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One thing you have to keep in mind with Unreal Engine are the different versions.
For this course.
I advise you to use the same version as me, which is 5.3, and I'll explain why that is.
A version definition usually consists of three numbers, such as 4.2, 7.2, 5.3.0, and so on.
The first number is the major version, the middle number is the minor version, and the last number
is for small fixes.
When you download an Unreal Engine version, you can only pick the major and minor, while you'll automatically
get the latest fixed version.
For versions where only the last number changes, it's very rare that breaking bugs or big changes to
systems are happening, so it's generally safe to update these.
So even though I'm using 5.3.2 for this course, you might not have the option to download that one
and will end up using 5.3.3, 5.3.4 or so on.
And this is totally fine since there won't be any big changes for minor versions.
It can often happen that the way you do something drastically changes when compared to the older versions.
Unreal engine 5.1, for example, turned the enhanced input system into the default system to use while
deprecating the older input actions.
This means that if you switch from 5.0 to 5.1, you will first need to learn how that new system works
before you can effectively use it.
Unreal engine 5.3 introduced improvements to the orthographic camera, which we'll be using in the course
as well.
I can't really predict what changes will happen with Unreal Engine 5.4 or 5.5 and so on.
So even if those versions are out by the time you take this course, I still advise you to follow along.
Using 5.3 to not run into any issues in case there are any huge changes with those new versions and
something you need to look out for.
I'll make sure to leave a note in this course, but it's actually quite easy to upgrade the version
of an Unreal Engine project, so if a new version has a feature you want, you could just follow along
with the course using 5.3 at first, then upgrade the project to 5.4, for example, and then add in
those new features by yourself.
What I'm going to show you is not something you have to follow along with now, but I'll just tell you
in advance so you can come back to this video later.
There are a few ways you can upgrade your project, and it's generally not that hard.
The first way is to just open up the project browser for the Unreal Engine version you want to use,
then select the project you want to upgrade and select open a copy.
This will create a copy of your project with the new version.
So in case something goes wrong, you'll still have the old version of it.
Another way is to locate the project files for your project.
First, you can right click your project in the Epic Games Launcher and select Open in Folder.
Then you can right click the project file and switch Unreal Engine version.
I think this prompt might only show up if you have Visual Studio installed and Unreal Engine set up
to also work with C plus.
Plus, the simpler and smaller your game is, the higher the chance of this working out without any
issues.
If you have a more complex project, there's a chance that something you've been using changed and you'll
be greeted with a bunch of error messages after opening up unreal, which you'll have to resolve one
by one.
So just to reiterate, please use the same version of Unreal Engine as me, which is 5.3.
As you become more experienced, you can try to upgrade the projects later to newer versions.
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