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If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]
So welcome to the third part of this
second division of the course.
We'll be talking about
interesting work in general.
How you can make your work interesting
using the material we already learned
in this course, so
we can make like a fast
of what we talked about.
So first thing is that
talked about gesture.
We talked about
simple anatomy,
the simplification of the anatomy.
We talked about
the curves in the body
Subtitled by online-courses.club We compress knowledge for you!
and rhythm.
And we talked about
poses and
movement.
So we can use all these points
for make our work interesting.
Okay, so we'll be
starting that with some sketches.
Okay, first of all
we need to think about
what are the things
that make our work interesting
in general, what make our work
different from other artists.
The first thing that
will make your work interesting is
give the idea of difference.
The make people look at the work
you are doing and
see things that they don't usually see.
For example, in
the anime world related to
series or anything else
the drawings are usually really plain
like they don't leave the 2D space.
Okay, so their works usually
are a character with a lot of details.
Right?
A lot of details, but not have
volume, not much volume.
Because those characters are
a bit more difficult to give
volume for the level of details.
So the enhancement of those
drawings are mostly the level of
details most done, they
base those artwork in general.
But when you are doing characters
you need to think about
give information that usually
the people don't use in their work.
And the first thing is
give the idea of volume.
Your character have
volume.
That character is 3D.
That character is alive
in some way and is related
to the reality in some way
not exactly for the style of
make it reality
the painting or that stuff
but mostly for the form you are
positioning your character.
So the volume is really important.
And here
enters in game
simple
anatomy,
how we simplify the anatomy
and when we are talking about the
simplification of the anatomy
we talk about figure
simple figures.
And when we are talking about those
also we are talking about
perspective
and perspectives apply
to the parts of the body.
And there are figures
the foreshortening.
So the first thing to make
your work interesting is have
the foreshortening.
So for example,
we are drawing any character
we are drawing a character
okay, in any pose.
The idea of, for example, here you can see
drawing a random pose
of our character here.
Okay, so
and continue sketching.
It's more like a relaxed pose.
It works, for example, I want to give you.
Finish so I can continue talking.
Okay, so
For the foreshortening plays
an important role here
in this drawing, especially
that these, our example
the foreshortening this idea of
of different elements
one in front of the other
and give the idea of
volume, the idea of perspective.
Okay?
So that this important role
that have the foreshortening
in this kind of drawings.
And why makes our works
more interesting, because
is rare see those things
really clear in the major part
of the works we see in general.
So these are things that makes
your work more interesting because
you can find new poses
new dream, new
things to show, new
ways to express suppose that is maybe
you said a lot of times
with the foreshortening, you
can imagine
that goes in from a different angle
and you can manage to do it.
And really interesting, because
you are applying the elements
in different parts
and both ends being
really new
are really interesting and people, we
are looking at it.
And we really like it because
it gives you all the idea that the
character is in a 3D space.
So for example, we can see these pose.
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Okay, we have floor here
that is on the reference.
Okay, so
what are the parts of
the foreshortening here?
We have first of all, the head.
Okay, so I would maybe
paint this color, okay.
We have the head.
Behind the head we have the torso.
Okay, you can see the torso also.
More than one part show, and
we can see the first
part of the torso
here really clear.
Behind, we can see
the muscles of the torso
that is right here.
And we can see the end
torso here, with the hips.
We can mark that.
We have here,
the complete torso.
And then we also have
this arm that these over
out pose is the first thing.
That also is in foreshortening
but itself, because
we have the completely arm
in front of the pose
but also the arm
painted this.
Also the arm have
different levels.
Like we can go this one.
We can have this one, we can have
this other one, and then
the continual one is this
and behind
all of the body and the hand.
Okay, and we have also the legs
that are behind the arm
but in front of the torso.
And this leg also is
behind what?
The torso and the arms.
But at the same time, that leg
is connected to the
other part of the leg that is behind.
So this pose that can be a bit
mostly known in general
is interesting find
than the rested people because
all the levels of volume you have here.
So that give you an idea of
the 3D space
and also the volume lost a character.
So the foreshortening he is working
for major were really interesting
and is really important to you to manage
these for make your work
interesting for other people that
they don't use these foreshortening they work
but also
because you can share information
in some other new form, okay, so
it's like you have a pose
that everyone is using or
or is really normal
for reference, or in anime, or
in anything of that.
And you can have it
analyze that
and give it a different point of view
so you can give it at different
pose from the same material
everyone is using.
So that is the key here.
So if we come back to this
you can see.
We can make another example
that makes the pose more interesting
on the foreshortening.
So we can have
we can make also
that play in the head
with the neck too.
Taking in mind the volume of
the head.
So if we have perspective this way
like this
you have to draw eye
at low level that the other one.
Same with the hair
you can play with different volumes.
We have different volume of hair
for give that sensation of
perspective.
So with these elements, you can give
some extra information
and making the people
also more interested in your work
because looks simple
but at the same time
shares a lot of information.
So that's the idea in general of
the foreshortening in some sketch
you can make.
For example, if I'm making the character
from behind
right, up in a chair.
So instead of make
the shoulder something like this
and then also pose.
You need to use the foreshortening.
So, for example,
you put the arms in a pose.
You can make them like going behind
then going forward.
So you have the same pose
but it's more interesting because
I can stop it and see, and appreciate
or you play it with the arm pose.
And also because
the shoulder is going behind
can make the other
arm
going forward.
So, you hear have a
really clear example of how to use
the subtle foreshortening
in any pose.
Or give a bit of volume
and how to work your character.
How the body of your character works.
Okay so this is
first thing.
The second one is basically
the curves.
Because the curves
not only that gives the
flow of the body more big
so we can put here flow
of body movement.
It also gives
the movement itself and
makes the poses
with rhythm.
So the rhythm
is the key here.
So not only is now
the foreshortening in game,
but also the rim to pose.
So we can show an example.
We can say a bit
bit pose.
Got this curve.
We can put it behind.
Make that the arms go
go over to.
I think is more interesting
go forward.
Also make it
a bit more challenging pose for you.
And we can make these when
in something like this.
We can go here.
Like that, and we can make
like this arm also
not only move forward
Don't worry. It's like
we can roughly.
Also the hands only.
Yeah, here is like
find the correct thing
for all the body.
So you can play without
that hand.
And with this one that
change the movement or
this.
Have more sense.
Give something different also.
And make this girl looking behind.
I can change also there.
Let me see like have this.
And go mostly for something
this.
Here you have
some more interesting pose.
We can put the pose more small.
And
there with.
So, for example,
a curve.
Here another curve.
Also this is a curve.
So
here we are applying
the forshortening and the curve.
Where are the for shortening?
Here are
mostly in the arms.
As you can see,
of the arm that is going forward.
And we are playing with the volume
of the arm for give that idea of
the volume of the
arms of the character.
You can see with your mind this kind of
lines.
And your mind is giving
the volume that is correct
for the arm and the idea
that is going forward.
And the change of
grid
also.
We can see it
in this leg here.
Of this part, this part and this one.
a line like that
goes with the movement of the body.
Here you have a pose that
not this like
a crazy pose. And can be interesting
not being a crazy pose.
Or we have
of mark you again
the curves.
We have these ones.
We have these ones.
We have these ones.
And we can have this one.
We see a
a whole
block of energy
in the curve here.
Also the hair is
doing a curve in some way
with the movement.
The clothes who also make that S.
So that is something to have in mind too
at the moment of
doing the curves.
But we will see it more forward.
The elements of the body.
But we can see the curve here
and also the foreshortening.
Foreshortening is like
right here.
Right here.
Remember
the simplification of the
body parts.
Literally the legs and the arms
are cylinders
connected with
spheres.
So when we are doing this
kind of for shortening, it's more easy to
visualize that
and put in
good position, the different elements.
As for example, we can see
this big cylinder of the leg
of a sphere here. And this other
cylinder as well.
Same with that
this one.
And we can continue with
the different points here
of what make our work
interesting.
And for the final point, we have
what we are talking about gesture is
simple and
exaggerated.
So exaggerated body is mostly for
as we see in the first part of this course.
First the pose
to get something more crazy
and more far away of the natural.
Natural or reality.
So we have the exaggerated.
Not is like,
I am not really a fan of those pose that
are really, really crazier
that some animators made. But
you know
the right person
needs to make it for have sense. But
for example, I am talking about
those that
have the head here and no one.
And you have something like this.
We have this like
really, really exaggerated.
Not everyone knows how to do it.
So what I am talking about when
we are talking about exaggeration is
if your pose is something like this,
you can make something
more crazy.
And you can exaggerate more of the head.
This kind of thing is
from gesture
mostly.
Here we can apply
the foreshortening
which I do
make the play of the arm.
Most simple illustration.
So we can find the curve here.
Trying to draw it most fast as I can,
so it not takes a lot of time.
The idea here always is
make poses that
surely are esthetic.
But show that you can make it
interesting without,
without this
tips of samples or
thematics we talked about already.
Importance of the foreshortening.
The importance of give volume,
the importance of give
information of the body
for volume.
Importance of
the knowledge of put some fine anatomy
for play with this
without have fear
of the mistakes.
And you can see
it works perfectly.
You have a nice pose that is.
Because out of life,
it looks like she is moving already.
But in reality, it's like
a steady pose. But
not looks like a steady pose.
Ok? So that is
thing I want you to have it
in the future.
So this
can turn into this
touching only
this points
that are very important at the base
of make your work interesting.
And with this thematic, we
finish the second part of the course.
And we can go jumping
over the last parts.
And we can make
our final piece there.
So see you in the next video.
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