All language subtitles for 16. Chapter - 15.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:00,366 --> 00:00:01,500 Hello and welcome, guys. 2 00:00:01,500 --> 00:00:04,800 So now in this lecture, apply all the modifiers on European 3 00:00:05,333 --> 00:00:08,633 countries and export the substance of the start to the dictionary. 4 00:00:09,100 --> 00:00:12,900 All right, so if I remember I mentioned that we need to keep 5 00:00:13,133 --> 00:00:16,833 a copy of the original model with all the modifiers in that. 6 00:00:17,166 --> 00:00:20,566 So instead of like creating a duplicate file, what we can do is 7 00:00:21,100 --> 00:00:22,466 make sure that everything is disabled. 8 00:00:22,466 --> 00:00:25,466 Only the cartridge collection stays enabled. 9 00:00:26,266 --> 00:00:28,366 Select everything over here. 10 00:00:28,366 --> 00:00:31,233 First, let's select this image and move this to the French 11 00:00:31,233 --> 00:00:32,433 Images collection. 12 00:00:32,433 --> 00:00:35,800 And now we can just escape the selectivity by shift. 13 00:00:36,833 --> 00:00:40,900 The duplicate and just place it any way you want. 14 00:00:40,900 --> 00:00:43,933 You can place it right about here with NN 15 00:00:44,133 --> 00:00:47,366 and move it to a new collection and rename the cartridge 16 00:00:50,333 --> 00:00:52,800 up like 17 00:00:52,800 --> 00:00:55,266 so. Now basically we have two different collections, 18 00:00:55,266 --> 00:00:58,700 one with the modifiers applied and one with the modifiers 19 00:00:58,933 --> 00:01:00,966 all in that so that whenever we like 20 00:01:00,966 --> 00:01:03,966 have to make a change at a later on stage, we can do that. 21 00:01:04,066 --> 00:01:06,666 So I would just disable this collection 22 00:01:06,666 --> 00:01:10,300 and we can select this collection recipe to select everything 23 00:01:10,300 --> 00:01:12,033 or to select everything like this 24 00:01:12,033 --> 00:01:14,933 and this free search for convert to mesh. 25 00:01:14,933 --> 00:01:18,600 Come on and just select and work the mesh to apply all the modifiers. 26 00:01:19,033 --> 00:01:22,033 Make sure that everything is moving right. 27 00:01:22,266 --> 00:01:24,466 And yeah, and I'll just quickly delete 28 00:01:24,466 --> 00:01:27,466 all of these pieces. 29 00:01:35,466 --> 00:01:35,900 All right. 30 00:01:35,900 --> 00:01:39,600 Now, basically what I will do is I'll just select everything first, 31 00:01:40,533 --> 00:01:43,533 then we can just control and apply the same. 32 00:01:43,766 --> 00:01:45,266 And now, well, everything is selected. 33 00:01:45,266 --> 00:01:47,733 Just tap to ignore 34 00:01:48,900 --> 00:01:50,566 everything and then press control 35 00:01:50,566 --> 00:01:53,566 plus D triangulate everything, and then you can just 36 00:01:54,566 --> 00:01:56,933 remove the access triangulation. 37 00:01:56,933 --> 00:02:00,000 So basically, if you remember, we did this with the Gameboy also, 38 00:02:00,000 --> 00:02:03,000 it helped with like the shooting in substance bender. 39 00:02:03,033 --> 00:02:05,700 So yeah, we do this before only with the cartridge. 40 00:02:05,700 --> 00:02:06,700 All right. 41 00:02:06,700 --> 00:02:09,666 Now one thing I'm noticing is we have 42 00:02:09,666 --> 00:02:11,433 quite a few shading issues over here. 43 00:02:11,433 --> 00:02:13,966 If you look at some flight of it, it is not visible. 44 00:02:13,966 --> 00:02:18,000 But still, if you want to fix them, maybe we can just selected and 45 00:02:18,000 --> 00:02:21,033 go over here and we can add modifier and just enable it. 46 00:02:21,066 --> 00:02:23,333 Keep this enabled, keep up. 47 00:02:23,333 --> 00:02:27,333 You will see most of the issues are fixed now and the model looks fine. 48 00:02:27,333 --> 00:02:28,033 So I would just 49 00:02:29,166 --> 00:02:30,033 add another 50 00:02:30,033 --> 00:02:33,033 modified and you will keep sharp and select apply. 51 00:02:33,400 --> 00:02:34,000 All right. 52 00:02:34,000 --> 00:02:37,000 Now in this case, select everything precious 53 00:02:38,000 --> 00:02:41,700 duplicated in press X and place it right over here. 54 00:02:42,233 --> 00:02:45,966 So basically I'm doing this so that we have like two different cartridges 55 00:02:45,966 --> 00:02:48,233 and we can give them two different colors. 56 00:02:48,233 --> 00:02:51,233 Just to add a bit more detail to adding that it would look nice 57 00:02:51,566 --> 00:02:54,233 if we have like two different cartridges with like different colors 58 00:02:54,233 --> 00:02:57,233 that you can maybe more, but also if you want to 59 00:02:57,300 --> 00:03:00,066 just keep those neither selected, go over here 60 00:03:00,066 --> 00:03:03,066 and add new material in this two cartridge 61 00:03:04,033 --> 00:03:06,900 and the copy to all of the objects like this is selected. 62 00:03:06,900 --> 00:03:11,366 Christie And now press control and link the materials like this. 63 00:03:12,533 --> 00:03:13,700 All right. 64 00:03:13,700 --> 00:03:16,700 So make sure you now apply the scale of it. 65 00:03:16,800 --> 00:03:19,866 So just proceed to select everything, the control it, and apply the skin. 66 00:03:20,166 --> 00:03:22,133 Let's head over to the cabinet. 67 00:03:25,200 --> 00:03:26,100 Just select everything. 68 00:03:26,100 --> 00:03:28,733 And with you and smarty, we project it. 69 00:03:28,733 --> 00:03:30,366 Okay. 70 00:03:30,366 --> 00:03:33,366 We can give it a little bit of margin, but I think that 71 00:03:34,200 --> 00:03:37,200 you is a pretty good. 72 00:03:37,633 --> 00:03:40,133 All right, So now let's try exporting this to 73 00:03:40,133 --> 00:03:43,133 so since being open source, it's being done now 74 00:03:44,000 --> 00:03:45,733 and light it is opening up. 75 00:03:45,733 --> 00:03:49,500 We can press in, select everything over to file export 76 00:03:49,666 --> 00:03:51,866 and exporting as different object. 77 00:03:51,866 --> 00:03:53,766 The legacy one 78 00:03:53,766 --> 00:03:56,400 in the exports folder in industry 79 00:03:56,400 --> 00:04:00,200 cartridge this and 80 00:04:02,100 --> 00:04:05,100 and enable selection only another to export 81 00:04:05,666 --> 00:04:07,400 If that perception is being done. 82 00:04:07,400 --> 00:04:10,266 Close this and create a new project, 83 00:04:10,266 --> 00:04:14,700 Click on Select and we can select the cartridges, Find it okay 84 00:04:16,200 --> 00:04:18,733 and desperately look for any kind of issues. 85 00:04:18,733 --> 00:04:21,733 If you find any. 86 00:04:22,000 --> 00:04:24,000 But I think everything is pretty good. 87 00:04:24,000 --> 00:04:24,366 Yeah, 88 00:04:25,733 --> 00:04:28,733 so everything is pretty good in the first try only. 89 00:04:28,733 --> 00:04:31,733 So I would just go over here and enable 90 00:04:32,100 --> 00:04:35,100 input into aliasing. 91 00:04:35,766 --> 00:04:37,700 Now let's make the mesh straight away. 92 00:04:37,700 --> 00:04:38,766 So go with the picture. 93 00:04:38,766 --> 00:04:41,100 Search settings, a big mesh maps. 94 00:04:41,100 --> 00:04:45,733 And now let's do the same techniques with which we did for the Gameboy. 95 00:04:45,733 --> 00:04:49,933 Also Save the lady maps and rest of the thing 96 00:04:50,366 --> 00:04:53,300 is pretty much the same and make selected pictures. 97 00:04:53,300 --> 00:04:55,166 I'm just waiting for the finish. 98 00:04:55,166 --> 00:04:55,766 All right, guys. 99 00:04:55,766 --> 00:04:56,700 So the bag is done. 100 00:04:56,700 --> 00:05:00,300 Now I will return to painting mode and again quickly check 101 00:05:00,300 --> 00:05:03,300 if there are any shading issues with the big 102 00:05:05,733 --> 00:05:08,433 like everything is perfect in my opinion. 103 00:05:08,433 --> 00:05:11,433 So now we can finally start with the ditching of them. 104 00:05:12,200 --> 00:05:15,466 So first go back to the near stuff and there's since deleted this 105 00:05:15,466 --> 00:05:20,466 earlier and before starting out, just quickly save my project controls 106 00:05:21,066 --> 00:05:25,800 and even a thing besides for that, I would say we'd start with this. 107 00:05:28,433 --> 00:05:31,800 All right, so now for the material, I will be using 108 00:05:31,800 --> 00:05:35,433 the same plastic material that you did in the Gameboy Project. 109 00:05:36,133 --> 00:05:39,133 So I will just quickly open up the demo project 110 00:05:39,300 --> 00:05:42,300 and create a smart material out of it. 111 00:05:42,666 --> 00:05:45,000 I do that in the video also, 112 00:05:45,000 --> 00:05:48,000 but I will show it again, 113 00:05:48,633 --> 00:05:51,300 see how they tried to open up 114 00:05:51,300 --> 00:05:52,433 and they're going down. 115 00:05:52,433 --> 00:05:55,200 I can see this plastic right? 116 00:05:55,200 --> 00:05:59,933 So selected we can maybe just for exporting this to something else. 117 00:06:00,466 --> 00:06:03,466 The last name is because it's plastic 118 00:06:04,633 --> 00:06:07,633 and yet right click and select 119 00:06:07,800 --> 00:06:10,500 creates be. 120 00:06:10,500 --> 00:06:13,600 As soon as you do that it will be arrived over here. 121 00:06:15,600 --> 00:06:17,633 So now just quickly rename 122 00:06:17,633 --> 00:06:20,633 this back for plastic light only 123 00:06:21,733 --> 00:06:25,266 it's same and now you can open back your cartridges. 124 00:06:25,266 --> 00:06:27,200 Finally, of course, this to 125 00:06:29,033 --> 00:06:32,033 to go to the file and cartridges. 126 00:06:34,033 --> 00:06:36,900 All right so if you head over in the smart material section 127 00:06:36,900 --> 00:06:41,300 and search by course you would find this course plastic material 128 00:06:41,700 --> 00:06:44,700 so just read in drop it onto the cartridge. 129 00:06:45,300 --> 00:06:48,233 Let me wait for it to load. 130 00:06:48,233 --> 00:06:50,233 And I think that's pretty good. 131 00:06:50,233 --> 00:06:52,000 We need to adjust a couple of settings. 132 00:06:52,000 --> 00:06:53,600 But yeah, 133 00:06:53,600 --> 00:06:55,666 it is looking all right, in my opinion, 134 00:06:55,666 --> 00:06:58,600 also to go over here and increase the size of the reaction. 135 00:06:58,600 --> 00:07:02,533 So is it to forget so that we can view everything properly? 136 00:07:03,100 --> 00:07:06,100 One thing that I want to do is I want to 137 00:07:08,133 --> 00:07:10,033 increase the styling of these scratches, 138 00:07:10,033 --> 00:07:13,333 because right now it kind of looks pretty big. 139 00:07:19,800 --> 00:07:22,200 We can also dilute from the air also. 140 00:07:22,200 --> 00:07:24,466 So I think this looks much better. I think 141 00:07:32,433 --> 00:07:35,433 there's degrees the balance to make it 142 00:07:35,466 --> 00:07:38,466 a little less abutting. 143 00:07:40,500 --> 00:07:41,200 And yeah, 144 00:07:41,200 --> 00:07:44,200 this thing looks much bigger. 145 00:07:47,500 --> 00:07:47,933 All right. 146 00:07:47,933 --> 00:07:51,300 So now I think it is time to change up the colors a little bit. 147 00:07:51,300 --> 00:07:54,300 So select the base and let's see 148 00:07:54,333 --> 00:07:57,333 began made me go for like a 149 00:07:57,900 --> 00:08:00,900 bluish color. 150 00:08:02,966 --> 00:08:06,466 And we essentially create a new 151 00:08:08,066 --> 00:08:11,000 copy of this material for. 152 00:08:11,000 --> 00:08:12,900 All right, so now for one of them, 153 00:08:12,900 --> 00:08:15,900 we can change the color to something else. 154 00:08:16,433 --> 00:08:18,633 This one now and 155 00:08:18,633 --> 00:08:21,433 click on here like Click Exclude or click on here. 156 00:08:21,433 --> 00:08:23,266 I click Exclude it 157 00:08:23,266 --> 00:08:26,700 and now select this one and give this color to this one. 158 00:08:27,033 --> 00:08:28,566 Click on here and give this 159 00:08:28,566 --> 00:08:31,666 this one is still they have completely different colors. 160 00:08:32,100 --> 00:08:36,500 And now for one of them we can maybe go for something bluish or something 161 00:08:37,100 --> 00:08:37,700 yellowish. 162 00:08:37,700 --> 00:08:40,300 I think I would go for yellow. 163 00:08:43,200 --> 00:08:45,500 Something like this I think looks pretty nice. 164 00:08:45,500 --> 00:08:50,100 We definitely need to adjust the edges later and if 165 00:08:51,900 --> 00:08:53,533 because it looks really weird, 166 00:08:53,533 --> 00:08:56,533 this thing, 167 00:08:59,100 --> 00:09:00,266 we can give it a dark 168 00:09:00,266 --> 00:09:03,266 color like this. 169 00:09:10,233 --> 00:09:11,833 Yeah, I think something like that 170 00:09:11,833 --> 00:09:14,833 looks fine. 171 00:09:15,633 --> 00:09:18,433 Let's see, 172 00:09:18,433 --> 00:09:20,266 I just give it a completely black color 173 00:09:20,266 --> 00:09:23,266 and decrease the opacity from here to 16. 174 00:09:36,966 --> 00:09:39,966 I'm still not sure. 175 00:09:41,700 --> 00:09:43,833 Yeah, I think that looks fine. 176 00:09:43,833 --> 00:09:45,466 I'll just go ahead with this one. 177 00:09:45,466 --> 00:09:49,200 And for this one, we can change the color to something 178 00:09:49,200 --> 00:09:52,200 grayish like we have in the defense image over here, 179 00:09:53,433 --> 00:09:57,366 just so it does not like clash with the game 180 00:09:57,533 --> 00:10:00,500 because it is basically the same plastic material right now. 181 00:10:00,500 --> 00:10:03,500 So what you can do is you can open up the different image. 182 00:10:03,633 --> 00:10:06,500 So open up this one and you get this 183 00:10:06,500 --> 00:10:09,533 meager substance being a little bit smaller like this. 184 00:10:10,866 --> 00:10:11,800 And now what you can do 185 00:10:11,800 --> 00:10:14,800 is go over here, select the base layer, 186 00:10:14,933 --> 00:10:18,433 and click on this eyedropper tool and just select the color 187 00:10:19,533 --> 00:10:22,533 like this very easily. 188 00:10:24,266 --> 00:10:26,166 Yeah, I think these two colors are pretty good. 189 00:10:26,166 --> 00:10:27,066 I'm satisfied with. 190 00:10:27,066 --> 00:10:29,166 Then you can adjust that. 191 00:10:29,166 --> 00:10:32,266 It is clear now maybe we can just reduce the opacity. 192 00:10:37,366 --> 00:10:40,033 Yeah, that right away looks pretty good. 193 00:10:40,033 --> 00:10:43,033 Let's go back to something like the illustrator 194 00:10:45,433 --> 00:10:48,433 Echo, and it looks all right. 195 00:10:48,800 --> 00:10:50,933 Let's try doing the same thing with this. 196 00:10:50,933 --> 00:10:53,933 Also, I wouldn't change the color back to white. 197 00:10:54,600 --> 00:10:57,600 And let's try to keep using the opacity to maybe something 198 00:10:57,600 --> 00:11:00,600 like 15. 199 00:11:01,166 --> 00:11:02,200 Yeah, honestly, 200 00:11:02,200 --> 00:11:05,200 I think that looks much better. 201 00:11:06,466 --> 00:11:07,166 So I decided that 202 00:11:07,166 --> 00:11:10,166 this looks continuing to shrink 203 00:11:10,666 --> 00:11:12,000 these pieces over here. 204 00:11:12,000 --> 00:11:13,633 Let's see, began 205 00:11:15,366 --> 00:11:17,933 just a simple 206 00:11:17,933 --> 00:11:20,366 black label. 207 00:11:20,366 --> 00:11:22,566 Make it 208 00:11:22,566 --> 00:11:26,733 right click exclude on and just select this piece as the black color. 209 00:11:26,733 --> 00:11:29,000 And this one. 210 00:11:29,000 --> 00:11:31,533 This one and this one. 211 00:11:31,533 --> 00:11:33,233 They won't even be visible. 212 00:11:33,233 --> 00:11:35,866 But yeah, I think this work looks fine and nice. 213 00:11:35,866 --> 00:11:37,533 Create another layer. 214 00:11:37,533 --> 00:11:40,533 We can remove this two black plastic 215 00:11:40,800 --> 00:11:44,033 and this one can be a gold color for the chips. 216 00:11:45,933 --> 00:11:48,600 Let's see the metallic two one 217 00:11:48,600 --> 00:11:51,600 decrease the roughness and are just 218 00:11:53,133 --> 00:11:53,600 a little. 219 00:11:53,600 --> 00:11:56,600 If you look at that, it's all right, 220 00:11:57,866 --> 00:11:58,800 I'll select this. 221 00:11:58,800 --> 00:12:01,800 I'm setting this. 222 00:12:02,500 --> 00:12:04,533 All right. 223 00:12:04,533 --> 00:12:07,533 This is gold. 224 00:12:10,633 --> 00:12:13,666 Next, we got an item idea. 225 00:12:13,666 --> 00:12:16,633 So let's create one. 226 00:12:16,633 --> 00:12:18,900 The metallic value to one. 227 00:12:18,900 --> 00:12:21,900 And it brings the roughness a little bit. 228 00:12:23,500 --> 00:12:26,500 Right click, exclude and select this. 229 00:12:26,566 --> 00:12:27,000 This one 230 00:12:32,933 --> 00:12:34,733 or I think this note is too big. 231 00:12:34,733 --> 00:12:38,100 So, yes, use a smart looking delete. 232 00:12:40,000 --> 00:12:43,466 I mean, we can definitely pick the things that I didn't want 233 00:12:43,800 --> 00:12:46,800 because by adding these type of layers again and again. 234 00:12:46,966 --> 00:13:02,833 But if we have the smart lighting, Alexis, use that going to be sad. 235 00:13:02,833 --> 00:13:03,666 That looks fine. 236 00:13:03,666 --> 00:13:07,033 I'm going to select the base layer and make it a little bit brighter. 237 00:13:07,800 --> 00:13:10,200 So let's see. 238 00:13:10,200 --> 00:13:13,466 Well, here I think you can increase the luminosity 239 00:13:14,566 --> 00:13:17,566 just to make it a little bit more shine, 240 00:13:18,600 --> 00:13:19,966 and yet that's fine. 241 00:13:19,966 --> 00:13:22,966 Let's proceed further now 242 00:13:23,100 --> 00:13:25,666 I will open up the reference image, 243 00:13:25,666 --> 00:13:28,666 close this one. 244 00:13:31,900 --> 00:13:34,900 So in the back side we have something like this. 245 00:13:35,000 --> 00:13:39,000 I didn't really I know for inside of information that we would be adding. 246 00:13:40,166 --> 00:13:41,366 All right, so here you go, 247 00:13:41,366 --> 00:13:44,366 adding the front side reference image, also saying 248 00:13:44,433 --> 00:13:46,800 basically, look, something like this, we have a Nintendo 249 00:13:46,800 --> 00:13:49,800 Gameboy logo over here and a picture of the game, 250 00:13:49,933 --> 00:13:52,933 so we can definitely add those things. 251 00:13:53,233 --> 00:13:56,366 Let's start over again, add a new layer, 252 00:13:58,200 --> 00:14:01,200 rename this to I fixed 253 00:14:03,100 --> 00:14:04,966 disable everything except the hide channel 254 00:14:04,966 --> 00:14:07,966 so I can click over here 255 00:14:08,533 --> 00:14:11,333 and there to add a black mask 256 00:14:11,333 --> 00:14:14,333 and give it a little bit of height info. 257 00:14:15,300 --> 00:14:16,833 And now. 258 00:14:16,833 --> 00:14:18,800 Okay, so this is a completely different project. 259 00:14:18,800 --> 00:14:22,500 So I think we need to import pictures once again 260 00:14:23,133 --> 00:14:24,833 so we can just select the Nintendo game. 261 00:14:24,833 --> 00:14:27,900 Boy one Because the rest of them we won't be using this drag 262 00:14:27,900 --> 00:14:28,866 and drop to the look here. 263 00:14:31,466 --> 00:14:31,833 Come back 264 00:14:31,833 --> 00:14:35,400 to all of these and describe in dropping select 265 00:14:35,700 --> 00:14:39,700 for project and import setting the item. 266 00:14:39,866 --> 00:14:42,666 And yet it is over here. 267 00:14:42,666 --> 00:14:46,200 Now select the alpha, 268 00:14:46,500 --> 00:14:50,033 increase the size and you can easily stamp it like this. 269 00:14:50,533 --> 00:14:54,333 Let's just for the view do orthographic so that everything is 270 00:14:54,333 --> 00:14:57,833 like the lighting over here. 271 00:15:04,200 --> 00:15:04,700 This check 272 00:15:04,700 --> 00:15:07,700 if we're looking using the same bow. 273 00:15:08,966 --> 00:15:11,666 Yeah I think that's all right. 274 00:15:11,666 --> 00:15:14,666 Next placed one over here also. 275 00:15:22,566 --> 00:15:24,800 Yeah, I think that can be pretty good. 276 00:15:24,800 --> 00:15:27,800 Come back over again except this 2.1 maybe. 277 00:15:28,533 --> 00:15:31,900 And we can also add to this just to make it 278 00:15:33,000 --> 00:15:36,000 a little bit like not so harsh. 279 00:15:39,400 --> 00:15:41,333 So nothing really happened because the adding 280 00:15:41,333 --> 00:15:42,800 the faded light in the layer. 281 00:15:42,800 --> 00:15:43,800 But we need to add the thing. 282 00:15:43,800 --> 00:15:45,800 You get to the mask, select the mask. 283 00:15:45,800 --> 00:15:50,433 And now I know for you and select the block and now it is working. 284 00:15:50,733 --> 00:15:53,233 Setting density to something like 0.1. 285 00:15:55,200 --> 00:15:56,400 And yeah, we are pretty good too. 286 00:15:56,400 --> 00:16:00,066 But you can see if you disable the center, it looks pretty harsh, 287 00:16:00,066 --> 00:16:03,766 but we did nothing today, but it looks pretty good in my opinion. 288 00:16:04,800 --> 00:16:07,800 And now hold out and chip and move towards the backside. 289 00:16:08,700 --> 00:16:08,966 Next. 290 00:16:08,966 --> 00:16:11,866 Come over here 291 00:16:11,866 --> 00:16:14,866 and select this 292 00:16:15,200 --> 00:16:15,600 offense. 293 00:16:15,600 --> 00:16:18,600 Image 294 00:16:18,700 --> 00:16:21,100 so we have something can do with Handmade in Japan. 295 00:16:21,100 --> 00:16:24,900 And I think this is basically painting blending, I think. 296 00:16:24,900 --> 00:16:25,666 Yeah. 297 00:16:25,666 --> 00:16:29,400 So let's see if you notice we don't really have a picture for them. 298 00:16:30,100 --> 00:16:33,100 I will just show you how we can do that manually, so to speak. 299 00:16:33,100 --> 00:16:37,033 And so this could be any ruler to all libraries and in the ad section 300 00:16:37,033 --> 00:16:38,800 to search for find. 301 00:16:38,800 --> 00:16:41,700 And you will find a couple of forms over here. 302 00:16:41,700 --> 00:16:44,800 Some of them are like my custom form that I just like. 303 00:16:44,800 --> 00:16:48,966 There are many forms that are added by substance maker 304 00:16:48,966 --> 00:16:53,100 only for you guys to use against any one of these. 305 00:16:53,866 --> 00:16:56,533 So let's see, I think we can use this fun font. 306 00:16:56,533 --> 00:16:59,433 Arbitron I think it would look all right. 307 00:16:59,433 --> 00:17:02,433 So the way we can go about this is just select your mask 308 00:17:03,233 --> 00:17:04,866 over here and you will see 309 00:17:04,866 --> 00:17:07,800 substances that are going over here and expanding. 310 00:17:07,800 --> 00:17:10,866 But if you score it out, you will see you can change the text. 311 00:17:11,166 --> 00:17:13,700 This place, this text with made in Japan 312 00:17:15,300 --> 00:17:15,800 like it 313 00:17:15,800 --> 00:17:18,800 is in the different image over here. 314 00:17:19,533 --> 00:17:21,166 And let's just scan quickly. 315 00:17:21,166 --> 00:17:23,400 You can see it is not fitting properly. 316 00:17:23,400 --> 00:17:26,400 So what you can do is you can decrease the size like this. 317 00:17:28,200 --> 00:17:31,200 And now this thing 318 00:17:31,200 --> 00:17:34,266 that is standard like this over here. 319 00:17:40,400 --> 00:17:41,900 Yeah, 320 00:17:41,900 --> 00:17:44,266 I know it does not really match with the reference image, 321 00:17:44,266 --> 00:17:48,066 but I just wanted to add this segment to show you how we can use 322 00:17:48,066 --> 00:17:48,833 custom fonts. 323 00:17:48,833 --> 00:17:50,566 Options mean that 324 00:17:50,566 --> 00:17:52,700 we can like definitely include a very simple looking 325 00:17:52,700 --> 00:17:55,733 as follows of this in Photoshop and yet the exact same font. 326 00:17:55,733 --> 00:17:59,700 If you want to do it, this will say I just stand 327 00:17:59,866 --> 00:18:02,866 over here on 328 00:18:02,933 --> 00:18:03,633 anything. 329 00:18:03,633 --> 00:18:06,633 In my opinion, it looks pretty good. 330 00:18:07,333 --> 00:18:10,000 The cartridge prop is like really small to go back. 331 00:18:10,000 --> 00:18:10,666 That would be easy. But 332 00:18:11,800 --> 00:18:12,200 if you 333 00:18:12,200 --> 00:18:15,200 go ahead with this now, let's just 334 00:18:15,433 --> 00:18:18,433 say this text. So 335 00:18:18,566 --> 00:18:21,566 be it. The 336 00:18:23,233 --> 00:18:26,000 stand over here, 337 00:18:26,000 --> 00:18:29,000 these aside a little bit between. 338 00:18:39,700 --> 00:18:41,600 All right. 339 00:18:41,600 --> 00:18:44,433 So I'm pretty happy with how the pictures are turning out. 340 00:18:44,433 --> 00:18:45,833 I would save. 341 00:18:45,833 --> 00:18:47,900 All right. So now we can improve the pictures 342 00:18:47,900 --> 00:18:50,400 that we will be adding over this area. 343 00:18:50,400 --> 00:18:53,400 So just open up this pictures folder. 344 00:18:53,900 --> 00:18:55,966 I'm just selling these 345 00:18:55,966 --> 00:18:58,700 and drag and drop them under the shelf. 346 00:18:58,700 --> 00:19:02,333 Select them all and make sure to import these as pictures. 347 00:19:03,233 --> 00:19:06,233 Import them to a project and hit import. 348 00:19:06,233 --> 00:19:07,733 All right. 349 00:19:07,733 --> 00:19:10,300 So now again, we have a couple of different ways 350 00:19:10,300 --> 00:19:14,066 that we can add these pictures on the I like margins. 351 00:19:14,300 --> 00:19:17,700 So the first is you can simply add a filter 352 00:19:18,866 --> 00:19:20,133 and then you can drag and 353 00:19:20,133 --> 00:19:23,200 drop this texture on to the base color like this. 354 00:19:23,466 --> 00:19:26,466 And you see it will appear over all of your models. 355 00:19:26,733 --> 00:19:28,800 So definitely we don't want that. 356 00:19:28,800 --> 00:19:31,466 So I had a black mask 357 00:19:31,466 --> 00:19:33,733 and now go over here, Polygon fill 358 00:19:33,733 --> 00:19:36,833 and just to name this face, so they only appear. 359 00:19:36,833 --> 00:19:39,066 So here you need to select these parts. 360 00:19:39,066 --> 00:19:42,033 Also, just make sure to select them. 361 00:19:42,033 --> 00:19:42,966 Don't worry, 362 00:19:42,966 --> 00:19:43,866 we don't have to like 363 00:19:43,866 --> 00:19:46,866 be precise with it because I won't be using this method. 364 00:19:47,066 --> 00:19:50,066 This is not that great of a method in my opinion. 365 00:19:50,100 --> 00:19:53,466 So yeah, you can see it has its flaws 366 00:19:53,466 --> 00:19:56,466 as you have to select all of these small faces. 367 00:19:56,500 --> 00:20:01,366 And and now what we basically do is we are just taking some of you. 368 00:20:01,566 --> 00:20:04,866 So if you press one, you will see this a bit up. 369 00:20:05,133 --> 00:20:07,433 This you will screen there you can see, 370 00:20:07,433 --> 00:20:09,300 although you'll be eliminated if you move the picture. 371 00:20:09,300 --> 00:20:11,566 You can see it is moving over this this. 372 00:20:11,566 --> 00:20:14,666 So 30, just hold shift 373 00:20:15,300 --> 00:20:18,500 and decrease the size of it and you can place it over here. 374 00:20:21,166 --> 00:20:23,300 You need to maybe like rotate 375 00:20:23,300 --> 00:20:28,633 to properly align with the 3D model over here. 376 00:20:28,800 --> 00:20:31,766 Then you can like 377 00:20:31,766 --> 00:20:34,766 scale it apart and it is like a lot of 378 00:20:35,666 --> 00:20:37,633 effort. 379 00:20:37,633 --> 00:20:40,433 You have to like place it correctly this way. 380 00:20:40,433 --> 00:20:41,533 So yeah, you get my point. 381 00:20:41,533 --> 00:20:43,400 You can adjust it 382 00:20:43,400 --> 00:20:46,700 however you want in this window and then place it over here. 383 00:20:47,366 --> 00:20:50,100 You would also notice that when you move it around this, 384 00:20:50,100 --> 00:20:51,300 it is like the 3D. 385 00:20:51,300 --> 00:20:52,600 So if you want to turn that off, 386 00:20:52,600 --> 00:20:54,900 you can come over here and set this to run. 387 00:20:54,900 --> 00:20:57,900 As soon as you do that, you will see you do only the simulation, 388 00:20:58,166 --> 00:21:01,566 so it makes it a little bit easier to place it around as again 389 00:21:01,566 --> 00:21:05,166 properly see that you have to place it if you like. 390 00:21:05,233 --> 00:21:05,666 Move it 391 00:21:06,600 --> 00:21:07,566 out of the frame, 392 00:21:07,566 --> 00:21:10,500 you won't see anything so we can move it back. 393 00:21:10,500 --> 00:21:13,366 So as I say, if you want to place it this way 394 00:21:13,366 --> 00:21:16,500 and this is also a metal, you can definitely do it. 395 00:21:16,733 --> 00:21:18,700 As you can see, I've already placed 396 00:21:18,700 --> 00:21:21,800 it is not that both but yeah, you can definitely work with it. 397 00:21:22,300 --> 00:21:25,466 You can come back to the filter now and you can adjust things 398 00:21:25,466 --> 00:21:28,466 like I, I do it and you can see how you 399 00:21:29,533 --> 00:21:31,900 changing the roughness and all the things like that 400 00:21:31,900 --> 00:21:34,000 you can definitely do with the filling up. 401 00:21:34,000 --> 00:21:35,033 And it definitely gives 402 00:21:35,033 --> 00:21:37,400 you much better control with all of these settings 403 00:21:37,400 --> 00:21:39,833 as you can change the definition 404 00:21:39,833 --> 00:21:42,600 regarding height, anything you want at any point. 405 00:21:42,600 --> 00:21:45,600 But the other way that I would be showing you 406 00:21:46,200 --> 00:21:49,066 next is delete this and this time out failure. 407 00:21:49,066 --> 00:21:52,033 Now you can press F2 back to like come back 408 00:21:52,033 --> 00:21:55,033 to the 3D view and yet this time you will be using a paint. 409 00:21:55,200 --> 00:21:56,900 So just start up paint. 410 00:21:56,900 --> 00:22:00,100 So we painted as you already know, if you like, make a stroke, 411 00:22:00,400 --> 00:22:02,933 you cannot change the settings of this. You have to like 412 00:22:03,966 --> 00:22:05,966 if you change this to regular 413 00:22:05,966 --> 00:22:07,200 and now if you want to change this 414 00:22:07,200 --> 00:22:09,066 or something else like you cannot do it. 415 00:22:09,066 --> 00:22:12,066 You have to make completely it is this stroke 416 00:22:12,900 --> 00:22:14,700 and then you need to select 417 00:22:14,700 --> 00:22:17,700 your brush back again and then you can change the color 418 00:22:18,300 --> 00:22:19,466 and then you can add it again. 419 00:22:19,466 --> 00:22:21,300 But you cannot 420 00:22:21,300 --> 00:22:24,666 make any changes to the information of the existing strokes. 421 00:22:24,933 --> 00:22:28,566 You cannot like change any of the information of these two strokes. 422 00:22:28,566 --> 00:22:31,566 You cannot change the roughness ultimately, so you get the point. 423 00:22:31,900 --> 00:22:33,366 So now we are using a painting. 424 00:22:33,366 --> 00:22:37,300 So if you add like a sticker on to your using a painter, 425 00:22:37,300 --> 00:22:39,600 you won't be able to make changes later on. 426 00:22:39,600 --> 00:22:44,266 But I think it is very easy to place it as compared to Australia. 427 00:22:44,266 --> 00:22:49,333 So how we will do it, just live for us and select this tool. So 428 00:22:50,433 --> 00:22:52,200 this is the projection painting 429 00:22:52,200 --> 00:22:55,500 and you will see this white box up here over your screen 430 00:22:56,166 --> 00:22:59,333 and you can now just drag and drop this to go on to the base color 431 00:22:59,800 --> 00:23:03,000 and you will see it is appearing or your screen and you can move it along 432 00:23:04,166 --> 00:23:07,800 by Holding Lake or then using a click to move it around very easy. 433 00:23:08,133 --> 00:23:11,133 And then you can paint it wherever you want. 434 00:23:11,966 --> 00:23:13,033 That really basic stuff. 435 00:23:13,033 --> 00:23:15,200 You can easily place it wherever you want. 436 00:23:15,200 --> 00:23:18,300 And then being done it, as I said earlier, you cannot really 437 00:23:18,300 --> 00:23:22,166 like make any changes to this paint stroke. 438 00:23:22,166 --> 00:23:25,166 Now, you cannot change the metallic or the roughness. 439 00:23:28,566 --> 00:23:29,000 All right. 440 00:23:29,000 --> 00:23:32,000 So let's see how we can place it exactly over here. 441 00:23:32,366 --> 00:23:34,000 So we change the settings of this thing. 442 00:23:34,000 --> 00:23:36,233 No, what you need to press is first. 443 00:23:36,233 --> 00:23:38,600 And when you press, as you would see, the screen goes down. 444 00:23:38,600 --> 00:23:40,533 So that means you get no editing 445 00:23:40,533 --> 00:23:42,900 and you see all the shot picks up over here. 446 00:23:42,900 --> 00:23:45,833 So if you use ASCII, so press s 447 00:23:45,833 --> 00:23:48,966 then use your right click, then you can increase the size of it. 448 00:23:49,800 --> 00:23:52,433 If you use your left click, then you can it. 449 00:23:52,433 --> 00:23:56,066 You can also shift to snap it like this by rotating. 450 00:23:56,500 --> 00:23:59,733 And if you s then use your middle mouse button, you can panic. 451 00:23:59,733 --> 00:24:01,200 I don't like this. 452 00:24:02,766 --> 00:24:03,200 Okay. 453 00:24:03,200 --> 00:24:06,600 You can also panic while holding it and then moving around your screen. 454 00:24:06,600 --> 00:24:07,833 That is all for me. 455 00:24:07,833 --> 00:24:10,833 But you can also ban even on this thing 456 00:24:10,933 --> 00:24:12,466 that you get my point. 457 00:24:12,466 --> 00:24:16,966 Now you place this perfectly into the selected window. 458 00:24:17,300 --> 00:24:20,300 So this is then increase the size of it. 459 00:24:20,866 --> 00:24:23,866 And now this is fully 460 00:24:24,100 --> 00:24:27,100 listed exactly in here 461 00:24:28,866 --> 00:24:30,066 and here you can see 462 00:24:30,066 --> 00:24:33,200 this method is like much, much easier as compared to the other one. 463 00:24:33,466 --> 00:24:37,833 The feeling as you can easily paint like this, you can see how easily 464 00:24:37,833 --> 00:24:41,566 we did the sticker on to the molded and we don't have to do anything. 465 00:24:41,766 --> 00:24:45,000 The only disadvantage of this is that you cannot really change anything. 466 00:24:45,000 --> 00:24:47,700 Now, as I mentioned earlier, we paint layers. 467 00:24:47,700 --> 00:24:51,266 If we have to make any change, we have to maybe like it is just 468 00:24:51,666 --> 00:24:54,666 completely of the intellect, the projection painting tool. 469 00:24:55,366 --> 00:24:57,900 And let's see, I are just that often and imitating. 470 00:24:57,900 --> 00:25:00,233 And now I've been busy. 471 00:25:00,233 --> 00:25:01,733 Now it looks completely different, 472 00:25:03,400 --> 00:25:04,200 but I cannot 473 00:25:04,200 --> 00:25:07,200 really make any change to the existing strokes. 474 00:25:07,300 --> 00:25:10,433 So to get my point of this quickly undo it said nothing is back 475 00:25:10,433 --> 00:25:13,433 to 0.3 and metallic to zero. 476 00:25:13,700 --> 00:25:15,900 Or maybe you can just disable everything 477 00:25:15,900 --> 00:25:18,900 except the color channel because you only need the color information 478 00:25:19,333 --> 00:25:21,333 and it just completely changed. 479 00:25:21,333 --> 00:25:21,900 Or we are. 480 00:25:21,900 --> 00:25:25,000 MARTIN And yeah, basically that was it. 481 00:25:27,166 --> 00:25:29,333 We can now move over to this one 482 00:25:29,333 --> 00:25:32,333 and let's just drag and drop 483 00:25:32,466 --> 00:25:35,933 again, select the prediction thing you do and drag and drop this one. 484 00:25:36,666 --> 00:25:39,666 You can use whichever one you like. 485 00:25:41,666 --> 00:25:43,000 And again, 486 00:25:43,000 --> 00:25:46,000 very, very easy. 487 00:25:49,066 --> 00:25:52,066 All right, let's come back to the paint. 488 00:25:52,266 --> 00:25:54,900 I mean, the painting 489 00:25:54,900 --> 00:25:57,900 and you can see I like to look much bigger 490 00:25:58,266 --> 00:26:00,166 with these stickers added on to it. 491 00:26:00,166 --> 00:26:02,766 What I now want to do is I want to add it. Just 492 00:26:04,266 --> 00:26:05,533 click on the layer one 493 00:26:05,533 --> 00:26:10,300 and add to it and select the know this one I decided. 494 00:26:10,500 --> 00:26:14,033 So this will help us to control the colors a little bit as they are 495 00:26:14,033 --> 00:26:17,033 looking like really bright as compared to our cartridges. 496 00:26:17,133 --> 00:26:20,133 So decrease the lightness of them 497 00:26:27,166 --> 00:26:28,000 just a little bit. 498 00:26:28,000 --> 00:26:31,300 You can also decrease the saturation of that. 499 00:26:34,500 --> 00:26:37,500 The 0.45 I think is pretty good 500 00:26:38,500 --> 00:26:41,500 and 0.45 on the light. 501 00:26:43,700 --> 00:26:46,700 And this will look much, much better if you disable that. 502 00:26:46,700 --> 00:26:48,066 You can see 503 00:26:48,066 --> 00:26:48,333 they were 504 00:26:48,333 --> 00:26:51,533 looking like really brightly, but now it looks much, much better. 505 00:26:52,400 --> 00:26:55,033 Another thing that I will show you is there 506 00:26:55,033 --> 00:26:58,033 since the name is the stickers list, 507 00:26:58,233 --> 00:27:01,633 if you want to add like a bit of chip damage on the side 508 00:27:02,433 --> 00:27:04,366 stickers that do have adequate, you can do this. 509 00:27:04,366 --> 00:27:05,833 You can add a black monster. 510 00:27:05,833 --> 00:27:08,633 The paint like this, they will completely disappear. 511 00:27:08,633 --> 00:27:09,333 But don't worry. 512 00:27:09,333 --> 00:27:11,866 Now what you need to do is you need to select 513 00:27:13,066 --> 00:27:13,300 this. 514 00:27:13,300 --> 00:27:14,233 Just remove this. 515 00:27:14,233 --> 00:27:17,666 You need to select any smart mask or any of the grungy maps. 516 00:27:18,900 --> 00:27:21,900 Like, let's say I search for diamonds 517 00:27:23,166 --> 00:27:26,333 and we can use maybe something like this, add 518 00:27:26,400 --> 00:27:29,400 a failure to it first and drag and drop it 519 00:27:31,266 --> 00:27:33,266 onto it. 520 00:27:33,266 --> 00:27:35,300 And you can see we have I did a bit of damage. 521 00:27:35,300 --> 00:27:39,833 It is not really buffet like we can rotated by 90 degrees. 522 00:27:40,600 --> 00:27:42,766 I'm not going to add it, but I'm just showing you 523 00:27:42,766 --> 00:27:44,100 how we can do things like this. 524 00:27:44,100 --> 00:27:48,200 You can increase the contrast to make it look like as 525 00:27:48,233 --> 00:27:52,466 this paper is being scratched and you can add a little bit 526 00:27:53,933 --> 00:27:56,100 of it here and then layer 527 00:27:56,100 --> 00:27:59,100 with the tiling a little bit 528 00:28:00,300 --> 00:28:02,466 and you can see it adds a little bit of did it, 529 00:28:03,566 --> 00:28:06,133 then you can maybe, 530 00:28:06,133 --> 00:28:09,133 let's see, I had a mask to it. 531 00:28:09,233 --> 00:28:11,700 So you add that to it and maybe select the thing 532 00:28:11,700 --> 00:28:15,700 that as a to the 533 00:28:17,900 --> 00:28:21,066 you can see it makes it a little blurry 534 00:28:21,366 --> 00:28:24,366 over here on these edges 535 00:28:24,466 --> 00:28:26,433 or maybe you can try thing 536 00:28:26,433 --> 00:28:29,433 that is like a drop. 537 00:28:31,800 --> 00:28:33,666 This would also give it a nice effect, 538 00:28:33,666 --> 00:28:35,633 as you can see, if could turn that on. 539 00:28:35,633 --> 00:28:39,066 Not so. 540 00:28:39,200 --> 00:28:40,666 You can definitely play with this. 541 00:28:40,666 --> 00:28:42,966 I'm just giving you like my opinion. 542 00:28:42,966 --> 00:28:45,966 You can change the grungy map 543 00:28:46,900 --> 00:28:48,900 to see different results, 544 00:28:48,900 --> 00:28:51,233 the different maps, 545 00:28:51,233 --> 00:28:52,900 and you can see which fix 546 00:28:52,900 --> 00:28:55,900 bigger according to your 547 00:28:56,033 --> 00:28:57,433 personal preference. 548 00:28:57,433 --> 00:28:59,966 You can also what you can do is, let's see, 549 00:28:59,966 --> 00:29:04,133 I just choose anything like this. 550 00:29:05,333 --> 00:29:06,800 You can increase the contrast, 551 00:29:08,100 --> 00:29:08,966 just the balance. 552 00:29:08,966 --> 00:29:11,966 And if you make 553 00:29:14,000 --> 00:29:17,000 if something is 554 00:29:21,000 --> 00:29:22,766 all right, 555 00:29:22,766 --> 00:29:27,300 let's say we add some this type of damage to cartridges 556 00:29:27,600 --> 00:29:31,500 and now you want to add a bit more by yourself, What you can do is 557 00:29:31,500 --> 00:29:35,266 you can select the mask, go over here and add a paint layer to the mask. 558 00:29:35,266 --> 00:29:38,500 Now make sure to move the paint layer below the block. 559 00:29:38,966 --> 00:29:40,800 And now 560 00:29:40,800 --> 00:29:43,800 we can come back over to the brushes section 561 00:29:44,333 --> 00:29:47,400 and let's see, I don't to brush. 562 00:29:47,900 --> 00:29:51,200 And now if you can see, if you try to paint it all, looking 563 00:29:51,233 --> 00:29:56,233 for change, the color to black removed it like sticker. 564 00:29:56,766 --> 00:29:58,300 If you change it back to white, 565 00:29:58,300 --> 00:30:00,866 it will start appearing back again, as you can see. 566 00:30:00,866 --> 00:30:02,300 But if you change it to black, 567 00:30:02,300 --> 00:30:06,100 you can now manually remove it from the areas that you want to speak. 568 00:30:06,100 --> 00:30:09,600 So to save and you say you want to remove it from over here. 569 00:30:10,466 --> 00:30:15,466 So you can also like manually the effect using a brush can do it. That 570 00:30:17,566 --> 00:30:20,566 nice look I see 571 00:30:20,800 --> 00:30:21,300 next to you. 572 00:30:21,300 --> 00:30:24,300 Change the brush. Now 573 00:30:26,366 --> 00:30:28,800 so do this X to switch back to white. 574 00:30:28,800 --> 00:30:32,300 You can see you are now painting it back and this is the beauty 575 00:30:32,800 --> 00:30:35,966 said the use of the negatives that you can use 576 00:30:35,966 --> 00:30:38,966 to make your 577 00:30:39,000 --> 00:30:41,966 margins or pictures would be even better. 578 00:30:41,966 --> 00:30:44,900 I would just remove the paint layer 579 00:30:44,900 --> 00:30:47,900 and let's just completely remove the mask 580 00:30:48,533 --> 00:30:50,900 and keep the typing is clean. 581 00:30:50,900 --> 00:30:53,900 Or maybe we can just add a black mask to it 582 00:30:56,100 --> 00:30:58,900 instead of a black mask, let's add a mosque. 583 00:30:58,900 --> 00:31:01,666 So that way they stay on. 584 00:31:01,666 --> 00:31:04,666 And now when you select the brush, so let's add a layer, 585 00:31:05,666 --> 00:31:08,700 select the brush, and then try to paint with that black. 586 00:31:09,100 --> 00:31:13,800 You will see you are removing it, but it's just you use a dirty brush. 587 00:31:13,866 --> 00:31:17,700 And I would rebuild it all along the edges 588 00:31:19,233 --> 00:31:22,233 just so 589 00:31:26,400 --> 00:31:27,366 it looks as if it 590 00:31:27,366 --> 00:31:30,366 is being trimmed off along the edges a little bit. 591 00:31:31,133 --> 00:31:31,966 Very, very definitely. 592 00:31:31,966 --> 00:31:33,033 This is totally up to you. 593 00:31:33,033 --> 00:31:35,733 You can do it however you may like. 594 00:31:35,733 --> 00:31:38,733 I don't want to add too much damage to my stickers. 595 00:31:39,633 --> 00:31:41,466 I want to keep them a little excessive. 596 00:31:41,466 --> 00:31:45,333 So I would just add a little bit of damage on the corners. 597 00:31:46,800 --> 00:31:49,333 You can also use different types of brushes 598 00:31:49,333 --> 00:31:51,400 to get like different types of results. 599 00:31:51,400 --> 00:31:53,366 There are a lot of options to choose from. 600 00:31:53,366 --> 00:31:55,066 Definitely 601 00:31:55,066 --> 00:31:58,066 like this one also 602 00:32:02,100 --> 00:32:03,833 I think is pretty good in my opinion. 603 00:32:03,833 --> 00:32:05,866 I'm happy with it. I will. 604 00:32:05,866 --> 00:32:08,866 Last night, just quickly, I'd walk through exactly 605 00:32:09,400 --> 00:32:12,400 because the kind of makes it, 606 00:32:12,466 --> 00:32:15,466 in my opinion, 607 00:32:16,833 --> 00:32:17,466 they didn't. 608 00:32:17,466 --> 00:32:20,200 It is fine, let's just save. 609 00:32:20,200 --> 00:32:24,333 And yet now I'm happy with how the textures have turned out for this. 610 00:32:25,500 --> 00:32:28,500 In the next video, we can just export all the pictures 611 00:32:28,666 --> 00:32:31,666 of the Nintendo Gameboy and the packages back to Blender, 612 00:32:31,733 --> 00:32:34,500 and then we can start with the 613 00:32:34,500 --> 00:32:35,800 lighting and rendering process. 614 00:32:35,800 --> 00:32:37,533 So Tango's watching Ultimate next one. 48194

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