All language subtitles for 5. Chapter - 4.mp4

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Original subtitles

Welcome, guys.

So let's continue modeling now.

In the last lecture,

I kind of forgot to enable the screencast, so sorry about that.

I would make sure to remember for the upcoming lectures.

All right, so this one, let's enable the overlays

and enable x ray and see what we have to create.

So are not like the front screen on the front side of the model.

We only have this thing to create over here, the small little panel

and over here also.

So let's just quickly do that.

It is really simple.

We just have to follow the same steps that we have been like

quite a number of times.

Not super shift plus E and the Q,

they sit over here and they're scaling down

an X and scale it up

on the x axis like this.

Yeah, I think that's pretty good.

This control and let's apply the scale,

the stab again, this tool for it select control tonight

and select all these edges.

Now let's just control B

and label them out.

All right.

That's pretty good, in my opinion.

So for this type of like controls, we can also use the

different operation or we can also use the Intersect operation.

It is totally up to you, whatever you want to do,

because as the card is really small, you can just maybe like select

these to press control, slash and create this kind of intersection.

And then what you can do is first, let's move the barrel below

and also make sure to steady

the Bitcoin modifier at the bottom

for both of them

so they're just selectively

modified at the bottom and move it above.

So what I was mentioning is basically we can create Intersect like this

and then we can push this object backwards

to create something like this

that could also work.

Or we can directly use the different operation,

which in my opinion would be, I think, a little bit easier

and much better approach

to do everything in here.

You can also look at in the reference image also,

it does not feel like it is abandoned inside.

It seems like, okay.

So I think working with the difference operation

will be much better.

So just select the mode and press control minus

make sure to just I would just collapse every single one of them.

And yet now it is much easier.

We can just select this brilliant modifier and move above the devil

and yeah, you can just

control it now

to make the cutout like really small.

And yeah, I think this in my opinion looks much better.

Let's do the same for the bottom one.

Also,

I think you've scale it down

as control applied a scale

to stab this, to angle control and all and select all these edges.

This one for the thank you.

Let's enable extra and press control B and bring it out again.

All right.

Now be good.

In my opinion.

Right click shapes look and enable.

Or does Autosport

again

select these both this control minus

and just move the barrel modifier also you move the brilliant modified

above the modifier and yet we are basically good to go.

So if you look over here in the reference image,

we also have the bulk view

and we also have this like small button like thing over here

which we do not really have enough difference image.

I think we can see it from here.

You can see over here,

but we don't really have a bulk view, so we can just create that quickly.

So let's see, we can look at the difference similarly.

So this place, along with this line that goes over here,

so let's just articulate

over here like this

less than X ended up

I think it is around the size of this thing like this.

We didn't think or I think it is a it is smaller than that.

I think this will do this.

Just try and select this and move it backwards over here

and now just select them both.

Best controlled minus.

First,

let's move the boolean modifier above the battle modifier

and we can look at the difference image once.

Yeah, I think it looks alright.

Yeah, I'm happy.

Let's just add the switch now.

So I'll take you again and make it roughly

this size.

Place it over here

and selectable so you decrease your size

on the X-axis on the right like this.

And yeah,

I think this looks really good for the shape.

We have a square at the bottom and a little cylinder that is poking out.

So press control to apply the scale force, we can add

a bit modifier to this, make it a little bit

smoother.

The shift flux scores are the selected

so that we can bring the cylinder exactly over here in its

and let's just look at its shape for now.

So that is really down to the top in my opinion.

What we can do is just move this enable artist mode, reestablish

do for it, select all art and select this complete loop press control V

and yep, I think we basically have got the shape down.

Yeah, I'm pretty satisfied with.

Let's continue now

it's save I press three for the right side

you know I think we can start

working on these things over here.

So again, we'll just add

a bunch of objects to create this cut out and match the defense image.

So let's start.

we can maybe start this thing over here.

So press shiftless.

D looks at a simple Q

and it is not

really visible over here, but this thing is like a small dial.

As you can see. This is like the volume dial.

So we need to create a small cutout over here.

I think this big

as you can see, there is like a small box like thing

added over it, really small, but we can our next more detail

so let's bring this out,

check with the reference image again.

And yeah, I think that's fine.

So let them both press control minus

and we have this with us, they can click over here

to select this shift plus S and go to selected.

And now we can add a molecule

like we can use to create this thing over

here.

We just

All right, next we have to create the dial.

So I think that is pretty easy.

We can again add a simple cylinder

and now just strategic like this.

So press are then type 90 and scale it down like this,

scale it up and

then by and scale it down on the y axis like this,

this ESP and X and push it in discourse.

Or we can just let's see

this a second.

I'm trying to get the perfect scale for this

because I'm

I think that's pretty good.

We can select this control applied escape

obviously shapes move this and enable auto to smooth

and to make it look a little bit more like a diagonal slash press.

Step three for each select hold art and select all of these faces.

Then you can press I to insert this once

and beside

plus e and extrude faces along normal.

Then insert this once again and press IV one more time

so that you can insert individual faces like this.

And then

again press all this e then extrude faces along normal

and you can push this outwards on in words that ever you want.

Maybe you can create something like this.

And this way it looks much more like a dial,

in my opinion.

I think the shape is pretty good

for now.

Let's just select this box over here.

The bullet for stack was three.

For three, select and push it inwards

because I don't want to make the knife too big.

And I think that's good.

Let's continue now press three again.

Enable x three.

And there's this cutout next.

So this is like, I think a usb-c connector

or some type of external connector because it is retained over here.

So we can create that simply no risk that

so great shift and the Q

scale down

there, scale it up

this much, the stab this one forward select

and based on vertices over here like this

and now we can force apply to scale, then we can just press

stab X2 for a select select both these edges

and then basically press control B

and reduce the BEVERS to two to create the shape

that it was really easy to do.

You can just

decrease the amount of segments to talk

and we can easily make this shape.

And yeah, this will be also

before actually like making the cutout.

I would just duplicate this and place it over here

and then selected select this, then best control minus.

I mean, copy this thing over here, this box

that we created, communicated and place it over here. Also

select this thing that we created.

And basically what I want to do is I just want to create like a border

like t, So to do that, what we can do is press dab, rest

three and select both these spaces and then just insert

this like this,

this X and delete the faces

and then we can just one forward select hold.

I select this loop or shift, and then in this loop

then you can press control and select bridge loops.

This will basically join them so that they are not hollow anymore.

And now basically go in, select this and this

and press and policy and golf location.

And yet basically here like this,

obviously I would re stab and it will accelerate

and the selected and bring it right over here.

I think that looks like

a pretty good outline that we have given this

so we can like make this metal shape to give it like a mac encoding.

I think it looks really good.

All right.

The move for the let's quickly look at in the reference image

and see this mega like thing that I've created just now.

We will like maybe clear the chip

lighting inside so it is not really visible over here,

but we can maybe create something like a USB chip

that has like golden sticks on it.

So let's see this shift.

K looks the cube scaling this down.

Yeah,

I think something like this looks perfect.

It is really small

and it won't be that visible so we don't have to go dark.

Needs the

you can

make sure to hit save

now either you just select this piece and slash on my number

by going to the local more so that I can just work on this,

this one for the front view and we can create small boxes onto it

just to create those golden chips that we usually see

on the USB

began scaling it like this

so that it appears both sides

and yet that's pretty good.

We can now just directly use to add a modifier.

So the x factor could be zero and

these is exactly like this

and just repeated a couple of times

and I think that's pretty good.

We can press latch to come out of the local mode again.

Next what I will do is I will just quickly add the box scale down

and just place it over here right at the back.

And the reason I'm doing

this is because it would be like much easier to just select this box

and give it like a black texture and easily to show

the backside of this USV.

All right, I'm pretty happy about this.

Let's just save.

I'm press three and let's see what we have to do next.

We have to create these cutouts now

which have like the labels for these, like, controls.

So let's just do that.

I the cube lays it over here,

scale it down like this

as control.

Apply the scale.

There's this duplicate this over here also

and scale it up like this again

and again.

Apply to scale for this also.

Now make sure to just select them both for us.

Okay, so

the you can select the main body, hide it, select them both.

So to hide you just need to press edge.

So I still selected them, but bring them out over here.

Then press all plus edge to bring back the hidden objects.

All right.

Now in place them like this and make sure to select both of them

and then press control to apply the scale,

then rest up to go into the edit mode restroom for it.

Select all control note and select all these for the edges.

Then hold shift control and art.

All three of them.

We select all these edges at once.

Press one.

Okay.

One thing that I completely forgot this

We don't really have to build these things over here on this corner

because it is really buried at this side

only as you can see the difference image.

So it is only really beveled over here on two sides

and not on the bottom.

So we don't need to select them, just hold shift

and manually select these for these three.

Then just press control.

We give it a couple of segments and you know, it's

pretty good in my opinion,

shift mode this

and enable artist mode for both of them.

Select these two and select this piece.

Then breast control minus,

let's move to modify it at the bottom.

We have a couple of issues.

Let's just quickly address them.

As I mentioned earlier, whenever you have like shooting

issues, just move around your objects a little bit.

And as you see

more often than not, they will fix themselves.

So it was just being caused because it was too close to the edge.

I would just bring it up over here

and select all these things. Also

move them ahead a little bit.

It save

and let's see, I would select these two

and let's try

shooting them in here.

It doesn't really work.

It is kind of giving us a lot of shading issues.

So let's just keep it in here. Only I

obviously the cutout is like really small.

So thin here I think is pretty good.

Yeah I think got object is looking really nice now.

Everything is coming along pretty well.

And again, this video is like really done in my opinion now.

So I will hear here watching.

I will see them the next one.

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