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A lot of the shortcuts you use in windows and other programs will also apply to Unreal Engine.
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Like I showed you before.
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We can easily undo an action by pressing Ctrl and Z and redo it with Ctrl and Y.
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You can also see the commands here.
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Another shortcut is multi-select.
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Just like windows, we can hold Ctrl and select multiple things at the same time.
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The same also works with shift multi-select, where we can also select multiple things.
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This doesn't only work in the world, but also in the content browser.
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And this is especially going to be important when we use sprites.
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When you hold control you can select single sprites.
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And if you hold shift you can select all sprites in between as well.
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This is especially important when you want to bulk edit changes.
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Just like this.
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And we'll go into more detail about this later.
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Just like windows.
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Again, copy and pasting is the same thing.
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We can hold Ctrl and C to copy and control and V to paste.
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Now we have another actor here.
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And again, the same applies here as well.
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We'll often have to save our changes, and we can do that by going to file and save all.
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However, as you can see here, the shortcut is Ctrl shift and S.
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This is something you'll use all the time.
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Another shortcut I showed you before is that we can hold alt and drag off the gizmo of an actor to create
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a copy of it.
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And we can do this multiple times.
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Inside of our blueprints.
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There's also many shortcuts we can use.
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Open up the pickup for a variable.
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If we just drag it out, it will ask us if we want to get or set it.
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However, if we hold control while dragging it out, we get the getter.
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If we hold alt while dragging it out, we get the setter.
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I actually created a YouTube video before, which has many more tips about how to keep your blueprints
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clean, which you can check out if you want to.
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