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Hello.
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This time, we'll be in the big individual tomb we're working on together, at a smaller rate
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Let's take a moment to describe the details of the features, hair, small props and individuals.
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As a general rule, it is best to flip the illustration from a large brush to a small one, with a gradual decrease in transparency.
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It is best to go beyond small and clear descriptions.
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Therefore, generally when drawing hair or face, the part that works well will be depicted first.
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In this case, the overall maturity
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Because it is difficult, I recommend you to do small parts of the description after completing the big description, if possible.
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So, up to last time, get back to work.
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First of all, our depiction of the hat and the corners of the coat is partially done.
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Let the props go with the dolls here.
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From this one, we zoom in on the possible abyss that
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It's okay to look, and to use the clearest, smallest brush for detailed depiction in the usual working brush.
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Just think about it and proceed.
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In addition to these terms, which we distinguish with details, most of these illustrations show
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It's better to have them all done.
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First we start with the doll part to finish, pre-laying a layer of shadow on the side of the knife base shadow, usually these props and stuff like that
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There's a lot of detail in the painting.
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Trying to finally describe these parts was a bit overwhelming physically for us, so there was a lot of relative decrease in completion.
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So, if possible, when the brush is still a bit bigger, start with such easy to finish poor props first.
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Usually I was able to muster up the strength for something like a face or eyes, and accidentally did it at the end when the overall improvement in finish
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Kind of helps.
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Similarly, this layer can continue to buy three layers as usual, or combine them into one, and
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You can slowly pile up the descriptions.
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First, it's best to render the work first, starting with the corresponding parts of the light and dark races.
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Because it is a very small part, this large brush is dominated by the depiction of the unraveling, so make the brush slightly larger, and then weaker
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From now on, it's better to use a small brush to force the shadows and draw them clearly and accurately to separate the shadow shapes.
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Detail section
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Because of the small size, the shadows will also be smaller, and if this part is blended to where it is not needed
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Anyway, because of the poor readability, it is better to have a clear description if you want to mount it.
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Similarly, the black background is a bit poorly readable, so brighten it up a bit so that it is described in a clearly visible state.
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As with the basic description, it's better to organize it together.
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In this state, the brush is smaller, sharper, and
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Finishing and blending can be omitted almost simultaneously.
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Most of the shading descriptions owned by the objects above.
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Think it's all over this time, it would be nice to proceed calmly.
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Among the things we haven't carried out, the ear part of the doll is a cup of hair or something like that
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In that case, if you use a child's brush
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There is another way to add quickly by using a brush without opacity to shape the shape and fill this interior with color.
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The kind of parts that are too big may create a heterogeneous look, but in the smaller parts can be blown in without
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Many congratulations can be given on the efficiency of the work.
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Easily add glossy surfaces and don't forget to exceed the thickness.
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Such a strong sense of structure in such a split part
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In the periphery of the character, it's better to emphasize that part when you trim it by hand
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Also, we put the shadows together in a group.
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Basically, no matter what color you choose, the black will go back to white, so please paint this state with a little bit of area that
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Don't be too afraid of vulgarity.
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In this state, using a small brush to blend the shapes or tones of the wrinkles a little bit
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add a little bit of tint naturally.
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Especially on white objects.
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Because very often, if the shading is too simple in tone, the finish is greatly reduced and looks flat.
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So, adding some weak tones in such a narrow area will help when it comes to improving the finish.
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We combined light and color theory and then simply finished an illustration that
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and the process was almost as simple as the character finished, more reflective, more calm
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Try to improve the finish and avoid feeling alienated from the basic character.
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A slight release of such a hard ending part would not splash in the overall description and would buy a few points, I think.
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00:06:12,538 And when these shadows come up, there are some places where there's a glossy surface that
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Catch the shape first like this, so that the shape becomes visible, and then finally it's released naturally and the shadows increase.
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In this state, then overlay with the beauty color and let the description blend naturally.
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Reduce the orange part of the route to capture the shadows in this way, release, re-cover, and
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Doing the natural process is mostly universal for wrinkles.
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And the details that go into this role
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We didn't mark it carefully.
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If later this description ends, the
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If you have details that you want to pursue, please put the representation here gently at the present stage that
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Just add the expression slightly temporarily and run it over to do the work later when you add the details.
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Immediately fold the outer wall side clear to fully produce a sense of individual rate drop.
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Now, this skirt section
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Depending on the lines, the sense of individuality is decreasing, and this part is slightly brighter at the end if you want to show the difference between light and dark.
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00:07:38,391 Make the area bright enough, and then darken the inside.
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Let the colors drop, and then these colors
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When released, a natural color separation with lines as borders will be created.
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Although it is only a very small part, relying on lines to separate the painting in this way does not produce the maximum effect of colorful
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Even the atmospheric screen habit statement book also use these parts of the color to make a difference where it is good.
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Storms like this, shadows
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Citing the whole body would be a bit darker, but since this part is the bright side, the roster is no longer enough.
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So, in those areas, we don't need to make it darker and the basic colors are separate enough.
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To this state, if you tune out a certain ton, it will clean it up and
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Please touch the model.
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Smaller than usual when painting alternately
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Slightly harder fingers, pressed with the required le, and good practice drawing clearly.
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Use a small brush a little harder, the brush is too out of the federation, the stroke is not as clean as you think.
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A lot of times the crawl is dirty and only these parts are clear so we can pull out the maximum effect of what we put in with details.
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So, as we go through the descriptions, the
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the smaller the part, the smaller the brushes, the more we have to take into account to be able to be clear.
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After this description, when you add details and add later paper
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Start the hair dress from low light and end with smaller, more vibrant and 27 lines.
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The brush also tapers in order, so it is best to cook it in advance.
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In a way, if they are positioned
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The clipped side is also a small part, but the shaded part will have a sharper shadow, and this part adds another tint.
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Taken from Microfine, making a midtone, and then adding a midtone
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Make the circle just a little too close.
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It's a very small part, but even if it's just a little bit, the thickness goes backwards then
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If the bright side and the dark side, if these go in, there is a sense of three-dimensionality in the subtle places, so it can be expressed somewhat realistically.
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Instead of finishing the ends.
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Where the shadows gather, please use dark shadows to show the shadows of the markers.
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If there are unnatural areas, please sort out, immediately
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The situation inside, if you confirm with the control wye, is the same color separated, and these parts also put inside slightly darker.
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releasing it naturally.
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to express the shadow of the lungs.
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And these parts
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There's no reflected light, and if you go into a shadow, your legs look too flat.
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To prevent these, let's have a volume reflection at the other end of the closed shadow
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The ball is very wide and weak, and needs a little more emphasis on the light and dark borders.
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And then rearranging the outer frame.
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Oh, my God.
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As with Ribbon, the later parts or arms will be sorted in the same way.
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There's this clump of shadows in place.
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Let's make these parts a little bit clearer so that they feel realistic, right?
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The top of the ribbon is light and the inside is dark, corresponding to the thickness of the ribbon
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The inside of the shaded mass is slightly darker on this side.
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00:13:01,413 and when the colors are completely separated, we separate it by hand.
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to make a neat picture.
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Now here the colors also collide, so the basic bottom brighter bow part is slightly brighter.
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Separated from the evolution.
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These are trivial, but they're all sorted out
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And it's not recommended to press a button on such a small brush if possible.
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When touches are stacked, touching the touch circle creates an overlapping part, and a big fire is somehow a way to re-tap with a big brush.
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The small brush has a very limited release method, so it's more than the feeling of accumulating some stuff
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Like painting with crayons, it's better to make the area a big one-touch and just do it for the trainee.
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So then, after the Rakuten touch pile, when you trim this
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The other touches are better described like this carving in like this.
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If the sketch is not clear, these parts will be retouched, too
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Make the replacement a little more specific.
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Zooming in on these window sections.
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There may be some details that show up as hats, so if you want to add some small sections later
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It's nice to take out the layers that are made temporarily and put the expressions that you want to put here, and put them out at once best temporarily.
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These parts are also please slightly darker on the periphery.
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For example, when there are cones and round plates used, please darken slightly the side of the distorted round paste.
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Make the back side of this disc lighter, so that the objects are slightly separated
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Clean it up so that the picture is not flat
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It may change.
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This part is
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We'll connect with the spearhead later, so without proceeding now, the
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Later on, when the details come in, I'll sort through it again.
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This part is very far from the picture.
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Slightly reduced contrast relatively speaking.
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In this current state, with just a little bit of shading.
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Give a little bit of dimensionality and go over it.
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And look at the lace part of the original character.
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There's a hole like this.
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To bring uniformity to the same object, we're going to put a hole in that part as well.
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Fill color through the hole
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Slightly erase this background
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Retouching
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Where there's no background like this, gently touch the color of the object behind to make it feel transparent
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He's fitting on the glass.
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In fact, it's definitely not a difficult place to be.
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etc. Details and things like that are easy to put in place when they're not spared.
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Put it down.
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If there are easier details than expected, you can add them right away while working
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Very good.
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Remove the middle shadow and re-cover it to make it visible as a cube.
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Tidy it up naturally.
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If the hands are too thick.
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because the drawing can look like a sticker.
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If you open a hole, be sure to lightly erase the leather when a thousand seeds are made, so that the natural brush gold of the painting is retained.
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Please sort it out.
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If you write all the endings cleanly.
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Erased again, this part of the poem is also left with a residual mud
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Rearranging it a little bit.
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I hope you won't end there.
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Curved sections like this are 10 old people not baked in a room.
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Make a few touches, and after honing, porridge a little faster.
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On the contrary, the part corresponding to the straight line
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If possible, use the long hand than the wrist
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Use the elbow to draw a different feeling and give after using a long line, kind of developing a rental kind of bar.
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Let's do it together with the hair as well.
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In this case, the hair will simply be divided into two colors, in which case priority will be given to describing these borders.
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At this point, instead of using a small brush, use a brush with a slight transparency to keep the hair facing the texture.
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Take the shading color and paint the long
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repaint the bright color again.
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Make the border slightly blended symbols along the head
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Thus, these shades that are not related to the hair texture
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The border does not go in the direction of the match, but the shadows appear along the texture of the hair, and then there are highlights.
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The shadows appear, the bright side, and gradually repeat this relationship to represent the texture of the shadows.
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Here again the shade of our shadow only sets the extent of the area in which that mass of shadow is knotted.
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In this state, the light color comes in, the shadow comes out, the light color comes in, leaving the shadow
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Go in slightly this way according to the light and dark borders, finishing first with a brush that has transparency.
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After that, touch this border carefully with a small brush.
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This texture has never been shown in the light and dark races.
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Then finishing the ending edge again with a small brush and going in to record.
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Now this hair, each object is thinner and it takes some time to sort of
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If possible, it is recommended to add the too thin hair from the next stage of the light in the current stage quickly.
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At this stage you need to sort out the hair that has a big chunky feel first
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In this process, when dividing the texture
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This curve changes slightly more than the regular curvature, so that some hair has a steeper curvature that
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Any hair curvature is more severe, so use your meat when drawing hair
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It's also easy to add detail.
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The process is now derived from the role document.
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Simply skip the tutorial to slow down and proceed easily.
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I'll do the same once in this work.
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The hair is turned over from behind this
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When you want it to fly to the other side, use a brush with no transparency
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Grab the outer frame of the personality first, fill this inside with Mith color, and quickly make a block that
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If this isn't natural, rearrange it with a small spark and it will go quickly.
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This will turn the beginning of the hair into a shadow.
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Makes the shadows more defined.
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In the "Auto Select" pool
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If the lady is not filled neatly, it will appear in the hair gaps.
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It is recommended to remove these parts and tidy them up at the same time.
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Similarly, the paper describing the high density approximation in cases similar to this hatch is also major
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relative to a part where the line of sight is not a long stay
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With the goal of being neater, first organize the description
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Concentrate.
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So these gadgets
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The props made for this video, if the finish is low, the effect will go back and forth when you go in.
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Therefore, the appropriate amount of props that can be handled in the design first check on the design that
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Compared to the main object, one should practice finishing the ending in order not to lack completion.
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In particular, these are not things that we add to the details of
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The performance is the process of drawing lines when finishing this stream, so you absolutely cannot be bothered.
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Think of it as one of the important processes and being organized in a well-organized way.
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Instead, we go into the details of this doll and the main character part of
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This can be done effectively by using the other features of a digital painting program like Photoshop.
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Domingo, at this stage, the
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Calmly
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Go ahead and complete these descriptions.
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Caught in some way.
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In this state, the
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The part that looks like a face, touched in a little bit of detail, on the trunk
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A little bit more blue light
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A little bit more of the eyelashes of our process.
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Grabbing the outer hand of the eyelashes.
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Make the shape more concrete.
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erasing one more negative space with the eraser.
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Re-arrange it by hand to naturally add a sense of space, right?
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00:28:55,233 And re-finish the whole thing again.
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In this state, check for deficiencies and then flip over the main count chart.
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Let's start preparing to complete the compound tombist.
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Now the part that we haven't finished.
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The hair part, the light part over here, the decorative part at the end of this hat, and the fading cloud part here are still left.
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If you think this part improves the finish a little bit with a small brush, that would be great.
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First, let's start with this light section.
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We don't need to concentrate on describing the yangchen, because this is an object that glows on the lamp
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It's better to focus on finishing.
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So, as with our depiction of the Mario net, we use a fine brush
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Well-organized.
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In order not to be a sorry part of the painting, I will add details little by little and then proceed to the seat.
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These glowing objects usually become noticeable when making a painting, so that
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the part that will be seen first if the finish decreases. Therefore
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If we depict the face first and then go into the light, we will naturally reduce the density of this area
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Even though it's a pain in the ass, it's good to proceed first and finally describe the face to really improve the degree.
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Drawing objects with high reflectance
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Usually, when you get to the material description, your finish will be a little better than what you see.
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Don't try to polish first in the present state, erase the unnecessary parts, first of all, please focus on that.
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Especially when it comes to the glowing parts, the contrast increases
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Aiming to proceed as cleanly as possible will give you trim.
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The interior will appear blue, and we will emphasize and advance the light with a bluer light.
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When showing luminescence, try not to use transparent brushes, but instead use opaque brushes to accurately
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Could you please specify the position
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The second half also proceeds more neatly, the
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Because there are no regrets on the chart, so give me to do, if the peripheral sound guys have thicker parts, will support a little bit of
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So that the fine expression of the figure is preserved.
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and emphasizing a little bit of the sense of shaving structure in the outer parts.
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and the transparent brush on the outside.
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Just a little bit of emphasis on the outer edge so that the painting doesn't feel flat and the amount of rinsing needs to be adjusted.
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Vote with Iram
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And so on, and now next to that there's all kinds of things that share almost the same design that
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If you select this section as a lasso and then perform a control notification track, then you will now only duplicate this image in the layer.
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Move it to the side and
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Make the color a little darker for the memory
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It is better to reduce the brightness and adjust the color while increasing the saturation.
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If you want this state to be greener, just click on the control rain and raise the classification a bit.
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Then, by dragging the control press shift to the object next to it and then move it, first simply adjusting the vertical axis.
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Adjust the position with the arrow keys and resize again.
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And here's the object that
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When controlling, please drag, in the present case, the size is slightly worse.
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In this case, please align the bottom first, then press and hold to control the Tee.
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Please designate this as an Alter.
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If you press Alt again to shift to reduce distortion, this part can be resized.
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In this state, resize evenly and press Enter.
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Then the three lights are done.
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Again, so that this part doesn't become a sorry part as well, I'll fix it a little bit and pull the degree up.
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And as here, we'll connect with a rope, so please build a connection part for the installation that
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Just adjust it a little bit more with the metal color next to it.
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I personally like this kind of lighting and that kind of design, so I found a lot of
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You can see the lights floating in the cultural circle over in Turkey, reminiscent of the figure exchange rate.
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Instead of necessarily painting things beautifully, the
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If you reference designs from a certain cultural circle and then pile those up in a visual library, naturally when you find those designs
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not just simply searching for lights on places like Pinterest, but going further and searching for keywords about the cultural scene that
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You can then apply some relevant patterns, or design styles.
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When you punch a hole in a place like this
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The spacing is narrower on the outside, slightly wider in the middle, and the three-dimensionality will naturally play a role if it becomes narrower again.
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When you eat the pattern below, the wider the middle is also, the narrower the outside is, it can assist the three-dimensional sense, right?
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There's also something at the end.
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And this figure of Marionette and the lace of that skirt share a similar pattern, so there's a hole through the iron fence here, too
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to create common ground.
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similar to the blue rubber part to make the body neat and tidy, the same as described on the hair
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Switch the border section back and forth a few times along the texture, using a brush with transparency, and
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using a small brush to turn the sharing into a little bit of color.
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Naturally pile up the samurai.
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And use this part of the rubber to make the negative marker very natural.
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We sorted out the outer parts of the
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All at once, give me the emphasis, give me the closed painting agent, and you can have realistic performance, right?
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Officially
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The hands will also be an important part.
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Into the bright glowing individuals in the dark, loosening the middle only slightly, finishing for the main trim
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To not reduce the finish and make the paint clean.
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Red parts like this will stay as we change the world.
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00:37:54,071 --> 00:38:01,279
If you use these parts to paint on shadows, the saturation doesn't drop, and it naturally shows skin tones, right?
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00:38:01,312 --> 00:38:07,385
First apply the shadow area to the outer part or the joint.
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Relax your hands as you go along
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Give me the mix and then do it when finishing.
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You can finish objects quickly when finishing.
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Specifically, drawing takes a long time
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Very often, when the case does not know the efficient sequence of these operational processes, many problems arise.
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So, if you work longer than required, do you get into unnecessary processes and what are the reasons.
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From simple things to complex things, for the sake of consumption, please make sure that there is no order of proceeding better.
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Especially physical strength.
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We do the parts that are as important as the face first, and then we start to instinctively share some of the physical strength that
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At this point, I suddenly became powerless.
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To design characters so that they have completion, that certain specific parts look prettier than the breast stars.
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The overall finish is maintained instead so that the overall density becomes striped, thus increasing the finish.
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This part also shares the lace pattern, so adding dimensional details to the end of the lace that has become smaller
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And then pulling out the bumpy bright color, emphasizing it a little bit, and then putting a colored layer on that part of the hole to let the skin tone come through a little bit, and
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Share the design to make it more harmonious.
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This part is also a little bit eye. Jung Myung-hoon is easy to leave behind.
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After putting his hand on his face
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Overall, the finish of the painting is going to improve to the point where you don't have to listen to additional documents with a brush, so whenever possible, come up and
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If there's such a sorry place.
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It's because the political people went out and rose to become a way to make the process of the work uncomplicated.
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The first thing to do is to start with the hair.
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It's best to start touching from the point where the light and dark races are clearly visible.
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So now this bright and dark separate parts or textures to be shown, but painted too rough parts.
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Let's start by having Google start with the parts of the interior that don't appear textured in the light and dark race.
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There's not much reason to soften the light and dark match in a situation like this.
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Because the shadows themselves are already very finely divided, it is perfectly possible to express the texture while finishing these parts.
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So, we just need to tidy up with a clear brush that
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00:41:08,234 --> 00:41:10,266
There's a lot of clumping around the bright colors.
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So if we distinguish it with black, it stands out too much, so calmly
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00:41:17,608 --> 00:41:19,075
In the blending process, the
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Here, finishing with a slightly darker blue than the one used for the exertion, so that the painting doesn't splatter.
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00:41:28,953 --> 00:41:36,627
The subtle tones of the opinion would not be the abyss of possibility though, but with a little bit of blending
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further aids your head.
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Don't put the end up in black.
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And this brighter part gets darker and darker and splattered in the middle.
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00:41:49,373 --> 00:41:58,082
So let only any teacher come in here to adequately distinguish individuals, but into darker brightness, so let's use blue.
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leaving some negatives here, too.
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00:42:03,654 --> 00:42:10,694
Let this hat shine out and then distinguish it with a very dark blue.
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00:42:12,396 --> 00:42:15,065
A little bit, but it takes advantage of the sense of space.
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00:42:18,035 --> 00:42:22,873
Compared to such a short treatment, let these lines treat natural splashes and less
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00:42:24,074 --> 00:42:28,012
Turn in, make the hand elongated, and continue the previous results.
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00:42:30,114 --> 00:42:34,918
These individuals and the distinguished parts of the individuals are more than these internal descriptions
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00:42:34,921 --> 00:42:36,921
It's good to distinguish a little bit more clearly
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That's all.
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00:42:56,507 --> 00:42:58,943
If there is a touch of silver, wipe the ball off immediately
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00:43:08,819 --> 00:43:09,519
For me personally
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00:43:09,522 --> 00:43:15,526
The finishing hand is not splashed immediately recommended to be able to pick the dark color
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00:43:15,693 --> 00:43:23,267
Even this saturated part is very low, any color will immediately become black when you press it, so you can quickly tidy up.
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00:43:27,338 --> 00:43:28,004
Take your time.
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00:43:28,007 --> 00:43:34,311
Such a short line makes the long line appear shaded according to the original missing direction.
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00:43:35,446 --> 00:43:38,616
Distinguish the object and the part of the hierarchy to be a little clearer.
355
00:43:39,450 --> 00:43:45,389
And the hand gets thinner at the end, so it's good to do this part in further finishing.
356
00:43:56,800 --> 00:43:59,470
Also, do I need to protect the distinction here as well?
357
00:43:59,703 --> 00:44:04,775
Slightly blue, separating the hair from the back of the hair.
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00:44:05,175 --> 00:44:08,545
00:44:08,545 In such a thin part, the hand will be very thin and
359
00:44:09,613 --> 00:44:13,017
Give it to me afterwards and make it disappear if the thickness becomes this.
360
00:44:13,117 --> 00:44:13,951
Sure.
361
00:44:14,685 --> 00:44:23,394
Pull this part out, line it naturally towards the upper surface and the continuation, and tidy up the distortion.
362
00:44:25,062 --> 00:44:29,700
The captures of long hair can be separated as the ends of the hair fall cleanly.
363
00:44:30,000 --> 00:44:38,642
And also the interior I rearranged out, using thin hands to change light colors once and dark colors once, so adding an expression.
364
00:44:41,211 --> 00:44:43,981
Please pay a little more attention where the texture changes.
365
00:44:49,720 --> 00:44:55,159
And the internal contrast can't be too big, so use the book next to it for that.
366
00:44:55,325 --> 00:45:02,766
If we also have a clear description on the sketch line, are these parts better to lower the lucidity correctly?
367
00:45:03,067 --> 00:45:10,107
There is no sharp distinct match, and if all of them are gently untied, there is no hair divided into blocks, and they become a mass tied together.
368
00:45:10,474 --> 00:45:13,610
So these textures are added together in the middle
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00:45:15,979 --> 00:45:19,683
It's better to have a large enough block density of hair.
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00:45:19,950 --> 00:45:22,852
In this state, the natural
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00:45:22,855 --> 00:45:29,526
change the curvature a little bit, instead of dropping to about 1, it goes slightly inward, or spreads slightly outward, and then the hair
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00:45:29,960 --> 00:45:32,528
drawing a shadow, first.
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with a bright color on it, and then you can replace the hand naturally.
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00:45:39,803 --> 00:45:47,311
Too much is not good, but if the hand is stretched out too far, it is good to just repeat the walk so that you can change the walk to share halfway through.
375
00:45:47,644 --> 00:45:52,149
This part is the outer edge of the face, and saturation is important, so duck in a little bit.
376
00:46:00,457 --> 00:46:01,057
and this
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00:46:01,060 --> 00:46:07,396
After crossing the part we will cleanly take off the hand part without imagining that we need to touch something
378
00:46:07,399 --> 00:46:12,536
So we are insurance that clean hands will work at such times, right?
379
00:46:12,736 --> 00:46:19,009
Only to such a weak part and then add a little bit of strength, only do something else Ani Nenko ticket will be enough.
380
00:46:26,049 --> 00:46:28,519
Personally, the reason why the new world I'm hard to
381
00:46:28,719 --> 00:46:30,720
These colors and stuff like that
382
00:46:30,723 --> 00:46:38,327
Like in the case of black, you can just use this short width, but white this wide width all the time, so the difficulty is very high.
383
00:46:38,330 --> 00:46:46,269
So, if possible, this side can really mix up the darker colors than just using colors with widths that need strong parts.
384
00:46:46,272 --> 00:46:50,908
Give that into being able to use the stalk open method slightly more effectively.
385
00:46:55,279 --> 00:47:01,185
The colors that are as sensitive to saturation as yellow are brighter colors, compared to white
386
00:47:01,919 --> 00:47:07,524
Saturation also became important and became the most difficult color to handle in the painting.
387
00:47:07,591 --> 00:47:16,065
So it's a little bit basic when you guys want to color objects easily or if the expression of the reduction is a little bit weak in places.
388
00:47:16,068 --> 00:47:21,872
Minimally colored dark, less saturated brown or green corporate utilization.
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00:47:22,573 --> 00:47:31,181
If China I want to do study firm this time, it is also good to use white or yellow objects to emphasize.
390
00:47:35,219 --> 00:47:39,223
Again, the hair here will show the texture.
391
00:47:41,825 --> 00:47:46,462
As soon as the shadows appear, the bright colors will also enter once, using the blue armor here, etc.
392
00:47:46,465 --> 00:47:49,166
Does the whole thing fall into this line now?
393
00:47:49,233 --> 00:47:58,742
On the fresco, the kinds also get shared, first painting the show shadow, the bright side of this shadow, touching with the trace
394
00:47:59,443 --> 00:48:04,281
The thin held can naturally increase the density of the soccer, right?
395
00:48:09,453 --> 00:48:14,625
Can't be too fried, so please congratulate when you carry out a re-check.
396
00:48:15,425 --> 00:48:17,960
The contrast is weaker
397
00:48:17,963 --> 00:48:25,102
The elements themselves are in and out in a big way, retreating with short shots, again
398
00:48:25,502 --> 00:48:30,107
The texture expression is never emphasized on the parts that change these partial textures.
399
00:48:33,710 --> 00:48:38,982
Doing this as a whole, looking at it once from a distance, are there any anomalies in the doors and proportions?
400
00:48:39,016 --> 00:48:41,618
Please continue to check if any part of the description appears.
401
00:48:41,752 --> 00:48:45,955
It's too thick here compared to the bright colors, so it could be made slightly brighter.
402
00:48:45,958 --> 00:48:51,295
Pull or when the forehead is too wide, it will slightly stain the second line of color that
403
00:48:53,163 --> 00:48:55,232
Covering the original presence of the pre-test lady.
404
00:48:57,200 --> 00:49:00,003
to narrow the forehead area.
405
00:49:05,342 --> 00:49:07,744
This is the opposite of
406
00:49:10,614 --> 00:49:12,849
However, the processes around it
407
00:49:15,118 --> 00:49:18,722
This part is not natural, please rearrange it.
408
00:49:20,724 --> 00:49:25,595
Want the whip to come down from this wide later, not now.
409
00:49:26,163 --> 00:49:29,800
Here it ends with Haruki and
410
00:49:35,172 --> 00:49:37,207
Proceed from the point where there is a comparison.
411
00:49:37,541 --> 00:49:42,712
Don't think of painting with shine, but continue the process of painting shadows, right?
412
00:49:42,715 --> 00:49:46,783
The shading texture changes and the intensity of the shading changes.
413
00:49:48,652 --> 00:49:53,222
After I finish painting these
414
00:49:53,225 --> 00:49:58,328
One return is valid and confirmable.
415
00:49:59,763 --> 00:50:05,802
The whole process proceeds as the contrast becomes increasingly clearer and lighter.
416
00:50:07,971 --> 00:50:15,045
Like this if the texture has the correct change of place, this part looks at the tight part of the words, each volume has.
417
00:50:15,612 --> 00:50:17,614
This gap for each volume block
418
00:50:19,082 --> 00:50:21,451
Please weight the part a little more.
419
00:50:28,058 --> 00:50:35,198
Then finishing up without blowing up, use the second line of color to paint this distorted one halo a little bit, natural chunking it.
420
00:50:36,066 --> 00:50:39,302
And from this state, now the whole thing gets 1.
421
00:50:39,803 --> 00:50:43,373
The curvature of the shadows is a little bit different, the
422
00:50:44,708 --> 00:50:47,544
Even more impressive are these glossy surfaces
423
00:50:48,678 --> 00:50:53,783
The days when a layer was added on top that naturally shrunk a little bit more, slightly distorted the direction of the lines
424
00:50:53,786 --> 00:50:55,952
The hair will also look natural.
425
00:51:04,594 --> 00:51:08,632
So it's best to try to take advantage of the sunsets that we do.
426
00:51:08,665 --> 00:51:14,538
And the outer group of each object has to be darker before it feels like the clump is tied up in a larger
427
00:51:14,971 --> 00:51:21,678
Don't drop to black with Kimba, and dense the shadow density a little bit towards the outside, the
428
00:51:22,979 --> 00:51:26,183
Emphasize that it's better to organize it after a sense of structure.
429
00:51:28,518 --> 00:51:32,355
And, there are cases where the object is a little bit complicated
430
00:51:32,456 --> 00:51:36,626
In this case it is better to start with four parts and work on them.
431
00:51:38,628 --> 00:51:42,332
Light up and come in once, get and come in once, and finally not come in...
432
00:51:42,899 --> 00:51:46,603
With this unnatural match of young hands that
433
00:51:50,340 --> 00:51:53,543
re-establishing density.
434
00:51:55,479 --> 00:51:57,614
and finishing naturally.
435
00:51:59,282 --> 00:52:04,154
If it's too dark here, might as well compare it to before.
436
00:52:07,691 --> 00:52:12,062
After the paper is pulled tightly off the accumulation, gently overwrite to restore brightness.
437
00:52:30,480 --> 00:52:33,083
Capcom although similar in color.
438
00:52:34,384 --> 00:52:35,551
Inwardly precise
439
00:52:35,554 --> 00:52:40,223
If there is an individual that needs to come in, then it is a good idea to determine this convention.
440
00:52:41,725 --> 00:52:49,533
And naturally describe the rest of the hair as well, which is now the only part that is densely populated overall.
441
00:52:49,566 --> 00:52:54,237
So if it continues, the density of the hair will be higher than we need
442
00:52:54,304 --> 00:53:00,243
In this case, if the black lady is drawn out and covered slightly larger transparently
443
00:53:00,610 --> 00:53:04,981
naturally, the contrast becomes weaker and the density will be slightly balanced.
444
00:53:07,651 --> 00:53:09,953
Slightly covering these areas.
445
00:53:19,229 --> 00:53:23,733
And the high density of this interior, the nitrogen will drag away
446
00:53:26,703 --> 00:53:33,543
The hair shadows are far apart and the contrast is weak so that the outer hair is focused.
447
00:53:33,977 --> 00:53:42,319
High heat flows out from the outside, and the hair passes through the outside, adding brightness, in this state
448
00:53:44,154 --> 00:53:46,256
There are also ways to close safely.
449
00:53:52,295 --> 00:53:54,998
The list moves in first, which is awesome
450
00:53:55,031 --> 00:53:59,002
The outside is mainly finishing
451
00:54:04,007 --> 00:54:05,275
This part too
452
00:54:05,742 --> 00:54:07,610
There are some strange areas.
453
00:54:07,613 --> 00:54:09,813
Erase immediately
454
00:54:13,483 --> 00:54:15,919
And here's the hair coming out the back....
455
00:54:17,020 --> 00:54:20,323
This creates the density of negative space.
456
00:54:20,590 --> 00:54:22,392
To avoid unnaturalness, the
457
00:54:23,760 --> 00:54:25,996
to re-distinguish them.
458
00:54:45,782 --> 00:54:47,516
while continuing to confirm at a distance that
459
00:54:47,519 --> 00:54:50,587
Please keep checking that the progress is safe.
460
00:54:53,723 --> 00:54:56,326
Please sort out this part, which is what you see now
461
00:54:57,027 --> 00:55:03,300
Although this hat did fall off, it will be drawn more clearly if you use your hand to distinguish it, right?
462
00:55:16,012 --> 00:55:19,082
It's a pain to organize, but give it to me first.
463
00:55:22,786 --> 00:55:25,355
These objects from the inside out
464
00:55:25,922 --> 00:55:34,197
Making it clearer that
465
00:55:34,364 --> 00:55:42,205
And, if something is indistinguishable even from a distance with these hands, you can intentionally drop to a slightly brighter color.
466
00:55:47,310 --> 00:55:52,415
Need 2 people to consider separating gold or objects from objects better.
467
00:55:53,083 --> 00:56:00,457
The painting is not done by itself, so the person who draws it has to always consider something on the left side of the painting technique as well.
468
00:56:00,924 --> 00:56:09,932
Usually, these things don't automate any of the functions of Photoshop, so we're very close to here, here and here separately.
469
00:56:09,935 --> 00:56:13,169
You have to go ahead and express the same thing with the image.
470
00:56:40,263 --> 00:56:44,167
The rest of it is also adjusted in a very detailed way that
471
00:56:52,442 --> 00:56:57,614
It's a good idea to touch all the parts of these fibers that remain.
472
00:56:58,181 --> 00:57:05,255
where this part of the description is now more concentrated, so we stacked this part of the description too much and
473
00:57:05,288 --> 00:57:07,424
It doesn't seem to work if the density increases.
474
00:57:07,757 --> 00:57:16,366
So, this part starts with a large brush instead of a small one, and starts with the color of the prepared texture.
475
00:57:23,239 --> 00:57:24,840
A little bit of eye also dark color
476
00:57:24,843 --> 00:57:31,381
If you come in large and weak, the contrast will become weaker when you sort it out again, and it won't bounce up.
477
00:57:32,015 --> 00:57:37,253
So there is no need to be too precise, instead, when the brush marks overlap on the same texture
478
00:57:37,520 --> 00:57:43,293
when dealing with those, the density increases as well, so it piles up unburdened that
479
00:57:44,594 --> 00:57:47,430
Putting some of the texture expressions on lightly.
480
00:57:48,264 --> 00:57:53,870
If possible, raise the part of the large individual and the large individual separate slightly by 10,000 ratios.
481
00:57:55,772 --> 00:58:01,276
If the rest of the part is made by smelting technique, check Zhao before and after
482
00:58:01,279 --> 00:58:04,280
Check to see if it's going well.
483
00:58:17,460 --> 00:58:20,730
Change the texture slightly with a lighter color
484
00:58:21,064 --> 00:58:23,533
It only makes sense to climb up there, right?
485
00:58:40,149 --> 00:58:45,121
When we sort out the efficiency part, we'll consider these hairs that
486
00:58:45,722 --> 00:58:48,992
sorting out the unprocessed parts, too.
487
00:59:02,906 --> 00:59:03,839
And quite naturally.
488
00:59:03,842 --> 00:59:06,409
We use these negative spaces
489
00:59:07,477 --> 00:59:10,680
to express the sense of space.
490
00:59:28,598 --> 00:59:32,434
Painting with some dirty parts.
491
00:59:32,437 --> 00:59:34,804
Use a small brush to facilitate the kinds of it.
492
00:59:51,955 --> 00:59:56,792
And, if you think that each section is too easy, then in the section where Lee is
493
00:59:56,795 --> 01:00:05,301
Add a little bit of texture with a brush that has transparency, and the outer range of structures will also become light states when viewed in three dimensions.
494
01:00:05,969 --> 01:00:08,972
This part will stand out a little bit more.
495
01:00:11,140 --> 01:00:14,010
Because once you've done the same description, the
496
01:00:14,877 --> 01:00:16,879
overall, I would describe it together.
497
01:00:36,032 --> 01:00:38,334
Similarly, the
498
01:00:38,568 --> 01:00:41,504
When this texture is expressed, the
499
01:00:41,671 --> 01:00:46,976
Slightly more curvilinear lines with a slight increase in curvature are also preferable.
500
01:01:09,432 --> 01:01:10,799
Especially for this part, the
501
01:01:10,802 --> 01:01:17,006
The part of the painting with the most emphasis on silhouette is dominated by shadow density rather than
502
01:01:17,173 --> 01:01:25,615
It is good to carry death and party system with mainly peripheral lines, so a slight twist in these areas means little.
503
01:01:25,948 --> 01:01:29,986
Since, like the surrounding Golden Niners, with thin but long lines
504
01:01:32,588 --> 01:01:37,093
It is better to show the shape of the hair of the bell horn.
505
01:01:48,104 --> 01:01:50,373
Draw a very thick line that
506
01:01:50,640 --> 01:01:56,012
Derive it with the color of the hair and form the shape if it can be carried out a little faster in length, right?
507
01:02:16,933 --> 01:02:22,170
Where the texture changes a lot, the lump is divided into two halves.
508
01:02:22,173 --> 01:02:30,113
All distant areas with similarly oriented hair.
509
01:02:30,780 --> 01:02:34,984
Might as well put the bright side there and interrupt once in the middle of this golden line and die.
510
01:02:42,725 --> 01:02:44,827
Tidy up a bit.
511
01:02:46,896 --> 01:02:54,771
At this point, the drawn hair can cover the existing graves while adding a bit of density.
512
01:03:01,778 --> 01:03:02,878
So the hair
513
01:03:02,881 --> 01:03:09,152
Cheers, instead of figuring out Nora's direction, we should adjust the overall direction.
514
01:03:09,685 --> 01:03:15,925
Put the goal aside and pursue the natural feeling while breaking the balance.
515
01:03:16,592 --> 01:03:23,199
Especially in this light hair situation, where the hair will suddenly stretch outward and
516
01:03:23,566 --> 01:03:31,174
Sometimes there are opposite curves of bending in the original direction, and the more of those things, the lighter it feels.
517
01:03:31,574 --> 01:03:38,246
Like what I'm drawing now, the ones that keep going in a consistent direction, the
518
01:03:38,249 --> 01:03:40,149
There's a feeling.
519
01:03:49,992 --> 01:03:51,193
General
520
01:03:51,196 --> 01:03:58,835
In the part that corresponds to the upper part of the hair, please always unite this hair directionality so that it calms down well.
521
01:03:59,202 --> 01:04:07,243
Like the tips of the hair, there is air between them, and each hair becomes farther apart.
522
01:04:07,710 --> 01:04:09,845
It should make it feel easier.
523
01:04:09,848 --> 01:04:13,081
So on the tips of the hair, the
524
01:04:13,084 --> 01:04:19,956
It would be nice if existing curves bending along a slightly different direction of thin hair suddenly continued to be added.
525
01:04:24,193 --> 01:04:26,729
Gently erasing these blurred areas.
526
01:04:30,333 --> 01:04:35,938
Can slightly cultivate this dull-looking pine plum and hair block, I guess.
527
01:04:37,506 --> 01:04:41,978
And it seems like it can be covered by hair at any time if it's fried too big.
528
01:04:43,145 --> 01:04:48,451
Don't be vague, point in the right direction, use the checkpoint paint and build the first space to move.
529
01:05:21,484 --> 01:05:23,485
Make a name needed in the middle of the work.
530
01:05:23,488 --> 01:05:27,423
The key is not the technique of mastering the key that
531
01:05:28,591 --> 01:05:35,131
Because the hardware issue is a bit of a problem, it would be better to consider watching it later.
532
01:05:39,735 --> 01:05:42,471
One last thing to sort out.
533
01:05:51,280 --> 01:05:53,983
There are comments now.
534
01:06:00,790 --> 01:06:03,192
Then confirm again at the far end.
535
01:06:03,592 --> 01:06:08,864
If there is a stable hair pattern overall, you can consider it to be fully sorted.
536
01:06:09,198 --> 01:06:15,470
If it's a little lacking for the sake of meeting, please do a little more finishing, or add details later.
537
01:06:15,473 --> 01:06:20,076
It's okay to look at the density of the overall object and check it again.
538
01:06:26,282 --> 01:06:30,318
And I noticed that across here on the catalyst.
539
01:06:30,321 --> 01:06:32,588
Describing in the last point that
540
01:06:33,656 --> 01:06:40,963
Now you see that this thousandth of a hundredth of us, even with the details put in, there's no pattern on the brightness of the end
541
01:06:40,997 --> 01:06:48,404
Overall, the direction of the sleeve facing itself is diffused downward, but the hair is also diffused in the same direction.
542
01:06:48,637 --> 01:06:51,240
All three of these individuals are indistinguishable.
543
01:06:51,540 --> 01:06:55,845
Therefore, this boundary line will not be too simple, the
544
01:06:56,379 --> 01:07:02,284
The hair comes in, it's better to shake the border a little bit, but let's put a little bit more of this expression in.
545
01:07:03,085 --> 01:07:12,395
So we can show the wrinkles on these sleeves, the back rat and the space in front of
546
01:07:14,597 --> 01:07:18,901
or entered from a slightly different direction, or the end was obscured
547
01:07:20,503 --> 01:07:22,371
coming out instead of them.
548
01:07:22,538 --> 01:07:27,009
It's an extension of the hair and the shadows, so relax a little bit.
549
01:07:29,578 --> 01:07:31,647
Let this hair color action
550
01:07:33,883 --> 01:07:35,851
Hold in your hand.
551
01:07:36,452 --> 01:07:40,523
into this crease, the sense of space will adjust slightly.
552
01:07:44,126 --> 01:07:48,998
and now a little higher curvature than this one.
553
01:07:52,802 --> 01:07:55,137
Add a little bit more nearby.
554
01:08:08,217 --> 01:08:11,253
Watch out for Han-jin, etc.
555
01:08:14,790 --> 01:08:18,761
And then to put together a little bit more detail on the end of
556
01:08:23,165 --> 01:08:27,870
Together with these sections, the degree of qualification
557
01:08:33,742 --> 01:08:38,380
Re-emphasize the sense of space between the hair and the clothes.
558
01:08:39,415 --> 01:08:43,219
Even if it's troublesome, the end becomes unnatural and
559
01:08:47,223 --> 01:08:48,991
While finishing
560
01:08:53,194 --> 01:08:57,166
Being planned as a picture, every time you look from a distance
561
01:08:57,933 --> 01:09:05,207
Double check for unnatural descriptions and what needs more natural treatment.
562
01:09:06,242 --> 01:09:07,676
I'll confirm that.
563
01:09:09,511 --> 01:09:11,881
Doesn't look like too much of a line going in is good.
564
01:09:12,180 --> 01:09:18,554
Take this hair off and bend it a little bit.
565
01:09:24,093 --> 01:09:29,598
Again, starting with the shaded color you can put in and drop it down a little bit with the brighter color.
566
01:09:40,109 --> 01:09:46,314
And now it's the last closest to the long hair, so calmly describe it.
567
01:09:46,682 --> 01:09:53,022
Here is the bright side, loaded with vermilion clouds, and here is the interior, make sure to do a good job of contrasting this side.
568
01:09:53,288 --> 01:10:00,162
So, clear description and texture rendering first into here, inside just as we described here
569
01:10:00,529 --> 01:10:07,937
With a medical or unpleasant transparent brush, let the texture go through greatly and then
570
01:10:09,004 --> 01:10:17,112
Attach the eyelashes with a small brush tip and texture them naturally.
571
01:10:20,749 --> 01:10:23,352
I think it's good to get the hair in there, too
572
01:10:23,852 --> 01:10:28,557
We'll add that part of the detail later, so we'll need to think about it then.
573
01:10:29,525 --> 01:10:33,062
So, let's go ahead and organize that
574
01:10:37,099 --> 01:10:40,469
The goal is to drop it off the tape.
575
01:10:40,803 --> 01:10:44,138
And the shawl here is almost the same color as the green.
576
01:10:44,141 --> 01:10:50,546
As we did with this part, we piled up a portion of the structure gold shade
577
01:10:51,247 --> 01:10:54,984
Plus the separation, which is still readable now.
578
01:11:17,539 --> 01:11:19,274
And these small parts
579
01:11:19,277 --> 01:11:25,714
Lumpy parts can easily weaken the description, so clean and sharp dogs must be sorted out.
580
01:11:34,757 --> 01:11:37,293
Thin hair passing through.
581
01:11:37,826 --> 01:11:43,832
If there is such a similar description around, I can't separate it.
582
01:11:43,866 --> 01:11:50,105
So, deliberately covering the description of the people around it to make it weaker underneath that
583
01:11:50,439 --> 01:11:53,342
would make that hair look a little bit better.
584
01:12:10,659 --> 01:12:13,028
This part is also glued to the color.
585
01:12:13,262 --> 01:12:16,231
Intentionally turning on the exciting bright colors that
586
01:12:17,733 --> 01:12:22,037
This is the part where you can hear some of the darker side and let the cows rest.
587
01:12:34,683 --> 01:12:36,651
Don't end on such a caustic note
588
01:12:36,654 --> 01:12:43,058
It's like drawing a foster child, actively using the lines that come out of the overlapping hands.
589
01:12:44,026 --> 01:12:46,862
Separate the ears with bright colors, too
590
01:12:47,963 --> 01:12:50,933
Separate it from the color that's next to it now.
591
01:12:54,636 --> 01:13:00,209
Because things like allowing theoretical shadows and stuff like that will come up every time you draw the motor.
592
01:13:01,643 --> 01:13:05,748
And a little bit of principle sweet, give it to the enemy.
593
01:13:05,881 --> 01:13:10,085
Can cope with various situations that arise when drawing various kinds of pictures.
594
01:13:20,028 --> 01:13:23,065
And again submitted confirmation from a distance.
595
01:13:33,942 --> 01:13:35,576
Drew enough hair.
596
01:13:35,579 --> 01:13:43,352
But this part will be slightly sharper, as the color is reduced to too bright compared to the heterochromatic tube.
597
01:13:45,120 --> 01:13:47,656
are separated.
598
01:13:48,957 --> 01:14:02,471
A little carelessness, there is a pattern underneath, probably from the lighting is a triad to throw it away. Hair is a part that can easily become dense.
599
01:14:02,971 --> 01:14:08,510
If you just know how, you can use it as a really good design element.
600
01:14:16,218 --> 01:14:21,323
Because the brush is very small, the size of the painting doesn't change much compared to the rest of the
601
01:14:21,990 --> 01:14:26,895
Instead, because the freedom of the stroke is larger than the reduced part, the
602
01:14:27,663 --> 01:14:31,633
It is better to know the non-handling method when designing.
603
01:14:33,869 --> 01:14:38,807
So got the hair all sorted out, now let's get in there and see.
604
01:14:38,841 --> 01:14:43,779
Need to go ahead and confirm the face before and after, so I'll duplicate the layer?
605
01:14:43,879 --> 01:14:46,214
Please consider it for process storage.
606
01:14:46,217 --> 01:14:51,053
And to get into the head, like the hair, the saturation is kind of important.
607
01:14:51,086 --> 01:15:00,462
So, we can't just use the color here, we need to continue to choose solidity in the middle and use it.
608
01:15:01,230 --> 01:15:08,036
For example, if there's such a muddy color in and around these snow leaves, we'll have to drag that color in front of the correction.
609
01:15:08,337 --> 01:15:10,172
If possible, the
610
01:15:11,573 --> 01:15:13,674
This theoretical approach
611
01:15:13,677 --> 01:15:19,715
at the edges of the skin, such as the nose, nasal, lateral ear and jaw line.
612
01:15:20,115 --> 01:15:25,020
Slightly higher and brighter than the color now prepared.
613
01:15:25,754 --> 01:15:28,023
Doing the dirty stuff once.
614
01:15:31,560 --> 01:15:37,666
Overlay these colors with natural color and saturation, the
615
01:15:38,433 --> 01:15:42,704
Color we're going to play with color pottery
616
01:15:44,006 --> 01:15:49,411
Even so the end of the cover anyway should be intentionally painted high saturation.
617
01:15:50,245 --> 01:15:57,386
The experiment used as Photoshop has a saturation drop in July, so now the handy part.
618
01:15:57,719 --> 01:16:03,425
It is recommended that we use more parts of the touch and follow him straight once in the direction of the upper stone.
619
01:16:10,232 --> 01:16:14,002
The red, slightly back also raises the form that
620
01:16:17,072 --> 01:16:19,274
and aggressively finishing.
621
01:16:19,508 --> 01:16:27,482
First, starting with the part that is a bit unnaturally uncolored like now, releasing the big road numbers first should take priority in the order.
622
01:16:28,917 --> 01:16:34,189
20,000 is round, this part has to spread a little farther, so there will be a lot of brush, right?
623
01:16:34,256 --> 01:16:39,962
along this part deliberately laying the vegetables slightly higher pink to a similar value that
624
01:16:40,963 --> 01:16:41,829
It's too dark.
625
01:16:41,832 --> 01:16:43,765
A little brighter.
626
01:16:45,133 --> 01:16:50,973
Sweet going back and forth here, please slightly prevent Cai Dongxu from dying.
627
01:16:52,874 --> 01:17:03,051
Only with minimal processing, the face and such will appear softly, if you save this part of the touch, it will look too doll-like.
628
01:17:03,919 --> 01:17:09,625
To overcome this dilemma, even if it's a pain, it's still best to cross the vegetables over the high colors once.
629
01:17:09,958 --> 01:17:12,661
That way, the saturation will naturally fade down.
630
01:17:12,928 --> 01:17:21,136
If you see this color move, it will fall down when you cross the upper level of the world, and if you untangle it, it will come down in a straight line.
631
01:17:21,937 --> 01:17:26,174
in such a way that it doesn't look like real skin that
632
01:17:27,409 --> 01:17:29,143
It feels like marble.
633
01:17:29,146 --> 01:17:32,414
So it's better to do it once even if it's troublesome.
634
01:17:36,251 --> 01:17:43,492
This is the same situation with ophthalmology, a little bit protruding from the top, going in and out.
635
01:17:44,326 --> 01:17:54,369
Adding a slightly brighter color, putting the bottom ready to clean the pink
636
01:17:54,603 --> 01:17:59,074
On this immediate ring, please let the wonderful border blur naturally.
637
01:18:04,613 --> 01:18:08,884
This way, it's okay to use the colors above if possible, right?
638
01:18:09,751 --> 01:18:15,424
The book washed in this state, let the saturation drop a little and let it go.
639
01:18:16,024 --> 01:18:22,130
The back sides are graded, so release them smoothly to make this part clear, thus leaving the clear parts.
640
01:18:26,568 --> 01:18:28,804
So go ahead and compare before and after.
641
01:18:28,937 --> 01:18:32,207
A highly saturated blend would be very successful.
642
01:18:32,741 --> 01:18:38,313
Again, there are other parts to release, in the case of balls like this one, to go over very round.
643
01:18:38,346 --> 01:18:41,483
So putting the color a little bit further out here.
644
01:18:43,085 --> 01:18:52,294
The previous poise is broadened again, and the colors naturally intertwine into intermediate colors in addition to the light and dark races.
645
01:18:54,529 --> 01:18:59,101
This way the colors do not become muddy when compared before and after.
646
01:19:01,870 --> 01:19:07,743
Let those who need a big brush to release them
647
01:19:08,777 --> 01:19:12,614
Make me soft makeup.
648
01:19:13,882 --> 01:19:20,555
Especially in a case like the nose, this side has to be clear and this side has to be loose, so the saturation tends to be lower in the north.
649
01:19:20,589 --> 01:19:25,560
So, I intentionally put the red solids on the map that
650
01:19:26,895 --> 01:19:32,466
back and forth to understand it, and then put it a little bit farther away that
651
01:19:32,469 --> 01:19:37,539
will produce subtle differences in saturation, and these now become the natural density of the painting.
652
01:19:39,241 --> 01:19:42,810
It's very bright, but the shadows are clumped together.
653
01:19:42,813 --> 01:19:47,048
Although we are saying that we are lush in reverse phase, the color is also a little stiff in this part.
654
01:19:47,182 --> 01:19:57,526
Therefore, please let this part put once bright colors of 2 camps, only these residual touches very relaxed hands.
655
01:19:57,959 --> 01:19:59,827
Please stay gently.
656
01:19:59,830 --> 01:20:06,301
And this mouth, I want to get slightly more rounded than the plane drop, because of which the corners of the mouth.
657
01:20:06,368 --> 01:20:09,371
Please have a good sleep with the bright colors here
658
01:20:10,939 --> 01:20:13,975
Let this part go through the red tones that
659
01:20:14,810 --> 01:20:20,749
After the hidden release of the Tang Dynasty, this contrast is so powerful, and then stamped with "unborn".
660
01:20:21,583 --> 01:20:24,286
This part can produce subtle shading.
661
01:20:26,254 --> 01:20:31,393
And the overall blend. After proceeding, just use a small brush from now on.
662
01:20:31,493 --> 01:20:34,863
First, start in with the eyebrows that can be clear and easy to do.
663
01:20:34,963 --> 01:20:41,937
Take the top of this red and paint it once naturally with the hand color that we used on the hair.
664
01:20:43,305 --> 01:20:47,576
For eyebrows like this, don't draw them all at once, because each line has it.
665
01:20:49,711 --> 01:20:50,612
Consolation
666
01:20:51,279 --> 01:20:56,651
And just let the touch that gradually falls sideways naturally backwards the harder it is.
667
01:20:59,354 --> 01:21:03,992
Red is turning around thin and dark on this side
668
01:21:04,359 --> 01:21:10,365
Just eat a little bit of that part and the overlay will unnaturally creep upwards.
669
01:21:11,499 --> 01:21:13,802
First, before the overlay, the
670
01:21:14,002 --> 01:21:20,041
Starting with the shape of the eyebrows, I wanted to draw some sad impressions, so rather than going ahead and putting on the eyebrows
671
01:21:20,375 --> 01:21:26,648
Think about this reaction that
672
01:21:28,950 --> 01:21:34,522
up and sliding outward while slowly showing power.
673
01:21:34,556 --> 01:21:38,193
Then Yoon So-mi naturally rises up a little bit on the top, I guess.
674
01:21:38,660 --> 01:21:41,129
This way the eyebrows are set in the right direction.
675
01:21:42,130 --> 01:21:48,270
Slightly cover the shadows with color while finishing the surrounding parts.
676
01:21:48,770 --> 01:21:56,611
And then, when you apply this color, underneath is the red, the shaded color, and someone inside of the color that's stacked up
677
01:21:56,912 --> 01:22:00,015
very naturally climbing up unnaturally.
678
01:22:04,352 --> 01:22:09,556
And the pupil, that part looks like lines now, it's not good to leave lines like that.
679
01:22:09,559 --> 01:22:16,231
So, to finish, unpaint (shade), draw this color, and untangle the volume tip.
680
01:22:16,564 --> 01:22:22,070
Intentionally adding a bright color to the bottom, this folded expression becomes this expression.
681
01:22:24,205 --> 01:22:27,943
This part is similarly, please release, all at once
682
01:22:34,582 --> 01:22:41,222
And then dropping the bottom to a slightly lighter color and inscribing the contrast will emphasize the reduced expression.
683
01:22:41,489 --> 01:22:48,530
This part, in addition to the inner eyelids, or some skin folding, or the commonly used method of
684
01:22:48,797 --> 01:22:54,436
Unwinding something if it's a little bit blurry, raising in July, raising the contrast in the middle
685
01:22:54,669 --> 01:22:56,638
Better emphasize the middle pin note.
686
01:23:00,775 --> 01:23:06,047
The part with this blood color is dominated by the back, not the front.
687
01:23:06,414 --> 01:23:10,185
Instructions to cover slightly if the area is too wide.
688
01:23:12,620 --> 01:23:17,158
So, you make me weak and difficult to change the book and just be yourself.
689
01:23:18,226 --> 01:23:23,365
This Cole is also a little bit of a caricature of what's going on, but to emphasize the prominence of this
690
01:23:27,302 --> 01:23:33,508
The first half of the saturation is intentionally slightly colored, painted with fist-sized red tones that
691
01:23:34,876 --> 01:23:37,012
Just put this further and further back.
692
01:23:37,078 --> 01:23:41,016
But it's definitely going to be black
693
01:23:41,049 --> 01:23:46,788
After dark, cover from the pages, leaving only the end, gently cover.
694
01:23:47,022 --> 01:23:50,058
This first half will be gently highlighted.
695
01:23:50,492 --> 01:23:57,966
If this part is overemphasized, it is best to slightly cover it with the underside to make the concave and convex swords weaker.
696
01:23:59,300 --> 01:24:02,370
The same for the bottom, especially with a little more saturation.
697
01:24:02,404 --> 01:24:09,610
It increases like a tattoo as it enters the whole road, but intentionally almost saturated.
698
01:24:09,613 --> 01:24:18,019
blast the high color naturally once twice or three times in the finishing room right away to give colorful makeup that
699
01:24:18,620 --> 01:24:22,824
The color used here on the bloody cloth
700
01:24:24,893 --> 01:24:30,532
Draw the shape of the leaf and end. Part of the hole pattern is now made slightly in black
701
01:24:30,832 --> 01:24:38,940
In order not to reduce the saturation, like this put Wen Yi records are the same, if too splash, with the following color overlay stacking
702
01:24:40,909 --> 01:24:44,144
It's also good to hide the expression.
703
01:24:44,147 --> 01:24:48,817
On the leaves, it is sometimes difficult to set the lip with a brush.
704
01:24:49,150 --> 01:24:55,256
Use the trap like this to press the conti on the proposal, then turn on the control oven.
705
01:24:55,290 --> 01:25:01,296
And it's easy to adjust the mouth shape just a little bit, even in the middle
706
01:25:01,763 --> 01:25:04,632
Will this expression be added?
707
01:25:20,415 --> 01:25:24,853
It will be smaller compared to before and after, and it feels better to compare the tilt.
708
01:25:26,721 --> 01:25:30,558
Please add together after finishing the usage.
709
01:25:31,659 --> 01:25:33,761
and facial periphery map
710
01:25:34,796 --> 01:25:39,534
Separate from other parts, so clear and separate again
711
01:25:44,072 --> 01:25:46,507
And then there's what's underneath, even though I want to put that part into the detail.
712
01:25:46,510 --> 01:25:51,179
The first thing that gives me the description of the memory lashes is also red, first across
713
01:25:54,916 --> 01:25:58,586
Shape it first with the color you used initially.
714
01:25:59,120 --> 01:26:02,957
If possible, give me a direction.
715
01:26:06,895 --> 01:26:09,230
I painted thick eyelashes that
716
01:26:09,864 --> 01:26:15,403
I like to look like a doll that gives an impression, so draw it on such a congress.
717
01:26:17,172 --> 01:26:19,474
Checking the direction of eyelashes on one side
718
01:26:25,013 --> 01:26:28,216
Natural overlay of red to bring up the color.
719
01:26:28,516 --> 01:26:34,155
It doesn't make sense to shine this white in this state, so use the shaded color
720
01:26:35,356 --> 01:26:39,827
where the shimmer is shining.
721
01:26:40,361 --> 01:26:43,965
Adding such a bright color to show the sense of thickness.
722
01:26:46,467 --> 01:26:51,538
If the brunette is dark, you don't need this, but paint the hair with a brighter color
723
01:26:51,541 --> 01:26:57,712
The eyelashes are easily thickened, but if they become black, they will be patented, so the expression is better.
724
01:26:59,280 --> 01:27:05,286
The end is also slightly microscopic eye color, so that the health care institute blends in.
725
01:27:05,620 --> 01:27:07,121
Bottom view
726
01:27:08,590 --> 01:27:12,160
Making the lines clear and
727
01:27:12,660 --> 01:27:21,269
Through the black, the lower side is also the eye is looking this way, so than down like this, towards the outside
728
01:27:22,303 --> 01:27:27,141
Please comment a few with the color of the shade.
729
01:27:30,945 --> 01:27:34,949
And then I'm going to go into the pupils, and I've chosen some pupils of the white type that
730
01:27:34,983 --> 01:27:40,822
But the colors here can't be the same, so pulling out the top sky color, the
731
01:27:41,789 --> 01:27:45,727
lightly cover it with a brush that has transparency, leaving the bottom
732
01:27:48,563 --> 01:27:53,267
The bottom corresponds to the part where the white is bright enough.
733
01:27:53,270 --> 01:27:56,271
Cover with light color only
734
01:27:59,607 --> 01:28:06,080
If the outer pupil is blue, use a blue hue if the red hue is red money
735
01:28:06,381 --> 01:28:13,521
Slightly worse, cross only once to prevent clear separation like sticky paper.
736
01:28:15,256 --> 01:28:16,323
Pupil
737
01:28:16,326 --> 01:28:21,596
The pupil is more distinct than the iris for reasons that determine many impressions that
738
01:28:25,233 --> 01:28:29,871
Deliberately giving a little power to the iris and giving some frozen air.
739
01:28:31,172 --> 01:28:38,313
Now it's time to darken the color a little bit, starting by dropping this eyelash part down slightly.
740
01:28:40,815 --> 01:28:48,923
Also, please use white to decide the position of the pupil and then make the color of Lee's eyes transparent.
741
01:28:51,259 --> 01:28:57,732
Then sharpen the iris bit by bit, trimming only the ends to give crystalline paper.
742
01:29:00,001 --> 01:29:03,004
Also, check for separate play while looking at it from a distance.
743
01:29:03,071 --> 01:29:05,606
It's brighter if you do like me
744
01:29:18,820 --> 01:29:23,624
The more you touch your face the more dense it gets.
745
01:29:24,592 --> 01:29:28,830
Besides now, you can also come and touch once later when you are in the details.
746
01:29:33,301 --> 01:29:35,369
or the part is too weak.
747
01:29:35,372 --> 01:29:40,174
That is, the endings are re-emphasized with the red toonie that
748
01:29:43,444 --> 01:29:46,981
Partly also cleaned, closed the door, the five senses
749
01:29:48,483 --> 01:29:50,518
Let them be distinguished at the same time.
750
01:29:54,555 --> 01:29:59,961
Also, turn the details off and on again to check that the surrounding decorations go in when they fit.
751
01:30:00,661 --> 01:30:03,297
The end is too cloudy. Touch it again.
752
01:30:07,001 --> 01:30:09,035
And making some progress
753
01:30:09,038 --> 01:30:13,608
And then sorting out the things around the hair that also got dirty with the touch.
754
01:30:25,720 --> 01:30:29,090
And the details of this area can slowly rise team
755
01:30:31,526 --> 01:30:36,531
The soya face coming in slightly can show the head turning round in flight.
756
01:30:37,532 --> 01:30:39,467
And these parts
757
01:30:39,734 --> 01:30:41,836
About a hair or two
758
01:30:43,204 --> 01:30:45,572
A little bit of variation.
759
01:30:45,575 --> 01:30:48,342
Ghostly feeling when Tang gauge is piggybacking
760
01:30:56,384 --> 01:31:00,221
It takes longer than the machine to end the
761
01:31:01,556 --> 01:31:04,725
It's also worth looking at the spatial sense.
762
01:31:05,193 --> 01:31:10,498
Instead of just going into here, the opposite places add some similar statements that
763
01:31:13,634 --> 01:31:18,840
And the eyelashes that come through inside the hair can only be the end of the ability.
764
01:31:18,906 --> 01:31:21,542
leaving this cloud of dust in the drama.
765
01:31:22,944 --> 01:31:25,012
Inside, please describe the cleaning.
766
01:31:26,047 --> 01:31:29,584
Then just put this directly underneath the fried one.
767
01:31:30,151 --> 01:31:32,152
Same thing here.
768
01:31:32,155 --> 01:31:37,424
The play, of course, after the description of the hair, infiltrates
769
01:31:37,427 --> 01:31:39,794
Just cover it directly underneath.
770
01:31:52,173 --> 01:31:59,614
This is carried out once even for the face. Please check again as a whole if there are any regrets in this state.
771
01:32:00,381 --> 01:32:03,251
Because the facial description is more than you think
772
01:32:03,818 --> 01:32:09,357
will go in in detail, so be sure to check if I'm a little bit expressive in other parts.
773
01:32:11,526 --> 01:32:12,626
In a case like mine, the
774
01:32:12,629 --> 01:32:14,795
The proscenium has to be a little bit brighter.
775
01:32:29,844 --> 01:32:33,314
Emphasizing the performance of Gen.
776
01:32:36,384 --> 01:32:42,723
And the lack of detail in the black part of the hair density of the rain connected together
777
01:32:43,958 --> 01:32:46,227
For no reason fingerprints army mother-in-law and daughter-in-law young and old
778
01:32:47,895 --> 01:32:51,732
Adjusting details to avoid slight conflict.
779
01:33:00,942 --> 01:33:03,811
This part ends with an empty hand.
780
01:33:03,878 --> 01:33:09,917
There is very little detail in this part of the traverse, so this part is slightly more head dominant for the next
781
01:33:11,385 --> 01:33:17,191
The painting can put a little bit of the law of not splashing hair
782
01:33:36,677 --> 01:33:40,081
and the part that we described initially that
783
01:33:40,181 --> 01:33:45,453
For example, you check that these sections are not worse than the current degree of completion that
784
01:33:49,890 --> 01:33:54,996
It's definitely not hard to sort out a little bit of people with laws like this.
785
01:33:55,930 --> 01:33:58,065
Just like we had some feedback that
786
01:33:59,700 --> 01:34:01,736
Please look strictly once.
787
01:34:12,380 --> 01:34:18,119
And this kind of crinkles and such brooches won't stick together.
788
01:34:18,619 --> 01:34:27,028
Just a few light touches to describe, for example, with this dark blue ending lightly kill the shading once
789
01:34:28,629 --> 01:34:29,763
Definitely hard.
790
01:34:29,766 --> 01:34:36,103
One more light shot with the bright color, just splash it on and cover the area anytime
791
01:34:36,370 --> 01:34:40,474
Adding something to these that is darkly turned is very helpful.
792
01:34:47,348 --> 01:34:52,619
Now after the fortress, the painting won't change much except for adding details.
793
01:34:52,622 --> 01:34:56,691
If there is anything that can be modified, it can be done better now.
794
01:35:01,829 --> 01:35:03,863
For example, now here
795
01:35:03,866 --> 01:35:08,002
If you can, this does not match, now the opportunity to add
796
01:35:25,953 --> 01:35:28,022
Cover the shaded area first.
797
01:35:28,923 --> 01:35:34,628
Eventually, these elements that cross the Hanhans pull transparency and distinctly
798
01:35:35,796 --> 01:35:39,333
It's much faster to draw.
799
01:35:47,341 --> 01:35:48,108
Now it seems that
800
01:35:48,111 --> 01:35:55,883
The depiction of the hand is weak, or apparently if you look again, the picture of the part you can touch stays somewhere.
801
01:35:55,983 --> 01:36:02,857
Since these parts are my own drawings, it's best to take a little prediction to the bell road.
802
01:36:03,290 --> 01:36:06,694
Compared to the density of this part, these parts should not be too weak either.
803
01:36:06,927 --> 01:36:10,163
Sure. The rope is the same that
804
01:36:10,166 --> 01:36:16,003
Is it hard to put another one or two or so heavy rates to Gwangju?
805
01:36:17,138 --> 01:36:19,172
Finally take all the power in your hands
806
01:36:19,175 --> 01:36:22,710
Add with comfort.
807
01:36:32,820 --> 01:36:37,091
And Marionette also has the early stages, so the completion will be lower, the
808
01:36:37,591 --> 01:36:40,828
The more these parts, the more I please you
809
01:36:43,297 --> 01:36:45,332
Marionette is acting like a leaf.
810
01:36:48,002 --> 01:36:53,874
In this part, the predicted bright side comes in, and the eyelashes are slightly placed on the large model side, which will stop it.
811
01:36:54,475 --> 01:36:57,545
There is also Lee In-long Lee can also add hair that
812
01:36:58,913 --> 01:37:03,651
Add a third one at the end so you can fill in the details.
813
01:37:05,052 --> 01:37:11,959
There's also the space name change pion, once it must have lit up, put one in, and something is wrong.
814
01:37:11,992 --> 01:37:14,461
Instead, put the last bit
815
01:37:17,431 --> 01:37:20,234
Detail representation is beneficial for structural expression.
816
01:37:23,370 --> 01:37:25,472
These parts are on the left
817
01:37:29,910 --> 01:37:31,979
Help me break up that last little bit.
818
01:37:34,682 --> 01:37:38,185
highlighting the tighter parts of the brighter colors.
819
01:37:42,223 --> 01:37:49,496
Or you put me so much that you open up the gap in the middle and then intentionally put that part in white that
820
01:37:49,930 --> 01:37:51,999
it's easily expressed.
821
01:38:01,308 --> 01:38:02,308
It's too team melting
822
01:38:02,311 --> 01:38:09,483
Compared to the traditional description, can't play the details, so put the plunder pact cleverly in the seconds
823
01:38:32,773 --> 01:38:36,577
And those parts, like the hair that
824
01:38:37,711 --> 01:38:40,447
Six or so additional climates would be nice, I guess.
825
01:38:58,799 --> 01:39:03,737
So, at this stage, our goal is to complete the basic description
826
01:39:05,973 --> 01:39:07,974
Maximize completion.
827
01:39:07,977 --> 01:39:16,150
Subsequent modifications and drawing of detail axes, etc., are continuously added in lines that do not damage this description.
828
01:39:16,183 --> 01:39:23,057
Since it is going up, it is better to depict all the sketches prepared in the present state if possible.
829
01:39:34,635 --> 01:39:37,271
Looking very wide, coming in very wide.
830
01:39:37,471 --> 01:39:41,508
The cover will fall off naturally if you put on the sewing machine once.
831
01:39:52,519 --> 01:39:56,557
So whenever I briefly look at a painting from a distance, the
832
01:39:57,725 --> 01:40:04,932
see the unfortunate words, don't hesitate to zoom in a little bit, do it again, and compare it back and forth.
833
01:40:05,265 --> 01:40:09,436
For example, there are no shadows at all in these places.
834
01:40:09,470 --> 01:40:13,607
01:40:09,607 01:40:09,607 Putting it in again to bring the sense of space to life, the
835
01:40:16,010 --> 01:40:20,848
These overlaps will be slightly darker, the
836
01:40:21,482 --> 01:40:24,218
Does it complement the closed painting expression
837
01:40:31,225 --> 01:40:36,295
Or, because such places are separated into blurred lines, intentionally 6 poisoned corners.
838
01:40:36,298 --> 01:40:41,001
Singer-cum-dermal parts give salt, a bag
839
01:40:50,844 --> 01:40:52,446
The main part is
840
01:41:03,524 --> 01:41:06,293
and finally the hue theorem.
841
01:41:06,326 --> 01:41:15,569
Instead of touching the overall tone, the tone type partially tidies up the parts of our description that are not sufficiently related.
842
01:41:15,836 --> 01:41:16,903
Just think about it.
843
01:41:16,906 --> 01:41:23,410
For example, from the control wye, there are places where the space does not feel spacious because the colors collide with each other.
844
01:41:23,510 --> 01:41:30,050
For example, the end of this sleeve is indistinguishable from the skirt, or correct all those parts.
845
01:41:30,584 --> 01:41:31,217
Yes.
846
01:41:31,220 --> 01:41:34,621
At this point, we use the lasso tool
847
01:41:36,790 --> 01:41:38,391
Intended to make the machine sensitive.
848
01:41:38,394 --> 01:41:44,831
In which we select the calibration section so that you select the widest section first.
849
01:41:44,834 --> 01:41:46,732
Please select wide enough.
850
01:41:46,735 --> 01:41:48,601
Object can be ignored.
851
01:41:48,604 --> 01:41:52,539
Then click the queue to confirm the selection area.
852
01:41:52,739 --> 01:41:54,674
There is no selection area like this.
853
01:41:54,677 --> 01:41:56,509
These sections are paper #10.
854
01:41:56,512 --> 01:42:02,649
So we use this hot key to push in the drainage system that
855
01:42:05,519 --> 01:42:09,289
or just paint with a brush to increase the selection area.
856
01:42:09,823 --> 01:42:12,059
or erase the part that comes in.
857
01:42:13,594 --> 01:42:21,602
Clearly separate the border first, except for this border, and erase cleanly with the gun
858
01:42:23,470 --> 01:42:25,471
Leave only for competition.
859
01:42:25,474 --> 01:42:29,443
If you are arrested to get enough earnestness, then if you see this part now
860
01:42:37,217 --> 01:42:40,954
we decided to make the inside darker and the outside lighter.
861
01:42:41,021 --> 01:42:45,359
So this part is controlled, the
862
01:42:46,627 --> 01:42:51,098
Can naturally compensate for the correction, with the setting
863
01:42:54,301 --> 01:42:58,038
When the opposite direction is selected, press the child who controls the shift.
864
01:42:59,306 --> 01:43:05,846
Now the outside is selected, and the overlap is selectable if you press shift tee again with the trap.
865
01:43:05,913 --> 01:43:07,948
Select this part.
866
01:43:09,550 --> 01:43:13,554
Then erase the rest of the part naturally, and
867
01:43:23,830 --> 01:43:26,566
This part is also a stand-in, Xu Luo
868
01:43:26,569 --> 01:43:32,039
Naturally, clear the selection with a very large fire so that it only stays in the game.
869
01:43:33,774 --> 01:43:37,144
And where we need to separate
870
01:43:40,247 --> 01:43:43,283
Shine a little bit more with Control Aiwu.
871
01:43:43,550 --> 01:43:46,720
This part will clean the tones.
872
01:43:50,991 --> 01:43:54,494
It's best to utilize a quick mouthpiece.
873
01:43:54,561 --> 01:44:00,900
For example, behind the Quick Mask, select the "Gradient" circle tool here.
874
01:44:00,903 --> 01:44:03,570
And these parts
875
01:44:05,606 --> 01:44:10,043
Let the shaded mass become such a place that
876
01:44:16,950 --> 01:44:18,517
Releasing a fast mask of
877
01:44:18,520 --> 01:44:26,126
Next time, if you use control snake gently herb, that part will naturally show the color of lungs.
878
01:44:31,732 --> 01:44:35,502
And then, before saving again, the
879
01:44:35,802 --> 01:44:40,440
Any regrets, please check to the very fine part while doing the ending.
880
01:44:42,609 --> 01:44:48,849
For example, there are cases where the speed water is seen one after another, and even if that's not the case
881
01:44:50,917 --> 01:44:54,721
Because of the effort to draw around it, this part is particularly concerned.
882
01:44:54,988 --> 01:44:55,521
This idea ....
883
01:44:55,524 --> 01:44:56,223
And
884
01:45:03,497 --> 01:45:05,832
I decided to include some black eyes.
885
01:45:06,033 --> 01:45:09,736
The slightly drunken side of this foot is broken blue
886
01:45:12,005 --> 01:45:14,541
I stepped on my foot and crossed it only once.
887
01:45:16,743 --> 01:45:21,882
The lips given, in order to make the zoom also come to life, with a high saturated red tone
888
01:45:22,949 --> 01:45:30,257
Write less, make angry, and feel free to cover up the smile if it's too splashy.
889
01:45:32,059 --> 01:45:34,795
And the color of the neck part is too separated.
890
01:45:34,828 --> 01:45:37,363
It's the color that's prepared here
891
01:45:37,366 --> 01:45:44,104
Needs to be overwritten slightly to leave the degree of connection.
892
01:46:08,995 --> 01:46:13,467
This allows us to proceed and describe to a certain extent.
893
01:46:13,500 --> 01:46:16,570
From then on, we will be left with some more details of the accumulation process that
894
01:46:16,837 --> 01:46:23,910
Starting with the production of details, instead of it being the use of Photoshop's capabilities, on one side is the painting big change of the brush depiction that
895
01:46:24,244 --> 01:46:30,149
plus colorful things, so if possible, everything that we planned in the sketch
896
01:46:30,152 --> 01:46:32,886
better be done at this stage. Walk in
897
01:46:33,253 --> 01:46:40,861
Let's look at some images from a distance, see the background and the details that
898
01:46:40,927 --> 01:46:47,067
It's best to check in the descriptions to see if they are adequate.
899
01:46:47,868 --> 01:46:54,274
A slightly brighter eye color for the surrounding face part is a little better, so it's too tight
900
01:46:56,643 --> 01:46:58,043
There's a sense of slew.
901
01:46:58,046 --> 01:46:58,812
Continue
902
01:46:59,513 --> 01:47:03,150
The face looks a bit various, most
903
01:47:04,351 --> 01:47:09,556
It is a good performance when drawing a worthy character, and the good side is also very soft
904
01:47:11,057 --> 01:47:18,598
With the concept of Lee, the flexible helper, add this part of the face slightly brighter suggestions to record the palace shape perfectly.
905
01:47:21,067 --> 01:47:30,610
When these details are expressed, it will be very aggressive to use something like pique manpower with hands, and then practice quietly.
906
01:47:30,777 --> 01:47:36,483
So, the more you draw the painting 5, the more delicate expressions around it will keep adding in, right?
907
01:47:38,018 --> 01:47:41,588
To distinguish the hair, we use bright colors
908
01:47:43,023 --> 01:47:49,229
It's also easy to forget the back, it's a little bit better to put the tuning barrel without the big ball and relax a little bit harder
909
01:47:50,263 --> 01:47:51,631
to adjust it.
910
01:47:55,001 --> 01:47:57,337
The nose will naturally emphasize a little bit.
911
01:47:57,404 --> 01:48:00,707
This is also the time of the physiological waterfall
912
01:48:09,783 --> 01:48:11,985
Reducing the contrast of the elements that
913
01:48:15,422 --> 01:48:18,959
Is it even partially too good for this part of the light?
914
01:48:19,025 --> 01:48:21,962
A little bit brighter, the
915
01:48:22,662 --> 01:48:25,899
Let the front fall off.
916
01:48:43,083 --> 01:48:45,485
and some spooky pupil manifestations.
917
01:48:45,585 --> 01:48:47,721
with a little bit more brightness.
918
01:48:47,754 --> 01:48:56,162
And those parts that I cleaned up worse, those protruding parts were scraped once for the final cleanup, and this is the flame
919
01:49:20,253 --> 01:49:21,655
In particular, the
920
01:49:22,022 --> 01:49:26,893
The periphery of something clearly visible that is bound like a lantern would be left like this and would be difficult.
921
01:49:37,470 --> 01:49:40,273
And this part
922
01:49:41,975 --> 01:49:44,077
to the pro-government people giving that
923
01:49:51,518 --> 01:49:53,920
Actually, I have a way to speed this up.
924
01:49:54,621 --> 01:49:58,325
Please use the trap to select the part that stays in Zoe.
925
01:50:00,093 --> 01:50:04,331
Please make a choice silently for the part that leaves the white part
926
01:50:05,932 --> 01:50:09,603
especially these parts.
927
01:50:18,912 --> 01:50:22,282
Make the selection wide.
928
01:50:47,941 --> 01:50:54,614
Take control of this section and then touch the properties of the layer if you double-click.
929
01:50:54,714 --> 01:51:00,720
At this point, there are three effects that add black to the interior: "Phosphorus Eagle Gloves".
930
01:51:00,987 --> 01:51:06,793
If you open Inoglo, you'll see this effect that basically turns white.
931
01:51:08,795 --> 01:51:09,663
Call this
932
01:51:11,131 --> 01:51:16,035
Change from internal glove to black to normal, or
933
01:51:16,038 --> 01:51:21,708
or change it to the same thing you see on the color, and then turn the area slightly
934
01:51:22,742 --> 01:51:26,245
Please see a little less thickness and eyes.
935
01:51:26,248 --> 01:51:31,518
And it is also adjusted for the open city, so you can confirm the darkening to the desired level.
936
01:51:42,696 --> 01:51:47,100
If the range is adjusted, it may make the range sharper or blurrier.
937
01:51:51,438 --> 01:51:53,640
So, after resizing the
938
01:52:07,020 --> 01:52:10,023
Please make sure that that outer part is not blocked.
939
01:52:10,190 --> 01:52:14,561
Then right click and after the display in the restaurant style
940
01:52:15,862 --> 01:52:19,499
This effect will become standard if you let Leicesterize.
941
01:52:19,532 --> 01:52:26,472
Then delete such unnaturally connected parts as backups with Shiraito trivia questions like this.
942
01:52:26,475 --> 01:52:29,542
Clean up more quickly.
943
01:52:50,663 --> 01:52:58,738
Troublesome processes do exist in Lost, but once we skip those parts, we don't continue to do that
944
01:52:59,139 --> 01:53:05,779
Obviously, it's a good value of experience to be able to be meticulous and polished when you're practicing in a painful way, right?
945
01:53:11,518 --> 01:53:14,821
Please confirm again that we haven't missed anything.
946
01:53:15,889 --> 01:53:17,157
Things are coming up.
947
01:53:17,724 --> 01:53:23,429
Please take your time to sort out the rest, and do this initially.
948
01:53:24,164 --> 01:53:26,399
It's worth it to paint that picture on it.
949
01:53:37,710 --> 01:53:41,648
This standard way of stacking is unavoidable.
950
01:53:41,848 --> 01:53:44,651
These parts are not the ones that take very long.
951
01:53:44,851 --> 01:53:49,622
We recommend that you perform a standard tune-up before your next course.
952
01:54:28,895 --> 01:54:32,632
So, in fact, if three, four, clean, this process is much shorter that
953
01:54:32,866 --> 01:54:35,001
you'll actually see a lot of light at this point.
954
01:54:42,909 --> 01:54:48,014
I tried to work as an exercise and was satisfied with the quality of the results.
955
01:54:48,181 --> 01:54:50,483
Things regretted
956
01:54:50,583 --> 01:54:57,657
If that happens, I'll draw bigger, if that happens, I'll generally regret it, just like fixing the world.
957
01:54:58,324 --> 01:55:05,498
For those parts, think about grandchildren's insurance and stuff like that, usually organize cleanly when you organize
958
01:55:06,633 --> 01:55:08,134
Say yes
959
01:55:08,701 --> 01:55:11,838
It can be confirmed like this.
960
01:55:17,243 --> 01:55:19,478
The part that is obscured by the reference
961
01:55:19,481 --> 01:55:27,420
Not required, so can be skipped, but these parts of the outermost view of the painting are dirty, and if backed off
962
01:55:30,223 --> 01:55:33,860
The corresponding loss map becomes a fatal weakness.
963
01:55:35,561 --> 01:55:42,235
Once again too much erasure on brighter matches if overall finishing is good?
964
01:55:42,769 --> 01:55:44,804
Please confirm.
965
01:55:49,609 --> 01:55:52,378
In 1:1, these tools are erased too much.
966
01:55:52,712 --> 01:55:54,948
Also book a bit of text.
967
01:56:24,544 --> 01:56:25,644
and layer
968
01:56:25,647 --> 01:56:31,817
After all the finishing, in this state, we have finished the outer part with a transparent brush.
969
01:56:31,820 --> 01:56:42,028
Press the control proposal to duplicate the layer and bring it right together so that the transparency of the layer is clearly visible in your hand.
970
01:56:45,665 --> 01:56:51,738
After proceeding to this state, we will next step through the process of stacking the details step by step.
971
01:56:51,771 --> 01:56:58,311
So most of the time in the description that you will see as you proceed will be spent sorting out the me drawn this way.
972
01:56:58,711 --> 01:57:05,018
The details use the various features of Photoshop to add and organize the objects of our plan.
973
01:57:05,051 --> 01:57:12,825
After that, some material representations will be added to match the reflectivity of each completed character.
974
01:57:12,859 --> 01:57:19,032
Next, we'll sequence and approach the character design in a more efficient way to enhance the details.
975
01:57:19,399 --> 01:57:26,839
And, these tips and Photoshop features observed together with the mnemonic river of learning together, you worked hard.
976
01:57:26,906 --> 01:57:29,075
I'll see you next time.
101219
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