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Original subtitles

Hey there will give him here just wanted to congratulate you on investing in you

Education and thank you for

This course

I really wanted to create the most comprehensive

Keyshot training available I said out designing a

If you do make it through all of this contact and you feel like giving me some feedback letting me know what you like

I didn't lie

Or how to be improve

Do email me at will

It will Gibbons.com I would love to hear

Now that's it I want to dive into this presentation to give you an idea of what you can expect this course

What's formatted and what you can expect to learn

A little bit about myself I am a product designer

Turn

Rendering spell

So I went to school and study product design but eventually I caught the rendering bug

And then I

Eventually became a on-site keyshot training

So I will travel

And I would

Designers in engine

How to use key

Professionally

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So all the years I've built up a lot of experience producing

Now I run my own

Small studio where I provide rendering services

Mostly product

Launch video

4

A little bit about the format of this course it actually pretty uni

When I look on YouTube or other learning platforms I see two main types of learning

Feature-based where someone shows

Whatever but indoors or Howard certain tools

Or a project-based approach

They work through beginning to end to get to a very specific result

Another pros and cons to each of these approaches which you can see on screen

I wanted to find a way to incorporate both of these into

Let me the building something I think it's pretty unique

Now I actually started off a personal Project

Featuring a Google home Mini

But then that later became the price

Incorporated into this video

So my opinion a lot of training courses

Too short

To abbreviation

I use really boring example

In the offing oversimplified to me

The learning contact

Where the subject matter is easier to grow

No I want to disappear

Honest

So I decided to actually

Work through my Google home mini Prada

In this course in bring you along as a viewer

What I'll do is will start off running some feature-based content and then we'll start

Project

And you can see after we learn some new features I'll go in to the Google mini Prada

And start applying some of the

Recovered

Inside the ideas that you can either watch those just to see how I

Through The Prodigy

Or if you want you can follow along I'm going to include all the project files for you as well

Solicitor quick summary chapters

Start off

The Blueprint which means getting

Some some reference and planning things out

Then we have to prepare our 3D model

Austerity what I have to do to get

Then we'll get in the Keisha setting ever seen prepping making sure everything is good to go

When we get into mature

Everything about applying materials and changing materials

Textures add a lot of

So we have a whole chapter on tax

Because there's a lot to learn

Labels are kind of an evolved version of taxes but there's enough

The difference between that I really wanted

Understood

Switch on the material graph which is everybody

Favourite place to make custom

Materials

Kesha

I did that with take a look at it later

In we do it Ras both HDR or environment based

Physical

When we get to next after we talk about camera

Because of

We need to understand cameras going to do rendering

We talked about staging after that and that's all about dress

Seen and adding props to make it more than just your product floating in space

Now we have to talk about Renault settings

If I can understand how to render everything out

So we do that

Then are we even going to some post

So what do you do with your Image after t-shirt

Is there anything we need to do to improve

That's we do we getting to post

And then I have a little out of a video talking about the Next Steps you can understand how to relieve this course what to do near

To keep rowing

Artist

Professional

Alright let's take a look at the course curriculum

In the first chapter of The Blueprint which I mentioned were going to gather reference working

What makes a dynamic image

And I'm gonna take you through all the project files that are contained within this course you know what folder go into

Nny

Contain

Next going to take away from Marlow

Chapter

This is where we're going to get in talk about what level do you tell when your dad and card we're going to talk about colour in naming

Structure

And how it affects our

Are rendering in keyshot

We're asking to take a look

Assembly structure and what

Importance that plays in our rendering

What address local vs global

Origins because it cannot

Understood by most people

We're going to also talk about Headingley

Set dressing potentially

And export

Your model

So it's ready for

Next we're going to talk about scenes

We were going to look at how my employer model were going to get the import settings to understand exactly

Do that will address the keyshot user interface

Navigation and moving parts

So even if you are completely need a Kesha

This chat is going to get you

I able to navigate the software and

Kim Kesha

Chapter 4 is going to address material so everything from applying

Making edits

See you can

Create custom materials that

You might need

Roscoe Instagram linking and unlinking material

What's a synonym for common material proper

Are as well as how to save custom material so you can reuse them in the future

Chapter five addresses

Text a really big role in rendering so we need understand what they are

How do I apply them

And had a map them

And what does map

Will stop at cinema mode because it's something a little you need to keyshot that's pretty important

And we will get into a little bit of UV map

Tetris is all about labels and labels are kind of like

But they're a bit more

And the reason I have a whole chapter on labels

Because

A lot of people have to create labels on graph

Next for their personal

From

And I thought it would be very used

To see my workflow

In how I go about creating custom labels in text

In illustrator in Photoshop

And prepping

So that they are quick and easy to apply

Chapter 7 is all about the material

Seen some of my material graph Monday videos on YouTube

You probably have a pretty good understanding of how are you

Material graph is all about

Building

Procedure

No based

What's an

It's really fine too

Play Kesha

Years ago

We'll go into how they done the theory

I'm gonna cover every single procedural

And explain how to use it

We're going to cover utility nodes had add imperfections to our materials to make them look no more

Geometry nodes as well as this place

So

Is a light year

Etc is all about lighting before going to create nice Red Rings we need to understand

Lighting

And we talked about how to use the hdri editor in keyshot

Arise work

How to

Existing

HD arise as well

New custom

We also got in a physical way

Learn about physical like material property

And how to apply them

What's your scene

All about cameras and cameras are pretty straightforward

But there are quite a few settings in there so I think it would go through each of them one by one

See you feel really comfortable trading saving

Updating

Water dress

Light positioning and orientation when settings and at the feet

Everyone follow favour

Trick

To make a Renault is like a moralist

Chapter 10 is all about studio

In my opinion one of the most underrated features of Kesha

In this chapter will go through had a cream

Multimeter

Cameras environment in images

Specifically to be used

Turner Studios and then finally will

Ring Oliver together entries

Studio

Using olive

Items that

Set up

Chapter 11 really short one but it is an important one in my opinion it's all about stage

We don't want to

Just floating in space with no can't

Do we need to add stage

So I talked about how to use primitive geometry for the

Right within Kesha

Is Wallace haddad models and props from external sources into an existing

That scene

Search up to 12 is all about rain

Eventually you're going to finish working on your ceiling Keisha and you're going to want to get it out of t-shirt

We do this by creating a final round

There are a lot of settings that can be very confusing to a beginner violin

If you're someone experience Prague

And I wanted to go to the very thoroughly so you would understand exactly what to say

So you can get the image of Kesha

Inside a little bit of time doing

In this chat are going to address things like a rent-a-center

Material samples render layers

Output render settings

Also things like render passes and all of that that will make you

Live

Easier

When you get into doing poster

As well

Speaking of

Chapter 13 is all about post

In this chapter were going to talk about how to use a depth pass

So you don't have to read that the

Will the dress things like regulators and pass

Open how to use

We'll talk about removing Fireflies from your images as well as how to use camera in Photoshop to replace Lightroom

And finally saving best practises

So you are able to make an archive of your work but also export images

There are the right size

Finally we close things out with chapter 14

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It's just going to be a single video but it will be me giving you ideas of what you should do neck

To keep growing

In learning about rendering and improving your skin

So is that I hope I clear a few things up you know what to expect when you're ready and excited to dive in

I'll see you in the next video

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