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A lot of the shortcuts you use in windows and other programs will also apply to Unreal Engine.
Like I showed you before.
We can easily undo an action by pressing Ctrl and Z and redo it with Ctrl and Y.
You can also see the commands here.
Another shortcut is multi-select.
Just like windows, we can hold Ctrl and select multiple things at the same time.
The same also works with shift multi-select, where we can also select multiple things.
This doesn't only work in the world, but also in the content browser.
And this is especially going to be important when we use sprites.
When you hold control you can select single sprites.
And if you hold shift you can select all sprites in between as well.
This is especially important when you want to bulk edit changes.
Just like this.
And we'll go into more detail about this later.
Just like windows.
Again, copy and pasting is the same thing.
We can hold Ctrl and C to copy and control and V to paste.
Now we have another actor here.
And again, the same applies here as well.
We'll often have to save our changes, and we can do that by going to file and save all.
However, as you can see here, the shortcut is Ctrl shift and S.
This is something you'll use all the time.
Another shortcut I showed you before is that we can hold alt and drag off the gizmo of an actor to create
a copy of it.
And we can do this multiple times.
Inside of our blueprints.
There's also many shortcuts we can use.
Open up the pickup for a variable.
If we just drag it out, it will ask us if we want to get or set it.
However, if we hold control while dragging it out, we get the getter.
If we hold alt while dragging it out, we get the setter.
I actually created a YouTube video before, which has many more tips about how to keep your blueprints
clean, which you can check out if you want to.
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