All language subtitles for 15. Chapter - 14.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:01,000 I don't welcome this. 2 00:00:01,000 --> 00:00:02,233 So we are back in the now 3 00:00:02,233 --> 00:00:05,633 and in this lecture we will be modeling the cartridge for a Gameboy. 4 00:00:06,000 --> 00:00:06,966 So let's start. 5 00:00:06,966 --> 00:00:08,166 What I will do now is 6 00:00:08,166 --> 00:00:09,000 I will just turn off 7 00:00:09,000 --> 00:00:12,900 this Gameboy collection so that we don't have anything in our view. 8 00:00:13,033 --> 00:00:16,200 And I will shift plus this and closer to world 9 00:00:16,200 --> 00:00:19,200 origin to bring the closet exactly at the same time. 10 00:00:19,500 --> 00:00:22,500 And now we will enable the difference in this collection. 11 00:00:22,566 --> 00:00:26,233 And this would leave this three or one by the front of you. 12 00:00:26,833 --> 00:00:30,200 You will see in this reference image we also have a small proportion 13 00:00:30,200 --> 00:00:31,266 for the cartridge, 14 00:00:31,266 --> 00:00:35,166 so we can definitely use this image to like the Gameboy cartridge. 15 00:00:35,400 --> 00:00:36,900 But I've also added certain 16 00:00:36,900 --> 00:00:40,200 separate reference images that focus entirely on the 17 00:00:40,700 --> 00:00:44,833 like Gameboy cartridge only, and we like having proper resolution 18 00:00:44,833 --> 00:00:49,200 so that the aged properly it is like not that high boy deal yet. 19 00:00:49,200 --> 00:00:53,533 So it might be a problem for us the way in modeling it. 20 00:00:53,533 --> 00:00:57,066 So just turn it off first, press one for the front view, 21 00:00:57,433 --> 00:01:00,833 then we can press shift plus eight and in the image 22 00:01:01,533 --> 00:01:03,600 I the reference image 23 00:01:03,600 --> 00:01:06,466 and basically head over to the reference images folder 24 00:01:06,466 --> 00:01:09,133 and you will find this image over there. So just bring it in. 25 00:01:10,166 --> 00:01:11,700 And this is like really high quality. 26 00:01:11,700 --> 00:01:14,866 So we can definitely use it for creating the cartridge. 27 00:01:15,300 --> 00:01:18,066 It is much better than this one 28 00:01:18,066 --> 00:01:21,166 set and this process is pretty similar. 29 00:01:21,166 --> 00:01:24,166 I would just selected this device that. 30 00:01:24,400 --> 00:01:26,766 Press one again and start 31 00:01:26,766 --> 00:01:29,766 by first pressing 50 and adding the Q 32 00:01:31,000 --> 00:01:34,000 Enable extra. 33 00:01:37,133 --> 00:01:39,933 Let's quickly size it up 34 00:01:39,933 --> 00:01:42,933 so that that's pretty good 35 00:01:43,966 --> 00:01:44,700 this instant. 36 00:01:44,700 --> 00:01:48,566 By and for thickness we can just like roughly 37 00:01:48,566 --> 00:01:50,566 give it any amount for now. 38 00:01:50,566 --> 00:01:52,200 We would change it later on. 39 00:01:52,200 --> 00:01:55,200 Religious you it something like this 40 00:01:55,766 --> 00:01:57,700 this one again and let's see 41 00:01:57,700 --> 00:02:01,500 we can start by creating this small cutouts stab 42 00:02:02,100 --> 00:02:05,133 this control odd and add an edge loop over here like this. 43 00:02:06,600 --> 00:02:09,100 Then add another loop over here like this. 44 00:02:11,533 --> 00:02:13,800 And then what we can do is press one forward. 45 00:02:13,800 --> 00:02:16,900 You select these vertices, press X and can do that. 46 00:02:17,666 --> 00:02:18,200 Very simple. 47 00:02:18,200 --> 00:02:23,466 But now you can just press that do for a select select this age 48 00:02:23,466 --> 00:02:26,500 and this will bounce to fill out the faces 49 00:02:27,166 --> 00:02:30,166 that pretty easy. 50 00:02:32,766 --> 00:02:33,200 All right. 51 00:02:33,200 --> 00:02:36,133 I will quickly enable back to the Gameboy 52 00:02:36,133 --> 00:02:39,133 and let's just try to again 53 00:02:39,500 --> 00:02:43,700 on the Gameboy in this piece so that we can know 54 00:02:44,833 --> 00:02:47,833 what type of thickness we want to work with. 55 00:03:04,833 --> 00:03:05,266 All right. 56 00:03:05,266 --> 00:03:08,033 So I think 57 00:03:08,033 --> 00:03:11,033 something like this would be all right. 58 00:03:11,666 --> 00:03:14,766 Maybe we can make it a little bit more. 59 00:03:20,866 --> 00:03:21,300 All right. 60 00:03:21,300 --> 00:03:24,300 That looks pretty good to me. 61 00:03:24,900 --> 00:03:26,233 And so it's pretty good. 62 00:03:26,233 --> 00:03:27,666 And I think that's fine. 63 00:03:27,666 --> 00:03:30,366 Now, what I would do is I would just selected it. 64 00:03:30,366 --> 00:03:31,800 Let's bring it out over here. 65 00:03:31,800 --> 00:03:33,100 This table that the Gameboy, 66 00:03:34,733 --> 00:03:37,533 this one, and now we can just 67 00:03:37,533 --> 00:03:41,133 scale down that it since image according to a new size. 68 00:04:00,766 --> 00:04:01,200 All right. 69 00:04:01,200 --> 00:04:04,400 So I think it's both in my opinion. 70 00:04:06,700 --> 00:04:08,300 So let's control it, apply 71 00:04:08,300 --> 00:04:11,300 the scale first and then we can I will modify it 72 00:04:12,533 --> 00:04:15,533 just to allow the edges and decreasing 73 00:04:20,866 --> 00:04:23,866 enable harder normals and or default 74 00:04:24,933 --> 00:04:27,366 express one again, enable x ray. 75 00:04:27,366 --> 00:04:30,266 And obviously we need to develop these edges a little bit 76 00:04:30,266 --> 00:04:33,266 because they are pretty rounded 77 00:04:35,100 --> 00:04:37,200 so we don't have to do the bottom edges. 78 00:04:37,200 --> 00:04:40,200 I think like for the top ones 79 00:04:40,366 --> 00:04:43,366 we can do is start select this one. 80 00:04:43,733 --> 00:04:47,966 So then this one and these fourth or shift and select all of them. 81 00:04:48,400 --> 00:04:53,100 This one enable x ray and now just this control B and build them out 82 00:04:56,933 --> 00:04:59,933 like this. 83 00:05:02,200 --> 00:05:03,900 So that's fine. 84 00:05:03,900 --> 00:05:06,900 I think shapes through this and artist mode 85 00:05:08,766 --> 00:05:11,766 and legacy next week and 86 00:05:12,933 --> 00:05:16,633 this cut out over here so flexibility and there the Q 87 00:05:18,400 --> 00:05:21,400 scaling down 88 00:05:40,800 --> 00:05:43,800 must be viewed according to the reference image 89 00:05:43,866 --> 00:05:46,866 and yeah I think that's good this control they apply the scale 90 00:05:47,566 --> 00:05:51,300 others disable x ray and this step is true for select 91 00:05:51,700 --> 00:05:54,700 for control and select on these edges. 92 00:05:56,166 --> 00:05:57,433 And then you can use this. 93 00:05:57,433 --> 00:06:00,433 And for me, if you don't 94 00:06:00,800 --> 00:06:03,000 give it like a few segments of 95 00:06:03,000 --> 00:06:06,000 that is pretty smooth. 96 00:06:15,333 --> 00:06:18,600 I'm just trying to get a little fiddly inside it. 97 00:06:18,900 --> 00:06:20,633 Yeah, Nice. Pretty good. 98 00:06:20,633 --> 00:06:25,000 Now let's just right click shapes move this applied scale once again. 99 00:06:25,200 --> 00:06:27,533 Enable or not, 100 00:06:27,533 --> 00:06:30,033 now just select these to press control minus 101 00:06:31,700 --> 00:06:33,400 and move the boolean modifier 102 00:06:33,400 --> 00:06:36,400 above the within modify like this. 103 00:06:39,533 --> 00:06:39,933 And now 104 00:06:39,933 --> 00:06:44,600 to make the cutout look a little bit better press tab left to enable 105 00:06:44,600 --> 00:06:47,900 extreme press before we select and select this backside face. 106 00:06:48,533 --> 00:06:52,200 And what I would do is I would build this face out like this 107 00:06:53,533 --> 00:06:56,700 so that it gives us this like smooth edge 108 00:06:56,700 --> 00:06:59,700 feeling like this one, 109 00:07:09,200 --> 00:07:10,866 select this, this standby, 110 00:07:10,866 --> 00:07:13,866 and it looks like this, 111 00:07:22,333 --> 00:07:22,566 right? 112 00:07:22,566 --> 00:07:24,133 That looks pretty good to me. 113 00:07:24,133 --> 00:07:27,133 I think. 114 00:07:29,666 --> 00:07:30,066 Yeah. 115 00:07:30,066 --> 00:07:33,066 Let's move further 116 00:07:33,166 --> 00:07:35,300 again, enable extra layer screen. 117 00:07:35,300 --> 00:07:36,700 This connotes now 118 00:07:36,700 --> 00:07:40,600 the shifting of first, we can create this thing over the edge. 119 00:07:41,066 --> 00:07:43,233 So if you seen the difference you make, 120 00:07:43,233 --> 00:07:45,633 these edges are kind of buried out. 121 00:07:45,633 --> 00:07:49,366 So what we can do to create this is first step, this control on 122 00:07:52,633 --> 00:07:55,433 this controller and you can add edge level here 123 00:07:55,433 --> 00:07:58,433 and again this controller and the edge would like this. 124 00:07:58,533 --> 00:08:00,566 And if you remember, we learned how we can like 125 00:08:00,566 --> 00:08:02,233 snap these edges together. 126 00:08:02,233 --> 00:08:05,233 So make sure to select vertex snapping from over here. 127 00:08:05,533 --> 00:08:09,900 But then they move it around and we'll control the snap like this. 128 00:08:10,533 --> 00:08:13,533 This one forward selects and then these two 129 00:08:14,900 --> 00:08:16,700 and into these two. 130 00:08:16,700 --> 00:08:19,333 Best to join them all together. 131 00:08:19,333 --> 00:08:22,033 Now again, hold all this along the complete loop. 132 00:08:22,033 --> 00:08:25,033 This S, then Z and now press zero 133 00:08:25,500 --> 00:08:28,500 just to make sure they are perfectly in straight line. 134 00:08:28,800 --> 00:08:31,800 And yeah, now they've placed them right about here. 135 00:08:33,200 --> 00:08:35,200 And what I would basically do is 136 00:08:35,200 --> 00:08:39,500 I would just select this H and select this edge, then press control to be 137 00:08:40,900 --> 00:08:43,433 and decrease the amount of bevels 138 00:08:43,433 --> 00:08:46,433 and just be able to go like this. 139 00:08:47,600 --> 00:08:50,333 Let's just with neat view in the reference image, 140 00:08:50,333 --> 00:08:53,500 how much do we have to actually see 141 00:08:53,666 --> 00:08:56,666 just about in here 142 00:09:02,200 --> 00:09:05,033 and yeah, that's fine. 143 00:09:05,033 --> 00:09:06,733 Yeah. And next proceed for then. 144 00:09:06,733 --> 00:09:08,966 Now enable that actually 145 00:09:08,966 --> 00:09:11,966 if you've seen this cool down 146 00:09:13,233 --> 00:09:14,966 and now try to match it 147 00:09:14,966 --> 00:09:17,966 with the reference image again. 148 00:09:28,666 --> 00:09:29,533 Yeah, that's fine. 149 00:09:29,533 --> 00:09:32,533 This can only apply the scale 150 00:09:35,433 --> 00:09:39,633 and now the end of the stab this to for select all control and select 151 00:09:39,800 --> 00:09:43,266 all these for the press control B and then when you don't, 152 00:09:44,166 --> 00:09:47,166 we need to see how much we have to limit. 153 00:09:50,833 --> 00:09:52,566 Yeah, that's fine. 154 00:09:52,566 --> 00:09:55,566 And now you them on this enable artist mode 155 00:09:56,100 --> 00:10:00,000 bringing back it is like a very small cut out so this 156 00:10:01,433 --> 00:10:03,633 a little bit inverse 157 00:10:03,633 --> 00:10:06,633 and select them both press control minus 158 00:10:06,800 --> 00:10:09,600 and now move the will and modify 159 00:10:09,600 --> 00:10:12,600 it above the modified 160 00:10:15,000 --> 00:10:17,266 macro export. 161 00:10:17,266 --> 00:10:20,000 If you see a little bit of shading issues here and then 162 00:10:20,000 --> 00:10:24,300 I think we can normally modify a yes, this is extent. 163 00:10:24,566 --> 00:10:27,566 So I just started, we can modify it 164 00:10:28,500 --> 00:10:30,533 and next we can create this 165 00:10:30,533 --> 00:10:33,533 small little triangle over here. 166 00:10:40,400 --> 00:10:43,133 So basically, let's see, 167 00:10:43,133 --> 00:10:46,133 we can do maybe we can look for the cube. 168 00:11:06,233 --> 00:11:09,000 So the way we can create this language about this 169 00:11:09,000 --> 00:11:12,066 is this control applied, this data source the step 170 00:11:13,566 --> 00:11:16,800 and just run forward to select these two indices 171 00:11:16,866 --> 00:11:20,733 this M And more like single this to merge them. 172 00:11:20,733 --> 00:11:24,000 And so that these two works best and more just send them 173 00:11:24,866 --> 00:11:27,033 to create something like this. 174 00:11:27,033 --> 00:11:31,200 Then we can maybe press that, select all these pages 175 00:11:32,400 --> 00:11:35,700 one for front view, enable extreme force. 176 00:11:35,700 --> 00:11:38,700 We need to align it properly again. 177 00:11:46,966 --> 00:11:48,400 I think next it's better 178 00:11:48,400 --> 00:11:51,400 now this control apply the scale again 179 00:11:52,200 --> 00:11:56,600 so and select all of these edges. 180 00:11:57,100 --> 00:12:00,100 And now this is the amount. 181 00:12:07,500 --> 00:12:10,500 Make sure the scale is applied 182 00:12:19,000 --> 00:12:22,000 to exclude this, enable or this mode 183 00:12:23,633 --> 00:12:25,133 and it's just moving backwards. 184 00:12:25,133 --> 00:12:28,133 And yeah, I think it's looking fine. 185 00:12:29,700 --> 00:12:31,200 Move the boolean modifier 186 00:12:31,200 --> 00:12:34,200 above the bevel modifier 187 00:12:59,733 --> 00:13:00,466 to see 188 00:13:00,466 --> 00:13:03,466 just a little bit of shooting issue going on over here. 189 00:13:05,400 --> 00:13:08,400 If you never keep sharp, it gets fixed, 190 00:13:09,300 --> 00:13:12,066 but I don't think it is 191 00:13:12,066 --> 00:13:13,800 that serious. 192 00:13:13,800 --> 00:13:16,166 I think I would just keeping this silly 193 00:13:16,166 --> 00:13:18,733 for now. 194 00:13:18,733 --> 00:13:21,033 Maybe we can fix it later on 195 00:13:21,033 --> 00:13:24,033 because it is not that much. 196 00:13:25,366 --> 00:13:25,766 Maybe 197 00:13:25,766 --> 00:13:28,766 adding a bit more edge looks would fix this. 198 00:13:29,000 --> 00:13:32,533 So just add a couple of edge loops over here and that's it. 199 00:13:33,000 --> 00:13:36,300 So just press that and in the main object, just add a bunch of edge 200 00:13:36,300 --> 00:13:39,866 looks by pressing controller and you can see that fixed issue. 201 00:13:43,233 --> 00:13:46,233 All right, let's move further. 202 00:13:46,533 --> 00:13:48,466 Select this press step and select 203 00:13:48,466 --> 00:13:51,466 this bottom face. 204 00:13:51,533 --> 00:13:52,800 And now I would use this. 205 00:13:52,800 --> 00:13:55,800 I insert this like this 206 00:13:57,600 --> 00:14:00,600 and extruding inwards like this, 207 00:14:01,933 --> 00:14:05,200 it won't be visible from the bottom, but we have to create this 208 00:14:05,266 --> 00:14:08,700 like the USB chip 209 00:14:09,066 --> 00:14:12,066 that gets inserted into the machine. 210 00:14:12,633 --> 00:14:13,800 Yeah, something like that. 211 00:14:13,800 --> 00:14:16,266 And we can do that. 212 00:14:16,266 --> 00:14:18,700 Obviously. 213 00:14:18,700 --> 00:14:21,700 Let's articulate scaling down 214 00:14:23,100 --> 00:14:26,100 and place a small tube over here 215 00:14:33,733 --> 00:14:36,733 and then 216 00:14:38,200 --> 00:14:41,200 it's too big this bring it out 217 00:14:41,966 --> 00:14:44,966 force in this properly 218 00:14:55,500 --> 00:14:58,133 and you 219 00:14:58,133 --> 00:15:00,166 go to one select this one 220 00:15:00,166 --> 00:15:03,166 and just bring it down over here 221 00:15:06,666 --> 00:15:17,300 to this. 222 00:15:17,333 --> 00:15:20,333 Create something like this. 223 00:15:24,633 --> 00:15:25,266 And now again, 224 00:15:25,266 --> 00:15:28,266 I would select this this slash 225 00:15:28,266 --> 00:15:30,733 for the isolation mode, the shift. 226 00:15:30,733 --> 00:15:33,733 Let's go there to select Q 227 00:15:34,000 --> 00:15:37,033 And again, those like golden chips, like pink, 228 00:15:42,566 --> 00:15:44,033 we know the idea 229 00:15:44,033 --> 00:15:46,500 and just add a modifier 230 00:15:46,500 --> 00:15:49,500 and obligating a bunch of times. 231 00:15:59,700 --> 00:16:00,700 Yeah, that's pretty good. 232 00:16:00,700 --> 00:16:03,700 I think. 233 00:16:03,866 --> 00:16:06,366 All right, let's move further. 234 00:16:06,366 --> 00:16:09,366 Make sure to hit, save and just search all of them 235 00:16:09,733 --> 00:16:12,733 and rest them and move them to the 236 00:16:13,533 --> 00:16:16,533 garbage collection. 237 00:16:18,533 --> 00:16:19,133 Enable x 238 00:16:19,133 --> 00:16:22,133 ray and let's create these cutouts now. 239 00:16:22,366 --> 00:16:23,466 So let's see. 240 00:16:23,466 --> 00:16:27,200 What we can do is we can press if they and the plane, 241 00:16:27,700 --> 00:16:30,933 a simple plane is located on the x axis 242 00:16:30,933 --> 00:16:33,933 by 90 degrees, 243 00:16:34,333 --> 00:16:37,333 scaling down place one over here 244 00:16:39,533 --> 00:16:42,466 like this. 245 00:16:42,466 --> 00:16:45,466 Let's bring it out over here and here. 246 00:16:48,000 --> 00:16:50,600 I'm like this. 247 00:16:50,600 --> 00:16:52,233 I will select this one and move it 248 00:16:52,233 --> 00:16:55,233 back. 249 00:16:57,433 --> 00:17:00,500 And yeah, I think that was pretty easy to do. 250 00:17:01,000 --> 00:17:04,833 Now we can just duplicate this present and we'll do downwards 251 00:17:07,200 --> 00:17:10,833 move both of these vertices behind and 252 00:17:12,133 --> 00:17:15,133 place them accordingly. Now 253 00:17:16,933 --> 00:17:20,700 we can add one more, but if you want to make it 254 00:17:20,700 --> 00:17:23,700 look a little bit more code, 255 00:17:25,266 --> 00:17:28,033 select the middle age, press control B and Beverly. 256 00:17:28,033 --> 00:17:31,000 Don't this. 257 00:17:31,000 --> 00:17:34,000 Just move the look. 258 00:17:36,066 --> 00:17:37,533 We can do the same thing like this. 259 00:17:37,533 --> 00:17:44,733 Also select 260 00:17:44,733 --> 00:17:47,733 this now risk control me and never take out 261 00:17:48,733 --> 00:17:49,200 alternate. 262 00:17:49,200 --> 00:17:52,200 So again select this duplicated. 263 00:17:57,233 --> 00:17:58,700 Next you can select all of them 264 00:17:58,700 --> 00:18:01,700 press s than x and just type in zero. 265 00:18:01,766 --> 00:18:05,400 We make them flat and this one is like completely straight. 266 00:18:05,400 --> 00:18:08,400 So I think it looks okay. 267 00:18:08,700 --> 00:18:10,666 I will select all of the edges in the beginning 268 00:18:10,666 --> 00:18:14,500 because you don't really need them for this one less X and 269 00:18:15,166 --> 00:18:16,266 then like this. 270 00:18:17,766 --> 00:18:19,500 So pretty easy for the bottom ones. 271 00:18:19,500 --> 00:18:22,566 I think we can use these to select. 272 00:18:22,766 --> 00:18:26,966 We can just select these to enable back exit, duplicate them 273 00:18:27,433 --> 00:18:30,433 resized and bring them down over here first, 274 00:18:30,900 --> 00:18:34,100 then type in essence Z and minus one. 275 00:18:35,400 --> 00:18:38,100 Flip them out like this. 276 00:18:38,100 --> 00:18:39,000 It's pretty easy. 277 00:18:39,000 --> 00:18:42,000 As you can see, 278 00:18:46,000 --> 00:18:48,500 I think this works pretty good. 279 00:18:48,500 --> 00:18:51,900 So just select all of them and just this control 280 00:18:51,933 --> 00:18:55,033 and join them and bring them out over here. 281 00:18:56,666 --> 00:18:58,066 Now let's try to solidify, 282 00:18:58,066 --> 00:19:01,066 modify to give them thickness. 283 00:19:01,233 --> 00:19:04,233 You can see the thickness is being added in different directions 284 00:19:04,633 --> 00:19:08,400 to just press that this aid to select everything in the shift plus n 285 00:19:09,166 --> 00:19:10,766 and it is still not getting fixed. 286 00:19:10,766 --> 00:19:11,766 So what you can do is 287 00:19:13,000 --> 00:19:16,000 let's see, I will select 288 00:19:16,466 --> 00:19:19,466 these faces, these faces and these faces. 289 00:19:19,600 --> 00:19:21,200 So just leave these two out 290 00:19:21,200 --> 00:19:24,200 because these two are the ones that are slim. 291 00:19:24,400 --> 00:19:28,300 And now your spin and select insight. 292 00:19:28,866 --> 00:19:29,866 As soon as you do that. 293 00:19:29,866 --> 00:19:32,866 Now, all of them are moving correctly, as you can see. 294 00:19:33,433 --> 00:19:36,433 So basically that's what we had to do 295 00:19:39,433 --> 00:19:40,566 now to select this 296 00:19:40,566 --> 00:19:43,566 press control, minus 297 00:19:44,333 --> 00:19:47,333 the cutout. 298 00:19:51,166 --> 00:19:54,166 Let's bring it out over here like this. 299 00:19:55,233 --> 00:19:57,900 And now we need to move the volume 300 00:19:57,900 --> 00:20:00,900 and modify it above the bevel modifier. 301 00:20:02,633 --> 00:20:05,633 Yeah, perfect. 302 00:20:12,266 --> 00:20:15,266 And next step is to duplicate it over to the side. 303 00:20:15,766 --> 00:20:18,766 So the selected item mirror modifier. 304 00:20:19,133 --> 00:20:20,833 And when you do 305 00:20:20,833 --> 00:20:24,100 is disable the middle modifier for not so that it does not get it. 306 00:20:24,400 --> 00:20:28,100 And you can select the mirror axis as this object because it is exactly 307 00:20:28,100 --> 00:20:29,700 at the center of these two. 308 00:20:29,700 --> 00:20:32,700 And we want to duplicate 309 00:20:32,700 --> 00:20:34,633 along the left and right of this object only. 310 00:20:34,633 --> 00:20:38,766 So selected, go over to that object and select this as the middle object. 311 00:20:39,266 --> 00:20:43,800 I'll select first, enable it back, and yet now it is returning properly. 312 00:20:48,600 --> 00:20:51,833 All right, so cartridges looking pretty good. 313 00:20:51,933 --> 00:21:01,133 Delete, good, save and keep on working for the stab and we can add 314 00:21:01,133 --> 00:21:04,366 a bunch of edge looks or just to be a little bit more gimmicky. 315 00:21:04,900 --> 00:21:07,833 So again, this controller and let's see, 316 00:21:07,833 --> 00:21:12,000 we can add a single point only because Edge is not being adequate. 317 00:21:12,433 --> 00:21:15,400 So we need these to select them both. 318 00:21:15,400 --> 00:21:17,933 This could join them. 319 00:21:17,933 --> 00:21:20,933 Now, similarly, two points over here also 320 00:21:21,100 --> 00:21:25,200 and just select them more then join them and and select this. 321 00:21:25,200 --> 00:21:28,466 Then setting this and then J can join them and this. 322 00:21:28,466 --> 00:21:30,433 And this and 323 00:21:30,433 --> 00:21:33,433 this point and select the complete loop press. S. 324 00:21:33,466 --> 00:21:36,933 Then Z and type in zero to make them black 325 00:21:37,366 --> 00:21:40,366 and move it at the top. 326 00:21:40,800 --> 00:21:42,833 Now just add a bunch of edge loops in 327 00:21:44,266 --> 00:21:46,066 the beginning 328 00:21:46,066 --> 00:21:47,700 like this, 329 00:21:47,700 --> 00:21:50,700 if we need to add another one 330 00:21:53,266 --> 00:21:56,266 now, select this and this with J 331 00:21:59,000 --> 00:22:02,000 or like this and type in zero 332 00:22:03,733 --> 00:22:06,000 now can add a couple of loops 333 00:22:06,000 --> 00:22:09,000 in the middle. 334 00:22:21,400 --> 00:22:21,866 All right. 335 00:22:21,866 --> 00:22:22,866 So that's pretty good. 336 00:22:22,866 --> 00:22:25,866 I think. 337 00:22:26,566 --> 00:22:27,033 All right. 338 00:22:27,033 --> 00:22:30,700 So now what I basically want to do is I want to make this cutout up 339 00:22:30,700 --> 00:22:33,700 here, over here also in the back side. 340 00:22:33,700 --> 00:22:36,700 So I want to select this enable accessory 341 00:22:36,933 --> 00:22:38,333 and select all of the objects. 342 00:22:38,333 --> 00:22:39,366 I'll see. 343 00:22:39,366 --> 00:22:42,566 Then just press shuffle as de to duplicate them 344 00:22:42,633 --> 00:22:44,400 and then hit right click to place them. 345 00:22:44,400 --> 00:22:48,533 Exactly with the rest beat and separate all of the selection 346 00:22:48,533 --> 00:22:51,233 like this 347 00:22:51,233 --> 00:22:52,433 just so they are like 348 00:22:52,433 --> 00:22:55,433 completely different objects 349 00:22:56,866 --> 00:22:57,233 selecting 350 00:22:57,233 --> 00:23:05,200 selected set. 351 00:23:05,433 --> 00:23:06,833 They are like two different objects. 352 00:23:06,833 --> 00:23:09,833 I've been moving a little bit behind so that 353 00:23:10,000 --> 00:23:13,033 select them this edge to bring back the hidden object. 354 00:23:13,400 --> 00:23:16,400 And yet basically these two are completely same. 355 00:23:16,433 --> 00:23:19,466 I having to select this one, the one with duplicate can just now 356 00:23:20,833 --> 00:23:24,600 enable x ray and just delete 357 00:23:24,600 --> 00:23:28,333 all of these boxes over here at the side x and delete them. 358 00:23:29,066 --> 00:23:32,066 Now setting all of these vertices risky 359 00:23:32,766 --> 00:23:35,766 and this makes two extrude them here only 360 00:23:38,100 --> 00:23:39,733 mode over here and now. 361 00:23:39,733 --> 00:23:43,200 I would just show you what I basically want to do is select 362 00:23:43,200 --> 00:23:46,400 this, select this press control minus and create the cutout. 363 00:23:48,100 --> 00:23:49,200 And I was selected. 364 00:23:49,200 --> 00:23:52,200 I'm more like this 365 00:23:54,033 --> 00:23:57,033 and now increase the if modifier 366 00:23:58,700 --> 00:24:01,466 of the main here 367 00:24:01,466 --> 00:24:03,733 for selected and 368 00:24:03,733 --> 00:24:06,733 move the boolean modifier above the visible modifier. 369 00:24:06,866 --> 00:24:09,866 And now I would just increase the solidify 370 00:24:12,500 --> 00:24:15,500 like this 371 00:24:24,433 --> 00:24:26,766 that kind of looking a little bit from over here. 372 00:24:26,766 --> 00:24:28,866 So select this step. 373 00:24:28,866 --> 00:24:33,600 Select the guide and just get an X and move it like this. 374 00:24:39,233 --> 00:24:42,233 So it's looking pretty good in my opinion. 375 00:24:43,000 --> 00:24:46,600 Let's continue and we can give it a little detail on the back side. 376 00:24:46,600 --> 00:24:49,266 Also. 377 00:24:49,266 --> 00:24:51,133 So if you go into the different images again, 378 00:24:51,133 --> 00:24:54,133 you will find the photo of the backside over here. 379 00:24:55,900 --> 00:24:57,833 So it is something like this. 380 00:24:57,833 --> 00:25:00,833 Let's see how we can create 381 00:25:02,200 --> 00:25:02,866 back in blind. 382 00:25:02,866 --> 00:25:05,866 And first let's see 383 00:25:06,166 --> 00:25:09,166 this can fold, plus one to view the backside properly 384 00:25:10,200 --> 00:25:13,200 and now 385 00:25:13,233 --> 00:25:15,866 we can turn off the difference image 386 00:25:15,866 --> 00:25:18,866 for not so just disable it from over here. 387 00:25:18,966 --> 00:25:21,600 So now let's use the Q shift. 388 00:25:21,600 --> 00:25:22,766 They are the cube. 389 00:25:22,766 --> 00:25:25,766 You don't 390 00:25:29,500 --> 00:25:32,500 move it out over here. 391 00:25:32,900 --> 00:25:33,866 And now let's see. 392 00:25:33,866 --> 00:25:37,000 We can first press control to apply the skin, the stab 393 00:25:37,733 --> 00:25:40,733 this control dot and act two which looks like this and here 394 00:25:40,766 --> 00:25:45,033 right click the based on the center recessed and X go 395 00:25:48,000 --> 00:25:48,733 and we can 396 00:25:48,733 --> 00:25:52,266 maybe select these two looks less controlled 397 00:25:52,766 --> 00:25:55,400 and then make sure 398 00:25:55,400 --> 00:25:58,400 they don't have any edges in between them 399 00:25:58,866 --> 00:26:01,866 and now just extruded out like this, 400 00:26:05,033 --> 00:26:06,400 select this, then select this, 401 00:26:06,400 --> 00:26:09,400 then press control minus 402 00:26:10,666 --> 00:26:13,666 let's bring it out. 403 00:26:39,733 --> 00:26:41,033 Yeah, I think that's pretty good. 404 00:26:41,033 --> 00:26:44,033 We can now move the modifier 405 00:26:44,633 --> 00:26:46,933 below the boolean 406 00:26:46,933 --> 00:26:49,933 and I think that is pretty good. 407 00:26:54,800 --> 00:26:55,266 Next week 408 00:26:55,266 --> 00:26:58,266 in our two cylinders in the center 409 00:26:58,466 --> 00:27:01,466 and one viewable here at the top like this. 410 00:27:02,566 --> 00:27:05,566 So interest control, one side, 411 00:27:05,566 --> 00:27:08,566 another cube scaling down 412 00:27:08,900 --> 00:27:11,900 and place it right about here 413 00:27:30,366 --> 00:27:33,033 now I think something like this is fine 414 00:27:33,033 --> 00:27:35,400 move it out again select this 415 00:27:35,400 --> 00:27:38,400 and minus. 416 00:27:40,300 --> 00:27:43,300 Make sure to rearrange the modifiers 417 00:27:48,233 --> 00:27:51,433 and finally we can just start using no skill them. Now 418 00:27:56,433 --> 00:27:58,900 this one is kind of like a user, 419 00:27:58,900 --> 00:28:01,900 so let's see, we can add one sitting up 420 00:28:03,500 --> 00:28:06,500 right above this 421 00:28:09,500 --> 00:28:11,666 and move this. 422 00:28:11,666 --> 00:28:14,933 Enable or just move and use the boolean modifier. 423 00:28:17,100 --> 00:28:17,933 this move 424 00:28:17,933 --> 00:28:20,933 the boolean, modify it above the given modifier. 425 00:28:21,666 --> 00:28:23,966 And if you remember, we like 426 00:28:23,966 --> 00:28:27,733 I did this bold factory add on so that we can add more. 427 00:28:27,733 --> 00:28:30,733 So let's just place a single ball in the center 428 00:28:31,933 --> 00:28:33,300 and maybe scale this down. 429 00:28:33,300 --> 00:28:35,200 And if you make 430 00:28:35,200 --> 00:28:37,466 the shift list closer to selected 431 00:28:37,466 --> 00:28:40,466 and let's start a bold 432 00:28:40,633 --> 00:28:41,300 kick big. 433 00:28:41,300 --> 00:28:44,300 So let's see you can 434 00:28:44,300 --> 00:28:47,300 it's kind of a weird shape. 435 00:28:58,833 --> 00:28:59,100 Maybe 436 00:28:59,100 --> 00:29:02,266 I'll just go with something like this and change this to 437 00:29:03,700 --> 00:29:04,166 the top. 438 00:29:04,166 --> 00:29:07,166 Is something like this? 439 00:29:09,300 --> 00:29:10,500 Yeah, I think that's fine. 440 00:29:10,500 --> 00:29:11,166 We don't have to 441 00:29:12,400 --> 00:29:14,800 dive deep about this, 442 00:29:14,800 --> 00:29:17,466 but stab this one and then you will 443 00:29:17,466 --> 00:29:20,866 X-ray and just delete all of these vertices you can hold. 444 00:29:20,866 --> 00:29:21,766 Right? 445 00:29:21,766 --> 00:29:24,566 And select all of the loops, press X 446 00:29:24,566 --> 00:29:27,566 and delete them. 447 00:29:29,433 --> 00:29:31,133 And now just select this, 448 00:29:31,133 --> 00:29:34,133 then select this risk and policy and copy location 449 00:29:35,133 --> 00:29:37,866 located this 190 degrees 450 00:29:37,866 --> 00:29:40,866 in this by minus and getting this. 451 00:29:41,433 --> 00:29:44,400 And yet now the scaling down 452 00:29:44,400 --> 00:29:47,400 and basic back over here. 453 00:29:57,566 --> 00:30:01,333 Yeah and now I would like you reset 454 00:30:04,333 --> 00:30:07,333 just above this 455 00:30:09,866 --> 00:30:10,866 scaling down on the 456 00:30:10,866 --> 00:30:13,866 y axis to make it a little bit squished 457 00:30:14,000 --> 00:30:17,000 And now use the boolean modifier on this. 458 00:30:20,300 --> 00:30:23,300 The adding modifier step. 459 00:30:26,833 --> 00:30:27,400 And yeah, 460 00:30:27,400 --> 00:30:30,800 more or less we have something like this only 30. 461 00:30:48,000 --> 00:30:51,000 But I'm pretty happy with this. 462 00:31:05,066 --> 00:31:06,900 All right, so let's hit, save, 463 00:31:06,900 --> 00:31:10,500 select everything and move to the cartridges collection. 464 00:31:11,800 --> 00:31:15,033 Okay, So one last thing before finishing up the lecture and noticing 465 00:31:15,033 --> 00:31:18,233 that is never modified it not really working anymore. 466 00:31:18,533 --> 00:31:21,500 As you see with the edges, they look kind of 467 00:31:21,500 --> 00:31:24,500 like very flat and you cannot even see them at the back side. 468 00:31:24,500 --> 00:31:27,200 I did not notice this earlier, but now I'm noticing 469 00:31:27,200 --> 00:31:29,600 that the bold modified is not really working. 470 00:31:29,600 --> 00:31:31,166 So how can we fix this? 471 00:31:31,166 --> 00:31:34,400 So the way easy way to fix it would be to just selected 472 00:31:35,033 --> 00:31:37,200 and come down to the bevel modifier. 473 00:31:37,200 --> 00:31:40,566 And I know that you like to tap this disable clamp overlap. 474 00:31:41,166 --> 00:31:45,233 As soon as you do that, basically those modify starts to work it in. 475 00:31:45,266 --> 00:31:47,266 But everything would be weird. 476 00:31:47,266 --> 00:31:50,266 Like you will see all these shading issues and 477 00:31:50,266 --> 00:31:53,266 do it overlapping with each other. 478 00:31:53,500 --> 00:31:57,033 The reason for this is whenever we disable clamp overlap, now the 479 00:31:58,100 --> 00:31:59,433 overlap clamp is removed 480 00:31:59,433 --> 00:32:02,433 and they can freely overlap with each other. 481 00:32:02,700 --> 00:32:06,066 The bevel modifier won't stop it, so then you increase it too much. 482 00:32:06,066 --> 00:32:08,700 You will see it gets like really, really weird. 483 00:32:08,700 --> 00:32:10,033 So first what we need to do is 484 00:32:10,033 --> 00:32:12,266 we need to send this to a even lower number. 485 00:32:12,266 --> 00:32:15,266 So something around 0.00 to maybe. 486 00:32:16,866 --> 00:32:17,733 And now 487 00:32:17,733 --> 00:32:20,733 what we can do is if you see all these shading issues, 488 00:32:21,100 --> 00:32:24,600 the selected stab, that is because the geometry 489 00:32:24,600 --> 00:32:27,800 is colliding with the boolean modifier step 490 00:32:28,166 --> 00:32:31,166 looks select this one and moved a little bit upwards 491 00:32:31,700 --> 00:32:35,300 so that it does not like collide with this and select this one. 492 00:32:35,300 --> 00:32:37,533 I will give downward. 493 00:32:37,533 --> 00:32:40,000 And yet now you will notice that we are not facing 494 00:32:40,000 --> 00:32:43,700 any type of shading issue, but it still looks like pretty view. 495 00:32:45,500 --> 00:32:48,300 Let's keep on fixing it and then state. 496 00:32:48,300 --> 00:32:51,300 I will move this a little bit inwards. 497 00:32:59,533 --> 00:33:02,533 And these months also I didn't just select them 498 00:33:03,566 --> 00:33:05,866 but push it a little bit inwards. 499 00:33:05,866 --> 00:33:08,866 This to fix that shading issue, 500 00:33:14,400 --> 00:33:16,800 maybe we can visit or decrease it drastically. 501 00:33:16,800 --> 00:33:19,200 2.001. 502 00:33:19,200 --> 00:33:22,200 Yeah, that looks the best I think in my opinion. 503 00:33:23,833 --> 00:33:25,766 And you can see this is poking out. 504 00:33:25,766 --> 00:33:30,000 So step see for free select and just move it behind 505 00:33:30,000 --> 00:33:33,000 like this. 506 00:33:35,500 --> 00:33:38,100 I will bring it outwards 507 00:33:38,100 --> 00:33:41,100 just so the cut out is like very faint 508 00:33:44,133 --> 00:33:45,300 because I don't want 509 00:33:45,300 --> 00:33:48,300 this boolean cutout to be too deep. 510 00:33:53,333 --> 00:33:53,700 All right. 511 00:33:53,700 --> 00:33:56,533 Now you will notice that the edges look much, much bigger 512 00:33:56,533 --> 00:33:59,633 and we can see everything properly and we don't 513 00:34:00,233 --> 00:34:03,266 actually see any, like, huge shading issues. 514 00:34:03,600 --> 00:34:04,700 We see a couple of them 515 00:34:04,700 --> 00:34:08,166 like very closely, but of they won't be that noticeable. 516 00:34:08,766 --> 00:34:11,766 Last thing that I'm noticing is some shading issues over here. 517 00:34:12,066 --> 00:34:15,000 So let's see, it's kind of tricky to like broke 518 00:34:15,000 --> 00:34:18,000 the new easier, so you scale it up first 519 00:34:18,066 --> 00:34:20,400 and I would stand by and squish it up. 520 00:34:20,400 --> 00:34:20,866 I like 521 00:34:29,100 --> 00:34:31,500 and now we don't have any kind of shading issues. 522 00:34:31,500 --> 00:34:33,400 Like it looks kind of odd. 523 00:34:33,400 --> 00:34:35,033 I don't think it would matter that much. 524 00:34:35,033 --> 00:34:37,833 I think it looks fine. 525 00:34:37,833 --> 00:34:41,100 I've got rich looks much, much better this way. 526 00:34:41,100 --> 00:34:42,600 I think so. 527 00:34:42,600 --> 00:34:45,633 Let's just keep safe and yeah, I am good over here. 528 00:34:45,900 --> 00:34:49,166 The next lecture we will apply all the modifiers and unraveling 529 00:34:49,400 --> 00:34:52,133 and start with the fixing process and substance maker. 530 00:34:52,133 --> 00:34:53,666 So thank you for watching as humanity. 39822

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