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Hello.
This time, let's learn about the essential design elements in character design.
Until the past we focused on ideas like ideas and keywords
This time I will practice a more objective design.
Before sketching the entire character design, observe what the design elements are, through specific matters
Try to break it down and practice in basic costumes and props, etc. for the part first design.
You must have seen a lot of cool characters when you searched for character design.
In contrast, my design is a bit bland and negative out, and some of the shedders I see a lot in lectures too.
Think there are really a lot of people who are thinking about how to make this kind of diverse design.
Cartoon image designs are usually attractive and original, and they only see the result, not the design process.
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The fact that we cannot copy the
Instead, we can only create successful character designs if we understand the elements and principles required for the design.
The design elements are the cooking materials that
The design principle is that a recipe that tells how to make these ingredients or something like that would be fine.
In particular, when character design starts from a complete lack of understanding of these theories, their vision becomes narrower
00:01:35,829 afraid of all kinds of design, design negatively, or rely on the results of other people's designs.
So, the more you understand the design principles, the more you are like to use more and more materials and formulas in your design, so the more the design horizon opens up.
Applying this is also freeing up.
Let's understand the concept and elemental principles, and then see how it is used in cool character design
While analyzing, look at good examples and non-examples and then find out the answer to why they look so.
Creative design, or characters
If the design itself requires confidence, I recommend you to understand these elements and principles.
The terminology is a bit difficult and some people will find it unfamiliar, if you really look for it, it's much easier than you might think.
I hope you'll watch it well and become a window.
Some of you may have heard of design elements for the first time.
The designs that we create usually contain specific design elements and principles.
The flora and fauna and things of the world, if you break down the design elements
The ability to objectively understand the visual elements that things are made of.
Decomposing design elements is not taking the object apart physically, the
For example, decomposing the object of a disposable coffee cup and the holder, and not separating this cup from the lidded cup holder to observe it separately
The color called "white brown", or the structure of the textured cylinder, where the cylinder is wrapped again and again.
The contrast seen from the simple columns and the relatively complex structure of the lid, etc., constitute the design nature of this goal
Explore again with elements and principles.
These elements have representative cloth color shape structure texture space, etc.
Say the principle of how these elements are composed, such as symmetrical contrast rhythmic repetitive regularity uniformity dot matrix.
For example, a triangle shape corresponding to an element is a circle and a pattern, which can be illustrated by example.
Let's look at these structures, colors and other visual elements, using the design elements
In the right design, it is also possible to reinterpret the elements and principles as they are, or to replace them with objects that have similar elements.
By observing this process, we can understand the similarities between the basic principles of the picture and the background.
Observation is captured like from an object to a visual material, and analysis
It can be simplified with what factors and principles.
Ignoring conventional ideas, distilling the design element and applying it to the design, or replacing it with something that resembles an element.
It would be great to think of these design elements as a process of rebuilding them to fit the purpose and intent of the good use section.
So, looking at the process, I think there's a lot of similarities to the alchemy of decomposition and reconstruction.
You know, the nice thing is, these design elements and principles are not cool, not the concept of bichos.
Not only is it a wonderful design result, but everything in the world is just a deliberate observation that will definitely be a design element.
So, things like alchemical materials and things like that are hidden somewhere.
It's just that it's not intuitive or coordinated in such a way that it doesn't look interesting to our eyes.
If you have the eye and knowledge to observe these elements, you can reference practically everything in the world as a design source.
Recipe design principles using these combinations can be effectively applied to character design.
So, let's sharpen these design elements from reference and take our time.
When it comes to creating, more than the elements
It is more important to apply the principles, but it is better to understand the design elements that make up the goal first, and then take your time to understand them.
I'll start discussing the way these elements are used in more detail next time.
Design elements can be conceptual elements that require conceptual understanding (e.g. dashed faces) and outer frames that can be observed in person.
visual elements such as shapes shapes colors.
Where the visual elements are designed to be applied intuitively.
Try to observe and understand those things in various images that are suitable for character design.
If you look closely at the process.
Even if you start character design from something specific, like I did.
It's okay to not just use that thing directly, but to make the most of it in design and turn it into an exercise in creative ideas.
By the way, design elements and principles are separate and can be combined with each other.
For example, features such as gradual changes in color gradual changes in size, although the design elements are different
Share the same principle.
Compared to these principles, it is more intuitive to design elements of preparations that
After that, it is easier to manipulate if you want to apply it to other designs or replace it with similar objects.
Get to know the colors from when they are centered on design elements.
Color is included in all targets and it is often difficult to define the concept of three meals, such as light and dark transparency.
For my personal use, included in the color category.
So it's very simple and intuitive to look at colors from a certain point of view, so even without theoretical learning
with the natural use of design elements in many cases.
Therefore, when the object references a color and applies it to the design, it can be applied directly without any special ideas.
Conversely, it is good to see the color ratio of the object if possible.
The first type of book has a similar situation.
If you look at this publisher route here, when I used to go to Portugal to play
I've had the Victor route, and it's colorful as well, but it's very good.
Once you look at the colors of this Eggerhard, you'll see that all the monochromatic lines have similar colors.
Something like this where various shades appear in the same color is called Tone towon.
There is a similar color relationship between each other.
This Toronto is common in ingredients that are usually heated.
Things like meat, for example, or things like bread, you can see various shades appearing in specific colors.
And look at the sparrow below.
In the color, the various dark and bright tones are switched back and forth between the "saturators" and the various colors are presented.
Similarly, the tones appear as shades of white, and these colors have a similar relationship.
characterized by harmonious coexistence.
This animal appears tonally confused and is common in animals with protective coloration.
In these three examples below, it is garishly colored, but on closer inspection, it looks like red, blue, and green
which are completely different from each other, and they consist of distinguishable colors that look like human beings that
You'll find that these colors are roughly similar in brightness.
Although there are different colors, this shell of similar values is called the hue tint, in this case, the special degree
The red-blue-green iso is also used to form such a triangular triangular color scheme of Colo.
If I take the colors of this character design and apply it to the design elements
The yellow beige brown or something like that used above, the hair or such a wide area of clothing
You can also apply it with skin tones, if you look closely, this yellow part
Protecting the area that
This brown part is applied as an accent, associating it from something like a tiger skin pattern that has similar elements.
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So, as a whole, when I look at the character
In this area of color, I tried to make this color combination that Elhad appears in naturally reminiscent of
Even though, like this character.
I was inspired by a character called Five Color Mace, and this color is clear, unbiased, and distinguishable.
Three colors have a secure color scheme, and I also designed this character in such a way that the three colors look stable and
It's not what color becomes the mail, but the roles that support each other for the row of seats.
Conversely, colors also carry different properties, creating a contrast that emphasizes each other.
If you see this signal, you see this red, and on the other side is this green symbol
We usually know the colors as the opposite.
If the colors are different, this color will emphasize each other, two characters, if they are distinguished by solidity.
We call this a complementary color contrast.
And instead of these two colors being somehow brighter, they have the same brightness as each other, so you can call it Tonington too, right?
So, if you borrow this color and simply look at the character design, when there are characters that exist like this
When a simple sketch is made
Instead of trying to get the human body right, you can simply draw it instead.
It's better to think up a simple and comfortable drawing.
Something red and blue.
Because cows are not the main thing.
When designing a character, it is best to start by dividing the clothes and into similar proportions.
A simple drawing of the mannequin.
If you see the color scheme of the traffic light next to
The overall red-green is the highlight, but you can see that the overall color is dark.
So, we use the dark color for the base color, the
We used the green and the red
It's better to list it in casting colors.
The upper part of the glass is red.
The painting that can be the focus
Paint a picture for me
Just write and stuff like that.
Red. Black.
Because it's usually this more sinister image that comes up.
00:13:22,735 especially appropriate like a rock band wearing in the spring and fall, like green for occasions like that
It's kind of rustic to put the interest right in.
changing the design elements.
There's something special on it.
designed as forms, with patterns and grids underneath.
It is better to use very simple shapes to distinguish between the two.
Because since it's a traffic light, it's on the road.
There are other colors on the road that we might as well make use of.
For example, on the road
or with white paper as a sign.
And there are usually traffic lights like this at crosswalks.
The color of this crosswalk seems to be written on the witty stripes, which is a little playful, but how about putting it up?
And thinking.
and did not see on the next reference
On the traffic light, there is a representative yellow color system together with red-green
It would be nice to write in accent colors.
But I think if it becomes the main color, my idea will be a little bit rustic, so just one head of hair like this
Dark color.
The feeling of entering, only inside so yellow words, a little bit of role sex.
Does it match the clothes?
And look at the traffic lights and stuff, that's what it is.
On the lights.
Want to go see something properly, you can wit the form of these places can also enter the design, right?
So, although we base the design on color, but as a whole, we can borrow from the design
more than we thought.
When you use these bracelets and such trinkets.
Because when you use previously used colors over and over again, or when you paint things like gongs
Not just ending with a simple shoe.
Just like the ones used in the hat, these protrusions are used on the muddy soles of the shoes.
Sophomore year, now
If certain colors are used repeatedly, the
If design elements are repeated, it's easier to see the forgery from the standpoint of the person looking at it, right?
If the eye is also basic
If the color like this is the child of the Oder
I think it's not bad.
If you look at the phoenix butterfly below.
You can also see the yellow and black contrasting with the brightness, plus these stripes and colors repeat periodically.
But if you see the mussel below, the lightness contrast color contrast is the same, slightly blue, so you can see the complementary color contrast, too
Although it has the same color as the yellow butterfly, the color ratio is the same as this phoebe, with yellow predominating and a lower percentage of black.
In contrast, the proportion of black is high, and yellow is a little highlight.
Looking more closely, there are differences in the size and morphology of these shells and inner grains, the
This structure is simple externally, but the complex structure inside is also contrasted and can be broken down into design elements.
And when I make this little butterfly, get its pattern, and then design it, this is just gorgeous.
Beautiful, except for the traditional concept of the butterfly, which is repeated periodically in yellow and black just by observing the design elements.
That kind of thing is now a common color scheme for warning signs, or whatever the danger is.
Using those things.
Bringing design elements to life when designing a little bit, applying this epidemic suit-like image in the old country.
Also, this wing is symmetrical, and I find it very fascinating that
Did a design to make the overall character design symmetrical.
And overall, the shape of the lower wing like this is something that I can borrow as well, I guess.
It's easier and more intuitive to write directly than you might think, and it's easy to become simple, so you might as well dwell on it that way.
And the gradual color change is called a dot matrix.
Generally speaking, certain elements are static and sporty.
like a maple leaf, with colors ranging from green to orange.
Looking at the red colored wheel, this moving dotted variation is shown here.
Here are the blueberries that I brought in addition to the ones that I finished reading
These colors and brightnesses are gradients.
And both are the same, so the fruit of each leaf repeats the shape and structure that characterizes it.
When I say this I apply on character design, where can I look?
Let me practice a little bit.
Because the overall shape of a case like the red leaf is not simple in itself, and has spikes on the periphery, irregularly shaped
Like this, not straight hair, but a little bit of rough hair, that would be more appropriate, right?
This one's layered.
Not only cut the thread, but if possible, split the stitches and use layered hairstyles to represent the shading.
to show it.
Overall, the painting is a little bit dense, putting this fruitful image of the red leaves
Could be used for hair.
Further down the list.
The principle of progressively larger substrates that
In both form and structure, we can show
This is an interesting approach.
Let the sun shine out of the maple leaf.
There's not enough practice, I think that's by design.
How do I use the elements and principles that will allow me to write my designs creatively
It's better to keep thinking about it.
This is an example of a haircut that
I think you can move up, not in the hair, but in the clothes and the special effects.
consisting of these colors.
When determining this, it is best to let the overall gradient render.
As in early fall, a large percentage of green, and in late winter, a large percentage of red.
And if you refer to certain parts of the picture
There are images of red leaves if you can observe some of them together.
The army and the autumn leaves also turned red
Now I personally think that the maple leaves present autumn too directly
The keyword autumn, in large design
Think of it as a design element.
So, if you have colors.
If I go like this in the direction of the lower weight of green, the further down I go, the
When you get into green, you better go down like this.
Go that way.
There are four green sheets over there.
The top one is exactly red
As they go up
making the whole winter look natural.
Little by little, the hair overlaps each other.
Creating a natural gradient.
The maple leaf is an example of using a gradual change in the color of the sauce, right?
and the wide part of the red part of the body where the booklet is shown in accent colors.
I think we can change that a little bit.
Goddess dresses, like this, Pauletti, blue.
think it's a little bit mismatched, and also this blue light and stuff like that when it comes to approaching with accessories
to show this gradual change in color.
Personally, I like the color change so much more naturally than when the blueberry is read through
Writer in a light green
slightly past the pink.
And when you move to the blue
I really like the purple color that I see.
Let these parts appear naturally in the ornaments that
In the other parts, we haven't brought in design elements, but when I look at the colors, the design elements that I found
You can explain that to the audience.
And something like earcuf.
If these sections are punctuated with small filler speeds, and then the legs
design elements have been written many times, that's why they become more convincing.
and the elemental shapes of the planar tendo shapes that make up the object can be used as design elements.
Balance using symmetry or repetition of a particular shape, etc., or using the contrast of different shape elements.
Targets can often be used as design elements for contour lines and flat shapes.
It is often necessary to observe these planar shapes when displacing similar contours to mass materials.
If you want to borrow these silhouettes into a design, it mimics the appearance of the planes, so it's easy to not need to envision that
It is better to differ in terms of function.
Imitate the shape of the water bottle words, or even design the function of the water bottle, direct use is bad meaning.
As an example, if you look at this half moon
you can see that it has the outline of a straight line, yes.
It has the outline of a straight line, the
which has exactly the contour of a curve on the other side.
The common point of the plane contour in contrast to the curve and the line.
So those things that have a common trust model are too easily displaced from each other.
Whether it's the moon model that joins the fan or the model that's made, the orange nuts are easily displacing each other.
Instead, if you blow up all the functional parts, like the ball and the weapon
It's not designed from the tuna, but it becomes too simple like just swinging the tuna, so it becomes ridiculous.
And this star shape and this fruit profile called Starfish Starscream
And like the frangipani flower, the more specific the shape of the object, the much lower the utilization actually is.
On the contrary, when switching to a different material with the same outline, it's very easy for the person looking at it to associate it, so it's very convincing, right?
The name was taken because the object of the star was thought of just by Starfit or Star brotz.
And some shapes are symmetrical on both sides or radially.
Usually, when symmetry and asymmetry coexist, the
Asymmetry has a visually focused character compared to symmetry.
A more dynamic and lively feel is asymmetrical rather than symmetrical.
Quasi-symmetry with the center of the headset.
Looking at this call, the sky shape is symmetrical in terms of the overall
If you look at the dial, it is reversed and radially symmetrical, based on the center.
And this telephone line
The completely unexpected asymmetry compared to the sides visually means that the eye will be focused on this part later on.
This snowflake is also symmetrical internally, but in terms of the overall
has radial symmetry, and these parts we can apply to the character design as well, right?
Using this symmetric structure, when the character exists like this
The top
Big Nose
The thicker it gets outward
When it slides to the bottom
symmetrically.
with radial symmetry in the middle.
These ropes and things like that
Because it's the part that catches the eye in this design.
This character's outfit or look or green
Show it as a feature.
Once you use this symmetric element, the
Don't just write it once, it's better to write it repeatedly if possible.
Say the design only once.
It's like saying the important symbols only once in the description that
If possible, it would be better to show radial symmetry and dedicated symmetry in other designs.
Mimicking this shape is optional, symmetry is important.
and the look of Li Fangyong.
What's inside inside is decorated, but as long as the design elements are utilized
My design also borrows from the symmetrical structure.
The simple symmetrical part of the
After that, there is a little room for improvement if you use the outline and functional part of the phone to add symbols, I guess.
So, if I'm like a snowflake.
00:31:51,743 with radial pairs as the inspiration, did the character design, on a dress that should look good overall, it must be symmetrical
Must be finished.
And instead of just using it in this area, the inside of the dress or the crown or whatever part of the
Look carefully, we try to have overall symmetry without the asymmetry factor.
And sometimes there is order through the re-ruling of elements such as shape and color structure.
Something with a subregular pattern unity gives a very secure feeling, but also a very static design, so
design can become boring.
These regular elements work better when uniformity-breaking change elements coexist in the design.
For example, dot colors or lines intersecting edges can be highlights that unravel regularity.
Like this phone booth, there is some overall symmetry, but looking at this interior, the red part and the
The black and the transparent part
It's all regular.
And this Ami Guillen sign in Turkey for infrastructure is owed to
This one also, if you look carefully, puts all the regularity of gathering the further in you go.
And looking at the colors, the blue and the sky blue as a whole, the yellow tones happen again, too
The colors look very stable. And the extension from large to small
Regularity is also shown in this photo.
If you look at the kiwi fruit, you'll see this regularity repeating itself between the seeds and the green.
And also the maneuver is overall longitudinally descending streaks.
There is a regularity called black stripe off, instead, the outline of each pattern is irregular
There are other characteristics as well.
So when I designed a character with this phone booth and kiwi, I emphasized on the part of the skirt that had a regular
Because in the part where this regularity is lifted, the character that is the part that goes across or the part that is asymmetrical gathers the line of sight.
Look at some more concepts of roles.
This kiwi, rather than using all the elements in the kiwi, I find the regularity of John's repetition quite interesting that
In this design, both the lace on the outside and the knife edge on the inside
each detail has a specific regularity.
As well as borrowing elements from three-dimensional shapes beyond the plane.
Because three-dimensional objects must have some kind of form, they are called design elements of form
Like colors, they are often used naturally in design like cylinders and spheres, even if there is no special way to learn them.
In lieu of complex structures, it is better to use simple drawings such as the size or shape of the target to be viewed in displacement than to use design elements to be viewed together.
So it's possible to use modeling to look at three-dimensional images with objects, and we're also practicing with the human body also called film.
00:35:20,718 00:35:20,718 cans or rolls of nori rice, which share the shape of a cylinder
The tune, the cone and the hat, are sharing each other, the
Like the earth and the soccer Satan, we share oysters and shapes.
These things share the same graphic design with each other, except for the structural part.
So, in fact, it's easy to find products that are morphological to each other.
So, because it's easy to associate, it's not hard to apply in the design, but the design is too simple that
like the frozen tuna weapons in the Maple Leaf story would become waterless light, so don't just take the form and write it.
It is better to also look at the size and structure of the object's interior and make further designs afterwards.
and the size of an object
Contrast occurs when parts such as volume sense contours differ, and this part of the feature also has things.
Contrast between the size and volume of a circular plate and a cylindrical shape in the case of escape
These analogs, like the relationship on a coaster and a cup or a pot in a pot holder, can commonly differ in volume, so the substitution is very easy.
So it's not hard at all to make something this hat-like planter or planter-like hat, right?
And look at the balloons.
The part that corresponds to this balloon is large and round, and the part that corresponds to the band is small and thin, with a very clear contrast in volume.
Therefore, this balloon part is displaced into a spherical, banded
Distinguished by support, using these things as substitutes for each other will come out with good designs, right?
For example, an individual that has a spherical
fat individual
Something like this thunderbird
Three kinds of poultry.
showing the parts of this faucet with rings.
The latter can correspond to the elements in it
00:37:29,013 snake-like nose.
And think about replacing them with these elements.
This means that the idea is not as hard as you might think.
It seems somewhat worth accepting that
004 00:37:45,730 in the theoretical community, some things are more extreme in size, some are pumpkin flagons pumpkin vines that
There are also hammer chains.
Something like this.
It is because of the appearance of the volume ratio that we can think again.
If you look at the apple rotation, the
It represents the top half of a streamlined and complex structure and the paste of a simple rectilinear bottom volume.
So if you use this to design the character, the top is
Designing the exact form of this internal thickness difference, the
from retail to the middle.
With narrow sleeves at the top and bottom and an overall thinner silhouette in the middle, too
A wide design downward like Ozawa, why does it extend like this
00:39:06,577 The middle is very thin.
with a wide design at the top and bottom.
Design elements can be displayed repeatedly.
The lower side is very simple, very thin, and
We can borrow the design elements from 80 stitches for this design.
When these appear as weapons.
possibly expressed in terms of taxes, the proportion of the abdominal muscles would change, the
Giving not airflow, but something like a royal store
The design can be applied.
The hair style is also wider than simply subtracting
00:39:58,496 The design has become thinner, again
If we keep repeating it, then we can totally use it in the character design.
Borrowing red and white again or color features
From the standpoint of the person looking at it, let's consider what themes we've done.
And, if we use it, we can certainly explain a little bit more if we use any functional part.
Finally, we can look at the structure.
I think this is the most useful design element in character design, but there is a part of the object that goes into the physical state that
physical constructs that are broken off that have holes in them or open like doors for me, injuries, straws.
It's not a functional structure that bends and flexes like a joint.
The design element itself, structure, may be quite simple.
When these elements start to be combined with principles such as repetitive symmetric dot matrix, they can be designed in many different directions.
Being able to express, in three dimensions
is very important in character design, so this is the part we need to look at carefully compared to other design elements.
For three-dimensional design
Structure is so important in design because it needs to be represented by a flat door or a shaped structure.
Structural elements are often as unique to the design of a particular goal as are color and shape.
Be sure to observe the unique structure of the object when you want to replace it with a similar gift, or when you want to see the equivalence of the courtyard where the thing is intended.
The concave and convex are the parts which enter and advance.
In most things and plants and animals, concavity and convexity are observable factors.
So while very common, look carefully at this to see if it highlights contrasts such as repetition or advancement before it is suitable for application in design.
A structure like this corn with small kernel repetition, regular protrusion, and narrow slot repetition.
And the more you get to the end, the size and spacing of the grooves get progressively smaller.
As the waves approach the shore, you will notice that the size of the waves will gradually become smaller.
This borderline head appears irregularly when you see a wave, and can also be used as a design element.
So, those things
applied to the design, lamenting that when you say drawing a dress
They have a technique called a large head stitch, and there's no way to naturally drip the folds and things like that off the dress and make it.
00:42:40,457 In the case like above, the wrinkles are very closely spaced, the dimples are very large
gradually widening the spacing of the wrinkles, the
Height of dimples
Getting lower and lower.
Each boundary section
Once more the wrinkles will fall off irregularly and
We can actively use the design.
If you use bottles and colors to express waves.
with dark blue on top.
Very bright, clothes turn blue.
Applying these up.
Just reach this color rest move
When you hit it, it will move up from its initial color, the
and this interval
getting wider and wider.
And gradually, you can borrow the color of the waves.
Living just right.
Plus the color of the beach.
to show this edge.
Best
The light gradient becomes so natural
I personally think that these water scales
lend themselves to better or sparkles or some such element that
00:44:55,959 or have a euro base and a wave so there's a silver chain or something like that
I think I can borrow that.
Instead of repeating the lower side part again.
Why not use the surrounding elements, things, or other keywords that these waves have.
For example, there's this wearing of beach colors in the Hingology world, which I personally find too common.
I see glyphs made out of stone like that columnar festival, and if you look closely at the image of the cliff, there are vertical latte
A little bit more growth like wrinkles
And a sagging hem
Why don't we use the sand color to change the color?
and".
Other than that, if you have another way to express the waves, or another way to symbolize the ocean
we might as well apply those.
For example, if the inspiration comes from the cloud ball, then what the character is surrounded by is efficiency.
Lee Hyo-ri's new century old meaning is white with evil.
And overall it's very much like a 1960s costume.
You can keep some of the concepts in the style of Gatsby's design.
These coffee cups and things like that
The lids have very complex structures, the cups have very simple cylinders that
You can show me the contrast between the sense of concavity and the sense of structure.
So I think that in the ball of corn, the concavity and convexity is the characteristic of the corn that
When I did the design, I tried to represent it on the inside like this with cut-and-paste so that this part would look intuitive.
Other than that, things like the beard, the color or this color, I borrowed some of that from the corn and applied it to the design.
There's also something about the nature of collections, they bring small things together to form a form.
Again, if you take a closer look at collections, you might want to look in more detail at whether they are regular or irregular or asymptotic and so on.
Lollipops and years are certain granular irregular aggregates of the same structure that
Salmon are also different in color, like the shape of the particles, the elements can change significantly, but the principle of aggregation is shared.
If you look at Ford below, you'll see that the size and spacing of the small objects get progressively smaller and
and the colors are gradually changing, too.
The shape of the overall believer's poem triangle is formed, and we can break it down into design elements as well, right?
So, when I was inspired by this photo, I made sure to show some of the same things in the nature of the collection.
Thinking that those unripe greens, distinguished by the color
In my character design, each of the spherical circular designs were assembled together
Trying to use similar color contrasts, along with contrasting green colors.
The tips of the hair are a little bit round, too
In the back.
used for alchemy.
something like a magical array.
did a healing and a design in the sky that had some sort of aggregate nature and looked a little bit like that.
There are also some unique structures where the number of different things are common and more difficult.
Something like concave and convex, like repetitive symmetry, composed according to what principle, often becomes the unique structure of the target.
False Libby open, contact is a function of the structure of the upper and lower lid of the semicircular shape of the symmetrical structure
The same principle as the repetition of the stripes and the steel structure allows us to observe a unique structure that only Igaribi has.
So when you use something like ribs in mechanical design
It would be too eerie to use the wings with this fake lip.
So separating just the design elements from these things, we have to apply it, this is very narrow at the bottom and very wide at the top.
When the mechanism has wings
The lower it goes, the wider it gets
can bring this form ....
And if this radial widening adjustment is repeated in the design
This can be expressed, and it is better to give each such gap in order to express this internal 6 seconds.
And it's not in the sample, but if you see something like a scallop, there's something right up against the cable.
These are the mechanical connections where the
or joints.
There are also ways to write.
And this wing
When you say two layers like this, when you see this scallop in this inside design, it will run so bright at the end of the scallop.
In order to recruit these things, you can support another object like this, a structure that is repeatedly displayed with vents and things like that.
And the comments are characterized by symmetry.
Applying these things to the mechanistic design, applying the features of fish and shellfish to other parts of the space such
Dance and Methow try to use a similar style.
Laina
Mechanical design drawings
Able to be fully displayed.
Mechanical design is the part that I'm still learning that
Looking for home page references to approach more successfully.
Surely always behind
Just like the energy transfer device.
If these elements are like this, don't they look like some pearls?
The same idea is given in the sketch.
Or a functional structure that opens and shreds like this package, which is also quite unique.
Looking at the knotted portion, there are two kinds of plate shapes that are symmetrical features on both sides when simply worn.
So, if we apply the design elements to the design
because you can't simply apply it to a T-shirt when you're designing something that's the same.
This open and chopped construction part is like clothing, try to apply it.
After these in front of John
The consuming sound is a little empty, but
and what
followed by this verbal form that
brings next to the structural features of the package with rallies or connection parts.
Also, use this to distinguish and use the handle counterpart as a detail to add a bit of conviction.
If you look at this section.
There is usually a regular repetition of the regulation that
It would be nice if the design could be shown here as well.
It's boring to draw as simple as it is.
Applying its shape and dotting.
to try species diversity.
And also, like this front pocket, you can use it as part of the inside walk.
And if something tips off at the bottom, it kind of goes against the overall trust of the bag.
In a case like mine, I deliberately went down a little bit and
folded into the thick.
Even if the legs look short.
What
Think about whether there is a part of the package that can be viewed as a whole in this way.
And this part of the handrail and so on, although it can't be copied, the
In terms of design elements, the symmetry on both sides is slabbed.
sort of like curves, they go into this character's arm gear that
It's a very simple curve that you can use to
to change its meaning.
back
Slightly reduced thickness
Other bags with name plates
Or, if you find hidden details, look again and your design will work better.
The design of each bag is different, and depending on which bag it is, the details that are unique to that bag can also be re-looked at for structural elements.
There are as many styles of shoes as there are bags.
share these functional parts, but the designs tend to be all different, so I think that's a good reference.
And this retreat from the same things, like the layers of structure, the simple exterior versus the complex interior
and structural design elements that are unique only to the placenta.
So I used this design, a bit of a caricature or a continuation of the base beige, and the interior shows the contrast between the details and the complex structure.
Thus, the creator concept, once appropriate for the K-POP culture circle, was applied to the Gamba design.
In addition, there are design elements such as proportions, materials or screen space.
Compared to the elements just described, all of these elements have less space, so when designing characters
it is recommended to look a little bit further back.
Look closely at a simple object and you will see that it can be broken down into various design elements and principles.
One more example.
When decomposing the design elements, first have a colorful beige or small yellow color scheme
The pink color appears again vaguely.
00:57:23,072 Mauve lavender
Here you can find shades that are similar to the color, kind of like white and beige.
So they look very harmonious.
and the overall teardrop shape of the profile
each of which is a teardrop-shaped outline.
And then this end rises upward pointedly.
There are also structural features called suns.
Looking at some more structures, you will see that there is a pattern of concavities and convexities in the periphery of this
And then look at this plane, the
This drop-shaped profile repeats itself over and over again, it's not just the profile
When you see one, you'll see that it's being used over and over again.
And look at the bottom of this garlic.
It is a collection of small, irregular bumps that appear to change suddenly and unrelatedly.
If you look closely at the pattern.
Not just looking at the colors, but there's a pattern that says vertically doesn't splash out and goes in vaguely.
The elements and principles observed here can be applied to the character's clothes body type hair style, etc. Start designing the character.
This is what I designed, but overall, I stuck to the garlic color Bart, and the outline of the overall shape that can be observed from within this.
And then this part called the "bullet tip" shows up in the structure, just like this egg later on
The jets of these rockets were flaming.
A small detail or the inside of some of the small rockets tied to the end of the rope.
Whether it's the engine or the backpack, we're very active with it.
Look more closely to see the eyes
Or like a faint streak
The whole continues, with a change at the bottom of the end, with a small, irregular bump
With the wrinkle like thing that appears when this end is tightened, I showed it again.
In addition to that, in this character, the fragrance and the flavor and so on that garlic has, I also wanted to show that in the overall concept of the character.
In addition to that, the part where the stream of sight is tied up, the part where the contrast is strong and the sight continues naturally
We designed a hue to make the sight flow naturally.
This way, if you have enough practice breaking things down into design elements rather than writing them in a visible way
without having to focus on the target concept, you can use it as a good reference to help you create various designs.
If we tend to focus too much on the original image of the flora, fauna, or things, the
It's also good to first try to break down the design elements and principles of jewelry and sculptural accessories.
In fact, many character designers are often inspired by design crystals, such as water bottles and jewelry.
There are also many objections.
For me personally, from a certain point of view
In a certain part of the series that someone has been reconstructing with character design for a long time, some people will ask questions from time to time.
Let me talk about a character design question I get asked a lot.
Any methods or techniques for conjuring up the idea.
I was asked that you should be able to think of a variety of keywords that were the main keywords that were talked about last time.
The design element that says the object looks like a characteristic is an adjective, so it's hardly a primary keyword.
Therefore, vessels that reflect these characteristics are needed, and can be freely associated with the overall concept of the role that such vessels attempt.
Alchemy of limiting character design to a specific worldview or gender body type, etc., to character design
Therefore, it is difficult to easily reconstruct the design elements prepared for character design.
During the stage of conceptualizing design ideas, we come up with as many character concepts as possible that
If you've never drawn one before, so you won't be able to conceptualize it easily, you can use him like a mind map and a guide file.
It is recommended to extend the main keyword in all directions first.
I was also asked how to link the characterization to the persona
When designing with an object as a theme, you can draw inspiration from the traditional idea of the object and taste-related material, in addition to the visual elements of the object.
Among these visual elements, there is often the originality of the object.
The characteristic scent of lemons and garlic and the animal nature of things like buzzing bees and wasps.
Like nabobs and kebabs, the main keywords are derived from the source cultural circle and so on together.
Squirrels and acorns or bees and diligent ion drinks and summer like together
The Swiss keyword also has to be used in the design to inspire an idea that many people generally agree with.
In fact, when working on designs without patterns (e.g. game projects), the overall concept often starts with a specific theme.
If the theme is too straightforward, the main keywords become blunt, so these are usually used as focus keywords.
Indirectly, as a focus keyword, it can also be reminiscent of things like plants and animals that become the subject.
Here we learn how to observe the design elements needed for character design through things.
Design elements must be known later in the process so that people can experiment freely when designing their own characters, so
I hope to observe and collect various design elements in the future and use them in the design.
How to use these elements to deploy and utilize them in the next time in order to produce good results.
If it's a character design alchemy drink, now let's spend time learning the recipes, not the ingredients.
Listened to a long lecture, hard work. I'll see you next time.
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