All language subtitles for 13. Chapter - 12.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:01,966 Hello and welcome. 2 00:00:01,966 --> 00:00:04,900 So in this lecture, we'll continue during our model. 3 00:00:04,900 --> 00:00:07,500 So next on the screen, little bit more. 4 00:00:07,500 --> 00:00:11,066 I will select the field on first, let's rename this to base 5 00:00:12,100 --> 00:00:13,633 and I want to switch up the color 6 00:00:13,633 --> 00:00:16,600 little bit and not quite liking this one Again, 7 00:00:16,600 --> 00:00:19,600 if you remember, we can go to this link 8 00:00:19,866 --> 00:00:22,866 and we can just copy this color over here. 9 00:00:23,400 --> 00:00:27,666 And then based on the our hex code over here in this substance painter 10 00:00:28,433 --> 00:00:31,466 but this color, I don't really like it that much. 11 00:00:31,466 --> 00:00:35,133 It looks like really weird and I just don't like it at all. 12 00:00:35,400 --> 00:00:37,633 So I decided on a completely different color. 13 00:00:37,633 --> 00:00:39,900 If you want, you can like, go for this one. 14 00:00:39,900 --> 00:00:42,900 Also, all you can go with the one that I have selected. 15 00:00:43,633 --> 00:00:45,666 So I would just call up right now. 16 00:00:45,666 --> 00:00:46,633 If you want, you can 17 00:00:47,800 --> 00:00:50,500 copy it from me. 18 00:00:50,500 --> 00:00:53,500 So this is the code 83805t. 19 00:00:53,666 --> 00:00:56,133 I think this color looks much, much better if you want to 20 00:00:56,133 --> 00:00:59,133 compare it to this one. 21 00:00:59,900 --> 00:01:01,266 This looks like really organic. 22 00:01:01,266 --> 00:01:02,100 An appendix. 23 00:01:02,100 --> 00:01:05,066 I wouldn't be going with this one. 24 00:01:05,066 --> 00:01:05,433 All right. 25 00:01:05,433 --> 00:01:08,033 So next to add a little bit more detail to our screen, 26 00:01:08,033 --> 00:01:09,833 I will be adding some roughness mediation. 27 00:01:09,833 --> 00:01:12,900 We can add like things like fingerprints and smeared things 28 00:01:12,900 --> 00:01:13,466 all over it 29 00:01:13,466 --> 00:01:14,600 so that 30 00:01:14,600 --> 00:01:16,066 we get a little bit of more detail, 31 00:01:16,066 --> 00:01:18,333 because right now it is like really plain. 32 00:01:18,333 --> 00:01:20,500 So create a new filler. 33 00:01:20,500 --> 00:01:23,600 And again, we can disable all of the channels except the roughness. 34 00:01:24,033 --> 00:01:28,200 So hold art and pick on the Roughness Channel for the roughness. 35 00:01:28,200 --> 00:01:29,033 Let's see. 36 00:01:29,033 --> 00:01:31,500 Let's keep our data going for you only for now. 37 00:01:31,500 --> 00:01:34,466 I've renamed this to fingerprints 38 00:01:36,000 --> 00:01:38,666 and left side the black mask. 39 00:01:38,666 --> 00:01:41,466 And now if you going to the texture section 40 00:01:41,466 --> 00:01:46,500 and search for a fingerprint map, you will find a lot of these ones. 41 00:01:47,300 --> 00:01:47,833 So let's see. 42 00:01:47,833 --> 00:01:50,633 We can try maybe this one. 43 00:01:50,633 --> 00:01:52,400 I think this one looks really nice. 44 00:01:52,400 --> 00:01:55,200 So first select the mask and add a filter, 45 00:01:55,200 --> 00:01:58,200 and then you can just drag and drop it over here like this. 46 00:01:58,500 --> 00:02:02,533 And right away we notice that it does not look that good. 47 00:02:02,800 --> 00:02:06,400 So to do it properly, Google here and view the mask so that we can view 48 00:02:06,400 --> 00:02:08,200 the mask properly. 49 00:02:08,200 --> 00:02:10,200 So you can see the mask is like really dark. 50 00:02:10,200 --> 00:02:13,266 The fingerprint is looking like this big on the our object. 51 00:02:13,833 --> 00:02:16,766 So first let's change this human projection to drive cleaner 52 00:02:18,166 --> 00:02:21,366 and now we can increase the tailing, 53 00:02:22,900 --> 00:02:25,033 maybe something like two. 54 00:02:25,033 --> 00:02:28,333 And now I think it is updating a little more properly or not 55 00:02:29,400 --> 00:02:32,266 screen so press M to view it again. 56 00:02:32,266 --> 00:02:35,033 And yet now you can see 57 00:02:35,033 --> 00:02:37,466 it looks pretty good. 58 00:02:37,466 --> 00:02:40,466 We can maybe increase the balance 59 00:02:41,100 --> 00:02:44,100 to make it even more padding. 60 00:02:54,900 --> 00:02:57,900 Maybe their segment is to 2.7. 61 00:02:59,400 --> 00:03:02,400 And next, what we can do is 62 00:03:02,400 --> 00:03:04,366 if you think this is a little bit too much, 63 00:03:04,366 --> 00:03:07,466 what you can do is instead of like adjusting it from over here, 64 00:03:07,933 --> 00:03:09,200 one thing that you can do is you can 65 00:03:09,200 --> 00:03:12,500 select the roughness from over here and just decrease it completely. 66 00:03:13,066 --> 00:03:16,233 You will see that when you decrease, they seem to soften up a little bit 67 00:03:17,200 --> 00:03:19,900 on another thing that you can do is 68 00:03:19,900 --> 00:03:22,600 go over here and select the roughness 69 00:03:22,600 --> 00:03:25,600 and then decrease the opacity of the roughness. 70 00:03:25,666 --> 00:03:27,966 So if I remember, we were altering base color. 71 00:03:27,966 --> 00:03:29,533 So this opacity is going to go 72 00:03:29,533 --> 00:03:31,500 to the base color if you decrease it, right? 73 00:03:31,500 --> 00:03:34,166 Not nothing will happen because this filter does 74 00:03:34,166 --> 00:03:35,966 not really have any kind of base color. 75 00:03:35,966 --> 00:03:39,900 Janet So to control it's dismissal, basically first need to select 76 00:03:39,900 --> 00:03:43,400 roughness from over here and then we get are just opacity. 77 00:03:43,766 --> 00:03:46,366 So maybe we can say this was something like 75. 78 00:03:48,266 --> 00:03:48,900 And I think 79 00:03:48,900 --> 00:03:51,900 now our screen looks like really automatic and nice. 80 00:03:52,800 --> 00:03:55,800 So in this way only, let's add another layer 81 00:03:56,300 --> 00:03:59,300 X come back to basically. 82 00:04:00,866 --> 00:04:03,066 All right, so this layer would be 83 00:04:03,066 --> 00:04:06,566 a little bit of darkened dust on to our screen. 84 00:04:06,866 --> 00:04:08,466 So first, let's set up the color. 85 00:04:08,466 --> 00:04:10,100 I've already decided on a below. 86 00:04:10,100 --> 00:04:14,566 I would just copy of the code and you can copy to if you want to. 87 00:04:16,000 --> 00:04:17,300 You can copy these values. 88 00:04:17,300 --> 00:04:19,500 Also, it will go pretty much the same. 89 00:04:19,500 --> 00:04:22,500 Said, this is the color that I would be going for. 90 00:04:23,233 --> 00:04:26,666 And next what we can do is we can reduce its roughness 91 00:04:27,300 --> 00:04:30,300 so that it is not that rough and it matches the screen. 92 00:04:30,600 --> 00:04:33,600 So maybe set this to 0.05, 93 00:04:34,666 --> 00:04:35,900 something like that. 94 00:04:35,900 --> 00:04:37,233 And next again, you know, 95 00:04:37,233 --> 00:04:40,233 we need to add the black must do mask it out properly 96 00:04:40,500 --> 00:04:42,900 and you can use a grand map if you want to. 97 00:04:42,900 --> 00:04:44,166 It is totally up to you. 98 00:04:44,166 --> 00:04:46,133 I will be using a smart mask. 99 00:04:46,133 --> 00:04:50,533 So the smart mask I'm going for is, let's see. 100 00:04:51,733 --> 00:04:52,133 Yeah. 101 00:04:52,133 --> 00:04:55,400 This one best surface, this one looks like really well 102 00:04:55,400 --> 00:04:58,500 with screens and you can see something like this. 103 00:04:58,900 --> 00:05:00,400 Not the result that we want. 104 00:05:00,400 --> 00:05:03,400 I want you to appear only on the edges. 105 00:05:03,433 --> 00:05:06,166 So what I will do is I will select the mask 106 00:05:06,166 --> 00:05:09,166 and basically we will set invert to false. 107 00:05:09,166 --> 00:05:11,266 And as soon as we do that, you can see 108 00:05:11,266 --> 00:05:13,733 this is kind of the effect that I want. 109 00:05:13,733 --> 00:05:15,533 And the effect was in logic. 110 00:05:15,533 --> 00:05:18,533 So we just need to turn it off 111 00:05:18,933 --> 00:05:21,200 and now we have 112 00:05:21,200 --> 00:05:23,400 dust or dirt on the edges of the screen. 113 00:05:23,400 --> 00:05:26,400 So the next what we can do is we can really 114 00:05:26,900 --> 00:05:29,800 decrease the opacity of this because obviously this is too much. 115 00:05:29,800 --> 00:05:31,500 So maybe something like 30, 116 00:05:32,433 --> 00:05:34,400 like it is like really subtle 117 00:05:34,400 --> 00:05:37,600 and you can see this way our screen looks like really nice 118 00:05:39,533 --> 00:05:41,700 and I'm pretty happy with it. 119 00:05:41,700 --> 00:05:45,533 Next, what we can do is we can pick separately all of the remaining 120 00:05:45,533 --> 00:05:48,533 things like these small things or what you select 121 00:05:49,500 --> 00:05:49,866 most. 122 00:05:49,866 --> 00:05:55,066 I will select this material so the plastic black one and click on 123 00:05:55,066 --> 00:05:58,066 this icon and I would say this piece, 124 00:05:58,600 --> 00:06:01,600 this small piece over here 125 00:06:02,400 --> 00:06:05,400 and this one 126 00:06:05,600 --> 00:06:07,433 and maybe this piece at the back 127 00:06:07,433 --> 00:06:10,433 like this 128 00:06:10,700 --> 00:06:11,000 again, 129 00:06:11,000 --> 00:06:14,933 these are the pieces I want to add the black material to. 130 00:06:15,400 --> 00:06:20,066 Next, we can create the item material for these next over here. 131 00:06:20,266 --> 00:06:23,033 You can also use this smart material if you want to select the smart 132 00:06:23,033 --> 00:06:24,900 material and search for item 133 00:06:26,366 --> 00:06:28,066 and you will find a lot of different items. 134 00:06:28,066 --> 00:06:29,066 Adidas, all you bin. 135 00:06:29,066 --> 00:06:31,400 So even with steel, 136 00:06:31,400 --> 00:06:34,466 yeah, there are different steel modules that you will find all 137 00:06:34,466 --> 00:06:36,366 you can create one on your own if you want to. 138 00:06:36,366 --> 00:06:37,266 It is really easy 139 00:06:37,266 --> 00:06:40,266 and it is really small to going to be that much visible. 140 00:06:40,333 --> 00:06:43,333 You can add a filter, you can set the metallic value to one 141 00:06:43,500 --> 00:06:47,000 to make it look like a metal and now just adjustable color. 142 00:06:48,133 --> 00:06:50,533 And we have got our sensor. 143 00:06:50,533 --> 00:06:52,200 Okay, looking steel material. 144 00:06:52,200 --> 00:06:56,333 Obviously it is not that needed but are not suddenly really small 145 00:06:56,333 --> 00:06:58,433 and won't be that much is a good 146 00:06:58,433 --> 00:07:01,133 so I just wanted to show you can click over here right 147 00:07:01,133 --> 00:07:04,200 click exclude and you select your next mirror easily 148 00:07:05,000 --> 00:07:07,800 and you can see you have added the iron MacGyver to them 149 00:07:07,800 --> 00:07:08,666 and they will be deleted. 150 00:07:08,666 --> 00:07:10,666 And I will just use a smart material 151 00:07:10,666 --> 00:07:13,133 because I think it looks much better. 152 00:07:13,133 --> 00:07:14,700 So let's use the steel scratched 153 00:07:18,666 --> 00:07:20,066 and you can see smart material. 154 00:07:20,066 --> 00:07:23,700 It has all these like dust and scratches and like bumps. 155 00:07:23,700 --> 00:07:27,300 Everything added good already so that we don't have to do anything 156 00:07:27,600 --> 00:07:30,000 in particular. Yeah, right click exclude all. 157 00:07:30,000 --> 00:07:33,000 And to make this, select this, 158 00:07:33,033 --> 00:07:35,400 like this and select this, 159 00:07:35,400 --> 00:07:38,400 I think I will also select 160 00:07:38,533 --> 00:07:41,533 this little thing over here. 161 00:07:47,566 --> 00:07:48,300 Yeah. 162 00:07:48,300 --> 00:07:51,300 I will also select this thing also. 163 00:07:52,200 --> 00:07:55,200 This is also scheme material 164 00:07:55,633 --> 00:08:00,300 and select the plastic block and select this box 165 00:08:00,300 --> 00:08:03,833 also because this is like a USB chip, so it can be a black 166 00:08:04,500 --> 00:08:07,500 and for this gold one we can just add a filter, 167 00:08:08,866 --> 00:08:11,866 give it a gold color. 168 00:08:12,000 --> 00:08:14,700 So the metallic value one, 169 00:08:14,700 --> 00:08:17,200 these are nice 170 00:08:17,200 --> 00:08:20,266 click here, right click exclude all and select this. 171 00:08:21,466 --> 00:08:25,700 And basically we have a very basic looking chip 172 00:08:29,733 --> 00:08:31,266 school 173 00:08:31,266 --> 00:08:34,266 for painting. 174 00:08:34,966 --> 00:08:35,766 And last thing 175 00:08:35,766 --> 00:08:38,766 to dig shows this thing over here. 176 00:08:38,800 --> 00:08:41,266 So what we can do is I will first 177 00:08:41,266 --> 00:08:43,933 name this tool 178 00:08:43,933 --> 00:08:45,833 gold, 179 00:08:45,833 --> 00:08:48,266 select the screen material, this control seed, 180 00:08:48,266 --> 00:08:50,766 and then click duplicate it. 181 00:08:50,766 --> 00:08:53,766 And this will be like refine, 182 00:08:57,066 --> 00:08:57,333 right 183 00:08:57,333 --> 00:09:00,333 click, exclude all and just select distinct 184 00:09:00,433 --> 00:09:02,866 and now select the base layer 185 00:09:02,866 --> 00:09:05,866 and just done the color to black. 186 00:09:09,900 --> 00:09:12,900 And you can tell of the dirt layer. 187 00:09:14,433 --> 00:09:16,733 All right, 188 00:09:16,733 --> 00:09:18,633 that's pretty good. 189 00:09:18,633 --> 00:09:22,333 So we are pretty much done with the basic texturing of Amati 190 00:09:22,400 --> 00:09:25,433 and the next step to do is to look at all 191 00:09:25,466 --> 00:09:28,733 these text written over here, all these things. 192 00:09:29,266 --> 00:09:32,266 So if we look over in the different images, only 193 00:09:33,766 --> 00:09:36,333 the metal here, so it's not in the different images, 194 00:09:36,333 --> 00:09:37,533 but in these pictures, 195 00:09:37,533 --> 00:09:41,833 I've added all these added files that we can use to the action on 196 00:09:43,266 --> 00:09:44,933 modern, all these texts. 197 00:09:44,933 --> 00:09:48,033 I've already added them, so it would be like really easy and fun. 198 00:09:48,666 --> 00:09:52,000 So I think this is it for this lecture in the next lecture 199 00:09:52,000 --> 00:09:55,200 we will be adding all the text and everything and finish 200 00:09:55,200 --> 00:09:58,366 with the extreme process of Nintendo Game one. 201 00:09:58,400 --> 00:10:00,433 So thanks for watching. I will see the next one. 15760

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