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Okay, so we finished with the first part
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that was chestal
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and we have already that knowledge
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incorporated to our draws.
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So we can go forward to talk about
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anatomy and movement.
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Because those two things
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usually we saw them separated
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because we also see a lot of people
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that work mostly the anatomy
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by their side
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they study the muscles
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and how the bodies work
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when they are making different poses
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in poses
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static poses, relaxed poses
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and also when they're in some action poses
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where they are a lot centered in
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how the muscles work in that.
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And that is really okay.
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Subtitled by
online-courses.club
We compress knowledge for you!
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It's a form that
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you can use for studying anatomy
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and incorporate
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how the muscles look
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when you're making your poses
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and make your character more not rough
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and also that can work with shadows
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and that stuff.
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And if you're interested in
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the part of realistic art
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it's really important to know
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how those work together.
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But in this case
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I want to point
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that it's more important for myself
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to see how the anatomy
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and the movement works together
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how we can go from gesture
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to some drawings that have
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that gesture incorporated
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and also the anatomy that looks not rough.
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So this is something that we will talk about
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here in this section.
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So, let's go.
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So, when we are talking about
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how we can incorporate
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that anatomy to our gesture
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we need to simplify the anatomy.
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Why, you may want to ask
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but it's really simple.
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That is, we have a drawing
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that is really, really simplificated
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and really rough
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and don't have time to stop
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for so much details
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and we have anatomy
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that is top in the details.
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You need time for drawing anatomy
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and look it really nice.
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So, we need to work
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with the simplification of the anatomy.
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And what I mean with that is like
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we will see
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how much can we simplify the anatomy
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the figures that we can make
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and how we can use the simplificated figures
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to make it more anatomy-looking
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so we can give that sense of our drawings are
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with a lot of anatomy
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when the anatomy is really
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really simplificated
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and have the movement we want.
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So that is really the answer here
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so we will start with that.
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So here we are.
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We have our pose
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we have a reference.
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We can see the different parts of anatomy.
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How the arms are working with the hands
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how the curves of the muscles are going with
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of the movement she's doing.
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You can see all the details here.
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So, what is the first step
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for simplificating our anatomy?
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The first thing is that
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you need to think about
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how we can draw this.
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We are watching this
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and how we can draw my anatomy
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to not be so detailed
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so I can not lose a lot of time doing that
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but at the same time
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making the anatomy really nice.
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First thing is that you need to see this
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and imagine different parts of the body
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separated.
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What I mean with that
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for example
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we have curves here.
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Head.
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The neck.
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And then we have the torso.
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We have the torso
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that is like
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a potato bag
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if you can imagine something like this.
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And we have, of course, the legs
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arms, and
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each butt is different.
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So, how can we think about
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simplficating the anatomy?
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Usually when I see people
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that try to put the body pose
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and try to draw over
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that pose, the anatomy
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they usually use like sticks.
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You know, like, we have the head then...
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Something like this.
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And they draw over this.
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And in my personal opinion
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these things don't help
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in anything like. This
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don't give you the idea of anything.
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Like, no volume
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the position of the arms is bad
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the position of the hips is bad
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where the legs bore in the torso
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also is bad.
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So, you need to have
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a really good knowledge of
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human anatomy and proportions
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for those and for these sticks to work.
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So my recommendation is not use them
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because at the end
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it's more headache for yourself
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than being a help for you.
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By my point of view
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it's better that you work with volume
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from the start.
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We can have the head here.
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Like
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something like this.
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We can have the neck
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not doing a line.
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Keep volume to the neck.
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It's a cylinder.
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The neck is not a line alone.
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Right? It has volume.
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You need to give that idea of volume
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to your drawing from the sketch.
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To make your
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drawing more easy for you
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and your sketch base
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to add elements
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will be more easy for you
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to be fully sized.
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How to put those elements
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in the drawing?
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So we can have the line of the shoulder here.
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We can make
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a middle line if we want
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and mark
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where the arms
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or the torso
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have its limits.
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So we can do something like this.
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We can have the first part of the torso
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and the second part of the torso.
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If it's a character that have curves
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of course, this will be more
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pronounciated.
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But
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if it's a male anatomy
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not will be pronounciated
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and this part will be more long.
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As you can see, we're giving volume here.
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Not is only
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the drawing like a boat.
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We are giving volume
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so we can see
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the space that the body is occupying.
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And we can put the legs.
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The legs also are like cylinders.
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Something like this.
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The body is formed by cylinders
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mostly.
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Potato bags
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are safe too.
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You know, like
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this, and this, and this
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and this, and this is like a bag
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or a flour bag too.
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And
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spheres.
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The spheres usually go in the shoulders.
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Subtitled by
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We compress knowledge for you!
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We can add also
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those
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to make
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the parts where
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the anatomy flexes.
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And you also can make some big spheres.
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For me, it doesn't really works
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so I usually don't
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use them here.
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So you need to know
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that the basic for drawing your
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character in anatomy
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is using your cylinders, your spheres
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and your potato bag.
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The hair is another form with usually...
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The hair is not like
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only an ellipse
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because that's not like an egg.
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Some people can draw with an egg
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that can work too for you.
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But the idea here is to not draw sticks.
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No sticks.
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Give volume to your anatomy.
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So we can go back to
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our reference
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and we can start to search
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these forms here.
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So, we can see
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the sphere
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and see
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the cylinder.
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We have another cylinder here.
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We have our potato bag
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here.
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And then you can go recognizing
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all the simplificated forms of the anatomy.
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So, how can this fuse with the chestal?
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because that's the point of the gesture.
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Because we have the chestal
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how we simplificate our dynamic pose
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at the very, very rough lines
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and very fast lines
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and everything related to that.
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And how with this basics of anatomy volume
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how we can fuse those
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some parts of making
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our final dynamic pose
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with anatomy.
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The gate is here.
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I will turn off this.
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And we are marking our graph.
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Chestal pose.
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Some random pose.
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And there we have our
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really rough pose
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a dynamic one
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because you can check this.
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We have this exaggerated...
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You can exaggerate it more if you want.
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Like, if we pose this more like this.
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And make this more
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like this.
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But as you can see
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I'm incorporating my knowledge
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about basic anatomy
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because we are looking at it
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and it has volume already.
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This setting will take time
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and will take time incorporating the chestal
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and the simplificated anatomy together.
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But the basic idea is that
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you can manage those two together
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so you're like making two steps in one.
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So the idea is that you can draw fast
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you can draw
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looking really nice
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really in movement
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and at the same time
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giving volume to the character.
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This helps the anatomy
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you can see the meat
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you know?
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So, that's the idea of everything.
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We can focus on this now.
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You can check that I already did this
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in my mind.
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And we have here the potato bag.
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Its volume
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as you can see.
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Also, the potato bag works
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for poses that
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if the torso is like, going for the part of
291
00:15:54,627 --> 00:15:56,117
out of torso.
292
00:15:57,235 --> 00:15:58,505
Like this one.
293
00:16:01,158 --> 00:16:02,247
So, this part
294
00:16:03,384 --> 00:16:05,347
is going behind
295
00:16:05,369 --> 00:16:06,217
for some reason
296
00:16:06,242 --> 00:16:08,059
because the pose is near this.
297
00:16:08,385 --> 00:16:10,645
And this one too, but
298
00:16:12,225 --> 00:16:13,435
makes like
299
00:16:15,032 --> 00:16:16,467
something like this.
300
00:16:16,521 --> 00:16:18,055
You can test it, like
301
00:16:18,853 --> 00:16:21,495
with another bag, or, like
302
00:16:22,625 --> 00:16:26,405
the flour bags also that are in
303
00:16:27,435 --> 00:16:29,755
Not in paper but in the normal ones.
304
00:16:30,095 --> 00:16:31,625
You can test this
305
00:16:32,194 --> 00:16:33,675
how it works.
306
00:16:42,983 --> 00:16:46,030
It'll always be making this movement.
307
00:16:46,031 --> 00:16:47,125
If it's a girl
308
00:16:48,214 --> 00:16:49,885
of course, we have
309
00:16:53,537 --> 00:16:54,735
this, like this
310
00:16:56,430 --> 00:16:59,855
going with the movement of the torso up.
311
00:17:03,547 --> 00:17:05,005
It's something to point.
312
00:17:05,296 --> 00:17:07,636
But going back to the pose
313
00:17:07,639 --> 00:17:08,665
we can see
314
00:17:11,935 --> 00:17:14,294
the potato bag.
315
00:17:14,704 --> 00:17:15,942
We can see
316
00:17:16,669 --> 00:17:18,635
this and this.
317
00:17:19,085 --> 00:17:20,275
It's important.
318
00:17:25,214 --> 00:17:26,314
We can see
319
00:17:26,315 --> 00:17:27,973
the cylinder here
320
00:17:29,861 --> 00:17:31,755
and the cylinder here.
321
00:17:41,175 --> 00:17:43,965
And also we can see the cylinder here.
322
00:17:47,312 --> 00:17:48,595
Also the neck.
323
00:17:50,115 --> 00:17:52,305
Right, so you can
324
00:17:53,610 --> 00:17:55,023
figure those
325
00:17:55,024 --> 00:17:56,615
and you can see they are not
326
00:17:56,815 --> 00:18:00,225
perfect cylinders or perfect spheres
327
00:18:00,255 --> 00:18:02,234
or perfect nothing.
328
00:18:02,235 --> 00:18:03,627
It's really rough.
329
00:18:03,628 --> 00:18:05,625
It's only for help you
330
00:18:06,151 --> 00:18:09,345
to put the anatomy in order
331
00:18:09,905 --> 00:18:12,505
and give it volume
332
00:18:12,506 --> 00:18:14,595
and also give perspective.
333
00:18:15,095 --> 00:18:16,679
Because at the end of the day
334
00:18:16,680 --> 00:18:18,008
that is the case too.
335
00:18:18,009 --> 00:18:20,565
Give perspective to all sketches
336
00:18:20,566 --> 00:18:22,355
because the character
337
00:18:23,075 --> 00:18:26,834
not is only in a 2D space.
338
00:18:26,835 --> 00:18:28,299
Only if you're working with
339
00:18:28,300 --> 00:18:30,125
very, very cartoon stuff
340
00:18:30,484 --> 00:18:32,065
or chibi stuff.
341
00:18:32,344 --> 00:18:34,352
Usually those are more focused
342
00:18:34,353 --> 00:18:36,345
to be in only two dimensions
343
00:18:36,346 --> 00:18:38,475
but usually when we're working with
344
00:18:38,682 --> 00:18:39,789
our characters
345
00:18:39,790 --> 00:18:43,167
we want those in 3D space
346
00:18:43,168 --> 00:18:46,260
so we can give them volume
347
00:18:46,261 --> 00:18:50,294
and also the idea of they are in a space
348
00:18:50,295 --> 00:18:52,774
that we can see the perspective.
349
00:18:52,945 --> 00:18:56,145
Like, the antotmy overlooks itself.
350
00:18:59,025 --> 00:19:00,675
The anatomy is not
351
00:19:02,186 --> 00:19:03,135
always
352
00:19:05,159 --> 00:19:06,165
simple.
353
00:19:07,150 --> 00:19:07,650
Like
354
00:19:08,259 --> 00:19:10,775
with our frontal view only.
355
00:19:12,957 --> 00:19:15,605
So this is the foreshortening.
356
00:19:20,761 --> 00:19:22,605
And, with this
357
00:19:24,275 --> 00:19:28,346
we can give to our pose more interest
358
00:19:28,347 --> 00:19:31,285
from the person that's looking at it.
359
00:19:32,033 --> 00:19:33,460
It's not the same draw
360
00:19:33,461 --> 00:19:36,105
and arm that is something like this.
361
00:19:39,725 --> 00:19:41,235
That draw an arm
362
00:19:41,375 --> 00:19:43,055
that is here
363
00:19:43,125 --> 00:19:44,452
that we can ...
364
00:19:45,318 --> 00:19:47,535
The arm borns here
365
00:19:48,970 --> 00:19:52,085
so we can curve this, and this, and this.
366
00:19:58,695 --> 00:20:00,430
The cylinder is giving the idea
367
00:20:00,431 --> 00:20:03,665
that the arm is going forward.
368
00:20:06,561 --> 00:20:09,165
so we can draw something like this.
369
00:20:15,589 --> 00:20:17,570
And the arm is giving the idea
370
00:20:17,571 --> 00:20:19,116
that this is going forward
371
00:20:19,117 --> 00:20:19,885
and then
372
00:20:20,183 --> 00:20:22,085
it's going back again.
373
00:20:23,987 --> 00:20:25,775
You can't put the cylinder like this.
374
00:20:29,705 --> 00:20:31,585
The change of angle.
375
00:20:41,145 --> 00:20:42,855
So it's going here
376
00:20:43,825 --> 00:20:44,505
to here.
377
00:20:45,875 --> 00:20:47,105
And with that
378
00:20:47,840 --> 00:20:49,105
this part
379
00:20:49,710 --> 00:20:52,415
is more interesting than this part.
380
00:20:55,765 --> 00:20:58,052
And it's only a manage
381
00:20:58,053 --> 00:21:00,265
of volume of the body.
382
00:21:00,665 --> 00:21:02,745
And a simplification of the anatomy
383
00:21:02,746 --> 00:21:04,295
we're looking at it.
384
00:21:05,231 --> 00:21:07,495
And also the forms of the arm
385
00:21:10,555 --> 00:21:12,416
it's helping but that's the idea
386
00:21:12,417 --> 00:21:13,793
of the cylinders
387
00:21:13,794 --> 00:21:15,846
and the spheres
388
00:21:15,847 --> 00:21:17,909
because the body have a read.
389
00:21:19,718 --> 00:21:20,980
This is not important.
390
00:21:20,981 --> 00:21:23,865
Think that we're talking about more
391
00:21:24,872 --> 00:21:25,825
forward zone.
392
00:21:30,665 --> 00:21:33,123
Here is a really rough example
393
00:21:33,124 --> 00:21:34,978
that we can incorporate
394
00:21:34,979 --> 00:21:37,905
the basic simplification of the anatomy
395
00:21:38,409 --> 00:21:39,665
together with chestal.
396
00:21:39,965 --> 00:21:41,825
It's very, very rough
397
00:21:42,065 --> 00:21:44,637
and I think it's really, really important
398
00:21:44,638 --> 00:21:45,835
for you to see
399
00:21:46,027 --> 00:21:48,959
and see that both can work together
400
00:21:48,960 --> 00:21:50,209
without problem.
401
00:21:50,210 --> 00:21:52,165
And as you can see
402
00:21:52,228 --> 00:21:53,537
how I draw it
403
00:21:53,835 --> 00:21:55,425
I didn't even
404
00:21:55,665 --> 00:21:57,399
start with the chestal part
405
00:21:57,400 --> 00:21:59,928
and then I added the cylinders and stuff.
406
00:21:59,929 --> 00:22:01,593
I incorporated everything
407
00:22:01,594 --> 00:22:04,100
and I did it together at the same time.
408
00:22:04,101 --> 00:22:06,285
So, I'm doing both in one.
409
00:22:06,905 --> 00:22:08,115
That's the point
410
00:22:08,703 --> 00:22:10,584
I want to show you
411
00:22:10,585 --> 00:22:13,355
I want you to understand
412
00:22:13,356 --> 00:22:15,769
and if you want some day
413
00:22:15,770 --> 00:22:17,955
to incorporate it to your art if you like it
414
00:22:18,485 --> 00:22:21,485
you're making two pluses in one
415
00:22:21,757 --> 00:22:24,473
and at the same time it's very, very helpful
416
00:22:24,474 --> 00:22:26,347
for your pose and your volume
417
00:22:26,348 --> 00:22:27,471
in the figures
418
00:22:27,472 --> 00:22:29,395
so they are not looking like
419
00:22:30,075 --> 00:22:31,222
really plain.
420
00:22:32,421 --> 00:22:34,835
They're looking volumetric.
421
00:22:35,022 --> 00:22:38,735
And that is the interesting of this, because
422
00:22:41,905 --> 00:22:44,602
I didn't even draw anything here.
423
00:22:44,603 --> 00:22:46,265
It's only the pose
424
00:22:46,343 --> 00:22:49,008
and you can see how the body
425
00:22:49,081 --> 00:22:51,985
is going with volume around.
426
00:22:56,955 --> 00:22:58,744
I'll make this leg too.
427
00:22:58,745 --> 00:23:01,045
We can make something like this
428
00:23:02,635 --> 00:23:04,435
because this is going forward
429
00:23:05,155 --> 00:23:07,635
and also we can get it back.
430
00:23:11,375 --> 00:23:13,345
And the feet is going behind.
431
00:23:16,125 --> 00:23:18,185
It's like a game of
432
00:23:18,688 --> 00:23:21,825
how you can position your
433
00:23:23,635 --> 00:23:27,105
different parts of the body of the pose.
434
00:23:27,315 --> 00:23:29,405
Any pose you want to make
435
00:23:30,085 --> 00:23:31,335
is possible
436
00:23:31,336 --> 00:23:34,272
and you can play with these ellipses
437
00:23:34,273 --> 00:23:38,254
and with these cylinders
438
00:23:38,255 --> 00:23:40,677
and these spheres
439
00:23:40,678 --> 00:23:43,606
and book them in different positions
440
00:23:43,607 --> 00:23:46,015
to make the anatomy look interesting
441
00:23:46,276 --> 00:23:47,317
giving volume.
442
00:23:47,318 --> 00:23:50,305
Remember always to foreshortening
443
00:23:50,355 --> 00:23:51,941
because also
444
00:23:52,357 --> 00:23:54,610
if you think about it
445
00:23:54,766 --> 00:23:57,295
these forms help you to understand
446
00:23:57,515 --> 00:23:59,805
how to put elements
447
00:24:00,295 --> 00:24:01,946
all over the other one.
448
00:24:01,947 --> 00:24:04,315
For example, I have the shoulder here
449
00:24:06,053 --> 00:24:07,595
and then I have the ellipse
450
00:24:08,105 --> 00:24:09,205
of the arm.
451
00:24:11,515 --> 00:24:12,905
And then I have the ellipse
452
00:24:12,906 --> 00:24:14,445
of the next arm.
453
00:24:16,196 --> 00:24:17,545
And then I have
454
00:24:18,615 --> 00:24:19,985
the hand.
455
00:24:29,304 --> 00:24:31,474
As you can see
456
00:24:31,475 --> 00:24:33,085
it was for me really
457
00:24:33,755 --> 00:24:35,305
fast to make
458
00:24:36,222 --> 00:24:37,405
this thing.
459
00:24:38,105 --> 00:24:39,945
This pose that usually
460
00:24:40,704 --> 00:24:43,084
to us, gives you a lot of work
461
00:24:43,085 --> 00:24:44,255
to think like, oh no
462
00:24:44,256 --> 00:24:46,515
I need to put the hand
463
00:24:46,516 --> 00:24:49,096
that is going forward in the camera
464
00:24:49,097 --> 00:24:51,120
and I don't know how to make
465
00:24:51,121 --> 00:24:52,328
the rest of the arm
466
00:24:52,329 --> 00:24:53,971
how the arm works.
467
00:24:54,385 --> 00:24:57,434
Because that becomes difficult
468
00:24:57,435 --> 00:25:00,358
usually because we're thinking a lot
469
00:25:00,359 --> 00:25:03,035
only in the curves of the arm
470
00:25:03,575 --> 00:25:05,314
and the curves of the muscles.
471
00:25:05,315 --> 00:25:07,267
And that is really nice
472
00:25:07,268 --> 00:25:09,275
if you have time for a study
473
00:25:09,276 --> 00:25:12,665
and you have time to stop to study this
474
00:25:13,298 --> 00:25:15,302
and spend time on study
475
00:25:15,303 --> 00:25:16,255
for example
476
00:25:16,256 --> 00:25:18,855
how foreshortening works for an arm
477
00:25:18,985 --> 00:25:20,595
in a really nice anatomy
478
00:25:20,596 --> 00:25:22,075
on a real anatomy.
479
00:25:22,828 --> 00:25:24,388
But usually
480
00:25:24,389 --> 00:25:27,095
the major part of people don't do that.
481
00:25:27,508 --> 00:25:29,805
So it's a thing that
482
00:25:30,015 --> 00:25:31,477
if you have the idea of
483
00:25:31,478 --> 00:25:34,273
how so simplificate those parts of the arm
484
00:25:34,274 --> 00:25:35,358
the parts of the leg
485
00:25:35,359 --> 00:25:36,331
the parts of the body
486
00:25:36,332 --> 00:25:39,139
you should know in simple figures
487
00:25:39,140 --> 00:25:40,729
that it's more easy for you
488
00:25:40,730 --> 00:25:42,185
to put it in a space
489
00:25:42,485 --> 00:25:43,875
in different poses.
490
00:25:44,245 --> 00:25:46,426
Also, it will be more easy for you
491
00:25:46,427 --> 00:25:48,399
to make the foreshortening.
492
00:25:48,494 --> 00:25:50,036
And it will be more easy for you
493
00:25:50,037 --> 00:25:53,540
to make poses that are more interesting
494
00:25:53,541 --> 00:25:56,061
because they are not the same as always.
495
00:25:56,062 --> 00:25:57,595
They are not boring.
496
00:25:57,831 --> 00:25:59,860
They are like, doing
497
00:25:59,861 --> 00:26:00,939
the character is doing
498
00:26:00,940 --> 00:26:02,283
something interesting.
499
00:26:02,284 --> 00:26:03,459
And it's more normal
500
00:26:03,460 --> 00:26:06,425
that we're making poses that
501
00:26:07,095 --> 00:26:08,933
always are in foreshortening
502
00:26:08,934 --> 00:26:11,845
because we're not in a 2D plane.
503
00:26:13,816 --> 00:26:15,287
It's really, really important
504
00:26:15,288 --> 00:26:17,765
that you have all this in mind.
505
00:26:17,915 --> 00:26:20,323
So I will give you some exercises
506
00:26:20,324 --> 00:26:21,965
to make this and
507
00:26:23,335 --> 00:26:24,515
it starts to
508
00:26:26,895 --> 00:26:30,114
work this simplificated anatomy
509
00:26:30,115 --> 00:26:31,285
and at the same time
510
00:26:32,145 --> 00:26:34,155
make the fusion of those
511
00:26:34,710 --> 00:26:36,095
with the chestal.
512
00:26:38,245 --> 00:26:41,196
Now, we will start with some exercises
513
00:26:41,197 --> 00:26:42,975
that can help you to
514
00:26:43,945 --> 00:26:46,316
understand and practice
515
00:26:46,317 --> 00:26:48,093
how we can
516
00:26:48,904 --> 00:26:50,552
fuse the chestal
517
00:26:50,553 --> 00:26:52,775
and then anatomy simplification.
518
00:26:52,895 --> 00:26:54,535
So, first of all
519
00:26:54,765 --> 00:26:56,264
I will recommend you that
520
00:26:56,265 --> 00:26:59,255
you can search by yourself images that
521
00:26:59,865 --> 00:27:01,125
have poses that
522
00:27:01,485 --> 00:27:03,091
are interesting for you
523
00:27:03,092 --> 00:27:05,713
but the first tip as I said before
524
00:27:05,714 --> 00:27:07,053
try to note
525
00:27:07,395 --> 00:27:09,183
the persons that appear in these photos
526
00:27:09,184 --> 00:27:10,918
have a lot of clothes.
527
00:27:10,919 --> 00:27:13,379
The idea is that you can see the body
528
00:27:13,380 --> 00:27:15,418
the body curves, the body anatomy
529
00:27:15,419 --> 00:27:17,763
how the arms are positioned
530
00:27:17,764 --> 00:27:20,615
and in the space.
531
00:27:20,795 --> 00:27:22,884
Images that are like this one
532
00:27:22,885 --> 00:27:24,475
works perfectly.
533
00:27:24,525 --> 00:27:26,315
Like, we can see here
534
00:27:27,495 --> 00:27:28,665
really clear
535
00:27:28,903 --> 00:27:31,165
how the arm is going.
536
00:27:33,385 --> 00:27:36,975
We can see the cylinder here
537
00:27:37,265 --> 00:27:38,655
the sphere here
538
00:27:39,295 --> 00:27:40,975
this other cylinder here.
539
00:27:41,715 --> 00:27:42,689
It's really clear
540
00:27:42,690 --> 00:27:45,247
and also we can see the hand
541
00:27:45,248 --> 00:27:46,905
is going a bit
542
00:27:48,305 --> 00:27:49,435
behind.
543
00:27:50,235 --> 00:27:52,705
So the curve in the
544
00:27:53,529 --> 00:27:55,067
cylinder we need to use
545
00:27:55,068 --> 00:27:56,975
is something like this.
546
00:27:59,245 --> 00:28:03,281
It's the opposite than the hand of up
547
00:28:03,282 --> 00:28:05,845
that is going clearly
548
00:28:06,225 --> 00:28:08,395
forward in the space.
549
00:28:10,295 --> 00:28:13,035
The curve is like this in the cylinder.
550
00:28:25,715 --> 00:28:27,968
This kind of images
551
00:28:27,969 --> 00:28:29,555
that you need to search
552
00:28:30,485 --> 00:28:33,735
are really good for you to study
553
00:28:34,755 --> 00:28:36,661
how to put this volume.
554
00:28:36,662 --> 00:28:38,834
This studies, exercises
555
00:28:38,835 --> 00:28:41,464
will take you more time than studies
556
00:28:41,465 --> 00:28:44,194
because here we need to look
557
00:28:44,195 --> 00:28:45,583
more at the anatomy
558
00:28:45,584 --> 00:28:48,675
and not only to see the curves
559
00:28:49,429 --> 00:28:53,138
because we can lose our minds
560
00:28:53,139 --> 00:28:55,892
looking at how the arm
561
00:28:55,893 --> 00:28:58,165
is doing all these
562
00:28:58,965 --> 00:29:00,665
little curves.
563
00:29:03,085 --> 00:29:04,247
And we can see for example
564
00:29:04,248 --> 00:29:05,449
the arm is going here
565
00:29:05,450 --> 00:29:07,734
but we have this muscle here.
566
00:29:08,298 --> 00:29:10,436
That is a part of the pose
567
00:29:10,437 --> 00:29:13,045
because the arm is going
568
00:29:14,583 --> 00:29:16,332
really, really close to the torso
569
00:29:16,333 --> 00:29:19,364
and making pressure in the torso.
570
00:29:19,555 --> 00:29:22,135
So we have the arm that
571
00:29:22,745 --> 00:29:25,585
this can be the normal volume.
572
00:29:27,245 --> 00:29:28,892
With pressure, we have something
573
00:29:28,893 --> 00:29:30,190
more like this
574
00:29:30,191 --> 00:29:33,555
because this makes pressure over the torso.
575
00:29:34,620 --> 00:29:36,277
And it's like we have
576
00:29:41,195 --> 00:29:44,035
material that we put together.
577
00:29:45,115 --> 00:29:45,865
And
578
00:29:47,651 --> 00:29:50,705
the spheres will compress each other.
579
00:29:51,875 --> 00:29:53,306
So those things
580
00:29:53,307 --> 00:29:54,629
are important to have in mind
581
00:29:54,630 --> 00:29:56,729
when you draw in the future
582
00:29:56,730 --> 00:29:58,815
but right now know this point.
583
00:30:00,032 --> 00:30:02,727
We will be focusing mostly in
584
00:30:03,001 --> 00:30:05,547
how is the rim of the body.
585
00:30:06,997 --> 00:30:07,817
For example,
586
00:30:08,268 --> 00:30:09,948
here we have the arms
587
00:30:09,949 --> 00:30:13,994
but if we want to focus on the torso
588
00:30:13,995 --> 00:30:15,635
we can see the torso
589
00:30:16,946 --> 00:30:18,927
by this shoulder reference.
590
00:30:23,877 --> 00:30:25,467
We can see that it
591
00:30:28,277 --> 00:30:29,597
has this line.
592
00:30:31,047 --> 00:30:32,605
And with this
593
00:30:37,847 --> 00:30:39,138
we have the idea that
594
00:30:39,139 --> 00:30:41,707
the torso is doing a movement like this.
595
00:30:43,203 --> 00:30:44,417
So if we see
596
00:30:46,407 --> 00:30:48,513
this image from the front
597
00:30:48,514 --> 00:30:50,194
we can see the torso is doing
598
00:30:50,195 --> 00:30:51,397
something like this.
599
00:30:57,197 --> 00:30:58,557
And we can see how
600
00:31:00,662 --> 00:31:03,427
the torso is making pressure over itself.
601
00:31:06,887 --> 00:31:09,435
We can see the reference
602
00:31:10,921 --> 00:31:13,077
if we were in front of the girl
603
00:31:13,078 --> 00:31:15,347
we will see something like this.
604
00:31:16,775 --> 00:31:19,447
These kinds of poses are interesting
605
00:31:20,929 --> 00:31:22,127
for you to study
606
00:31:22,787 --> 00:31:26,637
because if you sit and look at it
607
00:31:26,638 --> 00:31:28,287
and try to study
608
00:31:28,685 --> 00:31:31,564
how the arms and the legs
609
00:31:31,565 --> 00:31:34,333
and the body are positioned
610
00:31:34,334 --> 00:31:35,487
in the space
611
00:31:35,817 --> 00:31:38,107
you will have a more varied idea
612
00:31:38,277 --> 00:31:40,217
of how it works.
613
00:31:42,487 --> 00:31:44,382
And it will be more easy for you
614
00:31:44,383 --> 00:31:47,377
to take ideas to make your poses
615
00:31:47,837 --> 00:31:51,737
and your character in interesting poses.
616
00:31:52,127 --> 00:31:55,017
Also this is going really from line
617
00:31:55,317 --> 00:31:58,355
so if we see it from the front
618
00:31:58,356 --> 00:32:00,017
it will be something like this.
619
00:32:10,386 --> 00:32:13,887
And the arm is doing something like this.
620
00:32:15,677 --> 00:32:17,055
So for this reason
621
00:32:17,056 --> 00:32:20,067
it's making pressure over the torso.
622
00:32:24,777 --> 00:32:27,137
And this arm is going behind
623
00:32:28,667 --> 00:32:29,367
and
624
00:32:30,237 --> 00:32:32,087
at the same time it's going...
625
00:32:41,367 --> 00:32:42,227
Same
626
00:32:43,627 --> 00:32:45,357
line as here.
627
00:32:56,397 --> 00:32:57,547
So we need to have
628
00:32:58,397 --> 00:33:00,097
all those things in
629
00:33:01,267 --> 00:33:02,158
consideration.
630
00:33:02,159 --> 00:33:03,957
Also, studying this
631
00:33:05,257 --> 00:33:07,229
will help you to understand this
632
00:33:07,230 --> 00:33:09,626
and if you start to understand the body
633
00:33:09,627 --> 00:33:10,877
in the space
634
00:33:10,878 --> 00:33:12,850
it will be more easy also for you
635
00:33:12,851 --> 00:33:14,417
to position
636
00:33:14,784 --> 00:33:16,959
to make the position of your character
637
00:33:17,747 --> 00:33:19,937
easy for you to understand.
638
00:33:20,181 --> 00:33:20,681
Like
639
00:33:22,257 --> 00:33:26,027
usually if you go directly to draw this
640
00:33:27,687 --> 00:33:30,009
like, this is my pose reference
641
00:33:30,010 --> 00:33:31,127
and I will draw it
642
00:33:31,617 --> 00:33:32,587
it's really okay.
643
00:33:33,768 --> 00:33:34,268
But
644
00:33:35,587 --> 00:33:38,177
when you don't have too much experience
645
00:33:39,050 --> 00:33:42,310
it will be difficult for you to understand
646
00:33:42,311 --> 00:33:43,332
what is happening
647
00:33:43,333 --> 00:33:46,187
especially in places like this
648
00:33:46,367 --> 00:33:47,617
places like this.
649
00:33:49,926 --> 00:33:51,749
Like, the composition of the arm
650
00:33:51,750 --> 00:33:53,348
also will be a bit difficult
651
00:33:53,349 --> 00:33:54,807
what is happening behind.
652
00:33:55,747 --> 00:33:58,467
But if you're simply in a simplification
653
00:33:59,297 --> 00:34:00,562
it will be more easy for you
654
00:34:00,563 --> 00:34:02,526
to rotate that in your mind
655
00:34:02,527 --> 00:34:04,180
and put it in a different pose
656
00:34:04,181 --> 00:34:05,997
so you understand
657
00:34:06,117 --> 00:34:07,452
what's happening.
658
00:34:07,750 --> 00:34:09,614
Also, another tip I will give you
659
00:34:09,616 --> 00:34:12,179
before you start to make theses exercises
660
00:34:12,920 --> 00:34:15,415
notice to only take references
661
00:34:15,416 --> 00:34:17,297
of outside.
662
00:34:17,299 --> 00:34:20,173
Like, only photos or only images
663
00:34:20,176 --> 00:34:21,395
that you found.
664
00:34:22,322 --> 00:34:24,672
Really big for help here
665
00:34:24,674 --> 00:34:27,850
is yourself, your own body, because
666
00:34:28,760 --> 00:34:30,761
it's always known
667
00:34:30,762 --> 00:34:33,513
that you'll be looking at photos
668
00:34:33,516 --> 00:34:34,507
and that stuff
669
00:34:34,509 --> 00:34:35,978
and that is helpful
670
00:34:35,980 --> 00:34:37,831
but the photo is not the same
671
00:34:37,833 --> 00:34:40,157
as a 3D person in real life.
672
00:34:40,158 --> 00:34:42,320
And not everyone has access
673
00:34:42,321 --> 00:34:44,497
to going to sessions
674
00:34:44,500 --> 00:34:48,176
of natural painting or natural drawing
675
00:34:48,177 --> 00:34:49,946
that you have a model
676
00:34:49,947 --> 00:34:52,690
that you can draw in a session of class.
677
00:34:53,170 --> 00:34:55,824
But you can be your own model.
678
00:34:56,373 --> 00:34:57,745
If you have a mirror
679
00:34:57,746 --> 00:34:58,892
it's really helpful
680
00:34:58,893 --> 00:35:00,630
especially in your room.
681
00:35:00,750 --> 00:35:01,820
But also
682
00:35:02,030 --> 00:35:03,603
if you don't have a mirror
683
00:35:03,604 --> 00:35:06,044
also it's helpful if you make the pose
684
00:35:06,045 --> 00:35:07,763
because you
685
00:35:08,209 --> 00:35:10,829
are the best model for yourself.
686
00:35:10,830 --> 00:35:12,606
Because, for example,
687
00:35:12,607 --> 00:35:14,004
we have this pose
688
00:35:14,005 --> 00:35:16,647
and we don't understand
689
00:35:16,648 --> 00:35:19,089
what is happening really with the arm
690
00:35:19,090 --> 00:35:21,361
and it starts to be a headache.
691
00:35:21,362 --> 00:35:23,969
And it's a bit difficult to simplificate too
692
00:35:23,970 --> 00:35:27,110
because you don't already manage too to do
693
00:35:27,111 --> 00:35:29,979
how to simplificate everything in the body
694
00:35:29,980 --> 00:35:31,770
and it starts to be a headache.
695
00:35:31,771 --> 00:35:33,645
It starts to be frustrating
696
00:35:33,646 --> 00:35:34,830
because you don't
697
00:35:35,250 --> 00:35:36,755
get that exact pose
698
00:35:36,756 --> 00:35:38,290
and how it works
699
00:35:38,550 --> 00:35:40,897
and you draw ??? in your drawing
700
00:35:40,898 --> 00:35:42,550
you can show that in your drawing.
701
00:35:43,060 --> 00:35:44,037
It's a good thing
702
00:35:44,038 --> 00:35:45,990
to make the pose by yourself.
703
00:35:46,262 --> 00:35:46,880
Like
704
00:35:48,070 --> 00:35:50,911
you see this, and try to imitate the pose.
705
00:35:51,270 --> 00:35:52,226
And what you get
706
00:35:52,227 --> 00:35:54,930
when you try to imitate the pose
707
00:35:56,350 --> 00:36:00,590
you will see how your body poses.
708
00:36:01,100 --> 00:36:04,490
And I know if you don't have a big mirror
709
00:36:04,669 --> 00:36:06,613
it's a bit difficult for you
710
00:36:06,614 --> 00:36:07,970
to see directly
711
00:36:07,971 --> 00:36:10,802
but you start to feel the pose.
712
00:36:11,436 --> 00:36:14,449
I know that is an abstract concept
713
00:36:14,450 --> 00:36:18,075
because it's not easy to define.
714
00:36:19,042 --> 00:36:23,085
But the idea here is not like a random idea
715
00:36:23,086 --> 00:36:24,261
that you always, like
716
00:36:24,262 --> 00:36:26,290
you need to feel the pose
717
00:36:26,291 --> 00:36:27,812
and that will give you the energy.
718
00:36:27,813 --> 00:36:29,680
No, we're not going for that.
719
00:36:30,612 --> 00:36:31,940
It's mostly like
720
00:36:32,180 --> 00:36:33,752
if you're making the pose
721
00:36:33,753 --> 00:36:35,468
and you're looking at you
722
00:36:35,469 --> 00:36:36,965
and if you're feeling the arms
723
00:36:36,966 --> 00:36:38,687
and if you don't have a mirror
724
00:36:38,688 --> 00:36:40,120
instead it's like
725
00:36:40,500 --> 00:36:42,764
you start to understand better
726
00:36:42,865 --> 00:36:45,950
how to pose the different parts of the body
727
00:36:46,420 --> 00:36:47,940
and how it feels.
728
00:36:48,690 --> 00:36:50,952
And then you, for example,
729
00:36:50,953 --> 00:36:53,040
can put up the arm
730
00:36:54,018 --> 00:36:55,535
here, and you see
731
00:36:55,536 --> 00:36:57,400
okay, I put the arm here
732
00:36:57,640 --> 00:36:59,430
and I see the hand.
733
00:37:00,060 --> 00:37:01,420
It's at the same
734
00:37:04,330 --> 00:37:05,070
height.
735
00:37:06,140 --> 00:37:07,570
The same position
736
00:37:07,774 --> 00:37:09,130
up the head.
737
00:37:09,710 --> 00:37:11,690
So you get the reference
738
00:37:11,980 --> 00:37:13,710
if you had the head here
739
00:37:13,840 --> 00:37:14,770
for example
740
00:37:14,920 --> 00:37:18,190
and you see your hand over this
741
00:37:18,807 --> 00:37:20,640
you now see
742
00:37:21,030 --> 00:37:22,289
with those
743
00:37:22,290 --> 00:37:23,920
knowing it already.
744
00:37:24,310 --> 00:37:26,990
It's like this hand is not more
745
00:37:27,985 --> 00:37:29,497
is not in this position
746
00:37:29,498 --> 00:37:30,645
or in this position.
747
00:37:30,646 --> 00:37:31,850
It's here.
748
00:37:33,590 --> 00:37:34,140
Okay?
749
00:37:34,520 --> 00:37:37,120
So, that will give you
750
00:37:37,668 --> 00:37:39,764
little ideas
751
00:37:39,765 --> 00:37:41,674
of how to pose
752
00:37:41,675 --> 00:37:44,860
the different parts of the body slowly
753
00:37:45,470 --> 00:37:46,708
because the idea here
754
00:37:46,709 --> 00:37:49,077
is not only watch and copy.
755
00:37:49,078 --> 00:37:51,071
It's not see the pose
756
00:37:51,072 --> 00:37:53,546
and try to make it perfect in the paper.
757
00:37:53,547 --> 00:37:55,102
The idea here is not
758
00:37:55,103 --> 00:37:57,797
I will do that pose perfectly in the paper
759
00:37:57,798 --> 00:38:00,150
but not in person, for example.
760
00:38:00,151 --> 00:38:03,477
The idea here is that you learn
761
00:38:03,848 --> 00:38:06,230
or you incorporate to yourself
762
00:38:06,370 --> 00:38:07,767
different things that help you
763
00:38:07,768 --> 00:38:09,411
to make your own poses
764
00:38:09,746 --> 00:38:10,530
and
765
00:38:11,130 --> 00:38:13,707
that will help you to not depend
766
00:38:13,708 --> 00:38:15,120
only on the reference.
767
00:38:15,250 --> 00:38:16,953
Or, for example
768
00:38:16,954 --> 00:38:19,590
not use only one reference for your pose
769
00:38:19,591 --> 00:38:23,191
make like a Frankenstein of reference
770
00:38:23,192 --> 00:38:24,618
that you usually use.
771
00:38:24,619 --> 00:38:26,993
For example, when I need inspiration
772
00:38:27,166 --> 00:38:29,453
or when I try to get a pose
773
00:38:29,513 --> 00:38:33,083
and I'm not really sure about
774
00:38:33,403 --> 00:38:34,573
what I have to draw
775
00:38:35,320 --> 00:38:36,802
what I do is, like
776
00:38:36,853 --> 00:38:38,483
a Frankenstein of references.
777
00:38:38,484 --> 00:38:40,223
I have not one
778
00:38:40,292 --> 00:38:42,033
I have like five references.
779
00:38:42,961 --> 00:38:45,592
And I can get ideas from those
780
00:38:45,593 --> 00:38:47,113
and make a new pose
781
00:38:48,013 --> 00:38:50,863
from all five references.
782
00:38:50,864 --> 00:38:52,088
And you can think
783
00:38:52,089 --> 00:38:53,624
okay, how can you make that
784
00:38:53,625 --> 00:38:55,713
and at the end have sense
785
00:38:55,781 --> 00:38:57,290
because you're understanding
786
00:38:57,291 --> 00:38:58,982
what's happening in the body
787
00:38:58,983 --> 00:39:00,180
of each reference
788
00:39:00,181 --> 00:39:01,373
and how the arm
789
00:39:02,083 --> 00:39:03,985
and how the leg, and how the torso
790
00:39:03,986 --> 00:39:05,398
put the head, put the hand.
791
00:39:05,399 --> 00:39:08,124
The arm position is in the place
792
00:39:08,692 --> 00:39:13,699
in the perspective in the 3D space.
793
00:39:13,700 --> 00:39:16,430
You are looking with your mind.
794
00:39:16,953 --> 00:39:19,495
And that will help you to manage
795
00:39:19,741 --> 00:39:21,890
and reposition into different parts
796
00:39:21,891 --> 00:39:23,793
of the body you're drawing.
797
00:39:26,415 --> 00:39:29,387
That capacity is the idea that you have
798
00:39:29,925 --> 00:39:31,917
and to get that capacity
799
00:39:31,918 --> 00:39:34,698
you need to study and practice
800
00:39:34,699 --> 00:39:37,603
and not only copy
801
00:39:38,085 --> 00:39:40,784
not only draw from reference.
802
00:39:40,785 --> 00:39:42,720
Because always draw from reference
803
00:39:42,721 --> 00:39:44,773
if you're really okay because everyone
804
00:39:45,183 --> 00:39:47,293
needs to learn, needs to watch
805
00:39:47,599 --> 00:39:49,099
how to draw things.
806
00:39:49,100 --> 00:39:51,125
Not only will it take inspiration
807
00:39:51,126 --> 00:39:52,373
it's always
808
00:39:52,863 --> 00:39:55,963
to think about what you are doing
809
00:39:55,964 --> 00:39:57,043
in your drawing.
810
00:39:57,214 --> 00:39:59,999
For that, the part of feeling the pose
811
00:40:00,304 --> 00:40:03,737
it starts to make more sense in some way
812
00:40:03,738 --> 00:40:07,023
because you need to understand
813
00:40:08,065 --> 00:40:09,252
what is happening
814
00:40:09,253 --> 00:40:10,920
with the different parts of the body
815
00:40:10,921 --> 00:40:12,158
for positioning them
816
00:40:12,159 --> 00:40:14,312
and make your pose to have sense
817
00:40:14,313 --> 00:40:15,957
and at the same time look natural
818
00:40:15,958 --> 00:40:18,383
and at the same time look dynamic
819
00:40:18,823 --> 00:40:19,693
or look nice
820
00:40:20,283 --> 00:40:21,563
in some way.
821
00:40:23,918 --> 00:40:25,263
For that reason
822
00:40:25,513 --> 00:40:27,936
in some way you will, for example
823
00:40:27,937 --> 00:40:30,623
see this pose and
824
00:40:32,563 --> 00:40:35,000
it means you can make this pose
825
00:40:35,127 --> 00:40:36,713
like if you look at it
826
00:40:37,153 --> 00:40:39,181
like it's a front view
827
00:40:40,808 --> 00:40:42,429
or if you want the camera here
828
00:40:42,430 --> 00:40:43,944
or the camera here
829
00:40:43,945 --> 00:40:45,403
or the camera behind.
830
00:40:45,914 --> 00:40:47,331
That knowledge
831
00:40:47,332 --> 00:40:49,079
of simplificating the anatomy
832
00:40:49,080 --> 00:40:51,496
and try to rotate that in the space
833
00:40:51,497 --> 00:40:52,633
in your mind.
834
00:40:52,873 --> 00:40:54,553
knowing what is happening
835
00:40:55,166 --> 00:40:58,373
it will help you to make whatever you want
836
00:40:58,523 --> 00:40:59,542
with that reference
837
00:40:59,543 --> 00:41:01,273
or a pose you want to make.
838
00:41:02,183 --> 00:41:04,361
So remember always
839
00:41:04,362 --> 00:41:07,503
that you are also a model for yourself
840
00:41:07,723 --> 00:41:10,833
and you are the better model for yourself
841
00:41:10,834 --> 00:41:11,999
when you're drawing
842
00:41:12,000 --> 00:41:12,996
the better reference.
843
00:41:12,997 --> 00:41:15,764
Because when I always talk to people
844
00:41:15,765 --> 00:41:17,633
that want to
845
00:41:18,789 --> 00:41:19,796
start to draw
846
00:41:19,797 --> 00:41:22,131
or want to improve drawing
847
00:41:22,286 --> 00:41:25,884
they don't consider themselves as a model.
848
00:41:25,885 --> 00:41:28,354
They don't consider themselves as a tool
849
00:41:28,355 --> 00:41:30,763
to improve their art.
850
00:41:31,003 --> 00:41:33,663
And for example, if you want to make a hand
851
00:41:35,893 --> 00:41:37,370
it's not really
852
00:41:37,371 --> 00:41:38,657
okay, I will search
853
00:41:38,658 --> 00:41:40,397
for reference for the hand.
854
00:41:40,398 --> 00:41:42,712
It'll be more easy, more fast
855
00:41:42,713 --> 00:41:45,603
but you forget that you have your own hand
856
00:41:46,159 --> 00:41:47,481
for a reference.
857
00:41:47,482 --> 00:41:48,758
I know it depends on
858
00:41:48,759 --> 00:41:50,200
what hand you want to draw
859
00:41:50,201 --> 00:41:52,763
and the hand you use for drawing
860
00:41:52,773 --> 00:41:55,164
will be more difficult or more easy
861
00:41:55,165 --> 00:41:57,397
to work without, for example, a mirror.
862
00:41:57,398 --> 00:42:00,583
It helps to really see to have a mirror
863
00:42:00,823 --> 00:42:01,940
in your workspace.
864
00:42:01,941 --> 00:42:03,193
Try to put it there
865
00:42:03,492 --> 00:42:04,699
and use it as a tool
866
00:42:04,700 --> 00:42:06,508
because not only does it help
867
00:42:06,509 --> 00:42:08,473
for hands, for example
868
00:42:08,689 --> 00:42:11,333
it also helps for your inspiration
869
00:42:11,573 --> 00:42:13,483
the volume of your head
870
00:42:14,289 --> 00:42:16,477
how the size works in your head
871
00:42:16,478 --> 00:42:18,643
because also always for us,
872
00:42:18,644 --> 00:42:21,083
it's difficult to understand too.
873
00:42:23,836 --> 00:42:25,729
And that stuff is independent
874
00:42:25,730 --> 00:42:27,226
of your style.
875
00:42:27,227 --> 00:42:28,086
It's independent of
876
00:42:28,087 --> 00:42:29,986
what you want to draw at the end.
877
00:42:30,156 --> 00:42:33,275
It's knowledge that we help you to improve
878
00:42:33,276 --> 00:42:34,965
and understand what's happening
879
00:42:34,966 --> 00:42:36,916
with all the body.
880
00:42:39,716 --> 00:42:41,207
Those things are important things
881
00:42:41,208 --> 00:42:44,046
that I want you to remember always.
882
00:42:46,580 --> 00:42:47,555
You are
883
00:42:48,543 --> 00:42:49,406
your
884
00:42:50,406 --> 00:42:51,426
best
885
00:42:53,314 --> 00:42:54,220
model
886
00:42:55,318 --> 00:42:56,014
for...
887
00:43:03,907 --> 00:43:05,107
You are the best model
888
00:43:05,108 --> 00:43:06,516
for reference for yourself.
889
00:43:07,686 --> 00:43:09,176
And also
890
00:43:10,797 --> 00:43:13,503
feel the pose.
891
00:43:14,771 --> 00:43:16,879
And note as I talk
892
00:43:16,880 --> 00:43:20,109
in not in a crazy mood
893
00:43:20,110 --> 00:43:22,964
and not in an open answer like
894
00:43:22,965 --> 00:43:24,977
you need to feel the pose, no.
895
00:43:24,978 --> 00:43:25,906
It's like
896
00:43:26,195 --> 00:43:28,346
you need to feel the pose because
897
00:43:29,266 --> 00:43:30,736
it's easy for you
898
00:43:30,926 --> 00:43:32,846
to understand what's happening.
899
00:43:33,366 --> 00:43:34,535
Because at the end of the day
900
00:43:34,536 --> 00:43:37,210
I know it's a bit repetitive of myself
901
00:43:37,514 --> 00:43:39,611
but a lot of people are drawing
902
00:43:39,612 --> 00:43:40,950
because they like drawing
903
00:43:40,951 --> 00:43:43,316
and it's fun, and other stuff
904
00:43:43,317 --> 00:43:45,146
but they have the same problem.
905
00:43:45,147 --> 00:43:46,954
They don't understand, for example
906
00:43:46,955 --> 00:43:48,384
what's happening in the hand.
907
00:43:48,385 --> 00:43:49,439
For that reason
908
00:43:49,440 --> 00:43:50,964
the hand is difficult to draw.
909
00:43:50,965 --> 00:43:54,038
They don't understand how the arm
910
00:43:54,039 --> 00:43:56,581
when it's making an aggressive pose
911
00:43:56,582 --> 00:43:57,316
like this.
912
00:43:59,128 --> 00:44:00,016
It's working
913
00:44:00,017 --> 00:44:00,976
because I don't know
914
00:44:00,977 --> 00:44:03,584
how to pose the foreshortening
915
00:44:03,585 --> 00:44:05,056
because I don't know how to
916
00:44:05,561 --> 00:44:07,050
how the anatomy works
917
00:44:07,051 --> 00:44:10,096
when it's over the other one.
918
00:44:10,377 --> 00:44:13,064
And those things start to be like
919
00:44:13,065 --> 00:44:15,095
stop for yourself
920
00:44:15,096 --> 00:44:17,977
and start being frustrating things.
921
00:44:17,978 --> 00:44:19,467
That happens again, and again
922
00:44:19,468 --> 00:44:20,567
and again, and again.
923
00:44:20,587 --> 00:44:22,288
So, feel the poses like
924
00:44:22,289 --> 00:44:25,568
okay, I need to make a pose of the arm
925
00:44:25,868 --> 00:44:26,746
like this.
926
00:44:28,321 --> 00:44:30,206
Okay, so I don't understand
927
00:44:30,546 --> 00:44:31,946
what's happening here.
928
00:44:32,337 --> 00:44:33,216
And when I
929
00:44:34,666 --> 00:44:36,096
flex my arm
930
00:44:36,876 --> 00:44:37,796
I see
931
00:44:38,596 --> 00:44:39,751
from my point of view
932
00:44:39,752 --> 00:44:41,670
if I draw from my point of view right now
933
00:44:41,671 --> 00:44:43,066
it's something like this.
934
00:44:50,216 --> 00:44:52,696
Because I'm looking from here.
935
00:44:54,636 --> 00:44:55,326
If you
936
00:44:56,156 --> 00:44:57,966
you not only need to
937
00:44:58,288 --> 00:44:59,647
take the part of...
938
00:44:59,648 --> 00:45:01,798
Okay, I'm looking at my arm.
939
00:45:01,875 --> 00:45:05,293
From here I only see this part.
940
00:45:06,394 --> 00:45:08,430
But you understand
941
00:45:08,431 --> 00:45:10,836
how the arm is going
942
00:45:11,396 --> 00:45:13,939
how this other arm is going.
943
00:45:14,472 --> 00:45:16,872
The hand where this is the pose
944
00:45:16,873 --> 00:45:18,155
that has the hand.
945
00:45:20,470 --> 00:45:24,616
And if you start to rotate your arm
946
00:45:24,617 --> 00:45:26,896
to see the details, you will see
947
00:45:28,646 --> 00:45:29,706
how the arm
948
00:45:30,966 --> 00:45:32,629
show the muscles
949
00:45:33,864 --> 00:45:36,376
making the pose
950
00:45:38,406 --> 00:45:39,896
when you're flexing it.
951
00:45:48,746 --> 00:45:51,686
And this is a natural
952
00:45:52,296 --> 00:45:54,474
way to study poses
953
00:45:54,475 --> 00:45:56,459
instead of searching for everything.
954
00:45:56,460 --> 00:45:58,099
I know searching for references
955
00:45:58,100 --> 00:45:59,096
is always good
956
00:45:59,716 --> 00:46:02,556
but using yourself is better.
957
00:46:03,336 --> 00:46:05,552
It's that you have the model
958
00:46:05,553 --> 00:46:07,746
in live action right now
959
00:46:08,496 --> 00:46:10,196
in front of you.
960
00:46:12,766 --> 00:46:15,930
That is a really, really big tool you have
961
00:46:15,931 --> 00:46:17,226
and you need to use it.
962
00:46:18,696 --> 00:46:21,851
And coming back to the part of exercises
963
00:46:21,852 --> 00:46:24,646
because I always start to talk too much.
964
00:46:27,386 --> 00:46:29,660
Here I can give you poses if I want
965
00:46:29,661 --> 00:46:32,054
but I will let you search for them
966
00:46:32,055 --> 00:46:33,829
so I will say
967
00:46:39,919 --> 00:46:42,009
homework for this part will be
968
00:46:43,062 --> 00:46:45,073
search poses
969
00:46:45,074 --> 00:46:46,180
not poses like this
970
00:46:46,181 --> 00:46:47,855
but characteristics like this
971
00:46:47,856 --> 00:46:49,130
as I said before.
972
00:46:49,594 --> 00:46:50,569
No clothing.
973
00:46:51,669 --> 00:46:53,939
So search
974
00:46:55,338 --> 00:46:58,349
for three references
975
00:47:01,889 --> 00:47:03,889
without...
976
00:47:09,669 --> 00:47:11,626
It needs to fit the body always.
977
00:47:11,627 --> 00:47:13,015
If it has, like
978
00:47:13,291 --> 00:47:15,687
a T-shirt that fits the body, it's okay
979
00:47:15,690 --> 00:47:19,129
but no clothes that are really like a coat
980
00:47:19,399 --> 00:47:20,378
or a skirt
981
00:47:20,379 --> 00:47:22,678
where you miss information from the legs.
982
00:47:23,174 --> 00:47:24,212
Something like this
983
00:47:24,213 --> 00:47:26,107
don't work for you
984
00:47:26,108 --> 00:47:27,489
especially right now.
985
00:47:28,400 --> 00:47:31,000
Research three references
986
00:47:31,090 --> 00:47:32,639
and we will try to
987
00:47:37,175 --> 00:47:38,749
analyze them.
988
00:47:55,781 --> 00:47:58,869
You need to stop in each of them
989
00:47:59,739 --> 00:48:02,921
and you need to watch
990
00:48:03,584 --> 00:48:06,619
what is the rim of the anatomy
991
00:48:06,949 --> 00:48:09,685
how the cylinders are positioned in there
992
00:48:09,686 --> 00:48:11,433
how the spheres are positioned in there
993
00:48:11,434 --> 00:48:13,263
how the torso is positioned in there.
994
00:48:13,349 --> 00:48:15,290
So that is the idea.
995
00:48:15,625 --> 00:48:17,087
You take your time
996
00:48:17,088 --> 00:48:19,613
to do each of them
997
00:48:19,614 --> 00:48:21,275
and at the end
998
00:48:21,876 --> 00:48:23,019
you will make
999
00:48:27,971 --> 00:48:30,830
three pose drawings
1000
00:48:33,629 --> 00:48:35,130
the pose drawings that you want
1001
00:48:35,487 --> 00:48:36,519
and try
1002
00:48:37,739 --> 00:48:39,045
to fuse
1003
00:48:55,529 --> 00:48:56,789
a simple anatomy.
1004
00:48:58,339 --> 00:49:01,639
As I did in the other sketch...
1005
00:49:03,919 --> 00:49:05,439
Okay, I will draw a pose
1006
00:49:05,509 --> 00:49:08,269
so I will make a head
1007
00:49:11,534 --> 00:49:12,134
a neck.
1008
00:49:25,829 --> 00:49:27,019
This one is too clear
1009
00:49:27,020 --> 00:49:29,969
but you can make it more rough.
1010
00:49:31,026 --> 00:49:33,023
You're starting to incorporate this
1011
00:49:33,024 --> 00:49:34,369
so don't worry.
1012
00:49:35,849 --> 00:49:37,779
But try to make the chestal
1013
00:49:38,654 --> 00:49:40,149
using this
1014
00:49:43,529 --> 00:49:44,549
the cylinders.
1015
00:49:52,841 --> 00:49:54,119
Try to do this.
1016
00:49:55,758 --> 00:49:57,851
The first three poses
1017
00:49:58,357 --> 00:49:59,820
will not be perfect.
1018
00:50:00,139 --> 00:50:01,514
It will be a bit difficult
1019
00:50:01,515 --> 00:50:03,256
especially if you're not used to it
1020
00:50:03,257 --> 00:50:06,714
and especially if you're coming right away
1021
00:50:06,715 --> 00:50:08,099
from the chestal part.
1022
00:50:09,255 --> 00:50:11,093
But it's the thing
1023
00:50:11,094 --> 00:50:13,939
that you need to incorporate slowly.
1024
00:50:17,005 --> 00:50:18,849
I think it'll be perfect
1025
00:50:19,933 --> 00:50:22,450
for you to start with these exercises
1026
00:50:22,451 --> 00:50:23,029
right now.
1027
00:50:25,651 --> 00:50:26,912
And yeah.
1028
00:50:26,913 --> 00:50:28,784
So this is the homework right now
1029
00:50:28,785 --> 00:50:29,799
for this part
1030
00:50:30,259 --> 00:50:32,312
and then we're stopping right away
1031
00:50:32,313 --> 00:50:33,819
for the next part.
62464
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