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If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile:cs]
Welcome to the last video of
this short course finally.
You did a long way to this little course.
And finally we have
reached the last part.
And in this last video,
I want to talk mostly about
the story of your character.
What are you
drawing in your
illustration mostly about
personality of your character,
the personality
in general expressions.
You're already behind your character because
usually
if it's first time maybe we want to draw
cool things on
drawings that get
attention mostly.
But at the same time,
you need to think about
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what you want to show about your character.
Only about composition or
the pose of different
object in your illustration but
more far away
we are looking mostly about
what you can show from your character.
Especially when it's original
and it's like a baby for you.
And you want to show
its personality,
its feelings, its
way to do the things. So
here I will give you some tips.
Are recommendations for
finish your piece.
And try to
take those
in mind when you are drawing your
characters.
So for example,
when you are drawing
or making illustration,
you need to think about
what characters you will draw.
And when you have clear what characters
you will draw,
you need to think about
some points as
personality.
For the
world that surrounds the character.
You need to think about also
the actions.
For character usually makes or do
in
each life. Or in
the situation that you are put in.
And give the use
the point for alternates.
Alter this like
what is happening.
What is happening with your character.
What is it doing?
So some of these things
are important at the moment you will do
this illustration. Because
you can make some cool pose and
you can make some cool
composition at the end. But
give a
personality to your character.
Think about what you will show in your illustration.
And help you to make
those actions,
those poses
a bit more powerful.
Because you have a direction
to give to your character.
Alright. So
not this same like
say
your character is angry.
Or your character is like fighting
a boss.
And he is posing because he is doing
its alternate
that is for an example only.
And
we need to
draw the face and
we can
have the pose and everything cool
with the face. Something like
this, right?
And the thing is not
with the faces, ok.
I know when you are drawing and you
usually focus
more in other details. The face gets
like second, third place of importance
in your illustration. But
I think it's important to have in mind that
try not to make always the same face.
Or expression.
Because
it will be
becoming repetitive in your art and without
get it, you will start doing like same face
to same face a lot of times
and a lot of sketches.
And it will be becoming a bit boring. So
try to have that in mind.
That is important.
As I said for example, what
the situation I,
I told you that your character is
fighting against boss and it's
releasing it's ultimatum or something like
that, we can make something like
more interesting like
the lines in this expressions always help
a lot to
give that vibe.
The thing is here
try to give like volume.
Your expressions,
try to make them more interesting.
That will give you more
overalls to your pose and intention of it.
Change a lot
alright, with this face for example.
Alright. Because here we are giving like
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more perspective,
more volume.
We are giving the lines of expression
same with faces that are more sentimental.
So the important thing here is that
we are giving
intention to the character.
So not this only the cool pose and
interesting
for shortening and
and everything, you need the body but also
you are giving the intention
of the pose.
And also the personality of character.
If the character is more shy,
you will need to think about
the pose in shy out.
and make it dynamic and at the same time,
shy. Because the character is shy and
you need to express and think about
who are character that is
not too
demonstrative that
not try to call attention of others.
Which character can be making a
cool pose at the same time that it's
representing itself. So
it's a lot of
things to have in mind
at the moment of
drawing the final pose for your character.
And it's really, really nice to think about
that because
at the end, you are not making a
character without
any content.
You are giving life to the character.
And it's nice to think about that because
you are not only giving life to the pose
without the character too.
And then
those are things we will compliment,
the final pose at the end.
So
other things that are really important to
have in mind at the moment, you will
sketch things.
So
having those in mind
will be a really, really big
helpful to you.
So if we come
again to
our final drawing,
you can see here that is
let's see it.
What she is doing is like
she is basically
showing some
of her powers.
And try to call attention in some way.
If we wanted to
make a different situation,
for example if we wanted to,
to her to
be dissuading someone or
something like that.
Change a bit more the expression.
So she wants to fight guys.
Add the personality of the character and
the intention of the character change.
Working in, in desperation mostly.
But also this kind of expression not works
too much with this pose because
this pose is more,
is more meant with at the same time
it's more relaxing.
In the form of try to for example,
want to make a competition with someone.
So I think the expression she had before
was more accurate.
As she is simply showing what
she is capable of
in some way of her powers.
And also it's a bit relaxing pose. So
something like that.
And I will try to give you some other tips
that not really are related
directly for the intention of
your characters.
But mostly for finding
make the final version of your art.
I am not used to like
lineart but what did we do?
So with some tips here
we can
with all these
and with these, ok.
So we have this version in black.
What I do usually is
erase and
work over the sketch.
Working over the sketch for me was
mostly helpful
way to
finish my art. And
not making the lineart
that don't give
the movement the sketch have.
the information the sketch have.
So
for me this way of
make your work more
understandable for everyone and
at the same time try to
maintain some part of the sketch,
person that you are drawing.
But not so sketchy that
is like rough.
Can find over it without problem.
For me at least it was a really, really
good option
instead of make lineart.
So one of my tips here
that is about
this
lineart is try to
know
for put your line
more darker.
And when put your line more soft.
Right? Because that gives
interesting
effect that
gives volume.
For example,
I know
parts of the head between the neck
and the head
and make a more
darker line because we have shadows here.
We have the neck that is finishing and
the head that is starting.
And that thing is
a simple one of the points.
You can't make those lines for remark
some of the muscles. So for example
when I am doing curves,
right? I am densify
the line,
where the lines connect
with other ones.
And make it soft.
And becomes long.
And you
put more darker in this part.
And then soft again and dark again.
So you are giving that sensation of
muscle
Also giving volume because you are doing
more darker in the
thighs.
Or.
And more soft in the wrist
of the area of the line.
For example, here
you can make
the curve soft
and then darken.
Because here we have a corner.
And from this corner, we are doing again
a start.
Again, another curve.
And then again another
corner.
So with this game, we can't give
some
volume without drawing
exactly the volume of
the arms. Or the volume
of different parts of the
anatomy muscle and those stuffs.
It's like illusion
of my work.
So my recommendation usually when
you want to make the clear version of
your sketch,
try to work over your sketch directly.
And then
try to clear those
parts you have sketched already.
Because it's always more easy to maintain
what your sketch
have
shown already.
Because for me the lineart is,
it's a thing that not works
works only for animation for,
for things that are related to coloring
and shadows and, and production things.
That becomes
more easy to work with clear work.
But your personal stuff not
is that case. So
you can do more stuff than that.
And make it a bit roughy at the end.
I like the roughy and not
100% clean because
I think have more life at the end.
That makes some
powerful cleans.
And I noticed that work with cleans have
really and they
have good animation show but
personally I prefer to work over my
sketches and try to clean then
without problem.
And as you can see, we can have like.
Far away we have like a clean line.
If you get closer, you can see the
mistakes or, or the roughy parts
that not are like 100% really, really
perfect clean.
Also I really like to play with some subtle
shadows that are making with
the lines in this roughy parts.
Plus usually my work I don't
make shadows
with colors of coloring.
So for me works with
lines that
are showing the
different volumes of the body are
perfect clean to work with.
Because with the line I can't give all the
information I need to give with that.
And I don't need really to color all.
But of course, you need to, to. If you are
starting already or you are promoting or
stuff like that,
you are still
a baby and try to.
You need to try to find what you like to do.
If you like to color,
or you like to work with lines only?
Or you want to work with
black and white only?
Or
if you like to work with 2 colors only
everytime you make like
a different illustration and
it's something
that you want to experiment. So
at the end, this course is mostly for,
for helpful.
Help you to have
some tips
for get the poses more dynamic.
And mostly my point of view and
recommendation from my experience.
So I hope it helps you to, to get,
to reach
what you want to do.
And that is
after drawing is more dynamic.
And I really hope it helps you to improve.
And not suddenly try to, to ? and will
the same with try to improve,
do your own way.
That you are like
really in right now
as an artist.
So you need to take those
recommendations and
for apply them to your work. And
try to remember
everything is like
my own way.
And not
it's necessary to copy them, right?
Also because you need to feel comfortable
with the things you do.
And point here is that I try to
say to you that you must do
something that you don't like. Right? So
take this course as
a deep course
and aspiration
from my point of view.
And I hope really all the exercise I did
along this course help you
at the end to improve more.
I will be
leaving some exercises along
in a pdf at the end.
So you can
recheck all the classes
and doing the stuff you
need to make the homework.
So you, I will tell it's homework.
But I don't know this
really, really homework but
let's say it's like a homework.
And yeah, you can see I am putting points
that are more darker because
I have some
part of the body that
are making the pressure of other
parts of the body.
You need to have those points of
measure pressure
market.
So it gives you volume of both parts.
So as I say I really hope this
little
course help you through
your own way to experiment and learn. And,
and try to improve your own drawings.
I am really happy that you decided to,
to, to choose me as a
help in your way.
And I really hope
everything I talk in this course help you
in some
really nice way to
reach your final goal.
Yeah, with this character movement.
Ok? So
thank you a lot again for being here.
And see you next time that if we have
the opportunity to meet again.
And have another course
related to dynamic poses.
Or related to anatomy or related to
storyboard as well.
So I really hope
you improve a lot.
And your journey
is amazing
in the future.
So enjoy your drawings,
experiment a lot.
And go forward, don't have fear
to reach your goals.
Yes? Ok.
Thank you a lot.
A big hug
from far away
where I am.
And yeah.
Thank you for everything.
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