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These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:04,280 Our goal over the next couple of videos will be making the health UI for the player. 2 00:00:04,280 --> 00:00:08,930 However, in order to do that, we first need to build up a basic understanding about how widgets and 3 00:00:08,930 --> 00:00:10,490 UI work in Unreal Engine. 4 00:00:10,550 --> 00:00:14,030 In my other course, some people ask me to show how to make a main menu. 5 00:00:14,060 --> 00:00:18,230 However, I believe that is too big of a side tangent and would take many hours to cover correctly. 6 00:00:18,230 --> 00:00:23,270 And that is not the point of this course, and also not of the other course, but the basic UI knowledge 7 00:00:23,270 --> 00:00:26,630 you're going to gain over the next couple of lessons is going to put you in the right direction, and 8 00:00:26,630 --> 00:00:29,840 you can then figure out the rest for yourself if you want to make a main menu. 9 00:00:30,020 --> 00:00:34,220 Before making the health system, let's just start out by showing some text on the screen. 10 00:00:34,550 --> 00:00:41,840 Go to the content drawer, go to content and here right click make a new folder and just called widgets. 11 00:00:41,840 --> 00:00:46,010 And widgets is just the name that Unreal Engine uses for their UI elements. 12 00:00:46,040 --> 00:00:50,480 First we want to create our overarching HUD widget, which is going to cover the entire screen, and 13 00:00:50,480 --> 00:00:54,500 we can then put child widgets inside of it to build out the other small elements. 14 00:00:55,010 --> 00:00:58,970 Just right click here and then go to User Interface. 15 00:00:58,970 --> 00:01:01,370 And here we have the Widget Blueprint. 16 00:01:01,370 --> 00:01:02,780 So just click on this. 17 00:01:02,780 --> 00:01:05,600 And here we can also base this off a certain class. 18 00:01:05,600 --> 00:01:09,230 But we just want to use the basic user widget under common. 19 00:01:09,230 --> 00:01:10,220 Just click on this. 20 00:01:10,220 --> 00:01:14,120 And here we usually call these WB for Widget Blueprint. 21 00:01:14,120 --> 00:01:15,860 And this one is going to be HUD. 22 00:01:16,500 --> 00:01:17,760 Wbhp had. 23 00:01:18,490 --> 00:01:20,080 And then open it up. 24 00:01:20,470 --> 00:01:22,210 And this is something completely new. 25 00:01:22,240 --> 00:01:25,270 You haven't seen before, but we're gonna go through it step by step. 26 00:01:25,900 --> 00:01:31,030 A widget blueprint basically consists of two different parts, and here on the right side we can switch 27 00:01:31,030 --> 00:01:36,130 between the designer, which you see right now, which lets us create how the interface looks, and 28 00:01:36,130 --> 00:01:39,670 the graph, which is very similar to the blueprints we've been using so far. 29 00:01:39,670 --> 00:01:41,860 And this is where we can implement logic. 30 00:01:42,220 --> 00:01:44,560 The events here have a little bit of a different name. 31 00:01:44,560 --> 00:01:48,790 So the event pre-construct is similar to the construct event in the blueprint. 32 00:01:48,790 --> 00:01:54,790 The construct event construct is similar to the begin play in the blueprint and tick is just tick the 33 00:01:54,790 --> 00:01:55,600 same thing. 34 00:01:56,250 --> 00:01:58,320 And here on the left side we also have the functions. 35 00:01:58,320 --> 00:01:59,520 We have macros, variables. 36 00:01:59,520 --> 00:02:03,930 We can kind of do similar things as we did in the player blueprint in all of our other blueprints, 37 00:02:03,930 --> 00:02:09,150 but one difference is that the details panel is here on the bottom left instead of on the right side. 38 00:02:09,150 --> 00:02:10,650 So this is a little bit confusing. 39 00:02:10,650 --> 00:02:14,610 So if you want to set up the default values and things, we have to do it here on the left side. 40 00:02:14,610 --> 00:02:16,200 But it's still the same thing. 41 00:02:16,200 --> 00:02:19,830 We're going to make use of all of this later to pass through how much health the character has, and 42 00:02:19,830 --> 00:02:22,140 then display the health on the UI. 43 00:02:22,140 --> 00:02:26,100 But for now, let's just have a look at the designer and check out how this works. 44 00:02:26,100 --> 00:02:28,710 And this screen is kind of a science in itself. 45 00:02:28,710 --> 00:02:32,610 If you want to really master all of the different elements here and have a deep understanding, it's 46 00:02:32,610 --> 00:02:36,990 going to take you weeks, if not months, and we're only going to cover the basics that we need for 47 00:02:36,990 --> 00:02:39,270 our game and for the overarching HUD. 48 00:02:39,300 --> 00:02:42,720 The first thing we want to look for is a canvas. 49 00:02:43,050 --> 00:02:48,390 And this is just if we drag it here, it's just the basic outline, and the canvas lets us place other 50 00:02:48,390 --> 00:02:49,860 things on top of it. 51 00:02:49,860 --> 00:02:52,920 So we can then put the health bar here, maybe put some text here. 52 00:02:52,920 --> 00:02:54,180 And to all of these kind of things. 53 00:02:54,180 --> 00:02:57,120 And the canvas is the parent that lets us place things in here. 54 00:02:57,120 --> 00:03:02,760 So just for example, we can go in here and maybe drag in a button and you can see we can place it anywhere 55 00:03:02,760 --> 00:03:03,540 we want. 56 00:03:03,690 --> 00:03:05,220 We can drag in an image. 57 00:03:07,020 --> 00:03:08,310 And the image now is this white. 58 00:03:08,310 --> 00:03:14,760 But we could select a brush here on the side and just give it some sort of material like this for example. 59 00:03:14,760 --> 00:03:15,420 Right. 60 00:03:15,420 --> 00:03:17,040 And we have text in here. 61 00:03:17,040 --> 00:03:21,150 So we could just drag in a text block and then write some text, change the size. 62 00:03:21,150 --> 00:03:23,820 And there's a lot of things we can do here with sliders. 63 00:03:23,820 --> 00:03:26,190 And we have progress bars like this. 64 00:03:26,190 --> 00:03:28,500 And there's just many different things you can do with this. 65 00:03:28,500 --> 00:03:31,170 And then style it to actually make it look nice. 66 00:03:31,170 --> 00:03:35,790 But for now, let's just select all of these, hold shift and just hit delete on the keyboard. 67 00:03:35,790 --> 00:03:40,950 And what we want to do is just show some text in the middle of the screen for now, and then actually 68 00:03:40,950 --> 00:03:44,430 have that display in the game, because just making it here is not enough. 69 00:03:44,430 --> 00:03:47,940 We actually have to tell the game to spawn this widget blueprint. 70 00:03:48,450 --> 00:03:54,150 So let's just get a text element, drag it in here in the canvas, and we can then select it. 71 00:03:54,150 --> 00:03:57,750 And here on the right side we have a lot of options and it's a little bit overwhelming. 72 00:03:57,750 --> 00:03:59,250 There's so many options available. 73 00:03:59,250 --> 00:04:01,620 But for now we just want to change the text. 74 00:04:01,620 --> 00:04:05,130 So under content text just write in hello world. 75 00:04:05,930 --> 00:04:06,920 And hit enter. 76 00:04:06,920 --> 00:04:13,190 And you can see if we zoom in here, by the way, right click and drag and the mouse wheel to zoom. 77 00:04:13,190 --> 00:04:15,320 And yeah, we can see that it says Hello world. 78 00:04:15,320 --> 00:04:16,670 But now let's make. 79 00:04:16,820 --> 00:04:21,140 But let's also make the text a little bit bigger because this is very hard to see. 80 00:04:21,140 --> 00:04:26,660 So here again on the right side we should have a font menu here font. 81 00:04:26,840 --> 00:04:29,810 And here we have the font family, the typeface the size. 82 00:04:29,810 --> 00:04:35,990 Let's just blow up the size and maybe go like 150 and we can go even bigger. 83 00:04:35,990 --> 00:04:38,210 So 250 for now. 84 00:04:38,210 --> 00:04:39,800 And this is really big now. 85 00:04:40,450 --> 00:04:42,610 Let's also change the color right. 86 00:04:42,610 --> 00:04:46,750 So for this we can just close this down go to Color and Opacity. 87 00:04:46,750 --> 00:04:48,610 And we can click this one here. 88 00:04:48,610 --> 00:04:51,010 And we can just pick the red color. 89 00:04:51,010 --> 00:04:52,360 Pick any color you like. 90 00:04:52,360 --> 00:04:54,310 And I'm just going to go with red. 91 00:04:55,360 --> 00:04:56,410 And click on okay. 92 00:04:56,410 --> 00:04:58,630 And this is how we can make changes to the text. 93 00:04:58,660 --> 00:05:01,540 One other thing you'll also use often is under font. 94 00:05:02,070 --> 00:05:07,590 We have a outline setting so we can set the outline size to let's say maybe two. 95 00:05:07,860 --> 00:05:14,310 And then you can see we get this black rim around the text which will make it easier visible. 96 00:05:14,760 --> 00:05:17,910 But the biggest problem right now is that our text is anchored. 97 00:05:17,910 --> 00:05:19,440 And you can see this thing here. 98 00:05:19,440 --> 00:05:21,870 This is the anchor to the top left. 99 00:05:21,870 --> 00:05:27,120 And this means no matter what size our screen is, the text will always be hooked into the top left 100 00:05:27,120 --> 00:05:27,540 side. 101 00:05:27,540 --> 00:05:29,970 However, we want to show this text in the middle. 102 00:05:30,330 --> 00:05:35,460 And to do this again we need to just select the text and all the way at the top you can see the anchors, 103 00:05:35,460 --> 00:05:40,470 and here you can see we anchor it to the top left, which it is right now we can anchor it to the middle. 104 00:05:40,470 --> 00:05:43,920 We can also kind of stretch it or go across the entire screen. 105 00:05:43,920 --> 00:05:46,230 So there's a lot of options here that we can use. 106 00:05:46,230 --> 00:05:48,510 And this kind of depends on what you want to do. 107 00:05:48,510 --> 00:05:52,860 But now if we just click on center this alone doesn't really do much. 108 00:05:52,860 --> 00:05:56,910 It is now centered here, but it still isn't aligned with this. 109 00:05:56,910 --> 00:05:58,170 So we actually want to. 110 00:05:58,170 --> 00:05:59,400 And you can also read this here. 111 00:05:59,430 --> 00:06:01,500 Hold shift to update the alignment. 112 00:06:01,500 --> 00:06:03,840 And then hold control to update the position. 113 00:06:03,840 --> 00:06:06,900 So we want to hold shift and control and then click here. 114 00:06:06,900 --> 00:06:10,830 And this is already a lot better but it still isn't perfect. 115 00:06:10,830 --> 00:06:15,750 And the reason this isn't perfect is because it actually only understands this box. 116 00:06:15,750 --> 00:06:17,760 It doesn't really know how big the text is. 117 00:06:17,760 --> 00:06:23,340 So we can drag this box and make sure that it kind of matches the text size roughly. 118 00:06:23,980 --> 00:06:24,940 Like this. 119 00:06:24,940 --> 00:06:29,290 And then we just do the anchoring again, hold shift and control. 120 00:06:29,440 --> 00:06:31,390 And now we are in the middle. 121 00:06:31,390 --> 00:06:35,710 One more thing we could also do is let's say we have this one a little bit bigger. 122 00:06:35,710 --> 00:06:39,010 We can also use the center option. 123 00:06:39,010 --> 00:06:41,890 So here for justification we can also use this one. 124 00:06:41,890 --> 00:06:42,490 Right. 125 00:06:42,490 --> 00:06:45,760 And now we justified inside of this box. 126 00:06:45,760 --> 00:06:48,610 And now we can again just anchor it to the middle. 127 00:06:48,610 --> 00:06:50,560 And we don't have to be as precise. 128 00:06:50,560 --> 00:06:54,340 As far as I know there is no way for justification for top to bottom. 129 00:06:54,340 --> 00:06:56,470 And it only works from left to right. 130 00:06:56,470 --> 00:07:00,460 So for top and bottom, we need to make sure that the box size matches. 131 00:07:00,700 --> 00:07:04,960 Now that we have prepared our heart and the text, we actually want to show it in the game. 132 00:07:04,960 --> 00:07:07,990 Because now if I just start the game, nothing happens. 133 00:07:07,990 --> 00:07:10,090 We actually need to tell it to spawn this HUD. 134 00:07:10,570 --> 00:07:14,380 And now we have to think about where is the best place to spawn this. 135 00:07:14,380 --> 00:07:19,930 And you might think the player is a good option and this is not too bad, but we have to handle the 136 00:07:19,930 --> 00:07:21,730 issue of respawning the player. 137 00:07:21,730 --> 00:07:26,920 So we would have to despawn the HUD widget and spawn a new widget when the player is being respawned. 138 00:07:26,920 --> 00:07:32,650 But actually there is a thing about widgets and they are going to stay in memory until you load a different 139 00:07:32,650 --> 00:07:33,070 stage. 140 00:07:33,070 --> 00:07:37,510 So even if we destroy a widget to create a new one, it's still going to stay in memory. 141 00:07:37,510 --> 00:07:41,320 And I'm not sure if this is a bug or if this is just how Unreal Engine works. 142 00:07:41,320 --> 00:07:46,900 However, this has been a problem for a long time, so the best practice is actually to try to prevent 143 00:07:46,900 --> 00:07:52,360 to despawn these kind of widgets and just make them invisible and then make them visible again if you 144 00:07:52,360 --> 00:07:55,300 need them again and kind of reuse them. 145 00:07:55,300 --> 00:08:01,780 So I believe in this case, the best place to spawn this widget is actually in the game mode. 146 00:08:02,320 --> 00:08:08,320 So let's open up the game action content blueprints GM action. 147 00:08:08,320 --> 00:08:11,080 And here we want to go to Beginplay. 148 00:08:11,080 --> 00:08:14,020 And after we set up the player start this is fine. 149 00:08:14,020 --> 00:08:16,990 We then want to create widget. 150 00:08:18,360 --> 00:08:23,670 And here we just pick the WB hat which we just created in the designer. 151 00:08:24,910 --> 00:08:26,740 And this alone is also not enough. 152 00:08:26,740 --> 00:08:29,080 If I start the game now, still nothing happens. 153 00:08:29,080 --> 00:08:32,409 It is being technically created, but it's not showing. 154 00:08:32,409 --> 00:08:37,390 And for this we have to look for, uh, add to viewport. 155 00:08:38,419 --> 00:08:42,260 And now if we start the game, you can see that it is showing up. 156 00:08:42,260 --> 00:08:43,580 So this is working. 157 00:08:46,240 --> 00:08:48,640 And this is basically how you create a widget, right? 158 00:08:48,640 --> 00:08:50,140 So you create the widget blueprint. 159 00:08:50,140 --> 00:08:55,090 You set something in the designer, and then you think about where is the best place to spawn this. 160 00:08:55,090 --> 00:08:57,760 In many cases, it is going to be the game mode. 161 00:08:57,760 --> 00:08:59,950 In some cases it's going to be the player. 162 00:08:59,950 --> 00:09:01,960 And this is how this works. 163 00:09:01,960 --> 00:09:06,730 And for the owning player we can just get player controller. 164 00:09:07,810 --> 00:09:10,060 And this is just a best practice. 165 00:09:10,060 --> 00:09:13,600 So we can then use the player controller inside of the widget. 166 00:09:13,600 --> 00:09:17,560 The widget knows who it belongs to and we only have one player, so this is fine. 167 00:09:17,560 --> 00:09:21,430 But actually we are going to set a different player reference as well later on. 168 00:09:22,180 --> 00:09:27,040 And just to show you one more cool thing, because we anchored this in the middle, even if we just 169 00:09:27,040 --> 00:09:31,900 start the game now and I resize the window, it is always nicely in the middle. 170 00:09:31,900 --> 00:09:34,750 And this is the strength of using anchors. 171 00:09:35,110 --> 00:09:37,660 And this covers the very basics of UI. 172 00:09:37,660 --> 00:09:40,240 In the next video we're going to design our health UI. 16755

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