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Hello and welcome, guys.
So now in this lecture, apply all the modifiers on European
countries and export the substance of the start to the dictionary.
All right, so if I remember I mentioned that we need to keep
a copy of the original model with all the modifiers in that.
So instead of like creating a duplicate file, what we can do is
make sure that everything is disabled.
Only the cartridge collection stays enabled.
Select everything over here.
First, let's select this image and move this to the French
Images collection.
And now we can just escape the selectivity by shift.
The duplicate and just place it any way you want.
You can place it right about here with NN
and move it to a new collection and rename the cartridge
up like
so. Now basically we have two different collections,
one with the modifiers applied and one with the modifiers
all in that so that whenever we like
have to make a change at a later on stage, we can do that.
So I would just disable this collection
and we can select this collection recipe to select everything
or to select everything like this
and this free search for convert to mesh.
Come on and just select and work the mesh to apply all the modifiers.
Make sure that everything is moving right.
And yeah, and I'll just quickly delete
all of these pieces.
All right.
Now, basically what I will do is I'll just select everything first,
then we can just control and apply the same.
And now, well, everything is selected.
Just tap to ignore
everything and then press control
plus D triangulate everything, and then you can just
remove the access triangulation.
So basically, if you remember, we did this with the Gameboy also,
it helped with like the shooting in substance bender.
So yeah, we do this before only with the cartridge.
All right.
Now one thing I'm noticing is we have
quite a few shading issues over here.
If you look at some flight of it, it is not visible.
But still, if you want to fix them, maybe we can just selected and
go over here and we can add modifier and just enable it.
Keep this enabled, keep up.
You will see most of the issues are fixed now and the model looks fine.
So I would just
add another
modified and you will keep sharp and select apply.
All right.
Now in this case, select everything precious
duplicated in press X and place it right over here.
So basically I'm doing this so that we have like two different cartridges
and we can give them two different colors.
Just to add a bit more detail to adding that it would look nice
if we have like two different cartridges with like different colors
that you can maybe more, but also if you want to
just keep those neither selected, go over here
and add new material in this two cartridge
and the copy to all of the objects like this is selected.
Christie And now press control and link the materials like this.
All right.
So make sure you now apply the scale of it.
So just proceed to select everything, the control it, and apply the skin.
Let's head over to the cabinet.
Just select everything.
And with you and smarty, we project it.
Okay.
We can give it a little bit of margin, but I think that
you is a pretty good.
All right, So now let's try exporting this to
so since being open source, it's being done now
and light it is opening up.
We can press in, select everything over to file export
and exporting as different object.
The legacy one
in the exports folder in industry
cartridge this and
and enable selection only another to export
If that perception is being done.
Close this and create a new project,
Click on Select and we can select the cartridges, Find it okay
and desperately look for any kind of issues.
If you find any.
But I think everything is pretty good.
Yeah,
so everything is pretty good in the first try only.
So I would just go over here and enable
input into aliasing.
Now let's make the mesh straight away.
So go with the picture.
Search settings, a big mesh maps.
And now let's do the same techniques with which we did for the Gameboy.
Also Save the lady maps and rest of the thing
is pretty much the same and make selected pictures.
I'm just waiting for the finish.
All right, guys.
So the bag is done.
Now I will return to painting mode and again quickly check
if there are any shading issues with the big
like everything is perfect in my opinion.
So now we can finally start with the ditching of them.
So first go back to the near stuff and there's since deleted this
earlier and before starting out, just quickly save my project controls
and even a thing besides for that, I would say we'd start with this.
All right, so now for the material, I will be using
the same plastic material that you did in the Gameboy Project.
So I will just quickly open up the demo project
and create a smart material out of it.
I do that in the video also,
but I will show it again,
see how they tried to open up
and they're going down.
I can see this plastic right?
So selected we can maybe just for exporting this to something else.
The last name is because it's plastic
and yet right click and select
creates be.
As soon as you do that it will be arrived over here.
So now just quickly rename
this back for plastic light only
it's same and now you can open back your cartridges.
Finally, of course, this to
to go to the file and cartridges.
All right so if you head over in the smart material section
and search by course you would find this course plastic material
so just read in drop it onto the cartridge.
Let me wait for it to load.
And I think that's pretty good.
We need to adjust a couple of settings.
But yeah,
it is looking all right, in my opinion,
also to go over here and increase the size of the reaction.
So is it to forget so that we can view everything properly?
One thing that I want to do is I want to
increase the styling of these scratches,
because right now it kind of looks pretty big.
We can also dilute from the air also.
So I think this looks much better. I think
there's degrees the balance to make it
a little less abutting.
And yeah,
this thing looks much bigger.
All right.
So now I think it is time to change up the colors a little bit.
So select the base and let's see
began made me go for like a
bluish color.
And we essentially create a new
copy of this material for.
All right, so now for one of them,
we can change the color to something else.
This one now and
click on here like Click Exclude or click on here.
I click Exclude it
and now select this one and give this color to this one.
Click on here and give this
this one is still they have completely different colors.
And now for one of them we can maybe go for something bluish or something
yellowish.
I think I would go for yellow.
Something like this I think looks pretty nice.
We definitely need to adjust the edges later and if
because it looks really weird,
this thing,
we can give it a dark
color like this.
Yeah, I think something like that
looks fine.
Let's see,
I just give it a completely black color
and decrease the opacity from here to 16.
I'm still not sure.
Yeah, I think that looks fine.
I'll just go ahead with this one.
And for this one, we can change the color to something
grayish like we have in the defense image over here,
just so it does not like clash with the game
because it is basically the same plastic material right now.
So what you can do is you can open up the different image.
So open up this one and you get this
meager substance being a little bit smaller like this.
And now what you can do
is go over here, select the base layer,
and click on this eyedropper tool and just select the color
like this very easily.
Yeah, I think these two colors are pretty good.
I'm satisfied with.
Then you can adjust that.
It is clear now maybe we can just reduce the opacity.
Yeah, that right away looks pretty good.
Let's go back to something like the illustrator
Echo, and it looks all right.
Let's try doing the same thing with this.
Also, I wouldn't change the color back to white.
And let's try to keep using the opacity to maybe something
like 15.
Yeah, honestly,
I think that looks much better.
So I decided that
this looks continuing to shrink
these pieces over here.
Let's see, began
just a simple
black label.
Make it
right click exclude on and just select this piece as the black color.
And this one.
This one and this one.
They won't even be visible.
But yeah, I think this work looks fine and nice.
Create another layer.
We can remove this two black plastic
and this one can be a gold color for the chips.
Let's see the metallic two one
decrease the roughness and are just
a little.
If you look at that, it's all right,
I'll select this.
I'm setting this.
All right.
This is gold.
Next, we got an item idea.
So let's create one.
The metallic value to one.
And it brings the roughness a little bit.
Right click, exclude and select this.
This one
or I think this note is too big.
So, yes, use a smart looking delete.
I mean, we can definitely pick the things that I didn't want
because by adding these type of layers again and again.
But if we have the smart lighting, Alexis, use that going to be sad.
That looks fine.
I'm going to select the base layer and make it a little bit brighter.
So let's see.
Well, here I think you can increase the luminosity
just to make it a little bit more shine,
and yet that's fine.
Let's proceed further now
I will open up the reference image,
close this one.
So in the back side we have something like this.
I didn't really I know for inside of information that we would be adding.
All right, so here you go,
adding the front side reference image, also saying
basically, look, something like this, we have a Nintendo
Gameboy logo over here and a picture of the game,
so we can definitely add those things.
Let's start over again, add a new layer,
rename this to I fixed
disable everything except the hide channel
so I can click over here
and there to add a black mask
and give it a little bit of height info.
And now.
Okay, so this is a completely different project.
So I think we need to import pictures once again
so we can just select the Nintendo game.
Boy one Because the rest of them we won't be using this drag
and drop to the look here.
Come back
to all of these and describe in dropping select
for project and import setting the item.
And yet it is over here.
Now select the alpha,
increase the size and you can easily stamp it like this.
Let's just for the view do orthographic so that everything is
like the lighting over here.
This check
if we're looking using the same bow.
Yeah I think that's all right.
Next placed one over here also.
Yeah, I think that can be pretty good.
Come back over again except this 2.1 maybe.
And we can also add to this just to make it
a little bit like not so harsh.
So nothing really happened because the adding
the faded light in the layer.
But we need to add the thing.
You get to the mask, select the mask.
And now I know for you and select the block and now it is working.
Setting density to something like 0.1.
And yeah, we are pretty good too.
But you can see if you disable the center, it looks pretty harsh,
but we did nothing today, but it looks pretty good in my opinion.
And now hold out and chip and move towards the backside.
Next.
Come over here
and select this
offense.
Image
so we have something can do with Handmade in Japan.
And I think this is basically painting blending, I think.
Yeah.
So let's see if you notice we don't really have a picture for them.
I will just show you how we can do that manually, so to speak.
And so this could be any ruler to all libraries and in the ad section
to search for find.
And you will find a couple of forms over here.
Some of them are like my custom form that I just like.
There are many forms that are added by substance maker
only for you guys to use against any one of these.
So let's see, I think we can use this fun font.
Arbitron I think it would look all right.
So the way we can go about this is just select your mask
over here and you will see
substances that are going over here and expanding.
But if you score it out, you will see you can change the text.
This place, this text with made in Japan
like it
is in the different image over here.
And let's just scan quickly.
You can see it is not fitting properly.
So what you can do is you can decrease the size like this.
And now this thing
that is standard like this over here.
Yeah,
I know it does not really match with the reference image,
but I just wanted to add this segment to show you how we can use
custom fonts.
Options mean that
we can like definitely include a very simple looking
as follows of this in Photoshop and yet the exact same font.
If you want to do it, this will say I just stand
over here on
anything.
In my opinion, it looks pretty good.
The cartridge prop is like really small to go back.
That would be easy. But
if you
go ahead with this now, let's just
say this text. So
be it. The
stand over here,
these aside a little bit between.
All right.
So I'm pretty happy with how the pictures are turning out.
I would save.
All right. So now we can improve the pictures
that we will be adding over this area.
So just open up this pictures folder.
I'm just selling these
and drag and drop them under the shelf.
Select them all and make sure to import these as pictures.
Import them to a project and hit import.
All right.
So now again, we have a couple of different ways
that we can add these pictures on the I like margins.
So the first is you can simply add a filter
and then you can drag and
drop this texture on to the base color like this.
And you see it will appear over all of your models.
So definitely we don't want that.
So I had a black mask
and now go over here, Polygon fill
and just to name this face, so they only appear.
So here you need to select these parts.
Also, just make sure to select them.
Don't worry,
we don't have to like
be precise with it because I won't be using this method.
This is not that great of a method in my opinion.
So yeah, you can see it has its flaws
as you have to select all of these small faces.
And and now what we basically do is we are just taking some of you.
So if you press one, you will see this a bit up.
This you will screen there you can see,
although you'll be eliminated if you move the picture.
You can see it is moving over this this.
So 30, just hold shift
and decrease the size of it and you can place it over here.
You need to maybe like rotate
to properly align with the 3D model over here.
Then you can like
scale it apart and it is like a lot of
effort.
You have to like place it correctly this way.
So yeah, you get my point.
You can adjust it
however you want in this window and then place it over here.
You would also notice that when you move it around this,
it is like the 3D.
So if you want to turn that off,
you can come over here and set this to run.
As soon as you do that, you will see you do only the simulation,
so it makes it a little bit easier to place it around as again
properly see that you have to place it if you like.
Move it
out of the frame,
you won't see anything so we can move it back.
So as I say, if you want to place it this way
and this is also a metal, you can definitely do it.
As you can see, I've already placed
it is not that both but yeah, you can definitely work with it.
You can come back to the filter now and you can adjust things
like I, I do it and you can see how you
changing the roughness and all the things like that
you can definitely do with the filling up.
And it definitely gives
you much better control with all of these settings
as you can change the definition
regarding height, anything you want at any point.
But the other way that I would be showing you
next is delete this and this time out failure.
Now you can press F2 back to like come back
to the 3D view and yet this time you will be using a paint.
So just start up paint.
So we painted as you already know, if you like, make a stroke,
you cannot change the settings of this. You have to like
if you change this to regular
and now if you want to change this
or something else like you cannot do it.
You have to make completely it is this stroke
and then you need to select
your brush back again and then you can change the color
and then you can add it again.
But you cannot
make any changes to the information of the existing strokes.
You cannot like change any of the information of these two strokes.
You cannot change the roughness ultimately, so you get the point.
So now we are using a painting.
So if you add like a sticker on to your using a painter,
you won't be able to make changes later on.
But I think it is very easy to place it as compared to Australia.
So how we will do it, just live for us and select this tool. So
this is the projection painting
and you will see this white box up here over your screen
and you can now just drag and drop this to go on to the base color
and you will see it is appearing or your screen and you can move it along
by Holding Lake or then using a click to move it around very easy.
And then you can paint it wherever you want.
That really basic stuff.
You can easily place it wherever you want.
And then being done it, as I said earlier, you cannot really
like make any changes to this paint stroke.
Now, you cannot change the metallic or the roughness.
All right.
So let's see how we can place it exactly over here.
So we change the settings of this thing.
No, what you need to press is first.
And when you press, as you would see, the screen goes down.
So that means you get no editing
and you see all the shot picks up over here.
So if you use ASCII, so press s
then use your right click, then you can increase the size of it.
If you use your left click, then you can it.
You can also shift to snap it like this by rotating.
And if you s then use your middle mouse button, you can panic.
I don't like this.
Okay.
You can also panic while holding it and then moving around your screen.
That is all for me.
But you can also ban even on this thing
that you get my point.
Now you place this perfectly into the selected window.
So this is then increase the size of it.
And now this is fully
listed exactly in here
and here you can see
this method is like much, much easier as compared to the other one.
The feeling as you can easily paint like this, you can see how easily
we did the sticker on to the molded and we don't have to do anything.
The only disadvantage of this is that you cannot really change anything.
Now, as I mentioned earlier, we paint layers.
If we have to make any change, we have to maybe like it is just
completely of the intellect, the projection painting tool.
And let's see, I are just that often and imitating.
And now I've been busy.
Now it looks completely different,
but I cannot
really make any change to the existing strokes.
So to get my point of this quickly undo it said nothing is back
to 0.3 and metallic to zero.
Or maybe you can just disable everything
except the color channel because you only need the color information
and it just completely changed.
Or we are.
MARTIN And yeah, basically that was it.
We can now move over to this one
and let's just drag and drop
again, select the prediction thing you do and drag and drop this one.
You can use whichever one you like.
And again,
very, very easy.
All right, let's come back to the paint.
I mean, the painting
and you can see I like to look much bigger
with these stickers added on to it.
What I now want to do is I want to add it. Just
click on the layer one
and add to it and select the know this one I decided.
So this will help us to control the colors a little bit as they are
looking like really bright as compared to our cartridges.
So decrease the lightness of them
just a little bit.
You can also decrease the saturation of that.
The 0.45 I think is pretty good
and 0.45 on the light.
And this will look much, much better if you disable that.
You can see
they were
looking like really brightly, but now it looks much, much better.
Another thing that I will show you is there
since the name is the stickers list,
if you want to add like a bit of chip damage on the side
stickers that do have adequate, you can do this.
You can add a black monster.
The paint like this, they will completely disappear.
But don't worry.
Now what you need to do is you need to select
this.
Just remove this.
You need to select any smart mask or any of the grungy maps.
Like, let's say I search for diamonds
and we can use maybe something like this, add
a failure to it first and drag and drop it
onto it.
And you can see we have I did a bit of damage.
It is not really buffet like we can rotated by 90 degrees.
I'm not going to add it, but I'm just showing you
how we can do things like this.
You can increase the contrast to make it look like as
this paper is being scratched and you can add a little bit
of it here and then layer
with the tiling a little bit
and you can see it adds a little bit of did it,
then you can maybe,
let's see, I had a mask to it.
So you add that to it and maybe select the thing
that as a to the
you can see it makes it a little blurry
over here on these edges
or maybe you can try thing
that is like a drop.
This would also give it a nice effect,
as you can see, if could turn that on.
Not so.
You can definitely play with this.
I'm just giving you like my opinion.
You can change the grungy map
to see different results,
the different maps,
and you can see which fix
bigger according to your
personal preference.
You can also what you can do is, let's see,
I just choose anything like this.
You can increase the contrast,
just the balance.
And if you make
if something is
all right,
let's say we add some this type of damage to cartridges
and now you want to add a bit more by yourself, What you can do is
you can select the mask, go over here and add a paint layer to the mask.
Now make sure to move the paint layer below the block.
And now
we can come back over to the brushes section
and let's see, I don't to brush.
And now if you can see, if you try to paint it all, looking
for change, the color to black removed it like sticker.
If you change it back to white,
it will start appearing back again, as you can see.
But if you change it to black,
you can now manually remove it from the areas that you want to speak.
So to save and you say you want to remove it from over here.
So you can also like manually the effect using a brush can do it. That
nice look I see
next to you.
Change the brush. Now
so do this X to switch back to white.
You can see you are now painting it back and this is the beauty
said the use of the negatives that you can use
to make your
margins or pictures would be even better.
I would just remove the paint layer
and let's just completely remove the mask
and keep the typing is clean.
Or maybe we can just add a black mask to it
instead of a black mask, let's add a mosque.
So that way they stay on.
And now when you select the brush, so let's add a layer,
select the brush, and then try to paint with that black.
You will see you are removing it, but it's just you use a dirty brush.
And I would rebuild it all along the edges
just so
it looks as if it
is being trimmed off along the edges a little bit.
Very, very definitely.
This is totally up to you.
You can do it however you may like.
I don't want to add too much damage to my stickers.
I want to keep them a little excessive.
So I would just add a little bit of damage on the corners.
You can also use different types of brushes
to get like different types of results.
There are a lot of options to choose from.
Definitely
like this one also
I think is pretty good in my opinion.
I'm happy with it. I will.
Last night, just quickly, I'd walk through exactly
because the kind of makes it,
in my opinion,
they didn't.
It is fine, let's just save.
And yet now I'm happy with how the textures have turned out for this.
In the next video, we can just export all the pictures
of the Nintendo Gameboy and the packages back to Blender,
and then we can start with the
lighting and rendering process.
So Tango's watching Ultimate next one.
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