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These are the user uploaded subtitles that are being translated: 1 00:00:06,650 --> 00:00:07,999 Hello. 2 00:00:08,002 --> 00:00:10,550 In this lecture, we go from the past to the content 3 00:00:10,700 --> 00:00:19,970 Let's learn together how to draw using medieval and center of gravity, as well as exercises to draw by moving the point of view of the camera angle. 4 00:00:20,100 --> 00:00:26,630 The past time was spent practicing through film what is important when wanting to represent objects in three dimensions. 5 00:00:26,830 --> 00:00:32,070 In the basic institutional film model of my direction, the painting was a bit stiff and 6 00:00:32,220 --> 00:00:38,900 This time, we will understand the basic center of gravity and body of the human body, and practice drawing them naturally. 7 00:00:39,050 --> 00:00:41,330 Let's start by learning about the center of gravity. 8 00:00:41,680 --> 00:00:47,680 If it weren't for weightless space, humans would basically try to keep their balance while their feet are on the ground. 9 00:00:47,780 --> 00:00:50,030 In order to keep the human body in balance, the 10 00:00:50,220 --> 00:00:57,750 The axis or shape in which the body tries to effectively distribute its weight and which supports it is called the center of gravity. 11 00:00:58,030 --> 00:01:00,347 Ignoring the center of gravity when drawing the human body. 12 00:01:00,347 --> 00:01:02,573 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:02,574 --> 00:01:07,169 If drawn awkwardly, the character looks dangerous or unnatural, so be sure to take the center of gravity into account when drawing 14 00:01:07,172 --> 00:01:09,149 It is better to draw a pose. 15 00:01:09,152 --> 00:01:13,500 To express this center of gravity, let's take a look at some things to know. 16 00:01:13,550 --> 00:01:20,120 If something goes wrong with the human body, which parts are unable to control the center of gravity? 17 00:01:20,570 --> 00:01:26,570 First of all, of course, we step on the feet of the ground and are unable to support the center of gravity. 18 00:01:26,600 --> 00:01:31,180 And if the lower back is injured, you will feel the strain even standing still. 19 00:01:31,280 --> 00:01:39,120 People who paint often sit and work, it's really easy to get a back injury, but make sure you drink well to take care of your back. 20 00:01:39,150 --> 00:01:42,280 Be sure to stretch a little while listening to the lecture. 21 00:01:42,420 --> 00:01:43,769 Anyway, the center of gravity 22 00:01:43,772 --> 00:01:51,350 This swaying can make it difficult for the body to stand in balance, and aids are usually needed to support the weight in this case. 23 00:01:51,500 --> 00:01:59,120 So, when you are looking for the center of gravity of the human body, you can draw a triangle to plot the center of gravity based on your waist and feet. 24 00:01:59,600 --> 00:02:03,530 If you have a waist, put your arms in the middle of 25 00:02:03,950 --> 00:02:09,530 When you draw a triangle this way, you can stand firmly on the ground if you draw a triangle. 26 00:02:12,200 --> 00:02:14,630 Let me take another look at this stolen model. 27 00:02:14,750 --> 00:02:22,320 Also, in the movie, if there is a waist on the ground, then the feet that touch the ground become the standard for grabbing the center of gravity. 28 00:02:22,770 --> 00:02:24,770 When drawing a triangle like this, the 29 00:02:33,470 --> 00:02:37,950 If the triangle can stand stably, then the body may be small. 30 00:02:38,330 --> 00:02:43,620 However, when the triangle is off to one side, the center of gravity will become unstable. 31 00:02:43,670 --> 00:02:49,480 If the waist is biased from the sides to the non-center, the weight of the body will move in that direction. 32 00:02:49,550 --> 00:02:54,920 So, unless walking or running, the center of gravity should be drawn as a diagonal triangle. 33 00:02:54,950 --> 00:03:00,280 Also, if the center of gravity is bent excessively at the waist, the center of gravity becomes unstable. 34 00:03:00,380 --> 00:03:08,300 The human body is basically designed to support the weight in a stable manner, and the bones in the center of the body - the spine - form the numerical curve. 35 00:03:08,380 --> 00:03:13,030 So with the waist as the base, the upper body and lower body tilt in slightly different directions. 36 00:03:13,250 --> 00:03:15,380 Watch two movies and it will look like this. 37 00:03:15,450 --> 00:03:18,200 This is called spinal blood and lumbar vertebrae on the lower back. 38 00:03:18,230 --> 00:03:23,600 If the curves of these lumbar vertebrae are curved excessively, it is difficult to support the weight in a stable manner. 39 00:03:23,680 --> 00:03:31,330 Therefore, the other points that make up the center of gravity - the feet should be spread more lumbar to make the triangle more stable. 40 00:03:31,400 --> 00:03:32,869 Exaggerated waist posture 41 00:03:32,872 --> 00:03:40,520 Makes the human silhouette more dynamic, so often poses because the waist is bent at a higher than normal angle. 42 00:03:40,620 --> 00:03:46,630 In this case, I must have remembered that I should grab the center of gravity more steadily by spacing the feet, right? 43 00:03:47,000 --> 00:03:52,950 Then, in order to grab the center of gravity, the body must be in a symmetrical pose, and not. 44 00:03:53,030 --> 00:04:00,880 If the human body is drawn in a symmetrical pose on both sides, the center of gravity may be stable, but it looks very stiff. 45 00:04:00,950 --> 00:04:04,800 So it has nothing to do with the center of gravity, draw it as unnatural. 46 00:04:04,920 --> 00:04:07,670 In Western painting and sculpture, the 47 00:04:08,070 --> 00:04:14,300 To solve these problems, I considered a pose that depicts the human body asymmetrically, but also captures the center of gravity. 48 00:04:14,670 --> 00:04:22,930 A pose that supports the body's center of gravity with one leg so that the pelvis and shoulders are oriented diagonally is called a contrast. 49 00:04:23,220 --> 00:04:31,020 The leg that supports the weight gets closer to the axis from the waist to the ground, the less the opposite leg is weighed. 50 00:04:31,100 --> 00:04:33,580 This side of the bridge is closer to the center. 51 00:04:33,720 --> 00:04:39,380 At this point, the pelvic side of the side leg with the supporting weight is directed upward, while the shoulders fall in the opposite direction. 52 00:04:39,470 --> 00:04:44,220 Composing the body in this way, the midline of the body draws a gentle curve. 53 00:04:44,420 --> 00:04:51,179 This contrast column gives the right amount of tension and balance to the static pose, so now or a variety of figures 54 00:04:51,182 --> 00:04:54,200 It is a pose often used in illustrations of flower characters. 55 00:04:54,470 --> 00:05:00,380 You have also heard a lot about the forces that I also consider first when conceiving a pose. 56 00:05:00,470 --> 00:05:04,850 It is advisable to practice contrasting columns in order to draw from multiple angles. 57 00:05:05,250 --> 00:05:11,180 So, what should you do to draw these contrast posters at multiple angles, and watch the movie too. 58 00:05:12,270 --> 00:05:13,369 First, on the side 59 00:05:13,372 --> 00:05:19,670 If you look at this pose, the perspective of your shoulders and stomach will be a little bit worse. 60 00:05:20,070 --> 00:05:23,370 So, when the dragon is looking from the side 61 00:05:29,930 --> 00:05:32,530 Because the head stays in a spherical frame, the 62 00:05:32,550 --> 00:05:36,120 There is no change, but when the dragon is viewed from the side 63 00:05:39,500 --> 00:05:44,370 should be shortened to the bottom. 64 00:06:05,120 --> 00:06:07,930 The pelvis is tilted in the opposite direction. 65 00:06:07,970 --> 00:06:10,020 Should be shortened to the top. 66 00:06:36,720 --> 00:06:38,900 If we look at this leap from the opposite direction. 67 00:06:45,270 --> 00:06:49,970 Looking at the difference in perspective from the direction of the second axis, the opposite 68 00:06:50,120 --> 00:06:53,150 The one just drawn and the short one will be opposite. 69 00:06:57,430 --> 00:07:03,020 So, although the shortening is the same, the 6 people and the lower side are visible to the opposite degree. 70 00:07:04,650 --> 00:07:06,770 The pelvis is drawn the same way 71 00:07:21,580 --> 00:07:26,300 Together with the inclined shape, the difference in height of the shoulders can be depicted. 72 00:07:27,720 --> 00:07:30,770 Again, following the direction of the line of sight 73 00:07:34,050 --> 00:07:41,030 You can confirm that the shoulders are not directly attached to this side but should be drawn slightly upwards. 74 00:07:41,930 --> 00:07:45,430 The opposite direction is completely obscured, so it's okay not to draw it. 75 00:07:45,870 --> 00:07:52,330 Relatively speaking, it doesn't matter if it's completely slightly further down than the outer contact when you look at it here. 76 00:07:55,920 --> 00:07:58,069 The opposite direction is not completely obscured, the 77 00:07:58,072 --> 00:08:01,030 You can slightly confirm what you can see above. 78 00:08:04,170 --> 00:08:07,399 Furthermore, according to the basic bend of the waist 79 00:08:07,402 --> 00:08:11,220 the body and pelvis are tilted backwards. 80 00:08:17,630 --> 00:08:23,120 The body can be tilted, when viewed from the side 81 00:08:25,820 --> 00:08:28,220 The pelvis also tilts. 82 00:08:41,230 --> 00:08:45,950 This resolves the bending of the lumbar gesture. 83 00:08:47,830 --> 00:08:52,519 The front is the same as the one just confirmed, showing the abbreviations and making the ship and 84 00:08:52,522 --> 00:08:54,870 You can show the sense of perspective of the shoulder. 85 00:09:01,550 --> 00:09:02,819 The lower side of the abdomen 86 00:09:02,822 --> 00:09:09,270 Need to trim the shading and the shoulders will be shortened, so the profile will be shown in a curve. 87 00:09:09,680 --> 00:09:12,979 If the pelvis is equally fertilized, the 88 00:09:12,982 --> 00:09:16,400 please modify it so that it can see the top surface that 89 00:09:17,150 --> 00:09:20,330 The bottom surface should be modified to match the bottom surface as well, right? 90 00:09:26,450 --> 00:09:32,630 By shortening the shape, we can show the orientation of the different shapes that 91 00:09:34,100 --> 00:09:40,320 You can also explain a little bit more about the space between 0's. 92 00:09:40,330 --> 00:09:46,370 It is very important to express in the space of this video, for describing the basic zigzag. 93 00:09:46,770 --> 00:09:49,070 The bridge that was not finished, then when I was given the painting 94 00:09:58,430 --> 00:10:08,413 To express closeness, it is better to use abbreviations. From the front, you can see the uncomfortable side of 95 00:10:08,413 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 96 00:10:16,520 --> 00:10:18,719 means you have a little bit of foot left. 97 00:10:18,722 --> 00:10:25,250 The other side of the leg we do not have to use the shortened, but a straight line direction drawn as a square can be it. 98 00:10:34,020 --> 00:10:36,050 If you draw on this side, the 99 00:11:09,420 --> 00:11:13,470 The back leg is obscured, so it's best to draw it so you don't lose sight of it. 100 00:11:19,850 --> 00:11:23,220 Next, I'll draw this figure seen above. 101 00:11:23,230 --> 00:11:27,150 If it's hard to draw a different angle right away, as it was in the past 102 00:11:27,170 --> 00:11:32,970 It's also helpful to plot the direction of my view on the front side view and check its shortening. 103 00:11:33,150 --> 00:11:39,350 Because it's a high Engle, the overlay appears in order from the torso to the toe basically expresses it. 104 00:12:17,780 --> 00:12:21,870 From above, the torso is seen here when 105 00:12:30,430 --> 00:12:32,530 than the original has the direction that 106 00:12:34,070 --> 00:12:39,380 Short lines are less frequent, so the cross section is flatter than the originally drawn graph. 107 00:12:46,170 --> 00:12:49,480 On the following curve, draw flatter, the 108 00:12:51,800 --> 00:12:54,470 The mass also expands just a little bit. 109 00:12:59,670 --> 00:13:04,280 On the contrary, the pelvis will be shorter than the originally possessed surface. 110 00:13:07,100 --> 00:13:12,020 This length can be confirmed shorter if it was originally shorter. 111 00:13:12,380 --> 00:13:15,079 So the smoke has become more rounded. 112 00:13:15,082 --> 00:13:17,450 The sides should be shorter. 113 00:13:25,130 --> 00:13:28,670 In this state, the shoulders and the pelvis are oriented 114 00:13:28,850 --> 00:13:34,700 are now depicted side-by-side like this, and if each direction is returned to the side 115 00:14:09,420 --> 00:14:10,999 is drawn like this. 116 00:14:11,002 --> 00:14:20,150 Plus we put a little bit more emphasis on the shoulder position also then draw, the side leg that supports the weight 117 00:14:21,620 --> 00:14:25,950 In order to continue from the waist, move slightly in the direction of catching. 118 00:14:37,320 --> 00:14:41,300 Because the opposite leg cannot support the center of gravity 119 00:14:42,680 --> 00:14:46,100 It doesn't matter if you move in a more free direction. 120 00:15:13,370 --> 00:15:16,370 Need to modify the scale slightly 121 00:15:23,820 --> 00:15:27,150 If you look at the separation from below, the shortening will look the opposite. 122 00:15:27,320 --> 00:15:28,849 Let's start drawing from the pelvis. 123 00:15:28,852 --> 00:15:32,750 The pelvis is dilated, instead. 124 00:15:33,770 --> 00:15:37,580 The shape is a little flatter than the original drawing 125 00:15:38,100 --> 00:15:40,370 The cross-section will change 126 00:16:01,920 --> 00:16:05,420 The torso should be shorter than the original drawn shape. 127 00:16:14,970 --> 00:16:17,370 If this difference in shortening occurs, the 128 00:16:17,380 --> 00:16:22,470 Humans express the spatial sense of the vessel through blood flow. 129 00:16:42,950 --> 00:16:48,430 In this state, Hein draws the same, the direction of the torso and the pelvis 130 00:16:51,830 --> 00:16:54,020 tilted, rather than appearing with stones. 131 00:17:08,780 --> 00:17:10,098 It should be arranged that way. 132 00:17:10,101 --> 00:17:15,920 If you draw another leg, then the bridge supporting the center of gravity will be shortened as it is. 133 00:17:25,099 --> 00:17:27,729 which is as long as the torso. 134 00:17:27,732 --> 00:17:31,800 A little bit longer than the side of the torso, right. 135 00:17:45,500 --> 00:17:48,780 Go towards the middle. 136 00:17:54,830 --> 00:17:58,820 The side-extended leg is drawn here with a glance. 137 00:17:59,720 --> 00:18:04,020 You'll notice it's slightly extended on the side. 138 00:18:06,320 --> 00:18:08,179 Compared to the leg next to it. 139 00:18:08,182 --> 00:18:11,530 so you can't move the column directly. 140 00:18:13,170 --> 00:18:15,920 A little bit of expansion 141 00:18:16,400 --> 00:18:20,020 Take the shape of the figure shadow, then draw it toward the station side. 142 00:18:50,870 --> 00:18:57,020 If the center of the torso and pelvis are not shown here, the direction of rotation can also be drawn. 143 00:18:57,050 --> 00:19:06,720 As an example, if your torso and pelvis were facing you, you would draw the center, and if I put the torso to the left 144 00:19:07,930 --> 00:19:16,770 If you draw the pelvis to the right, this direction is not just a shape with curves in the front and back 145 00:19:17,330 --> 00:19:20,220 Here is another point 146 00:19:26,980 --> 00:19:29,120 and the feeling of rotation. 147 00:19:29,150 --> 00:19:34,730 If you draw it this way, you will have the perspective of the shoulders. This side of the shoulder is a little bit further up. 148 00:19:36,170 --> 00:19:38,780 The back shoulders should be drawn more shaded. 149 00:19:39,270 --> 00:19:42,800 The same goes for the pelvis, and later, when you draw the human body 150 00:19:43,880 --> 00:19:47,370 The length of the waist based on the belly button will change. 151 00:19:48,080 --> 00:19:51,920 When drawing the arms on the shoulders, the 152 00:19:53,070 --> 00:19:56,119 placed in the position of the extension from the station. 153 00:19:56,122 --> 00:19:59,670 It is not difficult to imagine the upper arm. 154 00:20:09,320 --> 00:20:16,280 Each criterion drawn here, which is this surface formed by the section 155 00:20:16,320 --> 00:20:22,970 It is very helpful in the future when drawing the human body or clothes wrinkles, so you can express them together if you have time. 156 00:20:23,450 --> 00:20:25,730 Have you also imitated here? 157 00:20:25,850 --> 00:20:31,400 This way using contrast posters can give the human body the same potential from now on. 158 00:20:32,070 --> 00:20:38,530 So, I understand the center of gravity of the human body and the basic signs, let's practice the homopotential. 159 00:20:38,670 --> 00:20:47,000 If the human body extends in a direction that forms a curve instead of a straight line, the human body will have an active sense of movement, and this is called synesthesia. 160 00:20:47,030 --> 00:20:53,180 The natural round core injects a sense of vividness into the character and makes the character more communicative. 161 00:20:53,230 --> 00:21:02,000 It is important to note that the same world refers to adjectives, such as the objective direction and line of the action, rather than the cute and active child world. 162 00:21:02,230 --> 00:21:05,780 It's a little difficult to say and may be hard to understand. 163 00:21:05,820 --> 00:21:13,580 Let's move the photo together I'll draw it under the shape and together we'll see how the same potential of the human body is three-dimensional. 164 00:21:14,070 --> 00:21:18,530 First, I prepared a couple of rulers in the three-dimensional direction represented by the East Seal. 165 00:21:18,680 --> 00:21:26,820 The near and far perspective appearing on the human body is more suitable for the exercise of drawing below zero degrees than for the flat images. 166 00:21:26,980 --> 00:21:33,170 Conversely, diagrams with too strong a perspective should be considered distorted according to the perspective perspective method that 167 00:21:33,350 --> 00:21:41,480 Not recommended for practice, general Olympic Games photos and choreography practice photos, etc. generally target a bit of the camera at a distance, so 168 00:21:41,750 --> 00:21:44,450 The city did not appear, so the information seems appropriate. 169 00:21:44,670 --> 00:21:49,730 Well, I tried to move the information together stereoscopically to the shape. 170 00:21:50,150 --> 00:21:52,069 Let's start with observation. 171 00:21:52,072 --> 00:21:59,369 Usually, we start by drawing something like the screen orientation and hand scale that 172 00:21:59,372 --> 00:22:07,920 Instead of using the model to confirm what kind of curve the lines are in, it's a more three-dimensional view, from the tips of the feet to the head. 173 00:22:08,220 --> 00:22:13,850 This three-dimensionally cut out what from my eyes, it is better to draw it while confirming me from a distance. 174 00:22:14,000 --> 00:22:19,130 The first thing closest to the snow is probably the feet on this side. And then it continues all the way down to the knee. 175 00:22:20,720 --> 00:22:23,449 And leads to the pelvis. 176 00:22:23,452 --> 00:22:26,750 Then along the torso 177 00:22:26,830 --> 00:22:31,880 Later the shoulders were placed and finally the head was placed. 178 00:22:32,150 --> 00:22:36,680 So, if we express it in terms of kinetic potential, then we place him on the graph that 179 00:22:38,520 --> 00:22:40,250 Starting from the toes 180 00:22:41,370 --> 00:22:47,420 The directional lines of the body and head leading here are to be shown in three dimensions. 181 00:22:47,520 --> 00:22:54,470 Also, although it is not the head from the toe, if there is a point that can express the sense of perspective, let's take a look at it. 182 00:22:54,680 --> 00:23:01,669 From here, the near side of the leg is fully extended, so the long calf is seen like this. 183 00:23:01,672 --> 00:23:08,229 he opposite, the shape of the thigh from the knee to the pelvis is shorter than the original known proportions of 184 00:23:08,232 --> 00:23:10,820 It can be confirmed that a short time appears. 185 00:23:10,930 --> 00:23:16,700 So, if we move it back to the graph later, the calf must extend that 186 00:23:17,150 --> 00:23:21,880 Use the superposition to show that the thigh is farther than the calf. 187 00:23:22,250 --> 00:23:25,770 And this thigh theft should happen so short. 188 00:23:27,020 --> 00:23:32,599 In contrast, if you see a leg on the other side of the shade, in order to show something a little bit further than this thigh 189 00:23:32,602 --> 00:23:34,699 overlap is taken for granted. 190 00:23:34,702 --> 00:23:41,600 Compared to the preceding leg, the shape of the leg from this pelvis to the toe is flat, the 191 00:23:41,630 --> 00:23:43,950 which extends into an internal shape. 192 00:23:47,250 --> 00:23:48,719 Has a three-dimensional feel. 193 00:23:48,722 --> 00:23:55,250 Also, if you look at the arm, the geometry extends very long from the elbow to the hand 194 00:23:55,470 --> 00:23:59,670 The theft that extends all the way to the shoulder looks particularly short compared to the proportions that we know. 195 00:23:59,750 --> 00:24:03,530 Thus, the overlap and the shortened extension will appear compounded. 196 00:24:03,650 --> 00:24:09,020 Likewise, the back side of the arm is seen here, compared to the eight poisons getting shorter, the important thing is 197 00:24:09,680 --> 00:24:14,979 Because the ratio of the shape between the wrist and the shoulder is similar to the front side. 198 00:24:14,982 --> 00:24:19,620 The extension perpendicular to our eyes. 199 00:24:19,630 --> 00:24:22,330 So, when we move it to the image, the 200 00:24:22,880 --> 00:24:31,429 The exact human scale is a better choice, but to practice the shapes more effectively, each shape is overlapped and shortened. 201 00:24:31,432 --> 00:24:35,070 It is better to confirm these things first and then draw them. 202 00:24:35,180 --> 00:24:40,930 So when drawing in three dimensions, it is recommended to draw in the order closest to the eyes, so that 203 00:24:41,080 --> 00:24:46,670 Instead of starting with the torso, it would be better to start with the lower legs, which should be helpful when practicing. 204 00:24:47,030 --> 00:24:48,569 First, I'll start with the calves. 205 00:24:48,572 --> 00:24:54,400 Slowing down on the calf, the part that's close always has to be drawn in an extended form first. 206 00:24:54,830 --> 00:25:00,800 If you want to complicate the expression here, in order to give you a representation of the knee being farther than the ankle 207 00:25:00,920 --> 00:25:04,030 Slightly, but you can also express abbreviated. 208 00:25:04,770 --> 00:25:11,450 Superimposed and shortened from thigh to pelvis, as described above 209 00:25:11,480 --> 00:25:18,419 indicates a vertical tilt from my eye, where the opposite leg is drawn before extending all the way to the pelvis 210 00:25:18,422 --> 00:25:19,930 Express it first and then go. 211 00:25:25,820 --> 00:25:28,750 You can see on the back leg that 212 00:25:28,770 --> 00:25:34,920 About half of the thighs are obscured, so draw the map so that the overlay can happen on the front legs. 213 00:25:36,600 --> 00:25:43,330 Same length as Tauran here, and if the lower legs are connected, you can draw the terrain of the lower legs that touch the ground. 214 00:25:43,400 --> 00:25:51,950 Although a little bit, but want to show a three-dimensional sense of words, in order to show my words, the calf is farther than the knee, I will use a little bit of buckle. 215 00:25:52,430 --> 00:25:55,100 After that, please draw the last surface that touches the ground. 216 00:25:55,470 --> 00:26:01,580 From here, the direction my feet are facing and my eyes are messed up, so shortening occurs and drawing is very short. 217 00:26:01,670 --> 00:26:08,600 When we look from here, we see the area of the foot is the side of the foot when we want to shorten here. 218 00:26:13,620 --> 00:26:15,830 Similarly, if you put the torso together, the 219 00:26:16,400 --> 00:26:21,320 The body is facing in a somewhat smaller direction, but to express something farther over the shoulder 220 00:26:24,170 --> 00:26:27,919 instead of a quadrilateral. 221 00:26:27,922 --> 00:26:30,230 should be drawn as a cylinder. 222 00:26:30,380 --> 00:26:32,570 Similarly, when the hair continues 223 00:26:32,630 --> 00:26:38,570 Instead of differentiating a little bit, why don't you use the same thing that you see, and show everything that's obscured with it? 224 00:26:41,930 --> 00:26:43,279 And then draw an arm. 225 00:26:43,282 --> 00:26:48,080 because it's closer than the torso. 226 00:26:49,280 --> 00:26:55,180 It can't be drawn separately, like you give overlaps and exercises. 227 00:26:56,350 --> 00:27:01,170 The pattern from the heel to the wrist can be extended and drawn on as well. 228 00:27:01,250 --> 00:27:08,870 The upper arm from the heel to the shoulder should be shortened so that the thighs are shorter and the shoulders can be covered. 229 00:27:08,900 --> 00:27:14,070 The opposite side of the shoulder is also sturdier than the torso in the back or the shoulders expressed in the formula on the upper side 230 00:27:15,080 --> 00:27:18,380 Please write an overlay, then 231 00:27:18,570 --> 00:27:23,870 When drawing a diagram, you can draw a square cylinder. 232 00:27:24,620 --> 00:27:30,879 As stated in this pavilion, like the hand, it may become too complicated when entering the graph. 233 00:27:30,882 --> 00:27:33,500 First, the stage can now be omitted. 234 00:27:33,920 --> 00:27:36,080 Again, I'll look at the other data. 235 00:27:36,280 --> 00:27:39,280 If you move this graph to the two movies. 236 00:27:39,500 --> 00:27:46,650 What does "closest to the eye" look like, where each shape is vertical? 237 00:27:48,130 --> 00:27:52,100 There are side-by-side or tilted, and there are shortened sections. 238 00:27:52,130 --> 00:27:58,020 So from the opposite side, the calves and thighs will not be very different in length. 239 00:27:58,070 --> 00:28:03,920 So something like the bridge in front of us now with the a-fold doesn't appear in three dimensions, the 240 00:28:04,180 --> 00:28:12,380 These shapes are shortened to the same degree, or extend each other to form lines in the direction of the plane. 241 00:28:12,470 --> 00:28:18,500 The pelvis also confirms that we see it completely from the bottom, so that when you move it to the dragon 242 00:28:20,870 --> 00:28:22,779 It has to be effectively shortened. 243 00:28:22,782 --> 00:28:25,399 Same with the torso 244 00:28:25,402 --> 00:28:28,580 to speed up. 245 00:28:28,770 --> 00:28:32,230 Match here, then the shoulders are laid out as well, right? 246 00:28:34,250 --> 00:28:36,169 Let's move this around a little bit. 247 00:28:36,172 --> 00:28:40,400 Which means that by drawing from the closest point to the eye, the calf will extend and 248 00:28:47,750 --> 00:28:50,330 The thighs should shorten to the pelvis. 249 00:28:52,850 --> 00:28:54,280 The other side is 250 00:28:54,800 --> 00:28:56,930 Draw a picture so that both expand, the 251 00:28:58,970 --> 00:28:59,179 side. 252 00:28:59,182 --> 00:29:04,630 thighs than drawing this shape, reducing or expanding the degree of shortening that 253 00:29:05,820 --> 00:29:08,330 Just pick up in the direction of the pelvis. 254 00:29:09,730 --> 00:29:13,250 The pelvis is shortened with the exercise line, so that the lower side is visible 255 00:29:14,930 --> 00:29:17,929 even shortening the torso. 256 00:29:17,932 --> 00:29:20,029 Draw half the pants. 257 00:29:20,032 --> 00:29:22,370 The shoulders, too. 258 00:29:23,230 --> 00:29:29,720 In order to show something closer than the torso, please don't point and bend the painting, but put it in a position that covers the torso. 259 00:29:30,050 --> 00:29:35,930 Like the foot, there is text here that allows us to see the bottom of the foot directly into the back of the foot 260 00:29:36,020 --> 00:29:40,700 On this side, the foot can be seen sideways, so the area of the back of the foot should be drawn so that it is not directly visible. 261 00:29:40,970 --> 00:29:45,470 So, to make it easier to stay away from the calf, please write some overlays. 262 00:29:45,920 --> 00:29:51,630 This side is drawn for the dorsum of the foot, and this side is flattened, so it is drawn. 263 00:29:57,380 --> 00:30:01,279 If you're used to drawing arms, then when you practice drawing English 264 00:30:01,282 --> 00:30:07,730 Try practicing drawing closer to the eyes and covering the distance from the eyes. 265 00:30:11,970 --> 00:30:14,750 The other side of the arm at the torso is obscured 266 00:30:14,930 --> 00:30:17,630 You'll find the inspiration is obvious. 267 00:30:21,830 --> 00:30:23,829 If you are a teacher here. 268 00:30:23,832 --> 00:30:31,430 that go all the way down to the knees, most of them are not slanted from our eyes, and they are not slanted, but they are not significantly slanted. 269 00:30:31,470 --> 00:30:38,150 So, it's better to draw a picture in an expanded form, keeping the proportions of the human body, but from the knees to the toes after that 270 00:30:38,180 --> 00:30:44,220 What follows is the near and far parts of the eye. 271 00:30:44,270 --> 00:30:48,070 To make this look the same in English, it should be drawn in three dimensions. 272 00:31:29,420 --> 00:31:35,870 If you draw it here and want to express your later little suspicion that the pelvis is sunken backwards 273 00:31:35,900 --> 00:31:39,320 It's best to shorten it to the top surface in this state. 274 00:31:46,470 --> 00:31:48,800 And the thighs. 275 00:31:49,470 --> 00:31:54,229 It's not a big deal to draw as is, but if you can, even if it's just a little bit 276 00:31:54,232 --> 00:31:56,930 Need to use the sense of space 277 00:32:03,280 --> 00:32:08,830 Also, when flipping to the calf, you can't draw directly from this state to the outer frame. 278 00:32:08,870 --> 00:32:16,620 To clarify the overlay, and to indicate that the ankle is further away than the knee, put in the column with a shortened shape. 279 00:32:18,600 --> 00:32:23,380 The foot is also farther from the ankle. To express this, write a good overlap. 280 00:32:23,820 --> 00:32:31,400 As you can see from the photo, because it is completely covered by the opposite knee, so do not be covered by the thigh, and just draw it, right? 281 00:32:32,030 --> 00:32:40,630 When it comes to personal stories, I actually had to practice some movies first than learning Crockett or gesture drawing. 282 00:32:40,780 --> 00:32:48,280 Originally loved doodling and drawing, but limiting time constraints made it a little hard to play Crockett. 283 00:32:48,450 --> 00:32:56,470 Of course, Crockey did have good practice in looking in order of importance, and now he can have so much fun, but 284 00:32:56,720 --> 00:33:03,020 Caring about correct proportions and lines was too hard for me the first time I drew. 285 00:33:03,200 --> 00:33:10,480 So two terms, just like the Lantern Festival, I found a way to draw freely, and I learned, personally 286 00:33:10,670 --> 00:33:15,620 It's not like that roadbed, but it does have a lot of help in the future. 287 00:33:15,770 --> 00:33:24,080 In particular, Jo Yung Won has the feature of being able to express himself in three dimensions, and it really helps a lot when he usually draws with various compositions and poses. 288 00:33:24,320 --> 00:33:25,919 So when you're practicing film. 289 00:33:25,922 --> 00:33:33,770 than to memorize the feeling of this training, where is the place where I can apply my creation through this sketch? 290 00:33:33,870 --> 00:33:39,020 For example, if you look closely at superimposing or shortening, as you're doing now, and then practice 291 00:33:39,230 --> 00:33:45,920 trainees are sure to find useful parts as well when they know what they will be doing later. 292 00:33:46,220 --> 00:33:48,570 Next, let's look at a few different models. 293 00:33:48,830 --> 00:33:50,629 like the model that is now drawn. 294 00:33:50,632 --> 00:33:56,969 Overall, the three-dimensionality is not stronger than above, but it is possible to identify overlapping or shortened parts 295 00:33:56,972 --> 00:33:59,099 Let me see where first. 296 00:33:59,102 --> 00:34:04,770 You can see where the shoulder line and the head appear to overlap. 297 00:34:06,950 --> 00:34:08,449 This little arm 298 00:34:08,570 --> 00:34:13,729 It appears to be planar, but compared to the scale we originally knew 299 00:34:13,732 --> 00:34:20,449 In terms of being slightly shorter, it appears to be shortened in one part, so it can be depicted in that form. 300 00:34:21,020 --> 00:34:29,380 On the contrary, the upper arm is expanded in this way, but in the case of the lower arm here, you can see that shortening has occurred. 301 00:34:29,449 --> 00:34:34,179 So later you can draw it as a ceramic version and just move the shape around like this. 302 00:34:36,980 --> 00:34:38,530 Having the brains. 303 00:34:40,880 --> 00:34:43,820 The torso should be drawn slightly like what you see above. 304 00:34:46,130 --> 00:34:47,330 The pelvis is 305 00:34:51,270 --> 00:34:54,199 Along the trunk and down the legs 306 00:34:55,100 --> 00:34:58,280 This side of the leg is also slightly forward 307 00:35:00,530 --> 00:35:04,650 And the length of the lower leg is long, so you can tell it's OK. 308 00:35:04,700 --> 00:35:11,480 The opposite leg and the leg in front of it do not appear to have a great sense of space, so even if you draw it directly, there will be no problem. 309 00:35:19,470 --> 00:35:23,630 Here, it is enough to draw the area according to the part of the foot that touches the ground. 310 00:35:28,470 --> 00:35:34,130 The later shoulders are also a little slower than the ones on this side, so save the overlay if possible. 311 00:35:37,520 --> 00:35:41,570 The upper arm needs to be expanded and the lower arm needs to be shortened 312 00:35:44,520 --> 00:35:52,620 The other side is also slightly stacked back on the shoulder, so that the table is not drawn as it is, slightly shortened 313 00:35:52,820 --> 00:35:55,780 shorten it again, and then look at it three-dimensionally. 314 00:35:56,150 --> 00:36:04,879 can explain the sense of structure that you get when you go in. Again, let me take a partial look at this model. 315 00:36:04,882 --> 00:36:11,380 If you look at it, the torso is like one of the sources that I read earlier, and it probably wouldn't be a big problem to draw it as a flat composition. 316 00:36:11,550 --> 00:36:17,330 Like the leg over here, which is now here, is approaching me when you look at it in three dimensions. 317 00:36:17,630 --> 00:36:21,170 We need to show in the direction away from my direction. 318 00:36:21,470 --> 00:36:25,020 If you draw a little bit with this. 319 00:36:26,370 --> 00:36:28,880 The torso is drawn at a slightly lower angle, yo 320 00:36:31,500 --> 00:36:34,330 The pelvis is drawn as a vertical extension 321 00:36:35,370 --> 00:36:42,720 In the case of the legs, the legs on this side are shortened to be close to my eyes, and the opposite legs in the opposite direction. 322 00:36:43,950 --> 00:36:46,030 Shorten it to the direction away. 323 00:36:46,370 --> 00:36:49,070 the calf away from the knee, too. 324 00:36:54,530 --> 00:36:55,929 Shorten the time for me. 325 00:36:55,932 --> 00:37:01,630 But you can see the opposite calf is slightly longer than the length on this side. 326 00:37:01,700 --> 00:37:04,970 So it should be drawn as a relative extension. 327 00:37:12,870 --> 00:37:13,929 Using complementary types. 328 00:37:13,932 --> 00:37:19,920 The advantage is that if you draw it flat, it looks like a simple line, but in both movies, the part 329 00:37:20,080 --> 00:37:25,820 It is a guideline for full use when you draw the clothes line later, so draw it while confirming this part. 330 00:37:26,330 --> 00:37:31,550 If you think about a model like this one, overall, where is the three-dimensionality? 331 00:37:32,030 --> 00:37:36,170 More active than the legs on the arms. 332 00:37:36,650 --> 00:37:41,780 Elbow and shoulder on the wrist 333 00:37:43,030 --> 00:37:48,570 to the torso and opposite the elbow of the shoulder on the wrist. 334 00:37:48,580 --> 00:37:58,480 should be drawn in sequence on the overlay. The torso is tilted forward and 335 00:38:03,120 --> 00:38:06,530 Bend behind the pelvis. 336 00:38:07,850 --> 00:38:11,719 Because the sense of space from the hip to the ankle does not appear directly 337 00:38:11,722 --> 00:38:14,720 In such a case, we might as well expand it and draw it out. 338 00:38:18,800 --> 00:38:20,819 Instead, it has a distant hind leg. 339 00:38:20,822 --> 00:38:22,920 We do need to look at it as an overlay. 340 00:38:29,120 --> 00:38:30,569 Just like you practiced. 341 00:38:30,572 --> 00:38:38,220 From this hand to the back arm, use the overlay in order, then move to the model with the shortening 342 00:38:55,770 --> 00:38:57,079 appearing like this. 343 00:38:57,082 --> 00:39:02,820 If you can, when trying to dissect the structure, the front rib line 344 00:39:03,080 --> 00:39:07,130 Or the long bone play part. 345 00:39:11,930 --> 00:39:14,000 If you're free, you'll see the back. 346 00:39:14,520 --> 00:39:17,870 You can roughly locate the position of the shoulder armor object. 347 00:39:26,750 --> 00:39:31,170 Let's see in which aspects of this model are three-dimensional. 348 00:39:31,200 --> 00:39:38,630 the directions may look short and long in the plane when viewed sequentially from the feet on this side to the feet on that side. 349 00:39:38,780 --> 00:39:45,199 Look at the directions three-dimensionally and confirm that the body appears in a three-dimensional direction from here to 6. 350 00:39:45,202 --> 00:39:46,580 You can see. 351 00:39:54,380 --> 00:39:55,999 So, if you draw it as a graph. 352 00:39:56,002 --> 00:39:59,120 to orient this three-dimensional direction. 353 00:40:12,620 --> 00:40:13,699 There is a leg in the back. 354 00:40:13,702 --> 00:40:17,270 On both movie models, try not to show lines. 355 00:40:20,220 --> 00:40:22,820 Please draw while thinking about directionality. 356 00:40:24,270 --> 00:40:26,379 Because the feet are facing forward. 357 00:40:26,382 --> 00:40:34,130 But the foot is not frontal, so it will appear short, and the back will also want the direction, lending area. 358 00:40:37,670 --> 00:40:42,280 Here also you will first see where the shortening actively appears. 359 00:40:42,350 --> 00:40:43,429 Right here. 360 00:40:43,432 --> 00:40:49,580 Don't simply draw this line as a long, short party. 361 00:40:59,180 --> 00:41:03,980 The extended thigh shape and the shortened calf. 362 00:41:04,020 --> 00:41:07,430 Also, you need to draw a picture so that the overlap happens. 363 00:41:23,780 --> 00:41:25,879 The rest of the shapes are also effortless 364 00:41:25,882 --> 00:41:28,950 Layout for you while thinking about directionality. 365 00:41:47,450 --> 00:41:51,820 This side of the arm is now itchy with hair, so it won't look closely at the 366 00:41:52,170 --> 00:41:57,880 Than the moon leg, in order to show that the arm is in the back, this side of the space is going back a little bit. 367 00:41:58,020 --> 00:42:02,630 Instead, we need to extend the arm at the foot to keep it natural. 368 00:42:13,130 --> 00:42:15,270 Once the shape is completed to a certain degree, the 369 00:42:15,980 --> 00:42:19,470 It is also good to show the anatomical structure again. 370 00:42:36,020 --> 00:42:42,500 Therefore, I practiced moving the sense of perspective and the body that appears in the photograph into the film. 371 00:42:42,620 --> 00:42:46,920 So, now let's see how to express the same lock on white paper. 372 00:42:47,600 --> 00:42:51,550 Basically, the goal is to draw while maintaining the proportions of the human body. 373 00:42:51,570 --> 00:42:57,200 Before applying the contrast poster, it is recommended to catch the center of gravity and then draw. 374 00:43:13,550 --> 00:43:18,080 If I were to use two terms to describe the basic pose of a semi-lateral pose, I would draw it first. 375 00:43:18,570 --> 00:43:24,870 with the torso slightly tilted to this side and, conversely, the pelvis slightly tilted to the back of the door. 376 00:43:26,230 --> 00:43:27,430 tilted backwards. 377 00:43:45,020 --> 00:43:45,829 The mood of the human body. 378 00:43:45,832 --> 00:43:54,470 From the same age, the waist is slightly bent, so it's better to draw the two feet slightly apart than to drop the feet side by side. 379 00:43:54,680 --> 00:44:01,030 Because there is no control poster now, the shoulders and pelvis are separated in the direction of emergence 380 00:44:02,450 --> 00:44:05,200 It will be handy to set the ground reach 381 00:44:24,880 --> 00:44:28,430 The orientation of the feet. 382 00:44:28,480 --> 00:44:31,630 We'd better draw it as a little gap. 383 00:44:55,730 --> 00:44:57,279 For the arm, the special case is 384 00:44:57,282 --> 00:45:03,120 or that it has less influence on the center of gravity than the waist or the feet in a standing motionless human body. 385 00:45:03,320 --> 00:45:05,970 preferably free to be placed. 386 00:45:46,780 --> 00:45:52,470 Basically, the body is stationary, through the feet and waist 387 00:45:53,180 --> 00:45:56,670 Triangles will be formed. 388 00:46:03,530 --> 00:46:08,180 Enlarging the distance between the two legs makes the triangle larger. 389 00:46:11,270 --> 00:46:15,720 Increasing the spacing between the two legs, the 390 00:46:17,180 --> 00:46:18,800 Increased 391 00:46:28,730 --> 00:46:30,530 Per leg 392 00:46:31,130 --> 00:46:33,230 will tilt toward the foot. 393 00:46:34,370 --> 00:46:37,970 tilt, and the overall height is going to be a little bit lower. 394 00:47:14,900 --> 00:47:16,799 making the triangle larger. 395 00:47:16,802 --> 00:47:22,520 Draws a very stable, static pose by increasing the spacing between the feet. 396 00:47:22,820 --> 00:47:30,229 Often used on standing pips for game illustrations, because even if the waist is a very large country road, the feet can fully grasp the center of gravity. 397 00:47:30,232 --> 00:47:36,050 The curve of the human body is more omitted, so you can look at it more frequently on male characters. 398 00:47:36,200 --> 00:47:42,080 Now, like one of the drawings I did beforehand, with the feet putting their weight in the middle 399 00:47:44,180 --> 00:47:47,600 a little bit further than the basic spacing. 400 00:47:52,250 --> 00:47:54,870 The center of gravity will be a little more stable. 401 00:47:54,880 --> 00:48:02,270 Also, in the case of the ninth degree of pelvic formation, when the feet are gathered inward, they will be a little straighter than inward. 402 00:48:04,520 --> 00:48:09,170 A pose that becomes frequently used when drawing characters that do not require emphasis on the lower body. 403 00:48:10,470 --> 00:48:14,270 Conversely, when the center of gravity is concentrated in the middle 404 00:48:18,980 --> 00:48:22,099 In addition, it makes the center of gravity look more unstable 405 00:48:22,102 --> 00:48:25,580 To make it out, let's use the curve of the waist again. 406 00:48:29,030 --> 00:48:29,380 Step 407 00:48:31,280 --> 00:48:32,869 should be shown in the middle of this. 408 00:48:32,872 --> 00:48:34,250 This case of 409 00:48:34,970 --> 00:48:39,870 The orientation of the two feet could also be drawn a little more neatly, which is pretty realistic, right? 410 00:49:30,420 --> 00:49:34,030 And the back of the waist is backed up a little bit. 411 00:49:35,220 --> 00:49:38,300 Shorter area. 412 00:49:43,930 --> 00:49:46,880 This section creates slightly more surfaces 413 00:49:48,080 --> 00:49:51,320 Creates a steep curve. 414 00:49:57,620 --> 00:50:00,020 With the waist as the axis, if the torso is available 415 00:50:00,570 --> 00:50:03,430 Let it go back a little bit, the 416 00:50:07,170 --> 00:50:09,570 In this case, contrary to the pelvis 417 00:50:10,850 --> 00:50:15,320 The extension should be drawn flatter. 418 00:50:24,130 --> 00:50:26,269 Instead, in the default pose, the legs will become 419 00:50:26,272 --> 00:50:29,930 Gathered together, the center of gravity is drawn next to the 420 00:50:36,650 --> 00:50:41,630 This becomes relatively unstable and can easily produce a sense of thrill in the pose. 421 00:50:42,580 --> 00:50:47,750 So, when you draw some conventional concepts to depict those aggressive or unstable lumps 422 00:50:47,780 --> 00:50:54,880 there are times when the center of gravity is intentionally drawn to be unstable, and it's very common to shrink two out of frame for drawing that 423 00:50:54,980 --> 00:51:02,220 Or, if the waist is further bent in this state, then a very unstable pose may be intentionally made. 424 00:51:03,200 --> 00:51:11,020 However, when you are floating in the air, or not affecting the picture on the ground, you rarely need to pay attention to the center of gravity. 425 00:51:11,450 --> 00:51:18,800 For example, when we depict a character that is jumping, falling through the air, or feeling like he is flying 426 00:51:18,880 --> 00:51:26,530 Just like when we learn the center of gravity, there becomes little reason to finish drawing from the pelvis to the toes. 427 00:51:40,620 --> 00:51:44,930 In this case, the short extensions of each shape are superimposed 428 00:51:45,350 --> 00:51:49,470 It is recommended that you concentrate on space and three-dimensionality. 429 00:52:26,630 --> 00:52:28,129 or walking. 430 00:52:28,132 --> 00:52:34,370 It is also good to move the center of gravity when the character is moving in a specific direction (e.g. jumping). 431 00:52:34,770 --> 00:52:35,670 For example 432 00:52:44,330 --> 00:52:47,380 For example, when you draw a forward pose, the 433 00:53:10,780 --> 00:53:13,770 When the triangle of gravity is symmetric, the 434 00:53:16,280 --> 00:53:20,530 So, if the biaxial symmetry falling from the waist of 435 00:53:21,980 --> 00:53:29,529 feels a little bit static, if the waist or the upper body is deliberately tilted forward, instead of the onion 1 436 00:53:29,532 --> 00:53:33,320 can add to the feeling of the character moving in that direction. 437 00:53:44,080 --> 00:53:48,230 So overall, the body from the head to the pelvis 438 00:53:49,320 --> 00:53:54,920 Plus the bridge that supports the center of gravity 439 00:53:55,370 --> 00:53:58,580 It's better to move forward a little bit more. 440 00:54:05,000 --> 00:54:09,000 Thus, the opposite leg has relatively less weight, the 441 00:54:11,030 --> 00:54:15,530 In this case, the leg that normally supports the weight of the lateral leg extension 442 00:54:17,270 --> 00:54:21,320 While supporting the weight, a contrast column usually appears. 443 00:54:28,250 --> 00:54:30,830 If you draw a center of gravity, the 444 00:54:34,220 --> 00:54:37,850 Rather, the opposite leg supports a lesser center of gravity. 445 00:54:37,880 --> 00:54:43,470 This way the drawing shows more positively the direction the character is moving. 446 00:54:43,880 --> 00:54:51,580 If the character is running, it can be more dramatic to show the asymmetry shown here, when simply drawing 447 00:54:53,520 --> 00:54:55,699 The brother from the head to the pelvis. 448 00:54:55,702 --> 00:55:03,800 Drawing another diagram so that the leg supporting the weight remains at the waist, while the opposite leg hangs in the air. 449 00:55:04,250 --> 00:55:09,230 Drawings that are not related to weight are helpful when drawing running poses. 450 00:55:15,920 --> 00:55:18,680 Later, when drawing this pose at a different angle, the 451 00:55:18,720 --> 00:55:25,730 Don't back, don't draw, just like we just practiced, from head to pelvis 452 00:55:25,850 --> 00:55:33,380 Also, we need to arrange two movies so that this curve can be presented in three dimensions to the other leg. 453 00:55:34,320 --> 00:55:39,980 Also there are cases where the character is sitting or leaning against the wall, so here's a brief look. 454 00:57:07,020 --> 00:57:11,680 No matter what pose you draw, if you are used to drawing from very close to the eyes 455 00:57:11,720 --> 00:57:14,400 It will be helpful to practice for two movies. 456 00:57:44,070 --> 00:57:48,620 In this case, the role of the foot as a support for the center of gravity is the wall that 457 00:57:48,650 --> 00:57:55,520 Because the legs of the chair are auxiliary, the center of gravity captures a three-dimensional shape, not a triangular one. 458 00:57:56,330 --> 00:58:00,200 There are feet on this side, where the wall on this side touches the ground. 459 00:58:00,350 --> 00:58:05,750 If you continue the waist from here, it's not a triangle, but a triangular cone shape. 460 00:58:06,170 --> 00:58:11,000 Also, here the waist and arms of the center of gravity are present 461 00:58:11,930 --> 00:58:18,170 When the legs of the chair supporting the center of gravity are joined together, this part will draw a square pyramid shape. 462 00:58:18,350 --> 00:58:20,419 In this way, I would stand on both feet, of course 463 00:58:20,422 --> 00:58:26,780 because there are times when it's more stable, so the degree of bending at the waist is not an important factor in the center of gravity. 464 00:58:27,420 --> 00:58:32,450 However, when drawing a body with a specific behavior, one thing needs to be known in advance. 465 00:58:32,600 --> 00:58:38,300 For example, if you look at this picture together and he says, the character is shooting an arrow, or swinging a bat in a pose. 466 00:58:38,380 --> 00:58:46,920 There are really a lot of elements in the photo that can indicate what the character does, not only the brass lines of the character, but also the anatomical clothing wrinkled wind tools, etc. 467 00:58:47,530 --> 00:58:54,920 But it's relatively difficult to know specifically what the character is doing in the pose if this is portrayed directly as two movies. 468 00:58:55,130 --> 00:58:58,129 So, we need to emphasize a little bit of the same pose. 469 00:58:58,132 --> 00:59:02,120 From the same life of the character in Li Hua, the terracotta figurines are arranged in this way that 470 00:59:03,530 --> 00:59:05,270 just like this 471 00:59:05,520 --> 00:59:10,370 Draw some arcs with the ship as a reference 472 00:59:10,630 --> 00:59:16,999 Draw the clothing pattern or anatomy if the person is shooting an arrow before drawing the bow 473 00:59:17,002 --> 00:59:18,829 I'm afraid it's difficult to show. 474 00:59:18,832 --> 00:59:26,180 So, in emphasizing this momentum, we need to rearrange the shape, thinking that it will make this curve a little bit steeper. 475 00:59:26,630 --> 00:59:33,870 If you draw it a little bit, the body is going to go back a little bit, so it's going to shorten a little bit more. 476 00:59:40,620 --> 00:59:43,519 The pelvis is also opposite, with a steeper curve 477 00:59:43,522 --> 00:59:46,670 Let Jane Jane be a little bit more aggressive. 478 00:59:50,720 --> 00:59:53,100 Taking the board as an example, if the same trend is forced to be emphasized 479 00:59:53,480 --> 00:59:58,730 This person is shooting arrows will confuse people, so if you do it as it is, the symbols that can be drawn 480 01:00:19,580 --> 01:00:23,380 The head is a little bit, but draw the symbol closer to the torso 481 01:00:26,750 --> 01:00:31,319 And the waist, which supports the center of gravity, is more arched 482 01:00:31,322 --> 01:00:36,980 You should expand the leg a little bit more and fix it so that it holds the center of gravity securely. 483 01:00:40,930 --> 01:00:44,449 If it's laid out like this, than the character drawn next to it 484 01:00:44,452 --> 01:00:50,630 The curve in the eastern potential direction is slightly, but you can see the turn in a steeper direction. 485 01:00:51,080 --> 01:00:56,000 Looking at the belt here again, I first drew two movies, the head 486 01:00:58,580 --> 01:00:59,569 It's not going to work. 487 01:00:59,572 --> 01:01:05,300 Looking at this in stereo all the way down to the pelvis 488 01:01:05,900 --> 01:01:08,630 Instead of a simple curve like this, the 489 01:01:08,780 --> 01:01:16,670 Although the head is close to the ship and getting farther away from it, you can confirm that there is a curve drawn in a three-dimensional direction. 490 01:01:17,250 --> 01:01:23,080 If this curve gets a little steeper by reorienting, then when drawing from the head, the 491 01:01:26,270 --> 01:01:29,550 the body will be shortened to slightly reveal some of its sides, the 492 01:01:29,670 --> 01:01:32,550 to change the overlap. 493 01:01:38,120 --> 01:01:42,080 The direction is also slightly backward 494 01:01:42,770 --> 01:01:52,730 If you can, change the direction slightly so that the waist is slightly less stable than the original drawn center of gravity. 495 01:01:53,030 --> 01:01:58,030 It is also better to have the arms a little wider apart than they were drawn. 496 01:02:22,630 --> 01:02:23,969 Facial orientation diagram 497 01:02:23,972 --> 01:02:30,280 Same as the torso orientation, if you tilt it a little, it might emphasize the body a little bit, right? 498 01:02:30,570 --> 01:02:35,850 Again, the continuation from the shoulders to the arms would show a little bit more. 499 01:02:46,820 --> 01:02:54,680 The torso is back in the back, so it's best to draw the shoulders where they no longer appear either, showing a little difference between the top and bottom. 500 01:02:58,170 --> 01:03:04,580 If you draw in this way, next to the film and other cases, only draw the respective tools to shoot arrows. 501 01:03:04,850 --> 01:03:08,350 Or wielding a bat. 502 01:03:08,520 --> 01:03:14,599 As now depicted, in the absence of any other factors in particular, when the target's behavior is fully displayed 503 01:03:14,602 --> 01:03:21,680 further drawing of the topology or tools of the tool character, etc., later on, a more convincing drawing can be entered. 504 01:03:21,730 --> 01:03:30,280 Therefore, when drawing, it is better to emphasize the three-dimensional direction in the process of expressing the same potential, more prominently than imagined. 505 01:03:30,500 --> 01:03:36,130 On the contrary, an overly exaggerated body is rather unnatural, but if you want to produce the feeling of dynamic 506 01:03:36,270 --> 01:03:40,670 I recommend that you practice emphasizing the fuselage in this way. 507 01:03:42,530 --> 01:03:44,820 Just for fun, I'll change the tools. 508 01:03:56,030 --> 01:03:58,920 Anyway, the advantage of both movies seems to be this. 509 01:04:00,120 --> 01:04:09,680 The advantage is that when sketching freely and showing imagination to the maximum, it can be as realistic as three-dimensional. 510 01:04:10,220 --> 01:04:14,000 Let's see how to express verbs dynamically. 511 01:04:14,100 --> 01:04:20,150 In any case, the more you explore ways to emphasize three-dimensionality, the more dynamic the body becomes, right? 512 01:04:20,220 --> 01:04:28,650 Therefore, when setting up the fuselage in two films, it is best to consider shortening and extending the direction in which the overlay actively appears as much as possible. 513 01:04:28,670 --> 01:04:31,580 Like trains or something like that. 514 01:04:32,180 --> 01:04:37,670 If the train is in a straight line direction, then identifying this space becomes very simple and straightforward. 515 01:04:37,780 --> 01:04:46,470 Each car of the train shows short distance differences so that each car shows a different direction, which makes it appear more evasive in spatial mapping. 516 01:04:46,820 --> 01:04:52,919 So, if you want to make these static poses more dynamic when you draw as two movies 517 01:04:52,922 --> 01:05:00,720 "Shorten" and "Extend" allow you to see the directionality of the steeper curves in the layout so that it looks slightly worse. 518 01:05:00,730 --> 01:05:02,899 Now next to this material 519 01:05:02,902 --> 01:05:09,020 Because I feel energetic enough, so I painted it, the disadvantage that the three-dimensionality of this situation is a bit poor. 520 01:05:09,080 --> 01:05:16,070 Especially from the pelvis to the bike, the three-dimensionality will appear in order like the train next to it. 521 01:05:16,130 --> 01:05:19,920 This is not the case now, the upper body tends to be drawn a bit flat. 522 01:05:19,970 --> 01:05:23,530 Let me change it so that it has some overlap or shortening. 523 01:05:29,450 --> 01:05:32,820 For example, the neck is a little bit shorter than the original drawing, Lado 524 01:05:32,870 --> 01:05:39,230 You can shorten the upper body a little bit and set it in the direction away from the pelvis. 525 01:05:40,400 --> 01:05:47,180 Also, if the two arms are symmetrical, they'll look slightly easier, so slightly, but the shoulders and 526 01:05:48,270 --> 01:05:50,520 The opposite shoulder is also modified in position, the 527 01:05:51,580 --> 01:05:54,530 Memories that create a sense of depth 528 01:05:55,630 --> 01:06:00,980 Rather than unfolding them simultaneously, a single arm is better than 529 01:06:02,870 --> 01:06:04,550 shortening the time that 530 01:06:05,000 --> 01:06:10,520 The upward arm is expanded and if the difference between long or short appears 531 01:06:10,850 --> 01:06:14,980 When we look at this, in order, the 532 01:06:17,230 --> 01:06:20,980 makes the shoulder bend in the heat. 533 01:06:28,780 --> 01:06:30,229 Same thing here. 534 01:06:30,232 --> 01:06:34,850 If there is an overlap and shortening from the shoulder to the arm, the 535 01:06:39,270 --> 01:06:43,030 And the degree of shortening, we are free to modify it a bit. 536 01:07:01,670 --> 01:07:07,370 In the case of the cheeks like the cheeks, the drawing is now also three-dimensional enough, so it can be drawn as it is 537 01:07:07,430 --> 01:07:13,620 Conversely, in this case, the orientation becomes more asymmetrical when you see the plane as well. 538 01:07:26,450 --> 01:07:27,649 Two legs 539 01:07:27,652 --> 01:07:32,570 With the same shortening, with a relatively little expansion on one side, the 540 01:07:34,320 --> 01:07:39,830 Otherwise, with the shortening, you can use a little bit more depth, right? 541 01:07:47,300 --> 01:07:50,970 Because it's already expanded here, we draw it as a completely harmonious miniature 542 01:08:08,820 --> 01:08:11,520 The direction in which the torso is facing is not frontal, either 543 01:08:13,100 --> 01:08:16,028 This side is the left side of the car, and this side is the difference. 544 01:08:16,031 --> 01:08:23,520 Lifted to the right, the shape of the abdominal dorsum joining up will look a little more interesting when I draw the anatomy later. 545 01:08:32,370 --> 01:08:36,800 When I draw clothes in the future, if I follow this guideline to show the three-dimensionality 546 01:08:36,979 --> 01:08:39,500 Very helpful. 547 01:08:55,100 --> 01:08:57,580 Let me see a few more examples. 548 01:08:57,880 --> 01:09:05,899 The mobile type is also a three-dimensional copper line, with such a three-dimensional direction from the head to the pelvis. 549 01:09:06,050 --> 01:09:09,270 This also allows us to be a little steeper. 550 01:09:09,350 --> 01:09:17,720 Then there's the knife, which would look ridiculous if over-exaggerated, but the shortening and expansion of the legs and such cases 551 01:09:17,750 --> 01:09:22,180 can be shown more effectively. Think about it and modify it a little bit. 552 01:09:36,830 --> 01:09:39,430 The area of the body that is covered has become larger 553 01:09:43,700 --> 01:09:45,979 Shorter. 554 01:09:46,220 --> 01:09:54,130 while the pelvis extends in the opposite direction 555 01:09:54,750 --> 01:09:59,020 In the three-dimensional direction we have depicted, we can form a steeper curve. 556 01:10:01,820 --> 01:10:04,330 In this case, the body is tilted and 557 01:10:05,600 --> 01:10:08,180 the position of the shoulders will change slightly. 558 01:10:19,020 --> 01:10:20,269 Legs also direction 559 01:10:20,272 --> 01:10:26,869 If you want to show it more three-dimensionally, the leg spacing on the pelvic side is now the leg spacing on the knee side. 560 01:10:26,872 --> 01:10:30,020 And there's not much difference in the leg spacing on the foot side. 561 01:10:30,170 --> 01:10:32,680 To show this, you can look at 562 01:10:33,830 --> 01:10:37,020 This way or Thigh Road Inko 563 01:10:37,520 --> 01:10:44,930 If you show the opposite degree of shortening and expansion of the thigh, you can show the sense of space that is getting farther and farther from the knee. 564 01:10:45,420 --> 01:10:53,230 There are many poses in which we usually think of legs or arms side by side, such as drawing a sitting pose and stretching out. 565 01:10:53,330 --> 01:10:56,750 In fact, if miniaturized later, observe that the amount 566 01:10:56,780 --> 01:11:03,380 When spreading the knees or stretching, sometimes to draw in the arms and no imaginary running direction. 567 01:11:03,450 --> 01:11:10,130 In this case, as now practiced, it is better to set each of the two shapes facing in a different direction. 568 01:11:19,470 --> 01:11:20,599 Just the opposite. 569 01:11:20,602 --> 01:11:26,080 Needs a slight adjustment to space the moons further apart. 570 01:11:29,100 --> 01:11:29,930 Then 571 01:11:34,430 --> 01:11:40,280 This side of the foot is slightly shortened, and you can see the modification of the back of the foot when triggered if 572 01:11:41,070 --> 01:11:45,120 More than the original drawing can use the sense of space to draw. 573 01:12:15,680 --> 01:12:18,169 Originally a dancing pose 574 01:12:18,172 --> 01:12:22,070 The dance has become intense. 575 01:12:35,270 --> 01:12:37,970 It doesn't make much difference what you see here in the pose that 576 01:12:38,070 --> 01:12:47,450 If you look at the directional plane extending from here, is there a direction where you can emphasize the curve in a more three-dimensional way. 577 01:12:47,520 --> 01:12:49,319 Think about it a little bit more. 578 01:12:49,322 --> 01:12:55,629 Only the big curve from the torso to the pelvis and then to the head 579 01:12:55,632 --> 01:12:58,880 Let me modify that a little bit. 580 01:13:04,020 --> 01:13:08,600 The pelvis will shorten to a little bit of a setback, the 581 01:13:11,600 --> 01:13:16,470 So, we're going to have to take the leg back a little bit, the 582 01:13:16,620 --> 01:13:20,330 It's better to shade it a little bit. 583 01:13:34,030 --> 01:13:36,049 The torso is also better than the original drawing 584 01:13:36,052 --> 01:13:38,450 Needs to be drawn a little shorter. 585 01:13:49,700 --> 01:13:53,870 The waist is based on the soccer that goes through the middle of the 586 01:13:53,900 --> 01:14:01,700 Perhaps it is also necessary to confirm that there is no distinction between the hair and the torso because the second axis is too curved. 587 01:14:09,350 --> 01:14:12,280 Because the body became shorter, we drew the 588 01:14:12,380 --> 01:14:15,770 The shoulders and the arms need to drop a little bit and 589 01:14:20,380 --> 01:14:22,429 If this keeps getting boring 590 01:14:22,432 --> 01:14:27,580 If it's like the upper arm, you can shorten it a little bit to show the three-dimensionality is also the way, right? 591 01:14:29,480 --> 01:14:32,070 The same for the head 592 01:14:35,570 --> 01:14:37,469 A little bit closer to the 593 01:14:37,472 --> 01:14:41,300 Able to prevent seeing the outline of the woodwork. 594 01:14:58,020 --> 01:15:04,320 Generally speaking, the creation comes out interestingly and freely within the range of techniques that one can digest. 595 01:15:04,400 --> 01:15:12,380 So, when creating, I recommend that you practice, starting with man cave birds and leather shoes, starting simple and trying progressively more difficult attempts. 596 01:15:12,430 --> 01:15:16,700 As an example, if you draw the same now 597 01:15:16,850 --> 01:15:23,370 The pose looks a little awkward, or I try to draw it dynamically, and if something isn't, then move it to the movie. 598 01:15:23,630 --> 01:15:29,520 After that I'll modify the direction of the curve to a more emphatic direction, like I practiced. 599 01:15:29,780 --> 01:15:34,430 This posture is different from the center of gravity, and the role of the arms is important for him. 600 01:15:34,580 --> 01:15:38,630 From the shoulders to the arms, compared to other body parts 601 01:15:38,750 --> 01:15:45,950 Connected with complex and many joints that would be more stiff than expected if placed in a straight line direction. 602 01:15:46,020 --> 01:15:54,800 Thus, using joints to make arm movements more dynamic can make otherwise ordinary arm movements more graceful or dynamic. 603 01:15:54,900 --> 01:16:03,170 For example, just like I drew a small section, we practice it if we use shortening and extensions instead of each shape side by side 604 01:16:03,200 --> 01:16:09,880 Instead of having to appear separately, use this space between the arms to set up a more three-dimensional composition. 605 01:16:11,420 --> 01:16:16,680 And, if you can make full use of the short lines and extensions, the 606 01:16:16,700 --> 01:16:22,050 When this direction forms a curve, the expression can be a bit more flexible. 607 01:16:23,570 --> 01:16:30,170 When we move it to the shape, the section part of each shape 608 01:16:30,300 --> 01:16:33,979 or when lifting the anatomy 609 01:16:33,982 --> 01:16:36,170 It is better to mark the terms. 610 01:16:36,270 --> 01:16:42,469 In particular, the shoulder is the starting point of the joint and a very important part of the natural posture. 611 01:16:42,472 --> 01:16:47,900 A symbol that allows you to take a closer look at the structure, including the anatomy for the next time. 612 01:16:48,230 --> 01:16:51,350 Up to now, I have tried the exercise of showing the body after the theft. 613 01:16:51,530 --> 01:16:58,670 Before depicting complex structures, which is very important in tosai, composition and pilfered sketches. 614 01:16:58,700 --> 01:17:00,870 Let me practice in two movies. 615 01:17:00,980 --> 01:17:07,320 Usually, character illustrations are divided into servant and low-angle thinking. 616 01:17:07,520 --> 01:17:14,570 I have seen the movie before, but the perspective method does not draw the direction with the object 617 01:17:14,700 --> 01:17:18,380 Be sure to know that the direction of my view is the datum. 618 01:17:18,830 --> 01:17:26,000 So, when you draw with the lower layer, it doesn't cost much to draw with the back up, but when you look from above, in the order of the near 619 01:17:26,030 --> 01:17:33,319 Feel free to draw more different poses when thinking about whether each shape is vertical or horizontal. 620 01:17:33,322 --> 01:17:34,849 Should be an exercise. 621 01:17:34,852 --> 01:17:42,830 So, I'll look at some of the models that I've drawn before for the contrast, and I'll see how it should look when you look at it from the top or the bottom from different angles. 622 01:17:42,920 --> 01:17:47,520 First, let's start by bringing in the photo data theft that we just practiced. 623 01:17:47,570 --> 01:17:51,230 If these stolen models are difficult to move directly stereoscopically, the 624 01:17:51,500 --> 01:17:57,920 it may be worthwhile to see this degree model from the front or side first, and then draw the direction of the line of sight. 625 01:17:58,500 --> 01:18:03,650 Keogh, let's draw this stolen model. 626 01:18:03,680 --> 01:18:05,269 So, now this character that 627 01:18:05,272 --> 01:18:12,480 We're looking at it from the side, and if this model was viewed from the front, I would start by looking at how it's depicted. 628 01:18:12,530 --> 01:18:18,800 Before drawing directly with highIn text, it's important to express the distance far, near, from this side's perspective, right? 629 01:18:19,070 --> 01:18:20,780 So when the torso is drawn out, the 630 01:18:26,930 --> 01:18:29,120 instead of just drawing it as a square, the 631 01:18:36,350 --> 01:18:38,870 To be shortened in order to be able to see the lower side. 632 01:18:44,900 --> 01:18:47,670 The top side will be curved in the same direction. 633 01:18:57,800 --> 01:19:03,270 The pelvis is also drawn as a shortened pattern so that the top surface can be seen. 634 01:19:18,020 --> 01:19:23,900 The legs on this side are forward, albeit somewhat, and should indicate shortening and extension. 635 01:19:23,980 --> 01:19:27,580 Because from the side, the sense of distance and proximity does not show up greatly. 636 01:19:27,600 --> 01:19:57,170 Even if it is drawn in my direction, the problem is not too big. Take the back of the foot 637 01:19:57,950 --> 01:20:02,900 The toe part is the dorsal part of the foot of the Akafei Island, which can be painted slightly on the top side. 638 01:20:08,670 --> 01:20:14,220 Also, if you look at the shoulder on this side, you'll see that it's very close to the direction of my view. 639 01:20:14,270 --> 01:20:18,200 The shoulder on the opposite side is further back than the shoulder on this side. 640 01:20:18,470 --> 01:20:23,720 Placed on the shoulder closer to the torso than the torso, with the opposite direction shaded backwards. 641 01:20:24,170 --> 01:20:30,080 Also, as you can see here, I need to position me so that my height difference shows up. 642 01:20:30,170 --> 01:20:35,700 So it's okay for the body to be slightly more twisted in direction than square too. 643 01:20:35,820 --> 01:20:43,070 You can also see here that the arms can't just be drawn sideways, very close to my eyes, and in the distance. 644 01:20:43,350 --> 01:20:47,930 To take advantage of this here, we can use overlap and shortening. 645 01:20:54,800 --> 01:20:57,120 The reverse direction is the opposite. 646 01:21:10,470 --> 01:21:13,779 Also, I have this direction on my shoulder. 647 01:21:13,782 --> 01:21:19,130 The torso and whichever hand is screwed will depict the natural torso shape. 648 01:21:29,480 --> 01:21:32,420 And, to keep the shoulders and pelvis from running off 649 01:21:32,570 --> 01:21:35,600 Maybe we can try a comparison. 650 01:22:02,900 --> 01:22:10,170 In this state, the leg has no problem in the present state, even if it is drawn as a straight line out in front of and behind me 651 01:22:10,180 --> 01:22:15,980 For a more natural pose, each leg brings the red direction into focus. 652 01:22:21,120 --> 01:22:23,379 That is, the lower leg under the thigh 653 01:22:23,382 --> 01:22:26,150 Draw from the beginning of the Duoying until the superposition appears ah. 654 01:22:49,950 --> 01:22:52,069 Drew the front like this 655 01:22:52,072 --> 01:22:59,520 Now, if you look at this shape from above, then let's practice the difference between overlapping and shortening. 656 01:22:59,600 --> 01:23:03,880 No matter what angle you look at the head from, you'll draw a circle that 657 01:23:08,570 --> 01:23:12,420 From above, you need to simply depict the direction of the line of sight. 658 01:23:16,400 --> 01:23:19,820 You can see that this is the direction of the line of sight. 659 01:23:19,930 --> 01:23:28,520 With the axis of the line, there is very little shortening of the torso, or it's not a problem to be drawn as fully extended, right? 660 01:23:28,550 --> 01:23:29,630 However, the 661 01:23:32,400 --> 01:23:39,420 For the pelvis, on the contrary, the backward regression will shorten more than the original angle. 662 01:23:42,720 --> 01:23:49,130 It can be confirmed if you draw another line, but the masked part can also be seen. 663 01:23:49,470 --> 01:23:54,050 Save this, let me express the torso's motion towards this direction first. 664 01:23:54,280 --> 01:23:55,130 And then 665 01:24:11,250 --> 01:24:13,920 the torso shapes should not be drawn side-by-side like this, the 666 01:24:21,020 --> 01:24:23,930 The torso is extended a little bit more than it was. 667 01:24:24,020 --> 01:24:31,050 The cross section needs to be drawn flat, while the pelvis is drawn more rounded in the opposite direction. 668 01:24:31,770 --> 01:24:34,880 Don't forget to be covered as well. 669 01:24:40,970 --> 01:24:43,520 Again, let me see the legs. 670 01:24:43,580 --> 01:24:48,680 If your legs are falling side-by-side in a straight direction, you can draw it out. 671 01:24:48,770 --> 01:24:55,950 You can confirm the backward flight as you are doing now, with the backward extended leg slightly shorter than the original drawing at the side. 672 01:24:56,030 --> 01:25:02,269 Conversely, the forward-extended leg, with my line of sight, is closer to vertical, making sense to expand 673 01:25:02,272 --> 01:25:03,830 The drawing can be made. 674 01:25:12,470 --> 01:25:17,450 The starting point used for the thigh path is different, but the ending point will be different. 675 01:25:17,900 --> 01:25:22,250 This bridge is written together, and a shape like this is just connected twice like this. 676 01:25:48,620 --> 01:25:51,199 In this state, when you look at it from the front, the 677 01:25:51,202 --> 01:25:58,400 If you draw these dynamics further, they will each be tilted in the direction of the non-stretch. 678 01:26:09,020 --> 01:26:11,680 and the central axis of the torso is not this way. 679 01:26:13,320 --> 01:26:15,420 A little bit to the left 680 01:26:18,500 --> 01:26:22,100 The torso and dragon will be oriented slightly sideways. 681 01:26:22,620 --> 01:26:24,950 Plus the shoulders. 682 01:26:27,320 --> 01:26:31,130 The body system also does not need to be external to the dragon, to draw a good cover up it. 683 01:26:33,170 --> 01:26:35,300 The back also to cover the dragon. 684 01:26:37,820 --> 01:26:44,030 There's a little bit more, but when you look at it from the front, if you see it facing up, this side is also the dragon 685 01:26:45,600 --> 01:26:47,520 Even if it's just a little bit 686 01:26:51,350 --> 01:26:53,720 Should be drawn shorter. 687 01:27:02,520 --> 01:27:05,800 The other side is the same. 688 01:27:09,620 --> 01:27:12,020 So, when we observe it, the 689 01:27:12,120 --> 01:27:17,750 For example, the pelvis, from our eyes 690 01:27:18,020 --> 01:27:26,030 or the leg that extends backward, can be completely shortened when viewed from above. On the contrary, when we look from above, the 691 01:27:26,180 --> 01:27:32,300 does not appear but the standing torso and the extended legs can be drawn as extended forms. 692 01:27:50,630 --> 01:27:57,880 So, when drawn this way, the proportions of the human body are completely different from what you see in the front. 693 01:27:58,020 --> 01:28:03,979 But when we look at it head-on, the proportions of the human body are more familiar, so when we draw it three-dimensionally 694 01:28:03,982 --> 01:28:06,449 As with the positive ratio, the 695 01:28:06,452 --> 01:28:13,320 There is the habit of wanting to match, so that if you confirm with the movie, it is best to apply a little more when drawing future characters. 696 01:28:13,730 --> 01:28:17,680 Again, for this look, let me draw what you see below. 697 01:28:18,350 --> 01:28:24,570 So, if you look at it slightly from the side, what would the result be? 698 01:28:30,600 --> 01:28:33,750 First, we see the graph from below. 699 01:28:33,830 --> 01:28:39,650 From the front, the overlay from the calf to the head is not too big. 700 01:28:39,730 --> 01:28:48,530 But if you look at it from below, the story is a little different. Expressing a sense of perspective and extra movement from the feet to the head 701 01:28:49,920 --> 01:28:52,170 It should be arranged in a curved direction. 702 01:28:52,180 --> 01:28:54,620 So, if you start drawing from the ankle, the 703 01:28:59,420 --> 01:29:04,470 The calves and thighs are going to fly away 704 01:29:04,820 --> 01:29:10,620 Instead, from the bottom, here the thighs are completely perpendicular to our eyes. 705 01:29:10,650 --> 01:29:14,180 So you can't shorten it. 706 01:29:16,170 --> 01:29:18,830 Draws as an extension. 707 01:29:28,930 --> 01:29:32,150 which does not look intuitive when viewed from the front. 708 01:29:32,180 --> 01:29:38,300 You can see that it is going backwards in this direction compared to the thighs continuing up to the ankles. 709 01:29:38,420 --> 01:29:41,150 When you look at it from below, you can express it. 710 01:30:03,720 --> 01:30:07,420 The foot also follows the calf as a marker. 711 01:30:09,230 --> 01:30:16,670 If the foot is visible here, the bottom of the foot will be visible, so just use the overlay to place it as well. 712 01:30:26,380 --> 01:30:30,600 If the pelvis is also distorted here, the side should be seen. 713 01:30:34,850 --> 01:30:37,020 The bottom half should look very visual. 714 01:30:51,620 --> 01:30:55,250 If you look at this torso from the side, the 715 01:30:56,030 --> 01:31:02,030 The head should be in this form behind, because the direction of the view is now facing this way. 716 01:31:02,270 --> 01:31:07,200 The torso shape is shorter than drawing the pelvis. 717 01:31:07,250 --> 01:31:12,020 If you also make use of overlap, then you can draw the cross section almost as a circle that 718 01:31:14,030 --> 01:31:16,100 In the direction of barely drawing the sides 719 01:31:18,130 --> 01:31:21,200 to position it. 720 01:31:30,800 --> 01:31:38,670 If we superimpose from here to the head, the curve we see on the front side in the three-dimensional direction appears. 721 01:31:38,820 --> 01:31:41,680 So what you see here is 722 01:31:50,520 --> 01:31:54,720 The fuselage in the backward direction toward this direction will be plotted. 723 01:32:04,970 --> 01:32:08,150 The shoulders are further back than the torso when viewed from the front. 724 01:32:09,830 --> 01:32:15,530 Back to the rear, then it's completely covered. 725 01:32:47,900 --> 01:32:49,549 If drawn with a high angle 726 01:32:49,552 --> 01:32:53,950 If you think the overlay appears almost opposite here it's fine. 727 01:32:59,030 --> 01:33:02,570 Stretching the boat out in front. 728 01:33:05,420 --> 01:33:08,600 Thus, having painted the terracotta figurines on the torso of 729 01:33:13,670 --> 01:33:18,770 The pelvis should be drawn with the opposite shading, shortened. 730 01:33:24,080 --> 01:33:27,500 Descending side by side, the 731 01:33:29,850 --> 01:33:30,680 This side of the leg 732 01:33:31,730 --> 01:33:36,420 Simple direct drop is fine, but when viewed from above 733 01:33:39,080 --> 01:33:41,180 This thigh situation is dilated, right? 734 01:33:50,750 --> 01:33:52,970 Similarly, in the backward 735 01:33:54,680 --> 01:33:58,320 If you look at it from above, you'll see it more visually. 736 01:34:12,380 --> 01:34:15,530 The shoulders that are more back than the torso. 737 01:34:20,480 --> 01:34:22,469 When viewed from above, the 738 01:34:22,472 --> 01:34:28,029 Starting from the hand on this side and going farther toward the shoulder on this side, let the overlay come to life and draw humanity. 739 01:34:28,032 --> 01:34:29,720 The necessity of simple and easy 740 01:34:59,420 --> 01:35:05,930 The process up to here is really hard for someone practicing drawing objects in three dimensions for the first time. 741 01:35:05,970 --> 01:35:08,970 And it really takes a lot of practice. 742 01:35:09,120 --> 01:35:16,850 On the contrary, after depicting the three-dimensional form very well with the figure film, it becomes quite easy to further depict structures such as anatomy and clothing patterns. 743 01:35:17,000 --> 01:35:23,670 It is somewhat more understandable to draw by first confirming the guidelines or shading aspects that are followed according to the parts of the two films drawn. 744 01:35:23,900 --> 01:35:27,530 Let me see this example of sketching with a diagram movie. 745 01:35:27,620 --> 01:35:34,069 As I explained before starting the English course, my generic model matches the human scale exactly, the 746 01:35:34,072 --> 01:35:36,919 compared to the overlap drawn by 747 01:35:36,922 --> 01:35:43,330 Because it mainly utilizes shortening, a casual representative like me is suitable for the reference of those who adopt the playing method. 748 01:35:43,430 --> 01:35:50,600 I can also feel free to use demodulation, look at some details in the movie and give some examples. 749 01:35:52,700 --> 01:35:54,620 First, the head 750 01:35:55,220 --> 01:35:59,300 When we look at the overall picture 751 01:36:00,130 --> 01:36:06,170 You can start by making sure that the length of the neck should be shorter than the one drawn when viewed from the front. 752 01:36:14,720 --> 01:36:16,700 And the torso 753 01:36:16,780 --> 01:36:23,720 The relative degree of shortening is the enemy, so you can live in the anatomical analogy of the gun we know. 754 01:36:27,280 --> 01:36:31,620 When drawing the pelvis here, you can't draw it with the idea of falling down and drawing 755 01:36:31,700 --> 01:36:38,300 You can confirm here that you will find that the waist will appear very little on the peripheral lines. 756 01:36:38,450 --> 01:36:40,550 In the last discussion, the 757 01:36:40,780 --> 01:36:47,070 When the thin terracotta figurines between the terracotta figurines like the neck and the waist as large as the waist are drawn in this way according to 9 degrees 758 01:36:47,180 --> 01:36:49,700 The peripheral lines are obscured in many cases. 759 01:36:49,730 --> 01:36:56,069 So, omitted on the stolen model and later expressed through the muscles when posted on the anatomy 760 01:36:56,072 --> 01:36:58,030 Slightly better. 761 01:37:03,020 --> 01:37:12,380 So, you can't draw out the waist of the braided waist, but straighten it into a pelvic-like outer line. 762 01:37:12,580 --> 01:37:15,620 And the pelvis is shortened in the direction of 763 01:37:19,220 --> 01:37:22,430 on the pelvis can also fall directly onto the leg 764 01:37:25,030 --> 01:37:29,330 And the torso of the thigh, as we know it 765 01:37:29,570 --> 01:37:31,700 There's nothing wrong with drawing longer 766 01:37:45,170 --> 01:37:47,520 The heel is behind the heel of the foot. 767 01:37:58,130 --> 01:38:00,199 drawn in this form. 768 01:38:00,202 --> 01:38:06,950 But the leg that falls backwards is much shorter than the leg in front, so the bend is compressed and 769 01:38:09,280 --> 01:38:12,530 Should have drawn the long bend shorter. 770 01:38:14,270 --> 01:38:18,530 You have to put the thigh halfway up the thigh 771 01:38:19,780 --> 01:38:23,080 The calf also has to be placed where it ends around the knee. 772 01:38:34,580 --> 01:38:39,980 When the arm is extended from here, the body is not connected, so you want to express the shoulder first. 773 01:38:40,470 --> 01:38:43,550 Then I'll extend the arm and draw it out 774 01:38:43,970 --> 01:38:52,400 I've drawn it side by side here, and if we want it to look slightly curved, then the dragon will be shortened. 775 01:38:52,930 --> 01:38:59,970 This side of the dragon can also be expanded to make the upper and lower arms look different lengths, which can be drawn. 776 01:39:00,320 --> 01:39:05,830 Also, because the torso will be used sideways, the part where the back muscles and stuff like that will be exposed. 777 01:39:09,980 --> 01:39:11,900 Just the opposite. 778 01:39:12,920 --> 01:39:21,420 Normal shortening to the upper arm, but if the outer arm is shortened further, so that the curve direction is created, right? 779 01:39:35,700 --> 01:39:40,170 The additional parts here, like the hand, are additional descriptions. 780 01:40:16,520 --> 01:40:20,720 Trim a little more of the sketch, if needed for future sketches 781 01:40:22,280 --> 01:40:23,749 to express it a bit. 782 01:40:23,752 --> 01:40:28,070 Simply put, if we tattoo the clothes in 783 01:40:31,320 --> 01:40:34,880 If you're wearing short sleeves, you shouldn't break like that. 784 01:40:37,320 --> 01:40:39,620 Coincides with this part 785 01:40:42,230 --> 01:40:45,430 Needs a short-sleeved t-shirt to see the profile. 786 01:40:46,850 --> 01:40:53,180 The other side can likewise refer to the stolen model to draw the profile of the clothes, right? 787 01:41:09,650 --> 01:41:11,749 When the dress is wrinkled, the 788 01:41:11,752 --> 01:41:18,270 See here is one such guideline, which is handy if you follow the guidelines to consider clothes wrinkles. 789 01:41:23,370 --> 01:41:27,950 For the pelvis, which is a completely curved cross section, the 790 01:41:30,320 --> 01:41:34,650 because the curve of the torso is relatively flat. 791 01:41:34,670 --> 01:41:39,420 If the dress ends in the middle 792 01:41:41,780 --> 01:41:45,320 Draws the profile with a steep curve. 793 01:41:51,830 --> 01:41:57,170 Is the profile relatively expansive like here if the pants also wear shorts? 794 01:41:57,380 --> 01:42:01,030 The cross-section can be flat, but the other side 795 01:42:02,070 --> 01:42:05,270 According to the guidelines, it does get drawn as a surface. 796 01:42:17,070 --> 01:42:18,730 I'll give you a modifier symbol. 797 01:42:25,770 --> 01:42:29,750 At some point, after the sketch gets rough, the 798 01:42:31,400 --> 01:42:34,520 with a slightly darker line with some additional description, the 799 01:42:36,380 --> 01:42:38,550 Clean up the line. 800 01:42:39,680 --> 01:42:41,820 Clear unnecessary lines, as much as possible. 801 01:42:46,850 --> 01:42:49,019 Start close to the perimeter 802 01:42:49,022 --> 01:42:51,080 It is better to add "line". 803 01:43:02,970 --> 01:43:05,370 A little thicker where the customers gather. 804 01:43:21,300 --> 01:43:23,350 After leaving, it can also be painted to indicate. 805 01:43:28,630 --> 01:43:30,619 Your neck is also taken for granted 806 01:43:30,622 --> 01:43:36,720 The neck is close to the opposite shoulder, so the profile should be prioritized into the destination. 807 01:43:42,080 --> 01:43:44,530 Very simple, of course. 808 01:43:44,630 --> 01:43:49,180 I think the planar drawing error comes when these are accumulated. 809 01:43:58,180 --> 01:44:03,200 If you have other tricks for three-dimensional drawing, when you look at the torso from above 810 01:44:04,220 --> 01:44:13,770 like this, here's the dress pattern or all of the structure with a little bit of the middle omitted, a little bit of this part omitted 811 01:44:17,070 --> 01:44:21,920 the outer part is a little bit more precise than originally known, the 812 01:44:24,420 --> 01:44:28,030 Helpful for stereoscopic representation. 813 01:44:38,300 --> 01:44:40,930 Shoulders are stiff, so reduce 814 01:44:41,070 --> 01:44:43,430 Draw along this sphere as a surface. 815 01:45:43,620 --> 01:45:46,779 When you see the pelvic map, the 816 01:45:46,782 --> 01:45:55,320 When you see the side, you see that there is such a surface, and here there is such an extended side. 817 01:45:55,400 --> 01:46:01,400 When you represent the part as a straight line, the surface in that part and the surface in this part 818 01:46:03,800 --> 01:46:09,620 The steepness of this middle can confirm that the clothes have wrinkles, right? 819 01:46:09,650 --> 01:46:12,800 Therefore, a line that is almost close to a straight line will be drawn. 820 01:46:13,020 --> 01:46:19,100 Just the opposite, the surface on this side stays as it is, so the fold line is almost close to a curve. 821 01:46:33,950 --> 01:46:35,849 Draw a vengeful person that 822 01:46:35,852 --> 01:46:42,530 If the waist does not get longer, because if you don't know, stand on ah while watching two movies. 823 01:46:42,730 --> 01:46:47,480 I hope you look at the ring can not be long appear in the periphery. 824 01:46:54,950 --> 01:46:59,119 Let the hired models live incomplete fine twists and turns 825 01:46:59,122 --> 01:47:02,000 Need to enter book sketch. 826 01:47:22,470 --> 01:47:28,820 When it is completely shortened in this way, sometimes you have to pay attention to the north direction when you do the body color later. 827 01:47:28,880 --> 01:47:32,050 When sketching, I have some directions. 828 01:47:40,880 --> 01:47:45,980 While slowly organizing the lines, you can organize the layout a little. 829 01:47:47,180 --> 01:47:53,380 Here if this word goes in, it shouldn't go in straight, let it rise up on a little bit of the surface that 830 01:48:16,880 --> 01:48:19,820 It needs to go in that direction. 831 01:48:38,400 --> 01:48:46,320 I checked out these simple generic model guidelines and how they apply in the sketch. 832 01:48:46,630 --> 01:48:49,520 I'll try it again. This is the model that was just sketched. 833 01:48:50,670 --> 01:48:52,100 This model 834 01:49:05,830 --> 01:49:09,380 because the torso goes upward. 835 01:49:09,720 --> 01:49:13,250 In order to shorten and see the profile, a sketch must be made. 836 01:49:13,620 --> 01:49:18,580 Conforms to this direction and also marks the mass group or moonlight system line, I think. 837 01:49:19,670 --> 01:49:22,070 Because the opposite, the pelvis drops backwards. 838 01:49:25,920 --> 01:49:27,719 The profile would be represented this way. 839 01:49:27,722 --> 01:49:33,529 If your pants are waisted, or if something passes this way, the 840 01:49:33,532 --> 01:49:37,480 should be drawn according to this guideline 841 01:49:41,900 --> 01:49:45,570 The dragon is expanded 842 01:49:47,070 --> 01:49:49,780 This side of the dragon will also shorten 843 01:49:54,120 --> 01:49:57,900 Especially if the calf on this side is shortened a lot. 844 01:50:03,350 --> 01:50:06,120 When you do structural expressions on the fault, like clothespins, the 845 01:50:06,470 --> 01:50:09,730 The heavily shortened sections need to be focused on the description. 846 01:50:22,920 --> 01:50:25,500 As I said, the 847 01:50:25,520 --> 01:50:30,270 When calling it Vinpole, please touch the shoulder size as the center of the front. 848 01:50:35,300 --> 01:50:40,850 Something with a complex structure, such as an arm, before drawing on top of the film while backing up 849 01:50:41,220 --> 01:50:46,170 Use only the overlap and shortening used here to go to the sketched representation. 850 01:51:17,380 --> 01:51:19,730 Let me post the anatomical model securely. 851 01:51:19,850 --> 01:51:25,630 The clavicle should also be continued towards the shoulder, and the greater middle military is also the direction the body is facing 852 01:51:25,850 --> 01:51:32,080 Then point out on the surface according to the guidelines, from here to the side of the shoulder. 853 01:51:45,280 --> 01:51:48,980 the abdominal muscles continue below the pelvis. 854 01:51:51,530 --> 01:51:55,700 With the rib cage as the base, the peripheral prominence can be expressed, right? 855 01:51:57,620 --> 01:52:01,630 and the eyes of this system. 856 01:52:12,170 --> 01:52:14,530 Subject to partial, the end of the outer radiating muscle. 857 01:52:24,470 --> 01:52:32,420 The side is definitely not the front, so it's drawn a little bit shorter than we know, so it's only normal for the bliss to be drawn a little bit shorter, right? 858 01:52:32,520 --> 01:52:39,170 Similarly, when we put the side look back, don't draw it, and the side is slightly shorter 859 01:52:42,050 --> 01:52:44,150 Drawing from the silhouette of the light large muscle 860 01:52:47,550 --> 01:52:51,980 to shorten the right to vote. 861 01:52:58,350 --> 01:53:00,120 Anatomy 862 01:53:00,530 --> 01:53:05,980 This is a very good tool in plotting, but even without it, it is perfectly representable. 863 01:53:06,120 --> 01:53:14,219 If, after stealing the model, there is a craving for a more realistic human body, then further combined with anatomical representation, the 864 01:53:14,222 --> 01:53:17,150 see is also very helpful. 865 01:53:28,770 --> 01:53:32,820 If it's angry, are the arms on this side drawn a little closer together than the shoulders? 866 01:53:32,970 --> 01:53:37,730 You should have the same arm muscles as these two pounds covering the shoulder muscles. 867 01:53:40,100 --> 01:53:44,099 In the case of the lower arm, a large muscle like the typical keel muscle 868 01:53:44,102 --> 01:53:47,520 appears together with the trust index. 869 01:54:08,070 --> 01:54:12,950 The starting point for wearing pants, as you can see, along the surface 870 01:54:14,750 --> 01:54:17,570 The cross section must start. 871 01:54:22,920 --> 01:54:24,799 The curve seen here, the 872 01:54:24,802 --> 01:54:29,570 The direction between the curves seen here will have lines of folds. 873 01:54:33,380 --> 01:54:35,680 Because the legs in this case are slightly spread out, the 874 01:54:35,780 --> 01:54:52,970 drawn as a straight line so that you can see the direction. To the thighs can also be drawn in the proportions we know. 875 01:54:53,450 --> 01:54:57,870 Instead, there are a lot of wrinkles and short calves 876 01:55:02,250 --> 01:55:04,480 Suggest drawing line concentration. 877 01:55:13,400 --> 01:55:16,850 And because of the folding feature of the clothes, the bend here 878 01:55:16,880 --> 01:55:24,050 Stereoscopically, wrinkles appear when folded, but as it is now, when the folds of the dress are stretched in such a direction 879 01:55:24,280 --> 01:55:26,370 Don't force the wrinkles of the garment to be drawn. 880 01:55:26,780 --> 01:55:33,320 And it is also important for the object to be omitted even if you know it, to help the natural body color later. 881 01:55:42,320 --> 01:55:49,620 Then you can draw sketches so that the foot can also see the back of the foot, so the shoes go in without worrying about the article. 882 01:55:49,670 --> 01:55:53,250 Imagine drawing the top of the shoe. 883 01:56:14,520 --> 01:56:20,450 And in sketching order, I used to draw the little things at the end. 884 01:56:20,520 --> 01:56:25,550 So faces and hands and things like that are usually drawn out into the post. 885 01:56:42,870 --> 01:56:44,299 Hands 886 01:56:44,302 --> 01:56:50,120 When connected to the arm, please use the silhouette of both sides, if possible 887 01:56:50,230 --> 01:56:55,770 It is recommended to draw it so that there is a difference in the angle of the two lines. 888 01:56:56,820 --> 01:57:01,430 For example, the thumb side is now close to a right angle, and this side becomes obtuse. 889 01:57:11,780 --> 01:57:15,430 And then there's the case of the lateral arm that 890 01:57:20,420 --> 01:57:22,429 Cannot be drawn flat. 891 01:57:22,432 --> 01:57:27,200 It is better to draw the hand as something that faces in this direction. 892 01:57:29,980 --> 01:57:37,500 Although these hands and feet are omitted in both movies, a very important part of the drawing is next in time. 893 01:57:37,630 --> 01:57:41,900 Combined with the anatomy, let's take a look at the details. 894 01:59:48,470 --> 01:59:54,000 is not created by us with the correct anatomical structure. 895 01:59:54,500 --> 01:59:59,800 The details need to be retouched in the sketch to make it more realistic. 896 02:00:05,530 --> 02:00:08,820 For example, there are some curves on the thighs that 897 02:00:14,830 --> 02:00:17,650 The knee part looks a little blurry. 898 02:00:24,500 --> 02:00:27,870 The arms can also be expressed in curves to show the muscles. 899 02:01:02,270 --> 02:01:03,449 Finishing off the 900 02:01:03,452 --> 02:01:07,080 First, it is best to use the outline as a base. 901 02:02:15,020 --> 02:02:17,900 When you sketch the 902 02:02:21,500 --> 02:02:23,900 I'm not zooming in now, the 903 02:02:25,520 --> 02:02:34,100 It's hard to determine the direction of Lee Do-young and how the scale is overall when you zoom in on things. 904 02:02:35,330 --> 02:02:38,749 So as it's done now, the 905 02:02:38,752 --> 02:02:41,679 Before optimizing the preferences, the 906 02:02:41,682 --> 02:02:43,920 To maximize the range of 907 02:02:47,150 --> 02:02:55,480 The whole non-dialogue direction is as I would like it to be, later with small strokes 908 02:02:55,820 --> 02:02:59,480 Recommend zooming in a bit. 909 02:03:53,930 --> 02:04:00,200 This also works together to practice using film to portray three-dimensional compositions and fuselages. 910 02:04:00,350 --> 02:04:06,900 Even if the content is a bit long and difficult to listen to again many times, it is really recommended that you practice 10 songs. 911 02:04:07,170 --> 02:04:15,050 The content is longer than I thought it would be, and if this is long, maybe the content will be shorter if it's short. 912 02:04:15,380 --> 02:04:18,280 Because the basic skills are learned in the painting for the first time 913 02:04:18,380 --> 02:04:24,870 Don't think it's the easiest, because the basic skills are the first to be learned as they need to continue practicing. 914 02:04:25,030 --> 02:04:32,720 Later on when we learn, if you find it a little difficult, I suggest you continue to browse until what is explained today. 915 02:04:32,820 --> 02:04:38,520 In the next time, in the human body structure, I think the most important hands and feet 916 02:04:38,870 --> 02:04:43,430 Let's take a closer look at the joint parts, like the shoulder, including the anatomy. 917 02:04:43,620 --> 02:04:47,570 You've worked hard on the long river. See you next time. 98195

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