All language subtitles for 12. Chapter - 11.mp4

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Original subtitles

Hello and welcome.

So now we can start with the addiction process.

So as we are now in substance being done,

I expect you guys to know the basics of substance

because I won't be covering that in this course

directly start with addiction process.

If you want to learn about substance being, go from being a good boss.

I have a complete course on it.

So you can check that out if you want.

Built on substance being the same.

Now we can start.

I will just select the game particular set

and we already have this lesson again by default.

So just select this and let's do it.

All right.

So basically what we can do is we can start by creating the basic

plastic materials that we will be mainly using for the body,

the buttons,

and most of the things that we first need to create the plastic material.

So click on here to add a new filler,

and this will be a base layer.

All right.

So as soon as you are

the filler, you can scroll down and see all the properties over here.

You can change things like the base color, the metallic value,

roughness and things like that.

So let's just do it.

So the only thing that

I would be changing right now is the color of our live.

So if you go away in the resources folder and in the links section,

you will find this color palette link.

Just open it up.

This basically has all the color values for the Nintendo game.

Boy that we would be using.

So could you just open up this link in your browser?

So it will be something like this.

We have all these colors, so I would be just copying up

this color here.

I'll pick this up from over here, the gray one, and just pasted

like this

over here.

And now we have the color basically.

So this would be a base color.

And also I will create a new folder

or a group and drag and drop this base layer into that folder.

Let's rename this folder to plastic.

And now basically we can start adding more layers on the look

to give it like more detail, adding all those things

like dust, reconciliation and everything.

All right, so basically let's create another layer.

So just select here and add a failure so that it gets added on top of it.

And you will notice as soon as we do that our color disappears

because now we have a new layer on top of it.

So don't worry, we'll use masks to mask everything out

there seen in this tool dot

and just give this a

dark color.

You can also type in my export.

I've already decided on a colorful 747474.

Something like this.

And now, basically we will add a black mask

and this time I will be making use

of the feature also, since that is smart mask.

If you don't remember the big like some mismatch in the stock

that was so that we can use all these features.

So if you click over here in your shelf

on the smart mask section, you can access all of these smart masks.

You can like drag and drop it onto your mask

and you will see its effects as soon as you do that.

You can see there is don't

in this dark fashion, so you can use

all these different like smart masks and you can have all these results.

You can click over this generator and you can adjust the settings

to how you like.

And if you want to, like,

change the color of the dark and everything, you can select the layer,

the filter, and just change the color from over here,

the roughness, metallic, obviously everything else.

I can do it

back and I will remove the smart mask as I will not be using this.

I will just showing you for demonstration of this.

You can choose anyone you want from over here.

You can definitely experiment with this a little bit.

I will be going for this one.

Soft dirt over you.

Just drag and drop it on to here right away.

You won't notice any changes because it is like very second.

If you turn it on and off against all these edges,

like if you select the dirt generator from where you next

adjust these settings a little bit

and then we can like get better results.

So I will increase the dirt limit,

maybe something like point six and

the contrast can see a steady 2.15 only.

I think that's fine.

I will adjust a grungy amount next to reduce the amount of range

to maybe something like point two.

That's pretty good.

Also select the texture settings and the size of the texture before

so that you can view everything properly over here.

And yeah, I think it is still a little bit darker.

So what you can do is instead of like adjusting the color again

and again, you can go a year click on here, this is the opacity channel.

So you can increase or decrease the opacity from over here.

I would send this to something like 80,

and I think this way it adds like a nice bit of

value to our picture.

And it is not that like in our faces, it is very subtle.

All right, let's move further.

And the next thing that I will

be adding is I will be giving it a little bit of hiding formation.

I will be adding some bumps to make it look like a plastic material.

So again, add a new layer

and this time you will be using the high shine.

I would just show you in a second.

Well, let's let's rename this to Bumps

and I won't make any changes to this layer right now.

I would just basically add a black mask

and this time I will not be using this like most.

I will be using a simple filter.

So to use a filter, we cannot really use it directly,

like a smart mask, like we cannot.

But I didn't drop a filter.

So to properly use a filter protection from over here,

you can click on this section of the shells.

This has like all the different textures

that you can use, all the grunge of apps and everything.

So to use it with the mask first need to click over here and I and now

we can add that particular picture to this filter.

So the one that I am looking for is cells.

So this one says one,

right?

And Robert, like this.

All right.

So again, we do not see anything right now, but let me show you.

I will first change.

This should have been a projection.

So basically this is just the YouTube projection and are just a tiling.

And I think you can notice it a little bit.

We can see all this cell structure, so let's just change the color

of this so that it is easier to notice.

So now you can see the like, now

we can see it properly.

All right.

So now let's look over here and come back to the mask

and increase the tiling because as I said,

I will be creating bumps with this.

So obviously the bumps would be like really small.

So send this to maybe something like 16 or maybe even smaller.

So 20.

And now obviously I do not want all this color information.

As I said, I want to create some bumps,

so I will be only using the height channel.

So just disable everything and only keep the height.

Janet You can also do with like by clicking on each of them

to turn them off.

All you can hold out and click on the height channel

and basically disable everything.

And now to increase the height and you can see you can do it

hiding for very easily.

So let's see, I will be going for something

like -0.0 took.

And yeah, you can see we have added like

very small bumps to odd

material to make it look more like plastic.

As you can see, it gives it a nice bit of

detail.

Maybe I will decrease it a little bit to -0.015.

Yeah, that looks much better.

Next, what we can do is obviously we do not want

this material to appear over all these

things. This is the screen.

And yeah, we do not want the material over here.

So click out of this.

Just close the folder and what you can do is

they are like two, three different ways to separate out the material.

One of them obviously is again, we can add a mask and you will see

it is not disappeared from all of the model.

And now we can use this to with the Bollywood film,

select the message from over here

and make sure to send the color to what the white.

And now when you click over here, you can see it is filling

now disappearing only over this area.

Again, you can select the mask and select

all different objects like this.

One cannot really see the painting, so just move the lighting or shift

and right click and move the lighting.

Look over here and you can see

we are filling all these different pieces with the material.

You can also remove it by setting it to black color and then clicking.

And you can see now the material or the layer is removed.

So there just undo it.

Also, you can switch between this black and white color by pressing x.

Yeah, this is pretty basic stuff.

Like this is like one way to do it.

I won't be using this method.

I would be using a different method that is much, much easier.

So again, click over here, right click and remove the mask.

And you can see now it appears again over all of our objects.

Click on this icon over here.

This is like the geometric mask and this is like a really cool feature.

This right click on it and hit exclude.

And now you can easily select the objects that you want to add

this layer, to select this one, to do this one and this one.

And for now, I think only against this thing also with you.

And these are all the objects that you want to add,

this particular plastic material, and you can see how good it looks.

It goes like really easy to do

and continue making odd plastic material.

Let's add some more details to it.

Next, I will add another layer, and this time I will be adding

a little damage to our edges or like discoloration that's reading.

This is first

on the inside of that mask.

You can come back to the tool so that you don't see this.

Let's see, we can now use a smart mask.

I will be using this one edges strong, scratched edges from scratch,

this one straight and drop it like this.

And yet now I don't know if it is visible right away,

if you can see that I do here on the edges.

If you're doing it on not

you can see a little bit of edge color has changed just like the color

and set it to completely right and yet now it is really visible.

Select here

and select the generator and let's see how we can educate.

We can definitely decrease the contrast.

Maybe something like going to yeah, this way it looks much, much better.

And the next thing

what I will do is obviously we don't want to appear this way.

It is like very harsh.

So again, you adjust the opacity.

So just click on here and reduce opacity until it is like very faint.

So maybe something like 40

and you can see this way it looks like really good.

It adds a nice bit of value to what I guess you can just

turn it on and off and see it makes it look much more realistic.

And yet this bird looks like really nice material.

All right, so let's keep on moving for them

and the next thing that I will add is maybe some scratches.

So let's just make it a

thing like this.

Maybe. Yeah.

And then let's bring English

with scratches.

So things

I had a black mask and this time I had a filter.

And in the picture section, search for scratches.

And there are like various different

parts that you can use for the scratches.

But I will be using this one just to scratch.

I think this one is pretty good drag and drop.

And you are right.

I mean, you can see how it adds a little bit of dust marks

and scratches to our margin and makes it look like more organic.

Just do it a little bit.

I will click on here for this to up in a prediction, I think

and you can increase the tiling

so definitely not like big

began also in increase

a balance to make the effect

a little bit more apparent.

Yeah that's pretty good I think.

And I would just decrease the opacity

to somewhere around 70 to make it

a little bit lighter.

And yeah,

I think this looks pretty good.

You can turn off like all the layers

and then open them one by one, like enable them one by one

to see all the they add like different

information to your material to make it look better.

And yeah, I think the last thing that I would be doing

is I would just simply be adding the roughness variation layer.

So just to add like a little bit of roughness of variation

in odd margin, because right now it is all the same roughness

as you can like move your lighting and see

there is no roughness variation.

I would just show you how we can add that.

All right.

So it is really simple.

Again, you just need to add a new layer.

You name this to the roughness variation,

and obviously we only need the roughness channel

to hold out on here and disable everything.

Let's increase the roughness to maybe something

like point four, because over here we have like one three.

Maybe we can set this 2.5

and yeah, now we have point four.

I had a must

and simply looks so to fill

let's search for map over here.

And the one that I will be using is

that I will be using this one bunch map 007.

So just drag and drop it over here

and let's see

if you like, look over here now and try to move your lighting.

You can see we have like different roughness.

In addition over here,

you can also view it properly.

If you go over here and select the mask,

let's set this cleaner and we can properly adjust to.

I think this looks much better by setting it up in distress.

And now if you look over here and move your lighting,

you can clearly see that there is

a bit of roughness of addition going on over here.

And we don't have like everything is same.

You then turn off the layer and see for yourself.

So basically these are the little sector details

that add a lot of information to your material.

All right.

So now I think our material is completely done.

If you want to use this Lexmark material in your different projects,

you can right click and create a smart module out of this,

select this, and you will see it will be updating over here as blasting.

Underscore one.

See how you can definitely use it.

You can rename this to something else.

Maybe it's my material

plastic

and then create a new smart module so that does not clash

with anything else.

Thank you.

Over here.

All right, set back logic. Next.

What we can do is we can create, like, duplicates of this.

I know I did do like, the buttons would be like,

various colors from it.

So let's just first rename it to something proper

so that we can know everything properly.

I would just want to blast a

right so that we know.

And now let's press control see and carefully.

And this one we can name it.

Plastic, red

opened up over here.

Come back to that this website and copy

this one.

Copy and select the base Look over here

and pasted like this again can see the color change to red.

Now click on this icon over here.

You actually must right click and exclude odd

and just select these two buttons.

And basically that was it.

So you can see the edges look like really big

because of this particular layer.

So maybe you can just turn it off all if you want to.

You can change the color to something else, maybe something

that is related to this color

like this.

You make it look a little bit better.

Also, I will be turning off the bumps because we don't really need them

on these buttons

That would look like really weird.

And for the roughness.

In addition, I would set this 2.3 to make it a little bit more shiny

and the base roughness value

goes back to 0.20.1.

It is to make them a little bit more shiny than the normal body.

And this way I think it looks really good.

All right, express control.

See then V and this can be a blasting black

again.

Let's copy

this one from here.

Select the base, click over here

and pasted

right, click, exclude

and select this, this, this,

all these.

Obviously the edges are again causing some issues.

So first let's enable them and change the color.

Something along these lines only

also for the dirt layer.

I would make the color darker

and reduce the roughness

value to point to

next for the edges.

I will maybe go for somewhat of a lighter color

and again, maybe make this lighter

and then we can just

use the opacity even more to something

like 20

or even less than maybe

just so it does not

look weird over here.

Yeah, I expect that.

I guess.

All right.

Next for this area, I think we can just select this one.

Plastic white, albeit and based.

Bring it over here the top right click exclude all

and this part and these two buttons and for only Driscoll.

I don't think we have anything on this

color palette just for that.

So let's open up our reference image

and look at it.

So this sort

of color and it's just created on our own,

select the base layer, click on here,

turn off the edges for not.

Yeah, I think something like

this looks pretty good.

Let's enable that.

The edges

let's see,

let's go back to college are just a global balance.

I think this smart mask does not really work well with this thing.

Let's remove this and we can try something else.

So let's move the smart food down

and click on the smart mask and try something else.

Extra edges below

began clinically

the use of mobile balance.

And yeah, I think this one looks much better

for this type of thing.

We definitely need to reduce the apostrophe a lot.

Yes. So it is like really like

maybe like 50.

I will make the color a big, darker

and I think this looks really nice

and turn it on and off and see

obviously for this also

we will be dining of the bumps

and yeah I think the more it looks like my really nice

the pictures are coming out pretty good.

So the last thing that we need to do is we need to create the screen.

So for that obviously

we can create a separate folder

between these two screen

and let's just save everything.

So before moving forward, this to save.

All right.

So again, I had a new filter.

I didn't drop it into the screen.

Click on here, right click exclude.

I'm just select this

and the screen can be off somewhat like a green color or

something like this movie looks pretty good.

Obviously you can like experiment with this

and we need to set the roughness value to zero.

Yes. So do like many shiny.

All right.

So for now, this looks pretty good in my opinion.

And this lecture is already quite long.

So I will end up over here and we can continue

working on pictures from here on the next video.

So thank those watching as in the next one.

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