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These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:03,140 In this section, I'll show you how to navigate the Unreal Engine editor. 2 00:00:03,170 --> 00:00:08,570 This is the main screen you'll use most of the time with all the buttons and tabs it has. 3 00:00:08,570 --> 00:00:13,640 It can look very overwhelming at first, but I'll give you an explanation of all the essential things 4 00:00:13,640 --> 00:00:15,170 you'll need to know to get started. 5 00:00:15,740 --> 00:00:18,470 The big window here in the middle is the viewport. 6 00:00:18,470 --> 00:00:21,440 This is basically our window into the world of the game. 7 00:00:22,020 --> 00:00:25,800 The stage and objects you can see here come with a third person template. 8 00:00:26,960 --> 00:00:32,119 We can simply left click any item in the scene, and this will show us a gizmo with three arrows. 9 00:00:32,570 --> 00:00:38,210 We can simply click one of the arrows to then drag the item around into any direction. 10 00:00:40,010 --> 00:00:44,330 If you press this ball here, you can drag it into all directions at the same time. 11 00:00:45,540 --> 00:00:50,460 A very important shortcut we use all the time is control Z to undo our last action. 12 00:00:50,940 --> 00:00:54,300 This works just the same way it does on windows for almost any program. 13 00:00:54,870 --> 00:00:59,010 We can also use Control Plus Y to redo the last step. 14 00:01:00,110 --> 00:01:02,990 You can also check these commands here under the edit tab. 15 00:01:03,990 --> 00:01:05,940 And also execute them from here. 16 00:01:08,060 --> 00:01:11,780 We can also change between translate, rotate and scale mode. 17 00:01:11,780 --> 00:01:16,340 You can simply click here to go into rotate mode and again left click any item. 18 00:01:16,730 --> 00:01:21,440 Now the gizmo looks different and it allows us to rotate the item around like this. 19 00:01:21,440 --> 00:01:23,780 And also in the other directions. 20 00:01:24,140 --> 00:01:26,630 Again we can go back with control and Z. 21 00:01:28,180 --> 00:01:30,850 And lastly, we can scale using this button. 22 00:01:31,600 --> 00:01:36,100 This will show you three handles you can pull on to scale the item in certain directions. 23 00:01:37,670 --> 00:01:41,510 If you select this one in the middle, you can scale in all directions at the same time. 24 00:01:42,410 --> 00:01:45,170 And again, we can undo this with Ctrl and Z. 25 00:01:47,450 --> 00:01:51,590 We can also actually switch between these three modes by using keyboard shortcuts. 26 00:01:51,590 --> 00:01:58,940 The translate mode, for example, is w, the rotate mode is E, and the scale mode is R, and we'll 27 00:01:58,940 --> 00:02:01,310 use this all the time to build our levels out. 28 00:02:02,090 --> 00:02:05,870 One thing that works together with this are the snap values you can see here. 29 00:02:06,400 --> 00:02:07,240 By default. 30 00:02:07,240 --> 00:02:12,400 For translate, we move by ten units per snap, and you can see that in action here. 31 00:02:12,430 --> 00:02:17,230 However, we can change this to 500 for example to move in bigger units. 32 00:02:17,700 --> 00:02:22,650 This is going to be extremely important, especially when you work with modular assets. 33 00:02:23,410 --> 00:02:26,080 And we can just set this back to ten. 34 00:02:26,380 --> 00:02:27,970 The same goes for the rotation. 35 00:02:27,970 --> 00:02:29,800 We can also set this to 45. 36 00:02:29,800 --> 00:02:34,330 For example, go into rotate mode and rotate around in big steps. 37 00:02:36,100 --> 00:02:38,290 Let's set this back to the default. 38 00:02:38,590 --> 00:02:44,230 And then again for scale, we can set this to a big value like one for example. 39 00:02:44,260 --> 00:02:48,130 Go into scale mode and scale in really big steps. 40 00:02:48,630 --> 00:02:54,540 This will allow us to get exactly the value we want, and again set this back to the default. 41 00:02:55,350 --> 00:03:00,420 The next thing we need to learn is moving the camera around the map to change the rotation. 42 00:03:00,420 --> 00:03:05,250 We can simply right click and hold and then drag the mouse around to get a different view. 43 00:03:06,870 --> 00:03:10,500 When we use the middle mouse button and hold it, we can pan around. 44 00:03:11,590 --> 00:03:17,470 But what you'll use most of the time is right clicking and holding it, and then using the wasD keys 45 00:03:17,470 --> 00:03:18,640 to move around. 46 00:03:19,120 --> 00:03:22,360 This is basically like controlling a first person shooter game. 47 00:03:22,750 --> 00:03:26,290 You can also use the arrow keys on the keyboard instead of wasD. 48 00:03:27,870 --> 00:03:31,860 Sometimes you need to pinpoint an item, and with the camera speed it can be quite hard. 49 00:03:31,860 --> 00:03:35,850 So you can scroll down to make the movement slower. 50 00:03:38,340 --> 00:03:41,190 And you can also scroll up to make the movement faster. 51 00:03:41,690 --> 00:03:44,030 To find the exact value that you need. 52 00:03:47,560 --> 00:03:49,210 When you're not holding the right click. 53 00:03:49,210 --> 00:03:51,550 You can also use the mouse wheel to zoom in and out. 54 00:03:53,440 --> 00:03:55,480 Here you see the button that says lit. 55 00:03:55,510 --> 00:03:58,150 You can change the view mode of your scene. 56 00:03:58,820 --> 00:04:02,780 For example, hamlet will show you the scene without lighting information. 57 00:04:02,810 --> 00:04:05,330 Wireframe will show you the wireframe. 58 00:04:05,870 --> 00:04:10,250 Detail lighting will show you the detail lighting, and there's many settings you can use to get a better 59 00:04:10,250 --> 00:04:12,470 view of what's happening behind the scenes. 60 00:04:13,020 --> 00:04:15,420 This can be very helpful when debugging. 61 00:04:15,750 --> 00:04:19,769 But generally speaking, you just have the lit mode, which is basically what your game will look like 62 00:04:19,769 --> 00:04:20,430 in the end. 63 00:04:21,339 --> 00:04:26,650 The show button here is also very important because you can hide and show different things in your scene. 64 00:04:26,650 --> 00:04:28,420 For example, static meshes. 65 00:04:28,420 --> 00:04:31,000 If we turn this off like the entire stage is hidden. 66 00:04:32,230 --> 00:04:37,300 But what you use most of the time is use navigation to confirm that your navigation mesh is working 67 00:04:37,300 --> 00:04:38,650 and collision. 68 00:04:39,470 --> 00:04:42,350 Collision will show you the actual collision of the items. 69 00:04:42,350 --> 00:04:46,730 And here you can see that the collision is simplified when compared to the actual mesh, which is a 70 00:04:46,730 --> 00:04:47,990 very common practice. 71 00:04:48,790 --> 00:04:53,110 This will be especially important when debugging 2D games, because the collision will still happen 72 00:04:53,110 --> 00:04:56,650 in 3D space, and this will give you a better overview of what's actually happening. 73 00:04:57,830 --> 00:05:00,080 But for now, let's just turn it off again. 74 00:05:01,310 --> 00:05:03,650 Here on the right side we have the world outliner. 75 00:05:03,680 --> 00:05:06,380 This also allows us to select items in the scene. 76 00:05:07,000 --> 00:05:12,940 You can actually press the F key to zoom in on the item, or zoom out to get a better view on it. 77 00:05:13,960 --> 00:05:18,640 This is also very important if you want to find certain items in your scene, and it's always good practice 78 00:05:18,640 --> 00:05:20,260 to have a proper name here. 79 00:05:21,980 --> 00:05:27,140 When we select an item here, you can actually see the details of the item down here. 80 00:05:27,440 --> 00:05:31,670 And we can, for example, do things like change the material on it. 81 00:05:32,740 --> 00:05:35,230 And you can then see this reflected in the world. 82 00:05:37,220 --> 00:05:40,730 But you also get the same details panel if you just click it in the viewport. 83 00:05:40,730 --> 00:05:43,880 There is no difference between selecting something in the viewport or in the world. 84 00:05:43,880 --> 00:05:44,600 Outliner. 85 00:05:46,290 --> 00:05:51,990 And here, for example, we can also change the scale, location and rotation like we did with the gizmo 86 00:05:51,990 --> 00:05:56,580 before, but we can simply click here and drag to the left or right to do this. 87 00:05:56,580 --> 00:06:01,800 This again will allow you to make very precise changes and might be better suited for whatever you're 88 00:06:01,800 --> 00:06:02,340 doing. 89 00:06:02,760 --> 00:06:05,640 From this window we can also start our game to test it. 90 00:06:06,190 --> 00:06:09,970 Just click the play button or alt and P. 91 00:06:15,210 --> 00:06:20,100 Before you can control your character, you need to click into the viewport once to activate it, and 92 00:06:20,100 --> 00:06:26,070 now you can just use the mouse to change the camera or use wasD to move the character around, and you 93 00:06:26,070 --> 00:06:27,780 can also press space to jump. 94 00:06:31,720 --> 00:06:36,550 This character, the controls and the map are all things we get with the third person template. 95 00:06:37,030 --> 00:06:39,850 If you have a blank project, none of this will be available. 96 00:06:41,280 --> 00:06:45,090 And in the next lecture, we'll have a deeper look at why and how this even works. 97 00:06:46,140 --> 00:06:49,440 You can press escape on your keyboard to exit the play mode. 98 00:06:52,340 --> 00:06:56,900 Being able to playtest our game like this on the fly is what makes Unreal Engine extremely awesome. 99 00:06:56,930 --> 00:07:02,120 This will allow us to easily make changes, move things around, and then just instantly test how the 100 00:07:02,120 --> 00:07:03,530 changes affect the gameplay. 101 00:07:04,080 --> 00:07:05,940 When you're in play mode and moving around. 102 00:07:05,940 --> 00:07:09,360 You can also press shift and F1 to get your mouse controls back. 103 00:07:10,930 --> 00:07:16,660 We can actually do things here, like selecting something in the world outliner and moving it around. 104 00:07:17,760 --> 00:07:19,440 While the game is playing. 105 00:07:22,770 --> 00:07:26,310 However, once you exit the game, everything you do here will be reset. 106 00:07:30,050 --> 00:07:34,760 While you're in play mode, you can also again press shift and F1 to get the mouse back and click on 107 00:07:34,760 --> 00:07:35,450 eject. 108 00:07:37,080 --> 00:07:41,310 This will allow you to get back the floating camera and not control the character anymore. 109 00:07:41,670 --> 00:07:47,940 In this mode, we can actually again just grab items and move them around for quick play testing or 110 00:07:47,940 --> 00:07:49,590 just like seeing how things work out. 111 00:07:51,780 --> 00:07:56,580 And we can then again press the controller button to jump back into our character and test the changes. 112 00:07:57,350 --> 00:08:02,060 And again, once we go out of this mode, we might get an error message because we moved something that 113 00:08:02,060 --> 00:08:06,200 wasn't supposed to be moved, but everything goes back to the way it was before. 114 00:08:06,650 --> 00:08:12,170 The eject feature can be very helpful when debugging, especially for 2D games where where sometimes 115 00:08:12,170 --> 00:08:15,890 you'll just see your character from the flat side and think it actually isn't there, so you have to 116 00:08:15,890 --> 00:08:16,910 eject to check it. 12047

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