All language subtitles for 006 How to make a simple Blueprint[UdemyIran.Com]

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These are the user uploaded subtitles that are being translated: 1 00:00:00,300 --> 00:00:04,019 In this section, we'll create a new blueprint from scratch to get a better understanding of how they 2 00:00:04,019 --> 00:00:04,590 work. 3 00:00:05,100 --> 00:00:07,620 Open up the content drawer and right click in here. 4 00:00:08,620 --> 00:00:13,510 There are many advanced assets in this menu we can create, such as audio cues, particle effects and 5 00:00:13,510 --> 00:00:14,560 things like that. 6 00:00:14,590 --> 00:00:17,860 However, we want to create a blueprint class, so select this. 7 00:00:18,800 --> 00:00:19,820 Even for blueprints. 8 00:00:19,820 --> 00:00:22,610 There are many different classes we can base them off of. 9 00:00:23,150 --> 00:00:26,090 The simplest one that can be placed in the world is an actor. 10 00:00:26,790 --> 00:00:30,840 We also have pawns, characters, player controllers, and many other things. 11 00:00:32,630 --> 00:00:36,500 You can actually also click on all classes to see all the available classes. 12 00:00:36,500 --> 00:00:38,330 There are more than 600 here. 13 00:00:40,050 --> 00:00:43,020 This is going to be important once you start to make our 2D games. 14 00:00:43,020 --> 00:00:48,360 For example, we can look for paper character and this has everything we need to get started with a 15 00:00:48,360 --> 00:00:49,110 paper character. 16 00:00:49,110 --> 00:00:52,200 So this is going to make it a lot easier to create our own blueprints. 17 00:00:52,650 --> 00:00:55,770 However, for now we just need an actor, which is the simplest one. 18 00:00:58,620 --> 00:01:00,210 Now we need to set a name. 19 00:01:01,070 --> 00:01:04,040 Like I said before, the connection is to use BP underscore. 20 00:01:04,780 --> 00:01:05,890 We'll make a pickup. 21 00:01:05,890 --> 00:01:09,160 So call it beep underscore pickup and press enter. 22 00:01:10,790 --> 00:01:12,320 In the official documentation. 23 00:01:12,320 --> 00:01:15,350 There is also a page for recommended asset naming conventions. 24 00:01:16,390 --> 00:01:19,750 I will link this so you can have a look at it to get a better understanding. 25 00:01:21,850 --> 00:01:24,640 Double click beep pickup to open up the blueprint actor. 26 00:01:26,610 --> 00:01:31,470 As you can see, there is nothing in our viewport because this blueprint doesn't have any visual parts. 27 00:01:32,410 --> 00:01:34,990 Here on the left side we see the component area. 28 00:01:35,940 --> 00:01:38,460 We can click on add to open up the dropdown. 29 00:01:38,640 --> 00:01:43,110 Here we have many different choices available and you'll get more use to them over time. 30 00:01:43,680 --> 00:01:46,200 But for now, we just want to add a sphere. 31 00:01:49,330 --> 00:01:51,430 And you can now see it here in the viewport. 32 00:01:52,030 --> 00:01:55,000 We can also set a name here, but sphere is fine in this case. 33 00:01:56,290 --> 00:01:59,860 If we select the component on the right side, we can see the details. 34 00:02:00,410 --> 00:02:05,930 Here we can change things such as the scale, location, rotation and also the material. 35 00:02:06,740 --> 00:02:08,930 So let's just change the material to see this. 36 00:02:08,930 --> 00:02:11,840 In effect, just pick any random material you can see here. 37 00:02:13,240 --> 00:02:15,400 And now the sphere is blue in my case. 38 00:02:18,040 --> 00:02:24,100 If nothing is showing up for you here, you might want to click this cog icon and show plugin content 39 00:02:24,100 --> 00:02:25,660 or Show engine content. 40 00:02:29,970 --> 00:02:33,270 So one thing you might have noticed is that the tab for our map is gone. 41 00:02:33,270 --> 00:02:36,750 We can just grab this tab and drag it into the same window. 42 00:02:36,750 --> 00:02:39,900 Now we can easily switch between our blueprint view and the map view. 43 00:02:41,490 --> 00:02:44,580 Let's now drag an instance of this blueprint into the world. 44 00:02:44,580 --> 00:02:50,700 Open up the content drawer again by clicking here or Control and Space and just drag it into the world. 45 00:02:51,330 --> 00:02:54,630 And here you can then again like reposition it and move it around. 46 00:02:56,500 --> 00:02:59,620 We can add as many as we want of these into the world. 47 00:03:00,960 --> 00:03:05,100 And if we make changes inside the blueprint, they will affect all the instances. 48 00:03:05,310 --> 00:03:07,950 So for example, let's just change the material again. 49 00:03:10,250 --> 00:03:13,190 And you can see that it affected all the instances in the world. 50 00:03:14,790 --> 00:03:21,090 In some cases you might have to click on compile and also on save for changes to take effect. 51 00:03:24,400 --> 00:03:30,280 Now start the game and just walk into the spheres, and we can see that our characters are actually 52 00:03:30,280 --> 00:03:31,390 being blocked by these. 53 00:03:31,390 --> 00:03:33,880 And we want to change this later to make them pickups. 54 00:03:34,270 --> 00:03:36,550 But that is what we're going to do in the next section. 5294

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