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Hello.
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This time, we learn about the light of the past and the century theory that
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Let's practice playback using the colors of the shadows.
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There's been a lot of theoretical learning so far, so it's a bit difficult.
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This time I will practice with such a theory and follow the coloring process.
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See how the theory we have learned so far can be applied in practice so we can get a better feel for what we are learning.
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This time, we will examine some simple examples that apply light and color theory.
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Trying to make an easy choice.
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Coloring with back colors and other popular, slightly more recent, may face problems that people do not expect.
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To make these problems easier to solve, please repeat them during the exercise until you are familiar with the basic theory and working order.
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Why does the sequence even need to be like this?
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Let's practice together with the goal of getting logical reasons and know-how and stuff like that.
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Even if it's just scribbling, just repeat the drawing process that must be followed over and over again to get familiar with the techniques
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The attitude of relying on materials disappears a lot when drawing afterwards, and it is a good basis when learning new theories.
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It's good to aim for an internship that is familiar with myself and the sequence of my work.
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To some extent, when people who are skilled in their work apply
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If you have a part from the way I work, I recommend that you apply it to the work, even if it's just a small part.
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First, let's take some examples of soldier-building conditions worthy of our representation, check them out on the light theory, and then color in the shadows.
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The time when the illumination is highest in low natural light and the color of the ambient light is clearly visible.
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So the toe surface and the shadow are clearly separated, so the implanted advertisement affecting the shadow is clearly visible.
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So the bright side is brighter than the traditional object color, the
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The highest degree of light and dark match should be reflected in the shadows as a whole with blue light.
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In addition, daylight also shines strongly on the background or surrounding objects, so that the reflected reflected light also affects the shadows clearly.
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Lighting conditions in clear daylight.
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Because of the conditions just mentioned, which are the most familiar lighting conditions to our eyes.
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Because the colors are also very vivid, it is commonly used in the game's illustrations and in many illustrations.
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To better confirm the color of the shadows, I prepared four simple but representative objects.
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We started by placing objects in white and black colors, as well as objects in our usual oil colors - red and skin tones.
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In order to apply it in later coloring exercises, to see how the color of the shadows changes according to the light
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I'll reflect on this in future work.
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First of all, when there are objects, the shadows are also affected by the yellow scene light, so the ambient light will be affected.
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Therefore, the shadows do not appear completely black because they are illuminated to a certain extent.
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In Photoshop, there is a composite that darkens the colors, so in this case, it will use a composite called multiflight.
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When clutching sex, the blue system do not completely determine the blue color to black, when the light of the sky is in contact
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To what extent does it become blue?
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Think about it, the brightness will become higher and the saturation will be slightly higher.
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For compositing shadows into multiplayer with this color, try the color of the shadows lit by the sky.
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And the bright kite with white objects, the light is enough illumination, so the white will appear as it is, but the shadows can't be black.
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It's true that the brightness of the darkness drops, but because of the ambient light, enough blue needs to come in, so a little blue light is added that
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to show the whole ambient light.
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If the light source is as narrow as the sun, the contrast will be clearly visible.
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This affects not only objects in the sun, but also greens, such as the ground that
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The light reflected from the green should also be reflected here, in which case move it to the green, please
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which is also slightly brighter, the
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When green is added, the
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Add a little more green.
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The closer you get to the bottom.
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The green color has a big influence, so you can change the color to make it closer to blue.
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The name is already reflecting enough light so it's white, so there's no need to paint green on top of that.
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where it is difficult for reflected or ambient light to intervene where objects are close to each other.
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The shadows are closed shadows, so they will stop.
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And black objects are semi-black, too.
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Some pigments so absorb the light of the object, but not the black that we commonly use, right?
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And if the base color is too dark, there will be a big change in contrast compared to white.
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For example, when I paint the base color this way
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I try to paint the shadows as dark as possible.
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In this case
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If you look at the difference in urination, you will see that the contrast between the list and the shade is much worse than the white.
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So start by applying the base color and just think about 30 or so with dead bright colors
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In this state, you must have shading.
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The valley level difference is large enough.
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In this state, under the sunlight, in order to add some warm colors
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To add a little bit of saturation to this color
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Instead, the shadows are
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Outside of the extra illumination in blue, move it to blue and increase the brightness to receive light.
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Increase the saturation of the
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Illuminated by the sky like this to create a little bit of a blue swirling effect.
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So does the green.
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Go to green, increase brightness, and
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Ability to increase the green color that rises from below.
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Again, I'll do closed painting of my performance.
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And for these dark objects, light reflections are more visible than white, so the usual representation of the feeling of the material
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It looks better than brightly colored objects.
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If I have a high texture.
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Depending on the light Hoon, it's better to have a more aggressive color change.
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And other object colors, remember to try them too
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For red objects, when the light shines
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It is generally taken for granted that shadows darken
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In this case, like the sunlight, the
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Because of the high illumination, colors that are more saturated than the ones here will appear.
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Therefore, the saturation of the roster decreases, instead
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The saturation of the light and dark borders and the highest point.
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Instead, the shadows shift from red to a slightly bluish tint.
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Instead, it is better to reduce the saturation enough.
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The green below will be painted the same.
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If it's painted green here, sometimes it will appear in colors that we don't want.
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So we have to move almost in the opposite direction
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Tune the colors a little bit, lower the saturation a lot, and lower the brightness a little bit.
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Hetero also painted with color first, then
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In this state, if you add a little more green, you can render the light reflection more naturally.
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Again, pressing down hard with closed shadows, the
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will enter naturally.
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The skin also drops the color of the shadows from here just fine.
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We know the skin will be more saturated than here.
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The illumination of the name is cheaper, so it will be a little bit more saturated than the traditional colors, appearing in the brightness that
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Called head angle light, if the object inside the blood or something strong light
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appears on the business card race, so by this light and dark boundary
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Not down here like this, if you see this color, not down here like this
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It's the colored pottery, it goes through the deep red that
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This relationship
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The admiral goes through the high red and then goes down.
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So it doesn't matter if the shade is slightly red overall.
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Because here it's blue like the sky.
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So, if you want to show that the color is moving, you can turn it slightly pinker and, on the contrary, the saturation will be much lower.
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The green is also greener than what was there, so lower the system enough.
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The concentration should also be lowered so that the color will have reflected light, right?
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If the bright skin tones here also cause a lot of bad effects here, the
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Move the yellow tint here a little bit, a little bit brighter, but a little bit less saturated
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Heterogeneous is also the color.
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The ball that will penetrate red.
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Like the shadows, since it's a low-light ski, it's okay not to add reflected light like this.
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But if the shadows of the situation are now masked by 7.
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In those cases, they will be masked.
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Shade
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Because there is no effect of the juzumine, only the color blue of the ambient light is used as a criterion
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There should be color here.
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Instead, if these lights come in, the
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As I've shown before, we'll soon see that
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should increase the color of the light.
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That's it.
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I'll confirm the lighting for the other time periods.
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Sunset time is also called Chennaio on the photo, but the main illumination is in very sharp colors.
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Conversely, the illumination is somewhat lower than at Dayna, so the sky illuminated by the sun or reflected light is less effective for shadow areas.
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Therefore, the name symbols of the orchid family and the black and blue shadows create colorful colors and make the illustration appear more vivid.
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So, when applying the shadows, I settled on these colors, each bright enough and more saturated in the blue family.
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If you multiply the composite with colors that are much darker and less saturated than this, it appears like this.
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In fact, you can multiply the object with this color, which is used for the multiplicative inverse painted here.
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But multiplicative compositing is the way to calculate the color, and sometimes the color will be different than what is desired.
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Don't just take advantage of it. When you start practicing, please concentrate more on how the colors of the shadows behave better.
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Let me check the white object first.
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The white object to remain white on is characterized by moderate light illumination of the lamp and equal wavelengths.
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This is not the case now.
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So, on the bright side of the white ball that we entered, starting with the color
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should be influenced by the color of the light
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So there should be a high saturation of messy colors and the shadows are darkened.
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It's much darker than the lighting here.
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The contrast would be too low if this color were used.
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So
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There should be colors that are darker to this degree.
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and the light-dark match.
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These two colors, so moving back and forth between orange and blue, the saturation drops too much.
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So, between this color and the color and between this color and the white mix some red light, so the light is red.
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It's better to mix the red light together to make the Zaichi saturation.
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If the exposure is too much
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Instead, it's a little artificial and feels slightly past a little bit of red light before going down.
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In this state, the
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Slightly live with the bright colors of providence, saturation is slightly higher, brightness will be slightly higher, so that the color will come in as a whole, right?
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And then the shadows of the paths are paved black.
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Hopefully, this will add realism.
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In black, the illumination is much lower than in daylight, so the roster gets darker.
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But because the saturation is very high, compared to the originally painted color
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Instead of the sky being dark, this system needs to be very high.
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A little bit of red light around the trunk of the tree
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Instead, we should keep the contrast of the shadows.
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The shadows should be dark enough, because the extent of this will vary.
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You can add some blue to the shadows.
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Move with blue, increase the brightness and decrease the saturation.
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Slightly slightly, but add a little bit of blue light.
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Similarly, the light reflection works well, so here the color of the light
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will go into a bright spot.
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The red sphere is the sunlight emitting red wavelengths', so the red color will be clearly visible.
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Conversely, the shadows need to be dark enough compared to daylight.
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So, please reduce the brightness here by a lot, the
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It's a good idea to give the shadows a darker layer compared to the daytime.
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and the illumination is low, so the colors given this way do not have to be the same.
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The illumination is low enough to be red.
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Just add a little blue here and the light will be weaker.
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So, you just move the color a little bit and
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The saturation is a little bit low, the
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Better add some very pale blue to the mix.
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Like the skin, not much different from a clear day, but the roster will be starkly difficult to color.
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Because the light itself carries a very warm color.
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Instead of getting darker, the saturation becomes very high, and
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Move with a slightly raw color mirror that corresponds to the color of the light.
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Shading.
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It's much darker than we thought.
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Because the shadows are going to be darker than the answer, the shadows should be dark enough that
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And don't take the community out of that context, either
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Look here, don't just go down and move towards higher elevations as you move past a little bit of red light that
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Just let the color drop.
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Let the color of the shadows move towards blue.
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Shifts the red light and reduces the saturation.
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Remember to add predicted names for light effects.
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So fragile that
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The light of the sky can be rendered in shadow.
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On the red ball, if there is some yellow here
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Move it to the yellow family and lower the saturation instead of specifying the height.
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Let this color come through and you're done.
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The color wheel is more light theoretical than imagined
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Expressing the color of shadows and light reflections is easier than imagined, so we recommend you to practice it well.
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At night or in dark areas, the light source is not present, so the object looks very dark.
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Having said that, there are things you don't like in such lighting conditions, even if you know them.
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There are no significant light sources in the theoretical space.
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So there's a little moon here.
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Any smaller, and even if there were stars, these sources of light themselves would be very distant, and
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Even if there were bright lights, they wouldn't affect the object any more than one would think, so it's hard to point with meaningful illumination.
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So the whole object is lit by the environment with the night sky that
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If the background is about to become a light source, then the object to be drawn must be darker than the background night sky.
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If the target is shown to be brighter than the background, it means that some other light source is illuminating the space.
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In this case, the direction of the light becomes ambient.
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Starting from the shadows, it will first be very blurred.
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If you blur it in the filter like this, and then blur the Gaoxian, the shadows will become so blurred.
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Much more blurred than expected.
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In this state, the
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Even if it is a white object, this house must be darker than the night sky.
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No need for darkening or high saturation.
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Therefore, the white ball will also appear in this color.
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Because the direction of the light is not obvious, only the shadows appear
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Only the closed shadow is drawn.
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The black ball also lacks illumination, so be sure that only the color sense appears as darkness.
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If you want to show light reflections, even in bright places, they must be very fragile and faintly entering.
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This should never be bright.
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So, in fact, in a dark place, a dark interior
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It's better to blacken the ball.
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And red and skin color.
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First of all, the basic thing to protect is darker than the background.
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Saturation should also be reduced.
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If this is the case, the saturation will be lowered and
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A little lower
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At times when there is
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Sometimes it will be lowered to the end of the gray, when please protect the words, basically darker than white or skin tone.
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Therefore, the only way to effectively distinguish the color in the dark is to understand the object-specific beryl.
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Both
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The path's attraction point is painted slightly.
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If you have to add blue light, move the hue pink line here.
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No lower saturation, but lower it a little bit
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A little bit of pink to paint.
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With a skin like this, the night sky is blue, so on the other side the color will go down because of that
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Just raise the territory a little bit and it will look relatively blue.
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Instead, just don't have the moon that embraces the night sky at this time.
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In this case, the white light will ignite the support layer that
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The only force point is based on the light source here, and the light will appear brighter than the night sky if it spreads.
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You have to do it here.
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The red hardness will increase and the saturation will increase.
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So, if these colors are reflected, and if these lights are sufficient
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Let it come closer in a more pure way.
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Then, if you shine it with a flash or something like that, the color will appear that way.
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The skin is as saturated as it is bright.
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Just move gradually to skin tones.
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Weather overcast
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When the sun is endangered by clouds, the sunlight spreads out.
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So, in a clear daytime together just now, because the white illumination just falls off the jacket
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The shadows appear clearly so that the direction of the lighting is seen correctly.
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In this case, the sun shines through the clouds so that they can illuminate the world.
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Therefore, the sunlight is covered by the clouds and spread wide, so the illumination is spread evenly compared to a clear day.
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The contrast between the shadows and the list is reduced, the
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The thicker the clouds, the lower the illumination, and in this case the lower the saturation, the less the effect will be.
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Therefore, the shadows should be very blurred and there is no reason to show them clearly.
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As I said, in the absence of a casting name, the object must be darker than the light source.
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When the sunlight is somehow still directed, the
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shadows could not be seen as clearly as they are now.
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Its tracks should become blurred.
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But here you have to know that the sky and stuff becomes brighter overall, so it doesn't have to be so dark, more than expected.
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Became brighter than expected
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This way the contrast between roster and shadows is less than expected.
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Meaning that in this case, you just really catch the light and shadows and that's enough to make a point.
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Because the contrast in black should be diminished, too
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If the overall brightening of the
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The shadows are also brightened
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The contrast between the list and the shadows is less pronounced.
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Sure enough, just catch the closed shadows.
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So when the light reflects, you shouldn't draw it like this so that the light is clear.
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Helvetia Multi
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Should be very fragile and vague addition.
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In the flesh as well....
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It's not the same as what you've just learned, but if there's a difference, the saturation should be reduced along with the brightness.
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Because the light gets weaker, the light light gets lower, then the last century comes out.
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In this case, we can't give enough rain.
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The fly darkens the shadows.
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Should not enter centuries of dark plans.
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Overall, the contrast between the list and the shadows should be weak.
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The skin tones are about the same, but if there is any difference, the light becomes weaker, so the transmission process itself is less likely to appear.
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Following a certain color that is written in the rock game can be less annoying, even if we draw normally, we can draw as a color block.
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Put it down a little bit
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A doughnut like this goes in, it's a lot of work, only this part of the saturation, after a little bit of red light, vaguely
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It would be nice to moderate a little bit.
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Ending with the professor's shadow.
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As with neon, the wavelength of light
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Due to skew, the color of the object is poorly represented compared to natural light and is more affected by the color of the light.
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Therefore, the more light is reflected, the clearer the color of the light, the
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If it is violet, yellow objects and such will appear very dark and muddy.
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Indirect light, so ambient and reflected light will also be affected by the only purple neon light that exists now.
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Objects illuminated by these purple neon lights, or reflected light from other objects, usually illuminate the color of the light as well.
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In addition to neon, these illuminations are also common, for example, in strong light representations such as neon and remnant lights.
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If these reserves are applied in illustrations, you should know that the lighting color has a very strong influence than the object color.
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Shadows now look like neon lights
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The direction of illumination is obvious when close to the object, so indirect and low light is clearly used
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Shadows are dark, and you can leave them behind.
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Even with white objects, the light itself now exists with cheek pressure light.
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Therefore, the light is temporarily insufficient to reflect white.
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Therefore, we have to paint this area purple.
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But purely only so specific wavelengths are not, albeit slightly, there is a case of reflecting the color of the object.
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So, we'd better apply it to the salt fire.
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And the direction of the light is very clear.
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That's it.
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Clearly distributing rosters and shadows, even though ambient swords are rarely present
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When the violet color is reflected to come elsewhere, the violet light is usually seen as it is.
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And if you use the graph to confirm that the wavelength is so skewed, the
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When the white light hits like this, now the bole light is like this, so the relative illumination is relatively insufficient, right?
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Therefore, the black object
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The wavelength of the light source is not equal, so the illumination is reduced compared to natural light, so it is painted darker.
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As long as the color follows the color of the light, it's fine.
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So a color like white would be so reflective that
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looks very dark.
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It must look very dark, separate from the white.
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Instead, when the Haylight is expressed in these places
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the color of the light is reflected.
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You can represent light reflection this way. Now, let me see the body color.
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Neon is really solid, so you should make the object color move toward the illumination color.
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So this color can't be rendered as it is, so please move it towards the purple color, the
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farther away from us, which will also reduce the brightness of
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the system will also go down, the
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appears in this color.
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Shadows should be as dark as white.
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I recommend you, in this case you will soon see the saturation.
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You can reduce the saturation enough.
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It doesn't seem to make a difference, but when overlapping colors later
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can produce subtle differences
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Similarly, skin color
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Neon is really rough.
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All the way down from the original color.
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If you go very far, you should lower the saturation a bit.
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The color should always go down, the
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The saturation should be greatly reduced, and the brightness should be sufficiently reduced.
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It will be painted as this color.
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So saturation is close to 13, low to near gray, and
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What needs to be confirmed at this point is that the red object is much brighter than when the value was confirmed.
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Please be in full agreement with the red color next to it and the contrast.
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Even if you want to express two rolls but at this point the back down the red can not just pass
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through this solid stone between the color and the color, slightly moving the red light slightly
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There will be this little bit of color.
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The closed shadows in this case are better if they are also together for 7 days.
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If there are neon lights here.
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like something yellow, which would strongly illuminate it.
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This side, here, is more influenced by the illumination color than the object color, so it's originally red in the illumination color
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Zooming in to yellow, reducing the brightness and saturation of
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To go in like this knotted together.
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It is brighter than what you see now in Bayou, so a slightly higher brightness is better.
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There's a simple way to express this.
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What do I do?
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I remember if there's a gray object here.
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If there's a purple neon here, you can duplicate two layers
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For the top layer, please click on the control and turn on the curves first.
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To make this purple, the red curve should be made higher, and the blue curve should be made higher.
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When receiving this level of illumination, the color will first temporarily obscure the curses, and also rest, shadows
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may be blacked out, and even then
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Red family
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Turn up the blue symbol slightly and it will turn green.
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Look underneath this bright layer that you just made, and you're ready to make the masks.
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If you do the Basque function next year, there will be white windows next to it, right?
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00:36:33,890 --> 00:36:38,230
The white part is visible, the black is invisible. "
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Therefore, with the black color
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If you erase the memory, the shaded colors appear like this.
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Makes the color of the light easy.
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Conversely, if the Peep Show looks more interesting, use a multi-field black mask.
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This will enter the fur price if you just paint the area where the light shines white.
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Strong leather skin and particularly common features, so it would be better to check in advance.
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00:37:13,660 --> 00:37:19,170
Up to here, the color of the shadows was analyzed once by representative lighting conditions.
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Based on this content, we will have a hands-on practice together while exploring the coloring course.
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00:37:24,840 --> 00:37:28,910
Before we learn a little bit about the order of performing coloring.
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00:37:29,450 --> 00:37:38,990
Coloring is usually divided into medium and semi-detail and material representations mainly, which describe the target structure that initially determines the lighting and tone.
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00:37:39,120 --> 00:37:45,430
What will be explored afterwards is the use of light and color theory, so color will be more prominent than the drawing process.
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Where the initial stages of shaping the frame with the area and color of the shadows can show you tools like the foundation of a smooth coloring process.
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Especially the depiction of shadows.
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00:37:56,142 --> 00:38:03,380
Unlike drawing, which is represented by faces, the initial process of color and the sketches drawn are quite important.
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If the drawing of a dog with the look of the target is drawn with lines
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The initial color is the process of depicting light with shadows and colors, so it should be understood.
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Let's take a look at the beginning stages of coloring.
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Let me start by pointing out in the drawing phase.
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What the character is wearing, what he looks like.
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In the drawing phase, it can all be done, and then go to the line, in other words, go to the line phase.
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Some people may find it difficult to distinguish between drawing and sketching, but drawing includes sketching
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Deletes unwanted lines to draw objects after the drawing is done.
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00:38:44,192 --> 00:38:48,760
It would be nice to think of it as a finishing phase that leaves only the lines needed for coloring.
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00:38:50,260 --> 00:38:57,670
First of all, even if it's just a simple scribble, draw once and practice once from drawing to line steps.
378
00:38:58,300 --> 00:39:01,639
The first time I was in the drawing stage, the
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00:39:01,642 --> 00:39:04,470
Using the most basic brush, "Hard Circle".
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00:39:06,640 --> 00:39:10,910
Draw as you would draw in a notebook, adjusting as you go.
381
00:39:32,400 --> 00:39:35,340
Art sketching can be written several times.
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00:39:36,740 --> 00:39:44,880
During the drawing phase, use the Control T T-fader to use the Control T-Tee during the drawing phase so that, during the drawing phase, you only have to organize clearly.
383
00:39:45,920 --> 00:39:48,390
Modify the target that
384
00:39:49,050 --> 00:39:55,890
Alternatively, touch plot using various filters, preferably all before lines.
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00:40:03,300 --> 00:40:06,740
The production of a good lecture that
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00:40:07,970 --> 00:40:10,440
Also prepare the script
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00:40:11,110 --> 00:40:17,380
I'd like to give you an explanation, but, if you do
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00:40:18,980 --> 00:40:25,460
unexpected situations occur, so try to be comfortable when explaining this coloring process
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00:40:26,520 --> 00:40:28,489
I'll explain it to you.
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00:40:28,492 --> 00:40:31,960
Feel free to watch it, it will be better.
391
00:40:38,240 --> 00:40:45,140
However, all such processes with larger hands are modified too late when the hands are removed.
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If possible
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Make all changes in the drawing stage.
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00:40:55,690 --> 00:40:58,990
During the drawing phase, at the end of the hand drawing process
395
00:40:59,320 --> 00:41:05,159
If you think of the "first" step as the time to sort out what has been drawn separately
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Okay?
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00:41:17,010 --> 00:41:17,910
So
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00:41:20,310 --> 00:41:25,350
That is, it is enough to draw cleanly.
399
00:41:38,330 --> 00:41:40,360
Get some rest, you know.
400
00:41:41,000 --> 00:41:49,240
Try it. Find a way to be more comfortable than drawing in the next week
401
00:41:50,940 --> 00:41:55,880
Repeat in a sequence centered on accumulating the know-how that
402
00:41:58,820 --> 00:42:03,990
It's natural that you'll find it very difficult to draw a lot of
403
00:42:05,360 --> 00:42:08,290
Now, you'll naturally get into the skills.
404
00:42:20,240 --> 00:42:23,340
Being able to think fully about the object's looks.
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00:42:25,540 --> 00:42:27,210
Fear and dread
406
00:42:30,250 --> 00:42:34,550
Personally, if you finish painting your face.
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00:42:35,150 --> 00:42:42,830
When you eat some food or something like that, it's like saving some of your favorite dishes.
408
00:42:44,260 --> 00:42:49,830
If I finish the stuff I like first, the next element gets a little boring.
409
00:42:51,940 --> 00:42:54,470
Drawn just right.
410
00:42:56,610 --> 00:43:00,140
So, if you're in the area where you want to relax
411
00:43:02,010 --> 00:43:04,780
draw to the last point.
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00:43:05,080 --> 00:43:07,949
Instead, a little bit in the middle of the painting
413
00:43:07,952 --> 00:43:13,360
Is it the usual relaxed shoes, or is it the tips of the hair
414
00:43:14,020 --> 00:43:19,560
Drawing a video first, and then drawing the part of the speech that
415
00:43:21,030 --> 00:43:23,430
Put the order on the distribution so there's no problem.
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00:43:35,610 --> 00:43:38,580
It is good to finish the details on the drawing.
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00:43:39,850 --> 00:43:45,390
The part where you want to use that hand with a brush small enough to paint with.
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00:43:47,190 --> 00:43:49,830
Recommend not to put unnecessary me.
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00:43:51,560 --> 00:43:53,800
To facilitate the color of me, I increase the size.
420
00:43:56,130 --> 00:44:00,400
When you take a break, you can press Alt to move the middle axis.
421
00:44:00,840 --> 00:44:07,880
For example, grab the river as the reverse air prevails, and when you press Alt to shift to raise the big, it becomes bigger with that place as the base.
422
00:44:12,220 --> 00:44:16,090
And cover the line, while the line knife usually
423
00:44:16,120 --> 00:44:23,460
In the back corner hand as well as the front shade clearly left, the business card game or the structure line becomes the choice in the line stage.
424
00:44:23,490 --> 00:44:26,430
This is the process that is carried out for the body color
425
00:44:26,500 --> 00:44:32,940
Depending on the style, the line process is very time consuming and is sometimes omitted.
426
00:44:33,340 --> 00:44:39,010
When I want to improve the finish on chess in the future, I often do the sentiment first, so that I am comfortable.
427
00:44:39,080 --> 00:44:44,080
Come on, the line phase is an insurance policy, so it's more carefully organized.
428
00:44:47,990 --> 00:44:52,290
In the drawing phase, all unwanted lines are cleared, the
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00:44:52,920 --> 00:44:59,399
so clearly leaving outlines or path shadows or something like that, from later color to now
430
00:44:59,402 --> 00:45:04,770
and treat it as a trimming time so that all the lines can be used significantly.
431
00:45:07,670 --> 00:45:14,140
Like I do when I'm on top of a sketch line, so that immediately the finishing line is somewhat speed favored.
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00:45:14,310 --> 00:45:17,150
In this picture demo, the
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00:45:17,210 --> 00:45:22,650
In short, the hand painting on the drawing is the basic brush that
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00:45:23,420 --> 00:45:31,460
As I said in the initial description, there is no such thing as a big brush press, just press it a little and you'll steamroll the third of these three
435
00:45:31,860 --> 00:45:37,740
So use it with a heavy brush and organize it cleanly and neatly.
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00:45:48,380 --> 00:45:49,349
When you let go of the hand
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00:45:49,352 --> 00:45:55,350
Because it doesn't make sense to end if 6 hands snap and organize like this.
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00:45:55,450 --> 00:45:57,720
That's all the chatter.
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00:45:58,390 --> 00:46:04,730
Also called wool, it's not broken, but it leaves unwanted pixels in the coloring process.
440
00:46:04,760 --> 00:46:12,000
Therefore, we'd better practice neatly by forgetting the idea of dots to dots when drawing hands.
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00:46:12,100 --> 00:46:18,540
And if you break your hand like this at the beginning, the same will bounce around, if possible, with a long hand
442
00:46:20,310 --> 00:46:26,120
Please draw it and make the part that needs to be shorter so that it's better to trim the lines.
443
00:46:26,520 --> 00:46:32,390
If you want to practice this, I accidentally like drawing things like things than character illustrations.
444
00:46:32,690 --> 00:46:38,200
When I draw things like chairs and things like that, doing low service practice on that.
445
00:46:39,860 --> 00:46:42,230
I practice using the right hand.
446
00:46:43,700 --> 00:46:47,540
Especially learning perspective went a long way, so through the Department of Arts and Letters
447
00:46:49,840 --> 00:46:52,010
The accuracy of straight lines has also improved a lot.
448
00:47:04,390 --> 00:47:10,690
So, I erased it and used it back and forth on the brush, so it was very time-consuming and
449
00:47:12,530 --> 00:47:16,870
Maybe this process was too much trouble, so it was omitted, and
450
00:47:19,770 --> 00:47:25,070
Depending on the style, it can be omitted, but later, when we want to improve the finish
451
00:47:27,140 --> 00:47:31,750
hand can't be organized and improving the finish sometimes encounters big problems.
452
00:47:32,250 --> 00:47:35,389
Therefore, the insurance idea is to rest that
453
00:47:35,392 --> 00:47:38,220
Neat and tidy.
454
00:47:40,690 --> 00:47:47,200
So the hand that's drawn now, if possible, can utilize up to 9 rolls of lines that
455
00:47:48,830 --> 00:47:52,030
The hair is also more detailed than can be divided like this
456
00:47:53,540 --> 00:47:59,040
Leave only the necessary parts, if possible, to the periphery and the shadows of the waste water.
457
00:47:59,610 --> 00:48:02,950
It is better to be able to trim a little.
458
00:48:08,550 --> 00:48:11,690
The shaded masses into closed shadows.
459
00:48:12,260 --> 00:48:20,000
These parts in Sun Hao prior to draw so thick some, as long as the rest, the most world later can also be fully used.
460
00:48:23,000 --> 00:48:25,200
Knowing that the screen will rotate after
461
00:48:26,270 --> 00:48:28,470
Press to shift
462
00:48:30,740 --> 00:48:33,180
Turn 15 degrees and draw a picture.
463
00:48:34,380 --> 00:48:40,250
This way you can go back to the original angle at any time, just keep turning in the direction convenient for your hand.
464
00:48:52,860 --> 00:48:58,340
So, when you let go of the hand, what the object looks like, do not do this morphological annoyance that
465
00:48:59,600 --> 00:49:06,480
Putting the worries in the drawing stage to finish, when you take off the hand, is that the hand that I need for the nichrome that I'm using now?
466
00:49:08,910 --> 00:49:13,920
For example, this wrinkle was just drawn happily, and then unnecessarily, it had to be erased all together.
467
00:49:14,250 --> 00:49:16,550
So now I draw the lines
468
00:49:17,590 --> 00:49:21,820
Consider if you can handle it in the coloring stage and just draw it.
469
00:49:24,360 --> 00:49:28,530
So, if possible, leaving lines on the periphery would be a safe choice.
470
00:49:33,770 --> 00:49:36,470
Again, I cherish the face.
471
00:49:52,660 --> 00:49:56,090
Think it would be good to get rid of all unnecessary cows.
472
00:50:09,310 --> 00:50:11,680
These simple books in the future
473
00:50:11,840 --> 00:50:20,250
After that, at the end of the design process, I'll show you the work that I saw. I've never seen it before, and I'll take it easy on the side.
474
00:50:26,520 --> 00:50:28,190
Even if it's awkward.
475
00:50:29,790 --> 00:50:31,930
I hope you'll enjoy watching.
476
00:50:34,460 --> 00:50:38,499
So while we're in the process of plotting
477
00:50:38,502 --> 00:50:42,270
everything has to be cleaned up.
478
00:50:45,510 --> 00:50:50,310
It's okay to make partial changes to the wrong parts
479
00:50:50,710 --> 00:50:56,490
When it becomes a habit, it's natural to ignore the drawing process.
480
00:50:57,350 --> 00:51:01,460
The less the shape is changed during the first reach, the better, if possible.
481
00:51:02,630 --> 00:51:04,690
Process exceptions
482
00:51:05,160 --> 00:51:11,030
In order not to produce, the painting also flows smoothly and the progress proceeds as planned.
483
00:51:11,170 --> 00:51:15,110
Now we can finish it interestingly and finish it.
484
00:51:21,010 --> 00:51:25,319
So, if possible, before entering the stage
485
00:51:25,322 --> 00:51:27,950
It is better to match.
486
00:51:37,530 --> 00:51:42,970
And once the line is taken off, it's usually not overhauled.
487
00:51:44,570 --> 00:51:45,530
So
488
00:51:46,400 --> 00:51:50,470
In this process, if the shape is contrary to the body color
489
00:51:51,780 --> 00:51:54,280
corrected, or very troublesome.
490
00:51:59,580 --> 00:52:07,090
Specifically, these floats that we do pile up and realize that up itself is not a convenient job to modify, so if possible
491
00:52:07,190 --> 00:52:11,160
in a drawing contest, just draw the correct object.
492
00:52:23,640 --> 00:52:25,680
Takes a little longer than expected.
493
00:52:26,810 --> 00:52:32,450
The harder the drawing, the more time the drawing and line phases take up.
494
00:52:36,420 --> 00:52:39,890
Originally, I took the drawing that I had made and
495
00:52:41,190 --> 00:52:44,359
watching them actually paint.
496
00:52:44,362 --> 00:52:46,129
Please look at the order in which you work.
497
00:52:46,132 --> 00:52:48,499
It looks like it's going to the sky
498
00:52:48,502 --> 00:52:50,100
Photographed.
499
00:52:54,270 --> 00:52:57,640
I hope this helps with the work.
500
00:53:01,810 --> 00:53:03,079
Originally a more complex drawing
501
00:53:03,082 --> 00:53:08,990
More into theft, more into anatomy, it would be better to show many things in the expression.
502
00:53:09,720 --> 00:53:13,060
The fact that not all of the images apply.
503
00:53:14,090 --> 00:53:18,960
The 6 colors that were studied before, the
504
00:53:19,960 --> 00:53:26,470
Not necessary, better if you have it in the repository so you can use useful tools while working.
505
00:53:28,610 --> 00:53:35,010
Especially the parts like this pair of shoes I'm also the part that a lot of people want to finish right away
506
00:53:35,610 --> 00:53:41,990
But drawing the ending part in this way falls on the finished drawing, and the result is very unfortunate.
507
00:53:46,660 --> 00:53:48,990
So, if you find it troublesome, you can enlarge the picture that
508
00:53:50,330 --> 00:53:54,130
Even if it's just to make it a little bit cleaner, aim for it.
509
00:54:24,360 --> 00:54:26,399
First time painting shoes
510
00:54:26,402 --> 00:54:33,440
It was especially difficult for those who watched it, because the part that is easy to complete if the commission has information.
511
00:54:33,900 --> 00:54:34,870
Therefore
512
00:54:35,670 --> 00:54:41,010
It can be a little difficult to draw shoes on your own, giving plenty of time to find information that
513
00:54:41,440 --> 00:54:44,980
Better start working.
514
00:54:48,280 --> 00:54:51,490
Check again to see if the shape is wrong.
515
00:54:53,660 --> 00:54:56,430
Try to draw a face that
516
00:54:58,030 --> 00:55:01,700
In the face, each writer defaults to a lot of
517
00:55:03,170 --> 00:55:08,070
hand picking in a different way, like I do, a little bit up on the type
518
00:55:08,740 --> 00:55:10,770
darker.
519
00:55:16,950 --> 00:55:18,450
Same as the eye
520
00:55:20,050 --> 00:55:22,590
Although every picture is different.
521
00:55:35,030 --> 00:55:38,770
but the cooling surface is drawn as clearly as possible on the periphery of the iris.
522
00:55:51,980 --> 00:55:53,949
Is there no regret in the morphology?
523
00:55:53,952 --> 00:55:59,460
Finally, we will go through the process of "dashing and standing".
524
00:56:03,390 --> 00:56:07,000
After that, I did some coloring and touched it up a little bit so it would look easier.
525
00:56:07,360 --> 00:56:13,269
and the Photoshop brushes, especially the basic brushes that I used.
526
00:56:13,272 --> 00:56:17,940
Because it's a production process, you can see it's blurrier than you think if you zoom in.
527
00:56:18,310 --> 00:56:23,850
So, after wiping your hands and making it to preference, the good stuff goes into the filter
528
00:56:25,110 --> 00:56:27,550
The sharpening store has the tools.
529
00:56:27,620 --> 00:56:30,819
If you check this.
530
00:56:30,822 --> 00:56:33,889
Compare before and after
531
00:56:33,892 --> 00:56:35,819
Looks somewhat clearer.
532
00:56:35,822 --> 00:56:37,960
It's sharper if you apply it twice.
533
00:56:38,890 --> 00:56:41,800
It is better to put your hand away in this state.
534
00:56:47,370 --> 00:56:50,040
After that there is the stage called beauty.
535
00:56:50,210 --> 00:56:52,710
This stage is called Michele.
536
00:56:53,210 --> 00:57:00,180
When the object's intrinsic color is opaque, a base is placed below the southwest to stack the next stage of the depiction in the fill.
537
00:57:00,680 --> 00:57:07,960
The beautiful colors can be painted as you choose, but to give you a hint, of those colors on this color wheel
538
00:57:08,120 --> 00:57:14,300
In the shades, it is best to avoid solid colors, white and black as much as possible.
539
00:57:14,330 --> 00:57:22,240
If you paint the beauty color red, so that the spring color of red, the digital is more vibrant than this.
540
00:57:22,410 --> 00:57:24,540
After that it may become a problem of light performance.
541
00:57:24,610 --> 00:57:31,820
White objects cannot be rendered brighter than this, if they are painted over with this pure, pure white object.
542
00:57:32,250 --> 00:57:37,750
The light is invisible, or the light of a new organism that
543
00:57:38,190 --> 00:57:45,300
Even for the later stages, even if it is brighter, it is better to paint with about 95% of the beauty color.
544
00:57:45,330 --> 00:57:53,340
Because if black objects are painted off objects with too dark a color, later shadows cannot be reduced to less than zero point five percent, either
545
00:57:53,740 --> 00:58:00,340
To prevent shadows and roster celestial objects from getting smaller, it is best to paint the minimum brightness to 30 points.
546
00:58:00,480 --> 00:58:09,590
And generally the process of drawing concepts is best carried all the way here, and the line process can be simplified if sketches are used.
547
00:58:09,690 --> 00:58:13,190
When drawing the base color, under the second line drawing layer, the
548
00:58:15,590 --> 00:58:17,689
Hard Opacity
549
00:58:17,692 --> 00:58:21,700
Usually with one layer to draw lines very cleanly.
550
00:58:22,700 --> 00:58:26,770
In fact, it's a little bit of a pain to work with, so we have the know-how to do it.
551
00:58:27,300 --> 00:58:33,680
On levels three and four, click on the Double Land Toy tool and then select outward.
552
00:58:34,010 --> 00:58:34,980
That's it.
553
00:58:36,510 --> 00:58:39,780
There's still all this empty space. I'll make a little bit of a choice.
554
00:58:45,360 --> 00:58:50,260
Also, a click on the queue in this state will confirm our choice.
555
00:58:50,460 --> 00:58:55,060
However, if you see it, these pixels will be kept.
556
00:58:56,500 --> 00:58:59,100
I'm going to let this go into the hand.
557
00:58:59,140 --> 00:59:08,740
Unlock the prompt again, go to pick a selection here, go to Modify deformation, go to Expend expansion, add pixels, and
558
00:59:10,110 --> 00:59:12,109
Press the ballbar to confirm the time.
559
00:59:12,112 --> 00:59:16,950
Like this, 1 pixel will go inside, so it will prevent the following from slipping away.
560
00:59:17,690 --> 00:59:18,660
Make this
561
00:59:20,590 --> 00:59:22,659
Pressing often.
562
00:59:22,662 --> 00:59:30,070
You can see it once with the abbreviator and press the egg stunt to open the first letter in the existing panel menu.
563
00:59:30,300 --> 00:59:39,040
Press "Alt Select" corresponding to "S", press "Modify" corresponding to "Apply", press "Expend "button.
564
00:59:40,010 --> 00:59:42,050
To speed this up.
565
00:59:43,050 --> 00:59:48,720
If Haitian Ammu presses this business, it will be fast.
566
00:59:48,990 --> 00:59:54,959
Let this process record in the action, there are also ways that can be rested and utilized, because it is more often used than imagined function.
567
00:59:54,962 --> 00:59:56,689
It is best to use the shortcut back.
568
00:59:56,692 --> 01:00:03,300
And this state is selected up to now, so if you invert this selection, you can specify the unborn area.
569
01:00:04,000 --> 01:00:07,939
That child is a shortcut to Inbus.
570
01:00:07,942 --> 01:00:14,910
So the color is reversed if you press the control eye, and the selection area is reversed if you press the child that controls the transformation.
571
01:00:15,210 --> 01:00:20,450
So, in this state, press the key and you will see this and the century designation.
572
01:00:20,950 --> 01:00:27,190
The part that is not needed here, it is better to delete such a bit in advance of the selection process.
573
01:00:27,320 --> 01:00:34,460
The tip of the place slightly two are not caught clean, so we need to personally touch a little.
574
01:00:37,030 --> 01:00:38,840
There are these parts.
575
01:01:03,130 --> 01:01:05,359
If all of them are checked, then it's selected.
576
01:01:05,362 --> 01:01:07,829
On the layer
577
01:01:07,832 --> 01:01:10,370
In parallel, paint once from the dark color first.
578
01:01:14,440 --> 01:01:16,870
Then this is the area where Miss is specified.
579
01:01:17,040 --> 01:01:19,140
In this state, the
580
01:01:20,680 --> 01:01:23,610
Is there a lock on transparency here?
581
01:01:23,650 --> 01:01:29,820
Click this and the brush or any correction will not affect the transparent pixels.
582
01:01:30,020 --> 01:01:35,790
So, there is no effect outside of and color, so the painted color will not be exposed.
583
01:01:36,990 --> 01:01:40,100
Take your time to do the countermeasure in this state.
584
01:01:42,430 --> 01:01:46,139
The frequently used colors are stored on the watch and taken out when needed.
585
01:01:46,142 --> 01:01:48,870
The method used is also good.
586
01:02:15,230 --> 01:02:18,330
Layers the sum colors and then specifies the colors one by one.
587
01:02:19,140 --> 01:02:25,410
There are also people who share, in fact, because it is a difference in taste, so I do not take advantage of it.
588
01:02:25,910 --> 01:02:31,080
The advantage of painting them separately to modify them later or manage them more easily later
589
01:02:32,380 --> 01:02:36,750
As far as I'm concerned, if there are too many unnecessary layers, they will fix that
590
01:02:37,790 --> 01:02:40,790
concentration is broken, the
591
01:02:41,520 --> 01:02:44,529
Something's gotten bigger
592
01:02:44,532 --> 01:02:51,000
I don't really like Juliere's request, so most of this is going to be done with John in one tier.
593
01:02:52,740 --> 01:02:58,740
Like the cell 17th century method, when actively using Photoshop's compositing capabilities to make up color
594
01:02:59,980 --> 01:03:02,140
It's best to keep the menus separate.
595
01:03:03,250 --> 01:03:09,590
When portraying brushes like we do, we usually don't need more layers than we think.
596
01:03:14,220 --> 01:03:17,930
The management of layers can be done a bit by yourself according to your preferences.
597
01:03:18,160 --> 01:03:20,760
Like this, put the outer thin hook that
598
01:03:20,830 --> 01:03:28,140
Select the interior, then quickly expand the selection area, give me 7 days, and I'm flagging the bottom.
599
01:03:29,410 --> 01:03:30,069
So, I
600
01:03:30,072 --> 01:03:38,080
The shortcut key called Byte Em is used more often than I thought, so it is better to use it in a familiar way.
601
01:03:39,150 --> 01:03:42,490
At first, I couldn't press the shortcut key with one hand.
602
01:03:43,520 --> 01:03:52,060
It's when you press that one, think it's the time to look at the painting writer as a whole, and look at it with a check of about 1 second, and it looks good.
603
01:03:58,500 --> 01:04:01,070
The color of the hair is beige
604
01:04:04,510 --> 01:04:07,539
Only where these colors are separated from other overlapping colors
605
01:04:07,542 --> 01:04:13,250
Sharing like this, adding pixels here will be quickly pointed out if you do.
606
01:04:13,780 --> 01:04:15,780
A little bit of tidying up of the twisted out part is all that is needed.
607
01:04:17,590 --> 01:04:21,960
Here, too, only the part that is separate from the pants is selected
608
01:04:29,760 --> 01:04:33,030
Develop a horizontal pixel, then discard it in the fill, the
609
01:04:34,200 --> 01:04:36,410
Tidy it up a little bit.
610
01:04:39,810 --> 01:04:42,449
It does not add 1 pixel to the screen
611
01:04:42,452 --> 01:04:44,980
Slightly between color and color.
612
01:04:49,490 --> 01:04:53,050
No need to color in the pants.
613
01:04:54,320 --> 01:04:57,490
Control Euro needs to be adjusted.
614
01:05:10,810 --> 01:05:15,440
After the previous fix, the goal is to divide the monolith cleanly
615
01:05:15,950 --> 01:05:23,149
If this stage is used for gradients, or if there is too much detail, then later when a large brush is used
616
01:05:23,152 --> 01:05:29,820
Because of the inconvenience it will cause, the state in which the color is divided into is performed as simply as possible.
617
01:05:41,840 --> 01:05:48,310
And if you look at this state, you can see something that needs to look slightly out of line.
618
01:05:48,340 --> 01:05:52,820
On demonstrations that care about these, you can use the cut-and-paste mask function.
619
01:05:53,110 --> 01:05:58,820
For example, the clipping mask will overlay the layer above to the layer area below.
620
01:06:00,160 --> 01:06:04,560
For example, when a thin area is painted over, we nurture the pixels.
621
01:06:04,790 --> 01:06:10,530
So if you cut it, all the fixed lines will go inside.
622
01:06:10,830 --> 01:06:15,100
Because if we do the base color in this state, the hand will be shaded as well as it is now.
623
01:06:16,970 --> 01:06:22,510
If you finish in various states, you will unnecessarily prevent the process of hand splash, right?
624
01:06:32,820 --> 01:06:35,320
Help me sort out.
625
01:06:38,130 --> 01:06:46,569
And we're painting our hands black now, and if we paint them black, the saturation is greatly reduced when we change colors later.
626
01:06:46,572 --> 01:06:53,710
So, if I give a tip, Lee Sun Hwa will sleep more transparently, cheek rest, choose a slightly taupe buyer, and then
627
01:06:55,580 --> 01:07:03,750
Give me a choice of taupe with low enough saturation and low brightness, and then the sky is pressed 7 times by the Alt-Delis.
628
01:07:04,690 --> 01:07:07,320
Then maybe the ancestors would be this darker.
629
01:07:08,990 --> 01:07:10,689
In this state, the
630
01:07:10,692 --> 01:07:15,400
Compared to the multiplayer game, two below is the synthesis named mini passport linear number.
631
01:07:16,800 --> 01:07:23,870
It is the synthesis that forces the color to darken, and if it becomes like this, it will steam up like burning lines.
632
01:07:23,970 --> 01:07:31,710
The colors made here we can fully use in the coloring process, so in a way, according to personal preference, the teacher
633
01:07:31,910 --> 01:07:34,050
You can composite it like this.
634
01:07:40,260 --> 01:07:44,360
If you feel a little awkward compositing brown, like white
635
01:07:46,060 --> 01:07:51,000
Instead, it's okay to have a blue composite instead of a taupe one.
636
01:07:54,100 --> 01:07:55,140
That's it.
637
01:07:56,200 --> 01:08:02,610
Then, at the end of the color matching phase, match the light direction and paint the approximate green dot area larger.
638
01:08:02,880 --> 01:08:06,720
Do not think that the words painted at this stage are very detailed, the
639
01:08:09,090 --> 01:08:11,190
Just lay the shading on first like that
640
01:08:13,620 --> 01:08:21,228
Don't think that the painting is meticulous, but consider the name character of the rain direction and the percentage of shading, and then lay it on big.
641
01:08:21,231 --> 01:08:22,499
Just think about it.
642
01:08:22,502 --> 01:08:24,000
Example.
643
01:08:27,700 --> 01:08:29,699
Positive case.
644
01:08:29,702 --> 01:08:41,380
The shading is so narrow that the shading accounts for 10% to 20% of the overall figure and the roster accounts for about 90% to 80.
645
01:08:41,850 --> 01:08:48,160
In the case of backlighting, on the contrary, the shadows are much larger and the area on the roster will be much smaller.
646
01:08:48,189 --> 01:08:56,870
Trim this into shape. Don't think about it, think about splitting the percentages, just simply split the area of the shade proportionally.
647
01:08:57,000 --> 01:08:58,869
So when you draw a torso or something like that
648
01:08:58,872 --> 01:09:06,740
drawing each zigzag and structure, the lighting direction gets a little blurry, causing the drawing to become unnatural.
649
01:09:07,210 --> 01:09:09,039
First, when the shading is 7, the
650
01:09:09,042 --> 01:09:17,250
Please slightly ignore the three-dimensional structure and give priority to the area occupied by the whole shadow, showing the direction of the rain.
651
01:09:18,950 --> 01:09:20,959
If you are given a hint here, the
652
01:09:20,962 --> 01:09:28,729
If the main object is bright and colored, use the front circle if the shadows become narrower.
653
01:09:28,830 --> 01:09:32,029
Makes it very difficult to make tonal differences on this bright side that
654
01:09:32,069 --> 01:09:38,410
Because it is difficult to produce a sense of three-dimensionality, so generally the bright folk color of the painting is shaded fully spread four light that
655
01:09:39,439 --> 01:09:41,479
It is best to use backlighting, etc.
656
01:09:43,479 --> 01:09:48,550
Conversely, if the art is as dark as blue or black
657
01:09:48,750 --> 01:09:55,890
because it would be hard to describe when choosing something like a backlight where the shadows are painted too dark.
658
01:09:56,190 --> 01:10:03,270
Instead, it's best to orient the light a bit forward to reduce the scale of the shadows.
659
01:10:03,700 --> 01:10:11,670
Although it is not essential, it is better to remember it because it is more helpful to know than you think for lighting setup in character design.
660
01:10:13,340 --> 01:10:17,749
Try applying the character, then immediately create a new layer that
661
01:10:17,752 --> 01:10:23,720
Put the shadows on properly as is, because the base color is too complex to see clearly sometimes.
662
01:10:23,950 --> 01:10:29,760
At this point, you then duplicate the original unborn layer, and
663
01:10:31,990 --> 01:10:34,760
temporarily filled with the appropriate gray color.
664
01:10:35,630 --> 01:10:39,870
This layer is a temporary uniform base color that can be turned off later.
665
01:10:40,030 --> 01:10:47,010
So instead of thinking of this gray layer as an object, you should paint it gray and think about it.
666
01:10:47,310 --> 01:10:50,180
Please set the shadow so that it appears empty.
667
01:10:50,310 --> 01:10:53,850
As it is now, our folk color is spot lit.
668
01:10:54,250 --> 01:10:58,250
Getting enough shadows in
669
01:11:00,560 --> 01:11:01,559
Reduced homo.
670
01:11:01,562 --> 01:11:04,960
It's the texture of the hair, you despise your face
671
01:11:06,230 --> 01:11:08,900
Think of the body as a percentage going in too
672
01:11:11,970 --> 01:11:16,810
The legs seem to be different too, very tasty, so that the larger first distributed.
673
01:11:17,210 --> 01:11:22,210
And it is best to first draw the shadows that are to be clearly entered in this state.
674
01:11:22,510 --> 01:11:24,680
For example, the shadows produced by the head.
675
01:11:27,420 --> 01:11:30,450
Shadows from pants
676
01:11:31,790 --> 01:11:35,090
Draw me the same thing, first.
677
01:11:36,090 --> 01:11:40,929
From a distance, this is the direction that we expect the lighting to go, the
678
01:11:40,932 --> 01:11:44,470
Just confirm it first.
679
01:11:55,580 --> 01:11:58,080
After this, just like the process we saw, the
680
01:11:59,380 --> 01:12:01,750
There are light and dark boundaries like this.
681
01:12:05,290 --> 01:12:12,590
The light and dark dividing lines between the shadows and the list portray a sense of structure hard from the beginning.
682
01:12:12,630 --> 01:12:15,430
If and when the color is too complex to cast shadows
683
01:12:15,460 --> 01:12:22,770
Same as earlier, lay down a gray layer with the base color, and after the shadow layer is depicted, erase the gray layer so that the body color will be easier.
684
01:12:22,900 --> 01:12:29,140
Some people run into the problem of where to start when doing the body color, from top to bottom, the
685
01:12:29,180 --> 01:12:37,550
Don't be as part-oriented as you are with hands and faces, and start with the shading that describes the clearest and most detailed light and dark borders to be revealed.
686
01:12:37,850 --> 01:12:40,020
It is best to perform a structural tracing.
687
01:12:40,260 --> 01:12:46,189
In describing this structure, the clothing folds, etc. with the zigzag, in which direction the shadows extend
688
01:12:46,192 --> 01:12:50,470
Or is soft and fluffy, or can be painted better.
689
01:12:50,830 --> 01:12:56,270
to describe the clear and soft parts.
690
01:12:56,640 --> 01:13:03,779
and the farther you get from the economy of light and dark, the more careful you have to be in depicting it. Piling shadows on the light side will darken the light side.
691
01:13:03,782 --> 01:13:09,949
If the light square initially set becomes blurred, and the tonal differences in the internal curvature of the shadows are too large, the
692
01:13:09,952 --> 01:13:12,120
because the painting often becomes unnatural.
693
01:13:12,520 --> 01:13:16,390
It is recommended to describe mainly light and dark borders until the early and mid-color period.
694
01:13:16,430 --> 01:13:19,060
If this stage has to include light and dark, the
695
01:13:19,290 --> 01:13:26,170
Don't paint a little on the border, don't use lines, but use a large area with a large paint, which works well.
696
01:13:27,940 --> 01:13:28,569
So, light and dark
697
01:13:28,572 --> 01:13:33,780
Just express this zigzag little by little with the second line that passes through the boundary.
698
01:13:34,710 --> 01:13:39,380
Draw with shadows, erase with glossy surfaces, etc.
699
01:13:40,080 --> 01:13:43,120
While showing directionality, you can also show your hair texture
700
01:13:46,490 --> 01:13:50,560
So even if you initially trim based on these lines, they will still be relative to the line.
701
01:13:50,960 --> 01:13:54,730
The shading should be shaped.
702
01:13:59,270 --> 01:14:04,040
The face is round, so the shading is added to the shape of the curve that
703
01:14:05,010 --> 01:14:10,510
because the color here is now double sawed, so it might feel a little bit unnatural that
704
01:14:11,310 --> 01:14:15,780
Every detail has gone through the process of later
705
01:14:15,820 --> 01:14:22,260
The step now is in what direction the clearest shadows appear in the light-dark race
706
01:14:22,590 --> 01:14:25,790
In what structure does it appear, just think about it first.
707
01:14:28,330 --> 01:14:31,230
Now, I'm coloring for simplicity's sake
708
01:14:32,430 --> 01:14:39,710
Having looked at the sketch in a way that omits as many twists and turns and things like that as possible, if you want to draw some intricate folds of clothing on the outside wall
709
01:14:41,280 --> 01:14:47,250
If the shaded light and dark match is oriented through those complex parts of the
710
01:14:47,550 --> 01:14:49,590
the density will increase significantly.
711
01:15:11,940 --> 01:15:13,139
So...
712
01:15:13,142 --> 01:15:21,020
Just like the painting, in this race of light and dark, light side and dark side passing by, my clothes wrinkled and
713
01:15:21,050 --> 01:15:28,220
If the sense of structure is maximized, then the overall density of the painting is focused on that part.
714
01:15:28,790 --> 01:15:32,130
Need to slowly start trimming from the light and dark cordons
715
01:15:36,630 --> 01:15:39,070
So, at the bottom, the
716
01:15:41,170 --> 01:15:45,170
shadows and such can be clearly drawn, the
717
01:15:47,040 --> 01:15:53,250
It's the dark side of the light side, so when you draw each one of those in those places, the
718
01:15:53,280 --> 01:15:59,190
overall, the light side starts to get darker, and as it builds up, it washes away all the direction of the rain.
719
01:15:59,620 --> 01:16:04,790
So the farther you get from here, the more you have to be very careful to dominate the green miscellaneous expressions.
720
01:16:05,160 --> 01:16:11,129
So in a case like mine, the temptation to use a brush with pen pressure to capture the area is to be careful at this point.
721
01:16:11,132 --> 01:16:15,000
This way the delineation becomes mixed, for example, the
722
01:16:17,370 --> 01:16:19,840
Drawing this area larger, the
723
01:16:21,910 --> 01:16:30,150
Not real guests, but draw the area wider and then trim the boundaries of the long phase area here.
724
01:16:34,420 --> 01:16:36,389
Draw it a little bit wider, the
725
01:16:36,392 --> 01:16:41,060
capturing this structure again.
726
01:16:44,130 --> 01:16:48,270
Just write it a little bit bigger, with something that looks like a wrinkle.
727
01:16:49,770 --> 01:16:52,440
Trim this borderline a little bit more.
728
01:16:56,650 --> 01:16:59,780
Grab the area, match the bend, and
729
01:17:01,080 --> 01:17:03,420
Needs to be trimmed.
730
01:17:08,820 --> 01:17:09,559
This one is also inside
731
01:17:09,562 --> 01:17:16,160
Similarly, the direction of the rain will break if the drawing body enters too boldly.
732
01:17:16,230 --> 01:17:23,240
So, the further away from here, the further away from this part, the more carefully the elements enter.
733
01:17:46,930 --> 01:17:48,959
In a way, the
734
01:17:48,962 --> 01:17:55,769
Simply pretentious, so don't stay here too long, stop for a while before moving on to the next step.
735
01:17:55,772 --> 01:18:02,179
If the shaded layer is already colored, the color of the shadows will change with the lighting conditions.
736
01:18:02,182 --> 01:18:05,550
What I learned today I think this process is somewhat important.
737
01:18:05,980 --> 01:18:12,820
In Photoshop, use the composite that darkens the color like a multiplying female to add color to the shadows for 7 days, easy and convenient.
738
01:18:12,920 --> 01:18:21,360
At this point, it is really important to remember the specific color, not the writing machine, and know which color of the shadows is checked out according to the lighting conditions.
739
01:18:21,500 --> 01:18:29,399
Therefore, the candle of the lamp in the painting I'm going to draw should also consider the indirect lamp that affects the color shading, according to the light
740
01:18:29,402 --> 01:18:35,880
To know which color is the result, perhaps there is nothing wrong with the world of shadows.
741
01:18:36,440 --> 01:18:44,250
Especially when multiplying compositing, it is not too dark if compositing blue by using color value speech.
742
01:18:44,620 --> 01:18:49,990
Synthesis of yellow blue almost becomes black, so that the color of the shadow unique to a picture
743
01:18:50,460 --> 01:18:56,000
In particular, there are often cases where values are not naturally distorted, so let me give you an example.
744
01:19:01,740 --> 01:19:04,669
First, the white and
745
01:19:04,672 --> 01:19:05,740
Black
746
01:19:09,040 --> 01:19:12,110
and red.
747
01:19:13,380 --> 01:19:14,520
Blue
748
01:19:18,350 --> 01:19:21,160
Then I'll do yellow.
749
01:19:30,330 --> 01:19:31,399
When it's like this
750
01:19:31,402 --> 01:19:37,100
We use the layer above this and convert it to "slightly additive multiplication".
751
01:19:37,510 --> 01:19:44,010
When the white is composited, it will look darker to a certain extent.
752
01:19:44,180 --> 01:19:50,220
But actually, if you check, you'll see that the contrast of the blacks is much lower, the
753
01:19:50,550 --> 01:19:55,290
The whites will be much darker than expected.
754
01:19:56,160 --> 01:20:02,560
This is adjustable to some extent, but the problem is when starting to add color here.
755
01:20:02,930 --> 01:20:09,200
For example, if the color we normally composite (e.g. sky blue) turns into a shadow, the
756
01:20:09,540 --> 01:20:13,680
this difference may not be felt as imagined.
757
01:20:14,380 --> 01:20:18,550
The closer this color is to the original color the more synthetic it is, the greater the difference.
758
01:20:18,650 --> 01:20:21,820
For example, if synthesizing blue, the
759
01:20:22,450 --> 01:20:27,190
Like this, the blue color hardly gets darker, and if composited as red
760
01:20:29,290 --> 01:20:34,560
Like this, the red will barely darken, and
761
01:20:34,730 --> 01:20:41,340
So, it is difficult to color according to light theory because it only changes color according to the color operation.
762
01:20:41,600 --> 01:20:42,700
Therefore, in this case, the
763
01:20:45,010 --> 01:20:49,040
intentionally darkens this part of the shadow
764
01:20:49,740 --> 01:20:53,580
Darken it as well
765
01:20:55,950 --> 01:21:01,520
In this case, the yellow of the blue complementary color should minimize this part.
766
01:21:03,230 --> 01:21:05,189
To be adjusted one by one.
767
01:21:05,192 --> 01:21:11,400
However, how to make this adjustment depends on the value and illumination in light theory or color theory.
768
01:21:14,540 --> 01:21:18,140
What color should the shadows be rendered in, the
769
01:21:18,170 --> 01:21:25,150
Beru's most right 7.1, how much theoretical learning support to check the right tone.
770
01:21:25,250 --> 01:21:31,850
This part is the most common part that those who paint digitally make mistakes, so it is important to know.
771
01:21:35,360 --> 01:21:37,890
So, I'll go back to the original working laser.
772
01:21:38,190 --> 01:21:45,630
Now that we've applied the shading, this gray Meyer is no longer needed, just like we just practiced when we hit the shading
773
01:21:46,230 --> 01:21:54,240
When you say there's a black object, you should think about how that black will be brightened by the ambient light.
774
01:21:54,310 --> 01:22:02,080
For example, if "the ambient light is a blue sky", it will be blue and brighter
775
01:22:03,020 --> 01:22:06,120
Depending on how clear the sky is, the saturation will also become higher.
776
01:22:08,120 --> 01:22:09,889
In deciding this point, the
777
01:22:09,892 --> 01:22:15,100
Give me the color to do the shading, lock the transparency in, and apply the phase multiplier that
778
01:22:17,200 --> 01:22:18,969
That way the color is decided.
779
01:22:18,972 --> 01:22:21,270
But what needs to be confirmed here is that
780
01:22:26,570 --> 01:22:29,410
How well does the value of the shade change?
781
01:22:29,710 --> 01:22:36,320
As far as I'm concerned, there is much more white contrast than brown contrast.
782
01:22:37,750 --> 01:22:39,920
The black contrast looks weaker.
783
01:22:40,060 --> 01:22:43,220
You'll have to adjust for the difference in these Baylions first
784
01:22:47,160 --> 01:22:52,130
To adjust it, rotate the color layer and select the pea box.
785
01:22:52,500 --> 01:22:59,770
After selecting the part that corresponds to the white, just make the color in the shadows a little brighter.
786
01:22:59,910 --> 01:23:02,140
Multiple can be given after the control.
787
01:23:04,550 --> 01:23:09,280
Instead, the black shade will be darkened and
788
01:23:12,490 --> 01:23:16,590
Do you see too much difference in contrast in this image?
789
01:23:16,620 --> 01:23:18,990
The shadows are hard to spot the dots.
790
01:23:19,330 --> 01:23:24,830
Therefore, in this case, the outer light-colored part often needs the roster to be brighter.
791
01:23:25,030 --> 01:23:31,110
Therefore, if you want to make this part brighter, press and hold the control and click on the shadow layer.
792
01:23:31,840 --> 01:23:34,110
is designated as the selection area like this.
793
01:23:34,540 --> 01:23:41,020
In this state, the child who presses the control shift will only select the region, not the shadow.
794
01:23:41,380 --> 01:23:43,950
After entering beauty from this state, the
795
01:23:45,590 --> 01:23:49,790
Black, so when you choose the part that corresponds to the shoe
796
01:23:50,590 --> 01:23:57,330
If you press the shift notification, you will have such a complete bottom version that you can see.
797
01:23:57,770 --> 01:24:01,000
When clicking on black, the
798
01:24:02,070 --> 01:24:04,340
Selects only the glossy side of black.
799
01:24:05,640 --> 01:24:12,050
At this point, if you've brightened the color, the contrast will start to match.
800
01:24:12,750 --> 01:24:15,380
So, in the shadow layer, the
801
01:24:16,550 --> 01:24:23,360
You can adjust the color first, and then the light matches the eye, and touching the color is fine.
802
01:24:23,660 --> 01:24:24,790
For example
803
01:24:25,430 --> 01:24:27,930
If you now have skin tones, then the middle color
804
01:24:28,960 --> 01:24:31,470
appears as a strange color, the
805
01:24:32,470 --> 01:24:36,200
Choose your skin color.
806
01:24:37,270 --> 01:24:42,440
This shade has a slightly bloodier color than blue, the
807
01:24:43,410 --> 01:24:50,250
The two bold lights are best replaced with the famous color scheme, which is not in line with light theory if painted directly as a solid.
808
01:24:50,280 --> 01:24:57,730
Therefore, we'd better use this color to paint colors that are better saturated and less bright than the ones we know.
809
01:24:58,260 --> 01:25:00,830
And the part that corresponds to the light and dark race
810
01:25:03,130 --> 01:25:07,340
You can see the shadows moving in a straight line direction.
811
01:25:07,670 --> 01:25:18,080
So, this is what's causing some of the unnatural color, so we move the color towards the solid area that
812
01:25:21,480 --> 01:25:22,920
This part of the
813
01:25:23,250 --> 01:25:26,990
It is better to make the colors rise more clearly.
814
01:26:03,060 --> 01:26:06,230
to make the colors.
815
01:26:11,030 --> 01:26:13,800
Finally, I adjusted the color of the lines a little bit, the
816
01:26:17,910 --> 01:26:21,740
overall a little bit to adjust the tone of the image.
817
01:26:27,550 --> 01:26:31,150
So, if we decide the color of the shadows based on the lighting
818
01:26:31,590 --> 01:26:40,460
Depending on the illumination later, you can either composite the bright color on the bright side again or make the white shadows darker once more.
819
01:26:40,490 --> 01:26:49,800
In this way, if you make the tones detailed enough in the early stage, it is like carrying enough preparations as colors later in the process
820
01:26:49,870 --> 01:26:56,740
The finer the shading color of the light, the more you can focus on blending in later spells.
821
01:26:56,840 --> 01:27:03,179
It is difficult to adjust colors based on theory, but usually the color mixing process is not complicated.
822
01:27:03,182 --> 01:27:09,960
The process of setting half colors in the early seventh century was a very short part of the overall work.
823
01:27:09,990 --> 01:27:17,729
Thus, in this case, we lightly erase the shadows in order to show the reflected light emanating from the bottom.
824
01:27:17,732 --> 01:27:18,700
Rai or
825
01:27:23,600 --> 01:27:25,970
Same as just shown
826
01:27:26,940 --> 01:27:29,510
Take the other end from the microflow
827
01:27:31,410 --> 01:27:34,620
Make you feel decent
828
01:27:35,750 --> 01:27:38,390
It's really useful to choose shadows in turn.
829
01:27:38,450 --> 01:27:45,560
Also, three layers are created inside the shadows so that the chances of the hair are crossed parts.
830
01:27:46,090 --> 01:27:53,070
or the jaw, or where the clothes and the clothes overlap.
831
01:27:54,870 --> 01:28:01,680
Synthesize the color with black, reduce the transparency, and the color will naturally darken.
832
01:28:02,040 --> 01:28:07,810
Do two more processes, make another tone, and after that it's purely
833
01:28:08,180 --> 01:28:15,020
It is easier to focus on the structure of each wrinkle, skin or object.
834
01:28:16,660 --> 01:28:25,800
In this state, you can stack three layers on top of each other, or group the targets together, as I'm doing now
835
01:28:27,140 --> 01:28:29,470
Putting this little group together, the
836
01:28:31,510 --> 01:28:33,940
There are also ways to organize into layers.
837
01:28:33,980 --> 01:28:40,080
Merge it for simple organization when you have a simple handshake like mine.
838
01:28:44,020 --> 01:28:47,519
So, once we're done with the first half of the colors
839
01:28:47,522 --> 01:28:52,760
with the colors and tones as the base color.
840
01:28:53,560 --> 01:29:00,000
In the most worlds, the intermediate process that usually provides a fine description of the target structure becomes the majority of the depiction time that
841
01:29:00,100 --> 01:29:05,510
Compared to the initial process, the tones of the illustrations in the intermediate process remain almost unchanged.
842
01:29:05,870 --> 01:29:13,380
The correction of misapplied colors in the first half of the process, especially when the shadows are improperly torn, is more complicated than expected later on.
843
01:29:13,750 --> 01:29:20,020
If possible, the only way to establish the color in the process to here is to steadily accumulate descriptions later in the shading process.
844
01:29:20,220 --> 01:29:24,260
Let's start this description briefly. Even so, the shading of
845
01:29:25,890 --> 01:29:29,800
internally or after drying, don't go down from all parts like this
846
01:29:29,830 --> 01:29:34,530
Need to start the description from the light and dark race part
847
01:29:36,940 --> 01:29:42,780
In cases like mine, I usually want to end this post with a single brush.
848
01:29:42,810 --> 01:29:49,350
When you write some descriptions for writing textured articles, you might tend to lean a little on danger.
849
01:29:50,080 --> 01:29:54,890
And it's not a bit tasteful to describe it with a basic brush, if possible.
850
01:29:59,060 --> 01:30:01,159
When changing colors, the
851
01:30:01,162 --> 01:30:08,940
I would like these colors to be used as preparations for our description as well.
852
01:30:11,070 --> 01:30:12,940
If possible.
853
01:30:14,810 --> 01:30:18,210
Description After some degree of color or structure has been exhibited, the
854
01:30:18,250 --> 01:30:25,220
immediately took out the little brush and tidied it up, just like a habit, very well.
855
01:30:25,450 --> 01:30:31,290
Because the picture got dirty, because the beautiful design also lacked readability, the
856
01:30:32,360 --> 01:30:36,260
Trying to organize a bottle would be more trouble than expected.
857
01:30:36,300 --> 01:30:38,330
So if possible, the
858
01:30:38,630 --> 01:30:42,870
The part where the description ends at once is best to start finishing immediately.
859
01:30:43,670 --> 01:30:47,340
And even if you want to describe these parts as soon as possible, laughing and smiling are held back to rest.
860
01:30:54,250 --> 01:30:59,050
The process of depicting the flow rate is simple and there are no color issues
861
01:31:01,660 --> 01:31:03,519
What does this structure look like.
862
01:31:03,522 --> 01:31:07,730
Is this part clear. If something like this is going to go over gently.
863
01:31:08,260 --> 01:31:17,170
Simply unraveling the color then, using the color next to the prepared cow will suddenly reduce the difficulty of painting if it is drawn.
864
01:31:19,570 --> 01:31:22,540
Even for a simple doodle drawing, as we just described at the beginning
865
01:31:23,240 --> 01:31:27,950
Why such order and skill is so therapeutic, pay attention to
866
01:31:29,050 --> 01:31:32,850
You will find that the coloring process is simple, starting with the title.
867
01:31:33,520 --> 01:31:39,890
Want to paint a quick picture here, but now it's painting the inside of the group, so less after skimming, we
868
01:31:44,400 --> 01:31:46,929
Only the dangerous border
869
01:31:46,932 --> 01:31:49,270
Let's turn it into catch it first.
870
01:31:51,710 --> 01:31:55,910
Tidy it up with a small brush if it's recently ended.
871
01:32:12,960 --> 01:32:18,230
The rounded part, this gradient transformation will continue very far
872
01:32:19,800 --> 01:32:28,380
The clear part is left as hard as the initial hard release, the object is rounded or soft
873
01:32:29,380 --> 01:32:33,110
Distinguishing the drawing is all that is needed.
874
01:32:35,380 --> 01:32:38,449
If you paint your skin in this color, too
875
01:32:38,452 --> 01:32:42,090
the saturation is too low. So, using the colors we changed, the
876
01:32:43,520 --> 01:32:45,330
If we can continue
877
01:32:46,190 --> 01:32:51,600
Very convenient, you don't have to worry about the color and just focus on the state of the element.
878
01:32:55,000 --> 01:32:58,040
And the part where the fortress ends is with a small brush
879
01:32:59,340 --> 01:33:02,610
to tidy it up a little bit and carry on with
880
01:33:05,250 --> 01:33:10,220
Go to the next stage, which is to go to the detail or material stage.
881
01:33:16,890 --> 01:33:21,530
The finishing phase is a bit tasteful, but I personally think
882
01:33:23,000 --> 01:33:27,230
In the latter fifteen or in the figure body that controls the degree of depiction
883
01:33:28,700 --> 01:33:31,370
The finishing step must be sufficient to
884
01:33:32,640 --> 01:33:34,880
Commercial.
885
01:33:35,410 --> 01:33:37,580
The readability is also particularly good, the
886
01:33:38,910 --> 01:33:41,450
I think it's better to do it with the whole ear as well.
887
01:33:43,350 --> 01:33:48,589
The more complicated parts like this after the light and dark race are the normal pictures
888
01:33:48,592 --> 01:33:53,660
The part that takes the longest to draw, so don't skip it sloppily.
889
01:33:55,260 --> 01:33:58,970
Just give me a clear description.
890
01:34:10,240 --> 01:34:17,050
So the cleaner we start off disengaging our hands, the much shorter this process will be, the
891
01:34:17,420 --> 01:34:21,190
And as I said at the beginning, if you look at a pass record insurance
892
01:34:23,990 --> 01:34:27,260
just the process of organizing around such
893
01:34:27,760 --> 01:34:31,670
in the detail process, it makes perfect sense.
894
01:34:36,070 --> 01:34:41,340
I need to clean up these lines that are unnaturally standing up
895
01:34:48,820 --> 01:34:53,520
So theorem only describes theorem only depicts color only color
896
01:34:53,590 --> 01:34:56,290
In this way, each course
897
01:34:57,890 --> 01:35:01,100
Separating the ideas for each thing that needs to be done, the
898
01:35:01,860 --> 01:35:12,570
Repeat in this process without violating the ground to complete the words, the natural design or difficult light performance that is not usually attempted
899
01:35:13,170 --> 01:35:17,880
It is the idleness of applying something like special post-fur to the painting to see.
900
01:35:26,990 --> 01:35:32,490
So theoretical learning is now a little bit difficult to explain in preparing the script that
901
01:35:33,360 --> 01:35:37,930
At the beginning of this and before, than the skill of drawing people
902
01:35:38,900 --> 01:35:45,240
It is better to describe it according to the theoretical part.
903
01:35:45,870 --> 01:35:51,310
After that, even if I explain it casually, what I have talked about last time is still a bit
904
01:35:53,010 --> 01:35:57,420
Even if it's hard, if possible, aim to understand it and turn it a few times.
905
01:35:59,250 --> 01:36:01,620
Is there a part that can be applied to the picture.
906
01:36:01,690 --> 01:36:06,660
or what I know and what I know differently.
907
01:36:07,630 --> 01:36:11,030
I think maybe you would be more focused on the process.
908
01:36:13,170 --> 01:36:17,600
Paying particular attention to where the saturation might change, the
909
01:36:21,480 --> 01:36:23,940
must slowly enter the depiction of the salvage money.
910
01:36:24,350 --> 01:36:32,250
But at this point, as with the glossy depiction, the intermediate color will be printed directly here, which is much more prominent than expected.
911
01:36:32,790 --> 01:36:40,530
So that's how much territory is left from the Lambert-Conser law, starting with the idea of Greene I inside the bright star.
912
01:36:40,660 --> 01:36:42,460
Repair with care
913
01:36:47,100 --> 01:36:51,140
It should be described with a vague description.
914
01:36:51,570 --> 01:36:56,980
So surprisingly, the painting was done at the junior high level . Most of the T-shirts are beehives.
915
01:36:57,010 --> 01:37:01,780
The second half of the course will accumulate to subtle differences in the people who are just looking at the painting.
916
01:37:05,820 --> 01:37:12,060
So, as we slowly get into the finishing touches, first, we'll show the interior of the painting show that
917
01:37:13,060 --> 01:37:16,160
A brief look at the glossy interior as well.
918
01:37:21,940 --> 01:37:24,600
It's convenient to stack the shadows of the paths a little thicker like this.
919
01:37:40,850 --> 01:37:43,990
B shrink the play if you can friend, hand
920
01:37:44,490 --> 01:37:49,360
Because from the beginning of what I'm drawing now, it goes in much clearer, a little bit thinner, the
921
01:37:50,030 --> 01:37:54,030
Probably the process force of finishing like this is now complete.
922
01:37:56,670 --> 01:38:06,010
But the digital consciousness is piled up again with the digital style, and the density of the brush marks made will become the charm of the painting, too.
923
01:38:06,710 --> 01:38:13,290
When you see this process, don't think that the most annoying process usually includes the troublesome process.
924
01:38:13,790 --> 01:38:17,960
The way this works is what you'd better think of as a particular style.
925
01:38:36,780 --> 01:38:41,310
When you enter the picture from this state, if you start with the glossy description
926
01:38:41,450 --> 01:38:48,620
The middle dish used in the middle here will be much darker than expected if you apply it directly, which also goes against the theory.
927
01:38:48,660 --> 01:38:54,490
Therefore, inside the bright side, the description is the middle of the two colors and the dichroic
928
01:38:55,630 --> 01:39:02,770
It is not that there are 45 degrees of brightness between 60 and 34, but a brighter color.
929
01:39:02,970 --> 01:39:09,810
So, in terms of brightness, a little bit lower luminosity is enough to describe with this color.
930
01:39:12,210 --> 01:39:14,750
Description of the stacking even if not conspicuous
931
01:39:15,880 --> 01:39:25,760
If overall it is better to zoom in a little to avoid comb direction breakage and color distortion, the description is careful if hot.
932
01:39:25,790 --> 01:39:30,730
Because the presentation of the material afterwards will accumulate brighter colors, the
933
01:39:31,100 --> 01:39:37,670
The solidity color will pile up, because it's interesting to describe now, so just put the solidity on, the
934
01:39:38,040 --> 01:39:46,380
The depiction will have to be more prominent later, but it won't splash out, the painting starts to distort, the flow of the sight is more indistinct than expected, the
935
01:39:46,780 --> 01:39:49,650
Sometimes we run into some unexpected problems.
936
01:39:50,250 --> 01:39:51,280
So
937
01:39:52,850 --> 01:39:57,190
After performing the able and weak descriptions, just go directly to the collation.
938
01:39:57,860 --> 01:40:01,160
Please do not express what I mean at this stage.
939
01:40:01,530 --> 01:40:08,230
If possible, everyone thinks that there is no shine and simply painting lightless objects
940
01:40:10,640 --> 01:40:13,910
It is better to focus on the shaded skin temperature.
941
01:40:14,210 --> 01:40:16,280
The shadow of the backwater is drawn clearly.
942
01:40:16,310 --> 01:40:20,510
Painting colors spreads too easily in these places.
943
01:40:32,730 --> 01:40:38,000
Especially when hair or skin needs to appear saturated
944
01:40:39,470 --> 01:40:41,940
The error just described appears a lot.
945
01:40:42,370 --> 01:40:48,610
So, if possible, pictures post-production of faces or hair passing through are also good choices.
946
01:40:57,250 --> 01:40:58,819
So inside the shadows, the
947
01:40:58,822 --> 01:41:05,020
If you paint colors that are illuminated by reflected light, you can't put such bright colors
948
01:41:05,530 --> 01:41:10,860
Very weak, no splash, going in wide and light.
949
01:41:13,870 --> 01:41:18,840
Very small expression, so may not feel economical.
950
01:41:19,410 --> 01:41:22,280
considering only those economic factors.
951
01:41:22,710 --> 01:41:29,450
If we need a higher priority the depiction becomes very difficult and the drawing becomes even more uneconomical.
952
01:41:29,750 --> 01:41:35,490
So, it doesn't matter what is described later, as long as you look it up carefully.
953
01:41:35,520 --> 01:41:39,090
Just keep piling up vaguely.
954
01:41:43,100 --> 01:41:45,600
For example, when you draw this inner pleat
955
01:41:45,700 --> 01:41:51,640
It's more difficult to focus on a clear crease like this one than we might think.
956
01:41:51,670 --> 01:41:58,740
So, even if you go in, it's better to go in very fragile and faint.
957
01:42:08,260 --> 01:42:13,060
The reflected light of the skin should also be very prominent.
958
01:42:18,030 --> 01:42:20,870
The painting can be done effectively.
959
01:42:29,710 --> 01:42:32,910
So, like the face, soon the saturated parts are needed
960
01:42:33,280 --> 01:42:39,950
There are many cases of color treatment done directly by blending than the color prepared now.
961
01:42:39,990 --> 01:42:45,390
Especially when it's on snow, you quickly overwrite the saturated colors once and
962
01:42:45,930 --> 01:42:51,860
This is the time to depict with color so that there is an angry expression of
963
01:42:52,200 --> 01:42:57,300
Even if it is troublesome, while doing color control on the original production of the color
964
01:42:59,410 --> 01:43:01,570
It is better to take care of the color.
965
01:43:28,840 --> 01:43:31,240
sounding vibrant expressions.
966
01:43:31,540 --> 01:43:37,240
Rather than going directly to the ground, think of it as weak, wide, and vague.
967
01:43:38,310 --> 01:43:41,650
A gentle release time would be nice.
968
01:43:48,850 --> 01:43:49,589
So small
969
01:43:49,592 --> 01:43:55,630
After entering the part, if you put the color into the full degree, the finish of the painting will suddenly decrease all at once, the
970
01:43:56,060 --> 01:44:02,670
Even if it's troublesome, please apply it as a solid paddle and trim on top of it, the color will naturally rise and
971
01:44:05,200 --> 01:44:07,770
produce density.
972
01:44:28,490 --> 01:44:30,499
So, these details
973
01:44:30,502 --> 01:44:36,000
are all added to further represent the light reflection according to the reflectance of each individual.
974
01:44:36,570 --> 01:44:43,010
Finishes the coloring process by further depicting the differences in the materials as reflections or highlights, etc.
975
01:44:43,080 --> 01:44:47,280
Now in the shadows, the blue color is weak enough that
976
01:44:48,450 --> 01:44:51,550
Again, depending on the material to describe the
977
01:44:52,490 --> 01:44:55,820
Justice rises just fine from low light.
978
01:45:01,460 --> 01:45:04,230
Getting brighter and clearer and
979
01:45:04,330 --> 01:45:06,930
Adding a little more light later on, the
980
01:45:20,280 --> 01:45:30,090
is the sharpest, shiniest light at the end, the
981
01:45:31,290 --> 01:45:34,799
It's good to finish this.
982
01:45:34,802 --> 01:45:40,600
So even if you organize the drawing priorities in this way, just rest, and every time you draw a picture, there is no confusion that
983
01:45:40,670 --> 01:45:44,100
Completion without deviation.
984
01:45:48,270 --> 01:45:50,379
Add more details, as needed
985
01:45:50,382 --> 01:45:54,850
Recommended symbols for repetitive practice to improve drawing completion
986
01:45:57,280 --> 01:46:03,720
Especially when the face is trying to be finished, it is surprising that the finish is even higher if you draw it again.
987
01:46:06,660 --> 01:46:10,860
The density of the eyelashes with fine hair
988
01:46:12,060 --> 01:46:14,700
Different parts and differences in descriptive power.
989
01:46:44,800 --> 01:46:49,200
Up to here, we perform the body color according to the blood theory.
990
01:46:49,600 --> 01:46:55,209
If it is difficult to catch the information thinking about good colors every time you draw
991
01:46:55,212 --> 01:47:03,050
It is better to practice adequately according to the basic theory and color order and add more in-depth expressions.
992
01:47:03,080 --> 01:47:09,060
And if possible, it is recommended not to stop in the middle of the painting, but always proceed until it is finished.
993
01:47:09,090 --> 01:47:13,230
Catching the behemoth in the game does not give experience value.
994
01:47:13,260 --> 01:47:19,430
Even simple monsters are given a realm of catching them to the end, so pull the start of the painting until it is finished
995
01:47:19,900 --> 01:47:25,240
Set the standard for finishing the finish, and also have to draw the skill, just become a habit.
996
01:47:25,370 --> 01:47:33,510
Even if it is simple and easy, it is necessary to develop the habit of practicing like this, and it will be more difficult later, plus new attempts to continue naturally.
997
01:47:33,580 --> 01:47:41,620
In the following time, we will start the formal process of characterization, in which, before working on the painting, we come up with the idea that
998
01:47:41,990 --> 01:47:45,730
Let me start by talking about how to gather information.
999
01:47:45,760 --> 01:47:49,660
It was hard to listen to the lecture. I'll see you next time.
104604
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