Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Hello and welcome to this new course.
In this course,
we will go over the entire process of creating a Nintendo game Boy
using blender and substance being from start to finish.
We will go over the complete pipeline of creating a high quality,
realistic drop, starting with modeling the proper
texturing and substance paint and finally lighting
and rendering a portfolio beast back in Blender.
This course will help you improve your 3D modeling and action
skills massively as we go through each
and every step together and learn many different techniques.
After finishing the course, you would easily be able
to create the renders shown in the trailer
and build high quality props of your own.
This course has over 5 hours of content
and we will go over each and every step
in this course together and nothing will be skipped.
The course does not have any kind of time lapse
so that you can follow every step easily.
We will start by modeling the prop in Blender and learn about various
modeling techniques and also learn a lot about different modifiers.
After finishing the modeling, we will apply all the modifiers
and you'll be unwrap our modified export.
We will import
the model intercepts in Spain to start with the testing process.
Really start by making the mesh map for our model.
We will learn to create high quality and realistic materials
and the key features of options like smart mask generators.
Smart materials sector after modeling and texturing are main asset.
We will also modeling picture a Gameboy cartridge
to enhance renders and give them a bit more detail.
At last, we take our margins back to Blender and render them
in the sake of the material lighting and the cameras and learn
how to use HDR race to light up our scenes.
Finish the course
by taking a portfolio or editing and a little bit of Photoshop editing.
This course is for everyone who has a basic
understanding of blender and substance
makeup and wants to improve their skins.
So I hope to see you in the course. Thank you.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.