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Let's take care of the issue with the projectile knockback now.
And there's a very easy fix for this.
On the projectile, in the content drawer, under blueprints, projectiles, and the projectile base.
When we apply damage, we just want to make sure to pass self as the damage causer.
So the projectile just tells whoever receives this any damage event.
I was the one who caused damage to you.
So now let's check this out.
And I go here and I get hit to the left side.
Well, this is fine.
And the error message is gone.
So this tells us that this worked.
But just to make this sure we can take the lizard and copy it, hold alt and then we just turn it around
to the right side like this 180.
Like this.
And then just right on the other side, just to make sure the direction is correct.
Actually, now I just got knocked back.
Go over here.
Ah, it's kind of hard.
Okay.
Here.
So now I jump in and I get hit to the right side.
So now this works.
It actually takes the direction into account and where the projectile is when we get hit by it.
And now we can just select the right lizard and hit delete.
And everything else also still works, right?
Like even if I use the charge shot and while I'm charging, I jump into the projectile.
We also reset the charge.
I let go and I cannot shoot.
So all of this is working fine because of how we implemented it.
And we're also thinking ahead.
This was a very simple video, but this is all I wanted to show you.
In the next video, we're going to make a flying enemy.
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