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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,352 --> 00:00:08,192 Control in pixel art does not need much to say 2 00:00:08,448 --> 00:00:11,264 Let's try to draw an oblique line 3 00:00:11,776 --> 00:00:16,640 As you can see, when you simply draw a pencil, it turns out to be quite crooked 4 00:00:17,920 --> 00:00:24,064 And in order to avoid this, we need to or initially draw it according to certain rules . For this, the Shift held down in the graphicsgale program 5 00:00:24,576 --> 00:00:26,368 can help us It changes the pencil pencil mode to line creation mode Or, in general, you can go through just select a line and automatically Create a fairly even line with this We will have to correct the already drawn line To correct this line We need to remove the thickening and Overlapping of one pixel on another Ultimately 6 00:01:00,123 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 7 00:01:05,792 --> 00:01:07,840 The line should 8 00:01:08,352 --> 00:01:14,496 look something like 9 00:01:15,520 --> 00:01:18,592 this . life Well, in addition to the thickness, Natalia should be monitored because of the progression. The length of these links within one line Regulates the steepness of the turn. That is, if the Length is short, then Angle 1; if the length of the line is large, then the Angle is completely different. The ratio of these lengths will be responsible for the degree of bending . I draw the links of the line of the same length If it will be responsible for 10 00:02:04,160 --> 00:02:07,232 Google which is the line as a whole 11 00:02:07,488 --> 00:02:11,840 Where do we want to draw a curved line instead of an ordinary and straight line 12 00:02:12,096 --> 00:02:15,680 We can change the length of these links within one thread 13 00:02:16,448 --> 00:02:21,568 And here it is already important that the progress of changing these links is sequential 14 00:02:22,080 --> 00:02:27,200 We draw one pixel 2 pixels then 3 pixels and so on 15 00:02:27,456 --> 00:02:29,248 Or any other numbers 16 00:02:29,760 --> 00:02:30,784 Simultaneously two 17 00:02:31,808 --> 00:02:32,576 6 18 00:02:33,856 --> 00:02:35,392 and 10 for example 19 00:02:36,672 --> 00:02:38,976 But if the sequence is at the same time 20 00:02:40,000 --> 00:02:44,352 Zigzag for example if we first go 10 21 00:02:44,864 --> 00:02:46,912 Then 2 then 5 22 00:02:47,680 --> 00:02:50,752 Apologies will be hacky and not attractive 23 00:02:51,264 --> 00:02:53,312 This is someone to avoid 24 00:02:53,568 --> 00:02:57,664 At least do not draw in this way unnecessarily and ideas 25 00:02:59,456 --> 00:03:03,040 If you need to draw it was thicker lines 26 00:03:03,808 --> 00:03:05,088 For example, double 27 00:03:05,856 --> 00:03:07,904 This is done in the same way 28 00:03:08,672 --> 00:03:12,256 Just so that the pixels do not particularly dress up on each other 29 00:03:12,512 --> 00:03:15,328 Well, in this case, this can sometimes be neglected It is 30 00:03:17,120 --> 00:03:22,240 worth considering that even lines should not only be of the outer contour 31 00:03:22,752 --> 00:03:25,056 Outline of the 32 00:03:25,312 --> 00:03:26,592 Inner 5 33 00:03:27,872 --> 00:03:31,200 Inner lines and inner paths 34 00:03:31,712 --> 00:03:34,272 should also follow the same rules. 35 00:03:35,296 --> 00:03:38,368 If you draw with the above in mind 36 00:03:38,624 --> 00:03:41,696 , all the lines will look pretty neat. 3579

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