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Original subtitles

What country does class on film in game

So this is going to be an overview of those

Different

Career path

Hopefully should really give you a good idea of what can explore

What's going into that kind of jobs now

The alarm you many many different jobs when it comes to

Two arts essentials

List as many jobs as Are artist pretty

But when it comes to CDR

The vast majority of the order to be making is going to be either for a game or a me

Of course you know this advertising and

Architectural visualisation so that's not going to

Can covered in

Class

Otherwise he artist the majority of the art that will be making either going to

Directly or indirectly for a film or a game

And of course all of

There are the river

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Still I can be

Toys

Promotional promotional art all

Stop

The big the big mission with this class is going to give

Asthma

Information as pass

Knowledge

The power and the main

Problem

That the majority of students have the majority of amateur or

Have

Not having a single clue of where they are going to end

As as as I can also completely relate it out so when I was younger artists

I really had no idea of the kinds of jobs that most artist

I was conscious

Exposed

What was around me and what I had

Access to work

I have stumbled upon

But it really really me

A world of difference when you're actually no

What

The job is going to be like

When you're aware of the possible destinations when you know all the doors

Are available to you and you know kind of what's hiding behind those doors

Well I make things

So so

Easier

It's a 2 time in x

Possible for you to formulate an app from my library

Build a plan

That will take you there

And will actually help you get your foot in the door when you don't know what's up with those

We don't know where they are what they're hiding

EDS

Nearly impossible to plan for anything and this is really where the majority of people

Terrible mistake

What's Ben alarm money on learning different skills at the really don't need for the job

That they're actually interested in and

More importantly not not only money but

Time time is the most important resource

So this is something that you want to save as much as possible in hopefully this

Is going to be able to do that

Let's get star

In this chapter will take a look at all

Key players that go behind

Stuff that we see

Screen so all the cool

We are going to take a look at the majority or at least a good number of

Of the jobs that are involved into making all

Stop it's important we get to that before we actually

Add

The different production time

Weather in B film or a game

They should really help us understand

Much better

Overall process

I want to actually no

What were the job of everybody

So in this case

I'm going to take a look at film productions going to be

EE

The structure of a video game team

So there's going to be some slight difference between the

But for the most part the majority of the

The biggest chunk of artist is going to be fairly similar between now and also important to mention

The team is going to be fairly difference in the roles of the different stages of production so whether the at the beginning or the end

And the team will definitely grow over time but in this particular case

Is going to be considering the team is

Definitely working on

A triple A game

Blood

Cancel game

It is going to be a team that fairly

That's really

So anywhere between 50 to 800

People are combined analysis only just artist about you know the whole time

Now this is

By no means the big

You know there's some teams

Deborah all the way

What's a 502 almost 1000 maybe more

People so I can definitely get much bigger

Can actually get a little bit smaller as well

Are very similar

But

This is a pretty good average

You know the majority

Bigger teams

And so should give you a really really good idea

What's goes on

Stop WhatsApp

With

2D

When it comes to 2D is going to be

Usually speaking into different

Add to difference

Types

Going to be

Character concept artist or

Concert

Now

Disco

Display

Further than that then we can you can go even like proper artist or weapons artist

Even

Face face art

Definitely specialise more

By the sea

On the light

For character concept artists have everything I'm

So everything that's that's a lie

In the game

But that's going to be handled by the character concept artists and everything that isn't everything and doesn't

Everything I'm just part of the environ

That the characters

Walk-in

Or interact

That's going to be there

Ask of the

Concept art

Now it's quite rare that you

Live concert artists

Daddy

Don't think so this is something especially in the team like the ones were looking at

Sofa bigger teams is definitely going to be a job that's

And so if you want to

A concert artists

Not to be granted that you're not going for a in in the studio

They may not have as much resources so you might

He want to do

Both

Generally speaking you'll have to choose one of the other

Now when it comes to

My position in this is going to be the same for

Enough

Higher hierarchy here

All the different jobs that will take a look at

They will have

This

So it's going to be

Always the same thing

You have Jr in this year's party

You have mid-level artists

Senior artist and lead

And I'll be the same

Engineering when you get to that point whatever

But it's always the same

And then sometimes even depending on the team depending on the company you might have

Senor

Call 2sr

3

And you know it

It really depends on the company

Generally speaking this is

Freddy Moore

The usual little

Quickly going over the different

So what do this only once

Set the place to

Butter distinction between

Junior MV in your eyes

And delete

So the lead is going to always be more

Have have

Kind of position so you're ha

Have your time dedicated to

Pretty much

Dedicated to management of course in the ratio can definitely be different

It's you generally have to do both

You'll have to lead and the lead will be in charge

The career for all the Arts

Below him

And so you'll be

You're talking with them about things that did you good at that did you badly

You'll be there

Reviews for them

Essentially

You know fighting for the Promotion or

They were not bad so yeah it's a little bit more manage

But when it comes

Type of

What's the delete

This is usually going to be all the stuff that's the most

Put the game

Maybe like designing

Dial the bar

The game I'll be maybe

Deciding on the look of the main races for the game

Or in a whatever it might be

Things that are the most important are usually going

Then from the bomb up there

It's going to be a junior artist that will generally do things

They have less in

So it's mostly

A position that where you you train to become a mid-level

And then you

Same with my level

Yeah ASDA

Rag dolls

You'll have more and more

Responsibility

You'll be

Working on more and more important

And so

Dad's

Set timer for

Goes

Going to environment

Looking at the difference between character and environment

Even though they're job is very

It's always want to be

They're always going to be part of the same but very good at cream

Currys at 4

Are the 2DT

So again I can be a lot bigger or lots more

Smaller than this one on average

Pretty much

And the job of the

What is the job of the concert

Create

Crazy art

4

3D art

Which are Dan going to be in your task

Do tomorrow it's make it real so that people can

Play around the Dead end the game

So the concert artists

What their job

Is

But the idea for the art will always come

The game design

So we'll take a look at that little bit late

But the windows

It starts with game design and then

Pizza ideas

To the concert artist and the concert I was crazy colour

And so

Sometimes it will come up with their own ideas sometime

There are there concert my nerves in what the game designers were thinking

It's awesome

And so you know there's a big interaction going on between the two

So it's a always a one a two way street but

Those two are

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Very very tightly

To the work environment

Like I said

Next up is going to be

3D art

Play The Jam of the 3D art

It's going to be to translate as best as possible

The 2D concept into a 3D

Very

The structure is very similar to the Tudor team or you'll

3D character art

3D environment

So this is

Can I like the bass

But of course in I can

Can have

What's my tomorrow

Just like we saw in the car

In this case you might also add

Lighting art

You might also have

Cedar artists

Those are all

Types of 3D artist but very very

Specialised in Alfreton things like that

Play be the lighting on

Is it going to

His job is going to be

Taking care of the lighting in the universe

That's it

It's going to be all it's going to be all about moving

Tweaking settings making sure

The final

Of the sea

Is spot on

Based on what the art director

What is a simplified version but you can have many many different

Lights off the radio

It's always a good idea to go out either one

Way or the other day

Program

The pipelines are involved in those

Two types

Of couriers

It's very rare

Bet you'll get to do

Michael

I was quite lucky because I I got to do a little bit

Environment

Under station

Heroes

Storm of the environment I got to do that

But most of the time it's going to be

Just characters or just in

Then the team is going to be the ring

So the rigging

Comes right after 3D

And the regas while their job is going to

To take the model

Character

Models store

There's no ringing needed for the most part when it comes to involve

Ring is only necessary for things that

I think I need to the form

Open time

From the concert

Character

And their job what is 2

A skeleton

To the characters

What the character can actually move

Now the ringers or not

Animator so though

Do the animation themselves adjust make it to that

The character can be

Then he goes to the anime

The animal jam is going to

As you probably know

Animes the characters so this can be

You know

Play some sort of emos maybe some

Facial things

Like a character giving a wink or something like that

So I can be just more basic stuff like run cycle

Or attack Cycles

It's like eating a certain position

There's a lot I like hearing

And it's going to be a lot of animators usually speak

Almost as many as there are

The artist

In really quickly something I forgot to mention about the to the team is that they are going to be really small

Comparison to the 3D team and the animation

So when comparison to the 3D team and might be something like

Sometimes even lesson

Simply because it takes much less time

Then it does

Creating

And then for the rest of the team the rest of the our team you have FX artists

Fxr is it going to be the ones

And all the different

Explosions or if

Talking about weapons and things like that all the time

That came out of the weapon that make them look bad

This is going to be

Vfx

Or like a energy like an example here or like

The particles smokes and stuff like that

That's going to be the job

This usually comes after all of the

When all of that is 4

Then the fxrs come

The final Polish to make everything look really

You have cute

Quality assurance

These guys are going to be

Premotor testers so the job is to open on the app

Look at everything that

You know the 3D artist and

The river is the animators in vfx artist have done

Make sure that there's no problem the kind of problems

Potential

Arises let's

A character was more like this

But then when you the format

Call in the character or something

I may be a texture

Looking quite right

This is going to be

Quality assurance these guys

Gonna make sure that there's nobody

Nothing is broken

And then if it is

Then just send it

To be at

But there are

Yeah that the final line of Defence making sure everything that

That comes through this is as

And finally the last piece of the art

Adley

In this particular case is going to be there

UI designer

Are you Alexa

User interface

Next user

Sometimes

This is going to be the same person sometimes

Take me to

Basically this is going to be all the stuff that you see on screen that's not part of

Not directly part of the game and directly part of being

User-facing I can be your

Your health bar your may be that the number of ammo that you have

The different kind of spells that you can do that sort of thing

User experience is going to be more how you interact with the world

Set alarm on 2

Summer

Lights off

Your status is going to be more how are you into

Let's say

What you see when you're about to open

Play Treasure

What is the look like when you interact with like a terminal in the game

What comes up on the screen

What the different buttons

Doin how

Character interaction with

So it's a little bit different but that would be kind of the the last person

That makes up the arch

Will we have

So that's pretty much for the party

Now

To make sure that everything is done on time everything that work everybody works on schedule

To make sure that whatever consider needs to be done

Gets done on time and then

Passed on at the right moment

To the river and enter animation etc

What fruit that you need

Producer

Many

And so

This is going to be

Canada

Producer

Art manager

For the our team

Each team usually speaking is going to have its own producer so sometimes and you'll have one of the two

The two team one for the 30-minutes

Sometimes going to be one

The studio

Set the size of the team

But

Managing old people

In our team manager and your manager's job is going to be too

To hire new people sometimes

It is sometimes also be to man

The lead

Or interact with the

To make sure that

The order

Doing their job properly

What's the

A doing word

Expected of them

Install the ad manager positions available

Robert Sosa

So I've never personally had any good experience with that so it's gonna be

Producer that's a little bit more art inclined

Manager

All these people so I think they have all those different teams were butter different producer

An ad Manager Manager in Kildare

To make sure that the Vision for the game is

Houses should be

You have

The order

The arteries going to be the one managing the entire

And they are directors there too

The style for the game is the one that

Sure that everybody is doing something following the same Style

The whole game log

Coherent

Like it's made by the same person

Even though

An easy the one that is going to review almost everything so

You're the lead take care of their own small team making sure that

At least the best of

Capacity

Answered the artist and their supervising are actually doing good work

Delete

Then report

What's the art director

And then it will think up and make sure that everything

Is going in the red

Director is the bigger that the big guy when it comes

The artist

He's the one

Setting up all the rules

Making sure that's the style is as

He

So there we go that's for the our team that's pretty

I will take a look at the other teams really quick

Just to give you a better idea

Are the overall team

How many consumers games about

Team in Lionel beach

The

The end

Sorry think that's a programming

And then

Dnd

Tina's one that

Security in Poole

Forearm

For artist Henderson to be the technical

Is part

Arguing all the part of the programming department

And

The edge

That would code for most of their job

But are they going to be embedded into the our teams the most specifically

Because

They won't be making a lot of food

Do the work

So that can be things like

You know automating certain certain repetitive staff

Data the 3D

I have to do a freezer boy it let's see you need to explore but it's tough and a bunch of different resolutions

Direct me to the game all that something that the card could do and I could you know the card

Program is single button

The daddy in bed into the 3D software

For the 30th

64 the properly

That will be the kind of stuff that the tick

Hearts team does

Of course you know they can also

All sorts of other all the tools

Essentially speaking is going to be

Tool

For the Arts

2 speed

And

So in an aside from that you have all the engineers

It's always going to be long

What's a lot of engineers and you can have all kinds of engineers

The majority of the time you'll find

What's on big teams of course

You are them and

Do more of those

But I

Gameplay engineer

Tools engineer

Graphics engineers engine engineers networks of engineers general Symphony

AI engineer so as you can see here

The list goes onto pretty big

Games are very

Code

Intend

So it just makes sense

Star

Engineers and very similar to the our team here you'll

Producers of managing all of their tasks are making sure that

You know

200 years

I need to be working in entendem

Finish something at the same time

Or if one is depending on another one to create something again and make sure that everything

Flowing smoothly this is going to be the job

The Producers

Stars we've seen for the our team

Usually a number of producer

4

For the

And then

The one that's managing all that stuff

Is going to be the technical

The technical director

Always a little bit

Always a little bit artistically incline

So is going to often

By the bridge between the art department

And

The engineering department and

In the engineering department

The the big guys of course you have to technical director which is he the one that supervises everything

And the reason that he has to be loved

Then the majority of the other engineers is going to be because

Well the game as a whole is just a visual experience all the code running in a back in ever get to see it

The first thing I'm

Actually everybody

To see when it comes to play a game

What will be the video

And so it's really really important

Dad the engineering team

Is

Understands what they have to do

To make sure

What's the Arts

Is Sean

This is why I need to monitor little bit more art and Climb

Help communication between the two

The two groups are because

That can get a little bit complicated

And then finally the game designers those guys are responsible for

Pretty much

How everything there is possible for how everything

So

For example

Vegan desserts

Someone

Are designing dead levelling up in the game so how and when a certain person or

Turn to level up

How depression

Looks like

How fast is house loaded

Goes behind

How to make it work

Another type of game designer could be

Free samples

Are the weapons feel

Maybe it's sign on

You're giving a certain weapon is certain amount of ammo

Turn on fire rate or something like that

It's all different decisions

How everything works in a game always originates from the game designer

Now there is one thing here

Very misunderstood and that

Game design

Games

Are not

So you can't be a game designer and be an artist at the same time as just

Now works

Two different career path

Completely Completely

And so you pick one or the other

And quick fun fact

You are the game designers that the senior game designer is now blizzard

We're actually high

Because we really

Good

Guild leaders in there in another game

So now of course

It doesn't quite work like this week

There was many many years ago but it just goes to show it

Has nothing to do with art it's completely different

Game designers tend to be allowed at higher in position

Then the other artists just because they have a bigger say on what

The game will be

And so they usually don't have

Produces at least not in my experience for on all the different teams that have been

And from what I've heard from

From my colleagues and other friends in the industry

Generally speaking the game designers are going to report directly to

What is the game director in the game producer which is going to be the

1 kg

That will take a look at some

On the hierarchy

I don't want that

Going to be the game director so the director is the one

Overseeing

All the different

All the different features of a game is like the master

So you don't want to go to

To know the direction of the game the best

Is it going to be like to see all for the game right is also going to be there too

4 new features push for certain things and you'll have on the other hand

Add the same love all you have the game pretty

The Beginning is there to make sure that everything has

Stop the game

Tell the game producer what he was

Do you happen

And then again for this will tell him yes or no

If that's possible because of budget or if it's not possible and then goes to Wi-Fi

And

Always try to compromise onto something so I was a battle between game writer and producer

The game producer wants

To save as much money as possible on the game the writer wants to make as much cool stuff as possible

So they're going to be the ones at the top

Off the game production

Add the top of the team in this is a pretty good overview of

Game production of the game team

As you can see here there's a lot of players are and vy

When it comes to art there's a lot of different positions now there are a few others are we haven't mentioned

Because he

Happened to be

Present in all of the

Types of Studios all different types of Productions but those could be

I'll be for like a milk

Technician

Or you know 3D scanning

Technicians or 3D scanning technician

So there's a few more here more specialised kind of roles but overall

How much is

So now we have a better idea of

The different roles

Dad

You know that that make up

A video game team the different positions

Especially for the our team

Is it going to be in a war

Most interested in and I'll see you in a little

In this chapter on the introduction you want to take a look

Add the four different phases

My comes to

He production of a

It's actually going to be the same thing the exact

Team phases

Steps I might come

Film production is

The first one

Going to be

Next

Pre-production

Then production

And finally post

All those faces are identical for games

Movie products

But the wonder the main thing that is going to differ between the two is going to be the order of things and

What go

Into making those does the

Has happened

Quick

Same here it before I dive into those difference

Does different phases and what they represent

It has to do

With the difference

The main

My comes to game production and film production

As acre

A lot of people are not really aware of this but

There is in a free if we generalise of course

Are there is always exceptions to left and right but

On on average it's all

Going to be a little bit easier

To have a more stable career long-term full-time employee

Kind of career

Any game products

Larger games

Of course

No one's including this video is here because

Butter

Generally speaking again for bigger game Studios a triple A game studio

Taking out a big games I could be soft in a blizzard

Does not

Sorry game Studios by big publishers

When are the light in

This is going to be a little bit more stable

Then

The equivalent

Film

Production a lot of the time

The Artists are going to be

You know Brighton to the project for

Certain period of development

The production and then once that period is done then there's not really any more work for this order so they have to move on to

And I can meet

A different company the different cities around difference in Ireland

Country

Alright if you want to generalise

Game Productions a lot more

4 time

Then film was going to be a lot more

So

That's something to keep in mind

Of course

Some people really like to jump to jump ships and work

What's the difference

Throughout their career

And that's final

There's not one of there than the other

Making

People know I had a time

So this is something in I have

I have so many friends in films and they're always changing projects

Moving to the

The different cities always relocating of course and we can happen to live in a place work I love things happen

Good for you

If you if you happy

Like most of the people to live

Tomorrow weather

How many big videos on off or you have to

That's actually

Truth

From both types of the main the main idea here is that film celibate

Unstable

A little bit late

Long hair

Of course

If you get a higher position like a lead ore

Supervisor you know if you're working on the film production of film production then those jobs

Tend to be more stay

Because

You know the studio

That Dave investor

Is there going to be in and out of money

To to level you up to that position so normally they want to retain yuan

Use your eyes

Give a person to train new

Contract

Contract

So yeah

That's going to be a little bit easier for pretty average order do not necessarily those

Higher level art

Play any kind of artists

2

Be able to build a longer term or stay

Career

We are having to worry about

Full-time position

As opposed to

Now this is out of the way

And I'll let you know kind of the difference

Let's get into the

Face

And

What does represent

The first one again

So the car

Is

Likely going to be

In most cases the ones

The shortest because doesn't

As many people doesn't involve as much

Face is really

Finding

Increasing in coming up with a pig

For your tea

And I keep saying you here

The you

Really represent whoever is leaving that in there

Adapt point there's nothing like the game of an existing might be a

Another game that's similar to your that you're going to be

Working on a sequel for

But

It's still most of the time

All new ideas are most of those

Ideas going to be news

It requires a small team generally speak

You're depending if it's a big studio or a small studio the same is going to happen like this to your head would pick the best

Designers order all the best ones are available

Put them on that

Project and it's going to be only a handful of people no not that many people are needed and all about Bristol

Call ideas for something that gets people excited

And then

Building a pitch and where mean by pit is the

Can I get small package right

A small description of the idea what the game could be

Turn off

Scope of the game the potential scope for the game is it going to be

Games online

Mobile game

And what's your name

The budget could potentially be

What the game

Could require for a budgeting then maybe a couple illustrations here by number concert artist

A better idea of

What's the project

Being a fracture liwen for

The next

Pre-production

Is really well

The engine

I like to convince I like to compare pre-production to building

Play Ray

So if you're going for rhazes read

Time where you actually building your car

Something that

Once the race begins

Hopefully be able to take you all the way to the finish

In a blow up halfway

In pre-production does a number of things that

The team will need

To hit a couple of couple milestones out of jail need to

Declare

Before they are ready to go into production

And it's never again

Does an always

To production

I don't know exactly

What's the distance

That high rates of low production

Stop there

In my Xperia

I've been in alarm Productions that have never

Lights to full flight Productions

Next

This butter

Train to May

That idea that initial idea into something that

Play Audible

People

And really see if it going to work

And it's also drink that x

You know the team will work on different systems

Difference in different pipelines two may be creating on the 3DS

And work on developing the world in all

Cancel

At the very beginning of production it's all about build

So you know the team will reach out to watch a different people

Start

People on board

Actually create

Contents to make that idea

Other people I am

That's going to start with concert artists because concert artists

Perfect cannabis to you

How to create visual

Visual content something that can

Really help

The game designers

Time

Create more store

Read more ideas

4 for the world that are the

Then

It's usually going to be a balance between them

The game designers will come up with ideas

The concert artist illustrator of ideas

That in itself is going to give game designers more idea

And then those ideas I can come to you

Drawn or illustrated by coronavirus

And this is a circle

Cycle that goes on and on and on this until

What a big chunk of the world

Is

Developed an until the team as a whole has a much better idea of

Entire project at your bill

Once the idea is more finalise

Then the team will start to bring on

3D artists actually make

Reality so make that something people can't

Suck at the very beginning

Reproduction

Most of the apps

To create an organ to stick around

4

Israel

It's very

Creative fun time of the production

Anything goes almost is just trying to come up with cool stuff and then later

Try to figure out if that's actually going to be possible but

It's like the 3rd story come to the onboard initially there going to be creating

You know like

3D models based on the

The council

Try to come

How to build a really simple world

It's not gonna look fine so look like

At this point usually speaking

And it's all about

Having them the game designers

Play with the game be able to move the characters around even if the characters looks like nothing even if the environment is about 2

That's really just testing the idea

See if it's actually fun and it's something

Are the people with

It's funny

That's good of them

The first

In a letter introduction

It's all about coming up with all the different

Are the

Reese's older the

Types of characters of different types of environments everything there

Is

Probably going to be needed

For the game

It's all about listing all of them

Creating like the main ideas for all those the

And figuring out

Pipeline and how things are going to be

Right so

If the 3D

Character team for example

Is it going to introduction be cranking out a lot

R32

What the better make sure that by the time the hip reduction

That their pipelines actually solid that they have

Clear work

Going from the Khan's

You may be

I can block out in 3D that you can buy ready and then after that

Finish up the character

And make sure that the entire process is

Can Arundell

Before collection

By the end of production one thing that is April

Similar across all teams in Big and Small it's going to

Having

Playing a playable

Demo of

Is it going to be

Sometime

I just like a B1 level or something like

Where age is a section 1 mission or 1 razor whatever it might be but just one

Tiny block of the game of what the bigger game would

Something that gives a really good idea

The game play

How fun it is kind of like that

The final visuals for the game

Even though

No she was mine

Then my number you love it so much

1 character 11 gone if you're working in a first-person shooter in one environment to know something simple like that

I'm just making sure that everything that is in that demo

Actually works

That is fun and that is something that

From there

The team

Girl

And just make more

In and out

The end of break

1

Demo that playable demo is done

Was all the problems once all the that the pipeline issues have been figured out

Then the team is ready to move

I really like to compare production as

Starting the race with a car

Switch off the lights

This is really

No you start ignition

Step on it in hope to make it to finish line without blowing up

Halfway through

And

The reduction in it's all about building

The game production the Atari games going to be done

And

You're essentially going from A Team that was able to to build a demo

218 than

The crazy entire game so maybe the demo was something like that

1% to 5% of the entire game

Then you need to build the rear

Which is the material

And this requires a lot

Of

So this is where the team is going to really grow

Intuit

It's maximum

And then

This is also when all the listings on the website on the studio website they are going to

This is when people will know that people are hiring for

E30 Gear particular game and this is usually also when the game is made more public than

Under products

When it's in pre prod things tend to be a little bit more secret

And I don't want people

Do you know what are the working on because

Red sore when production things usually

Greenlight everything is good to go there is enough funding

Go time

Making the game

So at this point of the process you know the the team should have every

Assets listed

So they should know pretty much everything they will have to build for production this is also better figure out in production

Tonality know all the different acids

All the different environments all the different characters

Creature

Outfit

I know different locations

That they will have to build now the really ready to go and hire more people

Studio

Are the kind of tools that the Artists are going to use

Are pretty coming across across big studio

Is it going to be a little bit different for smaller in the studio

So not really going to go into that because

It's there's not really any standard and sing on the size of 2D was really very

Quite a bit

The tour

That was to use you

So it comes to big Studios like Triple H videos that make Blockbuster games

Just eat

Generally speaking when it comes to

Working in into the 24-hour concert

It's going to be Photoshopped

Show concert artists use Photoshop that's pretty much it

Then 3 hours we're going to use his going to be a

Variety of different software

The more

The most common ones that

Most likely always find an

Studio and two that you might have new ones

The general wants to be Maya in 3D max

Not going to be for

Arthur modelling and animation

Next you'll have something

Zbrush which is going to be the one that's the most common

4 sculpting detail

So anything

Annie

I know finer details which is going to be

Things in games nowadays

What's modern game

This is going to be done

And then from there is going to be a

Variety of tools in or to do the

The apology the uvs for the character

Then finally the texture is usually going to be done nowadays

The software like substance painter substance designer

And then from there

Tell about taking the finished asset

Putting it in the game and can I sitting up the shoulder to get the final look

Based on the game engine

Now that the studio is using and that can be different one so that you know the common was going to be unity

That's going to be one and then the second one that's the most

Unreal Engine 4

And then of course there's many many more some

Some companies have their own that build themselves

You know

That's not really important for

From most artist this is going to be something that

The the learnt on the job and is never expected of them to no head of time

The all the technical side

Of the engine that the team is you

Now let's say that all the assets have been done everything is in the game everything is approved

The final

Usually in this is not going to happen necessarily at the end

You can happen you know

Throughout the process

As

Different levels are being finished

This is going to

Download blast

4

Going to go to

The lighting

Is that exactly

No his job is a very good descriptor of the heck

Tasks

And that's going to be

Putting lights in the

I know lighting

Really really good

So before the lighting art

Has anything to do

With a delay

For the game

There's not going to be any light is not going to be let any particular

It's just going to be there

Place nicely

Going to be

The need for really really good

Can make final pass on everything to really bring everything together make it work and make it seem

Finished product that's really

I would like

And I know some some

Minor past a post processing and collecting of colours and things like

And this is going to go to the lighting orders usually and

Dad's

Normally the last one

Detach on the sea

You have to come to go again to queue orders and you know engineers

Are we going to

Lining is usually the last step

Lining is mostly for environments in all the characters just move around in that environments the prop

Just placed around in the environment they don't really

Need

Anything more than that it's really going to be the environment in cells that need to be lit

All that is done was all the assets on the game at least most of them on the game

In one's the lining is kind of finish

You should have a pretty country the game

From that point

You're at the end of production

Most of the time you would consider that the game is in Alpha

This is a

A playable version of the game

It's it has all the concert at least most of the content that might be enough got always things

To finalise your name some polishing

Whatever but when a game is in Alpha

The majority of the company is there the game is 40 table from start to

And this really have a good idea of what the final game should

The last

Is

The product

Post production the goal is to go from Alpha

2 Bader

24

At this point at the start of post-production you have

A game in Alpha mode

It's pretty good it's almost there now there's something left to do on the outside

Maybe some some more acids due to bring in that may be initially the planning miss

Alright then consider

So it's all about it I bring it all those final things make sure that the game looks really good

Beyond the artist because during post production is not going to be really

Artist intense

The majority of artists are going to be pretty much done with the stuff so might be like

Animations less

Or maybe

Samsung polishing here and there for the environment artists

I may be some some more

We could be I sent some small creatures are some props here to do left and right

But the majority of the content should be already in

Post Productions all about

Finishing of the game so that they can be released at

Big portion of dad's going to be

Just making sure that there's no problems going through all the different missions all the different

All the content of the game

Making sure that there's no there's no bugs that nothing is closed

And

Also engineers going to the

Optimising the game so that

Chicken Run on as many

My phone's as possible

And then once all of that is finished once you're all the problems that were found

Turn the bed off

Have been told Aaron doubt and sometimes in this is a

Something else released to the public to to help find bugs in to help find things out of maybe and not working well

I want some better faces over than the game goes into

Silver Modena

A version of the game that should be finally could be a final game unless something become

From there if nothing comes up is going to go

Into gold

God mode and then at this point the game is done

Finished no way starting anymore and it's ready to go onto the shell

Of course it's going to be some more or less are involved towards the

To create some promotional content

So usually speaking this is going to

Could be from The Development Team

Sometimes we'll be from a different team within the same company within the same studio

Dad's that

The Development Team

Add ring the production and their going

Try and create some

Art

So maybe plays the three characters number

Paint over head to create like a really cool illustrations

That is going to be used for the marketing team

Basically

Read the news that the game is coming

And you know what as much cool

Possible

That's a production cycle of a

The main takeaway from this whole thing is that

In this case

Artists are involved throughout the entire process

So there's some bits here in there there

Especially towards the end when the game goes into into beta and and beyond that

An artist in I really need any

It's more like a game problems or most most of the time going to be like putting hours and things like that needs to be honest

But

Other than that in the last phase which is relatively short compared to

For development cycle the game

Is it going to be mostly involved around the whole time

Especially with games nowadays where are they

Will likely have some DLCs and down

Content

To follow up

The actual release of the game

And I might be some something that's continuous so you know for a lot of the games a lot of the

Lycamobile games free sample is always new Heroes are coming out

How to keep working on

Maybe some new mob

If you take a look at overwatch really good example where even though the game is released to the artist

Tina still very much in vogue

Actually is as involved as the

Throughout production

Put on mostly continuous production for a lot of the games nowadays

So this is going to be in

Quite a contrast

With a film production

As we've briefly mentioned

The artist are going to

Only

Really be involved

During a certain period

Set time at not at all for the

What's the product

So let's take a look at that little bit more detail in the next

In this chapter will take a look

Film Pro

So when I say a film production is really important that I make

Between

Vfx

4

Feature

Animation CD from saw this is going to be

Two different

Off film

When is going to be a little bit more Ireland

Anyone every fruit of them production in general

Going to be

About

The difference then between the two

An animation

Foetus

Like I know a movie coming out

Pixar films up for Disney or Dreamers

They are going to be

Long term

Courier for the most

It's all the way that they work is that they like to

To bring in really really talented people and then

Hold on to them so they can keep making bad movies

And Dad

Obviously

Really really hard for somebody that's not at an elite level source

Caravan likely

Can you buy the ads just turning to end up at the Studio because

Those position

Arsole

And I know when talking about

Does count Studios

Pixar

DreamWorks

Like a

Disney

Can we name a couple more but that's the main problems that many

So as a post to video game companies

Are any of the

The Gillian

Digitas new ones all the time when it comes to movies

It's a little bit hard

You can't really

Salvager movie in as many ways as you can sell the game that doesn't do it

Well

Probably

For those reasons

Those those positions at those few Studios

Dad

More more stable

Career options those are going to be very very hard to

Going to be a lot of people there

When talking about the industry as a whole was meant to be mostly about

Accent

Going to be any kind of movie that requires

CG

And so we can think of all the Marvel movies still to be pretty good so it's a very very heavy

Heavy amount of CG

A little bit of live action

Answer

Are going to send you the present

The film production the film industry

Context of

Chapter

When I say the effects

This is going to

A little bit different than what you probably imagine so when

Movie comes together

In in Hollywood free sample

The way that things normally work is that just not going to be one particular studio

Morning

The IP

I suppose

Games for example

One studio that works on the majority of the game

And then

Often you just complete the game on it's own sometimes and like bigger Studios there

More more assets

Did might hire different outsource videos to help them

Supplement supplement

In arts the kind of stuff that the needs are so they need your ex amount of weapons and the team will be able to the end

What team will be able to

Create

A certain number

But if they can't hit the number they might very well

Highest

So Studios

Hold them

Butter

That's going to be

Really limited even though it's becoming more more

Common

There's still going to be one studio

That makes the game right and then requires the help of a but about the

Envious

Things that much do

That's not really how where sofa DFS

44 the Arthur's Seat

In movie

All of them are going to be out

So there's not going to be wants to do that text everything is just going to be a boy

A mashup of a bunch of different house or studio slide

Antonino's could be

Videos

Weather digital

You know Sonya

Digital domain in your name

And there

All those the procedures are often going to work on a bunch of different

Movies at the same time can't contribute

Start

Start alarm

The only exception that can think of will be a

Studio like Marvel Studios

They know that they're going to be producing a large number of films

So I'm a Celeb it more sense to have something a little bit more stable 18 that is a little bit more stable

Still even them are going to require the help of a lot of different answers to

But it's not going to be like that

Bunch of vfx Studios collaborating together

And to count go

Next to the contracting here

Working for the studios is often working on can't

Two because of Studios

Add 2

Skill up

And down really really quickly

To accommodate in all the different contracts that gets because those Studios does alpha Studios also work

If they

A job working on

You know the next Marvel movie for example they might not have enough people said I might have to hire a bit of people and then what's the Marvel

It's done

Another big title like that for a little bit

It's always contractual

For the outside studio as well

It makes things a little bit

A little bit less risky for them to hire

Intern

People on contracts

Dispose of Denon code on kodi

Dispose of them

So when they are done or they're when they're not

Actually

Take a quick detour

Even myself having work for blizzard

The Cinematic blizzard

Are essentially the same as you know it's a small team

Kickstart would do for example in on the same composition and the same

The same kind of positions

And even then 13 even though the actually were

That team afternoon to scale up and down quite

Quite fast and all depending on the type

Shorts they have to make for the different games and so even neighbours are leaving within a game company

There cinematic departments going to

Allah

More

Contractual

As opposed to the development company The Development Team

So yeah that's common you know everything

Cinematic

Add a blizzard

A lot of the people that work on contract of course not

Older employees

Terrible

To have more stable job that's usually the way it goes

If you have

Experience in the company

Outsource Studios

Will try to retain you

But all the junior level and you know mid-level employees

Most of the time does it going to be

On

Stop now then let's get

To the actual production cycle

Outlet store

With the fur

Please

Concert

When it comes to

Film productions

Are the fur

Steps to the cons

Stop the concept phase is going to be a little bit more

A bit more simple and a little bit more to the point

A little bit more precise

Really what

You'll need in this first phase

Add

So you need to

The Script is finished

For the entire movie

You need to have some sort of funding so all the money thing is side

Once

Is funded one

Somebody wants to make that movie

Then things start to be set in motion and this is where you answer

Free products

Now

Pre-production will know whether it is an animation feature film or whether it is

He just a regular movie with a lot of Veer

Pretty c

Being at the team needs to do

Is the fig

What is this actually going to look like

Because the movie

You know like this

It's not interactive

There's no need

To create any sort of gameplay so gameplay is really

Hard to nail you know something that you have to try

You have to play a large at 2:30

You have to

Try different things to

Find something that works in

That is not the key

Films for films

It's all about the story the story star

From a

To be and that is it

So this is why not production for film going to be a lot more straight

It's going back to the storyboard

I should say I also before the storyboard that you know there might be some changes to the story that need to be made

So whoever in purchase the purchase of the Script

Actually

Put the money in

To get it done

What likely want

To have

I his or her say

Into

Part of the story even if the really liked it

Because they are the ones putting up

All the rescue

The movie flaps older than one does in the money

Not the Tina actually work on it because they

Does people get paid you know they have a salary

The story will probably have to go through a few revisions here and there

And then from there

Danny moves on to the storyboard in the storyboard is the

One of the most important part

Have any movie production

Because it's really wet

Pigs

The

In turns it into the visual

The visual product that a lot of people like she get to see on-screen sort the storyboard artist is going to be

Artists that

Create song

Simple is drawing

But essentially try for April

Every single scene in the movie and try to figure

All the different action scenes are they say

You have

Fight in a movie

Between two or three or 4

Many people

How does the actually look like

Somebody needs to

You're plays a caravan different angles have any needs to have a good idea of the pacing and all of

All of those details are most people don't really think about when they watch a movie but that's a love that is set by the storyboard artist

Storyboard artist

Insane artist one of them

Talented artists

The job is essentially to

Take that's crap

Turn it into something visual

That is going to happen

By being really involved with the director to the director of the movie the one has pretty much the final say on

He is going to

Interact with the story board ideas to make sure that everything

As he wants has

Envisions

A lot of the process

Is going to Innocence finalise

The look of the movie for all the other teams coming after that

The story

Part is one of the most important

It's going to be very similar to a lot of the other jobs I saw this going to be some high-level sorry about autism some more senior guys and some

Junior Guy

Just like

I just like any other job there are going to be things that are

More important to the story and some of the things are not as important

So those are those less important

Parts of the movie your camera and go to things like that I'm going to go to the juniors

And then

All the big action scenes all the big important scenes

Man of the action scenes but all the important things are going to go to the still senior guys and then it's done

Used to be able to flip you know to it and have a really good idea of the story

As it's going to be told

In its final form

So sorry what is done it moves onto the animatic so this is going to be

The next phase that is also super super important

This is going to

Be an animated version of

Storyboard

So

1

That is done

You'll have you'll be able to sit down and

Watch the entire movie

And and no interest story so you know you can be pretty much done after that if you didn't really care about graphics

Care about about actors

Saying their Lines

Are the aromatic is really the

First animated version of the film that you'll get

This is going to include all the different camera up the camera camera movement

All the friends are action scenes

The pacing of things

And

Of course another joint

Simple because

What's the need to be done by

Give you a stupid idea of the final

The final score

Absolute

Of production one

Improved and then once animatic has been approved

All the different changes that will go through

I know that face

Then

The design team comes in

No time for the

The last

Step Up Productions all going to be about

The arch

And at the concert is more

More

Stop

They're going to bring a lot of people

Sometimes you know the director of the penny 1/2 famous and how big they are they might have their own design team at least a small

Time Team

A small studio

For their own projects in our people

Dada

Comfortable with that

That they know they can rely on

But of course in

Like all the other parts of the movie

They will need some extra

Hob

So they're going to be different Elsa Studios that are going to come

And contribute in all kinds of arts for the for the movie because

Like it again

Movies are at films require a lot

To be all sorts of things I need to be design

And

All of that has happened

All the characters went all the main out of it was all the big environment

Almost everything has been design

Then

We move on or the film pressure move on to

The production

Production now

Can be

A little bit different depending on the type of movie so if it's a full animated feature film

That is going to be

What I'm going to

Show you right now so that would be the correct stages for production but if we're talking more

He

Live action movie with a number of CG elements to it for example

Those are going to be a little bit different in the sense that

Whatever I'm including now in production

That is going to be put

2

Production which is going to be the la

So in production does movies would be

All about shooting so it's going to

Not all the actors

Shooter

Different scenes

Using

Personal out of green screen and

This is going to

The majority of

Ducks

Is going to

Go towards you

Paying the salaries of all the employees involved

In in the shooting

But in this case we're going to take a look at production from the standpoint

Animation featuring the first

Production and going through all of them really quickly so first will have later

After that is on two modelling then texting then ringing

Then animation than the effects

Then lighting and

Finally the last step of production

Rendering

So then

Going into all of those into a little bit more detail

The first step of production

That's going to be

Eventually

3D artist

Artist United always play

So do you want to be super rough

All about blocking things out nothing is going to be finally here

But it should be

A very good idea

Are the overall

Base in each of the scenes in to give a good idea of the placement of things

And that's really all this is about

Taking the aromatic that was into dangers the butter drawings taking that

One step further

Turning that into 3D with another 3D might look really crap

Ben

Onto modelling and inference

It's just that

It's going to be a lot of artist a lot of artist will need to be involved

Xmovies8

Stop any to be modelled everything you see pretty much as all CG now

Big Blockbuster action movies

And so it's going to be a lot of difference

Artists that work on

And the different model

For all

Character

For all the props for

Everything in

Everything in a movie

Now after everything has been mad

Everything has been

No you

Taken the layout block out

Take a note out and replace them with the rear

Hi Paul

Model

To see how things go

Then from there

It's on to text

Then it's going to be a different team right for the test drivers going

Usually separate from the modelling team

Going to be a little bit more segmented in that sense and compared to game

And so the texture artist

I will turn into just text to the models make sure they look really

And then once they are done then it's on to Reading making sure that's the

The character of the 3D mod

Can actually deformed

How do you need to do

And then from there

Onto animation

Animation is going to be a much much bigger deal in films

Compared to video

Some video games of course no characters need to move around

But

The action in the movement and the game is not as important as it is in films and films

It's

All about animation if something doesn't move then it doesn't have any alive

In video games in your character can start at some point to look at the Bunch

To look at your inventory

I can be

Can be doing like a side the side mission something like that

You actually don't need any animation character maybe your night been looking at your car

You know there's a lot of different things

Different ways to entertain people with video games that are not really possible with movies are with ants

In film

Min min shop the Quay job

Is going to go

To those animator

To bring a light onto does character is a maiden believable

You know if there are job is essential as important as the actors and

So they're not

You know the actors

Is usually rated on how how good they are

That impersonating a character at

Perform the roles and so the animators in a film

Is going to have the same job

They're not actors themselves so instead I have to

Mick

Whatever pop it whatever 3D models are they working with

Do you have to make Dad

It's a really really hard job

But this is also why no the animators have such a big

Prestigious

Cavan Port

In a thumper

Ben 10

All the

What different scenes have been admitted in this is kind of how it goes for

Production

The Intern movie

Play tanabata different scene

And then eat animator will have maybe one or multiple or single character

To animate

For 17

Right so

You're have a bunch of different since animate then and all those things

To the different videos working at the movie

And then of course you know you have collected the bigger more

More prestigious Studios working on the the biggest

More important scenes

All the animations

Then it's onto the

Next

Those people going to be

Limit more programs like

Kind of people wrestlers going to be a mix between

Programming so there's a lot of things

Night like particles like

Fireworks mugs are like buildings being destroyed and things like that so

You need an artist for

4

Did the quality of it

If it's Fire by doesn't look like fire then

It's not going to work

So you need

You need the critical I need the art

Sense to be able to create this so it's going to be caravan makes between an artist and a programme

How to create a vfx

And then once that is done then it's onto lighting so very similar you know

As games

Have

Bunch of lighting artist and Dolls

Play slide in the scene make sure everything looks really good

So that is

Ready to move onto render

Then rendering really quickly

The way to do it in a bunch of different passes so they're not going to render the entire scene at once

It's going to be

Pass bypass cavalry scene

In

Zbrush right so the way you render a model going to be about

Passes on my beat is a colour

And then just my cousin and then maybe just that the Highlight in the shadows

All those on two different passes

And that is going to be the end

Offred

Post production denberg

Now

Coming out

Off production

The the team will have a bunch of renders the bunch of different passes for all the different scenes

Install

First the very first step of a post production is going to be

Ring all of those different renders together and form the final image

So it's going to be a bunch of different classes that they have to recompose into a single frame

And that is going to be the job of the

Compositor

Pretty much everything in post production

Is it going to be

Just to die there's not going to be anything I need to be rounded

Past or passed

Now Once compositing is done

Then there's only three more steps really before in movies

Book before the film is complete

So it's going to be motion graphics

NN colour correction

And then really that's it the final outputs going to be

To be ready

Stop

After composite

What really needs to be added on things like you know like mad painting so in the background everything that's going to be too

So everything that doesn't

To be rent

Sofa images for example don't need to be rendered

Audio like the big paintings for the background of the scenes might not have been rented out yet

This is going to be something that is going to go and after so let's say you have

Inosine about a TVs that display something

No whatever is playing on the TV is probably going to be added during that phase during the 2D vfx and motion graphics

Because

It's easier to

It's easier to change and doesn't need to be rendered to some that's

When is

An example if somebody's interacting was like a computer screen writing like dragon things around this is going to be done

In that face because again

This is not a really needs to be rented out and it's something I can all be

To the added later and like me not after

Play something like that

What's all the

Extra things are added onto

Seen after the composite the composite has been

Finally

Then

The movie is pretty much done it on to colour

So that's fine

Step the final phase

Where the job is just to make sure the image to finally

Has just the right tone

Has just the right kind of colours or maybe will be

Play The Saturdays

Saturating

That can actually change the image quite a bit

And so this is a super important

Yeah after that

The movie should be the film should be pretty much done

So this is going to be the final

Everything is going to be everything will be in coding

And then finally or just be released to the public top

There we are this is going to conclude this class

On another review of film and game production

And hopefully you know after this is she have a

Good idea at least

Of what

Expect no going into those

Those types of jobs it should hopefully

You not help make the decision alone bit easier

As to why

You prefer what you really

Because he loves

Are the problem usually originates from the phone that people just unaware of the different jar

Your underwear

Of the industry that they are

She trying to get

Hopefully that fixes it

To some degree and I'll talk to you

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