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These are the user uploaded subtitles that are being translated: 1 00:00:06,610 --> 00:00:08,169 Hello. 2 00:00:08,172 --> 00:00:13,979 This time, we learn about the light of the past and the century theory that 3 00:00:13,982 --> 00:00:17,620 Let's practice playback using the colors of the shadows. 4 00:00:18,450 --> 00:00:22,020 There's been a lot of theoretical learning so far, so it's a bit difficult. 5 00:00:22,620 --> 00:00:27,860 This time I will practice with such a theory and follow the coloring process. 6 00:00:27,930 --> 00:00:35,370 See how the theory we have learned so far can be applied in practice so we can get a better feel for what we are learning. 7 00:00:35,400 --> 00:00:40,610 This time, we will examine some simple examples that apply light and color theory. 8 00:00:40,740 --> 00:00:42,309 Trying to make an easy choice. 9 00:00:42,312 --> 00:00:49,720 Coloring with back colors and other popular, slightly more recent, may face problems that people do not expect. 10 00:00:50,220 --> 00:00:58,520 To make these problems easier to solve, please repeat them during the exercise until you are familiar with the basic theory and working order. 11 00:00:58,830 --> 00:01:00,557 Why does the sequence even need to be like this? 12 00:01:00,557 --> 00:01:02,798 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:02,799 --> 00:01:07,470 Let's practice together with the goal of getting logical reasons and know-how and stuff like that. 14 00:01:07,500 --> 00:01:13,870 Even if it's just scribbling, just repeat the drawing process that must be followed over and over again to get familiar with the techniques 15 00:01:13,940 --> 00:01:21,010 The attitude of relying on materials disappears a lot when drawing afterwards, and it is a good basis when learning new theories. 16 00:01:21,050 --> 00:01:26,490 It's good to aim for an internship that is familiar with myself and the sequence of my work. 17 00:01:26,520 --> 00:01:30,490 To some extent, when people who are skilled in their work apply 18 00:01:30,560 --> 00:01:38,000 If you have a part from the way I work, I recommend that you apply it to the work, even if it's just a small part. 19 00:01:38,130 --> 00:01:46,810 First, let's take some examples of soldier-building conditions worthy of our representation, check them out on the light theory, and then color in the shadows. 20 00:01:47,940 --> 00:01:53,580 The time when the illumination is highest in low natural light and the color of the ambient light is clearly visible. 21 00:01:53,650 --> 00:02:00,350 So the toe surface and the shadow are clearly separated, so the implanted advertisement affecting the shadow is clearly visible. 22 00:02:00,390 --> 00:02:03,420 So the bright side is brighter than the traditional object color, the 23 00:02:03,460 --> 00:02:09,160 The highest degree of light and dark match should be reflected in the shadows as a whole with blue light. 24 00:02:09,630 --> 00:02:18,240 In addition, daylight also shines strongly on the background or surrounding objects, so that the reflected reflected light also affects the shadows clearly. 25 00:02:19,170 --> 00:02:21,270 Lighting conditions in clear daylight. 26 00:02:21,770 --> 00:02:27,080 Because of the conditions just mentioned, which are the most familiar lighting conditions to our eyes. 27 00:02:27,310 --> 00:02:33,550 Because the colors are also very vivid, it is commonly used in the game's illustrations and in many illustrations. 28 00:02:33,720 --> 00:02:40,590 To better confirm the color of the shadows, I prepared four simple but representative objects. 29 00:02:41,030 --> 00:02:49,170 We started by placing objects in white and black colors, as well as objects in our usual oil colors - red and skin tones. 30 00:02:49,770 --> 00:02:56,010 In order to apply it in later coloring exercises, to see how the color of the shadows changes according to the light 31 00:02:56,140 --> 00:02:58,610 I'll reflect on this in future work. 32 00:02:58,910 --> 00:03:07,020 First of all, when there are objects, the shadows are also affected by the yellow scene light, so the ambient light will be affected. 33 00:03:07,250 --> 00:03:12,060 Therefore, the shadows do not appear completely black because they are illuminated to a certain extent. 34 00:03:12,390 --> 00:03:18,560 In Photoshop, there is a composite that darkens the colors, so in this case, it will use a composite called multiflight. 35 00:03:18,630 --> 00:03:26,940 When clutching sex, the blue system do not completely determine the blue color to black, when the light of the sky is in contact 36 00:03:27,240 --> 00:03:28,809 To what extent does it become blue? 37 00:03:28,812 --> 00:03:33,210 Think about it, the brightness will become higher and the saturation will be slightly higher. 38 00:03:33,480 --> 00:03:41,050 For compositing shadows into multiplayer with this color, try the color of the shadows lit by the sky. 39 00:03:41,120 --> 00:03:49,800 And the bright kite with white objects, the light is enough illumination, so the white will appear as it is, but the shadows can't be black. 40 00:03:49,830 --> 00:03:58,300 It's true that the brightness of the darkness drops, but because of the ambient light, enough blue needs to come in, so a little blue light is added that 41 00:04:02,470 --> 00:04:05,009 to show the whole ambient light. 42 00:04:05,012 --> 00:04:10,450 If the light source is as narrow as the sun, the contrast will be clearly visible. 43 00:04:10,580 --> 00:04:18,088 This affects not only objects in the sun, but also greens, such as the ground that 44 00:04:18,091 --> 00:04:24,130 The light reflected from the green should also be reflected here, in which case move it to the green, please 45 00:04:26,330 --> 00:04:29,330 which is also slightly brighter, the 46 00:04:31,200 --> 00:04:33,640 When green is added, the 47 00:04:35,380 --> 00:04:37,410 Add a little more green. 48 00:04:39,950 --> 00:04:42,619 The closer you get to the bottom. 49 00:04:42,622 --> 00:04:48,120 The green color has a big influence, so you can change the color to make it closer to blue. 50 00:04:50,060 --> 00:04:56,460 The name is already reflecting enough light so it's white, so there's no need to paint green on top of that. 51 00:04:57,200 --> 00:05:03,170 where it is difficult for reflected or ambient light to intervene where objects are close to each other. 52 00:05:03,370 --> 00:05:07,210 The shadows are closed shadows, so they will stop. 53 00:05:10,580 --> 00:05:13,610 And black objects are semi-black, too. 54 00:05:13,650 --> 00:05:19,020 Some pigments so absorb the light of the object, but not the black that we commonly use, right? 55 00:05:19,050 --> 00:05:24,660 And if the base color is too dark, there will be a big change in contrast compared to white. 56 00:05:24,690 --> 00:05:29,000 For example, when I paint the base color this way 57 00:05:32,200 --> 00:05:34,129 I try to paint the shadows as dark as possible. 58 00:05:34,132 --> 00:05:35,440 In this case 59 00:05:35,800 --> 00:05:43,580 If you look at the difference in urination, you will see that the contrast between the list and the shade is much worse than the white. 60 00:05:43,940 --> 00:05:49,010 So start by applying the base color and just think about 30 or so with dead bright colors 61 00:05:52,080 --> 00:05:54,620 In this state, you must have shading. 62 00:05:56,820 --> 00:06:00,430 The valley level difference is large enough. 63 00:06:00,790 --> 00:06:08,670 In this state, under the sunlight, in order to add some warm colors 64 00:06:08,700 --> 00:06:11,000 To add a little bit of saturation to this color 65 00:06:19,480 --> 00:06:20,979 Instead, the shadows are 66 00:06:20,982 --> 00:06:28,150 Outside of the extra illumination in blue, move it to blue and increase the brightness to receive light. 67 00:06:28,790 --> 00:06:30,590 Increase the saturation of the 68 00:06:35,930 --> 00:06:40,330 Illuminated by the sky like this to create a little bit of a blue swirling effect. 69 00:06:40,470 --> 00:06:42,969 So does the green. 70 00:06:42,972 --> 00:06:45,270 Go to green, increase brightness, and 71 00:06:46,410 --> 00:06:49,710 Ability to increase the green color that rises from below. 72 00:06:50,840 --> 00:06:53,750 Again, I'll do closed painting of my performance. 73 00:06:54,280 --> 00:07:02,820 And for these dark objects, light reflections are more visible than white, so the usual representation of the feeling of the material 74 00:07:02,890 --> 00:07:05,290 It looks better than brightly colored objects. 75 00:07:08,760 --> 00:07:10,329 If I have a high texture. 76 00:07:10,332 --> 00:07:15,570 Depending on the light Hoon, it's better to have a more aggressive color change. 77 00:07:21,240 --> 00:07:23,540 And other object colors, remember to try them too 78 00:07:29,580 --> 00:07:32,850 For red objects, when the light shines 79 00:07:33,750 --> 00:07:37,190 It is generally taken for granted that shadows darken 80 00:07:41,430 --> 00:07:43,459 In this case, like the sunlight, the 81 00:07:43,462 --> 00:07:49,770 Because of the high illumination, colors that are more saturated than the ones here will appear. 82 00:07:50,070 --> 00:07:52,810 Therefore, the saturation of the roster decreases, instead 83 00:07:54,370 --> 00:07:57,680 The saturation of the light and dark borders and the highest point. 84 00:07:58,040 --> 00:08:03,550 Instead, the shadows shift from red to a slightly bluish tint. 85 00:08:03,720 --> 00:08:06,850 Instead, it is better to reduce the saturation enough. 86 00:08:14,230 --> 00:08:17,060 The green below will be painted the same. 87 00:08:17,100 --> 00:08:21,970 If it's painted green here, sometimes it will appear in colors that we don't want. 88 00:08:22,000 --> 00:08:25,900 So we have to move almost in the opposite direction 89 00:08:27,370 --> 00:08:32,380 Tune the colors a little bit, lower the saturation a lot, and lower the brightness a little bit. 90 00:08:33,480 --> 00:08:35,880 Hetero also painted with color first, then 91 00:08:41,190 --> 00:08:48,890 In this state, if you add a little more green, you can render the light reflection more naturally. 92 00:08:49,560 --> 00:08:53,270 Again, pressing down hard with closed shadows, the 93 00:08:54,400 --> 00:08:58,170 will enter naturally. 94 00:09:09,620 --> 00:09:13,890 The skin also drops the color of the shadows from here just fine. 95 00:09:15,190 --> 00:09:20,630 We know the skin will be more saturated than here. 96 00:09:22,630 --> 00:09:28,530 The illumination of the name is cheaper, so it will be a little bit more saturated than the traditional colors, appearing in the brightness that 97 00:09:28,930 --> 00:09:35,410 Called head angle light, if the object inside the blood or something strong light 98 00:09:35,440 --> 00:09:38,610 appears on the business card race, so by this light and dark boundary 99 00:09:39,350 --> 00:09:44,320 Not down here like this, if you see this color, not down here like this 100 00:09:44,680 --> 00:09:47,590 It's the colored pottery, it goes through the deep red that 101 00:09:53,360 --> 00:09:54,189 This relationship 102 00:09:54,192 --> 00:09:57,360 The admiral goes through the high red and then goes down. 103 00:10:00,345 --> 00:10:03,532 Subtitled by online-courses.club We compress knowledge for you! 104 00:10:03,533 --> 00:10:06,570 So it doesn't matter if the shade is slightly red overall. 105 00:10:10,110 --> 00:10:14,049 Because here it's blue like the sky. 106 00:10:14,052 --> 00:10:21,720 So, if you want to show that the color is moving, you can turn it slightly pinker and, on the contrary, the saturation will be much lower. 107 00:10:22,020 --> 00:10:28,930 The green is also greener than what was there, so lower the system enough. 108 00:10:30,000 --> 00:10:35,230 The concentration should also be lowered so that the color will have reflected light, right? 109 00:10:40,170 --> 00:10:43,840 If the bright skin tones here also cause a lot of bad effects here, the 110 00:10:44,140 --> 00:10:51,750 Move the yellow tint here a little bit, a little bit brighter, but a little bit less saturated 111 00:10:53,590 --> 00:10:55,289 Heterogeneous is also the color. 112 00:10:55,292 --> 00:10:57,720 The ball that will penetrate red. 113 00:10:58,560 --> 00:11:05,160 Like the shadows, since it's a low-light ski, it's okay not to add reflected light like this. 114 00:11:06,330 --> 00:11:11,070 But if the shadows of the situation are now masked by 7. 115 00:11:11,140 --> 00:11:14,640 In those cases, they will be masked. 116 00:11:16,940 --> 00:11:19,409 Shade 117 00:11:19,412 --> 00:11:24,980 Because there is no effect of the juzumine, only the color blue of the ambient light is used as a criterion 118 00:11:25,350 --> 00:11:27,390 There should be color here. 119 00:11:37,360 --> 00:11:39,900 Instead, if these lights come in, the 120 00:11:44,040 --> 00:11:48,470 As I've shown before, we'll soon see that 121 00:11:49,580 --> 00:11:53,250 should increase the color of the light. 122 00:11:54,780 --> 00:11:55,880 That's it. 123 00:12:03,460 --> 00:12:06,090 I'll confirm the lighting for the other time periods. 124 00:12:07,190 --> 00:12:14,000 Sunset time is also called Chennaio on the photo, but the main illumination is in very sharp colors. 125 00:12:14,070 --> 00:12:22,880 Conversely, the illumination is somewhat lower than at Dayna, so the sky illuminated by the sun or reflected light is less effective for shadow areas. 126 00:12:22,910 --> 00:12:31,080 Therefore, the name symbols of the orchid family and the black and blue shadows create colorful colors and make the illustration appear more vivid. 127 00:12:31,220 --> 00:12:40,060 So, when applying the shadows, I settled on these colors, each bright enough and more saturated in the blue family. 128 00:12:40,130 --> 00:12:48,470 If you multiply the composite with colors that are much darker and less saturated than this, it appears like this. 129 00:12:48,830 --> 00:12:54,410 In fact, you can multiply the object with this color, which is used for the multiplicative inverse painted here. 130 00:12:54,840 --> 00:13:02,680 But multiplicative compositing is the way to calculate the color, and sometimes the color will be different than what is desired. 131 00:13:03,010 --> 00:13:10,260 Don't just take advantage of it. When you start practicing, please concentrate more on how the colors of the shadows behave better. 132 00:13:10,660 --> 00:13:12,690 Let me check the white object first. 133 00:13:12,760 --> 00:13:20,430 The white object to remain white on is characterized by moderate light illumination of the lamp and equal wavelengths. 134 00:13:20,730 --> 00:13:22,499 This is not the case now. 135 00:13:22,502 --> 00:13:27,970 So, on the bright side of the white ball that we entered, starting with the color 136 00:13:29,110 --> 00:13:31,240 should be influenced by the color of the light 137 00:13:31,480 --> 00:13:39,680 So there should be a high saturation of messy colors and the shadows are darkened. 138 00:13:39,950 --> 00:13:44,390 It's much darker than the lighting here. 139 00:13:44,460 --> 00:13:49,360 The contrast would be too low if this color were used. 140 00:13:49,460 --> 00:13:50,430 So 141 00:14:01,740 --> 00:14:04,640 There should be colors that are darker to this degree. 142 00:14:17,190 --> 00:14:18,959 and the light-dark match. 143 00:14:18,962 --> 00:14:25,500 These two colors, so moving back and forth between orange and blue, the saturation drops too much. 144 00:14:25,530 --> 00:14:32,399 So, between this color and the color and between this color and the white mix some red light, so the light is red. 145 00:14:32,402 --> 00:14:36,940 It's better to mix the red light together to make the Zaichi saturation. 146 00:14:41,410 --> 00:14:44,420 If the exposure is too much 147 00:14:45,520 --> 00:14:51,820 Instead, it's a little artificial and feels slightly past a little bit of red light before going down. 148 00:14:52,290 --> 00:14:54,090 In this state, the 149 00:14:54,260 --> 00:15:04,040 Slightly live with the bright colors of providence, saturation is slightly higher, brightness will be slightly higher, so that the color will come in as a whole, right? 150 00:15:08,870 --> 00:15:11,040 And then the shadows of the paths are paved black. 151 00:15:11,440 --> 00:15:15,280 Hopefully, this will add realism. 152 00:15:20,720 --> 00:15:26,860 In black, the illumination is much lower than in daylight, so the roster gets darker. 153 00:15:26,890 --> 00:15:31,400 But because the saturation is very high, compared to the originally painted color 154 00:15:32,630 --> 00:15:36,500 Instead of the sky being dark, this system needs to be very high. 155 00:15:37,270 --> 00:15:40,770 A little bit of red light around the trunk of the tree 156 00:15:43,480 --> 00:15:45,980 Instead, we should keep the contrast of the shadows. 157 00:15:46,010 --> 00:15:50,350 The shadows should be dark enough, because the extent of this will vary. 158 00:15:54,420 --> 00:15:57,420 You can add some blue to the shadows. 159 00:15:57,490 --> 00:16:01,960 Move with blue, increase the brightness and decrease the saturation. 160 00:16:06,230 --> 00:16:09,530 Slightly slightly, but add a little bit of blue light. 161 00:16:16,670 --> 00:16:21,680 Similarly, the light reflection works well, so here the color of the light 162 00:16:22,950 --> 00:16:25,050 will go into a bright spot. 163 00:16:31,520 --> 00:16:36,930 The red sphere is the sunlight emitting red wavelengths', so the red color will be clearly visible. 164 00:16:36,960 --> 00:16:40,930 Conversely, the shadows need to be dark enough compared to daylight. 165 00:16:41,030 --> 00:16:43,630 So, please reduce the brightness here by a lot, the 166 00:16:46,670 --> 00:16:52,140 It's a good idea to give the shadows a darker layer compared to the daytime. 167 00:16:54,180 --> 00:16:58,150 and the illumination is low, so the colors given this way do not have to be the same. 168 00:16:58,350 --> 00:17:02,750 The illumination is low enough to be red. 169 00:17:08,990 --> 00:17:12,929 Just add a little blue here and the light will be weaker. 170 00:17:12,932 --> 00:17:15,170 So, you just move the color a little bit and 171 00:17:16,200 --> 00:17:19,700 The saturation is a little bit low, the 172 00:17:22,140 --> 00:17:24,880 Better add some very pale blue to the mix. 173 00:17:31,950 --> 00:17:37,720 Like the skin, not much different from a clear day, but the roster will be starkly difficult to color. 174 00:17:37,790 --> 00:17:41,060 Because the light itself carries a very warm color. 175 00:17:43,830 --> 00:17:47,370 Instead of getting darker, the saturation becomes very high, and 176 00:17:47,570 --> 00:17:51,700 Move with a slightly raw color mirror that corresponds to the color of the light. 177 00:17:54,640 --> 00:17:55,539 Shading. 178 00:17:55,542 --> 00:17:58,940 It's much darker than we thought. 179 00:17:58,980 --> 00:18:05,620 Because the shadows are going to be darker than the answer, the shadows should be dark enough that 180 00:18:07,790 --> 00:18:13,330 And don't take the community out of that context, either 181 00:18:14,130 --> 00:18:22,630 Look here, don't just go down and move towards higher elevations as you move past a little bit of red light that 182 00:18:23,400 --> 00:18:25,700 Just let the color drop. 183 00:18:31,710 --> 00:18:35,880 Let the color of the shadows move towards blue. 184 00:18:36,880 --> 00:18:40,350 Shifts the red light and reduces the saturation. 185 00:18:42,820 --> 00:18:44,960 Remember to add predicted names for light effects. 186 00:18:49,760 --> 00:18:51,559 So fragile that 187 00:18:51,562 --> 00:18:55,230 The light of the sky can be rendered in shadow. 188 00:19:05,910 --> 00:19:09,110 On the red ball, if there is some yellow here 189 00:19:09,210 --> 00:19:14,790 Move it to the yellow family and lower the saturation instead of specifying the height. 190 00:19:16,220 --> 00:19:18,860 Let this color come through and you're done. 191 00:19:20,830 --> 00:19:24,430 The color wheel is more light theoretical than imagined 192 00:19:25,500 --> 00:19:31,600 Expressing the color of shadows and light reflections is easier than imagined, so we recommend you to practice it well. 193 00:19:32,700 --> 00:19:40,080 At night or in dark areas, the light source is not present, so the object looks very dark. 194 00:19:40,410 --> 00:19:44,350 Having said that, there are things you don't like in such lighting conditions, even if you know them. 195 00:19:44,780 --> 00:19:47,990 There are no significant light sources in the theoretical space. 196 00:19:48,020 --> 00:19:52,060 So there's a little moon here. 197 00:19:54,760 --> 00:19:59,769 Any smaller, and even if there were stars, these sources of light themselves would be very distant, and 198 00:19:59,772 --> 00:20:07,610 Even if there were bright lights, they wouldn't affect the object any more than one would think, so it's hard to point with meaningful illumination. 199 00:20:07,670 --> 00:20:13,310 So the whole object is lit by the environment with the night sky that 200 00:20:13,610 --> 00:20:19,480 If the background is about to become a light source, then the object to be drawn must be darker than the background night sky. 201 00:20:19,550 --> 00:20:26,460 If the target is shown to be brighter than the background, it means that some other light source is illuminating the space. 202 00:20:26,490 --> 00:20:31,560 In this case, the direction of the light becomes ambient. 203 00:20:31,930 --> 00:20:34,830 Starting from the shadows, it will first be very blurred. 204 00:20:35,330 --> 00:20:41,370 If you blur it in the filter like this, and then blur the Gaoxian, the shadows will become so blurred. 205 00:20:41,470 --> 00:20:43,380 Much more blurred than expected. 206 00:20:44,740 --> 00:20:46,910 In this state, the 207 00:20:47,980 --> 00:20:54,420 Even if it is a white object, this house must be darker than the night sky. 208 00:20:56,050 --> 00:20:59,090 No need for darkening or high saturation. 209 00:20:59,220 --> 00:21:02,460 Therefore, the white ball will also appear in this color. 210 00:21:04,530 --> 00:21:08,899 Because the direction of the light is not obvious, only the shadows appear 211 00:21:08,902 --> 00:21:12,600 Only the closed shadow is drawn. 212 00:21:16,140 --> 00:21:21,850 The black ball also lacks illumination, so be sure that only the color sense appears as darkness. 213 00:21:22,180 --> 00:21:29,420 If you want to show light reflections, even in bright places, they must be very fragile and faintly entering. 214 00:21:30,150 --> 00:21:31,789 This should never be bright. 215 00:21:31,792 --> 00:21:37,829 So, in fact, in a dark place, a dark interior 216 00:21:37,832 --> 00:21:40,200 It's better to blacken the ball. 217 00:21:46,470 --> 00:21:49,269 And red and skin color. 218 00:21:49,272 --> 00:21:53,310 First of all, the basic thing to protect is darker than the background. 219 00:21:56,050 --> 00:21:59,480 Saturation should also be reduced. 220 00:22:06,990 --> 00:22:10,490 If this is the case, the saturation will be lowered and 221 00:22:10,730 --> 00:22:11,529 A little lower 222 00:22:11,532 --> 00:22:12,259 At times when there is 223 00:22:12,262 --> 00:22:21,310 Sometimes it will be lowered to the end of the gray, when please protect the words, basically darker than white or skin tone. 224 00:22:21,370 --> 00:22:28,280 Therefore, the only way to effectively distinguish the color in the dark is to understand the object-specific beryl. 225 00:22:28,550 --> 00:22:29,010 Both 226 00:22:30,950 --> 00:22:33,320 The path's attraction point is painted slightly. 227 00:22:34,550 --> 00:22:40,160 If you have to add blue light, move the hue pink line here. 228 00:22:40,560 --> 00:22:43,160 No lower saturation, but lower it a little bit 229 00:22:46,630 --> 00:22:49,099 A little bit of pink to paint. 230 00:22:49,102 --> 00:22:58,440 With a skin like this, the night sky is blue, so on the other side the color will go down because of that 231 00:22:59,780 --> 00:23:03,710 Just raise the territory a little bit and it will look relatively blue. 232 00:23:04,050 --> 00:23:07,350 Instead, just don't have the moon that embraces the night sky at this time. 233 00:23:08,720 --> 00:23:13,890 In this case, the white light will ignite the support layer that 234 00:23:14,330 --> 00:23:21,900 The only force point is based on the light source here, and the light will appear brighter than the night sky if it spreads. 235 00:23:22,200 --> 00:23:25,670 You have to do it here. 236 00:23:29,910 --> 00:23:35,280 The red hardness will increase and the saturation will increase. 237 00:23:36,620 --> 00:23:42,320 So, if these colors are reflected, and if these lights are sufficient 238 00:23:44,620 --> 00:23:48,490 Let it come closer in a more pure way. 239 00:24:06,440 --> 00:24:09,750 Then, if you shine it with a flash or something like that, the color will appear that way. 240 00:24:09,820 --> 00:24:14,820 The skin is as saturated as it is bright. 241 00:24:21,060 --> 00:24:24,900 Just move gradually to skin tones. 242 00:24:32,070 --> 00:24:33,169 Weather overcast 243 00:24:33,172 --> 00:24:39,340 When the sun is endangered by clouds, the sunlight spreads out. 244 00:24:39,510 --> 00:24:46,620 So, in a clear daytime together just now, because the white illumination just falls off the jacket 245 00:24:46,650 --> 00:24:50,890 The shadows appear clearly so that the direction of the lighting is seen correctly. 246 00:24:51,220 --> 00:24:59,300 In this case, the sun shines through the clouds so that they can illuminate the world. 247 00:24:59,530 --> 00:25:06,610 Therefore, the sunlight is covered by the clouds and spread wide, so the illumination is spread evenly compared to a clear day. 248 00:25:06,870 --> 00:25:09,510 The contrast between the shadows and the list is reduced, the 249 00:25:09,570 --> 00:25:17,380 The thicker the clouds, the lower the illumination, and in this case the lower the saturation, the less the effect will be. 250 00:25:17,410 --> 00:25:22,620 Therefore, the shadows should be very blurred and there is no reason to show them clearly. 251 00:25:22,750 --> 00:25:30,760 As I said, in the absence of a casting name, the object must be darker than the light source. 252 00:25:32,900 --> 00:25:36,730 When the sunlight is somehow still directed, the 253 00:25:38,500 --> 00:25:43,780 shadows could not be seen as clearly as they are now. 254 00:25:46,240 --> 00:25:48,350 Its tracks should become blurred. 255 00:25:48,780 --> 00:25:56,490 But here you have to know that the sky and stuff becomes brighter overall, so it doesn't have to be so dark, more than expected. 256 00:25:58,890 --> 00:26:01,590 Became brighter than expected 257 00:26:02,960 --> 00:26:08,170 This way the contrast between roster and shadows is less than expected. 258 00:26:08,430 --> 00:26:14,010 Meaning that in this case, you just really catch the light and shadows and that's enough to make a point. 259 00:26:20,240 --> 00:26:23,410 Because the contrast in black should be diminished, too 260 00:26:23,710 --> 00:26:27,480 If the overall brightening of the 261 00:26:32,160 --> 00:26:35,259 The shadows are also brightened 262 00:26:35,262 --> 00:26:37,860 The contrast between the list and the shadows is less pronounced. 263 00:26:38,330 --> 00:26:41,400 Sure enough, just catch the closed shadows. 264 00:26:41,970 --> 00:26:49,640 So when the light reflects, you shouldn't draw it like this so that the light is clear. 265 00:26:50,080 --> 00:26:51,710 Helvetia Multi 266 00:26:55,980 --> 00:26:58,820 Should be very fragile and vague addition. 267 00:27:09,660 --> 00:27:10,529 In the flesh as well.... 268 00:27:10,532 --> 00:27:17,970 It's not the same as what you've just learned, but if there's a difference, the saturation should be reduced along with the brightness. 269 00:27:21,710 --> 00:27:26,380 Because the light gets weaker, the light light gets lower, then the last century comes out. 270 00:27:26,610 --> 00:27:29,250 In this case, we can't give enough rain. 271 00:27:34,150 --> 00:27:36,420 The fly darkens the shadows. 272 00:27:42,030 --> 00:27:44,960 Should not enter centuries of dark plans. 273 00:27:47,100 --> 00:27:51,170 Overall, the contrast between the list and the shadows should be weak. 274 00:28:00,310 --> 00:28:08,090 The skin tones are about the same, but if there is any difference, the light becomes weaker, so the transmission process itself is less likely to appear. 275 00:28:08,290 --> 00:28:16,090 Following a certain color that is written in the rock game can be less annoying, even if we draw normally, we can draw as a color block. 276 00:28:17,660 --> 00:28:19,160 Put it down a little bit 277 00:28:22,500 --> 00:28:29,340 A doughnut like this goes in, it's a lot of work, only this part of the saturation, after a little bit of red light, vaguely 278 00:28:29,610 --> 00:28:32,340 It would be nice to moderate a little bit. 279 00:28:46,520 --> 00:28:50,160 Ending with the professor's shadow. 280 00:28:50,930 --> 00:28:54,899 As with neon, the wavelength of light 281 00:28:54,902 --> 00:29:01,209 Due to skew, the color of the object is poorly represented compared to natural light and is more affected by the color of the light. 282 00:29:01,212 --> 00:29:07,110 Therefore, the more light is reflected, the clearer the color of the light, the 283 00:29:08,010 --> 00:29:13,050 If it is violet, yellow objects and such will appear very dark and muddy. 284 00:29:13,150 --> 00:29:20,490 Indirect light, so ambient and reflected light will also be affected by the only purple neon light that exists now. 285 00:29:20,760 --> 00:29:30,200 Objects illuminated by these purple neon lights, or reflected light from other objects, usually illuminate the color of the light as well. 286 00:29:30,670 --> 00:29:38,040 In addition to neon, these illuminations are also common, for example, in strong light representations such as neon and remnant lights. 287 00:29:38,410 --> 00:29:45,480 If these reserves are applied in illustrations, you should know that the lighting color has a very strong influence than the object color. 288 00:29:45,720 --> 00:29:48,319 Shadows now look like neon lights 289 00:29:48,322 --> 00:29:54,529 The direction of illumination is obvious when close to the object, so indirect and low light is clearly used 290 00:29:54,532 --> 00:29:56,960 Shadows are dark, and you can leave them behind. 291 00:29:58,300 --> 00:30:04,570 Even with white objects, the light itself now exists with cheek pressure light. 292 00:30:04,600 --> 00:30:09,440 Therefore, the light is temporarily insufficient to reflect white. 293 00:30:09,510 --> 00:30:12,840 Therefore, we have to paint this area purple. 294 00:30:12,880 --> 00:30:20,020 But purely only so specific wavelengths are not, albeit slightly, there is a case of reflecting the color of the object. 295 00:30:20,320 --> 00:30:22,890 So, we'd better apply it to the salt fire. 296 00:30:26,320 --> 00:30:30,230 And the direction of the light is very clear. 297 00:30:35,170 --> 00:30:36,270 That's it. 298 00:30:37,000 --> 00:30:43,780 Clearly distributing rosters and shadows, even though ambient swords are rarely present 299 00:30:43,940 --> 00:30:48,580 When the violet color is reflected to come elsewhere, the violet light is usually seen as it is. 300 00:30:58,190 --> 00:31:04,130 And if you use the graph to confirm that the wavelength is so skewed, the 301 00:31:04,800 --> 00:31:13,170 When the white light hits like this, now the bole light is like this, so the relative illumination is relatively insufficient, right? 302 00:31:13,470 --> 00:31:16,810 Therefore, the black object 303 00:31:17,510 --> 00:31:23,480 The wavelength of the light source is not equal, so the illumination is reduced compared to natural light, so it is painted darker. 304 00:31:23,750 --> 00:31:26,250 As long as the color follows the color of the light, it's fine. 305 00:31:26,850 --> 00:31:30,950 So a color like white would be so reflective that 306 00:31:32,460 --> 00:31:34,560 looks very dark. 307 00:31:38,830 --> 00:31:43,370 It must look very dark, separate from the white. 308 00:31:47,970 --> 00:31:50,940 Instead, when the Haylight is expressed in these places 309 00:31:51,980 --> 00:31:54,440 the color of the light is reflected. 310 00:31:56,710 --> 00:32:03,090 You can represent light reflection this way. Now, let me see the body color. 311 00:32:03,350 --> 00:32:08,790 Neon is really solid, so you should make the object color move toward the illumination color. 312 00:32:08,830 --> 00:32:14,970 So this color can't be rendered as it is, so please move it towards the purple color, the 313 00:32:16,530 --> 00:32:19,600 farther away from us, which will also reduce the brightness of 314 00:32:20,900 --> 00:32:23,340 the system will also go down, the 315 00:32:24,080 --> 00:32:25,909 appears in this color. 316 00:32:25,912 --> 00:32:30,110 Shadows should be as dark as white. 317 00:32:33,820 --> 00:32:37,590 I recommend you, in this case you will soon see the saturation. 318 00:32:37,890 --> 00:32:40,090 You can reduce the saturation enough. 319 00:32:42,130 --> 00:32:45,760 It doesn't seem to make a difference, but when overlapping colors later 320 00:32:46,300 --> 00:32:48,930 can produce subtle differences 321 00:32:58,510 --> 00:33:00,810 Similarly, skin color 322 00:33:02,410 --> 00:33:04,519 Neon is really rough. 323 00:33:04,522 --> 00:33:07,650 All the way down from the original color. 324 00:33:11,560 --> 00:33:14,960 If you go very far, you should lower the saturation a bit. 325 00:33:18,230 --> 00:33:24,100 The color should always go down, the 326 00:33:25,140 --> 00:33:29,510 The saturation should be greatly reduced, and the brightness should be sufficiently reduced. 327 00:33:29,940 --> 00:33:31,739 It will be painted as this color. 328 00:33:31,742 --> 00:33:36,010 So saturation is close to 13, low to near gray, and 329 00:33:36,150 --> 00:33:42,990 What needs to be confirmed at this point is that the red object is much brighter than when the value was confirmed. 330 00:33:48,260 --> 00:33:52,600 Please be in full agreement with the red color next to it and the contrast. 331 00:33:56,700 --> 00:34:02,040 Even if you want to express two rolls but at this point the back down the red can not just pass 332 00:34:02,470 --> 00:34:09,179 through this solid stone between the color and the color, slightly moving the red light slightly 333 00:34:10,080 --> 00:34:13,020 There will be this little bit of color. 334 00:34:20,190 --> 00:34:23,690 The closed shadows in this case are better if they are also together for 7 days. 335 00:34:28,469 --> 00:34:30,800 If there are neon lights here. 336 00:34:33,570 --> 00:34:37,739 like something yellow, which would strongly illuminate it. 337 00:34:37,840 --> 00:34:46,149 This side, here, is more influenced by the illumination color than the object color, so it's originally red in the illumination color 338 00:34:46,152 --> 00:34:51,360 Zooming in to yellow, reducing the brightness and saturation of 339 00:34:53,060 --> 00:34:57,060 To go in like this knotted together. 340 00:35:04,600 --> 00:35:10,070 It is brighter than what you see now in Bayou, so a slightly higher brightness is better. 341 00:35:19,450 --> 00:35:21,990 There's a simple way to express this. 342 00:35:22,290 --> 00:35:23,820 What do I do? 343 00:35:29,490 --> 00:35:32,930 I remember if there's a gray object here. 344 00:35:36,770 --> 00:35:42,410 If there's a purple neon here, you can duplicate two layers 345 00:35:43,510 --> 00:35:48,150 For the top layer, please click on the control and turn on the curves first. 346 00:35:48,380 --> 00:35:56,720 To make this purple, the red curve should be made higher, and the blue curve should be made higher. 347 00:35:57,720 --> 00:36:04,430 When receiving this level of illumination, the color will first temporarily obscure the curses, and also rest, shadows 348 00:36:05,530 --> 00:36:08,700 may be blacked out, and even then 349 00:36:15,340 --> 00:36:17,810 Red family 350 00:36:18,380 --> 00:36:21,980 Turn up the blue symbol slightly and it will turn green. 351 00:36:22,410 --> 00:36:29,290 Look underneath this bright layer that you just made, and you're ready to make the masks. 352 00:36:29,590 --> 00:36:33,320 If you do the Basque function next year, there will be white windows next to it, right? 353 00:36:33,890 --> 00:36:38,230 The white part is visible, the black is invisible. " 354 00:36:38,460 --> 00:36:40,830 Therefore, with the black color 355 00:36:41,330 --> 00:36:45,300 If you erase the memory, the shaded colors appear like this. 356 00:36:49,670 --> 00:36:52,680 Makes the color of the light easy. 357 00:36:53,080 --> 00:36:58,750 Conversely, if the Peep Show looks more interesting, use a multi-field black mask. 358 00:36:59,150 --> 00:37:05,420 This will enter the fur price if you just paint the area where the light shines white. 359 00:37:07,460 --> 00:37:13,230 Strong leather skin and particularly common features, so it would be better to check in advance. 360 00:37:13,660 --> 00:37:19,170 Up to here, the color of the shadows was analyzed once by representative lighting conditions. 361 00:37:19,470 --> 00:37:24,810 Based on this content, we will have a hands-on practice together while exploring the coloring course. 362 00:37:24,840 --> 00:37:28,910 Before we learn a little bit about the order of performing coloring. 363 00:37:29,450 --> 00:37:38,990 Coloring is usually divided into medium and semi-detail and material representations mainly, which describe the target structure that initially determines the lighting and tone. 364 00:37:39,120 --> 00:37:45,430 What will be explored afterwards is the use of light and color theory, so color will be more prominent than the drawing process. 365 00:37:45,460 --> 00:37:53,270 Where the initial stages of shaping the frame with the area and color of the shadows can show you tools like the foundation of a smooth coloring process. 366 00:37:53,440 --> 00:37:56,139 Especially the depiction of shadows. 367 00:37:56,142 --> 00:38:03,380 Unlike drawing, which is represented by faces, the initial process of color and the sketches drawn are quite important. 368 00:38:03,510 --> 00:38:06,680 If the drawing of a dog with the look of the target is drawn with lines 369 00:38:06,720 --> 00:38:12,990 The initial color is the process of depicting light with shadows and colors, so it should be understood. 370 00:38:13,090 --> 00:38:16,230 Let's take a look at the beginning stages of coloring. 371 00:38:17,560 --> 00:38:19,900 Let me start by pointing out in the drawing phase. 372 00:38:19,930 --> 00:38:23,330 What the character is wearing, what he looks like. 373 00:38:23,530 --> 00:38:30,240 In the drawing phase, it can all be done, and then go to the line, in other words, go to the line phase. 374 00:38:30,310 --> 00:38:36,609 Some people may find it difficult to distinguish between drawing and sketching, but drawing includes sketching 375 00:38:36,612 --> 00:38:44,189 Deletes unwanted lines to draw objects after the drawing is done. 376 00:38:44,192 --> 00:38:48,760 It would be nice to think of it as a finishing phase that leaves only the lines needed for coloring. 377 00:38:50,260 --> 00:38:57,670 First of all, even if it's just a simple scribble, draw once and practice once from drawing to line steps. 378 00:38:58,300 --> 00:39:01,639 The first time I was in the drawing stage, the 379 00:39:01,642 --> 00:39:04,470 Using the most basic brush, "Hard Circle". 380 00:39:06,640 --> 00:39:10,910 Draw as you would draw in a notebook, adjusting as you go. 381 00:39:32,400 --> 00:39:35,340 Art sketching can be written several times. 382 00:39:36,740 --> 00:39:44,880 During the drawing phase, use the Control T T-fader to use the Control T-Tee during the drawing phase so that, during the drawing phase, you only have to organize clearly. 383 00:39:45,920 --> 00:39:48,390 Modify the target that 384 00:39:49,050 --> 00:39:55,890 Alternatively, touch plot using various filters, preferably all before lines. 385 00:40:03,300 --> 00:40:06,740 The production of a good lecture that 386 00:40:07,970 --> 00:40:10,440 Also prepare the script 387 00:40:11,110 --> 00:40:17,380 I'd like to give you an explanation, but, if you do 388 00:40:18,980 --> 00:40:25,460 unexpected situations occur, so try to be comfortable when explaining this coloring process 389 00:40:26,520 --> 00:40:28,489 I'll explain it to you. 390 00:40:28,492 --> 00:40:31,960 Feel free to watch it, it will be better. 391 00:40:38,240 --> 00:40:45,140 However, all such processes with larger hands are modified too late when the hands are removed. 392 00:40:45,410 --> 00:40:46,780 If possible 393 00:40:48,210 --> 00:40:50,310 Make all changes in the drawing stage. 394 00:40:55,690 --> 00:40:58,990 During the drawing phase, at the end of the hand drawing process 395 00:40:59,320 --> 00:41:05,159 If you think of the "first" step as the time to sort out what has been drawn separately 396 00:41:05,162 --> 00:41:06,260 Okay? 397 00:41:17,010 --> 00:41:17,910 So 398 00:41:20,310 --> 00:41:25,350 That is, it is enough to draw cleanly. 399 00:41:38,330 --> 00:41:40,360 Get some rest, you know. 400 00:41:41,000 --> 00:41:49,240 Try it. Find a way to be more comfortable than drawing in the next week 401 00:41:50,940 --> 00:41:55,880 Repeat in a sequence centered on accumulating the know-how that 402 00:41:58,820 --> 00:42:03,990 It's natural that you'll find it very difficult to draw a lot of 403 00:42:05,360 --> 00:42:08,290 Now, you'll naturally get into the skills. 404 00:42:20,240 --> 00:42:23,340 Being able to think fully about the object's looks. 405 00:42:25,540 --> 00:42:27,210 Fear and dread 406 00:42:30,250 --> 00:42:34,550 Personally, if you finish painting your face. 407 00:42:35,150 --> 00:42:42,830 When you eat some food or something like that, it's like saving some of your favorite dishes. 408 00:42:44,260 --> 00:42:49,830 If I finish the stuff I like first, the next element gets a little boring. 409 00:42:51,940 --> 00:42:54,470 Drawn just right. 410 00:42:56,610 --> 00:43:00,140 So, if you're in the area where you want to relax 411 00:43:02,010 --> 00:43:04,780 draw to the last point. 412 00:43:05,080 --> 00:43:07,949 Instead, a little bit in the middle of the painting 413 00:43:07,952 --> 00:43:13,360 Is it the usual relaxed shoes, or is it the tips of the hair 414 00:43:14,020 --> 00:43:19,560 Drawing a video first, and then drawing the part of the speech that 415 00:43:21,030 --> 00:43:23,430 Put the order on the distribution so there's no problem. 416 00:43:35,610 --> 00:43:38,580 It is good to finish the details on the drawing. 417 00:43:39,850 --> 00:43:45,390 The part where you want to use that hand with a brush small enough to paint with. 418 00:43:47,190 --> 00:43:49,830 Recommend not to put unnecessary me. 419 00:43:51,560 --> 00:43:53,800 To facilitate the color of me, I increase the size. 420 00:43:56,130 --> 00:44:00,400 When you take a break, you can press Alt to move the middle axis. 421 00:44:00,840 --> 00:44:07,880 For example, grab the river as the reverse air prevails, and when you press Alt to shift to raise the big, it becomes bigger with that place as the base. 422 00:44:12,220 --> 00:44:16,090 And cover the line, while the line knife usually 423 00:44:16,120 --> 00:44:23,460 In the back corner hand as well as the front shade clearly left, the business card game or the structure line becomes the choice in the line stage. 424 00:44:23,490 --> 00:44:26,430 This is the process that is carried out for the body color 425 00:44:26,500 --> 00:44:32,940 Depending on the style, the line process is very time consuming and is sometimes omitted. 426 00:44:33,340 --> 00:44:39,010 When I want to improve the finish on chess in the future, I often do the sentiment first, so that I am comfortable. 427 00:44:39,080 --> 00:44:44,080 Come on, the line phase is an insurance policy, so it's more carefully organized. 428 00:44:47,990 --> 00:44:52,290 In the drawing phase, all unwanted lines are cleared, the 429 00:44:52,920 --> 00:44:59,399 so clearly leaving outlines or path shadows or something like that, from later color to now 430 00:44:59,402 --> 00:45:04,770 and treat it as a trimming time so that all the lines can be used significantly. 431 00:45:07,670 --> 00:45:14,140 Like I do when I'm on top of a sketch line, so that immediately the finishing line is somewhat speed favored. 432 00:45:14,310 --> 00:45:17,150 In this picture demo, the 433 00:45:17,210 --> 00:45:22,650 In short, the hand painting on the drawing is the basic brush that 434 00:45:23,420 --> 00:45:31,460 As I said in the initial description, there is no such thing as a big brush press, just press it a little and you'll steamroll the third of these three 435 00:45:31,860 --> 00:45:37,740 So use it with a heavy brush and organize it cleanly and neatly. 436 00:45:48,380 --> 00:45:49,349 When you let go of the hand 437 00:45:49,352 --> 00:45:55,350 Because it doesn't make sense to end if 6 hands snap and organize like this. 438 00:45:55,450 --> 00:45:57,720 That's all the chatter. 439 00:45:58,390 --> 00:46:04,730 Also called wool, it's not broken, but it leaves unwanted pixels in the coloring process. 440 00:46:04,760 --> 00:46:12,000 Therefore, we'd better practice neatly by forgetting the idea of dots to dots when drawing hands. 441 00:46:12,100 --> 00:46:18,540 And if you break your hand like this at the beginning, the same will bounce around, if possible, with a long hand 442 00:46:20,310 --> 00:46:26,120 Please draw it and make the part that needs to be shorter so that it's better to trim the lines. 443 00:46:26,520 --> 00:46:32,390 If you want to practice this, I accidentally like drawing things like things than character illustrations. 444 00:46:32,690 --> 00:46:38,200 When I draw things like chairs and things like that, doing low service practice on that. 445 00:46:39,860 --> 00:46:42,230 I practice using the right hand. 446 00:46:43,700 --> 00:46:47,540 Especially learning perspective went a long way, so through the Department of Arts and Letters 447 00:46:49,840 --> 00:46:52,010 The accuracy of straight lines has also improved a lot. 448 00:47:04,390 --> 00:47:10,690 So, I erased it and used it back and forth on the brush, so it was very time-consuming and 449 00:47:12,530 --> 00:47:16,870 Maybe this process was too much trouble, so it was omitted, and 450 00:47:19,770 --> 00:47:25,070 Depending on the style, it can be omitted, but later, when we want to improve the finish 451 00:47:27,140 --> 00:47:31,750 hand can't be organized and improving the finish sometimes encounters big problems. 452 00:47:32,250 --> 00:47:35,389 Therefore, the insurance idea is to rest that 453 00:47:35,392 --> 00:47:38,220 Neat and tidy. 454 00:47:40,690 --> 00:47:47,200 So the hand that's drawn now, if possible, can utilize up to 9 rolls of lines that 455 00:47:48,830 --> 00:47:52,030 The hair is also more detailed than can be divided like this 456 00:47:53,540 --> 00:47:59,040 Leave only the necessary parts, if possible, to the periphery and the shadows of the waste water. 457 00:47:59,610 --> 00:48:02,950 It is better to be able to trim a little. 458 00:48:08,550 --> 00:48:11,690 The shaded masses into closed shadows. 459 00:48:12,260 --> 00:48:20,000 These parts in Sun Hao prior to draw so thick some, as long as the rest, the most world later can also be fully used. 460 00:48:23,000 --> 00:48:25,200 Knowing that the screen will rotate after 461 00:48:26,270 --> 00:48:28,470 Press to shift 462 00:48:30,740 --> 00:48:33,180 Turn 15 degrees and draw a picture. 463 00:48:34,380 --> 00:48:40,250 This way you can go back to the original angle at any time, just keep turning in the direction convenient for your hand. 464 00:48:52,860 --> 00:48:58,340 So, when you let go of the hand, what the object looks like, do not do this morphological annoyance that 465 00:48:59,600 --> 00:49:06,480 Putting the worries in the drawing stage to finish, when you take off the hand, is that the hand that I need for the nichrome that I'm using now? 466 00:49:08,910 --> 00:49:13,920 For example, this wrinkle was just drawn happily, and then unnecessarily, it had to be erased all together. 467 00:49:14,250 --> 00:49:16,550 So now I draw the lines 468 00:49:17,590 --> 00:49:21,820 Consider if you can handle it in the coloring stage and just draw it. 469 00:49:24,360 --> 00:49:28,530 So, if possible, leaving lines on the periphery would be a safe choice. 470 00:49:33,770 --> 00:49:36,470 Again, I cherish the face. 471 00:49:52,660 --> 00:49:56,090 Think it would be good to get rid of all unnecessary cows. 472 00:50:09,310 --> 00:50:11,680 These simple books in the future 473 00:50:11,840 --> 00:50:20,250 After that, at the end of the design process, I'll show you the work that I saw. I've never seen it before, and I'll take it easy on the side. 474 00:50:26,520 --> 00:50:28,190 Even if it's awkward. 475 00:50:29,790 --> 00:50:31,930 I hope you'll enjoy watching. 476 00:50:34,460 --> 00:50:38,499 So while we're in the process of plotting 477 00:50:38,502 --> 00:50:42,270 everything has to be cleaned up. 478 00:50:45,510 --> 00:50:50,310 It's okay to make partial changes to the wrong parts 479 00:50:50,710 --> 00:50:56,490 When it becomes a habit, it's natural to ignore the drawing process. 480 00:50:57,350 --> 00:51:01,460 The less the shape is changed during the first reach, the better, if possible. 481 00:51:02,630 --> 00:51:04,690 Process exceptions 482 00:51:05,160 --> 00:51:11,030 In order not to produce, the painting also flows smoothly and the progress proceeds as planned. 483 00:51:11,170 --> 00:51:15,110 Now we can finish it interestingly and finish it. 484 00:51:21,010 --> 00:51:25,319 So, if possible, before entering the stage 485 00:51:25,322 --> 00:51:27,950 It is better to match. 486 00:51:37,530 --> 00:51:42,970 And once the line is taken off, it's usually not overhauled. 487 00:51:44,570 --> 00:51:45,530 So 488 00:51:46,400 --> 00:51:50,470 In this process, if the shape is contrary to the body color 489 00:51:51,780 --> 00:51:54,280 corrected, or very troublesome. 490 00:51:59,580 --> 00:52:07,090 Specifically, these floats that we do pile up and realize that up itself is not a convenient job to modify, so if possible 491 00:52:07,190 --> 00:52:11,160 in a drawing contest, just draw the correct object. 492 00:52:23,640 --> 00:52:25,680 Takes a little longer than expected. 493 00:52:26,810 --> 00:52:32,450 The harder the drawing, the more time the drawing and line phases take up. 494 00:52:36,420 --> 00:52:39,890 Originally, I took the drawing that I had made and 495 00:52:41,190 --> 00:52:44,359 watching them actually paint. 496 00:52:44,362 --> 00:52:46,129 Please look at the order in which you work. 497 00:52:46,132 --> 00:52:48,499 It looks like it's going to the sky 498 00:52:48,502 --> 00:52:50,100 Photographed. 499 00:52:54,270 --> 00:52:57,640 I hope this helps with the work. 500 00:53:01,810 --> 00:53:03,079 Originally a more complex drawing 501 00:53:03,082 --> 00:53:08,990 More into theft, more into anatomy, it would be better to show many things in the expression. 502 00:53:09,720 --> 00:53:13,060 The fact that not all of the images apply. 503 00:53:14,090 --> 00:53:18,960 The 6 colors that were studied before, the 504 00:53:19,960 --> 00:53:26,470 Not necessary, better if you have it in the repository so you can use useful tools while working. 505 00:53:28,610 --> 00:53:35,010 Especially the parts like this pair of shoes I'm also the part that a lot of people want to finish right away 506 00:53:35,610 --> 00:53:41,990 But drawing the ending part in this way falls on the finished drawing, and the result is very unfortunate. 507 00:53:46,660 --> 00:53:48,990 So, if you find it troublesome, you can enlarge the picture that 508 00:53:50,330 --> 00:53:54,130 Even if it's just to make it a little bit cleaner, aim for it. 509 00:54:24,360 --> 00:54:26,399 First time painting shoes 510 00:54:26,402 --> 00:54:33,440 It was especially difficult for those who watched it, because the part that is easy to complete if the commission has information. 511 00:54:33,900 --> 00:54:34,870 Therefore 512 00:54:35,670 --> 00:54:41,010 It can be a little difficult to draw shoes on your own, giving plenty of time to find information that 513 00:54:41,440 --> 00:54:44,980 Better start working. 514 00:54:48,280 --> 00:54:51,490 Check again to see if the shape is wrong. 515 00:54:53,660 --> 00:54:56,430 Try to draw a face that 516 00:54:58,030 --> 00:55:01,700 In the face, each writer defaults to a lot of 517 00:55:03,170 --> 00:55:08,070 hand picking in a different way, like I do, a little bit up on the type 518 00:55:08,740 --> 00:55:10,770 darker. 519 00:55:16,950 --> 00:55:18,450 Same as the eye 520 00:55:20,050 --> 00:55:22,590 Although every picture is different. 521 00:55:35,030 --> 00:55:38,770 but the cooling surface is drawn as clearly as possible on the periphery of the iris. 522 00:55:51,980 --> 00:55:53,949 Is there no regret in the morphology? 523 00:55:53,952 --> 00:55:59,460 Finally, we will go through the process of "dashing and standing". 524 00:56:03,390 --> 00:56:07,000 After that, I did some coloring and touched it up a little bit so it would look easier. 525 00:56:07,360 --> 00:56:13,269 and the Photoshop brushes, especially the basic brushes that I used. 526 00:56:13,272 --> 00:56:17,940 Because it's a production process, you can see it's blurrier than you think if you zoom in. 527 00:56:18,310 --> 00:56:23,850 So, after wiping your hands and making it to preference, the good stuff goes into the filter 528 00:56:25,110 --> 00:56:27,550 The sharpening store has the tools. 529 00:56:27,620 --> 00:56:30,819 If you check this. 530 00:56:30,822 --> 00:56:33,889 Compare before and after 531 00:56:33,892 --> 00:56:35,819 Looks somewhat clearer. 532 00:56:35,822 --> 00:56:37,960 It's sharper if you apply it twice. 533 00:56:38,890 --> 00:56:41,800 It is better to put your hand away in this state. 534 00:56:47,370 --> 00:56:50,040 After that there is the stage called beauty. 535 00:56:50,210 --> 00:56:52,710 This stage is called Michele. 536 00:56:53,210 --> 00:57:00,180 When the object's intrinsic color is opaque, a base is placed below the southwest to stack the next stage of the depiction in the fill. 537 00:57:00,680 --> 00:57:07,960 The beautiful colors can be painted as you choose, but to give you a hint, of those colors on this color wheel 538 00:57:08,120 --> 00:57:14,300 In the shades, it is best to avoid solid colors, white and black as much as possible. 539 00:57:14,330 --> 00:57:22,240 If you paint the beauty color red, so that the spring color of red, the digital is more vibrant than this. 540 00:57:22,410 --> 00:57:24,540 After that it may become a problem of light performance. 541 00:57:24,610 --> 00:57:31,820 White objects cannot be rendered brighter than this, if they are painted over with this pure, pure white object. 542 00:57:32,250 --> 00:57:37,750 The light is invisible, or the light of a new organism that 543 00:57:38,190 --> 00:57:45,300 Even for the later stages, even if it is brighter, it is better to paint with about 95% of the beauty color. 544 00:57:45,330 --> 00:57:53,340 Because if black objects are painted off objects with too dark a color, later shadows cannot be reduced to less than zero point five percent, either 545 00:57:53,740 --> 00:58:00,340 To prevent shadows and roster celestial objects from getting smaller, it is best to paint the minimum brightness to 30 points. 546 00:58:00,480 --> 00:58:09,590 And generally the process of drawing concepts is best carried all the way here, and the line process can be simplified if sketches are used. 547 00:58:09,690 --> 00:58:13,190 When drawing the base color, under the second line drawing layer, the 548 00:58:15,590 --> 00:58:17,689 Hard Opacity 549 00:58:17,692 --> 00:58:21,700 Usually with one layer to draw lines very cleanly. 550 00:58:22,700 --> 00:58:26,770 In fact, it's a little bit of a pain to work with, so we have the know-how to do it. 551 00:58:27,300 --> 00:58:33,680 On levels three and four, click on the Double Land Toy tool and then select outward. 552 00:58:34,010 --> 00:58:34,980 That's it. 553 00:58:36,510 --> 00:58:39,780 There's still all this empty space. I'll make a little bit of a choice. 554 00:58:45,360 --> 00:58:50,260 Also, a click on the queue in this state will confirm our choice. 555 00:58:50,460 --> 00:58:55,060 However, if you see it, these pixels will be kept. 556 00:58:56,500 --> 00:58:59,100 I'm going to let this go into the hand. 557 00:58:59,140 --> 00:59:08,740 Unlock the prompt again, go to pick a selection here, go to Modify deformation, go to Expend expansion, add pixels, and 558 00:59:10,110 --> 00:59:12,109 Press the ballbar to confirm the time. 559 00:59:12,112 --> 00:59:16,950 Like this, 1 pixel will go inside, so it will prevent the following from slipping away. 560 00:59:17,690 --> 00:59:18,660 Make this 561 00:59:20,590 --> 00:59:22,659 Pressing often. 562 00:59:22,662 --> 00:59:30,070 You can see it once with the abbreviator and press the egg stunt to open the first letter in the existing panel menu. 563 00:59:30,300 --> 00:59:39,040 Press "Alt Select" corresponding to "S", press "Modify" corresponding to "Apply", press "Expend "button. 564 00:59:40,010 --> 00:59:42,050 To speed this up. 565 00:59:43,050 --> 00:59:48,720 If Haitian Ammu presses this business, it will be fast. 566 00:59:48,990 --> 00:59:54,959 Let this process record in the action, there are also ways that can be rested and utilized, because it is more often used than imagined function. 567 00:59:54,962 --> 00:59:56,689 It is best to use the shortcut back. 568 00:59:56,692 --> 01:00:03,300 And this state is selected up to now, so if you invert this selection, you can specify the unborn area. 569 01:00:04,000 --> 01:00:07,939 That child is a shortcut to Inbus. 570 01:00:07,942 --> 01:00:14,910 So the color is reversed if you press the control eye, and the selection area is reversed if you press the child that controls the transformation. 571 01:00:15,210 --> 01:00:20,450 So, in this state, press the key and you will see this and the century designation. 572 01:00:20,950 --> 01:00:27,190 The part that is not needed here, it is better to delete such a bit in advance of the selection process. 573 01:00:27,320 --> 01:00:34,460 The tip of the place slightly two are not caught clean, so we need to personally touch a little. 574 01:00:37,030 --> 01:00:38,840 There are these parts. 575 01:01:03,130 --> 01:01:05,359 If all of them are checked, then it's selected. 576 01:01:05,362 --> 01:01:07,829 On the layer 577 01:01:07,832 --> 01:01:10,370 In parallel, paint once from the dark color first. 578 01:01:14,440 --> 01:01:16,870 Then this is the area where Miss is specified. 579 01:01:17,040 --> 01:01:19,140 In this state, the 580 01:01:20,680 --> 01:01:23,610 Is there a lock on transparency here? 581 01:01:23,650 --> 01:01:29,820 Click this and the brush or any correction will not affect the transparent pixels. 582 01:01:30,020 --> 01:01:35,790 So, there is no effect outside of and color, so the painted color will not be exposed. 583 01:01:36,990 --> 01:01:40,100 Take your time to do the countermeasure in this state. 584 01:01:42,430 --> 01:01:46,139 The frequently used colors are stored on the watch and taken out when needed. 585 01:01:46,142 --> 01:01:48,870 The method used is also good. 586 01:02:15,230 --> 01:02:18,330 Layers the sum colors and then specifies the colors one by one. 587 01:02:19,140 --> 01:02:25,410 There are also people who share, in fact, because it is a difference in taste, so I do not take advantage of it. 588 01:02:25,910 --> 01:02:31,080 The advantage of painting them separately to modify them later or manage them more easily later 589 01:02:32,380 --> 01:02:36,750 As far as I'm concerned, if there are too many unnecessary layers, they will fix that 590 01:02:37,790 --> 01:02:40,790 concentration is broken, the 591 01:02:41,520 --> 01:02:44,529 Something's gotten bigger 592 01:02:44,532 --> 01:02:51,000 I don't really like Juliere's request, so most of this is going to be done with John in one tier. 593 01:02:52,740 --> 01:02:58,740 Like the cell 17th century method, when actively using Photoshop's compositing capabilities to make up color 594 01:02:59,980 --> 01:03:02,140 It's best to keep the menus separate. 595 01:03:03,250 --> 01:03:09,590 When portraying brushes like we do, we usually don't need more layers than we think. 596 01:03:14,220 --> 01:03:17,930 The management of layers can be done a bit by yourself according to your preferences. 597 01:03:18,160 --> 01:03:20,760 Like this, put the outer thin hook that 598 01:03:20,830 --> 01:03:28,140 Select the interior, then quickly expand the selection area, give me 7 days, and I'm flagging the bottom. 599 01:03:29,410 --> 01:03:30,069 So, I 600 01:03:30,072 --> 01:03:38,080 The shortcut key called Byte Em is used more often than I thought, so it is better to use it in a familiar way. 601 01:03:39,150 --> 01:03:42,490 At first, I couldn't press the shortcut key with one hand. 602 01:03:43,520 --> 01:03:52,060 It's when you press that one, think it's the time to look at the painting writer as a whole, and look at it with a check of about 1 second, and it looks good. 603 01:03:58,500 --> 01:04:01,070 The color of the hair is beige 604 01:04:04,510 --> 01:04:07,539 Only where these colors are separated from other overlapping colors 605 01:04:07,542 --> 01:04:13,250 Sharing like this, adding pixels here will be quickly pointed out if you do. 606 01:04:13,780 --> 01:04:15,780 A little bit of tidying up of the twisted out part is all that is needed. 607 01:04:17,590 --> 01:04:21,960 Here, too, only the part that is separate from the pants is selected 608 01:04:29,760 --> 01:04:33,030 Develop a horizontal pixel, then discard it in the fill, the 609 01:04:34,200 --> 01:04:36,410 Tidy it up a little bit. 610 01:04:39,810 --> 01:04:42,449 It does not add 1 pixel to the screen 611 01:04:42,452 --> 01:04:44,980 Slightly between color and color. 612 01:04:49,490 --> 01:04:53,050 No need to color in the pants. 613 01:04:54,320 --> 01:04:57,490 Control Euro needs to be adjusted. 614 01:05:10,810 --> 01:05:15,440 After the previous fix, the goal is to divide the monolith cleanly 615 01:05:15,950 --> 01:05:23,149 If this stage is used for gradients, or if there is too much detail, then later when a large brush is used 616 01:05:23,152 --> 01:05:29,820 Because of the inconvenience it will cause, the state in which the color is divided into is performed as simply as possible. 617 01:05:41,840 --> 01:05:48,310 And if you look at this state, you can see something that needs to look slightly out of line. 618 01:05:48,340 --> 01:05:52,820 On demonstrations that care about these, you can use the cut-and-paste mask function. 619 01:05:53,110 --> 01:05:58,820 For example, the clipping mask will overlay the layer above to the layer area below. 620 01:06:00,160 --> 01:06:04,560 For example, when a thin area is painted over, we nurture the pixels. 621 01:06:04,790 --> 01:06:10,530 So if you cut it, all the fixed lines will go inside. 622 01:06:10,830 --> 01:06:15,100 Because if we do the base color in this state, the hand will be shaded as well as it is now. 623 01:06:16,970 --> 01:06:22,510 If you finish in various states, you will unnecessarily prevent the process of hand splash, right? 624 01:06:32,820 --> 01:06:35,320 Help me sort out. 625 01:06:38,130 --> 01:06:46,569 And we're painting our hands black now, and if we paint them black, the saturation is greatly reduced when we change colors later. 626 01:06:46,572 --> 01:06:53,710 So, if I give a tip, Lee Sun Hwa will sleep more transparently, cheek rest, choose a slightly taupe buyer, and then 627 01:06:55,580 --> 01:07:03,750 Give me a choice of taupe with low enough saturation and low brightness, and then the sky is pressed 7 times by the Alt-Delis. 628 01:07:04,690 --> 01:07:07,320 Then maybe the ancestors would be this darker. 629 01:07:08,990 --> 01:07:10,689 In this state, the 630 01:07:10,692 --> 01:07:15,400 Compared to the multiplayer game, two below is the synthesis named mini passport linear number. 631 01:07:16,800 --> 01:07:23,870 It is the synthesis that forces the color to darken, and if it becomes like this, it will steam up like burning lines. 632 01:07:23,970 --> 01:07:31,710 The colors made here we can fully use in the coloring process, so in a way, according to personal preference, the teacher 633 01:07:31,910 --> 01:07:34,050 You can composite it like this. 634 01:07:40,260 --> 01:07:44,360 If you feel a little awkward compositing brown, like white 635 01:07:46,060 --> 01:07:51,000 Instead, it's okay to have a blue composite instead of a taupe one. 636 01:07:54,100 --> 01:07:55,140 That's it. 637 01:07:56,200 --> 01:08:02,610 Then, at the end of the color matching phase, match the light direction and paint the approximate green dot area larger. 638 01:08:02,880 --> 01:08:06,720 Do not think that the words painted at this stage are very detailed, the 639 01:08:09,090 --> 01:08:11,190 Just lay the shading on first like that 640 01:08:13,620 --> 01:08:21,228 Don't think that the painting is meticulous, but consider the name character of the rain direction and the percentage of shading, and then lay it on big. 641 01:08:21,231 --> 01:08:22,499 Just think about it. 642 01:08:22,502 --> 01:08:24,000 Example. 643 01:08:27,700 --> 01:08:29,699 Positive case. 644 01:08:29,702 --> 01:08:41,380 The shading is so narrow that the shading accounts for 10% to 20% of the overall figure and the roster accounts for about 90% to 80. 645 01:08:41,850 --> 01:08:48,160 In the case of backlighting, on the contrary, the shadows are much larger and the area on the roster will be much smaller. 646 01:08:48,189 --> 01:08:56,870 Trim this into shape. Don't think about it, think about splitting the percentages, just simply split the area of the shade proportionally. 647 01:08:57,000 --> 01:08:58,869 So when you draw a torso or something like that 648 01:08:58,872 --> 01:09:06,740 drawing each zigzag and structure, the lighting direction gets a little blurry, causing the drawing to become unnatural. 649 01:09:07,210 --> 01:09:09,039 First, when the shading is 7, the 650 01:09:09,042 --> 01:09:17,250 Please slightly ignore the three-dimensional structure and give priority to the area occupied by the whole shadow, showing the direction of the rain. 651 01:09:18,950 --> 01:09:20,959 If you are given a hint here, the 652 01:09:20,962 --> 01:09:28,729 If the main object is bright and colored, use the front circle if the shadows become narrower. 653 01:09:28,830 --> 01:09:32,029 Makes it very difficult to make tonal differences on this bright side that 654 01:09:32,069 --> 01:09:38,410 Because it is difficult to produce a sense of three-dimensionality, so generally the bright folk color of the painting is shaded fully spread four light that 655 01:09:39,439 --> 01:09:41,479 It is best to use backlighting, etc. 656 01:09:43,479 --> 01:09:48,550 Conversely, if the art is as dark as blue or black 657 01:09:48,750 --> 01:09:55,890 because it would be hard to describe when choosing something like a backlight where the shadows are painted too dark. 658 01:09:56,190 --> 01:10:03,270 Instead, it's best to orient the light a bit forward to reduce the scale of the shadows. 659 01:10:03,700 --> 01:10:11,670 Although it is not essential, it is better to remember it because it is more helpful to know than you think for lighting setup in character design. 660 01:10:13,340 --> 01:10:17,749 Try applying the character, then immediately create a new layer that 661 01:10:17,752 --> 01:10:23,720 Put the shadows on properly as is, because the base color is too complex to see clearly sometimes. 662 01:10:23,950 --> 01:10:29,760 At this point, you then duplicate the original unborn layer, and 663 01:10:31,990 --> 01:10:34,760 temporarily filled with the appropriate gray color. 664 01:10:35,630 --> 01:10:39,870 This layer is a temporary uniform base color that can be turned off later. 665 01:10:40,030 --> 01:10:47,010 So instead of thinking of this gray layer as an object, you should paint it gray and think about it. 666 01:10:47,310 --> 01:10:50,180 Please set the shadow so that it appears empty. 667 01:10:50,310 --> 01:10:53,850 As it is now, our folk color is spot lit. 668 01:10:54,250 --> 01:10:58,250 Getting enough shadows in 669 01:11:00,560 --> 01:11:01,559 Reduced homo. 670 01:11:01,562 --> 01:11:04,960 It's the texture of the hair, you despise your face 671 01:11:06,230 --> 01:11:08,900 Think of the body as a percentage going in too 672 01:11:11,970 --> 01:11:16,810 The legs seem to be different too, very tasty, so that the larger first distributed. 673 01:11:17,210 --> 01:11:22,210 And it is best to first draw the shadows that are to be clearly entered in this state. 674 01:11:22,510 --> 01:11:24,680 For example, the shadows produced by the head. 675 01:11:27,420 --> 01:11:30,450 Shadows from pants 676 01:11:31,790 --> 01:11:35,090 Draw me the same thing, first. 677 01:11:36,090 --> 01:11:40,929 From a distance, this is the direction that we expect the lighting to go, the 678 01:11:40,932 --> 01:11:44,470 Just confirm it first. 679 01:11:55,580 --> 01:11:58,080 After this, just like the process we saw, the 680 01:11:59,380 --> 01:12:01,750 There are light and dark boundaries like this. 681 01:12:05,290 --> 01:12:12,590 The light and dark dividing lines between the shadows and the list portray a sense of structure hard from the beginning. 682 01:12:12,630 --> 01:12:15,430 If and when the color is too complex to cast shadows 683 01:12:15,460 --> 01:12:22,770 Same as earlier, lay down a gray layer with the base color, and after the shadow layer is depicted, erase the gray layer so that the body color will be easier. 684 01:12:22,900 --> 01:12:29,140 Some people run into the problem of where to start when doing the body color, from top to bottom, the 685 01:12:29,180 --> 01:12:37,550 Don't be as part-oriented as you are with hands and faces, and start with the shading that describes the clearest and most detailed light and dark borders to be revealed. 686 01:12:37,850 --> 01:12:40,020 It is best to perform a structural tracing. 687 01:12:40,260 --> 01:12:46,189 In describing this structure, the clothing folds, etc. with the zigzag, in which direction the shadows extend 688 01:12:46,192 --> 01:12:50,470 Or is soft and fluffy, or can be painted better. 689 01:12:50,830 --> 01:12:56,270 to describe the clear and soft parts. 690 01:12:56,640 --> 01:13:03,779 and the farther you get from the economy of light and dark, the more careful you have to be in depicting it. Piling shadows on the light side will darken the light side. 691 01:13:03,782 --> 01:13:09,949 If the light square initially set becomes blurred, and the tonal differences in the internal curvature of the shadows are too large, the 692 01:13:09,952 --> 01:13:12,120 because the painting often becomes unnatural. 693 01:13:12,520 --> 01:13:16,390 It is recommended to describe mainly light and dark borders until the early and mid-color period. 694 01:13:16,430 --> 01:13:19,060 If this stage has to include light and dark, the 695 01:13:19,290 --> 01:13:26,170 Don't paint a little on the border, don't use lines, but use a large area with a large paint, which works well. 696 01:13:27,940 --> 01:13:28,569 So, light and dark 697 01:13:28,572 --> 01:13:33,780 Just express this zigzag little by little with the second line that passes through the boundary. 698 01:13:34,710 --> 01:13:39,380 Draw with shadows, erase with glossy surfaces, etc. 699 01:13:40,080 --> 01:13:43,120 While showing directionality, you can also show your hair texture 700 01:13:46,490 --> 01:13:50,560 So even if you initially trim based on these lines, they will still be relative to the line. 701 01:13:50,960 --> 01:13:54,730 The shading should be shaped. 702 01:13:59,270 --> 01:14:04,040 The face is round, so the shading is added to the shape of the curve that 703 01:14:05,010 --> 01:14:10,510 because the color here is now double sawed, so it might feel a little bit unnatural that 704 01:14:11,310 --> 01:14:15,780 Every detail has gone through the process of later 705 01:14:15,820 --> 01:14:22,260 The step now is in what direction the clearest shadows appear in the light-dark race 706 01:14:22,590 --> 01:14:25,790 In what structure does it appear, just think about it first. 707 01:14:28,330 --> 01:14:31,230 Now, I'm coloring for simplicity's sake 708 01:14:32,430 --> 01:14:39,710 Having looked at the sketch in a way that omits as many twists and turns and things like that as possible, if you want to draw some intricate folds of clothing on the outside wall 709 01:14:41,280 --> 01:14:47,250 If the shaded light and dark match is oriented through those complex parts of the 710 01:14:47,550 --> 01:14:49,590 the density will increase significantly. 711 01:15:11,940 --> 01:15:13,139 So... 712 01:15:13,142 --> 01:15:21,020 Just like the painting, in this race of light and dark, light side and dark side passing by, my clothes wrinkled and 713 01:15:21,050 --> 01:15:28,220 If the sense of structure is maximized, then the overall density of the painting is focused on that part. 714 01:15:28,790 --> 01:15:32,130 Need to slowly start trimming from the light and dark cordons 715 01:15:36,630 --> 01:15:39,070 So, at the bottom, the 716 01:15:41,170 --> 01:15:45,170 shadows and such can be clearly drawn, the 717 01:15:47,040 --> 01:15:53,250 It's the dark side of the light side, so when you draw each one of those in those places, the 718 01:15:53,280 --> 01:15:59,190 overall, the light side starts to get darker, and as it builds up, it washes away all the direction of the rain. 719 01:15:59,620 --> 01:16:04,790 So the farther you get from here, the more you have to be very careful to dominate the green miscellaneous expressions. 720 01:16:05,160 --> 01:16:11,129 So in a case like mine, the temptation to use a brush with pen pressure to capture the area is to be careful at this point. 721 01:16:11,132 --> 01:16:15,000 This way the delineation becomes mixed, for example, the 722 01:16:17,370 --> 01:16:19,840 Drawing this area larger, the 723 01:16:21,910 --> 01:16:30,150 Not real guests, but draw the area wider and then trim the boundaries of the long phase area here. 724 01:16:34,420 --> 01:16:36,389 Draw it a little bit wider, the 725 01:16:36,392 --> 01:16:41,060 capturing this structure again. 726 01:16:44,130 --> 01:16:48,270 Just write it a little bit bigger, with something that looks like a wrinkle. 727 01:16:49,770 --> 01:16:52,440 Trim this borderline a little bit more. 728 01:16:56,650 --> 01:16:59,780 Grab the area, match the bend, and 729 01:17:01,080 --> 01:17:03,420 Needs to be trimmed. 730 01:17:08,820 --> 01:17:09,559 This one is also inside 731 01:17:09,562 --> 01:17:16,160 Similarly, the direction of the rain will break if the drawing body enters too boldly. 732 01:17:16,230 --> 01:17:23,240 So, the further away from here, the further away from this part, the more carefully the elements enter. 733 01:17:46,930 --> 01:17:48,959 In a way, the 734 01:17:48,962 --> 01:17:55,769 Simply pretentious, so don't stay here too long, stop for a while before moving on to the next step. 735 01:17:55,772 --> 01:18:02,179 If the shaded layer is already colored, the color of the shadows will change with the lighting conditions. 736 01:18:02,182 --> 01:18:05,550 What I learned today I think this process is somewhat important. 737 01:18:05,980 --> 01:18:12,820 In Photoshop, use the composite that darkens the color like a multiplying female to add color to the shadows for 7 days, easy and convenient. 738 01:18:12,920 --> 01:18:21,360 At this point, it is really important to remember the specific color, not the writing machine, and know which color of the shadows is checked out according to the lighting conditions. 739 01:18:21,500 --> 01:18:29,399 Therefore, the candle of the lamp in the painting I'm going to draw should also consider the indirect lamp that affects the color shading, according to the light 740 01:18:29,402 --> 01:18:35,880 To know which color is the result, perhaps there is nothing wrong with the world of shadows. 741 01:18:36,440 --> 01:18:44,250 Especially when multiplying compositing, it is not too dark if compositing blue by using color value speech. 742 01:18:44,620 --> 01:18:49,990 Synthesis of yellow blue almost becomes black, so that the color of the shadow unique to a picture 743 01:18:50,460 --> 01:18:56,000 In particular, there are often cases where values are not naturally distorted, so let me give you an example. 744 01:19:01,740 --> 01:19:04,669 First, the white and 745 01:19:04,672 --> 01:19:05,740 Black 746 01:19:09,040 --> 01:19:12,110 and red. 747 01:19:13,380 --> 01:19:14,520 Blue 748 01:19:18,350 --> 01:19:21,160 Then I'll do yellow. 749 01:19:30,330 --> 01:19:31,399 When it's like this 750 01:19:31,402 --> 01:19:37,100 We use the layer above this and convert it to "slightly additive multiplication". 751 01:19:37,510 --> 01:19:44,010 When the white is composited, it will look darker to a certain extent. 752 01:19:44,180 --> 01:19:50,220 But actually, if you check, you'll see that the contrast of the blacks is much lower, the 753 01:19:50,550 --> 01:19:55,290 The whites will be much darker than expected. 754 01:19:56,160 --> 01:20:02,560 This is adjustable to some extent, but the problem is when starting to add color here. 755 01:20:02,930 --> 01:20:09,200 For example, if the color we normally composite (e.g. sky blue) turns into a shadow, the 756 01:20:09,540 --> 01:20:13,680 this difference may not be felt as imagined. 757 01:20:14,380 --> 01:20:18,550 The closer this color is to the original color the more synthetic it is, the greater the difference. 758 01:20:18,650 --> 01:20:21,820 For example, if synthesizing blue, the 759 01:20:22,450 --> 01:20:27,190 Like this, the blue color hardly gets darker, and if composited as red 760 01:20:29,290 --> 01:20:34,560 Like this, the red will barely darken, and 761 01:20:34,730 --> 01:20:41,340 So, it is difficult to color according to light theory because it only changes color according to the color operation. 762 01:20:41,600 --> 01:20:42,700 Therefore, in this case, the 763 01:20:45,010 --> 01:20:49,040 intentionally darkens this part of the shadow 764 01:20:49,740 --> 01:20:53,580 Darken it as well 765 01:20:55,950 --> 01:21:01,520 In this case, the yellow of the blue complementary color should minimize this part. 766 01:21:03,230 --> 01:21:05,189 To be adjusted one by one. 767 01:21:05,192 --> 01:21:11,400 However, how to make this adjustment depends on the value and illumination in light theory or color theory. 768 01:21:14,540 --> 01:21:18,140 What color should the shadows be rendered in, the 769 01:21:18,170 --> 01:21:25,150 Beru's most right 7.1, how much theoretical learning support to check the right tone. 770 01:21:25,250 --> 01:21:31,850 This part is the most common part that those who paint digitally make mistakes, so it is important to know. 771 01:21:35,360 --> 01:21:37,890 So, I'll go back to the original working laser. 772 01:21:38,190 --> 01:21:45,630 Now that we've applied the shading, this gray Meyer is no longer needed, just like we just practiced when we hit the shading 773 01:21:46,230 --> 01:21:54,240 When you say there's a black object, you should think about how that black will be brightened by the ambient light. 774 01:21:54,310 --> 01:22:02,080 For example, if "the ambient light is a blue sky", it will be blue and brighter 775 01:22:03,020 --> 01:22:06,120 Depending on how clear the sky is, the saturation will also become higher. 776 01:22:08,120 --> 01:22:09,889 In deciding this point, the 777 01:22:09,892 --> 01:22:15,100 Give me the color to do the shading, lock the transparency in, and apply the phase multiplier that 778 01:22:17,200 --> 01:22:18,969 That way the color is decided. 779 01:22:18,972 --> 01:22:21,270 But what needs to be confirmed here is that 780 01:22:26,570 --> 01:22:29,410 How well does the value of the shade change? 781 01:22:29,710 --> 01:22:36,320 As far as I'm concerned, there is much more white contrast than brown contrast. 782 01:22:37,750 --> 01:22:39,920 The black contrast looks weaker. 783 01:22:40,060 --> 01:22:43,220 You'll have to adjust for the difference in these Baylions first 784 01:22:47,160 --> 01:22:52,130 To adjust it, rotate the color layer and select the pea box. 785 01:22:52,500 --> 01:22:59,770 After selecting the part that corresponds to the white, just make the color in the shadows a little brighter. 786 01:22:59,910 --> 01:23:02,140 Multiple can be given after the control. 787 01:23:04,550 --> 01:23:09,280 Instead, the black shade will be darkened and 788 01:23:12,490 --> 01:23:16,590 Do you see too much difference in contrast in this image? 789 01:23:16,620 --> 01:23:18,990 The shadows are hard to spot the dots. 790 01:23:19,330 --> 01:23:24,830 Therefore, in this case, the outer light-colored part often needs the roster to be brighter. 791 01:23:25,030 --> 01:23:31,110 Therefore, if you want to make this part brighter, press and hold the control and click on the shadow layer. 792 01:23:31,840 --> 01:23:34,110 is designated as the selection area like this. 793 01:23:34,540 --> 01:23:41,020 In this state, the child who presses the control shift will only select the region, not the shadow. 794 01:23:41,380 --> 01:23:43,950 After entering beauty from this state, the 795 01:23:45,590 --> 01:23:49,790 Black, so when you choose the part that corresponds to the shoe 796 01:23:50,590 --> 01:23:57,330 If you press the shift notification, you will have such a complete bottom version that you can see. 797 01:23:57,770 --> 01:24:01,000 When clicking on black, the 798 01:24:02,070 --> 01:24:04,340 Selects only the glossy side of black. 799 01:24:05,640 --> 01:24:12,050 At this point, if you've brightened the color, the contrast will start to match. 800 01:24:12,750 --> 01:24:15,380 So, in the shadow layer, the 801 01:24:16,550 --> 01:24:23,360 You can adjust the color first, and then the light matches the eye, and touching the color is fine. 802 01:24:23,660 --> 01:24:24,790 For example 803 01:24:25,430 --> 01:24:27,930 If you now have skin tones, then the middle color 804 01:24:28,960 --> 01:24:31,470 appears as a strange color, the 805 01:24:32,470 --> 01:24:36,200 Choose your skin color. 806 01:24:37,270 --> 01:24:42,440 This shade has a slightly bloodier color than blue, the 807 01:24:43,410 --> 01:24:50,250 The two bold lights are best replaced with the famous color scheme, which is not in line with light theory if painted directly as a solid. 808 01:24:50,280 --> 01:24:57,730 Therefore, we'd better use this color to paint colors that are better saturated and less bright than the ones we know. 809 01:24:58,260 --> 01:25:00,830 And the part that corresponds to the light and dark race 810 01:25:03,130 --> 01:25:07,340 You can see the shadows moving in a straight line direction. 811 01:25:07,670 --> 01:25:18,080 So, this is what's causing some of the unnatural color, so we move the color towards the solid area that 812 01:25:21,480 --> 01:25:22,920 This part of the 813 01:25:23,250 --> 01:25:26,990 It is better to make the colors rise more clearly. 814 01:26:03,060 --> 01:26:06,230 to make the colors. 815 01:26:11,030 --> 01:26:13,800 Finally, I adjusted the color of the lines a little bit, the 816 01:26:17,910 --> 01:26:21,740 overall a little bit to adjust the tone of the image. 817 01:26:27,550 --> 01:26:31,150 So, if we decide the color of the shadows based on the lighting 818 01:26:31,590 --> 01:26:40,460 Depending on the illumination later, you can either composite the bright color on the bright side again or make the white shadows darker once more. 819 01:26:40,490 --> 01:26:49,800 In this way, if you make the tones detailed enough in the early stage, it is like carrying enough preparations as colors later in the process 820 01:26:49,870 --> 01:26:56,740 The finer the shading color of the light, the more you can focus on blending in later spells. 821 01:26:56,840 --> 01:27:03,179 It is difficult to adjust colors based on theory, but usually the color mixing process is not complicated. 822 01:27:03,182 --> 01:27:09,960 The process of setting half colors in the early seventh century was a very short part of the overall work. 823 01:27:09,990 --> 01:27:17,729 Thus, in this case, we lightly erase the shadows in order to show the reflected light emanating from the bottom. 824 01:27:17,732 --> 01:27:18,700 Rai or 825 01:27:23,600 --> 01:27:25,970 Same as just shown 826 01:27:26,940 --> 01:27:29,510 Take the other end from the microflow 827 01:27:31,410 --> 01:27:34,620 Make you feel decent 828 01:27:35,750 --> 01:27:38,390 It's really useful to choose shadows in turn. 829 01:27:38,450 --> 01:27:45,560 Also, three layers are created inside the shadows so that the chances of the hair are crossed parts. 830 01:27:46,090 --> 01:27:53,070 or the jaw, or where the clothes and the clothes overlap. 831 01:27:54,870 --> 01:28:01,680 Synthesize the color with black, reduce the transparency, and the color will naturally darken. 832 01:28:02,040 --> 01:28:07,810 Do two more processes, make another tone, and after that it's purely 833 01:28:08,180 --> 01:28:15,020 It is easier to focus on the structure of each wrinkle, skin or object. 834 01:28:16,660 --> 01:28:25,800 In this state, you can stack three layers on top of each other, or group the targets together, as I'm doing now 835 01:28:27,140 --> 01:28:29,470 Putting this little group together, the 836 01:28:31,510 --> 01:28:33,940 There are also ways to organize into layers. 837 01:28:33,980 --> 01:28:40,080 Merge it for simple organization when you have a simple handshake like mine. 838 01:28:44,020 --> 01:28:47,519 So, once we're done with the first half of the colors 839 01:28:47,522 --> 01:28:52,760 with the colors and tones as the base color. 840 01:28:53,560 --> 01:29:00,000 In the most worlds, the intermediate process that usually provides a fine description of the target structure becomes the majority of the depiction time that 841 01:29:00,100 --> 01:29:05,510 Compared to the initial process, the tones of the illustrations in the intermediate process remain almost unchanged. 842 01:29:05,870 --> 01:29:13,380 The correction of misapplied colors in the first half of the process, especially when the shadows are improperly torn, is more complicated than expected later on. 843 01:29:13,750 --> 01:29:20,020 If possible, the only way to establish the color in the process to here is to steadily accumulate descriptions later in the shading process. 844 01:29:20,220 --> 01:29:24,260 Let's start this description briefly. Even so, the shading of 845 01:29:25,890 --> 01:29:29,800 internally or after drying, don't go down from all parts like this 846 01:29:29,830 --> 01:29:34,530 Need to start the description from the light and dark race part 847 01:29:36,940 --> 01:29:42,780 In cases like mine, I usually want to end this post with a single brush. 848 01:29:42,810 --> 01:29:49,350 When you write some descriptions for writing textured articles, you might tend to lean a little on danger. 849 01:29:50,080 --> 01:29:54,890 And it's not a bit tasteful to describe it with a basic brush, if possible. 850 01:29:59,060 --> 01:30:01,159 When changing colors, the 851 01:30:01,162 --> 01:30:08,940 I would like these colors to be used as preparations for our description as well. 852 01:30:11,070 --> 01:30:12,940 If possible. 853 01:30:14,810 --> 01:30:18,210 Description After some degree of color or structure has been exhibited, the 854 01:30:18,250 --> 01:30:25,220 immediately took out the little brush and tidied it up, just like a habit, very well. 855 01:30:25,450 --> 01:30:31,290 Because the picture got dirty, because the beautiful design also lacked readability, the 856 01:30:32,360 --> 01:30:36,260 Trying to organize a bottle would be more trouble than expected. 857 01:30:36,300 --> 01:30:38,330 So if possible, the 858 01:30:38,630 --> 01:30:42,870 The part where the description ends at once is best to start finishing immediately. 859 01:30:43,670 --> 01:30:47,340 And even if you want to describe these parts as soon as possible, laughing and smiling are held back to rest. 860 01:30:54,250 --> 01:30:59,050 The process of depicting the flow rate is simple and there are no color issues 861 01:31:01,660 --> 01:31:03,519 What does this structure look like. 862 01:31:03,522 --> 01:31:07,730 Is this part clear. If something like this is going to go over gently. 863 01:31:08,260 --> 01:31:17,170 Simply unraveling the color then, using the color next to the prepared cow will suddenly reduce the difficulty of painting if it is drawn. 864 01:31:19,570 --> 01:31:22,540 Even for a simple doodle drawing, as we just described at the beginning 865 01:31:23,240 --> 01:31:27,950 Why such order and skill is so therapeutic, pay attention to 866 01:31:29,050 --> 01:31:32,850 You will find that the coloring process is simple, starting with the title. 867 01:31:33,520 --> 01:31:39,890 Want to paint a quick picture here, but now it's painting the inside of the group, so less after skimming, we 868 01:31:44,400 --> 01:31:46,929 Only the dangerous border 869 01:31:46,932 --> 01:31:49,270 Let's turn it into catch it first. 870 01:31:51,710 --> 01:31:55,910 Tidy it up with a small brush if it's recently ended. 871 01:32:12,960 --> 01:32:18,230 The rounded part, this gradient transformation will continue very far 872 01:32:19,800 --> 01:32:28,380 The clear part is left as hard as the initial hard release, the object is rounded or soft 873 01:32:29,380 --> 01:32:33,110 Distinguishing the drawing is all that is needed. 874 01:32:35,380 --> 01:32:38,449 If you paint your skin in this color, too 875 01:32:38,452 --> 01:32:42,090 the saturation is too low. So, using the colors we changed, the 876 01:32:43,520 --> 01:32:45,330 If we can continue 877 01:32:46,190 --> 01:32:51,600 Very convenient, you don't have to worry about the color and just focus on the state of the element. 878 01:32:55,000 --> 01:32:58,040 And the part where the fortress ends is with a small brush 879 01:32:59,340 --> 01:33:02,610 to tidy it up a little bit and carry on with 880 01:33:05,250 --> 01:33:10,220 Go to the next stage, which is to go to the detail or material stage. 881 01:33:16,890 --> 01:33:21,530 The finishing phase is a bit tasteful, but I personally think 882 01:33:23,000 --> 01:33:27,230 In the latter fifteen or in the figure body that controls the degree of depiction 883 01:33:28,700 --> 01:33:31,370 The finishing step must be sufficient to 884 01:33:32,640 --> 01:33:34,880 Commercial. 885 01:33:35,410 --> 01:33:37,580 The readability is also particularly good, the 886 01:33:38,910 --> 01:33:41,450 I think it's better to do it with the whole ear as well. 887 01:33:43,350 --> 01:33:48,589 The more complicated parts like this after the light and dark race are the normal pictures 888 01:33:48,592 --> 01:33:53,660 The part that takes the longest to draw, so don't skip it sloppily. 889 01:33:55,260 --> 01:33:58,970 Just give me a clear description. 890 01:34:10,240 --> 01:34:17,050 So the cleaner we start off disengaging our hands, the much shorter this process will be, the 891 01:34:17,420 --> 01:34:21,190 And as I said at the beginning, if you look at a pass record insurance 892 01:34:23,990 --> 01:34:27,260 just the process of organizing around such 893 01:34:27,760 --> 01:34:31,670 in the detail process, it makes perfect sense. 894 01:34:36,070 --> 01:34:41,340 I need to clean up these lines that are unnaturally standing up 895 01:34:48,820 --> 01:34:53,520 So theorem only describes theorem only depicts color only color 896 01:34:53,590 --> 01:34:56,290 In this way, each course 897 01:34:57,890 --> 01:35:01,100 Separating the ideas for each thing that needs to be done, the 898 01:35:01,860 --> 01:35:12,570 Repeat in this process without violating the ground to complete the words, the natural design or difficult light performance that is not usually attempted 899 01:35:13,170 --> 01:35:17,880 It is the idleness of applying something like special post-fur to the painting to see. 900 01:35:26,990 --> 01:35:32,490 So theoretical learning is now a little bit difficult to explain in preparing the script that 901 01:35:33,360 --> 01:35:37,930 At the beginning of this and before, than the skill of drawing people 902 01:35:38,900 --> 01:35:45,240 It is better to describe it according to the theoretical part. 903 01:35:45,870 --> 01:35:51,310 After that, even if I explain it casually, what I have talked about last time is still a bit 904 01:35:53,010 --> 01:35:57,420 Even if it's hard, if possible, aim to understand it and turn it a few times. 905 01:35:59,250 --> 01:36:01,620 Is there a part that can be applied to the picture. 906 01:36:01,690 --> 01:36:06,660 or what I know and what I know differently. 907 01:36:07,630 --> 01:36:11,030 I think maybe you would be more focused on the process. 908 01:36:13,170 --> 01:36:17,600 Paying particular attention to where the saturation might change, the 909 01:36:21,480 --> 01:36:23,940 must slowly enter the depiction of the salvage money. 910 01:36:24,350 --> 01:36:32,250 But at this point, as with the glossy depiction, the intermediate color will be printed directly here, which is much more prominent than expected. 911 01:36:32,790 --> 01:36:40,530 So that's how much territory is left from the Lambert-Conser law, starting with the idea of Greene I inside the bright star. 912 01:36:40,660 --> 01:36:42,460 Repair with care 913 01:36:47,100 --> 01:36:51,140 It should be described with a vague description. 914 01:36:51,570 --> 01:36:56,980 So surprisingly, the painting was done at the junior high level . Most of the T-shirts are beehives. 915 01:36:57,010 --> 01:37:01,780 The second half of the course will accumulate to subtle differences in the people who are just looking at the painting. 916 01:37:05,820 --> 01:37:12,060 So, as we slowly get into the finishing touches, first, we'll show the interior of the painting show that 917 01:37:13,060 --> 01:37:16,160 A brief look at the glossy interior as well. 918 01:37:21,940 --> 01:37:24,600 It's convenient to stack the shadows of the paths a little thicker like this. 919 01:37:40,850 --> 01:37:43,990 B shrink the play if you can friend, hand 920 01:37:44,490 --> 01:37:49,360 Because from the beginning of what I'm drawing now, it goes in much clearer, a little bit thinner, the 921 01:37:50,030 --> 01:37:54,030 Probably the process force of finishing like this is now complete. 922 01:37:56,670 --> 01:38:06,010 But the digital consciousness is piled up again with the digital style, and the density of the brush marks made will become the charm of the painting, too. 923 01:38:06,710 --> 01:38:13,290 When you see this process, don't think that the most annoying process usually includes the troublesome process. 924 01:38:13,790 --> 01:38:17,960 The way this works is what you'd better think of as a particular style. 925 01:38:36,780 --> 01:38:41,310 When you enter the picture from this state, if you start with the glossy description 926 01:38:41,450 --> 01:38:48,620 The middle dish used in the middle here will be much darker than expected if you apply it directly, which also goes against the theory. 927 01:38:48,660 --> 01:38:54,490 Therefore, inside the bright side, the description is the middle of the two colors and the dichroic 928 01:38:55,630 --> 01:39:02,770 It is not that there are 45 degrees of brightness between 60 and 34, but a brighter color. 929 01:39:02,970 --> 01:39:09,810 So, in terms of brightness, a little bit lower luminosity is enough to describe with this color. 930 01:39:12,210 --> 01:39:14,750 Description of the stacking even if not conspicuous 931 01:39:15,880 --> 01:39:25,760 If overall it is better to zoom in a little to avoid comb direction breakage and color distortion, the description is careful if hot. 932 01:39:25,790 --> 01:39:30,730 Because the presentation of the material afterwards will accumulate brighter colors, the 933 01:39:31,100 --> 01:39:37,670 The solidity color will pile up, because it's interesting to describe now, so just put the solidity on, the 934 01:39:38,040 --> 01:39:46,380 The depiction will have to be more prominent later, but it won't splash out, the painting starts to distort, the flow of the sight is more indistinct than expected, the 935 01:39:46,780 --> 01:39:49,650 Sometimes we run into some unexpected problems. 936 01:39:50,250 --> 01:39:51,280 So 937 01:39:52,850 --> 01:39:57,190 After performing the able and weak descriptions, just go directly to the collation. 938 01:39:57,860 --> 01:40:01,160 Please do not express what I mean at this stage. 939 01:40:01,530 --> 01:40:08,230 If possible, everyone thinks that there is no shine and simply painting lightless objects 940 01:40:10,640 --> 01:40:13,910 It is better to focus on the shaded skin temperature. 941 01:40:14,210 --> 01:40:16,280 The shadow of the backwater is drawn clearly. 942 01:40:16,310 --> 01:40:20,510 Painting colors spreads too easily in these places. 943 01:40:32,730 --> 01:40:38,000 Especially when hair or skin needs to appear saturated 944 01:40:39,470 --> 01:40:41,940 The error just described appears a lot. 945 01:40:42,370 --> 01:40:48,610 So, if possible, pictures post-production of faces or hair passing through are also good choices. 946 01:40:57,250 --> 01:40:58,819 So inside the shadows, the 947 01:40:58,822 --> 01:41:05,020 If you paint colors that are illuminated by reflected light, you can't put such bright colors 948 01:41:05,530 --> 01:41:10,860 Very weak, no splash, going in wide and light. 949 01:41:13,870 --> 01:41:18,840 Very small expression, so may not feel economical. 950 01:41:19,410 --> 01:41:22,280 considering only those economic factors. 951 01:41:22,710 --> 01:41:29,450 If we need a higher priority the depiction becomes very difficult and the drawing becomes even more uneconomical. 952 01:41:29,750 --> 01:41:35,490 So, it doesn't matter what is described later, as long as you look it up carefully. 953 01:41:35,520 --> 01:41:39,090 Just keep piling up vaguely. 954 01:41:43,100 --> 01:41:45,600 For example, when you draw this inner pleat 955 01:41:45,700 --> 01:41:51,640 It's more difficult to focus on a clear crease like this one than we might think. 956 01:41:51,670 --> 01:41:58,740 So, even if you go in, it's better to go in very fragile and faint. 957 01:42:08,260 --> 01:42:13,060 The reflected light of the skin should also be very prominent. 958 01:42:18,030 --> 01:42:20,870 The painting can be done effectively. 959 01:42:29,710 --> 01:42:32,910 So, like the face, soon the saturated parts are needed 960 01:42:33,280 --> 01:42:39,950 There are many cases of color treatment done directly by blending than the color prepared now. 961 01:42:39,990 --> 01:42:45,390 Especially when it's on snow, you quickly overwrite the saturated colors once and 962 01:42:45,930 --> 01:42:51,860 This is the time to depict with color so that there is an angry expression of 963 01:42:52,200 --> 01:42:57,300 Even if it is troublesome, while doing color control on the original production of the color 964 01:42:59,410 --> 01:43:01,570 It is better to take care of the color. 965 01:43:28,840 --> 01:43:31,240 sounding vibrant expressions. 966 01:43:31,540 --> 01:43:37,240 Rather than going directly to the ground, think of it as weak, wide, and vague. 967 01:43:38,310 --> 01:43:41,650 A gentle release time would be nice. 968 01:43:48,850 --> 01:43:49,589 So small 969 01:43:49,592 --> 01:43:55,630 After entering the part, if you put the color into the full degree, the finish of the painting will suddenly decrease all at once, the 970 01:43:56,060 --> 01:44:02,670 Even if it's troublesome, please apply it as a solid paddle and trim on top of it, the color will naturally rise and 971 01:44:05,200 --> 01:44:07,770 produce density. 972 01:44:28,490 --> 01:44:30,499 So, these details 973 01:44:30,502 --> 01:44:36,000 are all added to further represent the light reflection according to the reflectance of each individual. 974 01:44:36,570 --> 01:44:43,010 Finishes the coloring process by further depicting the differences in the materials as reflections or highlights, etc. 975 01:44:43,080 --> 01:44:47,280 Now in the shadows, the blue color is weak enough that 976 01:44:48,450 --> 01:44:51,550 Again, depending on the material to describe the 977 01:44:52,490 --> 01:44:55,820 Justice rises just fine from low light. 978 01:45:01,460 --> 01:45:04,230 Getting brighter and clearer and 979 01:45:04,330 --> 01:45:06,930 Adding a little more light later on, the 980 01:45:20,280 --> 01:45:30,090 is the sharpest, shiniest light at the end, the 981 01:45:31,290 --> 01:45:34,799 It's good to finish this. 982 01:45:34,802 --> 01:45:40,600 So even if you organize the drawing priorities in this way, just rest, and every time you draw a picture, there is no confusion that 983 01:45:40,670 --> 01:45:44,100 Completion without deviation. 984 01:45:48,270 --> 01:45:50,379 Add more details, as needed 985 01:45:50,382 --> 01:45:54,850 Recommended symbols for repetitive practice to improve drawing completion 986 01:45:57,280 --> 01:46:03,720 Especially when the face is trying to be finished, it is surprising that the finish is even higher if you draw it again. 987 01:46:06,660 --> 01:46:10,860 The density of the eyelashes with fine hair 988 01:46:12,060 --> 01:46:14,700 Different parts and differences in descriptive power. 989 01:46:44,800 --> 01:46:49,200 Up to here, we perform the body color according to the blood theory. 990 01:46:49,600 --> 01:46:55,209 If it is difficult to catch the information thinking about good colors every time you draw 991 01:46:55,212 --> 01:47:03,050 It is better to practice adequately according to the basic theory and color order and add more in-depth expressions. 992 01:47:03,080 --> 01:47:09,060 And if possible, it is recommended not to stop in the middle of the painting, but always proceed until it is finished. 993 01:47:09,090 --> 01:47:13,230 Catching the behemoth in the game does not give experience value. 994 01:47:13,260 --> 01:47:19,430 Even simple monsters are given a realm of catching them to the end, so pull the start of the painting until it is finished 995 01:47:19,900 --> 01:47:25,240 Set the standard for finishing the finish, and also have to draw the skill, just become a habit. 996 01:47:25,370 --> 01:47:33,510 Even if it is simple and easy, it is necessary to develop the habit of practicing like this, and it will be more difficult later, plus new attempts to continue naturally. 997 01:47:33,580 --> 01:47:41,620 In the following time, we will start the formal process of characterization, in which, before working on the painting, we come up with the idea that 998 01:47:41,990 --> 01:47:45,730 Let me start by talking about how to gather information. 999 01:47:45,760 --> 01:47:49,660 It was hard to listen to the lecture. I'll see you next time. 104604

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