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These are the user uploaded subtitles that are being translated: 1 00:00:08,704 --> 00:00:11,264 What country does class on film in game 2 00:00:12,032 --> 00:00:14,848 So this is going to be an overview of those 3 00:00:15,104 --> 00:00:16,384 Different 4 00:00:16,896 --> 00:00:17,664 Career path 5 00:00:18,688 --> 00:00:22,016 Hopefully should really give you a good idea of what can explore 6 00:00:22,272 --> 00:00:24,320 What's going into that kind of jobs now 7 00:00:24,576 --> 00:00:27,904 The alarm you many many different jobs when it comes to 8 00:00:28,160 --> 00:00:29,440 Two arts essentials 9 00:00:29,696 --> 00:00:31,744 List as many jobs as Are artist pretty 10 00:00:32,256 --> 00:00:34,560 But when it comes to CDR 11 00:00:34,816 --> 00:00:40,704 The vast majority of the order to be making is going to be either for a game or a me 12 00:00:40,960 --> 00:00:43,008 Of course you know this advertising and 13 00:00:43,264 --> 00:00:46,336 Architectural visualisation so that's not going to 14 00:00:46,848 --> 00:00:47,872 Can covered in 15 00:00:48,128 --> 00:00:48,896 Class 16 00:00:49,408 --> 00:00:53,504 Otherwise he artist the majority of the art that will be making either going to 17 00:00:53,760 --> 00:00:57,088 Directly or indirectly for a film or a game 18 00:00:57,600 --> 00:00:59,136 And of course all of 19 00:00:59,392 --> 00:01:00,397 There are the river 20 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 21 00:01:02,748 --> 00:01:02,208 Still I can be 22 00:01:02,720 --> 00:01:03,232 Toys 23 00:01:03,744 --> 00:01:06,304 Promotional promotional art all 24 00:01:06,816 --> 00:01:07,584 Stop 25 00:01:07,840 --> 00:01:10,912 The big the big mission with this class is going to give 26 00:01:11,168 --> 00:01:11,680 Asthma 27 00:01:11,936 --> 00:01:13,472 Information as pass 28 00:01:13,728 --> 00:01:14,496 Knowledge 29 00:01:14,752 --> 00:01:16,544 The power and the main 30 00:01:16,800 --> 00:01:17,568 Problem 31 00:01:17,824 --> 00:01:21,920 That the majority of students have the majority of amateur or 32 00:01:22,432 --> 00:01:22,944 Have 33 00:01:23,200 --> 00:01:26,528 Not having a single clue of where they are going to end 34 00:01:27,040 --> 00:01:31,904 As as as I can also completely relate it out so when I was younger artists 35 00:01:32,160 --> 00:01:36,256 I really had no idea of the kinds of jobs that most artist 36 00:01:36,768 --> 00:01:38,048 I was conscious 37 00:01:38,304 --> 00:01:38,816 Exposed 38 00:01:39,072 --> 00:01:41,888 What was around me and what I had 39 00:01:42,400 --> 00:01:43,424 Access to work 40 00:01:43,680 --> 00:01:44,704 I have stumbled upon 41 00:01:45,216 --> 00:01:47,008 But it really really me 42 00:01:47,264 --> 00:01:49,568 A world of difference when you're actually no 43 00:01:50,080 --> 00:01:50,592 What 44 00:01:50,848 --> 00:01:52,384 The job is going to be like 45 00:01:52,640 --> 00:01:58,784 When you're aware of the possible destinations when you know all the doors 46 00:01:59,040 --> 00:02:02,624 Are available to you and you know kind of what's hiding behind those doors 47 00:02:03,136 --> 00:02:04,160 Well I make things 48 00:02:04,416 --> 00:02:05,184 So so 49 00:02:05,440 --> 00:02:05,952 Easier 50 00:02:06,208 --> 00:02:08,000 It's a 2 time in x 51 00:02:08,256 --> 00:02:10,816 Possible for you to formulate an app from my library 52 00:02:11,072 --> 00:02:12,352 Build a plan 53 00:02:12,608 --> 00:02:13,888 That will take you there 54 00:02:14,144 --> 00:02:18,752 And will actually help you get your foot in the door when you don't know what's up with those 55 00:02:19,008 --> 00:02:22,336 We don't know where they are what they're hiding 56 00:02:22,848 --> 00:02:23,360 EDS 57 00:02:23,616 --> 00:02:28,480 Nearly impossible to plan for anything and this is really where the majority of people 58 00:02:28,736 --> 00:02:29,504 Terrible mistake 59 00:02:29,760 --> 00:02:33,856 What's Ben alarm money on learning different skills at the really don't need for the job 60 00:02:34,368 --> 00:02:36,672 That they're actually interested in and 61 00:02:36,928 --> 00:02:39,488 More importantly not not only money but 62 00:02:39,744 --> 00:02:42,304 Time time is the most important resource 63 00:02:42,560 --> 00:02:46,912 So this is something that you want to save as much as possible in hopefully this 64 00:02:47,168 --> 00:02:48,960 Is going to be able to do that 65 00:02:49,216 --> 00:02:51,008 Let's get star 66 00:03:02,272 --> 00:03:04,832 In this chapter will take a look at all 67 00:03:05,088 --> 00:03:06,624 Key players that go behind 68 00:03:07,904 --> 00:03:08,928 Stuff that we see 69 00:03:09,184 --> 00:03:10,208 Screen so all the cool 70 00:03:10,976 --> 00:03:14,560 We are going to take a look at the majority or at least a good number of 71 00:03:15,072 --> 00:03:17,120 Of the jobs that are involved into making all 72 00:03:18,144 --> 00:03:21,216 Stop it's important we get to that before we actually 73 00:03:21,472 --> 00:03:21,984 Add 74 00:03:22,240 --> 00:03:23,520 The different production time 75 00:03:24,032 --> 00:03:26,080 Weather in B film or a game 76 00:03:27,616 --> 00:03:29,664 They should really help us understand 77 00:03:30,432 --> 00:03:31,712 Much better 78 00:03:31,968 --> 00:03:33,760 Overall process 79 00:03:34,016 --> 00:03:35,296 I want to actually no 80 00:03:35,552 --> 00:03:37,600 What were the job of everybody 81 00:03:38,880 --> 00:03:39,904 So in this case 82 00:03:40,416 --> 00:03:42,720 I'm going to take a look at film productions going to be 83 00:03:43,232 --> 00:03:43,744 EE 84 00:03:44,256 --> 00:03:46,304 The structure of a video game team 85 00:03:46,560 --> 00:03:48,864 So there's going to be some slight difference between the 86 00:03:49,376 --> 00:03:51,936 But for the most part the majority of the 87 00:03:52,192 --> 00:03:57,824 The biggest chunk of artist is going to be fairly similar between now and also important to mention 88 00:03:59,104 --> 00:04:05,248 The team is going to be fairly difference in the roles of the different stages of production so whether the at the beginning or the end 89 00:04:05,760 --> 00:04:10,112 And the team will definitely grow over time but in this particular case 90 00:04:10,368 --> 00:04:11,904 Is going to be considering the team is 91 00:04:12,160 --> 00:04:13,184 Definitely working on 92 00:04:13,440 --> 00:04:14,720 A triple A game 93 00:04:14,976 --> 00:04:15,744 Blood 94 00:04:16,000 --> 00:04:16,512 Cancel game 95 00:04:16,768 --> 00:04:18,303 It is going to be a team that fairly 96 00:04:18,559 --> 00:04:19,327 That's really 97 00:04:19,839 --> 00:04:22,143 So anywhere between 50 to 800 98 00:04:22,399 --> 00:04:26,239 People are combined analysis only just artist about you know the whole time 99 00:04:26,751 --> 00:04:27,775 Now this is 100 00:04:28,287 --> 00:04:29,823 By no means the big 101 00:04:30,335 --> 00:04:32,383 You know there's some teams 102 00:04:32,639 --> 00:04:33,663 Deborah all the way 103 00:04:33,919 --> 00:04:36,479 What's a 502 almost 1000 maybe more 104 00:04:36,991 --> 00:04:40,575 People so I can definitely get much bigger 105 00:04:40,831 --> 00:04:42,623 Can actually get a little bit smaller as well 106 00:04:43,135 --> 00:04:44,159 Are very similar 107 00:04:44,671 --> 00:04:45,183 But 108 00:04:45,439 --> 00:04:47,487 This is a pretty good average 109 00:04:47,743 --> 00:04:48,767 You know the majority 110 00:04:49,023 --> 00:04:50,303 Bigger teams 111 00:04:50,559 --> 00:04:52,607 And so should give you a really really good idea 112 00:04:53,119 --> 00:04:55,167 What's goes on 113 00:04:55,423 --> 00:04:56,447 Stop WhatsApp 114 00:04:56,703 --> 00:04:57,215 With 115 00:04:57,471 --> 00:04:57,983 2D 116 00:04:59,007 --> 00:05:01,055 When it comes to 2D is going to be 117 00:05:01,311 --> 00:05:04,127 Usually speaking into different 118 00:05:04,383 --> 00:05:05,151 Add to difference 119 00:05:05,407 --> 00:05:05,919 Types 120 00:05:06,175 --> 00:05:06,943 Going to be 121 00:05:07,455 --> 00:05:09,503 Character concept artist or 122 00:05:09,759 --> 00:05:10,271 Concert 123 00:05:11,295 --> 00:05:11,807 Now 124 00:05:12,063 --> 00:05:12,831 Disco 125 00:05:13,087 --> 00:05:13,855 Display 126 00:05:14,367 --> 00:05:18,975 Further than that then we can you can go even like proper artist or weapons artist 127 00:05:19,487 --> 00:05:19,999 Even 128 00:05:21,535 --> 00:05:22,815 Face face art 129 00:05:23,071 --> 00:05:25,631 Definitely specialise more 130 00:05:25,887 --> 00:05:27,167 By the sea 131 00:05:27,679 --> 00:05:28,191 On the light 132 00:05:28,447 --> 00:05:31,519 For character concept artists have everything I'm 133 00:05:31,775 --> 00:05:33,311 So everything that's that's a lie 134 00:05:33,567 --> 00:05:34,079 In the game 135 00:05:34,591 --> 00:05:39,199 But that's going to be handled by the character concept artists and everything that isn't everything and doesn't 136 00:05:39,455 --> 00:05:40,991 Everything I'm just part of the environ 137 00:05:41,503 --> 00:05:42,527 That the characters 138 00:05:42,783 --> 00:05:43,551 Walk-in 139 00:05:43,807 --> 00:05:44,575 Or interact 140 00:05:45,087 --> 00:05:45,855 That's going to be there 141 00:05:46,111 --> 00:05:46,879 Ask of the 142 00:05:47,135 --> 00:05:47,903 Concept art 143 00:05:48,159 --> 00:05:49,951 Now it's quite rare that you 144 00:05:50,207 --> 00:05:50,975 Live concert artists 145 00:05:51,487 --> 00:05:51,999 Daddy 146 00:05:52,255 --> 00:05:56,351 Don't think so this is something especially in the team like the ones were looking at 147 00:05:56,607 --> 00:05:59,167 Sofa bigger teams is definitely going to be a job that's 148 00:05:59,935 --> 00:06:01,727 And so if you want to 149 00:06:02,239 --> 00:06:04,031 A concert artists 150 00:06:04,287 --> 00:06:09,151 Not to be granted that you're not going for a in in the studio 151 00:06:10,943 --> 00:06:13,503 They may not have as much resources so you might 152 00:06:13,759 --> 00:06:14,527 He want to do 153 00:06:14,783 --> 00:06:15,551 Both 154 00:06:15,807 --> 00:06:17,855 Generally speaking you'll have to choose one of the other 155 00:06:18,111 --> 00:06:19,391 Now when it comes to 156 00:06:19,647 --> 00:06:22,207 My position in this is going to be the same for 157 00:06:22,463 --> 00:06:22,975 Enough 158 00:06:23,231 --> 00:06:24,511 Higher hierarchy here 159 00:06:24,767 --> 00:06:26,559 All the different jobs that will take a look at 160 00:06:27,071 --> 00:06:28,095 They will have 161 00:06:28,351 --> 00:06:28,863 This 162 00:06:29,375 --> 00:06:30,143 So it's going to be 163 00:06:30,399 --> 00:06:31,679 Always the same thing 164 00:06:31,935 --> 00:06:34,239 You have Jr in this year's party 165 00:06:34,495 --> 00:06:35,775 You have mid-level artists 166 00:06:36,031 --> 00:06:38,079 Senior artist and lead 167 00:06:38,847 --> 00:06:39,871 And I'll be the same 168 00:06:40,127 --> 00:06:41,919 Engineering when you get to that point whatever 169 00:06:42,175 --> 00:06:43,455 But it's always the same 170 00:06:43,967 --> 00:06:47,807 And then sometimes even depending on the team depending on the company you might have 171 00:06:48,319 --> 00:06:48,831 Senor 172 00:06:49,087 --> 00:06:50,111 Call 2sr 173 00:06:50,367 --> 00:06:50,879 3 174 00:06:51,135 --> 00:06:51,903 And you know it 175 00:06:52,159 --> 00:06:54,207 It really depends on the company 176 00:06:54,463 --> 00:06:55,999 Generally speaking this is 177 00:06:56,511 --> 00:06:57,023 Freddy Moore 178 00:06:57,535 --> 00:06:58,815 The usual little 179 00:06:59,071 --> 00:07:01,375 Quickly going over the different 180 00:07:01,887 --> 00:07:03,167 So what do this only once 181 00:07:03,423 --> 00:07:04,191 Set the place to 182 00:07:04,447 --> 00:07:07,007 Butter distinction between 183 00:07:07,263 --> 00:07:08,799 Junior MV in your eyes 184 00:07:09,055 --> 00:07:10,079 And delete 185 00:07:10,591 --> 00:07:13,151 So the lead is going to always be more 186 00:07:13,407 --> 00:07:14,175 Have have 187 00:07:14,431 --> 00:07:15,967 Kind of position so you're ha 188 00:07:17,247 --> 00:07:18,783 Have your time dedicated to 189 00:07:19,039 --> 00:07:19,807 Pretty much 190 00:07:21,087 --> 00:07:24,671 Dedicated to management of course in the ratio can definitely be different 191 00:07:24,927 --> 00:07:27,487 It's you generally have to do both 192 00:07:29,279 --> 00:07:31,583 You'll have to lead and the lead will be in charge 193 00:07:31,839 --> 00:07:33,375 The career for all the Arts 194 00:07:33,631 --> 00:07:34,399 Below him 195 00:07:34,655 --> 00:07:35,679 And so you'll be 196 00:07:36,191 --> 00:07:39,519 You're talking with them about things that did you good at that did you badly 197 00:07:39,775 --> 00:07:40,287 You'll be there 198 00:07:40,799 --> 00:07:42,591 Reviews for them 199 00:07:42,847 --> 00:07:43,871 Essentially 200 00:07:44,127 --> 00:07:46,175 You know fighting for the Promotion or 201 00:07:46,687 --> 00:07:50,015 They were not bad so yeah it's a little bit more manage 202 00:07:51,039 --> 00:07:52,319 But when it comes 203 00:07:52,575 --> 00:07:53,087 Type of 204 00:07:53,343 --> 00:07:54,111 What's the delete 205 00:07:54,367 --> 00:07:57,183 This is usually going to be all the stuff that's the most 206 00:07:57,695 --> 00:07:58,463 Put the game 207 00:07:58,975 --> 00:08:00,255 Maybe like designing 208 00:08:00,511 --> 00:08:01,279 Dial the bar 209 00:08:01,535 --> 00:08:03,327 The game I'll be maybe 210 00:08:03,583 --> 00:08:07,423 Deciding on the look of the main races for the game 211 00:08:07,935 --> 00:08:09,471 Or in a whatever it might be 212 00:08:09,727 --> 00:08:11,775 Things that are the most important are usually going 213 00:08:13,311 --> 00:08:15,103 Then from the bomb up there 214 00:08:15,615 --> 00:08:19,711 It's going to be a junior artist that will generally do things 215 00:08:19,967 --> 00:08:20,991 They have less in 216 00:08:21,503 --> 00:08:22,527 So it's mostly 217 00:08:23,039 --> 00:08:25,855 A position that where you you train to become a mid-level 218 00:08:26,623 --> 00:08:27,647 And then you 219 00:08:27,903 --> 00:08:28,927 Same with my level 220 00:08:30,719 --> 00:08:31,487 Yeah ASDA 221 00:08:31,999 --> 00:08:32,767 Rag dolls 222 00:08:33,023 --> 00:08:34,815 You'll have more and more 223 00:08:35,583 --> 00:08:36,351 Responsibility 224 00:08:36,607 --> 00:08:37,119 You'll be 225 00:08:37,375 --> 00:08:39,423 Working on more and more important 226 00:08:40,447 --> 00:08:41,215 And so 227 00:08:41,727 --> 00:08:42,239 Dad's 228 00:08:42,495 --> 00:08:43,007 Set timer for 229 00:08:43,263 --> 00:08:44,031 Goes 230 00:08:44,543 --> 00:08:45,823 Going to environment 231 00:08:46,847 --> 00:08:49,151 Looking at the difference between character and environment 232 00:08:49,407 --> 00:08:51,455 Even though they're job is very 233 00:08:51,711 --> 00:08:52,991 It's always want to be 234 00:08:53,247 --> 00:08:55,807 They're always going to be part of the same but very good at cream 235 00:08:56,063 --> 00:08:57,087 Currys at 4 236 00:08:57,343 --> 00:08:58,367 Are the 2DT 237 00:08:58,623 --> 00:09:00,927 So again I can be a lot bigger or lots more 238 00:09:01,183 --> 00:09:02,463 Smaller than this one on average 239 00:09:02,975 --> 00:09:03,487 Pretty much 240 00:09:04,255 --> 00:09:05,279 And the job of the 241 00:09:05,535 --> 00:09:06,559 What is the job of the concert 242 00:09:07,583 --> 00:09:08,351 Create 243 00:09:09,119 --> 00:09:10,399 Crazy art 244 00:09:10,911 --> 00:09:11,423 4 245 00:09:11,935 --> 00:09:12,703 3D art 246 00:09:13,215 --> 00:09:15,263 Which are Dan going to be in your task 247 00:09:15,775 --> 00:09:18,591 Do tomorrow it's make it real so that people can 248 00:09:18,847 --> 00:09:20,383 Play around the Dead end the game 249 00:09:20,639 --> 00:09:21,663 So the concert artists 250 00:09:22,175 --> 00:09:23,199 What their job 251 00:09:23,455 --> 00:09:23,967 Is 252 00:09:24,223 --> 00:09:27,551 But the idea for the art will always come 253 00:09:28,575 --> 00:09:29,343 The game design 254 00:09:29,855 --> 00:09:31,647 So we'll take a look at that little bit late 255 00:09:32,159 --> 00:09:33,439 But the windows 256 00:09:33,695 --> 00:09:36,255 It starts with game design and then 257 00:09:36,767 --> 00:09:37,791 Pizza ideas 258 00:09:38,047 --> 00:09:40,607 To the concert artist and the concert I was crazy colour 259 00:09:41,375 --> 00:09:41,887 And so 260 00:09:42,399 --> 00:09:46,239 Sometimes it will come up with their own ideas sometime 261 00:09:46,495 --> 00:09:50,591 There are there concert my nerves in what the game designers were thinking 262 00:09:51,871 --> 00:09:52,383 It's awesome 263 00:09:52,639 --> 00:09:55,711 And so you know there's a big interaction going on between the two 264 00:09:55,967 --> 00:09:59,551 So it's a always a one a two way street but 265 00:09:59,807 --> 00:10:00,588 Those two are 266 00:10:00,589 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 267 00:10:02,889 --> 00:10:02,879 Very very tightly 268 00:10:03,903 --> 00:10:05,439 To the work environment 269 00:10:06,463 --> 00:10:07,487 Like I said 270 00:10:07,743 --> 00:10:08,767 Next up is going to be 271 00:10:09,023 --> 00:10:09,791 3D art 272 00:10:10,047 --> 00:10:11,583 Play The Jam of the 3D art 273 00:10:11,839 --> 00:10:14,143 It's going to be to translate as best as possible 274 00:10:15,423 --> 00:10:17,471 The 2D concept into a 3D 275 00:10:17,983 --> 00:10:19,007 Very 276 00:10:19,263 --> 00:10:22,335 The structure is very similar to the Tudor team or you'll 277 00:10:22,591 --> 00:10:23,615 3D character art 278 00:10:24,639 --> 00:10:25,407 3D environment 279 00:10:25,919 --> 00:10:26,943 So this is 280 00:10:27,711 --> 00:10:28,479 Can I like the bass 281 00:10:28,991 --> 00:10:30,527 But of course in I can 282 00:10:30,783 --> 00:10:31,295 Can have 283 00:10:31,551 --> 00:10:32,063 What's my tomorrow 284 00:10:33,343 --> 00:10:34,367 Just like we saw in the car 285 00:10:34,879 --> 00:10:36,927 In this case you might also add 286 00:10:37,439 --> 00:10:38,207 Lighting art 287 00:10:38,463 --> 00:10:39,487 You might also have 288 00:10:39,999 --> 00:10:40,767 Cedar artists 289 00:10:41,279 --> 00:10:42,303 Those are all 290 00:10:42,559 --> 00:10:44,607 Types of 3D artist but very very 291 00:10:44,863 --> 00:10:46,911 Specialised in Alfreton things like that 292 00:10:47,167 --> 00:10:48,191 Play be the lighting on 293 00:10:48,447 --> 00:10:48,959 Is it going to 294 00:10:49,471 --> 00:10:50,751 His job is going to be 295 00:10:51,263 --> 00:10:53,823 Taking care of the lighting in the universe 296 00:10:54,079 --> 00:10:54,591 That's it 297 00:10:54,847 --> 00:10:57,151 It's going to be all it's going to be all about moving 298 00:10:57,407 --> 00:10:58,687 Tweaking settings making sure 299 00:10:59,199 --> 00:10:59,711 The final 300 00:11:00,735 --> 00:11:01,503 Of the sea 301 00:11:01,759 --> 00:11:02,783 Is spot on 302 00:11:03,039 --> 00:11:05,087 Based on what the art director 303 00:11:05,343 --> 00:11:10,207 What is a simplified version but you can have many many different 304 00:11:10,463 --> 00:11:11,231 Lights off the radio 305 00:11:13,023 --> 00:11:15,327 It's always a good idea to go out either one 306 00:11:15,583 --> 00:11:17,119 Way or the other day 307 00:11:18,399 --> 00:11:18,911 Program 308 00:11:19,167 --> 00:11:21,727 The pipelines are involved in those 309 00:11:21,983 --> 00:11:22,751 Two types 310 00:11:23,007 --> 00:11:24,031 Of couriers 311 00:11:24,287 --> 00:11:25,567 It's very rare 312 00:11:25,823 --> 00:11:26,847 Bet you'll get to do 313 00:11:27,103 --> 00:11:27,871 Michael 314 00:11:28,127 --> 00:11:30,943 I was quite lucky because I I got to do a little bit 315 00:11:31,199 --> 00:11:32,223 Environment 316 00:11:32,479 --> 00:11:33,759 Under station 317 00:11:34,015 --> 00:11:35,039 Heroes 318 00:11:35,295 --> 00:11:37,855 Storm of the environment I got to do that 319 00:11:38,111 --> 00:11:39,903 But most of the time it's going to be 320 00:11:40,415 --> 00:11:42,207 Just characters or just in 321 00:11:42,719 --> 00:11:45,279 Then the team is going to be the ring 322 00:11:45,535 --> 00:11:46,559 So the rigging 323 00:11:46,815 --> 00:11:48,607 Comes right after 3D 324 00:11:48,863 --> 00:11:50,655 And the regas while their job is going to 325 00:11:51,167 --> 00:11:52,191 To take the model 326 00:11:52,447 --> 00:11:52,959 Character 327 00:11:53,471 --> 00:11:54,495 Models store 328 00:11:54,751 --> 00:11:57,823 There's no ringing needed for the most part when it comes to involve 329 00:11:58,079 --> 00:12:00,383 Ring is only necessary for things that 330 00:12:00,639 --> 00:12:01,663 I think I need to the form 331 00:12:02,175 --> 00:12:02,687 Open time 332 00:12:02,943 --> 00:12:04,735 From the concert 333 00:12:04,991 --> 00:12:06,015 Character 334 00:12:06,271 --> 00:12:08,063 And their job what is 2 335 00:12:08,319 --> 00:12:09,599 A skeleton 336 00:12:09,855 --> 00:12:10,879 To the characters 337 00:12:11,391 --> 00:12:13,183 What the character can actually move 338 00:12:13,439 --> 00:12:14,719 Now the ringers or not 339 00:12:15,231 --> 00:12:16,255 Animator so though 340 00:12:16,511 --> 00:12:18,815 Do the animation themselves adjust make it to that 341 00:12:19,071 --> 00:12:19,839 The character can be 342 00:12:21,375 --> 00:12:22,911 Then he goes to the anime 343 00:12:23,423 --> 00:12:24,959 The animal jam is going to 344 00:12:25,215 --> 00:12:26,239 As you probably know 345 00:12:27,263 --> 00:12:29,823 Animes the characters so this can be 346 00:12:30,335 --> 00:12:30,847 You know 347 00:12:31,103 --> 00:12:33,407 Play some sort of emos maybe some 348 00:12:33,663 --> 00:12:34,431 Facial things 349 00:12:36,223 --> 00:12:38,527 Like a character giving a wink or something like that 350 00:12:38,783 --> 00:12:41,855 So I can be just more basic stuff like run cycle 351 00:12:42,111 --> 00:12:43,391 Or attack Cycles 352 00:12:43,647 --> 00:12:45,695 It's like eating a certain position 353 00:12:46,207 --> 00:12:48,255 There's a lot I like hearing 354 00:12:48,767 --> 00:12:51,839 And it's going to be a lot of animators usually speak 355 00:12:52,607 --> 00:12:54,655 Almost as many as there are 356 00:12:54,911 --> 00:12:55,423 The artist 357 00:12:55,679 --> 00:13:00,287 In really quickly something I forgot to mention about the to the team is that they are going to be really small 358 00:13:00,543 --> 00:13:02,335 Comparison to the 3D team and the animation 359 00:13:03,103 --> 00:13:06,431 So when comparison to the 3D team and might be something like 360 00:13:06,687 --> 00:13:08,223 Sometimes even lesson 361 00:13:09,247 --> 00:13:12,063 Simply because it takes much less time 362 00:13:13,343 --> 00:13:14,111 Then it does 363 00:13:14,367 --> 00:13:14,879 Creating 364 00:13:16,927 --> 00:13:20,767 And then for the rest of the team the rest of the our team you have FX artists 365 00:13:21,023 --> 00:13:22,815 Fxr is it going to be the ones 366 00:13:23,071 --> 00:13:24,351 And all the different 367 00:13:24,607 --> 00:13:25,887 Explosions or if 368 00:13:26,399 --> 00:13:29,215 Talking about weapons and things like that all the time 369 00:13:29,471 --> 00:13:31,519 That came out of the weapon that make them look bad 370 00:13:31,775 --> 00:13:32,543 This is going to be 371 00:13:32,799 --> 00:13:33,567 Vfx 372 00:13:34,591 --> 00:13:37,663 Or like a energy like an example here or like 373 00:13:38,175 --> 00:13:40,223 The particles smokes and stuff like that 374 00:13:40,479 --> 00:13:41,503 That's going to be the job 375 00:13:43,551 --> 00:13:45,855 This usually comes after all of the 376 00:13:46,367 --> 00:13:47,647 When all of that is 4 377 00:13:48,159 --> 00:13:49,695 Then the fxrs come 378 00:13:50,207 --> 00:13:52,511 The final Polish to make everything look really 379 00:13:54,047 --> 00:13:54,815 You have cute 380 00:13:55,327 --> 00:13:56,095 Quality assurance 381 00:13:56,351 --> 00:13:58,143 These guys are going to be 382 00:13:58,399 --> 00:14:01,471 Premotor testers so the job is to open on the app 383 00:14:01,727 --> 00:14:02,751 Look at everything that 384 00:14:03,007 --> 00:14:05,055 You know the 3D artist and 385 00:14:05,311 --> 00:14:07,871 The river is the animators in vfx artist have done 386 00:14:08,127 --> 00:14:10,431 Make sure that there's no problem the kind of problems 387 00:14:11,711 --> 00:14:12,223 Potential 388 00:14:12,735 --> 00:14:13,759 Arises let's 389 00:14:14,271 --> 00:14:15,551 A character was more like this 390 00:14:15,807 --> 00:14:17,343 But then when you the format 391 00:14:18,367 --> 00:14:20,415 Call in the character or something 392 00:14:20,671 --> 00:14:21,695 I may be a texture 393 00:14:21,951 --> 00:14:22,975 Looking quite right 394 00:14:23,231 --> 00:14:23,999 This is going to be 395 00:14:24,511 --> 00:14:26,047 Quality assurance these guys 396 00:14:26,303 --> 00:14:27,839 Gonna make sure that there's nobody 397 00:14:28,095 --> 00:14:28,863 Nothing is broken 398 00:14:29,375 --> 00:14:30,143 And then if it is 399 00:14:30,399 --> 00:14:31,423 Then just send it 400 00:14:31,679 --> 00:14:32,191 To be at 401 00:14:33,727 --> 00:14:34,495 But there are 402 00:14:35,007 --> 00:14:37,567 Yeah that the final line of Defence making sure everything that 403 00:14:38,079 --> 00:14:39,615 That comes through this is as 404 00:14:40,639 --> 00:14:42,943 And finally the last piece of the art 405 00:14:43,199 --> 00:14:43,711 Adley 406 00:14:43,967 --> 00:14:46,015 In this particular case is going to be there 407 00:14:46,271 --> 00:14:47,295 UI designer 408 00:14:47,551 --> 00:14:48,575 Are you Alexa 409 00:14:48,831 --> 00:14:50,367 User interface 410 00:14:50,623 --> 00:14:51,391 Next user 411 00:14:51,903 --> 00:14:52,415 Sometimes 412 00:14:52,671 --> 00:14:54,463 This is going to be the same person sometimes 413 00:14:54,719 --> 00:14:55,231 Take me to 414 00:14:55,487 --> 00:15:00,351 Basically this is going to be all the stuff that you see on screen that's not part of 415 00:15:00,863 --> 00:15:03,679 Not directly part of the game and directly part of being 416 00:15:04,703 --> 00:15:06,495 User-facing I can be your 417 00:15:07,007 --> 00:15:10,079 Your health bar your may be that the number of ammo that you have 418 00:15:10,591 --> 00:15:13,919 The different kind of spells that you can do that sort of thing 419 00:15:14,175 --> 00:15:17,247 User experience is going to be more how you interact with the world 420 00:15:17,503 --> 00:15:18,271 Set alarm on 2 421 00:15:18,527 --> 00:15:19,039 Summer 422 00:15:21,343 --> 00:15:21,855 Lights off 423 00:15:22,111 --> 00:15:24,671 Your status is going to be more how are you into 424 00:15:24,927 --> 00:15:25,951 Let's say 425 00:15:26,207 --> 00:15:28,255 What you see when you're about to open 426 00:15:28,511 --> 00:15:29,023 Play Treasure 427 00:15:29,279 --> 00:15:33,887 What is the look like when you interact with like a terminal in the game 428 00:15:34,143 --> 00:15:35,423 What comes up on the screen 429 00:15:35,679 --> 00:15:36,703 What the different buttons 430 00:15:36,959 --> 00:15:38,239 Doin how 431 00:15:38,495 --> 00:15:39,519 Character interaction with 432 00:15:39,775 --> 00:15:42,847 So it's a little bit different but that would be kind of the the last person 433 00:15:43,359 --> 00:15:45,151 That makes up the arch 434 00:15:46,687 --> 00:15:47,455 Will we have 435 00:15:49,759 --> 00:15:51,551 So that's pretty much for the party 436 00:15:52,063 --> 00:15:52,575 Now 437 00:15:52,831 --> 00:15:58,463 To make sure that everything is done on time everything that work everybody works on schedule 438 00:15:58,719 --> 00:16:01,023 To make sure that whatever consider needs to be done 439 00:16:01,279 --> 00:16:03,071 Gets done on time and then 440 00:16:03,583 --> 00:16:04,863 Passed on at the right moment 441 00:16:05,119 --> 00:16:07,423 To the river and enter animation etc 442 00:16:07,935 --> 00:16:09,471 What fruit that you need 443 00:16:09,727 --> 00:16:10,239 Producer 444 00:16:10,495 --> 00:16:11,263 Many 445 00:16:11,519 --> 00:16:12,287 And so 446 00:16:12,799 --> 00:16:13,567 This is going to be 447 00:16:14,079 --> 00:16:14,591 Canada 448 00:16:15,103 --> 00:16:15,615 Producer 449 00:16:15,871 --> 00:16:16,639 Art manager 450 00:16:16,895 --> 00:16:18,175 For the our team 451 00:16:18,431 --> 00:16:23,807 Each team usually speaking is going to have its own producer so sometimes and you'll have one of the two 452 00:16:24,063 --> 00:16:27,135 The two team one for the 30-minutes 453 00:16:27,391 --> 00:16:28,415 Sometimes going to be one 454 00:16:30,975 --> 00:16:31,743 The studio 455 00:16:31,999 --> 00:16:32,767 Set the size of the team 456 00:16:33,279 --> 00:16:33,791 But 457 00:16:34,047 --> 00:16:35,071 Managing old people 458 00:16:36,607 --> 00:16:40,447 In our team manager and your manager's job is going to be too 459 00:16:42,239 --> 00:16:44,031 To hire new people sometimes 460 00:16:44,287 --> 00:16:46,079 It is sometimes also be to man 461 00:16:46,591 --> 00:16:47,103 The lead 462 00:16:47,359 --> 00:16:48,895 Or interact with the 463 00:16:49,151 --> 00:16:49,919 To make sure that 464 00:16:50,175 --> 00:16:50,687 The order 465 00:16:51,967 --> 00:16:53,503 Doing their job properly 466 00:16:53,759 --> 00:16:54,271 What's the 467 00:16:54,783 --> 00:16:55,295 A doing word 468 00:16:55,551 --> 00:16:56,319 Expected of them 469 00:16:56,575 --> 00:16:58,879 Install the ad manager positions available 470 00:16:59,391 --> 00:17:00,415 Robert Sosa 471 00:17:00,927 --> 00:17:04,511 So I've never personally had any good experience with that so it's gonna be 472 00:17:04,767 --> 00:17:07,839 Producer that's a little bit more art inclined 473 00:17:09,119 --> 00:17:10,911 Manager 474 00:17:11,167 --> 00:17:15,007 All these people so I think they have all those different teams were butter different producer 475 00:17:15,263 --> 00:17:17,567 An ad Manager Manager in Kildare 476 00:17:19,103 --> 00:17:21,407 To make sure that the Vision for the game is 477 00:17:21,919 --> 00:17:22,687 Houses should be 478 00:17:22,943 --> 00:17:23,455 You have 479 00:17:23,711 --> 00:17:24,223 The order 480 00:17:24,479 --> 00:17:27,295 The arteries going to be the one managing the entire 481 00:17:28,319 --> 00:17:30,111 And they are directors there too 482 00:17:30,367 --> 00:17:33,183 The style for the game is the one that 483 00:17:33,439 --> 00:17:37,279 Sure that everybody is doing something following the same Style 484 00:17:37,791 --> 00:17:39,327 The whole game log 485 00:17:39,839 --> 00:17:40,863 Coherent 486 00:17:41,375 --> 00:17:43,423 Like it's made by the same person 487 00:17:43,679 --> 00:17:44,447 Even though 488 00:17:44,703 --> 00:17:49,055 An easy the one that is going to review almost everything so 489 00:17:49,311 --> 00:17:53,151 You're the lead take care of their own small team making sure that 490 00:17:53,407 --> 00:17:54,431 At least the best of 491 00:17:54,687 --> 00:17:55,455 Capacity 492 00:17:55,711 --> 00:17:58,527 Answered the artist and their supervising are actually doing good work 493 00:17:59,551 --> 00:18:00,063 Delete 494 00:18:00,319 --> 00:18:01,087 Then report 495 00:18:01,343 --> 00:18:02,111 What's the art director 496 00:18:02,367 --> 00:18:04,415 And then it will think up and make sure that everything 497 00:18:04,671 --> 00:18:05,695 Is going in the red 498 00:18:06,719 --> 00:18:10,303 Director is the bigger that the big guy when it comes 499 00:18:10,559 --> 00:18:11,839 The artist 500 00:18:12,351 --> 00:18:13,119 He's the one 501 00:18:13,375 --> 00:18:14,399 Setting up all the rules 502 00:18:14,655 --> 00:18:17,215 Making sure that's the style is as 503 00:18:17,471 --> 00:18:17,983 He 504 00:18:19,775 --> 00:18:22,847 So there we go that's for the our team that's pretty 505 00:18:23,103 --> 00:18:25,919 I will take a look at the other teams really quick 506 00:18:26,175 --> 00:18:26,943 Just to give you a better idea 507 00:18:27,199 --> 00:18:28,735 Are the overall team 508 00:18:29,247 --> 00:18:31,295 How many consumers games about 509 00:18:32,575 --> 00:18:34,111 Team in Lionel beach 510 00:18:34,367 --> 00:18:35,903 The 511 00:18:36,159 --> 00:18:36,671 The end 512 00:18:37,183 --> 00:18:38,975 Sorry think that's a programming 513 00:18:39,487 --> 00:18:40,255 And then 514 00:18:40,511 --> 00:18:41,791 Dnd 515 00:18:42,047 --> 00:18:43,071 Tina's one that 516 00:18:43,327 --> 00:18:44,351 Security in Poole 517 00:18:44,607 --> 00:18:45,375 Forearm 518 00:18:45,631 --> 00:18:48,191 For artist Henderson to be the technical 519 00:18:50,751 --> 00:18:51,775 Is part 520 00:18:52,031 --> 00:18:54,335 Arguing all the part of the programming department 521 00:18:54,847 --> 00:18:55,359 And 522 00:18:55,615 --> 00:18:56,639 The edge 523 00:18:56,895 --> 00:18:58,431 That would code for most of their job 524 00:18:58,687 --> 00:19:04,831 But are they going to be embedded into the our teams the most specifically 525 00:19:05,599 --> 00:19:06,111 Because 526 00:19:06,367 --> 00:19:08,671 They won't be making a lot of food 527 00:19:10,719 --> 00:19:11,487 Do the work 528 00:19:12,255 --> 00:19:14,303 So that can be things like 529 00:19:14,559 --> 00:19:17,887 You know automating certain certain repetitive staff 530 00:19:18,143 --> 00:19:19,423 Data the 3D 531 00:19:19,679 --> 00:19:25,055 I have to do a freezer boy it let's see you need to explore but it's tough and a bunch of different resolutions 532 00:19:25,567 --> 00:19:29,919 Direct me to the game all that something that the card could do and I could you know the card 533 00:19:30,175 --> 00:19:31,967 Program is single button 534 00:19:32,223 --> 00:19:35,039 The daddy in bed into the 3D software 535 00:19:35,295 --> 00:19:36,063 For the 30th 536 00:19:39,391 --> 00:19:40,159 64 the properly 537 00:19:40,415 --> 00:19:41,951 That will be the kind of stuff that the tick 538 00:19:42,207 --> 00:19:43,487 Hearts team does 539 00:19:43,999 --> 00:19:45,023 Of course you know they can also 540 00:19:45,279 --> 00:19:47,327 All sorts of other all the tools 541 00:19:47,583 --> 00:19:49,119 Essentially speaking is going to be 542 00:19:49,631 --> 00:19:50,655 Tool 543 00:19:50,911 --> 00:19:51,679 For the Arts 544 00:19:51,935 --> 00:19:52,447 2 speed 545 00:19:53,727 --> 00:19:54,239 And 546 00:19:55,007 --> 00:19:57,823 So in an aside from that you have all the engineers 547 00:19:58,079 --> 00:19:59,103 It's always going to be long 548 00:19:59,359 --> 00:20:02,175 What's a lot of engineers and you can have all kinds of engineers 549 00:20:02,431 --> 00:20:04,735 The majority of the time you'll find 550 00:20:04,991 --> 00:20:06,271 What's on big teams of course 551 00:20:08,319 --> 00:20:09,343 You are them and 552 00:20:09,599 --> 00:20:10,623 Do more of those 553 00:20:11,135 --> 00:20:11,647 But I 554 00:20:11,903 --> 00:20:12,671 Gameplay engineer 555 00:20:13,183 --> 00:20:14,207 Tools engineer 556 00:20:14,719 --> 00:20:19,071 Graphics engineers engine engineers networks of engineers general Symphony 557 00:20:19,327 --> 00:20:21,119 AI engineer so as you can see here 558 00:20:21,375 --> 00:20:22,911 The list goes onto pretty big 559 00:20:24,959 --> 00:20:25,983 Games are very 560 00:20:26,239 --> 00:20:26,751 Code 561 00:20:27,007 --> 00:20:27,519 Intend 562 00:20:27,775 --> 00:20:29,311 So it just makes sense 563 00:20:29,823 --> 00:20:30,335 Star 564 00:20:30,591 --> 00:20:33,919 Engineers and very similar to the our team here you'll 565 00:20:34,175 --> 00:20:37,503 Producers of managing all of their tasks are making sure that 566 00:20:37,759 --> 00:20:38,271 You know 567 00:20:38,527 --> 00:20:39,295 200 years 568 00:20:39,807 --> 00:20:42,623 I need to be working in entendem 569 00:20:42,879 --> 00:20:44,415 Finish something at the same time 570 00:20:44,927 --> 00:20:50,559 Or if one is depending on another one to create something again and make sure that everything 571 00:20:51,327 --> 00:20:53,631 Flowing smoothly this is going to be the job 572 00:20:53,887 --> 00:20:54,399 The Producers 573 00:20:56,447 --> 00:20:58,239 Stars we've seen for the our team 574 00:20:59,007 --> 00:21:01,311 Usually a number of producer 575 00:21:01,567 --> 00:21:02,079 4 576 00:21:02,591 --> 00:21:03,103 For the 577 00:21:03,359 --> 00:21:03,871 And then 578 00:21:04,127 --> 00:21:05,919 The one that's managing all that stuff 579 00:21:06,175 --> 00:21:07,711 Is going to be the technical 580 00:21:07,967 --> 00:21:09,247 The technical director 581 00:21:09,503 --> 00:21:10,783 Always a little bit 582 00:21:11,039 --> 00:21:14,111 Always a little bit artistically incline 583 00:21:14,367 --> 00:21:15,903 So is going to often 584 00:21:16,159 --> 00:21:17,952 By the bridge between the art department 585 00:21:18,208 --> 00:21:18,720 And 586 00:21:18,976 --> 00:21:21,280 The engineering department and 587 00:21:21,792 --> 00:21:23,072 In the engineering department 588 00:21:23,328 --> 00:21:28,704 The the big guys of course you have to technical director which is he the one that supervises everything 589 00:21:29,216 --> 00:21:31,776 And the reason that he has to be loved 590 00:21:33,568 --> 00:21:36,640 Then the majority of the other engineers is going to be because 591 00:21:37,152 --> 00:21:43,296 Well the game as a whole is just a visual experience all the code running in a back in ever get to see it 592 00:21:43,808 --> 00:21:44,576 The first thing I'm 593 00:21:45,856 --> 00:21:46,624 Actually everybody 594 00:21:46,880 --> 00:21:48,160 To see when it comes to play a game 595 00:21:48,416 --> 00:21:49,696 What will be the video 596 00:21:50,208 --> 00:21:51,744 And so it's really really important 597 00:21:52,000 --> 00:21:53,536 Dad the engineering team 598 00:21:53,792 --> 00:21:54,304 Is 599 00:21:54,816 --> 00:21:56,608 Understands what they have to do 600 00:21:56,864 --> 00:21:57,376 To make sure 601 00:21:57,632 --> 00:21:58,144 What's the Arts 602 00:21:58,400 --> 00:21:59,680 Is Sean 603 00:22:00,192 --> 00:22:03,008 This is why I need to monitor little bit more art and Climb 604 00:22:04,032 --> 00:22:05,824 Help communication between the two 605 00:22:06,336 --> 00:22:07,616 The two groups are because 606 00:22:07,872 --> 00:22:09,920 That can get a little bit complicated 607 00:22:10,688 --> 00:22:15,296 And then finally the game designers those guys are responsible for 608 00:22:15,552 --> 00:22:16,576 Pretty much 609 00:22:17,856 --> 00:22:20,160 How everything there is possible for how everything 610 00:22:20,672 --> 00:22:21,184 So 611 00:22:21,440 --> 00:22:22,464 For example 612 00:22:22,720 --> 00:22:23,744 Vegan desserts 613 00:22:24,000 --> 00:22:24,768 Someone 614 00:22:25,280 --> 00:22:31,424 Are designing dead levelling up in the game so how and when a certain person or 615 00:22:31,680 --> 00:22:32,960 Turn to level up 616 00:22:33,216 --> 00:22:34,240 How depression 617 00:22:34,496 --> 00:22:35,008 Looks like 618 00:22:36,800 --> 00:22:38,848 How fast is house loaded 619 00:22:39,104 --> 00:22:40,640 Goes behind 620 00:22:40,896 --> 00:22:41,920 How to make it work 621 00:22:42,176 --> 00:22:44,224 Another type of game designer could be 622 00:22:44,480 --> 00:22:45,504 Free samples 623 00:22:45,760 --> 00:22:47,040 Are the weapons feel 624 00:22:47,296 --> 00:22:48,576 Maybe it's sign on 625 00:22:49,088 --> 00:22:51,648 You're giving a certain weapon is certain amount of ammo 626 00:22:51,904 --> 00:22:54,464 Turn on fire rate or something like that 627 00:22:54,720 --> 00:22:56,256 It's all different decisions 628 00:22:56,512 --> 00:23:00,096 How everything works in a game always originates from the game designer 629 00:23:00,608 --> 00:23:01,888 Now there is one thing here 630 00:23:02,144 --> 00:23:03,936 Very misunderstood and that 631 00:23:04,192 --> 00:23:05,216 Game design 632 00:23:05,472 --> 00:23:05,984 Games 633 00:23:06,240 --> 00:23:07,520 Are not 634 00:23:07,776 --> 00:23:11,360 So you can't be a game designer and be an artist at the same time as just 635 00:23:11,616 --> 00:23:12,384 Now works 636 00:23:12,640 --> 00:23:13,664 Two different career path 637 00:23:13,920 --> 00:23:15,456 Completely Completely 638 00:23:16,224 --> 00:23:18,272 And so you pick one or the other 639 00:23:18,528 --> 00:23:19,808 And quick fun fact 640 00:23:20,064 --> 00:23:23,392 You are the game designers that the senior game designer is now blizzard 641 00:23:23,648 --> 00:23:24,416 We're actually high 642 00:23:24,928 --> 00:23:25,952 Because we really 643 00:23:26,208 --> 00:23:26,720 Good 644 00:23:26,976 --> 00:23:30,304 Guild leaders in there in another game 645 00:23:30,816 --> 00:23:31,840 So now of course 646 00:23:32,096 --> 00:23:33,632 It doesn't quite work like this week 647 00:23:33,888 --> 00:23:36,704 There was many many years ago but it just goes to show it 648 00:23:36,960 --> 00:23:39,520 Has nothing to do with art it's completely different 649 00:23:40,288 --> 00:23:44,128 Game designers tend to be allowed at higher in position 650 00:23:44,384 --> 00:23:47,968 Then the other artists just because they have a bigger say on what 651 00:23:48,224 --> 00:23:49,504 The game will be 652 00:23:49,760 --> 00:23:52,576 And so they usually don't have 653 00:23:53,600 --> 00:23:57,696 Produces at least not in my experience for on all the different teams that have been 654 00:23:57,952 --> 00:23:59,232 And from what I've heard from 655 00:23:59,488 --> 00:24:02,304 From my colleagues and other friends in the industry 656 00:24:02,816 --> 00:24:06,656 Generally speaking the game designers are going to report directly to 657 00:24:06,912 --> 00:24:09,984 What is the game director in the game producer which is going to be the 658 00:24:10,240 --> 00:24:11,008 1 kg 659 00:24:11,264 --> 00:24:12,544 That will take a look at some 660 00:24:12,800 --> 00:24:13,568 On the hierarchy 661 00:24:13,824 --> 00:24:14,592 I don't want that 662 00:24:14,848 --> 00:24:17,664 Going to be the game director so the director is the one 663 00:24:17,920 --> 00:24:18,944 Overseeing 664 00:24:19,200 --> 00:24:20,224 All the different 665 00:24:20,480 --> 00:24:23,040 All the different features of a game is like the master 666 00:24:24,320 --> 00:24:25,344 So you don't want to go to 667 00:24:25,600 --> 00:24:27,392 To know the direction of the game the best 668 00:24:27,648 --> 00:24:31,488 Is it going to be like to see all for the game right is also going to be there too 669 00:24:31,744 --> 00:24:36,096 4 new features push for certain things and you'll have on the other hand 670 00:24:36,352 --> 00:24:38,912 Add the same love all you have the game pretty 671 00:24:39,424 --> 00:24:42,240 The Beginning is there to make sure that everything has 672 00:24:43,008 --> 00:24:44,288 Stop the game 673 00:24:44,544 --> 00:24:47,104 Tell the game producer what he was 674 00:24:47,360 --> 00:24:47,872 Do you happen 675 00:24:48,384 --> 00:24:50,944 And then again for this will tell him yes or no 676 00:24:51,200 --> 00:24:55,552 If that's possible because of budget or if it's not possible and then goes to Wi-Fi 677 00:24:55,808 --> 00:24:56,576 And 678 00:24:56,832 --> 00:25:01,184 Always try to compromise onto something so I was a battle between game writer and producer 679 00:25:01,696 --> 00:25:02,720 The game producer wants 680 00:25:03,232 --> 00:25:08,352 To save as much money as possible on the game the writer wants to make as much cool stuff as possible 681 00:25:08,608 --> 00:25:10,912 So they're going to be the ones at the top 682 00:25:11,168 --> 00:25:12,704 Off the game production 683 00:25:13,216 --> 00:25:16,800 Add the top of the team in this is a pretty good overview of 684 00:25:17,056 --> 00:25:19,104 Game production of the game team 685 00:25:19,360 --> 00:25:22,176 As you can see here there's a lot of players are and vy 686 00:25:22,432 --> 00:25:28,320 When it comes to art there's a lot of different positions now there are a few others are we haven't mentioned 687 00:25:28,576 --> 00:25:29,088 Because he 688 00:25:29,344 --> 00:25:30,112 Happened to be 689 00:25:30,368 --> 00:25:32,160 Present in all of the 690 00:25:32,672 --> 00:25:36,000 Types of Studios all different types of Productions but those could be 691 00:25:36,256 --> 00:25:37,536 I'll be for like a milk 692 00:25:37,792 --> 00:25:38,816 Technician 693 00:25:39,328 --> 00:25:41,632 Or you know 3D scanning 694 00:25:41,888 --> 00:25:44,960 Technicians or 3D scanning technician 695 00:25:45,472 --> 00:25:49,824 So there's a few more here more specialised kind of roles but overall 696 00:25:50,336 --> 00:25:50,848 How much is 697 00:25:51,104 --> 00:25:53,920 So now we have a better idea of 698 00:25:54,432 --> 00:25:55,456 The different roles 699 00:25:55,712 --> 00:25:56,224 Dad 700 00:25:56,736 --> 00:25:58,016 You know that that make up 701 00:25:58,272 --> 00:26:00,320 A video game team the different positions 702 00:26:00,832 --> 00:26:02,368 Especially for the our team 703 00:26:02,624 --> 00:26:03,648 Is it going to be in a war 704 00:26:03,904 --> 00:26:07,744 Most interested in and I'll see you in a little 705 00:26:20,288 --> 00:26:23,104 In this chapter on the introduction you want to take a look 706 00:26:23,360 --> 00:26:24,896 Add the four different phases 707 00:26:25,152 --> 00:26:25,920 My comes to 708 00:26:26,432 --> 00:26:27,968 He production of a 709 00:26:28,224 --> 00:26:30,528 It's actually going to be the same thing the exact 710 00:26:30,784 --> 00:26:32,576 Team phases 711 00:26:33,088 --> 00:26:34,112 Steps I might come 712 00:26:34,368 --> 00:26:35,136 Film production is 713 00:26:35,648 --> 00:26:36,672 The first one 714 00:26:36,928 --> 00:26:37,696 Going to be 715 00:26:38,720 --> 00:26:39,232 Next 716 00:26:39,488 --> 00:26:40,256 Pre-production 717 00:26:41,024 --> 00:26:42,048 Then production 718 00:26:42,304 --> 00:26:44,096 And finally post 719 00:26:44,608 --> 00:26:46,912 All those faces are identical for games 720 00:26:47,168 --> 00:26:48,448 Movie products 721 00:26:48,960 --> 00:26:55,104 But the wonder the main thing that is going to differ between the two is going to be the order of things and 722 00:26:55,616 --> 00:26:56,384 What go 723 00:26:57,152 --> 00:26:59,200 Into making those does the 724 00:26:59,712 --> 00:27:00,224 Has happened 725 00:27:02,016 --> 00:27:02,528 Quick 726 00:27:02,784 --> 00:27:05,856 Same here it before I dive into those difference 727 00:27:06,112 --> 00:27:08,416 Does different phases and what they represent 728 00:27:09,952 --> 00:27:11,232 It has to do 729 00:27:11,488 --> 00:27:12,512 With the difference 730 00:27:13,024 --> 00:27:13,792 The main 731 00:27:14,304 --> 00:27:16,608 My comes to game production and film production 732 00:27:16,864 --> 00:27:17,632 As acre 733 00:27:18,144 --> 00:27:20,704 A lot of people are not really aware of this but 734 00:27:20,960 --> 00:27:23,520 There is in a free if we generalise of course 735 00:27:23,776 --> 00:27:26,080 Are there is always exceptions to left and right but 736 00:27:26,336 --> 00:27:28,896 On on average it's all 737 00:27:29,152 --> 00:27:30,944 Going to be a little bit easier 738 00:27:31,456 --> 00:27:35,552 To have a more stable career long-term full-time employee 739 00:27:37,600 --> 00:27:38,624 Kind of career 740 00:27:38,880 --> 00:27:40,416 Any game products 741 00:27:40,672 --> 00:27:42,720 Larger games 742 00:27:43,232 --> 00:27:44,256 Of course 743 00:27:45,024 --> 00:27:47,072 No one's including this video is here because 744 00:27:49,120 --> 00:27:49,632 Butter 745 00:27:49,888 --> 00:27:53,216 Generally speaking again for bigger game Studios a triple A game studio 746 00:27:53,728 --> 00:27:57,056 Taking out a big games I could be soft in a blizzard 747 00:27:57,312 --> 00:27:58,336 Does not 748 00:27:58,592 --> 00:28:00,384 Sorry game Studios by big publishers 749 00:28:01,920 --> 00:28:03,456 When are the light in 750 00:28:03,712 --> 00:28:05,248 This is going to be a little bit more stable 751 00:28:05,504 --> 00:28:06,016 Then 752 00:28:06,272 --> 00:28:07,296 The equivalent 753 00:28:07,552 --> 00:28:08,064 Film 754 00:28:08,320 --> 00:28:10,624 Production a lot of the time 755 00:28:10,880 --> 00:28:12,160 The Artists are going to be 756 00:28:13,184 --> 00:28:14,976 You know Brighton to the project for 757 00:28:15,232 --> 00:28:17,024 Certain period of development 758 00:28:17,280 --> 00:28:23,168 The production and then once that period is done then there's not really any more work for this order so they have to move on to 759 00:28:24,192 --> 00:28:25,216 And I can meet 760 00:28:25,472 --> 00:28:28,544 A different company the different cities around difference in Ireland 761 00:28:28,800 --> 00:28:29,312 Country 762 00:28:31,616 --> 00:28:33,152 Alright if you want to generalise 763 00:28:33,664 --> 00:28:34,944 Game Productions a lot more 764 00:28:35,200 --> 00:28:35,712 4 time 765 00:28:36,224 --> 00:28:38,528 Then film was going to be a lot more 766 00:28:39,296 --> 00:28:39,808 So 767 00:28:40,064 --> 00:28:41,344 That's something to keep in mind 768 00:28:41,600 --> 00:28:42,112 Of course 769 00:28:42,368 --> 00:28:45,184 Some people really like to jump to jump ships and work 770 00:28:45,440 --> 00:28:46,464 What's the difference 771 00:28:46,976 --> 00:28:48,256 Throughout their career 772 00:28:49,536 --> 00:28:50,304 And that's final 773 00:28:50,560 --> 00:28:52,352 There's not one of there than the other 774 00:28:52,864 --> 00:28:53,632 Making 775 00:28:53,888 --> 00:28:55,168 People know I had a time 776 00:28:55,424 --> 00:28:56,960 So this is something in I have 777 00:28:57,216 --> 00:29:00,544 I have so many friends in films and they're always changing projects 778 00:29:00,800 --> 00:29:01,568 Moving to the 779 00:29:02,080 --> 00:29:07,200 The different cities always relocating of course and we can happen to live in a place work I love things happen 780 00:29:07,456 --> 00:29:08,224 Good for you 781 00:29:09,504 --> 00:29:10,784 If you if you happy 782 00:29:11,040 --> 00:29:12,320 Like most of the people to live 783 00:29:12,576 --> 00:29:13,344 Tomorrow weather 784 00:29:13,600 --> 00:29:16,160 How many big videos on off or you have to 785 00:29:16,416 --> 00:29:17,440 That's actually 786 00:29:17,696 --> 00:29:18,208 Truth 787 00:29:18,464 --> 00:29:23,584 From both types of the main the main idea here is that film celibate 788 00:29:23,840 --> 00:29:24,608 Unstable 789 00:29:24,864 --> 00:29:25,632 A little bit late 790 00:29:25,888 --> 00:29:26,656 Long hair 791 00:29:27,168 --> 00:29:27,680 Of course 792 00:29:27,936 --> 00:29:30,240 If you get a higher position like a lead ore 793 00:29:30,496 --> 00:29:35,360 Supervisor you know if you're working on the film production of film production then those jobs 794 00:29:35,872 --> 00:29:37,152 Tend to be more stay 795 00:29:37,664 --> 00:29:38,432 Because 796 00:29:38,944 --> 00:29:39,968 You know the studio 797 00:29:40,224 --> 00:29:41,504 That Dave investor 798 00:29:41,760 --> 00:29:43,040 Is there going to be in and out of money 799 00:29:44,064 --> 00:29:48,160 To to level you up to that position so normally they want to retain yuan 800 00:29:48,416 --> 00:29:49,184 Use your eyes 801 00:29:49,696 --> 00:29:51,232 Give a person to train new 802 00:29:51,488 --> 00:29:52,000 Contract 803 00:29:52,256 --> 00:29:53,024 Contract 804 00:29:53,792 --> 00:29:55,328 So yeah 805 00:29:55,584 --> 00:29:59,680 That's going to be a little bit easier for pretty average order do not necessarily those 806 00:29:59,936 --> 00:30:00,704 Higher level art 807 00:30:00,960 --> 00:30:02,240 Play any kind of artists 808 00:30:02,752 --> 00:30:03,264 2 809 00:30:03,776 --> 00:30:05,824 Be able to build a longer term or stay 810 00:30:06,080 --> 00:30:06,592 Career 811 00:30:07,104 --> 00:30:08,384 We are having to worry about 812 00:30:10,432 --> 00:30:11,200 Full-time position 813 00:30:11,456 --> 00:30:11,968 As opposed to 814 00:30:13,504 --> 00:30:14,784 Now this is out of the way 815 00:30:15,040 --> 00:30:17,088 And I'll let you know kind of the difference 816 00:30:17,600 --> 00:30:19,136 Let's get into the 817 00:30:19,392 --> 00:30:20,160 Face 818 00:30:20,416 --> 00:30:20,928 And 819 00:30:21,184 --> 00:30:21,952 What does represent 820 00:30:22,464 --> 00:30:24,000 The first one again 821 00:30:26,560 --> 00:30:27,072 So the car 822 00:30:28,096 --> 00:30:28,608 Is 823 00:30:28,864 --> 00:30:29,888 Likely going to be 824 00:30:30,400 --> 00:30:32,192 In most cases the ones 825 00:30:32,448 --> 00:30:34,240 The shortest because doesn't 826 00:30:35,008 --> 00:30:37,056 As many people doesn't involve as much 827 00:30:37,312 --> 00:30:38,848 Face is really 828 00:30:39,104 --> 00:30:39,872 Finding 829 00:30:40,896 --> 00:30:43,200 Increasing in coming up with a pig 830 00:30:43,456 --> 00:30:44,480 For your tea 831 00:30:44,736 --> 00:30:46,272 And I keep saying you here 832 00:30:46,528 --> 00:30:47,040 The you 833 00:30:47,296 --> 00:30:49,856 Really represent whoever is leaving that in there 834 00:30:50,880 --> 00:30:54,464 Adapt point there's nothing like the game of an existing might be a 835 00:30:54,720 --> 00:30:57,536 Another game that's similar to your that you're going to be 836 00:30:58,048 --> 00:30:59,328 Working on a sequel for 837 00:30:59,584 --> 00:31:00,608 But 838 00:31:00,864 --> 00:31:02,656 It's still most of the time 839 00:31:02,912 --> 00:31:04,704 All new ideas are most of those 840 00:31:04,960 --> 00:31:05,984 Ideas going to be news 841 00:31:06,240 --> 00:31:08,544 It requires a small team generally speak 842 00:31:08,800 --> 00:31:14,944 You're depending if it's a big studio or a small studio the same is going to happen like this to your head would pick the best 843 00:31:15,200 --> 00:31:18,016 Designers order all the best ones are available 844 00:31:19,040 --> 00:31:20,320 Put them on that 845 00:31:20,832 --> 00:31:25,952 Project and it's going to be only a handful of people no not that many people are needed and all about Bristol 846 00:31:26,208 --> 00:31:29,280 Call ideas for something that gets people excited 847 00:31:29,536 --> 00:31:30,048 And then 848 00:31:30,560 --> 00:31:33,120 Building a pitch and where mean by pit is the 849 00:31:33,376 --> 00:31:34,912 Can I get small package right 850 00:31:35,168 --> 00:31:37,728 A small description of the idea what the game could be 851 00:31:37,984 --> 00:31:38,496 Turn off 852 00:31:38,752 --> 00:31:41,824 Scope of the game the potential scope for the game is it going to be 853 00:31:42,080 --> 00:31:43,360 Games online 854 00:31:43,616 --> 00:31:46,176 Mobile game 855 00:31:46,688 --> 00:31:48,224 And what's your name 856 00:31:48,480 --> 00:31:50,016 The budget could potentially be 857 00:31:50,272 --> 00:31:51,808 What the game 858 00:31:52,064 --> 00:31:57,184 Could require for a budgeting then maybe a couple illustrations here by number concert artist 859 00:31:57,696 --> 00:31:58,976 A better idea of 860 00:31:59,232 --> 00:32:00,512 What's the project 861 00:32:00,768 --> 00:32:03,328 Being a fracture liwen for 862 00:32:04,096 --> 00:32:04,608 The next 863 00:32:05,376 --> 00:32:06,144 Pre-production 864 00:32:06,400 --> 00:32:07,424 Is really well 865 00:32:07,936 --> 00:32:08,704 The engine 866 00:32:09,472 --> 00:32:12,544 I like to convince I like to compare pre-production to building 867 00:32:13,056 --> 00:32:13,824 Play Ray 868 00:32:14,336 --> 00:32:16,384 So if you're going for rhazes read 869 00:32:16,640 --> 00:32:18,688 Time where you actually building your car 870 00:32:18,944 --> 00:32:19,712 Something that 871 00:32:19,968 --> 00:32:21,760 Once the race begins 872 00:32:22,016 --> 00:32:24,320 Hopefully be able to take you all the way to the finish 873 00:32:24,576 --> 00:32:26,368 In a blow up halfway 874 00:32:26,880 --> 00:32:29,696 In pre-production does a number of things that 875 00:32:29,952 --> 00:32:31,232 The team will need 876 00:32:32,256 --> 00:32:35,328 To hit a couple of couple milestones out of jail need to 877 00:32:35,840 --> 00:32:36,352 Declare 878 00:32:36,608 --> 00:32:38,400 Before they are ready to go into production 879 00:32:38,656 --> 00:32:39,424 And it's never again 880 00:32:40,704 --> 00:32:41,728 Does an always 881 00:32:42,240 --> 00:32:42,752 To production 882 00:32:43,264 --> 00:32:44,288 I don't know exactly 883 00:32:44,544 --> 00:32:45,056 What's the distance 884 00:32:46,592 --> 00:32:48,384 That high rates of low production 885 00:32:48,896 --> 00:32:49,408 Stop there 886 00:32:50,176 --> 00:32:51,968 In my Xperia 887 00:32:52,224 --> 00:32:55,040 I've been in alarm Productions that have never 888 00:32:55,552 --> 00:32:57,600 Lights to full flight Productions 889 00:32:58,368 --> 00:32:58,880 Next 890 00:32:59,136 --> 00:33:02,720 This butter 891 00:33:02,976 --> 00:33:03,744 Train to May 892 00:33:04,000 --> 00:33:06,304 That idea that initial idea into something that 893 00:33:06,560 --> 00:33:07,328 Play Audible 894 00:33:07,584 --> 00:33:08,096 People 895 00:33:09,120 --> 00:33:11,424 And really see if it going to work 896 00:33:12,448 --> 00:33:14,496 And it's also drink that x 897 00:33:14,752 --> 00:33:17,824 You know the team will work on different systems 898 00:33:18,080 --> 00:33:21,408 Difference in different pipelines two may be creating on the 3DS 899 00:33:21,920 --> 00:33:24,736 And work on developing the world in all 900 00:33:24,992 --> 00:33:25,504 Cancel 901 00:33:25,760 --> 00:33:28,320 At the very beginning of production it's all about build 902 00:33:28,576 --> 00:33:31,136 So you know the team will reach out to watch a different people 903 00:33:31,392 --> 00:33:31,904 Start 904 00:33:32,160 --> 00:33:32,928 People on board 905 00:33:33,184 --> 00:33:34,208 Actually create 906 00:33:34,464 --> 00:33:36,000 Contents to make that idea 907 00:33:38,048 --> 00:33:39,072 Other people I am 908 00:33:39,328 --> 00:33:42,400 That's going to start with concert artists because concert artists 909 00:33:42,656 --> 00:33:44,960 Perfect cannabis to you 910 00:33:45,472 --> 00:33:46,752 How to create visual 911 00:33:47,008 --> 00:33:49,312 Visual content something that can 912 00:33:49,568 --> 00:33:50,336 Really help 913 00:33:50,592 --> 00:33:51,616 The game designers 914 00:33:51,872 --> 00:33:52,384 Time 915 00:33:52,640 --> 00:33:53,664 Create more store 916 00:33:53,920 --> 00:33:54,688 Read more ideas 917 00:33:54,944 --> 00:33:56,736 4 for the world that are the 918 00:33:57,504 --> 00:33:58,016 Then 919 00:33:58,272 --> 00:34:00,832 It's usually going to be a balance between them 920 00:34:01,088 --> 00:34:02,880 The game designers will come up with ideas 921 00:34:03,136 --> 00:34:05,184 The concert artist illustrator of ideas 922 00:34:05,440 --> 00:34:08,512 That in itself is going to give game designers more idea 923 00:34:08,768 --> 00:34:10,816 And then those ideas I can come to you 924 00:34:11,328 --> 00:34:13,376 Drawn or illustrated by coronavirus 925 00:34:13,632 --> 00:34:14,656 And this is a circle 926 00:34:14,912 --> 00:34:17,472 Cycle that goes on and on and on this until 927 00:34:17,728 --> 00:34:19,264 What a big chunk of the world 928 00:34:19,520 --> 00:34:20,032 Is 929 00:34:20,288 --> 00:34:23,872 Developed an until the team as a whole has a much better idea of 930 00:34:24,384 --> 00:34:26,688 Entire project at your bill 931 00:34:27,456 --> 00:34:30,016 Once the idea is more finalise 932 00:34:30,272 --> 00:34:32,064 Then the team will start to bring on 933 00:34:32,320 --> 00:34:34,112 3D artists actually make 934 00:34:34,368 --> 00:34:36,928 Reality so make that something people can't 935 00:34:37,440 --> 00:34:38,976 Suck at the very beginning 936 00:34:39,232 --> 00:34:40,512 Reproduction 937 00:34:40,768 --> 00:34:41,792 Most of the apps 938 00:34:42,048 --> 00:34:44,352 To create an organ to stick around 939 00:34:44,864 --> 00:34:45,632 4 940 00:34:47,168 --> 00:34:47,680 Israel 941 00:34:47,936 --> 00:34:49,472 It's very 942 00:34:49,728 --> 00:34:52,032 Creative fun time of the production 943 00:34:52,544 --> 00:34:55,872 Anything goes almost is just trying to come up with cool stuff and then later 944 00:34:56,128 --> 00:34:58,688 Try to figure out if that's actually going to be possible but 945 00:34:58,944 --> 00:35:04,320 It's like the 3rd story come to the onboard initially there going to be creating 946 00:35:04,576 --> 00:35:05,088 You know like 947 00:35:05,344 --> 00:35:06,880 3D models based on the 948 00:35:08,160 --> 00:35:08,672 The council 949 00:35:09,440 --> 00:35:10,720 Try to come 950 00:35:10,976 --> 00:35:13,024 How to build a really simple world 951 00:35:13,280 --> 00:35:15,072 It's not gonna look fine so look like 952 00:35:15,328 --> 00:35:16,864 At this point usually speaking 953 00:35:17,120 --> 00:35:18,144 And it's all about 954 00:35:18,400 --> 00:35:19,936 Having them the game designers 955 00:35:20,448 --> 00:35:26,592 Play with the game be able to move the characters around even if the characters looks like nothing even if the environment is about 2 956 00:35:26,848 --> 00:35:28,640 That's really just testing the idea 957 00:35:29,152 --> 00:35:31,712 See if it's actually fun and it's something 958 00:35:31,968 --> 00:35:32,992 Are the people with 959 00:35:34,272 --> 00:35:35,040 It's funny 960 00:35:36,064 --> 00:35:36,832 That's good of them 961 00:35:37,088 --> 00:35:37,600 The first 962 00:35:38,624 --> 00:35:39,904 In a letter introduction 963 00:35:40,416 --> 00:35:43,488 It's all about coming up with all the different 964 00:35:44,256 --> 00:35:44,768 Are the 965 00:35:45,024 --> 00:35:46,560 Reese's older the 966 00:35:46,816 --> 00:35:49,888 Types of characters of different types of environments everything there 967 00:35:50,144 --> 00:35:50,656 Is 968 00:35:51,424 --> 00:35:52,960 Probably going to be needed 969 00:35:53,216 --> 00:35:53,984 For the game 970 00:35:54,240 --> 00:35:56,032 It's all about listing all of them 971 00:35:56,288 --> 00:35:58,848 Creating like the main ideas for all those the 972 00:35:59,360 --> 00:36:00,640 And figuring out 973 00:36:01,152 --> 00:36:03,456 Pipeline and how things are going to be 974 00:36:03,712 --> 00:36:04,480 Right so 975 00:36:04,992 --> 00:36:06,528 If the 3D 976 00:36:06,784 --> 00:36:08,064 Character team for example 977 00:36:08,320 --> 00:36:11,648 Is it going to introduction be cranking out a lot 978 00:36:11,904 --> 00:36:12,928 R32 979 00:36:13,440 --> 00:36:16,000 What the better make sure that by the time the hip reduction 980 00:36:16,256 --> 00:36:18,560 That their pipelines actually solid that they have 981 00:36:18,816 --> 00:36:19,584 Clear work 982 00:36:20,096 --> 00:36:21,120 Going from the Khan's 983 00:36:21,632 --> 00:36:22,400 You may be 984 00:36:22,656 --> 00:36:25,728 I can block out in 3D that you can buy ready and then after that 985 00:36:25,984 --> 00:36:27,008 Finish up the character 986 00:36:27,264 --> 00:36:29,312 And make sure that the entire process is 987 00:36:29,568 --> 00:36:30,592 Can Arundell 988 00:36:30,848 --> 00:36:31,616 Before collection 989 00:36:32,128 --> 00:36:34,688 By the end of production one thing that is April 990 00:36:35,200 --> 00:36:38,272 Similar across all teams in Big and Small it's going to 991 00:36:38,784 --> 00:36:39,552 Having 992 00:36:39,808 --> 00:36:41,088 Playing a playable 993 00:36:41,344 --> 00:36:42,112 Demo of 994 00:36:42,368 --> 00:36:43,136 Is it going to be 995 00:36:43,392 --> 00:36:43,904 Sometime 996 00:36:44,160 --> 00:36:46,208 I just like a B1 level or something like 997 00:36:46,464 --> 00:36:52,096 Where age is a section 1 mission or 1 razor whatever it might be but just one 998 00:36:52,352 --> 00:36:55,168 Tiny block of the game of what the bigger game would 999 00:36:55,680 --> 00:36:57,984 Something that gives a really good idea 1000 00:36:59,008 --> 00:36:59,520 The game play 1001 00:37:00,032 --> 00:37:01,824 How fun it is kind of like that 1002 00:37:02,592 --> 00:37:04,128 The final visuals for the game 1003 00:37:04,640 --> 00:37:05,408 Even though 1004 00:37:05,664 --> 00:37:06,688 No she was mine 1005 00:37:07,200 --> 00:37:08,736 Then my number you love it so much 1006 00:37:08,992 --> 00:37:14,624 1 character 11 gone if you're working in a first-person shooter in one environment to know something simple like that 1007 00:37:14,880 --> 00:37:17,696 I'm just making sure that everything that is in that demo 1008 00:37:18,208 --> 00:37:18,976 Actually works 1009 00:37:19,488 --> 00:37:21,536 That is fun and that is something that 1010 00:37:22,048 --> 00:37:22,560 From there 1011 00:37:23,072 --> 00:37:23,584 The team 1012 00:37:24,096 --> 00:37:24,608 Girl 1013 00:37:24,864 --> 00:37:26,400 And just make more 1014 00:37:27,168 --> 00:37:27,936 In and out 1015 00:37:28,192 --> 00:37:28,960 The end of break 1016 00:37:29,216 --> 00:37:29,728 1 1017 00:37:29,984 --> 00:37:32,544 Demo that playable demo is done 1018 00:37:32,800 --> 00:37:37,152 Was all the problems once all the that the pipeline issues have been figured out 1019 00:37:37,408 --> 00:37:38,944 Then the team is ready to move 1020 00:37:42,528 --> 00:37:44,576 I really like to compare production as 1021 00:37:44,832 --> 00:37:46,112 Starting the race with a car 1022 00:37:46,368 --> 00:37:47,136 Switch off the lights 1023 00:37:47,904 --> 00:37:48,672 This is really 1024 00:37:49,184 --> 00:37:50,464 No you start ignition 1025 00:37:50,720 --> 00:37:54,304 Step on it in hope to make it to finish line without blowing up 1026 00:37:54,560 --> 00:37:55,328 Halfway through 1027 00:37:55,840 --> 00:37:56,352 And 1028 00:37:56,864 --> 00:38:00,448 The reduction in it's all about building 1029 00:38:00,704 --> 00:38:05,056 The game production the Atari games going to be done 1030 00:38:05,568 --> 00:38:06,080 And 1031 00:38:06,336 --> 00:38:10,176 You're essentially going from A Team that was able to to build a demo 1032 00:38:10,688 --> 00:38:11,968 218 than 1033 00:38:12,224 --> 00:38:15,552 The crazy entire game so maybe the demo was something like that 1034 00:38:15,808 --> 00:38:18,112 1% to 5% of the entire game 1035 00:38:18,368 --> 00:38:19,648 Then you need to build the rear 1036 00:38:19,904 --> 00:38:20,672 Which is the material 1037 00:38:21,184 --> 00:38:22,720 And this requires a lot 1038 00:38:22,976 --> 00:38:23,488 Of 1039 00:38:23,744 --> 00:38:26,048 So this is where the team is going to really grow 1040 00:38:26,304 --> 00:38:27,072 Intuit 1041 00:38:27,328 --> 00:38:28,352 It's maximum 1042 00:38:29,632 --> 00:38:30,144 And then 1043 00:38:30,656 --> 00:38:35,520 This is also when all the listings on the website on the studio website they are going to 1044 00:38:35,776 --> 00:38:39,104 This is when people will know that people are hiring for 1045 00:38:39,360 --> 00:38:44,480 E30 Gear particular game and this is usually also when the game is made more public than 1046 00:38:44,736 --> 00:38:45,504 Under products 1047 00:38:45,760 --> 00:38:50,368 When it's in pre prod things tend to be a little bit more secret 1048 00:38:50,624 --> 00:38:51,648 And I don't want people 1049 00:38:52,160 --> 00:38:54,464 Do you know what are the working on because 1050 00:38:54,720 --> 00:38:56,768 Red sore when production things usually 1051 00:38:57,024 --> 00:39:00,608 Greenlight everything is good to go there is enough funding 1052 00:39:00,864 --> 00:39:01,376 Go time 1053 00:39:01,632 --> 00:39:02,656 Making the game 1054 00:39:03,168 --> 00:39:07,264 So at this point of the process you know the the team should have every 1055 00:39:07,520 --> 00:39:08,544 Assets listed 1056 00:39:09,056 --> 00:39:14,432 So they should know pretty much everything they will have to build for production this is also better figure out in production 1057 00:39:14,688 --> 00:39:16,992 Tonality know all the different acids 1058 00:39:17,248 --> 00:39:20,064 All the different environments all the different characters 1059 00:39:20,320 --> 00:39:20,832 Creature 1060 00:39:21,088 --> 00:39:21,856 Outfit 1061 00:39:22,368 --> 00:39:24,160 I know different locations 1062 00:39:24,672 --> 00:39:29,280 That they will have to build now the really ready to go and hire more people 1063 00:39:29,536 --> 00:39:30,048 Studio 1064 00:39:30,304 --> 00:39:33,120 Are the kind of tools that the Artists are going to use 1065 00:39:33,376 --> 00:39:36,448 Are pretty coming across across big studio 1066 00:39:36,704 --> 00:39:39,264 Is it going to be a little bit different for smaller in the studio 1067 00:39:39,520 --> 00:39:41,312 So not really going to go into that because 1068 00:39:41,824 --> 00:39:46,176 It's there's not really any standard and sing on the size of 2D was really very 1069 00:39:46,432 --> 00:39:46,944 Quite a bit 1070 00:39:48,224 --> 00:39:48,736 The tour 1071 00:39:48,992 --> 00:39:50,528 That was to use you 1072 00:39:51,552 --> 00:39:55,904 So it comes to big Studios like Triple H videos that make Blockbuster games 1073 00:39:56,160 --> 00:39:56,672 Just eat 1074 00:39:56,928 --> 00:39:58,720 Generally speaking when it comes to 1075 00:39:58,976 --> 00:40:02,048 Working in into the 24-hour concert 1076 00:40:02,304 --> 00:40:03,840 It's going to be Photoshopped 1077 00:40:04,096 --> 00:40:06,400 Show concert artists use Photoshop that's pretty much it 1078 00:40:06,912 --> 00:40:09,728 Then 3 hours we're going to use his going to be a 1079 00:40:09,984 --> 00:40:12,288 Variety of different software 1080 00:40:13,312 --> 00:40:14,080 The more 1081 00:40:14,336 --> 00:40:15,872 The most common ones that 1082 00:40:16,128 --> 00:40:18,176 Most likely always find an 1083 00:40:18,688 --> 00:40:21,248 Studio and two that you might have new ones 1084 00:40:21,504 --> 00:40:25,344 The general wants to be Maya in 3D max 1085 00:40:25,600 --> 00:40:26,624 Not going to be for 1086 00:40:26,880 --> 00:40:28,672 Arthur modelling and animation 1087 00:40:28,928 --> 00:40:30,464 Next you'll have something 1088 00:40:30,720 --> 00:40:33,536 Zbrush which is going to be the one that's the most common 1089 00:40:33,792 --> 00:40:35,328 4 sculpting detail 1090 00:40:35,584 --> 00:40:36,096 So anything 1091 00:40:36,352 --> 00:40:36,864 Annie 1092 00:40:37,376 --> 00:40:39,424 I know finer details which is going to be 1093 00:40:40,704 --> 00:40:42,752 Things in games nowadays 1094 00:40:43,008 --> 00:40:43,776 What's modern game 1095 00:40:44,032 --> 00:40:46,080 This is going to be done 1096 00:40:46,336 --> 00:40:48,128 And then from there is going to be a 1097 00:40:48,384 --> 00:40:50,688 Variety of tools in or to do the 1098 00:40:50,944 --> 00:40:52,736 The apology the uvs for the character 1099 00:40:52,992 --> 00:40:56,064 Then finally the texture is usually going to be done nowadays 1100 00:40:57,856 --> 00:41:01,184 The software like substance painter substance designer 1101 00:41:01,440 --> 00:41:02,208 And then from there 1102 00:41:02,464 --> 00:41:04,512 Tell about taking the finished asset 1103 00:41:05,024 --> 00:41:08,608 Putting it in the game and can I sitting up the shoulder to get the final look 1104 00:41:09,120 --> 00:41:11,424 Based on the game engine 1105 00:41:11,680 --> 00:41:16,800 Now that the studio is using and that can be different one so that you know the common was going to be unity 1106 00:41:17,056 --> 00:41:20,128 That's going to be one and then the second one that's the most 1107 00:41:20,384 --> 00:41:21,664 Unreal Engine 4 1108 00:41:21,920 --> 00:41:24,224 And then of course there's many many more some 1109 00:41:24,480 --> 00:41:26,784 Some companies have their own that build themselves 1110 00:41:27,040 --> 00:41:27,552 You know 1111 00:41:27,808 --> 00:41:29,344 That's not really important for 1112 00:41:29,600 --> 00:41:31,904 From most artist this is going to be something that 1113 00:41:32,160 --> 00:41:35,744 The the learnt on the job and is never expected of them to no head of time 1114 00:41:36,000 --> 00:41:37,280 The all the technical side 1115 00:41:37,536 --> 00:41:39,072 Of the engine that the team is you 1116 00:41:39,584 --> 00:41:44,192 Now let's say that all the assets have been done everything is in the game everything is approved 1117 00:41:44,448 --> 00:41:45,216 The final 1118 00:41:45,472 --> 00:41:48,800 Usually in this is not going to happen necessarily at the end 1119 00:41:49,056 --> 00:41:49,824 You can happen you know 1120 00:41:50,080 --> 00:41:51,104 Throughout the process 1121 00:41:51,360 --> 00:41:51,872 As 1122 00:41:52,128 --> 00:41:53,919 Different levels are being finished 1123 00:41:54,431 --> 00:41:55,455 This is going to 1124 00:41:55,711 --> 00:41:56,735 Download blast 1125 00:41:56,991 --> 00:41:58,015 4 1126 00:41:58,527 --> 00:41:59,807 Going to go to 1127 00:42:00,063 --> 00:42:00,575 The lighting 1128 00:42:02,111 --> 00:42:03,135 Is that exactly 1129 00:42:03,391 --> 00:42:05,951 No his job is a very good descriptor of the heck 1130 00:42:06,207 --> 00:42:06,719 Tasks 1131 00:42:06,975 --> 00:42:07,743 And that's going to be 1132 00:42:07,999 --> 00:42:09,279 Putting lights in the 1133 00:42:09,791 --> 00:42:11,327 I know lighting 1134 00:42:11,583 --> 00:42:14,143 Really really good 1135 00:42:14,655 --> 00:42:16,191 So before the lighting art 1136 00:42:16,959 --> 00:42:18,239 Has anything to do 1137 00:42:18,495 --> 00:42:19,519 With a delay 1138 00:42:19,775 --> 00:42:21,055 For the game 1139 00:42:21,567 --> 00:42:24,639 There's not going to be any light is not going to be let any particular 1140 00:42:24,895 --> 00:42:27,711 It's just going to be there 1141 00:42:27,967 --> 00:42:28,735 Place nicely 1142 00:42:29,503 --> 00:42:30,527 Going to be 1143 00:42:30,783 --> 00:42:32,575 The need for really really good 1144 00:42:32,831 --> 00:42:38,207 Can make final pass on everything to really bring everything together make it work and make it seem 1145 00:42:38,463 --> 00:42:40,511 Finished product that's really 1146 00:42:40,767 --> 00:42:41,279 I would like 1147 00:42:41,791 --> 00:42:43,327 And I know some some 1148 00:42:43,583 --> 00:42:47,167 Minor past a post processing and collecting of colours and things like 1149 00:42:47,679 --> 00:42:50,495 And this is going to go to the lighting orders usually and 1150 00:42:50,751 --> 00:42:51,263 Dad's 1151 00:42:51,519 --> 00:42:52,799 Normally the last one 1152 00:42:53,055 --> 00:42:54,079 Detach on the sea 1153 00:42:55,871 --> 00:43:00,479 You have to come to go again to queue orders and you know engineers 1154 00:43:00,735 --> 00:43:01,503 Are we going to 1155 00:43:02,015 --> 00:43:04,063 Lining is usually the last step 1156 00:43:04,319 --> 00:43:08,671 Lining is mostly for environments in all the characters just move around in that environments the prop 1157 00:43:08,927 --> 00:43:10,719 Just placed around in the environment they don't really 1158 00:43:10,975 --> 00:43:11,487 Need 1159 00:43:11,743 --> 00:43:16,351 Anything more than that it's really going to be the environment in cells that need to be lit 1160 00:43:17,631 --> 00:43:21,727 All that is done was all the assets on the game at least most of them on the game 1161 00:43:21,983 --> 00:43:23,775 In one's the lining is kind of finish 1162 00:43:24,031 --> 00:43:26,335 You should have a pretty country the game 1163 00:43:26,591 --> 00:43:28,127 From that point 1164 00:43:28,383 --> 00:43:29,919 You're at the end of production 1165 00:43:30,175 --> 00:43:33,247 Most of the time you would consider that the game is in Alpha 1166 00:43:33,503 --> 00:43:34,271 This is a 1167 00:43:34,527 --> 00:43:36,063 A playable version of the game 1168 00:43:36,319 --> 00:43:40,927 It's it has all the concert at least most of the content that might be enough got always things 1169 00:43:41,183 --> 00:43:42,719 To finalise your name some polishing 1170 00:43:43,231 --> 00:43:45,535 Whatever but when a game is in Alpha 1171 00:43:45,791 --> 00:43:49,375 The majority of the company is there the game is 40 table from start to 1172 00:43:49,631 --> 00:43:53,471 And this really have a good idea of what the final game should 1173 00:43:56,799 --> 00:43:57,567 The last 1174 00:43:57,823 --> 00:43:58,591 Is 1175 00:43:58,847 --> 00:43:59,359 The product 1176 00:43:59,871 --> 00:44:02,943 Post production the goal is to go from Alpha 1177 00:44:03,455 --> 00:44:04,479 2 Bader 1178 00:44:04,735 --> 00:44:05,759 24 1179 00:44:07,039 --> 00:44:10,111 At this point at the start of post-production you have 1180 00:44:10,367 --> 00:44:11,647 A game in Alpha mode 1181 00:44:11,903 --> 00:44:16,767 It's pretty good it's almost there now there's something left to do on the outside 1182 00:44:17,023 --> 00:44:22,655 Maybe some some more acids due to bring in that may be initially the planning miss 1183 00:44:23,167 --> 00:44:24,191 Alright then consider 1184 00:44:24,447 --> 00:44:29,567 So it's all about it I bring it all those final things make sure that the game looks really good 1185 00:44:29,823 --> 00:44:34,687 Beyond the artist because during post production is not going to be really 1186 00:44:34,943 --> 00:44:36,223 Artist intense 1187 00:44:37,247 --> 00:44:41,087 The majority of artists are going to be pretty much done with the stuff so might be like 1188 00:44:41,343 --> 00:44:42,367 Animations less 1189 00:44:42,623 --> 00:44:43,135 Or maybe 1190 00:44:43,647 --> 00:44:46,207 Samsung polishing here and there for the environment artists 1191 00:44:46,463 --> 00:44:47,999 I may be some some more 1192 00:44:48,767 --> 00:44:53,375 We could be I sent some small creatures are some props here to do left and right 1193 00:44:53,631 --> 00:44:55,935 But the majority of the content should be already in 1194 00:44:56,191 --> 00:44:57,727 Post Productions all about 1195 00:44:58,751 --> 00:45:01,311 Finishing of the game so that they can be released at 1196 00:45:01,567 --> 00:45:03,615 Big portion of dad's going to be 1197 00:45:03,871 --> 00:45:08,735 Just making sure that there's no problems going through all the different missions all the different 1198 00:45:08,991 --> 00:45:10,271 All the content of the game 1199 00:45:10,527 --> 00:45:13,599 Making sure that there's no there's no bugs that nothing is closed 1200 00:45:14,111 --> 00:45:14,623 And 1201 00:45:14,879 --> 00:45:16,671 Also engineers going to the 1202 00:45:16,927 --> 00:45:18,463 Optimising the game so that 1203 00:45:18,719 --> 00:45:19,999 Chicken Run on as many 1204 00:45:20,255 --> 00:45:21,535 My phone's as possible 1205 00:45:21,791 --> 00:45:26,655 And then once all of that is finished once you're all the problems that were found 1206 00:45:26,911 --> 00:45:27,935 Turn the bed off 1207 00:45:28,191 --> 00:45:30,751 Have been told Aaron doubt and sometimes in this is a 1208 00:45:31,007 --> 00:45:36,383 Something else released to the public to to help find bugs in to help find things out of maybe and not working well 1209 00:45:36,639 --> 00:45:39,455 I want some better faces over than the game goes into 1210 00:45:39,711 --> 00:45:41,247 Silver Modena 1211 00:45:41,759 --> 00:45:47,135 A version of the game that should be finally could be a final game unless something become 1212 00:45:47,647 --> 00:45:49,951 From there if nothing comes up is going to go 1213 00:45:50,207 --> 00:45:50,975 Into gold 1214 00:45:51,999 --> 00:45:54,815 God mode and then at this point the game is done 1215 00:45:55,327 --> 00:45:58,911 Finished no way starting anymore and it's ready to go onto the shell 1216 00:45:59,935 --> 00:46:03,263 Of course it's going to be some more or less are involved towards the 1217 00:46:03,519 --> 00:46:05,311 To create some promotional content 1218 00:46:05,567 --> 00:46:07,359 So usually speaking this is going to 1219 00:46:08,127 --> 00:46:10,431 Could be from The Development Team 1220 00:46:10,943 --> 00:46:14,527 Sometimes we'll be from a different team within the same company within the same studio 1221 00:46:18,367 --> 00:46:19,135 Dad's that 1222 00:46:19,391 --> 00:46:20,927 The Development Team 1223 00:46:21,439 --> 00:46:23,743 Add ring the production and their going 1224 00:46:23,999 --> 00:46:25,279 Try and create some 1225 00:46:27,071 --> 00:46:27,583 Art 1226 00:46:28,607 --> 00:46:30,911 So maybe plays the three characters number 1227 00:46:31,935 --> 00:46:34,495 Paint over head to create like a really cool illustrations 1228 00:46:34,751 --> 00:46:36,799 That is going to be used for the marketing team 1229 00:46:39,103 --> 00:46:39,871 Basically 1230 00:46:40,127 --> 00:46:42,431 Read the news that the game is coming 1231 00:46:42,687 --> 00:46:45,247 And you know what as much cool 1232 00:46:45,503 --> 00:46:46,527 Possible 1233 00:46:49,855 --> 00:46:51,647 That's a production cycle of a 1234 00:46:51,903 --> 00:46:54,207 The main takeaway from this whole thing is that 1235 00:46:54,719 --> 00:46:55,487 In this case 1236 00:46:55,999 --> 00:46:59,327 Artists are involved throughout the entire process 1237 00:46:59,839 --> 00:47:01,375 So there's some bits here in there there 1238 00:47:01,631 --> 00:47:05,983 Especially towards the end when the game goes into into beta and and beyond that 1239 00:47:06,239 --> 00:47:08,031 An artist in I really need any 1240 00:47:08,543 --> 00:47:14,175 It's more like a game problems or most most of the time going to be like putting hours and things like that needs to be honest 1241 00:47:14,943 --> 00:47:15,455 But 1242 00:47:16,223 --> 00:47:20,319 Other than that in the last phase which is relatively short compared to 1243 00:47:20,575 --> 00:47:22,367 For development cycle the game 1244 00:47:22,623 --> 00:47:25,695 Is it going to be mostly involved around the whole time 1245 00:47:25,951 --> 00:47:28,255 Especially with games nowadays where are they 1246 00:47:28,511 --> 00:47:31,327 Will likely have some DLCs and down 1247 00:47:31,583 --> 00:47:32,095 Content 1248 00:47:32,351 --> 00:47:33,119 To follow up 1249 00:47:33,375 --> 00:47:34,655 The actual release of the game 1250 00:47:34,911 --> 00:47:40,031 And I might be some something that's continuous so you know for a lot of the games a lot of the 1251 00:47:40,287 --> 00:47:43,615 Lycamobile games free sample is always new Heroes are coming out 1252 00:47:44,895 --> 00:47:45,663 How to keep working on 1253 00:47:45,919 --> 00:47:47,199 Maybe some new mob 1254 00:47:47,455 --> 00:47:53,599 If you take a look at overwatch really good example where even though the game is released to the artist 1255 00:47:53,855 --> 00:47:55,647 Tina still very much in vogue 1256 00:47:55,903 --> 00:47:58,463 Actually is as involved as the 1257 00:47:58,719 --> 00:47:59,999 Throughout production 1258 00:48:00,255 --> 00:48:04,095 Put on mostly continuous production for a lot of the games nowadays 1259 00:48:04,607 --> 00:48:06,143 So this is going to be in 1260 00:48:06,399 --> 00:48:07,423 Quite a contrast 1261 00:48:07,679 --> 00:48:09,215 With a film production 1262 00:48:09,727 --> 00:48:11,775 As we've briefly mentioned 1263 00:48:12,031 --> 00:48:13,055 The artist are going to 1264 00:48:13,311 --> 00:48:13,823 Only 1265 00:48:14,079 --> 00:48:15,615 Really be involved 1266 00:48:15,871 --> 00:48:17,151 During a certain period 1267 00:48:17,407 --> 00:48:19,967 Set time at not at all for the 1268 00:48:20,223 --> 00:48:20,735 What's the product 1269 00:48:20,991 --> 00:48:24,319 So let's take a look at that little bit more detail in the next 1270 00:48:35,839 --> 00:48:37,887 In this chapter will take a look 1271 00:48:38,143 --> 00:48:39,423 Film Pro 1272 00:48:39,935 --> 00:48:43,263 So when I say a film production is really important that I make 1273 00:48:44,543 --> 00:48:45,311 Between 1274 00:48:45,823 --> 00:48:46,591 Vfx 1275 00:48:47,871 --> 00:48:48,383 4 1276 00:48:48,639 --> 00:48:49,151 Feature 1277 00:48:49,407 --> 00:48:51,455 Animation CD from saw this is going to be 1278 00:48:53,247 --> 00:48:54,271 Two different 1279 00:48:54,527 --> 00:48:55,807 Off film 1280 00:48:56,063 --> 00:48:58,111 When is going to be a little bit more Ireland 1281 00:48:58,367 --> 00:49:00,671 Anyone every fruit of them production in general 1282 00:49:00,927 --> 00:49:01,695 Going to be 1283 00:49:01,951 --> 00:49:02,463 About 1284 00:49:03,999 --> 00:49:06,047 The difference then between the two 1285 00:49:06,303 --> 00:49:07,839 An animation 1286 00:49:08,095 --> 00:49:08,607 Foetus 1287 00:49:09,119 --> 00:49:11,167 Like I know a movie coming out 1288 00:49:11,423 --> 00:49:13,983 Pixar films up for Disney or Dreamers 1289 00:49:14,495 --> 00:49:16,031 They are going to be 1290 00:49:16,543 --> 00:49:17,567 Long term 1291 00:49:17,823 --> 00:49:19,103 Courier for the most 1292 00:49:19,359 --> 00:49:21,663 It's all the way that they work is that they like to 1293 00:49:22,175 --> 00:49:24,735 To bring in really really talented people and then 1294 00:49:24,991 --> 00:49:27,551 Hold on to them so they can keep making bad movies 1295 00:49:29,087 --> 00:49:29,855 And Dad 1296 00:49:30,111 --> 00:49:30,879 Obviously 1297 00:49:31,135 --> 00:49:34,719 Really really hard for somebody that's not at an elite level source 1298 00:49:35,231 --> 00:49:36,255 Caravan likely 1299 00:49:36,511 --> 00:49:39,327 Can you buy the ads just turning to end up at the Studio because 1300 00:49:39,583 --> 00:49:40,863 Those position 1301 00:49:41,119 --> 00:49:41,631 Arsole 1302 00:49:42,143 --> 00:49:43,423 And I know when talking about 1303 00:49:43,679 --> 00:49:45,983 Does count Studios 1304 00:49:47,007 --> 00:49:47,775 Pixar 1305 00:49:48,031 --> 00:49:48,799 DreamWorks 1306 00:49:49,823 --> 00:49:50,591 Like a 1307 00:49:51,103 --> 00:49:53,151 Disney 1308 00:49:53,407 --> 00:49:57,247 Can we name a couple more but that's the main problems that many 1309 00:49:57,503 --> 00:49:59,807 So as a post to video game companies 1310 00:50:00,319 --> 00:50:01,855 Are any of the 1311 00:50:02,111 --> 00:50:02,623 The Gillian 1312 00:50:02,879 --> 00:50:05,695 Digitas new ones all the time when it comes to movies 1313 00:50:05,951 --> 00:50:06,975 It's a little bit hard 1314 00:50:09,023 --> 00:50:10,303 You can't really 1315 00:50:10,815 --> 00:50:14,911 Salvager movie in as many ways as you can sell the game that doesn't do it 1316 00:50:15,423 --> 00:50:15,935 Well 1317 00:50:16,191 --> 00:50:16,703 Probably 1318 00:50:16,959 --> 00:50:18,239 For those reasons 1319 00:50:18,495 --> 00:50:21,055 Those those positions at those few Studios 1320 00:50:21,311 --> 00:50:21,823 Dad 1321 00:50:23,103 --> 00:50:24,639 More more stable 1322 00:50:25,151 --> 00:50:27,967 Career options those are going to be very very hard to 1323 00:50:28,223 --> 00:50:30,015 Going to be a lot of people there 1324 00:50:31,807 --> 00:50:35,391 When talking about the industry as a whole was meant to be mostly about 1325 00:50:35,647 --> 00:50:36,671 Accent 1326 00:50:38,719 --> 00:50:41,791 Going to be any kind of movie that requires 1327 00:50:42,047 --> 00:50:42,815 CG 1328 00:50:43,327 --> 00:50:48,191 And so we can think of all the Marvel movies still to be pretty good so it's a very very heavy 1329 00:50:48,703 --> 00:50:49,983 Heavy amount of CG 1330 00:50:51,007 --> 00:50:52,287 A little bit of live action 1331 00:50:52,799 --> 00:50:53,311 Answer 1332 00:50:55,103 --> 00:50:57,151 Are going to send you the present 1333 00:50:57,407 --> 00:50:59,199 The film production the film industry 1334 00:51:00,479 --> 00:51:01,503 Context of 1335 00:51:01,759 --> 00:51:02,271 Chapter 1336 00:51:02,527 --> 00:51:04,831 When I say the effects 1337 00:51:05,087 --> 00:51:06,367 This is going to 1338 00:51:06,879 --> 00:51:09,695 A little bit different than what you probably imagine so when 1339 00:51:09,951 --> 00:51:11,743 Movie comes together 1340 00:51:12,255 --> 00:51:13,791 In in Hollywood free sample 1341 00:51:14,303 --> 00:51:18,399 The way that things normally work is that just not going to be one particular studio 1342 00:51:19,679 --> 00:51:20,447 Morning 1343 00:51:20,703 --> 00:51:21,215 The IP 1344 00:51:21,727 --> 00:51:22,495 I suppose 1345 00:51:22,751 --> 00:51:24,799 Games for example 1346 00:51:25,055 --> 00:51:27,615 One studio that works on the majority of the game 1347 00:51:27,871 --> 00:51:28,383 And then 1348 00:51:28,639 --> 00:51:32,735 Often you just complete the game on it's own sometimes and like bigger Studios there 1349 00:51:33,247 --> 00:51:35,295 More more assets 1350 00:51:35,807 --> 00:51:38,879 Did might hire different outsource videos to help them 1351 00:51:39,135 --> 00:51:40,927 Supplement supplement 1352 00:51:41,695 --> 00:51:47,839 In arts the kind of stuff that the needs are so they need your ex amount of weapons and the team will be able to the end 1353 00:51:48,095 --> 00:51:49,119 What team will be able to 1354 00:51:49,375 --> 00:51:49,887 Create 1355 00:51:50,655 --> 00:51:51,679 A certain number 1356 00:51:51,935 --> 00:51:54,495 But if they can't hit the number they might very well 1357 00:51:54,751 --> 00:51:55,263 Highest 1358 00:51:55,519 --> 00:51:56,031 So Studios 1359 00:51:56,287 --> 00:51:56,799 Hold them 1360 00:51:59,103 --> 00:51:59,615 Butter 1361 00:51:59,871 --> 00:52:00,639 That's going to be 1362 00:52:00,895 --> 00:52:03,455 Really limited even though it's becoming more more 1363 00:52:03,711 --> 00:52:04,223 Common 1364 00:52:04,479 --> 00:52:06,527 There's still going to be one studio 1365 00:52:06,783 --> 00:52:09,855 That makes the game right and then requires the help of a but about the 1366 00:52:10,879 --> 00:52:11,647 Envious 1367 00:52:11,903 --> 00:52:12,927 Things that much do 1368 00:52:14,463 --> 00:52:16,767 That's not really how where sofa DFS 1369 00:52:17,023 --> 00:52:18,303 44 the Arthur's Seat 1370 00:52:18,559 --> 00:52:19,071 In movie 1371 00:52:19,327 --> 00:52:20,863 All of them are going to be out 1372 00:52:21,375 --> 00:52:24,447 So there's not going to be wants to do that text everything is just going to be a boy 1373 00:52:24,959 --> 00:52:28,031 A mashup of a bunch of different house or studio slide 1374 00:52:28,543 --> 00:52:30,079 Antonino's could be 1375 00:52:30,591 --> 00:52:31,359 Videos 1376 00:52:33,151 --> 00:52:34,431 Weather digital 1377 00:52:34,687 --> 00:52:35,711 You know Sonya 1378 00:52:36,735 --> 00:52:39,039 Digital domain in your name 1379 00:52:39,295 --> 00:52:40,063 And there 1380 00:52:40,319 --> 00:52:43,903 All those the procedures are often going to work on a bunch of different 1381 00:52:44,159 --> 00:52:46,463 Movies at the same time can't contribute 1382 00:52:46,719 --> 00:52:47,487 Start 1383 00:52:47,743 --> 00:52:48,511 Start alarm 1384 00:52:48,767 --> 00:52:51,839 The only exception that can think of will be a 1385 00:52:52,095 --> 00:52:53,887 Studio like Marvel Studios 1386 00:52:54,143 --> 00:52:57,727 They know that they're going to be producing a large number of films 1387 00:52:57,983 --> 00:53:02,591 So I'm a Celeb it more sense to have something a little bit more stable 18 that is a little bit more stable 1388 00:53:02,847 --> 00:53:06,431 Still even them are going to require the help of a lot of different answers to 1389 00:53:07,199 --> 00:53:11,039 But it's not going to be like that 1390 00:53:11,295 --> 00:53:14,111 Bunch of vfx Studios collaborating together 1391 00:53:16,415 --> 00:53:17,695 And to count go 1392 00:53:17,951 --> 00:53:20,255 Next to the contracting here 1393 00:53:21,023 --> 00:53:23,839 Working for the studios is often working on can't 1394 00:53:24,095 --> 00:53:25,119 Two because of Studios 1395 00:53:25,375 --> 00:53:25,887 Add 2 1396 00:53:26,143 --> 00:53:26,655 Skill up 1397 00:53:26,911 --> 00:53:28,959 And down really really quickly 1398 00:53:29,215 --> 00:53:34,591 To accommodate in all the different contracts that gets because those Studios does alpha Studios also work 1399 00:53:35,871 --> 00:53:36,383 If they 1400 00:53:36,895 --> 00:53:38,687 A job working on 1401 00:53:39,455 --> 00:53:45,599 You know the next Marvel movie for example they might not have enough people said I might have to hire a bit of people and then what's the Marvel 1402 00:53:45,855 --> 00:53:46,623 It's done 1403 00:53:46,879 --> 00:53:49,183 Another big title like that for a little bit 1404 00:53:51,231 --> 00:53:52,511 It's always contractual 1405 00:53:52,767 --> 00:53:54,303 For the outside studio as well 1406 00:53:54,559 --> 00:53:56,351 It makes things a little bit 1407 00:53:56,863 --> 00:53:59,679 A little bit less risky for them to hire 1408 00:53:59,935 --> 00:54:00,703 Intern 1409 00:54:00,959 --> 00:54:02,239 People on contracts 1410 00:54:03,263 --> 00:54:05,311 Dispose of Denon code on kodi 1411 00:54:05,567 --> 00:54:06,335 Dispose of them 1412 00:54:06,591 --> 00:54:09,663 So when they are done or they're when they're not 1413 00:54:09,919 --> 00:54:10,687 Actually 1414 00:54:13,759 --> 00:54:15,039 Take a quick detour 1415 00:54:15,295 --> 00:54:17,599 Even myself having work for blizzard 1416 00:54:17,855 --> 00:54:19,391 The Cinematic blizzard 1417 00:54:19,647 --> 00:54:21,951 Are essentially the same as you know it's a small team 1418 00:54:23,743 --> 00:54:26,815 Kickstart would do for example in on the same composition and the same 1419 00:54:27,071 --> 00:54:28,351 The same kind of positions 1420 00:54:28,863 --> 00:54:32,191 And even then 13 even though the actually were 1421 00:54:33,471 --> 00:54:36,287 That team afternoon to scale up and down quite 1422 00:54:36,543 --> 00:54:38,335 Quite fast and all depending on the type 1423 00:54:38,591 --> 00:54:42,943 Shorts they have to make for the different games and so even neighbours are leaving within a game company 1424 00:54:43,199 --> 00:54:45,247 There cinematic departments going to 1425 00:54:45,503 --> 00:54:46,015 Allah 1426 00:54:46,271 --> 00:54:47,039 More 1427 00:54:47,295 --> 00:54:48,319 Contractual 1428 00:54:48,575 --> 00:54:51,647 As opposed to the development company The Development Team 1429 00:54:51,903 --> 00:54:53,951 So yeah that's common you know everything 1430 00:54:54,207 --> 00:54:54,719 Cinematic 1431 00:54:54,975 --> 00:54:55,999 Add a blizzard 1432 00:54:56,255 --> 00:54:58,815 A lot of the people that work on contract of course not 1433 00:54:59,071 --> 00:55:00,351 Older employees 1434 00:55:00,863 --> 00:55:01,375 Terrible 1435 00:55:02,143 --> 00:55:04,447 To have more stable job that's usually the way it goes 1436 00:55:04,959 --> 00:55:05,471 If you have 1437 00:55:05,727 --> 00:55:06,751 Experience in the company 1438 00:55:07,263 --> 00:55:08,543 Outsource Studios 1439 00:55:09,055 --> 00:55:10,079 Will try to retain you 1440 00:55:10,335 --> 00:55:13,919 But all the junior level and you know mid-level employees 1441 00:55:14,431 --> 00:55:16,223 Most of the time does it going to be 1442 00:55:16,479 --> 00:55:16,991 On 1443 00:55:18,271 --> 00:55:19,807 Stop now then let's get 1444 00:55:20,063 --> 00:55:21,599 To the actual production cycle 1445 00:55:21,855 --> 00:55:22,623 Outlet store 1446 00:55:22,879 --> 00:55:23,903 With the fur 1447 00:55:24,159 --> 00:55:24,671 Please 1448 00:55:24,927 --> 00:55:25,439 Concert 1449 00:55:26,207 --> 00:55:27,487 When it comes to 1450 00:55:27,743 --> 00:55:28,767 Film productions 1451 00:55:29,279 --> 00:55:30,047 Are the fur 1452 00:55:30,303 --> 00:55:31,327 Steps to the cons 1453 00:55:31,583 --> 00:55:34,143 Stop the concept phase is going to be a little bit more 1454 00:55:35,679 --> 00:55:38,751 A bit more simple and a little bit more to the point 1455 00:55:39,007 --> 00:55:40,031 A little bit more precise 1456 00:55:40,543 --> 00:55:42,079 Really what 1457 00:55:42,335 --> 00:55:44,127 You'll need in this first phase 1458 00:55:45,407 --> 00:55:45,919 Add 1459 00:55:46,943 --> 00:55:47,967 So you need to 1460 00:55:48,223 --> 00:55:49,759 The Script is finished 1461 00:55:50,015 --> 00:55:51,039 For the entire movie 1462 00:55:52,575 --> 00:55:56,159 You need to have some sort of funding so all the money thing is side 1463 00:55:56,671 --> 00:55:57,439 Once 1464 00:55:58,463 --> 00:56:00,255 Is funded one 1465 00:56:00,511 --> 00:56:02,303 Somebody wants to make that movie 1466 00:56:02,559 --> 00:56:05,887 Then things start to be set in motion and this is where you answer 1467 00:56:06,143 --> 00:56:06,911 Free products 1468 00:56:07,679 --> 00:56:08,191 Now 1469 00:56:08,703 --> 00:56:13,311 Pre-production will know whether it is an animation feature film or whether it is 1470 00:56:13,567 --> 00:56:16,895 He just a regular movie with a lot of Veer 1471 00:56:18,943 --> 00:56:19,711 Pretty c 1472 00:56:20,991 --> 00:56:23,039 Being at the team needs to do 1473 00:56:23,295 --> 00:56:24,063 Is the fig 1474 00:56:24,319 --> 00:56:26,367 What is this actually going to look like 1475 00:56:26,623 --> 00:56:27,135 Because the movie 1476 00:56:27,391 --> 00:56:28,927 You know like this 1477 00:56:29,183 --> 00:56:30,207 It's not interactive 1478 00:56:30,463 --> 00:56:31,231 There's no need 1479 00:56:31,487 --> 00:56:35,327 To create any sort of gameplay so gameplay is really 1480 00:56:35,583 --> 00:56:37,887 Hard to nail you know something that you have to try 1481 00:56:38,143 --> 00:56:39,935 You have to play a large at 2:30 1482 00:56:40,447 --> 00:56:40,959 You have to 1483 00:56:41,215 --> 00:56:42,495 Try different things to 1484 00:56:42,751 --> 00:56:44,799 Find something that works in 1485 00:56:45,055 --> 00:56:46,079 That is not the key 1486 00:56:46,335 --> 00:56:47,871 Films for films 1487 00:56:48,383 --> 00:56:50,175 It's all about the story the story star 1488 00:56:50,687 --> 00:56:51,455 From a 1489 00:56:51,711 --> 00:56:53,247 To be and that is it 1490 00:56:53,759 --> 00:56:57,855 So this is why not production for film going to be a lot more straight 1491 00:56:58,879 --> 00:57:00,415 It's going back to the storyboard 1492 00:57:00,671 --> 00:57:05,791 I should say I also before the storyboard that you know there might be some changes to the story that need to be made 1493 00:57:06,047 --> 00:57:09,119 So whoever in purchase the purchase of the Script 1494 00:57:09,375 --> 00:57:09,887 Actually 1495 00:57:10,399 --> 00:57:11,167 Put the money in 1496 00:57:11,679 --> 00:57:12,447 To get it done 1497 00:57:12,703 --> 00:57:14,495 What likely want 1498 00:57:14,751 --> 00:57:15,263 To have 1499 00:57:15,519 --> 00:57:17,055 I his or her say 1500 00:57:17,311 --> 00:57:18,079 Into 1501 00:57:18,591 --> 00:57:21,407 Part of the story even if the really liked it 1502 00:57:21,663 --> 00:57:23,455 Because they are the ones putting up 1503 00:57:23,967 --> 00:57:24,991 All the rescue 1504 00:57:25,247 --> 00:57:28,319 The movie flaps older than one does in the money 1505 00:57:28,575 --> 00:57:30,623 Not the Tina actually work on it because they 1506 00:57:30,879 --> 00:57:32,927 Does people get paid you know they have a salary 1507 00:57:34,463 --> 00:57:37,791 The story will probably have to go through a few revisions here and there 1508 00:57:38,047 --> 00:57:39,071 And then from there 1509 00:57:39,327 --> 00:57:42,143 Danny moves on to the storyboard in the storyboard is the 1510 00:57:42,399 --> 00:57:43,679 One of the most important part 1511 00:57:43,935 --> 00:57:45,471 Have any movie production 1512 00:57:45,727 --> 00:57:47,263 Because it's really wet 1513 00:57:47,519 --> 00:57:48,031 Pigs 1514 00:57:48,287 --> 00:57:48,799 The 1515 00:57:50,335 --> 00:57:52,895 In turns it into the visual 1516 00:57:53,407 --> 00:57:59,551 The visual product that a lot of people like she get to see on-screen sort the storyboard artist is going to be 1517 00:57:59,807 --> 00:58:00,319 Artists that 1518 00:58:00,575 --> 00:58:01,599 Create song 1519 00:58:01,855 --> 00:58:03,135 Simple is drawing 1520 00:58:03,391 --> 00:58:05,183 But essentially try for April 1521 00:58:05,439 --> 00:58:08,511 Every single scene in the movie and try to figure 1522 00:58:08,767 --> 00:58:10,559 All the different action scenes are they say 1523 00:58:10,815 --> 00:58:11,327 You have 1524 00:58:11,583 --> 00:58:12,607 Fight in a movie 1525 00:58:12,863 --> 00:58:14,655 Between two or three or 4 1526 00:58:14,911 --> 00:58:15,679 Many people 1527 00:58:15,935 --> 00:58:17,471 How does the actually look like 1528 00:58:17,983 --> 00:58:19,263 Somebody needs to 1529 00:58:20,287 --> 00:58:25,407 You're plays a caravan different angles have any needs to have a good idea of the pacing and all of 1530 00:58:25,663 --> 00:58:31,807 All of those details are most people don't really think about when they watch a movie but that's a love that is set by the storyboard artist 1531 00:58:32,063 --> 00:58:32,831 Storyboard artist 1532 00:58:33,343 --> 00:58:35,135 Insane artist one of them 1533 00:58:35,391 --> 00:58:36,415 Talented artists 1534 00:58:36,671 --> 00:58:38,463 The job is essentially to 1535 00:58:38,719 --> 00:58:39,487 Take that's crap 1536 00:58:39,743 --> 00:58:41,023 Turn it into something visual 1537 00:58:41,279 --> 00:58:42,559 That is going to happen 1538 00:58:42,815 --> 00:58:48,959 By being really involved with the director to the director of the movie the one has pretty much the final say on 1539 00:58:49,215 --> 00:58:50,751 He is going to 1540 00:58:51,263 --> 00:58:54,335 Interact with the story board ideas to make sure that everything 1541 00:58:54,847 --> 00:58:56,383 As he wants has 1542 00:58:56,639 --> 00:58:57,407 Envisions 1543 00:58:58,687 --> 00:59:00,223 A lot of the process 1544 00:59:00,735 --> 00:59:03,551 Is going to Innocence finalise 1545 00:59:03,807 --> 00:59:06,623 The look of the movie for all the other teams coming after that 1546 00:59:07,647 --> 00:59:08,159 The story 1547 00:59:08,415 --> 00:59:09,951 Part is one of the most important 1548 00:59:10,975 --> 00:59:17,119 It's going to be very similar to a lot of the other jobs I saw this going to be some high-level sorry about autism some more senior guys and some 1549 00:59:17,375 --> 00:59:18,143 Junior Guy 1550 00:59:19,423 --> 00:59:20,447 Just like 1551 00:59:21,215 --> 00:59:24,799 I just like any other job there are going to be things that are 1552 00:59:25,055 --> 00:59:28,127 More important to the story and some of the things are not as important 1553 00:59:28,383 --> 00:59:30,687 So those are those less important 1554 00:59:30,943 --> 00:59:34,783 Parts of the movie your camera and go to things like that I'm going to go to the juniors 1555 00:59:35,039 --> 00:59:35,807 And then 1556 00:59:36,063 --> 00:59:38,879 All the big action scenes all the big important scenes 1557 00:59:39,135 --> 00:59:45,023 Man of the action scenes but all the important things are going to go to the still senior guys and then it's done 1558 00:59:45,535 --> 00:59:49,631 Used to be able to flip you know to it and have a really good idea of the story 1559 00:59:49,887 --> 00:59:51,423 As it's going to be told 1560 00:59:51,679 --> 00:59:53,215 In its final form 1561 00:59:53,727 --> 00:59:58,591 So sorry what is done it moves onto the animatic so this is going to be 1562 00:59:58,847 --> 01:00:02,175 The next phase that is also super super important 1563 01:00:02,687 --> 01:00:03,967 This is going to 1564 01:00:04,223 --> 01:00:06,271 Be an animated version of 1565 01:00:06,527 --> 01:00:07,039 Storyboard 1566 01:00:07,295 --> 01:00:07,807 So 1567 01:00:08,319 --> 01:00:08,831 1 1568 01:00:09,087 --> 01:00:09,855 That is done 1569 01:00:10,111 --> 01:00:12,927 You'll have you'll be able to sit down and 1570 01:00:13,183 --> 01:00:14,719 Watch the entire movie 1571 01:00:14,975 --> 01:00:21,119 And and no interest story so you know you can be pretty much done after that if you didn't really care about graphics 1572 01:00:21,375 --> 01:00:23,423 Care about about actors 1573 01:00:23,935 --> 01:00:24,959 Saying their Lines 1574 01:00:25,215 --> 01:00:27,519 Are the aromatic is really the 1575 01:00:27,775 --> 01:00:31,103 First animated version of the film that you'll get 1576 01:00:31,359 --> 01:00:36,223 This is going to include all the different camera up the camera camera movement 1577 01:00:36,479 --> 01:00:38,527 All the friends are action scenes 1578 01:00:38,783 --> 01:00:40,319 The pacing of things 1579 01:00:40,831 --> 01:00:41,599 And 1580 01:00:41,855 --> 01:00:42,879 Of course another joint 1581 01:00:43,135 --> 01:00:44,927 Simple because 1582 01:00:45,183 --> 01:00:45,951 What's the need to be done by 1583 01:00:46,207 --> 01:00:48,511 Give you a stupid idea of the final 1584 01:01:15,647 --> 01:01:16,671 The final score 1585 01:01:16,927 --> 01:01:17,439 Absolute 1586 01:01:17,695 --> 01:01:18,975 Of production one 1587 01:01:19,231 --> 01:01:22,303 Improved and then once animatic has been approved 1588 01:01:22,559 --> 01:01:24,351 All the different changes that will go through 1589 01:01:24,607 --> 01:01:26,143 I know that face 1590 01:01:26,655 --> 01:01:27,167 Then 1591 01:01:27,423 --> 01:01:29,215 The design team comes in 1592 01:01:29,471 --> 01:01:30,751 No time for the 1593 01:01:31,519 --> 01:01:32,031 The last 1594 01:01:32,287 --> 01:01:34,847 Step Up Productions all going to be about 1595 01:01:35,103 --> 01:01:35,615 The arch 1596 01:01:36,127 --> 01:01:37,663 And at the concert is more 1597 01:01:37,919 --> 01:01:38,687 More 1598 01:01:38,943 --> 01:01:39,455 Stop 1599 01:01:39,967 --> 01:01:41,247 They're going to bring a lot of people 1600 01:01:42,015 --> 01:01:48,159 Sometimes you know the director of the penny 1/2 famous and how big they are they might have their own design team at least a small 1601 01:01:48,415 --> 01:01:49,439 Time Team 1602 01:01:49,951 --> 01:01:50,975 A small studio 1603 01:01:53,279 --> 01:01:55,071 For their own projects in our people 1604 01:01:55,583 --> 01:01:56,095 Dada 1605 01:01:56,351 --> 01:01:57,375 Comfortable with that 1606 01:01:57,631 --> 01:01:58,911 That they know they can rely on 1607 01:01:59,167 --> 01:01:59,935 But of course in 1608 01:02:00,447 --> 01:02:02,239 Like all the other parts of the movie 1609 01:02:02,495 --> 01:02:04,031 They will need some extra 1610 01:02:04,287 --> 01:02:04,799 Hob 1611 01:02:05,055 --> 01:02:07,871 So they're going to be different Elsa Studios that are going to come 1612 01:02:08,383 --> 01:02:11,711 And contribute in all kinds of arts for the for the movie because 1613 01:02:12,223 --> 01:02:12,991 Like it again 1614 01:02:13,503 --> 01:02:15,807 Movies are at films require a lot 1615 01:02:16,831 --> 01:02:19,135 To be all sorts of things I need to be design 1616 01:02:19,391 --> 01:02:19,903 And 1617 01:02:20,159 --> 01:02:21,439 All of that has happened 1618 01:02:25,023 --> 01:02:28,607 All the characters went all the main out of it was all the big environment 1619 01:02:28,863 --> 01:02:30,399 Almost everything has been design 1620 01:02:30,911 --> 01:02:31,423 Then 1621 01:02:31,935 --> 01:02:34,751 We move on or the film pressure move on to 1622 01:02:35,007 --> 01:02:36,031 The production 1623 01:02:39,103 --> 01:02:40,639 Production now 1624 01:02:40,895 --> 01:02:41,663 Can be 1625 01:02:42,431 --> 01:02:47,551 A little bit different depending on the type of movie so if it's a full animated feature film 1626 01:02:47,807 --> 01:02:48,831 That is going to be 1627 01:02:49,087 --> 01:02:50,623 What I'm going to 1628 01:02:50,879 --> 01:02:55,231 Show you right now so that would be the correct stages for production but if we're talking more 1629 01:02:55,743 --> 01:02:56,255 He 1630 01:02:56,767 --> 01:03:02,911 Live action movie with a number of CG elements to it for example 1631 01:03:03,679 --> 01:03:06,495 Those are going to be a little bit different in the sense that 1632 01:03:06,751 --> 01:03:09,823 Whatever I'm including now in production 1633 01:03:10,079 --> 01:03:11,103 That is going to be put 1634 01:03:11,615 --> 01:03:12,383 2 1635 01:03:12,639 --> 01:03:14,175 Production which is going to be the la 1636 01:03:14,943 --> 01:03:16,735 So in production does movies would be 1637 01:03:16,991 --> 01:03:19,295 All about shooting so it's going to 1638 01:03:19,807 --> 01:03:21,087 Not all the actors 1639 01:03:21,855 --> 01:03:22,623 Shooter 1640 01:03:23,135 --> 01:03:23,903 Different scenes 1641 01:03:24,415 --> 01:03:25,183 Using 1642 01:03:25,439 --> 01:03:27,487 Personal out of green screen and 1643 01:03:27,743 --> 01:03:28,511 This is going to 1644 01:03:28,767 --> 01:03:30,047 The majority of 1645 01:03:30,303 --> 01:03:30,815 Ducks 1646 01:03:31,327 --> 01:03:31,839 Is going to 1647 01:03:32,095 --> 01:03:33,119 Go towards you 1648 01:03:33,375 --> 01:03:36,703 Paying the salaries of all the employees involved 1649 01:03:36,959 --> 01:03:38,239 In in the shooting 1650 01:03:38,495 --> 01:03:42,079 But in this case we're going to take a look at production from the standpoint 1651 01:03:42,335 --> 01:03:44,895 Animation featuring the first 1652 01:03:45,151 --> 01:03:49,503 Production and going through all of them really quickly so first will have later 1653 01:03:49,759 --> 01:03:54,367 After that is on two modelling then texting then ringing 1654 01:03:54,623 --> 01:03:56,671 Then animation than the effects 1655 01:03:56,927 --> 01:03:58,463 Then lighting and 1656 01:03:58,719 --> 01:04:00,255 Finally the last step of production 1657 01:04:00,511 --> 01:04:01,023 Rendering 1658 01:04:01,535 --> 01:04:02,047 So then 1659 01:04:02,303 --> 01:04:04,607 Going into all of those into a little bit more detail 1660 01:04:05,119 --> 01:04:06,911 The first step of production 1661 01:04:07,167 --> 01:04:07,935 That's going to be 1662 01:04:08,191 --> 01:04:08,703 Eventually 1663 01:04:09,215 --> 01:04:10,239 3D artist 1664 01:04:10,495 --> 01:04:12,031 Artist United always play 1665 01:04:12,287 --> 01:04:14,335 So do you want to be super rough 1666 01:04:14,591 --> 01:04:17,919 All about blocking things out nothing is going to be finally here 1667 01:04:18,175 --> 01:04:19,199 But it should be 1668 01:04:19,455 --> 01:04:20,991 A very good idea 1669 01:04:21,247 --> 01:04:22,527 Are the overall 1670 01:04:22,783 --> 01:04:27,903 Base in each of the scenes in to give a good idea of the placement of things 1671 01:04:28,927 --> 01:04:30,719 And that's really all this is about 1672 01:04:31,231 --> 01:04:35,839 Taking the aromatic that was into dangers the butter drawings taking that 1673 01:04:36,095 --> 01:04:37,119 One step further 1674 01:04:37,375 --> 01:04:40,959 Turning that into 3D with another 3D might look really crap 1675 01:04:41,471 --> 01:04:41,983 Ben 1676 01:04:42,239 --> 01:04:44,031 Onto modelling and inference 1677 01:04:44,287 --> 01:04:45,311 It's just that 1678 01:04:45,567 --> 01:04:48,127 It's going to be a lot of artist a lot of artist will need to be involved 1679 01:04:49,407 --> 01:04:50,943 Xmovies8 1680 01:04:51,199 --> 01:04:54,527 Stop any to be modelled everything you see pretty much as all CG now 1681 01:04:54,783 --> 01:04:57,343 Big Blockbuster action movies 1682 01:04:58,367 --> 01:05:00,415 And so it's going to be a lot of difference 1683 01:05:00,671 --> 01:05:01,695 Artists that work on 1684 01:05:01,951 --> 01:05:02,975 And the different model 1685 01:05:03,487 --> 01:05:03,999 For all 1686 01:05:04,255 --> 01:05:04,767 Character 1687 01:05:05,023 --> 01:05:06,047 For all the props for 1688 01:05:06,303 --> 01:05:07,071 Everything in 1689 01:05:07,583 --> 01:05:08,607 Everything in a movie 1690 01:05:10,143 --> 01:05:11,935 Now after everything has been mad 1691 01:05:12,959 --> 01:05:13,727 Everything has been 1692 01:05:13,983 --> 01:05:15,263 No you 1693 01:05:15,519 --> 01:05:17,823 Taken the layout block out 1694 01:05:18,079 --> 01:05:20,383 Take a note out and replace them with the rear 1695 01:05:20,639 --> 01:05:21,407 Hi Paul 1696 01:05:21,919 --> 01:05:22,431 Model 1697 01:05:22,687 --> 01:05:23,967 To see how things go 1698 01:05:24,223 --> 01:05:24,991 Then from there 1699 01:05:25,247 --> 01:05:26,015 It's on to text 1700 01:05:26,527 --> 01:05:29,087 Then it's going to be a different team right for the test drivers going 1701 01:05:29,343 --> 01:05:31,391 Usually separate from the modelling team 1702 01:05:31,903 --> 01:05:34,975 Going to be a little bit more segmented in that sense and compared to game 1703 01:05:35,743 --> 01:05:37,279 And so the texture artist 1704 01:05:37,535 --> 01:05:40,607 I will turn into just text to the models make sure they look really 1705 01:05:41,119 --> 01:05:44,703 And then once they are done then it's on to Reading making sure that's the 1706 01:05:45,215 --> 01:05:46,495 The character of the 3D mod 1707 01:05:47,007 --> 01:05:48,287 Can actually deformed 1708 01:05:48,543 --> 01:05:49,823 How do you need to do 1709 01:05:50,335 --> 01:05:51,103 And then from there 1710 01:05:51,359 --> 01:05:52,639 Onto animation 1711 01:05:53,919 --> 01:05:58,271 Animation is going to be a much much bigger deal in films 1712 01:05:59,039 --> 01:06:00,319 Compared to video 1713 01:06:00,575 --> 01:06:03,135 Some video games of course no characters need to move around 1714 01:06:03,391 --> 01:06:03,903 But 1715 01:06:04,415 --> 01:06:09,023 The action in the movement and the game is not as important as it is in films and films 1716 01:06:09,535 --> 01:06:10,047 It's 1717 01:06:10,303 --> 01:06:13,887 All about animation if something doesn't move then it doesn't have any alive 1718 01:06:14,399 --> 01:06:17,983 In video games in your character can start at some point to look at the Bunch 1719 01:06:18,495 --> 01:06:19,775 To look at your inventory 1720 01:06:20,031 --> 01:06:20,799 I can be 1721 01:06:21,055 --> 01:06:23,871 Can be doing like a side the side mission something like that 1722 01:06:24,127 --> 01:06:27,711 You actually don't need any animation character maybe your night been looking at your car 1723 01:06:27,967 --> 01:06:29,759 You know there's a lot of different things 1724 01:06:30,527 --> 01:06:35,903 Different ways to entertain people with video games that are not really possible with movies are with ants 1725 01:06:36,415 --> 01:06:37,439 In film 1726 01:06:37,695 --> 01:06:40,255 Min min shop the Quay job 1727 01:06:40,511 --> 01:06:41,279 Is going to go 1728 01:06:41,535 --> 01:06:42,559 To those animator 1729 01:06:42,815 --> 01:06:45,631 To bring a light onto does character is a maiden believable 1730 01:06:46,911 --> 01:06:50,751 You know if there are job is essential as important as the actors and 1731 01:06:51,007 --> 01:06:51,775 So they're not 1732 01:06:52,287 --> 01:06:53,311 You know the actors 1733 01:06:54,591 --> 01:06:57,663 Is usually rated on how how good they are 1734 01:06:57,919 --> 01:06:59,967 That impersonating a character at 1735 01:07:00,223 --> 01:07:03,807 Perform the roles and so the animators in a film 1736 01:07:04,063 --> 01:07:06,111 Is going to have the same job 1737 01:07:06,367 --> 01:07:08,927 They're not actors themselves so instead I have to 1738 01:07:09,183 --> 01:07:09,695 Mick 1739 01:07:09,951 --> 01:07:12,511 Whatever pop it whatever 3D models are they working with 1740 01:07:12,767 --> 01:07:13,791 Do you have to make Dad 1741 01:07:14,047 --> 01:07:15,839 It's a really really hard job 1742 01:07:16,351 --> 01:07:19,935 But this is also why no the animators have such a big 1743 01:07:20,447 --> 01:07:21,215 Prestigious 1744 01:07:21,471 --> 01:07:22,239 Cavan Port 1745 01:07:22,495 --> 01:07:23,519 In a thumper 1746 01:07:23,775 --> 01:07:24,799 Ben 10 1747 01:07:25,055 --> 01:07:26,335 All the 1748 01:07:26,847 --> 01:07:30,431 What different scenes have been admitted in this is kind of how it goes for 1749 01:07:30,687 --> 01:07:31,455 Production 1750 01:07:32,479 --> 01:07:33,759 The Intern movie 1751 01:07:34,015 --> 01:07:35,295 Play tanabata different scene 1752 01:07:35,807 --> 01:07:41,183 And then eat animator will have maybe one or multiple or single character 1753 01:07:41,951 --> 01:07:42,975 To animate 1754 01:07:43,231 --> 01:07:44,255 For 17 1755 01:07:44,511 --> 01:07:45,023 Right so 1756 01:07:45,279 --> 01:07:48,607 You're have a bunch of different since animate then and all those things 1757 01:07:49,887 --> 01:07:51,935 To the different videos working at the movie 1758 01:07:52,191 --> 01:07:55,007 And then of course you know you have collected the bigger more 1759 01:07:55,263 --> 01:07:57,823 More prestigious Studios working on the the biggest 1760 01:07:58,079 --> 01:07:59,615 More important scenes 1761 01:07:59,871 --> 01:08:01,151 All the animations 1762 01:08:01,407 --> 01:08:02,687 Then it's onto the 1763 01:08:02,943 --> 01:08:03,711 Next 1764 01:08:03,967 --> 01:08:04,991 Those people going to be 1765 01:08:06,015 --> 01:08:09,087 Limit more programs like 1766 01:08:09,343 --> 01:08:12,159 Kind of people wrestlers going to be a mix between 1767 01:08:12,415 --> 01:08:14,463 Programming so there's a lot of things 1768 01:08:14,719 --> 01:08:16,255 Night like particles like 1769 01:08:16,511 --> 01:08:20,863 Fireworks mugs are like buildings being destroyed and things like that so 1770 01:08:21,119 --> 01:08:22,399 You need an artist for 1771 01:08:22,911 --> 01:08:23,423 4 1772 01:08:23,679 --> 01:08:25,471 Did the quality of it 1773 01:08:25,983 --> 01:08:28,031 If it's Fire by doesn't look like fire then 1774 01:08:28,287 --> 01:08:29,055 It's not going to work 1775 01:08:29,311 --> 01:08:29,823 So you need 1776 01:08:30,079 --> 01:08:31,871 You need the critical I need the art 1777 01:08:32,127 --> 01:08:36,479 Sense to be able to create this so it's going to be caravan makes between an artist and a programme 1778 01:08:37,503 --> 01:08:38,783 How to create a vfx 1779 01:08:39,295 --> 01:08:43,647 And then once that is done then it's onto lighting so very similar you know 1780 01:08:44,159 --> 01:08:44,927 As games 1781 01:08:45,183 --> 01:08:45,695 Have 1782 01:08:45,951 --> 01:08:47,743 Bunch of lighting artist and Dolls 1783 01:08:47,999 --> 01:08:50,559 Play slide in the scene make sure everything looks really good 1784 01:08:51,071 --> 01:08:51,583 So that is 1785 01:08:51,839 --> 01:08:53,631 Ready to move onto render 1786 01:08:53,887 --> 01:08:55,679 Then rendering really quickly 1787 01:08:55,935 --> 01:09:01,567 The way to do it in a bunch of different passes so they're not going to render the entire scene at once 1788 01:09:01,823 --> 01:09:02,591 It's going to be 1789 01:09:02,847 --> 01:09:04,895 Pass bypass cavalry scene 1790 01:09:05,151 --> 01:09:05,663 In 1791 01:09:05,919 --> 01:09:09,503 Zbrush right so the way you render a model going to be about 1792 01:09:09,759 --> 01:09:11,295 Passes on my beat is a colour 1793 01:09:11,551 --> 01:09:15,391 And then just my cousin and then maybe just that the Highlight in the shadows 1794 01:09:15,647 --> 01:09:17,183 All those on two different passes 1795 01:09:17,439 --> 01:09:18,719 And that is going to be the end 1796 01:09:18,975 --> 01:09:19,743 Offred 1797 01:09:20,255 --> 01:09:22,047 Post production denberg 1798 01:09:24,095 --> 01:09:24,607 Now 1799 01:09:25,119 --> 01:09:25,887 Coming out 1800 01:09:26,143 --> 01:09:27,167 Off production 1801 01:09:27,423 --> 01:09:32,799 The the team will have a bunch of renders the bunch of different passes for all the different scenes 1802 01:09:33,055 --> 01:09:33,567 Install 1803 01:09:33,823 --> 01:09:37,407 First the very first step of a post production is going to be 1804 01:09:39,455 --> 01:09:44,063 Ring all of those different renders together and form the final image 1805 01:09:44,319 --> 01:09:49,183 So it's going to be a bunch of different classes that they have to recompose into a single frame 1806 01:09:49,695 --> 01:09:51,487 And that is going to be the job of the 1807 01:09:51,743 --> 01:09:52,511 Compositor 1808 01:09:52,767 --> 01:09:54,815 Pretty much everything in post production 1809 01:09:55,071 --> 01:09:55,839 Is it going to be 1810 01:09:56,095 --> 01:09:58,911 Just to die there's not going to be anything I need to be rounded 1811 01:09:59,423 --> 01:10:00,703 Past or passed 1812 01:10:01,215 --> 01:10:03,775 Now Once compositing is done 1813 01:10:04,031 --> 01:10:06,847 Then there's only three more steps really before in movies 1814 01:10:07,103 --> 01:10:08,895 Book before the film is complete 1815 01:10:09,151 --> 01:10:10,943 So it's going to be motion graphics 1816 01:10:11,199 --> 01:10:12,479 NN colour correction 1817 01:10:12,735 --> 01:10:15,295 And then really that's it the final outputs going to be 1818 01:10:15,807 --> 01:10:16,319 To be ready 1819 01:10:16,575 --> 01:10:17,087 Stop 1820 01:10:17,343 --> 01:10:18,623 After composite 1821 01:10:19,135 --> 01:10:25,279 What really needs to be added on things like you know like mad painting so in the background everything that's going to be too 1822 01:10:25,791 --> 01:10:27,071 So everything that doesn't 1823 01:10:27,327 --> 01:10:28,095 To be rent 1824 01:10:28,607 --> 01:10:31,423 Sofa images for example don't need to be rendered 1825 01:10:31,679 --> 01:10:37,311 Audio like the big paintings for the background of the scenes might not have been rented out yet 1826 01:10:37,567 --> 01:10:41,407 This is going to be something that is going to go and after so let's say you have 1827 01:10:41,663 --> 01:10:44,479 Inosine about a TVs that display something 1828 01:10:44,735 --> 01:10:50,367 No whatever is playing on the TV is probably going to be added during that phase during the 2D vfx and motion graphics 1829 01:10:50,623 --> 01:10:51,135 Because 1830 01:10:51,647 --> 01:10:52,927 It's easier to 1831 01:10:53,183 --> 01:10:56,255 It's easier to change and doesn't need to be rendered to some that's 1832 01:10:56,511 --> 01:10:57,023 When is 1833 01:10:57,279 --> 01:11:03,423 An example if somebody's interacting was like a computer screen writing like dragon things around this is going to be done 1834 01:11:03,679 --> 01:11:04,959 In that face because again 1835 01:11:05,215 --> 01:11:08,799 This is not a really needs to be rented out and it's something I can all be 1836 01:11:09,055 --> 01:11:11,103 To the added later and like me not after 1837 01:11:11,359 --> 01:11:11,871 Play something like that 1838 01:11:12,127 --> 01:11:12,639 1839 01:11:13,151 --> 01:11:14,431 What's all the 1840 01:11:14,687 --> 01:11:16,735 Extra things are added onto 1841 01:11:16,991 --> 01:11:19,807 Seen after the composite the composite has been 1842 01:11:20,063 --> 01:11:20,831 Finally 1843 01:11:21,087 --> 01:11:21,599 Then 1844 01:11:21,855 --> 01:11:24,927 The movie is pretty much done it on to colour 1845 01:11:25,183 --> 01:11:26,975 So that's fine 1846 01:11:27,231 --> 01:11:28,511 Step the final phase 1847 01:11:28,767 --> 01:11:31,839 Where the job is just to make sure the image to finally 1848 01:11:32,095 --> 01:11:33,631 Has just the right tone 1849 01:11:33,887 --> 01:11:36,191 Has just the right kind of colours or maybe will be 1850 01:11:36,447 --> 01:11:37,983 Play The Saturdays 1851 01:11:38,239 --> 01:11:40,287 Saturating 1852 01:11:40,799 --> 01:11:43,615 That can actually change the image quite a bit 1853 01:11:43,871 --> 01:11:45,919 And so this is a super important 1854 01:11:47,455 --> 01:11:48,479 Yeah after that 1855 01:11:48,991 --> 01:11:51,295 The movie should be the film should be pretty much done 1856 01:11:51,551 --> 01:11:52,831 So this is going to be the final 1857 01:11:54,111 --> 01:11:56,671 Everything is going to be everything will be in coding 1858 01:11:56,927 --> 01:12:00,255 And then finally or just be released to the public top 1859 01:12:00,511 --> 01:12:03,327 There we are this is going to conclude this class 1860 01:12:03,839 --> 01:12:06,911 On another review of film and game production 1861 01:12:07,167 --> 01:12:09,471 And hopefully you know after this is she have a 1862 01:12:10,239 --> 01:12:11,775 Good idea at least 1863 01:12:12,031 --> 01:12:13,055 Of what 1864 01:12:13,311 --> 01:12:15,103 Expect no going into those 1865 01:12:15,359 --> 01:12:17,919 Those types of jobs it should hopefully 1866 01:12:18,175 --> 01:12:21,503 You not help make the decision alone bit easier 1867 01:12:21,759 --> 01:12:22,783 As to why 1868 01:12:23,039 --> 01:12:24,831 You prefer what you really 1869 01:12:25,087 --> 01:12:27,135 Because he loves 1870 01:12:27,391 --> 01:12:31,743 Are the problem usually originates from the phone that people just unaware of the different jar 1871 01:12:31,999 --> 01:12:32,767 Your underwear 1872 01:12:33,023 --> 01:12:35,583 Of the industry that they are 1873 01:12:35,839 --> 01:12:36,863 She trying to get 1874 01:12:37,887 --> 01:12:39,167 Hopefully that fixes it 1875 01:12:39,423 --> 01:12:41,471 To some degree and I'll talk to you 126969

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