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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:18,000 Hello. Good morning. Hello. Hello. Hello. Hello. 2 00:00:18,000 --> 00:00:37,000 Hello. 3 00:00:37,000 --> 00:00:49,000 Okay. 4 00:00:49,000 --> 00:00:54,000 Yeah, so I, I moved to Arizona. 5 00:00:54,000 --> 00:00:59,000 And then Sedona now. 6 00:00:59,000 --> 00:01:05,000 I just rented a place for six months to try it out. 7 00:01:05,000 --> 00:01:13,000 Yeah, thanks. So this weekend I just packed everything up, drove out here is like seven hour drive. 8 00:01:13,000 --> 00:01:16,000 unloaded. 9 00:01:16,000 --> 00:01:19,000 Yesterday I got my internet and everything set up. 10 00:01:19,000 --> 00:01:22,000 So, 11 00:01:22,000 --> 00:01:24,000 yeah. 12 00:01:24,000 --> 00:01:50,000 I'm tired of LA. Um, yeah, I moved for for a variety of reasons. Main one is kind of this year when I had to pay my California state tax, which was, which was a lot because I have like my own business and I'm doing this stuff. 13 00:01:50,000 --> 00:01:53,000 And I was like man government just took all that from me. 14 00:01:53,000 --> 00:01:59,000 So it's that, and then my rent was raised at the same time. 15 00:01:59,000 --> 00:02:05,000 Like the apartment I was in they just like raise the rent like crazy. 16 00:02:05,000 --> 00:02:19,000 So those were like the main reasons. And then the area I was living I was living in Glendale, and there seemed the city was getting like, like Glendale if you don't know it's like a. 17 00:02:19,000 --> 00:02:23,000 It's one of the nicer spots in LA, I feel like. 18 00:02:23,000 --> 00:02:31,000 And I was there for a few years and I just saw it getting like dirtier and like more unsafe. 19 00:02:31,000 --> 00:02:34,000 Almost got hit by a car like a few times. 20 00:02:34,000 --> 00:02:46,000 And I was like, Jesus, why am I, why am I here. So I haven't gone into a studio and over three years. So I was like I don't need to be. 21 00:02:46,000 --> 00:02:54,000 I don't need to be be in this city anymore. 22 00:02:54,000 --> 00:03:05,000 Yeah, so yeah I chose Sedona because it's like I've been the past year I've been traveling around checking out areas. 23 00:03:05,000 --> 00:03:18,000 And it's this, it just like it was amazing when I drove through here is so beautiful just like red rocks and mountains everywhere, like outside my window I just have a view of the mountains. 24 00:03:18,000 --> 00:03:21,000 It's gorgeous. 25 00:03:21,000 --> 00:03:25,000 Very low taxes low cost of living. 26 00:03:25,000 --> 00:03:39,000 So, I don't feel like I have to like constantly working and like, I'm not like in survival mode you know I'll be able to like go outside and like sketch and like yesterday I just took a bike ride in the mountains. 27 00:03:39,000 --> 00:03:46,000 It's awesome. 28 00:03:46,000 --> 00:03:55,000 Okay. 29 00:03:55,000 --> 00:03:58,000 Yeah, yeah, there's so many. 30 00:03:58,000 --> 00:04:07,000 I'll definitely miss LA, I think it's like the city there's so much to do so many people, our community. There's a lot of awesome stuff there. 31 00:04:07,000 --> 00:04:16,000 But I think the negatives were starting to outweigh the positives for me. 32 00:04:16,000 --> 00:04:30,000 Yeah, I didn't even have a car in LA because I hated driving there so much. 33 00:04:30,000 --> 00:04:39,000 Yeah, I took two cats I took them. They just sat next to me in the seats on the U-Haul. One of them. 34 00:04:39,000 --> 00:04:58,000 Every time there's a bumpy road she started meowing at me, she's very angry about that. And then the other one just climbed on my lap and like held on for dear life, but they did fine. Now they're very happy. 35 00:04:58,000 --> 00:05:15,000 Um, cool. So yeah, question for homework, is it better to choose similar different subject matter for color palettes for example master painting, lay forest to paint a cityscape. 36 00:05:15,000 --> 00:05:21,000 It's going to be more challenging to choose like a different subject matter. 37 00:05:21,000 --> 00:05:25,000 So, 38 00:05:25,000 --> 00:05:36,000 I don't, you can, you can definitely try it but just keep that in mind it's going to be, it's going to be more of a challenge so I would, 39 00:05:36,000 --> 00:05:40,000 I would do some of both. I'm going to do a demo. 40 00:05:40,000 --> 00:05:43,000 Later today, 41 00:05:43,000 --> 00:06:00,000 where I'm going to want to paint this but using these color palettes, so it's like obviously same subject matter, because, you know, I'm making my life easy for myself, you know, because like I can look at the water and be like okay, I know like how I could paint 42 00:06:00,000 --> 00:06:01,000 this water. 43 00:06:01,000 --> 00:06:12,000 Based on this, but I could also take these colors and convert it to apply it to like a cityscape. And that would be interesting it would just be harder. 44 00:06:12,000 --> 00:06:19,000 You know, I'd have to maybe take these blues and those would be like window reflections. 45 00:06:19,000 --> 00:06:36,000 I'd have to push my colors around a bit more and try, try some things. So, yeah, do both. 46 00:06:36,000 --> 00:06:47,000 Makes me nervous about planning to move to LA to find an in studio positions. 47 00:06:47,000 --> 00:06:50,000 Yeah, I would. 48 00:06:50,000 --> 00:06:59,000 I mean, before I like I was in LA almost 10 years before I moved there. 49 00:06:59,000 --> 00:07:08,000 I feel like I made sure I had a job first, because it is very expensive. 50 00:07:08,000 --> 00:07:18,000 They have the highest state income tax of all the United of all the states. 51 00:07:18,000 --> 00:07:24,000 On top of that, depending on what what part of LA you're living in. 52 00:07:24,000 --> 00:07:30,000 Each city has a different tax on. 53 00:07:30,000 --> 00:07:34,000 What do you call it, like when you buy something. 54 00:07:34,000 --> 00:07:41,000 There's an added like 13% on top of everything. So like I went. I was trying to buy a car. 55 00:07:41,000 --> 00:07:51,000 And there's a 13% tax on top of that so it's like tax on tax on top of tax it's like. 56 00:07:51,000 --> 00:07:58,000 So just keep that in mind it's pretty, pretty expensive so I wouldn't. 57 00:07:58,000 --> 00:08:07,000 Unless you have the money to go there and like live for a little bit and like make some connections and stuff like maybe that's, that's great. 58 00:08:07,000 --> 00:08:19,000 You can definitely. I think that might be worth it but best case scenario would be to get a job first, have a high salary, support yourself. 59 00:08:19,000 --> 00:08:25,000 I'm gonna mute everyone I'm getting a lot of. 60 00:08:25,000 --> 00:08:39,000 Here's my 61 00:08:39,000 --> 00:08:50,000 mute. 62 00:08:50,000 --> 00:08:56,000 Can everyone mute themselves. 63 00:08:56,000 --> 00:09:11,000 I can't find the mute for some reason, let me look it up. 64 00:09:11,000 --> 00:09:29,000 Sorry about that. I think they like change the location of that. 65 00:09:29,000 --> 00:09:42,000 That is. 66 00:09:42,000 --> 00:09:58,000 Oh, there we go. 67 00:09:58,000 --> 00:10:18,000 So I have a question from homework and assumption I had going into assignment was that limited palette meant mostly analogous colors in the term limited palette also apply to complimentary patterns. 68 00:10:18,000 --> 00:10:42,000 Yeah, it's basically I'm, I didn't put like too many constraints on the homework because I just wanted you to be kind of get in the habit of, you know, picking, picking a couple colors and staying within these, these zones so you definitely can use like a couple 69 00:10:42,000 --> 00:10:46,000 like like opposites on the cover wheel or something if you want. 70 00:10:46,000 --> 00:10:51,000 But I just didn't want you to go through and try to use like every color. 71 00:10:51,000 --> 00:10:56,000 Every hue, you know, just, just limiting that a bit. 72 00:10:56,000 --> 00:11:01,000 But take that, take that as far as you want it. 73 00:11:01,000 --> 00:11:07,000 Sales tax that's the word I was looking for. 74 00:11:07,000 --> 00:11:30,000 Live around LA near the metro stations better to just commute. 75 00:11:30,000 --> 00:11:46,000 Are Leo. 76 00:11:46,000 --> 00:12:04,000 I think the homework, all I did was focus on 77 00:12:04,000 --> 00:12:19,000 power of gray majority of the palette leans one direction it's wild always surprised me when the saturated gray color peers, like the opposite color. 78 00:12:19,000 --> 00:12:29,000 Yeah, cool. So it looks like you all like are starting to like see some of these like color relationships and stuff which is awesome. 79 00:12:29,000 --> 00:12:57,000 Let's look at some of the homeworks. And yeah, I remember someone had a question about like how I painted that so I'll demo that in a minute. 80 00:12:57,000 --> 00:13:01,000 I'm going to go first. 81 00:13:01,000 --> 00:13:11,000 Beautiful. 82 00:13:11,000 --> 00:13:13,000 Five minutes. 83 00:13:13,000 --> 00:13:21,000 And then that's. Yeah, that's amazing. 84 00:13:21,000 --> 00:13:30,000 Looking really good. 85 00:13:30,000 --> 00:13:38,000 Yes, I can't click on them my internet's not the best right now. 86 00:13:38,000 --> 00:13:55,000 Yeah, look at them small check them more after class but yeah these are all looking really really good. 87 00:13:55,000 --> 00:14:14,000 Nice. 88 00:14:14,000 --> 00:14:42,000 Great. 89 00:14:42,000 --> 00:14:56,000 Did you, did you guys enjoy the five minute studies, did you feel like you got the panel like at all breakthrough and painting. 90 00:14:56,000 --> 00:15:02,000 Yeah, use it. 91 00:15:02,000 --> 00:15:16,000 Awesome. 92 00:15:16,000 --> 00:15:23,000 Oh, yeah, awesome work. Any, any specific questions on the homework. 93 00:15:23,000 --> 00:15:33,000 Yes. 94 00:15:33,000 --> 00:15:47,000 Yeah, only sliders was fun felt like I was thinking more rather than just clicking randomly for a color. Oh, that's great. Yeah, if you have, if you kind of like create this like thought process for yourself. 95 00:15:47,000 --> 00:16:04,000 When you're picking colors, then you'll be able to be creative with your color choices not just like randomly choosing colors seeing if it can work it's like you can think about how the light is hitting something and then you can like make that 96 00:16:04,000 --> 00:16:08,000 color yourself and then use it. 97 00:16:08,000 --> 00:16:16,000 Bit of pressure. Yeah, it's a good, good pressure for yourself. First frustrating but fun. 98 00:16:16,000 --> 00:16:31,000 It's great fun to see if you shouldn't need to end up definitely won't read larger scale. 99 00:16:31,000 --> 00:16:42,000 Interesting always had trouble with the sliders regarding both sides, ending in red but I think I finally found. 100 00:16:42,000 --> 00:16:43,000 Nice. 101 00:16:43,000 --> 00:16:49,000 I struggling suddenly on what color to choose as a base. 102 00:16:49,000 --> 00:16:56,000 And in what color should I keep adding to the colors. 103 00:16:56,000 --> 00:17:01,000 Um, yeah, it. 104 00:17:01,000 --> 00:17:08,000 For me, choosing like a base color, like I would just look at. 105 00:17:08,000 --> 00:17:14,000 Look at some of these. 106 00:17:14,000 --> 00:17:30,000 It's a really helpful look at artwork where you can see like a bit of the process and the piece so like a, like a very loose painting, very like quick and a painting, where you can kind of like see how the painting was built up. 107 00:17:30,000 --> 00:17:38,000 So for example, 108 00:17:38,000 --> 00:17:57,000 we'll just look at it. 109 00:17:57,000 --> 00:18:12,000 I think we looked at this piece like here you can tell he turned his. 110 00:18:12,000 --> 00:18:24,000 So I would just look at a bunch of these like looser paintings and kind of see how these artists like tone their palate tone their do their under painting. 111 00:18:24,000 --> 00:18:52,000 And then you can see like always using this kind of like this peach color for these kind of color palettes, and then you can just apply that you can kind of understand and apply that to different color palettes. 112 00:18:52,000 --> 00:19:01,000 And then I think just just from using procreate but I'm having a really hard time it's kind of hard to adjust if the tone of color. 113 00:19:01,000 --> 00:19:07,000 If you get it wrong compared to working clip studio paint, at least for me. 114 00:19:07,000 --> 00:19:16,000 So I'm starting to be a lot more careful setting up the painting before jumping into the details. 115 00:19:16,000 --> 00:19:22,000 Yeah, I don't, I don't use procreate so I don't know. 116 00:19:22,000 --> 00:19:25,000 But I think they. 117 00:19:25,000 --> 00:19:32,000 I'm sure I'm sure you can do it like I do, if I'm using like 118 00:19:32,000 --> 00:19:36,000 heavy paint or something I'll do it the same, same kind of way. 119 00:19:36,000 --> 00:19:41,000 I'll just, I'll just start with a color, like a middle. 120 00:19:41,000 --> 00:19:46,000 I'll just start with a different color and then I just started like layering stuff on. 121 00:19:46,000 --> 00:19:59,000 So, yeah, just, just keep at it. 122 00:19:59,000 --> 00:20:28,000 Warmer colors. I was in the cooler parts of the hue slider, it seems like it's easier to get cool colors when working in warm than in reverse. Yeah, warm, warm colors, you'll go, just shift things more gray. 123 00:20:28,000 --> 00:20:49,000 I got a bunch of like really saturated warm colors to get those cooler colors just shift things more gray to get the cools. 124 00:20:49,000 --> 00:20:59,000 Do you have any tips about using heavy paint especially for photo studies and possibly after painting. 125 00:20:59,000 --> 00:21:02,000 Maybe I'll try to brush up on heavy paint. 126 00:21:02,000 --> 00:21:04,000 Next couple weeks. 127 00:21:04,000 --> 00:21:12,000 And for some reason I was having 128 00:21:12,000 --> 00:21:28,000 some difficulty. It works fine on my iPad but I had to struggle with it on the desktop version so yeah let me brush up on that and then maybe I can do like a little demo or something. 129 00:21:28,000 --> 00:21:32,000 Is the deepest darkest shadow always warm. 130 00:21:32,000 --> 00:21:35,000 You say always warm red. 131 00:21:35,000 --> 00:21:42,000 No, the contact shadows will be the warmest colors in your painting though. 132 00:21:42,000 --> 00:21:47,000 It could be a warm blue, it could be 133 00:21:47,000 --> 00:21:53,000 a warm like red gray could be orange it could be any color. 134 00:21:53,000 --> 00:22:01,000 But it's just in context you know you could have a painting that's all 135 00:22:01,000 --> 00:22:19,000 cools, and then how do you get that that warm contact shadow being hit by this is like rocks and then like, you know, this might be the warmest color in my painting that, but that's because my whole painting is these cool grays. 136 00:22:19,000 --> 00:22:34,000 Okay. 137 00:22:34,000 --> 00:22:36,000 Alright. 138 00:22:36,000 --> 00:22:41,000 Let's. 139 00:22:41,000 --> 00:22:44,000 So week three. 140 00:22:44,000 --> 00:22:49,000 We're going to start adding more colors. 141 00:22:49,000 --> 00:22:56,000 So more complex color palettes. We're going to talk more about time of day and observe 142 00:22:56,000 --> 00:23:03,000 what happens to the colors in the light as the sun is getting lower on the horizon. 143 00:23:03,000 --> 00:23:24,000 We'll do some longer studies now so we don't want to lose the energy and the impact of those quick studies, but now it's just like adding. We've got some more time so we can start to add some more, more details and more accuracy in the color. 144 00:23:24,000 --> 00:23:34,000 Okay. 145 00:23:34,000 --> 00:23:46,000 See, and I remembered someone had a question about this, how I painted the light in this so let's do this before 146 00:23:46,000 --> 00:23:48,000 we get into the lesson. 147 00:23:48,000 --> 00:24:00,000 So what I will do a lot of times when I'm painting my characters into pieces. I'll just paint them kind of flat with no light. 148 00:24:00,000 --> 00:24:05,000 So I don't think I had. 149 00:24:05,000 --> 00:24:22,000 Okay, let me double check maybe I have 150 00:24:22,000 --> 00:24:50,000 Sorry, getting my file. 151 00:24:50,000 --> 00:25:13,000 Okay. 152 00:25:13,000 --> 00:25:18,000 I don't have the actual file, that's fine. 153 00:25:18,000 --> 00:25:31,000 Okay, so what you can do is see paint a character kind of flat, let me just get a good things 154 00:25:31,000 --> 00:25:33,000 and a flat lighting. 155 00:25:33,000 --> 00:25:42,000 And then 156 00:25:42,000 --> 00:25:52,000 So the nice thing about painting it flat first is that it gives you some opportunity to 157 00:25:52,000 --> 00:26:04,000 play around with the light shapes without fully repainting it every time. 158 00:26:04,000 --> 00:26:14,000 So, I have my layer, I have my character here. And now, 159 00:26:14,000 --> 00:26:30,000 let's say there's like, like a warm, kind of like, like the sun's coming up it's like hitting him in a warm, warm light. So, 160 00:26:30,000 --> 00:26:34,000 now we just take that whole image and then we adjust it. 161 00:26:34,000 --> 00:26:40,000 So I'm going to brighten it because we want that one light on him. 162 00:26:40,000 --> 00:26:47,000 Then we can adjust the colors and push a bunch of 163 00:26:47,000 --> 00:26:55,000 warmth, push this a bit more. 164 00:26:55,000 --> 00:26:58,000 Now we have him. 165 00:26:58,000 --> 00:27:04,000 We have his light layer. So now you can use this thing the square with the circle in it. 166 00:27:04,000 --> 00:27:10,000 And that gives us a mask. 167 00:27:10,000 --> 00:27:21,000 And now you can paint black to get rid of that. 168 00:27:21,000 --> 00:27:41,000 Now you can just play around with that, that light, like how it's coming in and hitting this guy. 169 00:27:41,000 --> 00:28:01,000 And to get like some of these like brushstrokes and stuff you can just paint this with a different brush. 170 00:28:01,000 --> 00:28:29,000 [silence] 171 00:28:29,000 --> 00:28:38,000 Let's go back to this and 172 00:28:38,000 --> 00:28:45,000 move things around. 173 00:28:45,000 --> 00:28:55,000 Maybe you want to add 174 00:28:55,000 --> 00:29:18,000 another color, just do the same thing. 175 00:29:18,000 --> 00:29:31,000 Yeah, so that's, that's how I would, I would do that so you can kind of preserve your original while like adding, adding other light sources and stuff to it. 176 00:29:31,000 --> 00:29:32,000 That. 177 00:29:32,000 --> 00:29:42,000 Does that make sense. Any questions on that? 178 00:29:42,000 --> 00:29:50,000 I was getting frustrated with brushes going from pencil brushes to normal brushes. 179 00:29:50,000 --> 00:29:59,000 It was annoying felt, block, and flow disturbed a lot. 180 00:29:59,000 --> 00:30:13,000 Yeah, you don't, you don't have to use my brushes or anything it's just like I use, I use my brushes because it like works for kind of like my style and what I'm going for. 181 00:30:13,000 --> 00:30:21,000 But, like, I use like the pencil tools to get like really graphic shapes and then I use like my more painterly brushes 182 00:30:21,000 --> 00:30:36,000 to get that painterly quality and the textures and stuff. So, um, the more these master studies you do and the more you kind of develop the look that you want your paintings to have, 183 00:30:36,000 --> 00:30:56,000 then you can start to create and customize brushes so they work the best for you. 184 00:30:56,000 --> 00:31:09,000 Yeah. 185 00:31:09,000 --> 00:31:16,000 How do they do the perspective. 186 00:31:16,000 --> 00:31:26,000 Yeah, we do have a little extra time today so I can, I can show. 187 00:31:26,000 --> 00:31:30,000 Just take me one second. 188 00:31:30,000 --> 00:31:36,000 Find it. 189 00:31:36,000 --> 00:31:44,000 Reveal my secret. 190 00:31:44,000 --> 00:31:49,000 So for that India piece, I 191 00:31:49,000 --> 00:31:58,000 made this section in 3D in the blender just really quick and simple. 192 00:31:58,000 --> 00:32:08,000 And I, I just moved the camera around I took like screenshots of different things. This was the 3D that I painted over. 193 00:32:08,000 --> 00:32:17,000 I think it was just flipped or something, so I just took this and then I painted it painted over it for that shot. 194 00:32:17,000 --> 00:32:24,000 Yeah, you can see it's just what. 195 00:32:24,000 --> 00:32:32,000 Yeah, it would have been cool if I had time to like paint all these. 196 00:32:32,000 --> 00:32:36,000 Yeah, that's that. 197 00:32:36,000 --> 00:32:48,000 I did use like simple 3D block outs a lot for like the spider verse stuff because I was doing these like complicated like city scenes. 198 00:32:48,000 --> 00:32:55,000 And I'll share more of that as we go. 199 00:32:55,000 --> 00:33:15,000 So, yeah, it's just faster to do it that way rather than, you know, trying to plot out all the perfect perspective and all that, you'd see I could just take a bunch of screenshots of different camera views and then I could just pick one of those to paint over. 200 00:33:15,000 --> 00:33:27,000 Yeah, see another thing I wanted to quickly talk about before we get into more color stuff. 201 00:33:27,000 --> 00:33:31,000 How to deal with muddy colors. 202 00:33:31,000 --> 00:33:47,000 So, if you, if you look at your painting and it looks like there's like your, your colors are feeling muddy, dirty, whatever. It's usually either value. 203 00:33:47,000 --> 00:34:08,000 Or it's a value problem or it's, you have too many colors where you're, you're kind of like doing a lot of like layering like this, and things are feeling dirty. 204 00:34:08,000 --> 00:34:15,000 So if it's, if it's this problem what you can do is 205 00:34:15,000 --> 00:34:20,000 you've got too many colors like layered so what you need to do is you need to pick one. 206 00:34:20,000 --> 00:34:27,000 Adjust it, make that perfect color, and then do a couple bold brushstrokes on it. 207 00:34:27,000 --> 00:34:42,000 So that's what I did with this piece is I picked a couple of these like bold brushstrokes and I just put them down, rather than like having a lot of opacity in my brushes. 208 00:34:42,000 --> 00:34:45,000 And then other thing is value. 209 00:34:45,000 --> 00:34:49,000 You need to make sure that the values are separate separated out. 210 00:34:49,000 --> 00:35:02,000 Because if your values are too close together, that's going to create muddiness, you're not going to have like bold impactful, like light and shadow. It's just the whole thing's going to feel muddy. 211 00:35:02,000 --> 00:35:19,000 So separate out your values and make some bold color choices, and that should get get rid of the muddiness. 212 00:35:19,000 --> 00:35:41,000 I also mentioned brush economy, like having areas, you can have a lot of small brushes. 213 00:35:41,000 --> 00:35:48,000 Small brushstrokes versus larger brushstrokes. 214 00:35:48,000 --> 00:36:03,000 This also can contribute to muddy colors, like you want to have that variety. You don't want to have a painting that's like just fully small brushstrokes, and there's always exceptions. 215 00:36:03,000 --> 00:36:11,000 But generally speaking, you want like large versus small. 216 00:36:11,000 --> 00:36:25,000 Oh, is it lagging. 217 00:36:25,000 --> 00:36:36,000 Um, let me. 218 00:36:36,000 --> 00:36:43,000 Let me one second let me plug in an ethernet cable. Sorry. 219 00:36:43,000 --> 00:37:12,000 Okay. 220 00:37:41,000 --> 00:37:55,000 Okay. 221 00:37:55,000 --> 00:38:20,000 Okay. 222 00:38:20,000 --> 00:38:25,000 Alright, so hopefully that should be good now. 223 00:38:25,000 --> 00:38:36,000 Sorry about that. 224 00:38:36,000 --> 00:38:50,000 Let's talk about how to train our eyes. So, 225 00:38:50,000 --> 00:39:11,000 we're going to talk through looking at something like this and we're going to look at it in terms of being a, like how, how like a plein air artists would look at it how someone is like really observing the light and shadows, and these color temperatures 226 00:39:11,000 --> 00:39:21,000 and how they would see this, and how they would push these temperatures, and these colors in an artistic way. 227 00:39:21,000 --> 00:39:33,000 So first thing we can do is just analyze what we're looking at. So, obviously, blue sky. 228 00:39:33,000 --> 00:39:52,000 We'll have. We all know what mid midday blue sky looks like it's the sun is out. We've got warm light passing through cool atmosphere. 229 00:39:52,000 --> 00:39:58,000 So, that, that color. 230 00:39:58,000 --> 00:40:15,000 The color of the light that's going to be hitting the light side of objects is going to be neutral kind of color. So we can mix that into the colors, these, these stone colors here. 231 00:40:15,000 --> 00:40:22,000 So I'm looking at this we can find what the local color of this will be. 232 00:40:22,000 --> 00:40:36,000 And I'm assuming it's going to be like a little bit warmer version of what we're seeing here. 233 00:40:36,000 --> 00:40:46,000 Okay, so we'll say this is our, our building color. 234 00:40:46,000 --> 00:40:53,000 This is the color of the light hitting it. 235 00:40:53,000 --> 00:41:00,000 So that's the light side of this, and then we can, we can color pick this and kind of see, 236 00:41:00,000 --> 00:41:03,000 see what's happening with some of these colors. 237 00:41:03,000 --> 00:41:16,000 We got some that are more gray some that are more red. So that can help us to shift. 238 00:41:16,000 --> 00:41:21,000 Shift these colors around. 239 00:41:21,000 --> 00:41:28,000 There's some a little bit more yellow a little bit more red, a little bit more gray. 240 00:41:28,000 --> 00:41:32,000 This gives us a nice variety. 241 00:41:32,000 --> 00:41:43,000 A lot of hue variation in here. 242 00:41:43,000 --> 00:41:49,000 Okay, and now we, we can look at this we've got these deep dark shadows in here. 243 00:41:49,000 --> 00:41:56,000 And we know from last class, darkest points. 244 00:41:56,000 --> 00:42:04,000 The darkest contact shadows, the areas where we're not getting bounce light from the sky from the ground. 245 00:42:04,000 --> 00:42:23,000 These deep dark crevices are going to be the warmest and darkest parts of the painting. 246 00:42:23,000 --> 00:42:30,000 Now, we also have cast shadows. 247 00:42:30,000 --> 00:42:45,000 Yes, the light is cool because it's filtered through blue sky. This is like a common, a common mistake in, in this dive and paintings and everything because people think, oh, the sun is warm. 248 00:42:45,000 --> 00:42:55,000 It's a bright sunny day. So let's make that light yellow, make it very, very warm. 249 00:42:55,000 --> 00:43:06,000 But that's not accurate when it's when it's like a midday blue sky scene. 250 00:43:06,000 --> 00:43:17,000 Okay, so now let's figure out this cast shadow color, the cast shadow color is going to have the blue sky. 251 00:43:17,000 --> 00:43:21,000 And 252 00:43:21,000 --> 00:43:33,000 you can see that setting these these cool colors. 253 00:43:33,000 --> 00:43:45,000 So we're going to bring the sky color into into these. Now we get that cast shadow color. 254 00:43:45,000 --> 00:43:50,000 Yeah, contact shadow, ambient occlusion, shadow. 255 00:43:50,000 --> 00:43:54,000 They mean the same thing. 256 00:43:54,000 --> 00:44:06,000 In my brain, the way my brain works I, I always say contact shadow because it just kind of. It's like two objects meeting each other and it's that that shadow in there. 257 00:44:06,000 --> 00:44:12,000 So, it makes sense in my brain that way. 258 00:44:12,000 --> 00:44:19,000 Yeah, things will get light will get warmer, and you'll see in our examples later, light will get warmer. 259 00:44:19,000 --> 00:44:26,000 And the sun is closer to the horizon. So, like if we 260 00:44:26,000 --> 00:44:33,000 take this 261 00:44:33,000 --> 00:45:01,000 and push a bunch of warmth into it. 262 00:45:01,000 --> 00:45:04,000 Like that's what's going to happen. 263 00:45:04,000 --> 00:45:07,000 Sunrise sunset. 264 00:45:07,000 --> 00:45:19,000 And if it's a midday we, we don't want to be painting objects with that much warmth, because then it's, it's going to be confusing to the viewer we're going to know something is off a little bit. 265 00:45:19,000 --> 00:45:31,000 That's, that's why it's so important for when we're doing like color keys for movies and stuff like to understand this stuff. 266 00:45:31,000 --> 00:46:00,000 It's, you know, if you paint, if it's supposed to be midday scene, but then you paint all the all the lights, like super warm. It's going to confuse the viewer because it's going to make us feel like it's the sun is setting. 267 00:46:00,000 --> 00:46:19,000 So, the light is slightly cool going through the blue sky particles, but appears warmer than the areas in the shadows, not the occlusion areas. Yes, because the shadow areas 268 00:46:19,000 --> 00:46:28,000 have only light that has bounced off more blue sky particles and reflect. 269 00:46:28,000 --> 00:46:47,000 Sorry, let me try to understand this, because the shadows areas, shadow areas have only light that has bounced off more blue sky particles and reflecting more and more blue sky light. 270 00:46:47,000 --> 00:46:52,000 The light side is just getting the direct sunlight. 271 00:46:52,000 --> 00:46:55,000 Cool light versus. 272 00:46:55,000 --> 00:47:02,000 Sorry, my brain can like not handle. 273 00:47:02,000 --> 00:47:10,000 Um, yeah this stuff it's, it's difficult when we're like just talking about it in words. 274 00:47:10,000 --> 00:47:25,000 Yeah, it's not your fault it's just, it's a hard thing to talk about that's why when I'm explaining this stuff. I take a photo reference and then I paint, like what I'm trying to describe so you can kind of like see. 275 00:47:25,000 --> 00:47:32,000 Because, like, me, me as a, as a person and a learner like I'm like super visual. 276 00:47:32,000 --> 00:47:39,000 Like this is something I struggled with like all through school and everything like you give me like a word problem. 277 00:47:39,000 --> 00:47:44,000 And like I cannot do it, I need to like, I need to like see it. 278 00:47:44,000 --> 00:47:48,000 So I guess that's why I'm an artist. 279 00:47:48,000 --> 00:47:55,000 So sorry this is like the hardest thing in the world for me to try to like decipher. 280 00:47:55,000 --> 00:47:57,000 But if you. 281 00:47:57,000 --> 00:48:00,000 Yeah, if you ask me, like, 282 00:48:00,000 --> 00:48:14,000 I'm happy to explain, like if you're like hey I don't understand like why is that shadow that color. I'm happy to, to like explain that. 283 00:48:14,000 --> 00:48:17,000 Hope, hope you guys understand. 284 00:48:17,000 --> 00:48:20,000 Yeah. 285 00:48:20,000 --> 00:48:28,000 I think it's helpful to think of where the light sources are point light sunlight. 286 00:48:28,000 --> 00:48:53,000 So at the midday shadows have to be warm, but not too much just slightly midday remember we're going to contact shadows and cash out of so contacts are going to be warm cash shows are going to be be cooler. 287 00:48:53,000 --> 00:49:03,000 These, these cash shadows. 288 00:49:03,000 --> 00:49:18,000 So, building off of this idea, going into something a little more complex with more colors. Here's another midday scene. 289 00:49:18,000 --> 00:49:31,000 Um, let's look at some of these colors here, like, we got this like teal blue of the roof, the top part of this. 290 00:49:31,000 --> 00:49:36,000 So we can kind of guess like what, what is that local color. 291 00:49:36,000 --> 00:49:50,000 Something like this we know the sky color is a blue. 292 00:49:50,000 --> 00:50:08,000 Um, and then the local color of this building is going to be kind of like a warm gray brown. 293 00:50:08,000 --> 00:50:28,000 Okay. 294 00:50:28,000 --> 00:50:51,000 So that ties in with what we're looking at with with this. You could have a way to kind of cheat this like the digital way to do is you could just select the light side. 295 00:50:51,000 --> 00:51:07,000 You can add some warmth in it. 296 00:51:07,000 --> 00:51:09,000 So that's the light side. 297 00:51:09,000 --> 00:51:12,000 And then the shadow side. 298 00:51:12,000 --> 00:51:23,000 And you can see how cool is in the photo. 299 00:51:23,000 --> 00:51:28,000 Push a bunch of that sky color into it. 300 00:51:28,000 --> 00:51:36,000 Let me get it that cool 301 00:51:36,000 --> 00:51:40,000 from the sky. 302 00:51:40,000 --> 00:51:56,000 So with these little like overhangs and stuff we're going to get some warmth in here. 303 00:51:56,000 --> 00:52:05,000 Where this, this window is going to be. 304 00:52:05,000 --> 00:52:11,000 So, yeah, that's kind of like the digital trick to it. 305 00:52:11,000 --> 00:52:19,000 But before you do that you need to understand like what is actually happening with with the light. 306 00:52:19,000 --> 00:52:27,000 So what I would do is, is go through that same process like okay it's midday sun. 307 00:52:27,000 --> 00:52:36,000 Get that sun color affecting going to the sky we mix that kind of neutral. 308 00:52:36,000 --> 00:52:52,000 Maybe slightly warm, neutral and then we make that color that we can then mix into here. 309 00:52:52,000 --> 00:53:03,000 Get that color value. 310 00:53:03,000 --> 00:53:14,000 Okay, now we get cool sky. 311 00:53:14,000 --> 00:53:24,000 Mixing that into these colors to get that shadow color. 312 00:53:24,000 --> 00:53:44,000 You can see an image like this you can go around and like pick out every different material in here and figure out like what the shadow color is going to be 313 00:53:44,000 --> 00:53:49,000 neutral, neutral light. 314 00:53:49,000 --> 00:54:17,000 And then we get the shadow color to get the roof. 315 00:54:17,000 --> 00:54:32,000 So, yeah, that's how that's how you start to handle these, these, these other colors and making things feel like they belong in your, in the environment. 316 00:54:32,000 --> 00:54:38,000 It's all about colors interacting with each other. 317 00:54:38,000 --> 00:54:47,000 Another thing we could think about is like what if the ground was painted red right here. 318 00:54:47,000 --> 00:54:52,000 It was like 319 00:54:52,000 --> 00:55:04,000 something on the ground so that red would then bounce up into this, this object into this building. 320 00:55:04,000 --> 00:55:12,000 And if it was like windows and overhangs and stuff. 321 00:55:12,000 --> 00:55:24,000 And that red would hit these underside of these things, stronger. 322 00:55:24,000 --> 00:55:29,000 Here. 323 00:55:29,000 --> 00:55:41,000 I also think about colors bouncing around all over the place because the sky 324 00:55:41,000 --> 00:55:49,000 here and then bounce up into these objects. 325 00:55:49,000 --> 00:55:57,000 Little bit too saturated. 326 00:55:57,000 --> 00:56:10,000 Should we avoid pure whites and blacks in traditional painting for painting key frames, or it depends on the project and it featured live action. 327 00:56:10,000 --> 00:56:27,000 I think a general rule is to general good rule is to avoid, you know, straight white or straight black, especially black black is something is a color that like dead ends your richness. 328 00:56:27,000 --> 00:56:34,000 It's like a dead color, or lack of color. So, 329 00:56:34,000 --> 00:56:50,000 yeah, like when I'm doing my traditional paintings I mix, I mix my dark with like a green, a rich green and a red, so then I can make these like deep dark warm. 330 00:56:50,000 --> 00:57:06,000 It's, yeah, it's a good idea to always have like a little bit of a color into your blacks. But yeah, like I definitely do use black here and there. And it does depend on the project. 331 00:57:06,000 --> 00:57:24,000 Like Spiderverse we use black all the time for, you know, for that like comic book feeling, you know, like the rich black ink and stuff like that, and it becomes like a stylistic choice. 332 00:57:24,000 --> 00:57:37,000 Maybe you're working on like something that's more of like a, like a darker like scarier movie and you want to use like blacks and like some more grays and stuff like that. 333 00:57:37,000 --> 00:57:41,000 Yeah, I think 334 00:57:41,000 --> 00:57:58,000 a lot of the concept art that we see for live action they do. They tend to go more like gray and black and stuff and I don't know if that's a way to just kind of get like a, like a photo kind of quality. 335 00:57:58,000 --> 00:58:07,000 Because that's kind of what photos do, or if it's a result of like a lot of photo bashing. 336 00:58:07,000 --> 00:58:31,000 Yeah, I don't know, as a painter like I like to, you know, bring some color into these, into like the deepest arcs and stuff. 337 00:58:31,000 --> 00:58:44,000 Yeah, and on that topic we can look at some of these, like here, the deepest arcs. 338 00:58:44,000 --> 00:58:53,000 Yeah, that's a good point like some movie, some like new art films, Gotham, DC, yeah. 339 00:58:53,000 --> 00:58:57,000 They might go more black. 340 00:58:57,000 --> 00:59:12,000 And then they're painting like this that's like observed from life and they're trying to like capture that quality of light and shadow and all these color temperatures, these darkest darks. 341 00:59:12,000 --> 00:59:20,000 You can see they're not black, they're, they're like a, there's some, there's some warmth into them. 342 00:59:20,000 --> 00:59:38,000 And you don't get those like dead colors. 343 00:59:38,000 --> 00:59:52,000 So, we looked at some photos of midday. Now we can look at some paintings that are done in midday, you can see they all, they all have like a different kind of quality to the light and color. 344 00:59:52,000 --> 01:00:11,000 So the way I kind of practice and got better at painting midday scenes was to grab a bunch of successful midday paintings and do what I'm doing here, like color picking. 345 01:00:11,000 --> 01:00:28,000 Doing that same, same process that I did and from the photos, I'm looking at, like, what is the light source. What are the local colors, so like, this is like a sidewalk. 346 01:00:28,000 --> 01:00:35,000 I don't know what this would be but we'll say it's like, like a tan color. 347 01:00:35,000 --> 01:00:45,000 It's midday, so bright sun mixed with the blue sky. 348 01:00:45,000 --> 01:00:52,000 A little bit too warm, but we can, we can mix these together and we can get that, that ground color. 349 01:00:52,000 --> 01:00:56,000 And then to get those contact shadows. 350 01:00:56,000 --> 01:01:04,000 We get that warmth. 351 01:01:04,000 --> 01:01:14,000 We're just looking at this comparing, like our thought process to these colors and trying to understand why these are happening. 352 01:01:14,000 --> 01:01:21,000 So an interesting thing with the shadows is they get really warm underneath the boats. 353 01:01:21,000 --> 01:01:25,000 Like the boat. 354 01:01:25,000 --> 01:01:38,000 They get really warm under the boat because there's not reflected skylight in there. And then as they come out they get cooler, because there's more sky color in them. 355 01:01:38,000 --> 01:01:47,000 Let's see here, just mixing some of these blues in here, because we can now get 356 01:01:47,000 --> 01:01:55,000 those objects, or that, that ground plane there. 357 01:01:55,000 --> 01:02:21,000 Okay. 358 01:02:21,000 --> 01:02:31,000 So that kind of gets into what we were talking about before it looks like the sun is coming down a little bit like we can tell like the shadows are getting a little bit longer in the mountains. 359 01:02:31,000 --> 01:02:49,000 And the skylight is a bit warmer. So we can tell that, I don't know, I don't know what time of day, like three, or maybe like four, 4pm, something like that where the sun is starting to like get a little bit. 360 01:02:49,000 --> 01:03:18,000 I guess, I guess these would get crunched together a bit more. 361 01:03:18,000 --> 01:03:31,000 Okay. 362 01:03:31,000 --> 01:03:49,000 Let's see here. 363 01:03:49,000 --> 01:03:52,000 So, yeah, that's some color. 364 01:03:52,000 --> 01:04:08,000 But as it gets lower in the sky, it's going to be more saturated and you can play with these colors like it's fun thing about kind of like understanding how this works is then, you know, this is what happens naturally, but then you know what if you change 365 01:04:08,000 --> 01:04:20,000 the color to like purple 366 01:04:20,000 --> 01:04:25,000 orange, it could be anything like a movie that I'm working on. 367 01:04:25,000 --> 01:04:45,000 Now that there's like an action sequence that takes place as the sun is setting, and we use, we push these colors around to create an impact when like, it's like the most intense part of the action we go like super bold red 368 01:04:45,000 --> 01:04:52,000 to push that feeling. 369 01:04:52,000 --> 01:05:01,000 Why do you have warmer colors underneath the boat? Is it because the color of the boat, or the base color of the ground? 370 01:05:01,000 --> 01:05:18,000 Yeah, it could be a bit of both here in this case I think it's more of the color of the ground. 371 01:05:18,000 --> 01:05:37,000 Based on the color that it is in the light versus in the shadow like I can kind of make an educated guess that it's going to be like a, like a kind of like a neutral kind of warm, like cement or something. 372 01:05:37,000 --> 01:05:48,000 So, what is the warmer, darker version of this, so we take this saturate this dark in it. 373 01:05:48,000 --> 01:05:54,000 So we can say that that contact shadow is going to be 374 01:05:54,000 --> 01:06:00,000 warmer and darker and we can get something like this. 375 01:06:00,000 --> 01:06:11,000 This also depends on the color of the boat, like say the boat is like, like a blue color. 376 01:06:11,000 --> 01:06:30,000 Then maybe the shadow, it's still gonna get warmer but maybe it's not as warm so we kind of make some of this blue into it, because that blue is going to be affecting whatever is down here. 377 01:06:30,000 --> 01:06:51,000 Get some, some blue here that blues gonna take over the scene, a bit. 378 01:06:51,000 --> 01:06:54,000 Yeah, thank you. 379 01:06:54,000 --> 01:07:00,000 You know, yeah, this was like 380 01:07:00,000 --> 01:07:04,000 a super red boat. 381 01:07:04,000 --> 01:07:11,000 I can imagine like how, how hot, that would be under here. 382 01:07:11,000 --> 01:07:29,000 And then reflect that that warmth. 383 01:07:29,000 --> 01:07:43,000 And then also think about, like light is bouncing everywhere. So it's, it's hitting here bouncing up into here so all your colors are reacting to each other. 384 01:07:43,000 --> 01:07:58,000 And that's what's gonna, if you keep that in mind when you're painting that's what's gonna make your paintings feel like real color is affecting things. 385 01:07:58,000 --> 01:08:16,000 I guess it's more into this, but when you have a big painting with a lot of moving parts, spiders India market scene. Do you use identifying local colors as a part of your painting process or paint that overall light and shadow. 386 01:08:16,000 --> 01:08:23,000 The limited palette process. 387 01:08:23,000 --> 01:08:34,000 Um, yeah, like the spider stuff. 388 01:08:34,000 --> 01:08:43,000 Um, pull that up so we can see what we're looking at. 389 01:08:43,000 --> 01:08:57,000 Yeah, I think, when try this week to go through all my files and like posts, all the post all the 390 01:08:57,000 --> 01:09:11,000 yeah so spider verse, we basically took every color rule or like all the stuff that I'm talking about now with like natural colors, we took that and we like threw it out the window. 391 01:09:11,000 --> 01:09:30,000 And for me to paint like color keys on this movie or like to paint scenes like this, it was like, I had to try really really hard to turn that part of my brain off where I want to be like, Oh, if the sky is yellow we're gonna get like bounce light, and if this, 392 01:09:30,000 --> 01:09:45,000 like the local color of this is going to be like, like an orange brown, but the rules of this universe is all the shadows are kind of blue. So it's like it's. 393 01:09:45,000 --> 01:09:49,000 If you think about it too logically it just like doesn't work. 394 01:09:49,000 --> 01:09:53,000 And you'd like drive yourself nuts, trying to paint. 395 01:09:53,000 --> 01:09:58,000 Um, so yeah for this, it's more of like. 396 01:09:58,000 --> 01:10:06,000 I had to come up with like that graphic. 397 01:10:06,000 --> 01:10:18,000 That graphic statement 398 01:10:18,000 --> 01:10:32,000 in value. So, light versus shadow shade, and then the rules of this world where all the lights are yellow. All the shadows are blue. 399 01:10:32,000 --> 01:10:49,000 And then, then I could go in and kind of play around with push, like, okay, this part, the light is hitting so maybe we get like more we see more of the light, we see more color variation. 400 01:10:49,000 --> 01:11:08,000 Not realistic colors or anything but like if this was done in like a printing process, like we could print like we've got like a green color a pink color yellow color, and then we have to like make those make something that feels like there's a lot 401 01:11:08,000 --> 01:11:18,000 of like interest and stuff going on without painting too many, or without painting the local colors. 402 01:11:18,000 --> 01:11:23,000 Yeah, it's hard to explain it's like, 403 01:11:23,000 --> 01:11:33,000 it's like, still, even after like working on this movie it doesn't doesn't like fully make sense to me. 404 01:11:33,000 --> 01:12:00,000 Yeah, because it's it's so far removed from reality, like someone who's studied realistic light for so long and then you're asked to make something that goes against all of that it's like really difficult thing. 405 01:12:00,000 --> 01:12:03,000 Yeah, it was like for the chess. 406 01:12:03,000 --> 01:12:09,000 Like, yeah. 407 01:12:09,000 --> 01:12:18,000 India festival yeah it's cool. 408 01:12:18,000 --> 01:12:41,000 Usually, like spider versus like a, like a, like an exception to the rule like pretty much every other like animated movie. There's a lot of like realistic colors are based in in realism, but then we just push things a little bit so I'm showing you, like, 409 01:12:41,000 --> 01:12:56,000 the realism how color works, and now, once you understand those then you can make like informed decisions on where to kind of like push things. 410 01:12:56,000 --> 01:13:09,000 So, like how we analyze this, you can, you can take this and now you can like, you can be like, Oh, if I want to add like a mood to it. 411 01:13:09,000 --> 01:13:13,000 You know, you could take this. 412 01:13:13,000 --> 01:13:41,000 You could push a bunch of color into it to like create a mood for storytelling, whatever. 413 01:13:41,000 --> 01:13:49,000 I'll just look at this one quick because I like, like what your pain is doing here. 414 01:13:49,000 --> 01:14:01,000 If you look at the shadow colors of the rocks close to us very warm, very local color, and then as they step back, they get cooler. 415 01:14:01,000 --> 01:14:11,000 We get more blues introduced get more of that sky color affecting the shadows. 416 01:14:11,000 --> 01:14:31,000 Less saturated. 417 01:14:31,000 --> 01:14:40,000 Okay. 418 01:14:40,000 --> 01:14:52,000 So, taking that same process out, kind of speed through these all because I think you are understanding 419 01:14:52,000 --> 01:15:10,000 how to go about these. So, previously we looked at how that light color is going to change as 420 01:15:10,000 --> 01:15:16,000 as the sun is getting lower in the sky, and we can see that effect happening here. 421 01:15:16,000 --> 01:15:24,000 The midday scenes that light was very neutral. These 422 01:15:24,000 --> 01:15:45,000 am or pm scenes that light is getting very like peachy and warm, we're getting, you can see where we're kind of in this zone now. 423 01:15:45,000 --> 01:16:03,000 And for me, what happens in the shadows is up to artists interpretation, up to the atmosphere. There's so many different things that can affect what we do for color shadows like this one. 424 01:16:03,000 --> 01:16:09,000 We're going more blue, we're putting a lot of that sky color 425 01:16:09,000 --> 01:16:11,000 into the shadows. 426 01:16:11,000 --> 01:16:17,000 But what you want to keep in mind is the shadows, you, 427 01:16:17,000 --> 01:16:32,000 you have to pick one which pick one for the intensity of color, most amount of saturation. So you never want to have the same amount of saturation in the light as in the shadow. 428 01:16:32,000 --> 01:16:42,000 This is like super important for for everything but even more so I think for 429 01:16:42,000 --> 01:16:48,000 sunset scenes or sunrise scenes, because if we take, 430 01:16:48,000 --> 01:16:51,000 just like a problem I see a lot. 431 01:16:51,000 --> 01:17:00,000 Like here the lights are a bit more saturated than the shadows. 432 01:17:00,000 --> 01:17:11,000 We take this. 433 01:17:11,000 --> 01:17:16,000 We saturate this. 434 01:17:16,000 --> 01:17:21,000 Now they're, they're kind of like the same amount of saturation. 435 01:17:21,000 --> 01:17:25,000 And it looks kind of cool, but it's, it's not. 436 01:17:25,000 --> 01:17:28,000 It's not realistic. 437 01:17:28,000 --> 01:17:31,000 You don't get that amount of saturation in both. 438 01:17:31,000 --> 01:17:45,000 So we, we always have to pick. Do we want the saturation the shadows saturation and the lights. 439 01:17:45,000 --> 01:18:01,000 This is, this is something that kind of like drives me crazy a little bit in animation where they're just like, oh we need to like make it more saturated so they they bump up the shadow saturation and the light saturation and for like a trained, 440 01:18:01,000 --> 01:18:08,000 like a trained artist who's like studying this stuff like outside for for so long. 441 01:18:08,000 --> 01:18:13,000 And you know that it's wrong, it kind of like irritates the eye a bit. 442 01:18:13,000 --> 01:18:32,000 So it's like, I would only use something like this if it has like an important like story impact, like, we just want to like throw a bunch of color and in your face for like emotional impact. 443 01:18:32,000 --> 01:18:52,000 Here we can see, we go like very gray, we use a lot of these like cool gray colors, and it's that variation, which is like really really beautiful, I think we get that variety of like these peachy colors versus these grays, and it just allows our eye 444 01:18:52,000 --> 01:19:00,000 to kind of rest and take in the scene. 445 01:19:00,000 --> 01:19:07,000 I make that mistake all the time because I want it to look cool. 446 01:19:07,000 --> 01:19:27,000 But yeah, like, like I'm telling you these, these kind of rules that you can use, but I mean you're, we're artists we can like push things any, any direction we want. I remember one movie I was on, they wanted me to hire a couple color key artists and so they gave 447 01:19:27,000 --> 01:19:40,000 me a group of portfolios they really wanted like, like the way it works at some companies is everyone who sends their work into, into the company, 448 01:19:40,000 --> 01:19:45,000 into 449 01:19:45,000 --> 01:19:48,000 everyone who applies to the company. 450 01:19:48,000 --> 01:19:55,000 They'll look through the artist managers will pick ones that they think are the best. 451 01:19:55,000 --> 01:20:04,000 And then they'll look within the studio to pick out some, some artists that who are going to like roll off of a different movie. 452 01:20:04,000 --> 01:20:15,000 So they're, they're pushing a couple of these artists onto onto my movie, and they're like, oh wait, this person's like amazing at color we like love their colors so much. 453 01:20:15,000 --> 01:20:20,000 And as someone who would like oversaturate everything. 454 01:20:20,000 --> 01:20:35,000 And, like, for this person's that the artist manager, like their eye, they liked that oversaturated look. But for my eye and my taste. I don't like that oversaturated look. 455 01:20:35,000 --> 01:20:50,000 So I was like, yeah, their, their colors are cool but it doesn't, it doesn't fit the movie that we're trying to make. So to like kind of retrain someone to like see colors in this way to get that more natural feel. 456 01:20:50,000 --> 01:20:54,000 It's going to be difficult to do. 457 01:20:54,000 --> 01:21:05,000 But yeah, just kind of like a long way to say that everyone has like their own kind of like taste and color, and all of that. 458 01:21:05,000 --> 01:21:12,000 Would you show quickly demo example saturated light, saturated shadows look. 459 01:21:12,000 --> 01:21:14,000 Yeah. 460 01:21:14,000 --> 01:21:20,000 Yeah, today's demo, I'm going to jump into that shortly. 461 01:21:20,000 --> 01:21:27,000 Yeah, maybe I'll start painting, and then I can like move stuff around and 462 01:21:27,000 --> 01:21:34,000 I hate my own saturated work, I just can't break the habit to save my life. 463 01:21:34,000 --> 01:21:54,000 I will take this this week as an opportunity to like to force yourself to kind of like push that in your work, because it's easy. 464 01:21:54,000 --> 01:22:18,000 I'll do something like this where it's like more, more use of grays, and then you can you can take that and be like, okay, I did this painting now that the art director wants me to, to fit this into the color script more and we're, we're going more like 465 01:22:18,000 --> 01:22:25,000 blue green shadows in the scene so now I like push a little bit of blue green into these. 466 01:22:25,000 --> 01:22:31,000 So you can, you can do that. 467 01:22:31,000 --> 01:22:48,000 But I'd rather start at a realistic place and then start to like add in, add in the saturation mean you can always go the opposite way like selected them. 468 01:22:48,000 --> 01:22:54,000 So nighttime and talk about night for a little bit. 469 01:22:54,000 --> 01:23:05,000 Nighttime is another time of day where we can like push colors around a lot like if you live in a city 470 01:23:05,000 --> 01:23:25,000 with a lot of like pollution and like light pollution and like a lot of particles in the air, then any light source you have, like, there's a lot of like blue green lights, and it's going to turn everything very blue green. 471 01:23:25,000 --> 01:23:32,000 If you have a lot of warm lights it's going to turn everything kind of warm. 472 01:23:32,000 --> 01:23:39,000 So this is just like a nice kind of high key kind of painting. 473 01:23:39,000 --> 01:23:48,000 Let's see. 474 01:23:48,000 --> 01:24:10,000 Yes. 475 01:24:10,000 --> 01:24:21,000 I think this is edited a bit but if you have like a big purple, like light 476 01:24:21,000 --> 01:24:34,000 sign thing that like that lights up the sky, because of the it's hitting all those light particles, or all the small particles in the air. 477 01:24:34,000 --> 01:24:40,000 Like I remember, 478 01:24:40,000 --> 01:24:55,000 you know, I lived in Santa Monica for a bit, and we had like a hot tub, we'd like chill in the hot tub and like look up at the sky and like on the more like smoggy foggy days. 479 01:24:55,000 --> 01:25:01,000 The sky would just be orange because all the lights from the city. 480 01:25:01,000 --> 01:25:18,000 Yeah, it's pretty interesting. So, yeah, it gives like if you're painting night scenes, especially like in cities or whatever you can shift these colors around to be anything you want, basically, you kind of like throw out all the rules. 481 01:25:18,000 --> 01:25:32,000 And once again, to just create a feeling with the color. 482 01:25:32,000 --> 01:25:50,000 So let's go to 483 01:25:50,000 --> 01:25:57,000 sample. 484 01:25:57,000 --> 01:26:04,000 This. 485 01:26:04,000 --> 01:26:13,000 So, this one. 486 01:26:13,000 --> 01:26:32,000 So what, what photos do in nighttime is they crunch the values, they crunch the shadows the lights. So to bring some like atmosphere and feeling back to this we always have to 487 01:26:32,000 --> 01:26:43,000 take the foreground elements, keep them as is take the background, 488 01:26:43,000 --> 01:26:49,000 start stepping these values back. 489 01:26:49,000 --> 01:26:59,000 If we don't set these values back then 490 01:26:59,000 --> 01:27:06,000 in a painting or in a movie, it's going to feel very flat, not cinematic. 491 01:27:06,000 --> 01:27:12,000 It's going to kind of crunch everything, and it's going to feel. 492 01:27:12,000 --> 01:27:29,000 You're going to miss out on that that realism that you could bring to it. 493 01:27:29,000 --> 01:27:45,000 Another thing you could do is bring more warmth to the foreground. 494 01:27:45,000 --> 01:28:09,000 We're going to do a background cooler. So let me push this stuff back even more we create more depth and atmosphere. 495 01:28:09,000 --> 01:28:16,000 So I'm going to go ahead and do that. 496 01:28:16,000 --> 01:28:22,000 Homework I'll show you some examples. 497 01:28:22,000 --> 01:28:34,000 So, for this week I'd like you to pick one master painter, like your favorite or just someone who you're kind of interested in right now, and do two 10 minute studies. 498 01:28:34,000 --> 01:28:43,000 I want you to go through, like when I was. 499 01:28:43,000 --> 01:29:01,000 When I was going through these and analyzing these colors I want you to. This is an opportunity for you to, to take the time and analyze the colors and look at them really like understand like how this painter is 500 01:29:01,000 --> 01:29:21,000 painting, and then pick five photos, paint them in the style of the master painter. 501 01:29:21,000 --> 01:29:39,000 Your focus for these is on color temperature, so you're going to go through, you're going to try to apply the colors of the master painting to the photo. 502 01:29:39,000 --> 01:29:46,000 And this will help you to retain the information retain these colors a bit more. 503 01:29:46,000 --> 01:29:54,000 And get rid of that kind of just photo quality that paintings can have. 504 01:29:54,000 --> 01:30:01,000 And, yeah, keep them around 30 minutes, I don't want you to spend like too long on these they should be like quick efficient. 505 01:30:01,000 --> 01:30:09,000 And so that way you can do, you can do a lot of them. 506 01:30:09,000 --> 01:30:11,000 Yes, here's. 507 01:30:11,000 --> 01:30:16,000 Sorry, there's a lot of images. So this was a photo I found that was cool. 508 01:30:16,000 --> 01:30:20,000 It's a similar palette to what I then painted. 509 01:30:20,000 --> 01:30:34,000 But what I did was I looked at this piece, and I was like, can I, this, I like the purples blue greens and stuff. And I apply this to this. 510 01:30:34,000 --> 01:30:46,000 And I did start to think about some of like the brush quality and stuff like that, but the main purpose is to think about 511 01:30:46,000 --> 01:30:49,000 the color. 512 01:30:49,000 --> 01:30:54,000 So you can take this piece and you can analyze be like oh these deep darks. 513 01:30:54,000 --> 01:30:59,000 We're just talking about black this goes like fully black there. 514 01:30:59,000 --> 01:31:07,000 These deep darks are kind of purple. So I'm going to make my shadow colors purple. 515 01:31:07,000 --> 01:31:18,000 You can't see the sky in this but you can make an educated guess, and then I'm using kind of these like greens bouncing them around. 516 01:31:18,000 --> 01:31:23,000 And it's helpful. 517 01:31:23,000 --> 01:31:38,000 I probably wouldn't pick like a grassy field painting, and then apply the colors to this like that might be cool I don't know, but I try to find something that at least relates a little bit. 518 01:31:38,000 --> 01:31:49,000 Yeah, it's it's totally up to you though. 519 01:31:49,000 --> 01:32:04,000 So, let's do it. 520 01:32:04,000 --> 01:32:18,000 Cool. 521 01:32:18,000 --> 01:32:40,000 So if you're studying any master painter you're, it's probably gonna be some kind of limited palette but the difference between this week is where we're opening up the palette a bit more so you're not trying to like stay very specifically, and like one part 522 01:32:40,000 --> 01:33:01,000 of the wheel or just picking a couple colors like here, I can see there's a lot of different colors going on so yeah, feel free to try more. 523 01:33:01,000 --> 01:33:23,000 You can pick with the eyedropper to test yourself to kind of like check your work, but you don't want to do your painting just grabbing from the color, using the eyedropper from this, because you're not going to learn what these colors are. 524 01:33:23,000 --> 01:33:28,000 You want to go through and think about like, 525 01:33:28,000 --> 01:33:39,000 why, why is the water this deep red color, or why does it feel deep red. That's because it's in shadow, we're getting a little bit of reflection of this red boat. 526 01:33:39,000 --> 01:33:47,000 You want to go through that thought process with every single color that you're that you're trying to mix here. 527 01:33:47,000 --> 01:33:54,000 And that will, by, by doing that forcing yourself to go through and think, 528 01:33:54,000 --> 01:34:09,000 if you are expanding your color knowledge, you'll be able to do paintings quicker and more accurate in terms of color. 529 01:34:09,000 --> 01:34:14,000 This is Edgar Payne. Sorry I should, I should write that. 530 01:34:14,000 --> 01:34:17,000 I think. 531 01:34:17,000 --> 01:34:46,000 I think this one is Edgar Payne this one is Daniel Volkoff. 532 01:34:46,000 --> 01:34:52,000 I'm going to start with 533 01:34:52,000 --> 01:34:54,000 warm neutral palette. 534 01:34:54,000 --> 01:34:59,000 Yes, someone had a question like how to like start your palette. 535 01:34:59,000 --> 01:35:15,000 You know I'm just looking at these I'm thinking like what kind of color would be a good base to then paint on. 536 01:35:15,000 --> 01:35:24,000 So I'm looking at like some of these 537 01:35:24,000 --> 01:35:44,000 sales and using these colors applying them to this. 538 01:35:44,000 --> 01:35:54,000 I'm going to do like a bunch of like these messy brushes just to kind of get like a loose painted feeling. 539 01:35:54,000 --> 01:36:05,000 The, maybe like a green, deep green. 540 01:36:05,000 --> 01:36:08,000 So like the green in these boats. 541 01:36:08,000 --> 01:36:12,000 The water will be. 542 01:36:12,000 --> 01:36:19,000 I love the water color and that's when they will try to get some of these like saturated colors. 543 01:36:19,000 --> 01:36:26,000 I'm going to do a little bit of a brush. 544 01:36:26,000 --> 01:36:55,000 I'm going to do a little bit of a brush. 545 01:36:55,000 --> 01:37:09,000 And then once you get like a bunch of colors down, then you can then, you know, you've got a lot of colors that you can pick from, it makes the painting easier. 546 01:37:09,000 --> 01:37:16,000 I'm going to do a little bit of a brush. 547 01:37:16,000 --> 01:37:43,000 Yeah, this brush. 548 01:37:43,000 --> 01:37:57,000 This is one of the first Photoshop brushes I ever made I was like, looking at all these traditional paintings and I wanted that like thick like oily feel with some color variation. 549 01:37:57,000 --> 01:38:15,000 So this brushes. I don't know, probably 15 years old, and I've just been using it. 550 01:38:15,000 --> 01:38:44,000 Yeah. 551 01:38:44,000 --> 01:38:59,000 I like this gray back there. 552 01:38:59,000 --> 01:39:14,000 Make that gray color. 553 01:39:14,000 --> 01:39:26,000 See how I'm just going through, I'm mixing these colors together and noticing like some of these blues and peaches and grays. 554 01:39:26,000 --> 01:39:29,000 Like I can take this. 555 01:39:29,000 --> 01:39:36,000 Bring a little bit more blue to it. 556 01:39:36,000 --> 01:39:41,000 Like that blue in there. 557 01:39:41,000 --> 01:40:06,000 A little bit more yellow. 558 01:40:06,000 --> 01:40:34,000 Yeah. 559 01:40:34,000 --> 01:40:52,000 Is intent to also try to imitate brush work. 560 01:40:52,000 --> 01:40:55,000 In addition to color. 561 01:40:55,000 --> 01:40:58,000 You can do that a little bit. 562 01:40:58,000 --> 01:41:04,000 Kiki Cho. 563 01:41:04,000 --> 01:41:24,000 But the main focus is going to be just the color and temperature. Later on in the class we're going to do like a lesson really talk about like brush work and kind of like why we use brushes and all of that edges, soft and hard. 564 01:41:24,000 --> 01:41:46,000 So yeah, feel free to start thinking about that but you're, you don't have to copy the brush work exactly mean this is kind of like a natural way for me to paint like very like loose and 565 01:41:46,000 --> 01:41:56,000 my cat really wanted to go in there, of course. 566 01:41:56,000 --> 01:42:17,000 Cool, let's 567 01:42:17,000 --> 01:42:26,000 go down looking at here so we have the local color of this just kind of like this yellow we can attend color. 568 01:42:26,000 --> 01:42:38,000 But then I was like, why does it feel green and the shadows, and it's because the water is green and it's bouncing up into that so we can take the water color 569 01:42:38,000 --> 01:42:42,000 and bounce that into this, this object. 570 01:42:42,000 --> 01:42:51,000 So we get that that realism to the light. 571 01:42:51,000 --> 01:43:18,000 And then we're gonna get some cool from the sky, hitting the top parts of this. 572 01:43:18,000 --> 01:43:29,000 And that always comes first. 573 01:43:29,000 --> 01:43:55,000 Let's 574 01:43:55,000 --> 01:44:06,000 like how we feel the light coming through this. So 575 01:44:06,000 --> 01:44:20,000 get that quality 576 01:44:20,000 --> 01:44:23,000 subsurface. 577 01:44:23,000 --> 01:44:29,000 Some of these. 578 01:44:29,000 --> 01:44:57,000 Okay. 579 01:44:57,000 --> 01:45:00,000 Cool reflected light. 580 01:45:00,000 --> 01:45:05,000 Okay. 581 01:45:05,000 --> 01:45:08,000 Okay. 582 01:45:08,000 --> 01:45:13,000 Okay. 583 01:45:13,000 --> 01:45:42,000 Okay. 584 01:45:42,000 --> 01:45:53,000 Let's get this feeling of water. 585 01:45:53,000 --> 01:45:58,000 That's going to help tie all this together. 586 01:45:58,000 --> 01:46:27,000 Painting in this water, grounding everything. 587 01:46:27,000 --> 01:46:45,000 Thank you. 588 01:46:45,000 --> 01:47:01,000 But he massive having to mix colors. 589 01:47:01,000 --> 01:47:16,000 A couple weeks ago or something I'm like, like I have it all contained in a box so like I just keep it all. So I'm not like making a, making a mess. That's, that's helpful for you. 590 01:47:16,000 --> 01:47:42,000 But sometimes it's fun to make a mess and get your get paint on your clothes and it makes you feel like you're like a real artist again. 591 01:47:42,000 --> 01:47:47,000 That like purple at the horizon is interesting. 592 01:47:47,000 --> 01:48:15,000 Okay. 593 01:48:15,000 --> 01:48:44,000 Okay. 594 01:48:44,000 --> 01:48:54,000 I'm looking at this top reference more than the bottom one. So, sometimes that'll, that'll happen. I think, I think I liked both of these images. 595 01:48:54,000 --> 01:49:15,000 But then, as I was going I just kind of was more inspired by the top one. 596 01:49:15,000 --> 01:49:44,000 Okay. 597 01:49:44,000 --> 01:49:51,000 Okay. 598 01:49:51,000 --> 01:49:54,000 See how it's looking. 599 01:49:54,000 --> 01:50:22,000 Okay. 600 01:50:22,000 --> 01:50:51,000 Okay. 601 01:51:20,000 --> 01:51:36,000 Okay. 602 01:51:36,000 --> 01:51:49,000 If you were planning to make a finished painting would you start with the same loose process and then slower slowly render detail near focal areas. Yeah, exactly. 603 01:51:49,000 --> 01:51:55,000 I always start very like quick and loose, I don't change my process. 604 01:51:55,000 --> 01:52:02,000 If it's a loose painting versus a tight painting. 605 01:52:02,000 --> 01:52:12,000 It's a similar idea to doing like the five minute study, we do quick loose five minute study, we make some bold choices. 606 01:52:12,000 --> 01:52:22,000 Bold, like brushstrokes and stuff like that. Then you could take that five minute study, pick out the areas you want to add in more detail. 607 01:52:22,000 --> 01:52:40,000 And then the more finished you want your painting, the more, the more time you spend on it, you just continue painting the same exact way you just maybe you have to collect more references as you go so you kind of know 608 01:52:40,000 --> 01:52:49,000 you have some more information or different objects and things. 609 01:52:49,000 --> 01:52:54,000 Have you ever gotten pushback for using reference. 610 01:52:54,000 --> 01:52:56,000 No, never. 611 01:52:56,000 --> 01:53:01,000 I mean, what do you mean by using reference. 612 01:53:01,000 --> 01:53:04,000 Because I use. 613 01:53:04,000 --> 01:53:12,000 For me, using using reference means, 614 01:53:12,000 --> 01:53:21,000 like, like this to me as a study this isn't necessarily a very like original piece that would be a concept painting. 615 01:53:21,000 --> 01:53:34,000 So this is a little different but like for me using reference means I'm designing something, I'm designing an environment. I'm looking at multiple images. 616 01:53:34,000 --> 01:53:42,000 I'm taking bits and pieces from multiple images, and I'm creating something new that's never been seen before. 617 01:53:42,000 --> 01:53:46,000 So, 618 01:53:46,000 --> 01:53:48,000 I have. 619 01:53:48,000 --> 01:54:11,000 I think if you don't use reference, you're only taking from what's already in your brain. And we've, you've only seen, and you've only brought so much into memory, and you can only refer back to so many things so you're, you're really limiting yourself. 620 01:54:11,000 --> 01:54:18,000 Like if I were to paint a boat from memory, without using any references. 621 01:54:18,000 --> 01:54:26,000 But it would be so it'd be so shitty, like I wouldn't like, I think these shapes are really interesting back here. 622 01:54:26,000 --> 01:54:43,000 And that comes from looking at these shapes, looking at these shapes. 623 01:54:43,000 --> 01:54:49,000 People think artists just pull ideas out of the clear blue sky. 624 01:54:49,000 --> 01:55:05,000 I mean, unless you have like a photographic memory, but even so like you're still just referring back to things that you've seen, like for me I want every painting to be a little unique to have something a bit different to it. 625 01:55:05,000 --> 01:55:13,000 So I'm going to look up tons of references and create something. 626 01:55:13,000 --> 01:55:23,000 Yeah, I was, I was thinking about that I told the story one time I went into a job interview and this, there's some like crazy lady. 627 01:55:23,000 --> 01:55:35,000 Like everyone like love me they're like, always, you're so amazing like we love your paintings like like everyone. And then like one of the. 628 01:55:35,000 --> 01:55:42,000 Was it one of the, like the heads of the studio or something, they want to like show her my work. 629 01:55:42,000 --> 01:55:53,000 And she was like so how are you creating these images. And I was like, well I sometimes I take my own photography so I look up on Google. 630 01:55:53,000 --> 01:56:12,000 I create a bunch of references for myself I watch YouTube videos I have all these different ways of coming up with reference. And she was like, oh you use reference, and then for in her brain she was like, oh, I'm going to discredit everything you've ever 631 01:56:12,000 --> 01:56:20,000 done because you've you just copy things or something like that's how she, how her brain worked I guess. 632 01:56:20,000 --> 01:56:38,000 So I spent some time, like explained to her as like, I don't just straight up copy a photo like I look at like maybe 10 photos and I create something new, like a new unique piece of artwork like I might look at this one. 633 01:56:38,000 --> 01:56:53,000 For like the design of these boats and I look at this one for the water, I might look at this image for color inspiration so it's all these things like coming together to create something. 634 01:56:53,000 --> 01:56:56,000 Anyways, I didn't, I didn't work there, that would have been. 635 01:56:56,000 --> 01:57:08,000 She just could not wrap her head around it I think her being not an artist she, she thought that I should just everything should just be pure imagination. 636 01:57:08,000 --> 01:57:23,000 And that's what kids do, like, like when I was like a five year old like I'd sit there with my sketchbook and just be pure imagination, they'd be like the shittiest drawings but it'd be like a dinosaur biting a robot or something. 637 01:57:23,000 --> 01:57:47,000 But now like as, as an adult like I would take that idea dinosaur fighting robot, and then I would spend half a day, coming up with references building stuff in 3d building it like an environment and bringing like some realism and like sense of design and all of that 638 01:57:47,000 --> 01:57:51,000 to it. 639 01:57:51,000 --> 01:57:57,000 I think the sort of bashing is a requirement nowadays. Yeah, and some jobs. 640 01:57:57,000 --> 01:58:01,000 And imagine such people exist in such positions. 641 01:58:01,000 --> 01:58:11,000 Yeah, as you go through the industry you'll learn like some of these people become executives and producers and it's like how did you get there. 642 01:58:11,000 --> 01:58:24,000 Like you're, you're telling me how to do stuff. 643 01:58:24,000 --> 01:58:28,000 Oh they're disappointed when you say it's digital. 644 01:58:28,000 --> 01:58:30,000 Yeah. 645 01:58:30,000 --> 01:58:42,000 And if you like painting digitally like I use the same process digitally as I do traditionally just digital just makes a little bit faster, able to change things. 646 01:58:42,000 --> 01:58:52,000 Last person who approves usually is the least educated in art, and more in marketing. Yeah, exactly. It's a good way to put it. 647 01:58:52,000 --> 01:59:03,000 So all their choices are like, oh that's too too scary you might scare scare away like some of the younger audience, so we can't do that. 648 01:59:03,000 --> 01:59:14,000 Yeah, everything's kind of based on on that 649 01:59:14,000 --> 01:59:20,000 chain of approvals. 650 01:59:20,000 --> 01:59:31,000 Yeah, I think one of my favorite movies, I worked on was at like a really small studio there's just like 651 01:59:31,000 --> 01:59:51,000 I think 40 people total like the VisDef team was just like five small, small story department, maybe it was less than that maybe it was like 30, 25-30 people. 652 01:59:51,000 --> 02:00:04,000 Yeah, and then we were making something like, like really unique and cool and we didn't have to get stuff like approved by like five different executives, it just. 653 02:00:04,000 --> 02:00:21,000 But yeah that movie didn't get get made because we couldn't get like a larger studio to to produce it to finish it and like release it to the public. 654 02:00:21,000 --> 02:00:34,000 So there's all this cool like VisDef out there, and really cool story that may never see the light of day, which is sad. 655 02:00:34,000 --> 02:00:43,000 Bulldogs are trending Can you make the sailboat until a Bulldog? Yeah, exactly. 656 02:00:43,000 --> 02:00:51,000 Um, let me just put, where's my greatest bright gonna be? 657 02:00:51,000 --> 02:01:16,000 Yeah. 658 02:01:16,000 --> 02:01:33,000 Yeah. 659 02:01:33,000 --> 02:01:36,000 Yeah, put my greatest bright in there. 660 02:01:36,000 --> 02:01:42,000 Maybe the sky. 661 02:01:42,000 --> 02:02:07,000 Sky can get a little greater. 662 02:02:07,000 --> 02:02:16,000 Yeah, I think that feels pretty good. 663 02:02:16,000 --> 02:02:22,000 So yeah, do do a few of these for homework. 664 02:02:22,000 --> 02:02:49,000 And, yeah, I hope you can see that like the difference between just like if I were to do a photo study of this versus like applying the colors of something like this you get something original very like a sense of sense of light and color to it. 665 02:02:49,000 --> 02:02:59,000 It's hard for studios to approve new and original ideas because it's a big risk, and why we keep seeing all these live action remakes. Yeah, exactly, like a passion. 666 02:02:59,000 --> 02:03:07,000 We see in things like Spider-Verse and other projects. Yeah, exactly. 667 02:03:07,000 --> 02:03:23,000 That's part of the reason why I went independent. I just kind of freelance on a bunch of stuff at my own studio where I can just like make exactly what I want, while doing like a couple of these other client things. 668 02:03:23,000 --> 02:03:41,000 It's hard to get like fully dedicated and work on a movie for so long and then kind of see it like, like, oh, we can't put that in there because, you know, for this and we, we lose some of those like really cool original ideas, so like, like, like the passionate 669 02:03:41,000 --> 02:03:49,000 artists in me like wants to see some of those ideas like get made. 670 02:03:49,000 --> 02:03:59,000 I think to be fulfilled as an artist I kind of need to do that. 671 02:03:59,000 --> 02:04:01,000 Yeah. 672 02:04:01,000 --> 02:04:09,000 Should I be working with the reference next to me like that I usually have them on a separate screen. 673 02:04:09,000 --> 02:04:13,000 However you want to work. 674 02:04:13,000 --> 02:04:30,000 Part of the reason why I do this is so everything is here for when, when I'm demoing you can see, like everything, but I've, I kind of do my paintings like this as well at least like the first like sketch phase. 675 02:04:30,000 --> 02:04:44,000 Sometimes, or I will just like split my Photoshop screen and have another document down here with references. It's really however you want to work. 676 02:04:44,000 --> 02:04:51,000 Try different ways see see how you like it. 677 02:04:51,000 --> 02:04:53,000 Thank you. Thank you. 678 02:04:53,000 --> 02:04:56,000 Um, 679 02:04:56,000 --> 02:05:16,000 do you use more original ideas, people would still watch. Yeah, I think, you know, a lot of a lot of people are worried about like getting into animation now because there's not many jobs studios aren't making as much like pretty much every studio has slowed down 680 02:05:16,000 --> 02:05:20,000 and cut back on movies so 681 02:05:20,000 --> 02:05:33,000 there's always like ups and downs and in the animation industry I talked to some older people about this who've been in animation for, you know, 20 years or whatever they say that this, this happens. 682 02:05:33,000 --> 02:05:37,000 So hopefully this is a good thing. 683 02:05:37,000 --> 02:05:40,000 Hopefully this generates. 684 02:05:40,000 --> 02:05:56,000 You know, people aren't watching as many movies maybe, maybe that'll force studios to make some new original ideas, something that everyone will be like oh that's different like I really want to go see that. 685 02:05:56,000 --> 02:06:08,000 Instead of like, you know, the fourth version of the fourth sequel of whatever. 686 02:06:08,000 --> 02:06:13,000 Yeah. 687 02:06:13,000 --> 02:06:19,000 So, yeah, I'm like optimistic and hopeful. 688 02:06:19,000 --> 02:06:27,000 You stay away from air brushes on these studies, because it's not very traditional feeling. 689 02:06:27,000 --> 02:06:41,000 Um, I use it very sparingly, I didn't use it at all in this. But, you know, if you want like a soft edge somewhere, like, feel free to use it like, 690 02:06:41,000 --> 02:06:46,000 yeah, go in here and I soften up a couple of these, these edges. 691 02:06:46,000 --> 02:06:50,000 I want like a lost edge back here. 692 02:06:50,000 --> 02:06:55,000 Um, you know, you can, you can totally 693 02:06:55,000 --> 02:07:10,000 do that. Just, I try, generally I tried to be more bold with my brushwork so if I do have like a soft edge then I have some bold, bold stuff next to it, bold brushwork next to it. 694 02:07:10,000 --> 02:07:26,000 Want to work smooth gradient in quickly in the sky. Yeah, totally use this, use a soft brush but then continue to work into it don't just, you know, figure, looking at this. 695 02:07:26,000 --> 02:07:35,000 You know I could have painted the sky. 696 02:07:35,000 --> 02:07:40,000 I could have painted the sky like this to start with. 697 02:07:40,000 --> 02:07:52,000 And then if you do that, just make sure you, you're like observing you're like, okay, they've got like some broken color. I want to add in some of that warmth kind of like peeking through 698 02:07:52,000 --> 02:08:00,000 some cools and here, so you can kind of use that as a starting point and then 699 02:08:00,000 --> 02:08:10,000 work, work out from there. 700 02:08:10,000 --> 02:08:15,000 Awesome. Any, any other questions homework makes sense. 701 02:08:15,000 --> 02:08:19,000 I have a question if that's cool. Yeah, go ahead. 702 02:08:19,000 --> 02:08:35,000 Cool. Um, it's not like directly related to what you have on the screen but this class has got me thinking that like being a color key artist is something that must be an exciting position to work in. 703 02:08:35,000 --> 02:08:51,000 I was wondering, for having a portfolio designated towards that I see a lot of people have a lot of like prop design, especially when it comes to this dev and like line art, but those aren't things that I find much comfort in or like very exciting to explore 704 02:08:51,000 --> 02:09:06,000 this class is like really put me on to like, oh, I would really love to just paint. Um, do you think that it's useful to have those things in your portfolio or is it useful just to have like a portfolio full of paintings. 705 02:09:06,000 --> 02:09:11,000 Um, you might 706 02:09:11,000 --> 02:09:24,000 you, it'll increase your chances of getting a vis dev job. If you have, you know, portfolio paintings with like a page or two of props. 707 02:09:24,000 --> 02:09:30,000 A couple like tighter designs, things like that. 708 02:09:30,000 --> 02:09:34,000 Because they, because if you think about it. 709 02:09:34,000 --> 02:09:52,000 The might take like three years to make a movie. They'll keep you on a project for the full three years if they know that you can design stuff in the beginning, do a bunch of like props and like textures and stuff like as we, as we go through the movie 710 02:09:52,000 --> 02:09:57,000 and then at the end, put you on color keys have you do color keys. 711 02:09:57,000 --> 02:10:04,000 So if you, if you want like job security and you want to increase your chances of getting a job. 712 02:10:04,000 --> 02:10:16,000 Then, yes, definitely you can focus on color keys, but I would put in at least a page or two like props and like couple like tighter designs. 713 02:10:16,000 --> 02:10:27,000 But at the same time there's also artists who, who are just color artists who just do 714 02:10:27,000 --> 02:10:34,000 just do color keys on a movie and then once that's done they move on to the next movie and then do color keys. 715 02:10:34,000 --> 02:10:42,000 So, you, but in order to do that you have to be like, 716 02:10:42,000 --> 02:10:48,000 like really, really masterful at that, I would say. 717 02:10:48,000 --> 02:10:50,000 Yeah. 718 02:10:50,000 --> 02:10:51,000 Yeah. 719 02:10:51,000 --> 02:11:00,000 Cool. I mean my advice would be kind of like, if you want to like get into the industry. 720 02:11:00,000 --> 02:11:09,000 You know, increase your chances as much as you can and then you can be picky. Like, as you've worked on a couple movies. 721 02:11:09,000 --> 02:11:29,000 Cool, cool. Thank you. 722 02:11:29,000 --> 02:11:47,000 Yeah, that's true. Nastya distribution is what pays the bills. So yeah, imagine competing with Zach for a color key. 723 02:11:47,000 --> 02:11:58,000 Well, not to like sound like an asshole and brag but like, I get more job offers than like five of me could take. 724 02:11:58,000 --> 02:12:12,000 Or 10 of me could take so please compete with me and take some of these jobs. 725 02:12:12,000 --> 02:12:29,000 I'm more inclined to doing color keys too but I hate doing props muscle into character design. Do you think these would be good character design, like environment concept. 726 02:12:29,000 --> 02:12:47,000 I think there's stuff like all the stuff that I teach in my classes is geared towards environment color, all that character design is like a totally different thing you usually don't switch over, like it's very rare that they'll want like a visit of ours 727 02:12:47,000 --> 02:12:52,000 to do like characters as well. 728 02:12:52,000 --> 02:13:02,000 You can start to choose one or the other and then like, as you go in your career, if you want to like, 729 02:13:02,000 --> 02:13:11,000 like study character design more, and then use that to improve your business paintings. 730 02:13:11,000 --> 02:13:21,000 Honestly, like, when I started I was like, I don't want to do props, but like when you're just doing paintings for like months. 731 02:13:21,000 --> 02:13:34,000 It is kind of nice to just like chill spend a couple weeks doing, doing some simple prop designs it's kind of like a way to kind of like recharge and then get back into those like fun paintings again. 732 02:13:34,000 --> 02:13:41,000 Yeah, that's that's my experience I like now I love doing props here and there. 733 02:13:41,000 --> 02:13:49,000 What do you pay attention to if you want to be a colorist, or do color tees. 734 02:13:49,000 --> 02:13:52,000 What do you pay attention to. 735 02:13:52,000 --> 02:14:04,000 Well, what got me my first jobs as more of like a color artist was, I had a portfolio I showed that I could paint, like a variety of different colors. 736 02:14:04,000 --> 02:14:09,000 Some were like more pushed color schemes. 737 02:14:09,000 --> 02:14:12,000 A lot of like more natural stuff. 738 02:14:12,000 --> 02:14:29,000 And then I showed that I had some traditional paintings where I was like studying outside, and that's what got me a job at Disney because they were like, oh, he comes from a traditional background he's got 739 02:14:29,000 --> 02:14:43,000 the traditional, or the, the quality, light qualities color and light qualities from someone who's like studies outside and has that like realism. 740 02:14:43,000 --> 02:14:49,000 So yeah, basically prove that you can paint in every every lighting situation. 741 02:14:49,000 --> 02:14:53,000 Midday. 742 02:14:53,000 --> 02:14:59,000 Sunset sunrise stormy weather. 743 02:14:59,000 --> 02:15:16,000 And you can paint humans in that as well so that's why I always say like, visit before they'll come up with a story with humans, and then paint them in all these different situations. 744 02:15:16,000 --> 02:15:30,000 Drawing figure, little bit more easy. 745 02:15:30,000 --> 02:15:36,000 It will scraps colors my favorite thing to work on. Yeah. 746 02:15:36,000 --> 02:15:54,000 Is there a difference between Vista for games and animation. I haven't worked too much in games like I started out in games, but they were like mostly mobile games for like web and iPhone and stuff like that. 747 02:15:54,000 --> 02:16:11,000 So like the main difference was like games you were more of like a generalist, like I was doing like effects animations, even like character animations UI design background painting 748 02:16:11,000 --> 02:16:17,000 splash art, all this stuff. 749 02:16:17,000 --> 02:16:29,000 And the animations, you seem to be very focused on one thing like if you are a vis dev artist. 750 02:16:29,000 --> 02:16:42,000 You're, you're going to have like your strength like it's environment design and you're hired to basically do environment design and like give you other tasks here and there but mostly you're going to be doing environment designs. 751 02:16:42,000 --> 02:16:48,000 I would say that's the main main difference. 752 02:16:48,000 --> 02:17:03,000 Also an animation they, they love paintings to feel like paintings, at least that's been my experience in games, they're always asking for like more Polish or more render. 753 02:17:03,000 --> 02:17:17,000 And like I've learned to just like hate those terms and like, like, Polish, they're like, Oh, can you polish this more like, Oh my gosh, tell myself. 754 02:17:17,000 --> 02:17:23,000 I do character design but wanting to learn to do better illustrations. 755 02:17:23,000 --> 02:17:27,000 It's awesome. 756 02:17:27,000 --> 02:17:32,000 I do teach design to like line art and props. 757 02:17:32,000 --> 02:17:52,000 I get into that more in this dev to, and I want to make a class, trying to figure out the best way to do it, whether just to do like a three day workshop or like, or like a longer term class like this. 758 02:17:52,000 --> 02:18:07,000 But focus purely on like design line are process for doing that stuff like building things in 3d. 759 02:18:07,000 --> 02:18:22,000 Creating like textures, all like the, the nitty gritty kind of stuff. So that'll probably come, you know, I don't know, in the next six months or so. 760 02:18:22,000 --> 02:18:41,000 I would consider Craig Mullins a visitor, I've worked on a handful of movies with him and he just does a bunch of loose, awesome paintings. 761 02:18:41,000 --> 02:18:46,000 I'm self taught so it's hard to do figure painting. 762 02:18:46,000 --> 02:19:08,000 I think I would urge it in the same way as a landscape. Yeah, I think the best way to paint figures is to not think about painting the figure, like, just paint the color and the light, and these shapes create the person or the figure. 763 02:19:08,000 --> 02:19:12,000 Yeah, longer class. 764 02:19:12,000 --> 02:19:20,000 Cool actually, since you're all here and we've gone over time I may as well just ask, do you want to do 765 02:19:20,000 --> 02:19:31,000 like a three, like a three day workshop 766 02:19:31,000 --> 02:19:58,000 design or six week. No feedback or like an eight week with feedback 767 02:19:58,000 --> 02:20:10,000 class design the things that I mentioned like, like, like all like the nitty gritty stuff. If you could write one, two or three in the chat, that would be, that would be cool. 768 02:20:10,000 --> 02:20:12,000 I'll see. 769 02:20:12,000 --> 02:20:18,000 Oh, everyone says three, two or three. 770 02:20:18,000 --> 02:20:23,000 Yeah, I could do all right three three wins. Cool. 771 02:20:23,000 --> 02:20:33,000 Alright so the most amount of work for me, I see. 772 02:20:33,000 --> 02:20:37,000 You'd like, like one. Yeah, cool. 773 02:20:37,000 --> 02:20:40,000 As long as they're all free. 774 02:20:40,000 --> 02:20:50,000 Yeah, well I'll send you guys a discount, a discount code. 775 02:20:50,000 --> 02:20:56,000 I need to, I need to make a, make a little bit of money here, I can't just get it all away for free. 776 02:20:56,000 --> 02:21:03,000 My cats need a meet their treats. 777 02:21:03,000 --> 02:21:08,000 Cool, cool. Thank you. Thank you for answering that. 778 02:21:08,000 --> 02:21:14,000 Awesome. Thank you guys. 779 02:21:14,000 --> 02:21:20,000 I will, yeah, I'll talk to you on Discord throughout the week. 780 02:21:20,000 --> 02:21:23,000 And, yeah, hope you enjoy. 781 02:21:23,000 --> 02:21:26,000 Enjoy these exercises throughout the week. 782 02:21:26,000 --> 02:21:36,000 Can't wait to see what you make. 783 02:21:36,000 --> 02:21:46,000 Alright, see you guys. 91692

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