All language subtitles for 8. Chapter - 7.mp4

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Original subtitles

Hello and welcome back.

So now let's continue modeling the backside.

So for first we need to set up the reference image.

So this one

and what I will do is basically I would select this

reference image as given by and move ahead like this.

So now that when I press control plus one, we can see the backside

and now we can easily set up the image according to the backside.

First we need to flip it because everything is opposite

the selected press.

Then X and type in minus one

and now just align it with your model.

Make sure to align it properly.

You can use this edge as your reference and just

properly align it with the image.

And yeah, I think that's pretty good.

So let's see, we can start by creating this panel over here.

So for this I think we need to create a separate object.

You can kick in the defensive

so we have like a extrusion coming out of here.

So let's see.

What we can do is

we can first select this press shift s then closer to selecting

bring the closet over here and let's just press shift in our to Q

scale this down

press control plus one for the backside view

and let's scale it according to this reference image.

Yeah, that's pretty good.

I think.

Bring it out over here.

And first we need to press control it and apply the skin

and the different image.

I think it is kind of rounded.

So we can just press dab this tool and select this edge to this edge,

make sure the scale is applied and just press control V

and very little like this

shear smooth this enable auto smooth

stab and I will press to the office select and let's select

this bottom place and we can create something like this.

It is overlapping over here, so make sure

there is no overlapping going on.

So I think

this much bevel is pretty good.

Now what we basically need to do is we will be using the Union

Boolean modifier, so just select distance and check this.

Then press control and plus on the back.

And you can see now they both have joints.

So what we need to do is we again need to just move the boolean, modify

it above the bevel, modify this thing

and I think

it is working fine.

Let's press three for the right side view Enable exiting and you can see

it is not that outward, so just push it in in here.

Also, let's put a stab enable

three and press one for what you select.

Select this and let's bring it down.

All right.

That looks pretty good, in my opinion.

Next, what we need to do is now

we need to create the space over here

that there is like an empty space to insert the cartridge like this.

So let's create that.

Now, again, I will press control plus one, enable x three

and let's use again the Q

scale ID on the x axis here

and let's see how much space we have to give

the beam, the switch over here and the space.

So is something around this much?

Let's see, I think this image is pretty good.

Now what I would do is to stab press three for three, select,

select this space and let's just move it inwards.

Just about here. I think.

And now you can just

scale it downwards like this

and scaling down a little bit more on the

y axis.

Explicit

over here, stab this office, select and bring it out

just about in here.

Yeah, that's perfect.

I'll just select this and select this press control minus.

And you can see we have created a catalog

to be able to stab Press three for free select.

And let's see, let's bring it out a little bit.

So this will be

the space to the cartridge and again, we will be just moving

the boolean, modify it above the modifier

and yep, that looks all right.

Let's start these things now.

We can be small details.

Redshift they are the cube

scaling down visible here

but this can really

apply to scale and press

point.

Bring it out and step and let's just to make the stop towards these edges

and then we can just bevel them according to the image

and yeah, that's pretty good.

I think

should smooth this and enable artist mode.

So these are like pretty much the same things

that we have been doing a lot of times in this course.

Select this press control plus minus

and let's see, we can bring step

two for a select and select this edge over here at the back.

So just selected press G then

VI, I think to bring it out on the y

axis like this

is to create something like this.

Yeah, I think that's pretty good.

Now I would just select this

risk control plus one enabled x three and it's duplicate this,

make sure to press x so that it is loved on the x axis like this

and place it over here.

Select them both press control minus

and just quickly move the boolean modifier

above the double modified.

All right.

So everything is going along pretty well.

Let's just add these nuts over here

again are two cylinder scaling down

over here located on the y axis by 90 degrees.

I think also on the x by 90 degrees,

scaling down

change smoothness enable artist mode.

Now let's just go into the eight mode.

So stop

this eight to select everything, then press shift as D to duplicate

the reason

I'm duplicating this in the edit more B

so that everything stays the same object only

and we don't have like four different objects.

Select them all again.

But shift plus deep in this x to lock on the x axis.

And this it like this

now will

be subject to selected or shifts in a main object.

Press control minus

and yep, we just move the boolean

modifier now

and XY for the next.

What you can do is one thing that is very simple.

You can basically just

add a cylinder suppressive plus s.

Let's just add a cylinder like this rotated because it is very small.

It won't be that visible

and you can push it inward like this.

We can maybe do something at the top,

like inserting this extruding this,

creating a light, vivid, like

give this a not like 3D,

but if you want to create like a

but looking not in bold.

There is another metric.

Go over to edit the senses and in the item

section search for bold.

Yeah.

This bold factory

and this movie can they easily create these not in bolts so press shifty

and in the mess section of

your ad menu you will find this red is over here.

This bolt at the bottom.

And now you can just use this menu.

We have like,

nuts and bolts.

So we only need the bold.

You can choose the different types like you can select

this, this

or this.

So select none.

You can also select the different shapes.

So yeah, I just wanted to show you because if you want to add edit

this way, you can definitely do it.

So yeah, let's just do something like this.

And I changed that.

Yeah, that's the most basic looking I think.

And what I will do is so that we don't have like too many polygons.

So President VI moved over here a step enable XD.

I am just holding shift an art and selecting all these vertices.

Let's see

then just press x and delete the vertices again.

Select this loop.

Press x and delete the vertices.

So yeah, everything is deleted.

Just accept this top part of the neck.

The reason I'm doing

this is because only despite will be visible

and the rest of it would be pretty much invisible.

So I don't want to waste polygons on that.

So if you want to create something basic

like that, you can definitely do it.

But let's just add this one for the sake of

finding it rotated on the X by 90 degrees.

Now you are noticing that the origin point is located over here,

so it is rotating in.

Kind of a weird way to fix this.

Just go to object, set, origin and origin.

The geometry of this with origin point is over here and

it is basically a pivot point, so we can easily now

rotate it properly, so rotated on the x by 90 degrees

or by -98

located down place.

You do it here

and just push it backwards

over here.

Yeah, you can press the dot union number

back to focus on the objects that easily make this.

So this is placed as far behind.

And yet, in my opinion, I think it looks pretty good.

You can definitely customize your note if you want to

where you are.

And now let's just duplicate this preserved over here.

Select the import ratio as the canvas X

and place this one over here like this.

Let's hit save and yep, that looks fine

because of interest control plus one enable x three

and let's see what else we can create these things now.

So it is pretty simple.

Let's look at in the distance image force.

So basically this is like a simple cut out this one and this one.

All these numbers and everything we will be adding in the extreme.

Let's just create these cutouts first.

So if they are the Q,

I will just select this redshift

plus s go there to select it so that the cube is added over here.

It just makes it a little bit easier

to press

control, apply the scale, and on this scale there is not really

any kind of bevel, it is not rounded, so let's just keep it this way.

Only select them board and press control minus

just move the bevel modifier,

I mean the boolean modifier above the divide modifier

and bring this out.

Yes. So there is like a very faint cut

and it looks pretty good

next to the same for the other box.

Also, if players need to be obligated,

they can desert access and scale it down

like this.

Everything is already set.

I think you could just basic that works.

You select them both.

Press control minus.

I will also quickly collapse all these modifiers

because now they're getting a bit too much.

But we are nearing the end of our modeling phase.

We will be done in, I think maybe one or two lectures

all right.

So this specific now

and I think this is it for this lecture, Penguin

switching in the next one, we'll

continue modeling the best site and we will create

all of these panels over here.

And the battery. Yes. So, yeah.

And you watching this in the next one.

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