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Hello and welcome.
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So let's continue
their texturing in this video.
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We will be facing all the decks,
all the symbols and everything.
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So let's start first.
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What we need to do
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is obviously we need to import
all those textures into a substance.
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Painter.
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So there's going to be a ghost files
and in the pictures folder,
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let's select them all in here.
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I would just drag and drop them
onto the shelf like this.
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And this way we can import it easily.
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You will see this dialog box pop up.
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So what you need to do is you need to
make sure that you selected
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old imported as an alpha
and not as a thing,
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because basically
all these images are textures.
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So all these images are alphas.
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These are like black
and white images.
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So yeah, will be using them as alphas
and these are the rest of them
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we will be using as textures.
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Then we will be
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creating like the cartridges,
so we will import them later on.
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All right.
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So we don't need to like select each
and every one of them
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and then select
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alpha again, just press control
and everything would be selected.
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And now just select
Alpha for one of them.
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And now all of them
have been selected as alpha.
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All right.
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Next is where
we want to import our resources to.
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So the first one is current session.
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Current session is basically
if you importing the current session,
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when you glow substance
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beta, you won't find these files
or these pictures.
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You cannot use them later on.
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If you use project,
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you can only use them in this project
only so they will select project.
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Only third one is library.
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This way they will get
prominently imported into your shelf
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and you can use them
in any project that you want.
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So these are like very specific
to the Nintendo game Boy, only.
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So I will be just selecting project
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so that we will be just needing
these images in this project.
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Only now hit import and as you can
see, all of them appear over here.
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One more thing.
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If you like
this kind of get lost in the shelf,
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you can easily separate
out everything from over here.
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So this is material.
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Smart materials,
alphas and textures are different.
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So this is formatted for us
and this is for textures.
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So basically all your grunge maps,
all your
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like color pictures and everything
basically goes over here.
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And this is for like only and files
and even here.
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So if you want to find the ones
that you have specifically imported
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because a lot of them already
come with substance.
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So what you can do is
you need to click over here
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so that this thing appears
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and now
you need to select your assets
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as soon as you do that,
I would like a lot of them
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for all of my other projects,
but the ones that we imported
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just now,
we won't find them over here.
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That's because these are the assets
that get imported
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like prominently into the shelf.
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So we do not need
to go over your assets.
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We need to select the projects
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because we imported them
and do our projects over here.
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And now you can find all these files
that we just imported right now.
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So these are like a couple
of different things.
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So projects for the ones that you
just imported into this project only
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and your assets is basically the ones
you have imported for thing in
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order to select project.
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And now or we can start adding
all these takes on Guatemala.
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So now let's see, we can start
by opening up our reference image
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filter.
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Let's open up this one and
we can start by hiding all these ones
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like this one,
like and on these ones, volume
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connectors, phones, because these
are all similar to each other.
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We can place them all
in a single layer only.
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We just need to add
a little bit, hide the one text
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or the size that we have added
and they will be done.
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So let's
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first we just add a layer.
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So they are two three
different ways to do it.
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I will show you both of them.
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For instance,
we can add a simple paint.
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So paint layer is different
from Ophelia.
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As you added,
you will see nothing really happens.
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But now you can paint the way you did
like this very easily.
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So the special thing
about being clear is
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that you can change the information
of your strokes
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however many times you want.
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Like first I started this color to
red and I start painting like this.
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Then maybe
I want to change the color.
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I changed it to blue.
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I a little bit of metallic
and decrease the roughness.
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Then I painted it like this.
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And you can see we did
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like completely two different strokes
in a single layer, only.
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And you can like, do it
as many times.
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You can
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double click on any of the Alfa
and you can see it appears over here
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and you can use it to.
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STAMBERG This way you can now
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change the color,
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like change the color,
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make it back to like zero italic,
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select any different that is far
and then stamp it like this.
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So again, see if you can change the
all the information of the stroke
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or however many times we want in.
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Apparently this is like useful
when you have to like
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different strokes of like different
like information of roughness,
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metallic and everything.
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But the main disadvantage
of using a big lead
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is that we cannot really change
the things at a later on state.
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If you have like
made a stroke like this.
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So this is like completely permanent
and we cannot really change
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this later.
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But the thing that failure is,
so let's just delete this now
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and I add a thin layer and let's see,
I just added a black mask
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and now again, start painting again.
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We cannot really see it properly,
so let's make it
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completely white.
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And now if I select the mosque
and again start painting over it,
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you can see again, again,
paint the white color.
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They can select any of these logos
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or as fast
and stamp them very easily.
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They would all be the same
color only.
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So that is the thing about Philip.
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But the great thing is we can change
all of them whenever we want.
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Can see you can change the height,
we can change the metallic,
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we can change the roughness,
everything however we like.
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And like I said, all the strokes.
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So this is the main difference
between a Bentley and a filter
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so you can choose according to you.
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I will be using a filter
only because it is like
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very easy to change all this stuff
and like customize it.
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I believe that on stage,
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whereas with the paint layer,
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like everything is broken
and we cannot really change it.
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So as I said, for us,
we will be doing all these looks
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like this one over here
and the one side, the side
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so we can add a basically
simple filter.
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Let's we need this to
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I invoke
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I disable everything
except the high channel.
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So like look over here
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and now we can we would any height
value we want, we can give it
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a large number for not unless
maybe you two point to fight for now
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add a black mask
and now when you painted you can see
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you can paint with height information
very easily if you decrease it.
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So if you select the filter
and you decrease the information,
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you can see now it appears inwards,
whereas now it appears outwards.
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So again,
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this height value whenever you want.
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So let's first start stamping,
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select
the mask and let's select the phone.
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So over here,
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zoom in
and you can hold control and use it.
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Right click
to increase the size of the brush
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again like this
and just stamping that easily
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so you can see very easily is to
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look at
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this detail.
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Also, another thing that you can do
is make sure to set this
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to orthographic view
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or this will basically do is
if you hold art then shift,
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you can snap like both Adli and your
model is completely flat now it is.
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If you are in perspective, you
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it can get a little bit weird
if you like zoom in or zoom out,
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you can see it is not perfectly flat
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and you can like moving around.
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So with the perspective view,
but with the orthographic view,
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it would be like completely flat.
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And whenever you move it,
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if you stay in the like snap view,
you can hold it, then shift
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and then you can snap
to different views like this,
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like the hiding place.
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This can be the front view of it.
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And you hold and just like move
to the back to that easily.
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So with Orthographic, it really helps
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when you are like
stamping things like stickers.
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So it is very helpful
when everything is completely flat,
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it makes the process a lot easier,
whereas in perspective
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you will notice that
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things get a little bit weird
when you try to move it around.
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So make sure to say this Don't
orthographic view
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and this is like too much
as you can see in the
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image.
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Also defense image,
we can definitely decrease
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the height in for
like maybe just a 2.1
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or even less 18.05
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and something
like that looks a lot better.
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All right.
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Let's see.
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Next, we can go over here.
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Let's just add this backside.
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So select this one.
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Make sure to select the mask.
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Then select this over here,
then hold that shift
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and move towards the backside
like this.
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Then also shift.
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Then use the right click to bring
the lighting towards the back.
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Now increase the size of this
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and just like this,
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it's pretty easy.
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Let's see.
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Next we have this external connector
and the volume one.
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So over here,
follow the shift and again, snap
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to this side.
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Yeah.
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Now select this external connector
out of focus and we need to rotate it
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00:09:57,400 --> 00:10:00,400
so what you need to do
is the scroll up over here.
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This is like a shortcut.
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00:10:01,800 --> 00:10:05,533
Also, if you will control,
use your left leg this time
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instead of right click
because for size and left foot
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and you can located the easily,
but it won't be like exact 90 degree.
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So we can just change it from over
here to set this to make it easy.
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And yet
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it is not perfect.
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We need to see once that it is facing
so it is facing this side.
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So I think we need to rotate in by
221
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an 88 to 70.
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Getting.
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Yeah, that's what it
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scaling up a little bit
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and this would like this
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you can just control removing
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and it might take
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three times
to just get the perfect one
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and that's pretty good I think
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Now select the volume.
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So it is already rotated
scaling down.
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All right.
233
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So that looks pretty good.
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I think again will load and shift
and over to another side
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and Lexie.
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So first is this contrast.
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Okay, so contrast is not over here.
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I think that's a lot to copy.
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So I just quickly go back in
and bring it.
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You guys,
I think probably already having
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I would just quickly import it again
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select project and Yep.
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Or here.
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So again, flip over here.
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You can select the mask
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and we need to rotate it.
247
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So just type in 90 over here,
but you need to rotate the site.
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00:12:08,733 --> 00:12:09,933
We need to scale it down
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Under would definitely,
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Yeah, I think that's pretty good.
251
00:12:16,100 --> 00:12:19,733
So next we have here this long text.
252
00:12:20,833 --> 00:12:21,266
Get going.
253
00:12:21,266 --> 00:12:25,366
We know what exactly needs sexy
which side decided faces.
254
00:12:25,366 --> 00:12:28,366
So just basically silently
just give it up
255
00:12:30,133 --> 00:12:33,133
and just it like this.
256
00:12:34,900 --> 00:12:37,900
Yeah I think I'm pretty happy with
257
00:12:41,966 --> 00:12:44,933
thanks to
we have this often not not just again
258
00:12:44,933 --> 00:12:48,233
we're starting shift
and snapping into front view
259
00:12:48,666 --> 00:12:51,666
there's putting the lighting
in the off and on one
260
00:12:52,933 --> 00:12:56,566
setting down to zero
and to scale it down right already
261
00:12:56,566 --> 00:13:00,733
control and right
click and say it's like
262
00:13:07,333 --> 00:13:08,133
it also has
263
00:13:08,133 --> 00:13:11,500
these arrows
which I think something is going to
264
00:13:11,500 --> 00:13:14,500
already
has to go back to all libraries.
265
00:13:14,666 --> 00:13:17,166
And in the first section,
266
00:13:17,166 --> 00:13:20,166
let's search for Outlook.
267
00:13:20,533 --> 00:13:23,533
And yeah, I think this one would work
pretty good
268
00:13:23,800 --> 00:13:24,466
over here.
269
00:13:24,466 --> 00:13:26,700
We in scaling down
270
00:13:26,700 --> 00:13:29,666
and this place would like this
271
00:13:29,666 --> 00:13:32,600
okay can by 180 degrees
272
00:13:32,600 --> 00:13:35,600
and basically like this but
273
00:13:36,833 --> 00:13:39,833
next we have this or not
274
00:13:39,900 --> 00:13:42,900
each I am sure it wouldn't be one
275
00:13:42,900 --> 00:13:45,900
okay we searching by so the lighting
276
00:13:52,500 --> 00:13:55,500
so there isn't one lighting
277
00:13:56,700 --> 00:13:59,333
but we definitely
can use something like this.
278
00:13:59,333 --> 00:14:02,100
Maybe it does not really matter,
but if you want to
279
00:14:02,100 --> 00:14:06,100
you can create one simple
looking like an find for office.
280
00:14:06,133 --> 00:14:07,966
Okay.
281
00:14:07,966 --> 00:14:10,566
If you really want to
282
00:14:10,566 --> 00:14:13,066
do the very small ones,
I would displays this one only.
283
00:14:15,000 --> 00:14:18,000
I think it looks all right.
284
00:14:25,500 --> 00:14:26,033
All right.
285
00:14:26,033 --> 00:14:28,066
Let's move ahead.
286
00:14:28,066 --> 00:14:30,366
I think this was it for this layer.
287
00:14:30,366 --> 00:14:32,100
Let's just say first
288
00:14:32,100 --> 00:14:35,100
and one thing that we forgot
is this location, this part.
289
00:14:35,533 --> 00:14:37,500
So it is kind of plain right now.
290
00:14:37,500 --> 00:14:40,166
So I will just
291
00:14:40,166 --> 00:14:43,166
select this
and duplicate this plastic.
292
00:14:43,300 --> 00:14:47,800
And I think this part over here
has like a grayish kind of look
293
00:14:48,733 --> 00:14:52,500
so we can just extrude on this one
294
00:14:53,333 --> 00:14:56,333
and this one
295
00:14:56,400 --> 00:14:59,400
and just change the base color to
296
00:14:59,866 --> 00:15:02,866
that grayish kind of
297
00:15:07,166 --> 00:15:10,166
let's let's turn off the edges,
298
00:15:16,933 --> 00:15:19,933
also turn off the bumps
299
00:15:20,533 --> 00:15:23,533
and yeah, I think that's fine.
300
00:15:24,300 --> 00:15:24,666
All right.
301
00:15:24,666 --> 00:15:28,833
So next we have these Google
takes over the front screen
302
00:15:28,833 --> 00:15:32,833
and also this light color text
so we can do different filters
303
00:15:32,833 --> 00:15:35,833
for one for the blue one
and one for the white one.
304
00:15:36,533 --> 00:15:37,833
And that really can do it.
305
00:15:37,833 --> 00:15:41,600
So let's just start again
another filters.
306
00:15:41,633 --> 00:15:42,866
We named the blue text
307
00:15:44,700 --> 00:15:45,400
and maybe we
308
00:15:45,400 --> 00:15:48,400
can rename this layer to hide text.
309
00:15:48,500 --> 00:15:51,266
Yes. So everything stays organized.
310
00:15:51,266 --> 00:15:51,666
All right.
311
00:15:51,666 --> 00:15:55,366
So again, for the color, I would just
quickly open up that same link.
312
00:15:55,366 --> 00:15:58,400
I think I actually type
the blue color
313
00:15:58,400 --> 00:16:01,400
to just select this link,
314
00:16:01,766 --> 00:16:04,766
become an
adequately opening up in my browser.
315
00:16:05,166 --> 00:16:05,766
All right.
316
00:16:05,766 --> 00:16:08,766
So let's go to Google now
317
00:16:08,833 --> 00:16:11,833
and see if it looks
318
00:16:12,833 --> 00:16:15,833
in the base
color just based the score.
319
00:16:19,800 --> 00:16:20,333
All right.
320
00:16:20,333 --> 00:16:23,333
Next to the side of the black Mask
321
00:16:23,400 --> 00:16:25,800
and come back to the project force.
322
00:16:25,800 --> 00:16:28,800
Remove this. So good
323
00:16:29,133 --> 00:16:32,600
and we can start by this
and then can go get more stability.
324
00:16:32,633 --> 00:16:37,500
Look over here or control and use
right click to increase the size
325
00:16:37,633 --> 00:16:43,500
and said the one take this
back and I said that the zero
326
00:16:47,266 --> 00:16:48,100
and yeah I
327
00:16:48,100 --> 00:16:51,100
think the color is fine let's see
328
00:16:51,900 --> 00:16:54,466
the size of this
so it is roughly around
329
00:16:54,466 --> 00:16:57,800
it starts from over here and comes
330
00:16:57,800 --> 00:17:00,800
across this first name button.
331
00:17:01,033 --> 00:17:03,866
So let's see
332
00:17:03,866 --> 00:17:06,866
it a little bit.
333
00:17:08,133 --> 00:17:11,066
I thing
334
00:17:11,066 --> 00:17:14,066
something like this is fine,
335
00:17:14,333 --> 00:17:17,333
we need to place it
a little bit downwards
336
00:17:19,200 --> 00:17:22,200
and I think this is pretty good.
337
00:17:23,900 --> 00:17:24,733
Let's select
338
00:17:24,733 --> 00:17:29,033
the select next
and we need to rotate it.
339
00:17:29,400 --> 00:17:33,566
Let's see,
I think we rotate it by 30 degrees
340
00:17:33,833 --> 00:17:38,700
so -30 and we cannot really do
negative numbers.
341
00:17:38,700 --> 00:17:41,700
I think.
342
00:17:42,033 --> 00:17:43,300
So we need to do this.
343
00:17:43,300 --> 00:17:46,300
We only
344
00:17:50,933 --> 00:17:51,500
slide
345
00:17:51,500 --> 00:18:04,833
333 4335 right.
346
00:18:04,833 --> 00:18:07,833
Pretty good.
347
00:18:14,400 --> 00:18:16,000
You can just hold control
348
00:18:16,000 --> 00:18:19,766
and use the left click,
the Navy rotate, you know, roughly.
349
00:18:20,066 --> 00:18:22,033
And I think this way it works best.
350
00:18:22,033 --> 00:18:23,700
So somewhere
around three, three, three.
351
00:18:25,266 --> 00:18:28,266
So let's just see again
352
00:18:28,500 --> 00:18:31,500
excellently decided to make
353
00:18:34,766 --> 00:18:35,633
one. Yeah, that's fine.
354
00:18:35,633 --> 00:18:38,633
I think select the start one now
355
00:18:39,666 --> 00:18:42,300
and again standing
356
00:18:42,300 --> 00:18:45,300
just like this
357
00:18:46,800 --> 00:18:49,800
similarly for the and the neat
358
00:19:02,933 --> 00:19:04,833
because
359
00:19:04,833 --> 00:19:07,833
it's definitely a bit smaller.
360
00:19:30,100 --> 00:19:31,833
Yeah that looks fine.
361
00:19:31,833 --> 00:19:34,833
I think in my opinion.
362
00:19:38,000 --> 00:19:38,700
You also have
363
00:19:38,700 --> 00:19:41,700
these small arrows placed over here,
364
00:19:41,733 --> 00:19:44,733
so let's add them over here.
365
00:19:45,000 --> 00:19:48,000
I would again
come back to the height fixed only
366
00:19:49,800 --> 00:19:52,800
and in the all library
search for arrow
367
00:19:55,166 --> 00:19:55,500
select,
368
00:19:55,500 --> 00:19:59,533
this one is back to zero and place
369
00:19:59,533 --> 00:20:02,533
the one over here.
370
00:20:03,400 --> 00:20:05,066
Check it 90.
371
00:20:05,066 --> 00:20:08,066
Place one like this
372
00:20:11,100 --> 00:20:14,100
also does the 180
373
00:20:21,333 --> 00:20:24,166
And lastly, 78. Yes.
374
00:20:24,166 --> 00:20:27,166
And then this damn good over here.
375
00:20:31,033 --> 00:20:34,033
All right, That's pretty good.
376
00:20:34,866 --> 00:20:37,066
Next, we have this light fixed.
377
00:20:37,066 --> 00:20:39,666
So again, we will add another layer.
378
00:20:39,666 --> 00:20:41,400
Let's keep in this color
only for now.
379
00:20:41,400 --> 00:20:42,333
Add the black mask.
380
00:20:44,700 --> 00:20:48,500
I'm not in the projects,
so you know, remove this, add
381
00:20:48,500 --> 00:20:51,500
the source equity and select the back
382
00:20:53,266 --> 00:20:55,500
center rotation back to zero.
383
00:20:55,500 --> 00:20:56,866
Yeah.
384
00:20:56,866 --> 00:20:59,866
First we had this library over here.
385
00:21:09,200 --> 00:21:12,200
Yeah, I think that's pretty good
386
00:21:17,833 --> 00:21:19,200
for this one.
387
00:21:19,200 --> 00:21:22,200
First, let's select
388
00:21:24,400 --> 00:21:27,400
scale scale
389
00:21:27,933 --> 00:21:30,933
and it starts from the studio,
the screen and
390
00:21:32,066 --> 00:21:34,566
makes it roughly
about somewhere around here.
391
00:21:34,566 --> 00:21:37,566
So we need to like
basically eyeball it.
392
00:21:47,933 --> 00:21:49,700
Excuse me.
393
00:21:49,700 --> 00:21:51,933
I think.
394
00:21:51,933 --> 00:21:53,500
I think I just go ahead with this.
395
00:21:53,500 --> 00:21:56,600
Only we can maybe select
the light color
396
00:21:56,600 --> 00:21:59,600
and make it a little bit brighter.
397
00:22:09,933 --> 00:22:10,766
Yeah, that's fine.
398
00:22:10,766 --> 00:22:12,166
I think
399
00:22:12,166 --> 00:22:15,166
you name this do white text.
400
00:22:17,466 --> 00:22:17,800
Next,
401
00:22:17,800 --> 00:22:21,333
we need to add these blue
and English stripes.
402
00:22:21,333 --> 00:22:23,233
Or here,
403
00:22:23,233 --> 00:22:26,100
let's see how we can add them
first for this blue stripe.
404
00:22:26,100 --> 00:22:29,900
Maybe we can use the blue text
narrowly selected.
405
00:22:30,400 --> 00:22:31,266
And first
406
00:22:31,266 --> 00:22:34,800
we need to go back to all libraries
and I think search for square
407
00:22:35,666 --> 00:22:37,933
and you will find
this one square rectangle
408
00:22:39,600 --> 00:22:41,933
and you will
notice it is like really squarish.
409
00:22:41,933 --> 00:22:45,000
So like adjust it according to this,
410
00:22:45,433 --> 00:22:48,300
we need to adjust the size X and y.
411
00:22:48,300 --> 00:22:51,833
I think that using the Y, yeah,
if you use the Y a lot
412
00:22:53,400 --> 00:22:56,400
then like, like a really thin strip.
413
00:23:03,133 --> 00:23:03,433
Yeah.
414
00:23:03,433 --> 00:23:06,433
I think this size is fine.
415
00:23:07,300 --> 00:23:09,633
And now I show you
how we can like, exactly
416
00:23:09,633 --> 00:23:12,733
place it in a straight line suggests
417
00:23:12,733 --> 00:23:15,733
click over here first,
418
00:23:15,900 --> 00:23:18,133
make sure the
419
00:23:18,133 --> 00:23:21,133
like position is perfect.
420
00:23:21,866 --> 00:23:22,800
So just click over here.
421
00:23:22,800 --> 00:23:26,100
Once that ball control and shift
and you will see the straight line up
422
00:23:27,000 --> 00:23:30,666
and just drag here
and click once again
423
00:23:31,633 --> 00:23:33,733
and you will find this
424
00:23:33,733 --> 00:23:36,500
extremely straight like stroke.
425
00:23:36,500 --> 00:23:39,166
We will like it is the bar stack
we don't need.
426
00:23:39,166 --> 00:23:40,733
This food is like much, much easier.
427
00:23:43,366 --> 00:23:43,833
Yeah.
428
00:23:43,833 --> 00:23:48,033
So the way we will go about anything,
this is very similar really.
429
00:23:48,133 --> 00:23:50,700
So just select areas
430
00:23:50,700 --> 00:23:52,500
and what we will basically do is so
431
00:23:52,500 --> 00:23:55,500
we want to start
from somewhere around here.
432
00:23:55,633 --> 00:23:58,400
We will decrease the size of the
this whole control
433
00:23:58,400 --> 00:24:01,100
and right click and decrease
the size.
434
00:24:01,100 --> 00:24:04,100
Then fold control and shift.
435
00:24:04,333 --> 00:24:07,000
Click over here first
and just around here,
436
00:24:07,000 --> 00:24:10,000
then hit control and shift
and just drag it straight down.
437
00:24:10,833 --> 00:24:13,833
And again, it is this way
and now remove this part.
438
00:24:14,600 --> 00:24:18,700
And similarly,
I the place one like this
439
00:24:21,366 --> 00:24:24,933
so I hold in control and shift
and now you can remove this area
440
00:24:25,600 --> 00:24:29,300
first looks side one over here
also somewhere around here
441
00:24:29,300 --> 00:24:32,300
I think
442
00:24:32,433 --> 00:24:33,233
if you feel like
443
00:24:33,233 --> 00:24:36,233
the space is too much,
you can just quickly undo it.
444
00:24:36,233 --> 00:24:36,766
And again,
445
00:24:37,766 --> 00:24:38,366
look over here.
446
00:24:38,366 --> 00:24:41,100
Once that whole control and shift
and bring them down
447
00:24:41,100 --> 00:24:44,100
and now you can remove everything
in between.
448
00:24:44,766 --> 00:24:47,766
And you can see we have been looking
449
00:24:47,833 --> 00:24:50,833
straight, straight.
450
00:24:52,466 --> 00:24:53,266
And now
451
00:24:53,266 --> 00:24:56,966
make sure you just don't
change the size of the brush
452
00:24:57,466 --> 00:25:00,000
because it can kind of mess up
453
00:25:00,000 --> 00:25:03,000
with the like placement
and the size of the stripe.
454
00:25:03,066 --> 00:25:06,000
Let's quickly create another flip
455
00:25:06,000 --> 00:25:07,866
for the pink color.
456
00:25:07,866 --> 00:25:09,200
Let's see what we can do.
457
00:25:09,200 --> 00:25:11,733
First, I will copy this color only.
458
00:25:11,733 --> 00:25:12,133
I'll move.
459
00:25:12,133 --> 00:25:14,266
You can copy this layer
only for the buttons
460
00:25:14,266 --> 00:25:15,300
that you created earlier.
461
00:25:15,300 --> 00:25:18,600
So to select this base near copy,
come out.
462
00:25:18,866 --> 00:25:21,866
Select this on request
463
00:25:22,466 --> 00:25:25,466
out of that mask.
464
00:25:25,600 --> 00:25:26,633
And there's three main ways
465
00:25:26,633 --> 00:25:29,633
to think straight.
466
00:25:32,233 --> 00:25:33,566
Delete this or to flip.
467
00:25:34,600 --> 00:25:37,566
And now click over here
468
00:25:37,566 --> 00:25:40,566
and make sure to place them
perfectly.
469
00:25:42,633 --> 00:25:43,266
I mean, again,
470
00:25:43,266 --> 00:25:46,266
it is dated on to
it does not matter that much.
471
00:25:47,300 --> 00:25:48,666
Let's see where it starts from.
472
00:25:48,666 --> 00:25:52,666
So the box just about with the text
only somewhere on the end
473
00:25:52,666 --> 00:25:55,666
with finite.
474
00:26:05,066 --> 00:26:05,733
Then again
475
00:26:05,733 --> 00:26:08,733
go to control and shift
and just make a stripe like this.
476
00:26:09,300 --> 00:26:12,433
Now go back to the eraser
and we want to make sure
477
00:26:12,433 --> 00:26:16,366
that everything is like aligned,
478
00:26:18,433 --> 00:26:20,366
that this will be fine.
479
00:26:20,366 --> 00:26:23,166
I want over here
480
00:26:23,166 --> 00:26:26,133
you can also hold a control
and right click
481
00:26:26,133 --> 00:26:30,233
and then move your mouse up and now
to like increase the hardness to what
482
00:26:31,000 --> 00:26:34,000
so that
it would be like perfectly sharp.
483
00:26:34,133 --> 00:26:37,133
Now again, click over. Yep.
484
00:26:50,000 --> 00:26:53,100
And just remove
the line in the middle. Now
485
00:26:56,466 --> 00:26:59,033
I will
select that the blue text I need
486
00:26:59,033 --> 00:27:02,033
and just make sure it has both pages.
487
00:27:02,400 --> 00:27:05,333
So just click over here
all control and shift
488
00:27:05,333 --> 00:27:08,066
and it is applying this, this.
489
00:27:08,066 --> 00:27:11,333
So we kind of have a sharp edges
490
00:27:11,800 --> 00:27:14,800
and not be like you.
491
00:27:25,433 --> 00:27:26,600
And now I'm just making
492
00:27:26,600 --> 00:27:29,600
sure they are of equal length.
493
00:27:31,433 --> 00:27:33,033
But that looks pretty good to me.
494
00:27:33,033 --> 00:27:34,566
I'm really happy with that.
495
00:27:34,566 --> 00:27:38,133
We select this thing straight
and maybe make the color
496
00:27:38,133 --> 00:27:41,600
a little bit lighter,
but it's still dark right now.
497
00:27:41,600 --> 00:27:44,600
I think.
498
00:27:47,700 --> 00:27:50,700
I think that it's much better
499
00:27:54,300 --> 00:27:55,666
to see.
500
00:27:55,666 --> 00:27:58,666
I think more is coming out
pretty nice.
501
00:27:59,633 --> 00:28:02,533
I would select a blue text
and just make it attack
502
00:28:02,533 --> 00:28:05,533
the darker
503
00:28:09,200 --> 00:28:10,500
I think it is.
504
00:28:10,500 --> 00:28:11,266
This is too much.
505
00:28:26,333 --> 00:28:28,566
Yeah, I think the older one was fine.
506
00:28:28,566 --> 00:28:30,333
Let's see
507
00:28:30,333 --> 00:28:33,833
the odd I think pretty much done
with the texturing of the
508
00:28:34,900 --> 00:28:35,700
margin.
509
00:28:35,700 --> 00:28:38,933
There's one thing is that
we need to add the number over here
510
00:28:39,800 --> 00:28:42,833
or shift and let's
bring the lighting back over here
511
00:28:43,533 --> 00:28:46,100
and let's see how we can do that.
512
00:28:46,100 --> 00:28:47,200
For this one.
513
00:28:47,200 --> 00:28:51,600
I think we can simply use a painter
only for these type of things
514
00:28:51,600 --> 00:28:53,266
like this is very easy and simple.
515
00:28:53,266 --> 00:28:55,500
So there's just the paint layer.
516
00:28:55,500 --> 00:28:58,500
And so let's dive in,
517
00:28:58,566 --> 00:29:00,133
select a square.
518
00:29:00,133 --> 00:29:02,433
So you need to just
click on the square.
519
00:29:02,433 --> 00:29:05,433
So now we selected,
520
00:29:05,566 --> 00:29:07,366
yeah,
521
00:29:07,366 --> 00:29:12,333
let's just like it
because we did all these things
522
00:29:12,900 --> 00:29:16,366
instead of this simple on color
that is selected over here.
523
00:29:17,966 --> 00:29:20,966
And let's,
524
00:29:21,900 --> 00:29:22,400
we need to
525
00:29:22,400 --> 00:29:25,400
make it
so that it does not like shine
526
00:29:26,333 --> 00:29:28,533
and give it a little bit of height.
527
00:29:28,533 --> 00:29:30,433
So we need a one.
528
00:29:30,433 --> 00:29:33,433
Let's see,
529
00:29:49,833 --> 00:29:52,833
I think this is pretty good.
530
00:29:52,866 --> 00:29:55,466
This just click over here
and hold control and shift
531
00:29:55,466 --> 00:29:58,466
and drag it like this
532
00:30:00,100 --> 00:30:01,866
and bring it down this way.
533
00:30:01,866 --> 00:30:05,200
One thing that I would do is
I will add to this and I will show
534
00:30:05,200 --> 00:30:06,066
you look through this again.
535
00:30:06,066 --> 00:30:09,600
Look, I like the basics of this.
536
00:30:11,200 --> 00:30:12,933
So what I basically did is
537
00:30:12,933 --> 00:30:16,666
once again, I selected this layer
very well here and added a filter.
538
00:30:17,033 --> 00:30:20,033
And now in the filter
I would just start a blocking.
539
00:30:21,300 --> 00:30:22,900
You can see as soon as I did that
540
00:30:22,900 --> 00:30:26,266
it just blurred out of hiding density
a little bit.
541
00:30:27,000 --> 00:30:29,233
And this really
didn't like not very sharp.
542
00:30:32,733 --> 00:30:33,366
Definitely.
543
00:30:33,366 --> 00:30:36,366
We don't want like blurred
this too much.
544
00:30:37,866 --> 00:30:38,700
Maybe something like
545
00:30:38,700 --> 00:30:41,700
this is pretty good
546
00:30:41,766 --> 00:30:43,533
and we can add another thing.
547
00:30:43,533 --> 00:30:45,766
And that would be
548
00:30:45,766 --> 00:30:48,766
the I just said perceptive,
549
00:30:49,100 --> 00:30:50,500
and I think that would help us
550
00:30:50,500 --> 00:30:53,500
to like control the color
a little bit better
551
00:30:53,966 --> 00:30:55,800
even after we have made The Strokes.
552
00:30:55,800 --> 00:30:57,633
This is like a little bit of that.
553
00:30:57,633 --> 00:31:00,933
Then we can use like adjust
the color at a later
554
00:31:00,933 --> 00:31:03,933
stage.
555
00:31:08,833 --> 00:31:10,400
Yep, that's pretty good.
556
00:31:10,400 --> 00:31:12,133
Now let's electric back again.
557
00:31:12,133 --> 00:31:16,700
Go back to Project I select number.
558
00:31:21,833 --> 00:31:24,833
Plus we need to send the color
back to black.
559
00:31:24,966 --> 00:31:27,966
And then this simply to go like this.
560
00:31:29,000 --> 00:31:29,333
Okay.
561
00:31:29,333 --> 00:31:31,100
So because we are going to blow
through that
562
00:31:31,100 --> 00:31:34,100
and what not like this
kind of updating a little bit.
563
00:31:34,300 --> 00:31:36,533
So let's decide another paint.
564
00:31:36,533 --> 00:31:38,233
And now it would supposedly
565
00:31:49,333 --> 00:31:52,333
make it a little bit lighter.
566
00:31:56,633 --> 00:31:59,633
Yeah,
I think I'm pretty happy with that.
567
00:31:59,866 --> 00:32:04,500
So you name this school, what we can
name is this new with black text.
568
00:32:05,333 --> 00:32:08,333
And this is the most.
569
00:32:11,300 --> 00:32:14,866
So let's just save time
and the video for now.
570
00:32:14,933 --> 00:32:16,200
Maybe if we have like
571
00:32:16,200 --> 00:32:19,200
a couple of changes are some things
that I want to add on.
572
00:32:19,266 --> 00:32:21,433
We can definitely do it later on,
but for now,
573
00:32:21,433 --> 00:32:23,533
I think I'm pretty happy
with the victory.
574
00:32:23,533 --> 00:32:24,500
In the next video.
575
00:32:24,500 --> 00:32:27,900
What we will be doing is
we weighted more to the cartridge
576
00:32:27,900 --> 00:32:31,500
and make sure it would be like
pretty easy at a pretty fast thing.
577
00:32:32,066 --> 00:32:34,566
It would just add a bit
more like the debut of Modern.
578
00:32:34,566 --> 00:32:37,500
We can like place of cartridge
over here at the backside
579
00:32:37,500 --> 00:32:40,500
and just make it look good
with the renders.
580
00:32:40,800 --> 00:32:42,566
So tango's
watching to see the next one.
43975
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