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This is sugoroku where you can move forward without dice, right?
Card Battle Sugoroku, huh...
This is my first time playing this game, as well, so we're on even ground.
This game will be played with four players.
Very well! From my team, Tempest Cruiser, I summon...
I shall join you.
I am Kelritch Shee, Dax's subordinate.
Now, Fay! Choose your partner!
I'm sure you're going to pick the former dragon god, Leoleshea!
You've got this, right?
I'm not scared of games anymore!
I'll be cheering you on. Do your best out there, Fay and Pearl.
R-Right!
Mind Arena
There are two victory conditions for Mind Arena.
Either get to the goal—44 squares ahead—first,
or use trap or magic cards
to drop an opposing player's life points from 20
to zero by the end of the turn.
Wizard When using attack magic, apply +1 damage. Healer When using healing magic, earn +1 life. Traveler When using the dice card, you may proceed +1 square. (Possible to move a max of 7 squares) Trapper Trap squares are nullified and you can strengthen traps.
Select your class for victory.
The simplest options are Wizard
and Healer.
The others are more versatile.
Before you choose your class, you will be given five random cards.
Wow, they appeared right before our eyes!
The magic cards are split between three categories: attack, healing, and special.
For example, with the attack spell Mega Flame,
Mega Flame: High-speed magic Apply 2 points to 1 other player.
the target player will receive 2 damage.
Please note that any card that has been used will be stored in your team's storage.
There are a total of 72 magic cards.
You may reference these cards at any time.
I see. All the card data is disclosed in this battle of wits.
This is a secret card.
It's incredibly powerful, but you have to be a Healer to use it.
I seem to have a rare spell.
"This spell will only activate
when your life is under 5 points, and you only have one card left."
Those conditions are a bit rough.
It is an interesting effect though.
Well, the first thing that we need to decide on are our classes.
The Traveler can proceed quite far and the Healer can protect life points.
Meaning these two classes...
...are for those who want to reach the goal in a long battle.
The exact opposite can be said about Wizard and Trapper.
They're both classes that damage your opponents.
But we have way more healing cards in our hands,
so it'd be difficult to get our opponents' life points to zero.
So are we going with the classic way to win at sugoroku by reaching the goal first?
They definitely aren't planning to leisurely win by reaching the goal.
It is now time to begin the game. Please select your classes.
I accept your challenge.
I choose... the Traveler!
I choose the Healer.
I choose the Wizard!
I also choose the Wizard.
They both chose the Wizard?
So they're going to concentrate on whittling down our life points.
We will now distribute the dice cards.
So we use these instead of actual dice...
All players can choose any dice card from 1 through 6 of their choice.
Gold squares allow you to draw 2 magic cards.
Gold Square Draw 2 magic cards *If multiple players end up on the same square during the same phase, you cannot draw cards
Silver squares allow you to draw 1 magic card.
Silver Square Draw 1 magic card *If multiple players end up on the same square during the same phase, you cannot draw a card
The red square is a trap zone where the player
Red Square Trap zone, 7 damage points *Damage cannot be reduced
will receive 7 points of damage that cannot be reduced.
If we want to get to the goal as quick as possible, we need to choose 6.
But if we end up on the same square, we can't draw a card.
So their options are to head towards the goal or utilize their cards.
They'll have to start compromising as soon as the game starts.
Precisely.
Begin Phase 1. All players, please turn over your dice card.
Pearl, we're going to win by striking first.
R-Right!
The game has begun!
We will go in order from the biggest to smallest number.
But, if more than one person chooses the same number,
the one who chose quickest will get to go first.
Therefore, the order will be Fay, then Dax.
It's my turn!
Usually, he'd be able to draw one magic card,
but Dax is on the same square, so he can't.
Fay, let me ask you one thing.
Are you really okay with that square?
What are you talking about?
Don't play dumb.
The Traveler has the option of moving one extra square,
so you can move to the 7th square.
I'm not going to use the Traveler's ability right now.
So you're going to stay on the 6th square to hinder me from drawing a card.
Operator, are we allowed to trade cards with our partners?
That is not allowed, but there is a magic card that is similar to switching hands.
Got it, thanks.
I'm ending my turn.
Now, it's my turn!
In that case, I'm going to use the Wizard's secret card!
He managed to get one of the best of the few secret cards?!
I will cast the barrier magic, Burning Rhythm!
Burning Rhythm: Wizard Exclusive Secret *Affects all players *This effect will stay in effect until game ends *Players receive +1 damage **Burning Rhythm's damage cannot trigger additional damage
This card affects all players.
Meaning, if I get attacked, I will also get additional damage,
making this effect a double-edged sword.
Why would he use such a card?
That ends my turn.
That means it's my turn next!
I'll hold onto my cards. I end my turn.
Then, finally, it's my turn.
I will draw two cards.
I will cast Twin Bolt.
Fay and Pearl, you both receive 1 point of damage!
Dax's secret card, Burning Rhythm, is no joke!
We received 1 point of damage from Twin Bolt.
Wizards get to add 1 point of damage, as well.
Burning Rhythm adds an additional point of damage to each attack,
meaning a grand total of 4 points.
The effect from Burning Rhythm is going to continue the whole game...
Does that mean we're just going to keep losing life points?
If we keep getting attacked at this rate, we'll be eliminated.
If I have 38 squares until the goal and you have 40, even if we choose 6 each time,
we'll need 7 turns to reach the goal.
Fay, your goal is to reach the goal as soon as possible.
But my team's goal is to use all of our power to eliminate you first!
I will continue my turn.
I cast the barrier, Chains of Malice.
Chains of Malice: Self-Applied Magic *This will stay in effect until game end *Every time a player uses their hand, +1 damage
A-And a barrier spell on top of that?
That ends my turn.
We only have one goal, so don't let them catch on to us.
Keep using your cards without hesitating.
If we keep preserving our cards against the Wizards, our life points will fizzle out.
R-Roger!
Begin Phase 2. All players, please turn over your dice card.
Pearl! Don't hesitate! Crush them!
Right!
Reveal the dice cards.
Are you trying to stop me from replenishing my hand?
O-Of course! I can see that you're shooting for the gold squares!
And now, my high-speed spell, Pearl Fire!
Pearl Fire?
High-speed spells are convenient spells you can use during other players' turns!
Er, I knew that. I'm asking about the spell name...
Mega Flame: High-Speed Magic Opponent receives 2 points of damage
That's the wrong spell name!
Well, I can't be satisfied with a lame name like Mega Flame!
Therefore, Pearl Fire it is!
Attack Dax!
How do you like that?! Usually, Mega Flame would only give the opponent 2 damage,
but the awesome new name gives it 3!
That's the additional damage from Burning Rhythm.
These two barrier spells are way too much trouble.
That's why it's called a secret card.
Pearl, was it?
I shall return the pain you just dealt me!
I cast Dax Thunder!
Its official name is Blizzard.
I assume that you're trying to compete with "Pearl Fire" that was just cast.
You surprised me by boldly applying your own name to the card!
I shall praise you for having such a unique idea!
I know, right?!
You're going along with this?
And so, I cast Dax Thunder!
Where did "Thunder" even come from?
We're just in the second phase, but I'm getting cornered...
"Cornered"?
Don't be naïve! I'm ending this now!
I cast the self-applied spell, Crash of the Heavens.
Including the card cost from Chains of Malice
and additional damage from Burning Rhythm, I take 4 points of damage
but deal 4 points of damage in return.
Adding on that I'm a Wizard and Burning Rhythm again,
that's a total of 7 points.
Pearl, you only have 1 life point left.
I have the high-speed healing spell, Hope in Abundance!
By putting one of the cards from my hand into storage,
I'm able to reduce 8 points of damage!
And because I'm a Healer, I'm able to heal up to 9 points—
You fell for it.
High-speed spell, The Price of Greed!
It nullifies my opponent's healing magic!
That means my 7 points of damage to you remains, and you have 1 life point.
And because you used Hope in Abundance,
Chains of Malice is activated, meaning you lose 2 life points.
I can't have you forget about me!
High-speed spell, Bandaged Heart!
This allows me to reduce my partner's damage by 2 points!
You're still here?
Fay, helping your partner here may just backfire on you.
I'm not so sure about that. Now, it's my turn!
By using the damage I received from the Chains of Malice as a trigger,
I cast the attack spell, Swords of the Heavenly Host!
Dax, you'll be taking a total of 5 points of damage!
What?
I'll be using one other self-applied spell this turn, Soul's Sacrifice!
By putting one of the cards from my hand that I don't need into storage,
I'll be healing myself and Pearl's life points by 3!
That ends my turn!
Now, it's my turn!
I'm going to cast 2 cards of the self-applied spell, Oasis,
and heal 10 points of my life.
That ends my turn!
It looks like Dax's life points are dwindling, but...
They're still preserving 6 cards.
Begin Phase 3. All players, please turn over your dice card.
Fay, I'm going to settle this once and for all during this phase!
Pearl, we're going to continue down our route to victory as we decided!
From start to finish!
Of course!
Reveal the dice cards.
Dax chose 4?!
But wait. That square is...
4 squares from where Dax is right now is... a trap square!
He's planning to purposely step on a trap square and take 7 points of damage?
First, it's my turn.
I'm going to draw 2 cards, and after discarding one of them, I will use this card.
Super spell, Pearl Barrier!
It will nullify one of the spells that I'm about to take.
This ends my turn.
Next, it's my turn.
I'm going to use the Traveler's ability and go forward one extra square to make it 7.
That ends my turn.
You're preserving your hand because you're wary of us.
Pearl, your spell is optimal for when you're trying to be cautious,
but it's not enough.
No matter how guarded you are, the winners and losers have already been decided.
I shall cast Mega Flame.
You're using my Pearl Fire?!
It's Mega Flame.
Of course, I'll be using it on you.
I figured you'd do that. That's why I used my Pearl Barrier!
And I calculated that as well.
I will now cast Absolute Resource Equality.
Every player must now
keep drawing cards until they have 4 in their hand
or throw away cards until they have 4 left.
What do you mean?
You all can draw cards until you get 4.
Lastly, I will set this timed spell.
This ends my turn.
Now, it's my turn.
There are nothing but cons on this square. That's what you're thinking, isn't it?
But with my high-speed spell, Double Trap,
I will change who will be receiving the damage from this trap!
I figured that was coming.
The only reason you'd willingly step onto a trap
is to throw that damage onto someone else.
This damage cannot be reduced.
Pearl has 8 life points, and the transferred damage from this trap is 7.
With the effect from Burning Rhythm, it becomes 8, and she's finished!
No, not yet!
High-speed spell, A Twin's Agony!
So you had a card to deal with that.
But I was just waiting for you to cast your card!
What?
Self-applied spell, Gag Order!
This will forbid you from using any other card until this phase is over.
This ends my turn!
Fay!
Calm down, Pearl.
He's not preventing you from using your cards.
Not to mention the third phase is almost over.
It is not. Once everyone's turn ends, my timed spell will go into effect.
Destiny: Self-Appointed Magic Receive damage equal to number of cards drawn during phase. If 4+ cards, receive 10 damage.
Have Master Fay and Pearl been saved?
No.
It appears as though you've figured it out.
The real reason I had you draw 4 cards.
It was all for this.
Your remaining life points are 5.
You will be receiving a huge hit in damage: 10 points.
Can your healing magic counter that much?
Then that means we have won.
I'm... not dead weight to Fay and Lady Leshea!
This turn's not over yet! I won't allow it!
I cast Last Dance!
Last Dance: High Speed Magic *Can only be activated once the caster's life is about to reach 0. *Gain additional phase and 1 extra turn. *All player life points return to before incapacitating spell was used. Casting player receive 20 damage at end of turn.
This card can only be activated once the caster's life is about to reach 0.
Wha—
That's...
Powerful cards come with their risks.
Once this extra turn ends,
I will receive 20 points of damage and my loss will be certain.
I'm not scared of losing.
Because if I continue to run away from the game, nothing will ever change!
Such futile resistance...
I've passed my baton off to you.
Now all I can do is believe in the partner that I chose.
This is my final turn!
First, I will cast Lifepulse.
When my life drops below 3, it will allow me to heal 10 points.
My life points are 11, and I have 4 cards.
Of course, the one I'm going to target is...
you with 4 remaining life points!
First, I'll cast Counterbolt!
That's 5 points of damage, but with Burning Rhythm,
that's 6 points!
In that case...
I cast the high-speed spell, First Aid to reduce my damage!
Next is Pearl Fire!
If this goes through, we win!
Have you forgotten about me?
I will use the high-speed spell Saint's Charity to heal life points.
I will use 2 cards to heal us both.
Dax has 3 life points and I have 14.
I already knew you would have healing magic.
Ancient Word!
I've used 3 cards during this phase.
Ancient Word: Self-Applied Magic Player gives damage equal to 2 times number of drawn cards
You will receive double that in damage.
Along with Burning Rhythm, that's 7 points!
This secures our victory!
That was a brilliant play.
What's with that attitude?!
I never imagined you'd get this far on your own.
You are not dead weight to Fay.
But you are still one play behind.
High-speed spell, Karmic Cycle!
I will transfer all of the damage I'm going to receive to Kelritch!
Wha?!
I have survived,
and you are going to take 20 points of damage from Last Dance and...
lose!
I'm sorry. I did my best to win on my own without having to rely on you,
but I still wasn't good enough.
What are you talking about?
We're the ones who won.
You were the best partner I could ask for, Pearl.
Wh-What are you talking about?!
My final card.
I've finally met all the conditions to activate it.
This final card...
This is... a card that can call back another card!
I cast the high-speed spell, Encore!
With the effects from this card, I will add one of the cards we put into our storage
into my hand!
I seem to have a rare spell.
"This spell will only activate when your life is under 5 points,
and you only have one card left."
Those conditions are a bit rough.
Time to check our answers.
The card I'm going to choose from our storage is...
The Healer's secret card...
Heartache!
Impossible! How do you have that secret card?!
There's no way that a card that hasn't been used yet was put into storage!
Did you all forget?
One of Fay's cards that he never used was put into storage during the second phase.
Oh! The one from when Master Fay used Soul's Sacrifice!
By putting one of the cards from my hand that I don't need into storage...
Since Master Fay chose to be the Traveler class, his hand was basically doomed.
That's why he had to get Pearl, who chose to be a Healer,
a trump card.
Wait, was your question from Phase 1 because you anticipated this?
Yup. This was definitely according to plan.
Operator, are we allowed to trade cards with our partners?
It was all a bluff...
Because of that question, you convinced you wouldn't be able to trade cards.
If that took your guard down, great.
And I used Swords of the Heavenly Host right before because I wanted to
draw your attention to that before putting the card into storage.
Unbelievable...
I told you when we chose our classes, didn't I?
I accept your challenge.
We were aiming to win by dealing damage from the start.
Then you should've chosen to be Wizards...
Our hands were filled with healing magic.
We would've lost a straightforward damage-based game,
so we had no choice but to outsmart you in a mind game.
That's why this will finally end this game!
I cast Heartache!
This ends my turn!
I will deflect the 20 points of damage from Last Dance!
I take back what I said.
Perhaps I still underestimated you.
Well done, Pearl Diamond.
Dax's life is at zero. Therefore, Fay and Pearl's team have won.
It appears as though we are fated to be rivals until the end of time after all!
Sorry, what?
Today's battle was the beginning of our fate!
The curtain has risen on the legend of the thousands—
no—millions of games we will play!
Uh-huh...
And so, behold, audience members!
I swear to you that I will overcome this battle and become even more powerful!
My legend begins now!
You worked really hard.
Oh, no. I didn't do anything...
Um...
Doesn't it seem like the losers are enjoying this much more than we are?
Let them.
We got to play a fun game, after all.
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