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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,680 Alright recording. Good morning everyone. 2 00:00:05,680 --> 00:00:13,920 I'm gonna mute everyone. 3 00:00:24,400 --> 00:00:32,480 Oh, sorry about that. You made me re-login to Zoom. 4 00:00:50,800 --> 00:01:00,240 So this this weekend I made, or this past weekend I made a cat tree thing. 5 00:01:00,240 --> 00:01:03,840 Let me see if I have another picture. 6 00:01:18,240 --> 00:01:24,960 Yeah, I don't know. Fun weekend project. I decided to make one instead of buy one because 7 00:01:24,960 --> 00:01:33,040 I wanted one that would go from like floor to ceiling and I have like 10 foot tall ceilings 8 00:01:33,040 --> 00:01:40,960 in my place. But yeah, I'm working on it next. I feel like get rope, wrap it around the whole thing 9 00:01:40,960 --> 00:01:47,600 so they can climb up and then I get like little carpet or something to put on each of these. 10 00:01:47,680 --> 00:01:52,560 Yeah, that's what I've been doing. 11 00:01:52,560 --> 00:01:59,600 I have two cats, Kiki and Oriya. 12 00:02:10,960 --> 00:02:18,160 Oh, that's a good point. Something you can take apart and wash. Yeah. 13 00:02:18,160 --> 00:02:30,160 Yeah, I love Sedona. I have been making a list of like 14 00:02:30,160 --> 00:02:40,720 all the hikes and stuff that I want to do. So far I haven't done any. I did one hike. 15 00:02:40,800 --> 00:02:47,040 I did a couple of bike rides. But yeah, there's some really cool places that I want to check out. 16 00:02:47,040 --> 00:02:54,880 So yeah, I've got my list and yeah, I love it here. It's really, really cool town. 17 00:02:54,880 --> 00:03:06,000 Yeah, you just, I don't know, I feel very relaxed and being outside of the major city. 18 00:03:06,720 --> 00:03:11,280 I feel like I'm on vacation all the time because you just go outside and just like 19 00:03:11,280 --> 00:03:15,920 beautiful mountains and everything. So yeah, very, very happy here. 20 00:03:15,920 --> 00:03:32,880 You guys have fun with the homework. 21 00:03:32,880 --> 00:03:40,960 It's really pretty. 22 00:03:40,960 --> 00:03:45,040 Nice. 23 00:03:58,320 --> 00:04:04,560 Yeah, sometimes like I give like estimates on my time, but like, I know it's like, sometimes 24 00:04:04,560 --> 00:04:09,280 it's your first time like doing this kind of study or something. So it might take longer 25 00:04:09,280 --> 00:04:15,040 the first couple times, but then once you get the hang of it, then you can go faster. This is awesome. 26 00:04:15,040 --> 00:04:18,880 Beautiful. 27 00:04:18,880 --> 00:04:37,440 Cool. 28 00:04:37,440 --> 00:05:02,260 Nice studies. That's a cool way to combine. 29 00:05:02,260 --> 00:05:09,260 Great. 30 00:05:09,260 --> 00:05:24,260 Look at that. So much better than the photo. 31 00:05:24,260 --> 00:05:36,260 I had a hard time getting reference figures. 32 00:05:36,260 --> 00:05:41,260 Yeah, you might just want to like start. 33 00:05:41,260 --> 00:05:59,260 You know, when you're like randomly on on the internet, start a folder of like figures and stuff. 34 00:05:59,260 --> 00:06:17,260 This is a nice minute. 35 00:06:17,260 --> 00:06:43,260 Awesome. 36 00:06:43,260 --> 00:07:02,260 Great. 37 00:07:02,260 --> 00:07:24,260 Thank you. 38 00:07:24,260 --> 00:07:35,260 Like these feel like, like pretty natural to you like the way you like do some line drawing and then like some rough painting behind it. 39 00:07:35,260 --> 00:07:51,260 So I don't know if that's a direction that you want to like, keep going but I think there's something really cool and nice. 40 00:07:51,260 --> 00:08:09,260 Nice, nice. 41 00:08:09,260 --> 00:08:34,260 That's 42 00:08:34,260 --> 00:08:57,260 really nice. 43 00:08:57,260 --> 00:09:10,260 You guys are doing great work. 44 00:09:10,260 --> 00:09:12,260 Cool. 45 00:09:12,260 --> 00:09:15,260 Wow, lots of studies. 46 00:09:15,260 --> 00:09:21,260 Screw it. 47 00:09:21,260 --> 00:09:23,260 Awesome. 48 00:09:23,260 --> 00:09:25,260 Yeah, amazing work everyone. 49 00:09:25,260 --> 00:09:40,260 Really great. 50 00:09:40,260 --> 00:09:53,260 I think once you start doing ton of studies you care a lot less about picking the right ref because you know you'll be doing another one right after. 51 00:09:53,260 --> 00:09:56,260 Yeah, that's a good point don't get like too attached. 52 00:09:56,260 --> 00:10:11,260 Like one of the projects I'm on right now I had to do. 53 00:10:11,260 --> 00:10:27,260 I had to do whatever I wanted. 54 00:10:27,260 --> 00:10:32,260 So instead of just doing one I did. I did one, I did three sketches, like, like loose kind of like painterly sketches like different compositions different like writings and reflections and stuff like that. 55 00:10:32,260 --> 00:10:37,260 And then I took my two favorite ones and tighten them up a little bit. 56 00:10:37,260 --> 00:10:53,260 So they asked me for one painting but I did three, so then they have like three options so I'm not like putting everything into just one image. 57 00:10:53,260 --> 00:11:03,260 Can we solve the distance perspective. 58 00:11:03,260 --> 00:11:21,260 Yeah, I mean that's that's a lot of things if you want like atmosphere perspective like you put in like the layers of atmosphere so the values, get closer together as they go into space. 59 00:11:21,260 --> 00:11:39,260 Usually, when I'm doing these quick studies, like I'll look at something like this, and then my perspective block out will be something like this it's not perfect exact perspective but it gives the impression of things receding into space. 60 00:11:39,260 --> 00:11:45,260 I'm just getting smaller as they go back. 61 00:11:45,260 --> 00:11:51,260 And that's kind of like how I deal with perspective with these like quicker paintings. 62 00:11:51,260 --> 00:12:02,260 That's getting overwhelmed with the amount of stuff I wanted to paint so I pick random been a bit burnt out from 63 00:12:02,260 --> 00:12:11,260 compost composting lately. 64 00:12:11,260 --> 00:12:16,260 Just keep them, keep them quick and 65 00:12:16,260 --> 00:12:19,260 we can lose. 66 00:12:19,260 --> 00:12:23,260 Any tips for strong composition. 67 00:12:23,260 --> 00:12:42,260 For these one hour works, or just a lot of practice and it'll come with time. 68 00:12:42,260 --> 00:12:57,260 Same with a couple values. 69 00:12:57,260 --> 00:13:02,260 tips with with value. 70 00:13:02,260 --> 00:13:19,260 So, composing your shapes more interesting compositions horizon line like lower maybe in that one third or higher net top third. So you can see like something like this, putting that horizon line down. 71 00:13:19,260 --> 00:13:25,260 It's something more, more cinematic more epic. 72 00:13:25,260 --> 00:13:32,260 So if the horizon lines are in the middle then it tends to be boring and flat. 73 00:13:32,260 --> 00:13:56,260 And then you can use this one third rule for the amount of the values that you're using. So, if you have an equal amount of 74 00:13:56,260 --> 00:14:04,260 shadow in your composition like this, this is the total amount of shadow value total amount of light value. 75 00:14:04,260 --> 00:14:14,260 That's not going to be as interesting as if you have maybe more shadow value, and then you. 76 00:14:14,260 --> 00:14:23,260 And then your lights are like a smaller portion of that. 77 00:14:23,260 --> 00:14:28,260 Or it could be inverse, you know. 78 00:14:28,260 --> 00:14:44,260 So that's something you can keep in mind. And then, you know, composing your shapes so you have a balance. 79 00:14:44,260 --> 00:14:49,260 So that learned from Edgar Paine's book. 80 00:14:49,260 --> 00:14:52,260 Maybe you have a big shape over here. 81 00:14:52,260 --> 00:14:56,260 And then a couple smaller shapes over here. 82 00:14:56,260 --> 00:15:14,260 So it creates, it creates a balance hierarchy of shapes so you, you, it leads your eye from a big shape to a small shape it leads your eye back into space, and through your composition. 83 00:15:14,260 --> 00:15:34,260 Using these shapes as like, like arrows ways to lead your eye. So, composing like clouds in the sky, like point your eye around. 84 00:15:34,260 --> 00:15:43,260 You can see everything goes back to like these, these simple, these simple values that we do. 85 00:15:43,260 --> 00:15:54,260 We don't do like a full on composition class like we'll talk about it but if you want like more of this. 86 00:15:54,260 --> 00:16:03,260 You can do check out my business one, one class we do a whole, whole lesson on this kind of stuff. 87 00:16:03,260 --> 00:16:11,260 It's really challenging to keep it loose in my perfectionism gives me a hard time. 88 00:16:11,260 --> 00:16:21,260 Um, maybe go back to really force yourself to stick to those time to studies. 89 00:16:21,260 --> 00:16:32,260 And then you mean you run out of time if you start getting into detail so it's a good way to like force yourself. 90 00:16:32,260 --> 00:16:45,260 Rise of mine. Yeah. How do you adjust composition when you do plain hair and your pain was helpful by the way. 91 00:16:45,260 --> 00:16:53,260 I'm doing like plain air stuff like what I'm doing. Yeah, like when I'm outside painting I'm not. 92 00:16:53,260 --> 00:17:08,260 I'm not trying to be like too creative or anything and basically just painting exactly what I see I treat it as like a way for me to study, and to just like, learn from real life. 93 00:17:08,260 --> 00:17:12,260 The most I do is kind of like re. 94 00:17:12,260 --> 00:17:16,260 Maybe change the shape 95 00:17:16,260 --> 00:17:28,260 to be a bit more pleasing of objects within my frame or move stuff around slightly. I don't make like huge adjustments. 96 00:17:28,260 --> 00:17:32,260 So I just keep these kind of things in mind. 97 00:17:32,260 --> 00:17:51,260 I try to like when I'm outside painting I try to like pick something that's already like a nice composition. 98 00:17:51,260 --> 00:17:55,260 Opposite problem I paint loose I need to focus on detail. 99 00:17:55,260 --> 00:18:09,260 Well this week we're getting into like the longer studies and like brush work and stuff like that so I think you'll, you'll get some ideas. This week. 100 00:18:09,260 --> 00:18:15,260 How do you move into a full painting. 101 00:18:15,260 --> 00:18:31,260 Let's, I'll show again in the demo this week, how to move from the black and white sketch to a to a full painting, but I think you'll see in the past demos that I've done, I've always. 102 00:18:31,260 --> 00:18:53,260 I've started them different ways but some I've got started with black and white. And then I go, go from there. 103 00:18:53,260 --> 00:18:58,260 Sometimes main focus later than other thing. 104 00:18:58,260 --> 00:19:03,260 We felt this because most darker is. 105 00:19:03,260 --> 00:19:11,260 It's also more being focused. Sorry for bad English. 106 00:19:11,260 --> 00:19:17,260 I think you're talking about this. 107 00:19:17,260 --> 00:19:22,260 Yeah, you could, you could switch this to being. 108 00:19:22,260 --> 00:19:27,260 It doesn't matter if it's if it's dark or light. 109 00:19:27,260 --> 00:19:36,260 If you want to compose a composition that's like mostly mostly whites. 110 00:19:36,260 --> 00:19:44,260 Then you just instead of your figure being like light over dark maybe your figures, dark over light. 111 00:19:44,260 --> 00:19:51,260 You know, 112 00:19:51,260 --> 00:19:55,260 so it's just about. 113 00:19:55,260 --> 00:20:19,260 It's just about not having like the same amount, like an equal amount of light and dark, you know, you can just create something more impactful if you. 114 00:20:19,260 --> 00:20:30,260 If you favor one or the other. 115 00:20:30,260 --> 00:20:40,260 Awesome. 116 00:20:40,260 --> 00:20:54,260 So, we five. 117 00:20:54,260 --> 00:20:59,260 You'll see how much like edges and brush work. 118 00:20:59,260 --> 00:21:22,260 You can relate to, to the detail that we're adding pounds you think detail you're like okay I got to get in like render out every little, little thing in the painting, but with edges and brushwork combination of these you can you can leave the eye 119 00:21:22,260 --> 00:21:36,260 to the other and create areas of focus and detail, so you're not rendering everything you're just like putting that information in a specific area where you want the viewer to look. 120 00:21:36,260 --> 00:21:45,260 You'll be amazed at like how like one sharp edge and like a loose painting will make it feel 121 00:21:45,260 --> 00:21:56,260 finished and much more detailed than it actually is. So it's just about like kind of creating this, this illusion. 122 00:21:56,260 --> 00:22:10,260 So, edges, lost versus hard edges. 123 00:22:10,260 --> 00:22:20,260 A lot of things are in the talking about is to do with taste like an artist tastes like what we 124 00:22:20,260 --> 00:22:27,260 what we're attracted to a sense of appeal. 125 00:22:27,260 --> 00:22:35,260 You know, and I can talk mostly to, like, what is appealing to me. 126 00:22:35,260 --> 00:22:43,260 For me as an artist I like to have a variety of both of these. 127 00:22:43,260 --> 00:22:54,260 If you have a painting of all all kind of like lots of soft and lost edges. It'll feel 128 00:22:54,260 --> 00:23:04,260 not as not as bold it'll feel like you're not making like strong choices. And then if you have a painting that's all hard edges. 129 00:23:04,260 --> 00:23:10,260 It can feel 130 00:23:10,260 --> 00:23:19,260 like you don't sometimes you don't know where the focus is or it's hard to know where, 131 00:23:19,260 --> 00:23:26,260 where you're drawing the eye as much. There's obviously, 132 00:23:26,260 --> 00:23:36,260 there's, there's a lot of like gray area and there's artists who do paintings are fully hard edges and they're like incredible. 133 00:23:36,260 --> 00:23:48,260 Like, like for example, Alberto is like, it's like paintings that are all like pencil tool and hard edges 134 00:23:48,260 --> 00:23:53,260 everywhere like they're, they're insane. 135 00:23:53,260 --> 00:24:09,260 So yeah, let's look at, look at some stuff. 136 00:24:09,260 --> 00:24:16,260 So I've gone through I've picked paintings that are really appealing to me. 137 00:24:16,260 --> 00:24:22,260 In terms of hard and hard and lost edges. 138 00:24:22,260 --> 00:24:33,260 So, what we can do, what I encourage you to do is pick, pick artists, pick paintings that are really appealing to you. 139 00:24:33,260 --> 00:24:40,260 Things that you, you like the brush work for. 140 00:24:40,260 --> 00:24:49,260 So for me this one. What I love was how the sky here. 141 00:24:49,260 --> 00:24:55,260 We have this lost edge up here. 142 00:24:55,260 --> 00:25:13,260 We've got some like lost edges here and here. And what that does is it tells that tells us tells the viewer that these buildings up here are not, they're, they're not as important as the stuff going on down here. 143 00:25:13,260 --> 00:25:20,260 Down here we get some like harder, sharper edges. 144 00:25:20,260 --> 00:25:32,260 We get more, more edges down here, get some lost edges over here. So that tells us that this is where we should be looking. 145 00:25:32,260 --> 00:25:40,260 Like you can see over here, all like soft edges. 146 00:25:40,260 --> 00:25:54,260 So that, that helps us to draw our eye here, if we just, like you can see, like I put, 147 00:25:54,260 --> 00:26:09,260 like some harder edges up there like that, that ruins the painting it doesn't have the same feeling as this, you know, because when this, when you've got like harder edges up here then now we're looking up here, we're not focused on here as much. 148 00:26:09,260 --> 00:26:27,260 So keep that in mind when you're painting, like what what areas can you put a lost edge to like push things back and to make something else feel more important in your piece. 149 00:26:27,260 --> 00:26:39,260 This one is cool because painting a tree with leaves everywhere you could paint leaves everywhere. 150 00:26:39,260 --> 00:26:49,260 But what this artist, Joseph, decided to do was have lost edges in some areas. 151 00:26:49,260 --> 00:26:55,260 And then bring out some of the leaves in other areas. 152 00:26:55,260 --> 00:27:01,260 And that tells us that this part is more important than this part. 153 00:27:01,260 --> 00:27:08,260 It draws our eye into this area. 154 00:27:08,260 --> 00:27:19,260 So I love the background how this is so, so lost all these lost edges back here. 155 00:27:19,260 --> 00:27:27,260 And this is awesome. 156 00:27:27,260 --> 00:27:29,260 The boot. 157 00:27:29,260 --> 00:27:39,260 Big. So big. 158 00:27:39,260 --> 00:27:50,260 I love this one, a lot of lost ideas like the iris is just kind of hinting at some stuff in the foreground. 159 00:27:50,260 --> 00:28:01,260 Lost ideas lost ideas. And then we get, we get tight in this area we get get some hard edges in here. 160 00:28:01,260 --> 00:28:06,260 So that keeps our focus here. 161 00:28:06,260 --> 00:28:13,260 Another interesting thing about this piece is the cloud. 162 00:28:13,260 --> 00:28:18,260 Like that negative space and the cause where we see the sky coming through. 163 00:28:18,260 --> 00:28:34,260 It's right behind our focal area here so like if this cloud went off to the side like this or something, then it would draw our eye out of the composition. 164 00:28:34,260 --> 00:28:47,260 But by containing it in this area we keep the focus right here. 165 00:28:47,260 --> 00:29:04,260 Even with hard round brush you can make lost edges, it's about values. Yes, exactly. 166 00:29:04,260 --> 00:29:11,260 I love a lot of these paintings, there's 167 00:29:11,260 --> 00:29:22,260 that feeling of graphic hard edge quality versus like very like painterly stuff. 168 00:29:22,260 --> 00:29:29,260 That's something I always tried to achieve in my paintings. 169 00:29:29,260 --> 00:29:35,260 So yeah, like loose brushstrokes, hard edge graphic. 170 00:29:35,260 --> 00:29:57,260 Same with this one I love like this like really soft watercolor versus these, these tighter, more intricate lines and harder edges. 171 00:29:57,260 --> 00:30:12,260 And then this lost edge here, like that helps the composition of this so much because if this was just hard edge, right like that, it might draw our eye out of the composition. 172 00:30:12,260 --> 00:30:32,260 And then when we put a soft edge in there. It pulls our eye and tells us that this is more important. 173 00:30:32,260 --> 00:30:46,260 Any, any questions on edges. 174 00:30:46,260 --> 00:31:03,260 There are a lot of different artists you can look at who treat edges differently so it's really got to pick. 175 00:31:03,260 --> 00:31:06,260 Brush work. 176 00:31:06,260 --> 00:31:20,260 I'm going to use like different brushes and stuff just because I've been using these forever but I'm like ash said like you could do this all with like the normal round brush. 177 00:31:20,260 --> 00:31:23,260 By placing your values closer together. 178 00:31:23,260 --> 00:31:28,260 You know you create 179 00:31:28,260 --> 00:31:33,260 create a hard edge like that. 180 00:31:33,260 --> 00:31:52,260 Or you can create a softer edge by placing values that are closer together, and you get like a transition. 181 00:31:52,260 --> 00:32:00,260 Yeah, this, this might be a good, you know, this would be a good week for you to. 182 00:32:00,260 --> 00:32:20,260 I haven't downloaded any new brushes or really made many in years, but because I've just kind of gotten used to this, but would be cool to go out and like download some new like brushes that other people have made and see what see what kind of new, new techniques 183 00:32:20,260 --> 00:32:27,260 and things I could get from it. 184 00:32:27,260 --> 00:32:38,260 Yeah, something you can think about is any unlike the artwork that you're analyzing, you got like dry brushes where you see. 185 00:32:38,260 --> 00:32:44,260 So you, you mix up your pain and you don't have a lot of water in it. 186 00:32:44,260 --> 00:33:02,260 So you get that that brush stroke with the bristles you see the bristles of the brush watercolor the kind of stuff you like softer edges oil you can get. 187 00:33:02,260 --> 00:33:08,260 Yes. 188 00:33:08,260 --> 00:33:25,260 Just people are calling me, tell them to 189 00:33:25,260 --> 00:33:53,260 oil you get you mix up some, a few colors together and you can you don't mix them perfectly so you can get 190 00:33:53,260 --> 00:33:59,260 really like wet and paint. 191 00:33:59,260 --> 00:34:04,260 Very graphic hard edge stuff. 192 00:34:04,260 --> 00:34:09,260 You know, maybe use the lasso tool more. 193 00:34:09,260 --> 00:34:31,260 I'm using rectangle brush. 194 00:34:31,260 --> 00:34:43,260 I'm using a lot of hard edge hard edge things. 195 00:34:43,260 --> 00:35:02,260 I think the spider verse stuff we do is very hard edge lasso tool pencil tool. 196 00:35:02,260 --> 00:35:16,260 Just to give you a little bit of a thought so limiting your brushes also less thing to think about I guess. Yeah, that's a good, that's a good point, glad you brought that up like, like here. 197 00:35:16,260 --> 00:35:29,260 This is like way more brushes than I would want over here, like if it was perfect scenario I probably have like five brushes that I use. 198 00:35:29,260 --> 00:35:43,260 All these brushes I don't know like 3040 brushes because I'm on a variety of projects. Some are more painterly some are more graphic. 199 00:35:43,260 --> 00:35:51,260 So I've kind of made brushes for each of these projects, and 200 00:35:51,260 --> 00:36:13,260 so I have to just like keep them all here just like makes things easier. And there's like overlap between them all too so it's not like I can just have like a folder of my spider verse brushes folder of my wet up brushes folder of my like impetus brushes. 201 00:36:13,260 --> 00:36:21,260 They all kind of like overlap so I end up having like this big, big list. 202 00:36:21,260 --> 00:36:35,260 But I do recommend fewer brushes, the better like every time I see one that I don't really use I just get rid of it in my list. 203 00:36:35,260 --> 00:36:51,260 Because, yeah, you want your process to be like a streamline and like less like thinking about like oh I have to pick like the perfect brush for this, you just want to be like be painting and not not worry about that. 204 00:36:51,260 --> 00:37:07,260 Do you typically pick just one or two types of painterly texture brushes per painting to go with your hard round, or do you mix a lot of different ones, the same painting. 205 00:37:07,260 --> 00:37:12,260 Yeah, typically, we'll just use a couple, 206 00:37:12,260 --> 00:37:16,260 a couple brushes. 207 00:37:16,260 --> 00:37:28,260 I'll do like 90% of my painting with like, 208 00:37:28,260 --> 00:37:40,260 be like 90% of my opinion with like this brush on this brush. 209 00:37:40,260 --> 00:37:48,260 I'll do like the normal, normal round brush. 210 00:37:48,260 --> 00:38:15,260 And then there'll be like a case like this brush I used for Windows for for Spider Man, I might like 211 00:38:15,260 --> 00:38:23,260 use some of that, but typically I tried to just just use 212 00:38:23,260 --> 00:38:39,260 a few. 213 00:38:39,260 --> 00:38:45,260 So, why brush work. 214 00:38:45,260 --> 00:39:08,260 I think a sign of a like truly like masterful incredible artists is someone who can take a bunch of detail a bunch of information and know how to simplify it and represent that information in a few brushstrokes. 215 00:39:08,260 --> 00:39:25,260 Like, that's why Richard Schmidt, in my opinion so so great because he knows he's like okay I'm going to detail out the focal area like the face and hands and all the important information here. 216 00:39:25,260 --> 00:39:34,260 So I'm telling the viewer that we need to look here, like, I don't know what's back here. 217 00:39:34,260 --> 00:39:54,260 Looks like another chair maybe there's some stuff on the walls but he's deciding to represent that in fewer brushstrokes and just represent like, like maybe something, something hanging on the wall here and just like a simple brushstroke 218 00:39:54,260 --> 00:40:07,260 representing all this detail. You can tell this chair has like a pattern on it but he's not like going in and like painting every little, every little thing he's just representing it. 219 00:40:07,260 --> 00:40:26,260 Same with these boats, and all these people standing here like you could go in and render out like everyone's like hand perfectly holding everything, but that's not what's important about this piece. 220 00:40:26,260 --> 00:40:35,260 Like the beauty in this piece, I feel like is the way he represents. 221 00:40:35,260 --> 00:40:55,260 He captures the feeling of this, of this tree with some simple brushstrokes that show like the form of this, of like a grouping of leaves rather than painting every little leaf. 222 00:40:55,260 --> 00:41:10,260 It's like if you're doing this painting, you paint these leaves in these groupings. 223 00:41:10,260 --> 00:41:20,260 You're representing those within, within brushstrokes. Here we're painting, 224 00:41:20,260 --> 00:41:24,260 painting this stuff back here. 225 00:41:24,260 --> 00:41:30,260 Just representing, 226 00:41:30,260 --> 00:41:44,260 rather than having paint every little detail everywhere. 227 00:41:44,260 --> 00:42:04,260 I love like just this thick like caked on paint. It's pretty awesome. 228 00:42:04,260 --> 00:42:28,260 There are three very different uses of brushwork and 229 00:42:28,260 --> 00:42:42,260 what's cool about this one is like it feels like a palette knife, kind of like carved away to get like these, these textures and stuff in there and then we've got these like really soft edges back here. 230 00:42:42,260 --> 00:42:57,260 I don't know, just, just really pretty, like what if, what if you had a portfolio of work that was kind of like inspired by, by this kind of stuff, that could be, that could be really interesting. 231 00:42:57,260 --> 00:43:16,260 Like if you just look at the difference between like the brushwork in this compared to this like they're both, I think equally as beautiful but here it's kind of like the same or similar refinement to everything. 232 00:43:16,260 --> 00:43:33,260 And I'm like a similar size brushstroke, but here you've got like a huge giant 233 00:43:33,260 --> 00:43:36,260 huge giant brushstroke. 234 00:43:36,260 --> 00:43:44,260 And then you've got like, like, really thick paint laid on top. 235 00:43:44,260 --> 00:44:09,260 And then, then you've got like this smudge, like get some of these like lost edges here and there. 236 00:44:09,260 --> 00:44:19,260 There's so much like variety and an interest in that. 237 00:44:19,260 --> 00:44:38,260 And amateurs like us get so overwhelmed with a scene that we forget to ask ourselves exactly what drew us to the scene in the first place, I've noticed that's where my hard edges should be. 238 00:44:38,260 --> 00:44:40,260 Yeah. 239 00:44:40,260 --> 00:44:42,260 Good point. 240 00:44:42,260 --> 00:44:51,260 Like if, for example, if I was going to paint a scene like this, and I had like limited time. 241 00:44:51,260 --> 00:45:07,260 You have to make a choice you'd be like, okay, the scene is going to be about these people so I'm going to put my hard edges tighter brushstrokes in here, and then back here is going to be more like loose maybe, maybe more like this kind of stuff 242 00:45:07,260 --> 00:45:09,260 back here. 243 00:45:09,260 --> 00:45:18,260 So you're saving time you're telling the viewer that this is what is most important. 244 00:45:18,260 --> 00:45:23,260 So yeah, that's a good point, ask yourself. 245 00:45:23,260 --> 00:45:38,260 What's, what's the focal point in your piece why, and keep in mind the things that drew you to that piece and make sure you're representing that. 246 00:45:38,260 --> 00:45:52,260 Do art directors and studios and then entertainment industry like seeing this kind of super loose painterly work in junior artists portfolio. 247 00:45:52,260 --> 00:45:56,260 I mean, 248 00:45:56,260 --> 00:46:13,260 yeah, like, there'll be projects that I won't get hired on because my stuff is too impressionistic and like my color choices are, you know, certain tastes. 249 00:46:13,260 --> 00:46:16,260 So, 250 00:46:16,260 --> 00:46:24,260 I, I probably wouldn't get hired on like, 251 00:46:24,260 --> 00:46:31,260 like a minions movie or something, maybe, even though I love, I love the minions. 252 00:46:31,260 --> 00:46:38,260 But maybe I wouldn't be like their first choice for something like that. 253 00:46:38,260 --> 00:46:55,260 Because my like painterly stuff and I'm more like traditional background comes in handy, or lends itself more towards something like, like spider verse puss in boots. 254 00:46:55,260 --> 00:46:58,260 I don't know. 255 00:46:58,260 --> 00:47:09,260 The more like less traditional CG looking stuff, then I get, I get asked to work on all of those projects. 256 00:47:09,260 --> 00:47:19,260 So it's just what you like. I mean, you could totally start a painting like this and then just refine it in a way. 257 00:47:19,260 --> 00:47:22,260 So yeah, to answer your question. 258 00:47:22,260 --> 00:47:43,260 Some, some art directors will will really appreciate this kind of stuff and really like this, because they, they know that by looking at this they're like, Oh, Zach can we can give him an idea or prompt he can do a bunch of loose painterly quick exploratory 259 00:47:43,260 --> 00:47:46,260 sketches. 260 00:47:46,260 --> 00:47:53,260 They're really like creative and interesting and we're gonna get a bunch of ideas. 261 00:47:53,260 --> 00:48:03,260 So they will they'll see the benefit in that. And like in my portfolio I have like really tight stuff as well. So, 262 00:48:03,260 --> 00:48:04,260 yeah. 263 00:48:04,260 --> 00:48:17,260 And for me if I'm going to hire someone I want to see that they can do these like loose color sketches, and that they can do like slightly tighter stuff. 264 00:48:17,260 --> 00:48:44,260 That means that I can, I can give them. I can give them the color script to work on I can give them color keys down the road I can give them designs. 265 00:48:44,260 --> 00:49:00,260 Zach may I know the name of artists who paint the castle in the previous image. 266 00:49:00,260 --> 00:49:07,260 Um, yeah, this is one of my favorite artists he has a lot of like super epic. 267 00:49:07,260 --> 00:49:12,260 Just like really cool stuff 268 00:49:12,260 --> 00:49:20,260 into the minion verse. 269 00:49:20,260 --> 00:49:34,260 Yeah, I think, um, you know, you have to do what you enjoy like if you like super refined art. 270 00:49:34,260 --> 00:49:46,260 Then, you know, do that and you'll get, you'll get hired for that if you do it really well. If you like really loose stuff, then you'll get, you'll get hired for that. 271 00:49:46,260 --> 00:50:00,260 Like I get hired to work on, like, the early concept phases of a lot of movies because by looking at my art, it looks like that I can just pump out a bunch of like crazy ideas quickly. 272 00:50:00,260 --> 00:50:03,260 So, 273 00:50:03,260 --> 00:50:07,260 I do a lot of that kind of stuff. 274 00:50:07,260 --> 00:50:13,260 Did you work on your team and tutorials. 275 00:50:13,260 --> 00:50:17,260 No, they didn't. They didn't ask me. 276 00:50:17,260 --> 00:50:25,260 So hurt that movie looks like incredible like I just keep like watching the trailers looks so cool. 277 00:50:25,260 --> 00:50:39,260 I feel like it took like a lot of a lot of the team from spider verse and Mitchell's versus the machines on went on to work on that movie. 278 00:50:39,260 --> 00:50:59,260 So it's cool to see like they took what they learned from spider verse and Mitchell's, and then they just pushed it like even further, so things are like really painterly and like really impressionistic. 279 00:50:59,260 --> 00:51:11,260 Yeah, I'm, I'm so excited for that movie. 280 00:51:11,260 --> 00:51:21,260 Sounds like we can't and shouldn't please everyone. Yeah, don't try to please everyone. Like we should pick a style aesthetic and stick to it. 281 00:51:21,260 --> 00:51:26,260 And if it's a good quality, we will get hired. Yeah. 282 00:51:26,260 --> 00:51:29,260 I think if you want to sum it up. 283 00:51:29,260 --> 00:51:37,260 Is it, is it a good idea to have a wide range of aesthetics and once per for the portfolio, or just stick with one. 284 00:51:37,260 --> 00:51:41,260 You feel is most you. 285 00:51:41,260 --> 00:51:45,260 Yeah, I think 286 00:51:45,260 --> 00:51:50,260 it's better to 287 00:51:50,260 --> 00:52:04,260 pick one that's most you, because that will someone looking at your work they will see. 288 00:52:04,260 --> 00:52:29,260 They'll be able to sense that they'll be like, Oh, this person's like really passionate about like, you know, like this like traditional kind of feeling like brushstrokey like it fits with their story it fits with their life experiences this like grunge. 289 00:52:29,260 --> 00:52:36,260 You know, just as an example, you know, so you want to stay true to yourself, I would say. 290 00:52:36,260 --> 00:52:48,260 It's always better to be a master at one thing, then average, or not very good at like a lot of things. 291 00:52:48,260 --> 00:53:05,260 So like I would, I would rather pick someone to work with who pick them because they are like super passionate and really really good at this one thing and they fit this project really well. 292 00:53:05,260 --> 00:53:11,260 Yeah. 293 00:53:11,260 --> 00:53:25,260 Yeah, good point if you make movies for everyone, make stuff for none. 294 00:53:25,260 --> 00:53:31,260 I heard a good quote other days. 295 00:53:31,260 --> 00:53:35,260 You can't do everything. 296 00:53:35,260 --> 00:53:39,260 But you can do anything. 297 00:53:39,260 --> 00:53:56,260 I think I said that right, so you can you can pick one thing and dedicate your life to that one thing and become a master and go down in history as this like being super good at this one thing. 298 00:53:56,260 --> 00:54:02,260 You just like tunnel vision focus on this one thing. 299 00:54:02,260 --> 00:54:20,260 You can't, you can't be good at like, like a ton of things like I always, always get people coming out of college they're like, I've got character design environment designs color keys storyboards 3d modeling animation. 300 00:54:20,260 --> 00:54:36,260 Like well, you're not good at any of these things. So you won't get hired anywhere. You have to meditate on it, think about it for a while. Like what do you put yourself doing and five 10 years. 301 00:54:36,260 --> 00:54:53,260 And then, if it's, you know, storyboarding, then hyper focus on storyboarding become the best at that so you get hired for that. 302 00:54:53,260 --> 00:54:56,260 Consider doing portfolio reviews. 303 00:54:56,260 --> 00:55:02,260 Yeah, I just don't know the best way to do that. 304 00:55:02,260 --> 00:55:16,260 You know a class that like 140 people sign up for I can't spend time with like every single person, you know, so 305 00:55:16,260 --> 00:55:17,260 I've got to kind of. 306 00:55:17,260 --> 00:55:26,260 Yeah, I'll consider it. I'll try to figure that out. 307 00:55:26,260 --> 00:55:40,260 Um, yes I just grabbed some of my stuff to kind of show like, you know, I'm inspired by like these different artists and like some are like very 308 00:55:40,260 --> 00:56:09,260 okay, lasso tool. 309 00:56:09,260 --> 00:56:18,260 I'm inspired by like those to Bernaghi like big brushstrokes and then those sharp edges. 310 00:56:18,260 --> 00:56:32,260 Some are more like Richard Schmidt inspired but I am taking like some of those like sharp edges from from other artists. 311 00:56:32,260 --> 00:56:47,260 Yeah, same with this one like leading leaning more into like the painterly kind of like loose impressionistic feeling. 312 00:56:47,260 --> 00:57:10,260 This is kind of like taking like that graphic hard edge style mixing it with someone like Richard Schmidt, but only using the rectangle brush. 313 00:57:10,260 --> 00:57:24,260 So, painting it like I would a Richard Schmidt piece but using very using a more graphic brush. 314 00:57:24,260 --> 00:57:46,260 And then stuff like this that's a little bit more refined so I am refining these shapes more but if you look within the textures are very like loose and painterly and impressionistic, but I know where I need to like tighten things down and refine things. 315 00:57:46,260 --> 00:58:09,260 Same with this just, you know, a lot of like loose painterly brushstrokes within these textures, but then I add in some like really graphic hard edge straight straights so I get, I get that mix between like graphic and painterly. 316 00:58:09,260 --> 00:58:20,260 What shapes would you give to reconcile a painterly painting style and stylized characters. 317 00:58:20,260 --> 00:58:28,260 Also, what difference would it do if it's a figure focus painting. 318 00:58:28,260 --> 00:58:37,260 If you just integrate the characters into environment shot 319 00:58:37,260 --> 00:58:41,260 style stylized characters. 320 00:58:41,260 --> 00:58:59,260 You know I would just paint those stylized shapes with the same brushstrokes and energy, as you would do the rest of the environment. The minute you tell yourself, like okay I painted the environment now I'm going to put the characters into it. 321 00:58:59,260 --> 00:59:08,260 When you do that, you've kind of failed, because now your brain is switching over to like rendering characters. 322 00:59:08,260 --> 00:59:25,260 And what you want to do is trick yourself, trick your brain into just painting light and shadow for the entire piece, not being like okay now I'm going to paint the sky. 323 00:59:25,260 --> 00:59:28,260 I'm going to paint this cloud. 324 00:59:28,260 --> 00:59:42,260 Now I'm going to paint this figure, because each time you tell yourself that you're going to paint this different object. Once you tell yourself you painted an object then a different part of your brain switches over and you're like, okay I'm going to paint 325 00:59:42,260 --> 00:59:53,260 the cup on the table. Now I know cups are like kind of reflective this material I know the cup shape is like this. 326 00:59:53,260 --> 00:59:59,260 That's how you fail at painting you need to just tell yourself. 327 00:59:59,260 --> 01:00:03,260 This is just light hitting this. 328 01:00:03,260 --> 01:00:12,260 This object, or this, the shape. 329 01:00:12,260 --> 01:00:25,260 How do you know when a concept or piece is finished I feel like sometimes one can work and work correct things. How do you know when to stop. 330 01:00:25,260 --> 01:00:33,260 Yeah, it's a question I get a lot I'm not 100% sure how to answer it. 331 01:00:33,260 --> 01:00:36,260 It does come with time. 332 01:00:36,260 --> 01:00:48,260 I think this week's homework and lesson will help a lot with that because you, you know, to look at a piece. 333 01:00:48,260 --> 01:00:55,260 And for me it's like I do a painting I try to capture the atmosphere the light. 334 01:00:55,260 --> 01:00:58,260 The important elements in the piece. 335 01:00:58,260 --> 01:01:03,260 And then I do that like as quickly as possible. 336 01:01:03,260 --> 01:01:10,260 And then I go in and I refine the focal areas a little bit. 337 01:01:10,260 --> 01:01:16,260 And then, and then it's I call it done. 338 01:01:16,260 --> 01:01:30,260 And then I can always like, if I want to like tighten more things up I can always like do more whatever but I try to like finish it up as as quick as possible and move on to the next one. 339 01:01:30,260 --> 01:01:37,260 When you're working with a lot of colors and textures, how do you keep your strokes from looking money. 340 01:01:37,260 --> 01:01:57,260 Couple things can make things look muddy. One is not a strong value structure. 341 01:01:57,260 --> 01:02:09,260 So, 342 01:02:09,260 --> 01:02:16,260 if we get rid of the darks. 343 01:02:16,260 --> 01:02:25,260 This might start to feel money in here, because I don't have a separation. 344 01:02:25,260 --> 01:02:29,260 So you first thing I would do is look at your values. 345 01:02:29,260 --> 01:02:36,260 The second thing you can do is 346 01:02:36,260 --> 01:02:39,260 say, back here. 347 01:02:39,260 --> 01:02:49,260 You've got all these different kind of colors mixing together. 348 01:02:49,260 --> 01:02:52,260 You got all this stuff back here. 349 01:02:52,260 --> 01:03:12,260 And then what I would do is, you haven't made any like serious choices. It's all kind of like, I think it's kind of this color mixing with this color. So what you should do is take a couple of these and be like okay that's like this kind of like purpley 350 01:03:12,260 --> 01:03:29,260 color so I'm going to put down that bold brushstroke, and this is more of that red. 351 01:03:29,260 --> 01:03:42,260 So now you have some of those like painterly brush brushstrokes things like layering on top of each other but then you've made a couple really bold choices where you've picked the exact color and you've put it down. 352 01:03:42,260 --> 01:03:49,260 You can see that's what I'm doing throughout this whole piece. 353 01:03:49,260 --> 01:03:58,260 So I'm kind of mixing together here but then I put down a couple like really bold brushstrokes colors mixing together. 354 01:03:58,260 --> 01:04:03,260 But then I put down a couple like bold, 355 01:04:03,260 --> 01:04:07,260 deliberate colors. 356 01:04:07,260 --> 01:04:18,260 So it's that that variety. 357 01:04:18,260 --> 01:04:26,260 You have any advice for complimenting or finalizing cleaning up a piece. 358 01:04:26,260 --> 01:04:36,260 I know you often start rough, but in the piece above the rocks and the mountain base I see a lot of refinement. 359 01:04:36,260 --> 01:04:47,260 After you do a rough, do you redo the piece with layer masks or separate foreground middle ground background. 360 01:04:47,260 --> 01:04:49,260 I'll start loose. 361 01:04:49,260 --> 01:05:07,260 I'll like blocking like the main shapes. And then, yeah, I might like cut out this mountain shape, or keep it as like a selection or something so that I can keep that shape refined and very like hard edge. 362 01:05:07,260 --> 01:05:24,260 Sometimes for myself I find it hard to use that process as I am working on different layers, I paint with the mindset of one, one layer and then it gets messy again. 363 01:05:24,260 --> 01:05:36,260 Yeah, so what you can do. 364 01:05:36,260 --> 01:05:40,260 Yeah, the shape. 365 01:05:40,260 --> 01:05:43,260 Yeah. 366 01:05:43,260 --> 01:05:49,260 The shape. 367 01:05:49,260 --> 01:05:56,260 The shape. 368 01:05:56,260 --> 01:06:10,260 So, like say that's your sketch. 369 01:06:10,260 --> 01:06:39,260 I'm going to do 370 01:06:39,260 --> 01:06:53,260 And then you go back to this meeting okay I want to refine that shape over so you select it. 371 01:06:53,260 --> 01:07:17,260 And you can bring back some of those hard edges. 372 01:07:17,260 --> 01:07:31,260 That's usually how I work so I started loose pressure mistake move things around. 373 01:07:31,260 --> 01:07:46,260 But then when I want to refine those edges I just go back to my grayscale sketch select something, refine them. 374 01:07:46,260 --> 01:07:57,260 Yeah, that's, that's, that's the workaround for instead of using like lots of layers and putting every object on the layer and stuff like that. 375 01:07:57,260 --> 01:08:00,260 So that process works for me. 376 01:08:00,260 --> 01:08:10,260 But yeah do you know as you paint more you'll figure out your own kind of process and whatever, feel free to, you know, take this. 377 01:08:10,260 --> 01:08:31,260 I feel like I always get confused and mixed up with colors like the relationship is always a little messed up, making a painting look muddy. In the end, when the painting is muddy it's hard to wrap it up and properly render it. 378 01:08:31,260 --> 01:08:44,260 I reckon I need to work more on studying these specific things really should be between color and light. 379 01:08:44,260 --> 01:08:52,260 Yeah, sounds like if you if you if you're sketching, and things are are just getting muddy. 380 01:08:52,260 --> 01:09:15,260 And then, you know, go back to week, week two and three where we're doing like the bold graphic statement with like two or three values, and then we're adding colors, a limited color palette so start with very limited colors, do those kind of studies for 381 01:09:15,260 --> 01:09:22,260 really focus on bold, strong, light and shadows. 382 01:09:22,260 --> 01:09:27,260 And then, as you go start to incorporate more and more colors. 383 01:09:27,260 --> 01:09:49,260 And you'll just naturally kind of like build up a way to like make these relationships work. And really, don't be afraid to just copy master paintings palettes for for a while. 384 01:09:49,260 --> 01:09:58,260 What makes this shot epic. 385 01:09:58,260 --> 01:10:18,260 There's a couple things scale like you have like the depth of the mountains going back into space, you feel that atmosphere, the scale like these vehicles, you, you get a sense of, like, wide, 386 01:10:18,260 --> 01:10:26,260 wide shot with epic view and then you've got these small vehicles. 387 01:10:26,260 --> 01:10:29,260 So that's a sense of scale. 388 01:10:29,260 --> 01:10:32,260 So that's probably 389 01:10:32,260 --> 01:10:48,260 why you get that that feeling. 390 01:10:48,260 --> 01:10:55,260 So for homework, and do to 30 minute master studies so these are a bit longer. 391 01:10:55,260 --> 01:11:02,260 These you can focus on the brushwork more so pick artists who you. 392 01:11:02,260 --> 01:11:11,260 You really love their, their edge quality, their brush words, and you want to try to replicate that a little bit. 393 01:11:11,260 --> 01:11:15,260 So you might, you might have to make a brush. 394 01:11:15,260 --> 01:11:24,260 Or you can, you could do it with, you know, very simple brush it's up to you. 395 01:11:24,260 --> 01:11:30,260 And then do to 40 to 60 minute photo studies. 396 01:11:30,260 --> 01:11:46,260 But you are going to take what you've learned from those master studies, the brushwork of them and paint the photos in the way that the master artists would paint them. 397 01:11:46,260 --> 01:11:55,260 So, and I'll demo that. 398 01:11:55,260 --> 01:12:06,260 I put down the notes here pick one artist and copy their brushwork. So when you do these. I think it's probably best if you just pick one artist for now. 399 01:12:06,260 --> 01:12:12,260 Feel free to make brushes download some to help you. 400 01:12:12,260 --> 01:12:16,260 So let's see. 401 01:12:16,260 --> 01:12:20,260 This is a demo I did last time. 402 01:12:20,260 --> 01:12:32,260 So I had this photo that I thought was nice. And then I tried to paint it and like the tabernag you kind of 403 01:12:32,260 --> 01:12:53,260 brushy style. 404 01:12:53,260 --> 01:12:56,260 This week. 405 01:12:56,260 --> 01:13:03,260 I want to try a Jeremy Mann kind of inspired piece. 406 01:13:03,260 --> 01:13:06,260 I mean I love. 407 01:13:06,260 --> 01:13:20,260 I love his brushwork and how you get the sense of like a full like epic city back here but he, it's all represented with just like the simple shapes and very painterly. 408 01:13:20,260 --> 01:13:29,260 And his sense of scale as well. Very, very nice. 409 01:13:29,260 --> 01:13:32,260 Yeah, I grabbed some photos. 410 01:13:32,260 --> 01:13:39,260 I can decide which one I liked the best. 411 01:13:39,260 --> 01:14:02,260 Cool. 412 01:14:02,260 --> 01:14:15,260 I think I'll do this one because it's, you know, a little bit less typical you know this is just how many times we've seen like a dark silhouette I'm like a foggy night street, you know, like that's easy to paint. 413 01:14:15,260 --> 01:14:18,260 Maybe I'll challenge myself. 414 01:14:18,260 --> 01:14:22,260 Like an interesting perspective. 415 01:14:22,260 --> 01:14:46,260 I think that's something. 416 01:14:46,260 --> 01:15:04,260 Yeah. 417 01:15:04,260 --> 01:15:30,260 Yeah. 418 01:15:30,260 --> 01:15:59,260 Yeah. 419 01:15:59,260 --> 01:16:00,260 Yeah. 420 01:16:10,260 --> 01:16:39,260 Yeah. 421 01:16:39,260 --> 01:16:43,260 Not you're thinking my perspective is off. 422 01:16:43,260 --> 01:17:11,260 Yeah. 423 01:17:11,260 --> 01:17:14,260 I'm going to do it myself. 424 01:17:14,260 --> 01:17:20,260 abstract 425 01:17:20,260 --> 01:17:26,260 windows. 426 01:17:26,260 --> 01:17:55,260 Yeah, designing something that might be interesting. 427 01:17:55,260 --> 01:18:16,260 Yeah. 428 01:18:16,260 --> 01:18:23,260 I'm just going to put all this kind of on one layer here so now. 429 01:18:23,260 --> 01:18:51,260 I can space. 430 01:18:51,260 --> 01:19:02,260 How much do you want to be like looking up at this. 431 01:19:02,260 --> 01:19:27,260 Okay, so this gives me like a good reference point for my, my perspective now. 432 01:19:27,260 --> 01:19:45,260 Yeah. 433 01:19:45,260 --> 01:19:52,260 I'm working with her create, and it's difficult for me to be efficient and blocking out choosing brushes colors. 434 01:19:52,260 --> 01:20:01,260 Yeah, I don't use procreate. 435 01:20:01,260 --> 01:20:08,260 Yeah, sorry I can't can't help you there. 436 01:20:08,260 --> 01:20:14,260 Tell when you're doing time studies. 437 01:20:14,260 --> 01:20:23,260 I mean, you use Photoshop or maybe, maybe you don't have a computer you're just using your iPad. 438 01:20:23,260 --> 01:20:48,260 I know I probably use a lot of Photoshop like little tricks and things so maybe you can find some tricks that work for you and procreate, I'm not sure. 439 01:20:48,260 --> 01:20:58,260 And then I'm going to establish my perspective, because 440 01:20:58,260 --> 01:21:03,260 this is a little bit. 441 01:21:03,260 --> 01:21:22,260 And since the perspective is such an important part of this piece I want to make sure I don't want to make sure I'm fairly accurate. 442 01:21:22,260 --> 01:21:47,260 I'm lining this up. 443 01:21:47,260 --> 01:22:04,260 Okay. 444 01:22:04,260 --> 01:22:21,260 So what I'm doing now to establish this, the perspective going back into space I'm looking at these lines inside this window, making sure those feel 445 01:22:21,260 --> 01:22:31,260 fairly accurate. 446 01:22:31,260 --> 01:22:36,260 So that'll be my perspective. 447 01:22:36,260 --> 01:22:58,260 And then sometimes you. What I do is I just put like a color on it so I kind of remember, like I've done paintings before where I like merge the perspective lines into the painting like at the end, and then I have to like, go back and like, select, select the different 448 01:22:58,260 --> 01:23:18,260 colors and paint it out, which is annoying. 449 01:23:18,260 --> 01:23:29,260 I'm going to use a little bit of a school's and as a Photoshop or a procreate one. Get a keypad if you don't have one helps changing brush size. 450 01:23:29,260 --> 01:23:34,260 Interesting. 451 01:23:34,260 --> 01:24:03,260 Okay. 452 01:24:03,260 --> 01:24:18,260 Okay. 453 01:24:18,260 --> 01:24:43,260 So I'm going to go back into space. 454 01:24:43,260 --> 01:25:12,260 Okay. 455 01:25:12,260 --> 01:25:24,260 Okay. 456 01:25:24,260 --> 01:25:39,260 Repeat how I created the perspective lines. Yeah. 457 01:25:39,260 --> 01:26:00,260 So what I did was picked up crazy color. 458 01:26:00,260 --> 01:26:12,260 I'm going to draw a bunch of lines and then distort them into the perspective of the scene. 459 01:26:12,260 --> 01:26:17,260 So I'm just following like these lines that I established. 460 01:26:17,260 --> 01:26:30,260 Because as I go in and I start painting more details and stuff I'm going to want to refer back to these perspective lines so everything is generally pointing to that point in space. 461 01:26:30,260 --> 01:26:34,260 And I'll just duplicate that. 462 01:26:34,260 --> 01:26:36,260 Man you. 463 01:26:36,260 --> 01:26:49,260 I'll make a different color. 464 01:26:49,260 --> 01:27:08,260 And then I'll do the next set of lines. 465 01:27:08,260 --> 01:27:23,260 I can just turn them on and off, as I need them. 466 01:27:23,260 --> 01:27:51,260 So we have some lines coming out towards us. Let's, these are going to follow this perspective. 467 01:27:51,260 --> 01:27:53,260 I'm just drawing this perspective. 468 01:27:53,260 --> 01:28:21,260 Okay. 469 01:28:21,260 --> 01:28:37,260 Yes, nice coming. 470 01:28:37,260 --> 01:29:01,260 Excuse me. 471 01:29:01,260 --> 01:29:28,260 I have another sign coming out here. 472 01:29:28,260 --> 01:29:35,260 This is Vanessa for but during a production, how long do you usually take on a piece. 473 01:29:35,260 --> 01:29:40,260 Yeah, totally depends. 474 01:29:40,260 --> 01:29:48,260 I can't really. 475 01:29:48,260 --> 01:29:57,260 Usually you get an idea if it's, you know, if they want exploratory sketches. 476 01:29:57,260 --> 01:30:02,260 And then they, they'll tell you they'll be like, Oh, you get us some sketches. 477 01:30:02,260 --> 01:30:14,260 By midweek, and then you know you've got a couple days to do research and do a bunch of loose sketches. So those can be like black and whites maybe a couple, couple color ideas. 478 01:30:14,260 --> 01:30:16,260 Very loose and quick. 479 01:30:16,260 --> 01:30:20,260 So you can do. 480 01:30:20,260 --> 01:30:25,260 You could time yourself every hour you're going to do a new sketch or something. 481 01:30:25,260 --> 01:30:29,260 And then that time, by the time you get into the meeting. 482 01:30:29,260 --> 01:30:34,260 You'll have like 10 ideas or something like that. 483 01:30:34,260 --> 01:30:41,260 Or like finished, like this that paintings. 484 01:30:41,260 --> 01:31:09,260 It could range anywhere between like, you've got a day to do a piece to two days, usually, usually I give myself one or two days to do a piece depending on like how complicated the subject is, how much I'm struggling with it. 485 01:31:09,260 --> 01:31:12,260 Like I'll never spend like a week on a painting. 486 01:31:12,260 --> 01:31:19,260 Usually, because I'd rather show. I'd rather come in with like a few. 487 01:31:19,260 --> 01:31:25,260 But there are artists who do. 488 01:31:25,260 --> 01:31:53,260 I'll never spend a week on my painting. 489 01:31:53,260 --> 01:32:09,260 I'm not worried too much about, like your time, your timing as long as you're not like super super slow, you're going to be fine. And I'm, I'm known as being like the fast and efficient. 490 01:32:09,260 --> 01:32:20,260 So usually I'm like one of the faster people on a project. 491 01:32:20,260 --> 01:32:37,260 If you're like half as fast as me then you're, you're still great. 492 01:32:37,260 --> 01:33:00,260 If you're faster than me then great take my job. 493 01:33:00,260 --> 01:33:08,260 Okay. 494 01:33:08,260 --> 01:33:19,260 Yeah, if you find, if you think that you're very slow maybe that's something you can work on, you know, just doing those time studies work on your efficiency. 495 01:33:19,260 --> 01:33:30,260 Because if you are efficient, halfway good, easy to work with. 496 01:33:30,260 --> 01:33:39,260 Then you'll always have tons of work, always have tons of jobs. 497 01:33:39,260 --> 01:33:53,260 I'm working as a colorist now but I feel like I need to be more efficient with both time and painting style usually get caught up in details. 498 01:33:53,260 --> 01:33:59,260 Yeah, I think just being aware of it, setting a timer for yourself might might be helpful. 499 01:33:59,260 --> 01:34:13,260 I feel like is it true that if your value group is really flat. We can have as many groups as we like HDR. 500 01:34:13,260 --> 01:34:33,260 If there's a lot of texture we start running out of value, for example, for Roya versus. 501 01:34:33,260 --> 01:34:50,260 Oh yeah, like already groups. 502 01:34:50,260 --> 01:35:05,260 Let me try to understand your question. Is it true that our value group is really flat, we can have as many groups as we like. 503 01:35:05,260 --> 01:35:16,260 There's a lot of texture we start running out of value. 504 01:35:16,260 --> 01:35:28,260 I'm not sure I fully understand what you're saying. 505 01:35:28,260 --> 01:35:33,260 I'll say this, 506 01:35:33,260 --> 01:35:40,260 like Sorolla versus this versus this artist. 507 01:35:40,260 --> 01:35:49,260 It's a different kind of look it's a different style, neither one is correct or wrong. 508 01:35:49,260 --> 01:36:03,260 So I think that's a choice you need to make going into a painting like do you want it to be more high key Do you want to lift the dark values. 509 01:36:03,260 --> 01:36:14,260 This is just a choice that you make. 510 01:36:14,260 --> 01:36:22,260 Sorry if you want to explain that question more happy to 511 01:36:22,260 --> 01:36:36,260 If you have a lot of texture you can't have a lot of value range. No. And if you have little texture, can you have a wider value range. 512 01:36:36,260 --> 01:36:40,260 I don't, I don't think so you could have like, 513 01:36:40,260 --> 01:36:46,260 I think there's a ton of texture in here. 514 01:36:46,260 --> 01:36:57,260 It's like a nice like contrast and texture tons of texture versus more like simple. 515 01:36:57,260 --> 01:37:08,260 Yeah. 516 01:37:08,260 --> 01:37:16,260 We show me a bit like box. Yeah, I'll try to set something up so we can meet up. 517 01:37:16,260 --> 01:37:22,260 I'll come. I'll come back to LA, probably for that. 518 01:37:22,260 --> 01:37:33,260 What's a good benchmark for knowing you are industry ready. 519 01:37:33,260 --> 01:37:41,260 I think when you start, start to get attention from studios. 520 01:37:41,260 --> 01:37:45,260 That's when you know you're ready. 521 01:37:45,260 --> 01:38:09,260 If you're fast enough good enough, aside from presenting the best work in portfolio unit someone gets a job. How can you be prepared for switching from being at home student painter to meeting industry standard deadline. 522 01:38:09,260 --> 01:38:19,260 There's such a wide variety of artists at every at every studio, like, 523 01:38:19,260 --> 01:38:29,260 like I remember before I got a job I was like, I had the same worries as like oh my, I'm going to be too slow. 524 01:38:29,260 --> 01:38:39,260 And it's gonna be people who are like busting out like tons of paintings every week and I'm not gonna be able to keep up and then then I'm going to get fired. 525 01:38:39,260 --> 01:38:44,260 I'm not going to be good enough once I get in. 526 01:38:44,260 --> 01:39:03,260 Any decent studio that hires you they know that this is your first job, they're gonna like help you help you. 527 01:39:03,260 --> 01:39:22,260 I'm not that at all like when I got my first job. I realized I was one of the fastest people they're one of the most efficient, because I like that was my worry so I was like trying to be as quick as I could be. 528 01:39:22,260 --> 01:39:42,260 Yeah, so I wouldn't, I wouldn't let that worry, unless you're like it takes it takes you like weeks to do like one piece, then that's, that's way too slow, you need to be able to like do a piece to be like, do a finished painting in a day. 529 01:39:42,260 --> 01:40:00,260 You know, and then if it's a more detailed painting you spend a couple days on it. 530 01:40:00,260 --> 01:40:19,260 When the light side is flat. Can we have bounce light in the shadow. 531 01:40:19,260 --> 01:40:23,260 Before I start to compete. Okay. 532 01:40:23,260 --> 01:40:27,260 Yeah, I think I know what you mean. 533 01:40:27,260 --> 01:40:31,260 Usually you want to pick one or the other. 534 01:40:31,260 --> 01:40:34,260 You don't want to have 535 01:40:34,260 --> 01:40:40,260 texture detail and the lights and the shadows same amount everywhere. 536 01:40:40,260 --> 01:40:49,260 You need to ask yourself is this painting about what's in the shadows, or is it about what's happening in the lights. 537 01:40:49,260 --> 01:40:54,260 So then, with your camera you focus on 538 01:40:54,260 --> 01:40:58,260 are you exposed for the shadows or you expose for the lights. 539 01:40:58,260 --> 01:41:05,260 And you make that choice, and then you paint according to that. So if it's exposed for the shadow. 540 01:41:05,260 --> 01:41:17,260 Then your detail, your texture is in the shadows and you can your shadows are heightened a little bit you see what's in the shadow and the lights get like blown out and simplified. 541 01:41:17,260 --> 01:41:42,260 And opposite. If you are focused on the light. 542 01:41:42,260 --> 01:41:48,260 Alright, you ready for this trick. 543 01:41:48,260 --> 01:42:17,260 All these lights here, I'm just gonna 544 01:42:17,260 --> 01:42:19,260 I'm just gonna 545 01:42:45,260 --> 01:43:08,040 Let's make these. And distort them a little bit. Get that realism in there, like not everything 546 01:43:08,040 --> 01:43:38,020 is perfect. How are you swapping between lasso and geometric? 547 01:43:38,020 --> 01:43:50,720 This is something that became muscle memory for me. So on your keyboard, you have normal 548 01:43:50,720 --> 01:44:13,440 lasso. Shift, you can add to that. Alt or Option, you could subtract from that. To get 549 01:44:13,440 --> 01:44:28,640 the geometric lasso, you hit Alt, which is the negative, you click. Okay, nevermind. 550 01:44:28,640 --> 01:44:35,000 You've got your normal lasso, you hit Shift, you click, you lift up on Shift, and then 551 01:44:35,000 --> 01:44:53,240 you click Alt. And then you get the geometric lasso. And then you just hit Alt and then 552 01:44:53,240 --> 01:45:02,800 you lift up and click and you get the negative. It's hard to explain because it's so just 553 01:45:02,800 --> 01:45:12,840 like muscle memory that I just have it down. But yeah, play around with the Shift Alt and 554 01:45:12,840 --> 01:45:19,600 it'll take you a minute to get the hang of it. But if this is a tool you use a lot, then 555 01:45:19,600 --> 01:45:39,120 like use the hotkeys. All right, so I've got my base figured out. Now let's go into color. 556 01:45:39,120 --> 01:45:56,560 I know someone asked, how do you go from black and white to color? 557 01:45:56,560 --> 01:46:16,040 Okay, so I'm going to go with white. Okay, so I'm going to go with black. Okay, so I'm 558 01:46:16,040 --> 01:46:41,000 going to go with white. Okay, so I'm going to go with white. Okay, so I'm going to go 559 01:46:41,000 --> 01:47:02,320 with white. First, I'm going to take this piece, group the values a bit, I'm going to 560 01:47:02,320 --> 01:47:12,280 put a color into this. So I'm looking at this, generally a paint neutral warm, I want to 561 01:47:12,280 --> 01:47:17,120 start out with a neutral warm so that way I can like add in the more times light is 562 01:47:17,120 --> 01:47:38,400 hitting things it's going to cool down. So I'm going to make a nice color to start with. 563 01:47:38,400 --> 01:47:44,080 And then from here, you can do a variety of different things. Sometimes I'll do like a 564 01:47:44,080 --> 01:48:07,520 soft light with a color jitter. You get like a variety of colors in here. 565 01:48:07,520 --> 01:48:25,120 Okay, so I'm going to go with white. Okay, so I'm going to go with white. Okay, so I'm 566 01:48:25,120 --> 01:48:53,400 going to do is I'm going to paint a texture. I'm going to just color pick some of these 567 01:48:53,400 --> 01:49:02,280 colors from these. 568 01:49:02,280 --> 01:49:32,200 Okay, so I'm going to bring it in. 569 01:49:32,200 --> 01:49:36,120 Okay. 570 01:49:36,120 --> 01:49:39,800 Okay. 571 01:49:39,800 --> 01:50:07,400 Okay. 572 01:50:07,400 --> 01:50:26,200 Now I've got like a nice kind of palette to work on. 573 01:50:26,200 --> 01:50:47,080 Now I can go back to this and be like, okay, I want to select the darks. Select some of 574 01:50:47,080 --> 01:51:03,720 these dark areas, fill the windows and 575 01:51:03,720 --> 01:51:24,760 I'm not going to paint every single window perfectly because I want to create areas of 576 01:51:24,760 --> 01:51:25,760 focus. 577 01:51:25,760 --> 01:51:34,160 Since this piece is so dark, I'm going to change the background color. 578 01:51:34,160 --> 01:52:02,160 It's easier to see. 579 01:52:02,160 --> 01:52:17,160 Now let's do the whites. 580 01:52:17,160 --> 01:52:40,960 I'm keeping in mind his lost edges and brush strips and all of that. 581 01:52:40,960 --> 01:52:48,720 As I'm doing this, it is a balancing act. You're trying to paint how you naturally would 582 01:52:48,720 --> 01:53:02,960 paint a good piece, but then also keep in mind the brushwork. 583 01:53:02,960 --> 01:53:30,960 It is difficult. 584 01:53:30,960 --> 01:53:36,960 Focus high contrast. 585 01:53:36,960 --> 01:54:04,960 I'm going to go back over light characters here. 586 01:54:04,960 --> 01:54:11,960 Oh, yes. 587 01:54:11,960 --> 01:54:12,960 Yes. 588 01:54:13,960 --> 01:54:13,960 Yes. 589 01:54:14,960 --> 01:54:15,960 Yes. 590 01:54:15,960 --> 01:54:15,960 Yes. 591 01:54:15,960 --> 01:54:23,060 [BLANK_AUDIO] 592 01:54:23,060 --> 01:54:33,060 [BLANK_AUDIO] 593 01:55:10,060 --> 01:55:19,060 Setting up the graphic statement and then using the painterly textures within looks so sick, almost like a cheat code. 594 01:55:19,060 --> 01:55:22,060 [BLANK_AUDIO] 595 01:55:22,060 --> 01:55:35,060 Yeah, this is like kind of like my go to like process for just like when I need to create something. 596 01:55:35,060 --> 01:55:44,060 Also, I have a good reference here. So I'm not really making stuff up. I just made it like a little bit more epic. I zoomed out a little bit more. 597 01:55:44,060 --> 01:55:46,060 So I'm not like changing too much. 598 01:55:46,060 --> 01:55:56,060 Do you show us the value statement again when you have a chance seems Neo and Morpheus are standing inside the building. 599 01:55:56,060 --> 01:56:01,060 Is that what it's from? I don't know what this is from. I think I was looking at like, 600 01:56:01,060 --> 01:56:07,060 No, I don't think it is but I got off on like, like a tangent. 601 01:56:07,060 --> 01:56:13,060 Some like 90s photography or something. 602 01:56:13,060 --> 01:56:16,060 This Japanese. 603 01:56:16,060 --> 01:56:24,060 Yeah. 604 01:56:24,060 --> 01:56:34,060 Would you change the approach or a scene with even more lighting like overcast? 605 01:56:34,060 --> 01:56:38,060 I could. 606 01:56:38,060 --> 01:56:47,060 I think I am going to push this stuff up here into more atmosphere. 607 01:56:47,060 --> 01:56:55,060 Yeah, that someone asked about the value. There's there's the value statement. 608 01:56:55,060 --> 01:57:10,060 Okay, what am I doing? 609 01:57:10,060 --> 01:57:39,060 Warm light. 610 01:57:39,060 --> 01:57:41,060 Warm light. 611 01:57:41,060 --> 01:58:03,060 It's pretty, pretty interesting because it's mostly a cool. 612 01:58:03,060 --> 01:58:12,060 You know, I'm not going to get into the details. I'm going to go back and forth. 613 01:58:12,060 --> 01:58:15,060 I'm going to go back and forth. 614 01:58:21,060 --> 01:58:23,060 I'm going to go back and forth. 615 01:58:23,060 --> 01:58:26,060 I'm going to go back and forth. 616 01:58:26,060 --> 01:58:33,060 I'm going to go back and forth. 617 01:58:33,060 --> 01:58:36,060 I'm going to go back and forth. 618 01:59:03,060 --> 01:59:30,060 I'm going to go back and forth. 619 01:59:30,060 --> 01:59:44,060 I'm going to go back and forth. 620 01:59:44,060 --> 01:59:53,060 Now it's about going in and refining some of these things. 621 01:59:53,060 --> 02:00:20,060 I'm going to go back and forth. 622 02:00:20,060 --> 02:00:23,060 I'm going to go back and forth. 623 02:00:51,060 --> 02:01:10,060 I'm going to go back and forth. 624 02:01:10,060 --> 02:01:22,060 I'm going to go back and forth. 625 02:01:22,060 --> 02:01:51,060 I'm going to go back and forth. 626 02:01:51,060 --> 02:01:58,060 I'm going to go back and forth. 627 02:01:58,060 --> 02:02:03,060 The cool thing is if you paint one, 628 02:02:03,060 --> 02:02:32,060 you can copy and paste it. 629 02:02:32,060 --> 02:02:56,060 Okay. 630 02:02:56,060 --> 02:03:08,060 Let's see. 631 02:03:08,060 --> 02:03:33,060 I'm not aware of that. 632 02:03:33,060 --> 02:04:00,060 Okay. 633 02:04:00,060 --> 02:04:06,060 I'm going to go back and forth. 634 02:04:06,060 --> 02:04:34,060 I'm going to go back and forth. 635 02:04:34,060 --> 02:04:57,060 I'm going to go back and forth. 636 02:04:57,060 --> 02:05:00,060 This reflection, 637 02:05:00,060 --> 02:05:28,060 some of that. 638 02:05:28,060 --> 02:05:30,060 Okay. 639 02:05:30,060 --> 02:05:31,060 Let's see. 640 02:05:32,060 --> 02:05:33,060 Okay. 641 02:06:24,060 --> 02:06:53,060 Okay. 642 02:06:53,060 --> 02:06:58,060 Yeah. 643 02:06:58,060 --> 02:06:59,060 So much class. 644 02:06:59,060 --> 02:07:00,060 Glad to be part of it. 645 02:07:00,060 --> 02:07:01,060 Make sure to catch up. 646 02:07:01,060 --> 02:07:02,060 Cool. Yeah. 647 02:07:02,060 --> 02:07:10,060 Wrapping up past time anyways. 648 02:07:10,060 --> 02:07:13,060 Oh, Jeremy man. 649 02:07:13,060 --> 02:07:17,060 Cool. 650 02:07:17,060 --> 02:07:21,060 Yeah, I don't, I haven't. 651 02:07:21,060 --> 02:07:24,060 I haven't seen it. 652 02:07:24,060 --> 02:07:32,060 Julian. 653 02:07:32,060 --> 02:07:34,060 It's crazy how slow and thoughtful. 654 02:07:34,060 --> 02:07:37,060 Was for each brush stroke. 655 02:07:37,060 --> 02:07:41,060 And really doesn't always mean fast. 656 02:07:41,060 --> 02:07:43,060 Yeah, that's a really good point. 657 02:07:43,060 --> 02:07:45,060 You know, 658 02:07:45,060 --> 02:07:47,060 Forgot. 659 02:07:47,060 --> 02:07:51,060 I think I'm going to go back to the other side of the room. 660 02:07:51,060 --> 02:07:54,060 I think there's some artists who will. 661 02:07:54,060 --> 02:07:56,060 In traditional painters, they'll have a painting at one end of their 662 02:07:56,060 --> 02:07:57,060 room. 663 02:07:57,060 --> 02:07:59,060 And before every brush stroke, they will go back. 664 02:07:59,060 --> 02:08:01,060 To the other side of the room. 665 02:08:01,060 --> 02:08:04,060 Think about the next brush stroke. 666 02:08:04,060 --> 02:08:06,060 Walk all the way across the room and then. 667 02:08:06,060 --> 02:08:08,060 Put that brush stroke there. 668 02:08:08,060 --> 02:08:12,060 I was like. 669 02:08:12,060 --> 02:08:16,060 And if I had no, no time limit, I would probably. 670 02:08:16,060 --> 02:08:22,060 I would probably just do it. 671 02:08:22,060 --> 02:08:26,060 Attach like a stick to my stylist. That's like five feet long. 672 02:08:26,060 --> 02:08:31,060 I guess it's a similar thing to like zooming out. 673 02:08:31,060 --> 02:08:36,060 Yeah, cool. 674 02:08:36,060 --> 02:08:45,060 So do you have to try to do a couple of these for homework? 675 02:08:45,060 --> 02:08:46,060 You'll learn. 676 02:08:46,060 --> 02:08:51,060 Some things about these artists that you're following. 677 02:08:52,060 --> 02:08:53,060 Yeah. 678 02:09:00,060 --> 02:09:28,060 Yeah. 679 02:09:28,060 --> 02:09:45,060 I'll just leave it at that. 680 02:09:45,060 --> 02:10:00,060 Yeah. 681 02:10:00,060 --> 02:10:02,060 Yeah. Or no, 682 02:10:02,060 --> 02:10:05,060 some of my friends have said they speed it up like one and a half times. 683 02:10:05,060 --> 02:10:07,060 So, cause I know I'm a slow talker. 684 02:10:07,060 --> 02:10:08,060 Oh, 685 02:10:08,060 --> 02:10:09,060 I'll add those. 686 02:10:09,060 --> 02:10:11,060 All of the characters in there. 687 02:10:11,060 --> 02:10:15,060 I'll add them to the script. 688 02:10:15,060 --> 02:10:32,060 But yeah, thank you guys so much. 689 02:10:32,060 --> 02:10:33,060 Thank you guys. 690 02:10:34,060 --> 02:10:35,060 Thank you. 691 02:10:37,060 --> 02:10:47,060 [BLANK_AUDIO] 72318

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