All language subtitles for 004 Cube Grid and Greyboxing[UdemyIran.Com]

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These are the user uploaded subtitles that are being translated: 1 00:00:00,140 --> 00:00:01,370 As the next player ability. 2 00:00:01,370 --> 00:00:04,220 I want to implement the wall slide and wall jump. 3 00:00:04,280 --> 00:00:08,840 A problem we currently have, though, is that it's hard for us to test because we just pretty much 4 00:00:08,840 --> 00:00:14,240 just duplicated the floor and put another wall here, but I actually want to have a better way for us 5 00:00:14,240 --> 00:00:17,600 to build a small playground where we can test out new abilities. 6 00:00:17,810 --> 00:00:23,810 And with Unreal Engine 5.0, something new was introduced, which is the cube grid that is perfect for 7 00:00:23,810 --> 00:00:24,350 this. 8 00:00:24,350 --> 00:00:29,540 So first just select the wall, the floor number two and hit delete on the keyboard. 9 00:00:29,540 --> 00:00:35,300 Get rid of this and we're going to start to use Cube Grid to build a small level we can use for gray 10 00:00:35,300 --> 00:00:35,960 boxing. 11 00:00:35,960 --> 00:00:41,900 And gray boxing just means that we build the gameplay part of our level as a gray box without worrying 12 00:00:41,900 --> 00:00:42,920 about what it looks like. 13 00:00:42,920 --> 00:00:47,150 And once we made sure that everything works, we can start to actually put some time and make things 14 00:00:47,150 --> 00:00:47,900 look better. 15 00:00:48,140 --> 00:00:55,130 To open up the cube grid, we can just click here on the selection mode and go to modeling. 16 00:00:55,130 --> 00:00:56,780 And this is a little bit hard to find. 17 00:00:56,780 --> 00:00:59,420 You probably not think it is in this menu. 18 00:00:59,420 --> 00:01:04,220 And with Unreal Engine 5.0 we actually got a lot of crazy modeling features. 19 00:01:04,220 --> 00:01:07,400 Like a lot of things you would do in blender, you could also do in here now. 20 00:01:07,400 --> 00:01:10,370 And as part of that we also got the cube grid. 21 00:01:10,370 --> 00:01:12,710 And we're not going to worry about all of this other stuff. 22 00:01:12,710 --> 00:01:13,880 This is very complicated. 23 00:01:13,880 --> 00:01:16,010 This is something you're probably not going to need. 24 00:01:16,510 --> 00:01:20,140 But cube grid is something that is very easy to use and you can get a lot of benefit from. 25 00:01:20,140 --> 00:01:21,760 So just click here on Cube Grid. 26 00:01:22,300 --> 00:01:25,660 Right now it is a little bit hard to see because we have the floor here. 27 00:01:25,660 --> 00:01:30,340 But if you go to the side you can see that we have this kind of grid here on the side. 28 00:01:30,340 --> 00:01:35,170 And this basically allows us to create blocks in on top of this grid. 29 00:01:35,170 --> 00:01:37,390 Here on the left side, there's a lot of options. 30 00:01:37,390 --> 00:01:38,650 There's a lot of things you can do. 31 00:01:38,650 --> 00:01:42,340 But we're only going to cover the basics, the things that we actually need. 32 00:01:42,640 --> 00:01:45,700 So the first thing I want to do is to create some new blocks. 33 00:01:45,700 --> 00:01:49,660 So here's the player start I want to go to the left side of it and click this block. 34 00:01:49,660 --> 00:01:52,330 And you can see it selected with the orange color. 35 00:01:52,330 --> 00:01:52,810 Now. 36 00:01:52,810 --> 00:01:55,330 And I just want to create a few blocks upward. 37 00:01:55,330 --> 00:01:59,170 So to do this I can just pull and I can pull again and again. 38 00:01:59,170 --> 00:02:01,750 And it's going to create more blocks that go upward. 39 00:02:01,750 --> 00:02:05,140 And this is what I want to use to test the wall slide. 40 00:02:05,140 --> 00:02:10,090 And if you made a mistake and you put too many blocks, you can just push push it down to get rid of 41 00:02:10,090 --> 00:02:10,990 the blocks. 42 00:02:11,260 --> 00:02:14,800 If you want to have some gaps, you can slide back and then pull right. 43 00:02:14,800 --> 00:02:15,940 So now we have this gap here. 44 00:02:15,940 --> 00:02:20,230 If you want to test something, maybe like shooting through a gap or having an enemy that kind of goes 45 00:02:20,230 --> 00:02:22,780 through a gap, you can do that slide forward. 46 00:02:22,780 --> 00:02:23,530 You go down again. 47 00:02:23,530 --> 00:02:23,890 Right. 48 00:02:23,890 --> 00:02:26,440 And then we can also get rid of the ones here. 49 00:02:26,440 --> 00:02:30,190 And these are just the basic controls like this. 50 00:02:30,190 --> 00:02:33,010 And we're not going to talk about corner mode or flip. 51 00:02:33,010 --> 00:02:33,880 These are more advanced. 52 00:02:33,880 --> 00:02:36,220 These allow you to make ramps and things like that. 53 00:02:36,220 --> 00:02:40,600 And but more importantly these four buttons the pull push slide back slide forward. 54 00:02:40,600 --> 00:02:43,030 There's actually keyboard shortcuts for these. 55 00:02:43,030 --> 00:02:47,800 So if we go down here to the shortcut info you can see all of the keyboard shortcuts right. 56 00:02:47,800 --> 00:02:51,550 So while this is selected if I press E I'm going to extrude or pull. 57 00:02:51,550 --> 00:02:57,340 If I press Q I'm going to push down or get rid of the cube that I built to jump up or down. 58 00:02:57,340 --> 00:02:59,740 I can hold shift and e to create a gap. 59 00:02:59,740 --> 00:03:00,220 Right. 60 00:03:00,220 --> 00:03:04,960 And then I can just press E to build again or shift and Q to go down. 61 00:03:04,960 --> 00:03:10,150 And these are the very basic controls that we need to build things in our level. 62 00:03:10,150 --> 00:03:15,610 You could also click on the side, for example, and build out like this and have a gap like this. 63 00:03:15,610 --> 00:03:19,390 So all of these things are very easy to use and very useful. 64 00:03:19,390 --> 00:03:21,250 But we're going to keep it very simple, right? 65 00:03:21,250 --> 00:03:27,130 Like I said, I just want to make this a little bit bigger so we can test our wall slide and wall climbing. 66 00:03:27,310 --> 00:03:32,110 Then I want to leave a gap of two cubes here and click on this cube. 67 00:03:32,110 --> 00:03:36,100 And here I now want to leave a gap upward because I want to be able to walk in here. 68 00:03:36,100 --> 00:03:41,410 So hold shift and click E one, two, three, four times maybe. 69 00:03:41,800 --> 00:03:42,520 Yes. 70 00:03:42,520 --> 00:03:47,080 And then just keep on pressing E like this and build up to the same height. 71 00:03:47,080 --> 00:03:51,610 So now I want to be able to just walk to the left, jump to this wall and then jump to the other wall 72 00:03:51,610 --> 00:03:52,060 like this. 73 00:03:52,060 --> 00:03:54,970 But I think we actually need one more block here. 74 00:03:54,970 --> 00:03:57,130 So I can just click here and extrude. 75 00:03:57,130 --> 00:03:57,730 Right. 76 00:03:57,730 --> 00:04:02,230 So now the character should be able to walk in here and we can jump here, here, here, here. 77 00:04:02,230 --> 00:04:07,390 And I also want to just build a small staircase for the crab to put the crab on it. 78 00:04:07,950 --> 00:04:10,440 And just here we can multi-select. 79 00:04:10,440 --> 00:04:14,850 Just hold left click and select multiple ones and then press E to go up. 80 00:04:14,850 --> 00:04:16,860 And just create another step here. 81 00:04:16,860 --> 00:04:17,670 Just one more. 82 00:04:17,670 --> 00:04:18,060 Right. 83 00:04:18,060 --> 00:04:19,260 And this is just for the crab. 84 00:04:19,260 --> 00:04:22,530 So we can test the crab walking left and right and not falling down a ledge. 85 00:04:22,530 --> 00:04:24,060 But that is something for later. 86 00:04:24,060 --> 00:04:26,700 I just wanted to prepare this little staircase. 87 00:04:26,700 --> 00:04:27,990 And very important. 88 00:04:27,990 --> 00:04:30,750 Before we exit out here we want to click on accept. 89 00:04:30,750 --> 00:04:33,600 Otherwise, all of the changes we've made now are going to be lost. 90 00:04:33,600 --> 00:04:35,010 So click on accept. 91 00:04:35,250 --> 00:04:42,180 And now we just go back to selection mode and you can see this new cube grid tool output which we have 92 00:04:42,180 --> 00:04:42,690 here. 93 00:04:42,690 --> 00:04:43,320 Right. 94 00:04:43,320 --> 00:04:45,810 And you could just drag this around right. 95 00:04:45,900 --> 00:04:47,700 But just go back with Ctrl and Z. 96 00:04:47,700 --> 00:04:53,670 But this is basically a mesh a static mesh in the world that the cube grid editor created for us. 97 00:04:54,840 --> 00:04:56,160 And very important. 98 00:04:56,160 --> 00:05:01,350 If you want to go back into the cube grid editor and make some changes to this, you always want to 99 00:05:01,350 --> 00:05:04,200 make sure that this is selected first, right? 100 00:05:04,200 --> 00:05:08,250 Select this the Cube Grid Tools output and go back to modeling. 101 00:05:08,250 --> 00:05:10,710 Go back to Cube Grid. 102 00:05:10,710 --> 00:05:13,170 And now we can just pick up where we left off. 103 00:05:13,170 --> 00:05:13,380 Right. 104 00:05:13,380 --> 00:05:15,090 I can just add something here. 105 00:05:15,210 --> 00:05:16,920 Uh remove them some things. 106 00:05:16,920 --> 00:05:18,030 Remove some things. 107 00:05:18,030 --> 00:05:18,270 Right. 108 00:05:18,270 --> 00:05:18,990 This works fine. 109 00:05:18,990 --> 00:05:22,320 But if you don't click this first it's actually going to create a second static mesh. 110 00:05:22,320 --> 00:05:23,640 And another one and another one. 111 00:05:23,640 --> 00:05:26,520 And then you just end up with a lot of separated cube grids. 112 00:05:26,520 --> 00:05:31,380 So again just if you want to have these connected just make sure always select it first before you go 113 00:05:31,380 --> 00:05:33,210 back into the cube grid mode. 114 00:05:33,450 --> 00:05:36,180 And this is it pretty much for the cube grid. 115 00:05:36,680 --> 00:05:39,380 And you can play around with this more, build some more stuff. 116 00:05:39,380 --> 00:05:44,210 But this is what we needed for the wall slide and the small ledge as the last thing. 117 00:05:44,210 --> 00:05:50,780 We now just want to take the crab and we want to put it on top of the cube, this one here. 118 00:05:50,780 --> 00:05:53,360 And we also want to make sure that the crab is centered. 119 00:05:53,360 --> 00:05:53,570 Right. 120 00:05:53,570 --> 00:05:56,000 Because now we are exactly on this line here. 121 00:05:56,000 --> 00:05:58,910 We want to make sure the crab is kind of in the middle here. 122 00:05:58,910 --> 00:06:01,070 So we can just drag it here around. 123 00:06:01,070 --> 00:06:05,390 And I can see that, well it's -50 is going to be the middle. 124 00:06:05,390 --> 00:06:08,390 So just right -50 in here. 125 00:06:08,390 --> 00:06:12,110 And the player needs to be of course on the same lane as the crab. 126 00:06:12,110 --> 00:06:14,660 So the player also just -50. 127 00:06:14,660 --> 00:06:18,200 And now we're nicely in the middle of this cube. 128 00:06:18,200 --> 00:06:18,380 Right. 129 00:06:18,380 --> 00:06:19,640 You can see we're right in the middle. 130 00:06:19,640 --> 00:06:20,960 The crab is also in the middle. 131 00:06:20,960 --> 00:06:23,660 And now we can just like a collision is set up. 132 00:06:23,660 --> 00:06:25,070 Everything is set up right away. 133 00:06:25,070 --> 00:06:28,280 And we can test play jump heights and all these kind of things. 134 00:06:28,280 --> 00:06:32,090 And then later once we have the wall slide, we can start to like wall jump up here. 135 00:06:32,090 --> 00:06:33,770 And this is it for this lesson. 12265

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