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When discussing
compensation, we will often refer
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to the three different axes of a frame.
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The horizontal direction in our frame
is called the x axis,
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and our vertical direction is called
the y axis.
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You probably are familiar
with these terms from coordinate geometry.
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The rule of thirds we introduced in the
previous chapter deals with the X and Y.
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But what about the third?
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Well, the third axis is called the Z axis
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and the nodes, the depth of a frame.
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It is possible to create an image
without a z-axis,
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which we refer to as a flat frame.
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So how do we create a sense of depth
in an image?
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Most often,
a director will choose to emphasize
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the Z axis of an image
to overcome the inherent
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two dimensional nature of the frame
and create a more dynamic composition.
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Here we see a girl running
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for her life through the woods
by shooting down the forest path.
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We are able
to create the illusion of depth
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and we are able to accomplish this
through the use
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of depth cues
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and depth.
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Cue is established by the principle
that when we see two objects
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of similar size, scale in one appears
to be smaller than the other,
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we assume that the smaller one
is further away.
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Alternately, you can position objects
in the foreground of your shot
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to partially conceal your subject.
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This can create the perception of distance
between the subject and the viewer.
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Because this technique is so effective,
you will often notice that directors
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choose to shoot through an object
in the foreground of the image,
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whether it is the shoulder of a character
or an object.
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That is one of the main resources
we can use to create dynamic imagery.
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We will be exploring this
theme throughout the course.
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