All language subtitles for 10. Chapter - 9.mp4

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Original subtitles

So I'm just recording this lecture from the future

because I forgot to add one thing in our margins

that's creating this lecture so that you guys don't forget to create it.

If you press the button for the front view, you will see

we forgot to add these little cutouts over here on the front side of the.

So you can just go ahead

and add that on your own because it is like really easy to do.

I cannot really do it right now because I've already recorded

everything ready for during the course.

So I cannot really make this change right now.

But you guys can definitely do it because I will be adding this video

before everything, like applying all the modifiers and everything.

So you can definitely add these cartels in the

margins.

Let's just quickly set up the reference image I would show you.

We can just move this back audience to select this invite

and move it back over here, press one for the front and for selected

this next type in minus one and just flip it like this

and bring it down to match it with the margin,

including to show you how we can add these.

I won't be adding them or and it won't appear in the videos

because I forgot to add them and I've already recorded all the videos.

So yeah.

And just quickly showing how we can add these

because it's like a really simple in small cutout.

So when you scan this cube dump located

by 1845

vertices located roughly first

go to

item transform and I think -30 would work.

All right. Yeah.

Then press S and Z and scale it up

like this.

This can truly apply the scale to stab

and just select all of these edges.

Let's bring it out over here.

Stab or control tonight

and select all these edges

like this.

This one again and next.

This control beat better amount.

And now we can simply add

add a modifier,

increase

the X factor and just duplicate it multiple times,

adjust it again and you can see it is moving a little bit downward.

So you can add in all of your big lie on think

so you can just add a little bit of the Z axis

so that it moves down as well.

And yeah, now I think it is fitting correctly, just move it backwards.

Now shapes move this enable or smooth

and now select these two

then just control minus

select this and let's move the little modifier above.

So move the boolean modifier modifier.

All right guys, this is it.

Another small change that I want to make

is if you could open up the difference in the list.

This change is not really visible in the fence images.

That's why we did not really adding if you check

in the reference image and open up this one,

you will find this out over here on the bottom of the model.

Now be forgot to act on this.

Also,

we need to place it somewhere around here.

So press control plus seven.

I think for the bottom view was we can select this press shift.

Let's go to selective

then press control

seven for the bottom view and let's check the difference image.

All right.

So the shape is something like this.

It's gone from over here and straight down from the.

So the shape is something like this.

It is called from the top.

And it is straight at the bottom and it connects with this line

so we can shift the cube to scale it down

and place it over here like this.

Let's

just bring it out, respect and truly apply the scale.

This of the seven step and risk, do for it.

Select or shift and select these two edges.

This converted to seven again and then press control B

and just look go this way.

I think we have something like this only shades mode

this enable or does not select them both and press control minus.

Now we need to just place

cylinder inside this.

So again those are to selected the cylinder.

I think the size is pretty large for this one thing.

It is really small.

There's just selected both of them in scaling.

Don't

you? Then why?

And bring it back over here.

But I think I'm happy with something like this.

Only just select the cylinder now

and let's see.

We can just move this first, enable or best smooth stop,

make sure to apply the scale.

Also, the step is three for face like this.

I take this like this and this extruded downwards.

We can maybe increase the size of this like this.

So this estimate and scale it like this

and also scale this up.

All right.

So that's pretty good.

Make sure to

add these two changes and we are going to go

also, I'm seeing some negotiating issues over here.

I think we can fix them by just selecting it, then pressing G then.

Right.

And moving it a little bit outward like this.

Yeah.

So just bring it a little bit outwards and yeah,

you can see they're pretty much fixed.

So just make sure you don't have

any kind of shading issues in your mind.

All right.

Let's see.

The thing with watching this video, make sure to add these changes.

You won't really see these changes in the future videos

because I've added them at a later stage.

But yet

you can make sure to add these to changes

and just picture them accordingly,

because these are like very simple changes.

So yeah, thank you guys. As seen the next thing.

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