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Hey there will give him here just wanted to congratulate you on investing in you
Education and thank you for
This course
I really wanted to create the most comprehensive
Keyshot training available I said out designing a
If you do make it through all of this contact and you feel like giving me some feedback letting me know what you like
I didn't lie
Or how to be improve
Do email me at will
It will Gibbons.com I would love to hear
Now that's it I want to dive into this presentation to give you an idea of what you can expect this course
What's formatted and what you can expect to learn
A little bit about myself I am a product designer
Turn
Rendering spell
So I went to school and study product design but eventually I caught the rendering bug
And then I
Eventually became a on-site keyshot training
So I will travel
And I would
Designers in engine
How to use key
Professionally
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So all the years I've built up a lot of experience producing
Now I run my own
Small studio where I provide rendering services
Mostly product
Launch video
4
A little bit about the format of this course it actually pretty uni
When I look on YouTube or other learning platforms I see two main types of learning
Feature-based where someone shows
Whatever but indoors or Howard certain tools
Or a project-based approach
They work through beginning to end to get to a very specific result
Another pros and cons to each of these approaches which you can see on screen
I wanted to find a way to incorporate both of these into
Let me the building something I think it's pretty unique
Now I actually started off a personal Project
Featuring a Google home Mini
But then that later became the price
Incorporated into this video
So my opinion a lot of training courses
Too short
To abbreviation
I use really boring example
In the offing oversimplified to me
The learning contact
Where the subject matter is easier to grow
No I want to disappear
Honest
So I decided to actually
Work through my Google home mini Prada
In this course in bring you along as a viewer
What I'll do is will start off running some feature-based content and then we'll start
Project
And you can see after we learn some new features I'll go in to the Google mini Prada
And start applying some of the
Recovered
Inside the ideas that you can either watch those just to see how I
Through The Prodigy
Or if you want you can follow along I'm going to include all the project files for you as well
Solicitor quick summary chapters
Start off
The Blueprint which means getting
Some some reference and planning things out
Then we have to prepare our 3D model
Austerity what I have to do to get
Then we'll get in the Keisha setting ever seen prepping making sure everything is good to go
When we get into mature
Everything about applying materials and changing materials
Textures add a lot of
So we have a whole chapter on tax
Because there's a lot to learn
Labels are kind of an evolved version of taxes but there's enough
The difference between that I really wanted
Understood
Switch on the material graph which is everybody
Favourite place to make custom
Materials
Kesha
I did that with take a look at it later
In we do it Ras both HDR or environment based
Physical
When we get to next after we talk about camera
Because of
We need to understand cameras going to do rendering
We talked about staging after that and that's all about dress
Seen and adding props to make it more than just your product floating in space
Now we have to talk about Renault settings
If I can understand how to render everything out
So we do that
Then are we even going to some post
So what do you do with your Image after t-shirt
Is there anything we need to do to improve
That's we do we getting to post
And then I have a little out of a video talking about the Next Steps you can understand how to relieve this course what to do near
To keep rowing
Artist
Professional
Alright let's take a look at the course curriculum
In the first chapter of The Blueprint which I mentioned were going to gather reference working
What makes a dynamic image
And I'm gonna take you through all the project files that are contained within this course you know what folder go into
Nny
Contain
Next going to take away from Marlow
Chapter
This is where we're going to get in talk about what level do you tell when your dad and card we're going to talk about colour in naming
Structure
And how it affects our
Are rendering in keyshot
We're asking to take a look
Assembly structure and what
Importance that plays in our rendering
What address local vs global
Origins because it cannot
Understood by most people
We're going to also talk about Headingley
Set dressing potentially
And export
Your model
So it's ready for
Next we're going to talk about scenes
We were going to look at how my employer model were going to get the import settings to understand exactly
Do that will address the keyshot user interface
Navigation and moving parts
So even if you are completely need a Kesha
This chat is going to get you
I able to navigate the software and
Kim Kesha
Chapter 4 is going to address material so everything from applying
Making edits
See you can
Create custom materials that
You might need
Roscoe Instagram linking and unlinking material
What's a synonym for common material proper
Are as well as how to save custom material so you can reuse them in the future
Chapter five addresses
Text a really big role in rendering so we need understand what they are
How do I apply them
And had a map them
And what does map
Will stop at cinema mode because it's something a little you need to keyshot that's pretty important
And we will get into a little bit of UV map
Tetris is all about labels and labels are kind of like
But they're a bit more
And the reason I have a whole chapter on labels
Because
A lot of people have to create labels on graph
Next for their personal
From
And I thought it would be very used
To see my workflow
In how I go about creating custom labels in text
In illustrator in Photoshop
And prepping
So that they are quick and easy to apply
Chapter 7 is all about the material
Seen some of my material graph Monday videos on YouTube
You probably have a pretty good understanding of how are you
Material graph is all about
Building
Procedure
No based
What's an
It's really fine too
Play Kesha
Years ago
We'll go into how they done the theory
I'm gonna cover every single procedural
And explain how to use it
We're going to cover utility nodes had add imperfections to our materials to make them look no more
Geometry nodes as well as this place
So
Is a light year
Etc is all about lighting before going to create nice Red Rings we need to understand
Lighting
And we talked about how to use the hdri editor in keyshot
Arise work
How to
Existing
HD arise as well
New custom
We also got in a physical way
Learn about physical like material property
And how to apply them
What's your scene
All about cameras and cameras are pretty straightforward
But there are quite a few settings in there so I think it would go through each of them one by one
See you feel really comfortable trading saving
Updating
Water dress
Light positioning and orientation when settings and at the feet
Everyone follow favour
Trick
To make a Renault is like a moralist
Chapter 10 is all about studio
In my opinion one of the most underrated features of Kesha
In this chapter will go through had a cream
Multimeter
Cameras environment in images
Specifically to be used
Turner Studios and then finally will
Ring Oliver together entries
Studio
Using olive
Items that
Set up
Chapter 11 really short one but it is an important one in my opinion it's all about stage
We don't want to
Just floating in space with no can't
Do we need to add stage
So I talked about how to use primitive geometry for the
Right within Kesha
Is Wallace haddad models and props from external sources into an existing
That scene
Search up to 12 is all about rain
Eventually you're going to finish working on your ceiling Keisha and you're going to want to get it out of t-shirt
We do this by creating a final round
There are a lot of settings that can be very confusing to a beginner violin
If you're someone experience Prague
And I wanted to go to the very thoroughly so you would understand exactly what to say
So you can get the image of Kesha
Inside a little bit of time doing
In this chat are going to address things like a rent-a-center
Material samples render layers
Output render settings
Also things like render passes and all of that that will make you
Live
Easier
When you get into doing poster
As well
Speaking of
Chapter 13 is all about post
In this chapter were going to talk about how to use a depth pass
So you don't have to read that the
Will the dress things like regulators and pass
Open how to use
We'll talk about removing Fireflies from your images as well as how to use camera in Photoshop to replace Lightroom
And finally saving best practises
So you are able to make an archive of your work but also export images
There are the right size
Finally we close things out with chapter 14
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It's just going to be a single video but it will be me giving you ideas of what you should do neck
To keep growing
In learning about rendering and improving your skin
So is that I hope I clear a few things up you know what to expect when you're ready and excited to dive in
I'll see you in the next video
Can't find what you're looking for?
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