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Hello and welcome.
So let's continue their texturing in this video.
We will be facing all the decks, all the symbols and everything.
So let's start first.
What we need to do
is obviously we need to import all those textures into a substance.
Painter.
So there's going to be a ghost files and in the pictures folder,
let's select them all in here.
I would just drag and drop them onto the shelf like this.
And this way we can import it easily.
You will see this dialog box pop up.
So what you need to do is you need to make sure that you selected
old imported as an alpha and not as a thing,
because basically all these images are textures.
So all these images are alphas.
These are like black and white images.
So yeah, will be using them as alphas and these are the rest of them
we will be using as textures.
Then we will be
creating like the cartridges, so we will import them later on.
All right.
So we don't need to like select each and every one of them
and then select
alpha again, just press control and everything would be selected.
And now just select Alpha for one of them.
And now all of them have been selected as alpha.
All right.
Next is where we want to import our resources to.
So the first one is current session.
Current session is basically if you importing the current session,
when you glow substance
beta, you won't find these files or these pictures.
You cannot use them later on.
If you use project,
you can only use them in this project only so they will select project.
Only third one is library.
This way they will get prominently imported into your shelf
and you can use them in any project that you want.
So these are like very specific to the Nintendo game Boy, only.
So I will be just selecting project
so that we will be just needing these images in this project.
Only now hit import and as you can see, all of them appear over here.
One more thing.
If you like this kind of get lost in the shelf,
you can easily separate out everything from over here.
So this is material.
Smart materials, alphas and textures are different.
So this is formatted for us and this is for textures.
So basically all your grunge maps, all your
like color pictures and everything basically goes over here.
And this is for like only and files and even here.
So if you want to find the ones that you have specifically imported
because a lot of them already come with substance.
So what you can do is you need to click over here
so that this thing appears
and now you need to select your assets
as soon as you do that, I would like a lot of them
for all of my other projects, but the ones that we imported
just now, we won't find them over here.
That's because these are the assets that get imported
like prominently into the shelf.
So we do not need to go over your assets.
We need to select the projects
because we imported them and do our projects over here.
And now you can find all these files that we just imported right now.
So these are like a couple of different things.
So projects for the ones that you just imported into this project only
and your assets is basically the ones you have imported for thing in
order to select project.
And now or we can start adding all these takes on Guatemala.
So now let's see, we can start by opening up our reference image
filter.
Let's open up this one and we can start by hiding all these ones
like this one, like and on these ones, volume
connectors, phones, because these are all similar to each other.
We can place them all in a single layer only.
We just need to add a little bit, hide the one text
or the size that we have added and they will be done.
So let's
first we just add a layer.
So they are two three different ways to do it.
I will show you both of them.
For instance, we can add a simple paint.
So paint layer is different from Ophelia.
As you added, you will see nothing really happens.
But now you can paint the way you did like this very easily.
So the special thing about being clear is
that you can change the information of your strokes
however many times you want.
Like first I started this color to red and I start painting like this.
Then maybe I want to change the color.
I changed it to blue.
I a little bit of metallic and decrease the roughness.
Then I painted it like this.
And you can see we did
like completely two different strokes in a single layer, only.
And you can like, do it as many times.
You can
double click on any of the Alfa and you can see it appears over here
and you can use it to.
STAMBERG This way you can now
change the color,
like change the color,
make it back to like zero italic,
select any different that is far and then stamp it like this.
So again, see if you can change the all the information of the stroke
or however many times we want in.
Apparently this is like useful when you have to like
different strokes of like different like information of roughness,
metallic and everything.
But the main disadvantage of using a big lead
is that we cannot really change the things at a later on state.
If you have like made a stroke like this.
So this is like completely permanent and we cannot really change
this later.
But the thing that failure is, so let's just delete this now
and I add a thin layer and let's see, I just added a black mask
and now again, start painting again.
We cannot really see it properly, so let's make it
completely white.
And now if I select the mosque and again start painting over it,
you can see again, again, paint the white color.
They can select any of these logos
or as fast and stamp them very easily.
They would all be the same color only.
So that is the thing about Philip.
But the great thing is we can change all of them whenever we want.
Can see you can change the height, we can change the metallic,
we can change the roughness, everything however we like.
And like I said, all the strokes.
So this is the main difference between a Bentley and a filter
so you can choose according to you.
I will be using a filter only because it is like
very easy to change all this stuff and like customize it.
I believe that on stage,
whereas with the paint layer,
like everything is broken and we cannot really change it.
So as I said, for us, we will be doing all these looks
like this one over here and the one side, the side
so we can add a basically simple filter.
Let's we need this to
I invoke
I disable everything except the high channel.
So like look over here
and now we can we would any height value we want, we can give it
a large number for not unless maybe you two point to fight for now
add a black mask and now when you painted you can see
you can paint with height information very easily if you decrease it.
So if you select the filter and you decrease the information,
you can see now it appears inwards, whereas now it appears outwards.
So again,
this height value whenever you want.
So let's first start stamping,
select the mask and let's select the phone.
So over here,
zoom in and you can hold control and use it.
Right click to increase the size of the brush
again like this and just stamping that easily
so you can see very easily is to
look at
this detail.
Also, another thing that you can do is make sure to set this
to orthographic view
or this will basically do is if you hold art then shift,
you can snap like both Adli and your model is completely flat now it is.
If you are in perspective, you
it can get a little bit weird if you like zoom in or zoom out,
you can see it is not perfectly flat
and you can like moving around.
So with the perspective view, but with the orthographic view,
it would be like completely flat.
And whenever you move it,
if you stay in the like snap view, you can hold it, then shift
and then you can snap to different views like this,
like the hiding place.
This can be the front view of it.
And you hold and just like move to the back to that easily.
So with Orthographic, it really helps
when you are like stamping things like stickers.
So it is very helpful when everything is completely flat,
it makes the process a lot easier, whereas in perspective
you will notice that
things get a little bit weird when you try to move it around.
So make sure to say this Don't orthographic view
and this is like too much as you can see in the
image.
Also defense image, we can definitely decrease
the height in for like maybe just a 2.1
or even less 18.05
and something like that looks a lot better.
All right.
Let's see.
Next, we can go over here.
Let's just add this backside.
So select this one.
Make sure to select the mask.
Then select this over here, then hold that shift
and move towards the backside like this.
Then also shift.
Then use the right click to bring the lighting towards the back.
Now increase the size of this
and just like this,
it's pretty easy.
Let's see.
Next we have this external connector and the volume one.
So over here, follow the shift and again, snap
to this side.
Yeah.
Now select this external connector out of focus and we need to rotate it
so what you need to do is the scroll up over here.
This is like a shortcut.
Also, if you will control, use your left leg this time
instead of right click because for size and left foot
and you can located the easily, but it won't be like exact 90 degree.
So we can just change it from over here to set this to make it easy.
And yet
it is not perfect.
We need to see once that it is facing so it is facing this side.
So I think we need to rotate in by
an 88 to 70.
Getting.
Yeah, that's what it
scaling up a little bit
and this would like this
you can just control removing
and it might take
three times to just get the perfect one
and that's pretty good I think
Now select the volume.
So it is already rotated scaling down.
All right.
So that looks pretty good.
I think again will load and shift and over to another side
and Lexie.
So first is this contrast.
Okay, so contrast is not over here.
I think that's a lot to copy.
So I just quickly go back in and bring it.
You guys, I think probably already having
I would just quickly import it again
select project and Yep.
Or here.
So again, flip over here.
You can select the mask
and we need to rotate it.
So just type in 90 over here, but you need to rotate the site.
We need to scale it down
Under would definitely,
Yeah, I think that's pretty good.
So next we have here this long text.
Get going.
We know what exactly needs sexy which side decided faces.
So just basically silently just give it up
and just it like this.
Yeah I think I'm pretty happy with
thanks to we have this often not not just again
we're starting shift and snapping into front view
there's putting the lighting in the off and on one
setting down to zero and to scale it down right already
control and right click and say it's like
it also has
these arrows which I think something is going to
already has to go back to all libraries.
And in the first section,
let's search for Outlook.
And yeah, I think this one would work pretty good
over here.
We in scaling down
and this place would like this
okay can by 180 degrees
and basically like this but
next we have this or not
each I am sure it wouldn't be one
okay we searching by so the lighting
so there isn't one lighting
but we definitely can use something like this.
Maybe it does not really matter, but if you want to
you can create one simple looking like an find for office.
Okay.
If you really want to
do the very small ones, I would displays this one only.
I think it looks all right.
All right.
Let's move ahead.
I think this was it for this layer.
Let's just say first
and one thing that we forgot is this location, this part.
So it is kind of plain right now.
So I will just
select this and duplicate this plastic.
And I think this part over here has like a grayish kind of look
so we can just extrude on this one
and this one
and just change the base color to
that grayish kind of
let's let's turn off the edges,
also turn off the bumps
and yeah, I think that's fine.
All right.
So next we have these Google takes over the front screen
and also this light color text so we can do different filters
for one for the blue one and one for the white one.
And that really can do it.
So let's just start again another filters.
We named the blue text
and maybe we
can rename this layer to hide text.
Yes. So everything stays organized.
All right.
So again, for the color, I would just quickly open up that same link.
I think I actually type the blue color
to just select this link,
become an adequately opening up in my browser.
All right.
So let's go to Google now
and see if it looks
in the base color just based the score.
All right.
Next to the side of the black Mask
and come back to the project force.
Remove this. So good
and we can start by this and then can go get more stability.
Look over here or control and use right click to increase the size
and said the one take this back and I said that the zero
and yeah I
think the color is fine let's see
the size of this so it is roughly around
it starts from over here and comes
across this first name button.
So let's see
it a little bit.
I thing
something like this is fine,
we need to place it a little bit downwards
and I think this is pretty good.
Let's select
the select next and we need to rotate it.
Let's see, I think we rotate it by 30 degrees
so -30 and we cannot really do negative numbers.
I think.
So we need to do this.
We only
slide
333 4335 right.
Pretty good.
You can just hold control
and use the left click, the Navy rotate, you know, roughly.
And I think this way it works best.
So somewhere around three, three, three.
So let's just see again
excellently decided to make
one. Yeah, that's fine.
I think select the start one now
and again standing
just like this
similarly for the and the neat
because
it's definitely a bit smaller.
Yeah that looks fine.
I think in my opinion.
You also have
these small arrows placed over here,
so let's add them over here.
I would again come back to the height fixed only
and in the all library search for arrow
select,
this one is back to zero and place
the one over here.
Check it 90.
Place one like this
also does the 180
And lastly, 78. Yes.
And then this damn good over here.
All right, That's pretty good.
Next, we have this light fixed.
So again, we will add another layer.
Let's keep in this color only for now.
Add the black mask.
I'm not in the projects, so you know, remove this, add
the source equity and select the back
center rotation back to zero.
Yeah.
First we had this library over here.
Yeah, I think that's pretty good
for this one.
First, let's select
scale scale
and it starts from the studio, the screen and
makes it roughly about somewhere around here.
So we need to like basically eyeball it.
Excuse me.
I think.
I think I just go ahead with this.
Only we can maybe select the light color
and make it a little bit brighter.
Yeah, that's fine.
I think
you name this do white text.
Next,
we need to add these blue and English stripes.
Or here,
let's see how we can add them first for this blue stripe.
Maybe we can use the blue text narrowly selected.
And first
we need to go back to all libraries and I think search for square
and you will find this one square rectangle
and you will notice it is like really squarish.
So like adjust it according to this,
we need to adjust the size X and y.
I think that using the Y, yeah, if you use the Y a lot
then like, like a really thin strip.
Yeah.
I think this size is fine.
And now I show you how we can like, exactly
place it in a straight line suggests
click over here first,
make sure the
like position is perfect.
So just click over here.
Once that ball control and shift and you will see the straight line up
and just drag here and click once again
and you will find this
extremely straight like stroke.
We will like it is the bar stack we don't need.
This food is like much, much easier.
Yeah.
So the way we will go about anything, this is very similar really.
So just select areas
and what we will basically do is so
we want to start from somewhere around here.
We will decrease the size of the this whole control
and right click and decrease the size.
Then fold control and shift.
Click over here first and just around here,
then hit control and shift and just drag it straight down.
And again, it is this way and now remove this part.
And similarly, I the place one like this
so I hold in control and shift and now you can remove this area
first looks side one over here also somewhere around here
I think
if you feel like
the space is too much, you can just quickly undo it.
And again,
look over here.
Once that whole control and shift and bring them down
and now you can remove everything in between.
And you can see we have been looking
straight, straight.
And now
make sure you just don't change the size of the brush
because it can kind of mess up
with the like placement and the size of the stripe.
Let's quickly create another flip
for the pink color.
Let's see what we can do.
First, I will copy this color only.
I'll move.
You can copy this layer only for the buttons
that you created earlier.
So to select this base near copy, come out.
Select this on request
out of that mask.
And there's three main ways
to think straight.
Delete this or to flip.
And now click over here
and make sure to place them perfectly.
I mean, again,
it is dated on to it does not matter that much.
Let's see where it starts from.
So the box just about with the text only somewhere on the end
with finite.
Then again
go to control and shift and just make a stripe like this.
Now go back to the eraser and we want to make sure
that everything is like aligned,
that this will be fine.
I want over here
you can also hold a control and right click
and then move your mouse up and now to like increase the hardness to what
so that it would be like perfectly sharp.
Now again, click over. Yep.
And just remove the line in the middle. Now
I will select that the blue text I need
and just make sure it has both pages.
So just click over here all control and shift
and it is applying this, this.
So we kind of have a sharp edges
and not be like you.
And now I'm just making
sure they are of equal length.
But that looks pretty good to me.
I'm really happy with that.
We select this thing straight and maybe make the color
a little bit lighter, but it's still dark right now.
I think.
I think that it's much better
to see.
I think more is coming out pretty nice.
I would select a blue text and just make it attack
the darker
I think it is.
This is too much.
Yeah, I think the older one was fine.
Let's see
the odd I think pretty much done with the texturing of the
margin.
There's one thing is that we need to add the number over here
or shift and let's bring the lighting back over here
and let's see how we can do that.
For this one.
I think we can simply use a painter only for these type of things
like this is very easy and simple.
So there's just the paint layer.
And so let's dive in,
select a square.
So you need to just click on the square.
So now we selected,
yeah,
let's just like it because we did all these things
instead of this simple on color that is selected over here.
And let's,
we need to
make it so that it does not like shine
and give it a little bit of height.
So we need a one.
Let's see,
I think this is pretty good.
This just click over here and hold control and shift
and drag it like this
and bring it down this way.
One thing that I would do is I will add to this and I will show
you look through this again.
Look, I like the basics of this.
So what I basically did is
once again, I selected this layer very well here and added a filter.
And now in the filter I would just start a blocking.
You can see as soon as I did that
it just blurred out of hiding density a little bit.
And this really didn't like not very sharp.
Definitely.
We don't want like blurred this too much.
Maybe something like
this is pretty good
and we can add another thing.
And that would be
the I just said perceptive,
and I think that would help us
to like control the color a little bit better
even after we have made The Strokes.
This is like a little bit of that.
Then we can use like adjust the color at a later
stage.
Yep, that's pretty good.
Now let's electric back again.
Go back to Project I select number.
Plus we need to send the color back to black.
And then this simply to go like this.
Okay.
So because we are going to blow through that
and what not like this kind of updating a little bit.
So let's decide another paint.
And now it would supposedly
make it a little bit lighter.
Yeah, I think I'm pretty happy with that.
So you name this school, what we can name is this new with black text.
And this is the most.
So let's just save time and the video for now.
Maybe if we have like
a couple of changes are some things that I want to add on.
We can definitely do it later on, but for now,
I think I'm pretty happy with the victory.
In the next video.
What we will be doing is we weighted more to the cartridge
and make sure it would be like pretty easy at a pretty fast thing.
It would just add a bit more like the debut of Modern.
We can like place of cartridge over here at the backside
and just make it look good with the renders.
So tango's watching to see the next one.
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