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Welcome, guys.
So let's continue modeling our object.
In the last lecture, we created all these things over here, but
I am not quite liking how this like they don't know.
So I just want to make a couple of changes to this.
Or rather I will be just modeling it completely again.
So it is looking like really right now
and it does not have enough segments in my opinion.
So make sure to just select the cylinder
and you can press, like to go into the isolation mode
and then you can reshuffle this to bring the cursor over here
right at the cylinder.
And let's get a shift in now and add another cylinder and zoom out
and force to give it a like a lot more segments.
Do not look anywhere and click on this menu over here
and increase of what you see strong 32 to 64.
I think that is pretty good.
Now I can just scale down like this,
rotate it on the x axis by 90 degrees.
This one
for front view and scale it up like this
for now
we can just delete this old one.
Or maybe you can hide it on whatever you want.
Change mode this enable artist mode.
And first, let's see how it looks over here.
I would just make it a little bit thinner,
push it over here and we can maybe just bring this out like this
to cover up the remaining space.
Let's quickly check with the reference image
and I think this fits much better with the reference image.
So I'm just going with that. Only.
And now press control apply the same step
and now we can do the same thing.
So press three gold art and select this loop
and this time distress idle.
Insert this and you can press.
I once again inside remember to insert the individual faces
and let's just insert this still here press
and extrude faces along normal
and extruded inwards.
And I think this looks much, much better in my opinion.
Yeah, I'm pretty happy with that now.
So let's just hit save
and now we can continue modeling for the left side.
So for the right side, we need to press three.
For the left side, we need to press convert plus three.
And first we need to align the reference image properly
because right now it is aligned with the right side only.
So basically what we can do is, as I work with the right side is done
now we can press control plus three Select this image,
press G, then buy and bring it over here.
But you might notice that the images flip right now.
So we also need to flip it back.
So to do that press s then, right?
And then type in minus one
and you will
see that the image just flipped back again
and we can just place perfectly
along with our model.
All right.
I think that's pretty good.
We can now continue modeling again.
Now, you must remember that you need to press control plus three
to get over to the left side.
And let's start.
You can start by pressing shift state and left side of Q Scale this down
and place it over here
to reestablish lean forward.
So select and let's bring these vertices right over here
this control it and apply the scale.
And now let's just start to go into the eight more press,
do for it, select all control and select all these edges.
Then again, press control plus three and we can start building it
again for right.
We do not need to develop over these images,
so let's just select the top edges, then press control three,
then press control, press
V to build them out.
And I think this much is pretty good.
We can now bring it out over here,
change mode, this enable artist mode
and select these to press control minus
bring the boolean, modify it above the bevel, modify
it on the in normal.
Let's bring it out over here.
All right.
Now what we need to do is we need to
first let's just
press shift plus press and closer to selected.
Let's select this then press shift plus s there to selected
to bring the closet over here.
Then you can press shift side the Q, scale this down
and it is not really visible over here, but over here
there is another date.
I think just for contrast or something.
You can just quickly look it up over here.
So as you can see, there is another dial over here.
So we need to create a brilliant cut out first,
then another cut out inside it,
and then we can place the dial in over there.
So just select this step, enable x ray,
and just move it a little bit like this
and we can again select SKU
delete up
like this.
I'll just play it back over here.
Select
these two again, press control minus,
make sure to move the boolean, modify
it above the vivid.
Now we can just go over here
and copy the dial and the square
like Q So press control C
and then control V
ready to move them around the press.
G then X and bring them out over here.
Press control plus three,
rotate them by 180 degrees.
Let's see, I think this is pretty good.
We can maybe move the dial inside
a little bit.
Yeah, I think that's pretty good.
I will just select all three of them
and increase the size
and lift your mic.
All right.
That's pretty good in my opinion.
I think.
Yeah, that looks fine.
Then again, press control to three.
And there's more here.
Again, the Q scale down.
Let's head over here,
scale it on the z-axis
You can just press that now
select all these vertices and bring them down.
Make sure to enable the extreme,
because if you don't enable the three and select the vertices,
only the front ones would be selected and it can mess up your marti.
So make sure to enable extreme and then select.
Now we'll be back over here to stop this control and apply the scale
and again the stab to go into the edit mode.
Select only these two edges
as control.
Three Enable extreme and bevel them out.
That's perfect
shift mode this enable auto mode.
And now we just select both of the objects
I like this one then will shift and select this one.
Then press control plus minus the create the difference
and bring the boolean modifier above the division.
And yeah, I think
that looks nice.
And next I'd like, I think there is like a charger
or plug in like tingle here so we can do that now
select basically let's just add a Q
scaling down, place it right over here.
Controller Apply the scale
in the step
to go into the edit mode and just select these to adjust
this control three and level them out completely.
Like this
to make this rounded shape
shift mode, this enable auto mode
and again, just create a cut out of this.
Use the boolean modified above the bevel modifier.
It's still not working, so I think Lacey
dressed up to go into edit mode, press eight to select everything.
Then you can press shift plus in
and now it is looking basically the normal wrong.
So by pressing shift plus and you can recalculate the normals
and it is six now
I'm just moving
this back edge a little bit
to create something like this.
Yep, looks pretty good.
And if we look in the defensive edge quickly,
we have like the whole thing over here.
Let's create that.
So again, I will select this press shift.
Let's go to the selected next thing I know here.
So take
this on the y axis by 90 degrees.
And now just before doing anything, first apply the scale shift mode.
This enable or test mode
and just duplicate the shift
plus duplicate and try to place it exactly over there.
Now again, select these two items, then press control minus
move the level modifier
above the level modifier
and now we can just push this downward,
scaling it in a little bit
and I will select this press tab.
This controller applied the scale forced
industry for telling
select this stop face press I to insert this and extrude
this in words like this
just to make sure it is a big lever.
I will increase the size of the boolean,
cut out
and let's select this now slash.
We can stop and delete this back face to this x and delete the face.
Let's move it backwards and you.
That's pretty good.
I will look into this press.
If this s those are selected, add another cylinder
and make this one really small.
Like this.
Rotated on the y by 90 degrees again scaling down
along the x axis
and this will be like the item in then state at the center.
Maybe we can increase the scale of this
lighter scale
shapes.
Note this and enable artist mode to stab the surface.
Select and select the top face and just barely out
like this.
And yeah, looks pretty good in my opinion.
I will just select this thing and scale down
a little bit
and yeah,
that's pretty good in my opinion, to succeed.
And I think we have also made the left side now.
Yeah, we
can now maybe move towards the back side of the model
and then we would be pretty much done with it.
All right.
So I think this is it for this lecture.
Guys, thank you for watching. I assume the next one.
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