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These are the user uploaded subtitles that are being translated: 1 00:00:06,705 --> 00:00:07,940 Hello. 2 00:00:07,943 --> 00:00:15,448 This time, we'll be in the big individual tomb we're working on together, at a smaller rate 3 00:00:15,782 --> 00:00:22,621 Let's take a moment to describe the details of the features, hair, small props and individuals. 4 00:00:22,624 --> 00:00:29,228 As a general rule, it is best to flip the illustration from a large brush to a small one, with a gradual decrease in transparency. 5 00:00:29,231 --> 00:00:31,731 It is best to go beyond small and clear descriptions. 6 00:00:31,865 --> 00:00:40,439 Therefore, generally when drawing hair or face, the part that works well will be depicted first. 7 00:00:40,442 --> 00:00:42,775 In this case, the overall maturity 8 00:00:42,778 --> 00:00:49,115 Because it is difficult, I recommend you to do small parts of the description after completing the big description, if possible. 9 00:00:49,149 --> 00:00:51,750 So, up to last time, get back to work. 10 00:00:51,753 --> 00:01:00,242 First of all, our depiction of the hat and the corners of the coat is partially done. 11 00:01:00,243 --> 00:01:02,630 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:02,631 --> 00:01:04,464 Let the props go with the dolls here. 13 00:01:04,563 --> 00:01:07,800 From this one, we zoom in on the possible abyss that 14 00:01:07,803 --> 00:01:14,273 It's okay to look, and to use the clearest, smallest brush for detailed depiction in the usual working brush. 15 00:01:14,276 --> 00:01:16,275 Just think about it and proceed. 16 00:01:16,278 --> 00:01:22,949 In addition to these terms, which we distinguish with details, most of these illustrations show 17 00:01:22,982 --> 00:01:24,950 It's better to have them all done. 18 00:01:24,953 --> 00:01:34,394 First we start with the doll part to finish, pre-laying a layer of shadow on the side of the knife base shadow, usually these props and stuff like that 19 00:01:34,627 --> 00:01:37,063 There's a lot of detail in the painting. 20 00:01:37,330 --> 00:01:45,705 Trying to finally describe these parts was a bit overwhelming physically for us, so there was a lot of relative decrease in completion. 21 00:01:45,738 --> 00:01:52,879 So, if possible, when the brush is still a bit bigger, start with such easy to finish poor props first. 22 00:01:52,946 --> 00:01:59,952 Usually I was able to muster up the strength for something like a face or eyes, and accidentally did it at the end when the overall improvement in finish 23 00:01:59,955 --> 00:02:01,053 Kind of helps. 24 00:02:01,056 --> 00:02:08,428 Similarly, this layer can continue to buy three layers as usual, or combine them into one, and 25 00:02:08,461 --> 00:02:10,964 You can slowly pile up the descriptions. 26 00:02:11,131 --> 00:02:16,436 First, it's best to render the work first, starting with the corresponding parts of the light and dark races. 27 00:02:17,270 --> 00:02:24,611 Because it is a very small part, this large brush is dominated by the depiction of the unraveling, so make the brush slightly larger, and then weaker 28 00:02:24,911 --> 00:02:33,453 From now on, it's better to use a small brush to force the shadows and draw them clearly and accurately to separate the shadow shapes. 29 00:02:35,822 --> 00:02:37,422 Detail section 30 00:02:37,425 --> 00:02:43,830 Because of the small size, the shadows will also be smaller, and if this part is blended to where it is not needed 31 00:02:45,398 --> 00:02:50,436 Anyway, because of the poor readability, it is better to have a clear description if you want to mount it. 32 00:02:50,837 --> 00:02:59,145 Similarly, the black background is a bit poorly readable, so brighten it up a bit so that it is described in a clearly visible state. 33 00:03:00,246 --> 00:03:04,184 As with the basic description, it's better to organize it together. 34 00:03:08,188 --> 00:03:11,090 In this state, the brush is smaller, sharper, and 35 00:03:11,391 --> 00:03:15,328 Finishing and blending can be omitted almost simultaneously. 36 00:03:25,672 --> 00:03:28,875 Most of the shading descriptions owned by the objects above. 37 00:03:28,908 --> 00:03:34,080 Think it's all over this time, it would be nice to proceed calmly. 38 00:03:35,481 --> 00:03:41,020 Among the things we haven't carried out, the ear part of the doll is a cup of hair or something like that 39 00:03:43,122 --> 00:03:45,625 In that case, if you use a child's brush 40 00:03:46,893 --> 00:03:55,768 There is another way to add quickly by using a brush without opacity to shape the shape and fill this interior with color. 41 00:03:57,870 --> 00:04:05,211 The kind of parts that are too big may create a heterogeneous look, but in the smaller parts can be blown in without 42 00:04:05,278 --> 00:04:08,348 Many congratulations can be given on the efficiency of the work. 43 00:04:08,982 --> 00:04:12,785 Easily add glossy surfaces and don't forget to exceed the thickness. 44 00:04:28,501 --> 00:04:31,938 Such a strong sense of structure in such a split part 45 00:04:32,238 --> 00:04:37,710 In the periphery of the character, it's better to emphasize that part when you trim it by hand 46 00:04:41,748 --> 00:04:45,952 Also, we put the shadows together in a group. 47 00:04:45,985 --> 00:04:53,192 Basically, no matter what color you choose, the black will go back to white, so please paint this state with a little bit of area that 48 00:04:55,161 --> 00:04:57,297 Don't be too afraid of vulgarity. 49 00:04:57,330 --> 00:05:02,902 In this state, using a small brush to blend the shapes or tones of the wrinkles a little bit 50 00:05:03,870 --> 00:05:06,239 add a little bit of tint naturally. 51 00:05:09,475 --> 00:05:13,111 Especially on white objects. 52 00:05:13,114 --> 00:05:20,352 Because very often, if the shading is too simple in tone, the finish is greatly reduced and looks flat. 53 00:05:20,355 --> 00:05:26,492 So, adding some weak tones in such a narrow area will help when it comes to improving the finish. 54 00:05:36,302 --> 00:05:42,942 We combined light and color theory and then simply finished an illustration that 55 00:05:43,009 --> 00:05:48,448 and the process was almost as simple as the character finished, more reflective, more calm 56 00:05:49,982 --> 00:05:54,454 Try to improve the finish and avoid feeling alienated from the basic character. 57 00:05:54,487 --> 00:06:01,227 A slight release of such a hard ending part would not splash in the overall description and would buy a few points, I think. 58 00:06:09,068 --> 00:06:12,538 00:06:12,538 And when these shadows come up, there are some places where there's a glossy surface that 59 00:06:13,106 --> 00:06:21,180 Catch the shape first like this, so that the shape becomes visible, and then finally it's released naturally and the shadows increase. 60 00:06:21,381 --> 00:06:27,120 In this state, then overlay with the beauty color and let the description blend naturally. 61 00:06:28,988 --> 00:06:34,861 Reduce the orange part of the route to capture the shadows in this way, release, re-cover, and 62 00:06:35,027 --> 00:06:38,865 Doing the natural process is mostly universal for wrinkles. 63 00:06:47,974 --> 00:06:50,242 And the details that go into this role 64 00:06:50,245 --> 00:06:52,478 We didn't mark it carefully. 65 00:06:56,516 --> 00:06:58,784 If later this description ends, the 66 00:06:58,787 --> 00:07:04,457 If you have details that you want to pursue, please put the representation here gently at the present stage that 67 00:07:05,591 --> 00:07:12,165 Just add the expression slightly temporarily and run it over to do the work later when you add the details. 68 00:07:16,702 --> 00:07:21,607 Immediately fold the outer wall side clear to fully produce a sense of individual rate drop. 69 00:07:21,707 --> 00:07:24,209 Now, this skirt section 70 00:07:24,212 --> 00:07:31,651 Depending on the lines, the sense of individuality is decreasing, and this part is slightly brighter at the end if you want to show the difference between light and dark. 71 00:07:33,719 --> 00:07:38,391 00:07:38,391 Make the area bright enough, and then darken the inside. 72 00:07:40,359 --> 00:07:42,862 Let the colors drop, and then these colors 73 00:07:44,130 --> 00:07:48,935 When released, a natural color separation with lines as borders will be created. 74 00:07:51,537 --> 00:07:59,779 Although it is only a very small part, relying on lines to separate the painting in this way does not produce the maximum effect of colorful 75 00:08:00,480 --> 00:08:07,053 Even the atmospheric screen habit statement book also use these parts of the color to make a difference where it is good. 76 00:08:09,288 --> 00:08:11,290 Storms like this, shadows 77 00:08:12,325 --> 00:08:18,231 Citing the whole body would be a bit darker, but since this part is the bright side, the roster is no longer enough. 78 00:08:18,264 --> 00:08:23,836 So, in those areas, we don't need to make it darker and the basic colors are separate enough. 79 00:08:26,239 --> 00:08:30,276 To this state, if you tune out a certain ton, it will clean it up and 80 00:08:33,513 --> 00:08:35,581 Please touch the model. 81 00:08:39,684 --> 00:08:42,188 Smaller than usual when painting alternately 82 00:08:42,288 --> 00:08:49,595 Slightly harder fingers, pressed with the required le, and good practice drawing clearly. 83 00:08:49,629 --> 00:08:56,402 Use a small brush a little harder, the brush is too out of the federation, the stroke is not as clean as you think. 84 00:08:56,502 --> 00:09:04,010 A lot of times the crawl is dirty and only these parts are clear so we can pull out the maximum effect of what we put in with details. 85 00:09:05,211 --> 00:09:06,878 So, as we go through the descriptions, the 86 00:09:06,881 --> 00:09:11,751 the smaller the part, the smaller the brushes, the more we have to take into account to be able to be clear. 87 00:09:15,021 --> 00:09:20,158 After this description, when you add details and add later paper 88 00:09:20,161 --> 00:09:26,299 Start the hair dress from low light and end with smaller, more vibrant and 27 lines. 89 00:09:26,365 --> 00:09:32,371 The brush also tapers in order, so it is best to cook it in advance. 90 00:09:39,211 --> 00:09:41,314 In a way, if they are positioned 91 00:09:51,424 --> 00:10:00,756 The clipped side is also a small part, but the shaded part will have a sharper shadow, and this part adds another tint. 92 00:10:00,757 --> 00:10:03,267 Subtitled by online-courses.club We compress knowledge for you! 93 00:10:03,269 --> 00:10:07,873 Taken from Microfine, making a midtone, and then adding a midtone 94 00:10:07,940 --> 00:10:10,409 Make the circle just a little too close. 95 00:10:15,314 --> 00:10:19,585 It's a very small part, but even if it's just a little bit, the thickness goes backwards then 96 00:10:22,154 --> 00:10:30,062 If the bright side and the dark side, if these go in, there is a sense of three-dimensionality in the subtle places, so it can be expressed somewhat realistically. 97 00:10:30,796 --> 00:10:34,467 Instead of finishing the ends. 98 00:10:35,067 --> 00:10:40,406 Where the shadows gather, please use dark shadows to show the shadows of the markers. 99 00:11:14,874 --> 00:11:17,977 If there are unnatural areas, please sort out, immediately 100 00:11:18,344 --> 00:11:26,786 The situation inside, if you confirm with the control wye, is the same color separated, and these parts also put inside slightly darker. 101 00:11:30,823 --> 00:11:33,124 releasing it naturally. 102 00:11:33,127 --> 00:11:35,294 to express the shadow of the lungs. 103 00:11:53,312 --> 00:11:54,746 And these parts 104 00:11:54,749 --> 00:12:01,053 There's no reflected light, and if you go into a shadow, your legs look too flat. 105 00:12:01,387 --> 00:12:10,895 To prevent these, let's have a volume reflection at the other end of the closed shadow 106 00:12:10,898 --> 00:12:17,436 The ball is very wide and weak, and needs a little more emphasis on the light and dark borders. 107 00:12:20,239 --> 00:12:22,708 And then rearranging the outer frame. 108 00:12:30,750 --> 00:12:31,015 Oh, my God. 109 00:12:31,018 --> 00:12:35,020 As with Ribbon, the later parts or arms will be sorted in the same way. 110 00:12:35,855 --> 00:12:37,889 There's this clump of shadows in place. 111 00:12:37,892 --> 00:12:42,695 Let's make these parts a little bit clearer so that they feel realistic, right? 112 00:12:44,597 --> 00:12:49,702 The top of the ribbon is light and the inside is dark, corresponding to the thickness of the ribbon 113 00:12:50,369 --> 00:12:53,739 The inside of the shaded mass is slightly darker on this side. 114 00:12:56,475 --> 00:13:01,413 00:13:01,413 and when the colors are completely separated, we separate it by hand. 115 00:13:02,581 --> 00:13:05,918 to make a neat picture. 116 00:13:07,353 --> 00:13:13,058 Now here the colors also collide, so the basic bottom brighter bow part is slightly brighter. 117 00:13:16,428 --> 00:13:19,431 Separated from the evolution. 118 00:13:22,868 --> 00:13:26,939 These are trivial, but they're all sorted out 119 00:13:49,495 --> 00:13:54,834 And it's not recommended to press a button on such a small brush if possible. 120 00:13:54,867 --> 00:14:03,375 When touches are stacked, touching the touch circle creates an overlapping part, and a big fire is somehow a way to re-tap with a big brush. 121 00:14:03,809 --> 00:14:10,683 The small brush has a very limited release method, so it's more than the feeling of accumulating some stuff 122 00:14:11,317 --> 00:14:19,592 Like painting with crayons, it's better to make the area a big one-touch and just do it for the trainee. 123 00:14:21,193 --> 00:14:25,297 So then, after the Rakuten touch pile, when you trim this 124 00:14:26,899 --> 00:14:32,037 The other touches are better described like this carving in like this. 125 00:15:04,870 --> 00:15:10,409 If the sketch is not clear, these parts will be retouched, too 126 00:15:10,576 --> 00:15:13,078 Make the replacement a little more specific. 127 00:15:16,749 --> 00:15:19,484 Zooming in on these window sections. 128 00:15:19,487 --> 00:15:26,659 There may be some details that show up as hats, so if you want to add some small sections later 129 00:15:27,026 --> 00:15:34,466 It's nice to take out the layers that are made temporarily and put the expressions that you want to put here, and put them out at once best temporarily. 130 00:15:43,509 --> 00:15:47,913 These parts are also please slightly darker on the periphery. 131 00:15:48,047 --> 00:15:55,187 For example, when there are cones and round plates used, please darken slightly the side of the distorted round paste. 132 00:15:57,923 --> 00:16:03,896 Make the back side of this disc lighter, so that the objects are slightly separated 133 00:16:05,364 --> 00:16:10,202 Clean it up so that the picture is not flat 134 00:16:10,869 --> 00:16:13,272 It may change. 135 00:16:18,043 --> 00:16:19,143 This part is 136 00:16:19,146 --> 00:16:24,149 We'll connect with the spearhead later, so without proceeding now, the 137 00:16:25,718 --> 00:16:29,588 Later on, when the details come in, I'll sort through it again. 138 00:16:36,462 --> 00:16:38,530 This part is very far from the picture. 139 00:16:38,697 --> 00:16:41,233 Slightly reduced contrast relatively speaking. 140 00:16:41,400 --> 00:16:44,536 In this current state, with just a little bit of shading. 141 00:16:45,871 --> 00:16:48,974 Give a little bit of dimensionality and go over it. 142 00:16:57,649 --> 00:17:00,686 And look at the lace part of the original character. 143 00:17:02,521 --> 00:17:04,889 There's a hole like this. 144 00:17:04,892 --> 00:17:09,828 To bring uniformity to the same object, we're going to put a hole in that part as well. 145 00:17:12,897 --> 00:17:17,403 Fill color through the hole 146 00:17:38,290 --> 00:17:41,460 Slightly erase this background 147 00:17:44,863 --> 00:17:46,832 Retouching 148 00:17:47,199 --> 00:17:54,206 Where there's no background like this, gently touch the color of the object behind to make it feel transparent 149 00:17:56,742 --> 00:17:59,311 He's fitting on the glass. 150 00:18:03,248 --> 00:18:05,684 In fact, it's definitely not a difficult place to be. 151 00:18:05,951 --> 00:18:11,990 etc. Details and things like that are easy to put in place when they're not spared. 152 00:18:12,357 --> 00:18:13,258 Put it down. 153 00:18:14,226 --> 00:18:19,063 If there are easier details than expected, you can add them right away while working 154 00:18:19,066 --> 00:18:20,265 Very good. 155 00:18:31,243 --> 00:18:36,348 Remove the middle shadow and re-cover it to make it visible as a cube. 156 00:18:41,253 --> 00:18:43,589 Tidy it up naturally. 157 00:19:08,514 --> 00:19:11,182 If the hands are too thick. 158 00:19:11,185 --> 00:19:13,585 because the drawing can look like a sticker. 159 00:19:13,919 --> 00:19:20,492 If you open a hole, be sure to lightly erase the leather when a thousand seeds are made, so that the natural brush gold of the painting is retained. 160 00:19:20,726 --> 00:19:22,761 Please sort it out. 161 00:19:40,946 --> 00:19:43,749 If you write all the endings cleanly. 162 00:19:43,982 --> 00:19:48,420 Erased again, this part of the poem is also left with a residual mud 163 00:19:50,522 --> 00:19:52,723 Rearranging it a little bit. 164 00:19:52,726 --> 00:19:55,794 I hope you won't end there. 165 00:20:34,766 --> 00:20:40,105 Curved sections like this are 10 old people not baked in a room. 166 00:20:40,472 --> 00:20:43,875 Make a few touches, and after honing, porridge a little faster. 167 00:20:43,909 --> 00:20:46,845 On the contrary, the part corresponding to the straight line 168 00:20:51,049 --> 00:20:54,152 If possible, use the long hand than the wrist 169 00:20:55,187 --> 00:21:01,226 Use the elbow to draw a different feeling and give after using a long line, kind of developing a rental kind of bar. 170 00:21:20,078 --> 00:21:22,281 Let's do it together with the hair as well. 171 00:21:22,381 --> 00:21:30,222 In this case, the hair will simply be divided into two colors, in which case priority will be given to describing these borders. 172 00:21:30,289 --> 00:21:37,195 At this point, instead of using a small brush, use a brush with a slight transparency to keep the hair facing the texture. 173 00:21:37,562 --> 00:21:40,999 Take the shading color and paint the long 174 00:21:43,969 --> 00:21:47,039 repaint the bright color again. 175 00:21:47,072 --> 00:21:50,876 Make the border slightly blended symbols along the head 176 00:21:56,581 --> 00:22:00,284 Thus, these shades that are not related to the hair texture 177 00:22:00,287 --> 00:22:09,294 The border does not go in the direction of the match, but the shadows appear along the texture of the hair, and then there are highlights. 178 00:22:10,028 --> 00:22:17,602 The shadows appear, the bright side, and gradually repeat this relationship to represent the texture of the shadows. 179 00:22:17,869 --> 00:22:24,343 Here again the shade of our shadow only sets the extent of the area in which that mass of shadow is knotted. 180 00:22:24,409 --> 00:22:30,349 In this state, the light color comes in, the shadow comes out, the light color comes in, leaving the shadow 181 00:22:30,582 --> 00:22:36,488 Go in slightly this way according to the light and dark borders, finishing first with a brush that has transparency. 182 00:22:37,255 --> 00:22:43,328 After that, touch this border carefully with a small brush. 183 00:22:45,063 --> 00:22:48,367 This texture has never been shown in the light and dark races. 184 00:23:05,650 --> 00:23:10,822 Then finishing the ending edge again with a small brush and going in to record. 185 00:23:11,123 --> 00:23:17,462 Now this hair, each object is thinner and it takes some time to sort of 186 00:23:18,463 --> 00:23:26,738 If possible, it is recommended to add the too thin hair from the next stage of the light in the current stage quickly. 187 00:23:27,172 --> 00:23:33,345 At this stage you need to sort out the hair that has a big chunky feel first 188 00:23:42,654 --> 00:23:47,492 In this process, when dividing the texture 189 00:23:47,993 --> 00:23:54,900 This curve changes slightly more than the regular curvature, so that some hair has a steeper curvature that 190 00:23:55,100 --> 00:24:01,573 Any hair curvature is more severe, so use your meat when drawing hair 191 00:24:02,274 --> 00:24:05,076 It's also easy to add detail. 192 00:24:09,548 --> 00:24:13,385 The process is now derived from the role document. 193 00:24:13,552 --> 00:24:17,823 Simply skip the tutorial to slow down and proceed easily. 194 00:24:19,658 --> 00:24:22,727 I'll do the same once in this work. 195 00:24:34,973 --> 00:24:37,375 The hair is turned over from behind this 196 00:24:39,144 --> 00:24:43,381 When you want it to fly to the other side, use a brush with no transparency 197 00:24:45,784 --> 00:24:53,091 Grab the outer frame of the personality first, fill this inside with Mith color, and quickly make a block that 198 00:24:53,859 --> 00:24:59,798 If this isn't natural, rearrange it with a small spark and it will go quickly. 199 00:25:09,274 --> 00:25:12,911 This will turn the beginning of the hair into a shadow. 200 00:25:13,211 --> 00:25:15,547 Makes the shadows more defined. 201 00:25:23,522 --> 00:25:26,590 In the "Auto Select" pool 202 00:25:26,593 --> 00:25:32,297 If the lady is not filled neatly, it will appear in the hair gaps. 203 00:25:32,631 --> 00:25:39,437 It is recommended to remove these parts and tidy them up at the same time. 204 00:25:44,576 --> 00:25:51,015 Similarly, the paper describing the high density approximation in cases similar to this hatch is also major 205 00:25:51,018 --> 00:25:54,286 relative to a part where the line of sight is not a long stay 206 00:25:57,155 --> 00:26:01,859 With the goal of being neater, first organize the description 207 00:26:01,862 --> 00:26:03,728 Concentrate. 208 00:26:15,540 --> 00:26:17,074 So these gadgets 209 00:26:17,077 --> 00:26:26,384 The props made for this video, if the finish is low, the effect will go back and forth when you go in. 210 00:26:26,785 --> 00:26:33,758 Therefore, the appropriate amount of props that can be handled in the design first check on the design that 211 00:26:34,159 --> 00:26:42,467 Compared to the main object, one should practice finishing the ending in order not to lack completion. 212 00:26:50,308 --> 00:26:53,411 In particular, these are not things that we add to the details of 213 00:26:55,146 --> 00:27:03,254 The performance is the process of drawing lines when finishing this stream, so you absolutely cannot be bothered. 214 00:27:03,588 --> 00:27:07,592 Think of it as one of the important processes and being organized in a well-organized way. 215 00:27:11,262 --> 00:27:16,101 Instead, we go into the details of this doll and the main character part of 216 00:27:16,668 --> 00:27:22,540 This can be done effectively by using the other features of a digital painting program like Photoshop. 217 00:27:23,408 --> 00:27:26,443 Domingo, at this stage, the 218 00:27:26,446 --> 00:27:27,779 Calmly 219 00:27:28,613 --> 00:27:32,183 Go ahead and complete these descriptions. 220 00:27:42,661 --> 00:27:43,827 Caught in some way. 221 00:27:43,830 --> 00:27:45,664 In this state, the 222 00:27:47,966 --> 00:27:51,403 The part that looks like a face, touched in a little bit of detail, on the trunk 223 00:27:53,738 --> 00:27:56,507 A little bit more blue light 224 00:27:56,510 --> 00:28:00,045 A little bit more of the eyelashes of our process. 225 00:28:07,719 --> 00:28:11,221 Grabbing the outer hand of the eyelashes. 226 00:28:11,224 --> 00:28:13,658 Make the shape more concrete. 227 00:28:28,306 --> 00:28:33,712 erasing one more negative space with the eraser. 228 00:28:34,779 --> 00:28:39,751 Re-arrange it by hand to naturally add a sense of space, right? 229 00:28:52,630 --> 00:28:55,233 00:28:55,233 And re-finish the whole thing again. 230 00:28:56,134 --> 00:29:03,174 In this state, check for deficiencies and then flip over the main count chart. 231 00:29:04,409 --> 00:29:06,611 Let's start preparing to complete the compound tombist. 232 00:29:10,081 --> 00:29:14,352 Now the part that we haven't finished. 233 00:29:15,420 --> 00:29:23,762 The hair part, the light part over here, the decorative part at the end of this hat, and the fading cloud part here are still left. 234 00:29:24,062 --> 00:29:29,033 If you think this part improves the finish a little bit with a small brush, that would be great. 235 00:29:38,943 --> 00:29:42,514 First, let's start with this light section. 236 00:29:43,915 --> 00:29:50,287 We don't need to concentrate on describing the yangchen, because this is an object that glows on the lamp 237 00:29:50,290 --> 00:29:53,858 It's better to focus on finishing. 238 00:29:53,892 --> 00:30:00,998 So, as with our depiction of the Mario net, we use a fine brush 239 00:30:01,001 --> 00:30:04,602 Well-organized. 240 00:30:10,575 --> 00:30:16,614 In order not to be a sorry part of the painting, I will add details little by little and then proceed to the seat. 241 00:30:16,681 --> 00:30:24,355 These glowing objects usually become noticeable when making a painting, so that 242 00:30:24,689 --> 00:30:28,092 the part that will be seen first if the finish decreases. Therefore 243 00:30:29,861 --> 00:30:37,168 If we depict the face first and then go into the light, we will naturally reduce the density of this area 244 00:30:37,602 --> 00:30:44,309 Even though it's a pain in the ass, it's good to proceed first and finally describe the face to really improve the degree. 245 00:30:58,623 --> 00:31:00,991 Drawing objects with high reflectance 246 00:31:00,994 --> 00:31:07,031 Usually, when you get to the material description, your finish will be a little better than what you see. 247 00:31:07,332 --> 00:31:14,072 Don't try to polish first in the present state, erase the unnecessary parts, first of all, please focus on that. 248 00:31:29,687 --> 00:31:33,691 Especially when it comes to the glowing parts, the contrast increases 249 00:31:36,127 --> 00:31:39,931 Aiming to proceed as cleanly as possible will give you trim. 250 00:31:39,998 --> 00:31:47,405 The interior will appear blue, and we will emphasize and advance the light with a bluer light. 251 00:31:47,772 --> 00:31:53,510 When showing luminescence, try not to use transparent brushes, but instead use opaque brushes to accurately 252 00:31:53,513 --> 00:31:57,115 Could you please specify the position 253 00:32:02,520 --> 00:32:06,424 The second half also proceeds more neatly, the 254 00:32:07,058 --> 00:32:12,864 Because there are no regrets on the chart, so give me to do, if the peripheral sound guys have thicker parts, will support a little bit of 255 00:32:13,631 --> 00:32:17,101 So that the fine expression of the figure is preserved. 256 00:32:29,447 --> 00:32:34,953 and emphasizing a little bit of the sense of shaving structure in the outer parts. 257 00:32:43,728 --> 00:32:46,363 and the transparent brush on the outside. 258 00:32:46,366 --> 00:32:53,972 Just a little bit of emphasis on the outer edge so that the painting doesn't feel flat and the amount of rinsing needs to be adjusted. 259 00:33:11,356 --> 00:33:12,489 Vote with Iram 260 00:33:12,492 --> 00:33:18,363 And so on, and now next to that there's all kinds of things that share almost the same design that 261 00:33:18,596 --> 00:33:25,336 If you select this section as a lasso and then perform a control notification track, then you will now only duplicate this image in the layer. 262 00:33:25,403 --> 00:33:28,940 Move it to the side and 263 00:33:31,442 --> 00:33:34,645 Make the color a little darker for the memory 264 00:33:40,351 --> 00:33:45,356 It is better to reduce the brightness and adjust the color while increasing the saturation. 265 00:33:47,392 --> 00:33:53,131 If you want this state to be greener, just click on the control rain and raise the classification a bit. 266 00:33:54,932 --> 00:34:03,741 Then, by dragging the control press shift to the object next to it and then move it, first simply adjusting the vertical axis. 267 00:34:04,976 --> 00:34:08,779 Adjust the position with the arrow keys and resize again. 268 00:34:08,782 --> 00:34:11,481 And here's the object that 269 00:34:11,484 --> 00:34:15,719 When controlling, please drag, in the present case, the size is slightly worse. 270 00:34:15,753 --> 00:34:22,592 In this case, please align the bottom first, then press and hold to control the Tee. 271 00:34:22,893 --> 00:34:25,395 Please designate this as an Alter. 272 00:34:25,398 --> 00:34:31,202 If you press Alt again to shift to reduce distortion, this part can be resized. 273 00:34:31,268 --> 00:34:35,806 In this state, resize evenly and press Enter. 274 00:34:36,908 --> 00:34:39,844 Then the three lights are done. 275 00:34:41,612 --> 00:34:49,053 Again, so that this part doesn't become a sorry part as well, I'll fix it a little bit and pull the degree up. 276 00:34:49,654 --> 00:34:55,025 And as here, we'll connect with a rope, so please build a connection part for the installation that 277 00:34:55,493 --> 00:34:59,097 Just adjust it a little bit more with the metal color next to it. 278 00:35:11,943 --> 00:35:17,548 I personally like this kind of lighting and that kind of design, so I found a lot of 279 00:35:17,949 --> 00:35:25,289 You can see the lights floating in the cultural circle over in Turkey, reminiscent of the figure exchange rate. 280 00:35:26,657 --> 00:35:31,028 Instead of necessarily painting things beautifully, the 281 00:35:32,230 --> 00:35:41,305 If you reference designs from a certain cultural circle and then pile those up in a visual library, naturally when you find those designs 282 00:35:41,672 --> 00:35:48,546 not just simply searching for lights on places like Pinterest, but going further and searching for keywords about the cultural scene that 283 00:35:48,813 --> 00:35:53,384 You can then apply some relevant patterns, or design styles. 284 00:35:56,587 --> 00:35:58,054 When you punch a hole in a place like this 285 00:35:58,057 --> 00:36:05,930 The spacing is narrower on the outside, slightly wider in the middle, and the three-dimensionality will naturally play a role if it becomes narrower again. 286 00:36:06,063 --> 00:36:14,338 When you eat the pattern below, the wider the middle is also, the narrower the outside is, it can assist the three-dimensional sense, right? 287 00:36:18,709 --> 00:36:20,644 There's also something at the end. 288 00:36:20,647 --> 00:36:28,986 And this figure of Marionette and the lace of that skirt share a similar pattern, so there's a hole through the iron fence here, too 289 00:36:29,921 --> 00:36:31,989 to create common ground. 290 00:36:32,757 --> 00:36:39,730 similar to the blue rubber part to make the body neat and tidy, the same as described on the hair 291 00:36:40,131 --> 00:36:45,603 Switch the border section back and forth a few times along the texture, using a brush with transparency, and 292 00:36:45,870 --> 00:36:50,208 using a small brush to turn the sharing into a little bit of color. 293 00:36:53,611 --> 00:36:55,045 Naturally pile up the samurai. 294 00:36:55,048 --> 00:36:59,984 And use this part of the rubber to make the negative marker very natural. 295 00:37:00,384 --> 00:37:04,989 We sorted out the outer parts of the 296 00:37:06,991 --> 00:37:12,463 All at once, give me the emphasis, give me the closed painting agent, and you can have realistic performance, right? 297 00:37:27,812 --> 00:37:30,414 Officially 298 00:37:30,982 --> 00:37:33,850 The hands will also be an important part. 299 00:37:33,853 --> 00:37:42,360 Into the bright glowing individuals in the dark, loosening the middle only slightly, finishing for the main trim 300 00:37:42,593 --> 00:37:46,197 To not reduce the finish and make the paint clean. 301 00:37:50,101 --> 00:37:53,804 Red parts like this will stay as we change the world. 302 00:37:54,071 --> 00:38:01,279 If you use these parts to paint on shadows, the saturation doesn't drop, and it naturally shows skin tones, right? 303 00:38:01,312 --> 00:38:07,385 First apply the shadow area to the outer part or the joint. 304 00:38:08,586 --> 00:38:11,389 Relax your hands as you go along 305 00:38:11,555 --> 00:38:15,192 Give me the mix and then do it when finishing. 306 00:38:18,629 --> 00:38:22,300 You can finish objects quickly when finishing. 307 00:38:28,806 --> 00:38:31,142 Specifically, drawing takes a long time 308 00:38:31,309 --> 00:38:37,882 Very often, when the case does not know the efficient sequence of these operational processes, many problems arise. 309 00:38:38,249 --> 00:38:46,190 So, if you work longer than required, do you get into unnecessary processes and what are the reasons. 310 00:38:46,657 --> 00:38:53,497 From simple things to complex things, for the sake of consumption, please make sure that there is no order of proceeding better. 311 00:38:57,268 --> 00:38:59,602 Especially physical strength. 312 00:38:59,605 --> 00:39:06,711 We do the parts that are as important as the face first, and then we start to instinctively share some of the physical strength that 313 00:39:06,777 --> 00:39:09,313 At this point, I suddenly became powerless. 314 00:39:09,480 --> 00:39:17,788 To design characters so that they have completion, that certain specific parts look prettier than the breast stars. 315 00:39:18,055 --> 00:39:24,962 The overall finish is maintained instead so that the overall density becomes striped, thus increasing the finish. 316 00:39:25,096 --> 00:39:33,337 This part also shares the lace pattern, so adding dimensional details to the end of the lace that has become smaller 317 00:39:33,704 --> 00:39:42,580 And then pulling out the bumpy bright color, emphasizing it a little bit, and then putting a colored layer on that part of the hole to let the skin tone come through a little bit, and 318 00:39:43,547 --> 00:39:47,218 Share the design to make it more harmonious. 319 00:39:55,960 --> 00:40:00,631 This part is also a little bit eye. Jung Myung-hoon is easy to leave behind. 320 00:40:10,641 --> 00:40:12,409 After putting his hand on his face 321 00:40:12,412 --> 00:40:20,651 Overall, the finish of the painting is going to improve to the point where you don't have to listen to additional documents with a brush, so whenever possible, come up and 322 00:40:20,718 --> 00:40:22,385 If there's such a sorry place. 323 00:40:22,388 --> 00:40:28,291 It's because the political people went out and rose to become a way to make the process of the work uncomplicated. 324 00:40:28,294 --> 00:40:30,361 The first thing to do is to start with the hair. 325 00:40:30,661 --> 00:40:34,365 It's best to start touching from the point where the light and dark races are clearly visible. 326 00:40:34,565 --> 00:40:41,639 So now this bright and dark separate parts or textures to be shown, but painted too rough parts. 327 00:40:41,972 --> 00:40:47,511 Let's start by having Google start with the parts of the interior that don't appear textured in the light and dark race. 328 00:40:50,014 --> 00:40:53,684 There's not much reason to soften the light and dark match in a situation like this. 329 00:40:53,717 --> 00:41:01,992 Because the shadows themselves are already very finely divided, it is perfectly possible to express the texture while finishing these parts. 330 00:41:02,293 --> 00:41:08,231 So, we just need to tidy up with a clear brush that 331 00:41:08,234 --> 00:41:10,266 There's a lot of clumping around the bright colors. 332 00:41:10,269 --> 00:41:16,140 So if we distinguish it with black, it stands out too much, so calmly 333 00:41:17,608 --> 00:41:19,075 In the blending process, the 334 00:41:19,078 --> 00:41:28,018 Here, finishing with a slightly darker blue than the one used for the exertion, so that the painting doesn't splatter. 335 00:41:28,953 --> 00:41:36,627 The subtle tones of the opinion would not be the abyss of possibility though, but with a little bit of blending 336 00:41:39,196 --> 00:41:41,197 further aids your head. 337 00:41:41,200 --> 00:41:43,734 Don't put the end up in black. 338 00:41:44,435 --> 00:41:49,273 And this brighter part gets darker and darker and splattered in the middle. 339 00:41:49,373 --> 00:41:58,082 So let only any teacher come in here to adequately distinguish individuals, but into darker brightness, so let's use blue. 340 00:41:58,582 --> 00:42:01,385 leaving some negatives here, too. 341 00:42:03,654 --> 00:42:10,694 Let this hat shine out and then distinguish it with a very dark blue. 342 00:42:12,396 --> 00:42:15,065 A little bit, but it takes advantage of the sense of space. 343 00:42:18,035 --> 00:42:22,873 Compared to such a short treatment, let these lines treat natural splashes and less 344 00:42:24,074 --> 00:42:28,012 Turn in, make the hand elongated, and continue the previous results. 345 00:42:30,114 --> 00:42:34,918 These individuals and the distinguished parts of the individuals are more than these internal descriptions 346 00:42:34,921 --> 00:42:36,921 It's good to distinguish a little bit more clearly 347 00:42:42,493 --> 00:42:44,261 That's all. 348 00:42:56,507 --> 00:42:58,943 If there is a touch of silver, wipe the ball off immediately 349 00:43:08,819 --> 00:43:09,519 For me personally 350 00:43:09,522 --> 00:43:15,526 The finishing hand is not splashed immediately recommended to be able to pick the dark color 351 00:43:15,693 --> 00:43:23,267 Even this saturated part is very low, any color will immediately become black when you press it, so you can quickly tidy up. 352 00:43:27,338 --> 00:43:28,004 Take your time. 353 00:43:28,007 --> 00:43:34,311 Such a short line makes the long line appear shaded according to the original missing direction. 354 00:43:35,446 --> 00:43:38,616 Distinguish the object and the part of the hierarchy to be a little clearer. 355 00:43:39,450 --> 00:43:45,389 And the hand gets thinner at the end, so it's good to do this part in further finishing. 356 00:43:56,800 --> 00:43:59,470 Also, do I need to protect the distinction here as well? 357 00:43:59,703 --> 00:44:04,775 Slightly blue, separating the hair from the back of the hair. 358 00:44:05,175 --> 00:44:08,545 00:44:08,545 In such a thin part, the hand will be very thin and 359 00:44:09,613 --> 00:44:13,017 Give it to me afterwards and make it disappear if the thickness becomes this. 360 00:44:13,117 --> 00:44:13,951 Sure. 361 00:44:14,685 --> 00:44:23,394 Pull this part out, line it naturally towards the upper surface and the continuation, and tidy up the distortion. 362 00:44:25,062 --> 00:44:29,700 The captures of long hair can be separated as the ends of the hair fall cleanly. 363 00:44:30,000 --> 00:44:38,642 And also the interior I rearranged out, using thin hands to change light colors once and dark colors once, so adding an expression. 364 00:44:41,211 --> 00:44:43,981 Please pay a little more attention where the texture changes. 365 00:44:49,720 --> 00:44:55,159 And the internal contrast can't be too big, so use the book next to it for that. 366 00:44:55,325 --> 00:45:02,766 If we also have a clear description on the sketch line, are these parts better to lower the lucidity correctly? 367 00:45:03,067 --> 00:45:10,107 There is no sharp distinct match, and if all of them are gently untied, there is no hair divided into blocks, and they become a mass tied together. 368 00:45:10,474 --> 00:45:13,610 So these textures are added together in the middle 369 00:45:15,979 --> 00:45:19,683 It's better to have a large enough block density of hair. 370 00:45:19,950 --> 00:45:22,852 In this state, the natural 371 00:45:22,855 --> 00:45:29,526 change the curvature a little bit, instead of dropping to about 1, it goes slightly inward, or spreads slightly outward, and then the hair 372 00:45:29,960 --> 00:45:32,528 drawing a shadow, first. 373 00:45:32,531 --> 00:45:38,869 with a bright color on it, and then you can replace the hand naturally. 374 00:45:39,803 --> 00:45:47,311 Too much is not good, but if the hand is stretched out too far, it is good to just repeat the walk so that you can change the walk to share halfway through. 375 00:45:47,644 --> 00:45:52,149 This part is the outer edge of the face, and saturation is important, so duck in a little bit. 376 00:46:00,457 --> 00:46:01,057 and this 377 00:46:01,060 --> 00:46:07,396 After crossing the part we will cleanly take off the hand part without imagining that we need to touch something 378 00:46:07,399 --> 00:46:12,536 So we are insurance that clean hands will work at such times, right? 379 00:46:12,736 --> 00:46:19,009 Only to such a weak part and then add a little bit of strength, only do something else Ani Nenko ticket will be enough. 380 00:46:26,049 --> 00:46:28,519 Personally, the reason why the new world I'm hard to 381 00:46:28,719 --> 00:46:30,720 These colors and stuff like that 382 00:46:30,723 --> 00:46:38,327 Like in the case of black, you can just use this short width, but white this wide width all the time, so the difficulty is very high. 383 00:46:38,330 --> 00:46:46,269 So, if possible, this side can really mix up the darker colors than just using colors with widths that need strong parts. 384 00:46:46,272 --> 00:46:50,908 Give that into being able to use the stalk open method slightly more effectively. 385 00:46:55,279 --> 00:47:01,185 The colors that are as sensitive to saturation as yellow are brighter colors, compared to white 386 00:47:01,919 --> 00:47:07,524 Saturation also became important and became the most difficult color to handle in the painting. 387 00:47:07,591 --> 00:47:16,065 So it's a little bit basic when you guys want to color objects easily or if the expression of the reduction is a little bit weak in places. 388 00:47:16,068 --> 00:47:21,872 Minimally colored dark, less saturated brown or green corporate utilization. 389 00:47:22,573 --> 00:47:31,181 If China I want to do study firm this time, it is also good to use white or yellow objects to emphasize. 390 00:47:35,219 --> 00:47:39,223 Again, the hair here will show the texture. 391 00:47:41,825 --> 00:47:46,462 As soon as the shadows appear, the bright colors will also enter once, using the blue armor here, etc. 392 00:47:46,465 --> 00:47:49,166 Does the whole thing fall into this line now? 393 00:47:49,233 --> 00:47:58,742 On the fresco, the kinds also get shared, first painting the show shadow, the bright side of this shadow, touching with the trace 394 00:47:59,443 --> 00:48:04,281 The thin held can naturally increase the density of the soccer, right? 395 00:48:09,453 --> 00:48:14,625 Can't be too fried, so please congratulate when you carry out a re-check. 396 00:48:15,425 --> 00:48:17,960 The contrast is weaker 397 00:48:17,963 --> 00:48:25,102 The elements themselves are in and out in a big way, retreating with short shots, again 398 00:48:25,502 --> 00:48:30,107 The texture expression is never emphasized on the parts that change these partial textures. 399 00:48:33,710 --> 00:48:38,982 Doing this as a whole, looking at it once from a distance, are there any anomalies in the doors and proportions? 400 00:48:39,016 --> 00:48:41,618 Please continue to check if any part of the description appears. 401 00:48:41,752 --> 00:48:45,955 It's too thick here compared to the bright colors, so it could be made slightly brighter. 402 00:48:45,958 --> 00:48:51,295 Pull or when the forehead is too wide, it will slightly stain the second line of color that 403 00:48:53,163 --> 00:48:55,232 Covering the original presence of the pre-test lady. 404 00:48:57,200 --> 00:49:00,003 to narrow the forehead area. 405 00:49:05,342 --> 00:49:07,744 This is the opposite of 406 00:49:10,614 --> 00:49:12,849 However, the processes around it 407 00:49:15,118 --> 00:49:18,722 This part is not natural, please rearrange it. 408 00:49:20,724 --> 00:49:25,595 Want the whip to come down from this wide later, not now. 409 00:49:26,163 --> 00:49:29,800 Here it ends with Haruki and 410 00:49:35,172 --> 00:49:37,207 Proceed from the point where there is a comparison. 411 00:49:37,541 --> 00:49:42,712 Don't think of painting with shine, but continue the process of painting shadows, right? 412 00:49:42,715 --> 00:49:46,783 The shading texture changes and the intensity of the shading changes. 413 00:49:48,652 --> 00:49:53,222 After I finish painting these 414 00:49:53,225 --> 00:49:58,328 One return is valid and confirmable. 415 00:49:59,763 --> 00:50:05,802 The whole process proceeds as the contrast becomes increasingly clearer and lighter. 416 00:50:07,971 --> 00:50:15,045 Like this if the texture has the correct change of place, this part looks at the tight part of the words, each volume has. 417 00:50:15,612 --> 00:50:17,614 This gap for each volume block 418 00:50:19,082 --> 00:50:21,451 Please weight the part a little more. 419 00:50:28,058 --> 00:50:35,198 Then finishing up without blowing up, use the second line of color to paint this distorted one halo a little bit, natural chunking it. 420 00:50:36,066 --> 00:50:39,302 And from this state, now the whole thing gets 1. 421 00:50:39,803 --> 00:50:43,373 The curvature of the shadows is a little bit different, the 422 00:50:44,708 --> 00:50:47,544 Even more impressive are these glossy surfaces 423 00:50:48,678 --> 00:50:53,783 The days when a layer was added on top that naturally shrunk a little bit more, slightly distorted the direction of the lines 424 00:50:53,786 --> 00:50:55,952 The hair will also look natural. 425 00:51:04,594 --> 00:51:08,632 So it's best to try to take advantage of the sunsets that we do. 426 00:51:08,665 --> 00:51:14,538 And the outer group of each object has to be darker before it feels like the clump is tied up in a larger 427 00:51:14,971 --> 00:51:21,678 Don't drop to black with Kimba, and dense the shadow density a little bit towards the outside, the 428 00:51:22,979 --> 00:51:26,183 Emphasize that it's better to organize it after a sense of structure. 429 00:51:28,518 --> 00:51:32,355 And, there are cases where the object is a little bit complicated 430 00:51:32,456 --> 00:51:36,626 In this case it is better to start with four parts and work on them. 431 00:51:38,628 --> 00:51:42,332 Light up and come in once, get and come in once, and finally not come in... 432 00:51:42,899 --> 00:51:46,603 With this unnatural match of young hands that 433 00:51:50,340 --> 00:51:53,543 re-establishing density. 434 00:51:55,479 --> 00:51:57,614 and finishing naturally. 435 00:51:59,282 --> 00:52:04,154 If it's too dark here, might as well compare it to before. 436 00:52:07,691 --> 00:52:12,062 After the paper is pulled tightly off the accumulation, gently overwrite to restore brightness. 437 00:52:30,480 --> 00:52:33,083 Capcom although similar in color. 438 00:52:34,384 --> 00:52:35,551 Inwardly precise 439 00:52:35,554 --> 00:52:40,223 If there is an individual that needs to come in, then it is a good idea to determine this convention. 440 00:52:41,725 --> 00:52:49,533 And naturally describe the rest of the hair as well, which is now the only part that is densely populated overall. 441 00:52:49,566 --> 00:52:54,237 So if it continues, the density of the hair will be higher than we need 442 00:52:54,304 --> 00:53:00,243 In this case, if the black lady is drawn out and covered slightly larger transparently 443 00:53:00,610 --> 00:53:04,981 naturally, the contrast becomes weaker and the density will be slightly balanced. 444 00:53:07,651 --> 00:53:09,953 Slightly covering these areas. 445 00:53:19,229 --> 00:53:23,733 And the high density of this interior, the nitrogen will drag away 446 00:53:26,703 --> 00:53:33,543 The hair shadows are far apart and the contrast is weak so that the outer hair is focused. 447 00:53:33,977 --> 00:53:42,319 High heat flows out from the outside, and the hair passes through the outside, adding brightness, in this state 448 00:53:44,154 --> 00:53:46,256 There are also ways to close safely. 449 00:53:52,295 --> 00:53:54,998 The list moves in first, which is awesome 450 00:53:55,031 --> 00:53:59,002 The outside is mainly finishing 451 00:54:04,007 --> 00:54:05,275 This part too 452 00:54:05,742 --> 00:54:07,610 There are some strange areas. 453 00:54:07,613 --> 00:54:09,813 Erase immediately 454 00:54:13,483 --> 00:54:15,919 And here's the hair coming out the back.... 455 00:54:17,020 --> 00:54:20,323 This creates the density of negative space. 456 00:54:20,590 --> 00:54:22,392 To avoid unnaturalness, the 457 00:54:23,760 --> 00:54:25,996 to re-distinguish them. 458 00:54:45,782 --> 00:54:47,516 while continuing to confirm at a distance that 459 00:54:47,519 --> 00:54:50,587 Please keep checking that the progress is safe. 460 00:54:53,723 --> 00:54:56,326 Please sort out this part, which is what you see now 461 00:54:57,027 --> 00:55:03,300 Although this hat did fall off, it will be drawn more clearly if you use your hand to distinguish it, right? 462 00:55:16,012 --> 00:55:19,082 It's a pain to organize, but give it to me first. 463 00:55:22,786 --> 00:55:25,355 These objects from the inside out 464 00:55:25,922 --> 00:55:34,197 Making it clearer that 465 00:55:34,364 --> 00:55:42,205 And, if something is indistinguishable even from a distance with these hands, you can intentionally drop to a slightly brighter color. 466 00:55:47,310 --> 00:55:52,415 Need 2 people to consider separating gold or objects from objects better. 467 00:55:53,083 --> 00:56:00,457 The painting is not done by itself, so the person who draws it has to always consider something on the left side of the painting technique as well. 468 00:56:00,924 --> 00:56:09,932 Usually, these things don't automate any of the functions of Photoshop, so we're very close to here, here and here separately. 469 00:56:09,935 --> 00:56:13,169 You have to go ahead and express the same thing with the image. 470 00:56:40,263 --> 00:56:44,167 The rest of it is also adjusted in a very detailed way that 471 00:56:52,442 --> 00:56:57,614 It's a good idea to touch all the parts of these fibers that remain. 472 00:56:58,181 --> 00:57:05,255 where this part of the description is now more concentrated, so we stacked this part of the description too much and 473 00:57:05,288 --> 00:57:07,424 It doesn't seem to work if the density increases. 474 00:57:07,757 --> 00:57:16,366 So, this part starts with a large brush instead of a small one, and starts with the color of the prepared texture. 475 00:57:23,239 --> 00:57:24,840 A little bit of eye also dark color 476 00:57:24,843 --> 00:57:31,381 If you come in large and weak, the contrast will become weaker when you sort it out again, and it won't bounce up. 477 00:57:32,015 --> 00:57:37,253 So there is no need to be too precise, instead, when the brush marks overlap on the same texture 478 00:57:37,520 --> 00:57:43,293 when dealing with those, the density increases as well, so it piles up unburdened that 479 00:57:44,594 --> 00:57:47,430 Putting some of the texture expressions on lightly. 480 00:57:48,264 --> 00:57:53,870 If possible, raise the part of the large individual and the large individual separate slightly by 10,000 ratios. 481 00:57:55,772 --> 00:58:01,276 If the rest of the part is made by smelting technique, check Zhao before and after 482 00:58:01,279 --> 00:58:04,280 Check to see if it's going well. 483 00:58:17,460 --> 00:58:20,730 Change the texture slightly with a lighter color 484 00:58:21,064 --> 00:58:23,533 It only makes sense to climb up there, right? 485 00:58:40,149 --> 00:58:45,121 When we sort out the efficiency part, we'll consider these hairs that 486 00:58:45,722 --> 00:58:48,992 sorting out the unprocessed parts, too. 487 00:59:02,906 --> 00:59:03,839 And quite naturally. 488 00:59:03,842 --> 00:59:06,409 We use these negative spaces 489 00:59:07,477 --> 00:59:10,680 to express the sense of space. 490 00:59:28,598 --> 00:59:32,434 Painting with some dirty parts. 491 00:59:32,437 --> 00:59:34,804 Use a small brush to facilitate the kinds of it. 492 00:59:51,955 --> 00:59:56,792 And, if you think that each section is too easy, then in the section where Lee is 493 00:59:56,795 --> 01:00:05,301 Add a little bit of texture with a brush that has transparency, and the outer range of structures will also become light states when viewed in three dimensions. 494 01:00:05,969 --> 01:00:08,972 This part will stand out a little bit more. 495 01:00:11,140 --> 01:00:14,010 Because once you've done the same description, the 496 01:00:14,877 --> 01:00:16,879 overall, I would describe it together. 497 01:00:36,032 --> 01:00:38,334 Similarly, the 498 01:00:38,568 --> 01:00:41,504 When this texture is expressed, the 499 01:00:41,671 --> 01:00:46,976 Slightly more curvilinear lines with a slight increase in curvature are also preferable. 500 01:01:09,432 --> 01:01:10,799 Especially for this part, the 501 01:01:10,802 --> 01:01:17,006 The part of the painting with the most emphasis on silhouette is dominated by shadow density rather than 502 01:01:17,173 --> 01:01:25,615 It is good to carry death and party system with mainly peripheral lines, so a slight twist in these areas means little. 503 01:01:25,948 --> 01:01:29,986 Since, like the surrounding Golden Niners, with thin but long lines 504 01:01:32,588 --> 01:01:37,093 It is better to show the shape of the hair of the bell horn. 505 01:01:48,104 --> 01:01:50,373 Draw a very thick line that 506 01:01:50,640 --> 01:01:56,012 Derive it with the color of the hair and form the shape if it can be carried out a little faster in length, right? 507 01:02:16,933 --> 01:02:22,170 Where the texture changes a lot, the lump is divided into two halves. 508 01:02:22,173 --> 01:02:30,113 All distant areas with similarly oriented hair. 509 01:02:30,780 --> 01:02:34,984 Might as well put the bright side there and interrupt once in the middle of this golden line and die. 510 01:02:42,725 --> 01:02:44,827 Tidy up a bit. 511 01:02:46,896 --> 01:02:54,771 At this point, the drawn hair can cover the existing graves while adding a bit of density. 512 01:03:01,778 --> 01:03:02,878 So the hair 513 01:03:02,881 --> 01:03:09,152 Cheers, instead of figuring out Nora's direction, we should adjust the overall direction. 514 01:03:09,685 --> 01:03:15,925 Put the goal aside and pursue the natural feeling while breaking the balance. 515 01:03:16,592 --> 01:03:23,199 Especially in this light hair situation, where the hair will suddenly stretch outward and 516 01:03:23,566 --> 01:03:31,174 Sometimes there are opposite curves of bending in the original direction, and the more of those things, the lighter it feels. 517 01:03:31,574 --> 01:03:38,246 Like what I'm drawing now, the ones that keep going in a consistent direction, the 518 01:03:38,249 --> 01:03:40,149 There's a feeling. 519 01:03:49,992 --> 01:03:51,193 General 520 01:03:51,196 --> 01:03:58,835 In the part that corresponds to the upper part of the hair, please always unite this hair directionality so that it calms down well. 521 01:03:59,202 --> 01:04:07,243 Like the tips of the hair, there is air between them, and each hair becomes farther apart. 522 01:04:07,710 --> 01:04:09,845 It should make it feel easier. 523 01:04:09,848 --> 01:04:13,081 So on the tips of the hair, the 524 01:04:13,084 --> 01:04:19,956 It would be nice if existing curves bending along a slightly different direction of thin hair suddenly continued to be added. 525 01:04:24,193 --> 01:04:26,729 Gently erasing these blurred areas. 526 01:04:30,333 --> 01:04:35,938 Can slightly cultivate this dull-looking pine plum and hair block, I guess. 527 01:04:37,506 --> 01:04:41,978 And it seems like it can be covered by hair at any time if it's fried too big. 528 01:04:43,145 --> 01:04:48,451 Don't be vague, point in the right direction, use the checkpoint paint and build the first space to move. 529 01:05:21,484 --> 01:05:23,485 Make a name needed in the middle of the work. 530 01:05:23,488 --> 01:05:27,423 The key is not the technique of mastering the key that 531 01:05:28,591 --> 01:05:35,131 Because the hardware issue is a bit of a problem, it would be better to consider watching it later. 532 01:05:39,735 --> 01:05:42,471 One last thing to sort out. 533 01:05:51,280 --> 01:05:53,983 There are comments now. 534 01:06:00,790 --> 01:06:03,192 Then confirm again at the far end. 535 01:06:03,592 --> 01:06:08,864 If there is a stable hair pattern overall, you can consider it to be fully sorted. 536 01:06:09,198 --> 01:06:15,470 If it's a little lacking for the sake of meeting, please do a little more finishing, or add details later. 537 01:06:15,473 --> 01:06:20,076 It's okay to look at the density of the overall object and check it again. 538 01:06:26,282 --> 01:06:30,318 And I noticed that across here on the catalyst. 539 01:06:30,321 --> 01:06:32,588 Describing in the last point that 540 01:06:33,656 --> 01:06:40,963 Now you see that this thousandth of a hundredth of us, even with the details put in, there's no pattern on the brightness of the end 541 01:06:40,997 --> 01:06:48,404 Overall, the direction of the sleeve facing itself is diffused downward, but the hair is also diffused in the same direction. 542 01:06:48,637 --> 01:06:51,240 All three of these individuals are indistinguishable. 543 01:06:51,540 --> 01:06:55,845 Therefore, this boundary line will not be too simple, the 544 01:06:56,379 --> 01:07:02,284 The hair comes in, it's better to shake the border a little bit, but let's put a little bit more of this expression in. 545 01:07:03,085 --> 01:07:12,395 So we can show the wrinkles on these sleeves, the back rat and the space in front of 546 01:07:14,597 --> 01:07:18,901 or entered from a slightly different direction, or the end was obscured 547 01:07:20,503 --> 01:07:22,371 coming out instead of them. 548 01:07:22,538 --> 01:07:27,009 It's an extension of the hair and the shadows, so relax a little bit. 549 01:07:29,578 --> 01:07:31,647 Let this hair color action 550 01:07:33,883 --> 01:07:35,851 Hold in your hand. 551 01:07:36,452 --> 01:07:40,523 into this crease, the sense of space will adjust slightly. 552 01:07:44,126 --> 01:07:48,998 and now a little higher curvature than this one. 553 01:07:52,802 --> 01:07:55,137 Add a little bit more nearby. 554 01:08:08,217 --> 01:08:11,253 Watch out for Han-jin, etc. 555 01:08:14,790 --> 01:08:18,761 And then to put together a little bit more detail on the end of 556 01:08:23,165 --> 01:08:27,870 Together with these sections, the degree of qualification 557 01:08:33,742 --> 01:08:38,380 Re-emphasize the sense of space between the hair and the clothes. 558 01:08:39,415 --> 01:08:43,219 Even if it's troublesome, the end becomes unnatural and 559 01:08:47,223 --> 01:08:48,991 While finishing 560 01:08:53,194 --> 01:08:57,166 Being planned as a picture, every time you look from a distance 561 01:08:57,933 --> 01:09:05,207 Double check for unnatural descriptions and what needs more natural treatment. 562 01:09:06,242 --> 01:09:07,676 I'll confirm that. 563 01:09:09,511 --> 01:09:11,881 Doesn't look like too much of a line going in is good. 564 01:09:12,180 --> 01:09:18,554 Take this hair off and bend it a little bit. 565 01:09:24,093 --> 01:09:29,598 Again, starting with the shaded color you can put in and drop it down a little bit with the brighter color. 566 01:09:40,109 --> 01:09:46,314 And now it's the last closest to the long hair, so calmly describe it. 567 01:09:46,682 --> 01:09:53,022 Here is the bright side, loaded with vermilion clouds, and here is the interior, make sure to do a good job of contrasting this side. 568 01:09:53,288 --> 01:10:00,162 So, clear description and texture rendering first into here, inside just as we described here 569 01:10:00,529 --> 01:10:07,937 With a medical or unpleasant transparent brush, let the texture go through greatly and then 570 01:10:09,004 --> 01:10:17,112 Attach the eyelashes with a small brush tip and texture them naturally. 571 01:10:20,749 --> 01:10:23,352 I think it's good to get the hair in there, too 572 01:10:23,852 --> 01:10:28,557 We'll add that part of the detail later, so we'll need to think about it then. 573 01:10:29,525 --> 01:10:33,062 So, let's go ahead and organize that 574 01:10:37,099 --> 01:10:40,469 The goal is to drop it off the tape. 575 01:10:40,803 --> 01:10:44,138 And the shawl here is almost the same color as the green. 576 01:10:44,141 --> 01:10:50,546 As we did with this part, we piled up a portion of the structure gold shade 577 01:10:51,247 --> 01:10:54,984 Plus the separation, which is still readable now. 578 01:11:17,539 --> 01:11:19,274 And these small parts 579 01:11:19,277 --> 01:11:25,714 Lumpy parts can easily weaken the description, so clean and sharp dogs must be sorted out. 580 01:11:34,757 --> 01:11:37,293 Thin hair passing through. 581 01:11:37,826 --> 01:11:43,832 If there is such a similar description around, I can't separate it. 582 01:11:43,866 --> 01:11:50,105 So, deliberately covering the description of the people around it to make it weaker underneath that 583 01:11:50,439 --> 01:11:53,342 would make that hair look a little bit better. 584 01:12:10,659 --> 01:12:13,028 This part is also glued to the color. 585 01:12:13,262 --> 01:12:16,231 Intentionally turning on the exciting bright colors that 586 01:12:17,733 --> 01:12:22,037 This is the part where you can hear some of the darker side and let the cows rest. 587 01:12:34,683 --> 01:12:36,651 Don't end on such a caustic note 588 01:12:36,654 --> 01:12:43,058 It's like drawing a foster child, actively using the lines that come out of the overlapping hands. 589 01:12:44,026 --> 01:12:46,862 Separate the ears with bright colors, too 590 01:12:47,963 --> 01:12:50,933 Separate it from the color that's next to it now. 591 01:12:54,636 --> 01:13:00,209 Because things like allowing theoretical shadows and stuff like that will come up every time you draw the motor. 592 01:13:01,643 --> 01:13:05,748 And a little bit of principle sweet, give it to the enemy. 593 01:13:05,881 --> 01:13:10,085 Can cope with various situations that arise when drawing various kinds of pictures. 594 01:13:20,028 --> 01:13:23,065 And again submitted confirmation from a distance. 595 01:13:33,942 --> 01:13:35,576 Drew enough hair. 596 01:13:35,579 --> 01:13:43,352 But this part will be slightly sharper, as the color is reduced to too bright compared to the heterochromatic tube. 597 01:13:45,120 --> 01:13:47,656 are separated. 598 01:13:48,957 --> 01:14:02,471 A little carelessness, there is a pattern underneath, probably from the lighting is a triad to throw it away. Hair is a part that can easily become dense. 599 01:14:02,971 --> 01:14:08,510 If you just know how, you can use it as a really good design element. 600 01:14:16,218 --> 01:14:21,323 Because the brush is very small, the size of the painting doesn't change much compared to the rest of the 601 01:14:21,990 --> 01:14:26,895 Instead, because the freedom of the stroke is larger than the reduced part, the 602 01:14:27,663 --> 01:14:31,633 It is better to know the non-handling method when designing. 603 01:14:33,869 --> 01:14:38,807 So got the hair all sorted out, now let's get in there and see. 604 01:14:38,841 --> 01:14:43,779 Need to go ahead and confirm the face before and after, so I'll duplicate the layer? 605 01:14:43,879 --> 01:14:46,214 Please consider it for process storage. 606 01:14:46,217 --> 01:14:51,053 And to get into the head, like the hair, the saturation is kind of important. 607 01:14:51,086 --> 01:15:00,462 So, we can't just use the color here, we need to continue to choose solidity in the middle and use it. 608 01:15:01,230 --> 01:15:08,036 For example, if there's such a muddy color in and around these snow leaves, we'll have to drag that color in front of the correction. 609 01:15:08,337 --> 01:15:10,172 If possible, the 610 01:15:11,573 --> 01:15:13,674 This theoretical approach 611 01:15:13,677 --> 01:15:19,715 at the edges of the skin, such as the nose, nasal, lateral ear and jaw line. 612 01:15:20,115 --> 01:15:25,020 Slightly higher and brighter than the color now prepared. 613 01:15:25,754 --> 01:15:28,023 Doing the dirty stuff once. 614 01:15:31,560 --> 01:15:37,666 Overlay these colors with natural color and saturation, the 615 01:15:38,433 --> 01:15:42,704 Color we're going to play with color pottery 616 01:15:44,006 --> 01:15:49,411 Even so the end of the cover anyway should be intentionally painted high saturation. 617 01:15:50,245 --> 01:15:57,386 The experiment used as Photoshop has a saturation drop in July, so now the handy part. 618 01:15:57,719 --> 01:16:03,425 It is recommended that we use more parts of the touch and follow him straight once in the direction of the upper stone. 619 01:16:10,232 --> 01:16:14,002 The red, slightly back also raises the form that 620 01:16:17,072 --> 01:16:19,274 and aggressively finishing. 621 01:16:19,508 --> 01:16:27,482 First, starting with the part that is a bit unnaturally uncolored like now, releasing the big road numbers first should take priority in the order. 622 01:16:28,917 --> 01:16:34,189 20,000 is round, this part has to spread a little farther, so there will be a lot of brush, right? 623 01:16:34,256 --> 01:16:39,962 along this part deliberately laying the vegetables slightly higher pink to a similar value that 624 01:16:40,963 --> 01:16:41,829 It's too dark. 625 01:16:41,832 --> 01:16:43,765 A little brighter. 626 01:16:45,133 --> 01:16:50,973 Sweet going back and forth here, please slightly prevent Cai Dongxu from dying. 627 01:16:52,874 --> 01:17:03,051 Only with minimal processing, the face and such will appear softly, if you save this part of the touch, it will look too doll-like. 628 01:17:03,919 --> 01:17:09,625 To overcome this dilemma, even if it's a pain, it's still best to cross the vegetables over the high colors once. 629 01:17:09,958 --> 01:17:12,661 That way, the saturation will naturally fade down. 630 01:17:12,928 --> 01:17:21,136 If you see this color move, it will fall down when you cross the upper level of the world, and if you untangle it, it will come down in a straight line. 631 01:17:21,937 --> 01:17:26,174 in such a way that it doesn't look like real skin that 632 01:17:27,409 --> 01:17:29,143 It feels like marble. 633 01:17:29,146 --> 01:17:32,414 So it's better to do it once even if it's troublesome. 634 01:17:36,251 --> 01:17:43,492 This is the same situation with ophthalmology, a little bit protruding from the top, going in and out. 635 01:17:44,326 --> 01:17:54,369 Adding a slightly brighter color, putting the bottom ready to clean the pink 636 01:17:54,603 --> 01:17:59,074 On this immediate ring, please let the wonderful border blur naturally. 637 01:18:04,613 --> 01:18:08,884 This way, it's okay to use the colors above if possible, right? 638 01:18:09,751 --> 01:18:15,424 The book washed in this state, let the saturation drop a little and let it go. 639 01:18:16,024 --> 01:18:22,130 The back sides are graded, so release them smoothly to make this part clear, thus leaving the clear parts. 640 01:18:26,568 --> 01:18:28,804 So go ahead and compare before and after. 641 01:18:28,937 --> 01:18:32,207 A highly saturated blend would be very successful. 642 01:18:32,741 --> 01:18:38,313 Again, there are other parts to release, in the case of balls like this one, to go over very round. 643 01:18:38,346 --> 01:18:41,483 So putting the color a little bit further out here. 644 01:18:43,085 --> 01:18:52,294 The previous poise is broadened again, and the colors naturally intertwine into intermediate colors in addition to the light and dark races. 645 01:18:54,529 --> 01:18:59,101 This way the colors do not become muddy when compared before and after. 646 01:19:01,870 --> 01:19:07,743 Let those who need a big brush to release them 647 01:19:08,777 --> 01:19:12,614 Make me soft makeup. 648 01:19:13,882 --> 01:19:20,555 Especially in a case like the nose, this side has to be clear and this side has to be loose, so the saturation tends to be lower in the north. 649 01:19:20,589 --> 01:19:25,560 So, I intentionally put the red solids on the map that 650 01:19:26,895 --> 01:19:32,466 back and forth to understand it, and then put it a little bit farther away that 651 01:19:32,469 --> 01:19:37,539 will produce subtle differences in saturation, and these now become the natural density of the painting. 652 01:19:39,241 --> 01:19:42,810 It's very bright, but the shadows are clumped together. 653 01:19:42,813 --> 01:19:47,048 Although we are saying that we are lush in reverse phase, the color is also a little stiff in this part. 654 01:19:47,182 --> 01:19:57,526 Therefore, please let this part put once bright colors of 2 camps, only these residual touches very relaxed hands. 655 01:19:57,959 --> 01:19:59,827 Please stay gently. 656 01:19:59,830 --> 01:20:06,301 And this mouth, I want to get slightly more rounded than the plane drop, because of which the corners of the mouth. 657 01:20:06,368 --> 01:20:09,371 Please have a good sleep with the bright colors here 658 01:20:10,939 --> 01:20:13,975 Let this part go through the red tones that 659 01:20:14,810 --> 01:20:20,749 After the hidden release of the Tang Dynasty, this contrast is so powerful, and then stamped with "unborn". 660 01:20:21,583 --> 01:20:24,286 This part can produce subtle shading. 661 01:20:26,254 --> 01:20:31,393 And the overall blend. After proceeding, just use a small brush from now on. 662 01:20:31,493 --> 01:20:34,863 First, start in with the eyebrows that can be clear and easy to do. 663 01:20:34,963 --> 01:20:41,937 Take the top of this red and paint it once naturally with the hand color that we used on the hair. 664 01:20:43,305 --> 01:20:47,576 For eyebrows like this, don't draw them all at once, because each line has it. 665 01:20:49,711 --> 01:20:50,612 Consolation 666 01:20:51,279 --> 01:20:56,651 And just let the touch that gradually falls sideways naturally backwards the harder it is. 667 01:20:59,354 --> 01:21:03,992 Red is turning around thin and dark on this side 668 01:21:04,359 --> 01:21:10,365 Just eat a little bit of that part and the overlay will unnaturally creep upwards. 669 01:21:11,499 --> 01:21:13,802 First, before the overlay, the 670 01:21:14,002 --> 01:21:20,041 Starting with the shape of the eyebrows, I wanted to draw some sad impressions, so rather than going ahead and putting on the eyebrows 671 01:21:20,375 --> 01:21:26,648 Think about this reaction that 672 01:21:28,950 --> 01:21:34,522 up and sliding outward while slowly showing power. 673 01:21:34,556 --> 01:21:38,193 Then Yoon So-mi naturally rises up a little bit on the top, I guess. 674 01:21:38,660 --> 01:21:41,129 This way the eyebrows are set in the right direction. 675 01:21:42,130 --> 01:21:48,270 Slightly cover the shadows with color while finishing the surrounding parts. 676 01:21:48,770 --> 01:21:56,611 And then, when you apply this color, underneath is the red, the shaded color, and someone inside of the color that's stacked up 677 01:21:56,912 --> 01:22:00,015 very naturally climbing up unnaturally. 678 01:22:04,352 --> 01:22:09,556 And the pupil, that part looks like lines now, it's not good to leave lines like that. 679 01:22:09,559 --> 01:22:16,231 So, to finish, unpaint (shade), draw this color, and untangle the volume tip. 680 01:22:16,564 --> 01:22:22,070 Intentionally adding a bright color to the bottom, this folded expression becomes this expression. 681 01:22:24,205 --> 01:22:27,943 This part is similarly, please release, all at once 682 01:22:34,582 --> 01:22:41,222 And then dropping the bottom to a slightly lighter color and inscribing the contrast will emphasize the reduced expression. 683 01:22:41,489 --> 01:22:48,530 This part, in addition to the inner eyelids, or some skin folding, or the commonly used method of 684 01:22:48,797 --> 01:22:54,436 Unwinding something if it's a little bit blurry, raising in July, raising the contrast in the middle 685 01:22:54,669 --> 01:22:56,638 Better emphasize the middle pin note. 686 01:23:00,775 --> 01:23:06,047 The part with this blood color is dominated by the back, not the front. 687 01:23:06,414 --> 01:23:10,185 Instructions to cover slightly if the area is too wide. 688 01:23:12,620 --> 01:23:17,158 So, you make me weak and difficult to change the book and just be yourself. 689 01:23:18,226 --> 01:23:23,365 This Cole is also a little bit of a caricature of what's going on, but to emphasize the prominence of this 690 01:23:27,302 --> 01:23:33,508 The first half of the saturation is intentionally slightly colored, painted with fist-sized red tones that 691 01:23:34,876 --> 01:23:37,012 Just put this further and further back. 692 01:23:37,078 --> 01:23:41,016 But it's definitely going to be black 693 01:23:41,049 --> 01:23:46,788 After dark, cover from the pages, leaving only the end, gently cover. 694 01:23:47,022 --> 01:23:50,058 This first half will be gently highlighted. 695 01:23:50,492 --> 01:23:57,966 If this part is overemphasized, it is best to slightly cover it with the underside to make the concave and convex swords weaker. 696 01:23:59,300 --> 01:24:02,370 The same for the bottom, especially with a little more saturation. 697 01:24:02,404 --> 01:24:09,610 It increases like a tattoo as it enters the whole road, but intentionally almost saturated. 698 01:24:09,613 --> 01:24:18,019 blast the high color naturally once twice or three times in the finishing room right away to give colorful makeup that 699 01:24:18,620 --> 01:24:22,824 The color used here on the bloody cloth 700 01:24:24,893 --> 01:24:30,532 Draw the shape of the leaf and end. Part of the hole pattern is now made slightly in black 701 01:24:30,832 --> 01:24:38,940 In order not to reduce the saturation, like this put Wen Yi records are the same, if too splash, with the following color overlay stacking 702 01:24:40,909 --> 01:24:44,144 It's also good to hide the expression. 703 01:24:44,147 --> 01:24:48,817 On the leaves, it is sometimes difficult to set the lip with a brush. 704 01:24:49,150 --> 01:24:55,256 Use the trap like this to press the conti on the proposal, then turn on the control oven. 705 01:24:55,290 --> 01:25:01,296 And it's easy to adjust the mouth shape just a little bit, even in the middle 706 01:25:01,763 --> 01:25:04,632 Will this expression be added? 707 01:25:20,415 --> 01:25:24,853 It will be smaller compared to before and after, and it feels better to compare the tilt. 708 01:25:26,721 --> 01:25:30,558 Please add together after finishing the usage. 709 01:25:31,659 --> 01:25:33,761 and facial periphery map 710 01:25:34,796 --> 01:25:39,534 Separate from other parts, so clear and separate again 711 01:25:44,072 --> 01:25:46,507 And then there's what's underneath, even though I want to put that part into the detail. 712 01:25:46,510 --> 01:25:51,179 The first thing that gives me the description of the memory lashes is also red, first across 713 01:25:54,916 --> 01:25:58,586 Shape it first with the color you used initially. 714 01:25:59,120 --> 01:26:02,957 If possible, give me a direction. 715 01:26:06,895 --> 01:26:09,230 I painted thick eyelashes that 716 01:26:09,864 --> 01:26:15,403 I like to look like a doll that gives an impression, so draw it on such a congress. 717 01:26:17,172 --> 01:26:19,474 Checking the direction of eyelashes on one side 718 01:26:25,013 --> 01:26:28,216 Natural overlay of red to bring up the color. 719 01:26:28,516 --> 01:26:34,155 It doesn't make sense to shine this white in this state, so use the shaded color 720 01:26:35,356 --> 01:26:39,827 where the shimmer is shining. 721 01:26:40,361 --> 01:26:43,965 Adding such a bright color to show the sense of thickness. 722 01:26:46,467 --> 01:26:51,538 If the brunette is dark, you don't need this, but paint the hair with a brighter color 723 01:26:51,541 --> 01:26:57,712 The eyelashes are easily thickened, but if they become black, they will be patented, so the expression is better. 724 01:26:59,280 --> 01:27:05,286 The end is also slightly microscopic eye color, so that the health care institute blends in. 725 01:27:05,620 --> 01:27:07,121 Bottom view 726 01:27:08,590 --> 01:27:12,160 Making the lines clear and 727 01:27:12,660 --> 01:27:21,269 Through the black, the lower side is also the eye is looking this way, so than down like this, towards the outside 728 01:27:22,303 --> 01:27:27,141 Please comment a few with the color of the shade. 729 01:27:30,945 --> 01:27:34,949 And then I'm going to go into the pupils, and I've chosen some pupils of the white type that 730 01:27:34,983 --> 01:27:40,822 But the colors here can't be the same, so pulling out the top sky color, the 731 01:27:41,789 --> 01:27:45,727 lightly cover it with a brush that has transparency, leaving the bottom 732 01:27:48,563 --> 01:27:53,267 The bottom corresponds to the part where the white is bright enough. 733 01:27:53,270 --> 01:27:56,271 Cover with light color only 734 01:27:59,607 --> 01:28:06,080 If the outer pupil is blue, use a blue hue if the red hue is red money 735 01:28:06,381 --> 01:28:13,521 Slightly worse, cross only once to prevent clear separation like sticky paper. 736 01:28:15,256 --> 01:28:16,323 Pupil 737 01:28:16,326 --> 01:28:21,596 The pupil is more distinct than the iris for reasons that determine many impressions that 738 01:28:25,233 --> 01:28:29,871 Deliberately giving a little power to the iris and giving some frozen air. 739 01:28:31,172 --> 01:28:38,313 Now it's time to darken the color a little bit, starting by dropping this eyelash part down slightly. 740 01:28:40,815 --> 01:28:48,923 Also, please use white to decide the position of the pupil and then make the color of Lee's eyes transparent. 741 01:28:51,259 --> 01:28:57,732 Then sharpen the iris bit by bit, trimming only the ends to give crystalline paper. 742 01:29:00,001 --> 01:29:03,004 Also, check for separate play while looking at it from a distance. 743 01:29:03,071 --> 01:29:05,606 It's brighter if you do like me 744 01:29:18,820 --> 01:29:23,624 The more you touch your face the more dense it gets. 745 01:29:24,592 --> 01:29:28,830 Besides now, you can also come and touch once later when you are in the details. 746 01:29:33,301 --> 01:29:35,369 or the part is too weak. 747 01:29:35,372 --> 01:29:40,174 That is, the endings are re-emphasized with the red toonie that 748 01:29:43,444 --> 01:29:46,981 Partly also cleaned, closed the door, the five senses 749 01:29:48,483 --> 01:29:50,518 Let them be distinguished at the same time. 750 01:29:54,555 --> 01:29:59,961 Also, turn the details off and on again to check that the surrounding decorations go in when they fit. 751 01:30:00,661 --> 01:30:03,297 The end is too cloudy. Touch it again. 752 01:30:07,001 --> 01:30:09,035 And making some progress 753 01:30:09,038 --> 01:30:13,608 And then sorting out the things around the hair that also got dirty with the touch. 754 01:30:25,720 --> 01:30:29,090 And the details of this area can slowly rise team 755 01:30:31,526 --> 01:30:36,531 The soya face coming in slightly can show the head turning round in flight. 756 01:30:37,532 --> 01:30:39,467 And these parts 757 01:30:39,734 --> 01:30:41,836 About a hair or two 758 01:30:43,204 --> 01:30:45,572 A little bit of variation. 759 01:30:45,575 --> 01:30:48,342 Ghostly feeling when Tang gauge is piggybacking 760 01:30:56,384 --> 01:31:00,221 It takes longer than the machine to end the 761 01:31:01,556 --> 01:31:04,725 It's also worth looking at the spatial sense. 762 01:31:05,193 --> 01:31:10,498 Instead of just going into here, the opposite places add some similar statements that 763 01:31:13,634 --> 01:31:18,840 And the eyelashes that come through inside the hair can only be the end of the ability. 764 01:31:18,906 --> 01:31:21,542 leaving this cloud of dust in the drama. 765 01:31:22,944 --> 01:31:25,012 Inside, please describe the cleaning. 766 01:31:26,047 --> 01:31:29,584 Then just put this directly underneath the fried one. 767 01:31:30,151 --> 01:31:32,152 Same thing here. 768 01:31:32,155 --> 01:31:37,424 The play, of course, after the description of the hair, infiltrates 769 01:31:37,427 --> 01:31:39,794 Just cover it directly underneath. 770 01:31:52,173 --> 01:31:59,614 This is carried out once even for the face. Please check again as a whole if there are any regrets in this state. 771 01:32:00,381 --> 01:32:03,251 Because the facial description is more than you think 772 01:32:03,818 --> 01:32:09,357 will go in in detail, so be sure to check if I'm a little bit expressive in other parts. 773 01:32:11,526 --> 01:32:12,626 In a case like mine, the 774 01:32:12,629 --> 01:32:14,795 The proscenium has to be a little bit brighter. 775 01:32:29,844 --> 01:32:33,314 Emphasizing the performance of Gen. 776 01:32:36,384 --> 01:32:42,723 And the lack of detail in the black part of the hair density of the rain connected together 777 01:32:43,958 --> 01:32:46,227 For no reason fingerprints army mother-in-law and daughter-in-law young and old 778 01:32:47,895 --> 01:32:51,732 Adjusting details to avoid slight conflict. 779 01:33:00,942 --> 01:33:03,811 This part ends with an empty hand. 780 01:33:03,878 --> 01:33:09,917 There is very little detail in this part of the traverse, so this part is slightly more head dominant for the next 781 01:33:11,385 --> 01:33:17,191 The painting can put a little bit of the law of not splashing hair 782 01:33:36,677 --> 01:33:40,081 and the part that we described initially that 783 01:33:40,181 --> 01:33:45,453 For example, you check that these sections are not worse than the current degree of completion that 784 01:33:49,890 --> 01:33:54,996 It's definitely not hard to sort out a little bit of people with laws like this. 785 01:33:55,930 --> 01:33:58,065 Just like we had some feedback that 786 01:33:59,700 --> 01:34:01,736 Please look strictly once. 787 01:34:12,380 --> 01:34:18,119 And this kind of crinkles and such brooches won't stick together. 788 01:34:18,619 --> 01:34:27,028 Just a few light touches to describe, for example, with this dark blue ending lightly kill the shading once 789 01:34:28,629 --> 01:34:29,763 Definitely hard. 790 01:34:29,766 --> 01:34:36,103 One more light shot with the bright color, just splash it on and cover the area anytime 791 01:34:36,370 --> 01:34:40,474 Adding something to these that is darkly turned is very helpful. 792 01:34:47,348 --> 01:34:52,619 Now after the fortress, the painting won't change much except for adding details. 793 01:34:52,622 --> 01:34:56,691 If there is anything that can be modified, it can be done better now. 794 01:35:01,829 --> 01:35:03,863 For example, now here 795 01:35:03,866 --> 01:35:08,002 If you can, this does not match, now the opportunity to add 796 01:35:25,953 --> 01:35:28,022 Cover the shaded area first. 797 01:35:28,923 --> 01:35:34,628 Eventually, these elements that cross the Hanhans pull transparency and distinctly 798 01:35:35,796 --> 01:35:39,333 It's much faster to draw. 799 01:35:47,341 --> 01:35:48,108 Now it seems that 800 01:35:48,111 --> 01:35:55,883 The depiction of the hand is weak, or apparently if you look again, the picture of the part you can touch stays somewhere. 801 01:35:55,983 --> 01:36:02,857 Since these parts are my own drawings, it's best to take a little prediction to the bell road. 802 01:36:03,290 --> 01:36:06,694 Compared to the density of this part, these parts should not be too weak either. 803 01:36:06,927 --> 01:36:10,163 Sure. The rope is the same that 804 01:36:10,166 --> 01:36:16,003 Is it hard to put another one or two or so heavy rates to Gwangju? 805 01:36:17,138 --> 01:36:19,172 Finally take all the power in your hands 806 01:36:19,175 --> 01:36:22,710 Add with comfort. 807 01:36:32,820 --> 01:36:37,091 And Marionette also has the early stages, so the completion will be lower, the 808 01:36:37,591 --> 01:36:40,828 The more these parts, the more I please you 809 01:36:43,297 --> 01:36:45,332 Marionette is acting like a leaf. 810 01:36:48,002 --> 01:36:53,874 In this part, the predicted bright side comes in, and the eyelashes are slightly placed on the large model side, which will stop it. 811 01:36:54,475 --> 01:36:57,545 There is also Lee In-long Lee can also add hair that 812 01:36:58,913 --> 01:37:03,651 Add a third one at the end so you can fill in the details. 813 01:37:05,052 --> 01:37:11,959 There's also the space name change pion, once it must have lit up, put one in, and something is wrong. 814 01:37:11,992 --> 01:37:14,461 Instead, put the last bit 815 01:37:17,431 --> 01:37:20,234 Detail representation is beneficial for structural expression. 816 01:37:23,370 --> 01:37:25,472 These parts are on the left 817 01:37:29,910 --> 01:37:31,979 Help me break up that last little bit. 818 01:37:34,682 --> 01:37:38,185 highlighting the tighter parts of the brighter colors. 819 01:37:42,223 --> 01:37:49,496 Or you put me so much that you open up the gap in the middle and then intentionally put that part in white that 820 01:37:49,930 --> 01:37:51,999 it's easily expressed. 821 01:38:01,308 --> 01:38:02,308 It's too team melting 822 01:38:02,311 --> 01:38:09,483 Compared to the traditional description, can't play the details, so put the plunder pact cleverly in the seconds 823 01:38:32,773 --> 01:38:36,577 And those parts, like the hair that 824 01:38:37,711 --> 01:38:40,447 Six or so additional climates would be nice, I guess. 825 01:38:58,799 --> 01:39:03,737 So, at this stage, our goal is to complete the basic description 826 01:39:05,973 --> 01:39:07,974 Maximize completion. 827 01:39:07,977 --> 01:39:16,150 Subsequent modifications and drawing of detail axes, etc., are continuously added in lines that do not damage this description. 828 01:39:16,183 --> 01:39:23,057 Since it is going up, it is better to depict all the sketches prepared in the present state if possible. 829 01:39:34,635 --> 01:39:37,271 Looking very wide, coming in very wide. 830 01:39:37,471 --> 01:39:41,508 The cover will fall off naturally if you put on the sewing machine once. 831 01:39:52,519 --> 01:39:56,557 So whenever I briefly look at a painting from a distance, the 832 01:39:57,725 --> 01:40:04,932 see the unfortunate words, don't hesitate to zoom in a little bit, do it again, and compare it back and forth. 833 01:40:05,265 --> 01:40:09,436 For example, there are no shadows at all in these places. 834 01:40:09,470 --> 01:40:13,607 01:40:09,607 01:40:09,607 Putting it in again to bring the sense of space to life, the 835 01:40:16,010 --> 01:40:20,848 These overlaps will be slightly darker, the 836 01:40:21,482 --> 01:40:24,218 Does it complement the closed painting expression 837 01:40:31,225 --> 01:40:36,295 Or, because such places are separated into blurred lines, intentionally 6 poisoned corners. 838 01:40:36,298 --> 01:40:41,001 Singer-cum-dermal parts give salt, a bag 839 01:40:50,844 --> 01:40:52,446 The main part is 840 01:41:03,524 --> 01:41:06,293 and finally the hue theorem. 841 01:41:06,326 --> 01:41:15,569 Instead of touching the overall tone, the tone type partially tidies up the parts of our description that are not sufficiently related. 842 01:41:15,836 --> 01:41:16,903 Just think about it. 843 01:41:16,906 --> 01:41:23,410 For example, from the control wye, there are places where the space does not feel spacious because the colors collide with each other. 844 01:41:23,510 --> 01:41:30,050 For example, the end of this sleeve is indistinguishable from the skirt, or correct all those parts. 845 01:41:30,584 --> 01:41:31,217 Yes. 846 01:41:31,220 --> 01:41:34,621 At this point, we use the lasso tool 847 01:41:36,790 --> 01:41:38,391 Intended to make the machine sensitive. 848 01:41:38,394 --> 01:41:44,831 In which we select the calibration section so that you select the widest section first. 849 01:41:44,834 --> 01:41:46,732 Please select wide enough. 850 01:41:46,735 --> 01:41:48,601 Object can be ignored. 851 01:41:48,604 --> 01:41:52,539 Then click the queue to confirm the selection area. 852 01:41:52,739 --> 01:41:54,674 There is no selection area like this. 853 01:41:54,677 --> 01:41:56,509 These sections are paper #10. 854 01:41:56,512 --> 01:42:02,649 So we use this hot key to push in the drainage system that 855 01:42:05,519 --> 01:42:09,289 or just paint with a brush to increase the selection area. 856 01:42:09,823 --> 01:42:12,059 or erase the part that comes in. 857 01:42:13,594 --> 01:42:21,602 Clearly separate the border first, except for this border, and erase cleanly with the gun 858 01:42:23,470 --> 01:42:25,471 Leave only for competition. 859 01:42:25,474 --> 01:42:29,443 If you are arrested to get enough earnestness, then if you see this part now 860 01:42:37,217 --> 01:42:40,954 we decided to make the inside darker and the outside lighter. 861 01:42:41,021 --> 01:42:45,359 So this part is controlled, the 862 01:42:46,627 --> 01:42:51,098 Can naturally compensate for the correction, with the setting 863 01:42:54,301 --> 01:42:58,038 When the opposite direction is selected, press the child who controls the shift. 864 01:42:59,306 --> 01:43:05,846 Now the outside is selected, and the overlap is selectable if you press shift tee again with the trap. 865 01:43:05,913 --> 01:43:07,948 Select this part. 866 01:43:09,550 --> 01:43:13,554 Then erase the rest of the part naturally, and 867 01:43:23,830 --> 01:43:26,566 This part is also a stand-in, Xu Luo 868 01:43:26,569 --> 01:43:32,039 Naturally, clear the selection with a very large fire so that it only stays in the game. 869 01:43:33,774 --> 01:43:37,144 And where we need to separate 870 01:43:40,247 --> 01:43:43,283 Shine a little bit more with Control Aiwu. 871 01:43:43,550 --> 01:43:46,720 This part will clean the tones. 872 01:43:50,991 --> 01:43:54,494 It's best to utilize a quick mouthpiece. 873 01:43:54,561 --> 01:44:00,900 For example, behind the Quick Mask, select the "Gradient" circle tool here. 874 01:44:00,903 --> 01:44:03,570 And these parts 875 01:44:05,606 --> 01:44:10,043 Let the shaded mass become such a place that 876 01:44:16,950 --> 01:44:18,517 Releasing a fast mask of 877 01:44:18,520 --> 01:44:26,126 Next time, if you use control snake gently herb, that part will naturally show the color of lungs. 878 01:44:31,732 --> 01:44:35,502 And then, before saving again, the 879 01:44:35,802 --> 01:44:40,440 Any regrets, please check to the very fine part while doing the ending. 880 01:44:42,609 --> 01:44:48,849 For example, there are cases where the speed water is seen one after another, and even if that's not the case 881 01:44:50,917 --> 01:44:54,721 Because of the effort to draw around it, this part is particularly concerned. 882 01:44:54,988 --> 01:44:55,521 This idea .... 883 01:44:55,524 --> 01:44:56,223 And 884 01:45:03,497 --> 01:45:05,832 I decided to include some black eyes. 885 01:45:06,033 --> 01:45:09,736 The slightly drunken side of this foot is broken blue 886 01:45:12,005 --> 01:45:14,541 I stepped on my foot and crossed it only once. 887 01:45:16,743 --> 01:45:21,882 The lips given, in order to make the zoom also come to life, with a high saturated red tone 888 01:45:22,949 --> 01:45:30,257 Write less, make angry, and feel free to cover up the smile if it's too splashy. 889 01:45:32,059 --> 01:45:34,795 And the color of the neck part is too separated. 890 01:45:34,828 --> 01:45:37,363 It's the color that's prepared here 891 01:45:37,366 --> 01:45:44,104 Needs to be overwritten slightly to leave the degree of connection. 892 01:46:08,995 --> 01:46:13,467 This allows us to proceed and describe to a certain extent. 893 01:46:13,500 --> 01:46:16,570 From then on, we will be left with some more details of the accumulation process that 894 01:46:16,837 --> 01:46:23,910 Starting with the production of details, instead of it being the use of Photoshop's capabilities, on one side is the painting big change of the brush depiction that 895 01:46:24,244 --> 01:46:30,149 plus colorful things, so if possible, everything that we planned in the sketch 896 01:46:30,152 --> 01:46:32,886 better be done at this stage. Walk in 897 01:46:33,253 --> 01:46:40,861 Let's look at some images from a distance, see the background and the details that 898 01:46:40,927 --> 01:46:47,067 It's best to check in the descriptions to see if they are adequate. 899 01:46:47,868 --> 01:46:54,274 A slightly brighter eye color for the surrounding face part is a little better, so it's too tight 900 01:46:56,643 --> 01:46:58,043 There's a sense of slew. 901 01:46:58,046 --> 01:46:58,812 Continue 902 01:46:59,513 --> 01:47:03,150 The face looks a bit various, most 903 01:47:04,351 --> 01:47:09,556 It is a good performance when drawing a worthy character, and the good side is also very soft 904 01:47:11,057 --> 01:47:18,598 With the concept of Lee, the flexible helper, add this part of the face slightly brighter suggestions to record the palace shape perfectly. 905 01:47:21,067 --> 01:47:30,610 When these details are expressed, it will be very aggressive to use something like pique manpower with hands, and then practice quietly. 906 01:47:30,777 --> 01:47:36,483 So, the more you draw the painting 5, the more delicate expressions around it will keep adding in, right? 907 01:47:38,018 --> 01:47:41,588 To distinguish the hair, we use bright colors 908 01:47:43,023 --> 01:47:49,229 It's also easy to forget the back, it's a little bit better to put the tuning barrel without the big ball and relax a little bit harder 909 01:47:50,263 --> 01:47:51,631 to adjust it. 910 01:47:55,001 --> 01:47:57,337 The nose will naturally emphasize a little bit. 911 01:47:57,404 --> 01:48:00,707 This is also the time of the physiological waterfall 912 01:48:09,783 --> 01:48:11,985 Reducing the contrast of the elements that 913 01:48:15,422 --> 01:48:18,959 Is it even partially too good for this part of the light? 914 01:48:19,025 --> 01:48:21,962 A little bit brighter, the 915 01:48:22,662 --> 01:48:25,899 Let the front fall off. 916 01:48:43,083 --> 01:48:45,485 and some spooky pupil manifestations. 917 01:48:45,585 --> 01:48:47,721 with a little bit more brightness. 918 01:48:47,754 --> 01:48:56,162 And those parts that I cleaned up worse, those protruding parts were scraped once for the final cleanup, and this is the flame 919 01:49:20,253 --> 01:49:21,655 In particular, the 920 01:49:22,022 --> 01:49:26,893 The periphery of something clearly visible that is bound like a lantern would be left like this and would be difficult. 921 01:49:37,470 --> 01:49:40,273 And this part 922 01:49:41,975 --> 01:49:44,077 to the pro-government people giving that 923 01:49:51,518 --> 01:49:53,920 Actually, I have a way to speed this up. 924 01:49:54,621 --> 01:49:58,325 Please use the trap to select the part that stays in Zoe. 925 01:50:00,093 --> 01:50:04,331 Please make a choice silently for the part that leaves the white part 926 01:50:05,932 --> 01:50:09,603 especially these parts. 927 01:50:18,912 --> 01:50:22,282 Make the selection wide. 928 01:50:47,941 --> 01:50:54,614 Take control of this section and then touch the properties of the layer if you double-click. 929 01:50:54,714 --> 01:51:00,720 At this point, there are three effects that add black to the interior: "Phosphorus Eagle Gloves". 930 01:51:00,987 --> 01:51:06,793 If you open Inoglo, you'll see this effect that basically turns white. 931 01:51:08,795 --> 01:51:09,663 Call this 932 01:51:11,131 --> 01:51:16,035 Change from internal glove to black to normal, or 933 01:51:16,038 --> 01:51:21,708 or change it to the same thing you see on the color, and then turn the area slightly 934 01:51:22,742 --> 01:51:26,245 Please see a little less thickness and eyes. 935 01:51:26,248 --> 01:51:31,518 And it is also adjusted for the open city, so you can confirm the darkening to the desired level. 936 01:51:42,696 --> 01:51:47,100 If the range is adjusted, it may make the range sharper or blurrier. 937 01:51:51,438 --> 01:51:53,640 So, after resizing the 938 01:52:07,020 --> 01:52:10,023 Please make sure that that outer part is not blocked. 939 01:52:10,190 --> 01:52:14,561 Then right click and after the display in the restaurant style 940 01:52:15,862 --> 01:52:19,499 This effect will become standard if you let Leicesterize. 941 01:52:19,532 --> 01:52:26,472 Then delete such unnaturally connected parts as backups with Shiraito trivia questions like this. 942 01:52:26,475 --> 01:52:29,542 Clean up more quickly. 943 01:52:50,663 --> 01:52:58,738 Troublesome processes do exist in Lost, but once we skip those parts, we don't continue to do that 944 01:52:59,139 --> 01:53:05,779 Obviously, it's a good value of experience to be able to be meticulous and polished when you're practicing in a painful way, right? 945 01:53:11,518 --> 01:53:14,821 Please confirm again that we haven't missed anything. 946 01:53:15,889 --> 01:53:17,157 Things are coming up. 947 01:53:17,724 --> 01:53:23,429 Please take your time to sort out the rest, and do this initially. 948 01:53:24,164 --> 01:53:26,399 It's worth it to paint that picture on it. 949 01:53:37,710 --> 01:53:41,648 This standard way of stacking is unavoidable. 950 01:53:41,848 --> 01:53:44,651 These parts are not the ones that take very long. 951 01:53:44,851 --> 01:53:49,622 We recommend that you perform a standard tune-up before your next course. 952 01:54:28,895 --> 01:54:32,632 So, in fact, if three, four, clean, this process is much shorter that 953 01:54:32,866 --> 01:54:35,001 you'll actually see a lot of light at this point. 954 01:54:42,909 --> 01:54:48,014 I tried to work as an exercise and was satisfied with the quality of the results. 955 01:54:48,181 --> 01:54:50,483 Things regretted 956 01:54:50,583 --> 01:54:57,657 If that happens, I'll draw bigger, if that happens, I'll generally regret it, just like fixing the world. 957 01:54:58,324 --> 01:55:05,498 For those parts, think about grandchildren's insurance and stuff like that, usually organize cleanly when you organize 958 01:55:06,633 --> 01:55:08,134 Say yes 959 01:55:08,701 --> 01:55:11,838 It can be confirmed like this. 960 01:55:17,243 --> 01:55:19,478 The part that is obscured by the reference 961 01:55:19,481 --> 01:55:27,420 Not required, so can be skipped, but these parts of the outermost view of the painting are dirty, and if backed off 962 01:55:30,223 --> 01:55:33,860 The corresponding loss map becomes a fatal weakness. 963 01:55:35,561 --> 01:55:42,235 Once again too much erasure on brighter matches if overall finishing is good? 964 01:55:42,769 --> 01:55:44,804 Please confirm. 965 01:55:49,609 --> 01:55:52,378 In 1:1, these tools are erased too much. 966 01:55:52,712 --> 01:55:54,948 Also book a bit of text. 967 01:56:24,544 --> 01:56:25,644 and layer 968 01:56:25,647 --> 01:56:31,817 After all the finishing, in this state, we have finished the outer part with a transparent brush. 969 01:56:31,820 --> 01:56:42,028 Press the control proposal to duplicate the layer and bring it right together so that the transparency of the layer is clearly visible in your hand. 970 01:56:45,665 --> 01:56:51,738 After proceeding to this state, we will next step through the process of stacking the details step by step. 971 01:56:51,771 --> 01:56:58,311 So most of the time in the description that you will see as you proceed will be spent sorting out the me drawn this way. 972 01:56:58,711 --> 01:57:05,018 The details use the various features of Photoshop to add and organize the objects of our plan. 973 01:57:05,051 --> 01:57:12,825 After that, some material representations will be added to match the reflectivity of each completed character. 974 01:57:12,859 --> 01:57:19,032 Next, we'll sequence and approach the character design in a more efficient way to enhance the details. 975 01:57:19,399 --> 01:57:26,839 And, these tips and Photoshop features observed together with the mnemonic river of learning together, you worked hard. 976 01:57:26,906 --> 01:57:29,075 I'll see you next time. 101219

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