All language subtitles for 16. Chapter - 15.mp4

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Original subtitles

Hello and welcome, guys.

So now in this lecture, apply all the modifiers on European

countries and export the substance of the start to the dictionary.

All right, so if I remember I mentioned that we need to keep

a copy of the original model with all the modifiers in that.

So instead of like creating a duplicate file, what we can do is

make sure that everything is disabled.

Only the cartridge collection stays enabled.

Select everything over here.

First, let's select this image and move this to the French

Images collection.

And now we can just escape the selectivity by shift.

The duplicate and just place it any way you want.

You can place it right about here with NN

and move it to a new collection and rename the cartridge

up like

so. Now basically we have two different collections,

one with the modifiers applied and one with the modifiers

all in that so that whenever we like

have to make a change at a later on stage, we can do that.

So I would just disable this collection

and we can select this collection recipe to select everything

or to select everything like this

and this free search for convert to mesh.

Come on and just select and work the mesh to apply all the modifiers.

Make sure that everything is moving right.

And yeah, and I'll just quickly delete

all of these pieces.

All right.

Now, basically what I will do is I'll just select everything first,

then we can just control and apply the same.

And now, well, everything is selected.

Just tap to ignore

everything and then press control

plus D triangulate everything, and then you can just

remove the access triangulation.

So basically, if you remember, we did this with the Gameboy also,

it helped with like the shooting in substance bender.

So yeah, we do this before only with the cartridge.

All right.

Now one thing I'm noticing is we have

quite a few shading issues over here.

If you look at some flight of it, it is not visible.

But still, if you want to fix them, maybe we can just selected and

go over here and we can add modifier and just enable it.

Keep this enabled, keep up.

You will see most of the issues are fixed now and the model looks fine.

So I would just

add another

modified and you will keep sharp and select apply.

All right.

Now in this case, select everything precious

duplicated in press X and place it right over here.

So basically I'm doing this so that we have like two different cartridges

and we can give them two different colors.

Just to add a bit more detail to adding that it would look nice

if we have like two different cartridges with like different colors

that you can maybe more, but also if you want to

just keep those neither selected, go over here

and add new material in this two cartridge

and the copy to all of the objects like this is selected.

Christie And now press control and link the materials like this.

All right.

So make sure you now apply the scale of it.

So just proceed to select everything, the control it, and apply the skin.

Let's head over to the cabinet.

Just select everything.

And with you and smarty, we project it.

Okay.

We can give it a little bit of margin, but I think that

you is a pretty good.

All right, So now let's try exporting this to

so since being open source, it's being done now

and light it is opening up.

We can press in, select everything over to file export

and exporting as different object.

The legacy one

in the exports folder in industry

cartridge this and

and enable selection only another to export

If that perception is being done.

Close this and create a new project,

Click on Select and we can select the cartridges, Find it okay

and desperately look for any kind of issues.

If you find any.

But I think everything is pretty good.

Yeah,

so everything is pretty good in the first try only.

So I would just go over here and enable

input into aliasing.

Now let's make the mesh straight away.

So go with the picture.

Search settings, a big mesh maps.

And now let's do the same techniques with which we did for the Gameboy.

Also Save the lady maps and rest of the thing

is pretty much the same and make selected pictures.

I'm just waiting for the finish.

All right, guys.

So the bag is done.

Now I will return to painting mode and again quickly check

if there are any shading issues with the big

like everything is perfect in my opinion.

So now we can finally start with the ditching of them.

So first go back to the near stuff and there's since deleted this

earlier and before starting out, just quickly save my project controls

and even a thing besides for that, I would say we'd start with this.

All right, so now for the material, I will be using

the same plastic material that you did in the Gameboy Project.

So I will just quickly open up the demo project

and create a smart material out of it.

I do that in the video also,

but I will show it again,

see how they tried to open up

and they're going down.

I can see this plastic right?

So selected we can maybe just for exporting this to something else.

The last name is because it's plastic

and yet right click and select

creates be.

As soon as you do that it will be arrived over here.

So now just quickly rename

this back for plastic light only

it's same and now you can open back your cartridges.

Finally, of course, this to

to go to the file and cartridges.

All right so if you head over in the smart material section

and search by course you would find this course plastic material

so just read in drop it onto the cartridge.

Let me wait for it to load.

And I think that's pretty good.

We need to adjust a couple of settings.

But yeah,

it is looking all right, in my opinion,

also to go over here and increase the size of the reaction.

So is it to forget so that we can view everything properly?

One thing that I want to do is I want to

increase the styling of these scratches,

because right now it kind of looks pretty big.

We can also dilute from the air also.

So I think this looks much better. I think

there's degrees the balance to make it

a little less abutting.

And yeah,

this thing looks much bigger.

All right.

So now I think it is time to change up the colors a little bit.

So select the base and let's see

began made me go for like a

bluish color.

And we essentially create a new

copy of this material for.

All right, so now for one of them,

we can change the color to something else.

This one now and

click on here like Click Exclude or click on here.

I click Exclude it

and now select this one and give this color to this one.

Click on here and give this

this one is still they have completely different colors.

And now for one of them we can maybe go for something bluish or something

yellowish.

I think I would go for yellow.

Something like this I think looks pretty nice.

We definitely need to adjust the edges later and if

because it looks really weird,

this thing,

we can give it a dark

color like this.

Yeah, I think something like that

looks fine.

Let's see,

I just give it a completely black color

and decrease the opacity from here to 16.

I'm still not sure.

Yeah, I think that looks fine.

I'll just go ahead with this one.

And for this one, we can change the color to something

grayish like we have in the defense image over here,

just so it does not like clash with the game

because it is basically the same plastic material right now.

So what you can do is you can open up the different image.

So open up this one and you get this

meager substance being a little bit smaller like this.

And now what you can do

is go over here, select the base layer,

and click on this eyedropper tool and just select the color

like this very easily.

Yeah, I think these two colors are pretty good.

I'm satisfied with.

Then you can adjust that.

It is clear now maybe we can just reduce the opacity.

Yeah, that right away looks pretty good.

Let's go back to something like the illustrator

Echo, and it looks all right.

Let's try doing the same thing with this.

Also, I wouldn't change the color back to white.

And let's try to keep using the opacity to maybe something

like 15.

Yeah, honestly,

I think that looks much better.

So I decided that

this looks continuing to shrink

these pieces over here.

Let's see, began

just a simple

black label.

Make it

right click exclude on and just select this piece as the black color.

And this one.

This one and this one.

They won't even be visible.

But yeah, I think this work looks fine and nice.

Create another layer.

We can remove this two black plastic

and this one can be a gold color for the chips.

Let's see the metallic two one

decrease the roughness and are just

a little.

If you look at that, it's all right,

I'll select this.

I'm setting this.

All right.

This is gold.

Next, we got an item idea.

So let's create one.

The metallic value to one.

And it brings the roughness a little bit.

Right click, exclude and select this.

This one

or I think this note is too big.

So, yes, use a smart looking delete.

I mean, we can definitely pick the things that I didn't want

because by adding these type of layers again and again.

But if we have the smart lighting, Alexis, use that going to be sad.

That looks fine.

I'm going to select the base layer and make it a little bit brighter.

So let's see.

Well, here I think you can increase the luminosity

just to make it a little bit more shine,

and yet that's fine.

Let's proceed further now

I will open up the reference image,

close this one.

So in the back side we have something like this.

I didn't really I know for inside of information that we would be adding.

All right, so here you go,

adding the front side reference image, also saying

basically, look, something like this, we have a Nintendo

Gameboy logo over here and a picture of the game,

so we can definitely add those things.

Let's start over again, add a new layer,

rename this to I fixed

disable everything except the hide channel

so I can click over here

and there to add a black mask

and give it a little bit of height info.

And now.

Okay, so this is a completely different project.

So I think we need to import pictures once again

so we can just select the Nintendo game.

Boy one Because the rest of them we won't be using this drag

and drop to the look here.

Come back

to all of these and describe in dropping select

for project and import setting the item.

And yet it is over here.

Now select the alpha,

increase the size and you can easily stamp it like this.

Let's just for the view do orthographic so that everything is

like the lighting over here.

This check

if we're looking using the same bow.

Yeah I think that's all right.

Next placed one over here also.

Yeah, I think that can be pretty good.

Come back over again except this 2.1 maybe.

And we can also add to this just to make it

a little bit like not so harsh.

So nothing really happened because the adding

the faded light in the layer.

But we need to add the thing.

You get to the mask, select the mask.

And now I know for you and select the block and now it is working.

Setting density to something like 0.1.

And yeah, we are pretty good too.

But you can see if you disable the center, it looks pretty harsh,

but we did nothing today, but it looks pretty good in my opinion.

And now hold out and chip and move towards the backside.

Next.

Come over here

and select this

offense.

Image

so we have something can do with Handmade in Japan.

And I think this is basically painting blending, I think.

Yeah.

So let's see if you notice we don't really have a picture for them.

I will just show you how we can do that manually, so to speak.

And so this could be any ruler to all libraries and in the ad section

to search for find.

And you will find a couple of forms over here.

Some of them are like my custom form that I just like.

There are many forms that are added by substance maker

only for you guys to use against any one of these.

So let's see, I think we can use this fun font.

Arbitron I think it would look all right.

So the way we can go about this is just select your mask

over here and you will see

substances that are going over here and expanding.

But if you score it out, you will see you can change the text.

This place, this text with made in Japan

like it

is in the different image over here.

And let's just scan quickly.

You can see it is not fitting properly.

So what you can do is you can decrease the size like this.

And now this thing

that is standard like this over here.

Yeah,

I know it does not really match with the reference image,

but I just wanted to add this segment to show you how we can use

custom fonts.

Options mean that

we can like definitely include a very simple looking

as follows of this in Photoshop and yet the exact same font.

If you want to do it, this will say I just stand

over here on

anything.

In my opinion, it looks pretty good.

The cartridge prop is like really small to go back.

That would be easy. But

if you

go ahead with this now, let's just

say this text. So

be it. The

stand over here,

these aside a little bit between.

All right.

So I'm pretty happy with how the pictures are turning out.

I would save.

All right. So now we can improve the pictures

that we will be adding over this area.

So just open up this pictures folder.

I'm just selling these

and drag and drop them under the shelf.

Select them all and make sure to import these as pictures.

Import them to a project and hit import.

All right.

So now again, we have a couple of different ways

that we can add these pictures on the I like margins.

So the first is you can simply add a filter

and then you can drag and

drop this texture on to the base color like this.

And you see it will appear over all of your models.

So definitely we don't want that.

So I had a black mask

and now go over here, Polygon fill

and just to name this face, so they only appear.

So here you need to select these parts.

Also, just make sure to select them.

Don't worry,

we don't have to like

be precise with it because I won't be using this method.

This is not that great of a method in my opinion.

So yeah, you can see it has its flaws

as you have to select all of these small faces.

And and now what we basically do is we are just taking some of you.

So if you press one, you will see this a bit up.

This you will screen there you can see,

although you'll be eliminated if you move the picture.

You can see it is moving over this this.

So 30, just hold shift

and decrease the size of it and you can place it over here.

You need to maybe like rotate

to properly align with the 3D model over here.

Then you can like

scale it apart and it is like a lot of

effort.

You have to like place it correctly this way.

So yeah, you get my point.

You can adjust it

however you want in this window and then place it over here.

You would also notice that when you move it around this,

it is like the 3D.

So if you want to turn that off,

you can come over here and set this to run.

As soon as you do that, you will see you do only the simulation,

so it makes it a little bit easier to place it around as again

properly see that you have to place it if you like.

Move it

out of the frame,

you won't see anything so we can move it back.

So as I say, if you want to place it this way

and this is also a metal, you can definitely do it.

As you can see, I've already placed

it is not that both but yeah, you can definitely work with it.

You can come back to the filter now and you can adjust things

like I, I do it and you can see how you

changing the roughness and all the things like that

you can definitely do with the filling up.

And it definitely gives

you much better control with all of these settings

as you can change the definition

regarding height, anything you want at any point.

But the other way that I would be showing you

next is delete this and this time out failure.

Now you can press F2 back to like come back

to the 3D view and yet this time you will be using a paint.

So just start up paint.

So we painted as you already know, if you like, make a stroke,

you cannot change the settings of this. You have to like

if you change this to regular

and now if you want to change this

or something else like you cannot do it.

You have to make completely it is this stroke

and then you need to select

your brush back again and then you can change the color

and then you can add it again.

But you cannot

make any changes to the information of the existing strokes.

You cannot like change any of the information of these two strokes.

You cannot change the roughness ultimately, so you get the point.

So now we are using a painting.

So if you add like a sticker on to your using a painter,

you won't be able to make changes later on.

But I think it is very easy to place it as compared to Australia.

So how we will do it, just live for us and select this tool. So

this is the projection painting

and you will see this white box up here over your screen

and you can now just drag and drop this to go on to the base color

and you will see it is appearing or your screen and you can move it along

by Holding Lake or then using a click to move it around very easy.

And then you can paint it wherever you want.

That really basic stuff.

You can easily place it wherever you want.

And then being done it, as I said earlier, you cannot really

like make any changes to this paint stroke.

Now, you cannot change the metallic or the roughness.

All right.

So let's see how we can place it exactly over here.

So we change the settings of this thing.

No, what you need to press is first.

And when you press, as you would see, the screen goes down.

So that means you get no editing

and you see all the shot picks up over here.

So if you use ASCII, so press s

then use your right click, then you can increase the size of it.

If you use your left click, then you can it.

You can also shift to snap it like this by rotating.

And if you s then use your middle mouse button, you can panic.

I don't like this.

Okay.

You can also panic while holding it and then moving around your screen.

That is all for me.

But you can also ban even on this thing

that you get my point.

Now you place this perfectly into the selected window.

So this is then increase the size of it.

And now this is fully

listed exactly in here

and here you can see

this method is like much, much easier as compared to the other one.

The feeling as you can easily paint like this, you can see how easily

we did the sticker on to the molded and we don't have to do anything.

The only disadvantage of this is that you cannot really change anything.

Now, as I mentioned earlier, we paint layers.

If we have to make any change, we have to maybe like it is just

completely of the intellect, the projection painting tool.

And let's see, I are just that often and imitating.

And now I've been busy.

Now it looks completely different,

but I cannot

really make any change to the existing strokes.

So to get my point of this quickly undo it said nothing is back

to 0.3 and metallic to zero.

Or maybe you can just disable everything

except the color channel because you only need the color information

and it just completely changed.

Or we are.

MARTIN And yeah, basically that was it.

We can now move over to this one

and let's just drag and drop

again, select the prediction thing you do and drag and drop this one.

You can use whichever one you like.

And again,

very, very easy.

All right, let's come back to the paint.

I mean, the painting

and you can see I like to look much bigger

with these stickers added on to it.

What I now want to do is I want to add it. Just

click on the layer one

and add to it and select the know this one I decided.

So this will help us to control the colors a little bit as they are

looking like really bright as compared to our cartridges.

So decrease the lightness of them

just a little bit.

You can also decrease the saturation of that.

The 0.45 I think is pretty good

and 0.45 on the light.

And this will look much, much better if you disable that.

You can see

they were

looking like really brightly, but now it looks much, much better.

Another thing that I will show you is there

since the name is the stickers list,

if you want to add like a bit of chip damage on the side

stickers that do have adequate, you can do this.

You can add a black monster.

The paint like this, they will completely disappear.

But don't worry.

Now what you need to do is you need to select

this.

Just remove this.

You need to select any smart mask or any of the grungy maps.

Like, let's say I search for diamonds

and we can use maybe something like this, add

a failure to it first and drag and drop it

onto it.

And you can see we have I did a bit of damage.

It is not really buffet like we can rotated by 90 degrees.

I'm not going to add it, but I'm just showing you

how we can do things like this.

You can increase the contrast to make it look like as

this paper is being scratched and you can add a little bit

of it here and then layer

with the tiling a little bit

and you can see it adds a little bit of did it,

then you can maybe,

let's see, I had a mask to it.

So you add that to it and maybe select the thing

that as a to the

you can see it makes it a little blurry

over here on these edges

or maybe you can try thing

that is like a drop.

This would also give it a nice effect,

as you can see, if could turn that on.

Not so.

You can definitely play with this.

I'm just giving you like my opinion.

You can change the grungy map

to see different results,

the different maps,

and you can see which fix

bigger according to your

personal preference.

You can also what you can do is, let's see,

I just choose anything like this.

You can increase the contrast,

just the balance.

And if you make

if something is

all right,

let's say we add some this type of damage to cartridges

and now you want to add a bit more by yourself, What you can do is

you can select the mask, go over here and add a paint layer to the mask.

Now make sure to move the paint layer below the block.

And now

we can come back over to the brushes section

and let's see, I don't to brush.

And now if you can see, if you try to paint it all, looking

for change, the color to black removed it like sticker.

If you change it back to white,

it will start appearing back again, as you can see.

But if you change it to black,

you can now manually remove it from the areas that you want to speak.

So to save and you say you want to remove it from over here.

So you can also like manually the effect using a brush can do it. That

nice look I see

next to you.

Change the brush. Now

so do this X to switch back to white.

You can see you are now painting it back and this is the beauty

said the use of the negatives that you can use

to make your

margins or pictures would be even better.

I would just remove the paint layer

and let's just completely remove the mask

and keep the typing is clean.

Or maybe we can just add a black mask to it

instead of a black mask, let's add a mosque.

So that way they stay on.

And now when you select the brush, so let's add a layer,

select the brush, and then try to paint with that black.

You will see you are removing it, but it's just you use a dirty brush.

And I would rebuild it all along the edges

just so

it looks as if it

is being trimmed off along the edges a little bit.

Very, very definitely.

This is totally up to you.

You can do it however you may like.

I don't want to add too much damage to my stickers.

I want to keep them a little excessive.

So I would just add a little bit of damage on the corners.

You can also use different types of brushes

to get like different types of results.

There are a lot of options to choose from.

Definitely

like this one also

I think is pretty good in my opinion.

I'm happy with it. I will.

Last night, just quickly, I'd walk through exactly

because the kind of makes it,

in my opinion,

they didn't.

It is fine, let's just save.

And yet now I'm happy with how the textures have turned out for this.

In the next video, we can just export all the pictures

of the Nintendo Gameboy and the packages back to Blender,

and then we can start with the

lighting and rendering process.

So Tango's watching Ultimate next one.

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