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Original subtitles

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So welcome to the third part of this

second division of the course.

We'll be talking about

interesting work in general.

How you can make your work interesting

using the material we already learned

in this course, so

we can make like a fast

of what we talked about.

So first thing is that

talked about gesture.

We talked about

simple anatomy,

the simplification of the anatomy.

We talked about

the curves in the body

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and rhythm.

And we talked about

poses and

movement.

So we can use all these points

for make our work interesting.

Okay, so we'll be

starting that with some sketches.

Okay, first of all

we need to think about

what are the things

that make our work interesting

in general, what make our work

different from other artists.

The first thing that

will make your work interesting is

give the idea of difference.

The make people look at the work

you are doing and

see things that they don't usually see.

For example, in

the anime world related to

series or anything else

the drawings are usually really plain

like they don't leave the 2D space.

Okay, so their works usually

are a character with a lot of details.

Right?

A lot of details, but not have

volume, not much volume.

Because those characters are

a bit more difficult to give

volume for the level of details.

So the enhancement of those

drawings are mostly the level of

details most done, they

base those artwork in general.

But when you are doing characters

you need to think about

give information that usually

the people don't use in their work.

And the first thing is

give the idea of volume.

Your character have

volume.

That character is 3D.

That character is alive

in some way and is related

to the reality in some way

not exactly for the style of

make it reality

the painting or that stuff

but mostly for the form you are

positioning your character.

So the volume is really important.

And here

enters in game

simple

anatomy,

how we simplify the anatomy

and when we are talking about the

simplification of the anatomy

we talk about figure

simple figures.

And when we are talking about those

also we are talking about

perspective

and perspectives apply

to the parts of the body.

And there are figures

the foreshortening.

So the first thing to make

your work interesting is have

the foreshortening.

So for example,

we are drawing any character

we are drawing a character

okay, in any pose.

The idea of, for example, here you can see

drawing a random pose

of our character here.

Okay, so

and continue sketching.

It's more like a relaxed pose.

It works, for example, I want to give you.

Finish so I can continue talking.

Okay, so

For the foreshortening plays

an important role here

in this drawing, especially

that these, our example

the foreshortening this idea of

of different elements

one in front of the other

and give the idea of

volume, the idea of perspective.

Okay?

So that this important role

that have the foreshortening

in this kind of drawings.

And why makes our works

more interesting, because

is rare see those things

really clear in the major part

of the works we see in general.

So these are things that makes

your work more interesting because

you can find new poses

new dream, new

things to show, new

ways to express suppose that is maybe

you said a lot of times

with the foreshortening, you

can imagine

that goes in from a different angle

and you can manage to do it.

And really interesting, because

you are applying the elements

in different parts

and both ends being

really new

are really interesting and people, we

are looking at it.

And we really like it because

it gives you all the idea that the

character is in a 3D space.

So for example, we can see these pose.

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Okay, we have floor here

that is on the reference.

Okay, so

what are the parts of

the foreshortening here?

We have first of all, the head.

Okay, so I would maybe

paint this color, okay.

We have the head.

Behind the head we have the torso.

Okay, you can see the torso also.

More than one part show, and

we can see the first

part of the torso

here really clear.

Behind, we can see

the muscles of the torso

that is right here.

And we can see the end

torso here, with the hips.

We can mark that.

We have here,

the complete torso.

And then we also have

this arm that these over

out pose is the first thing.

That also is in foreshortening

but itself, because

we have the completely arm

in front of the pose

but also the arm

painted this.

Also the arm have

different levels.

Like we can go this one.

We can have this one, we can have

this other one, and then

the continual one is this

and behind

all of the body and the hand.

Okay, and we have also the legs

that are behind the arm

but in front of the torso.

And this leg also is

behind what?

The torso and the arms.

But at the same time, that leg

is connected to the

other part of the leg that is behind.

So this pose that can be a bit

mostly known in general

is interesting find

than the rested people because

all the levels of volume you have here.

So that give you an idea of

the 3D space

and also the volume lost a character.

So the foreshortening he is working

for major were really interesting

and is really important to you to manage

these for make your work

interesting for other people that

they don't use these foreshortening they work

but also

because you can share information

in some other new form, okay, so

it's like you have a pose

that everyone is using or

or is really normal

for reference, or in anime, or

in anything of that.

And you can have it

analyze that

and give it a different point of view

so you can give it at different

pose from the same material

everyone is using.

So that is the key here.

So if we come back to this

you can see.

We can make another example

that makes the pose more interesting

on the foreshortening.

So we can have

we can make also

that play in the head

with the neck too.

Taking in mind the volume of

the head.

So if we have perspective this way

like this

you have to draw eye

at low level that the other one.

Same with the hair

you can play with different volumes.

We have different volume of hair

for give that sensation of

perspective.

So with these elements, you can give

some extra information

and making the people

also more interested in your work

because looks simple

but at the same time

shares a lot of information.

So that's the idea in general of

the foreshortening in some sketch

you can make.

For example, if I'm making the character

from behind

right, up in a chair.

So instead of make

the shoulder something like this

and then also pose.

You need to use the foreshortening.

So, for example,

you put the arms in a pose.

You can make them like going behind

then going forward.

So you have the same pose

but it's more interesting because

I can stop it and see, and appreciate

or you play it with the arm pose.

And also because

the shoulder is going behind

can make the other

arm

going forward.

So, you hear have a

really clear example of how to use

the subtle foreshortening

in any pose.

Or give a bit of volume

and how to work your character.

How the body of your character works.

Okay so this is

first thing.

The second one is basically

the curves.

Because the curves

not only that gives the

flow of the body more big

so we can put here flow

of body movement.

It also gives

the movement itself and

makes the poses

with rhythm.

So the rhythm

is the key here.

So not only is now

the foreshortening in game,

but also the rim to pose.

So we can show an example.

We can say a bit

bit pose.

Got this curve.

We can put it behind.

Make that the arms go

go over to.

I think is more interesting

go forward.

Also make it

a bit more challenging pose for you.

And we can make these when

in something like this.

We can go here.

Like that, and we can make

like this arm also

not only move forward

Don't worry. It's like

we can roughly.

Also the hands only.

Yeah, here is like

find the correct thing

for all the body.

So you can play without

that hand.

And with this one that

change the movement or

this.

Have more sense.

Give something different also.

And make this girl looking behind.

I can change also there.

Let me see like have this.

And go mostly for something

this.

Here you have

some more interesting pose.

We can put the pose more small.

And

there with.

So, for example,

a curve.

Here another curve.

Also this is a curve.

So

here we are applying

the forshortening and the curve.

Where are the for shortening?

Here are

mostly in the arms.

As you can see,

of the arm that is going forward.

And we are playing with the volume

of the arm for give that idea of

the volume of the

arms of the character.

You can see with your mind this kind of

lines.

And your mind is giving

the volume that is correct

for the arm and the idea

that is going forward.

And the change of

grid

also.

We can see it

in this leg here.

Of this part, this part and this one.

a line like that

goes with the movement of the body.

Here you have a pose that

not this like

a crazy pose. And can be interesting

not being a crazy pose.

Or we have

of mark you again

the curves.

We have these ones.

We have these ones.

We have these ones.

And we can have this one.

We see a

a whole

block of energy

in the curve here.

Also the hair is

doing a curve in some way

with the movement.

The clothes who also make that S.

So that is something to have in mind too

at the moment of

doing the curves.

But we will see it more forward.

The elements of the body.

But we can see the curve here

and also the foreshortening.

Foreshortening is like

right here.

Right here.

Remember

the simplification of the

body parts.

Literally the legs and the arms

are cylinders

connected with

spheres.

So when we are doing this

kind of for shortening, it's more easy to

visualize that

and put in

good position, the different elements.

As for example, we can see

this big cylinder of the leg

of a sphere here. And this other

cylinder as well.

Same with that

this one.

And we can continue with

the different points here

of what make our work

interesting.

And for the final point, we have

what we are talking about gesture is

simple and

exaggerated.

So exaggerated body is mostly for

as we see in the first part of this course.

First the pose

to get something more crazy

and more far away of the natural.

Natural or reality.

So we have the exaggerated.

Not is like,

I am not really a fan of those pose that

are really, really crazier

that some animators made. But

you know

the right person

needs to make it for have sense. But

for example, I am talking about

those that

have the head here and no one.

And you have something like this.

We have this like

really, really exaggerated.

Not everyone knows how to do it.

So what I am talking about when

we are talking about exaggeration is

if your pose is something like this,

you can make something

more crazy.

And you can exaggerate more of the head.

This kind of thing is

from gesture

mostly.

Here we can apply

the foreshortening

which I do

make the play of the arm.

Most simple illustration.

So we can find the curve here.

Trying to draw it most fast as I can,

so it not takes a lot of time.

The idea here always is

make poses that

surely are esthetic.

But show that you can make it

interesting without,

without this

tips of samples or

thematics we talked about already.

Importance of the foreshortening.

The importance of give volume,

the importance of give

information of the body

for volume.

Importance of

the knowledge of put some fine anatomy

for play with this

without have fear

of the mistakes.

And you can see

it works perfectly.

You have a nice pose that is.

Because out of life,

it looks like she is moving already.

But in reality, it's like

a steady pose. But

not looks like a steady pose.

Ok? So that is

thing I want you to have it

in the future.

So this

can turn into this

touching only

this points

that are very important at the base

of make your work interesting.

And with this thematic, we

finish the second part of the course.

And we can go jumping

over the last parts.

And we can make

our final piece there.

So see you in the next video.

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