All language subtitles for 002 Designing the Health UI[UdemyIran.Com]

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,050 --> 00:00:02,450 In this video, we're going to design our health UI. 2 00:00:02,450 --> 00:00:07,250 And to do that we're going to use a free asset pack by Kenny, which has a CC0 license, which again 3 00:00:07,250 --> 00:00:09,560 means you can do whatever you want with it, pretty much. 4 00:00:09,560 --> 00:00:11,840 But we're not going to use all of these different things. 5 00:00:11,840 --> 00:00:15,740 So I made a repack, which only has the assets we're going to use to avoid confusion. 6 00:00:15,740 --> 00:00:18,800 So please make sure to download that from the resources link. 7 00:00:18,800 --> 00:00:22,160 After you've downloaded it you should have this health UI zip. 8 00:00:22,160 --> 00:00:24,140 Again, just make sure to unzip it. 9 00:00:24,140 --> 00:00:25,790 This UI might be different for you. 10 00:00:26,380 --> 00:00:28,930 And in here we then have the license, right? 11 00:00:28,930 --> 00:00:30,400 Is the CC0 license. 12 00:00:30,430 --> 00:00:32,350 It tells you what you can do with it. 13 00:00:32,770 --> 00:00:35,950 In the textures folder we just have these three different things. 14 00:00:35,950 --> 00:00:38,290 So we have the glass panel which is going to be the background. 15 00:00:38,290 --> 00:00:40,870 We have the square green which we use. 16 00:00:40,870 --> 00:00:46,960 If we do have the health and we have this shadow square, if the health is depleted back in Unreal Engine, 17 00:00:46,960 --> 00:00:51,460 go to the content drawer, go to content and we can go to paper assets. 18 00:00:51,460 --> 00:00:54,910 These are technically not paper assets, but I still like to keep them in here. 19 00:00:54,910 --> 00:00:58,690 And we can just create a new folder and call it UI. 20 00:00:59,230 --> 00:01:02,860 And here we then just want to drag these three textures in. 21 00:01:03,340 --> 00:01:06,040 Just select these three and drag them into Unreal Engine. 22 00:01:06,700 --> 00:01:07,630 Like this. 23 00:01:08,460 --> 00:01:12,570 And again, if you have problems with dragging, you can use the import button instead. 24 00:01:13,050 --> 00:01:19,230 Since these are UI elements, we do not want to apply paper 2D texture settings because this is for 25 00:01:19,230 --> 00:01:19,620 pixel art. 26 00:01:19,650 --> 00:01:23,910 This is for paper 2D assets, but we do want to change some other settings. 27 00:01:23,910 --> 00:01:27,510 So we can just select all of them, hold shift and right click. 28 00:01:27,510 --> 00:01:32,760 And again asset actions edit selection in Property Matrix. 29 00:01:32,760 --> 00:01:36,810 And there's just a couple of settings we want to set up here for UI elements. 30 00:01:36,810 --> 00:01:38,550 And here make sure to select all of them. 31 00:01:38,550 --> 00:01:43,440 Control A and we want to look on the right side for compression. 32 00:01:44,980 --> 00:01:46,060 Compression. 33 00:01:46,710 --> 00:01:51,750 And here we have the compression settings we want to set this to. 34 00:01:52,410 --> 00:01:56,220 User interface 2D because these are UI elements. 35 00:01:58,750 --> 00:02:01,180 And we also want to set the texture group. 36 00:02:02,060 --> 00:02:03,890 The level of detail texture group. 37 00:02:03,890 --> 00:02:07,580 And we want to set this to user interface UI. 38 00:02:07,580 --> 00:02:11,180 And those are the two basic settings you need for UI elements. 39 00:02:11,180 --> 00:02:12,440 And then just save. 40 00:02:12,440 --> 00:02:15,080 And we can now safely use these. 41 00:02:15,080 --> 00:02:19,100 And now we can just close all of these things to the right and close these. 42 00:02:19,100 --> 00:02:21,740 And here we can see these look a little bit different now. 43 00:02:21,740 --> 00:02:22,070 Right. 44 00:02:22,070 --> 00:02:23,150 So these look fine. 45 00:02:24,100 --> 00:02:25,660 And we can use them now. 46 00:02:26,330 --> 00:02:28,940 Now let's create a blueprint for the health component. 47 00:02:28,940 --> 00:02:33,740 So in the content drawer go to Content Widgets right click. 48 00:02:33,740 --> 00:02:38,060 And in this case we don't have a direct parent and child relationship. 49 00:02:38,060 --> 00:02:41,960 But we're going to create another widget and just put it inside of here right. 50 00:02:41,960 --> 00:02:45,560 So just create a new widget right click user interface. 51 00:02:45,560 --> 00:02:47,690 And here we have a widget blueprint. 52 00:02:47,690 --> 00:02:54,650 Use the user widget and call it WB health component. 53 00:02:57,360 --> 00:02:58,530 And open it up. 54 00:02:59,940 --> 00:03:02,190 And in here, let's just look at the designer first. 55 00:03:02,190 --> 00:03:04,560 We're not going to worry about the actual functionality. 56 00:03:04,560 --> 00:03:05,400 This video. 57 00:03:05,400 --> 00:03:07,650 We only want to make it look nice. 58 00:03:07,650 --> 00:03:13,230 And to get started, you might think that we want to use a canvas again, which would be an option. 59 00:03:13,230 --> 00:03:18,240 However, you actually want to keep canvas panels to a minimum for the overall UI. 60 00:03:18,240 --> 00:03:23,760 It made sense, but canvases are actually surprisingly heavy to render because they all cause a new 61 00:03:23,760 --> 00:03:24,480 draw call. 62 00:03:24,480 --> 00:03:26,100 And now we just get into optimization. 63 00:03:26,100 --> 00:03:30,090 I don't want to go into too much detail here, but you want to keep canvases to a minimal. 64 00:03:30,090 --> 00:03:34,440 It's not the worst thing in the world, but if we have another option, we want to use something else. 65 00:03:34,440 --> 00:03:38,010 And in this case, let's just get rid of the canvas panel, delete it. 66 00:03:38,010 --> 00:03:41,400 And in this case, the best thing actually is a border. 67 00:03:41,730 --> 00:03:43,410 So we can just drag this in here. 68 00:03:44,360 --> 00:03:46,280 And on first glance it looks similar. 69 00:03:46,280 --> 00:03:52,040 But a border basically is just a box which can have some content inside of it. 70 00:03:52,040 --> 00:03:56,720 And this is really good for buttons and things like that, or also for this kind of border we want to 71 00:03:56,720 --> 00:03:58,550 have around the health bar. 72 00:03:59,130 --> 00:04:00,930 And now we just have this white color. 73 00:04:00,930 --> 00:04:05,100 But for this brush on the right side, we actually want to use our image. 74 00:04:05,100 --> 00:04:08,700 So here we can go in here and we can look for glass. 75 00:04:08,700 --> 00:04:09,720 Glass. 76 00:04:10,470 --> 00:04:12,270 Panel, I think. 77 00:04:12,270 --> 00:04:12,600 Yes. 78 00:04:12,600 --> 00:04:15,480 So the textured glass panel and we can use this here. 79 00:04:15,480 --> 00:04:18,630 And by default it looks very bad because it's being stretched. 80 00:04:18,630 --> 00:04:25,230 We actually want to cut it up and kind of use these different parts on it instead of stretching it. 81 00:04:25,620 --> 00:04:27,210 And this is actually very easy. 82 00:04:27,240 --> 00:04:32,400 We just have to click here on draw S and instead of image draw S box. 83 00:04:33,290 --> 00:04:35,900 And we then also have to set a margin. 84 00:04:35,900 --> 00:04:38,870 So for the margin we can just set maybe 0.1. 85 00:04:39,140 --> 00:04:40,670 And let's zoom in a little bit. 86 00:04:40,670 --> 00:04:42,230 And you can see it's a lot clearer now. 87 00:04:42,230 --> 00:04:42,470 Right. 88 00:04:42,470 --> 00:04:45,620 So it kind of cuts up this image into multiple parts. 89 00:04:45,620 --> 00:04:50,900 And then just reuses these to create this nice box that looks very high definition. 90 00:04:51,170 --> 00:04:53,600 And yeah I think 0.1 is about right. 91 00:04:53,600 --> 00:04:56,480 Let's see what happens if we do 0.5 for example. 92 00:04:56,480 --> 00:04:57,710 And not much changes. 93 00:04:57,710 --> 00:04:59,330 But yeah 0.1 is enough. 94 00:04:59,330 --> 00:05:00,980 So we get the border here. 95 00:05:01,810 --> 00:05:05,230 And now we want to add text and images in here. 96 00:05:05,260 --> 00:05:10,000 One problem with the border, though, is that let's say we want to add text like this. 97 00:05:10,000 --> 00:05:12,850 This is fine, but we also want to add an image. 98 00:05:12,850 --> 00:05:17,200 We actually can't because the border can only have a single child. 99 00:05:17,850 --> 00:05:21,450 And with these elements, there's a lot of restrictions like this where you can only have a certain 100 00:05:21,450 --> 00:05:27,480 amount of children and only certain things fit into other things, and we cannot put an image and a 101 00:05:27,480 --> 00:05:29,670 text inside of the border at the same time. 102 00:05:29,670 --> 00:05:31,230 So we have to use something else. 103 00:05:31,590 --> 00:05:33,450 Let's just delete the text for now. 104 00:05:33,450 --> 00:05:36,720 And here we can look for panel. 105 00:05:36,900 --> 00:05:38,910 And in here we have a lot of different options. 106 00:05:38,910 --> 00:05:45,270 And panels kind of are like a parent where we can put multiple things inside in most cases. 107 00:05:45,270 --> 00:05:50,370 In this case, we want to have one thing at the top and then have multiple images at the bottom. 108 00:05:50,370 --> 00:05:55,260 So in this case, a vertical box is actually what makes the most sense, right. 109 00:05:55,260 --> 00:05:58,560 So this lets us put a thing on top and a thing below it. 110 00:05:58,560 --> 00:06:00,240 So we can just put this in here. 111 00:06:00,240 --> 00:06:01,950 Nothing really changes so far. 112 00:06:01,950 --> 00:06:07,920 But what we can do now is we can get the text, put it in the vertical box, and we can get the image 113 00:06:07,920 --> 00:06:10,020 and put it in the vertical box as well. 114 00:06:10,020 --> 00:06:10,320 Right. 115 00:06:10,320 --> 00:06:13,200 And now you can see one thing is above the other. 116 00:06:13,200 --> 00:06:14,580 And this still looks very bad. 117 00:06:14,580 --> 00:06:16,260 We still have to work on this. 118 00:06:16,260 --> 00:06:18,780 But this is the basic setup we need. 119 00:06:19,320 --> 00:06:20,910 For now let's just select the image. 120 00:06:20,910 --> 00:06:25,440 And instead of the brush of nothing, we want to look for our square. 121 00:06:25,440 --> 00:06:27,210 I think it's called green square. 122 00:06:27,210 --> 00:06:27,540 Yeah. 123 00:06:27,570 --> 00:06:30,300 Square green the texture selected. 124 00:06:30,300 --> 00:06:32,250 And this is the icon we want to use. 125 00:06:32,250 --> 00:06:33,600 But again it is being stretched. 126 00:06:33,600 --> 00:06:35,370 This is not ideal yet. 127 00:06:35,370 --> 00:06:41,130 The truth is that the way things are being displayed here doesn't necessarily mean it's going to look 128 00:06:41,130 --> 00:06:43,170 in the game the same way. 129 00:06:43,170 --> 00:06:46,500 We actually have an option here on the right side which says fill screen. 130 00:06:46,500 --> 00:06:50,310 So this is just simulating if we fill the entire screen with this widget. 131 00:06:50,310 --> 00:06:53,520 So actually we can just go here and click on desired. 132 00:06:53,520 --> 00:06:56,040 And you can see that it becomes much smaller. 133 00:06:56,040 --> 00:07:02,940 So in this case desired just shows that the biggest part will kind of understand what is inside of it 134 00:07:02,940 --> 00:07:06,060 and only uses up as little space as is necessary. 135 00:07:06,060 --> 00:07:10,830 However, in your game, this again will depend on where you put this widget in. 136 00:07:10,830 --> 00:07:12,420 Let's first update the text. 137 00:07:12,420 --> 00:07:15,870 So for the text we just want to call it health. 138 00:07:17,250 --> 00:07:20,610 And to make it easier to see, just give it a little outline. 139 00:07:20,610 --> 00:07:25,770 So under the font outline settings just give it a one pixel outline. 140 00:07:25,770 --> 00:07:27,900 And now it's just easier to read. 141 00:07:28,260 --> 00:07:33,510 We also want to have a little bit more of a gap between the image, the text, and the outside border 142 00:07:33,510 --> 00:07:34,410 of the box. 143 00:07:34,410 --> 00:07:37,530 And to do that, we can just go to the vertical box. 144 00:07:37,530 --> 00:07:40,260 And at the top we have the padding settings here. 145 00:07:40,680 --> 00:07:42,090 And here we can just open this up. 146 00:07:42,090 --> 00:07:44,760 We have left top right bottom. 147 00:07:44,760 --> 00:07:51,540 And I just want to use 16 for left and right and ten for top and bottom. 148 00:07:51,540 --> 00:07:57,540 And if I hit enter you can see that we now have this nice padding here around our content. 149 00:07:57,540 --> 00:08:03,270 And if you are familiar with the web design and CSS, this is a little bit of a similar concept. 150 00:08:03,540 --> 00:08:05,820 Next we want to make this square image smaller. 151 00:08:05,820 --> 00:08:07,590 So we can just select it. 152 00:08:07,590 --> 00:08:12,990 And you can see now horizontal alignment and vertical alignment are both being stretched. 153 00:08:12,990 --> 00:08:16,980 So for the horizontal alignment we can just select this left align. 154 00:08:16,980 --> 00:08:20,310 And you can see that we don't have this crazy stretching anymore. 155 00:08:20,310 --> 00:08:22,320 But the size is still a bit off. 156 00:08:22,320 --> 00:08:24,720 It is not the correct size of the texture. 157 00:08:24,720 --> 00:08:31,950 If we open up the texture in the content drawer, content, paper, assets UI and this square green, 158 00:08:31,950 --> 00:08:37,289 if we just hover, you can see it says dimension 19 by 26. 159 00:08:37,289 --> 00:08:40,919 So this is the actual size and we want to apply this as well. 160 00:08:40,919 --> 00:08:46,470 So in here if we go here to the image we can set the image size. 161 00:08:46,710 --> 00:08:49,170 There is an option here right image size. 162 00:08:49,170 --> 00:08:51,480 And here we can just put in the value we just read. 163 00:08:51,480 --> 00:08:51,810 Right. 164 00:08:51,810 --> 00:08:55,170 So here this um 19 by 26. 165 00:08:56,930 --> 00:08:59,060 So here X is 19. 166 00:08:59,980 --> 00:09:02,170 And why is 26? 167 00:09:02,560 --> 00:09:04,780 And this is the correct image size now. 168 00:09:04,780 --> 00:09:06,070 So we don't have any stretching. 169 00:09:06,070 --> 00:09:08,350 This is how it is being drawn in the texture. 170 00:09:09,330 --> 00:09:10,950 But now we still have a problem. 171 00:09:10,950 --> 00:09:14,910 We cannot have multiple of these health images next to each other, right? 172 00:09:14,910 --> 00:09:19,110 So even if I go here and duplicate, it is going to be at the bottom. 173 00:09:19,110 --> 00:09:21,510 But these we do want to have next to each other. 174 00:09:21,510 --> 00:09:23,640 So this one I can just delete again. 175 00:09:23,640 --> 00:09:27,030 And for this we want to use a horizontal box. 176 00:09:27,030 --> 00:09:30,750 So here in the panel we can look for the horizontal box. 177 00:09:30,750 --> 00:09:33,660 And I want to drag this in here below the health. 178 00:09:33,900 --> 00:09:36,810 And now the horizontal box by itself doesn't do anything. 179 00:09:36,810 --> 00:09:40,410 We want to grab the image and put it inside the horizontal box. 180 00:09:40,680 --> 00:09:41,070 Right. 181 00:09:41,070 --> 00:09:43,050 And now you can see it is inside of this box. 182 00:09:43,050 --> 00:09:49,440 I can just go here to the image and I can just duplicate or hit control and D right. 183 00:09:49,440 --> 00:09:54,630 So we have 3456789 ten because we have ten health. 184 00:09:54,810 --> 00:09:57,060 And now we have these ten images next to each other. 185 00:09:57,060 --> 00:10:01,470 And you can see that the border actually expanded to accommodate for the new size of the content. 186 00:10:02,270 --> 00:10:06,200 But now all of these are kind of close together, which doesn't look great. 187 00:10:06,200 --> 00:10:09,590 We actually want to have a little bit of a padding in between all of these. 188 00:10:09,590 --> 00:10:11,570 And there's multiple ways you could do this. 189 00:10:11,570 --> 00:10:14,300 There's spacers and all of these things in CSS. 190 00:10:14,300 --> 00:10:15,860 In web design, it would actually be very easy. 191 00:10:15,860 --> 00:10:18,290 And you would just have to set the gap to maybe three pixels. 192 00:10:18,290 --> 00:10:20,780 However, I believe we don't have a setting like this. 193 00:10:20,780 --> 00:10:23,690 So the way that I'm going to use is to go to the first image. 194 00:10:23,690 --> 00:10:26,030 And here we have padding and padding. 195 00:10:26,030 --> 00:10:26,570 Right. 196 00:10:26,570 --> 00:10:28,850 I just want to set this to three. 197 00:10:29,120 --> 00:10:29,570 Right. 198 00:10:29,570 --> 00:10:32,780 And now we can see we get this little nice padding here. 199 00:10:32,780 --> 00:10:34,160 And now all of the other images. 200 00:10:34,160 --> 00:10:38,240 I'm just going to delete them and use the first one control D to duplicate. 201 00:10:38,240 --> 00:10:42,470 And again just make 2345678. 202 00:10:43,060 --> 00:10:44,350 910. 203 00:10:44,350 --> 00:10:46,780 And on the last one we don't need the padding. 204 00:10:46,780 --> 00:10:48,460 So this one we can just reset to zero. 205 00:10:48,460 --> 00:10:51,280 And now we have this nice padding between all of them. 206 00:10:51,280 --> 00:10:56,290 And we did this in a very simple manner without overthinking it and having to use spacers and all of 207 00:10:56,290 --> 00:10:57,130 these things. 208 00:10:57,160 --> 00:11:00,820 Now that the look for the health UI is completed, let's add it to our HUD. 209 00:11:01,810 --> 00:11:08,470 So we can just go here and open up the content widgets, the WB HUD. 210 00:11:08,500 --> 00:11:09,370 Open it up. 211 00:11:09,370 --> 00:11:11,020 And now we can just get rid of this text. 212 00:11:11,020 --> 00:11:12,340 This was just for testing. 213 00:11:12,340 --> 00:11:13,270 Just get rid of it. 214 00:11:13,270 --> 00:11:14,170 Delete it. 215 00:11:14,170 --> 00:11:18,250 And here we can now look for the WB. 216 00:11:18,550 --> 00:11:20,380 And we can see our health component. 217 00:11:20,380 --> 00:11:25,030 So we can have one widget inside of another one which is very powerful. 218 00:11:25,030 --> 00:11:30,010 So we can just use this, put it in the canvas panel and you can't really see it. 219 00:11:30,010 --> 00:11:32,230 We actually have to go here compile and save. 220 00:11:32,590 --> 00:11:36,640 And here also compile and save so that it shows up properly. 221 00:11:37,360 --> 00:11:43,480 And you can see that something is off the health text and the images look fine, but the border looks 222 00:11:43,480 --> 00:11:44,560 really weird. 223 00:11:44,590 --> 00:11:49,120 And this is because the canvas applies kind of its own rules to all of the children. 224 00:11:49,120 --> 00:11:49,600 Right. 225 00:11:49,600 --> 00:11:51,460 So you can see this box here. 226 00:11:51,460 --> 00:11:53,800 We can just drag this box and make it matching. 227 00:11:53,800 --> 00:11:54,310 Right. 228 00:11:54,310 --> 00:11:55,390 And this is fine. 229 00:11:55,390 --> 00:11:58,990 But there is actually a better option built into the canvas. 230 00:11:58,990 --> 00:12:04,870 And we can simply look for size to content and click here. 231 00:12:04,870 --> 00:12:09,310 And now we have it kind of the same size as here with the desired right. 232 00:12:09,310 --> 00:12:14,740 Because now it's going to respect the content and it's going to change the size depending on how much 233 00:12:14,740 --> 00:12:16,660 health we have in here, how long the text is. 234 00:12:16,660 --> 00:12:20,770 And this is usually the best option if you're adding something to a canvas. 235 00:12:20,980 --> 00:12:23,710 In this case, anchoring to the top left is fine, right? 236 00:12:23,710 --> 00:12:26,020 We want the health to always be on the top left. 237 00:12:26,020 --> 00:12:31,090 This is good, but we want to have a little bit of padding because now we're just right in the corner, 238 00:12:31,090 --> 00:12:35,650 which isn't great because again, the canvas panel slot gives us a lot of options here. 239 00:12:35,650 --> 00:12:38,110 We can just go position X 50. 240 00:12:38,720 --> 00:12:41,240 And position y also go 50. 241 00:12:41,240 --> 00:12:44,180 And now we have this nice padding here to the corner. 242 00:12:44,180 --> 00:12:45,230 And this is it. 243 00:12:45,230 --> 00:12:51,650 Let's check it out inside of the game I start the game and you can see the health at the top left right. 244 00:12:51,650 --> 00:12:52,700 So this is working. 245 00:12:52,700 --> 00:12:53,870 The health is being displayed. 246 00:12:53,870 --> 00:12:58,190 But you can see that if I take damage we aren't really updating the health yet. 247 00:12:58,190 --> 00:13:00,950 We still have the ten health bars even though we are taking damage. 248 00:13:00,950 --> 00:13:03,470 So this is what we're going to do in the next video. 22335

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.