Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
When discussing compensation, we will often refer
to the three different axes of a frame.
The horizontal direction in our frame is called the x axis,
and our vertical direction is called the y axis.
You probably are familiar with these terms from coordinate geometry.
The rule of thirds we introduced in the previous chapter deals with the X and Y.
But what about the third?
Well, the third axis is called the Z axis
and the nodes, the depth of a frame.
It is possible to create an image without a z-axis,
which we refer to as a flat frame.
So how do we create a sense of depth in an image?
Most often, a director will choose to emphasize
the Z axis of an image to overcome the inherent
two dimensional nature of the frame and create a more dynamic composition.
Here we see a girl running
for her life through the woods by shooting down the forest path.
We are able to create the illusion of depth
and we are able to accomplish this through the use
of depth cues
and depth.
Cue is established by the principle that when we see two objects
of similar size, scale in one appears to be smaller than the other,
we assume that the smaller one is further away.
Alternately, you can position objects in the foreground of your shot
to partially conceal your subject.
This can create the perception of distance between the subject and the viewer.
Because this technique is so effective, you will often notice that directors
choose to shoot through an object in the foreground of the image,
whether it is the shoulder of a character or an object.
That is one of the main resources we can use to create dynamic imagery.
We will be exploring this theme throughout the course.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.