All language subtitles for 12. Chapter - 11.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:00,100 --> 00:00:01,166 Hello and welcome. 2 00:00:01,166 --> 00:00:03,466 So now we can start with the addiction process. 3 00:00:03,466 --> 00:00:05,366 So as we are now in substance being done, 4 00:00:05,366 --> 00:00:08,033 I expect you guys to know the basics of substance 5 00:00:08,033 --> 00:00:10,666 because I won't be covering that in this course 6 00:00:10,666 --> 00:00:12,533 directly start with addiction process. 7 00:00:12,533 --> 00:00:16,133 If you want to learn about substance being, go from being a good boss. 8 00:00:16,133 --> 00:00:18,433 I have a complete course on it. 9 00:00:18,433 --> 00:00:19,866 So you can check that out if you want. 10 00:00:19,866 --> 00:00:21,633 Built on substance being the same. 11 00:00:21,633 --> 00:00:22,700 Now we can start. 12 00:00:22,700 --> 00:00:25,466 I will just select the game particular set 13 00:00:25,466 --> 00:00:28,100 and we already have this lesson again by default. 14 00:00:28,100 --> 00:00:31,100 So just select this and let's do it. 15 00:00:31,333 --> 00:00:31,733 All right. 16 00:00:31,733 --> 00:00:35,700 So basically what we can do is we can start by creating the basic 17 00:00:35,700 --> 00:00:38,833 plastic materials that we will be mainly using for the body, 18 00:00:38,833 --> 00:00:39,833 the buttons, 19 00:00:39,833 --> 00:00:43,100 and most of the things that we first need to create the plastic material. 20 00:00:43,466 --> 00:00:45,633 So click on here to add a new filler, 21 00:00:47,900 --> 00:00:50,900 and this will be a base layer. 22 00:00:52,733 --> 00:00:53,133 All right. 23 00:00:53,133 --> 00:00:54,000 So as soon as you are 24 00:00:54,000 --> 00:00:57,266 the filler, you can scroll down and see all the properties over here. 25 00:00:57,400 --> 00:01:00,966 You can change things like the base color, the metallic value, 26 00:01:01,600 --> 00:01:03,133 roughness and things like that. 27 00:01:03,133 --> 00:01:04,433 So let's just do it. 28 00:01:04,433 --> 00:01:05,333 So the only thing that 29 00:01:05,333 --> 00:01:08,733 I would be changing right now is the color of our live. 30 00:01:09,266 --> 00:01:13,233 So if you go away in the resources folder and in the links section, 31 00:01:13,233 --> 00:01:15,600 you will find this color palette link. 32 00:01:15,600 --> 00:01:16,666 Just open it up. 33 00:01:16,666 --> 00:01:20,400 This basically has all the color values for the Nintendo game. 34 00:01:20,400 --> 00:01:21,466 Boy that we would be using. 35 00:01:21,466 --> 00:01:24,066 So could you just open up this link in your browser? 36 00:01:24,066 --> 00:01:25,733 So it will be something like this. 37 00:01:25,733 --> 00:01:29,566 We have all these colors, so I would be just copying up 38 00:01:29,566 --> 00:01:31,200 this color here. 39 00:01:31,200 --> 00:01:35,366 I'll pick this up from over here, the gray one, and just pasted 40 00:01:36,400 --> 00:01:38,433 like this 41 00:01:38,433 --> 00:01:39,200 over here. 42 00:01:39,200 --> 00:01:42,200 And now we have the color basically. 43 00:01:42,600 --> 00:01:44,066 So this would be a base color. 44 00:01:44,066 --> 00:01:47,066 And also I will create a new folder 45 00:01:47,566 --> 00:01:50,700 or a group and drag and drop this base layer into that folder. 46 00:01:50,700 --> 00:01:53,700 Let's rename this folder to plastic. 47 00:01:54,000 --> 00:01:57,166 And now basically we can start adding more layers on the look 48 00:01:57,533 --> 00:02:00,800 to give it like more detail, adding all those things 49 00:02:00,800 --> 00:02:03,400 like dust, reconciliation and everything. 50 00:02:03,400 --> 00:02:06,266 All right, so basically let's create another layer. 51 00:02:06,266 --> 00:02:10,933 So just select here and add a failure so that it gets added on top of it. 52 00:02:11,566 --> 00:02:14,733 And you will notice as soon as we do that our color disappears 53 00:02:14,733 --> 00:02:17,733 because now we have a new layer on top of it. 54 00:02:18,300 --> 00:02:21,500 So don't worry, we'll use masks to mask everything out 55 00:02:21,700 --> 00:02:23,800 there seen in this tool dot 56 00:02:25,000 --> 00:02:27,033 and just give this a 57 00:02:27,033 --> 00:02:30,033 dark color. 58 00:02:31,233 --> 00:02:33,200 You can also type in my export. 59 00:02:33,200 --> 00:02:36,366 I've already decided on a colorful 747474. 60 00:02:36,700 --> 00:02:38,933 Something like this. 61 00:02:38,933 --> 00:02:42,000 And now, basically we will add a black mask 62 00:02:43,533 --> 00:02:45,300 and this time I will be making use 63 00:02:45,300 --> 00:02:48,300 of the feature also, since that is smart mask. 64 00:02:48,300 --> 00:02:51,866 If you don't remember the big like some mismatch in the stock 65 00:02:52,400 --> 00:02:55,066 that was so that we can use all these features. 66 00:02:55,066 --> 00:02:56,900 So if you click over here in your shelf 67 00:02:56,900 --> 00:03:00,466 on the smart mask section, you can access all of these smart masks. 68 00:03:00,466 --> 00:03:02,600 You can like drag and drop it onto your mask 69 00:03:02,600 --> 00:03:05,900 and you will see its effects as soon as you do that. 70 00:03:05,900 --> 00:03:08,900 You can see there is don't 71 00:03:09,400 --> 00:03:12,733 in this dark fashion, so you can use 72 00:03:12,933 --> 00:03:17,233 all these different like smart masks and you can have all these results. 73 00:03:17,233 --> 00:03:21,233 You can click over this generator and you can adjust the settings 74 00:03:21,733 --> 00:03:22,866 to how you like. 75 00:03:24,366 --> 00:03:25,300 And if you want to, like, 76 00:03:25,300 --> 00:03:28,466 change the color of the dark and everything, you can select the layer, 77 00:03:28,500 --> 00:03:31,500 the filter, and just change the color from over here, 78 00:03:32,100 --> 00:03:35,100 the roughness, metallic, obviously everything else. 79 00:03:35,100 --> 00:03:35,566 I can do it 80 00:03:35,566 --> 00:03:39,433 back and I will remove the smart mask as I will not be using this. 81 00:03:39,433 --> 00:03:42,000 I will just showing you for demonstration of this. 82 00:03:42,000 --> 00:03:44,000 You can choose anyone you want from over here. 83 00:03:44,000 --> 00:03:46,566 You can definitely experiment with this a little bit. 84 00:03:46,566 --> 00:03:49,500 I will be going for this one. 85 00:03:49,500 --> 00:03:51,266 Soft dirt over you. 86 00:03:51,266 --> 00:03:54,366 Just drag and drop it on to here right away. 87 00:03:54,366 --> 00:03:57,666 You won't notice any changes because it is like very second. 88 00:03:57,666 --> 00:04:00,666 If you turn it on and off against all these edges, 89 00:04:01,833 --> 00:04:04,733 like if you select the dirt generator from where you next 90 00:04:04,733 --> 00:04:06,366 adjust these settings a little bit 91 00:04:06,366 --> 00:04:09,366 and then we can like get better results. 92 00:04:09,966 --> 00:04:11,500 So I will increase the dirt limit, 93 00:04:12,733 --> 00:04:16,333 maybe something like point six and 94 00:04:19,133 --> 00:04:22,266 the contrast can see a steady 2.15 only. 95 00:04:22,266 --> 00:04:23,633 I think that's fine. 96 00:04:23,633 --> 00:04:27,433 I will adjust a grungy amount next to reduce the amount of range 97 00:04:27,933 --> 00:04:30,933 to maybe something like point two. 98 00:04:36,066 --> 00:04:37,133 That's pretty good. 99 00:04:37,133 --> 00:04:41,433 Also select the texture settings and the size of the texture before 100 00:04:42,000 --> 00:04:45,000 so that you can view everything properly over here. 101 00:04:45,766 --> 00:04:49,133 And yeah, I think it is still a little bit darker. 102 00:04:49,500 --> 00:04:52,566 So what you can do is instead of like adjusting the color again 103 00:04:52,566 --> 00:04:57,700 and again, you can go a year click on here, this is the opacity channel. 104 00:04:58,066 --> 00:05:00,600 So you can increase or decrease the opacity from over here. 105 00:05:00,600 --> 00:05:03,566 I would send this to something like 80, 106 00:05:03,566 --> 00:05:06,433 and I think this way it adds like a nice bit of 107 00:05:07,400 --> 00:05:08,700 value to our picture. 108 00:05:08,700 --> 00:05:12,266 And it is not that like in our faces, it is very subtle. 109 00:05:13,633 --> 00:05:15,366 All right, let's move further. 110 00:05:15,366 --> 00:05:16,866 And the next thing that I will 111 00:05:16,866 --> 00:05:20,633 be adding is I will be giving it a little bit of hiding formation. 112 00:05:20,633 --> 00:05:24,433 I will be adding some bumps to make it look like a plastic material. 113 00:05:25,033 --> 00:05:27,966 So again, add a new layer 114 00:05:27,966 --> 00:05:30,533 and this time you will be using the high shine. 115 00:05:30,533 --> 00:05:32,433 I would just show you in a second. 116 00:05:32,433 --> 00:05:34,966 Well, let's let's rename this to Bumps 117 00:05:34,966 --> 00:05:37,366 and I won't make any changes to this layer right now. 118 00:05:37,366 --> 00:05:39,766 I would just basically add a black mask 119 00:05:39,766 --> 00:05:42,666 and this time I will not be using this like most. 120 00:05:42,666 --> 00:05:45,000 I will be using a simple filter. 121 00:05:45,000 --> 00:05:47,966 So to use a filter, we cannot really use it directly, 122 00:05:47,966 --> 00:05:49,466 like a smart mask, like we cannot. 123 00:05:49,466 --> 00:05:51,300 But I didn't drop a filter. 124 00:05:51,300 --> 00:05:54,566 So to properly use a filter protection from over here, 125 00:05:54,566 --> 00:05:57,033 you can click on this section of the shells. 126 00:05:57,033 --> 00:05:58,833 This has like all the different textures 127 00:05:58,833 --> 00:06:01,200 that you can use, all the grunge of apps and everything. 128 00:06:01,200 --> 00:06:05,633 So to use it with the mask first need to click over here and I and now 129 00:06:05,633 --> 00:06:08,633 we can add that particular picture to this filter. 130 00:06:08,766 --> 00:06:12,100 So the one that I am looking for is cells. 131 00:06:13,200 --> 00:06:16,033 So this one says one, 132 00:06:16,033 --> 00:06:16,300 right? 133 00:06:16,300 --> 00:06:19,300 And Robert, like this. 134 00:06:19,666 --> 00:06:20,166 All right. 135 00:06:20,166 --> 00:06:25,100 So again, we do not see anything right now, but let me show you. 136 00:06:25,100 --> 00:06:26,700 I will first change. 137 00:06:26,700 --> 00:06:28,666 This should have been a projection. 138 00:06:28,666 --> 00:06:32,100 So basically this is just the YouTube projection and are just a tiling. 139 00:06:34,133 --> 00:06:36,566 And I think you can notice it a little bit. 140 00:06:36,566 --> 00:06:40,366 We can see all this cell structure, so let's just change the color 141 00:06:40,366 --> 00:06:42,700 of this so that it is easier to notice. 142 00:06:42,700 --> 00:06:45,700 So now you can see the like, now 143 00:06:45,700 --> 00:06:48,700 we can see it properly. 144 00:06:48,966 --> 00:06:49,400 All right. 145 00:06:49,400 --> 00:06:51,866 So now let's look over here and come back to the mask 146 00:06:51,866 --> 00:06:54,066 and increase the tiling because as I said, 147 00:06:54,066 --> 00:06:56,333 I will be creating bumps with this. 148 00:06:56,333 --> 00:06:58,733 So obviously the bumps would be like really small. 149 00:06:58,733 --> 00:07:03,100 So send this to maybe something like 16 or maybe even smaller. 150 00:07:03,100 --> 00:07:03,833 So 20. 151 00:07:05,766 --> 00:07:09,000 And now obviously I do not want all this color information. 152 00:07:09,200 --> 00:07:11,133 As I said, I want to create some bumps, 153 00:07:11,133 --> 00:07:13,500 so I will be only using the height channel. 154 00:07:13,500 --> 00:07:16,466 So just disable everything and only keep the height. 155 00:07:16,466 --> 00:07:19,800 Janet You can also do with like by clicking on each of them 156 00:07:19,800 --> 00:07:20,566 to turn them off. 157 00:07:20,566 --> 00:07:23,566 All you can hold out and click on the height channel 158 00:07:23,666 --> 00:07:25,633 and basically disable everything. 159 00:07:25,633 --> 00:07:28,400 And now to increase the height and you can see you can do it 160 00:07:28,400 --> 00:07:30,533 hiding for very easily. 161 00:07:30,533 --> 00:07:33,000 So let's see, I will be going for something 162 00:07:33,000 --> 00:07:36,000 like -0.0 took. 163 00:07:36,533 --> 00:07:38,533 And yeah, you can see we have added like 164 00:07:38,533 --> 00:07:41,533 very small bumps to odd 165 00:07:42,566 --> 00:07:45,166 material to make it look more like plastic. 166 00:07:45,166 --> 00:07:47,700 As you can see, it gives it a nice bit of 167 00:07:49,300 --> 00:07:49,833 detail. 168 00:07:49,833 --> 00:07:54,000 Maybe I will decrease it a little bit to -0.015. 169 00:07:58,166 --> 00:07:59,866 Yeah, that looks much better. 170 00:07:59,866 --> 00:08:02,900 Next, what we can do is obviously we do not want 171 00:08:02,900 --> 00:08:05,166 this material to appear over all these 172 00:08:05,166 --> 00:08:06,866 things. This is the screen. 173 00:08:06,866 --> 00:08:09,866 And yeah, we do not want the material over here. 174 00:08:09,966 --> 00:08:12,566 So click out of this. 175 00:08:12,566 --> 00:08:15,300 Just close the folder and what you can do is 176 00:08:15,300 --> 00:08:18,000 they are like two, three different ways to separate out the material. 177 00:08:18,000 --> 00:08:22,166 One of them obviously is again, we can add a mask and you will see 178 00:08:22,566 --> 00:08:27,366 it is not disappeared from all of the model. 179 00:08:27,500 --> 00:08:30,500 And now we can use this to with the Bollywood film, 180 00:08:31,633 --> 00:08:33,933 select the message from over here 181 00:08:33,933 --> 00:08:36,933 and make sure to send the color to what the white. 182 00:08:37,133 --> 00:08:39,700 And now when you click over here, you can see it is filling 183 00:08:42,000 --> 00:08:44,433 now disappearing only over this area. 184 00:08:44,433 --> 00:08:46,700 Again, you can select the mask and select 185 00:08:46,700 --> 00:08:48,133 all different objects like this. 186 00:08:48,133 --> 00:08:52,766 One cannot really see the painting, so just move the lighting or shift 187 00:08:52,766 --> 00:08:54,600 and right click and move the lighting. 188 00:08:54,600 --> 00:08:56,166 Look over here and you can see 189 00:08:56,166 --> 00:08:59,266 we are filling all these different pieces with the material. 190 00:08:59,700 --> 00:09:04,066 You can also remove it by setting it to black color and then clicking. 191 00:09:04,166 --> 00:09:07,766 And you can see now the material or the layer is removed. 192 00:09:08,466 --> 00:09:10,533 So there just undo it. 193 00:09:10,533 --> 00:09:14,100 Also, you can switch between this black and white color by pressing x. 194 00:09:15,000 --> 00:09:16,900 Yeah, this is pretty basic stuff. 195 00:09:16,900 --> 00:09:19,666 Like this is like one way to do it. 196 00:09:19,666 --> 00:09:21,500 I won't be using this method. 197 00:09:21,500 --> 00:09:24,500 I would be using a different method that is much, much easier. 198 00:09:24,566 --> 00:09:27,566 So again, click over here, right click and remove the mask. 199 00:09:27,666 --> 00:09:30,666 And you can see now it appears again over all of our objects. 200 00:09:31,000 --> 00:09:32,466 Click on this icon over here. 201 00:09:32,466 --> 00:09:35,466 This is like the geometric mask and this is like a really cool feature. 202 00:09:35,933 --> 00:09:37,900 This right click on it and hit exclude. 203 00:09:39,033 --> 00:09:41,833 And now you can easily select the objects that you want to add 204 00:09:41,833 --> 00:09:46,066 this layer, to select this one, to do this one and this one. 205 00:09:46,500 --> 00:09:50,100 And for now, I think only against this thing also with you. 206 00:09:51,133 --> 00:09:54,133 And these are all the objects that you want to add, 207 00:09:55,200 --> 00:09:59,066 this particular plastic material, and you can see how good it looks. 208 00:09:59,066 --> 00:10:02,066 It goes like really easy to do 209 00:10:02,233 --> 00:10:05,633 and continue making odd plastic material. 210 00:10:05,700 --> 00:10:08,000 Let's add some more details to it. 211 00:10:08,000 --> 00:10:12,300 Next, I will add another layer, and this time I will be adding 212 00:10:12,300 --> 00:10:16,433 a little damage to our edges or like discoloration that's reading. 213 00:10:16,433 --> 00:10:18,833 This is first 214 00:10:18,833 --> 00:10:20,900 on the inside of that mask. 215 00:10:20,900 --> 00:10:23,900 You can come back to the tool so that you don't see this. 216 00:10:25,966 --> 00:10:29,233 Let's see, we can now use a smart mask. 217 00:10:29,233 --> 00:10:32,933 I will be using this one edges strong, scratched edges from scratch, 218 00:10:32,933 --> 00:10:35,100 this one straight and drop it like this. 219 00:10:36,866 --> 00:10:39,666 And yet now I don't know if it is visible right away, 220 00:10:39,666 --> 00:10:41,966 if you can see that I do here on the edges. 221 00:10:41,966 --> 00:10:44,333 If you're doing it on not 222 00:10:44,333 --> 00:10:48,300 you can see a little bit of edge color has changed just like the color 223 00:10:48,300 --> 00:10:52,166 and set it to completely right and yet now it is really visible. 224 00:10:56,733 --> 00:10:57,733 Select here 225 00:10:57,733 --> 00:11:01,466 and select the generator and let's see how we can educate. 226 00:11:02,333 --> 00:11:05,333 We can definitely decrease the contrast. 227 00:11:05,600 --> 00:11:09,133 Maybe something like going to yeah, this way it looks much, much better. 228 00:11:09,533 --> 00:11:10,366 And the next thing 229 00:11:10,366 --> 00:11:13,533 what I will do is obviously we don't want to appear this way. 230 00:11:13,533 --> 00:11:15,133 It is like very harsh. 231 00:11:15,133 --> 00:11:17,566 So again, you adjust the opacity. 232 00:11:17,566 --> 00:11:21,900 So just click on here and reduce opacity until it is like very faint. 233 00:11:22,500 --> 00:11:24,300 So maybe something like 40 234 00:11:25,800 --> 00:11:28,200 and you can see this way it looks like really good. 235 00:11:28,200 --> 00:11:31,166 It adds a nice bit of value to what I guess you can just 236 00:11:31,166 --> 00:11:35,100 turn it on and off and see it makes it look much more realistic. 237 00:11:35,100 --> 00:11:38,233 And yet this bird looks like really nice material. 238 00:11:39,600 --> 00:11:42,200 All right, so let's keep on moving for them 239 00:11:42,200 --> 00:11:45,633 and the next thing that I will add is maybe some scratches. 240 00:11:46,266 --> 00:11:49,266 So let's just make it a 241 00:11:55,133 --> 00:11:55,800 thing like this. 242 00:11:55,800 --> 00:11:57,600 Maybe. Yeah. 243 00:11:57,600 --> 00:11:59,666 And then let's bring English 244 00:11:59,666 --> 00:12:02,666 with scratches. 245 00:12:03,066 --> 00:12:06,066 So things 246 00:12:07,066 --> 00:12:10,800 I had a black mask and this time I had a filter. 247 00:12:10,900 --> 00:12:14,600 And in the picture section, search for scratches. 248 00:12:16,766 --> 00:12:18,966 And there are like various different 249 00:12:18,966 --> 00:12:20,700 parts that you can use for the scratches. 250 00:12:20,700 --> 00:12:23,033 But I will be using this one just to scratch. 251 00:12:23,033 --> 00:12:26,033 I think this one is pretty good drag and drop. 252 00:12:26,066 --> 00:12:26,700 And you are right. 253 00:12:26,700 --> 00:12:30,900 I mean, you can see how it adds a little bit of dust marks 254 00:12:30,900 --> 00:12:35,700 and scratches to our margin and makes it look like more organic. 255 00:12:36,600 --> 00:12:38,300 Just do it a little bit. 256 00:12:38,300 --> 00:12:41,900 I will click on here for this to up in a prediction, I think 257 00:12:43,300 --> 00:12:46,300 and you can increase the tiling 258 00:12:52,000 --> 00:12:55,000 so definitely not like big 259 00:13:16,200 --> 00:13:17,400 began also in increase 260 00:13:17,400 --> 00:13:20,400 a balance to make the effect 261 00:13:20,833 --> 00:13:23,833 a little bit more apparent. 262 00:13:27,566 --> 00:13:30,566 Yeah that's pretty good I think. 263 00:13:31,066 --> 00:13:33,633 And I would just decrease the opacity 264 00:13:33,633 --> 00:13:36,000 to somewhere around 70 to make it 265 00:13:36,000 --> 00:13:39,000 a little bit lighter. 266 00:13:39,900 --> 00:13:40,366 And yeah, 267 00:13:40,366 --> 00:13:43,366 I think this looks pretty good. 268 00:13:48,633 --> 00:13:51,133 You can turn off like all the layers 269 00:13:51,133 --> 00:13:54,600 and then open them one by one, like enable them one by one 270 00:13:55,366 --> 00:13:58,366 to see all the they add like different 271 00:13:58,600 --> 00:14:01,666 information to your material to make it look better. 272 00:14:02,933 --> 00:14:05,000 And yeah, I think the last thing that I would be doing 273 00:14:05,000 --> 00:14:08,633 is I would just simply be adding the roughness variation layer. 274 00:14:09,500 --> 00:14:13,533 So just to add like a little bit of roughness of variation 275 00:14:13,533 --> 00:14:16,766 in odd margin, because right now it is all the same roughness 276 00:14:16,766 --> 00:14:18,900 as you can like move your lighting and see 277 00:14:21,233 --> 00:14:22,533 there is no roughness variation. 278 00:14:22,533 --> 00:14:25,300 I would just show you how we can add that. 279 00:14:25,300 --> 00:14:25,800 All right. 280 00:14:25,800 --> 00:14:26,966 So it is really simple. 281 00:14:26,966 --> 00:14:29,966 Again, you just need to add a new layer. 282 00:14:30,533 --> 00:14:33,733 You name this to the roughness variation, 283 00:14:35,233 --> 00:14:37,266 and obviously we only need the roughness channel 284 00:14:37,266 --> 00:14:40,266 to hold out on here and disable everything. 285 00:14:42,000 --> 00:14:44,000 Let's increase the roughness to maybe something 286 00:14:44,000 --> 00:14:47,800 like point four, because over here we have like one three. 287 00:14:47,800 --> 00:14:50,800 Maybe we can set this 2.5 288 00:14:52,100 --> 00:14:55,100 and yeah, now we have point four. 289 00:14:55,233 --> 00:14:57,333 I had a must 290 00:14:57,333 --> 00:15:00,333 and simply looks so to fill 291 00:15:00,866 --> 00:15:03,766 let's search for map over here. 292 00:15:03,766 --> 00:15:06,766 And the one that I will be using is 293 00:15:08,233 --> 00:15:11,400 that I will be using this one bunch map 007. 294 00:15:11,400 --> 00:15:12,800 So just drag and drop it over here 295 00:15:14,400 --> 00:15:21,333 and let's see 296 00:15:21,666 --> 00:15:25,433 if you like, look over here now and try to move your lighting. 297 00:15:25,466 --> 00:15:27,433 You can see we have like different roughness. 298 00:15:27,433 --> 00:15:29,400 In addition over here, 299 00:15:29,400 --> 00:15:31,200 you can also view it properly. 300 00:15:31,200 --> 00:15:34,200 If you go over here and select the mask, 301 00:15:34,700 --> 00:15:37,700 let's set this cleaner and we can properly adjust to. 302 00:15:38,433 --> 00:15:42,366 I think this looks much better by setting it up in distress. 303 00:15:43,433 --> 00:15:46,800 And now if you look over here and move your lighting, 304 00:15:46,800 --> 00:15:48,466 you can clearly see that there is 305 00:15:48,466 --> 00:15:51,366 a bit of roughness of addition going on over here. 306 00:15:51,366 --> 00:15:53,733 And we don't have like everything is same. 307 00:15:53,733 --> 00:15:56,733 You then turn off the layer and see for yourself. 308 00:15:58,466 --> 00:16:02,166 So basically these are the little sector details 309 00:16:02,166 --> 00:16:05,933 that add a lot of information to your material. 310 00:16:09,066 --> 00:16:09,533 All right. 311 00:16:09,533 --> 00:16:12,533 So now I think our material is completely done. 312 00:16:13,200 --> 00:16:17,033 If you want to use this Lexmark material in your different projects, 313 00:16:17,033 --> 00:16:20,100 you can right click and create a smart module out of this, 314 00:16:20,666 --> 00:16:25,066 select this, and you will see it will be updating over here as blasting. 315 00:16:25,066 --> 00:16:26,500 Underscore one. 316 00:16:26,500 --> 00:16:27,833 See how you can definitely use it. 317 00:16:27,833 --> 00:16:29,333 You can rename this to something else. 318 00:16:29,333 --> 00:16:32,333 Maybe it's my material 319 00:16:35,733 --> 00:16:37,933 plastic 320 00:16:37,933 --> 00:16:41,133 and then create a new smart module so that does not clash 321 00:16:41,133 --> 00:16:42,800 with anything else. 322 00:16:42,800 --> 00:16:43,600 Thank you. 323 00:16:43,600 --> 00:16:45,766 Over here. 324 00:16:45,766 --> 00:16:47,166 All right, set back logic. Next. 325 00:16:47,166 --> 00:16:50,000 What we can do is we can create, like, duplicates of this. 326 00:16:50,000 --> 00:16:52,600 I know I did do like, the buttons would be like, 327 00:16:52,600 --> 00:16:54,533 various colors from it. 328 00:16:54,533 --> 00:16:56,933 So let's just first rename it to something proper 329 00:16:56,933 --> 00:16:58,800 so that we can know everything properly. 330 00:16:58,800 --> 00:17:00,300 I would just want to blast a 331 00:17:02,900 --> 00:17:05,900 right so that we know. 332 00:17:08,800 --> 00:17:11,800 And now let's press control see and carefully. 333 00:17:12,033 --> 00:17:13,733 And this one we can name it. 334 00:17:13,733 --> 00:17:16,500 Plastic, red 335 00:17:16,500 --> 00:17:17,933 opened up over here. 336 00:17:17,933 --> 00:17:20,933 Come back to that this website and copy 337 00:17:20,933 --> 00:17:23,933 this one. 338 00:17:24,000 --> 00:17:27,100 Copy and select the base Look over here 339 00:17:28,033 --> 00:17:32,133 and pasted like this again can see the color change to red. 340 00:17:33,200 --> 00:17:35,433 Now click on this icon over here. 341 00:17:35,433 --> 00:17:38,166 You actually must right click and exclude odd 342 00:17:38,166 --> 00:17:40,900 and just select these two buttons. 343 00:17:40,900 --> 00:17:42,900 And basically that was it. 344 00:17:42,900 --> 00:17:45,033 So you can see the edges look like really big 345 00:17:45,033 --> 00:17:46,533 because of this particular layer. 346 00:17:46,533 --> 00:17:50,200 So maybe you can just turn it off all if you want to. 347 00:17:50,200 --> 00:17:53,766 You can change the color to something else, maybe something 348 00:17:53,766 --> 00:17:56,766 that is related to this color 349 00:18:00,500 --> 00:18:01,700 like this. 350 00:18:01,700 --> 00:18:03,566 You make it look a little bit better. 351 00:18:03,566 --> 00:18:07,566 Also, I will be turning off the bumps because we don't really need them 352 00:18:07,766 --> 00:18:09,000 on these buttons 353 00:18:10,666 --> 00:18:12,800 That would look like really weird. 354 00:18:12,800 --> 00:18:13,800 And for the roughness. 355 00:18:13,800 --> 00:18:17,566 In addition, I would set this 2.3 to make it a little bit more shiny 356 00:18:18,033 --> 00:18:20,700 and the base roughness value 357 00:18:20,700 --> 00:18:24,566 goes back to 0.20.1. 358 00:18:24,566 --> 00:18:30,100 It is to make them a little bit more shiny than the normal body. 359 00:18:30,233 --> 00:18:33,233 And this way I think it looks really good. 360 00:18:33,800 --> 00:18:35,133 All right, express control. 361 00:18:35,133 --> 00:18:38,133 See then V and this can be a blasting black 362 00:18:40,933 --> 00:18:41,266 again. 363 00:18:41,266 --> 00:18:43,200 Let's copy 364 00:18:43,200 --> 00:18:46,200 this one from here. 365 00:18:47,966 --> 00:18:49,800 Select the base, click over here 366 00:18:49,800 --> 00:18:52,800 and pasted 367 00:18:54,100 --> 00:18:55,166 right, click, exclude 368 00:18:55,166 --> 00:18:58,166 and select this, this, this, 369 00:18:59,433 --> 00:19:01,066 all these. 370 00:19:01,066 --> 00:19:04,066 Obviously the edges are again causing some issues. 371 00:19:06,766 --> 00:19:10,333 So first let's enable them and change the color. 372 00:19:11,433 --> 00:19:14,433 Something along these lines only 373 00:19:27,600 --> 00:19:29,766 also for the dirt layer. 374 00:19:29,766 --> 00:19:31,700 I would make the color darker 375 00:19:32,700 --> 00:19:33,900 and reduce the roughness 376 00:19:33,900 --> 00:19:36,900 value to point to 377 00:19:41,566 --> 00:19:42,966 next for the edges. 378 00:19:42,966 --> 00:19:46,000 I will maybe go for somewhat of a lighter color 379 00:19:47,633 --> 00:19:50,233 and again, maybe make this lighter 380 00:19:50,233 --> 00:19:53,233 and then we can just 381 00:19:53,566 --> 00:19:55,700 use the opacity even more to something 382 00:19:55,700 --> 00:19:58,700 like 20 383 00:19:59,833 --> 00:20:02,833 or even less than maybe 384 00:20:05,700 --> 00:20:06,633 just so it does not 385 00:20:06,633 --> 00:20:09,633 look weird over here. 386 00:20:14,033 --> 00:20:14,933 Yeah, I expect that. 387 00:20:14,933 --> 00:20:17,933 I guess. 388 00:20:19,266 --> 00:20:19,766 All right. 389 00:20:19,766 --> 00:20:23,600 Next for this area, I think we can just select this one. 390 00:20:23,600 --> 00:20:26,600 Plastic white, albeit and based. 391 00:20:28,933 --> 00:20:32,233 Bring it over here the top right click exclude all 392 00:20:32,233 --> 00:20:37,133 and this part and these two buttons and for only Driscoll. 393 00:20:37,133 --> 00:20:40,700 I don't think we have anything on this 394 00:20:40,700 --> 00:20:43,700 color palette just for that. 395 00:20:43,900 --> 00:20:46,900 So let's open up our reference image 396 00:20:48,366 --> 00:20:49,266 and look at it. 397 00:20:55,233 --> 00:20:56,000 So this sort 398 00:20:56,000 --> 00:20:59,000 of color and it's just created on our own, 399 00:20:59,733 --> 00:21:02,733 select the base layer, click on here, 400 00:21:07,566 --> 00:21:10,566 turn off the edges for not. 401 00:21:29,933 --> 00:21:31,066 Yeah, I think something like 402 00:21:31,066 --> 00:21:34,066 this looks pretty good. 403 00:21:35,266 --> 00:21:36,166 Let's enable that. 404 00:21:36,166 --> 00:21:39,166 The edges 405 00:21:43,166 --> 00:21:44,000 let's see, 406 00:21:44,000 --> 00:21:47,033 let's go back to college are just a global balance. 407 00:21:50,566 --> 00:21:54,600 I think this smart mask does not really work well with this thing. 408 00:21:55,000 --> 00:21:58,000 Let's remove this and we can try something else. 409 00:21:58,800 --> 00:22:00,900 So let's move the smart food down 410 00:22:00,900 --> 00:22:03,900 and click on the smart mask and try something else. 411 00:22:05,300 --> 00:22:08,300 Extra edges below 412 00:22:10,233 --> 00:22:12,000 began clinically 413 00:22:12,000 --> 00:22:15,000 the use of mobile balance. 414 00:22:15,000 --> 00:22:17,200 And yeah, I think this one looks much better 415 00:22:17,200 --> 00:22:20,200 for this type of thing. 416 00:22:22,500 --> 00:22:25,500 We definitely need to reduce the apostrophe a lot. 417 00:22:26,200 --> 00:22:27,733 Yes. So it is like really like 418 00:22:29,233 --> 00:22:32,233 maybe like 50. 419 00:22:34,700 --> 00:22:37,700 I will make the color a big, darker 420 00:22:44,266 --> 00:22:46,766 and I think this looks really nice 421 00:22:46,766 --> 00:22:49,766 and turn it on and off and see 422 00:22:50,600 --> 00:22:51,900 obviously for this also 423 00:22:51,900 --> 00:22:54,900 we will be dining of the bumps 424 00:22:56,933 --> 00:23:00,000 and yeah I think the more it looks like my really nice 425 00:23:00,000 --> 00:23:02,533 the pictures are coming out pretty good. 426 00:23:02,533 --> 00:23:05,533 So the last thing that we need to do is we need to create the screen. 427 00:23:05,966 --> 00:23:08,966 So for that obviously 428 00:23:09,733 --> 00:23:11,266 we can create a separate folder 429 00:23:11,266 --> 00:23:14,266 between these two screen 430 00:23:14,700 --> 00:23:16,833 and let's just save everything. 431 00:23:16,833 --> 00:23:19,833 So before moving forward, this to save. 432 00:23:23,666 --> 00:23:24,366 All right. 433 00:23:24,366 --> 00:23:26,566 So again, I had a new filter. 434 00:23:26,566 --> 00:23:29,566 I didn't drop it into the screen. 435 00:23:30,666 --> 00:23:32,533 Click on here, right click exclude. 436 00:23:32,533 --> 00:23:35,500 I'm just select this 437 00:23:35,500 --> 00:23:39,366 and the screen can be off somewhat like a green color or 438 00:23:44,800 --> 00:23:47,800 something like this movie looks pretty good. 439 00:23:47,800 --> 00:23:50,800 Obviously you can like experiment with this 440 00:23:52,433 --> 00:23:55,866 and we need to set the roughness value to zero. 441 00:23:57,100 --> 00:24:00,100 Yes. So do like many shiny. 442 00:24:11,200 --> 00:24:11,766 All right. 443 00:24:11,766 --> 00:24:14,300 So for now, this looks pretty good in my opinion. 444 00:24:14,300 --> 00:24:16,500 And this lecture is already quite long. 445 00:24:16,500 --> 00:24:19,266 So I will end up over here and we can continue 446 00:24:19,266 --> 00:24:22,633 working on pictures from here on the next video. 447 00:24:22,866 --> 00:24:24,600 So thank those watching as in the next one. 35415

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