All language subtitles for 17. Chapter - 16.mp4

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French Download
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,866 --> 00:00:01,400 Welcome, guys. 2 00:00:01,400 --> 00:00:03,833 So in this lecture, we will be exporting all the pictures 3 00:00:03,833 --> 00:00:05,900 from southern Spain to back into bling. 4 00:00:05,900 --> 00:00:09,600 But I also added like a couple of more pictures 5 00:00:09,900 --> 00:00:12,866 that you can add to the Gameboy if you want to just select them 6 00:00:12,866 --> 00:00:15,866 both and abstract and drop them into the shells. 7 00:00:16,500 --> 00:00:19,033 Select as the picture 8 00:00:19,033 --> 00:00:22,033 and into the projected input. 9 00:00:22,300 --> 00:00:25,066 Again, we need to do the same thing, 10 00:00:25,066 --> 00:00:27,100 then shift and snap it through the backside. 11 00:00:27,100 --> 00:00:29,800 You may be 12 00:00:29,800 --> 00:00:32,800 you can add a layer 13 00:00:33,600 --> 00:00:36,600 and now use the prediction tool 14 00:00:37,400 --> 00:00:40,400 and drag and drop this in this module. 15 00:00:40,400 --> 00:00:41,666 Stick over here. 16 00:00:41,666 --> 00:00:44,800 Began stamping a small sticker 17 00:00:45,233 --> 00:00:48,233 just to add a bit more detail. 18 00:00:48,600 --> 00:00:51,600 Maybe not here and again here 19 00:00:54,266 --> 00:00:57,300 you can rest s then the size of it if you want to 20 00:01:10,166 --> 00:01:13,133 realistically decide if you're like, 21 00:01:13,133 --> 00:01:16,133 yeah, this is much bigger 22 00:01:16,500 --> 00:01:19,466 and less drag and drop this one. 23 00:01:19,466 --> 00:01:22,800 We can stand up for you both in the back side. 24 00:01:23,533 --> 00:01:26,533 These are like a couple of Pokémon shooters. 25 00:01:29,166 --> 00:01:33,066 Now we're going to select the A tool and if you like, painted 26 00:01:33,466 --> 00:01:36,466 a little bit can access. 27 00:01:37,833 --> 00:01:40,066 So I'm just showing you how we can add 28 00:01:40,066 --> 00:01:43,066 a little bit more authentic details to your models. 29 00:01:46,033 --> 00:01:46,800 Think something like 30 00:01:46,800 --> 00:01:49,800 this looks pretty good. 31 00:01:50,300 --> 00:01:53,433 That's just for demonstration vocals and you can like experiment 32 00:01:53,433 --> 00:01:55,666 along with this, whatever you like, you can. 33 00:01:55,666 --> 00:01:59,300 We will a lot of different kind of stickers or any kind of like 34 00:01:59,300 --> 00:02:02,300 extra additional details that you want to add on. 35 00:02:03,233 --> 00:02:07,133 Next, rename this to sticker and I will add a feeder same 36 00:02:07,200 --> 00:02:11,466 offensive perspective to just make it a little bit darker. So 37 00:02:13,066 --> 00:02:16,066 the color tone of it 38 00:02:18,800 --> 00:02:19,933 in what's going forward 39 00:02:19,933 --> 00:02:26,666 by this line, I have Desaturated a little bit. 40 00:02:27,733 --> 00:02:29,833 Yeah, that's pretty good. 41 00:02:29,833 --> 00:02:30,233 All right. 42 00:02:30,233 --> 00:02:31,600 So now to export textures 43 00:02:31,600 --> 00:02:35,400 from substance painter to blender, you just need the control issues. 44 00:02:35,400 --> 00:02:38,500 Then added the shortcut for exporting textures. 45 00:02:38,500 --> 00:02:40,666 You will see this window pop up all. 46 00:02:40,666 --> 00:02:43,666 You can also go over to file and you could export actions. 47 00:02:44,766 --> 00:02:45,166 All right. 48 00:02:45,166 --> 00:02:48,200 So we only have to worry about the settings over here. 49 00:02:48,500 --> 00:02:49,966 So first is output directly. 50 00:02:49,966 --> 00:02:52,833 This basically means where you want to export textures. 51 00:02:52,833 --> 00:02:56,033 So just click over here and I will head over to the recorder 52 00:02:56,033 --> 00:02:59,400 that actually Alexa, you can create the new folder. 53 00:03:00,166 --> 00:03:03,166 Actually, the name is don't blame no pictures. 54 00:03:04,033 --> 00:03:07,133 Just so we know it is different from this station folder 55 00:03:08,666 --> 00:03:09,100 in here. 56 00:03:09,100 --> 00:03:12,100 Invade another for the next few things to be like. 57 00:03:13,466 --> 00:03:16,333 Open it up and you select folder and you can see the parties 58 00:03:16,333 --> 00:03:19,066 appearing over here. Next is the output template. 59 00:03:19,066 --> 00:03:19,866 So in this case 60 00:03:19,866 --> 00:03:23,833 you will find like various different templates of different softwares. 61 00:03:23,833 --> 00:03:27,000 Like we have Blender, we also have like Unity, 62 00:03:27,000 --> 00:03:30,600 Unreal Engine Sierra of we want to export this to blender. 63 00:03:30,600 --> 00:03:33,600 So next slide you will be selecting Blender 64 00:03:34,033 --> 00:03:36,200 select this one by blade. 65 00:03:36,200 --> 00:03:39,200 Let's see, we can go with the engine, maybe 66 00:03:39,800 --> 00:03:42,800 go with 16 bits and the size can bifurcate 67 00:03:43,000 --> 00:03:45,133 and rest of the thing remains the same. 68 00:03:45,133 --> 00:03:49,033 You can also select the pictures. 69 00:03:49,433 --> 00:03:52,433 So if you have like multiple different pictures in your model, 70 00:03:52,433 --> 00:03:54,666 like enable and disable them some more here. 71 00:03:54,666 --> 00:03:57,566 If you only want to export like one dataset or do 72 00:03:57,566 --> 00:04:00,533 anything to adjust specific settings from over here. 73 00:04:00,533 --> 00:04:04,333 But these are like global settings and like 95%. 74 00:04:04,333 --> 00:04:04,766 Other times 75 00:04:04,766 --> 00:04:06,566 you only have to agree for here only 76 00:04:06,566 --> 00:04:08,533 and you don't have to do anything else. 77 00:04:08,533 --> 00:04:11,533 And then you have done all the settings just hit export 78 00:04:11,866 --> 00:04:13,400 and things like finish. 79 00:04:13,400 --> 00:04:15,000 Also lets open a blender, 80 00:04:19,533 --> 00:04:20,000 open up 81 00:04:20,000 --> 00:04:23,000 this slide and let's disable this for now 82 00:04:23,066 --> 00:04:26,066 and open up Gameboy. 83 00:04:27,433 --> 00:04:31,700 Now we can go over to the shooting tab and let's add the materials. 84 00:04:34,233 --> 00:04:35,600 So one thing that I do 85 00:04:35,600 --> 00:04:38,600 want to suggest you guys first go over to the edit step 86 00:04:38,800 --> 00:04:42,700 and in the preferences menu, enable the items in all brand. 87 00:04:44,000 --> 00:04:46,766 If we don't have this anywhere, just enable this in 88 00:04:46,766 --> 00:04:47,900 it will give us a nice 89 00:04:47,900 --> 00:04:52,066 little shortcut that we can use to set up the pictures all at once. 90 00:04:52,466 --> 00:04:55,333 So what you need to do is just select this principle. 91 00:04:55,333 --> 00:04:58,333 You would find it over here by default in your material, 92 00:04:58,600 --> 00:05:01,233 then hit control shifting 93 00:05:01,233 --> 00:05:03,366 and this window will pop up. 94 00:05:03,366 --> 00:05:04,100 Go back. 95 00:05:04,100 --> 00:05:09,066 And now in the pictures folder 96 00:05:09,300 --> 00:05:13,500 you select all of them at once and hit principal reduction setup 97 00:05:15,900 --> 00:05:16,800 and just wait for it 98 00:05:16,800 --> 00:05:19,800 to load and you will see everything would be loaded all at once. 99 00:05:21,200 --> 00:05:22,333 Just give it a little bit of time. 100 00:05:22,333 --> 00:05:24,166 Menu as you can see. 101 00:05:24,166 --> 00:05:25,733 Okay, 102 00:05:25,733 --> 00:05:27,366 everything has been set up correctly. 103 00:05:27,366 --> 00:05:30,466 You can see as you can see, the picture setup is done 104 00:05:30,466 --> 00:05:31,766 all by itself. 105 00:05:31,766 --> 00:05:33,533 You don't need to do anything. 106 00:05:33,533 --> 00:05:35,666 So this helps us a lot. 107 00:05:35,666 --> 00:05:39,300 Make sure to check that all the other pictures 108 00:05:39,333 --> 00:05:44,266 adding color, space, non color and only the base color is in Sydney. 109 00:05:44,433 --> 00:05:47,433 The rest of them should be non color. 110 00:05:48,400 --> 00:05:49,066 All right. 111 00:05:49,066 --> 00:05:52,733 Now we can go back to layout and if you view this in the interview. 112 00:05:55,066 --> 00:05:57,433 So currently we are in the easy shading, 113 00:05:57,433 --> 00:06:00,100 but let's change this to cycles 114 00:06:00,100 --> 00:06:03,666 because cycles is more equity with the lighting and everything. 115 00:06:03,666 --> 00:06:06,366 It would be a little bit slower if you have a few. 116 00:06:06,366 --> 00:06:08,400 You can change this from seed. You 117 00:06:10,933 --> 00:06:12,233 just give it a little more time. 118 00:06:12,233 --> 00:06:13,333 It would be much faster. 119 00:06:13,333 --> 00:06:16,000 You can also enable the noise from what you. 120 00:06:16,000 --> 00:06:18,766 This will help to like remove all those 121 00:06:18,766 --> 00:06:22,100 like noisy textures you will see when you are like moving it around. 122 00:06:22,566 --> 00:06:25,100 You can see this noisy, grainy texture. 123 00:06:25,100 --> 00:06:28,800 So if you enable this it would be reduced a little bit 124 00:06:29,566 --> 00:06:32,066 and you can now press shift and let's add 125 00:06:32,066 --> 00:06:35,300 a simple light excited and additional light. 126 00:06:35,300 --> 00:06:38,100 So again, I said maybe 127 00:06:38,100 --> 00:06:40,933 you can do this and rotated like this. 128 00:06:40,933 --> 00:06:43,933 You can press R two times to rotate XY 129 00:06:44,466 --> 00:06:47,633 along this plane and then now they can see odd 130 00:06:48,733 --> 00:06:52,200 excess came out pretty good looking really nice in there also. 131 00:06:52,400 --> 00:06:54,433 So let's do the same thing for the cartridges. 132 00:06:54,433 --> 00:06:56,466 Stop this, enable them back 133 00:06:57,900 --> 00:06:58,933 and go back up. 134 00:06:58,933 --> 00:07:01,966 Since being dumped by these invites 135 00:07:02,000 --> 00:07:05,666 and in the cartridges make sure that it's seen. 136 00:07:05,866 --> 00:07:06,300 All right. 137 00:07:06,300 --> 00:07:09,300 So now we control which is going to be 138 00:07:11,500 --> 00:07:14,266 you need to have painted over to automatically 139 00:07:14,266 --> 00:07:17,766 and this full screen the new for you doesn't need like ridges 140 00:07:20,100 --> 00:07:22,333 open it up and select follow 141 00:07:22,333 --> 00:07:26,800 and just quickly do the same settings to activate for the other object 142 00:07:28,366 --> 00:07:29,466 and now the export. 143 00:07:29,466 --> 00:07:31,966 So now the export is done, canceled. 144 00:07:31,966 --> 00:07:33,833 Go back to Blake 145 00:07:33,833 --> 00:07:36,600 and select the cartridges this time 146 00:07:36,600 --> 00:07:39,600 and take a look at the shooting death. 147 00:07:40,166 --> 00:07:42,066 And again by this video 148 00:07:42,066 --> 00:07:45,066 facilitated controls shifting 149 00:07:46,466 --> 00:07:48,766 in the cartridges for deselect all of them 150 00:07:48,766 --> 00:07:52,200 and make sure get made for the load. 151 00:07:52,500 --> 00:07:53,733 All right so it is done 152 00:07:53,733 --> 00:07:57,200 now you can see the pictures that showing up properly over here. 153 00:07:57,600 --> 00:07:59,133 There's still the layout that 154 00:08:00,700 --> 00:08:01,500 they find for 155 00:08:01,500 --> 00:08:04,500 the thing to load up a little bit. 156 00:08:04,633 --> 00:08:07,633 And you can see everything looks pretty good in my opinion. 157 00:08:09,066 --> 00:08:11,433 I think shares came out pretty nicely. 158 00:08:11,433 --> 00:08:15,100 Let's just bring them out over here in the front and let's 159 00:08:15,100 --> 00:08:18,600 see now we can start to like set up the render, really grabbing. 160 00:08:19,033 --> 00:08:20,733 So let's see how we can do that. Excellent. 161 00:08:20,733 --> 00:08:23,733 That would be shift and look at a simple, plain 162 00:08:25,600 --> 00:08:26,166 press one 163 00:08:26,166 --> 00:08:29,166 for the fun view and just basic 164 00:08:29,400 --> 00:08:32,300 so that it acts as the ground. 165 00:08:32,300 --> 00:08:35,300 It now scale it up 166 00:08:39,400 --> 00:08:40,600 and make sure 167 00:08:40,600 --> 00:08:43,700 it is not overlapping like this because it can do it 168 00:08:44,933 --> 00:08:47,433 this way. The shadow dropper. 169 00:08:47,433 --> 00:08:50,433 And now what I will do is I will show you a nice graphic. 170 00:08:50,800 --> 00:08:53,100 This is the next scaling up like this. 171 00:08:53,100 --> 00:08:54,333 So then this step 172 00:08:55,466 --> 00:08:56,100 is to 173 00:08:56,100 --> 00:08:59,600 select and select this edge whiskey to X to look like this, say, 174 00:09:00,633 --> 00:09:03,700 and just exploded towards the top like this. 175 00:09:05,400 --> 00:09:08,400 And now you will notice we see this weird edge, 176 00:09:08,800 --> 00:09:12,633 apply the scale first, then stab and I will select this. 177 00:09:12,700 --> 00:09:15,833 It's been press controlled and buried it out and make it smooth 178 00:09:17,566 --> 00:09:20,566 this to create that to new lighting effect. 179 00:09:21,933 --> 00:09:23,933 You can scale it up a little bit more 180 00:09:23,933 --> 00:09:27,166 if you want to go battle and you can see what 181 00:09:28,800 --> 00:09:30,700 now you can select this. 182 00:09:30,700 --> 00:09:33,700 I mean, the plane that we just started 183 00:09:34,633 --> 00:09:38,766 out a new material to this and it like do things like changing 184 00:09:38,766 --> 00:09:43,433 the color of the background Ultima show to the right click and shade 185 00:09:43,766 --> 00:09:46,833 so that you don't see any of those versioning issues. 186 00:09:47,700 --> 00:09:52,000 And yeah, you can do a lot of things like in the a lot of the thing 187 00:09:52,700 --> 00:09:55,700 they intersect is if you like I said this to completely black 188 00:09:55,833 --> 00:09:57,366 and let's I make this 189 00:09:58,466 --> 00:10:01,233 decrease in roughness you can see 190 00:10:01,233 --> 00:10:03,566 now the background is like really shiny 191 00:10:03,566 --> 00:10:06,566 and things are being reflected, 192 00:10:08,100 --> 00:10:11,266 all of it before we actually start to set up 193 00:10:11,266 --> 00:10:14,533 the lighting in, like setting up the camera, lighting and everything. 194 00:10:14,533 --> 00:10:16,300 It one thing that I want to do 195 00:10:16,300 --> 00:10:19,300 is let's come back over here in the viewport shooting. 196 00:10:20,466 --> 00:10:23,800 Let's just disable the plane for now. 197 00:10:24,900 --> 00:10:27,800 I will select the plane and the light this and move this 198 00:10:27,800 --> 00:10:28,700 to a new collection. 199 00:10:28,700 --> 00:10:32,800 And let's rename this collection to camera and lights 200 00:10:33,533 --> 00:10:36,600 will light the camera later and and disable it. 201 00:10:36,900 --> 00:10:39,166 Let's disable the cartridges also. 202 00:10:39,166 --> 00:10:42,666 And now what I want to do is that I want to create like a parent object 203 00:10:42,666 --> 00:10:45,266 that we can select to easily move around this. 204 00:10:45,266 --> 00:10:46,900 It goes right now, if we want to move it, 205 00:10:46,900 --> 00:10:48,500 we need to select it all like this. 206 00:10:48,500 --> 00:10:50,200 Then then just moving. 207 00:10:50,200 --> 00:10:51,966 So it is a little bit of passive. 208 00:10:51,966 --> 00:10:54,866 So what I would basically do is I would be shifting and side empty 209 00:10:54,866 --> 00:11:00,000 object and add a plane axis, move it over here in the middle of a game. 210 00:11:00,000 --> 00:11:02,200 What like it can be roughly in the middle. 211 00:11:02,200 --> 00:11:03,900 It does not have to be equity. 212 00:11:03,900 --> 00:11:04,366 And now 213 00:11:04,366 --> 00:11:07,866 while this empty object is selected, make sure this is active selection 214 00:11:08,266 --> 00:11:11,400 so that this election is like this yellow colored selection. 215 00:11:11,400 --> 00:11:14,100 And if we hold shift and set, it's something else. 216 00:11:14,100 --> 00:11:16,633 You can see now it is no longer the active selection. 217 00:11:16,633 --> 00:11:18,566 This object is that selection. 218 00:11:18,566 --> 00:11:21,566 So whatever it is is in this is that this selection 219 00:11:21,566 --> 00:11:24,733 and whatever it is, an orange color is not that selection. 220 00:11:24,733 --> 00:11:27,266 So make sure this is that is selection. 221 00:11:27,266 --> 00:11:29,166 Then proceed to select everything. 222 00:11:29,166 --> 00:11:32,000 And now you can see everything is selected but odd 223 00:11:32,000 --> 00:11:35,200 MP access is the main selection 224 00:11:35,200 --> 00:11:38,433 and now what you need to do is it right click fading? 225 00:11:38,733 --> 00:11:40,700 And we tend to object. 226 00:11:40,700 --> 00:11:42,300 As soon as you do that, what will happen 227 00:11:42,300 --> 00:11:44,266 is now if you select this empty object 228 00:11:44,266 --> 00:11:45,100 and move it at all, 229 00:11:45,100 --> 00:11:47,933 you can see all of the objects are moving along with it. 230 00:11:47,933 --> 00:11:51,133 So this makes it a lot easier because you can easily 231 00:11:51,133 --> 00:11:54,133 select this, move it around, begin even rotated scaling. 232 00:11:54,300 --> 00:11:57,266 So it makes it easier to set up everything. 233 00:11:57,266 --> 00:11:59,233 Let's do the same thing for the cartridges. 234 00:11:59,233 --> 00:12:03,200 Also, I would select this empty and this M and move this to the 235 00:12:03,400 --> 00:12:04,033 my collection. 236 00:12:05,333 --> 00:12:08,033 Let's enable the cartridges 237 00:12:08,033 --> 00:12:10,433 and make sure I can do it for the moment. 238 00:12:10,433 --> 00:12:13,466 Basically, I am at this moment here. 239 00:12:15,566 --> 00:12:17,766 Now I will just select all of this 240 00:12:17,766 --> 00:12:21,700 and this edge to hide it now, just like this one now. 241 00:12:21,733 --> 00:12:25,466 Bresee So that this stays the active selection, right click 242 00:12:25,666 --> 00:12:28,666 painting and object. 243 00:12:28,800 --> 00:12:31,800 This s to bring this back 244 00:12:32,433 --> 00:12:35,800 and I'll hide this 174 245 00:12:35,800 --> 00:12:38,800 Top view will enable screencast case 246 00:12:40,466 --> 00:12:41,733 the shiftless and 247 00:12:41,733 --> 00:12:44,733 empty movie though over here 248 00:12:45,266 --> 00:12:48,266 and now again by this is the selection this 249 00:12:48,266 --> 00:12:51,266 if I click I'm waiting 250 00:12:51,966 --> 00:12:54,600 this edge to bring everything back. 251 00:12:54,600 --> 00:12:57,033 We can just select everything this end 252 00:12:57,033 --> 00:13:00,033 and move this to the packages of light collection. 253 00:13:00,533 --> 00:13:02,866 All right, let's enable back everything. 254 00:13:02,866 --> 00:13:06,166 And this way it would be a lot easier for us to move around things. 255 00:13:07,033 --> 00:13:09,300 We can place these tools over here. 256 00:13:15,666 --> 00:13:16,100 Let's see. 257 00:13:16,100 --> 00:13:18,600 We can just 258 00:13:18,600 --> 00:13:21,200 either next locate them by 90 degrees. 259 00:13:21,200 --> 00:13:24,166 This okay, then -90 degrees like this. 260 00:13:24,166 --> 00:13:27,166 And place them on the ground. 261 00:13:28,200 --> 00:13:29,700 Let's do the same thing for this. 262 00:13:29,700 --> 00:13:32,700 Also, 263 00:13:34,900 --> 00:13:37,266 the seven foot view, visibility 264 00:13:37,266 --> 00:13:40,100 and all of this. 265 00:13:40,100 --> 00:13:43,100 I'm just trying to create some type of 266 00:13:44,700 --> 00:13:47,700 interesting looking render. 267 00:13:49,933 --> 00:13:52,800 Let's select this and we'll take it a little bit 268 00:13:52,800 --> 00:13:55,800 this way. 269 00:13:57,166 --> 00:13:57,933 All right, guys. 270 00:13:57,933 --> 00:14:00,433 Now look at a camera and setup. 271 00:14:00,433 --> 00:14:03,533 See if your pics of this should be an and camera. 272 00:14:04,200 --> 00:14:06,233 So now you can see the camera's added here. 273 00:14:06,233 --> 00:14:08,100 If you want to view it through your camera view, 274 00:14:08,100 --> 00:14:09,866 you can press zero on a number back 275 00:14:09,866 --> 00:14:11,266 and you will notice that you are viewing 276 00:14:11,266 --> 00:14:13,600 through a camera now as soon as you press zero. 277 00:14:13,600 --> 00:14:15,566 So set up this camera properly. 278 00:14:15,566 --> 00:14:16,766 It is really easy. 279 00:14:16,766 --> 00:14:20,033 What you need to do is basically move around your scene in normal view, 280 00:14:20,100 --> 00:14:22,333 how you want it to be placed in the camera. 281 00:14:22,333 --> 00:14:26,566 Like let's say I want it to be placed right about here like this. 282 00:14:27,400 --> 00:14:29,633 As soon as you have placed your view correctly, then 283 00:14:29,633 --> 00:14:33,433 you can press control or end zero and it will see the camera 284 00:14:33,433 --> 00:14:37,833 fixed perfectly along your view as you have placed it. 285 00:14:38,100 --> 00:14:39,166 If you press a zero 286 00:14:40,200 --> 00:14:41,333 now zero and a 287 00:14:41,333 --> 00:14:44,333 number back, you will be easily able to view through your camera. 288 00:14:44,400 --> 00:14:48,333 And now to adjust it even better, you can go over here in this tab. 289 00:14:48,666 --> 00:14:51,800 So this end to view this step and in the view tab, 290 00:14:52,166 --> 00:14:55,166 enable lock camera to view, then you enable this. 291 00:14:55,166 --> 00:14:59,400 You can move it on your camera easily now as you move around your scene, 292 00:15:00,633 --> 00:15:04,500 but as soon as you set it up, make sure you just disable it back 293 00:15:04,500 --> 00:15:06,766 because it can sometimes mess up things. 294 00:15:06,766 --> 00:15:09,766 See it now we have done this. 295 00:15:10,033 --> 00:15:13,000 Let's move through on interview once, 296 00:15:13,000 --> 00:15:16,066 and the setting that I will enable is I think I've already enable it 297 00:15:16,300 --> 00:15:17,866 so you can come up over here 298 00:15:17,866 --> 00:15:21,400 in the output properties and make sure people ring the region 299 00:15:21,833 --> 00:15:24,833 so this will do is it will only show you the region 300 00:15:25,066 --> 00:15:27,300 that will be the index that is to your camera 301 00:15:27,300 --> 00:15:29,166 and rest of the things would be hidden. 302 00:15:29,166 --> 00:15:30,666 So make sure you enable this 303 00:15:31,633 --> 00:15:32,400 all right. 304 00:15:32,400 --> 00:15:35,400 Let's set up some things a little bit more. 305 00:15:35,400 --> 00:15:40,066 What I will do is to view both sides of the aisle. 306 00:15:40,133 --> 00:15:42,733 What is this Gameboy I replaced them side by side. 307 00:15:42,733 --> 00:15:44,800 So just select this and now to select 308 00:15:44,800 --> 00:15:48,300 all of the objects at once because we need to duplicate them. 309 00:15:48,600 --> 00:15:50,233 Press shift flag. 310 00:15:50,233 --> 00:15:53,233 So this is select group and select the children 311 00:15:53,400 --> 00:15:55,533 and you can see everything is selected on its own. 312 00:15:55,533 --> 00:15:58,400 Make sure to hold shift and select this also 313 00:15:58,400 --> 00:16:01,400 and now press the duplicated, 314 00:16:02,000 --> 00:16:04,333 place it over here and now let's just 315 00:16:04,333 --> 00:16:07,333 rotating by 23 degrees 316 00:16:07,600 --> 00:16:10,233 zero two view to your camera and again 317 00:16:10,233 --> 00:16:13,233 enable camera view and let's place this properly 318 00:16:22,366 --> 00:16:25,066 now select this, select this first 319 00:16:25,066 --> 00:16:28,266 and rotate it like this and select this one and rotate 320 00:16:30,933 --> 00:16:32,333 something like this. 321 00:16:32,333 --> 00:16:35,700 We can also first disable camera to view. 322 00:16:36,400 --> 00:16:40,066 You can select this thing over here on the 323 00:16:41,533 --> 00:16:44,833 cartridge and input shift plug and select 324 00:16:44,833 --> 00:16:48,300 group children and make sure the hold shift and select this. 325 00:16:48,300 --> 00:16:51,300 Also then pressure as d 326 00:16:52,800 --> 00:16:55,833 you can g and then press shift BLAZEK 327 00:16:56,166 --> 00:17:00,100 to only move it in the x and y playing explicit over here 328 00:17:00,866 --> 00:17:04,000 and now this then X located by 90 degrees. 329 00:17:05,233 --> 00:17:07,466 Then you can press seven for the top view. 330 00:17:07,466 --> 00:17:10,766 I'm just placing inside this simply 331 00:17:17,533 --> 00:17:20,500 I'll bring it out for Bridgette and Z 332 00:17:20,500 --> 00:17:23,500 and next move it up in here. 333 00:17:23,500 --> 00:17:26,500 I think it fits pretty well. 334 00:17:29,500 --> 00:17:31,133 Say up energy 335 00:17:31,133 --> 00:17:35,000 down by two times just to move it along the rotation. 336 00:17:35,366 --> 00:17:38,700 And now let's view up they can go to the resident 337 00:17:38,700 --> 00:17:42,133 40 odd camera and yeah I think it looks pretty nice 338 00:17:43,533 --> 00:17:44,933 you can maybe bring it 339 00:17:44,933 --> 00:17:47,933 out a little bit 340 00:17:48,966 --> 00:17:51,966 like six. 341 00:18:00,300 --> 00:18:01,633 Yeah that's pretty good. 342 00:18:01,633 --> 00:18:04,633 Again, I will select these two things over here. 343 00:18:05,966 --> 00:18:08,866 What we can do is just enable x ray 344 00:18:08,866 --> 00:18:11,866 and select everything over here 345 00:18:12,233 --> 00:18:12,600 and now. 346 00:18:12,600 --> 00:18:15,800 Just make sure to select this thing over his whole control 347 00:18:15,800 --> 00:18:18,566 and select this. And you just select everything. 348 00:18:18,566 --> 00:18:20,133 Find holding control. 349 00:18:20,133 --> 00:18:22,400 Now pressure flows D 350 00:18:22,400 --> 00:18:25,333 Then shift the basic staple 351 00:18:25,333 --> 00:18:28,333 here like this, 352 00:18:29,533 --> 00:18:32,533 and this is rotated 353 00:18:33,400 --> 00:18:34,333 on the y axis 354 00:18:34,333 --> 00:18:37,333 by degrees to flip them completely 355 00:18:37,800 --> 00:18:40,500 and we can place them somewhere on here. 356 00:18:40,500 --> 00:18:43,500 Just to add a bit more detail to the scene 357 00:18:52,866 --> 00:18:55,866 then just quickly, selectivity. 358 00:18:57,300 --> 00:19:00,300 So all of these objects, 359 00:19:03,333 --> 00:19:05,566 there's zero due to your camera 360 00:19:05,566 --> 00:19:09,566 and let's move right about here so that everything is in the center. 361 00:19:10,166 --> 00:19:13,166 And I think I'm happy with placing that in the like this. 362 00:19:13,300 --> 00:19:15,766 Now it's time to set up the lighting a big Vega. 363 00:19:17,700 --> 00:19:18,200 All right. 364 00:19:18,200 --> 00:19:21,433 So let's see, I will first just delete this, but 365 00:19:21,433 --> 00:19:24,900 we don't really need it right now and double over the shading tab. Now 366 00:19:27,500 --> 00:19:29,466 make sure the view that 367 00:19:29,466 --> 00:19:32,466 the new resident the view to a camera 368 00:19:33,400 --> 00:19:36,700 and now you guys must be currently in the object if you select 369 00:19:36,700 --> 00:19:39,533 like any of the objects, you can view their materials. 370 00:19:39,533 --> 00:19:42,200 Like if you go over here and select the void. 371 00:19:42,200 --> 00:19:45,200 So click over here, I think. 372 00:19:45,333 --> 00:19:46,666 Yeah, yeah. 373 00:19:46,666 --> 00:19:49,600 Now just look over here and select voice 374 00:19:49,600 --> 00:19:52,466 and then you can adjust the lighting settings of the work. 375 00:19:52,466 --> 00:19:55,466 If you will notice, if I select this node over here, 376 00:19:55,800 --> 00:19:58,800 this is the node that is acting by default. 377 00:19:59,933 --> 00:20:02,933 So if I just selected and delete it, 378 00:20:03,433 --> 00:20:07,500 everything would go dark or don't very vivid add on HDR 379 00:20:07,500 --> 00:20:13,500 inside of the select environment, nor do I do it here and now. 380 00:20:13,500 --> 00:20:15,833 This is really taking this whole sites. 381 00:20:15,833 --> 00:20:19,366 I've added HDR I find that you can use obviously just totally 382 00:20:19,733 --> 00:20:23,166 if you want to use some other HDR, I find you can download it from the 383 00:20:24,433 --> 00:20:25,533 great websites that 384 00:20:25,533 --> 00:20:29,133 provide HDR for like quality quality in 3D or ambient. 385 00:20:29,433 --> 00:20:31,800 So they are a you can use it, you find it. 386 00:20:31,800 --> 00:20:33,600 I have provided you with one of them. 387 00:20:33,600 --> 00:20:36,166 If you want to use that one. You can definitely go for it. 388 00:20:36,166 --> 00:20:42,000 So just head over to the devoted electrical and carpentry shop. 389 00:20:42,000 --> 00:20:44,700 So just open it up and now plug it in. 390 00:20:44,700 --> 00:20:46,566 That self is 391 00:20:46,566 --> 00:20:49,566 as soon as you do that, you can see we are viewing 392 00:20:49,566 --> 00:20:52,633 the dry. 393 00:20:53,100 --> 00:20:54,500 It is a little bit weird right now, 394 00:20:54,500 --> 00:20:55,833 but don't worry, we'll fix everything. 395 00:20:55,833 --> 00:20:59,366 I think it is being caused because of the lighting. 396 00:20:59,666 --> 00:21:03,700 Roughness is very low of this barrel, but the M6 actually drops. 397 00:21:03,733 --> 00:21:06,566 So now select this note, this factory key 398 00:21:06,566 --> 00:21:08,766 and you will add this mapping node. 399 00:21:08,766 --> 00:21:13,033 So what we can do is we can rotate the extra how well you like. 400 00:21:14,766 --> 00:21:15,600 Let's cross let's 401 00:21:15,600 --> 00:21:18,600 fix the background a little bit. 402 00:21:18,600 --> 00:21:21,433 So what we need to do is type in zero and rotation. 403 00:21:21,433 --> 00:21:24,433 Next, select the background and come back to object. 404 00:21:25,333 --> 00:21:29,633 So what we basically do is the visit of Nest of somewhat like 0.8. 405 00:21:30,166 --> 00:21:30,400 Yeah. 406 00:21:30,400 --> 00:21:33,400 As you can see now, it looks pretty good. 407 00:21:33,666 --> 00:21:35,100 All right, so let's change the color. 408 00:21:35,100 --> 00:21:39,833 Now look over here on the base color and increase the value. 409 00:21:40,433 --> 00:21:42,533 Maybe something like point three. 410 00:21:42,533 --> 00:21:45,533 I think this compliments are 411 00:21:45,833 --> 00:21:46,433 relevant. 412 00:21:46,433 --> 00:21:46,800 All right, 413 00:21:46,800 --> 00:21:50,900 So now let's go back to the settings and we can use this mapping node 414 00:21:51,500 --> 00:21:54,433 to maybe like, move around day to day and you can do things 415 00:21:54,433 --> 00:21:56,100 like rotating it around 416 00:21:56,100 --> 00:21:59,300 so you can rotate it to find the best possible lighting angle. 417 00:22:00,666 --> 00:22:03,133 These are the different settings that you can play around. 418 00:22:03,133 --> 00:22:06,133 Let's say it goes something like 170. 419 00:22:07,100 --> 00:22:09,133 Also like 420 00:22:09,133 --> 00:22:12,133 add on to this team, you can 421 00:22:13,200 --> 00:22:15,166 shift and add a thing 422 00:22:15,166 --> 00:22:18,866 like area like let's go back over here to viewport shading 423 00:22:19,266 --> 00:22:22,500 and you can like rotate by 90 degrees 424 00:22:22,500 --> 00:22:25,500 like this. First. 425 00:22:29,233 --> 00:22:31,800 And now if you view your 426 00:22:31,800 --> 00:22:33,766 interview, 427 00:22:33,766 --> 00:22:35,366 you can select the area light 428 00:22:35,366 --> 00:22:40,566 and maybe just increase the power of it. 429 00:22:40,800 --> 00:22:43,333 Add a little bit different kind of lighting. 430 00:22:43,333 --> 00:22:44,300 You can change the color 431 00:22:44,300 --> 00:22:47,300 and you can add like multiple different lights to create a 432 00:22:47,633 --> 00:22:51,666 nice setup set that is totally up to experimentation for you guys. 433 00:22:51,666 --> 00:22:54,666 You can create different lighting cycles for you. 434 00:22:54,800 --> 00:22:57,800 So what I would do now is I would just quickly 435 00:22:57,800 --> 00:23:00,833 put my team one time to just see how everything looks. 436 00:23:00,966 --> 00:23:04,000 And after seeing that, I know we can see like what things we have to see. 437 00:23:04,000 --> 00:23:06,300 So what is lacking in Orinda? 438 00:23:06,300 --> 00:23:09,300 So come over here in the vendor settings, 439 00:23:09,466 --> 00:23:11,333 make sure to just set up everything like this. 440 00:23:11,333 --> 00:23:14,333 Enable the noise for both of the viewport and the render. 441 00:23:14,533 --> 00:23:17,066 And we have this max samples over here. 442 00:23:17,066 --> 00:23:19,200 So right now this could indicate the 4096. 443 00:23:19,200 --> 00:23:21,866 That is a large number and it can take a lot of time. 444 00:23:21,866 --> 00:23:24,400 So this could decrease this 2000 only. 445 00:23:26,366 --> 00:23:26,866 And now 446 00:23:26,866 --> 00:23:31,400 you can hit F12 on your keyboard to start the tendering process. 447 00:23:32,033 --> 00:23:34,566 And I described that with you and that finishes. 448 00:23:34,566 --> 00:23:37,566 So I'll see you there. Right. 449 00:23:37,600 --> 00:23:38,166 All right, guys. 450 00:23:38,166 --> 00:23:41,166 So the rain date is done now, and if you zoom in over here, 451 00:23:41,600 --> 00:23:44,900 you will notice that game bar looks very, very vivid 452 00:23:44,966 --> 00:23:47,966 with all these stuff going on. 453 00:23:48,233 --> 00:23:52,500 So I actually knew about this error and I know how to fix it. 454 00:23:52,500 --> 00:23:55,333 I just want to show you guys how it might look. 455 00:23:55,333 --> 00:23:57,233 So this is because of the displacement. 456 00:23:57,233 --> 00:24:00,233 That's what we basically need to do is just close this, 457 00:24:00,300 --> 00:24:03,533 go back to object and select the Nintendo Game Boy. 458 00:24:03,966 --> 00:24:06,400 So currently, if you just scroll down over here 459 00:24:08,400 --> 00:24:12,433 and check out the displacement node over here, the scale is going to be 460 00:24:12,433 --> 00:24:16,166 set to one that is quite a large number for displacement. 461 00:24:16,166 --> 00:24:19,133 We need to just decrease it down to 0.1 462 00:24:19,133 --> 00:24:22,700 for this and also for the cartridges. 463 00:24:22,700 --> 00:24:25,966 Also, as soon as you do that, this fix, all of those 464 00:24:25,966 --> 00:24:29,133 are going to be issues that are going on within Gameboy. 465 00:24:29,133 --> 00:24:33,233 And if you press F11 to view that and you can see 466 00:24:33,533 --> 00:24:35,100 everything looks relevant. 467 00:24:35,100 --> 00:24:38,066 So now when you have done this case again, this F12 468 00:24:38,066 --> 00:24:42,000 and just quickly they it out and wait for it to finish. 469 00:24:42,300 --> 00:24:42,900 All right, guys. 470 00:24:42,900 --> 00:24:46,233 So that is again then now now if you zoom in on what you did, 471 00:24:46,600 --> 00:24:47,533 it looks pretty good. 472 00:24:47,533 --> 00:24:50,500 The bumpy stuff is like really smaller, so it looks much better 473 00:24:52,633 --> 00:24:54,366 if you want it to be integrated even more. 474 00:24:54,366 --> 00:24:56,566 But in my opinion, it looks pretty good. 475 00:24:56,566 --> 00:24:58,766 Now the renders are coming out fine. 476 00:24:58,766 --> 00:25:01,666 The lighting itself is pretty basic, but I think it looks 477 00:25:01,666 --> 00:25:04,666 it looks really nice and yeah, we can definitely work with it. 478 00:25:04,666 --> 00:25:08,166 If you want to now save this image, you need to go over the image, save 479 00:25:08,666 --> 00:25:12,300 and I've already created a folder, but you can just save it 480 00:25:12,300 --> 00:25:16,400 whatever you want and make sure to send this to JPG or 481 00:25:17,366 --> 00:25:19,900 decrease the compression to zero because we don't really need 482 00:25:19,900 --> 00:25:21,566 any kind of compression. 483 00:25:21,566 --> 00:25:24,200 So in this JPG and set the quality 200 484 00:25:24,200 --> 00:25:27,200 and then you can name it whatever you want 485 00:25:27,500 --> 00:25:29,900 and then just hit save as image. 486 00:25:29,900 --> 00:25:32,000 And now basically the render would be saved. 487 00:25:32,000 --> 00:25:34,233 So we are pretty much done with of course, over here 488 00:25:34,233 --> 00:25:36,400 I've shown you how we can render things out. 489 00:25:36,400 --> 00:25:38,066 So what I suggest you guys should do 490 00:25:38,066 --> 00:25:39,900 now is to experiment with the lighting 491 00:25:39,900 --> 00:25:42,700 and you can experiment with the camera angles. 492 00:25:42,700 --> 00:25:43,800 You can like the various 493 00:25:43,800 --> 00:25:47,500 different portfolio shots, like you can take one single shot off 494 00:25:47,766 --> 00:25:51,066 from the front only of the Gameboy one from the back side. 495 00:25:51,300 --> 00:25:54,300 You can take all of the screen shots of the cartridges and whatnot. 496 00:25:54,566 --> 00:25:57,766 So yeah, I definitely suggest to guys to experiment a little bit more. 497 00:25:58,100 --> 00:26:01,666 And as I said, you can add multiple different light 498 00:26:01,666 --> 00:26:03,633 to create a different kind of lighting setup. 499 00:26:05,600 --> 00:26:07,533 Another thing that I want to mention is 500 00:26:07,533 --> 00:26:08,000 if you 501 00:26:08,000 --> 00:26:08,800 head up over 502 00:26:08,800 --> 00:26:10,566 in the output properties, you could also change 503 00:26:10,566 --> 00:26:12,133 the resolution of the ring. 504 00:26:12,133 --> 00:26:14,533 You can see that you can increase or decrease the resolution 505 00:26:14,533 --> 00:26:18,100 and play around with the aspect ratio of your render. 506 00:26:18,300 --> 00:26:21,766 You can maybe like increase it to 25, 60 by 40, 40, 507 00:26:22,800 --> 00:26:24,866 or even you can increase to full scale. 508 00:26:24,866 --> 00:26:28,000 So I would suggest you guys to render it out in this resolution 509 00:26:28,000 --> 00:26:31,433 and also increase the render samples a little bit. 510 00:26:31,733 --> 00:26:35,766 Maybe 4096 is a big large number, so we can work around the 2000. 511 00:26:35,766 --> 00:26:38,266 But yeah, your interest would take a little longer, 512 00:26:38,266 --> 00:26:41,233 but the quality would be much nicer as the resolution is high 513 00:26:41,233 --> 00:26:42,966 and the number of samples is a little high. 514 00:26:42,966 --> 00:26:44,200 So when you are taking 515 00:26:44,200 --> 00:26:47,366 your final renders, then you can maybe like render it 516 00:26:48,033 --> 00:26:50,466 out in a higher resolution, higher samples. 517 00:26:50,466 --> 00:26:51,733 But when you have like really 518 00:26:51,733 --> 00:26:54,933 testing things, you can even set this to maybe 500 or 400 519 00:26:55,166 --> 00:26:58,100 and degrees in addition to only any. 520 00:26:59,666 --> 00:27:03,300 So let's just do one final thing in this resolution 521 00:27:03,300 --> 00:27:06,600 and the samples and I will show you a couple of things in Photoshop. 522 00:27:06,766 --> 00:27:08,766 And then we like the course. 523 00:27:08,766 --> 00:27:12,566 I just would quickly escalate and wait for that indication. 524 00:27:13,633 --> 00:27:14,200 All right, guys. 525 00:27:14,200 --> 00:27:15,266 So the that is done 526 00:27:15,266 --> 00:27:18,333 and you will notice that the quality is much greater with this one. 527 00:27:18,633 --> 00:27:22,066 So let's just go with the image, save 528 00:27:23,100 --> 00:27:26,100 and see what does the do 529 00:27:27,300 --> 00:27:29,500 I would say with JPG and increase 530 00:27:29,500 --> 00:27:33,166 the quality 200 x save as image and open of Photoshop. 531 00:27:34,800 --> 00:27:36,033 I disclosed this for now. 532 00:27:36,033 --> 00:27:37,700 There's 61. 533 00:27:37,700 --> 00:27:42,300 So in Photoshop open and there's just opened up a render 534 00:27:43,100 --> 00:27:44,633 little over here. 535 00:27:44,633 --> 00:27:45,966 So I don't really know that much 536 00:27:45,966 --> 00:27:48,233 about Photoshop, but there is one little setting that 537 00:27:48,233 --> 00:27:49,033 I always use 538 00:27:49,033 --> 00:27:52,033 and actually enhance your renders by like two or three times. 539 00:27:52,366 --> 00:27:57,200 So just go to facial, sharpen and select shop and as soon as you do 540 00:27:57,200 --> 00:28:01,200 that you will see your edges are like lot more sharper and you can just 541 00:28:03,000 --> 00:28:05,100 undo it once and see the effect. 542 00:28:05,100 --> 00:28:07,433 So everything is looking like kind of fuzzy. 543 00:28:07,433 --> 00:28:09,966 As soon as you 544 00:28:09,966 --> 00:28:12,300 go and do it back, you can see 545 00:28:12,300 --> 00:28:15,300 everything is like so shot and the edges look really nice. 546 00:28:15,566 --> 00:28:18,566 So this is the one setting that I always do to my renders. 547 00:28:18,666 --> 00:28:21,666 And this will like make your vendors public. 548 00:28:22,200 --> 00:28:25,200 Obviously you can do other things like setting up the 549 00:28:25,966 --> 00:28:28,466 tone, contrast or color 550 00:28:28,466 --> 00:28:30,866 and changing the brightness contrast. 551 00:28:30,866 --> 00:28:32,466 So these are like the basic settings. 552 00:28:32,466 --> 00:28:34,033 I don't really know 553 00:28:34,033 --> 00:28:37,233 that deep about Photoshop and definitely do all these things. 554 00:28:37,233 --> 00:28:38,900 You can change the color balance, 555 00:28:38,900 --> 00:28:42,366 like giving it a different type of paint, whatever you want to do 556 00:28:42,466 --> 00:28:44,000 that is totally up to you guys. 557 00:28:44,000 --> 00:28:45,533 How do you want to do it? 558 00:28:45,533 --> 00:28:48,600 But this is the couple of things that I want to show you in Photoshop. 559 00:28:49,200 --> 00:28:51,600 Definitely make sure to select 560 00:28:51,600 --> 00:28:54,166 one more thing that will enhance your render. 561 00:28:54,166 --> 00:28:55,033 A lot. 562 00:28:55,033 --> 00:28:58,366 And yet now I would suggest you guys to take out 563 00:28:58,366 --> 00:29:00,133 a couple of different portfolio shots. 564 00:29:00,133 --> 00:29:05,866 Like you can take single shots and like take one shard, right? 565 00:29:06,333 --> 00:29:09,333 Yeah, just set up different kind of lighting setups 566 00:29:09,866 --> 00:29:11,933 and that would be nice. 567 00:29:11,933 --> 00:29:12,466 All right. 568 00:29:12,466 --> 00:29:14,300 So this is pretty much it for this course. 569 00:29:14,300 --> 00:29:16,500 Thank you for watching. I hope you like this course. 570 00:29:16,500 --> 00:29:17,866 If you have any note, 571 00:29:17,866 --> 00:29:21,033 make sure to drop it in the comments or message. Me. 572 00:29:21,400 --> 00:29:22,933 So now you're watching to see the next. 46226

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.