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Hello.
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In this lecture, we go from the past to the content
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Let's learn together how to draw using medieval and center of gravity, as well as exercises to draw by moving the point of view of the camera angle.
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The past time was spent practicing through film what is important when wanting to represent objects in three dimensions.
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In the basic institutional film model of my direction, the painting was a bit stiff and
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This time, we will understand the basic center of gravity and body of the human body, and practice drawing them naturally.
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Let's start by learning about the center of gravity.
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If it weren't for weightless space, humans would basically try to keep their balance while their feet are on the ground.
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In order to keep the human body in balance, the
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The axis or shape in which the body tries to effectively distribute its weight and which supports it is called the center of gravity.
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Ignoring the center of gravity when drawing the human body.
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If drawn awkwardly, the character looks dangerous or unnatural, so be sure to take the center of gravity into account when drawing
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It is better to draw a pose.
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To express this center of gravity, let's take a look at some things to know.
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If something goes wrong with the human body, which parts are unable to control the center of gravity?
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First of all, of course, we step on the feet of the ground and are unable to support the center of gravity.
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And if the lower back is injured, you will feel the strain even standing still.
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People who paint often sit and work, it's really easy to get a back injury, but make sure you drink well to take care of your back.
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Be sure to stretch a little while listening to the lecture.
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Anyway, the center of gravity
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This swaying can make it difficult for the body to stand in balance, and aids are usually needed to support the weight in this case.
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So, when you are looking for the center of gravity of the human body, you can draw a triangle to plot the center of gravity based on your waist and feet.
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If you have a waist, put your arms in the middle of
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When you draw a triangle this way, you can stand firmly on the ground if you draw a triangle.
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Let me take another look at this stolen model.
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Also, in the movie, if there is a waist on the ground, then the feet that touch the ground become the standard for grabbing the center of gravity.
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When drawing a triangle like this, the
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If the triangle can stand stably, then the body may be small.
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However, when the triangle is off to one side, the center of gravity will become unstable.
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If the waist is biased from the sides to the non-center, the weight of the body will move in that direction.
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So, unless walking or running, the center of gravity should be drawn as a diagonal triangle.
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Also, if the center of gravity is bent excessively at the waist, the center of gravity becomes unstable.
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The human body is basically designed to support the weight in a stable manner, and the bones in the center of the body - the spine - form the numerical curve.
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So with the waist as the base, the upper body and lower body tilt in slightly different directions.
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Watch two movies and it will look like this.
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This is called spinal blood and lumbar vertebrae on the lower back.
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If the curves of these lumbar vertebrae are curved excessively, it is difficult to support the weight in a stable manner.
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Therefore, the other points that make up the center of gravity - the feet should be spread more lumbar to make the triangle more stable.
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Exaggerated waist posture
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Makes the human silhouette more dynamic, so often poses because the waist is bent at a higher than normal angle.
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In this case, I must have remembered that I should grab the center of gravity more steadily by spacing the feet, right?
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Then, in order to grab the center of gravity, the body must be in a symmetrical pose, and not.
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If the human body is drawn in a symmetrical pose on both sides, the center of gravity may be stable, but it looks very stiff.
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So it has nothing to do with the center of gravity, draw it as unnatural.
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In Western painting and sculpture, the
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To solve these problems, I considered a pose that depicts the human body asymmetrically, but also captures the center of gravity.
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A pose that supports the body's center of gravity with one leg so that the pelvis and shoulders are oriented diagonally is called a contrast.
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The leg that supports the weight gets closer to the axis from the waist to the ground, the less the opposite leg is weighed.
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This side of the bridge is closer to the center.
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At this point, the pelvic side of the side leg with the supporting weight is directed upward, while the shoulders fall in the opposite direction.
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Composing the body in this way, the midline of the body draws a gentle curve.
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This contrast column gives the right amount of tension and balance to the static pose, so now or a variety of figures
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It is a pose often used in illustrations of flower characters.
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You have also heard a lot about the forces that I also consider first when conceiving a pose.
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It is advisable to practice contrasting columns in order to draw from multiple angles.
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So, what should you do to draw these contrast posters at multiple angles, and watch the movie too.
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First, on the side
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If you look at this pose, the perspective of your shoulders and stomach will be a little bit worse.
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So, when the dragon is looking from the side
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Because the head stays in a spherical frame, the
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There is no change, but when the dragon is viewed from the side
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should be shortened to the bottom.
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The pelvis is tilted in the opposite direction.
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Should be shortened to the top.
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If we look at this leap from the opposite direction.
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Looking at the difference in perspective from the direction of the second axis, the opposite
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The one just drawn and the short one will be opposite.
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So, although the shortening is the same, the 6 people and the lower side are visible to the opposite degree.
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The pelvis is drawn the same way
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Together with the inclined shape, the difference in height of the shoulders can be depicted.
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Again, following the direction of the line of sight
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You can confirm that the shoulders are not directly attached to this side but should be drawn slightly upwards.
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The opposite direction is completely obscured, so it's okay not to draw it.
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Relatively speaking, it doesn't matter if it's completely slightly further down than the outer contact when you look at it here.
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The opposite direction is not completely obscured, the
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You can slightly confirm what you can see above.
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Furthermore, according to the basic bend of the waist
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the body and pelvis are tilted backwards.
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The body can be tilted, when viewed from the side
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The pelvis also tilts.
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This resolves the bending of the lumbar gesture.
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The front is the same as the one just confirmed, showing the abbreviations and making the ship and
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You can show the sense of perspective of the shoulder.
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The lower side of the abdomen
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Need to trim the shading and the shoulders will be shortened, so the profile will be shown in a curve.
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If the pelvis is equally fertilized, the
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please modify it so that it can see the top surface that
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The bottom surface should be modified to match the bottom surface as well, right?
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By shortening the shape, we can show the orientation of the different shapes that
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You can also explain a little bit more about the space between 0's.
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It is very important to express in the space of this video, for describing the basic zigzag.
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The bridge that was not finished, then when I was given the painting
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To express closeness, it is better to use abbreviations. From the front, you can see the uncomfortable side of
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means you have a little bit of foot left.
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The other side of the leg we do not have to use the shortened, but a straight line direction drawn as a square can be it.
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If you draw on this side, the
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The back leg is obscured, so it's best to draw it so you don't lose sight of it.
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Next, I'll draw this figure seen above.
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If it's hard to draw a different angle right away, as it was in the past
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It's also helpful to plot the direction of my view on the front side view and check its shortening.
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Because it's a high Engle, the overlay appears in order from the torso to the toe basically expresses it.
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From above, the torso is seen here when
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than the original has the direction that
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Short lines are less frequent, so the cross section is flatter than the originally drawn graph.
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On the following curve, draw flatter, the
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The mass also expands just a little bit.
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On the contrary, the pelvis will be shorter than the originally possessed surface.
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This length can be confirmed shorter if it was originally shorter.
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So the smoke has become more rounded.
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The sides should be shorter.
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In this state, the shoulders and the pelvis are oriented
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are now depicted side-by-side like this, and if each direction is returned to the side
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is drawn like this.
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Plus we put a little bit more emphasis on the shoulder position also then draw, the side leg that supports the weight
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In order to continue from the waist, move slightly in the direction of catching.
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Because the opposite leg cannot support the center of gravity
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It doesn't matter if you move in a more free direction.
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Need to modify the scale slightly
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If you look at the separation from below, the shortening will look the opposite.
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Let's start drawing from the pelvis.
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The pelvis is dilated, instead.
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The shape is a little flatter than the original drawing
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The cross-section will change
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The torso should be shorter than the original drawn shape.
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If this difference in shortening occurs, the
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Humans express the spatial sense of the vessel through blood flow.
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In this state, Hein draws the same, the direction of the torso and the pelvis
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tilted, rather than appearing with stones.
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It should be arranged that way.
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If you draw another leg, then the bridge supporting the center of gravity will be shortened as it is.
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which is as long as the torso.
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A little bit longer than the side of the torso, right.
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Go towards the middle.
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The side-extended leg is drawn here with a glance.
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You'll notice it's slightly extended on the side.
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Compared to the leg next to it.
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so you can't move the column directly.
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A little bit of expansion
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Take the shape of the figure shadow, then draw it toward the station side.
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If the center of the torso and pelvis are not shown here, the direction of rotation can also be drawn.
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As an example, if your torso and pelvis were facing you, you would draw the center, and if I put the torso to the left
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If you draw the pelvis to the right, this direction is not just a shape with curves in the front and back
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Here is another point
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and the feeling of rotation.
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If you draw it this way, you will have the perspective of the shoulders. This side of the shoulder is a little bit further up.
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The back shoulders should be drawn more shaded.
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The same goes for the pelvis, and later, when you draw the human body
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The length of the waist based on the belly button will change.
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When drawing the arms on the shoulders, the
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placed in the position of the extension from the station.
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It is not difficult to imagine the upper arm.
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Each criterion drawn here, which is this surface formed by the section
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It is very helpful in the future when drawing the human body or clothes wrinkles, so you can express them together if you have time.
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Have you also imitated here?
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This way using contrast posters can give the human body the same potential from now on.
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So, I understand the center of gravity of the human body and the basic signs, let's practice the homopotential.
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If the human body extends in a direction that forms a curve instead of a straight line, the human body will have an active sense of movement, and this is called synesthesia.
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The natural round core injects a sense of vividness into the character and makes the character more communicative.
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It is important to note that the same world refers to adjectives, such as the objective direction and line of the action, rather than the cute and active child world.
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It's a little difficult to say and may be hard to understand.
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Let's move the photo together I'll draw it under the shape and together we'll see how the same potential of the human body is three-dimensional.
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First, I prepared a couple of rulers in the three-dimensional direction represented by the East Seal.
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The near and far perspective appearing on the human body is more suitable for the exercise of drawing below zero degrees than for the flat images.
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Conversely, diagrams with too strong a perspective should be considered distorted according to the perspective perspective method that
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Not recommended for practice, general Olympic Games photos and choreography practice photos, etc. generally target a bit of the camera at a distance, so
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The city did not appear, so the information seems appropriate.
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Well, I tried to move the information together stereoscopically to the shape.
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Let's start with observation.
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Usually, we start by drawing something like the screen orientation and hand scale that
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Instead of using the model to confirm what kind of curve the lines are in, it's a more three-dimensional view, from the tips of the feet to the head.
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This three-dimensionally cut out what from my eyes, it is better to draw it while confirming me from a distance.
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The first thing closest to the snow is probably the feet on this side. And then it continues all the way down to the knee.
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And leads to the pelvis.
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Then along the torso
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Later the shoulders were placed and finally the head was placed.
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So, if we express it in terms of kinetic potential, then we place him on the graph that
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Starting from the toes
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The directional lines of the body and head leading here are to be shown in three dimensions.
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Also, although it is not the head from the toe, if there is a point that can express the sense of perspective, let's take a look at it.
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From here, the near side of the leg is fully extended, so the long calf is seen like this.
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he opposite, the shape of the thigh from the knee to the pelvis is shorter than the original known proportions of
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It can be confirmed that a short time appears.
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So, if we move it back to the graph later, the calf must extend that
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Use the superposition to show that the thigh is farther than the calf.
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And this thigh theft should happen so short.
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In contrast, if you see a leg on the other side of the shade, in order to show something a little bit further than this thigh
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overlap is taken for granted.
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Compared to the preceding leg, the shape of the leg from this pelvis to the toe is flat, the
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which extends into an internal shape.
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Has a three-dimensional feel.
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Also, if you look at the arm, the geometry extends very long from the elbow to the hand
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The theft that extends all the way to the shoulder looks particularly short compared to the proportions that we know.
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Thus, the overlap and the shortened extension will appear compounded.
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Likewise, the back side of the arm is seen here, compared to the eight poisons getting shorter, the important thing is
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Because the ratio of the shape between the wrist and the shoulder is similar to the front side.
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The extension perpendicular to our eyes.
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So, when we move it to the image, the
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The exact human scale is a better choice, but to practice the shapes more effectively, each shape is overlapped and shortened.
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It is better to confirm these things first and then draw them.
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So when drawing in three dimensions, it is recommended to draw in the order closest to the eyes, so that
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Instead of starting with the torso, it would be better to start with the lower legs, which should be helpful when practicing.
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First, I'll start with the calves.
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Slowing down on the calf, the part that's close always has to be drawn in an extended form first.
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If you want to complicate the expression here, in order to give you a representation of the knee being farther than the ankle
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Slightly, but you can also express abbreviated.
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Superimposed and shortened from thigh to pelvis, as described above
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indicates a vertical tilt from my eye, where the opposite leg is drawn before extending all the way to the pelvis
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Express it first and then go.
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You can see on the back leg that
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About half of the thighs are obscured, so draw the map so that the overlay can happen on the front legs.
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Same length as Tauran here, and if the lower legs are connected, you can draw the terrain of the lower legs that touch the ground.
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Although a little bit, but want to show a three-dimensional sense of words, in order to show my words, the calf is farther than the knee, I will use a little bit of buckle.
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After that, please draw the last surface that touches the ground.
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From here, the direction my feet are facing and my eyes are messed up, so shortening occurs and drawing is very short.
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When we look from here, we see the area of the foot is the side of the foot when we want to shorten here.
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Similarly, if you put the torso together, the
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The body is facing in a somewhat smaller direction, but to express something farther over the shoulder
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instead of a quadrilateral.
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should be drawn as a cylinder.
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Similarly, when the hair continues
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Instead of differentiating a little bit, why don't you use the same thing that you see, and show everything that's obscured with it?
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And then draw an arm.
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because it's closer than the torso.
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It can't be drawn separately, like you give overlaps and exercises.
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The pattern from the heel to the wrist can be extended and drawn on as well.
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The upper arm from the heel to the shoulder should be shortened so that the thighs are shorter and the shoulders can be covered.
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The opposite side of the shoulder is also sturdier than the torso in the back or the shoulders expressed in the formula on the upper side
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Please write an overlay, then
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When drawing a diagram, you can draw a square cylinder.
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As stated in this pavilion, like the hand, it may become too complicated when entering the graph.
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First, the stage can now be omitted.
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Again, I'll look at the other data.
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If you move this graph to the two movies.
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What does "closest to the eye" look like, where each shape is vertical?
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There are side-by-side or tilted, and there are shortened sections.
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So from the opposite side, the calves and thighs will not be very different in length.
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So something like the bridge in front of us now with the a-fold doesn't appear in three dimensions, the
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These shapes are shortened to the same degree, or extend each other to form lines in the direction of the plane.
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The pelvis also confirms that we see it completely from the bottom, so that when you move it to the dragon
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It has to be effectively shortened.
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Same with the torso
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to speed up.
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Match here, then the shoulders are laid out as well, right?
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Let's move this around a little bit.
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Which means that by drawing from the closest point to the eye, the calf will extend and
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The thighs should shorten to the pelvis.
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The other side is
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Draw a picture so that both expand, the
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side.
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thighs than drawing this shape, reducing or expanding the degree of shortening that
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Just pick up in the direction of the pelvis.
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The pelvis is shortened with the exercise line, so that the lower side is visible
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even shortening the torso.
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Draw half the pants.
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The shoulders, too.
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In order to show something closer than the torso, please don't point and bend the painting, but put it in a position that covers the torso.
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Like the foot, there is text here that allows us to see the bottom of the foot directly into the back of the foot
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On this side, the foot can be seen sideways, so the area of the back of the foot should be drawn so that it is not directly visible.
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So, to make it easier to stay away from the calf, please write some overlays.
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This side is drawn for the dorsum of the foot, and this side is flattened, so it is drawn.
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If you're used to drawing arms, then when you practice drawing English
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Try practicing drawing closer to the eyes and covering the distance from the eyes.
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The other side of the arm at the torso is obscured
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You'll find the inspiration is obvious.
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If you are a teacher here.
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that go all the way down to the knees, most of them are not slanted from our eyes, and they are not slanted, but they are not significantly slanted.
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So, it's better to draw a picture in an expanded form, keeping the proportions of the human body, but from the knees to the toes after that
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What follows is the near and far parts of the eye.
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To make this look the same in English, it should be drawn in three dimensions.
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If you draw it here and want to express your later little suspicion that the pelvis is sunken backwards
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It's best to shorten it to the top surface in this state.
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And the thighs.
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It's not a big deal to draw as is, but if you can, even if it's just a little bit
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Need to use the sense of space
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Also, when flipping to the calf, you can't draw directly from this state to the outer frame.
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To clarify the overlay, and to indicate that the ankle is further away than the knee, put in the column with a shortened shape.
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The foot is also farther from the ankle. To express this, write a good overlap.
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As you can see from the photo, because it is completely covered by the opposite knee, so do not be covered by the thigh, and just draw it, right?
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When it comes to personal stories, I actually had to practice some movies first than learning Crockett or gesture drawing.
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Originally loved doodling and drawing, but limiting time constraints made it a little hard to play Crockett.
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Of course, Crockey did have good practice in looking in order of importance, and now he can have so much fun, but
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Caring about correct proportions and lines was too hard for me the first time I drew.
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So two terms, just like the Lantern Festival, I found a way to draw freely, and I learned, personally
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It's not like that roadbed, but it does have a lot of help in the future.
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In particular, Jo Yung Won has the feature of being able to express himself in three dimensions, and it really helps a lot when he usually draws with various compositions and poses.
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So when you're practicing film.
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than to memorize the feeling of this training, where is the place where I can apply my creation through this sketch?
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For example, if you look closely at superimposing or shortening, as you're doing now, and then practice
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trainees are sure to find useful parts as well when they know what they will be doing later.
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Next, let's look at a few different models.
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like the model that is now drawn.
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Overall, the three-dimensionality is not stronger than above, but it is possible to identify overlapping or shortened parts
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Let me see where first.
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You can see where the shoulder line and the head appear to overlap.
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This little arm
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It appears to be planar, but compared to the scale we originally knew
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In terms of being slightly shorter, it appears to be shortened in one part, so it can be depicted in that form.
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On the contrary, the upper arm is expanded in this way, but in the case of the lower arm here, you can see that shortening has occurred.
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So later you can draw it as a ceramic version and just move the shape around like this.
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Having the brains.
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The torso should be drawn slightly like what you see above.
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The pelvis is
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Along the trunk and down the legs
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This side of the leg is also slightly forward
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And the length of the lower leg is long, so you can tell it's OK.
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The opposite leg and the leg in front of it do not appear to have a great sense of space, so even if you draw it directly, there will be no problem.
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Here, it is enough to draw the area according to the part of the foot that touches the ground.
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The later shoulders are also a little slower than the ones on this side, so save the overlay if possible.
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The upper arm needs to be expanded and the lower arm needs to be shortened
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The other side is also slightly stacked back on the shoulder, so that the table is not drawn as it is, slightly shortened
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shorten it again, and then look at it three-dimensionally.
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can explain the sense of structure that you get when you go in. Again, let me take a partial look at this model.
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If you look at it, the torso is like one of the sources that I read earlier, and it probably wouldn't be a big problem to draw it as a flat composition.
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Like the leg over here, which is now here, is approaching me when you look at it in three dimensions.
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We need to show in the direction away from my direction.
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If you draw a little bit with this.
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The torso is drawn at a slightly lower angle, yo
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The pelvis is drawn as a vertical extension
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In the case of the legs, the legs on this side are shortened to be close to my eyes, and the opposite legs in the opposite direction.
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Shorten it to the direction away.
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the calf away from the knee, too.
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Shorten the time for me.
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But you can see the opposite calf is slightly longer than the length on this side.
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So it should be drawn as a relative extension.
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Using complementary types.
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The advantage is that if you draw it flat, it looks like a simple line, but in both movies, the part
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00:37:20,080 --> 00:37:25,820
It is a guideline for full use when you draw the clothes line later, so draw it while confirming this part.
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If you think about a model like this one, overall, where is the three-dimensionality?
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More active than the legs on the arms.
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Elbow and shoulder on the wrist
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to the torso and opposite the elbow of the shoulder on the wrist.
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should be drawn in sequence on the overlay. The torso is tilted forward and
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Bend behind the pelvis.
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Because the sense of space from the hip to the ankle does not appear directly
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In such a case, we might as well expand it and draw it out.
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Instead, it has a distant hind leg.
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00:38:20,822 --> 00:38:22,920
We do need to look at it as an overlay.
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Just like you practiced.
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From this hand to the back arm, use the overlay in order, then move to the model with the shortening
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appearing like this.
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If you can, when trying to dissect the structure, the front rib line
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Or the long bone play part.
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If you're free, you'll see the back.
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You can roughly locate the position of the shoulder armor object.
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Let's see in which aspects of this model are three-dimensional.
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the directions may look short and long in the plane when viewed sequentially from the feet on this side to the feet on that side.
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Look at the directions three-dimensionally and confirm that the body appears in a three-dimensional direction from here to 6.
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You can see.
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So, if you draw it as a graph.
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to orient this three-dimensional direction.
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There is a leg in the back.
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On both movie models, try not to show lines.
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Please draw while thinking about directionality.
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Because the feet are facing forward.
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00:40:26,382 --> 00:40:34,130
But the foot is not frontal, so it will appear short, and the back will also want the direction, lending area.
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Here also you will first see where the shortening actively appears.
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Right here.
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00:40:43,432 --> 00:40:49,580
Don't simply draw this line as a long, short party.
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The extended thigh shape and the shortened calf.
362
00:41:04,020 --> 00:41:07,430
Also, you need to draw a picture so that the overlap happens.
363
00:41:23,780 --> 00:41:25,879
The rest of the shapes are also effortless
364
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Layout for you while thinking about directionality.
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00:41:47,450 --> 00:41:51,820
This side of the arm is now itchy with hair, so it won't look closely at the
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Than the moon leg, in order to show that the arm is in the back, this side of the space is going back a little bit.
367
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Instead, we need to extend the arm at the foot to keep it natural.
368
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Once the shape is completed to a certain degree, the
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It is also good to show the anatomical structure again.
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Therefore, I practiced moving the sense of perspective and the body that appears in the photograph into the film.
371
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So, now let's see how to express the same lock on white paper.
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Basically, the goal is to draw while maintaining the proportions of the human body.
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Before applying the contrast poster, it is recommended to catch the center of gravity and then draw.
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00:43:13,550 --> 00:43:18,080
If I were to use two terms to describe the basic pose of a semi-lateral pose, I would draw it first.
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00:43:18,570 --> 00:43:24,870
with the torso slightly tilted to this side and, conversely, the pelvis slightly tilted to the back of the door.
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tilted backwards.
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The mood of the human body.
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00:43:45,832 --> 00:43:54,470
From the same age, the waist is slightly bent, so it's better to draw the two feet slightly apart than to drop the feet side by side.
379
00:43:54,680 --> 00:44:01,030
Because there is no control poster now, the shoulders and pelvis are separated in the direction of emergence
380
00:44:02,450 --> 00:44:05,200
It will be handy to set the ground reach
381
00:44:24,880 --> 00:44:28,430
The orientation of the feet.
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00:44:28,480 --> 00:44:31,630
We'd better draw it as a little gap.
383
00:44:55,730 --> 00:44:57,279
For the arm, the special case is
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00:44:57,282 --> 00:45:03,120
or that it has less influence on the center of gravity than the waist or the feet in a standing motionless human body.
385
00:45:03,320 --> 00:45:05,970
preferably free to be placed.
386
00:45:46,780 --> 00:45:52,470
Basically, the body is stationary, through the feet and waist
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00:45:53,180 --> 00:45:56,670
Triangles will be formed.
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00:46:03,530 --> 00:46:08,180
Enlarging the distance between the two legs makes the triangle larger.
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00:46:11,270 --> 00:46:15,720
Increasing the spacing between the two legs, the
390
00:46:17,180 --> 00:46:18,800
Increased
391
00:46:28,730 --> 00:46:30,530
Per leg
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00:46:31,130 --> 00:46:33,230
will tilt toward the foot.
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00:46:34,370 --> 00:46:37,970
tilt, and the overall height is going to be a little bit lower.
394
00:47:14,900 --> 00:47:16,799
making the triangle larger.
395
00:47:16,802 --> 00:47:22,520
Draws a very stable, static pose by increasing the spacing between the feet.
396
00:47:22,820 --> 00:47:30,229
Often used on standing pips for game illustrations, because even if the waist is a very large country road, the feet can fully grasp the center of gravity.
397
00:47:30,232 --> 00:47:36,050
The curve of the human body is more omitted, so you can look at it more frequently on male characters.
398
00:47:36,200 --> 00:47:42,080
Now, like one of the drawings I did beforehand, with the feet putting their weight in the middle
399
00:47:44,180 --> 00:47:47,600
a little bit further than the basic spacing.
400
00:47:52,250 --> 00:47:54,870
The center of gravity will be a little more stable.
401
00:47:54,880 --> 00:48:02,270
Also, in the case of the ninth degree of pelvic formation, when the feet are gathered inward, they will be a little straighter than inward.
402
00:48:04,520 --> 00:48:09,170
A pose that becomes frequently used when drawing characters that do not require emphasis on the lower body.
403
00:48:10,470 --> 00:48:14,270
Conversely, when the center of gravity is concentrated in the middle
404
00:48:18,980 --> 00:48:22,099
In addition, it makes the center of gravity look more unstable
405
00:48:22,102 --> 00:48:25,580
To make it out, let's use the curve of the waist again.
406
00:48:29,030 --> 00:48:29,380
Step
407
00:48:31,280 --> 00:48:32,869
should be shown in the middle of this.
408
00:48:32,872 --> 00:48:34,250
This case of
409
00:48:34,970 --> 00:48:39,870
The orientation of the two feet could also be drawn a little more neatly, which is pretty realistic, right?
410
00:49:30,420 --> 00:49:34,030
And the back of the waist is backed up a little bit.
411
00:49:35,220 --> 00:49:38,300
Shorter area.
412
00:49:43,930 --> 00:49:46,880
This section creates slightly more surfaces
413
00:49:48,080 --> 00:49:51,320
Creates a steep curve.
414
00:49:57,620 --> 00:50:00,020
With the waist as the axis, if the torso is available
415
00:50:00,570 --> 00:50:03,430
Let it go back a little bit, the
416
00:50:07,170 --> 00:50:09,570
In this case, contrary to the pelvis
417
00:50:10,850 --> 00:50:15,320
The extension should be drawn flatter.
418
00:50:24,130 --> 00:50:26,269
Instead, in the default pose, the legs will become
419
00:50:26,272 --> 00:50:29,930
Gathered together, the center of gravity is drawn next to the
420
00:50:36,650 --> 00:50:41,630
This becomes relatively unstable and can easily produce a sense of thrill in the pose.
421
00:50:42,580 --> 00:50:47,750
So, when you draw some conventional concepts to depict those aggressive or unstable lumps
422
00:50:47,780 --> 00:50:54,880
there are times when the center of gravity is intentionally drawn to be unstable, and it's very common to shrink two out of frame for drawing that
423
00:50:54,980 --> 00:51:02,220
Or, if the waist is further bent in this state, then a very unstable pose may be intentionally made.
424
00:51:03,200 --> 00:51:11,020
However, when you are floating in the air, or not affecting the picture on the ground, you rarely need to pay attention to the center of gravity.
425
00:51:11,450 --> 00:51:18,800
For example, when we depict a character that is jumping, falling through the air, or feeling like he is flying
426
00:51:18,880 --> 00:51:26,530
Just like when we learn the center of gravity, there becomes little reason to finish drawing from the pelvis to the toes.
427
00:51:40,620 --> 00:51:44,930
In this case, the short extensions of each shape are superimposed
428
00:51:45,350 --> 00:51:49,470
It is recommended that you concentrate on space and three-dimensionality.
429
00:52:26,630 --> 00:52:28,129
or walking.
430
00:52:28,132 --> 00:52:34,370
It is also good to move the center of gravity when the character is moving in a specific direction (e.g. jumping).
431
00:52:34,770 --> 00:52:35,670
For example
432
00:52:44,330 --> 00:52:47,380
For example, when you draw a forward pose, the
433
00:53:10,780 --> 00:53:13,770
When the triangle of gravity is symmetric, the
434
00:53:16,280 --> 00:53:20,530
So, if the biaxial symmetry falling from the waist of
435
00:53:21,980 --> 00:53:29,529
feels a little bit static, if the waist or the upper body is deliberately tilted forward, instead of the onion 1
436
00:53:29,532 --> 00:53:33,320
can add to the feeling of the character moving in that direction.
437
00:53:44,080 --> 00:53:48,230
So overall, the body from the head to the pelvis
438
00:53:49,320 --> 00:53:54,920
Plus the bridge that supports the center of gravity
439
00:53:55,370 --> 00:53:58,580
It's better to move forward a little bit more.
440
00:54:05,000 --> 00:54:09,000
Thus, the opposite leg has relatively less weight, the
441
00:54:11,030 --> 00:54:15,530
In this case, the leg that normally supports the weight of the lateral leg extension
442
00:54:17,270 --> 00:54:21,320
While supporting the weight, a contrast column usually appears.
443
00:54:28,250 --> 00:54:30,830
If you draw a center of gravity, the
444
00:54:34,220 --> 00:54:37,850
Rather, the opposite leg supports a lesser center of gravity.
445
00:54:37,880 --> 00:54:43,470
This way the drawing shows more positively the direction the character is moving.
446
00:54:43,880 --> 00:54:51,580
If the character is running, it can be more dramatic to show the asymmetry shown here, when simply drawing
447
00:54:53,520 --> 00:54:55,699
The brother from the head to the pelvis.
448
00:54:55,702 --> 00:55:03,800
Drawing another diagram so that the leg supporting the weight remains at the waist, while the opposite leg hangs in the air.
449
00:55:04,250 --> 00:55:09,230
Drawings that are not related to weight are helpful when drawing running poses.
450
00:55:15,920 --> 00:55:18,680
Later, when drawing this pose at a different angle, the
451
00:55:18,720 --> 00:55:25,730
Don't back, don't draw, just like we just practiced, from head to pelvis
452
00:55:25,850 --> 00:55:33,380
Also, we need to arrange two movies so that this curve can be presented in three dimensions to the other leg.
453
00:55:34,320 --> 00:55:39,980
Also there are cases where the character is sitting or leaning against the wall, so here's a brief look.
454
00:57:07,020 --> 00:57:11,680
No matter what pose you draw, if you are used to drawing from very close to the eyes
455
00:57:11,720 --> 00:57:14,400
It will be helpful to practice for two movies.
456
00:57:44,070 --> 00:57:48,620
In this case, the role of the foot as a support for the center of gravity is the wall that
457
00:57:48,650 --> 00:57:55,520
Because the legs of the chair are auxiliary, the center of gravity captures a three-dimensional shape, not a triangular one.
458
00:57:56,330 --> 00:58:00,200
There are feet on this side, where the wall on this side touches the ground.
459
00:58:00,350 --> 00:58:05,750
If you continue the waist from here, it's not a triangle, but a triangular cone shape.
460
00:58:06,170 --> 00:58:11,000
Also, here the waist and arms of the center of gravity are present
461
00:58:11,930 --> 00:58:18,170
When the legs of the chair supporting the center of gravity are joined together, this part will draw a square pyramid shape.
462
00:58:18,350 --> 00:58:20,419
In this way, I would stand on both feet, of course
463
00:58:20,422 --> 00:58:26,780
because there are times when it's more stable, so the degree of bending at the waist is not an important factor in the center of gravity.
464
00:58:27,420 --> 00:58:32,450
However, when drawing a body with a specific behavior, one thing needs to be known in advance.
465
00:58:32,600 --> 00:58:38,300
For example, if you look at this picture together and he says, the character is shooting an arrow, or swinging a bat in a pose.
466
00:58:38,380 --> 00:58:46,920
There are really a lot of elements in the photo that can indicate what the character does, not only the brass lines of the character, but also the anatomical clothing wrinkled wind tools, etc.
467
00:58:47,530 --> 00:58:54,920
But it's relatively difficult to know specifically what the character is doing in the pose if this is portrayed directly as two movies.
468
00:58:55,130 --> 00:58:58,129
So, we need to emphasize a little bit of the same pose.
469
00:58:58,132 --> 00:59:02,120
From the same life of the character in Li Hua, the terracotta figurines are arranged in this way that
470
00:59:03,530 --> 00:59:05,270
just like this
471
00:59:05,520 --> 00:59:10,370
Draw some arcs with the ship as a reference
472
00:59:10,630 --> 00:59:16,999
Draw the clothing pattern or anatomy if the person is shooting an arrow before drawing the bow
473
00:59:17,002 --> 00:59:18,829
I'm afraid it's difficult to show.
474
00:59:18,832 --> 00:59:26,180
So, in emphasizing this momentum, we need to rearrange the shape, thinking that it will make this curve a little bit steeper.
475
00:59:26,630 --> 00:59:33,870
If you draw it a little bit, the body is going to go back a little bit, so it's going to shorten a little bit more.
476
00:59:40,620 --> 00:59:43,519
The pelvis is also opposite, with a steeper curve
477
00:59:43,522 --> 00:59:46,670
Let Jane Jane be a little bit more aggressive.
478
00:59:50,720 --> 00:59:53,100
Taking the board as an example, if the same trend is forced to be emphasized
479
00:59:53,480 --> 00:59:58,730
This person is shooting arrows will confuse people, so if you do it as it is, the symbols that can be drawn
480
01:00:19,580 --> 01:00:23,380
The head is a little bit, but draw the symbol closer to the torso
481
01:00:26,750 --> 01:00:31,319
And the waist, which supports the center of gravity, is more arched
482
01:00:31,322 --> 01:00:36,980
You should expand the leg a little bit more and fix it so that it holds the center of gravity securely.
483
01:00:40,930 --> 01:00:44,449
If it's laid out like this, than the character drawn next to it
484
01:00:44,452 --> 01:00:50,630
The curve in the eastern potential direction is slightly, but you can see the turn in a steeper direction.
485
01:00:51,080 --> 01:00:56,000
Looking at the belt here again, I first drew two movies, the head
486
01:00:58,580 --> 01:00:59,569
It's not going to work.
487
01:00:59,572 --> 01:01:05,300
Looking at this in stereo all the way down to the pelvis
488
01:01:05,900 --> 01:01:08,630
Instead of a simple curve like this, the
489
01:01:08,780 --> 01:01:16,670
Although the head is close to the ship and getting farther away from it, you can confirm that there is a curve drawn in a three-dimensional direction.
490
01:01:17,250 --> 01:01:23,080
If this curve gets a little steeper by reorienting, then when drawing from the head, the
491
01:01:26,270 --> 01:01:29,550
the body will be shortened to slightly reveal some of its sides, the
492
01:01:29,670 --> 01:01:32,550
to change the overlap.
493
01:01:38,120 --> 01:01:42,080
The direction is also slightly backward
494
01:01:42,770 --> 01:01:52,730
If you can, change the direction slightly so that the waist is slightly less stable than the original drawn center of gravity.
495
01:01:53,030 --> 01:01:58,030
It is also better to have the arms a little wider apart than they were drawn.
496
01:02:22,630 --> 01:02:23,969
Facial orientation diagram
497
01:02:23,972 --> 01:02:30,280
Same as the torso orientation, if you tilt it a little, it might emphasize the body a little bit, right?
498
01:02:30,570 --> 01:02:35,850
Again, the continuation from the shoulders to the arms would show a little bit more.
499
01:02:46,820 --> 01:02:54,680
The torso is back in the back, so it's best to draw the shoulders where they no longer appear either, showing a little difference between the top and bottom.
500
01:02:58,170 --> 01:03:04,580
If you draw in this way, next to the film and other cases, only draw the respective tools to shoot arrows.
501
01:03:04,850 --> 01:03:08,350
Or wielding a bat.
502
01:03:08,520 --> 01:03:14,599
As now depicted, in the absence of any other factors in particular, when the target's behavior is fully displayed
503
01:03:14,602 --> 01:03:21,680
further drawing of the topology or tools of the tool character, etc., later on, a more convincing drawing can be entered.
504
01:03:21,730 --> 01:03:30,280
Therefore, when drawing, it is better to emphasize the three-dimensional direction in the process of expressing the same potential, more prominently than imagined.
505
01:03:30,500 --> 01:03:36,130
On the contrary, an overly exaggerated body is rather unnatural, but if you want to produce the feeling of dynamic
506
01:03:36,270 --> 01:03:40,670
I recommend that you practice emphasizing the fuselage in this way.
507
01:03:42,530 --> 01:03:44,820
Just for fun, I'll change the tools.
508
01:03:56,030 --> 01:03:58,920
Anyway, the advantage of both movies seems to be this.
509
01:04:00,120 --> 01:04:09,680
The advantage is that when sketching freely and showing imagination to the maximum, it can be as realistic as three-dimensional.
510
01:04:10,220 --> 01:04:14,000
Let's see how to express verbs dynamically.
511
01:04:14,100 --> 01:04:20,150
In any case, the more you explore ways to emphasize three-dimensionality, the more dynamic the body becomes, right?
512
01:04:20,220 --> 01:04:28,650
Therefore, when setting up the fuselage in two films, it is best to consider shortening and extending the direction in which the overlay actively appears as much as possible.
513
01:04:28,670 --> 01:04:31,580
Like trains or something like that.
514
01:04:32,180 --> 01:04:37,670
If the train is in a straight line direction, then identifying this space becomes very simple and straightforward.
515
01:04:37,780 --> 01:04:46,470
Each car of the train shows short distance differences so that each car shows a different direction, which makes it appear more evasive in spatial mapping.
516
01:04:46,820 --> 01:04:52,919
So, if you want to make these static poses more dynamic when you draw as two movies
517
01:04:52,922 --> 01:05:00,720
"Shorten" and "Extend" allow you to see the directionality of the steeper curves in the layout so that it looks slightly worse.
518
01:05:00,730 --> 01:05:02,899
Now next to this material
519
01:05:02,902 --> 01:05:09,020
Because I feel energetic enough, so I painted it, the disadvantage that the three-dimensionality of this situation is a bit poor.
520
01:05:09,080 --> 01:05:16,070
Especially from the pelvis to the bike, the three-dimensionality will appear in order like the train next to it.
521
01:05:16,130 --> 01:05:19,920
This is not the case now, the upper body tends to be drawn a bit flat.
522
01:05:19,970 --> 01:05:23,530
Let me change it so that it has some overlap or shortening.
523
01:05:29,450 --> 01:05:32,820
For example, the neck is a little bit shorter than the original drawing, Lado
524
01:05:32,870 --> 01:05:39,230
You can shorten the upper body a little bit and set it in the direction away from the pelvis.
525
01:05:40,400 --> 01:05:47,180
Also, if the two arms are symmetrical, they'll look slightly easier, so slightly, but the shoulders and
526
01:05:48,270 --> 01:05:50,520
The opposite shoulder is also modified in position, the
527
01:05:51,580 --> 01:05:54,530
Memories that create a sense of depth
528
01:05:55,630 --> 01:06:00,980
Rather than unfolding them simultaneously, a single arm is better than
529
01:06:02,870 --> 01:06:04,550
shortening the time that
530
01:06:05,000 --> 01:06:10,520
The upward arm is expanded and if the difference between long or short appears
531
01:06:10,850 --> 01:06:14,980
When we look at this, in order, the
532
01:06:17,230 --> 01:06:20,980
makes the shoulder bend in the heat.
533
01:06:28,780 --> 01:06:30,229
Same thing here.
534
01:06:30,232 --> 01:06:34,850
If there is an overlap and shortening from the shoulder to the arm, the
535
01:06:39,270 --> 01:06:43,030
And the degree of shortening, we are free to modify it a bit.
536
01:07:01,670 --> 01:07:07,370
In the case of the cheeks like the cheeks, the drawing is now also three-dimensional enough, so it can be drawn as it is
537
01:07:07,430 --> 01:07:13,620
Conversely, in this case, the orientation becomes more asymmetrical when you see the plane as well.
538
01:07:26,450 --> 01:07:27,649
Two legs
539
01:07:27,652 --> 01:07:32,570
With the same shortening, with a relatively little expansion on one side, the
540
01:07:34,320 --> 01:07:39,830
Otherwise, with the shortening, you can use a little bit more depth, right?
541
01:07:47,300 --> 01:07:50,970
Because it's already expanded here, we draw it as a completely harmonious miniature
542
01:08:08,820 --> 01:08:11,520
The direction in which the torso is facing is not frontal, either
543
01:08:13,100 --> 01:08:16,028
This side is the left side of the car, and this side is the difference.
544
01:08:16,031 --> 01:08:23,520
Lifted to the right, the shape of the abdominal dorsum joining up will look a little more interesting when I draw the anatomy later.
545
01:08:32,370 --> 01:08:36,800
When I draw clothes in the future, if I follow this guideline to show the three-dimensionality
546
01:08:36,979 --> 01:08:39,500
Very helpful.
547
01:08:55,100 --> 01:08:57,580
Let me see a few more examples.
548
01:08:57,880 --> 01:09:05,899
The mobile type is also a three-dimensional copper line, with such a three-dimensional direction from the head to the pelvis.
549
01:09:06,050 --> 01:09:09,270
This also allows us to be a little steeper.
550
01:09:09,350 --> 01:09:17,720
Then there's the knife, which would look ridiculous if over-exaggerated, but the shortening and expansion of the legs and such cases
551
01:09:17,750 --> 01:09:22,180
can be shown more effectively. Think about it and modify it a little bit.
552
01:09:36,830 --> 01:09:39,430
The area of the body that is covered has become larger
553
01:09:43,700 --> 01:09:45,979
Shorter.
554
01:09:46,220 --> 01:09:54,130
while the pelvis extends in the opposite direction
555
01:09:54,750 --> 01:09:59,020
In the three-dimensional direction we have depicted, we can form a steeper curve.
556
01:10:01,820 --> 01:10:04,330
In this case, the body is tilted and
557
01:10:05,600 --> 01:10:08,180
the position of the shoulders will change slightly.
558
01:10:19,020 --> 01:10:20,269
Legs also direction
559
01:10:20,272 --> 01:10:26,869
If you want to show it more three-dimensionally, the leg spacing on the pelvic side is now the leg spacing on the knee side.
560
01:10:26,872 --> 01:10:30,020
And there's not much difference in the leg spacing on the foot side.
561
01:10:30,170 --> 01:10:32,680
To show this, you can look at
562
01:10:33,830 --> 01:10:37,020
This way or Thigh Road Inko
563
01:10:37,520 --> 01:10:44,930
If you show the opposite degree of shortening and expansion of the thigh, you can show the sense of space that is getting farther and farther from the knee.
564
01:10:45,420 --> 01:10:53,230
There are many poses in which we usually think of legs or arms side by side, such as drawing a sitting pose and stretching out.
565
01:10:53,330 --> 01:10:56,750
In fact, if miniaturized later, observe that the amount
566
01:10:56,780 --> 01:11:03,380
When spreading the knees or stretching, sometimes to draw in the arms and no imaginary running direction.
567
01:11:03,450 --> 01:11:10,130
In this case, as now practiced, it is better to set each of the two shapes facing in a different direction.
568
01:11:19,470 --> 01:11:20,599
Just the opposite.
569
01:11:20,602 --> 01:11:26,080
Needs a slight adjustment to space the moons further apart.
570
01:11:29,100 --> 01:11:29,930
Then
571
01:11:34,430 --> 01:11:40,280
This side of the foot is slightly shortened, and you can see the modification of the back of the foot when triggered if
572
01:11:41,070 --> 01:11:45,120
More than the original drawing can use the sense of space to draw.
573
01:12:15,680 --> 01:12:18,169
Originally a dancing pose
574
01:12:18,172 --> 01:12:22,070
The dance has become intense.
575
01:12:35,270 --> 01:12:37,970
It doesn't make much difference what you see here in the pose that
576
01:12:38,070 --> 01:12:47,450
If you look at the directional plane extending from here, is there a direction where you can emphasize the curve in a more three-dimensional way.
577
01:12:47,520 --> 01:12:49,319
Think about it a little bit more.
578
01:12:49,322 --> 01:12:55,629
Only the big curve from the torso to the pelvis and then to the head
579
01:12:55,632 --> 01:12:58,880
Let me modify that a little bit.
580
01:13:04,020 --> 01:13:08,600
The pelvis will shorten to a little bit of a setback, the
581
01:13:11,600 --> 01:13:16,470
So, we're going to have to take the leg back a little bit, the
582
01:13:16,620 --> 01:13:20,330
It's better to shade it a little bit.
583
01:13:34,030 --> 01:13:36,049
The torso is also better than the original drawing
584
01:13:36,052 --> 01:13:38,450
Needs to be drawn a little shorter.
585
01:13:49,700 --> 01:13:53,870
The waist is based on the soccer that goes through the middle of the
586
01:13:53,900 --> 01:14:01,700
Perhaps it is also necessary to confirm that there is no distinction between the hair and the torso because the second axis is too curved.
587
01:14:09,350 --> 01:14:12,280
Because the body became shorter, we drew the
588
01:14:12,380 --> 01:14:15,770
The shoulders and the arms need to drop a little bit and
589
01:14:20,380 --> 01:14:22,429
If this keeps getting boring
590
01:14:22,432 --> 01:14:27,580
If it's like the upper arm, you can shorten it a little bit to show the three-dimensionality is also the way, right?
591
01:14:29,480 --> 01:14:32,070
The same for the head
592
01:14:35,570 --> 01:14:37,469
A little bit closer to the
593
01:14:37,472 --> 01:14:41,300
Able to prevent seeing the outline of the woodwork.
594
01:14:58,020 --> 01:15:04,320
Generally speaking, the creation comes out interestingly and freely within the range of techniques that one can digest.
595
01:15:04,400 --> 01:15:12,380
So, when creating, I recommend that you practice, starting with man cave birds and leather shoes, starting simple and trying progressively more difficult attempts.
596
01:15:12,430 --> 01:15:16,700
As an example, if you draw the same now
597
01:15:16,850 --> 01:15:23,370
The pose looks a little awkward, or I try to draw it dynamically, and if something isn't, then move it to the movie.
598
01:15:23,630 --> 01:15:29,520
After that I'll modify the direction of the curve to a more emphatic direction, like I practiced.
599
01:15:29,780 --> 01:15:34,430
This posture is different from the center of gravity, and the role of the arms is important for him.
600
01:15:34,580 --> 01:15:38,630
From the shoulders to the arms, compared to other body parts
601
01:15:38,750 --> 01:15:45,950
Connected with complex and many joints that would be more stiff than expected if placed in a straight line direction.
602
01:15:46,020 --> 01:15:54,800
Thus, using joints to make arm movements more dynamic can make otherwise ordinary arm movements more graceful or dynamic.
603
01:15:54,900 --> 01:16:03,170
For example, just like I drew a small section, we practice it if we use shortening and extensions instead of each shape side by side
604
01:16:03,200 --> 01:16:09,880
Instead of having to appear separately, use this space between the arms to set up a more three-dimensional composition.
605
01:16:11,420 --> 01:16:16,680
And, if you can make full use of the short lines and extensions, the
606
01:16:16,700 --> 01:16:22,050
When this direction forms a curve, the expression can be a bit more flexible.
607
01:16:23,570 --> 01:16:30,170
When we move it to the shape, the section part of each shape
608
01:16:30,300 --> 01:16:33,979
or when lifting the anatomy
609
01:16:33,982 --> 01:16:36,170
It is better to mark the terms.
610
01:16:36,270 --> 01:16:42,469
In particular, the shoulder is the starting point of the joint and a very important part of the natural posture.
611
01:16:42,472 --> 01:16:47,900
A symbol that allows you to take a closer look at the structure, including the anatomy for the next time.
612
01:16:48,230 --> 01:16:51,350
Up to now, I have tried the exercise of showing the body after the theft.
613
01:16:51,530 --> 01:16:58,670
Before depicting complex structures, which is very important in tosai, composition and pilfered sketches.
614
01:16:58,700 --> 01:17:00,870
Let me practice in two movies.
615
01:17:00,980 --> 01:17:07,320
Usually, character illustrations are divided into servant and low-angle thinking.
616
01:17:07,520 --> 01:17:14,570
I have seen the movie before, but the perspective method does not draw the direction with the object
617
01:17:14,700 --> 01:17:18,380
Be sure to know that the direction of my view is the datum.
618
01:17:18,830 --> 01:17:26,000
So, when you draw with the lower layer, it doesn't cost much to draw with the back up, but when you look from above, in the order of the near
619
01:17:26,030 --> 01:17:33,319
Feel free to draw more different poses when thinking about whether each shape is vertical or horizontal.
620
01:17:33,322 --> 01:17:34,849
Should be an exercise.
621
01:17:34,852 --> 01:17:42,830
So, I'll look at some of the models that I've drawn before for the contrast, and I'll see how it should look when you look at it from the top or the bottom from different angles.
622
01:17:42,920 --> 01:17:47,520
First, let's start by bringing in the photo data theft that we just practiced.
623
01:17:47,570 --> 01:17:51,230
If these stolen models are difficult to move directly stereoscopically, the
624
01:17:51,500 --> 01:17:57,920
it may be worthwhile to see this degree model from the front or side first, and then draw the direction of the line of sight.
625
01:17:58,500 --> 01:18:03,650
Keogh, let's draw this stolen model.
626
01:18:03,680 --> 01:18:05,269
So, now this character that
627
01:18:05,272 --> 01:18:12,480
We're looking at it from the side, and if this model was viewed from the front, I would start by looking at how it's depicted.
628
01:18:12,530 --> 01:18:18,800
Before drawing directly with highIn text, it's important to express the distance far, near, from this side's perspective, right?
629
01:18:19,070 --> 01:18:20,780
So when the torso is drawn out, the
630
01:18:26,930 --> 01:18:29,120
instead of just drawing it as a square, the
631
01:18:36,350 --> 01:18:38,870
To be shortened in order to be able to see the lower side.
632
01:18:44,900 --> 01:18:47,670
The top side will be curved in the same direction.
633
01:18:57,800 --> 01:19:03,270
The pelvis is also drawn as a shortened pattern so that the top surface can be seen.
634
01:19:18,020 --> 01:19:23,900
The legs on this side are forward, albeit somewhat, and should indicate shortening and extension.
635
01:19:23,980 --> 01:19:27,580
Because from the side, the sense of distance and proximity does not show up greatly.
636
01:19:27,600 --> 01:19:57,170
Even if it is drawn in my direction, the problem is not too big. Take the back of the foot
637
01:19:57,950 --> 01:20:02,900
The toe part is the dorsal part of the foot of the Akafei Island, which can be painted slightly on the top side.
638
01:20:08,670 --> 01:20:14,220
Also, if you look at the shoulder on this side, you'll see that it's very close to the direction of my view.
639
01:20:14,270 --> 01:20:18,200
The shoulder on the opposite side is further back than the shoulder on this side.
640
01:20:18,470 --> 01:20:23,720
Placed on the shoulder closer to the torso than the torso, with the opposite direction shaded backwards.
641
01:20:24,170 --> 01:20:30,080
Also, as you can see here, I need to position me so that my height difference shows up.
642
01:20:30,170 --> 01:20:35,700
So it's okay for the body to be slightly more twisted in direction than square too.
643
01:20:35,820 --> 01:20:43,070
You can also see here that the arms can't just be drawn sideways, very close to my eyes, and in the distance.
644
01:20:43,350 --> 01:20:47,930
To take advantage of this here, we can use overlap and shortening.
645
01:20:54,800 --> 01:20:57,120
The reverse direction is the opposite.
646
01:21:10,470 --> 01:21:13,779
Also, I have this direction on my shoulder.
647
01:21:13,782 --> 01:21:19,130
The torso and whichever hand is screwed will depict the natural torso shape.
648
01:21:29,480 --> 01:21:32,420
And, to keep the shoulders and pelvis from running off
649
01:21:32,570 --> 01:21:35,600
Maybe we can try a comparison.
650
01:22:02,900 --> 01:22:10,170
In this state, the leg has no problem in the present state, even if it is drawn as a straight line out in front of and behind me
651
01:22:10,180 --> 01:22:15,980
For a more natural pose, each leg brings the red direction into focus.
652
01:22:21,120 --> 01:22:23,379
That is, the lower leg under the thigh
653
01:22:23,382 --> 01:22:26,150
Draw from the beginning of the Duoying until the superposition appears ah.
654
01:22:49,950 --> 01:22:52,069
Drew the front like this
655
01:22:52,072 --> 01:22:59,520
Now, if you look at this shape from above, then let's practice the difference between overlapping and shortening.
656
01:22:59,600 --> 01:23:03,880
No matter what angle you look at the head from, you'll draw a circle that
657
01:23:08,570 --> 01:23:12,420
From above, you need to simply depict the direction of the line of sight.
658
01:23:16,400 --> 01:23:19,820
You can see that this is the direction of the line of sight.
659
01:23:19,930 --> 01:23:28,520
With the axis of the line, there is very little shortening of the torso, or it's not a problem to be drawn as fully extended, right?
660
01:23:28,550 --> 01:23:29,630
However, the
661
01:23:32,400 --> 01:23:39,420
For the pelvis, on the contrary, the backward regression will shorten more than the original angle.
662
01:23:42,720 --> 01:23:49,130
It can be confirmed if you draw another line, but the masked part can also be seen.
663
01:23:49,470 --> 01:23:54,050
Save this, let me express the torso's motion towards this direction first.
664
01:23:54,280 --> 01:23:55,130
And then
665
01:24:11,250 --> 01:24:13,920
the torso shapes should not be drawn side-by-side like this, the
666
01:24:21,020 --> 01:24:23,930
The torso is extended a little bit more than it was.
667
01:24:24,020 --> 01:24:31,050
The cross section needs to be drawn flat, while the pelvis is drawn more rounded in the opposite direction.
668
01:24:31,770 --> 01:24:34,880
Don't forget to be covered as well.
669
01:24:40,970 --> 01:24:43,520
Again, let me see the legs.
670
01:24:43,580 --> 01:24:48,680
If your legs are falling side-by-side in a straight direction, you can draw it out.
671
01:24:48,770 --> 01:24:55,950
You can confirm the backward flight as you are doing now, with the backward extended leg slightly shorter than the original drawing at the side.
672
01:24:56,030 --> 01:25:02,269
Conversely, the forward-extended leg, with my line of sight, is closer to vertical, making sense to expand
673
01:25:02,272 --> 01:25:03,830
The drawing can be made.
674
01:25:12,470 --> 01:25:17,450
The starting point used for the thigh path is different, but the ending point will be different.
675
01:25:17,900 --> 01:25:22,250
This bridge is written together, and a shape like this is just connected twice like this.
676
01:25:48,620 --> 01:25:51,199
In this state, when you look at it from the front, the
677
01:25:51,202 --> 01:25:58,400
If you draw these dynamics further, they will each be tilted in the direction of the non-stretch.
678
01:26:09,020 --> 01:26:11,680
and the central axis of the torso is not this way.
679
01:26:13,320 --> 01:26:15,420
A little bit to the left
680
01:26:18,500 --> 01:26:22,100
The torso and dragon will be oriented slightly sideways.
681
01:26:22,620 --> 01:26:24,950
Plus the shoulders.
682
01:26:27,320 --> 01:26:31,130
The body system also does not need to be external to the dragon, to draw a good cover up it.
683
01:26:33,170 --> 01:26:35,300
The back also to cover the dragon.
684
01:26:37,820 --> 01:26:44,030
There's a little bit more, but when you look at it from the front, if you see it facing up, this side is also the dragon
685
01:26:45,600 --> 01:26:47,520
Even if it's just a little bit
686
01:26:51,350 --> 01:26:53,720
Should be drawn shorter.
687
01:27:02,520 --> 01:27:05,800
The other side is the same.
688
01:27:09,620 --> 01:27:12,020
So, when we observe it, the
689
01:27:12,120 --> 01:27:17,750
For example, the pelvis, from our eyes
690
01:27:18,020 --> 01:27:26,030
or the leg that extends backward, can be completely shortened when viewed from above. On the contrary, when we look from above, the
691
01:27:26,180 --> 01:27:32,300
does not appear but the standing torso and the extended legs can be drawn as extended forms.
692
01:27:50,630 --> 01:27:57,880
So, when drawn this way, the proportions of the human body are completely different from what you see in the front.
693
01:27:58,020 --> 01:28:03,979
But when we look at it head-on, the proportions of the human body are more familiar, so when we draw it three-dimensionally
694
01:28:03,982 --> 01:28:06,449
As with the positive ratio, the
695
01:28:06,452 --> 01:28:13,320
There is the habit of wanting to match, so that if you confirm with the movie, it is best to apply a little more when drawing future characters.
696
01:28:13,730 --> 01:28:17,680
Again, for this look, let me draw what you see below.
697
01:28:18,350 --> 01:28:24,570
So, if you look at it slightly from the side, what would the result be?
698
01:28:30,600 --> 01:28:33,750
First, we see the graph from below.
699
01:28:33,830 --> 01:28:39,650
From the front, the overlay from the calf to the head is not too big.
700
01:28:39,730 --> 01:28:48,530
But if you look at it from below, the story is a little different. Expressing a sense of perspective and extra movement from the feet to the head
701
01:28:49,920 --> 01:28:52,170
It should be arranged in a curved direction.
702
01:28:52,180 --> 01:28:54,620
So, if you start drawing from the ankle, the
703
01:28:59,420 --> 01:29:04,470
The calves and thighs are going to fly away
704
01:29:04,820 --> 01:29:10,620
Instead, from the bottom, here the thighs are completely perpendicular to our eyes.
705
01:29:10,650 --> 01:29:14,180
So you can't shorten it.
706
01:29:16,170 --> 01:29:18,830
Draws as an extension.
707
01:29:28,930 --> 01:29:32,150
which does not look intuitive when viewed from the front.
708
01:29:32,180 --> 01:29:38,300
You can see that it is going backwards in this direction compared to the thighs continuing up to the ankles.
709
01:29:38,420 --> 01:29:41,150
When you look at it from below, you can express it.
710
01:30:03,720 --> 01:30:07,420
The foot also follows the calf as a marker.
711
01:30:09,230 --> 01:30:16,670
If the foot is visible here, the bottom of the foot will be visible, so just use the overlay to place it as well.
712
01:30:26,380 --> 01:30:30,600
If the pelvis is also distorted here, the side should be seen.
713
01:30:34,850 --> 01:30:37,020
The bottom half should look very visual.
714
01:30:51,620 --> 01:30:55,250
If you look at this torso from the side, the
715
01:30:56,030 --> 01:31:02,030
The head should be in this form behind, because the direction of the view is now facing this way.
716
01:31:02,270 --> 01:31:07,200
The torso shape is shorter than drawing the pelvis.
717
01:31:07,250 --> 01:31:12,020
If you also make use of overlap, then you can draw the cross section almost as a circle that
718
01:31:14,030 --> 01:31:16,100
In the direction of barely drawing the sides
719
01:31:18,130 --> 01:31:21,200
to position it.
720
01:31:30,800 --> 01:31:38,670
If we superimpose from here to the head, the curve we see on the front side in the three-dimensional direction appears.
721
01:31:38,820 --> 01:31:41,680
So what you see here is
722
01:31:50,520 --> 01:31:54,720
The fuselage in the backward direction toward this direction will be plotted.
723
01:32:04,970 --> 01:32:08,150
The shoulders are further back than the torso when viewed from the front.
724
01:32:09,830 --> 01:32:15,530
Back to the rear, then it's completely covered.
725
01:32:47,900 --> 01:32:49,549
If drawn with a high angle
726
01:32:49,552 --> 01:32:53,950
If you think the overlay appears almost opposite here it's fine.
727
01:32:59,030 --> 01:33:02,570
Stretching the boat out in front.
728
01:33:05,420 --> 01:33:08,600
Thus, having painted the terracotta figurines on the torso of
729
01:33:13,670 --> 01:33:18,770
The pelvis should be drawn with the opposite shading, shortened.
730
01:33:24,080 --> 01:33:27,500
Descending side by side, the
731
01:33:29,850 --> 01:33:30,680
This side of the leg
732
01:33:31,730 --> 01:33:36,420
Simple direct drop is fine, but when viewed from above
733
01:33:39,080 --> 01:33:41,180
This thigh situation is dilated, right?
734
01:33:50,750 --> 01:33:52,970
Similarly, in the backward
735
01:33:54,680 --> 01:33:58,320
If you look at it from above, you'll see it more visually.
736
01:34:12,380 --> 01:34:15,530
The shoulders that are more back than the torso.
737
01:34:20,480 --> 01:34:22,469
When viewed from above, the
738
01:34:22,472 --> 01:34:28,029
Starting from the hand on this side and going farther toward the shoulder on this side, let the overlay come to life and draw humanity.
739
01:34:28,032 --> 01:34:29,720
The necessity of simple and easy
740
01:34:59,420 --> 01:35:05,930
The process up to here is really hard for someone practicing drawing objects in three dimensions for the first time.
741
01:35:05,970 --> 01:35:08,970
And it really takes a lot of practice.
742
01:35:09,120 --> 01:35:16,850
On the contrary, after depicting the three-dimensional form very well with the figure film, it becomes quite easy to further depict structures such as anatomy and clothing patterns.
743
01:35:17,000 --> 01:35:23,670
It is somewhat more understandable to draw by first confirming the guidelines or shading aspects that are followed according to the parts of the two films drawn.
744
01:35:23,900 --> 01:35:27,530
Let me see this example of sketching with a diagram movie.
745
01:35:27,620 --> 01:35:34,069
As I explained before starting the English course, my generic model matches the human scale exactly, the
746
01:35:34,072 --> 01:35:36,919
compared to the overlap drawn by
747
01:35:36,922 --> 01:35:43,330
Because it mainly utilizes shortening, a casual representative like me is suitable for the reference of those who adopt the playing method.
748
01:35:43,430 --> 01:35:50,600
I can also feel free to use demodulation, look at some details in the movie and give some examples.
749
01:35:52,700 --> 01:35:54,620
First, the head
750
01:35:55,220 --> 01:35:59,300
When we look at the overall picture
751
01:36:00,130 --> 01:36:06,170
You can start by making sure that the length of the neck should be shorter than the one drawn when viewed from the front.
752
01:36:14,720 --> 01:36:16,700
And the torso
753
01:36:16,780 --> 01:36:23,720
The relative degree of shortening is the enemy, so you can live in the anatomical analogy of the gun we know.
754
01:36:27,280 --> 01:36:31,620
When drawing the pelvis here, you can't draw it with the idea of falling down and drawing
755
01:36:31,700 --> 01:36:38,300
You can confirm here that you will find that the waist will appear very little on the peripheral lines.
756
01:36:38,450 --> 01:36:40,550
In the last discussion, the
757
01:36:40,780 --> 01:36:47,070
When the thin terracotta figurines between the terracotta figurines like the neck and the waist as large as the waist are drawn in this way according to 9 degrees
758
01:36:47,180 --> 01:36:49,700
The peripheral lines are obscured in many cases.
759
01:36:49,730 --> 01:36:56,069
So, omitted on the stolen model and later expressed through the muscles when posted on the anatomy
760
01:36:56,072 --> 01:36:58,030
Slightly better.
761
01:37:03,020 --> 01:37:12,380
So, you can't draw out the waist of the braided waist, but straighten it into a pelvic-like outer line.
762
01:37:12,580 --> 01:37:15,620
And the pelvis is shortened in the direction of
763
01:37:19,220 --> 01:37:22,430
on the pelvis can also fall directly onto the leg
764
01:37:25,030 --> 01:37:29,330
And the torso of the thigh, as we know it
765
01:37:29,570 --> 01:37:31,700
There's nothing wrong with drawing longer
766
01:37:45,170 --> 01:37:47,520
The heel is behind the heel of the foot.
767
01:37:58,130 --> 01:38:00,199
drawn in this form.
768
01:38:00,202 --> 01:38:06,950
But the leg that falls backwards is much shorter than the leg in front, so the bend is compressed and
769
01:38:09,280 --> 01:38:12,530
Should have drawn the long bend shorter.
770
01:38:14,270 --> 01:38:18,530
You have to put the thigh halfway up the thigh
771
01:38:19,780 --> 01:38:23,080
The calf also has to be placed where it ends around the knee.
772
01:38:34,580 --> 01:38:39,980
When the arm is extended from here, the body is not connected, so you want to express the shoulder first.
773
01:38:40,470 --> 01:38:43,550
Then I'll extend the arm and draw it out
774
01:38:43,970 --> 01:38:52,400
I've drawn it side by side here, and if we want it to look slightly curved, then the dragon will be shortened.
775
01:38:52,930 --> 01:38:59,970
This side of the dragon can also be expanded to make the upper and lower arms look different lengths, which can be drawn.
776
01:39:00,320 --> 01:39:05,830
Also, because the torso will be used sideways, the part where the back muscles and stuff like that will be exposed.
777
01:39:09,980 --> 01:39:11,900
Just the opposite.
778
01:39:12,920 --> 01:39:21,420
Normal shortening to the upper arm, but if the outer arm is shortened further, so that the curve direction is created, right?
779
01:39:35,700 --> 01:39:40,170
The additional parts here, like the hand, are additional descriptions.
780
01:40:16,520 --> 01:40:20,720
Trim a little more of the sketch, if needed for future sketches
781
01:40:22,280 --> 01:40:23,749
to express it a bit.
782
01:40:23,752 --> 01:40:28,070
Simply put, if we tattoo the clothes in
783
01:40:31,320 --> 01:40:34,880
If you're wearing short sleeves, you shouldn't break like that.
784
01:40:37,320 --> 01:40:39,620
Coincides with this part
785
01:40:42,230 --> 01:40:45,430
Needs a short-sleeved t-shirt to see the profile.
786
01:40:46,850 --> 01:40:53,180
The other side can likewise refer to the stolen model to draw the profile of the clothes, right?
787
01:41:09,650 --> 01:41:11,749
When the dress is wrinkled, the
788
01:41:11,752 --> 01:41:18,270
See here is one such guideline, which is handy if you follow the guidelines to consider clothes wrinkles.
789
01:41:23,370 --> 01:41:27,950
For the pelvis, which is a completely curved cross section, the
790
01:41:30,320 --> 01:41:34,650
because the curve of the torso is relatively flat.
791
01:41:34,670 --> 01:41:39,420
If the dress ends in the middle
792
01:41:41,780 --> 01:41:45,320
Draws the profile with a steep curve.
793
01:41:51,830 --> 01:41:57,170
Is the profile relatively expansive like here if the pants also wear shorts?
794
01:41:57,380 --> 01:42:01,030
The cross-section can be flat, but the other side
795
01:42:02,070 --> 01:42:05,270
According to the guidelines, it does get drawn as a surface.
796
01:42:17,070 --> 01:42:18,730
I'll give you a modifier symbol.
797
01:42:25,770 --> 01:42:29,750
At some point, after the sketch gets rough, the
798
01:42:31,400 --> 01:42:34,520
with a slightly darker line with some additional description, the
799
01:42:36,380 --> 01:42:38,550
Clean up the line.
800
01:42:39,680 --> 01:42:41,820
Clear unnecessary lines, as much as possible.
801
01:42:46,850 --> 01:42:49,019
Start close to the perimeter
802
01:42:49,022 --> 01:42:51,080
It is better to add "line".
803
01:43:02,970 --> 01:43:05,370
A little thicker where the customers gather.
804
01:43:21,300 --> 01:43:23,350
After leaving, it can also be painted to indicate.
805
01:43:28,630 --> 01:43:30,619
Your neck is also taken for granted
806
01:43:30,622 --> 01:43:36,720
The neck is close to the opposite shoulder, so the profile should be prioritized into the destination.
807
01:43:42,080 --> 01:43:44,530
Very simple, of course.
808
01:43:44,630 --> 01:43:49,180
I think the planar drawing error comes when these are accumulated.
809
01:43:58,180 --> 01:44:03,200
If you have other tricks for three-dimensional drawing, when you look at the torso from above
810
01:44:04,220 --> 01:44:13,770
like this, here's the dress pattern or all of the structure with a little bit of the middle omitted, a little bit of this part omitted
811
01:44:17,070 --> 01:44:21,920
the outer part is a little bit more precise than originally known, the
812
01:44:24,420 --> 01:44:28,030
Helpful for stereoscopic representation.
813
01:44:38,300 --> 01:44:40,930
Shoulders are stiff, so reduce
814
01:44:41,070 --> 01:44:43,430
Draw along this sphere as a surface.
815
01:45:43,620 --> 01:45:46,779
When you see the pelvic map, the
816
01:45:46,782 --> 01:45:55,320
When you see the side, you see that there is such a surface, and here there is such an extended side.
817
01:45:55,400 --> 01:46:01,400
When you represent the part as a straight line, the surface in that part and the surface in this part
818
01:46:03,800 --> 01:46:09,620
The steepness of this middle can confirm that the clothes have wrinkles, right?
819
01:46:09,650 --> 01:46:12,800
Therefore, a line that is almost close to a straight line will be drawn.
820
01:46:13,020 --> 01:46:19,100
Just the opposite, the surface on this side stays as it is, so the fold line is almost close to a curve.
821
01:46:33,950 --> 01:46:35,849
Draw a vengeful person that
822
01:46:35,852 --> 01:46:42,530
If the waist does not get longer, because if you don't know, stand on ah while watching two movies.
823
01:46:42,730 --> 01:46:47,480
I hope you look at the ring can not be long appear in the periphery.
824
01:46:54,950 --> 01:46:59,119
Let the hired models live incomplete fine twists and turns
825
01:46:59,122 --> 01:47:02,000
Need to enter book sketch.
826
01:47:22,470 --> 01:47:28,820
When it is completely shortened in this way, sometimes you have to pay attention to the north direction when you do the body color later.
827
01:47:28,880 --> 01:47:32,050
When sketching, I have some directions.
828
01:47:40,880 --> 01:47:45,980
While slowly organizing the lines, you can organize the layout a little.
829
01:47:47,180 --> 01:47:53,380
Here if this word goes in, it shouldn't go in straight, let it rise up on a little bit of the surface that
830
01:48:16,880 --> 01:48:19,820
It needs to go in that direction.
831
01:48:38,400 --> 01:48:46,320
I checked out these simple generic model guidelines and how they apply in the sketch.
832
01:48:46,630 --> 01:48:49,520
I'll try it again. This is the model that was just sketched.
833
01:48:50,670 --> 01:48:52,100
This model
834
01:49:05,830 --> 01:49:09,380
because the torso goes upward.
835
01:49:09,720 --> 01:49:13,250
In order to shorten and see the profile, a sketch must be made.
836
01:49:13,620 --> 01:49:18,580
Conforms to this direction and also marks the mass group or moonlight system line, I think.
837
01:49:19,670 --> 01:49:22,070
Because the opposite, the pelvis drops backwards.
838
01:49:25,920 --> 01:49:27,719
The profile would be represented this way.
839
01:49:27,722 --> 01:49:33,529
If your pants are waisted, or if something passes this way, the
840
01:49:33,532 --> 01:49:37,480
should be drawn according to this guideline
841
01:49:41,900 --> 01:49:45,570
The dragon is expanded
842
01:49:47,070 --> 01:49:49,780
This side of the dragon will also shorten
843
01:49:54,120 --> 01:49:57,900
Especially if the calf on this side is shortened a lot.
844
01:50:03,350 --> 01:50:06,120
When you do structural expressions on the fault, like clothespins, the
845
01:50:06,470 --> 01:50:09,730
The heavily shortened sections need to be focused on the description.
846
01:50:22,920 --> 01:50:25,500
As I said, the
847
01:50:25,520 --> 01:50:30,270
When calling it Vinpole, please touch the shoulder size as the center of the front.
848
01:50:35,300 --> 01:50:40,850
Something with a complex structure, such as an arm, before drawing on top of the film while backing up
849
01:50:41,220 --> 01:50:46,170
Use only the overlap and shortening used here to go to the sketched representation.
850
01:51:17,380 --> 01:51:19,730
Let me post the anatomical model securely.
851
01:51:19,850 --> 01:51:25,630
The clavicle should also be continued towards the shoulder, and the greater middle military is also the direction the body is facing
852
01:51:25,850 --> 01:51:32,080
Then point out on the surface according to the guidelines, from here to the side of the shoulder.
853
01:51:45,280 --> 01:51:48,980
the abdominal muscles continue below the pelvis.
854
01:51:51,530 --> 01:51:55,700
With the rib cage as the base, the peripheral prominence can be expressed, right?
855
01:51:57,620 --> 01:52:01,630
and the eyes of this system.
856
01:52:12,170 --> 01:52:14,530
Subject to partial, the end of the outer radiating muscle.
857
01:52:24,470 --> 01:52:32,420
The side is definitely not the front, so it's drawn a little bit shorter than we know, so it's only normal for the bliss to be drawn a little bit shorter, right?
858
01:52:32,520 --> 01:52:39,170
Similarly, when we put the side look back, don't draw it, and the side is slightly shorter
859
01:52:42,050 --> 01:52:44,150
Drawing from the silhouette of the light large muscle
860
01:52:47,550 --> 01:52:51,980
to shorten the right to vote.
861
01:52:58,350 --> 01:53:00,120
Anatomy
862
01:53:00,530 --> 01:53:05,980
This is a very good tool in plotting, but even without it, it is perfectly representable.
863
01:53:06,120 --> 01:53:14,219
If, after stealing the model, there is a craving for a more realistic human body, then further combined with anatomical representation, the
864
01:53:14,222 --> 01:53:17,150
see is also very helpful.
865
01:53:28,770 --> 01:53:32,820
If it's angry, are the arms on this side drawn a little closer together than the shoulders?
866
01:53:32,970 --> 01:53:37,730
You should have the same arm muscles as these two pounds covering the shoulder muscles.
867
01:53:40,100 --> 01:53:44,099
In the case of the lower arm, a large muscle like the typical keel muscle
868
01:53:44,102 --> 01:53:47,520
appears together with the trust index.
869
01:54:08,070 --> 01:54:12,950
The starting point for wearing pants, as you can see, along the surface
870
01:54:14,750 --> 01:54:17,570
The cross section must start.
871
01:54:22,920 --> 01:54:24,799
The curve seen here, the
872
01:54:24,802 --> 01:54:29,570
The direction between the curves seen here will have lines of folds.
873
01:54:33,380 --> 01:54:35,680
Because the legs in this case are slightly spread out, the
874
01:54:35,780 --> 01:54:52,970
drawn as a straight line so that you can see the direction. To the thighs can also be drawn in the proportions we know.
875
01:54:53,450 --> 01:54:57,870
Instead, there are a lot of wrinkles and short calves
876
01:55:02,250 --> 01:55:04,480
Suggest drawing line concentration.
877
01:55:13,400 --> 01:55:16,850
And because of the folding feature of the clothes, the bend here
878
01:55:16,880 --> 01:55:24,050
Stereoscopically, wrinkles appear when folded, but as it is now, when the folds of the dress are stretched in such a direction
879
01:55:24,280 --> 01:55:26,370
Don't force the wrinkles of the garment to be drawn.
880
01:55:26,780 --> 01:55:33,320
And it is also important for the object to be omitted even if you know it, to help the natural body color later.
881
01:55:42,320 --> 01:55:49,620
Then you can draw sketches so that the foot can also see the back of the foot, so the shoes go in without worrying about the article.
882
01:55:49,670 --> 01:55:53,250
Imagine drawing the top of the shoe.
883
01:56:14,520 --> 01:56:20,450
And in sketching order, I used to draw the little things at the end.
884
01:56:20,520 --> 01:56:25,550
So faces and hands and things like that are usually drawn out into the post.
885
01:56:42,870 --> 01:56:44,299
Hands
886
01:56:44,302 --> 01:56:50,120
When connected to the arm, please use the silhouette of both sides, if possible
887
01:56:50,230 --> 01:56:55,770
It is recommended to draw it so that there is a difference in the angle of the two lines.
888
01:56:56,820 --> 01:57:01,430
For example, the thumb side is now close to a right angle, and this side becomes obtuse.
889
01:57:11,780 --> 01:57:15,430
And then there's the case of the lateral arm that
890
01:57:20,420 --> 01:57:22,429
Cannot be drawn flat.
891
01:57:22,432 --> 01:57:27,200
It is better to draw the hand as something that faces in this direction.
892
01:57:29,980 --> 01:57:37,500
Although these hands and feet are omitted in both movies, a very important part of the drawing is next in time.
893
01:57:37,630 --> 01:57:41,900
Combined with the anatomy, let's take a look at the details.
894
01:59:48,470 --> 01:59:54,000
is not created by us with the correct anatomical structure.
895
01:59:54,500 --> 01:59:59,800
The details need to be retouched in the sketch to make it more realistic.
896
02:00:05,530 --> 02:00:08,820
For example, there are some curves on the thighs that
897
02:00:14,830 --> 02:00:17,650
The knee part looks a little blurry.
898
02:00:24,500 --> 02:00:27,870
The arms can also be expressed in curves to show the muscles.
899
02:01:02,270 --> 02:01:03,449
Finishing off the
900
02:01:03,452 --> 02:01:07,080
First, it is best to use the outline as a base.
901
02:02:15,020 --> 02:02:17,900
When you sketch the
902
02:02:21,500 --> 02:02:23,900
I'm not zooming in now, the
903
02:02:25,520 --> 02:02:34,100
It's hard to determine the direction of Lee Do-young and how the scale is overall when you zoom in on things.
904
02:02:35,330 --> 02:02:38,749
So as it's done now, the
905
02:02:38,752 --> 02:02:41,679
Before optimizing the preferences, the
906
02:02:41,682 --> 02:02:43,920
To maximize the range of
907
02:02:47,150 --> 02:02:55,480
The whole non-dialogue direction is as I would like it to be, later with small strokes
908
02:02:55,820 --> 02:02:59,480
Recommend zooming in a bit.
909
02:03:53,930 --> 02:04:00,200
This also works together to practice using film to portray three-dimensional compositions and fuselages.
910
02:04:00,350 --> 02:04:06,900
Even if the content is a bit long and difficult to listen to again many times, it is really recommended that you practice 10 songs.
911
02:04:07,170 --> 02:04:15,050
The content is longer than I thought it would be, and if this is long, maybe the content will be shorter if it's short.
912
02:04:15,380 --> 02:04:18,280
Because the basic skills are learned in the painting for the first time
913
02:04:18,380 --> 02:04:24,870
Don't think it's the easiest, because the basic skills are the first to be learned as they need to continue practicing.
914
02:04:25,030 --> 02:04:32,720
Later on when we learn, if you find it a little difficult, I suggest you continue to browse until what is explained today.
915
02:04:32,820 --> 02:04:38,520
In the next time, in the human body structure, I think the most important hands and feet
916
02:04:38,870 --> 02:04:43,430
Let's take a closer look at the joint parts, like the shoulder, including the anatomy.
917
02:04:43,620 --> 02:04:47,570
You've worked hard on the long river. See you next time.
98195
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