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Welcome, guys.
So let's continue modeling now.
In the last lecture,
I kind of forgot to enable the screencast, so sorry about that.
I would make sure to remember for the upcoming lectures.
All right, so this one, let's enable the overlays
and enable x ray and see what we have to create.
So are not like the front screen on the front side of the model.
We only have this thing to create over here, the small little panel
and over here also.
So let's just quickly do that.
It is really simple.
We just have to follow the same steps that we have been like
quite a number of times.
Not super shift plus E and the Q,
they sit over here and they're scaling down
an X and scale it up
on the x axis like this.
Yeah, I think that's pretty good.
This control and let's apply the scale,
the stab again, this tool for it select control tonight
and select all these edges.
Now let's just control B
and label them out.
All right.
That's pretty good, in my opinion.
So for this type of like controls, we can also use the
different operation or we can also use the Intersect operation.
It is totally up to you, whatever you want to do,
because as the card is really small, you can just maybe like select
these to press control, slash and create this kind of intersection.
And then what you can do is first, let's move the barrel below
and also make sure to steady
the Bitcoin modifier at the bottom
for both of them
so they're just selectively
modified at the bottom and move it above.
So what I was mentioning is basically we can create Intersect like this
and then we can push this object backwards
to create something like this
that could also work.
Or we can directly use the different operation,
which in my opinion would be, I think, a little bit easier
and much better approach
to do everything in here.
You can also look at in the reference image also,
it does not feel like it is abandoned inside.
It seems like, okay.
So I think working with the difference operation
will be much better.
So just select the mode and press control minus
make sure to just I would just collapse every single one of them.
And yet now it is much easier.
We can just select this brilliant modifier and move above the devil
and yeah, you can just
control it now
to make the cutout like really small.
And yeah, I think this in my opinion looks much better.
Let's do the same for the bottom one.
Also,
I think you've scale it down
as control applied a scale
to stab this, to angle control and all and select all these edges.
This one for the thank you.
Let's enable extra and press control B and bring it out again.
All right.
Now be good.
In my opinion.
Right click shapes look and enable.
Or does Autosport
again
select these both this control minus
and just move the barrel modifier also you move the brilliant modified
above the modifier and yet we are basically good to go.
So if you look over here in the reference image,
we also have the bulk view
and we also have this like small button like thing over here
which we do not really have enough difference image.
I think we can see it from here.
You can see over here,
but we don't really have a bulk view, so we can just create that quickly.
So let's see, we can look at the difference similarly.
So this place, along with this line that goes over here,
so let's just articulate
over here like this
less than X ended up
I think it is around the size of this thing like this.
We didn't think or I think it is a it is smaller than that.
I think this will do this.
Just try and select this and move it backwards over here
and now just select them both.
Best controlled minus.
First,
let's move the boolean modifier above the battle modifier
and we can look at the difference image once.
Yeah, I think it looks alright.
Yeah, I'm happy.
Let's just add the switch now.
So I'll take you again and make it roughly
this size.
Place it over here
and selectable so you decrease your size
on the X-axis on the right like this.
And yeah,
I think this looks really good for the shape.
We have a square at the bottom and a little cylinder that is poking out.
So press control to apply the scale force, we can add
a bit modifier to this, make it a little bit
smoother.
The shift flux scores are the selected
so that we can bring the cylinder exactly over here in its
and let's just look at its shape for now.
So that is really down to the top in my opinion.
What we can do is just move this enable artist mode, reestablish
do for it, select all art and select this complete loop press control V
and yep, I think we basically have got the shape down.
Yeah, I'm pretty satisfied with.
Let's continue now
it's save I press three for the right side
you know I think we can start
working on these things over here.
So again, we'll just add
a bunch of objects to create this cut out and match the defense image.
So let's start.
we can maybe start this thing over here.
So press shiftless.
D looks at a simple Q
and it is not
really visible over here, but this thing is like a small dial.
As you can see. This is like the volume dial.
So we need to create a small cutout over here.
I think this big
as you can see, there is like a small box like thing
added over it, really small, but we can our next more detail
so let's bring this out,
check with the reference image again.
And yeah, I think that's fine.
So let them both press control minus
and we have this with us, they can click over here
to select this shift plus S and go to selected.
And now we can add a molecule
like we can use to create this thing over
here.
We just
All right, next we have to create the dial.
So I think that is pretty easy.
We can again add a simple cylinder
and now just strategic like this.
So press are then type 90 and scale it down like this,
scale it up and
then by and scale it down on the y axis like this,
this ESP and X and push it in discourse.
Or we can just let's see
this a second.
I'm trying to get the perfect scale for this
because I'm
I think that's pretty good.
We can select this control applied escape
obviously shapes move this and enable auto to smooth
and to make it look a little bit more like a diagonal slash press.
Step three for each select hold art and select all of these faces.
Then you can press I to insert this once
and beside
plus e and extrude faces along normal.
Then insert this once again and press IV one more time
so that you can insert individual faces like this.
And then
again press all this e then extrude faces along normal
and you can push this outwards on in words that ever you want.
Maybe you can create something like this.
And this way it looks much more like a dial,
in my opinion.
I think the shape is pretty good
for now.
Let's just select this box over here.
The bullet for stack was three.
For three, select and push it inwards
because I don't want to make the knife too big.
And I think that's good.
Let's continue now press three again.
Enable x three.
And there's this cutout next.
So this is like, I think a usb-c connector
or some type of external connector because it is retained over here.
So we can create that simply no risk that
so great shift and the Q
scale down
there, scale it up
this much, the stab this one forward select
and based on vertices over here like this
and now we can force apply to scale, then we can just press
stab X2 for a select select both these edges
and then basically press control B
and reduce the BEVERS to two to create the shape
that it was really easy to do.
You can just
decrease the amount of segments to talk
and we can easily make this shape.
And yeah, this will be also
before actually like making the cutout.
I would just duplicate this and place it over here
and then selected select this, then best control minus.
I mean, copy this thing over here, this box
that we created, communicated and place it over here. Also
select this thing that we created.
And basically what I want to do is I just want to create like a border
like t, So to do that, what we can do is press dab, rest
three and select both these spaces and then just insert
this like this,
this X and delete the faces
and then we can just one forward select hold.
I select this loop or shift, and then in this loop
then you can press control and select bridge loops.
This will basically join them so that they are not hollow anymore.
And now basically go in, select this and this
and press and policy and golf location.
And yet basically here like this,
obviously I would re stab and it will accelerate
and the selected and bring it right over here.
I think that looks like
a pretty good outline that we have given this
so we can like make this metal shape to give it like a mac encoding.
I think it looks really good.
All right.
The move for the let's quickly look at in the reference image
and see this mega like thing that I've created just now.
We will like maybe clear the chip
lighting inside so it is not really visible over here,
but we can maybe create something like a USB chip
that has like golden sticks on it.
So let's see this shift.
K looks the cube scaling this down.
Yeah,
I think something like this looks perfect.
It is really small
and it won't be that visible so we don't have to go dark.
Needs the
you can
make sure to hit save
now either you just select this piece and slash on my number
by going to the local more so that I can just work on this,
this one for the front view and we can create small boxes onto it
just to create those golden chips that we usually see
on the USB
began scaling it like this
so that it appears both sides
and yet that's pretty good.
We can now just directly use to add a modifier.
So the x factor could be zero and
these is exactly like this
and just repeated a couple of times
and I think that's pretty good.
We can press latch to come out of the local mode again.
Next what I will do is I will just quickly add the box scale down
and just place it over here right at the back.
And the reason I'm doing
this is because it would be like much easier to just select this box
and give it like a black texture and easily to show
the backside of this USV.
All right, I'm pretty happy about this.
Let's just save.
I'm press three and let's see what we have to do next.
We have to create these cutouts now
which have like the labels for these, like, controls.
So let's just do that.
I the cube lays it over here,
scale it down like this
as control.
Apply the scale.
There's this duplicate this over here also
and scale it up like this again
and again.
Apply to scale for this also.
Now make sure to just select them both for us.
Okay, so
the you can select the main body, hide it, select them both.
So to hide you just need to press edge.
So I still selected them, but bring them out over here.
Then press all plus edge to bring back the hidden objects.
All right.
Now in place them like this and make sure to select both of them
and then press control to apply the scale,
then rest up to go into the edit mode restroom for it.
Select all control note and select all these for the edges.
Then hold shift control and art.
All three of them.
We select all these edges at once.
Press one.
Okay.
One thing that I completely forgot this
We don't really have to build these things over here on this corner
because it is really buried at this side
only as you can see the difference image.
So it is only really beveled over here on two sides
and not on the bottom.
So we don't need to select them, just hold shift
and manually select these for these three.
Then just press control.
We give it a couple of segments and you know, it's
pretty good in my opinion,
shift mode this
and enable artist mode for both of them.
Select these two and select this piece.
Then breast control minus,
let's move to modify it at the bottom.
We have a couple of issues.
Let's just quickly address them.
As I mentioned earlier, whenever you have like shooting
issues, just move around your objects a little bit.
And as you see
more often than not, they will fix themselves.
So it was just being caused because it was too close to the edge.
I would just bring it up over here
and select all these things. Also
move them ahead a little bit.
It save
and let's see, I would select these two
and let's try
shooting them in here.
It doesn't really work.
It is kind of giving us a lot of shading issues.
So let's just keep it in here. Only I
obviously the cutout is like really small.
So thin here I think is pretty good.
Yeah I think got object is looking really nice now.
Everything is coming along pretty well.
And again, this video is like really done in my opinion now.
So I will hear here watching.
I will see them the next one.
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