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Let's take care of the issue with the projectile knockback now.
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And there's a very easy fix for this.
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On the projectile, in the content drawer, under blueprints, projectiles, and the projectile base.
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When we apply damage, we just want to make sure to pass self as the damage causer.
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So the projectile just tells whoever receives this any damage event.
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I was the one who caused damage to you.
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So now let's check this out.
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And I go here and I get hit to the left side.
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Well, this is fine.
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And the error message is gone.
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So this tells us that this worked.
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But just to make this sure we can take the lizard and copy it, hold alt and then we just turn it around
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to the right side like this 180.
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Like this.
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And then just right on the other side, just to make sure the direction is correct.
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Actually, now I just got knocked back.
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Go over here.
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Ah, it's kind of hard.
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Okay.
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Here.
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So now I jump in and I get hit to the right side.
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So now this works.
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It actually takes the direction into account and where the projectile is when we get hit by it.
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And now we can just select the right lizard and hit delete.
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And everything else also still works, right?
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Like even if I use the charge shot and while I'm charging, I jump into the projectile.
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We also reset the charge.
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I let go and I cannot shoot.
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So all of this is working fine because of how we implemented it.
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And we're also thinking ahead.
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This was a very simple video, but this is all I wanted to show you.
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In the next video, we're going to make a flying enemy.
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