Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:01,000 --> 00:00:01,966
Hello and welcome.
2
00:00:01,966 --> 00:00:04,900
So in this lecture,
we'll continue during our model.
3
00:00:04,900 --> 00:00:07,500
So next on the screen,
little bit more.
4
00:00:07,500 --> 00:00:11,066
I will select the field on first,
let's rename this to base
5
00:00:12,100 --> 00:00:13,633
and I want to switch up the color
6
00:00:13,633 --> 00:00:16,600
little bit
and not quite liking this one Again,
7
00:00:16,600 --> 00:00:19,600
if you remember,
we can go to this link
8
00:00:19,866 --> 00:00:22,866
and we can just copy this
color over here.
9
00:00:23,400 --> 00:00:27,666
And then based on the our hex code
over here in this substance painter
10
00:00:28,433 --> 00:00:31,466
but this color,
I don't really like it that much.
11
00:00:31,466 --> 00:00:35,133
It looks like really weird
and I just don't like it at all.
12
00:00:35,400 --> 00:00:37,633
So I decided
on a completely different color.
13
00:00:37,633 --> 00:00:39,900
If you want, you can like,
go for this one.
14
00:00:39,900 --> 00:00:42,900
Also, all you can go
with the one that I have selected.
15
00:00:43,633 --> 00:00:45,666
So I would just call up right now.
16
00:00:45,666 --> 00:00:46,633
If you want, you can
17
00:00:47,800 --> 00:00:50,500
copy it from me.
18
00:00:50,500 --> 00:00:53,500
So this is the code 83805t.
19
00:00:53,666 --> 00:00:56,133
I think this color looks much,
much better if you want to
20
00:00:56,133 --> 00:00:59,133
compare it to this one.
21
00:00:59,900 --> 00:01:01,266
This looks like really organic.
22
00:01:01,266 --> 00:01:02,100
An appendix.
23
00:01:02,100 --> 00:01:05,066
I wouldn't be going with this one.
24
00:01:05,066 --> 00:01:05,433
All right.
25
00:01:05,433 --> 00:01:08,033
So next to add a little bit
more detail to our screen,
26
00:01:08,033 --> 00:01:09,833
I will be adding some roughness
mediation.
27
00:01:09,833 --> 00:01:12,900
We can add like things
like fingerprints and smeared things
28
00:01:12,900 --> 00:01:13,466
all over it
29
00:01:13,466 --> 00:01:14,600
so that
30
00:01:14,600 --> 00:01:16,066
we get a little bit of more detail,
31
00:01:16,066 --> 00:01:18,333
because right now
it is like really plain.
32
00:01:18,333 --> 00:01:20,500
So create a new filler.
33
00:01:20,500 --> 00:01:23,600
And again, we can disable all of
the channels except the roughness.
34
00:01:24,033 --> 00:01:28,200
So hold art and pick on the Roughness
Channel for the roughness.
35
00:01:28,200 --> 00:01:29,033
Let's see.
36
00:01:29,033 --> 00:01:31,500
Let's keep our data going for you
only for now.
37
00:01:31,500 --> 00:01:34,466
I've renamed this to fingerprints
38
00:01:36,000 --> 00:01:38,666
and left side the black mask.
39
00:01:38,666 --> 00:01:41,466
And now if you going to
the texture section
40
00:01:41,466 --> 00:01:46,500
and search for a fingerprint map,
you will find a lot of these ones.
41
00:01:47,300 --> 00:01:47,833
So let's see.
42
00:01:47,833 --> 00:01:50,633
We can try maybe this one.
43
00:01:50,633 --> 00:01:52,400
I think this one looks really nice.
44
00:01:52,400 --> 00:01:55,200
So first select
the mask and add a filter,
45
00:01:55,200 --> 00:01:58,200
and then you can just drag
and drop it over here like this.
46
00:01:58,500 --> 00:02:02,533
And right away we notice
that it does not look that good.
47
00:02:02,800 --> 00:02:06,400
So to do it properly, Google here
and view the mask so that we can view
48
00:02:06,400 --> 00:02:08,200
the mask properly.
49
00:02:08,200 --> 00:02:10,200
So you can see
the mask is like really dark.
50
00:02:10,200 --> 00:02:13,266
The fingerprint is looking like this
big on the our object.
51
00:02:13,833 --> 00:02:16,766
So first let's change this human
projection to drive cleaner
52
00:02:18,166 --> 00:02:21,366
and now we can increase the tailing,
53
00:02:22,900 --> 00:02:25,033
maybe something like two.
54
00:02:25,033 --> 00:02:28,333
And now I think it is updating
a little more properly or not
55
00:02:29,400 --> 00:02:32,266
screen so press M to view it again.
56
00:02:32,266 --> 00:02:35,033
And yet now you can see
57
00:02:35,033 --> 00:02:37,466
it looks pretty good.
58
00:02:37,466 --> 00:02:40,466
We can maybe increase the balance
59
00:02:41,100 --> 00:02:44,100
to make it even more padding.
60
00:02:54,900 --> 00:02:57,900
Maybe their segment is to 2.7.
61
00:02:59,400 --> 00:03:02,400
And next, what we can do is
62
00:03:02,400 --> 00:03:04,366
if you think this is a little bit
too much,
63
00:03:04,366 --> 00:03:07,466
what you can do is instead of like
adjusting it from over here,
64
00:03:07,933 --> 00:03:09,200
one thing that you can do is you can
65
00:03:09,200 --> 00:03:12,500
select the roughness from over here
and just decrease it completely.
66
00:03:13,066 --> 00:03:16,233
You will see that when you decrease,
they seem to soften up a little bit
67
00:03:17,200 --> 00:03:19,900
on another thing that you can do is
68
00:03:19,900 --> 00:03:22,600
go over here and select the roughness
69
00:03:22,600 --> 00:03:25,600
and then decrease
the opacity of the roughness.
70
00:03:25,666 --> 00:03:27,966
So if I remember,
we were altering base color.
71
00:03:27,966 --> 00:03:29,533
So this opacity is going to go
72
00:03:29,533 --> 00:03:31,500
to the base color
if you decrease it, right?
73
00:03:31,500 --> 00:03:34,166
Not nothing will happen
because this filter does
74
00:03:34,166 --> 00:03:35,966
not really have any kind of base
color.
75
00:03:35,966 --> 00:03:39,900
Janet So to control it's dismissal,
basically first need to select
76
00:03:39,900 --> 00:03:43,400
roughness from over here
and then we get are just opacity.
77
00:03:43,766 --> 00:03:46,366
So maybe we can say
this was something like 75.
78
00:03:48,266 --> 00:03:48,900
And I think
79
00:03:48,900 --> 00:03:51,900
now our screen
looks like really automatic and nice.
80
00:03:52,800 --> 00:03:55,800
So in this way
only, let's add another layer
81
00:03:56,300 --> 00:03:59,300
X come back to basically.
82
00:04:00,866 --> 00:04:03,066
All right, so this layer would be
83
00:04:03,066 --> 00:04:06,566
a little bit of darkened
dust on to our screen.
84
00:04:06,866 --> 00:04:08,466
So first, let's set up the color.
85
00:04:08,466 --> 00:04:10,100
I've already decided on a below.
86
00:04:10,100 --> 00:04:14,566
I would just copy of the code
and you can copy to if you want to.
87
00:04:16,000 --> 00:04:17,300
You can copy these values.
88
00:04:17,300 --> 00:04:19,500
Also,
it will go pretty much the same.
89
00:04:19,500 --> 00:04:22,500
Said, this is the color
that I would be going for.
90
00:04:23,233 --> 00:04:26,666
And next what we can do is
we can reduce its roughness
91
00:04:27,300 --> 00:04:30,300
so that it is not that rough
and it matches the screen.
92
00:04:30,600 --> 00:04:33,600
So maybe set this to 0.05,
93
00:04:34,666 --> 00:04:35,900
something like that.
94
00:04:35,900 --> 00:04:37,233
And next again, you know,
95
00:04:37,233 --> 00:04:40,233
we need to add the black must do
mask it out properly
96
00:04:40,500 --> 00:04:42,900
and you can use a grand map
if you want to.
97
00:04:42,900 --> 00:04:44,166
It is totally up to you.
98
00:04:44,166 --> 00:04:46,133
I will be using a smart mask.
99
00:04:46,133 --> 00:04:50,533
So the smart mask
I'm going for is, let's see.
100
00:04:51,733 --> 00:04:52,133
Yeah.
101
00:04:52,133 --> 00:04:55,400
This one best surface,
this one looks like really well
102
00:04:55,400 --> 00:04:58,500
with screens
and you can see something like this.
103
00:04:58,900 --> 00:05:00,400
Not the result that we want.
104
00:05:00,400 --> 00:05:03,400
I want you to appear
only on the edges.
105
00:05:03,433 --> 00:05:06,166
So what I will do is
I will select the mask
106
00:05:06,166 --> 00:05:09,166
and basically
we will set invert to false.
107
00:05:09,166 --> 00:05:11,266
And as soon as we do
that, you can see
108
00:05:11,266 --> 00:05:13,733
this is kind of the effect
that I want.
109
00:05:13,733 --> 00:05:15,533
And the effect was in logic.
110
00:05:15,533 --> 00:05:18,533
So we just need to turn it off
111
00:05:18,933 --> 00:05:21,200
and now we have
112
00:05:21,200 --> 00:05:23,400
dust or dirt
on the edges of the screen.
113
00:05:23,400 --> 00:05:26,400
So the next
what we can do is we can really
114
00:05:26,900 --> 00:05:29,800
decrease the opacity of this
because obviously this is too much.
115
00:05:29,800 --> 00:05:31,500
So maybe something like 30,
116
00:05:32,433 --> 00:05:34,400
like it is like really subtle
117
00:05:34,400 --> 00:05:37,600
and you can see this way
our screen looks like really nice
118
00:05:39,533 --> 00:05:41,700
and I'm pretty happy with it.
119
00:05:41,700 --> 00:05:45,533
Next, what we can do is we can pick
separately all of the remaining
120
00:05:45,533 --> 00:05:48,533
things like these small things
or what you select
121
00:05:49,500 --> 00:05:49,866
most.
122
00:05:49,866 --> 00:05:55,066
I will select this material
so the plastic black one and click on
123
00:05:55,066 --> 00:05:58,066
this icon and I would say this piece,
124
00:05:58,600 --> 00:06:01,600
this small piece over here
125
00:06:02,400 --> 00:06:05,400
and this one
126
00:06:05,600 --> 00:06:07,433
and maybe this piece at the back
127
00:06:07,433 --> 00:06:10,433
like this
128
00:06:10,700 --> 00:06:11,000
again,
129
00:06:11,000 --> 00:06:14,933
these are the pieces
I want to add the black material to.
130
00:06:15,400 --> 00:06:20,066
Next, we can create the item material
for these next over here.
131
00:06:20,266 --> 00:06:23,033
You can also use this smart material
if you want to select the smart
132
00:06:23,033 --> 00:06:24,900
material and search for item
133
00:06:26,366 --> 00:06:28,066
and you
will find a lot of different items.
134
00:06:28,066 --> 00:06:29,066
Adidas, all you bin.
135
00:06:29,066 --> 00:06:31,400
So even with steel,
136
00:06:31,400 --> 00:06:34,466
yeah, there are different
steel modules that you will find all
137
00:06:34,466 --> 00:06:36,366
you can create one on your own
if you want to.
138
00:06:36,366 --> 00:06:37,266
It is really easy
139
00:06:37,266 --> 00:06:40,266
and it is really small
to going to be that much visible.
140
00:06:40,333 --> 00:06:43,333
You can add a filter,
you can set the metallic value to one
141
00:06:43,500 --> 00:06:47,000
to make it look like a metal
and now just adjustable color.
142
00:06:48,133 --> 00:06:50,533
And we have got our sensor.
143
00:06:50,533 --> 00:06:52,200
Okay, looking steel material.
144
00:06:52,200 --> 00:06:56,333
Obviously it is not that needed
but are not suddenly really small
145
00:06:56,333 --> 00:06:58,433
and won't be that much is a good
146
00:06:58,433 --> 00:07:01,133
so I just wanted to show
you can click over here right
147
00:07:01,133 --> 00:07:04,200
click exclude and you select
your next mirror easily
148
00:07:05,000 --> 00:07:07,800
and you can see you have added
the iron MacGyver to them
149
00:07:07,800 --> 00:07:08,666
and they will be deleted.
150
00:07:08,666 --> 00:07:10,666
And I will just use a smart material
151
00:07:10,666 --> 00:07:13,133
because I think it looks much better.
152
00:07:13,133 --> 00:07:14,700
So let's use the steel scratched
153
00:07:18,666 --> 00:07:20,066
and you can see smart material.
154
00:07:20,066 --> 00:07:23,700
It has all these like dust
and scratches and like bumps.
155
00:07:23,700 --> 00:07:27,300
Everything added good already
so that we don't have to do anything
156
00:07:27,600 --> 00:07:30,000
in particular.
Yeah, right click exclude all.
157
00:07:30,000 --> 00:07:33,000
And to make this, select this,
158
00:07:33,033 --> 00:07:35,400
like this and select this,
159
00:07:35,400 --> 00:07:38,400
I think I will also select
160
00:07:38,533 --> 00:07:41,533
this little thing over here.
161
00:07:47,566 --> 00:07:48,300
Yeah.
162
00:07:48,300 --> 00:07:51,300
I will also select this thing also.
163
00:07:52,200 --> 00:07:55,200
This is also scheme material
164
00:07:55,633 --> 00:08:00,300
and select
the plastic block and select this box
165
00:08:00,300 --> 00:08:03,833
also because this is like a USB chip,
so it can be a black
166
00:08:04,500 --> 00:08:07,500
and for this gold one
we can just add a filter,
167
00:08:08,866 --> 00:08:11,866
give it a gold color.
168
00:08:12,000 --> 00:08:14,700
So the metallic value one,
169
00:08:14,700 --> 00:08:17,200
these are nice
170
00:08:17,200 --> 00:08:20,266
click here, right click
exclude all and select this.
171
00:08:21,466 --> 00:08:25,700
And basically we have
a very basic looking chip
172
00:08:29,733 --> 00:08:31,266
school
173
00:08:31,266 --> 00:08:34,266
for painting.
174
00:08:34,966 --> 00:08:35,766
And last thing
175
00:08:35,766 --> 00:08:38,766
to dig shows this thing over here.
176
00:08:38,800 --> 00:08:41,266
So what we can do is I will first
177
00:08:41,266 --> 00:08:43,933
name this tool
178
00:08:43,933 --> 00:08:45,833
gold,
179
00:08:45,833 --> 00:08:48,266
select the screen material,
this control seed,
180
00:08:48,266 --> 00:08:50,766
and then click duplicate it.
181
00:08:50,766 --> 00:08:53,766
And this will be like refine,
182
00:08:57,066 --> 00:08:57,333
right
183
00:08:57,333 --> 00:09:00,333
click, exclude
all and just select distinct
184
00:09:00,433 --> 00:09:02,866
and now select the base layer
185
00:09:02,866 --> 00:09:05,866
and just done the color to black.
186
00:09:09,900 --> 00:09:12,900
And you can tell of the dirt layer.
187
00:09:14,433 --> 00:09:16,733
All right,
188
00:09:16,733 --> 00:09:18,633
that's pretty good.
189
00:09:18,633 --> 00:09:22,333
So we are pretty much done
with the basic texturing of Amati
190
00:09:22,400 --> 00:09:25,433
and the next step to do
is to look at all
191
00:09:25,466 --> 00:09:28,733
these text written over here,
all these things.
192
00:09:29,266 --> 00:09:32,266
So if we look over
in the different images, only
193
00:09:33,766 --> 00:09:36,333
the metal here,
so it's not in the different images,
194
00:09:36,333 --> 00:09:37,533
but in these pictures,
195
00:09:37,533 --> 00:09:41,833
I've added all these added files
that we can use to the action on
196
00:09:43,266 --> 00:09:44,933
modern, all these texts.
197
00:09:44,933 --> 00:09:48,033
I've already added them, so
it would be like really easy and fun.
198
00:09:48,666 --> 00:09:52,000
So I think this is it
for this lecture in the next lecture
199
00:09:52,000 --> 00:09:55,200
we will be adding all the text
and everything and finish
200
00:09:55,200 --> 00:09:58,366
with the extreme process of
Nintendo Game one.
201
00:09:58,400 --> 00:10:00,433
So thanks for watching.
I will see the next one.
15760
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.