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What country does class on film in game
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So this is going to be an overview of those
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Different
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Career path
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Hopefully should really give you a good idea of what can explore
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What's going into that kind of jobs now
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The alarm you many many different jobs when it comes to
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Two arts essentials
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List as many jobs as Are artist pretty
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But when it comes to CDR
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The vast majority of the order to be making is going to be either for a game or a me
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Of course you know this advertising and
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Architectural visualisation so that's not going to
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Can covered in
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Class
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Otherwise he artist the majority of the art that will be making either going to
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Directly or indirectly for a film or a game
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And of course all of
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There are the river
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Subtitled by
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Still I can be
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Toys
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Promotional promotional art all
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Stop
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The big the big mission with this class is going to give
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Asthma
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Information as pass
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Knowledge
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The power and the main
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Problem
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That the majority of students have the majority of amateur or
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Have
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Not having a single clue of where they are going to end
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As as as I can also completely relate it out so when I was younger artists
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I really had no idea of the kinds of jobs that most artist
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I was conscious
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Exposed
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What was around me and what I had
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Access to work
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I have stumbled upon
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But it really really me
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A world of difference when you're actually no
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What
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The job is going to be like
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When you're aware of the possible destinations when you know all the doors
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Are available to you and you know kind of what's hiding behind those doors
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Well I make things
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So so
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Easier
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It's a 2 time in x
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Possible for you to formulate an app from my library
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Build a plan
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That will take you there
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And will actually help you get your foot in the door when you don't know what's up with those
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We don't know where they are what they're hiding
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EDS
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Nearly impossible to plan for anything and this is really where the majority of people
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Terrible mistake
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What's Ben alarm money on learning different skills at the really don't need for the job
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That they're actually interested in and
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More importantly not not only money but
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Time time is the most important resource
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So this is something that you want to save as much as possible in hopefully this
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Is going to be able to do that
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Let's get star
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In this chapter will take a look at all
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Key players that go behind
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Stuff that we see
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Screen so all the cool
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We are going to take a look at the majority or at least a good number of
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Of the jobs that are involved into making all
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Stop it's important we get to that before we actually
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Add
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The different production time
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Weather in B film or a game
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They should really help us understand
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Much better
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Overall process
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I want to actually no
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What were the job of everybody
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So in this case
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I'm going to take a look at film productions going to be
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EE
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The structure of a video game team
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So there's going to be some slight difference between the
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But for the most part the majority of the
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The biggest chunk of artist is going to be fairly similar between now and also important to mention
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The team is going to be fairly difference in the roles of the different stages of production so whether the at the beginning or the end
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And the team will definitely grow over time but in this particular case
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Is going to be considering the team is
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Definitely working on
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A triple A game
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Blood
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Cancel game
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It is going to be a team that fairly
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That's really
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So anywhere between 50 to 800
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People are combined analysis only just artist about you know the whole time
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Now this is
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By no means the big
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You know there's some teams
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Deborah all the way
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What's a 502 almost 1000 maybe more
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People so I can definitely get much bigger
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Can actually get a little bit smaller as well
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Are very similar
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But
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This is a pretty good average
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You know the majority
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Bigger teams
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And so should give you a really really good idea
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What's goes on
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Stop WhatsApp
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With
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2D
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When it comes to 2D is going to be
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Usually speaking into different
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Add to difference
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Types
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Going to be
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Character concept artist or
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Concert
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Now
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Disco
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Display
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Further than that then we can you can go even like proper artist or weapons artist
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Even
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Face face art
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Definitely specialise more
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By the sea
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On the light
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For character concept artists have everything I'm
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So everything that's that's a lie
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In the game
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But that's going to be handled by the character concept artists and everything that isn't everything and doesn't
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Everything I'm just part of the environ
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That the characters
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Walk-in
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Or interact
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That's going to be there
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Ask of the
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Concept art
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Now it's quite rare that you
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Live concert artists
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Daddy
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Don't think so this is something especially in the team like the ones were looking at
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Sofa bigger teams is definitely going to be a job that's
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And so if you want to
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A concert artists
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Not to be granted that you're not going for a in in the studio
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They may not have as much resources so you might
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He want to do
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Both
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Generally speaking you'll have to choose one of the other
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Now when it comes to
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My position in this is going to be the same for
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Enough
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Higher hierarchy here
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All the different jobs that will take a look at
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They will have
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This
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So it's going to be
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Always the same thing
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You have Jr in this year's party
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You have mid-level artists
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Senior artist and lead
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And I'll be the same
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Engineering when you get to that point whatever
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But it's always the same
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And then sometimes even depending on the team depending on the company you might have
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Senor
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Call 2sr
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3
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And you know it
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It really depends on the company
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Generally speaking this is
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Freddy Moore
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The usual little
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Quickly going over the different
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So what do this only once
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Set the place to
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Butter distinction between
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Junior MV in your eyes
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And delete
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So the lead is going to always be more
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Have have
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Kind of position so you're ha
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Have your time dedicated to
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Pretty much
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Dedicated to management of course in the ratio can definitely be different
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It's you generally have to do both
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You'll have to lead and the lead will be in charge
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The career for all the Arts
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Below him
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And so you'll be
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You're talking with them about things that did you good at that did you badly
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You'll be there
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Reviews for them
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Essentially
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You know fighting for the Promotion or
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They were not bad so yeah it's a little bit more manage
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But when it comes
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Type of
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What's the delete
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This is usually going to be all the stuff that's the most
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Put the game
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Maybe like designing
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Dial the bar
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The game I'll be maybe
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Deciding on the look of the main races for the game
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Or in a whatever it might be
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Things that are the most important are usually going
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Then from the bomb up there
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It's going to be a junior artist that will generally do things
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They have less in
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So it's mostly
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A position that where you you train to become a mid-level
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And then you
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Same with my level
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Yeah ASDA
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Rag dolls
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You'll have more and more
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Responsibility
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You'll be
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Working on more and more important
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And so
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Dad's
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Set timer for
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Goes
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Going to environment
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Looking at the difference between character and environment
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Even though they're job is very
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It's always want to be
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They're always going to be part of the same but very good at cream
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Currys at 4
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Are the 2DT
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So again I can be a lot bigger or lots more
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Smaller than this one on average
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Pretty much
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And the job of the
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What is the job of the concert
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Create
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Crazy art
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4
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3D art
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Which are Dan going to be in your task
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Do tomorrow it's make it real so that people can
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Play around the Dead end the game
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So the concert artists
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What their job
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Is
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But the idea for the art will always come
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The game design
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So we'll take a look at that little bit late
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But the windows
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It starts with game design and then
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Pizza ideas
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To the concert artist and the concert I was crazy colour
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And so
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Sometimes it will come up with their own ideas sometime
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There are there concert my nerves in what the game designers were thinking
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It's awesome
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And so you know there's a big interaction going on between the two
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So it's a always a one a two way street but
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Those two are
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Very very tightly
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To the work environment
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Like I said
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Next up is going to be
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3D art
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Play The Jam of the 3D art
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It's going to be to translate as best as possible
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The 2D concept into a 3D
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Very
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The structure is very similar to the Tudor team or you'll
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3D character art
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3D environment
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So this is
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Can I like the bass
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But of course in I can
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Can have
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What's my tomorrow
284
00:10:33,343 --> 00:10:34,367
Just like we saw in the car
285
00:10:34,879 --> 00:10:36,927
In this case you might also add
286
00:10:37,439 --> 00:10:38,207
Lighting art
287
00:10:38,463 --> 00:10:39,487
You might also have
288
00:10:39,999 --> 00:10:40,767
Cedar artists
289
00:10:41,279 --> 00:10:42,303
Those are all
290
00:10:42,559 --> 00:10:44,607
Types of 3D artist but very very
291
00:10:44,863 --> 00:10:46,911
Specialised in Alfreton things like that
292
00:10:47,167 --> 00:10:48,191
Play be the lighting on
293
00:10:48,447 --> 00:10:48,959
Is it going to
294
00:10:49,471 --> 00:10:50,751
His job is going to be
295
00:10:51,263 --> 00:10:53,823
Taking care of the lighting in the universe
296
00:10:54,079 --> 00:10:54,591
That's it
297
00:10:54,847 --> 00:10:57,151
It's going to be all it's going to be all about moving
298
00:10:57,407 --> 00:10:58,687
Tweaking settings making sure
299
00:10:59,199 --> 00:10:59,711
The final
300
00:11:00,735 --> 00:11:01,503
Of the sea
301
00:11:01,759 --> 00:11:02,783
Is spot on
302
00:11:03,039 --> 00:11:05,087
Based on what the art director
303
00:11:05,343 --> 00:11:10,207
What is a simplified version but you can have many many different
304
00:11:10,463 --> 00:11:11,231
Lights off the radio
305
00:11:13,023 --> 00:11:15,327
It's always a good idea to go out either one
306
00:11:15,583 --> 00:11:17,119
Way or the other day
307
00:11:18,399 --> 00:11:18,911
Program
308
00:11:19,167 --> 00:11:21,727
The pipelines are involved in those
309
00:11:21,983 --> 00:11:22,751
Two types
310
00:11:23,007 --> 00:11:24,031
Of couriers
311
00:11:24,287 --> 00:11:25,567
It's very rare
312
00:11:25,823 --> 00:11:26,847
Bet you'll get to do
313
00:11:27,103 --> 00:11:27,871
Michael
314
00:11:28,127 --> 00:11:30,943
I was quite lucky because I I got to do a little bit
315
00:11:31,199 --> 00:11:32,223
Environment
316
00:11:32,479 --> 00:11:33,759
Under station
317
00:11:34,015 --> 00:11:35,039
Heroes
318
00:11:35,295 --> 00:11:37,855
Storm of the environment I got to do that
319
00:11:38,111 --> 00:11:39,903
But most of the time it's going to be
320
00:11:40,415 --> 00:11:42,207
Just characters or just in
321
00:11:42,719 --> 00:11:45,279
Then the team is going to be the ring
322
00:11:45,535 --> 00:11:46,559
So the rigging
323
00:11:46,815 --> 00:11:48,607
Comes right after 3D
324
00:11:48,863 --> 00:11:50,655
And the regas while their job is going to
325
00:11:51,167 --> 00:11:52,191
To take the model
326
00:11:52,447 --> 00:11:52,959
Character
327
00:11:53,471 --> 00:11:54,495
Models store
328
00:11:54,751 --> 00:11:57,823
There's no ringing needed for the most part when it comes to involve
329
00:11:58,079 --> 00:12:00,383
Ring is only necessary for things that
330
00:12:00,639 --> 00:12:01,663
I think I need to the form
331
00:12:02,175 --> 00:12:02,687
Open time
332
00:12:02,943 --> 00:12:04,735
From the concert
333
00:12:04,991 --> 00:12:06,015
Character
334
00:12:06,271 --> 00:12:08,063
And their job what is 2
335
00:12:08,319 --> 00:12:09,599
A skeleton
336
00:12:09,855 --> 00:12:10,879
To the characters
337
00:12:11,391 --> 00:12:13,183
What the character can actually move
338
00:12:13,439 --> 00:12:14,719
Now the ringers or not
339
00:12:15,231 --> 00:12:16,255
Animator so though
340
00:12:16,511 --> 00:12:18,815
Do the animation themselves adjust make it to that
341
00:12:19,071 --> 00:12:19,839
The character can be
342
00:12:21,375 --> 00:12:22,911
Then he goes to the anime
343
00:12:23,423 --> 00:12:24,959
The animal jam is going to
344
00:12:25,215 --> 00:12:26,239
As you probably know
345
00:12:27,263 --> 00:12:29,823
Animes the characters so this can be
346
00:12:30,335 --> 00:12:30,847
You know
347
00:12:31,103 --> 00:12:33,407
Play some sort of emos maybe some
348
00:12:33,663 --> 00:12:34,431
Facial things
349
00:12:36,223 --> 00:12:38,527
Like a character giving a wink or something like that
350
00:12:38,783 --> 00:12:41,855
So I can be just more basic stuff like run cycle
351
00:12:42,111 --> 00:12:43,391
Or attack Cycles
352
00:12:43,647 --> 00:12:45,695
It's like eating a certain position
353
00:12:46,207 --> 00:12:48,255
There's a lot I like hearing
354
00:12:48,767 --> 00:12:51,839
And it's going to be a lot of animators usually speak
355
00:12:52,607 --> 00:12:54,655
Almost as many as there are
356
00:12:54,911 --> 00:12:55,423
The artist
357
00:12:55,679 --> 00:13:00,287
In really quickly something I forgot to mention about the to the team is that they are going to be really small
358
00:13:00,543 --> 00:13:02,335
Comparison to the 3D team and the animation
359
00:13:03,103 --> 00:13:06,431
So when comparison to the 3D team and might be something like
360
00:13:06,687 --> 00:13:08,223
Sometimes even lesson
361
00:13:09,247 --> 00:13:12,063
Simply because it takes much less time
362
00:13:13,343 --> 00:13:14,111
Then it does
363
00:13:14,367 --> 00:13:14,879
Creating
364
00:13:16,927 --> 00:13:20,767
And then for the rest of the team the rest of the our team you have FX artists
365
00:13:21,023 --> 00:13:22,815
Fxr is it going to be the ones
366
00:13:23,071 --> 00:13:24,351
And all the different
367
00:13:24,607 --> 00:13:25,887
Explosions or if
368
00:13:26,399 --> 00:13:29,215
Talking about weapons and things like that all the time
369
00:13:29,471 --> 00:13:31,519
That came out of the weapon that make them look bad
370
00:13:31,775 --> 00:13:32,543
This is going to be
371
00:13:32,799 --> 00:13:33,567
Vfx
372
00:13:34,591 --> 00:13:37,663
Or like a energy like an example here or like
373
00:13:38,175 --> 00:13:40,223
The particles smokes and stuff like that
374
00:13:40,479 --> 00:13:41,503
That's going to be the job
375
00:13:43,551 --> 00:13:45,855
This usually comes after all of the
376
00:13:46,367 --> 00:13:47,647
When all of that is 4
377
00:13:48,159 --> 00:13:49,695
Then the fxrs come
378
00:13:50,207 --> 00:13:52,511
The final Polish to make everything look really
379
00:13:54,047 --> 00:13:54,815
You have cute
380
00:13:55,327 --> 00:13:56,095
Quality assurance
381
00:13:56,351 --> 00:13:58,143
These guys are going to be
382
00:13:58,399 --> 00:14:01,471
Premotor testers so the job is to open on the app
383
00:14:01,727 --> 00:14:02,751
Look at everything that
384
00:14:03,007 --> 00:14:05,055
You know the 3D artist and
385
00:14:05,311 --> 00:14:07,871
The river is the animators in vfx artist have done
386
00:14:08,127 --> 00:14:10,431
Make sure that there's no problem the kind of problems
387
00:14:11,711 --> 00:14:12,223
Potential
388
00:14:12,735 --> 00:14:13,759
Arises let's
389
00:14:14,271 --> 00:14:15,551
A character was more like this
390
00:14:15,807 --> 00:14:17,343
But then when you the format
391
00:14:18,367 --> 00:14:20,415
Call in the character or something
392
00:14:20,671 --> 00:14:21,695
I may be a texture
393
00:14:21,951 --> 00:14:22,975
Looking quite right
394
00:14:23,231 --> 00:14:23,999
This is going to be
395
00:14:24,511 --> 00:14:26,047
Quality assurance these guys
396
00:14:26,303 --> 00:14:27,839
Gonna make sure that there's nobody
397
00:14:28,095 --> 00:14:28,863
Nothing is broken
398
00:14:29,375 --> 00:14:30,143
And then if it is
399
00:14:30,399 --> 00:14:31,423
Then just send it
400
00:14:31,679 --> 00:14:32,191
To be at
401
00:14:33,727 --> 00:14:34,495
But there are
402
00:14:35,007 --> 00:14:37,567
Yeah that the final line of Defence making sure everything that
403
00:14:38,079 --> 00:14:39,615
That comes through this is as
404
00:14:40,639 --> 00:14:42,943
And finally the last piece of the art
405
00:14:43,199 --> 00:14:43,711
Adley
406
00:14:43,967 --> 00:14:46,015
In this particular case is going to be there
407
00:14:46,271 --> 00:14:47,295
UI designer
408
00:14:47,551 --> 00:14:48,575
Are you Alexa
409
00:14:48,831 --> 00:14:50,367
User interface
410
00:14:50,623 --> 00:14:51,391
Next user
411
00:14:51,903 --> 00:14:52,415
Sometimes
412
00:14:52,671 --> 00:14:54,463
This is going to be the same person sometimes
413
00:14:54,719 --> 00:14:55,231
Take me to
414
00:14:55,487 --> 00:15:00,351
Basically this is going to be all the stuff that you see on screen that's not part of
415
00:15:00,863 --> 00:15:03,679
Not directly part of the game and directly part of being
416
00:15:04,703 --> 00:15:06,495
User-facing I can be your
417
00:15:07,007 --> 00:15:10,079
Your health bar your may be that the number of ammo that you have
418
00:15:10,591 --> 00:15:13,919
The different kind of spells that you can do that sort of thing
419
00:15:14,175 --> 00:15:17,247
User experience is going to be more how you interact with the world
420
00:15:17,503 --> 00:15:18,271
Set alarm on 2
421
00:15:18,527 --> 00:15:19,039
Summer
422
00:15:21,343 --> 00:15:21,855
Lights off
423
00:15:22,111 --> 00:15:24,671
Your status is going to be more how are you into
424
00:15:24,927 --> 00:15:25,951
Let's say
425
00:15:26,207 --> 00:15:28,255
What you see when you're about to open
426
00:15:28,511 --> 00:15:29,023
Play Treasure
427
00:15:29,279 --> 00:15:33,887
What is the look like when you interact with like a terminal in the game
428
00:15:34,143 --> 00:15:35,423
What comes up on the screen
429
00:15:35,679 --> 00:15:36,703
What the different buttons
430
00:15:36,959 --> 00:15:38,239
Doin how
431
00:15:38,495 --> 00:15:39,519
Character interaction with
432
00:15:39,775 --> 00:15:42,847
So it's a little bit different but that would be kind of the the last person
433
00:15:43,359 --> 00:15:45,151
That makes up the arch
434
00:15:46,687 --> 00:15:47,455
Will we have
435
00:15:49,759 --> 00:15:51,551
So that's pretty much for the party
436
00:15:52,063 --> 00:15:52,575
Now
437
00:15:52,831 --> 00:15:58,463
To make sure that everything is done on time everything that work everybody works on schedule
438
00:15:58,719 --> 00:16:01,023
To make sure that whatever consider needs to be done
439
00:16:01,279 --> 00:16:03,071
Gets done on time and then
440
00:16:03,583 --> 00:16:04,863
Passed on at the right moment
441
00:16:05,119 --> 00:16:07,423
To the river and enter animation etc
442
00:16:07,935 --> 00:16:09,471
What fruit that you need
443
00:16:09,727 --> 00:16:10,239
Producer
444
00:16:10,495 --> 00:16:11,263
Many
445
00:16:11,519 --> 00:16:12,287
And so
446
00:16:12,799 --> 00:16:13,567
This is going to be
447
00:16:14,079 --> 00:16:14,591
Canada
448
00:16:15,103 --> 00:16:15,615
Producer
449
00:16:15,871 --> 00:16:16,639
Art manager
450
00:16:16,895 --> 00:16:18,175
For the our team
451
00:16:18,431 --> 00:16:23,807
Each team usually speaking is going to have its own producer so sometimes and you'll have one of the two
452
00:16:24,063 --> 00:16:27,135
The two team one for the 30-minutes
453
00:16:27,391 --> 00:16:28,415
Sometimes going to be one
454
00:16:30,975 --> 00:16:31,743
The studio
455
00:16:31,999 --> 00:16:32,767
Set the size of the team
456
00:16:33,279 --> 00:16:33,791
But
457
00:16:34,047 --> 00:16:35,071
Managing old people
458
00:16:36,607 --> 00:16:40,447
In our team manager and your manager's job is going to be too
459
00:16:42,239 --> 00:16:44,031
To hire new people sometimes
460
00:16:44,287 --> 00:16:46,079
It is sometimes also be to man
461
00:16:46,591 --> 00:16:47,103
The lead
462
00:16:47,359 --> 00:16:48,895
Or interact with the
463
00:16:49,151 --> 00:16:49,919
To make sure that
464
00:16:50,175 --> 00:16:50,687
The order
465
00:16:51,967 --> 00:16:53,503
Doing their job properly
466
00:16:53,759 --> 00:16:54,271
What's the
467
00:16:54,783 --> 00:16:55,295
A doing word
468
00:16:55,551 --> 00:16:56,319
Expected of them
469
00:16:56,575 --> 00:16:58,879
Install the ad manager positions available
470
00:16:59,391 --> 00:17:00,415
Robert Sosa
471
00:17:00,927 --> 00:17:04,511
So I've never personally had any good experience with that so it's gonna be
472
00:17:04,767 --> 00:17:07,839
Producer that's a little bit more art inclined
473
00:17:09,119 --> 00:17:10,911
Manager
474
00:17:11,167 --> 00:17:15,007
All these people so I think they have all those different teams were butter different producer
475
00:17:15,263 --> 00:17:17,567
An ad Manager Manager in Kildare
476
00:17:19,103 --> 00:17:21,407
To make sure that the Vision for the game is
477
00:17:21,919 --> 00:17:22,687
Houses should be
478
00:17:22,943 --> 00:17:23,455
You have
479
00:17:23,711 --> 00:17:24,223
The order
480
00:17:24,479 --> 00:17:27,295
The arteries going to be the one managing the entire
481
00:17:28,319 --> 00:17:30,111
And they are directors there too
482
00:17:30,367 --> 00:17:33,183
The style for the game is the one that
483
00:17:33,439 --> 00:17:37,279
Sure that everybody is doing something following the same Style
484
00:17:37,791 --> 00:17:39,327
The whole game log
485
00:17:39,839 --> 00:17:40,863
Coherent
486
00:17:41,375 --> 00:17:43,423
Like it's made by the same person
487
00:17:43,679 --> 00:17:44,447
Even though
488
00:17:44,703 --> 00:17:49,055
An easy the one that is going to review almost everything so
489
00:17:49,311 --> 00:17:53,151
You're the lead take care of their own small team making sure that
490
00:17:53,407 --> 00:17:54,431
At least the best of
491
00:17:54,687 --> 00:17:55,455
Capacity
492
00:17:55,711 --> 00:17:58,527
Answered the artist and their supervising are actually doing good work
493
00:17:59,551 --> 00:18:00,063
Delete
494
00:18:00,319 --> 00:18:01,087
Then report
495
00:18:01,343 --> 00:18:02,111
What's the art director
496
00:18:02,367 --> 00:18:04,415
And then it will think up and make sure that everything
497
00:18:04,671 --> 00:18:05,695
Is going in the red
498
00:18:06,719 --> 00:18:10,303
Director is the bigger that the big guy when it comes
499
00:18:10,559 --> 00:18:11,839
The artist
500
00:18:12,351 --> 00:18:13,119
He's the one
501
00:18:13,375 --> 00:18:14,399
Setting up all the rules
502
00:18:14,655 --> 00:18:17,215
Making sure that's the style is as
503
00:18:17,471 --> 00:18:17,983
He
504
00:18:19,775 --> 00:18:22,847
So there we go that's for the our team that's pretty
505
00:18:23,103 --> 00:18:25,919
I will take a look at the other teams really quick
506
00:18:26,175 --> 00:18:26,943
Just to give you a better idea
507
00:18:27,199 --> 00:18:28,735
Are the overall team
508
00:18:29,247 --> 00:18:31,295
How many consumers games about
509
00:18:32,575 --> 00:18:34,111
Team in Lionel beach
510
00:18:34,367 --> 00:18:35,903
The
511
00:18:36,159 --> 00:18:36,671
The end
512
00:18:37,183 --> 00:18:38,975
Sorry think that's a programming
513
00:18:39,487 --> 00:18:40,255
And then
514
00:18:40,511 --> 00:18:41,791
Dnd
515
00:18:42,047 --> 00:18:43,071
Tina's one that
516
00:18:43,327 --> 00:18:44,351
Security in Poole
517
00:18:44,607 --> 00:18:45,375
Forearm
518
00:18:45,631 --> 00:18:48,191
For artist Henderson to be the technical
519
00:18:50,751 --> 00:18:51,775
Is part
520
00:18:52,031 --> 00:18:54,335
Arguing all the part of the programming department
521
00:18:54,847 --> 00:18:55,359
And
522
00:18:55,615 --> 00:18:56,639
The edge
523
00:18:56,895 --> 00:18:58,431
That would code for most of their job
524
00:18:58,687 --> 00:19:04,831
But are they going to be embedded into the our teams the most specifically
525
00:19:05,599 --> 00:19:06,111
Because
526
00:19:06,367 --> 00:19:08,671
They won't be making a lot of food
527
00:19:10,719 --> 00:19:11,487
Do the work
528
00:19:12,255 --> 00:19:14,303
So that can be things like
529
00:19:14,559 --> 00:19:17,887
You know automating certain certain repetitive staff
530
00:19:18,143 --> 00:19:19,423
Data the 3D
531
00:19:19,679 --> 00:19:25,055
I have to do a freezer boy it let's see you need to explore but it's tough and a bunch of different resolutions
532
00:19:25,567 --> 00:19:29,919
Direct me to the game all that something that the card could do and I could you know the card
533
00:19:30,175 --> 00:19:31,967
Program is single button
534
00:19:32,223 --> 00:19:35,039
The daddy in bed into the 3D software
535
00:19:35,295 --> 00:19:36,063
For the 30th
536
00:19:39,391 --> 00:19:40,159
64 the properly
537
00:19:40,415 --> 00:19:41,951
That will be the kind of stuff that the tick
538
00:19:42,207 --> 00:19:43,487
Hearts team does
539
00:19:43,999 --> 00:19:45,023
Of course you know they can also
540
00:19:45,279 --> 00:19:47,327
All sorts of other all the tools
541
00:19:47,583 --> 00:19:49,119
Essentially speaking is going to be
542
00:19:49,631 --> 00:19:50,655
Tool
543
00:19:50,911 --> 00:19:51,679
For the Arts
544
00:19:51,935 --> 00:19:52,447
2 speed
545
00:19:53,727 --> 00:19:54,239
And
546
00:19:55,007 --> 00:19:57,823
So in an aside from that you have all the engineers
547
00:19:58,079 --> 00:19:59,103
It's always going to be long
548
00:19:59,359 --> 00:20:02,175
What's a lot of engineers and you can have all kinds of engineers
549
00:20:02,431 --> 00:20:04,735
The majority of the time you'll find
550
00:20:04,991 --> 00:20:06,271
What's on big teams of course
551
00:20:08,319 --> 00:20:09,343
You are them and
552
00:20:09,599 --> 00:20:10,623
Do more of those
553
00:20:11,135 --> 00:20:11,647
But I
554
00:20:11,903 --> 00:20:12,671
Gameplay engineer
555
00:20:13,183 --> 00:20:14,207
Tools engineer
556
00:20:14,719 --> 00:20:19,071
Graphics engineers engine engineers networks of engineers general Symphony
557
00:20:19,327 --> 00:20:21,119
AI engineer so as you can see here
558
00:20:21,375 --> 00:20:22,911
The list goes onto pretty big
559
00:20:24,959 --> 00:20:25,983
Games are very
560
00:20:26,239 --> 00:20:26,751
Code
561
00:20:27,007 --> 00:20:27,519
Intend
562
00:20:27,775 --> 00:20:29,311
So it just makes sense
563
00:20:29,823 --> 00:20:30,335
Star
564
00:20:30,591 --> 00:20:33,919
Engineers and very similar to the our team here you'll
565
00:20:34,175 --> 00:20:37,503
Producers of managing all of their tasks are making sure that
566
00:20:37,759 --> 00:20:38,271
You know
567
00:20:38,527 --> 00:20:39,295
200 years
568
00:20:39,807 --> 00:20:42,623
I need to be working in entendem
569
00:20:42,879 --> 00:20:44,415
Finish something at the same time
570
00:20:44,927 --> 00:20:50,559
Or if one is depending on another one to create something again and make sure that everything
571
00:20:51,327 --> 00:20:53,631
Flowing smoothly this is going to be the job
572
00:20:53,887 --> 00:20:54,399
The Producers
573
00:20:56,447 --> 00:20:58,239
Stars we've seen for the our team
574
00:20:59,007 --> 00:21:01,311
Usually a number of producer
575
00:21:01,567 --> 00:21:02,079
4
576
00:21:02,591 --> 00:21:03,103
For the
577
00:21:03,359 --> 00:21:03,871
And then
578
00:21:04,127 --> 00:21:05,919
The one that's managing all that stuff
579
00:21:06,175 --> 00:21:07,711
Is going to be the technical
580
00:21:07,967 --> 00:21:09,247
The technical director
581
00:21:09,503 --> 00:21:10,783
Always a little bit
582
00:21:11,039 --> 00:21:14,111
Always a little bit artistically incline
583
00:21:14,367 --> 00:21:15,903
So is going to often
584
00:21:16,159 --> 00:21:17,952
By the bridge between the art department
585
00:21:18,208 --> 00:21:18,720
And
586
00:21:18,976 --> 00:21:21,280
The engineering department and
587
00:21:21,792 --> 00:21:23,072
In the engineering department
588
00:21:23,328 --> 00:21:28,704
The the big guys of course you have to technical director which is he the one that supervises everything
589
00:21:29,216 --> 00:21:31,776
And the reason that he has to be loved
590
00:21:33,568 --> 00:21:36,640
Then the majority of the other engineers is going to be because
591
00:21:37,152 --> 00:21:43,296
Well the game as a whole is just a visual experience all the code running in a back in ever get to see it
592
00:21:43,808 --> 00:21:44,576
The first thing I'm
593
00:21:45,856 --> 00:21:46,624
Actually everybody
594
00:21:46,880 --> 00:21:48,160
To see when it comes to play a game
595
00:21:48,416 --> 00:21:49,696
What will be the video
596
00:21:50,208 --> 00:21:51,744
And so it's really really important
597
00:21:52,000 --> 00:21:53,536
Dad the engineering team
598
00:21:53,792 --> 00:21:54,304
Is
599
00:21:54,816 --> 00:21:56,608
Understands what they have to do
600
00:21:56,864 --> 00:21:57,376
To make sure
601
00:21:57,632 --> 00:21:58,144
What's the Arts
602
00:21:58,400 --> 00:21:59,680
Is Sean
603
00:22:00,192 --> 00:22:03,008
This is why I need to monitor little bit more art and Climb
604
00:22:04,032 --> 00:22:05,824
Help communication between the two
605
00:22:06,336 --> 00:22:07,616
The two groups are because
606
00:22:07,872 --> 00:22:09,920
That can get a little bit complicated
607
00:22:10,688 --> 00:22:15,296
And then finally the game designers those guys are responsible for
608
00:22:15,552 --> 00:22:16,576
Pretty much
609
00:22:17,856 --> 00:22:20,160
How everything there is possible for how everything
610
00:22:20,672 --> 00:22:21,184
So
611
00:22:21,440 --> 00:22:22,464
For example
612
00:22:22,720 --> 00:22:23,744
Vegan desserts
613
00:22:24,000 --> 00:22:24,768
Someone
614
00:22:25,280 --> 00:22:31,424
Are designing dead levelling up in the game so how and when a certain person or
615
00:22:31,680 --> 00:22:32,960
Turn to level up
616
00:22:33,216 --> 00:22:34,240
How depression
617
00:22:34,496 --> 00:22:35,008
Looks like
618
00:22:36,800 --> 00:22:38,848
How fast is house loaded
619
00:22:39,104 --> 00:22:40,640
Goes behind
620
00:22:40,896 --> 00:22:41,920
How to make it work
621
00:22:42,176 --> 00:22:44,224
Another type of game designer could be
622
00:22:44,480 --> 00:22:45,504
Free samples
623
00:22:45,760 --> 00:22:47,040
Are the weapons feel
624
00:22:47,296 --> 00:22:48,576
Maybe it's sign on
625
00:22:49,088 --> 00:22:51,648
You're giving a certain weapon is certain amount of ammo
626
00:22:51,904 --> 00:22:54,464
Turn on fire rate or something like that
627
00:22:54,720 --> 00:22:56,256
It's all different decisions
628
00:22:56,512 --> 00:23:00,096
How everything works in a game always originates from the game designer
629
00:23:00,608 --> 00:23:01,888
Now there is one thing here
630
00:23:02,144 --> 00:23:03,936
Very misunderstood and that
631
00:23:04,192 --> 00:23:05,216
Game design
632
00:23:05,472 --> 00:23:05,984
Games
633
00:23:06,240 --> 00:23:07,520
Are not
634
00:23:07,776 --> 00:23:11,360
So you can't be a game designer and be an artist at the same time as just
635
00:23:11,616 --> 00:23:12,384
Now works
636
00:23:12,640 --> 00:23:13,664
Two different career path
637
00:23:13,920 --> 00:23:15,456
Completely Completely
638
00:23:16,224 --> 00:23:18,272
And so you pick one or the other
639
00:23:18,528 --> 00:23:19,808
And quick fun fact
640
00:23:20,064 --> 00:23:23,392
You are the game designers that the senior game designer is now blizzard
641
00:23:23,648 --> 00:23:24,416
We're actually high
642
00:23:24,928 --> 00:23:25,952
Because we really
643
00:23:26,208 --> 00:23:26,720
Good
644
00:23:26,976 --> 00:23:30,304
Guild leaders in there in another game
645
00:23:30,816 --> 00:23:31,840
So now of course
646
00:23:32,096 --> 00:23:33,632
It doesn't quite work like this week
647
00:23:33,888 --> 00:23:36,704
There was many many years ago but it just goes to show it
648
00:23:36,960 --> 00:23:39,520
Has nothing to do with art it's completely different
649
00:23:40,288 --> 00:23:44,128
Game designers tend to be allowed at higher in position
650
00:23:44,384 --> 00:23:47,968
Then the other artists just because they have a bigger say on what
651
00:23:48,224 --> 00:23:49,504
The game will be
652
00:23:49,760 --> 00:23:52,576
And so they usually don't have
653
00:23:53,600 --> 00:23:57,696
Produces at least not in my experience for on all the different teams that have been
654
00:23:57,952 --> 00:23:59,232
And from what I've heard from
655
00:23:59,488 --> 00:24:02,304
From my colleagues and other friends in the industry
656
00:24:02,816 --> 00:24:06,656
Generally speaking the game designers are going to report directly to
657
00:24:06,912 --> 00:24:09,984
What is the game director in the game producer which is going to be the
658
00:24:10,240 --> 00:24:11,008
1 kg
659
00:24:11,264 --> 00:24:12,544
That will take a look at some
660
00:24:12,800 --> 00:24:13,568
On the hierarchy
661
00:24:13,824 --> 00:24:14,592
I don't want that
662
00:24:14,848 --> 00:24:17,664
Going to be the game director so the director is the one
663
00:24:17,920 --> 00:24:18,944
Overseeing
664
00:24:19,200 --> 00:24:20,224
All the different
665
00:24:20,480 --> 00:24:23,040
All the different features of a game is like the master
666
00:24:24,320 --> 00:24:25,344
So you don't want to go to
667
00:24:25,600 --> 00:24:27,392
To know the direction of the game the best
668
00:24:27,648 --> 00:24:31,488
Is it going to be like to see all for the game right is also going to be there too
669
00:24:31,744 --> 00:24:36,096
4 new features push for certain things and you'll have on the other hand
670
00:24:36,352 --> 00:24:38,912
Add the same love all you have the game pretty
671
00:24:39,424 --> 00:24:42,240
The Beginning is there to make sure that everything has
672
00:24:43,008 --> 00:24:44,288
Stop the game
673
00:24:44,544 --> 00:24:47,104
Tell the game producer what he was
674
00:24:47,360 --> 00:24:47,872
Do you happen
675
00:24:48,384 --> 00:24:50,944
And then again for this will tell him yes or no
676
00:24:51,200 --> 00:24:55,552
If that's possible because of budget or if it's not possible and then goes to Wi-Fi
677
00:24:55,808 --> 00:24:56,576
And
678
00:24:56,832 --> 00:25:01,184
Always try to compromise onto something so I was a battle between game writer and producer
679
00:25:01,696 --> 00:25:02,720
The game producer wants
680
00:25:03,232 --> 00:25:08,352
To save as much money as possible on the game the writer wants to make as much cool stuff as possible
681
00:25:08,608 --> 00:25:10,912
So they're going to be the ones at the top
682
00:25:11,168 --> 00:25:12,704
Off the game production
683
00:25:13,216 --> 00:25:16,800
Add the top of the team in this is a pretty good overview of
684
00:25:17,056 --> 00:25:19,104
Game production of the game team
685
00:25:19,360 --> 00:25:22,176
As you can see here there's a lot of players are and vy
686
00:25:22,432 --> 00:25:28,320
When it comes to art there's a lot of different positions now there are a few others are we haven't mentioned
687
00:25:28,576 --> 00:25:29,088
Because he
688
00:25:29,344 --> 00:25:30,112
Happened to be
689
00:25:30,368 --> 00:25:32,160
Present in all of the
690
00:25:32,672 --> 00:25:36,000
Types of Studios all different types of Productions but those could be
691
00:25:36,256 --> 00:25:37,536
I'll be for like a milk
692
00:25:37,792 --> 00:25:38,816
Technician
693
00:25:39,328 --> 00:25:41,632
Or you know 3D scanning
694
00:25:41,888 --> 00:25:44,960
Technicians or 3D scanning technician
695
00:25:45,472 --> 00:25:49,824
So there's a few more here more specialised kind of roles but overall
696
00:25:50,336 --> 00:25:50,848
How much is
697
00:25:51,104 --> 00:25:53,920
So now we have a better idea of
698
00:25:54,432 --> 00:25:55,456
The different roles
699
00:25:55,712 --> 00:25:56,224
Dad
700
00:25:56,736 --> 00:25:58,016
You know that that make up
701
00:25:58,272 --> 00:26:00,320
A video game team the different positions
702
00:26:00,832 --> 00:26:02,368
Especially for the our team
703
00:26:02,624 --> 00:26:03,648
Is it going to be in a war
704
00:26:03,904 --> 00:26:07,744
Most interested in and I'll see you in a little
705
00:26:20,288 --> 00:26:23,104
In this chapter on the introduction you want to take a look
706
00:26:23,360 --> 00:26:24,896
Add the four different phases
707
00:26:25,152 --> 00:26:25,920
My comes to
708
00:26:26,432 --> 00:26:27,968
He production of a
709
00:26:28,224 --> 00:26:30,528
It's actually going to be the same thing the exact
710
00:26:30,784 --> 00:26:32,576
Team phases
711
00:26:33,088 --> 00:26:34,112
Steps I might come
712
00:26:34,368 --> 00:26:35,136
Film production is
713
00:26:35,648 --> 00:26:36,672
The first one
714
00:26:36,928 --> 00:26:37,696
Going to be
715
00:26:38,720 --> 00:26:39,232
Next
716
00:26:39,488 --> 00:26:40,256
Pre-production
717
00:26:41,024 --> 00:26:42,048
Then production
718
00:26:42,304 --> 00:26:44,096
And finally post
719
00:26:44,608 --> 00:26:46,912
All those faces are identical for games
720
00:26:47,168 --> 00:26:48,448
Movie products
721
00:26:48,960 --> 00:26:55,104
But the wonder the main thing that is going to differ between the two is going to be the order of things and
722
00:26:55,616 --> 00:26:56,384
What go
723
00:26:57,152 --> 00:26:59,200
Into making those does the
724
00:26:59,712 --> 00:27:00,224
Has happened
725
00:27:02,016 --> 00:27:02,528
Quick
726
00:27:02,784 --> 00:27:05,856
Same here it before I dive into those difference
727
00:27:06,112 --> 00:27:08,416
Does different phases and what they represent
728
00:27:09,952 --> 00:27:11,232
It has to do
729
00:27:11,488 --> 00:27:12,512
With the difference
730
00:27:13,024 --> 00:27:13,792
The main
731
00:27:14,304 --> 00:27:16,608
My comes to game production and film production
732
00:27:16,864 --> 00:27:17,632
As acre
733
00:27:18,144 --> 00:27:20,704
A lot of people are not really aware of this but
734
00:27:20,960 --> 00:27:23,520
There is in a free if we generalise of course
735
00:27:23,776 --> 00:27:26,080
Are there is always exceptions to left and right but
736
00:27:26,336 --> 00:27:28,896
On on average it's all
737
00:27:29,152 --> 00:27:30,944
Going to be a little bit easier
738
00:27:31,456 --> 00:27:35,552
To have a more stable career long-term full-time employee
739
00:27:37,600 --> 00:27:38,624
Kind of career
740
00:27:38,880 --> 00:27:40,416
Any game products
741
00:27:40,672 --> 00:27:42,720
Larger games
742
00:27:43,232 --> 00:27:44,256
Of course
743
00:27:45,024 --> 00:27:47,072
No one's including this video is here because
744
00:27:49,120 --> 00:27:49,632
Butter
745
00:27:49,888 --> 00:27:53,216
Generally speaking again for bigger game Studios a triple A game studio
746
00:27:53,728 --> 00:27:57,056
Taking out a big games I could be soft in a blizzard
747
00:27:57,312 --> 00:27:58,336
Does not
748
00:27:58,592 --> 00:28:00,384
Sorry game Studios by big publishers
749
00:28:01,920 --> 00:28:03,456
When are the light in
750
00:28:03,712 --> 00:28:05,248
This is going to be a little bit more stable
751
00:28:05,504 --> 00:28:06,016
Then
752
00:28:06,272 --> 00:28:07,296
The equivalent
753
00:28:07,552 --> 00:28:08,064
Film
754
00:28:08,320 --> 00:28:10,624
Production a lot of the time
755
00:28:10,880 --> 00:28:12,160
The Artists are going to be
756
00:28:13,184 --> 00:28:14,976
You know Brighton to the project for
757
00:28:15,232 --> 00:28:17,024
Certain period of development
758
00:28:17,280 --> 00:28:23,168
The production and then once that period is done then there's not really any more work for this order so they have to move on to
759
00:28:24,192 --> 00:28:25,216
And I can meet
760
00:28:25,472 --> 00:28:28,544
A different company the different cities around difference in Ireland
761
00:28:28,800 --> 00:28:29,312
Country
762
00:28:31,616 --> 00:28:33,152
Alright if you want to generalise
763
00:28:33,664 --> 00:28:34,944
Game Productions a lot more
764
00:28:35,200 --> 00:28:35,712
4 time
765
00:28:36,224 --> 00:28:38,528
Then film was going to be a lot more
766
00:28:39,296 --> 00:28:39,808
So
767
00:28:40,064 --> 00:28:41,344
That's something to keep in mind
768
00:28:41,600 --> 00:28:42,112
Of course
769
00:28:42,368 --> 00:28:45,184
Some people really like to jump to jump ships and work
770
00:28:45,440 --> 00:28:46,464
What's the difference
771
00:28:46,976 --> 00:28:48,256
Throughout their career
772
00:28:49,536 --> 00:28:50,304
And that's final
773
00:28:50,560 --> 00:28:52,352
There's not one of there than the other
774
00:28:52,864 --> 00:28:53,632
Making
775
00:28:53,888 --> 00:28:55,168
People know I had a time
776
00:28:55,424 --> 00:28:56,960
So this is something in I have
777
00:28:57,216 --> 00:29:00,544
I have so many friends in films and they're always changing projects
778
00:29:00,800 --> 00:29:01,568
Moving to the
779
00:29:02,080 --> 00:29:07,200
The different cities always relocating of course and we can happen to live in a place work I love things happen
780
00:29:07,456 --> 00:29:08,224
Good for you
781
00:29:09,504 --> 00:29:10,784
If you if you happy
782
00:29:11,040 --> 00:29:12,320
Like most of the people to live
783
00:29:12,576 --> 00:29:13,344
Tomorrow weather
784
00:29:13,600 --> 00:29:16,160
How many big videos on off or you have to
785
00:29:16,416 --> 00:29:17,440
That's actually
786
00:29:17,696 --> 00:29:18,208
Truth
787
00:29:18,464 --> 00:29:23,584
From both types of the main the main idea here is that film celibate
788
00:29:23,840 --> 00:29:24,608
Unstable
789
00:29:24,864 --> 00:29:25,632
A little bit late
790
00:29:25,888 --> 00:29:26,656
Long hair
791
00:29:27,168 --> 00:29:27,680
Of course
792
00:29:27,936 --> 00:29:30,240
If you get a higher position like a lead ore
793
00:29:30,496 --> 00:29:35,360
Supervisor you know if you're working on the film production of film production then those jobs
794
00:29:35,872 --> 00:29:37,152
Tend to be more stay
795
00:29:37,664 --> 00:29:38,432
Because
796
00:29:38,944 --> 00:29:39,968
You know the studio
797
00:29:40,224 --> 00:29:41,504
That Dave investor
798
00:29:41,760 --> 00:29:43,040
Is there going to be in and out of money
799
00:29:44,064 --> 00:29:48,160
To to level you up to that position so normally they want to retain yuan
800
00:29:48,416 --> 00:29:49,184
Use your eyes
801
00:29:49,696 --> 00:29:51,232
Give a person to train new
802
00:29:51,488 --> 00:29:52,000
Contract
803
00:29:52,256 --> 00:29:53,024
Contract
804
00:29:53,792 --> 00:29:55,328
So yeah
805
00:29:55,584 --> 00:29:59,680
That's going to be a little bit easier for pretty average order do not necessarily those
806
00:29:59,936 --> 00:30:00,704
Higher level art
807
00:30:00,960 --> 00:30:02,240
Play any kind of artists
808
00:30:02,752 --> 00:30:03,264
2
809
00:30:03,776 --> 00:30:05,824
Be able to build a longer term or stay
810
00:30:06,080 --> 00:30:06,592
Career
811
00:30:07,104 --> 00:30:08,384
We are having to worry about
812
00:30:10,432 --> 00:30:11,200
Full-time position
813
00:30:11,456 --> 00:30:11,968
As opposed to
814
00:30:13,504 --> 00:30:14,784
Now this is out of the way
815
00:30:15,040 --> 00:30:17,088
And I'll let you know kind of the difference
816
00:30:17,600 --> 00:30:19,136
Let's get into the
817
00:30:19,392 --> 00:30:20,160
Face
818
00:30:20,416 --> 00:30:20,928
And
819
00:30:21,184 --> 00:30:21,952
What does represent
820
00:30:22,464 --> 00:30:24,000
The first one again
821
00:30:26,560 --> 00:30:27,072
So the car
822
00:30:28,096 --> 00:30:28,608
Is
823
00:30:28,864 --> 00:30:29,888
Likely going to be
824
00:30:30,400 --> 00:30:32,192
In most cases the ones
825
00:30:32,448 --> 00:30:34,240
The shortest because doesn't
826
00:30:35,008 --> 00:30:37,056
As many people doesn't involve as much
827
00:30:37,312 --> 00:30:38,848
Face is really
828
00:30:39,104 --> 00:30:39,872
Finding
829
00:30:40,896 --> 00:30:43,200
Increasing in coming up with a pig
830
00:30:43,456 --> 00:30:44,480
For your tea
831
00:30:44,736 --> 00:30:46,272
And I keep saying you here
832
00:30:46,528 --> 00:30:47,040
The you
833
00:30:47,296 --> 00:30:49,856
Really represent whoever is leaving that in there
834
00:30:50,880 --> 00:30:54,464
Adapt point there's nothing like the game of an existing might be a
835
00:30:54,720 --> 00:30:57,536
Another game that's similar to your that you're going to be
836
00:30:58,048 --> 00:30:59,328
Working on a sequel for
837
00:30:59,584 --> 00:31:00,608
But
838
00:31:00,864 --> 00:31:02,656
It's still most of the time
839
00:31:02,912 --> 00:31:04,704
All new ideas are most of those
840
00:31:04,960 --> 00:31:05,984
Ideas going to be news
841
00:31:06,240 --> 00:31:08,544
It requires a small team generally speak
842
00:31:08,800 --> 00:31:14,944
You're depending if it's a big studio or a small studio the same is going to happen like this to your head would pick the best
843
00:31:15,200 --> 00:31:18,016
Designers order all the best ones are available
844
00:31:19,040 --> 00:31:20,320
Put them on that
845
00:31:20,832 --> 00:31:25,952
Project and it's going to be only a handful of people no not that many people are needed and all about Bristol
846
00:31:26,208 --> 00:31:29,280
Call ideas for something that gets people excited
847
00:31:29,536 --> 00:31:30,048
And then
848
00:31:30,560 --> 00:31:33,120
Building a pitch and where mean by pit is the
849
00:31:33,376 --> 00:31:34,912
Can I get small package right
850
00:31:35,168 --> 00:31:37,728
A small description of the idea what the game could be
851
00:31:37,984 --> 00:31:38,496
Turn off
852
00:31:38,752 --> 00:31:41,824
Scope of the game the potential scope for the game is it going to be
853
00:31:42,080 --> 00:31:43,360
Games online
854
00:31:43,616 --> 00:31:46,176
Mobile game
855
00:31:46,688 --> 00:31:48,224
And what's your name
856
00:31:48,480 --> 00:31:50,016
The budget could potentially be
857
00:31:50,272 --> 00:31:51,808
What the game
858
00:31:52,064 --> 00:31:57,184
Could require for a budgeting then maybe a couple illustrations here by number concert artist
859
00:31:57,696 --> 00:31:58,976
A better idea of
860
00:31:59,232 --> 00:32:00,512
What's the project
861
00:32:00,768 --> 00:32:03,328
Being a fracture liwen for
862
00:32:04,096 --> 00:32:04,608
The next
863
00:32:05,376 --> 00:32:06,144
Pre-production
864
00:32:06,400 --> 00:32:07,424
Is really well
865
00:32:07,936 --> 00:32:08,704
The engine
866
00:32:09,472 --> 00:32:12,544
I like to convince I like to compare pre-production to building
867
00:32:13,056 --> 00:32:13,824
Play Ray
868
00:32:14,336 --> 00:32:16,384
So if you're going for rhazes read
869
00:32:16,640 --> 00:32:18,688
Time where you actually building your car
870
00:32:18,944 --> 00:32:19,712
Something that
871
00:32:19,968 --> 00:32:21,760
Once the race begins
872
00:32:22,016 --> 00:32:24,320
Hopefully be able to take you all the way to the finish
873
00:32:24,576 --> 00:32:26,368
In a blow up halfway
874
00:32:26,880 --> 00:32:29,696
In pre-production does a number of things that
875
00:32:29,952 --> 00:32:31,232
The team will need
876
00:32:32,256 --> 00:32:35,328
To hit a couple of couple milestones out of jail need to
877
00:32:35,840 --> 00:32:36,352
Declare
878
00:32:36,608 --> 00:32:38,400
Before they are ready to go into production
879
00:32:38,656 --> 00:32:39,424
And it's never again
880
00:32:40,704 --> 00:32:41,728
Does an always
881
00:32:42,240 --> 00:32:42,752
To production
882
00:32:43,264 --> 00:32:44,288
I don't know exactly
883
00:32:44,544 --> 00:32:45,056
What's the distance
884
00:32:46,592 --> 00:32:48,384
That high rates of low production
885
00:32:48,896 --> 00:32:49,408
Stop there
886
00:32:50,176 --> 00:32:51,968
In my Xperia
887
00:32:52,224 --> 00:32:55,040
I've been in alarm Productions that have never
888
00:32:55,552 --> 00:32:57,600
Lights to full flight Productions
889
00:32:58,368 --> 00:32:58,880
Next
890
00:32:59,136 --> 00:33:02,720
This butter
891
00:33:02,976 --> 00:33:03,744
Train to May
892
00:33:04,000 --> 00:33:06,304
That idea that initial idea into something that
893
00:33:06,560 --> 00:33:07,328
Play Audible
894
00:33:07,584 --> 00:33:08,096
People
895
00:33:09,120 --> 00:33:11,424
And really see if it going to work
896
00:33:12,448 --> 00:33:14,496
And it's also drink that x
897
00:33:14,752 --> 00:33:17,824
You know the team will work on different systems
898
00:33:18,080 --> 00:33:21,408
Difference in different pipelines two may be creating on the 3DS
899
00:33:21,920 --> 00:33:24,736
And work on developing the world in all
900
00:33:24,992 --> 00:33:25,504
Cancel
901
00:33:25,760 --> 00:33:28,320
At the very beginning of production it's all about build
902
00:33:28,576 --> 00:33:31,136
So you know the team will reach out to watch a different people
903
00:33:31,392 --> 00:33:31,904
Start
904
00:33:32,160 --> 00:33:32,928
People on board
905
00:33:33,184 --> 00:33:34,208
Actually create
906
00:33:34,464 --> 00:33:36,000
Contents to make that idea
907
00:33:38,048 --> 00:33:39,072
Other people I am
908
00:33:39,328 --> 00:33:42,400
That's going to start with concert artists because concert artists
909
00:33:42,656 --> 00:33:44,960
Perfect cannabis to you
910
00:33:45,472 --> 00:33:46,752
How to create visual
911
00:33:47,008 --> 00:33:49,312
Visual content something that can
912
00:33:49,568 --> 00:33:50,336
Really help
913
00:33:50,592 --> 00:33:51,616
The game designers
914
00:33:51,872 --> 00:33:52,384
Time
915
00:33:52,640 --> 00:33:53,664
Create more store
916
00:33:53,920 --> 00:33:54,688
Read more ideas
917
00:33:54,944 --> 00:33:56,736
4 for the world that are the
918
00:33:57,504 --> 00:33:58,016
Then
919
00:33:58,272 --> 00:34:00,832
It's usually going to be a balance between them
920
00:34:01,088 --> 00:34:02,880
The game designers will come up with ideas
921
00:34:03,136 --> 00:34:05,184
The concert artist illustrator of ideas
922
00:34:05,440 --> 00:34:08,512
That in itself is going to give game designers more idea
923
00:34:08,768 --> 00:34:10,816
And then those ideas I can come to you
924
00:34:11,328 --> 00:34:13,376
Drawn or illustrated by coronavirus
925
00:34:13,632 --> 00:34:14,656
And this is a circle
926
00:34:14,912 --> 00:34:17,472
Cycle that goes on and on and on this until
927
00:34:17,728 --> 00:34:19,264
What a big chunk of the world
928
00:34:19,520 --> 00:34:20,032
Is
929
00:34:20,288 --> 00:34:23,872
Developed an until the team as a whole has a much better idea of
930
00:34:24,384 --> 00:34:26,688
Entire project at your bill
931
00:34:27,456 --> 00:34:30,016
Once the idea is more finalise
932
00:34:30,272 --> 00:34:32,064
Then the team will start to bring on
933
00:34:32,320 --> 00:34:34,112
3D artists actually make
934
00:34:34,368 --> 00:34:36,928
Reality so make that something people can't
935
00:34:37,440 --> 00:34:38,976
Suck at the very beginning
936
00:34:39,232 --> 00:34:40,512
Reproduction
937
00:34:40,768 --> 00:34:41,792
Most of the apps
938
00:34:42,048 --> 00:34:44,352
To create an organ to stick around
939
00:34:44,864 --> 00:34:45,632
4
940
00:34:47,168 --> 00:34:47,680
Israel
941
00:34:47,936 --> 00:34:49,472
It's very
942
00:34:49,728 --> 00:34:52,032
Creative fun time of the production
943
00:34:52,544 --> 00:34:55,872
Anything goes almost is just trying to come up with cool stuff and then later
944
00:34:56,128 --> 00:34:58,688
Try to figure out if that's actually going to be possible but
945
00:34:58,944 --> 00:35:04,320
It's like the 3rd story come to the onboard initially there going to be creating
946
00:35:04,576 --> 00:35:05,088
You know like
947
00:35:05,344 --> 00:35:06,880
3D models based on the
948
00:35:08,160 --> 00:35:08,672
The council
949
00:35:09,440 --> 00:35:10,720
Try to come
950
00:35:10,976 --> 00:35:13,024
How to build a really simple world
951
00:35:13,280 --> 00:35:15,072
It's not gonna look fine so look like
952
00:35:15,328 --> 00:35:16,864
At this point usually speaking
953
00:35:17,120 --> 00:35:18,144
And it's all about
954
00:35:18,400 --> 00:35:19,936
Having them the game designers
955
00:35:20,448 --> 00:35:26,592
Play with the game be able to move the characters around even if the characters looks like nothing even if the environment is about 2
956
00:35:26,848 --> 00:35:28,640
That's really just testing the idea
957
00:35:29,152 --> 00:35:31,712
See if it's actually fun and it's something
958
00:35:31,968 --> 00:35:32,992
Are the people with
959
00:35:34,272 --> 00:35:35,040
It's funny
960
00:35:36,064 --> 00:35:36,832
That's good of them
961
00:35:37,088 --> 00:35:37,600
The first
962
00:35:38,624 --> 00:35:39,904
In a letter introduction
963
00:35:40,416 --> 00:35:43,488
It's all about coming up with all the different
964
00:35:44,256 --> 00:35:44,768
Are the
965
00:35:45,024 --> 00:35:46,560
Reese's older the
966
00:35:46,816 --> 00:35:49,888
Types of characters of different types of environments everything there
967
00:35:50,144 --> 00:35:50,656
Is
968
00:35:51,424 --> 00:35:52,960
Probably going to be needed
969
00:35:53,216 --> 00:35:53,984
For the game
970
00:35:54,240 --> 00:35:56,032
It's all about listing all of them
971
00:35:56,288 --> 00:35:58,848
Creating like the main ideas for all those the
972
00:35:59,360 --> 00:36:00,640
And figuring out
973
00:36:01,152 --> 00:36:03,456
Pipeline and how things are going to be
974
00:36:03,712 --> 00:36:04,480
Right so
975
00:36:04,992 --> 00:36:06,528
If the 3D
976
00:36:06,784 --> 00:36:08,064
Character team for example
977
00:36:08,320 --> 00:36:11,648
Is it going to introduction be cranking out a lot
978
00:36:11,904 --> 00:36:12,928
R32
979
00:36:13,440 --> 00:36:16,000
What the better make sure that by the time the hip reduction
980
00:36:16,256 --> 00:36:18,560
That their pipelines actually solid that they have
981
00:36:18,816 --> 00:36:19,584
Clear work
982
00:36:20,096 --> 00:36:21,120
Going from the Khan's
983
00:36:21,632 --> 00:36:22,400
You may be
984
00:36:22,656 --> 00:36:25,728
I can block out in 3D that you can buy ready and then after that
985
00:36:25,984 --> 00:36:27,008
Finish up the character
986
00:36:27,264 --> 00:36:29,312
And make sure that the entire process is
987
00:36:29,568 --> 00:36:30,592
Can Arundell
988
00:36:30,848 --> 00:36:31,616
Before collection
989
00:36:32,128 --> 00:36:34,688
By the end of production one thing that is April
990
00:36:35,200 --> 00:36:38,272
Similar across all teams in Big and Small it's going to
991
00:36:38,784 --> 00:36:39,552
Having
992
00:36:39,808 --> 00:36:41,088
Playing a playable
993
00:36:41,344 --> 00:36:42,112
Demo of
994
00:36:42,368 --> 00:36:43,136
Is it going to be
995
00:36:43,392 --> 00:36:43,904
Sometime
996
00:36:44,160 --> 00:36:46,208
I just like a B1 level or something like
997
00:36:46,464 --> 00:36:52,096
Where age is a section 1 mission or 1 razor whatever it might be but just one
998
00:36:52,352 --> 00:36:55,168
Tiny block of the game of what the bigger game would
999
00:36:55,680 --> 00:36:57,984
Something that gives a really good idea
1000
00:36:59,008 --> 00:36:59,520
The game play
1001
00:37:00,032 --> 00:37:01,824
How fun it is kind of like that
1002
00:37:02,592 --> 00:37:04,128
The final visuals for the game
1003
00:37:04,640 --> 00:37:05,408
Even though
1004
00:37:05,664 --> 00:37:06,688
No she was mine
1005
00:37:07,200 --> 00:37:08,736
Then my number you love it so much
1006
00:37:08,992 --> 00:37:14,624
1 character 11 gone if you're working in a first-person shooter in one environment to know something simple like that
1007
00:37:14,880 --> 00:37:17,696
I'm just making sure that everything that is in that demo
1008
00:37:18,208 --> 00:37:18,976
Actually works
1009
00:37:19,488 --> 00:37:21,536
That is fun and that is something that
1010
00:37:22,048 --> 00:37:22,560
From there
1011
00:37:23,072 --> 00:37:23,584
The team
1012
00:37:24,096 --> 00:37:24,608
Girl
1013
00:37:24,864 --> 00:37:26,400
And just make more
1014
00:37:27,168 --> 00:37:27,936
In and out
1015
00:37:28,192 --> 00:37:28,960
The end of break
1016
00:37:29,216 --> 00:37:29,728
1
1017
00:37:29,984 --> 00:37:32,544
Demo that playable demo is done
1018
00:37:32,800 --> 00:37:37,152
Was all the problems once all the that the pipeline issues have been figured out
1019
00:37:37,408 --> 00:37:38,944
Then the team is ready to move
1020
00:37:42,528 --> 00:37:44,576
I really like to compare production as
1021
00:37:44,832 --> 00:37:46,112
Starting the race with a car
1022
00:37:46,368 --> 00:37:47,136
Switch off the lights
1023
00:37:47,904 --> 00:37:48,672
This is really
1024
00:37:49,184 --> 00:37:50,464
No you start ignition
1025
00:37:50,720 --> 00:37:54,304
Step on it in hope to make it to finish line without blowing up
1026
00:37:54,560 --> 00:37:55,328
Halfway through
1027
00:37:55,840 --> 00:37:56,352
And
1028
00:37:56,864 --> 00:38:00,448
The reduction in it's all about building
1029
00:38:00,704 --> 00:38:05,056
The game production the Atari games going to be done
1030
00:38:05,568 --> 00:38:06,080
And
1031
00:38:06,336 --> 00:38:10,176
You're essentially going from A Team that was able to to build a demo
1032
00:38:10,688 --> 00:38:11,968
218 than
1033
00:38:12,224 --> 00:38:15,552
The crazy entire game so maybe the demo was something like that
1034
00:38:15,808 --> 00:38:18,112
1% to 5% of the entire game
1035
00:38:18,368 --> 00:38:19,648
Then you need to build the rear
1036
00:38:19,904 --> 00:38:20,672
Which is the material
1037
00:38:21,184 --> 00:38:22,720
And this requires a lot
1038
00:38:22,976 --> 00:38:23,488
Of
1039
00:38:23,744 --> 00:38:26,048
So this is where the team is going to really grow
1040
00:38:26,304 --> 00:38:27,072
Intuit
1041
00:38:27,328 --> 00:38:28,352
It's maximum
1042
00:38:29,632 --> 00:38:30,144
And then
1043
00:38:30,656 --> 00:38:35,520
This is also when all the listings on the website on the studio website they are going to
1044
00:38:35,776 --> 00:38:39,104
This is when people will know that people are hiring for
1045
00:38:39,360 --> 00:38:44,480
E30 Gear particular game and this is usually also when the game is made more public than
1046
00:38:44,736 --> 00:38:45,504
Under products
1047
00:38:45,760 --> 00:38:50,368
When it's in pre prod things tend to be a little bit more secret
1048
00:38:50,624 --> 00:38:51,648
And I don't want people
1049
00:38:52,160 --> 00:38:54,464
Do you know what are the working on because
1050
00:38:54,720 --> 00:38:56,768
Red sore when production things usually
1051
00:38:57,024 --> 00:39:00,608
Greenlight everything is good to go there is enough funding
1052
00:39:00,864 --> 00:39:01,376
Go time
1053
00:39:01,632 --> 00:39:02,656
Making the game
1054
00:39:03,168 --> 00:39:07,264
So at this point of the process you know the the team should have every
1055
00:39:07,520 --> 00:39:08,544
Assets listed
1056
00:39:09,056 --> 00:39:14,432
So they should know pretty much everything they will have to build for production this is also better figure out in production
1057
00:39:14,688 --> 00:39:16,992
Tonality know all the different acids
1058
00:39:17,248 --> 00:39:20,064
All the different environments all the different characters
1059
00:39:20,320 --> 00:39:20,832
Creature
1060
00:39:21,088 --> 00:39:21,856
Outfit
1061
00:39:22,368 --> 00:39:24,160
I know different locations
1062
00:39:24,672 --> 00:39:29,280
That they will have to build now the really ready to go and hire more people
1063
00:39:29,536 --> 00:39:30,048
Studio
1064
00:39:30,304 --> 00:39:33,120
Are the kind of tools that the Artists are going to use
1065
00:39:33,376 --> 00:39:36,448
Are pretty coming across across big studio
1066
00:39:36,704 --> 00:39:39,264
Is it going to be a little bit different for smaller in the studio
1067
00:39:39,520 --> 00:39:41,312
So not really going to go into that because
1068
00:39:41,824 --> 00:39:46,176
It's there's not really any standard and sing on the size of 2D was really very
1069
00:39:46,432 --> 00:39:46,944
Quite a bit
1070
00:39:48,224 --> 00:39:48,736
The tour
1071
00:39:48,992 --> 00:39:50,528
That was to use you
1072
00:39:51,552 --> 00:39:55,904
So it comes to big Studios like Triple H videos that make Blockbuster games
1073
00:39:56,160 --> 00:39:56,672
Just eat
1074
00:39:56,928 --> 00:39:58,720
Generally speaking when it comes to
1075
00:39:58,976 --> 00:40:02,048
Working in into the 24-hour concert
1076
00:40:02,304 --> 00:40:03,840
It's going to be Photoshopped
1077
00:40:04,096 --> 00:40:06,400
Show concert artists use Photoshop that's pretty much it
1078
00:40:06,912 --> 00:40:09,728
Then 3 hours we're going to use his going to be a
1079
00:40:09,984 --> 00:40:12,288
Variety of different software
1080
00:40:13,312 --> 00:40:14,080
The more
1081
00:40:14,336 --> 00:40:15,872
The most common ones that
1082
00:40:16,128 --> 00:40:18,176
Most likely always find an
1083
00:40:18,688 --> 00:40:21,248
Studio and two that you might have new ones
1084
00:40:21,504 --> 00:40:25,344
The general wants to be Maya in 3D max
1085
00:40:25,600 --> 00:40:26,624
Not going to be for
1086
00:40:26,880 --> 00:40:28,672
Arthur modelling and animation
1087
00:40:28,928 --> 00:40:30,464
Next you'll have something
1088
00:40:30,720 --> 00:40:33,536
Zbrush which is going to be the one that's the most common
1089
00:40:33,792 --> 00:40:35,328
4 sculpting detail
1090
00:40:35,584 --> 00:40:36,096
So anything
1091
00:40:36,352 --> 00:40:36,864
Annie
1092
00:40:37,376 --> 00:40:39,424
I know finer details which is going to be
1093
00:40:40,704 --> 00:40:42,752
Things in games nowadays
1094
00:40:43,008 --> 00:40:43,776
What's modern game
1095
00:40:44,032 --> 00:40:46,080
This is going to be done
1096
00:40:46,336 --> 00:40:48,128
And then from there is going to be a
1097
00:40:48,384 --> 00:40:50,688
Variety of tools in or to do the
1098
00:40:50,944 --> 00:40:52,736
The apology the uvs for the character
1099
00:40:52,992 --> 00:40:56,064
Then finally the texture is usually going to be done nowadays
1100
00:40:57,856 --> 00:41:01,184
The software like substance painter substance designer
1101
00:41:01,440 --> 00:41:02,208
And then from there
1102
00:41:02,464 --> 00:41:04,512
Tell about taking the finished asset
1103
00:41:05,024 --> 00:41:08,608
Putting it in the game and can I sitting up the shoulder to get the final look
1104
00:41:09,120 --> 00:41:11,424
Based on the game engine
1105
00:41:11,680 --> 00:41:16,800
Now that the studio is using and that can be different one so that you know the common was going to be unity
1106
00:41:17,056 --> 00:41:20,128
That's going to be one and then the second one that's the most
1107
00:41:20,384 --> 00:41:21,664
Unreal Engine 4
1108
00:41:21,920 --> 00:41:24,224
And then of course there's many many more some
1109
00:41:24,480 --> 00:41:26,784
Some companies have their own that build themselves
1110
00:41:27,040 --> 00:41:27,552
You know
1111
00:41:27,808 --> 00:41:29,344
That's not really important for
1112
00:41:29,600 --> 00:41:31,904
From most artist this is going to be something that
1113
00:41:32,160 --> 00:41:35,744
The the learnt on the job and is never expected of them to no head of time
1114
00:41:36,000 --> 00:41:37,280
The all the technical side
1115
00:41:37,536 --> 00:41:39,072
Of the engine that the team is you
1116
00:41:39,584 --> 00:41:44,192
Now let's say that all the assets have been done everything is in the game everything is approved
1117
00:41:44,448 --> 00:41:45,216
The final
1118
00:41:45,472 --> 00:41:48,800
Usually in this is not going to happen necessarily at the end
1119
00:41:49,056 --> 00:41:49,824
You can happen you know
1120
00:41:50,080 --> 00:41:51,104
Throughout the process
1121
00:41:51,360 --> 00:41:51,872
As
1122
00:41:52,128 --> 00:41:53,919
Different levels are being finished
1123
00:41:54,431 --> 00:41:55,455
This is going to
1124
00:41:55,711 --> 00:41:56,735
Download blast
1125
00:41:56,991 --> 00:41:58,015
4
1126
00:41:58,527 --> 00:41:59,807
Going to go to
1127
00:42:00,063 --> 00:42:00,575
The lighting
1128
00:42:02,111 --> 00:42:03,135
Is that exactly
1129
00:42:03,391 --> 00:42:05,951
No his job is a very good descriptor of the heck
1130
00:42:06,207 --> 00:42:06,719
Tasks
1131
00:42:06,975 --> 00:42:07,743
And that's going to be
1132
00:42:07,999 --> 00:42:09,279
Putting lights in the
1133
00:42:09,791 --> 00:42:11,327
I know lighting
1134
00:42:11,583 --> 00:42:14,143
Really really good
1135
00:42:14,655 --> 00:42:16,191
So before the lighting art
1136
00:42:16,959 --> 00:42:18,239
Has anything to do
1137
00:42:18,495 --> 00:42:19,519
With a delay
1138
00:42:19,775 --> 00:42:21,055
For the game
1139
00:42:21,567 --> 00:42:24,639
There's not going to be any light is not going to be let any particular
1140
00:42:24,895 --> 00:42:27,711
It's just going to be there
1141
00:42:27,967 --> 00:42:28,735
Place nicely
1142
00:42:29,503 --> 00:42:30,527
Going to be
1143
00:42:30,783 --> 00:42:32,575
The need for really really good
1144
00:42:32,831 --> 00:42:38,207
Can make final pass on everything to really bring everything together make it work and make it seem
1145
00:42:38,463 --> 00:42:40,511
Finished product that's really
1146
00:42:40,767 --> 00:42:41,279
I would like
1147
00:42:41,791 --> 00:42:43,327
And I know some some
1148
00:42:43,583 --> 00:42:47,167
Minor past a post processing and collecting of colours and things like
1149
00:42:47,679 --> 00:42:50,495
And this is going to go to the lighting orders usually and
1150
00:42:50,751 --> 00:42:51,263
Dad's
1151
00:42:51,519 --> 00:42:52,799
Normally the last one
1152
00:42:53,055 --> 00:42:54,079
Detach on the sea
1153
00:42:55,871 --> 00:43:00,479
You have to come to go again to queue orders and you know engineers
1154
00:43:00,735 --> 00:43:01,503
Are we going to
1155
00:43:02,015 --> 00:43:04,063
Lining is usually the last step
1156
00:43:04,319 --> 00:43:08,671
Lining is mostly for environments in all the characters just move around in that environments the prop
1157
00:43:08,927 --> 00:43:10,719
Just placed around in the environment they don't really
1158
00:43:10,975 --> 00:43:11,487
Need
1159
00:43:11,743 --> 00:43:16,351
Anything more than that it's really going to be the environment in cells that need to be lit
1160
00:43:17,631 --> 00:43:21,727
All that is done was all the assets on the game at least most of them on the game
1161
00:43:21,983 --> 00:43:23,775
In one's the lining is kind of finish
1162
00:43:24,031 --> 00:43:26,335
You should have a pretty country the game
1163
00:43:26,591 --> 00:43:28,127
From that point
1164
00:43:28,383 --> 00:43:29,919
You're at the end of production
1165
00:43:30,175 --> 00:43:33,247
Most of the time you would consider that the game is in Alpha
1166
00:43:33,503 --> 00:43:34,271
This is a
1167
00:43:34,527 --> 00:43:36,063
A playable version of the game
1168
00:43:36,319 --> 00:43:40,927
It's it has all the concert at least most of the content that might be enough got always things
1169
00:43:41,183 --> 00:43:42,719
To finalise your name some polishing
1170
00:43:43,231 --> 00:43:45,535
Whatever but when a game is in Alpha
1171
00:43:45,791 --> 00:43:49,375
The majority of the company is there the game is 40 table from start to
1172
00:43:49,631 --> 00:43:53,471
And this really have a good idea of what the final game should
1173
00:43:56,799 --> 00:43:57,567
The last
1174
00:43:57,823 --> 00:43:58,591
Is
1175
00:43:58,847 --> 00:43:59,359
The product
1176
00:43:59,871 --> 00:44:02,943
Post production the goal is to go from Alpha
1177
00:44:03,455 --> 00:44:04,479
2 Bader
1178
00:44:04,735 --> 00:44:05,759
24
1179
00:44:07,039 --> 00:44:10,111
At this point at the start of post-production you have
1180
00:44:10,367 --> 00:44:11,647
A game in Alpha mode
1181
00:44:11,903 --> 00:44:16,767
It's pretty good it's almost there now there's something left to do on the outside
1182
00:44:17,023 --> 00:44:22,655
Maybe some some more acids due to bring in that may be initially the planning miss
1183
00:44:23,167 --> 00:44:24,191
Alright then consider
1184
00:44:24,447 --> 00:44:29,567
So it's all about it I bring it all those final things make sure that the game looks really good
1185
00:44:29,823 --> 00:44:34,687
Beyond the artist because during post production is not going to be really
1186
00:44:34,943 --> 00:44:36,223
Artist intense
1187
00:44:37,247 --> 00:44:41,087
The majority of artists are going to be pretty much done with the stuff so might be like
1188
00:44:41,343 --> 00:44:42,367
Animations less
1189
00:44:42,623 --> 00:44:43,135
Or maybe
1190
00:44:43,647 --> 00:44:46,207
Samsung polishing here and there for the environment artists
1191
00:44:46,463 --> 00:44:47,999
I may be some some more
1192
00:44:48,767 --> 00:44:53,375
We could be I sent some small creatures are some props here to do left and right
1193
00:44:53,631 --> 00:44:55,935
But the majority of the content should be already in
1194
00:44:56,191 --> 00:44:57,727
Post Productions all about
1195
00:44:58,751 --> 00:45:01,311
Finishing of the game so that they can be released at
1196
00:45:01,567 --> 00:45:03,615
Big portion of dad's going to be
1197
00:45:03,871 --> 00:45:08,735
Just making sure that there's no problems going through all the different missions all the different
1198
00:45:08,991 --> 00:45:10,271
All the content of the game
1199
00:45:10,527 --> 00:45:13,599
Making sure that there's no there's no bugs that nothing is closed
1200
00:45:14,111 --> 00:45:14,623
And
1201
00:45:14,879 --> 00:45:16,671
Also engineers going to the
1202
00:45:16,927 --> 00:45:18,463
Optimising the game so that
1203
00:45:18,719 --> 00:45:19,999
Chicken Run on as many
1204
00:45:20,255 --> 00:45:21,535
My phone's as possible
1205
00:45:21,791 --> 00:45:26,655
And then once all of that is finished once you're all the problems that were found
1206
00:45:26,911 --> 00:45:27,935
Turn the bed off
1207
00:45:28,191 --> 00:45:30,751
Have been told Aaron doubt and sometimes in this is a
1208
00:45:31,007 --> 00:45:36,383
Something else released to the public to to help find bugs in to help find things out of maybe and not working well
1209
00:45:36,639 --> 00:45:39,455
I want some better faces over than the game goes into
1210
00:45:39,711 --> 00:45:41,247
Silver Modena
1211
00:45:41,759 --> 00:45:47,135
A version of the game that should be finally could be a final game unless something become
1212
00:45:47,647 --> 00:45:49,951
From there if nothing comes up is going to go
1213
00:45:50,207 --> 00:45:50,975
Into gold
1214
00:45:51,999 --> 00:45:54,815
God mode and then at this point the game is done
1215
00:45:55,327 --> 00:45:58,911
Finished no way starting anymore and it's ready to go onto the shell
1216
00:45:59,935 --> 00:46:03,263
Of course it's going to be some more or less are involved towards the
1217
00:46:03,519 --> 00:46:05,311
To create some promotional content
1218
00:46:05,567 --> 00:46:07,359
So usually speaking this is going to
1219
00:46:08,127 --> 00:46:10,431
Could be from The Development Team
1220
00:46:10,943 --> 00:46:14,527
Sometimes we'll be from a different team within the same company within the same studio
1221
00:46:18,367 --> 00:46:19,135
Dad's that
1222
00:46:19,391 --> 00:46:20,927
The Development Team
1223
00:46:21,439 --> 00:46:23,743
Add ring the production and their going
1224
00:46:23,999 --> 00:46:25,279
Try and create some
1225
00:46:27,071 --> 00:46:27,583
Art
1226
00:46:28,607 --> 00:46:30,911
So maybe plays the three characters number
1227
00:46:31,935 --> 00:46:34,495
Paint over head to create like a really cool illustrations
1228
00:46:34,751 --> 00:46:36,799
That is going to be used for the marketing team
1229
00:46:39,103 --> 00:46:39,871
Basically
1230
00:46:40,127 --> 00:46:42,431
Read the news that the game is coming
1231
00:46:42,687 --> 00:46:45,247
And you know what as much cool
1232
00:46:45,503 --> 00:46:46,527
Possible
1233
00:46:49,855 --> 00:46:51,647
That's a production cycle of a
1234
00:46:51,903 --> 00:46:54,207
The main takeaway from this whole thing is that
1235
00:46:54,719 --> 00:46:55,487
In this case
1236
00:46:55,999 --> 00:46:59,327
Artists are involved throughout the entire process
1237
00:46:59,839 --> 00:47:01,375
So there's some bits here in there there
1238
00:47:01,631 --> 00:47:05,983
Especially towards the end when the game goes into into beta and and beyond that
1239
00:47:06,239 --> 00:47:08,031
An artist in I really need any
1240
00:47:08,543 --> 00:47:14,175
It's more like a game problems or most most of the time going to be like putting hours and things like that needs to be honest
1241
00:47:14,943 --> 00:47:15,455
But
1242
00:47:16,223 --> 00:47:20,319
Other than that in the last phase which is relatively short compared to
1243
00:47:20,575 --> 00:47:22,367
For development cycle the game
1244
00:47:22,623 --> 00:47:25,695
Is it going to be mostly involved around the whole time
1245
00:47:25,951 --> 00:47:28,255
Especially with games nowadays where are they
1246
00:47:28,511 --> 00:47:31,327
Will likely have some DLCs and down
1247
00:47:31,583 --> 00:47:32,095
Content
1248
00:47:32,351 --> 00:47:33,119
To follow up
1249
00:47:33,375 --> 00:47:34,655
The actual release of the game
1250
00:47:34,911 --> 00:47:40,031
And I might be some something that's continuous so you know for a lot of the games a lot of the
1251
00:47:40,287 --> 00:47:43,615
Lycamobile games free sample is always new Heroes are coming out
1252
00:47:44,895 --> 00:47:45,663
How to keep working on
1253
00:47:45,919 --> 00:47:47,199
Maybe some new mob
1254
00:47:47,455 --> 00:47:53,599
If you take a look at overwatch really good example where even though the game is released to the artist
1255
00:47:53,855 --> 00:47:55,647
Tina still very much in vogue
1256
00:47:55,903 --> 00:47:58,463
Actually is as involved as the
1257
00:47:58,719 --> 00:47:59,999
Throughout production
1258
00:48:00,255 --> 00:48:04,095
Put on mostly continuous production for a lot of the games nowadays
1259
00:48:04,607 --> 00:48:06,143
So this is going to be in
1260
00:48:06,399 --> 00:48:07,423
Quite a contrast
1261
00:48:07,679 --> 00:48:09,215
With a film production
1262
00:48:09,727 --> 00:48:11,775
As we've briefly mentioned
1263
00:48:12,031 --> 00:48:13,055
The artist are going to
1264
00:48:13,311 --> 00:48:13,823
Only
1265
00:48:14,079 --> 00:48:15,615
Really be involved
1266
00:48:15,871 --> 00:48:17,151
During a certain period
1267
00:48:17,407 --> 00:48:19,967
Set time at not at all for the
1268
00:48:20,223 --> 00:48:20,735
What's the product
1269
00:48:20,991 --> 00:48:24,319
So let's take a look at that little bit more detail in the next
1270
00:48:35,839 --> 00:48:37,887
In this chapter will take a look
1271
00:48:38,143 --> 00:48:39,423
Film Pro
1272
00:48:39,935 --> 00:48:43,263
So when I say a film production is really important that I make
1273
00:48:44,543 --> 00:48:45,311
Between
1274
00:48:45,823 --> 00:48:46,591
Vfx
1275
00:48:47,871 --> 00:48:48,383
4
1276
00:48:48,639 --> 00:48:49,151
Feature
1277
00:48:49,407 --> 00:48:51,455
Animation CD from saw this is going to be
1278
00:48:53,247 --> 00:48:54,271
Two different
1279
00:48:54,527 --> 00:48:55,807
Off film
1280
00:48:56,063 --> 00:48:58,111
When is going to be a little bit more Ireland
1281
00:48:58,367 --> 00:49:00,671
Anyone every fruit of them production in general
1282
00:49:00,927 --> 00:49:01,695
Going to be
1283
00:49:01,951 --> 00:49:02,463
About
1284
00:49:03,999 --> 00:49:06,047
The difference then between the two
1285
00:49:06,303 --> 00:49:07,839
An animation
1286
00:49:08,095 --> 00:49:08,607
Foetus
1287
00:49:09,119 --> 00:49:11,167
Like I know a movie coming out
1288
00:49:11,423 --> 00:49:13,983
Pixar films up for Disney or Dreamers
1289
00:49:14,495 --> 00:49:16,031
They are going to be
1290
00:49:16,543 --> 00:49:17,567
Long term
1291
00:49:17,823 --> 00:49:19,103
Courier for the most
1292
00:49:19,359 --> 00:49:21,663
It's all the way that they work is that they like to
1293
00:49:22,175 --> 00:49:24,735
To bring in really really talented people and then
1294
00:49:24,991 --> 00:49:27,551
Hold on to them so they can keep making bad movies
1295
00:49:29,087 --> 00:49:29,855
And Dad
1296
00:49:30,111 --> 00:49:30,879
Obviously
1297
00:49:31,135 --> 00:49:34,719
Really really hard for somebody that's not at an elite level source
1298
00:49:35,231 --> 00:49:36,255
Caravan likely
1299
00:49:36,511 --> 00:49:39,327
Can you buy the ads just turning to end up at the Studio because
1300
00:49:39,583 --> 00:49:40,863
Those position
1301
00:49:41,119 --> 00:49:41,631
Arsole
1302
00:49:42,143 --> 00:49:43,423
And I know when talking about
1303
00:49:43,679 --> 00:49:45,983
Does count Studios
1304
00:49:47,007 --> 00:49:47,775
Pixar
1305
00:49:48,031 --> 00:49:48,799
DreamWorks
1306
00:49:49,823 --> 00:49:50,591
Like a
1307
00:49:51,103 --> 00:49:53,151
Disney
1308
00:49:53,407 --> 00:49:57,247
Can we name a couple more but that's the main problems that many
1309
00:49:57,503 --> 00:49:59,807
So as a post to video game companies
1310
00:50:00,319 --> 00:50:01,855
Are any of the
1311
00:50:02,111 --> 00:50:02,623
The Gillian
1312
00:50:02,879 --> 00:50:05,695
Digitas new ones all the time when it comes to movies
1313
00:50:05,951 --> 00:50:06,975
It's a little bit hard
1314
00:50:09,023 --> 00:50:10,303
You can't really
1315
00:50:10,815 --> 00:50:14,911
Salvager movie in as many ways as you can sell the game that doesn't do it
1316
00:50:15,423 --> 00:50:15,935
Well
1317
00:50:16,191 --> 00:50:16,703
Probably
1318
00:50:16,959 --> 00:50:18,239
For those reasons
1319
00:50:18,495 --> 00:50:21,055
Those those positions at those few Studios
1320
00:50:21,311 --> 00:50:21,823
Dad
1321
00:50:23,103 --> 00:50:24,639
More more stable
1322
00:50:25,151 --> 00:50:27,967
Career options those are going to be very very hard to
1323
00:50:28,223 --> 00:50:30,015
Going to be a lot of people there
1324
00:50:31,807 --> 00:50:35,391
When talking about the industry as a whole was meant to be mostly about
1325
00:50:35,647 --> 00:50:36,671
Accent
1326
00:50:38,719 --> 00:50:41,791
Going to be any kind of movie that requires
1327
00:50:42,047 --> 00:50:42,815
CG
1328
00:50:43,327 --> 00:50:48,191
And so we can think of all the Marvel movies still to be pretty good so it's a very very heavy
1329
00:50:48,703 --> 00:50:49,983
Heavy amount of CG
1330
00:50:51,007 --> 00:50:52,287
A little bit of live action
1331
00:50:52,799 --> 00:50:53,311
Answer
1332
00:50:55,103 --> 00:50:57,151
Are going to send you the present
1333
00:50:57,407 --> 00:50:59,199
The film production the film industry
1334
00:51:00,479 --> 00:51:01,503
Context of
1335
00:51:01,759 --> 00:51:02,271
Chapter
1336
00:51:02,527 --> 00:51:04,831
When I say the effects
1337
00:51:05,087 --> 00:51:06,367
This is going to
1338
00:51:06,879 --> 00:51:09,695
A little bit different than what you probably imagine so when
1339
00:51:09,951 --> 00:51:11,743
Movie comes together
1340
00:51:12,255 --> 00:51:13,791
In in Hollywood free sample
1341
00:51:14,303 --> 00:51:18,399
The way that things normally work is that just not going to be one particular studio
1342
00:51:19,679 --> 00:51:20,447
Morning
1343
00:51:20,703 --> 00:51:21,215
The IP
1344
00:51:21,727 --> 00:51:22,495
I suppose
1345
00:51:22,751 --> 00:51:24,799
Games for example
1346
00:51:25,055 --> 00:51:27,615
One studio that works on the majority of the game
1347
00:51:27,871 --> 00:51:28,383
And then
1348
00:51:28,639 --> 00:51:32,735
Often you just complete the game on it's own sometimes and like bigger Studios there
1349
00:51:33,247 --> 00:51:35,295
More more assets
1350
00:51:35,807 --> 00:51:38,879
Did might hire different outsource videos to help them
1351
00:51:39,135 --> 00:51:40,927
Supplement supplement
1352
00:51:41,695 --> 00:51:47,839
In arts the kind of stuff that the needs are so they need your ex amount of weapons and the team will be able to the end
1353
00:51:48,095 --> 00:51:49,119
What team will be able to
1354
00:51:49,375 --> 00:51:49,887
Create
1355
00:51:50,655 --> 00:51:51,679
A certain number
1356
00:51:51,935 --> 00:51:54,495
But if they can't hit the number they might very well
1357
00:51:54,751 --> 00:51:55,263
Highest
1358
00:51:55,519 --> 00:51:56,031
So Studios
1359
00:51:56,287 --> 00:51:56,799
Hold them
1360
00:51:59,103 --> 00:51:59,615
Butter
1361
00:51:59,871 --> 00:52:00,639
That's going to be
1362
00:52:00,895 --> 00:52:03,455
Really limited even though it's becoming more more
1363
00:52:03,711 --> 00:52:04,223
Common
1364
00:52:04,479 --> 00:52:06,527
There's still going to be one studio
1365
00:52:06,783 --> 00:52:09,855
That makes the game right and then requires the help of a but about the
1366
00:52:10,879 --> 00:52:11,647
Envious
1367
00:52:11,903 --> 00:52:12,927
Things that much do
1368
00:52:14,463 --> 00:52:16,767
That's not really how where sofa DFS
1369
00:52:17,023 --> 00:52:18,303
44 the Arthur's Seat
1370
00:52:18,559 --> 00:52:19,071
In movie
1371
00:52:19,327 --> 00:52:20,863
All of them are going to be out
1372
00:52:21,375 --> 00:52:24,447
So there's not going to be wants to do that text everything is just going to be a boy
1373
00:52:24,959 --> 00:52:28,031
A mashup of a bunch of different house or studio slide
1374
00:52:28,543 --> 00:52:30,079
Antonino's could be
1375
00:52:30,591 --> 00:52:31,359
Videos
1376
00:52:33,151 --> 00:52:34,431
Weather digital
1377
00:52:34,687 --> 00:52:35,711
You know Sonya
1378
00:52:36,735 --> 00:52:39,039
Digital domain in your name
1379
00:52:39,295 --> 00:52:40,063
And there
1380
00:52:40,319 --> 00:52:43,903
All those the procedures are often going to work on a bunch of different
1381
00:52:44,159 --> 00:52:46,463
Movies at the same time can't contribute
1382
00:52:46,719 --> 00:52:47,487
Start
1383
00:52:47,743 --> 00:52:48,511
Start alarm
1384
00:52:48,767 --> 00:52:51,839
The only exception that can think of will be a
1385
00:52:52,095 --> 00:52:53,887
Studio like Marvel Studios
1386
00:52:54,143 --> 00:52:57,727
They know that they're going to be producing a large number of films
1387
00:52:57,983 --> 00:53:02,591
So I'm a Celeb it more sense to have something a little bit more stable 18 that is a little bit more stable
1388
00:53:02,847 --> 00:53:06,431
Still even them are going to require the help of a lot of different answers to
1389
00:53:07,199 --> 00:53:11,039
But it's not going to be like that
1390
00:53:11,295 --> 00:53:14,111
Bunch of vfx Studios collaborating together
1391
00:53:16,415 --> 00:53:17,695
And to count go
1392
00:53:17,951 --> 00:53:20,255
Next to the contracting here
1393
00:53:21,023 --> 00:53:23,839
Working for the studios is often working on can't
1394
00:53:24,095 --> 00:53:25,119
Two because of Studios
1395
00:53:25,375 --> 00:53:25,887
Add 2
1396
00:53:26,143 --> 00:53:26,655
Skill up
1397
00:53:26,911 --> 00:53:28,959
And down really really quickly
1398
00:53:29,215 --> 00:53:34,591
To accommodate in all the different contracts that gets because those Studios does alpha Studios also work
1399
00:53:35,871 --> 00:53:36,383
If they
1400
00:53:36,895 --> 00:53:38,687
A job working on
1401
00:53:39,455 --> 00:53:45,599
You know the next Marvel movie for example they might not have enough people said I might have to hire a bit of people and then what's the Marvel
1402
00:53:45,855 --> 00:53:46,623
It's done
1403
00:53:46,879 --> 00:53:49,183
Another big title like that for a little bit
1404
00:53:51,231 --> 00:53:52,511
It's always contractual
1405
00:53:52,767 --> 00:53:54,303
For the outside studio as well
1406
00:53:54,559 --> 00:53:56,351
It makes things a little bit
1407
00:53:56,863 --> 00:53:59,679
A little bit less risky for them to hire
1408
00:53:59,935 --> 00:54:00,703
Intern
1409
00:54:00,959 --> 00:54:02,239
People on contracts
1410
00:54:03,263 --> 00:54:05,311
Dispose of Denon code on kodi
1411
00:54:05,567 --> 00:54:06,335
Dispose of them
1412
00:54:06,591 --> 00:54:09,663
So when they are done or they're when they're not
1413
00:54:09,919 --> 00:54:10,687
Actually
1414
00:54:13,759 --> 00:54:15,039
Take a quick detour
1415
00:54:15,295 --> 00:54:17,599
Even myself having work for blizzard
1416
00:54:17,855 --> 00:54:19,391
The Cinematic blizzard
1417
00:54:19,647 --> 00:54:21,951
Are essentially the same as you know it's a small team
1418
00:54:23,743 --> 00:54:26,815
Kickstart would do for example in on the same composition and the same
1419
00:54:27,071 --> 00:54:28,351
The same kind of positions
1420
00:54:28,863 --> 00:54:32,191
And even then 13 even though the actually were
1421
00:54:33,471 --> 00:54:36,287
That team afternoon to scale up and down quite
1422
00:54:36,543 --> 00:54:38,335
Quite fast and all depending on the type
1423
00:54:38,591 --> 00:54:42,943
Shorts they have to make for the different games and so even neighbours are leaving within a game company
1424
00:54:43,199 --> 00:54:45,247
There cinematic departments going to
1425
00:54:45,503 --> 00:54:46,015
Allah
1426
00:54:46,271 --> 00:54:47,039
More
1427
00:54:47,295 --> 00:54:48,319
Contractual
1428
00:54:48,575 --> 00:54:51,647
As opposed to the development company The Development Team
1429
00:54:51,903 --> 00:54:53,951
So yeah that's common you know everything
1430
00:54:54,207 --> 00:54:54,719
Cinematic
1431
00:54:54,975 --> 00:54:55,999
Add a blizzard
1432
00:54:56,255 --> 00:54:58,815
A lot of the people that work on contract of course not
1433
00:54:59,071 --> 00:55:00,351
Older employees
1434
00:55:00,863 --> 00:55:01,375
Terrible
1435
00:55:02,143 --> 00:55:04,447
To have more stable job that's usually the way it goes
1436
00:55:04,959 --> 00:55:05,471
If you have
1437
00:55:05,727 --> 00:55:06,751
Experience in the company
1438
00:55:07,263 --> 00:55:08,543
Outsource Studios
1439
00:55:09,055 --> 00:55:10,079
Will try to retain you
1440
00:55:10,335 --> 00:55:13,919
But all the junior level and you know mid-level employees
1441
00:55:14,431 --> 00:55:16,223
Most of the time does it going to be
1442
00:55:16,479 --> 00:55:16,991
On
1443
00:55:18,271 --> 00:55:19,807
Stop now then let's get
1444
00:55:20,063 --> 00:55:21,599
To the actual production cycle
1445
00:55:21,855 --> 00:55:22,623
Outlet store
1446
00:55:22,879 --> 00:55:23,903
With the fur
1447
00:55:24,159 --> 00:55:24,671
Please
1448
00:55:24,927 --> 00:55:25,439
Concert
1449
00:55:26,207 --> 00:55:27,487
When it comes to
1450
00:55:27,743 --> 00:55:28,767
Film productions
1451
00:55:29,279 --> 00:55:30,047
Are the fur
1452
00:55:30,303 --> 00:55:31,327
Steps to the cons
1453
00:55:31,583 --> 00:55:34,143
Stop the concept phase is going to be a little bit more
1454
00:55:35,679 --> 00:55:38,751
A bit more simple and a little bit more to the point
1455
00:55:39,007 --> 00:55:40,031
A little bit more precise
1456
00:55:40,543 --> 00:55:42,079
Really what
1457
00:55:42,335 --> 00:55:44,127
You'll need in this first phase
1458
00:55:45,407 --> 00:55:45,919
Add
1459
00:55:46,943 --> 00:55:47,967
So you need to
1460
00:55:48,223 --> 00:55:49,759
The Script is finished
1461
00:55:50,015 --> 00:55:51,039
For the entire movie
1462
00:55:52,575 --> 00:55:56,159
You need to have some sort of funding so all the money thing is side
1463
00:55:56,671 --> 00:55:57,439
Once
1464
00:55:58,463 --> 00:56:00,255
Is funded one
1465
00:56:00,511 --> 00:56:02,303
Somebody wants to make that movie
1466
00:56:02,559 --> 00:56:05,887
Then things start to be set in motion and this is where you answer
1467
00:56:06,143 --> 00:56:06,911
Free products
1468
00:56:07,679 --> 00:56:08,191
Now
1469
00:56:08,703 --> 00:56:13,311
Pre-production will know whether it is an animation feature film or whether it is
1470
00:56:13,567 --> 00:56:16,895
He just a regular movie with a lot of Veer
1471
00:56:18,943 --> 00:56:19,711
Pretty c
1472
00:56:20,991 --> 00:56:23,039
Being at the team needs to do
1473
00:56:23,295 --> 00:56:24,063
Is the fig
1474
00:56:24,319 --> 00:56:26,367
What is this actually going to look like
1475
00:56:26,623 --> 00:56:27,135
Because the movie
1476
00:56:27,391 --> 00:56:28,927
You know like this
1477
00:56:29,183 --> 00:56:30,207
It's not interactive
1478
00:56:30,463 --> 00:56:31,231
There's no need
1479
00:56:31,487 --> 00:56:35,327
To create any sort of gameplay so gameplay is really
1480
00:56:35,583 --> 00:56:37,887
Hard to nail you know something that you have to try
1481
00:56:38,143 --> 00:56:39,935
You have to play a large at 2:30
1482
00:56:40,447 --> 00:56:40,959
You have to
1483
00:56:41,215 --> 00:56:42,495
Try different things to
1484
00:56:42,751 --> 00:56:44,799
Find something that works in
1485
00:56:45,055 --> 00:56:46,079
That is not the key
1486
00:56:46,335 --> 00:56:47,871
Films for films
1487
00:56:48,383 --> 00:56:50,175
It's all about the story the story star
1488
00:56:50,687 --> 00:56:51,455
From a
1489
00:56:51,711 --> 00:56:53,247
To be and that is it
1490
00:56:53,759 --> 00:56:57,855
So this is why not production for film going to be a lot more straight
1491
00:56:58,879 --> 00:57:00,415
It's going back to the storyboard
1492
00:57:00,671 --> 00:57:05,791
I should say I also before the storyboard that you know there might be some changes to the story that need to be made
1493
00:57:06,047 --> 00:57:09,119
So whoever in purchase the purchase of the Script
1494
00:57:09,375 --> 00:57:09,887
Actually
1495
00:57:10,399 --> 00:57:11,167
Put the money in
1496
00:57:11,679 --> 00:57:12,447
To get it done
1497
00:57:12,703 --> 00:57:14,495
What likely want
1498
00:57:14,751 --> 00:57:15,263
To have
1499
00:57:15,519 --> 00:57:17,055
I his or her say
1500
00:57:17,311 --> 00:57:18,079
Into
1501
00:57:18,591 --> 00:57:21,407
Part of the story even if the really liked it
1502
00:57:21,663 --> 00:57:23,455
Because they are the ones putting up
1503
00:57:23,967 --> 00:57:24,991
All the rescue
1504
00:57:25,247 --> 00:57:28,319
The movie flaps older than one does in the money
1505
00:57:28,575 --> 00:57:30,623
Not the Tina actually work on it because they
1506
00:57:30,879 --> 00:57:32,927
Does people get paid you know they have a salary
1507
00:57:34,463 --> 00:57:37,791
The story will probably have to go through a few revisions here and there
1508
00:57:38,047 --> 00:57:39,071
And then from there
1509
00:57:39,327 --> 00:57:42,143
Danny moves on to the storyboard in the storyboard is the
1510
00:57:42,399 --> 00:57:43,679
One of the most important part
1511
00:57:43,935 --> 00:57:45,471
Have any movie production
1512
00:57:45,727 --> 00:57:47,263
Because it's really wet
1513
00:57:47,519 --> 00:57:48,031
Pigs
1514
00:57:48,287 --> 00:57:48,799
The
1515
00:57:50,335 --> 00:57:52,895
In turns it into the visual
1516
00:57:53,407 --> 00:57:59,551
The visual product that a lot of people like she get to see on-screen sort the storyboard artist is going to be
1517
00:57:59,807 --> 00:58:00,319
Artists that
1518
00:58:00,575 --> 00:58:01,599
Create song
1519
00:58:01,855 --> 00:58:03,135
Simple is drawing
1520
00:58:03,391 --> 00:58:05,183
But essentially try for April
1521
00:58:05,439 --> 00:58:08,511
Every single scene in the movie and try to figure
1522
00:58:08,767 --> 00:58:10,559
All the different action scenes are they say
1523
00:58:10,815 --> 00:58:11,327
You have
1524
00:58:11,583 --> 00:58:12,607
Fight in a movie
1525
00:58:12,863 --> 00:58:14,655
Between two or three or 4
1526
00:58:14,911 --> 00:58:15,679
Many people
1527
00:58:15,935 --> 00:58:17,471
How does the actually look like
1528
00:58:17,983 --> 00:58:19,263
Somebody needs to
1529
00:58:20,287 --> 00:58:25,407
You're plays a caravan different angles have any needs to have a good idea of the pacing and all of
1530
00:58:25,663 --> 00:58:31,807
All of those details are most people don't really think about when they watch a movie but that's a love that is set by the storyboard artist
1531
00:58:32,063 --> 00:58:32,831
Storyboard artist
1532
00:58:33,343 --> 00:58:35,135
Insane artist one of them
1533
00:58:35,391 --> 00:58:36,415
Talented artists
1534
00:58:36,671 --> 00:58:38,463
The job is essentially to
1535
00:58:38,719 --> 00:58:39,487
Take that's crap
1536
00:58:39,743 --> 00:58:41,023
Turn it into something visual
1537
00:58:41,279 --> 00:58:42,559
That is going to happen
1538
00:58:42,815 --> 00:58:48,959
By being really involved with the director to the director of the movie the one has pretty much the final say on
1539
00:58:49,215 --> 00:58:50,751
He is going to
1540
00:58:51,263 --> 00:58:54,335
Interact with the story board ideas to make sure that everything
1541
00:58:54,847 --> 00:58:56,383
As he wants has
1542
00:58:56,639 --> 00:58:57,407
Envisions
1543
00:58:58,687 --> 00:59:00,223
A lot of the process
1544
00:59:00,735 --> 00:59:03,551
Is going to Innocence finalise
1545
00:59:03,807 --> 00:59:06,623
The look of the movie for all the other teams coming after that
1546
00:59:07,647 --> 00:59:08,159
The story
1547
00:59:08,415 --> 00:59:09,951
Part is one of the most important
1548
00:59:10,975 --> 00:59:17,119
It's going to be very similar to a lot of the other jobs I saw this going to be some high-level sorry about autism some more senior guys and some
1549
00:59:17,375 --> 00:59:18,143
Junior Guy
1550
00:59:19,423 --> 00:59:20,447
Just like
1551
00:59:21,215 --> 00:59:24,799
I just like any other job there are going to be things that are
1552
00:59:25,055 --> 00:59:28,127
More important to the story and some of the things are not as important
1553
00:59:28,383 --> 00:59:30,687
So those are those less important
1554
00:59:30,943 --> 00:59:34,783
Parts of the movie your camera and go to things like that I'm going to go to the juniors
1555
00:59:35,039 --> 00:59:35,807
And then
1556
00:59:36,063 --> 00:59:38,879
All the big action scenes all the big important scenes
1557
00:59:39,135 --> 00:59:45,023
Man of the action scenes but all the important things are going to go to the still senior guys and then it's done
1558
00:59:45,535 --> 00:59:49,631
Used to be able to flip you know to it and have a really good idea of the story
1559
00:59:49,887 --> 00:59:51,423
As it's going to be told
1560
00:59:51,679 --> 00:59:53,215
In its final form
1561
00:59:53,727 --> 00:59:58,591
So sorry what is done it moves onto the animatic so this is going to be
1562
00:59:58,847 --> 01:00:02,175
The next phase that is also super super important
1563
01:00:02,687 --> 01:00:03,967
This is going to
1564
01:00:04,223 --> 01:00:06,271
Be an animated version of
1565
01:00:06,527 --> 01:00:07,039
Storyboard
1566
01:00:07,295 --> 01:00:07,807
So
1567
01:00:08,319 --> 01:00:08,831
1
1568
01:00:09,087 --> 01:00:09,855
That is done
1569
01:00:10,111 --> 01:00:12,927
You'll have you'll be able to sit down and
1570
01:00:13,183 --> 01:00:14,719
Watch the entire movie
1571
01:00:14,975 --> 01:00:21,119
And and no interest story so you know you can be pretty much done after that if you didn't really care about graphics
1572
01:00:21,375 --> 01:00:23,423
Care about about actors
1573
01:00:23,935 --> 01:00:24,959
Saying their Lines
1574
01:00:25,215 --> 01:00:27,519
Are the aromatic is really the
1575
01:00:27,775 --> 01:00:31,103
First animated version of the film that you'll get
1576
01:00:31,359 --> 01:00:36,223
This is going to include all the different camera up the camera camera movement
1577
01:00:36,479 --> 01:00:38,527
All the friends are action scenes
1578
01:00:38,783 --> 01:00:40,319
The pacing of things
1579
01:00:40,831 --> 01:00:41,599
And
1580
01:00:41,855 --> 01:00:42,879
Of course another joint
1581
01:00:43,135 --> 01:00:44,927
Simple because
1582
01:00:45,183 --> 01:00:45,951
What's the need to be done by
1583
01:00:46,207 --> 01:00:48,511
Give you a stupid idea of the final
1584
01:01:15,647 --> 01:01:16,671
The final score
1585
01:01:16,927 --> 01:01:17,439
Absolute
1586
01:01:17,695 --> 01:01:18,975
Of production one
1587
01:01:19,231 --> 01:01:22,303
Improved and then once animatic has been approved
1588
01:01:22,559 --> 01:01:24,351
All the different changes that will go through
1589
01:01:24,607 --> 01:01:26,143
I know that face
1590
01:01:26,655 --> 01:01:27,167
Then
1591
01:01:27,423 --> 01:01:29,215
The design team comes in
1592
01:01:29,471 --> 01:01:30,751
No time for the
1593
01:01:31,519 --> 01:01:32,031
The last
1594
01:01:32,287 --> 01:01:34,847
Step Up Productions all going to be about
1595
01:01:35,103 --> 01:01:35,615
The arch
1596
01:01:36,127 --> 01:01:37,663
And at the concert is more
1597
01:01:37,919 --> 01:01:38,687
More
1598
01:01:38,943 --> 01:01:39,455
Stop
1599
01:01:39,967 --> 01:01:41,247
They're going to bring a lot of people
1600
01:01:42,015 --> 01:01:48,159
Sometimes you know the director of the penny 1/2 famous and how big they are they might have their own design team at least a small
1601
01:01:48,415 --> 01:01:49,439
Time Team
1602
01:01:49,951 --> 01:01:50,975
A small studio
1603
01:01:53,279 --> 01:01:55,071
For their own projects in our people
1604
01:01:55,583 --> 01:01:56,095
Dada
1605
01:01:56,351 --> 01:01:57,375
Comfortable with that
1606
01:01:57,631 --> 01:01:58,911
That they know they can rely on
1607
01:01:59,167 --> 01:01:59,935
But of course in
1608
01:02:00,447 --> 01:02:02,239
Like all the other parts of the movie
1609
01:02:02,495 --> 01:02:04,031
They will need some extra
1610
01:02:04,287 --> 01:02:04,799
Hob
1611
01:02:05,055 --> 01:02:07,871
So they're going to be different Elsa Studios that are going to come
1612
01:02:08,383 --> 01:02:11,711
And contribute in all kinds of arts for the for the movie because
1613
01:02:12,223 --> 01:02:12,991
Like it again
1614
01:02:13,503 --> 01:02:15,807
Movies are at films require a lot
1615
01:02:16,831 --> 01:02:19,135
To be all sorts of things I need to be design
1616
01:02:19,391 --> 01:02:19,903
And
1617
01:02:20,159 --> 01:02:21,439
All of that has happened
1618
01:02:25,023 --> 01:02:28,607
All the characters went all the main out of it was all the big environment
1619
01:02:28,863 --> 01:02:30,399
Almost everything has been design
1620
01:02:30,911 --> 01:02:31,423
Then
1621
01:02:31,935 --> 01:02:34,751
We move on or the film pressure move on to
1622
01:02:35,007 --> 01:02:36,031
The production
1623
01:02:39,103 --> 01:02:40,639
Production now
1624
01:02:40,895 --> 01:02:41,663
Can be
1625
01:02:42,431 --> 01:02:47,551
A little bit different depending on the type of movie so if it's a full animated feature film
1626
01:02:47,807 --> 01:02:48,831
That is going to be
1627
01:02:49,087 --> 01:02:50,623
What I'm going to
1628
01:02:50,879 --> 01:02:55,231
Show you right now so that would be the correct stages for production but if we're talking more
1629
01:02:55,743 --> 01:02:56,255
He
1630
01:02:56,767 --> 01:03:02,911
Live action movie with a number of CG elements to it for example
1631
01:03:03,679 --> 01:03:06,495
Those are going to be a little bit different in the sense that
1632
01:03:06,751 --> 01:03:09,823
Whatever I'm including now in production
1633
01:03:10,079 --> 01:03:11,103
That is going to be put
1634
01:03:11,615 --> 01:03:12,383
2
1635
01:03:12,639 --> 01:03:14,175
Production which is going to be the la
1636
01:03:14,943 --> 01:03:16,735
So in production does movies would be
1637
01:03:16,991 --> 01:03:19,295
All about shooting so it's going to
1638
01:03:19,807 --> 01:03:21,087
Not all the actors
1639
01:03:21,855 --> 01:03:22,623
Shooter
1640
01:03:23,135 --> 01:03:23,903
Different scenes
1641
01:03:24,415 --> 01:03:25,183
Using
1642
01:03:25,439 --> 01:03:27,487
Personal out of green screen and
1643
01:03:27,743 --> 01:03:28,511
This is going to
1644
01:03:28,767 --> 01:03:30,047
The majority of
1645
01:03:30,303 --> 01:03:30,815
Ducks
1646
01:03:31,327 --> 01:03:31,839
Is going to
1647
01:03:32,095 --> 01:03:33,119
Go towards you
1648
01:03:33,375 --> 01:03:36,703
Paying the salaries of all the employees involved
1649
01:03:36,959 --> 01:03:38,239
In in the shooting
1650
01:03:38,495 --> 01:03:42,079
But in this case we're going to take a look at production from the standpoint
1651
01:03:42,335 --> 01:03:44,895
Animation featuring the first
1652
01:03:45,151 --> 01:03:49,503
Production and going through all of them really quickly so first will have later
1653
01:03:49,759 --> 01:03:54,367
After that is on two modelling then texting then ringing
1654
01:03:54,623 --> 01:03:56,671
Then animation than the effects
1655
01:03:56,927 --> 01:03:58,463
Then lighting and
1656
01:03:58,719 --> 01:04:00,255
Finally the last step of production
1657
01:04:00,511 --> 01:04:01,023
Rendering
1658
01:04:01,535 --> 01:04:02,047
So then
1659
01:04:02,303 --> 01:04:04,607
Going into all of those into a little bit more detail
1660
01:04:05,119 --> 01:04:06,911
The first step of production
1661
01:04:07,167 --> 01:04:07,935
That's going to be
1662
01:04:08,191 --> 01:04:08,703
Eventually
1663
01:04:09,215 --> 01:04:10,239
3D artist
1664
01:04:10,495 --> 01:04:12,031
Artist United always play
1665
01:04:12,287 --> 01:04:14,335
So do you want to be super rough
1666
01:04:14,591 --> 01:04:17,919
All about blocking things out nothing is going to be finally here
1667
01:04:18,175 --> 01:04:19,199
But it should be
1668
01:04:19,455 --> 01:04:20,991
A very good idea
1669
01:04:21,247 --> 01:04:22,527
Are the overall
1670
01:04:22,783 --> 01:04:27,903
Base in each of the scenes in to give a good idea of the placement of things
1671
01:04:28,927 --> 01:04:30,719
And that's really all this is about
1672
01:04:31,231 --> 01:04:35,839
Taking the aromatic that was into dangers the butter drawings taking that
1673
01:04:36,095 --> 01:04:37,119
One step further
1674
01:04:37,375 --> 01:04:40,959
Turning that into 3D with another 3D might look really crap
1675
01:04:41,471 --> 01:04:41,983
Ben
1676
01:04:42,239 --> 01:04:44,031
Onto modelling and inference
1677
01:04:44,287 --> 01:04:45,311
It's just that
1678
01:04:45,567 --> 01:04:48,127
It's going to be a lot of artist a lot of artist will need to be involved
1679
01:04:49,407 --> 01:04:50,943
Xmovies8
1680
01:04:51,199 --> 01:04:54,527
Stop any to be modelled everything you see pretty much as all CG now
1681
01:04:54,783 --> 01:04:57,343
Big Blockbuster action movies
1682
01:04:58,367 --> 01:05:00,415
And so it's going to be a lot of difference
1683
01:05:00,671 --> 01:05:01,695
Artists that work on
1684
01:05:01,951 --> 01:05:02,975
And the different model
1685
01:05:03,487 --> 01:05:03,999
For all
1686
01:05:04,255 --> 01:05:04,767
Character
1687
01:05:05,023 --> 01:05:06,047
For all the props for
1688
01:05:06,303 --> 01:05:07,071
Everything in
1689
01:05:07,583 --> 01:05:08,607
Everything in a movie
1690
01:05:10,143 --> 01:05:11,935
Now after everything has been mad
1691
01:05:12,959 --> 01:05:13,727
Everything has been
1692
01:05:13,983 --> 01:05:15,263
No you
1693
01:05:15,519 --> 01:05:17,823
Taken the layout block out
1694
01:05:18,079 --> 01:05:20,383
Take a note out and replace them with the rear
1695
01:05:20,639 --> 01:05:21,407
Hi Paul
1696
01:05:21,919 --> 01:05:22,431
Model
1697
01:05:22,687 --> 01:05:23,967
To see how things go
1698
01:05:24,223 --> 01:05:24,991
Then from there
1699
01:05:25,247 --> 01:05:26,015
It's on to text
1700
01:05:26,527 --> 01:05:29,087
Then it's going to be a different team right for the test drivers going
1701
01:05:29,343 --> 01:05:31,391
Usually separate from the modelling team
1702
01:05:31,903 --> 01:05:34,975
Going to be a little bit more segmented in that sense and compared to game
1703
01:05:35,743 --> 01:05:37,279
And so the texture artist
1704
01:05:37,535 --> 01:05:40,607
I will turn into just text to the models make sure they look really
1705
01:05:41,119 --> 01:05:44,703
And then once they are done then it's on to Reading making sure that's the
1706
01:05:45,215 --> 01:05:46,495
The character of the 3D mod
1707
01:05:47,007 --> 01:05:48,287
Can actually deformed
1708
01:05:48,543 --> 01:05:49,823
How do you need to do
1709
01:05:50,335 --> 01:05:51,103
And then from there
1710
01:05:51,359 --> 01:05:52,639
Onto animation
1711
01:05:53,919 --> 01:05:58,271
Animation is going to be a much much bigger deal in films
1712
01:05:59,039 --> 01:06:00,319
Compared to video
1713
01:06:00,575 --> 01:06:03,135
Some video games of course no characters need to move around
1714
01:06:03,391 --> 01:06:03,903
But
1715
01:06:04,415 --> 01:06:09,023
The action in the movement and the game is not as important as it is in films and films
1716
01:06:09,535 --> 01:06:10,047
It's
1717
01:06:10,303 --> 01:06:13,887
All about animation if something doesn't move then it doesn't have any alive
1718
01:06:14,399 --> 01:06:17,983
In video games in your character can start at some point to look at the Bunch
1719
01:06:18,495 --> 01:06:19,775
To look at your inventory
1720
01:06:20,031 --> 01:06:20,799
I can be
1721
01:06:21,055 --> 01:06:23,871
Can be doing like a side the side mission something like that
1722
01:06:24,127 --> 01:06:27,711
You actually don't need any animation character maybe your night been looking at your car
1723
01:06:27,967 --> 01:06:29,759
You know there's a lot of different things
1724
01:06:30,527 --> 01:06:35,903
Different ways to entertain people with video games that are not really possible with movies are with ants
1725
01:06:36,415 --> 01:06:37,439
In film
1726
01:06:37,695 --> 01:06:40,255
Min min shop the Quay job
1727
01:06:40,511 --> 01:06:41,279
Is going to go
1728
01:06:41,535 --> 01:06:42,559
To those animator
1729
01:06:42,815 --> 01:06:45,631
To bring a light onto does character is a maiden believable
1730
01:06:46,911 --> 01:06:50,751
You know if there are job is essential as important as the actors and
1731
01:06:51,007 --> 01:06:51,775
So they're not
1732
01:06:52,287 --> 01:06:53,311
You know the actors
1733
01:06:54,591 --> 01:06:57,663
Is usually rated on how how good they are
1734
01:06:57,919 --> 01:06:59,967
That impersonating a character at
1735
01:07:00,223 --> 01:07:03,807
Perform the roles and so the animators in a film
1736
01:07:04,063 --> 01:07:06,111
Is going to have the same job
1737
01:07:06,367 --> 01:07:08,927
They're not actors themselves so instead I have to
1738
01:07:09,183 --> 01:07:09,695
Mick
1739
01:07:09,951 --> 01:07:12,511
Whatever pop it whatever 3D models are they working with
1740
01:07:12,767 --> 01:07:13,791
Do you have to make Dad
1741
01:07:14,047 --> 01:07:15,839
It's a really really hard job
1742
01:07:16,351 --> 01:07:19,935
But this is also why no the animators have such a big
1743
01:07:20,447 --> 01:07:21,215
Prestigious
1744
01:07:21,471 --> 01:07:22,239
Cavan Port
1745
01:07:22,495 --> 01:07:23,519
In a thumper
1746
01:07:23,775 --> 01:07:24,799
Ben 10
1747
01:07:25,055 --> 01:07:26,335
All the
1748
01:07:26,847 --> 01:07:30,431
What different scenes have been admitted in this is kind of how it goes for
1749
01:07:30,687 --> 01:07:31,455
Production
1750
01:07:32,479 --> 01:07:33,759
The Intern movie
1751
01:07:34,015 --> 01:07:35,295
Play tanabata different scene
1752
01:07:35,807 --> 01:07:41,183
And then eat animator will have maybe one or multiple or single character
1753
01:07:41,951 --> 01:07:42,975
To animate
1754
01:07:43,231 --> 01:07:44,255
For 17
1755
01:07:44,511 --> 01:07:45,023
Right so
1756
01:07:45,279 --> 01:07:48,607
You're have a bunch of different since animate then and all those things
1757
01:07:49,887 --> 01:07:51,935
To the different videos working at the movie
1758
01:07:52,191 --> 01:07:55,007
And then of course you know you have collected the bigger more
1759
01:07:55,263 --> 01:07:57,823
More prestigious Studios working on the the biggest
1760
01:07:58,079 --> 01:07:59,615
More important scenes
1761
01:07:59,871 --> 01:08:01,151
All the animations
1762
01:08:01,407 --> 01:08:02,687
Then it's onto the
1763
01:08:02,943 --> 01:08:03,711
Next
1764
01:08:03,967 --> 01:08:04,991
Those people going to be
1765
01:08:06,015 --> 01:08:09,087
Limit more programs like
1766
01:08:09,343 --> 01:08:12,159
Kind of people wrestlers going to be a mix between
1767
01:08:12,415 --> 01:08:14,463
Programming so there's a lot of things
1768
01:08:14,719 --> 01:08:16,255
Night like particles like
1769
01:08:16,511 --> 01:08:20,863
Fireworks mugs are like buildings being destroyed and things like that so
1770
01:08:21,119 --> 01:08:22,399
You need an artist for
1771
01:08:22,911 --> 01:08:23,423
4
1772
01:08:23,679 --> 01:08:25,471
Did the quality of it
1773
01:08:25,983 --> 01:08:28,031
If it's Fire by doesn't look like fire then
1774
01:08:28,287 --> 01:08:29,055
It's not going to work
1775
01:08:29,311 --> 01:08:29,823
So you need
1776
01:08:30,079 --> 01:08:31,871
You need the critical I need the art
1777
01:08:32,127 --> 01:08:36,479
Sense to be able to create this so it's going to be caravan makes between an artist and a programme
1778
01:08:37,503 --> 01:08:38,783
How to create a vfx
1779
01:08:39,295 --> 01:08:43,647
And then once that is done then it's onto lighting so very similar you know
1780
01:08:44,159 --> 01:08:44,927
As games
1781
01:08:45,183 --> 01:08:45,695
Have
1782
01:08:45,951 --> 01:08:47,743
Bunch of lighting artist and Dolls
1783
01:08:47,999 --> 01:08:50,559
Play slide in the scene make sure everything looks really good
1784
01:08:51,071 --> 01:08:51,583
So that is
1785
01:08:51,839 --> 01:08:53,631
Ready to move onto render
1786
01:08:53,887 --> 01:08:55,679
Then rendering really quickly
1787
01:08:55,935 --> 01:09:01,567
The way to do it in a bunch of different passes so they're not going to render the entire scene at once
1788
01:09:01,823 --> 01:09:02,591
It's going to be
1789
01:09:02,847 --> 01:09:04,895
Pass bypass cavalry scene
1790
01:09:05,151 --> 01:09:05,663
In
1791
01:09:05,919 --> 01:09:09,503
Zbrush right so the way you render a model going to be about
1792
01:09:09,759 --> 01:09:11,295
Passes on my beat is a colour
1793
01:09:11,551 --> 01:09:15,391
And then just my cousin and then maybe just that the Highlight in the shadows
1794
01:09:15,647 --> 01:09:17,183
All those on two different passes
1795
01:09:17,439 --> 01:09:18,719
And that is going to be the end
1796
01:09:18,975 --> 01:09:19,743
Offred
1797
01:09:20,255 --> 01:09:22,047
Post production denberg
1798
01:09:24,095 --> 01:09:24,607
Now
1799
01:09:25,119 --> 01:09:25,887
Coming out
1800
01:09:26,143 --> 01:09:27,167
Off production
1801
01:09:27,423 --> 01:09:32,799
The the team will have a bunch of renders the bunch of different passes for all the different scenes
1802
01:09:33,055 --> 01:09:33,567
Install
1803
01:09:33,823 --> 01:09:37,407
First the very first step of a post production is going to be
1804
01:09:39,455 --> 01:09:44,063
Ring all of those different renders together and form the final image
1805
01:09:44,319 --> 01:09:49,183
So it's going to be a bunch of different classes that they have to recompose into a single frame
1806
01:09:49,695 --> 01:09:51,487
And that is going to be the job of the
1807
01:09:51,743 --> 01:09:52,511
Compositor
1808
01:09:52,767 --> 01:09:54,815
Pretty much everything in post production
1809
01:09:55,071 --> 01:09:55,839
Is it going to be
1810
01:09:56,095 --> 01:09:58,911
Just to die there's not going to be anything I need to be rounded
1811
01:09:59,423 --> 01:10:00,703
Past or passed
1812
01:10:01,215 --> 01:10:03,775
Now Once compositing is done
1813
01:10:04,031 --> 01:10:06,847
Then there's only three more steps really before in movies
1814
01:10:07,103 --> 01:10:08,895
Book before the film is complete
1815
01:10:09,151 --> 01:10:10,943
So it's going to be motion graphics
1816
01:10:11,199 --> 01:10:12,479
NN colour correction
1817
01:10:12,735 --> 01:10:15,295
And then really that's it the final outputs going to be
1818
01:10:15,807 --> 01:10:16,319
To be ready
1819
01:10:16,575 --> 01:10:17,087
Stop
1820
01:10:17,343 --> 01:10:18,623
After composite
1821
01:10:19,135 --> 01:10:25,279
What really needs to be added on things like you know like mad painting so in the background everything that's going to be too
1822
01:10:25,791 --> 01:10:27,071
So everything that doesn't
1823
01:10:27,327 --> 01:10:28,095
To be rent
1824
01:10:28,607 --> 01:10:31,423
Sofa images for example don't need to be rendered
1825
01:10:31,679 --> 01:10:37,311
Audio like the big paintings for the background of the scenes might not have been rented out yet
1826
01:10:37,567 --> 01:10:41,407
This is going to be something that is going to go and after so let's say you have
1827
01:10:41,663 --> 01:10:44,479
Inosine about a TVs that display something
1828
01:10:44,735 --> 01:10:50,367
No whatever is playing on the TV is probably going to be added during that phase during the 2D vfx and motion graphics
1829
01:10:50,623 --> 01:10:51,135
Because
1830
01:10:51,647 --> 01:10:52,927
It's easier to
1831
01:10:53,183 --> 01:10:56,255
It's easier to change and doesn't need to be rendered to some that's
1832
01:10:56,511 --> 01:10:57,023
When is
1833
01:10:57,279 --> 01:11:03,423
An example if somebody's interacting was like a computer screen writing like dragon things around this is going to be done
1834
01:11:03,679 --> 01:11:04,959
In that face because again
1835
01:11:05,215 --> 01:11:08,799
This is not a really needs to be rented out and it's something I can all be
1836
01:11:09,055 --> 01:11:11,103
To the added later and like me not after
1837
01:11:11,359 --> 01:11:11,871
Play something like that
1838
01:11:12,127 --> 01:11:12,639
1839
01:11:13,151 --> 01:11:14,431
What's all the
1840
01:11:14,687 --> 01:11:16,735
Extra things are added onto
1841
01:11:16,991 --> 01:11:19,807
Seen after the composite the composite has been
1842
01:11:20,063 --> 01:11:20,831
Finally
1843
01:11:21,087 --> 01:11:21,599
Then
1844
01:11:21,855 --> 01:11:24,927
The movie is pretty much done it on to colour
1845
01:11:25,183 --> 01:11:26,975
So that's fine
1846
01:11:27,231 --> 01:11:28,511
Step the final phase
1847
01:11:28,767 --> 01:11:31,839
Where the job is just to make sure the image to finally
1848
01:11:32,095 --> 01:11:33,631
Has just the right tone
1849
01:11:33,887 --> 01:11:36,191
Has just the right kind of colours or maybe will be
1850
01:11:36,447 --> 01:11:37,983
Play The Saturdays
1851
01:11:38,239 --> 01:11:40,287
Saturating
1852
01:11:40,799 --> 01:11:43,615
That can actually change the image quite a bit
1853
01:11:43,871 --> 01:11:45,919
And so this is a super important
1854
01:11:47,455 --> 01:11:48,479
Yeah after that
1855
01:11:48,991 --> 01:11:51,295
The movie should be the film should be pretty much done
1856
01:11:51,551 --> 01:11:52,831
So this is going to be the final
1857
01:11:54,111 --> 01:11:56,671
Everything is going to be everything will be in coding
1858
01:11:56,927 --> 01:12:00,255
And then finally or just be released to the public top
1859
01:12:00,511 --> 01:12:03,327
There we are this is going to conclude this class
1860
01:12:03,839 --> 01:12:06,911
On another review of film and game production
1861
01:12:07,167 --> 01:12:09,471
And hopefully you know after this is she have a
1862
01:12:10,239 --> 01:12:11,775
Good idea at least
1863
01:12:12,031 --> 01:12:13,055
Of what
1864
01:12:13,311 --> 01:12:15,103
Expect no going into those
1865
01:12:15,359 --> 01:12:17,919
Those types of jobs it should hopefully
1866
01:12:18,175 --> 01:12:21,503
You not help make the decision alone bit easier
1867
01:12:21,759 --> 01:12:22,783
As to why
1868
01:12:23,039 --> 01:12:24,831
You prefer what you really
1869
01:12:25,087 --> 01:12:27,135
Because he loves
1870
01:12:27,391 --> 01:12:31,743
Are the problem usually originates from the phone that people just unaware of the different jar
1871
01:12:31,999 --> 01:12:32,767
Your underwear
1872
01:12:33,023 --> 01:12:35,583
Of the industry that they are
1873
01:12:35,839 --> 01:12:36,863
She trying to get
1874
01:12:37,887 --> 01:12:39,167
Hopefully that fixes it
1875
01:12:39,423 --> 01:12:41,471
To some degree and I'll talk to you
126969
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