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-Rick's first day.
-This is my first day.
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After how many months
of hanging around in the office?
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Exactly.
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JON FAVREAU: It's the second chapter,
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so people will be learningwhat this show is by this one.
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You're probably destroying more Jawas
than the whole...
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-All the nine episodes combined.
-(LAUGHS) Exactly.
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Cut! That's good.
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-It's gonna be great. Good luck.
-Thanks.
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-I'll see you soon.
-See you soon.
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This is what was causing all the fuss?
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RICK FAMUYIWA: What makes Star WarsStar Wars is that
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it's the cutting edge
of this technology,
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but it's used to bring things down
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to a personal and relatable
and human level.
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And so, you know,
when you talk about the mix of
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puppetry, animatronics, the volume
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and these great actors
that we all had to work with,
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it's like it's the mix of all of that
that makes everything feel real.
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One part doesn't dominate the other.
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Doesn't feel like
the technology is overwhelming,
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it doesn't feel like, "Well, that's quaint
and primitive, so I'm not buying it."
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It's the perfect marriage of that
and I've always felt that, for me,
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that's what always
made Star Wars different
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than most of the other
big-effects shows
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is that there was always
a real human, down-to-earth quality
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of how it was made and how it looks,
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so when I'm watching this
as an eight-year-old, I'm going,
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"This is real. This is a real world
and one day I'm gonna be in it."
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WAITITI: We come across R2-D2and C-3PO in the beginning of Star Wars.
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C-3PO: How did we get into this mess?
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They've already been around
for years, and R2-D2 is, like,
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he's dirty and dustyand he's got scuff marks and stuff.
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C-3PO: We seem to be made to suffer.
It's our lot in life.
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There's this whole other history
that I'm unaware of
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when coming into the first movie.
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And I think it was a very smart moveto continue that in Mandalorian.
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There is a realism
to this series that exists
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because so much of what we shot
ended up being practical.
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The actors are not in mocap suitsjust surrounded by green and blue,
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it's not just a totally imaginary world.
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THE MANDALORIAN:
Hold on. We bring it in alive.
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-That's pretty good.
-That's what I'm saying.
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Dave Filoni and I talk
a lot about, you know,
45
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like we're playing
with our Star Wars toys.
46
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You get your Boba Fett figure
and your Jawa and you get them to fight,
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or you pull out the sandcrawler
or the TIE fighter,
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and so, we're having a good time.We're having a lot of fun,
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we're letting our imaginations fly.
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We're very much pulling in stufftrying to use all parts of the buffalo.
51
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And then also taking charactersthat are the D-list from Star Wars,
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'cause the fans know and love them
and see a way to give them stories,
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like a Rosencrantz
and Guildenstern kind of way.
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As I was writing it,I was like, "Uh, an Ugnaught."
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'Cause Ugnaught was sort of a secondary,tertiary character in the background
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working for the Empire in Cloud City,
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but I said,
"Oh, make one of the characters that."
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I will help you.
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I have spoken.
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JOHN ROSENGRANT: With the Ugnaught,it straddles in between,
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you know, a performer in a prostheticand bringing animatronic,
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I mean, that head,
you couldn't do it as a pure prosthetic.
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The Ugnaught is Misty Rosas.
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Misty is a unique performer.
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She knows how to work in a suit,
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knows how to perform, you know,wearing elaborate masks or prosthetics.
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But I'm proud to say
that I paid out my clan's debt,
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and now I serve no one but myself.
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In a lot of ways, it's choreography.
It's fusing me,
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my puppeteer that triggerswhen the talking happens,
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and then I have another puppeteerthat is working in doing the eyebrows,
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and then also hitting marks.
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So it was challenging 'cause they didn't
have the ability to hear during blocking.
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I would do my bestto try to give them physical cues
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so that they know when
I would want to say a certain line.
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It hasn't grown much.
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It's not easy to wear something like this,
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'cause you're insideand you've got this whole face.
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Servers are going off in your head
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when you're tryingto hear the dialogue and perform.
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She's such a trooperwith all these things.
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They really don't like you
for some reason.
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Nick Nolte, who voices the character,
would do two to three takes
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varying the way he would read a line,
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and I'd, like, go through it
and listen and listen and listen.
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It was imperative to have that,
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to really be able to embody
the whole character simultaneously.
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I have a name. It is Kuiil.
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Most scenes were mixing
a combination of, sort of, like,
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the Mandalorian with a puppetwith live action, so it's a real balance.
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And directorially, working with themas actors, it's really different.
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You're looking for these gestures
they do with their head
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to try to physicalize that emotion,which is difficult sometimes
94
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to find the balancewithout it getting big.
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It's quite a different approach,
depending on who the cast member is.
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Do you trust me?
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THE MANDALORIAN:
From what I can tell, yes.
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Then you will trust my work.
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Something for me
that I was really worried about
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was that with, kind of, all this
emerging technology and whatnot,
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that those kind of, like, essentially
practical effects would go away.
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Like, Stan Winston and everything
that Legacy is doing and whatnot,
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it's really incredible,
because it is the experience...
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You get to have the experience live
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of what the audience experiences
when they're watching a movie.
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You're like, "Oh, my gosh,
that's a baby."
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I don't... Yeah,
how do we describe baby?
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I don't know how to talk about baby.
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Or that's a dinosaur,
or a sea creature, whatever that is,
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but it's real.
It's bringing that magic to life,
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right here and now,
and you're just capturing it.
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It's not rendered afterwards.
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And so the fact that baby was a huge part
of this and that there were animatronics
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and I was getting to work with a team
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who I've, as an actor,
worked with many times,
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was so perfect, because
it's the convergence of the art form,
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of a very old art form
with a very new art form.
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And it's like keeping it a part of this
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and allowing it to evolve
and not be like,
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"Oh, we're gonna do everything
on computer from here forward."
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That's awesome. I was so happy about that.
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Probably the best and the weirdest moment
was when I was shooting three
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and I was doing a scene in the safehouse
with Werner and the baby,
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and it was one of the weirdest
and best things that ever happened,
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where Werner,
he was acting against the baby,
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which was the puppet, obviously.
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And I think at some point,
he forgot that it was a puppet,
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and he got so into the baby that
he started directing the baby directly
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-as though he was talking to a person.
-(LAUGHTER)
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I'm trying to direct Werner,
who's now directing the puppet,
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and the puppeteers seemed to...
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He doesn't realize the puppeteers
are actually the ones.
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And then he fell in love with it.
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And then Jason Porter and I,
when we went to do the plate shot,
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he basically was
calling us cowards and telling us
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that we need to commit to the magic
and don't give them the plate shot.
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Make them use the puppet.
And it was amazing.
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-(LAUGHTER)
-FILONI: Turns out he was right.
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-He was right.
-CHOW: He was right.
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We use the puppet all the time.
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Even when we have a CG version of it,
we have them match what the puppet can do.
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-FILONI: Yeah.
-We don't have them do things
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that the puppet can't do.
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Filmmaking now, all of a sudden,
is back to almost "old school."
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Technology becomes invisible,and that's a great thing.
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Yoda baby, beautiful,
and it moves in there, too.
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The guys who are movingthe eyes and the lips
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and the facial expressions, phenomenal.
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And they filmed it one-on-one.
It was heartbreakingly beautiful.
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Yes, yes, yes, yes.
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HERZOG: Fantasy has no bounds.
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There's no boundaries in what you cando here with the new technologies.
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It's simply extraordinary,
very much to my liking.
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We all, I think, had a vision
for what bad version of it was.
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And what was written in therewas just that it was
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a little baby of Yoda's species.
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When Dave first read it, I know he dida little drawing on the flight home.
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And then that went over to Doug Chiang,
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and Doug started doing some workson not the baby,
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but the pram, that egg-shaped pram.
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The reaching in, the kind of Michelangelo,Sistine Chapel, ET imagery,
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which started to develop.
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At the same time,the look for the baby itself,
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the look of the big ears,we had inherited that from Yoda,
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and I had already been preoccupied
with the look of big eyes
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and using ears for motion
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'cause I had been working on a VR project
called Gnomes and Goblins for many years.
168
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And so, the idea of the facenot being that expressive,
169
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but everything was about the eyes
looking at you and about the ears moving
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was something that I had wanted to try.
171
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And we got lots and lots of drawings.
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Some of them were too cute,some too ugly,
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some were the wrong proportions.
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But they were all informing,as we gave notes on each drawing,
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Dave and I started zeroing in
on what it was.
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And then finally, it was one image
that Chris Alzmann did
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that had him wrapped up
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in what looked like a piece of a flightjacket, we didn't know,
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and his eyes were weird.
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He looked out of it,something a little off with it.
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But we found it charming, and that became
the rallying image that we said,
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"This is good."
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And it developed from there.
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And then, once we had that,then they started to do maquettes of that,
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but the maquette wasn't cute.
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We started to work through it,
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and that's when the peoplefrom Legacy came in.
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That's really when it became the baby.
189
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MAN 1: We'll start with left. Ready?
MAN 2: Good.
190
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MAN 1: Left. Right.
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Left. Right.
192
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The team at Legacy probably spent
at least three months on it, building it.
193
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They wanted it to be great.
194
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And it startedto take on a life of its own.
195
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Yeah! I'm very happy with that.
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It's like a highchair.
Oh, my God. That's great.
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It's totally captivating,
and takes your breath away.
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ROSENGRANT: All of us that are on set,the puppeteers,
199
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we go into our performing mode,
200
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because it won't be any good,
201
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no matter how beautifully it's painted
or sculpted, if it can't perform.
202
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But it had a little extra sparkthat just happens sometimes.
203
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You can't always explain it.
204
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Sometimes it just becomes extra magical.
205
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And it comes forward.
206
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Tilt the head up a little bit.
Yeah, now reach.
207
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Oh, my God, yeah. That's the stuff.
208
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I puppeteer the eyes.
209
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I control his gross body moves
and his head.
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Do the ears...
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and the mouth.
212
00:12:21,867 --> 00:12:23,827
I do a lot of the gross body movement,
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a lot of times,
some of the walking sequences
214
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and a lot of arm movements.
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I rotate in with the other puppeteers
as needed.
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Also, I made the costume.
217
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We do have a script ahead of time,
but just...
218
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This is just another character on the set,
so as the director just directs it
219
00:12:41,303 --> 00:12:43,263
like it's just a single character.
220
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We always do the direction,
221
00:12:44,723 --> 00:12:47,017
but you take the partspecific to what you operate.
222
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It's just like the band jamming,
223
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how you start to get into a rhythm,
and you know
224
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when the head turns left,and I'll try to beat it
225
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leading with the eyes.
226
00:12:54,608 --> 00:12:57,402
And the ears will go up.It starts to work itself out.
227
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We're using advanced technology
just to build this guy
228
00:13:00,614 --> 00:13:03,700
and to run him,but we're still going old school
229
00:13:03,784 --> 00:13:07,246
and close to what the original puppetswere back on Empire.
230
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Even though there's
maybe a person wearing a suit,
231
00:13:13,835 --> 00:13:16,255
or it's actually a robot
covered in silicone,
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00:13:16,338 --> 00:13:19,383
it's still a creaturethat we all want to relate to
233
00:13:19,466 --> 00:13:22,970
and the audience will relate to,so you shoot them like any other person,
234
00:13:23,053 --> 00:13:28,183
any other actor that's acting in a scene,where they have intent and meaning,
235
00:13:28,267 --> 00:13:30,811
and a purpose, and have their own arc.
236
00:13:30,894 --> 00:13:34,022
You want to be ableto photograph that in the correct manner,
237
00:13:34,106 --> 00:13:36,358
so it's great that
these creatures were fantastic.
238
00:13:36,441 --> 00:13:37,442
Amazing.
239
00:13:37,526 --> 00:13:39,486
The baby was incredible.
240
00:13:39,570 --> 00:13:41,989
There was a moment one daywhere we were on set,
241
00:13:42,072 --> 00:13:45,826
and the little hand was sitting here,
I reached over and picked up the hand
242
00:13:45,909 --> 00:13:48,370
and I just did that to Mando's jacket.
243
00:13:48,453 --> 00:13:50,539
And the little hand just holding on
244
00:13:50,622 --> 00:13:55,085
made everybody on set just like,
"Oh, boy, that's fantastic."
245
00:13:55,168 --> 00:13:56,837
How cool is baby?
246
00:13:56,920 --> 00:13:58,505
KID 1: He's so cute!
KIDS: Cute!
247
00:13:58,589 --> 00:14:00,382
Right? Right?
248
00:14:00,465 --> 00:14:03,385
It's a cliché, but acting is reacting.
249
00:14:03,468 --> 00:14:06,096
And us being there with the actors,
250
00:14:06,180 --> 00:14:10,184
and the baby cocks its head or its earscome up and it does something,
251
00:14:10,267 --> 00:14:14,813
it evokes a reaction from them.And then we play off of that.
252
00:14:18,525 --> 00:14:21,612
It's really disconcerting
and very effective when you see it.
253
00:14:21,695 --> 00:14:22,988
Even just directing,
254
00:14:23,071 --> 00:14:25,407
setting up the shotand I'll be right next to it,
255
00:14:25,490 --> 00:14:30,078
and then those Legacy guys will just makeit turn its head and look at me...
256
00:14:30,162 --> 00:14:31,163
Uh...
257
00:14:31,788 --> 00:14:34,875
Even just that stuff, knowingthere's some other people behind it
258
00:14:34,958 --> 00:14:36,919
and they're doing that,makes a difference.
259
00:14:37,002 --> 00:14:39,755
You can see that with the actorsas well, whenever they see it.
260
00:14:39,838 --> 00:14:42,132
They're more delicate with it,when you hand it over.
261
00:14:42,216 --> 00:14:44,968
They're really caring more for it.
262
00:14:45,052 --> 00:14:48,138
GREEF KARGA: This little bogwing
is what all the fuss was about.
263
00:14:48,222 --> 00:14:50,265
What a precious little creature.
264
00:14:50,349 --> 00:14:51,391
(BOTH PANTING)
265
00:14:53,894 --> 00:14:55,062
Oh, my gosh.
266
00:14:55,145 --> 00:15:00,484
Working with that little puppet
was like working with a little baby.
267
00:15:00,567 --> 00:15:02,444
It was kinda funny because everybody,
268
00:15:02,528 --> 00:15:04,988
even hair and makeup,would walk up and talk to it.
269
00:15:05,072 --> 00:15:09,117
Like, "Oh, look at the little baby
today. How's the baby feeling?"
270
00:15:09,201 --> 00:15:14,498
In the back of your head, "It's not real,
but I'm talking to it, too." (CHUCKLES)
271
00:15:14,581 --> 00:15:16,583
It was just so real.
272
00:15:16,667 --> 00:15:18,710
If you're in a scenewith that little baby,
273
00:15:18,794 --> 00:15:22,047
you're completely gonna lose the scene,no matter what.
274
00:15:22,130 --> 00:15:23,799
Well, this has been a real treat,
275
00:15:24,216 --> 00:15:26,301
but unless you wanna go another round,
276
00:15:26,385 --> 00:15:28,512
one of us must move on,
and I was here first.
277
00:15:28,595 --> 00:15:31,014
Jon Favreau came up to me and he was like,
278
00:15:31,098 --> 00:15:32,558
"You did pretty good that time.
279
00:15:32,641 --> 00:15:35,602
"That was a pretty good scene.
But, uh, the baby kicked your ass."
280
00:15:35,686 --> 00:15:37,437
(CHUCKLES) And I was like,
281
00:15:37,521 --> 00:15:40,315
"I'm never gonna beat this baby
in acting. Look at it."
282
00:15:40,399 --> 00:15:43,569
You don't even need a story.Just put the camera on the baby.
283
00:15:43,652 --> 00:15:45,362
It wins your heart over.
284
00:15:45,445 --> 00:15:48,031
-He's number one on the call sheet today.
-MAN: Yep.
285
00:15:48,115 --> 00:15:52,035
Let's take the time to do that right.
Let's give ourselves plenty of footage.
286
00:15:52,578 --> 00:15:55,122
PEDRO PASCAL: Seeing him on cameraand seeing him in person...
287
00:15:55,205 --> 00:16:00,919
The way that it activates
your primal childhood dreams,
288
00:16:01,003 --> 00:16:04,840
we're all gonna be second fiddleto this little guy.
289
00:16:04,923 --> 00:16:06,258
That's how cool he is.
290
00:16:06,341 --> 00:16:09,678
Sort of builds into the moment
where he looks, gathers himself,
291
00:16:09,761 --> 00:16:12,472
and then holds up the two hands forward.
292
00:16:23,400 --> 00:16:27,654
We drew upon influences
from other Star Wars properties,
293
00:16:27,738 --> 00:16:30,324
from the first episode, from "Chapter I."
294
00:16:30,407 --> 00:16:32,993
We have, what? We have IG-11, which was...
295
00:16:33,076 --> 00:16:36,788
FILONI: He was a bounty hunter
from Empire Strikes Back based on IG-88,
296
00:16:36,872 --> 00:16:38,540
that never really did anything.
297
00:16:38,624 --> 00:16:41,293
He just stood there
and looked amazingly cool,
298
00:16:41,376 --> 00:16:44,171
so generations of fansbelieved that he would kick ass.
299
00:16:44,254 --> 00:16:46,798
He's only kicked assin the expanded universe.
300
00:16:46,882 --> 00:16:48,217
-Never moved...
-Video game.
301
00:16:48,300 --> 00:16:49,843
Or a videogame, books.
302
00:16:49,927 --> 00:16:52,513
FAVREAU: And then, Hal,
how did you bring IG-11 to life?
303
00:16:52,596 --> 00:16:56,058
'Cause it definitely hasa very distinct way of moving around.
304
00:16:56,141 --> 00:16:58,310
HAL HICKEL: Yeah, he was a lot of fun,because he's...
305
00:16:58,810 --> 00:17:01,939
We did, um, K-2SO for Rogue One,
306
00:17:02,022 --> 00:17:05,734
and that was a droid that we wanted
to be driven very much by an actor,
307
00:17:05,817 --> 00:17:07,653
Alan Tudyk. So that was one kind of thing.
308
00:17:07,736 --> 00:17:11,073
But with IG, we didn't want an actor
driving him with motion capture
309
00:17:11,156 --> 00:17:13,659
because he's so linear and weird-looking.
310
00:17:13,742 --> 00:17:15,577
We just wanted to take advantage of that
311
00:17:15,661 --> 00:17:18,038
and have him do things
that a human body couldn't do.
312
00:17:18,121 --> 00:17:19,998
It was a part of the coolness of him.
313
00:17:20,082 --> 00:17:22,584
It was super fun
to figure that out, like how...
314
00:17:22,668 --> 00:17:24,503
You know, what looks good on him,
315
00:17:24,586 --> 00:17:26,505
keeping these angles very...
316
00:17:26,588 --> 00:17:29,925
His elbow's always either at 90 degrees
or his arm's straight.
317
00:17:30,008 --> 00:17:32,010
-And shooting a puppet a lot of the time.
-HICKEL: Yeah.
318
00:17:32,094 --> 00:17:34,429
-So mixing it up.
-HICKEL: We built a practical puppet.
319
00:17:34,513 --> 00:17:38,100
That was one...
I think one of the many, uh,
320
00:17:38,183 --> 00:17:39,852
happy accidents on the show
321
00:17:39,935 --> 00:17:42,980
was that Josh in propsbuilt a wonderful stand-in for IG
322
00:17:43,063 --> 00:17:45,440
that was really for lighting reference.
323
00:17:45,524 --> 00:17:47,401
And it was on a base with four wheels.
324
00:17:47,484 --> 00:17:49,444
-It was really heavy and rickety.
-(LAUGHTER)
325
00:17:49,528 --> 00:17:53,156
We'd get close-ups on the head,
because they could rotate the head around.
326
00:17:53,240 --> 00:17:56,785
And we realized that it actually lookeda lot better than we expected.
327
00:17:56,869 --> 00:17:58,328
We got more than we expected.
328
00:17:58,412 --> 00:18:00,747
So all of a sudden,he was in medium shots.
329
00:18:00,831 --> 00:18:03,917
They would push him in,
or rotate him around in camera.
330
00:18:04,001 --> 00:18:06,169
And he would just rock and roll like this.
331
00:18:06,253 --> 00:18:07,462
Really awkward-looking.
332
00:18:07,546 --> 00:18:09,298
I think when Hal saw that,
333
00:18:09,381 --> 00:18:13,302
where we could capture this animation,
that could be part of this character.
334
00:18:13,385 --> 00:18:16,513
-It was exactly the right awkwardness.
-(LAUGHTER)
335
00:18:16,597 --> 00:18:18,307
Yeah, 'cause he's not too cool.
336
00:18:18,390 --> 00:18:21,935
It really speaks
to the value of maquettes.
337
00:18:22,019 --> 00:18:24,479
-FAVREAU: Absolutely.
-It is really, you know,
338
00:18:24,563 --> 00:18:26,648
is still so important to what we do.
339
00:18:26,732 --> 00:18:28,942
And we did some stop-motion blurrgs, too,
340
00:18:29,026 --> 00:18:31,361
with our friends
over at Stoopid Buddy, right?
341
00:18:31,445 --> 00:18:32,738
-FILONI: Yeah.
-So we said,
342
00:18:32,821 --> 00:18:34,907
"Hey, could we work some of that in?"
343
00:18:34,990 --> 00:18:36,825
When's the stop-motion blurrg?
344
00:18:36,909 --> 00:18:40,579
It's in the shot where Mando's sighting up
for the first time
345
00:18:40,662 --> 00:18:43,790
when he arrives on the planet,and he sees them through the scope.
346
00:18:43,874 --> 00:18:45,542
That's when I thought
347
00:18:45,626 --> 00:18:47,711
you're jumping off this deep end
348
00:18:47,794 --> 00:18:50,422
where we're going all the wayback in the time machine
349
00:18:50,506 --> 00:18:51,840
and we're doing stop motion.
350
00:18:51,924 --> 00:18:53,800
I'm always game for all of it,
351
00:18:53,884 --> 00:18:56,011
but I was like, "I don't know
how that'll work."
352
00:18:56,094 --> 00:18:57,763
But I know those guys, I knew Matt...
353
00:18:57,846 --> 00:18:59,348
You gotta try.
354
00:18:59,431 --> 00:19:00,766
...would give it everything.
355
00:19:00,849 --> 00:19:02,726
It's amazing how well it works.
356
00:19:02,809 --> 00:19:05,646
-Who built that puppet for us?
-Tony McVey.
357
00:19:05,729 --> 00:19:08,315
FAVREAU: Tony McVey, what's his...
HICKEL: He goes all the way back...
358
00:19:08,398 --> 00:19:10,400
He sculpted Salacious Crumbor something.
359
00:19:10,484 --> 00:19:12,402
FILONI: He did.He built the original of Salacious.
360
00:19:12,486 --> 00:19:13,946
HICKEL: He's got Star Wars pedigree.
361
00:19:14,029 --> 00:19:16,323
FAVREAU: Speaking of Salacious Crumb,he got a cameo, too.
362
00:19:16,406 --> 00:19:18,867
And Tony built him,
the same as he built...
363
00:19:19,576 --> 00:19:21,995
The same one.
He built us an exact same one.
364
00:19:22,079 --> 00:19:24,289
-That's when everybody realized...
-A great day...
365
00:19:24,373 --> 00:19:26,875
We showed this thing
with him walking by it
366
00:19:26,959 --> 00:19:30,712
and the Kowakian monkey-lizardon a spit, and there was, "Oh, no."
367
00:19:30,796 --> 00:19:33,340
-(LAUGHTER)
-FILONI: Well, that was because...
368
00:19:33,423 --> 00:19:36,468
-That got one of the biggest reactions.
-We were gonna cook it,
369
00:19:36,552 --> 00:19:39,304
and I said, "It'd be funny
if we had a live one sitting there
370
00:19:39,388 --> 00:19:40,681
-"laughing at it."
-BLUFF: Yeah.
371
00:19:40,764 --> 00:19:43,100
FILONI: Originally, he was laughing
at the one being cooked,
372
00:19:43,183 --> 00:19:44,726
people thought that was too mean.
373
00:19:44,810 --> 00:19:46,728
'Cause eating them wasn't too mean.
374
00:19:46,812 --> 00:19:50,357
So then they made him have sad sounds,
like... (GROANS)
375
00:19:50,440 --> 00:19:52,150
-I'm like, "Is that better...
-(LAUGHTER)
376
00:19:52,234 --> 00:19:54,319
"...he's depressed
that his friend is being eaten?"
377
00:19:54,403 --> 00:19:57,781
Well, that's what happens after the...
378
00:19:57,865 --> 00:20:01,076
after the Empire's gone
and after Jabba's gone.
379
00:20:01,159 --> 00:20:04,663
That guy's not gonna have a good...
It's probably not the same guy.
380
00:20:04,746 --> 00:20:09,209
But it does speak to the way the whole
hierarchy gets upended in times of chaos.
381
00:20:09,293 --> 00:20:11,003
Everybody loved that little puppet.
382
00:20:11,086 --> 00:20:14,715
I mean, it is funny.
A puppet brings just the set to life, too.
383
00:20:14,798 --> 00:20:17,301
If we just had like a green thing there
384
00:20:17,384 --> 00:20:19,052
it would look good in the end,
385
00:20:19,136 --> 00:20:20,846
when the crew's at home watching and go,
386
00:20:20,929 --> 00:20:22,514
"Wow, that's what that thing looks like."
387
00:20:22,598 --> 00:20:25,017
But we had a guy underneath that cage.
388
00:20:25,100 --> 00:20:28,228
Mike was crammed in there
and his arm's just... Big guy.
389
00:20:28,312 --> 00:20:29,730
That was a big guy under there,
390
00:20:29,813 --> 00:20:32,608
and doing
the little puppeting of Salacious.
391
00:20:32,691 --> 00:20:33,734
-So great.
-So cool.
392
00:20:33,817 --> 00:20:36,361
(CACKLING)
393
00:20:36,445 --> 00:20:40,699
FAVREAU: We're referencing George's world.George created all this, right?
394
00:20:40,782 --> 00:20:43,619
If you're livingin a Frank Lloyd Wright house,
395
00:20:43,702 --> 00:20:45,621
you can't just move the walls around.
396
00:20:45,704 --> 00:20:48,707
You can replace the pipesand the fixtures,
397
00:20:48,790 --> 00:20:50,709
you want to keep it still being
the essence
398
00:20:50,792 --> 00:20:52,961
of what was created by that visionary.
399
00:20:53,045 --> 00:20:55,506
And so part of what gives us freedom
400
00:20:55,589 --> 00:20:57,132
is that there is an amount of fun
401
00:20:57,216 --> 00:21:00,052
you're allowed to haveon the margins of Star Wars,
402
00:21:00,135 --> 00:21:03,764
back to the holiday specialand the Ewok TV shows.
403
00:21:04,264 --> 00:21:07,017
So there's always been room
in Star Wars to mess around,
404
00:21:07,100 --> 00:21:08,810
and then there's the big movies.
405
00:21:08,894 --> 00:21:11,855
The big movies are the main attraction.
406
00:21:11,939 --> 00:21:14,650
We're happy to pull it togetherand do the stuff that's fun,
407
00:21:14,733 --> 00:21:17,069
that still feels like it's part of it.
408
00:21:17,152 --> 00:21:20,614
ROSENGRANT: The first Star Wars filmshave a low-tech kind of grit,
409
00:21:20,697 --> 00:21:24,826
where the costumes are presentedand a lot of the look of things.
410
00:21:24,910 --> 00:21:27,162
I think it was born out of necessity,
411
00:21:27,246 --> 00:21:29,665
probably, on the first one,
in the sense of like,
412
00:21:29,748 --> 00:21:33,085
"Well, let's repurpose this aircraft,
this and that."
413
00:21:33,168 --> 00:21:38,090
They crafted it in such a waythat it just has an iconic look now.
414
00:21:38,173 --> 00:21:41,051
And so you cannot stray from that,you have to make sure
415
00:21:41,134 --> 00:21:43,011
that you're operating in that world.
416
00:21:43,095 --> 00:21:46,056
And you want to, because it looks amazing.
417
00:21:47,933 --> 00:21:48,976
THE MANDALORIAN: Pick one.
418
00:21:51,061 --> 00:21:54,773
One thing that was a challenge for me
with this project was,
419
00:21:54,898 --> 00:21:58,068
how do we make the props feel like
they fit in the right timeline?
420
00:21:58,151 --> 00:22:00,612
We're very close to that original trilogy,
421
00:22:00,696 --> 00:22:02,531
and I did the research to figure out,
422
00:22:02,614 --> 00:22:04,867
how did they createsome of these iconic blasters?
423
00:22:05,826 --> 00:22:10,831
They rented surplus weapons
from World War II and modified them.
424
00:22:10,914 --> 00:22:13,667
'Cause they were a rental,they could do certain modifications.
425
00:22:13,750 --> 00:22:16,295
They couldn't completelychange the blaster.
426
00:22:16,378 --> 00:22:19,173
We went with that same techniquein our design.
427
00:22:19,256 --> 00:22:23,802
I found vintage weapons from World War IIthat had shapes and unique stuff
428
00:22:23,886 --> 00:22:25,929
that I thought would work for this universe.
429
00:22:26,013 --> 00:22:29,016
We presented the illustrationswith those weapons,
430
00:22:29,099 --> 00:22:30,475
and they were ecstatic.
431
00:22:30,559 --> 00:22:32,644
And I knew we're on the right track.
432
00:22:32,728 --> 00:22:34,938
Play it like it's twice as heavy as it is,
maybe,
433
00:22:35,063 --> 00:22:37,024
and then you... doing all that.
434
00:22:37,107 --> 00:22:40,360
When it hits you, you see him,
it doesn't feel like you just whip around.
435
00:22:40,444 --> 00:22:42,279
CARANO: I went home for Thanksgiving,
436
00:22:42,362 --> 00:22:46,491
and I was just talking casually
with my family.
437
00:22:46,575 --> 00:22:48,118
I said, "Yeah, I have one blaster,"
438
00:22:48,202 --> 00:22:50,996
then I'm carrying this
massive blaster, which is pretty cool,
439
00:22:51,079 --> 00:22:52,414
and my little sister was like,
440
00:22:52,497 --> 00:22:54,666
"Gina, did you say
you're carrying blasters?"
441
00:22:54,750 --> 00:22:58,212
And I was like, "Yeah, okay,
I'm carrying blasters, all right?"
442
00:22:58,295 --> 00:22:59,379
(LAUGHS)
443
00:22:59,463 --> 00:23:01,215
And I was like, "I'm so proud of that."
444
00:23:01,298 --> 00:23:02,382
Give me the pulse rifle.
445
00:23:11,433 --> 00:23:13,393
We always talk about it
like we're the AV club.
446
00:23:13,477 --> 00:23:15,020
-Yeah.
-And what's interesting
447
00:23:15,103 --> 00:23:17,231
about it, too, is that
448
00:23:17,314 --> 00:23:18,815
we started just with a story,
449
00:23:18,941 --> 00:23:21,777
and here's the basic concept,
and here's the format.
450
00:23:21,860 --> 00:23:24,905
But then we start asking questions,
451
00:23:25,030 --> 00:23:26,532
and it's almost like finding out,
452
00:23:26,615 --> 00:23:29,117
"Are you as nerdy as I am about this?"
'Cause it's like,
453
00:23:29,201 --> 00:23:30,410
I think it might be good...
454
00:23:30,494 --> 00:23:31,954
I learned from Guillermo del Toro,
455
00:23:32,037 --> 00:23:34,498
if you build a miniature,
you can have it in your house.
456
00:23:34,581 --> 00:23:36,416
-(LAUGHTER)
-You'll have a prop.
457
00:23:36,500 --> 00:23:37,501
-I told you.
-BLUFF: Yes.
458
00:23:37,584 --> 00:23:38,752
That's why we do the MoCo.
459
00:23:38,835 --> 00:23:41,797
Kinda was. But also, I love MoCo,
and for Zathura,
460
00:23:41,880 --> 00:23:44,842
we wanted to do stop motion or go-motion.
461
00:23:45,425 --> 00:23:47,886
Very hard to get peopleto do that at that time.
462
00:23:47,970 --> 00:23:50,180
And we did motion control miniatures
463
00:23:50,264 --> 00:23:51,932
for the shipsand give it the aesthetic,
464
00:23:52,015 --> 00:23:55,602
'cause it was meant to be
a nostalgic type of movie anyway,
465
00:23:55,811 --> 00:23:57,354
but really just an excuse.
466
00:23:57,437 --> 00:24:00,440
Just like with Jim Cameron
doing Titanic
467
00:24:00,524 --> 00:24:02,442
so he could do submarine stuff, you know.
468
00:24:02,526 --> 00:24:04,945
It's usually something
that's really a curiosity
469
00:24:05,028 --> 00:24:06,780
that you're trying to indulge.
470
00:24:07,447 --> 00:24:09,825
And so, when we were talking,we were like,
471
00:24:09,908 --> 00:24:15,831
"What about just having a reference
Razor Crest for some of the lighting?"
472
00:24:15,914 --> 00:24:17,958
And it was like,"You know what might be nice
473
00:24:18,041 --> 00:24:20,502
"is just to have a shot, just to see..."
474
00:24:20,586 --> 00:24:22,087
FILONI: For the trailer.
FAVREAU: Yeah.
475
00:24:22,171 --> 00:24:23,547
(LAUGHTER)
476
00:24:23,630 --> 00:24:24,798
It started off with,
477
00:24:24,882 --> 00:24:27,634
if we are gonna do some miniature work
on the show,
478
00:24:27,718 --> 00:24:31,388
how do we make that work
inside very tight budget constraints?
479
00:24:31,471 --> 00:24:34,725
Because all this work had already been
budgeted and approved...
480
00:24:34,808 --> 00:24:36,226
-using computer graphics.
-Right.
481
00:24:36,310 --> 00:24:39,688
KNOLL: And as much as, you know,my background is miniatures
482
00:24:39,771 --> 00:24:43,108
and motion control,it's a comfort zone, I love it,
483
00:24:43,192 --> 00:24:45,652
but the reason why it doesn't get doneas much anymore is
484
00:24:45,736 --> 00:24:47,487
because it's more expensive.
485
00:24:47,571 --> 00:24:52,367
And so we had to figure out,
is there a garage-operation style,
486
00:24:53,452 --> 00:24:55,370
quick and dirty version of this
487
00:24:55,454 --> 00:24:57,581
that could do the shots
that we needed to do?
488
00:24:57,664 --> 00:24:59,708
And John's thinking, "I've got a garage."
489
00:24:59,791 --> 00:25:01,335
-(LAUGHTER)
-It's like mini Kerner.
490
00:25:01,418 --> 00:25:02,586
It's like how they started.
491
00:25:02,669 --> 00:25:06,465
We wanted to do just one shot,and it's turned into quite a few.
492
00:25:07,132 --> 00:25:08,467
KNOLL: 14, 13...
MAN: Yeah.
493
00:25:08,550 --> 00:25:10,511
KNOLL: Around 14, 15 shots.
BLUFF: In addition to that,
494
00:25:10,594 --> 00:25:13,639
you used it as reference for lightingfor the CG work as well...
495
00:25:13,722 --> 00:25:17,935
And you had already done research
for how we move the ships from the shots,
496
00:25:18,018 --> 00:25:19,186
so you had compiled...
497
00:25:19,269 --> 00:25:21,605
What was the reel you compiled
that you showed us?
498
00:25:21,688 --> 00:25:25,734
It was shots all from original trilogy,
mostly from New Hope,
499
00:25:25,859 --> 00:25:27,778
but some shots from
Empire and Jedi as well,
500
00:25:28,153 --> 00:25:33,200
to just kind of illustrate the vibe
of how ships move in those films.
501
00:25:33,325 --> 00:25:34,618
It's before the miniature work.
502
00:25:34,701 --> 00:25:36,620
-This is for the CG you compiled.
-HICKEL: Yeah...
503
00:25:36,703 --> 00:25:38,163
You compiled this before we worked,
504
00:25:38,247 --> 00:25:39,623
'cause it was interesting to you.
505
00:25:39,706 --> 00:25:41,875
For me, it was a style guide,
506
00:25:41,959 --> 00:25:43,710
and it kinda went back to Rogue One.
507
00:25:43,794 --> 00:25:45,921
During Rogue One,
there was a side project,
508
00:25:46,004 --> 00:25:48,048
not directly related to Rogue One,
509
00:25:48,131 --> 00:25:50,509
but because we were doing
so much Star Wars stuff,
510
00:25:50,592 --> 00:25:52,803
to take shots from the original trilogy
511
00:25:52,970 --> 00:25:56,974
and examine them for what makes themlook the way they do
512
00:25:57,057 --> 00:26:00,352
and to do things like, if there was
a Star Destroyer in the shot,
513
00:26:00,435 --> 00:26:02,855
we'd put in a CG Star Destroyer next to it
514
00:26:02,938 --> 00:26:05,274
-and try getting an exact match...
-Try to match it.
515
00:26:05,357 --> 00:26:06,441
...versus kind of,
516
00:26:06,525 --> 00:26:08,527
how do we modernize it a little.
517
00:26:08,610 --> 00:26:12,447
Um, and so it started there,
and then with this project,
518
00:26:12,573 --> 00:26:15,617
it kind of accelerated for me,
just really diving into,
519
00:26:15,742 --> 00:26:18,370
you know, how much of it
was intentional creative choices
520
00:26:18,495 --> 00:26:21,373
about the way that the work looked
in the original trilogy
521
00:26:21,456 --> 00:26:24,042
and the limitations
of the technology at the time.
522
00:26:24,126 --> 00:26:25,669
FAVREAU: Limitation ofthe camera movement.
523
00:26:25,752 --> 00:26:28,088
Not a lot of shotswhere it came in and went out.
524
00:26:28,172 --> 00:26:30,507
HICKEL: Exactly.
FAVREAU: In CG, you do that a lot,
525
00:26:30,591 --> 00:26:34,636
but with motion control, miniatures,you're limited by the platform.
526
00:26:34,720 --> 00:26:36,680
HICKEL: There's physical constraints,you know.
527
00:26:36,763 --> 00:26:39,433
How big your stage issort of sets how long your track is,
528
00:26:39,516 --> 00:26:43,020
'cause your camera's moving along a trackrather than a model moving.
529
00:26:43,103 --> 00:26:46,023
So it's... The camera's givingthe impression of motion.
530
00:26:46,148 --> 00:26:48,483
But you can only getso far back from a model.
531
00:26:48,567 --> 00:26:51,111
So, for instance, on New Hope,
532
00:26:51,195 --> 00:26:53,780
the model of the Falcon they hadwas as big as this table.
533
00:26:53,864 --> 00:26:55,741
It was six feet long.
534
00:26:55,824 --> 00:26:58,827
And so you could only get so far back
from that, you know,
535
00:26:58,911 --> 00:27:03,123
and using a wide lens
to really give it a sense of distance.
536
00:27:03,207 --> 00:27:05,083
None of the shots in New Hope
537
00:27:05,209 --> 00:27:07,628
have a lot of travel that way
with the Falcon.
538
00:27:07,711 --> 00:27:09,922
On Empire,
they built smaller scale version
539
00:27:10,005 --> 00:27:13,133
so they could get more shotswith a lot more sense of travel.
540
00:27:13,217 --> 00:27:17,054
So all those things kind of informed
what they could do.
541
00:27:17,137 --> 00:27:21,183
But also, there was a whole
stylistic component that came from George,
542
00:27:21,266 --> 00:27:26,605
you know, famously taking scenes
from Battle of Britain and Dam Busters
543
00:27:26,688 --> 00:27:30,776
to build, you know, his versionof pre-vis of the Battle of Yavin.
544
00:27:30,859 --> 00:27:34,738
And the shot design of those films,
545
00:27:34,821 --> 00:27:36,990
which were usingreal photography of plane shots,
546
00:27:37,074 --> 00:27:39,952
air-to-air, also informedthe style of the shots...
547
00:27:40,035 --> 00:27:42,412
FAVREAU: And create limitations,de facto limitations,
548
00:27:42,496 --> 00:27:45,415
based on emulating thingsthat were shot from real platforms.
549
00:27:45,499 --> 00:27:48,293
HICKEL: It was genius, too,because if you're in a physical space
550
00:27:48,377 --> 00:27:52,881
with a model and a camera and youcan't move either of them all that far,
551
00:27:52,965 --> 00:27:54,550
how do you get dynamic shots?
552
00:27:54,633 --> 00:27:57,052
If you look at real photography
of an airplane,
553
00:27:57,135 --> 00:28:00,305
for instance, flying across the sky
but you're using a long lens
554
00:28:00,430 --> 00:28:04,184
and so the plane isn't moving very much
within the frame,
555
00:28:04,393 --> 00:28:06,854
but the background is just whooshing past,
556
00:28:06,937 --> 00:28:09,565
then you get that super dynamic,
fast-paced...
557
00:28:09,648 --> 00:28:12,234
Well, it was interesting...
As far back as Iron Man,
558
00:28:12,317 --> 00:28:14,152
we were tryingto create those limitations,
559
00:28:14,236 --> 00:28:16,405
we actually shot for the sky plates.
560
00:28:16,488 --> 00:28:18,240
And so we sent trainer jets up there,
561
00:28:18,323 --> 00:28:21,201
and we filmed plates using,trying to line them up
562
00:28:21,285 --> 00:28:23,829
and create the limitationsthat you're talking about,
563
00:28:23,912 --> 00:28:26,498
that you inherited from Battle of Britain.
564
00:28:26,582 --> 00:28:28,375
It's hard to get two planes
in a shot,
565
00:28:28,458 --> 00:28:29,960
which means you have three planes.
566
00:28:30,043 --> 00:28:32,504
You have the camera plane
and then the other two,
567
00:28:32,588 --> 00:28:35,215
and you're framing
all that together, talking over radios.
568
00:28:35,299 --> 00:28:38,385
Very hard. Usually the shots
are very short and compromised.
569
00:28:38,468 --> 00:28:40,804
And so it has that look,
and the big breakthrough
570
00:28:40,888 --> 00:28:43,515
that I thought really made it
look like Star Wars was,
571
00:28:43,599 --> 00:28:46,268
I guess, 'cause you couldn't track
the background so well.
572
00:28:46,393 --> 00:28:48,145
They would always slide the star field.
573
00:28:48,937 --> 00:28:52,024
And that's when I started to feelyou're pulling Gs
574
00:28:52,191 --> 00:28:55,569
and all that dynamic quality,
I remember from the old films.
575
00:28:55,694 --> 00:28:58,947
And so you apply that even
to our CG shots now.
576
00:28:59,031 --> 00:29:00,908
Even our CG shots,
give them that same feel.
577
00:29:00,991 --> 00:29:03,035
It's interesting listening
to you guys talk
578
00:29:03,118 --> 00:29:04,828
and it's a thing that I always feel,
579
00:29:04,912 --> 00:29:06,914
and why I went to Lucasfilm
in the first place,
580
00:29:06,997 --> 00:29:09,041
is that everybody loves Star Wars
581
00:29:09,124 --> 00:29:11,460
and knows a lot about it
and can read a lot about it.
582
00:29:11,543 --> 00:29:15,380
But there's an actual, literal history
of Star Wars at the company,
583
00:29:15,547 --> 00:29:18,550
'cause it's what built the company.
It's the foundation.
584
00:29:18,634 --> 00:29:20,511
And there's this knowledge,
585
00:29:20,594 --> 00:29:23,931
just like with Jedi in the story,
that's passed on, that people know.
586
00:29:24,014 --> 00:29:26,517
And when you get that first-hand knowledge
of people
587
00:29:26,600 --> 00:29:28,519
that worked with the actual people,
588
00:29:28,602 --> 00:29:30,854
that we can go back and grab people
and say,
589
00:29:30,938 --> 00:29:34,149
"Come on back. We'd like you to build
a Salacious Crumb again."
590
00:29:34,233 --> 00:29:36,985
You know, stuff as simple-seeming as that,
591
00:29:37,069 --> 00:29:39,071
but the legacy of it
and what it means to them
592
00:29:39,154 --> 00:29:41,323
to see the enthusiasm of people, like,
593
00:29:41,406 --> 00:29:44,743
it's hard to believe,
all these years later,
594
00:29:45,077 --> 00:29:50,374
there's such energy around new stories
in this world that George created.
595
00:29:50,541 --> 00:29:53,293
But there's such a responsibility
to always remember
596
00:29:53,377 --> 00:29:57,005
where it came from
and yet to now push it forward in ways.
597
00:29:57,089 --> 00:30:00,133
And that's what makes Star Wars unique,
598
00:30:00,217 --> 00:30:02,928
'cause you can buy into it,
the magic of it,
599
00:30:03,011 --> 00:30:04,847
the mythology that supports it.
600
00:30:04,930 --> 00:30:06,890
That history is so important to me,
601
00:30:06,974 --> 00:30:10,269
and I think it's important to Star Wars,
which is, you know...
602
00:30:10,352 --> 00:30:13,897
And you guys being involved in this
made this, I think, more special
603
00:30:13,981 --> 00:30:15,399
and connected for it.
55020
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