Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,100 --> 00:00:01,166
Hello and welcome.
2
00:00:01,166 --> 00:00:03,466
So now we
can start with the addiction process.
3
00:00:03,466 --> 00:00:05,366
So as we are
now in substance being done,
4
00:00:05,366 --> 00:00:08,033
I expect you guys to know
the basics of substance
5
00:00:08,033 --> 00:00:10,666
because I won't be covering that
in this course
6
00:00:10,666 --> 00:00:12,533
directly
start with addiction process.
7
00:00:12,533 --> 00:00:16,133
If you want to learn about substance
being, go from being a good boss.
8
00:00:16,133 --> 00:00:18,433
I have a complete course on it.
9
00:00:18,433 --> 00:00:19,866
So you can check that out
if you want.
10
00:00:19,866 --> 00:00:21,633
Built on substance being the same.
11
00:00:21,633 --> 00:00:22,700
Now we can start.
12
00:00:22,700 --> 00:00:25,466
I will just select the game
particular set
13
00:00:25,466 --> 00:00:28,100
and we already have this lesson again
by default.
14
00:00:28,100 --> 00:00:31,100
So just select this and let's do it.
15
00:00:31,333 --> 00:00:31,733
All right.
16
00:00:31,733 --> 00:00:35,700
So basically what we can do is
we can start by creating the basic
17
00:00:35,700 --> 00:00:38,833
plastic materials that we will be
mainly using for the body,
18
00:00:38,833 --> 00:00:39,833
the buttons,
19
00:00:39,833 --> 00:00:43,100
and most of the things that we first
need to create the plastic material.
20
00:00:43,466 --> 00:00:45,633
So click on here to add a new filler,
21
00:00:47,900 --> 00:00:50,900
and this will be a base layer.
22
00:00:52,733 --> 00:00:53,133
All right.
23
00:00:53,133 --> 00:00:54,000
So as soon as you are
24
00:00:54,000 --> 00:00:57,266
the filler, you can scroll down
and see all the properties over here.
25
00:00:57,400 --> 00:01:00,966
You can change things like the base
color, the metallic value,
26
00:01:01,600 --> 00:01:03,133
roughness and things like that.
27
00:01:03,133 --> 00:01:04,433
So let's just do it.
28
00:01:04,433 --> 00:01:05,333
So the only thing that
29
00:01:05,333 --> 00:01:08,733
I would be changing right now
is the color of our live.
30
00:01:09,266 --> 00:01:13,233
So if you go away in the resources
folder and in the links section,
31
00:01:13,233 --> 00:01:15,600
you will find this color
palette link.
32
00:01:15,600 --> 00:01:16,666
Just open it up.
33
00:01:16,666 --> 00:01:20,400
This basically has all the color
values for the Nintendo game.
34
00:01:20,400 --> 00:01:21,466
Boy that we would be using.
35
00:01:21,466 --> 00:01:24,066
So could you just open up
this link in your browser?
36
00:01:24,066 --> 00:01:25,733
So it will be something like this.
37
00:01:25,733 --> 00:01:29,566
We have all these colors,
so I would be just copying up
38
00:01:29,566 --> 00:01:31,200
this color here.
39
00:01:31,200 --> 00:01:35,366
I'll pick this up from over here,
the gray one, and just pasted
40
00:01:36,400 --> 00:01:38,433
like this
41
00:01:38,433 --> 00:01:39,200
over here.
42
00:01:39,200 --> 00:01:42,200
And now we have the color basically.
43
00:01:42,600 --> 00:01:44,066
So this would be a base color.
44
00:01:44,066 --> 00:01:47,066
And also I will create a new folder
45
00:01:47,566 --> 00:01:50,700
or a group and drag and drop
this base layer into that folder.
46
00:01:50,700 --> 00:01:53,700
Let's rename this folder to plastic.
47
00:01:54,000 --> 00:01:57,166
And now basically we can start adding
more layers on the look
48
00:01:57,533 --> 00:02:00,800
to give it like more detail, adding
all those things
49
00:02:00,800 --> 00:02:03,400
like dust, reconciliation
and everything.
50
00:02:03,400 --> 00:02:06,266
All right, so basically
let's create another layer.
51
00:02:06,266 --> 00:02:10,933
So just select here and add a failure
so that it gets added on top of it.
52
00:02:11,566 --> 00:02:14,733
And you will notice as soon as we do
that our color disappears
53
00:02:14,733 --> 00:02:17,733
because now we have a new layer
on top of it.
54
00:02:18,300 --> 00:02:21,500
So don't worry, we'll use masks
to mask everything out
55
00:02:21,700 --> 00:02:23,800
there seen in this tool dot
56
00:02:25,000 --> 00:02:27,033
and just give this a
57
00:02:27,033 --> 00:02:30,033
dark color.
58
00:02:31,233 --> 00:02:33,200
You can also type in my export.
59
00:02:33,200 --> 00:02:36,366
I've already decided
on a colorful 747474.
60
00:02:36,700 --> 00:02:38,933
Something like this.
61
00:02:38,933 --> 00:02:42,000
And now,
basically we will add a black mask
62
00:02:43,533 --> 00:02:45,300
and this time I will be making use
63
00:02:45,300 --> 00:02:48,300
of the feature also,
since that is smart mask.
64
00:02:48,300 --> 00:02:51,866
If you don't remember the big
like some mismatch in the stock
65
00:02:52,400 --> 00:02:55,066
that was so that we can use
all these features.
66
00:02:55,066 --> 00:02:56,900
So if you click over here
in your shelf
67
00:02:56,900 --> 00:03:00,466
on the smart mask section, you
can access all of these smart masks.
68
00:03:00,466 --> 00:03:02,600
You can like drag
and drop it onto your mask
69
00:03:02,600 --> 00:03:05,900
and you will see its effects
as soon as you do that.
70
00:03:05,900 --> 00:03:08,900
You can see there is don't
71
00:03:09,400 --> 00:03:12,733
in this dark fashion, so you can use
72
00:03:12,933 --> 00:03:17,233
all these different like smart masks
and you can have all these results.
73
00:03:17,233 --> 00:03:21,233
You can click over this generator
and you can adjust the settings
74
00:03:21,733 --> 00:03:22,866
to how you like.
75
00:03:24,366 --> 00:03:25,300
And if you want to, like,
76
00:03:25,300 --> 00:03:28,466
change the color of the dark and
everything, you can select the layer,
77
00:03:28,500 --> 00:03:31,500
the filter, and just change the color
from over here,
78
00:03:32,100 --> 00:03:35,100
the roughness, metallic,
obviously everything else.
79
00:03:35,100 --> 00:03:35,566
I can do it
80
00:03:35,566 --> 00:03:39,433
back and I will remove the smart
mask as I will not be using this.
81
00:03:39,433 --> 00:03:42,000
I will just showing you
for demonstration of this.
82
00:03:42,000 --> 00:03:44,000
You can choose anyone
you want from over here.
83
00:03:44,000 --> 00:03:46,566
You can definitely experiment
with this a little bit.
84
00:03:46,566 --> 00:03:49,500
I will be going for this one.
85
00:03:49,500 --> 00:03:51,266
Soft dirt over you.
86
00:03:51,266 --> 00:03:54,366
Just drag and drop it on to here
right away.
87
00:03:54,366 --> 00:03:57,666
You won't notice any changes
because it is like very second.
88
00:03:57,666 --> 00:04:00,666
If you turn it on and off
against all these edges,
89
00:04:01,833 --> 00:04:04,733
like if you select the dirt generator
from where you next
90
00:04:04,733 --> 00:04:06,366
adjust these settings a little bit
91
00:04:06,366 --> 00:04:09,366
and then we can like
get better results.
92
00:04:09,966 --> 00:04:11,500
So I will increase the dirt limit,
93
00:04:12,733 --> 00:04:16,333
maybe something like point six and
94
00:04:19,133 --> 00:04:22,266
the contrast can see a steady 2.15
only.
95
00:04:22,266 --> 00:04:23,633
I think that's fine.
96
00:04:23,633 --> 00:04:27,433
I will adjust a grungy amount next
to reduce the amount of range
97
00:04:27,933 --> 00:04:30,933
to maybe something like point two.
98
00:04:36,066 --> 00:04:37,133
That's pretty good.
99
00:04:37,133 --> 00:04:41,433
Also select the texture settings
and the size of the texture before
100
00:04:42,000 --> 00:04:45,000
so that you can view everything
properly over here.
101
00:04:45,766 --> 00:04:49,133
And yeah, I think it is
still a little bit darker.
102
00:04:49,500 --> 00:04:52,566
So what you can do is instead of
like adjusting the color again
103
00:04:52,566 --> 00:04:57,700
and again, you can go a year click on
here, this is the opacity channel.
104
00:04:58,066 --> 00:05:00,600
So you can increase or decrease
the opacity from over here.
105
00:05:00,600 --> 00:05:03,566
I would send this to
something like 80,
106
00:05:03,566 --> 00:05:06,433
and I think this way
it adds like a nice bit of
107
00:05:07,400 --> 00:05:08,700
value to our picture.
108
00:05:08,700 --> 00:05:12,266
And it is not that like in our faces,
it is very subtle.
109
00:05:13,633 --> 00:05:15,366
All right, let's move further.
110
00:05:15,366 --> 00:05:16,866
And the next thing that I will
111
00:05:16,866 --> 00:05:20,633
be adding is I will be giving it
a little bit of hiding formation.
112
00:05:20,633 --> 00:05:24,433
I will be adding some bumps to make
it look like a plastic material.
113
00:05:25,033 --> 00:05:27,966
So again, add a new layer
114
00:05:27,966 --> 00:05:30,533
and this time
you will be using the high shine.
115
00:05:30,533 --> 00:05:32,433
I would just show you in a second.
116
00:05:32,433 --> 00:05:34,966
Well,
let's let's rename this to Bumps
117
00:05:34,966 --> 00:05:37,366
and I won't make any changes
to this layer right now.
118
00:05:37,366 --> 00:05:39,766
I would just basically add
a black mask
119
00:05:39,766 --> 00:05:42,666
and this time I will not be using
this like most.
120
00:05:42,666 --> 00:05:45,000
I will be using a simple filter.
121
00:05:45,000 --> 00:05:47,966
So to use a filter,
we cannot really use it directly,
122
00:05:47,966 --> 00:05:49,466
like a smart mask, like we cannot.
123
00:05:49,466 --> 00:05:51,300
But I didn't drop a filter.
124
00:05:51,300 --> 00:05:54,566
So to properly use
a filter protection from over here,
125
00:05:54,566 --> 00:05:57,033
you can click
on this section of the shells.
126
00:05:57,033 --> 00:05:58,833
This has like
all the different textures
127
00:05:58,833 --> 00:06:01,200
that you can use, all the grunge
of apps and everything.
128
00:06:01,200 --> 00:06:05,633
So to use it with the mask first
need to click over here and I and now
129
00:06:05,633 --> 00:06:08,633
we can add that particular picture
to this filter.
130
00:06:08,766 --> 00:06:12,100
So the one that
I am looking for is cells.
131
00:06:13,200 --> 00:06:16,033
So this one says one,
132
00:06:16,033 --> 00:06:16,300
right?
133
00:06:16,300 --> 00:06:19,300
And Robert, like this.
134
00:06:19,666 --> 00:06:20,166
All right.
135
00:06:20,166 --> 00:06:25,100
So again, we do not see anything
right now, but let me show you.
136
00:06:25,100 --> 00:06:26,700
I will first change.
137
00:06:26,700 --> 00:06:28,666
This should have been a projection.
138
00:06:28,666 --> 00:06:32,100
So basically this is just the YouTube
projection and are just a tiling.
139
00:06:34,133 --> 00:06:36,566
And I think you can notice it
a little bit.
140
00:06:36,566 --> 00:06:40,366
We can see all this cell structure,
so let's just change the color
141
00:06:40,366 --> 00:06:42,700
of this
so that it is easier to notice.
142
00:06:42,700 --> 00:06:45,700
So now you can see the like, now
143
00:06:45,700 --> 00:06:48,700
we can see it properly.
144
00:06:48,966 --> 00:06:49,400
All right.
145
00:06:49,400 --> 00:06:51,866
So now let's look over here
and come back to the mask
146
00:06:51,866 --> 00:06:54,066
and increase the tiling
because as I said,
147
00:06:54,066 --> 00:06:56,333
I will be creating bumps with this.
148
00:06:56,333 --> 00:06:58,733
So obviously the bumps would be like
really small.
149
00:06:58,733 --> 00:07:03,100
So send this to maybe something
like 16 or maybe even smaller.
150
00:07:03,100 --> 00:07:03,833
So 20.
151
00:07:05,766 --> 00:07:09,000
And now obviously I do not want
all this color information.
152
00:07:09,200 --> 00:07:11,133
As I said,
I want to create some bumps,
153
00:07:11,133 --> 00:07:13,500
so I will be only
using the height channel.
154
00:07:13,500 --> 00:07:16,466
So just disable everything
and only keep the height.
155
00:07:16,466 --> 00:07:19,800
Janet You can also do with like
by clicking on each of them
156
00:07:19,800 --> 00:07:20,566
to turn them off.
157
00:07:20,566 --> 00:07:23,566
All you can hold out
and click on the height channel
158
00:07:23,666 --> 00:07:25,633
and basically disable everything.
159
00:07:25,633 --> 00:07:28,400
And now to increase the height
and you can see you can do it
160
00:07:28,400 --> 00:07:30,533
hiding for very easily.
161
00:07:30,533 --> 00:07:33,000
So let's see,
I will be going for something
162
00:07:33,000 --> 00:07:36,000
like -0.0 took.
163
00:07:36,533 --> 00:07:38,533
And yeah, you can see
we have added like
164
00:07:38,533 --> 00:07:41,533
very small bumps to odd
165
00:07:42,566 --> 00:07:45,166
material
to make it look more like plastic.
166
00:07:45,166 --> 00:07:47,700
As you can see,
it gives it a nice bit of
167
00:07:49,300 --> 00:07:49,833
detail.
168
00:07:49,833 --> 00:07:54,000
Maybe I will decrease it
a little bit to -0.015.
169
00:07:58,166 --> 00:07:59,866
Yeah, that looks much better.
170
00:07:59,866 --> 00:08:02,900
Next, what we can do is obviously
we do not want
171
00:08:02,900 --> 00:08:05,166
this material
to appear over all these
172
00:08:05,166 --> 00:08:06,866
things. This is the screen.
173
00:08:06,866 --> 00:08:09,866
And yeah, we do not want
the material over here.
174
00:08:09,966 --> 00:08:12,566
So click out of this.
175
00:08:12,566 --> 00:08:15,300
Just close the folder
and what you can do is
176
00:08:15,300 --> 00:08:18,000
they are like two, three different
ways to separate out the material.
177
00:08:18,000 --> 00:08:22,166
One of them obviously is again,
we can add a mask and you will see
178
00:08:22,566 --> 00:08:27,366
it is not disappeared
from all of the model.
179
00:08:27,500 --> 00:08:30,500
And now we can use this to
with the Bollywood film,
180
00:08:31,633 --> 00:08:33,933
select the message from over here
181
00:08:33,933 --> 00:08:36,933
and make sure to send the color
to what the white.
182
00:08:37,133 --> 00:08:39,700
And now when you click over here,
you can see it is filling
183
00:08:42,000 --> 00:08:44,433
now disappearing only over this area.
184
00:08:44,433 --> 00:08:46,700
Again,
you can select the mask and select
185
00:08:46,700 --> 00:08:48,133
all different objects like this.
186
00:08:48,133 --> 00:08:52,766
One cannot really see the painting,
so just move the lighting or shift
187
00:08:52,766 --> 00:08:54,600
and right click
and move the lighting.
188
00:08:54,600 --> 00:08:56,166
Look over here and you can see
189
00:08:56,166 --> 00:08:59,266
we are filling all these
different pieces with the material.
190
00:08:59,700 --> 00:09:04,066
You can also remove it by setting it
to black color and then clicking.
191
00:09:04,166 --> 00:09:07,766
And you can see now
the material or the layer is removed.
192
00:09:08,466 --> 00:09:10,533
So there just undo it.
193
00:09:10,533 --> 00:09:14,100
Also, you can switch between this
black and white color by pressing x.
194
00:09:15,000 --> 00:09:16,900
Yeah, this is pretty basic stuff.
195
00:09:16,900 --> 00:09:19,666
Like this is like one way to do it.
196
00:09:19,666 --> 00:09:21,500
I won't be using this method.
197
00:09:21,500 --> 00:09:24,500
I would be using a different method
that is much, much easier.
198
00:09:24,566 --> 00:09:27,566
So again, click over here,
right click and remove the mask.
199
00:09:27,666 --> 00:09:30,666
And you can see now it appears again
over all of our objects.
200
00:09:31,000 --> 00:09:32,466
Click on this icon over here.
201
00:09:32,466 --> 00:09:35,466
This is like the geometric mask and
this is like a really cool feature.
202
00:09:35,933 --> 00:09:37,900
This right
click on it and hit exclude.
203
00:09:39,033 --> 00:09:41,833
And now you can easily select
the objects that you want to add
204
00:09:41,833 --> 00:09:46,066
this layer, to select this one,
to do this one and this one.
205
00:09:46,500 --> 00:09:50,100
And for now, I think only against
this thing also with you.
206
00:09:51,133 --> 00:09:54,133
And these are all the objects
that you want to add,
207
00:09:55,200 --> 00:09:59,066
this particular plastic material,
and you can see how good it looks.
208
00:09:59,066 --> 00:10:02,066
It goes like really easy to do
209
00:10:02,233 --> 00:10:05,633
and continue
making odd plastic material.
210
00:10:05,700 --> 00:10:08,000
Let's add some more details to it.
211
00:10:08,000 --> 00:10:12,300
Next, I will add another layer,
and this time I will be adding
212
00:10:12,300 --> 00:10:16,433
a little damage to our edges
or like discoloration that's reading.
213
00:10:16,433 --> 00:10:18,833
This is first
214
00:10:18,833 --> 00:10:20,900
on the inside of that mask.
215
00:10:20,900 --> 00:10:23,900
You can come back to the tool
so that you don't see this.
216
00:10:25,966 --> 00:10:29,233
Let's see,
we can now use a smart mask.
217
00:10:29,233 --> 00:10:32,933
I will be using this one edges
strong, scratched edges from scratch,
218
00:10:32,933 --> 00:10:35,100
this one straight
and drop it like this.
219
00:10:36,866 --> 00:10:39,666
And yet now I don't
know if it is visible right away,
220
00:10:39,666 --> 00:10:41,966
if you can see that
I do here on the edges.
221
00:10:41,966 --> 00:10:44,333
If you're doing it on not
222
00:10:44,333 --> 00:10:48,300
you can see a little bit of edge
color has changed just like the color
223
00:10:48,300 --> 00:10:52,166
and set it to completely right
and yet now it is really visible.
224
00:10:56,733 --> 00:10:57,733
Select here
225
00:10:57,733 --> 00:11:01,466
and select the generator
and let's see how we can educate.
226
00:11:02,333 --> 00:11:05,333
We can definitely decrease
the contrast.
227
00:11:05,600 --> 00:11:09,133
Maybe something like going to yeah,
this way it looks much, much better.
228
00:11:09,533 --> 00:11:10,366
And the next thing
229
00:11:10,366 --> 00:11:13,533
what I will do is obviously
we don't want to appear this way.
230
00:11:13,533 --> 00:11:15,133
It is like very harsh.
231
00:11:15,133 --> 00:11:17,566
So again, you adjust the opacity.
232
00:11:17,566 --> 00:11:21,900
So just click on here and reduce
opacity until it is like very faint.
233
00:11:22,500 --> 00:11:24,300
So maybe something like 40
234
00:11:25,800 --> 00:11:28,200
and you can see
this way it looks like really good.
235
00:11:28,200 --> 00:11:31,166
It adds a nice bit of value to what
I guess you can just
236
00:11:31,166 --> 00:11:35,100
turn it on and off and see
it makes it look much more realistic.
237
00:11:35,100 --> 00:11:38,233
And yet this bird
looks like really nice material.
238
00:11:39,600 --> 00:11:42,200
All right,
so let's keep on moving for them
239
00:11:42,200 --> 00:11:45,633
and the next thing that I will add
is maybe some scratches.
240
00:11:46,266 --> 00:11:49,266
So let's just make it a
241
00:11:55,133 --> 00:11:55,800
thing like this.
242
00:11:55,800 --> 00:11:57,600
Maybe. Yeah.
243
00:11:57,600 --> 00:11:59,666
And then let's bring English
244
00:11:59,666 --> 00:12:02,666
with scratches.
245
00:12:03,066 --> 00:12:06,066
So things
246
00:12:07,066 --> 00:12:10,800
I had a black mask
and this time I had a filter.
247
00:12:10,900 --> 00:12:14,600
And in the picture section,
search for scratches.
248
00:12:16,766 --> 00:12:18,966
And there are like various different
249
00:12:18,966 --> 00:12:20,700
parts
that you can use for the scratches.
250
00:12:20,700 --> 00:12:23,033
But I will be using this one
just to scratch.
251
00:12:23,033 --> 00:12:26,033
I think this one is pretty good
drag and drop.
252
00:12:26,066 --> 00:12:26,700
And you are right.
253
00:12:26,700 --> 00:12:30,900
I mean, you can see how it adds
a little bit of dust marks
254
00:12:30,900 --> 00:12:35,700
and scratches to our margin
and makes it look like more organic.
255
00:12:36,600 --> 00:12:38,300
Just do it a little bit.
256
00:12:38,300 --> 00:12:41,900
I will click on here for this to
up in a prediction, I think
257
00:12:43,300 --> 00:12:46,300
and you can increase the tiling
258
00:12:52,000 --> 00:12:55,000
so definitely not like big
259
00:13:16,200 --> 00:13:17,400
began also in increase
260
00:13:17,400 --> 00:13:20,400
a balance to make the effect
261
00:13:20,833 --> 00:13:23,833
a little bit more apparent.
262
00:13:27,566 --> 00:13:30,566
Yeah that's pretty good I think.
263
00:13:31,066 --> 00:13:33,633
And I would just decrease the opacity
264
00:13:33,633 --> 00:13:36,000
to somewhere around 70 to make it
265
00:13:36,000 --> 00:13:39,000
a little bit lighter.
266
00:13:39,900 --> 00:13:40,366
And yeah,
267
00:13:40,366 --> 00:13:43,366
I think this looks pretty good.
268
00:13:48,633 --> 00:13:51,133
You can turn off like all the layers
269
00:13:51,133 --> 00:13:54,600
and then open them one by one,
like enable them one by one
270
00:13:55,366 --> 00:13:58,366
to see all the
they add like different
271
00:13:58,600 --> 00:14:01,666
information to your material
to make it look better.
272
00:14:02,933 --> 00:14:05,000
And yeah, I think
the last thing that I would be doing
273
00:14:05,000 --> 00:14:08,633
is I would just simply be adding
the roughness variation layer.
274
00:14:09,500 --> 00:14:13,533
So just to add like a little bit
of roughness of variation
275
00:14:13,533 --> 00:14:16,766
in odd margin, because right now
it is all the same roughness
276
00:14:16,766 --> 00:14:18,900
as you can
like move your lighting and see
277
00:14:21,233 --> 00:14:22,533
there is no roughness variation.
278
00:14:22,533 --> 00:14:25,300
I would just show you
how we can add that.
279
00:14:25,300 --> 00:14:25,800
All right.
280
00:14:25,800 --> 00:14:26,966
So it is really simple.
281
00:14:26,966 --> 00:14:29,966
Again,
you just need to add a new layer.
282
00:14:30,533 --> 00:14:33,733
You name this to the roughness
variation,
283
00:14:35,233 --> 00:14:37,266
and obviously
we only need the roughness channel
284
00:14:37,266 --> 00:14:40,266
to hold out on here
and disable everything.
285
00:14:42,000 --> 00:14:44,000
Let's increase the roughness
to maybe something
286
00:14:44,000 --> 00:14:47,800
like point four, because over here
we have like one three.
287
00:14:47,800 --> 00:14:50,800
Maybe we can set this 2.5
288
00:14:52,100 --> 00:14:55,100
and yeah, now we have point four.
289
00:14:55,233 --> 00:14:57,333
I had a must
290
00:14:57,333 --> 00:15:00,333
and simply looks so to fill
291
00:15:00,866 --> 00:15:03,766
let's search for map over here.
292
00:15:03,766 --> 00:15:06,766
And the one that I will be using is
293
00:15:08,233 --> 00:15:11,400
that I will be using this one bunch
map 007.
294
00:15:11,400 --> 00:15:12,800
So just drag and drop it over here
295
00:15:14,400 --> 00:15:21,333
and let's see
296
00:15:21,666 --> 00:15:25,433
if you like, look over here now
and try to move your lighting.
297
00:15:25,466 --> 00:15:27,433
You can see
we have like different roughness.
298
00:15:27,433 --> 00:15:29,400
In addition over here,
299
00:15:29,400 --> 00:15:31,200
you can also view it properly.
300
00:15:31,200 --> 00:15:34,200
If you go over here and select
the mask,
301
00:15:34,700 --> 00:15:37,700
let's set this cleaner
and we can properly adjust to.
302
00:15:38,433 --> 00:15:42,366
I think this looks much better
by setting it up in distress.
303
00:15:43,433 --> 00:15:46,800
And now if you look over here
and move your lighting,
304
00:15:46,800 --> 00:15:48,466
you can clearly see that there is
305
00:15:48,466 --> 00:15:51,366
a bit of roughness of addition
going on over here.
306
00:15:51,366 --> 00:15:53,733
And we don't have like
everything is same.
307
00:15:53,733 --> 00:15:56,733
You then turn off the layer
and see for yourself.
308
00:15:58,466 --> 00:16:02,166
So basically
these are the little sector details
309
00:16:02,166 --> 00:16:05,933
that add a lot of
information to your material.
310
00:16:09,066 --> 00:16:09,533
All right.
311
00:16:09,533 --> 00:16:12,533
So now I think
our material is completely done.
312
00:16:13,200 --> 00:16:17,033
If you want to use this Lexmark
material in your different projects,
313
00:16:17,033 --> 00:16:20,100
you can right click and create
a smart module out of this,
314
00:16:20,666 --> 00:16:25,066
select this, and you will see it will
be updating over here as blasting.
315
00:16:25,066 --> 00:16:26,500
Underscore one.
316
00:16:26,500 --> 00:16:27,833
See how you can definitely use it.
317
00:16:27,833 --> 00:16:29,333
You can rename this
to something else.
318
00:16:29,333 --> 00:16:32,333
Maybe it's my material
319
00:16:35,733 --> 00:16:37,933
plastic
320
00:16:37,933 --> 00:16:41,133
and then create a new smart module
so that does not clash
321
00:16:41,133 --> 00:16:42,800
with anything else.
322
00:16:42,800 --> 00:16:43,600
Thank you.
323
00:16:43,600 --> 00:16:45,766
Over here.
324
00:16:45,766 --> 00:16:47,166
All right, set back logic. Next.
325
00:16:47,166 --> 00:16:50,000
What we can do is we can create,
like, duplicates of this.
326
00:16:50,000 --> 00:16:52,600
I know I did do like,
the buttons would be like,
327
00:16:52,600 --> 00:16:54,533
various colors from it.
328
00:16:54,533 --> 00:16:56,933
So let's just first
rename it to something proper
329
00:16:56,933 --> 00:16:58,800
so that we can know everything
properly.
330
00:16:58,800 --> 00:17:00,300
I would just want to blast a
331
00:17:02,900 --> 00:17:05,900
right so that we know.
332
00:17:08,800 --> 00:17:11,800
And now let's press control
see and carefully.
333
00:17:12,033 --> 00:17:13,733
And this one we can name it.
334
00:17:13,733 --> 00:17:16,500
Plastic, red
335
00:17:16,500 --> 00:17:17,933
opened up over here.
336
00:17:17,933 --> 00:17:20,933
Come back to that
this website and copy
337
00:17:20,933 --> 00:17:23,933
this one.
338
00:17:24,000 --> 00:17:27,100
Copy and select
the base Look over here
339
00:17:28,033 --> 00:17:32,133
and pasted like this again
can see the color change to red.
340
00:17:33,200 --> 00:17:35,433
Now click on this icon over here.
341
00:17:35,433 --> 00:17:38,166
You actually must right
click and exclude odd
342
00:17:38,166 --> 00:17:40,900
and just select these two buttons.
343
00:17:40,900 --> 00:17:42,900
And basically that was it.
344
00:17:42,900 --> 00:17:45,033
So you can see the edges
look like really big
345
00:17:45,033 --> 00:17:46,533
because of this particular layer.
346
00:17:46,533 --> 00:17:50,200
So maybe you can just turn it off
all if you want to.
347
00:17:50,200 --> 00:17:53,766
You can change the color
to something else, maybe something
348
00:17:53,766 --> 00:17:56,766
that is related to this color
349
00:18:00,500 --> 00:18:01,700
like this.
350
00:18:01,700 --> 00:18:03,566
You make it look a little bit better.
351
00:18:03,566 --> 00:18:07,566
Also, I will be turning off the bumps
because we don't really need them
352
00:18:07,766 --> 00:18:09,000
on these buttons
353
00:18:10,666 --> 00:18:12,800
That would look like really weird.
354
00:18:12,800 --> 00:18:13,800
And for the roughness.
355
00:18:13,800 --> 00:18:17,566
In addition, I would set this 2.3
to make it a little bit more shiny
356
00:18:18,033 --> 00:18:20,700
and the base roughness value
357
00:18:20,700 --> 00:18:24,566
goes back to 0.20.1.
358
00:18:24,566 --> 00:18:30,100
It is to make them a little bit
more shiny than the normal body.
359
00:18:30,233 --> 00:18:33,233
And this way
I think it looks really good.
360
00:18:33,800 --> 00:18:35,133
All right, express control.
361
00:18:35,133 --> 00:18:38,133
See then V
and this can be a blasting black
362
00:18:40,933 --> 00:18:41,266
again.
363
00:18:41,266 --> 00:18:43,200
Let's copy
364
00:18:43,200 --> 00:18:46,200
this one from here.
365
00:18:47,966 --> 00:18:49,800
Select the base, click over here
366
00:18:49,800 --> 00:18:52,800
and pasted
367
00:18:54,100 --> 00:18:55,166
right, click, exclude
368
00:18:55,166 --> 00:18:58,166
and select this, this, this,
369
00:18:59,433 --> 00:19:01,066
all these.
370
00:19:01,066 --> 00:19:04,066
Obviously the edges are again
causing some issues.
371
00:19:06,766 --> 00:19:10,333
So first let's enable them
and change the color.
372
00:19:11,433 --> 00:19:14,433
Something along these lines only
373
00:19:27,600 --> 00:19:29,766
also for the dirt layer.
374
00:19:29,766 --> 00:19:31,700
I would make the color darker
375
00:19:32,700 --> 00:19:33,900
and reduce the roughness
376
00:19:33,900 --> 00:19:36,900
value to point to
377
00:19:41,566 --> 00:19:42,966
next for the edges.
378
00:19:42,966 --> 00:19:46,000
I will maybe go for somewhat
of a lighter color
379
00:19:47,633 --> 00:19:50,233
and again, maybe make this lighter
380
00:19:50,233 --> 00:19:53,233
and then we can just
381
00:19:53,566 --> 00:19:55,700
use the opacity
even more to something
382
00:19:55,700 --> 00:19:58,700
like 20
383
00:19:59,833 --> 00:20:02,833
or even less than maybe
384
00:20:05,700 --> 00:20:06,633
just so it does not
385
00:20:06,633 --> 00:20:09,633
look weird over here.
386
00:20:14,033 --> 00:20:14,933
Yeah, I expect that.
387
00:20:14,933 --> 00:20:17,933
I guess.
388
00:20:19,266 --> 00:20:19,766
All right.
389
00:20:19,766 --> 00:20:23,600
Next for this area,
I think we can just select this one.
390
00:20:23,600 --> 00:20:26,600
Plastic white, albeit and based.
391
00:20:28,933 --> 00:20:32,233
Bring it over here
the top right click exclude all
392
00:20:32,233 --> 00:20:37,133
and this part and these two buttons
and for only Driscoll.
393
00:20:37,133 --> 00:20:40,700
I don't think we have anything
on this
394
00:20:40,700 --> 00:20:43,700
color palette just for that.
395
00:20:43,900 --> 00:20:46,900
So let's open up our reference image
396
00:20:48,366 --> 00:20:49,266
and look at it.
397
00:20:55,233 --> 00:20:56,000
So this sort
398
00:20:56,000 --> 00:20:59,000
of color
and it's just created on our own,
399
00:20:59,733 --> 00:21:02,733
select the base layer, click on here,
400
00:21:07,566 --> 00:21:10,566
turn off the edges for not.
401
00:21:29,933 --> 00:21:31,066
Yeah, I think something like
402
00:21:31,066 --> 00:21:34,066
this looks pretty good.
403
00:21:35,266 --> 00:21:36,166
Let's enable that.
404
00:21:36,166 --> 00:21:39,166
The edges
405
00:21:43,166 --> 00:21:44,000
let's see,
406
00:21:44,000 --> 00:21:47,033
let's go back to college
are just a global balance.
407
00:21:50,566 --> 00:21:54,600
I think this smart mask does
not really work well with this thing.
408
00:21:55,000 --> 00:21:58,000
Let's remove this
and we can try something else.
409
00:21:58,800 --> 00:22:00,900
So let's move the smart food down
410
00:22:00,900 --> 00:22:03,900
and click on the smart mask
and try something else.
411
00:22:05,300 --> 00:22:08,300
Extra edges below
412
00:22:10,233 --> 00:22:12,000
began clinically
413
00:22:12,000 --> 00:22:15,000
the use of mobile balance.
414
00:22:15,000 --> 00:22:17,200
And yeah,
I think this one looks much better
415
00:22:17,200 --> 00:22:20,200
for this type of thing.
416
00:22:22,500 --> 00:22:25,500
We definitely need
to reduce the apostrophe a lot.
417
00:22:26,200 --> 00:22:27,733
Yes. So it is like really like
418
00:22:29,233 --> 00:22:32,233
maybe like 50.
419
00:22:34,700 --> 00:22:37,700
I will make the color a big, darker
420
00:22:44,266 --> 00:22:46,766
and I think this looks really nice
421
00:22:46,766 --> 00:22:49,766
and turn it on and off and see
422
00:22:50,600 --> 00:22:51,900
obviously for this also
423
00:22:51,900 --> 00:22:54,900
we will be dining of the bumps
424
00:22:56,933 --> 00:23:00,000
and yeah I think the more
it looks like my really nice
425
00:23:00,000 --> 00:23:02,533
the pictures are coming out
pretty good.
426
00:23:02,533 --> 00:23:05,533
So the last thing that we need to do
is we need to create the screen.
427
00:23:05,966 --> 00:23:08,966
So for that obviously
428
00:23:09,733 --> 00:23:11,266
we can create a separate folder
429
00:23:11,266 --> 00:23:14,266
between these two screen
430
00:23:14,700 --> 00:23:16,833
and let's just save everything.
431
00:23:16,833 --> 00:23:19,833
So before
moving forward, this to save.
432
00:23:23,666 --> 00:23:24,366
All right.
433
00:23:24,366 --> 00:23:26,566
So again, I had a new filter.
434
00:23:26,566 --> 00:23:29,566
I didn't drop it into the screen.
435
00:23:30,666 --> 00:23:32,533
Click on here, right click exclude.
436
00:23:32,533 --> 00:23:35,500
I'm just select this
437
00:23:35,500 --> 00:23:39,366
and the screen can be off
somewhat like a green color or
438
00:23:44,800 --> 00:23:47,800
something
like this movie looks pretty good.
439
00:23:47,800 --> 00:23:50,800
Obviously
you can like experiment with this
440
00:23:52,433 --> 00:23:55,866
and we need to set the roughness
value to zero.
441
00:23:57,100 --> 00:24:00,100
Yes. So do like many shiny.
442
00:24:11,200 --> 00:24:11,766
All right.
443
00:24:11,766 --> 00:24:14,300
So for now,
this looks pretty good in my opinion.
444
00:24:14,300 --> 00:24:16,500
And this lecture
is already quite long.
445
00:24:16,500 --> 00:24:19,266
So I will end up over here
and we can continue
446
00:24:19,266 --> 00:24:22,633
working on pictures
from here on the next video.
447
00:24:22,866 --> 00:24:24,600
So thank those
watching as in the next one.
35415
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.