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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hi there welcome to Photoshop for digital production to this class B 2 00:00:06,656 --> 00:00:12,800 You should be pretty familiar with all the basics of Photoshop so how to create file how to help 3 00:00:13,056 --> 00:00:19,200 Manoeuvre around the program and how to use all the the most basic features of Photoshop 4 00:00:19,456 --> 00:00:25,600 So we've had a look at most of the tools that 5 00:00:25,856 --> 00:00:32,000 Photo editor with normally used in this classroom at the tools that graphic designers 6 00:00:32,256 --> 00:00:38,400 Use and then move on to the tour that most digital artists will use on a daily basis 7 00:00:38,656 --> 00:00:44,800 The first chapter of this class is going to take a deep look at all the difference 8 00:00:45,056 --> 00:00:51,200 Cancel vector-based tools in Photoshop so path 9 00:00:51,456 --> 00:00:57,600 Styles different to different text and smart object options 10 00:00:57,856 --> 00:01:02,061 Take a look at different ways to to smash different way to shade using using the different brushes that are available to us 11 00:01:02,063 --> 00:01:04,411 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:04,412 --> 00:01:10,400 And also creating new brushes to help us achieve whether we need to take a look 13 00:01:10,656 --> 00:01:16,800 How to redeem apps work and different LEGO modes so there's a lot of here to unpack let's get 14 00:01:22,176 --> 00:01:28,320 So when it comes to using Photoshop graphic designers will use 15 00:01:28,576 --> 00:01:33,440 A very particular set of tools and most of them are going to 16 00:01:33,696 --> 00:01:36,512 Vectors so they're not going to be rested 17 00:01:36,768 --> 00:01:42,912 Images for going to be vector so just a quick recap before we begin as to 18 00:01:43,168 --> 00:01:44,448 What's the difference is 19 00:01:44,704 --> 00:01:46,240 Between a vector and 20 00:01:47,264 --> 00:01:49,568 Rasterize image or a raster 21 00:01:49,824 --> 00:01:53,152 Raster image is going to be in a minute based on pixels 22 00:01:53,408 --> 00:01:57,504 So it is going to be a set number of pixels 23 00:01:57,760 --> 00:01:59,808 For the for the image itself 24 00:02:00,064 --> 00:02:01,856 A vector is going to be a 25 00:02:02,112 --> 00:02:03,136 Mathematical 26 00:02:03,648 --> 00:02:06,464 Or series of madam mathematical 27 00:02:08,000 --> 00:02:13,376 Will rely on on map not really on on the pixels that they the canvas is made out of 28 00:02:13,632 --> 00:02:17,984 Will give you a quick idea of the benefits of using vectors 29 00:02:18,240 --> 00:02:23,872 Of course there's many drawbacks but there are some obvious benefits especially when it comes to graphic design 30 00:02:24,128 --> 00:02:25,920 And this is going to be 31 00:02:26,176 --> 00:02:27,968 The it's Lossless 32 00:02:28,480 --> 00:02:28,992 Billy 33 00:02:29,504 --> 00:02:31,296 So let's see let's see what 34 00:02:31,552 --> 00:02:33,088 They shaped all right here 35 00:02:33,344 --> 00:02:33,856 And 36 00:02:34,112 --> 00:02:37,440 We have an option here at the top of the little drop down menu 37 00:02:37,696 --> 00:02:38,720 You can select a shape 38 00:02:38,976 --> 00:02:40,000 Pixel 39 00:02:40,256 --> 00:02:45,376 When you select pixels and try to find something else that has a budget details in it 40 00:02:45,632 --> 00:02:47,936 To see if we can maintain answer maybe 41 00:02:48,192 --> 00:02:48,960 This right here 42 00:02:49,728 --> 00:02:52,032 So let's say we have this thing in there 43 00:02:52,288 --> 00:02:56,128 As you can see here it's displays the letter as it would normally 44 00:02:56,640 --> 00:02:59,968 It's just a regular and irregular liar would a set number of pixels 45 00:03:00,480 --> 00:03:01,504 Then if we 46 00:03:02,272 --> 00:03:07,648 Change the scale of this what's the what protocol have to do is all have to recalculate 47 00:03:08,160 --> 00:03:13,024 And try to scale it up as best as it can based on the existing pixels that are found there 48 00:03:13,280 --> 00:03:19,424 And if it doesn't have enough pixels then Photoshop will have to do it best to scale it up with what it has 49 00:03:19,680 --> 00:03:21,472 When does the time to use in 50 00:03:22,496 --> 00:03:26,848 Vector and that's a shame instead of searching pics over going to go and select a shape 51 00:03:27,616 --> 00:03:30,432 The same thing about the same size 52 00:03:32,736 --> 00:03:33,760 Write down there 53 00:03:35,552 --> 00:03:36,832 Now we can see the difference here 54 00:03:37,088 --> 00:03:40,160 It's actually shown as a shape and it has a little Square here 55 00:03:40,928 --> 00:03:41,696 Significantly 56 00:03:42,720 --> 00:03:45,024 That we can actually edit this thing Thriller 57 00:03:46,816 --> 00:03:48,096 The test years going to be 58 00:03:48,352 --> 00:03:53,216 What happens if we scale both of these down and then scare them back up you know this could be 59 00:03:53,472 --> 00:03:59,616 It's gonna be something that we do often for trying new things to try new designs so let's try with 60 00:03:59,872 --> 00:04:00,640 With the 61 00:04:01,408 --> 00:04:04,480 The pixel version so I'm going to scare this down 62 00:04:04,736 --> 00:04:10,112 Ctrl t in skellig down quite a bit so something like this then hit enter 63 00:04:10,368 --> 00:04:12,672 I'm going to do something out with a vector image 64 00:04:12,928 --> 00:04:16,000 When's the only things down you really want to see a difference between 65 00:04:16,256 --> 00:04:18,047 Raster and vector 66 00:04:18,303 --> 00:04:19,071 Because 67 00:04:19,583 --> 00:04:25,727 Is just taking a lot of information and then shaking it down to something that small that has lesson 68 00:04:26,239 --> 00:04:30,079 So in both cases you get similar results if not identical results 69 00:04:30,335 --> 00:04:30,847 Now 70 00:04:31,103 --> 00:04:35,199 What happens when we go the other way around so when we take a little bit of information 71 00:04:35,455 --> 00:04:40,063 That is in this case you and the little man pixels are left and tortoise 72 00:04:40,319 --> 00:04:40,831 This 73 00:04:41,343 --> 00:04:45,695 What happens when we take this shape here that is based on Mass 74 00:04:45,951 --> 00:04:46,975 And skill that up 75 00:04:47,231 --> 00:04:48,767 Start with 76 00:04:49,023 --> 00:04:51,327 Pixel version until tea 77 00:04:51,583 --> 00:04:54,399 Not going to bring it back to what it was before 78 00:04:56,191 --> 00:04:59,007 And as you can see everything is super blurry 79 00:04:59,263 --> 00:05:01,311 Is blurry you can come and see the pixel 80 00:05:01,567 --> 00:05:04,895 Photoshop trial it's best and it's not that bad to be fair 81 00:05:05,151 --> 00:05:07,711 But it really doesn't look that great 82 00:05:09,247 --> 00:05:13,599 Just to just about to try to do that again so strike it down again 83 00:05:15,135 --> 00:05:18,719 Hit enter is going to rasterize again and then back 84 00:05:21,535 --> 00:05:25,375 And now it's even even more messed up to even more jewellery 85 00:05:25,631 --> 00:05:28,447 Stop worrying do the same thing now with this other much here 86 00:05:28,959 --> 00:05:29,727 Go back up 87 00:05:33,055 --> 00:05:36,383 And it is as crisp as it's ever been 88 00:05:37,407 --> 00:05:42,271 So I can I could be doing this a million x with a vector it would still give me the same result 89 00:05:42,527 --> 00:05:46,879 I could do this at any size and it was still it would still give me the same result 90 00:05:47,135 --> 00:05:48,159 Will it rain 91 00:05:48,415 --> 00:05:49,439 Not so much 92 00:05:50,463 --> 00:05:56,607 This is the the obvious benefit of using vectors when it comes to do graphic design if it's something that you're going to pray 93 00:05:56,863 --> 00:06:03,007 On a really big surface for example you want something that doesn't lose quality as you increases 94 00:06:03,263 --> 00:06:03,775 Size 95 00:06:04,031 --> 00:06:05,567 For this reason 96 00:06:05,823 --> 00:06:07,615 We are going to discuss the pixels 97 00:06:08,127 --> 00:06:09,151 For this first chapter 98 00:06:09,663 --> 00:06:15,807 Before we actually get into the tools I will use me to set Photoshop up 99 00:06:16,063 --> 00:06:17,343 Hello the better so right now 100 00:06:17,599 --> 00:06:18,623 Phallic here 101 00:06:18,879 --> 00:06:21,951 As the different types that I have a have layers and chance 102 00:06:22,463 --> 00:06:24,255 There's one more they'll need to add 103 00:06:24,511 --> 00:06:28,095 And it is going to go so we're going to go window and we're going to add 104 00:06:30,399 --> 00:06:33,727 So now we can see actually have something in here already 105 00:06:34,751 --> 00:06:35,775 The path here 106 00:06:36,799 --> 00:06:41,663 Is it going to be the outside line for the outline of the shape 107 00:06:41,919 --> 00:06:45,247 If I go to my pencil here we can see the outline in blue 108 00:06:45,759 --> 00:06:50,623 As you can see her all the blue lines does it going to be all the path and that make-up this shape 109 00:06:51,135 --> 00:06:53,183 So I will have in this case 110 00:06:53,439 --> 00:06:57,791 The lines only which are going to be represented in the in the past tab 111 00:06:58,047 --> 00:07:01,631 And I have the colour the colour that fills the shape 112 00:07:02,655 --> 00:07:03,423 In 113 00:07:03,679 --> 00:07:05,215 The regular layers tab 114 00:07:05,471 --> 00:07:11,615 So that one particular thing with vectors is that you'll have the path in one tab and the actual colour 115 00:07:11,871 --> 00:07:12,383 Or the film 116 00:07:12,639 --> 00:07:13,663 And the latest 117 00:07:14,175 --> 00:07:18,271 How much weight would this is that if you want to change a colour for example we can do it 118 00:07:18,527 --> 00:07:19,551 Go with the Phil here 119 00:07:19,807 --> 00:07:21,599 You can always change the colour 120 00:07:22,111 --> 00:07:23,135 Anytime you want 121 00:07:23,647 --> 00:07:27,231 Now that we have the basics out of the way I can delete that 122 00:07:27,743 --> 00:07:33,887 And so the first two that we are going to take a look at it's going to be the most important one 123 00:07:34,143 --> 00:07:40,287 Going to be the one that designers use the majority of the time of the spending Photoshop or illustrator is a tool that is found in 124 00:07:40,543 --> 00:07:41,311 Most 125 00:07:41,567 --> 00:07:46,687 Applications similar to Photoshop still have the same tool in Adobe Illustrator for example 126 00:07:47,711 --> 00:07:49,503 That was going to be the pen 2 127 00:07:50,015 --> 00:07:53,855 Going to be this little thing here and this is a monster of it 128 00:07:54,879 --> 00:07:59,487 If you click on the little layer below dropdown-menu history present 129 00:07:59,999 --> 00:08:06,143 Are you seeing two different different to your different variants of the panto family 130 00:08:06,399 --> 00:08:09,983 Ignore all of them so the first one is going to be the one that we 131 00:08:10,239 --> 00:08:10,751 Are we you 132 00:08:11,007 --> 00:08:15,103 And will be able to use all the other ones by just simply using hotkeys 133 00:08:15,615 --> 00:08:17,407 And while we're at it also you 134 00:08:17,663 --> 00:08:19,455 A shortcut to select the pen tool 135 00:08:19,711 --> 00:08:25,087 So we know by now that Be Free Press be in brings up deep brush tool 136 00:08:26,111 --> 00:08:27,391 If you press p 137 00:08:27,647 --> 00:08:31,487 Select the pen tool so always use p 138 00:08:32,255 --> 00:08:32,767 Banana 139 00:08:33,023 --> 00:08:34,815 Don't go in here and don't you know 140 00:08:35,071 --> 00:08:41,215 Waste time selecting this just press p it's an easy to remember it's the first letter of the word of the 141 00:08:41,471 --> 00:08:43,519 Alsop disused p from now on 142 00:08:43,775 --> 00:08:45,311 So that it's rude 143 00:08:45,567 --> 00:08:46,847 The pen tool 144 00:08:47,103 --> 00:08:53,247 Is very simple so where does it create a single line so by default email when you can have the flu 145 00:08:53,503 --> 00:08:55,039 I'm going to like that too 146 00:08:55,551 --> 00:08:57,343 I'm going to select actually feels good 147 00:08:57,599 --> 00:08:58,623 Remain whatever it is 148 00:08:59,647 --> 00:09:03,231 The pencil by the fault might not have sheep selected 149 00:09:03,487 --> 00:09:05,023 Same I only have path 150 00:09:05,791 --> 00:09:11,423 You can see here since the pen tool is a vector to when I going to be able to select pixels 151 00:09:11,679 --> 00:09:13,471 The pixels only for raster image 152 00:09:13,727 --> 00:09:15,263 Effectors are none of that 153 00:09:15,519 --> 00:09:18,591 Will be able to select shape or pattern start with 154 00:09:19,615 --> 00:09:22,943 Past like I've mentioned before is just the outline 155 00:09:23,199 --> 00:09:25,503 Will be the Lions actually that depend Ross 156 00:09:26,783 --> 00:09:27,807 Tap here 157 00:09:28,575 --> 00:09:29,599 Knocked up here 158 00:09:29,855 --> 00:09:32,415 Dairy go I have a path right now 159 00:09:32,671 --> 00:09:33,439 And this is 160 00:09:33,695 --> 00:09:39,839 Basically with the pencil does it creates path not like this is not really interesting it's a 161 00:09:40,095 --> 00:09:40,863 One-dimensional 162 00:09:41,119 --> 00:09:44,703 Shape it doesn't have some you going to sleep it's in one dimension 163 00:09:44,959 --> 00:09:45,471 Element 164 00:09:45,727 --> 00:09:47,263 It doesn't have any thickness 165 00:09:47,519 --> 00:09:51,359 The past is simply going to remain there and can it be in the way so 166 00:09:52,127 --> 00:09:53,919 Why would you use a path 167 00:09:54,431 --> 00:09:56,735 Why can't I delete this one right now 168 00:09:56,991 --> 00:09:57,503 So 169 00:09:57,759 --> 00:09:59,807 Like we remember the 170 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 171 00:10:02,377 --> 00:10:06,463 Pastor going to be managed by the path tab so everything that related is going to be from here this 172 00:10:06,719 --> 00:10:07,743 Move it 173 00:10:07,999 --> 00:10:13,119 This is where you would create new ones or delete them so if I go ahead and delete this one 174 00:10:13,887 --> 00:10:15,935 Yes now I will be gone 175 00:10:16,447 --> 00:10:19,007 No it is that whenever I drop something in here 176 00:10:20,031 --> 00:10:23,871 It's not actually creating anything in my layers tab 177 00:10:24,127 --> 00:10:30,271 Because this is a part of me now if I want to play something in the latest as well what I can do 178 00:10:30,783 --> 00:10:33,599 Go to ship and stand and now if I draw shape 179 00:10:35,903 --> 00:10:37,439 Now I will show up in here 180 00:10:37,951 --> 00:10:39,999 Adult shop in the pub 181 00:10:40,255 --> 00:10:45,375 The past as well so you can see you have the work that here for the other ship that created before 182 00:10:45,887 --> 00:10:47,679 And this one I just created 183 00:10:48,191 --> 00:10:51,007 In this case since the first one didn't have a film 184 00:10:51,263 --> 00:10:53,311 It's only showing up in this one tab 185 00:10:53,823 --> 00:10:55,615 Going to get rid of these two 186 00:10:55,871 --> 00:11:02,015 And now I'm going to show current the basics the basics of how these two works so with the pen tool selected 187 00:11:02,271 --> 00:11:04,063 I'm going to just draw a simple 188 00:11:05,087 --> 00:11:09,183 Cat so maybe something that is close instead of a single line 189 00:11:11,231 --> 00:11:11,999 Tap 190 00:11:12,511 --> 00:11:13,279 Top ones 191 00:11:13,535 --> 00:11:14,303 Tap twice 192 00:11:15,583 --> 00:11:19,423 Capita time and then if you want to close the shape of we have to do is 193 00:11:19,935 --> 00:11:21,983 Hover over the first one 194 00:11:22,239 --> 00:11:27,615 And you show that the you'll see that the little icon the little pen icon suddenly has a circle 195 00:11:27,871 --> 00:11:29,151 A white circle next to 196 00:11:29,407 --> 00:11:31,199 This means that it closes the 197 00:11:31,455 --> 00:11:33,759 And now the clothes the sheep is closed 198 00:11:34,271 --> 00:11:40,415 What are the countries that we can we can use for this there's two main ones so 199 00:11:40,671 --> 00:11:44,255 P2 select the panto and then we're going to use 200 00:11:44,511 --> 00:11:46,815 Control or command in case of a Mac 201 00:11:47,071 --> 00:11:51,679 And also going to use the alt key or the option key for Mac users 202 00:11:52,191 --> 00:11:54,751 So doesn't want to be the two main ones that we use 203 00:11:55,007 --> 00:11:56,287 And will allow us to use 204 00:11:56,543 --> 00:12:00,639 All the different features of the pen with just don't have kids alone 205 00:12:01,151 --> 00:12:07,295 The first one is going to be the control key so when you press and hold ctrl is going to allow you to 206 00:12:07,551 --> 00:12:10,111 Is modify anything that's already there 207 00:12:10,367 --> 00:12:14,463 So let's say I press and hold the kids can see here controller selector 208 00:12:14,719 --> 00:12:18,047 What I'll be able to do from now on if I have the penthouse I like 209 00:12:18,303 --> 00:12:20,351 Meatball to modify 210 00:12:20,607 --> 00:12:22,399 The price that I have run out 211 00:12:22,655 --> 00:12:23,167 And 212 00:12:23,423 --> 00:12:25,215 A little bit of a camera to go along with it 213 00:12:25,471 --> 00:12:29,311 Does ponthir are called anchor points the anchor 214 00:12:29,823 --> 00:12:30,591 The line 215 00:12:31,103 --> 00:12:35,711 The Lions the line itself is called the path and then we'll have 216 00:12:35,967 --> 00:12:38,271 The option to bring up handles 217 00:12:39,295 --> 00:12:41,087 Handles are these things right 218 00:12:41,343 --> 00:12:43,903 Is Little Things on each side of the point 219 00:12:44,159 --> 00:12:45,183 The anchor 220 00:12:45,695 --> 00:12:46,975 So these handles 221 00:12:47,231 --> 00:12:49,791 As you can see today allow me to create curves 222 00:12:50,047 --> 00:12:51,839 So if you only have points alone 223 00:12:52,095 --> 00:12:55,167 Be able to create cos all your lines are going to be straight 224 00:12:55,423 --> 00:12:56,703 But if you use 225 00:12:57,215 --> 00:13:03,103 Handles like this then allows for to create some nice car so we'll obviously use this pretty extensively 226 00:13:03,359 --> 00:13:04,127 Enough 227 00:13:04,383 --> 00:13:07,199 If we look back here the kind of different things that we can do 228 00:13:07,455 --> 00:13:10,271 Add anchor point or delete Anchor point 229 00:13:10,527 --> 00:13:11,039 Stop 230 00:13:11,807 --> 00:13:17,695 To add an anchor point actually don't need to use this device to hear what you can do if you have a pencil 231 00:13:18,463 --> 00:13:22,047 And you just have her over the lion that exist here 232 00:13:22,303 --> 00:13:26,911 If there's no point there you see it switches to the Lidl plus icon 233 00:13:27,167 --> 00:13:29,471 This means that you can just add an anchor point to top 234 00:13:29,727 --> 00:13:30,495 If I tap you 235 00:13:31,519 --> 00:13:34,079 Then I have a new anchor points in if I press and hold ctrl 236 00:13:34,335 --> 00:13:36,639 I can move that anchorpoint wherever I want 237 00:13:37,151 --> 00:13:38,687 And in the same way I can 238 00:13:40,223 --> 00:13:41,503 The handles as well 239 00:13:43,807 --> 00:13:48,159 There's one more thing with the handles that you can do in that something that you can do with 240 00:13:48,415 --> 00:13:50,719 Any kind of Photoshop tools at least most of them 241 00:13:50,975 --> 00:13:54,047 Is pressing and holding shift while doing an action 242 00:13:54,303 --> 00:13:55,327 This is going to snap 243 00:13:55,839 --> 00:13:57,887 To snap it to a certain degree 244 00:13:58,143 --> 00:14:00,191 So for example if I press it here 245 00:14:00,703 --> 00:14:01,727 Control shift 246 00:14:01,983 --> 00:14:03,775 Unto these handles here 247 00:14:04,031 --> 00:14:07,359 As you can see her that if I rotate it snaps it by 248 00:14:07,871 --> 00:14:09,663 Increments of 45 degrees 249 00:14:10,687 --> 00:14:12,223 And can also help me 250 00:14:12,479 --> 00:14:18,623 Make straight lines which are useful in our in the same way that I added this anchor points by 251 00:14:18,879 --> 00:14:22,207 Wake me on it if I just have her an existing point in an tablet 252 00:14:22,463 --> 00:14:23,487 It's going to disappear 253 00:14:23,743 --> 00:14:25,535 As for this to work by the way 254 00:14:25,791 --> 00:14:29,375 You need to have the auto add and delete option select 255 00:14:29,631 --> 00:14:31,679 You can check this if it's not selected 256 00:14:31,935 --> 00:14:32,447 By the 257 00:14:32,959 --> 00:14:36,799 Now the last option that we have with this is the 258 00:14:37,055 --> 00:14:40,383 Art key so by pressing off or option 259 00:14:40,639 --> 00:14:41,663 I've using a Mac 260 00:14:42,175 --> 00:14:47,295 Then this is going to bring up this little too right here to the convert PT 2 261 00:14:47,551 --> 00:14:48,831 The convo PT 2 262 00:14:49,087 --> 00:14:52,415 What convert anchor points into different things so 263 00:14:52,671 --> 00:14:53,695 There's two 264 00:14:53,951 --> 00:14:56,255 Two main 265 00:14:56,511 --> 00:14:58,815 Teat that these anchor points can have 266 00:14:59,071 --> 00:15:00,607 So an anchor point can have 267 00:15:01,375 --> 00:15:03,423 No handles or you can have handles 268 00:15:03,679 --> 00:15:09,823 This kiss you know this one has and also obviously because I'm able to create this night 269 00:15:10,335 --> 00:15:11,103 But 270 00:15:11,359 --> 00:15:12,639 If I press 271 00:15:13,663 --> 00:15:17,247 And you'll see if I have a low ankle Pole right now 272 00:15:17,503 --> 00:15:20,575 Is giving me a different options like a little broken line 273 00:15:20,831 --> 00:15:21,855 If I tap that 274 00:15:22,111 --> 00:15:27,999 Will get rid of the handles and return to it to be in a straight line and then if I tap it again 275 00:15:29,023 --> 00:15:31,071 It's not going to do anything I have to tap 276 00:15:31,839 --> 00:15:32,863 And drag 277 00:15:33,119 --> 00:15:34,911 Click and drag with 278 00:15:36,191 --> 00:15:39,007 The old key or the option key selected 279 00:15:39,263 --> 00:15:41,055 And I am able to bring it back 280 00:15:41,311 --> 00:15:42,847 And turn it into a 281 00:15:43,359 --> 00:15:45,663 And then could point with handles and I can do this 282 00:15:45,919 --> 00:15:47,199 All the other ones as well 283 00:15:47,967 --> 00:15:49,247 Quick and right click and drag 284 00:15:49,759 --> 00:15:50,527 There we go 285 00:15:51,551 --> 00:15:52,831 In the same way 286 00:15:53,855 --> 00:15:54,623 Quick again 287 00:15:55,135 --> 00:15:57,439 With all selected and it'll remove the handle 288 00:15:57,695 --> 00:16:02,047 Now there's one more thing I can do with this as you can probably see her if I 289 00:16:02,303 --> 00:16:07,935 Tap on this particular anchor points here there's two handles on both sides now if I decide to move that 290 00:16:09,215 --> 00:16:13,823 Hello right here as you can see here It Moves the other handle is what 291 00:16:14,079 --> 00:16:17,663 In the same direction or the opposite direction is 292 00:16:17,919 --> 00:16:21,759 But why I don't want that what if I want to know this handle independently of the other one 293 00:16:22,015 --> 00:16:22,527 What 294 00:16:22,783 --> 00:16:23,807 Again the comfort 295 00:16:24,319 --> 00:16:25,855 Convert 296 00:16:27,135 --> 00:16:30,207 Plays a role in here so if I pressed 297 00:16:31,231 --> 00:16:32,767 At the same time click on 298 00:16:33,023 --> 00:16:35,327 Handle instead of the Anchor point 299 00:16:35,583 --> 00:16:38,911 Now I can move that handle alone so it's broken 300 00:16:39,679 --> 00:16:40,959 I have broken the handle 301 00:16:41,215 --> 00:16:42,239 Add now 302 00:16:42,751 --> 00:16:44,799 I have to do if I want to I can just move 303 00:16:45,055 --> 00:16:47,103 The handles independently now £10 304 00:16:48,127 --> 00:16:49,919 So now those handles are broken 305 00:16:50,175 --> 00:16:51,711 And so I can actually 306 00:16:53,759 --> 00:16:54,783 Do anything I want 307 00:16:55,039 --> 00:16:57,855 Those features and those does options us to 308 00:16:58,111 --> 00:17:01,183 That's the fundamental the fundamental of the pence 309 00:17:01,439 --> 00:17:02,207 With this 310 00:17:02,463 --> 00:17:03,743 With this knowledge you can do 311 00:17:03,999 --> 00:17:05,279 Almost anything 312 00:17:05,535 --> 00:17:09,631 So I'm going to do a couple exercises here to see how this can be applied 313 00:17:10,143 --> 00:17:13,471 How to you how do you use this in real 314 00:17:13,727 --> 00:17:17,311 Distress example here what to do what we want to do is 315 00:17:18,079 --> 00:17:21,919 Create a circle using a component or using a using path 316 00:17:22,431 --> 00:17:24,735 I'm going to start here at the side 317 00:17:24,991 --> 00:17:28,831 Click and drag the first one to make sure that have a good point 318 00:17:29,855 --> 00:17:30,367 Next 319 00:17:30,623 --> 00:17:31,903 Quick appear 320 00:17:32,415 --> 00:17:33,183 Click and drag 321 00:17:34,463 --> 00:17:35,999 Notes on the other side here 322 00:17:36,255 --> 00:17:37,535 Click and drag 323 00:17:37,791 --> 00:17:41,119 You can see it as a drag account try to match 324 00:17:41,631 --> 00:17:43,935 The circle hear that I'm trying to copy 325 00:17:45,471 --> 00:17:46,495 And dry here 326 00:17:48,031 --> 00:17:49,055 And then 327 00:17:49,311 --> 00:17:50,335 Click on the last one 328 00:17:50,591 --> 00:17:52,127 And close the circle 329 00:17:52,383 --> 00:17:55,711 No it's not perfect we know that I can always go back 330 00:17:55,967 --> 00:17:57,503 I can't click ctrl 331 00:17:58,015 --> 00:18:01,599 And now have access to my handles and I can just move this around 332 00:18:02,111 --> 00:18:04,415 Try to magic as best as I can 333 00:18:06,975 --> 00:18:07,743 This 334 00:18:12,095 --> 00:18:16,191 That would be pretty good if for some reason I didn't click and drag for one of them 335 00:18:16,447 --> 00:18:20,543 Sofa made a mistake and I have something like this like an broken line 336 00:18:20,799 --> 00:18:26,687 What nemesis means I need to convert to this particular anchor point this is an anchor point without any handles 337 00:18:26,943 --> 00:18:32,831 Again to bring back the handles to convert that Erica point into one that has no handles 338 00:18:33,343 --> 00:18:34,367 What I have to do 339 00:18:35,135 --> 00:18:36,159 Hold off 340 00:18:36,415 --> 00:18:37,439 Or the option key 341 00:18:38,719 --> 00:18:39,231 Tap on it 342 00:18:41,279 --> 00:18:41,791 And then 343 00:18:42,047 --> 00:18:44,863 Now would have my handles back 344 00:18:46,143 --> 00:18:47,935 I would have a pass 345 00:18:48,191 --> 00:18:50,239 As you can see here is also shown on here 346 00:18:52,031 --> 00:18:52,799 And 347 00:18:53,311 --> 00:18:54,079 This bath 348 00:18:54,335 --> 00:18:57,407 L presents the circle that I was driving over 349 00:18:57,663 --> 00:19:00,479 Now let's see a mistake with this and I want actually 350 00:19:00,735 --> 00:19:05,343 To have colour inside of those and then one just the pack is a pattern on itself 351 00:19:05,599 --> 00:19:06,367 Can a pointless 352 00:19:07,903 --> 00:19:10,207 What you can do if you can just right click on the shape 353 00:19:11,999 --> 00:19:14,559 A menu with a number of things that you can do 354 00:19:14,815 --> 00:19:18,655 And a lovely things are probably you're probably be familiar with 355 00:19:19,935 --> 00:19:26,079 So we can create vector mask we can of course delete the part that it's pretty obvious 356 00:19:26,591 --> 00:19:29,151 How we can make a selection out of this bath 357 00:19:29,663 --> 00:19:30,687 We can 358 00:19:30,943 --> 00:19:31,711 Create 359 00:19:31,967 --> 00:19:33,247 We can fill the staff 360 00:19:33,759 --> 00:19:36,319 So are we can stroke the patso stroke 361 00:19:36,575 --> 00:19:38,623 It's going to be pretty cool 362 00:19:38,879 --> 00:19:41,183 You can select the brush free sample 363 00:19:41,951 --> 00:19:42,975 And head ok 364 00:19:43,999 --> 00:19:50,143 And then we'll do will select the brush that I have selected right now and I'll use it to 365 00:19:50,399 --> 00:19:56,543 Go around and essentially drop drop this path as if I was driving it will drive it will drive from for me 366 00:19:56,799 --> 00:19:57,823 Without me having to do anything 367 00:19:58,079 --> 00:20:01,663 That's really cool feature for a number of a number of things that you can do 368 00:20:01,919 --> 00:20:03,455 If you want to create that you really like 369 00:20:03,711 --> 00:20:05,759 Long and smooth Curve 370 00:20:06,015 --> 00:20:07,807 Then you can definitely use this option 371 00:20:08,063 --> 00:20:09,343 I'm going to undo that 372 00:20:10,879 --> 00:20:13,183 And what else we can do with this 373 00:20:15,487 --> 00:20:16,255 50 Radcliffe 374 00:20:16,511 --> 00:20:17,535 What we can 375 00:20:17,791 --> 00:20:22,399 Free transform the path of you so you can transform that we can also adjust head control tea for this 376 00:20:25,471 --> 00:20:29,823 And the other one that's really interesting other than the Phil path which 377 00:20:30,079 --> 00:20:32,895 Add a column to it it was kind of what we wanted to do 378 00:20:33,151 --> 00:20:34,943 Colour hair 379 00:20:35,199 --> 00:20:36,479 And 380 00:20:36,991 --> 00:20:38,015 Discolour 381 00:20:38,271 --> 00:20:39,039 Hello ok 382 00:20:39,551 --> 00:20:44,927 And then we going on certainly I have the information confirmation in my layers tab 383 00:20:45,695 --> 00:20:48,511 As well as the path in the past tab 384 00:20:48,767 --> 00:20:54,911 However even though this this this path is filled with colour it's 385 00:20:55,167 --> 00:20:58,239 A sheep still just a path with colour inside 386 00:20:58,495 --> 00:21:00,799 But the colour the other delay 387 00:21:01,055 --> 00:21:02,591 This is a Rasta 388 00:21:02,847 --> 00:21:07,199 So I can't kill this up or down and maintain the pixel density that it currently has 389 00:21:07,455 --> 00:21:09,247 It's just pixels 390 00:21:09,759 --> 00:21:10,783 So if I want to 391 00:21:11,039 --> 00:21:17,184 Be able to do what I did at the beginning of this class to be able to resize it and change the colour 392 00:21:17,440 --> 00:21:19,232 What I have to select 393 00:21:19,488 --> 00:21:21,024 I would have to select 394 00:21:21,280 --> 00:21:24,352 A shape here when I created instead of It Pass 395 00:21:24,864 --> 00:21:31,008 The last the last one is kind of important here is the make selection option so this 396 00:21:31,264 --> 00:21:32,800 If you have your path selected 397 00:21:33,312 --> 00:21:34,336 You can make selection 398 00:21:35,616 --> 00:21:39,200 You haven't number of options here by the fault is normally good 399 00:21:39,968 --> 00:21:43,296 And what I'll do is Elsa like a path and make a selection for this 400 00:21:44,576 --> 00:21:46,624 So again if you have a really long 401 00:21:46,880 --> 00:21:51,232 Smooth Curve that you want to to select instead of having to use 402 00:21:51,488 --> 00:21:54,816 Either you know this to right here so either the lasso tool in 403 00:21:55,072 --> 00:21:57,632 Making sure to dry really straight line 404 00:21:58,144 --> 00:21:59,424 Or instead of using 405 00:22:00,704 --> 00:22:06,848 The one with the Anchor points which doesn't really create a soft Curve increase 8-in Curve 406 00:22:08,128 --> 00:22:09,920 Facet that you can see 407 00:22:10,688 --> 00:22:12,480 And then you could create a Collider 408 00:22:12,736 --> 00:22:14,784 You could create a curve a nice girl 409 00:22:17,600 --> 00:22:18,624 Something like this 410 00:22:19,136 --> 00:22:19,904 Enclose it 411 00:22:20,672 --> 00:22:22,720 And make that into selection 412 00:22:24,256 --> 00:22:27,072 And now you have a nice smooth selection 413 00:22:27,328 --> 00:22:29,376 Based on a mathematical Curve 414 00:22:29,888 --> 00:22:36,032 Moving on someone to get rid of this I'm going to move onto the next exercise so we're almost done 415 00:22:36,288 --> 00:22:37,824 Here are we looked at most of the time 416 00:22:38,080 --> 00:22:41,408 But I just want to increase the difficulty of l b o 417 00:22:41,664 --> 00:22:46,784 Now what happens if we want to trace a heart like this and do so 418 00:22:47,040 --> 00:22:48,064 Using a path 419 00:22:48,832 --> 00:22:54,976 So many use the the shape yet the shape is exactly the same except it's going to be a path with 420 00:22:55,232 --> 00:22:57,536 Phil Collins that's the only difference 421 00:22:57,792 --> 00:23:00,096 So right now I want to still see 422 00:23:00,352 --> 00:23:01,376 The red 423 00:23:01,888 --> 00:23:07,264 I'm just going to use the past and that I'm going to focus on the outline because that's essentially was the most 424 00:23:07,520 --> 00:23:08,800 In that would the store 425 00:23:09,824 --> 00:23:14,688 I'm going to do if I don't have have it's like today 426 00:23:14,944 --> 00:23:20,832 And I'm going to start treating those those line so the way I do it is I do 427 00:23:22,112 --> 00:23:28,256 Tap a couple of points and then I'll try to figure out how I 428 00:23:28,768 --> 00:23:34,912 Either add handles or to eat the handles that I have to be able to reproduce the ship 429 00:23:35,424 --> 00:23:37,728 What's really important when drawing with 430 00:23:37,984 --> 00:23:42,080 With a panto is to have his few anchor points as possible 431 00:23:42,336 --> 00:23:46,432 You're a good designer if you don't use many and composed 432 00:23:46,688 --> 00:23:52,576 If you use too many it just makes things really hard to edit and it doesn't give nice Curve 433 00:23:52,832 --> 00:23:54,112 L just 434 00:23:54,368 --> 00:23:55,904 Make your life much harder 435 00:23:56,416 --> 00:23:57,440 So to be 436 00:23:57,952 --> 00:24:03,584 Efficient with this you have to use as few as possible I'm going to go ahead and start with one right here 437 00:24:04,352 --> 00:24:06,144 Another one here maybe 438 00:24:07,168 --> 00:24:08,448 Another one here 439 00:24:09,472 --> 00:24:14,080 Starting with the Bare minimum and we'll see if I can actually manage something with this 440 00:24:15,104 --> 00:24:19,712 If not then I can add some more that always start with the fewest possible 441 00:24:19,968 --> 00:24:22,016 So now I have no 442 00:24:22,272 --> 00:24:25,088 Handles on either of them so because I did 443 00:24:25,344 --> 00:24:26,112 Click and drag 444 00:24:26,368 --> 00:24:27,648 When creating anchor points 445 00:24:27,904 --> 00:24:29,184 So I'll turn the bottom here 446 00:24:29,440 --> 00:24:32,256 So I'm going to click off press out 447 00:24:32,512 --> 00:24:33,536 And tap 448 00:24:34,304 --> 00:24:39,168 Still here and drag and then click again and break those handles 449 00:24:39,424 --> 00:24:41,216 On both sides 450 00:24:41,984 --> 00:24:42,752 So I'll be able to 451 00:24:43,008 --> 00:24:45,056 Play with a clever little bit more 452 00:24:45,312 --> 00:24:47,616 Have a London more freedom 453 00:24:47,872 --> 00:24:49,152 A bit more control 454 00:24:49,408 --> 00:24:53,504 Stop on this and he said he'll have a nice Curve I want 455 00:24:53,760 --> 00:24:55,552 Do you have the handles for both 456 00:24:57,600 --> 00:24:58,880 So hello here 457 00:24:59,648 --> 00:25:03,232 No they're so I'm actually going to try to move this apple bits 458 00:25:03,488 --> 00:25:04,512 I'm here 459 00:25:06,816 --> 00:25:08,864 For this one again I'm going to 460 00:25:09,632 --> 00:25:12,448 Create handles and bring them 461 00:25:13,728 --> 00:25:14,752 I just let go 462 00:25:15,008 --> 00:25:16,032 And click again 463 00:25:18,080 --> 00:25:18,592 Mango 464 00:25:19,872 --> 00:25:20,640 Quick 465 00:25:20,896 --> 00:25:22,432 And break the handle 466 00:25:24,224 --> 00:25:25,504 I don't know if I can just 467 00:25:26,016 --> 00:25:30,112 Adjust my my hello to see if I can possibly 468 00:25:31,136 --> 00:25:31,648 Get 469 00:25:32,672 --> 00:25:35,488 This shape exactly how I want it 470 00:25:47,776 --> 00:25:49,824 Arrived so that's pretty much it 471 00:25:50,336 --> 00:25:54,176 Only for Anchor points available to create a Hartland 472 00:25:54,432 --> 00:26:00,576 And a nice hearts with only 4 anchor points so this is one of the beauty of the Panther we can create some pretty complex 473 00:26:00,832 --> 00:26:02,880 Without without much work at all 474 00:26:03,392 --> 00:26:05,952 Stop the last exercise ever going to do 475 00:26:06,208 --> 00:26:06,720 Is 476 00:26:06,976 --> 00:26:10,048 This one here so want to try to reproduce this thing here 477 00:26:10,304 --> 00:26:13,632 So this one is allowed it seems a little bit more complicated 478 00:26:13,888 --> 00:26:17,216 But still going to be very simple as well as your teeth 479 00:26:17,472 --> 00:26:17,984 Soon enough 480 00:26:18,240 --> 00:26:23,616 I know there's been a lot of content so far a lot of difference a lot of different tools are the different variants of the toll 481 00:26:23,872 --> 00:26:25,408 And that he can do 482 00:26:25,664 --> 00:26:26,176 But 483 00:26:26,688 --> 00:26:31,040 It's one of those things that you just try using it and you'll see it becomes really really simple 484 00:26:31,296 --> 00:26:32,832 So I work 485 00:26:33,088 --> 00:26:33,856 On this 486 00:26:34,112 --> 00:26:35,136 Things right here 487 00:26:37,440 --> 00:26:40,000 And then we'll look at a couple mistakes and how to fix them 488 00:26:40,256 --> 00:26:42,560 And we will be done with the pen tool 489 00:26:43,584 --> 00:26:47,424 Starting with this so as usual I'm going to create 490 00:26:47,936 --> 00:26:48,960 Make a point 491 00:26:49,472 --> 00:26:55,616 I'm just going to create a series of Anchor points first and then I will try to figure things out from there so 492 00:26:56,128 --> 00:27:02,016 In this case you know wherever whenever you have a broken like this this what 493 00:27:02,272 --> 00:27:05,856 Require at least one action for Anchor points 494 00:27:06,112 --> 00:27:10,464 By looking at this thing here and have these 123456 and Capone 495 00:27:10,720 --> 00:27:12,768 So I don't think I'll be able to get away from that 496 00:27:13,280 --> 00:27:14,560 I'm going to go ahead and 497 00:27:15,328 --> 00:27:17,632 Click on the corner of the show 498 00:27:18,144 --> 00:27:21,728 Closet and then we'll try to make those lines closer 499 00:27:23,008 --> 00:27:23,520 Work 500 00:27:24,288 --> 00:27:24,800 So 501 00:27:25,312 --> 00:27:27,872 And here I am going to need 502 00:27:28,128 --> 00:27:28,896 A handle 503 00:27:29,408 --> 00:27:31,200 If I am 2 if I'm 504 00:27:31,456 --> 00:27:33,504 Going to be able to create this girl right here 505 00:27:34,528 --> 00:27:35,296 Quick up 506 00:27:35,808 --> 00:27:36,832 Click and drag 507 00:27:37,600 --> 00:27:38,624 And I'm going to let go 508 00:27:38,880 --> 00:27:44,000 And clicked out again and break this one here to make it a straight line 509 00:27:45,536 --> 00:27:46,816 Proud to this one here 510 00:27:47,584 --> 00:27:49,632 This one of the other side 511 00:27:49,888 --> 00:27:50,656 Click control 512 00:27:51,424 --> 00:27:52,704 It's already broken 513 00:27:52,960 --> 00:27:55,008 And I am going to drag it out 514 00:27:55,776 --> 00:27:57,568 Turn off all the service message I can 515 00:27:57,824 --> 00:28:02,944 This one right here again I'll have to convert so quick the off and convert this 516 00:28:03,200 --> 00:28:05,248 Single point to a point with handles 517 00:28:05,760 --> 00:28:07,296 Them all again 518 00:28:07,552 --> 00:28:10,112 Click on the handle South to break 519 00:28:11,904 --> 00:28:12,672 Something 520 00:28:12,928 --> 00:28:13,440 This 521 00:28:16,768 --> 00:28:19,072 So have a nice Curve are there 522 00:28:20,864 --> 00:28:26,496 Control or alternate case that the handles already broken so I can just click control to modify was already there 523 00:28:34,176 --> 00:28:35,712 And I'm going to do the same thing 524 00:28:35,968 --> 00:28:37,248 This one here so 525 00:28:37,760 --> 00:28:38,784 Click and drag 526 00:28:39,808 --> 00:28:45,440 Art quick and break the handle and something on your side 527 00:28:48,000 --> 00:28:48,768 Just like that 528 00:28:49,792 --> 00:28:51,584 And then the same thing here too 529 00:28:52,608 --> 00:28:53,632 Click and drag 530 00:28:54,144 --> 00:28:54,656 Out 531 00:28:55,168 --> 00:28:55,680 Quick 532 00:28:56,704 --> 00:28:57,728 Alt click 533 00:28:59,520 --> 00:29:00,800 Air Arm needs 534 00:29:01,312 --> 00:29:04,896 Whenever you have a broken line and then followed by a curve 535 00:29:05,408 --> 00:29:07,456 Are you all need to break your head 536 00:29:07,712 --> 00:29:10,016 So you're not that you won't be able to use this a single 537 00:29:11,808 --> 00:29:13,344 Anchor points without handles 538 00:29:13,600 --> 00:29:15,136 Turn the case again to break it 539 00:29:16,928 --> 00:29:20,256 This one here to make it parallel to the other one and this one here 540 00:29:22,304 --> 00:29:22,816 To get 541 00:29:23,584 --> 00:29:24,864 A shape of a curve 542 00:29:28,704 --> 00:29:31,008 That's pretty close alright 543 00:29:31,776 --> 00:29:32,544 Very good 544 00:29:32,800 --> 00:29:35,872 Missing pretty complicated but actually really really simple 545 00:29:36,128 --> 00:29:38,688 And it's just a matter of getting the hang of it so 546 00:29:39,456 --> 00:29:45,600 By doing this one more try the same exercises we have lots of different shapes like this and you tried to recruit 547 00:29:45,856 --> 00:29:46,368 Using 548 00:29:46,624 --> 00:29:47,392 The Pendle 549 00:29:47,648 --> 00:29:52,000 Like I mentioned the pen to also have the other option here with the shape option 550 00:29:52,256 --> 00:29:55,584 And the ship options and tea by the same thing except 551 00:29:55,840 --> 00:29:57,888 Already prefill your 552 00:29:58,912 --> 00:30:00,192 Ship or your path 553 00:30:00,448 --> 00:30:01,472 Then with this 554 00:30:02,240 --> 00:30:03,008 El create 555 00:30:03,264 --> 00:30:07,616 Hello box here in the latest ab so we can double click on that 556 00:30:07,872 --> 00:30:10,688 And you'll always be able to go ahead and change your colour 557 00:30:12,736 --> 00:30:13,760 Interactively 558 00:30:14,016 --> 00:30:17,344 One last thing when it comes to two shapes like this 559 00:30:17,600 --> 00:30:21,952 The right now the sheep is a vector so I can skillet down 560 00:30:22,208 --> 00:30:27,840 I can kill a backup in ever lose its sharpness it's Christmas 561 00:30:28,096 --> 00:30:34,240 It's still a vector because it's still being managed by a path through the path still 562 00:30:34,496 --> 00:30:38,336 Just here now well I could do with this is I could rest right 563 00:30:38,592 --> 00:30:39,104 And then 564 00:30:39,360 --> 00:30:42,944 What to do with this is I can't click on anything that would normally 565 00:30:43,200 --> 00:30:49,344 Work on a restaurant in Italy I keep Brush Strokes you can click be to slide the brush stroke order 566 00:30:49,600 --> 00:30:52,416 And tap on the ship in Alaska 567 00:30:52,672 --> 00:30:56,512 This shape layer must be rasterized before proceeding rested this 568 00:30:56,768 --> 00:30:57,792 You can Coke 569 00:30:58,048 --> 00:30:58,816 If you do 570 00:30:59,072 --> 00:31:05,216 In this case all the sheep Now is not going to be a vector anymore so if you scale down and skills 571 00:31:05,472 --> 00:31:06,496 Lose its quality 572 00:31:07,008 --> 00:31:07,776 But 573 00:31:08,032 --> 00:31:10,080 At the same time you still have 574 00:31:10,336 --> 00:31:11,616 The shape here 575 00:31:12,128 --> 00:31:13,664 The sheep then go away 576 00:31:13,920 --> 00:31:18,784 It's still there so if you need it for example to create a new fill for the shape 577 00:31:19,552 --> 00:31:20,576 Well you could 578 00:31:20,832 --> 00:31:24,416 If I want to freeze the form this thing here 579 00:31:26,208 --> 00:31:27,488 Deform the path 580 00:31:28,000 --> 00:31:28,768 That I have 581 00:31:29,280 --> 00:31:32,864 Justina was really cool with this this option 582 00:31:33,120 --> 00:31:33,888 Is that 583 00:31:34,400 --> 00:31:36,704 Now this ship here which is 584 00:31:36,960 --> 00:31:39,008 Based on pixel 585 00:31:39,520 --> 00:31:43,872 Which is rasterized is still being managed by the path 586 00:31:44,128 --> 00:31:47,968 Add not really but the other the Maskew is being 587 00:31:48,224 --> 00:31:54,368 Man is about the past so if I go and choose a path so I can control bring the Pendle 588 00:31:54,624 --> 00:31:56,416 Then click control decide the shape 589 00:31:56,672 --> 00:31:58,976 And then move the Anchor points 590 00:31:59,488 --> 00:32:02,816 I can move the thing here and then go back to my lair 591 00:32:03,072 --> 00:32:06,912 And I'll still be able to paint on it just like I am able to ping on anything else 592 00:32:07,424 --> 00:32:09,728 But I'll be bound to the shape right here 593 00:32:14,080 --> 00:32:19,968 That's it for the panto now going to move on to layer stars 594 00:32:20,992 --> 00:32:27,136 We are already on a little earlier right here so this is going to be something else you're definitely you 595 00:32:27,392 --> 00:32:27,904 Quite a bit 596 00:32:28,160 --> 00:32:30,464 If you're a graphic designer and if you 597 00:32:30,720 --> 00:32:32,000 Play around with shapes 598 00:32:32,512 --> 00:32:38,144 Layer Styles essentially are this thing right here so if you click the FX thing 599 00:32:38,656 --> 00:32:40,704 All these options are going to be latest 600 00:32:41,216 --> 00:32:44,032 Let's click one and see what happened 601 00:32:44,544 --> 00:32:48,128 If you click any of them is going to bring up the latest Albox 602 00:32:48,384 --> 00:32:54,272 I'll be able to add to tweet all the different settings and then even add some more yourselves or remove some 603 00:32:54,528 --> 00:32:57,088 So you add some bike you're not clicking on the little 604 00:32:57,344 --> 00:32:58,624 OtterBox from here 605 00:32:59,648 --> 00:33:01,696 Look at some of the 606 00:33:03,488 --> 00:33:07,328 Neverland embassy this is a this is a funny one 607 00:33:07,840 --> 00:33:09,632 8 Devils 608 00:33:10,912 --> 00:33:11,680 Your ship 609 00:33:11,936 --> 00:33:14,752 So mate says if it's 3 years of there's no like a fake 610 00:33:15,008 --> 00:33:16,032 Light source 611 00:33:16,544 --> 00:33:18,336 And you can move the light source like this 612 00:33:18,848 --> 00:33:20,896 You can also change how the 613 00:33:21,408 --> 00:33:24,480 Highlights and shadows 614 00:33:24,736 --> 00:33:28,320 What kind of what kind of landlord they are using 615 00:33:28,576 --> 00:33:31,904 If you don't like screen you could do overlay for example 616 00:33:32,160 --> 00:33:33,952 I like X can do something else 617 00:33:35,232 --> 00:33:37,536 So you have a smashing pumpkins the best 618 00:33:37,792 --> 00:33:42,144 Way for you to get to know this is to try and see what happens in real time 619 00:33:42,400 --> 00:33:44,448 Put all the options of very very simple 620 00:33:45,472 --> 00:33:48,032 It's pretty self-explanatory 621 00:33:49,824 --> 00:33:53,152 Does provenance actually use a whole lot 622 00:33:53,408 --> 00:33:55,968 But other daredevil and a pretty cool 623 00:33:56,224 --> 00:34:00,832 But the real ones are going to be important or stroke 624 00:34:01,344 --> 00:34:03,904 The stroke is as it's 625 00:34:04,160 --> 00:34:07,232 As it sounds like it create a stroke around shape 626 00:34:07,744 --> 00:34:09,536 Or along the path 627 00:34:09,792 --> 00:34:10,816 Anything create 628 00:34:11,328 --> 00:34:14,656 Different sized signatures the size to whatever you want 629 00:34:14,912 --> 00:34:16,960 To use a colour to whenever you want 630 00:34:17,216 --> 00:34:18,240 And you can also 631 00:34:18,752 --> 00:34:22,080 Adjust the fill type so if he wants a gradients on the colour 632 00:34:22,592 --> 00:34:23,616 So you could have 633 00:34:27,200 --> 00:34:31,040 Something like this gonna be like the top of the line is a different colour in the bottom is another 634 00:34:33,344 --> 00:34:34,880 So if you touch back to colours 635 00:34:35,392 --> 00:34:36,928 No it does get back there 636 00:34:37,184 --> 00:34:38,976 The fat colour that we had 637 00:34:40,000 --> 00:34:43,328 And then here again you can have different blend modes 638 00:34:43,840 --> 00:34:49,216 Or you can have also did the option to change the front position so I fit outside of the show 639 00:34:49,728 --> 00:34:51,776 If it's inside of the shape or Fit Centre 640 00:34:55,360 --> 00:35:00,224 Next we have something up in the shadow this is going to create kind of Shadow and the inside of the show 641 00:35:00,480 --> 00:35:01,504 And you see here 642 00:35:03,040 --> 00:35:05,600 You'll see it here a little bit better for hide the stroke 643 00:35:05,856 --> 00:35:08,416 Play the stroke on the outside 644 00:35:09,952 --> 00:35:10,976 So in a shadow 645 00:35:12,256 --> 00:35:13,792 And then skills updates 646 00:35:14,560 --> 00:35:16,096 More visible 647 00:35:16,608 --> 00:35:21,728 But yeah he can see a nice and eyeshadow based on the shape that this is 648 00:35:23,264 --> 00:35:25,824 What's called this I can hit ok 649 00:35:26,080 --> 00:35:26,592 Add 650 00:35:26,848 --> 00:35:32,992 Citadel layer style it's not apply to just the shape of supply to anything visible on this layer 651 00:35:33,248 --> 00:35:37,600 So for example if I go back to my path and change that 652 00:35:37,856 --> 00:35:38,880 To a different shape 653 00:35:39,648 --> 00:35:40,416 What 654 00:35:41,440 --> 00:35:44,768 The entire thing will retain the same proper 655 00:35:45,024 --> 00:35:48,352 The weather I drew on it as a Rasta that's not going to change 656 00:35:48,864 --> 00:35:51,936 But the latest out self as you can see here the outline 657 00:35:52,192 --> 00:35:53,472 And the inside shadow 658 00:35:53,984 --> 00:35:56,288 Does are still going to remain 659 00:35:58,080 --> 00:35:59,360 Regardless of the shape 660 00:36:02,688 --> 00:36:03,456 Nothing go back 661 00:36:03,712 --> 00:36:04,992 Look at some more 662 00:36:06,016 --> 00:36:07,552 So instead of 663 00:36:08,064 --> 00:36:10,368 In a shadow I can also do in Italy 664 00:36:10,624 --> 00:36:12,928 It does exactly what it sounds like 665 00:36:15,744 --> 00:36:18,816 Add a glow on the inside I can change the type of the glow 666 00:36:19,328 --> 00:36:25,472 So whenever there's an option to change the colour or play colour you're always have the 667 00:36:25,728 --> 00:36:27,776 To be able to change how 668 00:36:28,032 --> 00:36:30,080 Has been applied on on 669 00:36:32,128 --> 00:36:37,248 Next another one that's interesting is the colour overlay so it just applies a flag colour on top of 670 00:36:37,504 --> 00:36:39,296 Of course you have different options here 671 00:36:39,808 --> 00:36:41,344 You have also green overlay 672 00:36:41,600 --> 00:36:43,648 Will apply what a great day 673 00:36:45,440 --> 00:36:48,256 When is kaiser have a bunch of them but you can create those 674 00:36:48,768 --> 00:36:49,280 Yourself 675 00:36:50,304 --> 00:36:51,328 In a fly pattern 676 00:36:51,840 --> 00:36:55,680 Can apply an outer glow in this case when I'm going to see that much 677 00:36:55,936 --> 00:36:59,008 If it's an oval a more perfect normal and a circular 678 00:37:02,080 --> 00:37:03,360 The Shape Of Glow 679 00:37:03,872 --> 00:37:05,152 Red on the outside 680 00:37:07,200 --> 00:37:08,992 Or you can have a drop shadow 681 00:37:17,184 --> 00:37:19,744 Change the distance that's a lot of further away 682 00:37:20,512 --> 00:37:25,120 Residency here you can also change the angle is just as if this the shape is being lit 683 00:37:25,376 --> 00:37:26,912 And casting a shadow on a cam 684 00:37:29,472 --> 00:37:34,336 Does are all different hairstyles for hair that you can play around with 685 00:37:34,848 --> 00:37:36,128 This one 686 00:37:36,896 --> 00:37:43,040 And so what do you do with hairstyle from what you've done the beauty of liver cells that it's non-destructive so 687 00:37:43,296 --> 00:37:44,832 Can always go back and edit them 688 00:37:45,088 --> 00:37:46,368 So even if you change something 689 00:37:46,624 --> 00:37:52,256 Say I'm just driving in normal things right so if I'm not using shapes or anything like that 690 00:37:52,512 --> 00:37:53,536 I just want 691 00:37:53,792 --> 00:37:55,072 This thing here 692 00:37:55,584 --> 00:37:59,936 To have it only your style so I can do it adsumus I'm going to go ahead 693 00:38:00,192 --> 00:38:03,520 Maybe add a drop shadow to this 694 00:38:05,056 --> 00:38:07,360 So very girls and I had a shadow 695 00:38:07,616 --> 00:38:09,152 Give me the distance of a shorter 696 00:38:09,920 --> 00:38:10,944 Angle 697 00:38:11,456 --> 00:38:12,736 The size of the bigger 698 00:38:12,992 --> 00:38:15,808 And now if I want to draw some more 699 00:38:16,064 --> 00:38:21,184 That thing that I just did the latest asking to be apply to everything on this layer 700 00:38:21,696 --> 00:38:26,304 So you can try some really cool stuff in this actually really really Powerful 701 00:38:26,560 --> 00:38:29,888 If you drive if you're doing stuff for video games 702 00:38:30,144 --> 00:38:35,776 Or if you're doing anything for anything graphic designer anything like a UI design 703 00:38:36,800 --> 00:38:39,360 The possibilities are endless 704 00:38:40,640 --> 00:38:46,784 And even better what once you have those latest I'll see you can just hi them if you don't want to if you want to 705 00:38:47,040 --> 00:38:51,904 You can hide them you can delete them if you don't want or you can copy them on other layers till it's 706 00:38:52,160 --> 00:38:53,440 Howdy 707 00:38:53,952 --> 00:38:57,792 The drop shadow here that I like what I can do as you can right click on here 708 00:38:58,560 --> 00:38:59,840 And you can go 709 00:39:00,096 --> 00:39:01,376 Copy layer Style 710 00:39:01,632 --> 00:39:03,936 Click on the other layer and 711 00:39:04,192 --> 00:39:05,472 Paste nearest star 712 00:39:05,728 --> 00:39:07,008 And then you're fine 713 00:39:08,288 --> 00:39:09,824 That's the same they start supply 714 00:39:10,336 --> 00:39:12,384 Top for example if you have a 715 00:39:12,640 --> 00:39:17,760 Yeah you're not an environment and you're working a video game and you want to add snow 716 00:39:18,016 --> 00:39:24,160 But you don't want to have to paint the horse no paint the highlights and shadows all the stuff because I would take too long 717 00:39:24,416 --> 00:39:26,464 What what you can do instead you can use latest iOS 718 00:39:26,720 --> 00:39:29,024 I'm going to do a very simple 719 00:39:29,536 --> 00:39:31,072 Add doing white 720 00:39:31,840 --> 00:39:34,400 I'm going to do with small mountain like this 721 00:39:34,912 --> 00:39:36,192 Set a Wallace no 722 00:39:36,960 --> 00:39:39,008 There may be another one right here 723 00:39:41,568 --> 00:39:44,128 I have something like this and I don't 724 00:39:44,640 --> 00:39:50,272 To draw the Shadows for all the stuff I can do if I can pop latest also 725 00:39:51,552 --> 00:39:52,320 No2 726 00:39:52,576 --> 00:39:53,856 Use a couple different ones 727 00:39:54,112 --> 00:39:55,392 And see what we can do with 728 00:39:57,184 --> 00:39:58,720 So we had a job shadow now 729 00:40:04,096 --> 00:40:05,376 Increase the distance 730 00:40:08,448 --> 00:40:09,472 JD Power City 731 00:40:12,032 --> 00:40:14,848 I have carried like a nice shadow for 732 00:40:15,360 --> 00:40:16,384 For this thing 733 00:40:17,664 --> 00:40:22,016 Change the angle of the light to be maybe something else more tab down 734 00:40:22,784 --> 00:40:24,576 I'm going to add in 735 00:40:25,088 --> 00:40:26,880 Inner glow or inner shadow 736 00:40:27,904 --> 00:40:29,440 Yeah the Shadows probably better 737 00:40:29,952 --> 00:40:32,256 Dragon City jump the size 738 00:40:34,304 --> 00:40:36,352 Maybe something like that then 739 00:40:37,120 --> 00:40:39,936 Another colour you something more blue 740 00:40:41,728 --> 00:40:47,872 Alright there we go so now I can do it this is I could replicate this maybe erase what I have right here 741 00:40:50,176 --> 00:40:54,016 In some more to give her like a learning effect 742 00:40:55,040 --> 00:41:00,416 You can see how pretty awesome this is so this could be creating a lot of stuff 743 00:41:00,672 --> 00:41:04,512 You know whatever you drawing already has cheating on it so 744 00:41:04,768 --> 00:41:08,864 A really makes things faster if you use this and the smart way 745 00:41:09,120 --> 00:41:13,472 Alright now there's two more things and I want to cover when it comes to 746 00:41:13,728 --> 00:41:15,264 Photoshop for graphic design 747 00:41:16,544 --> 00:41:22,688 First one is going to be text and second one's going to be smart objects text very simple 748 00:41:22,944 --> 00:41:24,480 And you probably use that yourself 749 00:41:24,992 --> 00:41:29,088 But I will text you can do a lot of the things that we did 750 00:41:29,344 --> 00:41:35,488 It's Mark with text mixed with layer style if something becomes something that's very powerful 751 00:41:35,744 --> 00:41:37,280 Really recall Stafford 752 00:41:37,536 --> 00:41:39,584 So texts on its own Canterbury 753 00:41:40,096 --> 00:41:40,864 So we can bring up 754 00:41:41,120 --> 00:41:42,912 The difference absent here 755 00:41:43,424 --> 00:41:44,192 Cancel 756 00:41:44,704 --> 00:41:45,728 Different font 757 00:41:49,056 --> 00:41:50,592 This one here 758 00:41:53,919 --> 00:41:54,687 Hello 759 00:41:55,199 --> 00:41:57,247 And then from that you can change 760 00:41:57,503 --> 00:41:58,783 Size here 761 00:42:00,319 --> 00:42:01,343 You can change 762 00:42:02,623 --> 00:42:03,391 Leading 763 00:42:03,903 --> 00:42:05,439 It is a lady cancer 764 00:42:05,951 --> 00:42:07,999 But a different things 765 00:42:09,279 --> 00:42:10,815 Play rather be 766 00:42:11,071 --> 00:42:14,655 Everything is what everything is well described if you have anything 767 00:42:14,911 --> 00:42:16,191 I'll tell you what it does 768 00:42:20,031 --> 00:42:24,639 Text Lorna not so interesting there's a couple things that you can do with text though 769 00:42:24,895 --> 00:42:25,919 So you can have 770 00:42:26,175 --> 00:42:28,223 It won't different Alliance all that's pretty 771 00:42:28,735 --> 00:42:30,271 Obviously you can also 772 00:42:30,527 --> 00:42:31,295 Make it 773 00:42:31,551 --> 00:42:32,575 That is 774 00:42:34,111 --> 00:42:37,183 Has Canada I can talk to it or a 775 00:42:38,207 --> 00:42:41,535 Barge Oregon you can do different things with the text 776 00:42:41,791 --> 00:42:43,071 But why I like to use 777 00:42:43,583 --> 00:42:45,887 Well I like to use when it comes to a 778 00:42:46,143 --> 00:42:48,191 To text or improving a text 779 00:42:48,447 --> 00:42:50,239 Is later start again 780 00:42:50,495 --> 00:42:51,263 We're going to do 781 00:42:51,519 --> 00:42:54,591 How to create a cool title 782 00:42:54,847 --> 00:42:55,871 Something like this 783 00:42:56,127 --> 00:42:57,407 Maybe it's going to be a 784 00:42:57,663 --> 00:43:01,503 Does this hello will probably work maybe like another word 785 00:43:02,271 --> 00:43:04,063 As if we were working on 786 00:43:04,319 --> 00:43:07,135 A title for a video gamer something like a 787 00:43:08,415 --> 00:43:12,255 Something that that you can get stamp on top of your box 788 00:43:12,767 --> 00:43:15,327 Toilet you can use to to market your game 789 00:43:15,839 --> 00:43:18,143 We're going to do here so we can pop 790 00:43:18,399 --> 00:43:19,423 Couple of 791 00:43:20,447 --> 00:43:22,495 Are there starlings who can do with this 792 00:43:23,263 --> 00:43:24,287 So 793 00:43:24,799 --> 00:43:30,943 You're still at the very quickly does there starting really transform can I get in Monday in Canada 794 00:43:31,199 --> 00:43:33,759 Text into something else pretty pretty epic 795 00:43:34,271 --> 00:43:34,783 Stop 796 00:43:35,039 --> 00:43:39,135 I'm going to do here is a minute start with a little bit of a stroke 797 00:43:40,927 --> 00:43:41,439 BBC 798 00:43:41,695 --> 00:43:42,463 Bevel 799 00:43:43,743 --> 00:43:45,279 Change adaptor 800 00:43:50,655 --> 00:43:51,935 Give a little bit of 801 00:43:52,447 --> 00:43:52,959 Lights 802 00:43:56,031 --> 00:43:59,103 Is going to be an outsider kid is right now that's good 803 00:44:04,223 --> 00:44:08,319 And with the stroke when I'm going to do it and then switch to a gradient 804 00:44:13,439 --> 00:44:15,487 Of course I can create your own 805 00:44:15,743 --> 00:44:18,047 I can play around the doors change of colours 806 00:44:20,095 --> 00:44:22,911 Hey Google create something like a metallic tile 807 00:44:24,959 --> 00:44:27,519 This colorir brands going to be delivered 808 00:44:28,543 --> 00:44:29,311 Darker 809 00:44:36,991 --> 00:44:39,039 Maybe you can go yellow to match with the title 810 00:44:47,743 --> 00:44:48,767 Homebase 811 00:44:49,535 --> 00:44:51,327 It's a little bit more interesting 812 00:44:51,583 --> 00:44:52,351 And 813 00:44:54,655 --> 00:44:56,703 Can also add an overlay 814 00:44:57,215 --> 00:44:58,751 In the form of a 815 00:45:00,543 --> 00:45:01,055 Greedier 816 00:45:01,567 --> 00:45:02,591 Add for the 817 00:45:02,847 --> 00:45:03,359 As well 818 00:46:00,959 --> 00:46:03,775 Very good this it's really simple example 819 00:46:04,031 --> 00:46:06,079 You know the kind of stuff that you can do with this 820 00:46:06,591 --> 00:46:07,359 And 821 00:46:07,615 --> 00:46:11,199 When you combine when you combine text and Leia Star 822 00:46:11,455 --> 00:46:12,735 You can really create 823 00:46:12,991 --> 00:46:15,039 All sorts of Awesome titles 824 00:46:15,295 --> 00:46:18,623 And now he dead but he can see her if you actually 825 00:46:18,879 --> 00:46:24,255 Create a title and then you apply batchelors to it and then you want to keep adding those tiles on top of that 826 00:46:24,511 --> 00:46:27,583 Can you put that one layer inside of a group 827 00:46:27,839 --> 00:46:30,655 And then you can apply new layer style to that group 828 00:46:30,911 --> 00:46:32,959 Essentially x layer Style 829 00:46:33,215 --> 00:46:37,567 On top of each other and stacking them up to get to get something really cool 830 00:46:38,079 --> 00:46:39,871 So now if we had this again 831 00:46:41,663 --> 00:46:44,991 The idea that if we had the effect this is what we had initially 832 00:46:45,247 --> 00:46:46,783 Just had a button effect 833 00:46:47,295 --> 00:46:50,111 You can get something that looks significantly 834 00:46:50,623 --> 00:46:53,183 So there's really a lot of things that you can do with it 835 00:46:53,951 --> 00:46:59,071 Now the final the final feature don't want to explain final tool is going to be 836 00:46:59,583 --> 00:47:01,887 Smart object so smart object 837 00:47:02,143 --> 00:47:05,727 Essentially what it is is just it's a file 838 00:47:05,983 --> 00:47:07,007 A project 839 00:47:07,263 --> 00:47:08,543 Inside of a 840 00:47:09,055 --> 00:47:09,567 So 841 00:47:10,079 --> 00:47:12,383 This doesn't make any sense 842 00:47:12,639 --> 00:47:13,919 What let me show you 843 00:47:14,175 --> 00:47:16,479 So in this case I'm going to bring this up a little bit 844 00:47:17,247 --> 00:47:21,343 Have this title here that I just clean it 845 00:47:22,367 --> 00:47:26,719 I'm going to do is I'm going to select this and group it into a single thing 846 00:47:27,487 --> 00:47:29,535 This one group here is going to be the title 847 00:47:32,607 --> 00:47:34,143 Is going to rename it really quickly 848 00:47:34,399 --> 00:47:35,679 And then what I'll do with this 849 00:47:36,191 --> 00:47:37,727 Is I am going to 850 00:47:37,983 --> 00:47:41,823 Convert 28mm objects we can do that with anything 851 00:47:42,335 --> 00:47:43,871 Smart Hub 2 852 00:47:44,127 --> 00:47:45,407 So now it's done 853 00:47:45,919 --> 00:47:46,431 It's 854 00:47:46,687 --> 00:47:47,199 Play 855 00:47:49,247 --> 00:47:54,367 Considering that the entire layer here is also a project 856 00:47:54,879 --> 00:48:01,023 So I can do to enter this morning update because right now as you can see all the options that I hadn't gone 857 00:48:01,279 --> 00:48:02,559 SO51 to modifiers 858 00:48:02,815 --> 00:48:05,631 I can't really anymore I can move it around 859 00:48:05,887 --> 00:48:07,167 Mike and the 4 minutes 860 00:48:08,447 --> 00:48:09,983 But I can't actually add 861 00:48:10,239 --> 00:48:11,263 What's inside 862 00:48:11,519 --> 00:48:13,311 Double click on this 863 00:48:13,567 --> 00:48:15,615 Can you feed a smart object by having 864 00:48:16,127 --> 00:48:18,431 This little particular icon 865 00:48:18,687 --> 00:48:19,967 So I can double click on that 866 00:48:20,223 --> 00:48:21,759 Now I am 867 00:48:22,015 --> 00:48:22,783 Seeing 868 00:48:23,039 --> 00:48:26,623 My smart object in its own file so you can see her 869 00:48:26,879 --> 00:48:31,231 It's a completely different file as if I had open a new window or a new and you image 870 00:48:31,743 --> 00:48:32,511 And now 871 00:48:32,767 --> 00:48:34,047 What I can do with this 872 00:48:34,559 --> 00:48:37,119 You see I have all my options here again 873 00:48:37,375 --> 00:48:41,471 Is whatever I do hear is also going to be applied on the other one 874 00:48:41,727 --> 00:48:43,263 So let's say 875 00:48:43,519 --> 00:48:45,055 I decide to add 876 00:48:45,311 --> 00:48:46,591 Something to this rectangle 877 00:48:48,639 --> 00:48:50,431 Maybe something behind 878 00:48:58,111 --> 00:49:00,159 I like this and the back 879 00:49:01,695 --> 00:49:05,791 Nothing's changed but if I save this control us 880 00:49:06,047 --> 00:49:08,351 As you can see telappliant onto the other 881 00:49:08,863 --> 00:49:11,679 And the other project as well 882 00:49:12,191 --> 00:49:13,215 The project 883 00:49:13,727 --> 00:49:15,007 Parents to this one 884 00:49:15,263 --> 00:49:18,591 So now you might be thinking about it now why the hell would you want to do that 885 00:49:18,847 --> 00:49:19,359 What 886 00:49:19,615 --> 00:49:25,759 What's a what's really cool this is that in this case you I'm saying this exactly how I made it an issue 887 00:49:26,015 --> 00:49:27,807 And now I go back here 888 00:49:28,319 --> 00:49:29,087 And 889 00:49:29,599 --> 00:49:31,647 Distort this thing here 890 00:49:31,903 --> 00:49:34,719 I say I put it in an angle like this 891 00:49:35,999 --> 00:49:37,791 Maybe making a little bit bigger 892 00:49:38,815 --> 00:49:40,863 And have a bunch of stuff in front of it 893 00:49:41,375 --> 00:49:46,239 What now that I've done all these things maybe I want to do some more 894 00:49:46,495 --> 00:49:49,055 So maybe what I want to do with this is AD maybe 895 00:49:49,311 --> 00:49:50,591 Some 896 00:49:52,127 --> 00:49:53,663 Green slug 897 00:49:54,687 --> 00:49:56,223 Coming down the side of it 898 00:49:56,991 --> 00:49:57,759 Like this 899 00:50:02,367 --> 00:50:08,511 So I added this number actually give this a nearest as well so maybe a little bit drunk 900 00:50:15,679 --> 00:50:16,959 Say something like this 901 00:50:18,751 --> 00:50:20,543 A little bit of an inner shadow 902 00:50:35,647 --> 00:50:37,183 I have something like that now 903 00:50:37,439 --> 00:50:38,463 And what 904 00:50:38,719 --> 00:50:43,839 I keep getting the stuff in the back and I'm not sure maybe I want to use a different title 905 00:50:44,095 --> 00:50:46,143 I could do is simply go back in here 906 00:50:46,399 --> 00:50:47,935 Start anything to 907 00:50:53,567 --> 00:50:55,871 So with this you know the beauty of 908 00:50:56,127 --> 00:51:00,223 Smart objectives that everything is non-destructive so that's it have this here 909 00:51:00,479 --> 00:51:03,807 And I like this but I'm not sure about the science maybe I want to change the title 910 00:51:04,063 --> 00:51:05,343 What you can always go back 911 00:51:06,367 --> 00:51:06,879 In 912 00:51:07,135 --> 00:51:13,023 Your smart object and decide to change things so that I don't I don't want the anymore 913 00:51:13,279 --> 00:51:14,815 And maybe I want 914 00:51:16,351 --> 00:51:17,631 The back thing here 915 00:51:18,143 --> 00:51:20,447 To be a different colour so maybe a little bit more 916 00:51:25,055 --> 00:51:28,895 Maybe something my best and I want to try to see what that looks like what I can do is 917 00:51:30,175 --> 00:51:30,687 Then 918 00:51:31,199 --> 00:51:33,503 Magically also be applied 919 00:51:33,759 --> 00:51:35,551 Onto my main image 920 00:51:36,831 --> 00:51:42,975 So you can imagine with more and more things I'm topping affected by different now this little 921 00:51:44,511 --> 00:51:46,815 Being affected by a number of other things 922 00:51:47,071 --> 00:51:47,839 You come to love 923 00:51:48,095 --> 00:51:50,399 Hard to see what we had initially 924 00:51:50,655 --> 00:51:54,495 But with a smart object you can always go back and see it on it's on 925 00:51:54,751 --> 00:51:57,311 Without any of the edits that you made 926 00:51:57,567 --> 00:51:58,591 Otherwise 927 00:52:00,127 --> 00:52:01,919 Again it's non-destructive 928 00:52:02,175 --> 00:52:03,199 I can always 929 00:52:03,455 --> 00:52:04,479 Edit things 930 00:52:06,527 --> 00:52:11,391 And when you're ready is save and you'll see the fact apply onto your main image 931 00:52:13,183 --> 00:52:15,231 Really really really 932 00:52:15,487 --> 00:52:16,511 Powerful tool 933 00:52:16,767 --> 00:52:19,583 And yes you can actually have 934 00:52:19,839 --> 00:52:20,863 A smart object 935 00:52:21,119 --> 00:52:24,191 Inside of a smart object in service 936 00:52:24,447 --> 00:52:28,543 So I never end this link can go as long as you want I think 937 00:52:28,799 --> 00:52:33,407 And but yeah it is just a last for a world of possibilities 938 00:52:34,175 --> 00:52:36,991 Is it going to be at for this first chapter 939 00:52:37,247 --> 00:52:39,039 I'm for a sub for graphic design 940 00:52:39,295 --> 00:52:41,855 So will we take a look at 941 00:52:42,367 --> 00:52:48,511 A number of tools that graphic designers will use on a daily basis are really important in a really powerful yet 942 00:52:48,767 --> 00:52:50,815 Very easy to get into 943 00:52:51,327 --> 00:52:55,423 On so it's one of those things that you know easy to learn hard to master 944 00:52:55,679 --> 00:52:56,959 So take a look at 945 00:52:57,215 --> 00:52:58,239 The pen tool 946 00:52:58,495 --> 00:53:00,287 Including shapes and Pat 947 00:53:00,543 --> 00:53:02,591 We've taken a look at different hairstyles 948 00:53:02,847 --> 00:53:05,407 Add the text options mix with hairstyles 949 00:53:05,663 --> 00:53:06,943 Smart 950 00:53:07,199 --> 00:53:10,527 So all these can work together to create and pretty awesome things 951 00:53:10,783 --> 00:53:12,575 It's only a matter of 952 00:53:12,831 --> 00:53:15,903 You know your imagination is as far as what you can create with 953 00:53:16,159 --> 00:53:16,671 And 954 00:53:17,439 --> 00:53:22,815 In many cases without having to use your pen at all to all this can be done 955 00:53:23,839 --> 00:53:26,143 With a mouse pretty pretty easily 956 00:53:26,399 --> 00:53:29,983 It doesn't require any kind of dexterity or anything like that so 957 00:53:30,495 --> 00:53:32,031 That's going to be in for the Chapter 958 00:53:32,287 --> 00:53:35,359 Next chapter of going to take a look at all the different tools that 959 00:53:35,615 --> 00:53:38,687 Digital artist would definitely want to know 960 00:53:44,319 --> 00:53:50,463 This chapter on Photoshop for digital art is going to be focused on all 961 00:53:50,719 --> 00:53:56,863 Switch off that digital artist will likely use on daily basis 962 00:53:57,119 --> 00:53:57,631 Going to be 963 00:53:57,887 --> 00:54:01,471 A toast for digital painting most pacifically 964 00:54:01,983 --> 00:54:06,847 Digital painting requires a just like in real life requires a brush 965 00:54:07,359 --> 00:54:09,151 And that brush what 966 00:54:09,407 --> 00:54:11,711 In Photoshop can be a lot of different things 967 00:54:11,967 --> 00:54:15,295 And actually create your own you can also still like 968 00:54:15,551 --> 00:54:19,135 From a number of brushes that exist within Photoshop 969 00:54:19,391 --> 00:54:23,487 Or I can he can by brushes from other people that other people made 970 00:54:23,743 --> 00:54:24,255 Thought 971 00:54:25,279 --> 00:54:27,327 It's very similar to the Real Deal 972 00:54:27,583 --> 00:54:32,447 Rnn also in this case what we're going to do on top of using different brushes 973 00:54:32,703 --> 00:54:38,847 What will be using different tools or different different ways to paint to paint 974 00:54:39,103 --> 00:54:41,663 To apply this virtual paint onto the canvas 975 00:54:42,175 --> 00:54:43,967 I wanna try to give you a 976 00:54:44,223 --> 00:54:46,015 A good overview of all the different 977 00:54:46,271 --> 00:54:49,087 Different options that are available to you 978 00:54:49,343 --> 00:54:52,671 If you want to try painting digital 979 00:54:52,927 --> 00:54:59,071 Start really simple start with a Brush Strokes like the brush and in this case 980 00:54:59,327 --> 00:54:59,839 Again 981 00:55:00,095 --> 00:55:05,215 Mentioned in the previous house but you know what you see here I might be a little bit different for you 982 00:55:07,263 --> 00:55:08,543 If you want to make sure 983 00:55:09,311 --> 00:55:15,455 You can always go back here and restored restore the default brushes to this will 984 00:55:15,711 --> 00:55:19,039 You back the Photoshop default will see you deleted the both of them 985 00:55:19,295 --> 00:55:24,415 And you don't know where they was in you freaking out what I can always go back here and restore the four 986 00:55:25,183 --> 00:55:26,463 This is what I'll do 987 00:55:27,999 --> 00:55:32,607 What is giving me right here are all the brushes the default Photoshop brushes 988 00:55:33,375 --> 00:55:35,167 What I can do 989 00:55:35,423 --> 00:55:39,775 I cancel like a really basic ones I'm going to go ahead and say like this one here 990 00:55:41,311 --> 00:55:46,175 When looking at brushes here what you can do and what are you what I recommend 991 00:55:46,431 --> 00:55:52,575 And by the way I thought to bring up this distiller the window it is 992 00:55:52,831 --> 00:55:57,183 Play Kenny Warner canvas with the brush like meant to slide the brush just so I can 993 00:55:57,695 --> 00:56:03,583 And then once you have this window here if you don't see what I'm saying right now what you can do 994 00:56:04,351 --> 00:56:06,399 And I guess I highly recommend you do this 995 00:56:06,655 --> 00:56:09,215 It's like all these things you're so sure 996 00:56:09,471 --> 00:56:11,775 The brush name show the brush stroke 997 00:56:12,031 --> 00:56:13,311 And the brush tip 998 00:56:13,567 --> 00:56:19,199 And looking at the brush The Brush Strokes this will indicate you if there is pressure 999 00:56:19,967 --> 00:56:26,111 Or not for this particular brush as you can see her this one here is solid all the way the my temperature 1000 00:56:26,367 --> 00:56:29,695 It's not going to have any impact when using this brush and I get them that 1001 00:56:29,951 --> 00:56:31,999 I select a black colour hair 1002 00:56:32,255 --> 00:56:34,047 A very very lightly 1003 00:56:34,303 --> 00:56:36,351 It's just going to be the same colour 1004 00:56:36,607 --> 00:56:37,375 Regardless 1005 00:56:37,887 --> 00:56:39,679 So has no pressure sensitivity 1006 00:56:39,935 --> 00:56:41,215 If I like this one here 1007 00:56:41,727 --> 00:56:45,567 The edge of the tips of the brush or can of Fate 1008 00:56:46,335 --> 00:56:49,919 Then I'll be able to use the pressure for my pen 1009 00:56:50,175 --> 00:56:50,943 To create 1010 00:56:51,455 --> 00:56:53,503 Ingredients 1011 00:56:53,759 --> 00:56:58,623 And to apply more or less paint depending on how hard I press with my pen 1012 00:56:59,135 --> 00:57:01,695 How old is different brushes here do something different 1013 00:57:01,951 --> 00:57:03,487 American to be soft 1014 00:57:03,743 --> 00:57:06,303 I'm going to be hard some or have texture 1015 00:57:06,559 --> 00:57:08,351 I know like 1016 00:57:08,863 --> 00:57:09,375 Like this 1017 00:57:11,167 --> 00:57:15,007 Some more try to mimic and like more traditional medium 1018 00:57:15,263 --> 00:57:18,847 Some will be very digital like 1019 00:57:19,615 --> 00:57:20,639 I think this 1020 00:57:21,663 --> 00:57:22,175 Stop 1021 00:57:22,943 --> 00:57:25,503 Your photos are brushes like your 1022 00:57:25,759 --> 00:57:30,623 Your real brushes if you were a painter they're very customized to you 1023 00:57:30,879 --> 00:57:35,487 So some some of you might like certain things others might like other things 1024 00:57:35,743 --> 00:57:39,327 So it's very important to have a custom 1025 00:57:39,583 --> 00:57:42,655 Brush sets oh a set of brushes that you use 1026 00:57:43,935 --> 00:57:46,751 Most of the time that you know very well 1027 00:57:47,263 --> 00:57:51,615 Of course you can use the force of the fault the really good so there's a lot of things here that you can do 1028 00:57:51,871 --> 00:57:55,711 You can do an entire painting with only once have a brush to the really don't need 1029 00:57:55,967 --> 00:57:57,503 A whole set of brushes 1030 00:57:58,015 --> 00:58:04,159 This is something that a lot of beginners will do it a mistake will do when it is to download all the brushes 1031 00:58:04,415 --> 00:58:06,207 Everything I can find it to download it 1032 00:58:06,463 --> 00:58:09,279 And then what happens to open your your brush 1033 00:58:09,535 --> 00:58:11,327 You brushed up here and you have 1034 00:58:11,839 --> 00:58:15,679 You have you can scroll through days you know if you want to look at all the brushes 1035 00:58:16,191 --> 00:58:19,775 And it makes it really hard to to understand what you took them do 1036 00:58:20,031 --> 00:58:26,175 And it makes it almost impossible to customise a certain number of 1037 00:58:26,431 --> 00:58:27,199 Just for you 1038 00:58:27,455 --> 00:58:29,759 Something that you eat that are really comfortable using 1039 00:58:30,527 --> 00:58:33,343 My personal brush set is this enough 1040 00:58:33,599 --> 00:58:38,207 I mean it might look like a lot right now but if you win a few paint a lot 1041 00:58:38,719 --> 00:58:43,583 This is going to be a certain amount of things that you that you need a quick so for example in all this one here 1042 00:58:43,839 --> 00:58:46,399 A bird's what it is what it sounds like 1043 00:58:47,423 --> 00:58:48,191 Birds 1044 00:58:48,447 --> 00:58:52,031 It is Craig Birds so it's a really 1045 00:58:52,543 --> 00:58:57,151 Quick way to add to add to your painting and you can do the same thing 1046 00:58:57,407 --> 00:59:00,735 Real number of of different elements to let's say you want to add 1047 00:59:01,247 --> 00:59:02,527 How is clouds 1048 00:59:03,551 --> 00:59:05,343 Turn this case my background is 1049 00:59:05,599 --> 00:59:08,927 Not a great car for class B yuan and black cloud 1050 00:59:09,183 --> 00:59:10,719 You can see here 1051 00:59:13,279 --> 00:59:15,327 Can I have a brush brush for clouds 1052 00:59:15,839 --> 00:59:18,143 Or we can have another brush for 1053 00:59:18,655 --> 00:59:24,287 Fallout 4 plants if you want to Dropout of plants or something I didn't seem organic 1054 00:59:25,311 --> 00:59:31,455 Again you can create almost anything with photoshop brush creator for Photoshop 1055 00:59:31,711 --> 00:59:32,735 It's really Powerful 1056 00:59:32,991 --> 00:59:36,319 Are any definitely going to take a look at this little bit later 1057 00:59:36,831 --> 00:59:37,599 But right now 1058 00:59:37,855 --> 00:59:43,999 I am going to focus on the things that are more basic that you really need to do 1059 00:59:44,255 --> 00:59:50,399 With your brushes are before we can actually you know go in and customise them a little bit further so before 1060 00:59:50,655 --> 00:59:54,495 Go to that level you actually need to get a hands get a handle of 1061 00:59:55,519 --> 00:59:57,823 Onward we have so far so 1062 00:59:58,591 --> 01:00:01,151 I would highly recommend it to go ahead and select 1063 01:00:01,407 --> 01:00:04,991 The default brushes so one like this of the hard round pressure 1064 01:00:05,503 --> 01:00:07,551 This one is going to be a really good one to start 1065 01:00:07,807 --> 01:00:11,135 So just make sure it's just like this one here hard round pressure opacity 1066 01:00:11,391 --> 01:00:13,439 Don't include the floor parts 1067 01:00:13,951 --> 01:00:15,231 It's not going to be necessary 1068 01:00:15,487 --> 01:00:17,535 And when painting with this 1069 01:00:17,791 --> 01:00:18,559 Make sure that 1070 01:00:18,815 --> 01:00:23,423 You had the same settings as well I have right here so don't select any of these 1071 01:00:24,191 --> 01:00:29,055 Add don't change the flow and don't change your pass if you leave that 1072 01:00:29,823 --> 01:00:34,943 So in the last class with we taking a look at how he works and we should be 1073 01:00:35,199 --> 01:00:41,343 Able to to have a better control vape pen already so now we're going to move onto something a little bit more 1074 01:00:41,599 --> 01:00:46,719 Not tricky but different different options that you can do 1075 01:00:46,975 --> 01:00:49,279 Other than using a regular brush 1076 01:00:49,535 --> 01:00:53,631 So I'm going to use the brush for now just to draw to do something here 1077 01:00:54,655 --> 01:00:57,727 And then introduce a new feature 1078 01:00:58,239 --> 01:01:00,287 Can you tow that 1079 01:01:00,543 --> 01:01:04,639 You might use quite a bit and so we're going to go to the smudge tool right here 1080 01:01:05,151 --> 01:01:06,431 But it's much too 1081 01:01:06,943 --> 01:01:08,991 Doesn't work that well 1082 01:01:09,247 --> 01:01:10,783 With the Photoshop default 1083 01:01:12,319 --> 01:01:15,647 Let's say I use AI the same rational sing about 1084 01:01:15,903 --> 01:01:17,695 And I'll try smoothing this thing here 1085 01:01:18,207 --> 01:01:19,231 Is going to do it 1086 01:01:19,743 --> 01:01:24,095 This is try to to make the colours together 1087 01:01:24,607 --> 01:01:28,959 The brush and I'm using already can see it's like it's moving a circle 1088 01:01:29,471 --> 01:01:31,519 Similar to my brush when I try to 1089 01:01:32,287 --> 01:01:33,567 To smash things around 1090 01:01:34,591 --> 01:01:36,383 NES really like you 1091 01:01:38,687 --> 01:01:42,015 What's what's best with this is to use custom brushes 1092 01:01:42,271 --> 01:01:46,623 So I have one here that I will include entry good for smudging 1093 01:01:47,135 --> 01:01:49,695 So it is this one here and it doesn't have a brush stroke 1094 01:01:50,975 --> 01:01:52,767 So you know it is the smudge tool 1095 01:01:53,023 --> 01:01:54,559 Sort of the MB smudge brush 1096 01:01:56,095 --> 01:01:57,375 Enrico 1097 01:01:57,631 --> 01:02:01,727 Some really nice soft mixing of the paint 1098 01:02:03,007 --> 01:02:04,287 You have a 1099 01:02:04,799 --> 01:02:05,567 Not maybe 1100 01:02:06,079 --> 01:02:09,663 You're trying to to add shading to a sphere 1101 01:02:10,431 --> 01:02:13,503 And you can see your Brush Strokes like this in like this doesn't look good 1102 01:02:13,759 --> 01:02:15,295 How can I get a smooth 1103 01:02:15,551 --> 01:02:16,831 Subcreation 1104 01:02:17,087 --> 01:02:20,159 What can definitely do that with this much too 1105 01:02:20,671 --> 01:02:21,951 You can do it 1106 01:02:22,719 --> 01:02:24,255 And you have a nice 1107 01:02:24,767 --> 01:02:25,535 Soft 1108 01:02:26,047 --> 01:02:27,327 Smooth gradients 1109 01:02:27,583 --> 01:02:28,863 From Dark to light 1110 01:02:30,911 --> 01:02:33,727 Any can't see the Brush Strokes anymore and it's not a match 1111 01:02:35,263 --> 01:02:40,383 So smart is going to be one of the most important and most important things that you can that you can use 1112 01:02:40,639 --> 01:02:43,711 Want to be two things to say she's going to be smudge 1113 01:02:44,479 --> 01:02:45,503 Ends of going to be 1114 01:02:45,759 --> 01:02:50,879 Just 10 control which is my favourite which is the one that you should practise the most 1115 01:02:51,391 --> 01:02:54,207 Because it will help you the most in the long run 1116 01:02:55,231 --> 01:03:01,375 But yeah we can we can try to do this right now so the exercise that always recommend you tried 1117 01:03:01,887 --> 01:03:04,703 Tried to have this the shape here 1118 01:03:04,959 --> 01:03:07,263 Read out as smoothly as possible 1119 01:03:07,775 --> 01:03:13,919 Without using the smudge tool Sophie use as much too as you can see I can do is click and drag clicking 1120 01:03:14,175 --> 01:03:14,687 We can drive 1121 01:03:14,943 --> 01:03:18,527 Couple times like this and I'll get a really nice gradient from light to dark 1122 01:03:18,783 --> 01:03:20,831 But how do you achieve the same 1123 01:03:21,087 --> 01:03:22,111 Something like this 1124 01:03:22,367 --> 01:03:23,647 Without using Smart 1125 01:03:24,671 --> 01:03:30,815 It's pen control so with everything's like that 100-percent I said and we can use the heart 1126 01:03:31,071 --> 01:03:32,351 Pressure opacity brush here 1127 01:03:32,607 --> 01:03:34,399 From the Photoshop default 1128 01:03:34,655 --> 01:03:35,679 What do you want to do 1129 01:03:36,191 --> 01:03:39,519 Is press really hard here in as he moved to the right 1130 01:03:40,031 --> 01:03:41,567 Start to press lighter 1131 01:03:41,823 --> 01:03:43,103 And later 1132 01:03:43,615 --> 01:03:44,895 Lighter 1133 01:03:45,407 --> 01:03:47,711 Louder and louder and louder and louder and 1134 01:03:47,967 --> 01:03:50,015 Of course not the first time around 1135 01:03:51,295 --> 01:03:53,855 You'll probably get all these circles here then that's fine 1136 01:03:54,111 --> 01:04:00,255 Then you just go back and what you can do to smooth this thing out cos right now doesn't look that greatest can Messi 1137 01:04:00,511 --> 01:04:01,535 What you can do 1138 01:04:01,791 --> 01:04:05,631 Is remember we started from the same colour so result from the grey here 1139 01:04:05,887 --> 01:04:07,423 So instead of using angry 1140 01:04:07,679 --> 01:04:10,495 Now you can colour pick so press up 1141 01:04:10,751 --> 01:04:11,775 Or option 1142 01:04:12,031 --> 01:04:14,847 Colour picker colour that's not as dark as this one 1143 01:04:15,359 --> 01:04:18,687 Maybe this one here and then go over 1144 01:04:21,247 --> 01:04:23,295 Go over this region again 1145 01:04:23,551 --> 01:04:26,111 And you can do that over and over again so maybe even 1146 01:04:26,367 --> 01:04:27,903 Like the new colour in between 1147 01:04:28,415 --> 01:04:28,927 And then 1148 01:04:29,183 --> 01:04:30,463 Brush brush brush 1149 01:04:30,719 --> 01:04:33,535 Then you calling between again and brush brush 1150 01:04:34,047 --> 01:04:36,351 New colour between brush brush brush brush 1151 01:04:38,655 --> 01:04:41,983 By always selecting a colour that slightly lighter 1152 01:04:42,239 --> 01:04:46,591 ICarly let's car like the halfway between the two colours that you trying to blend together 1153 01:04:47,615 --> 01:04:50,431 Play some really nice Smooth Radio 1154 01:04:52,735 --> 01:04:53,503 This way 1155 01:04:54,527 --> 01:04:56,063 And sometimes you know this 1156 01:04:56,319 --> 01:04:58,879 Even seen the brush aside this might be 1157 01:04:59,135 --> 01:05:05,279 More desirable to seeing something like this so even though we can see the brush a month enough 1158 01:05:05,535 --> 01:05:07,583 But I also love the painterly Witch 1159 01:05:07,839 --> 01:05:10,655 Is a nice quality to have in some cases 1160 01:05:11,679 --> 01:05:14,495 But this is how I treat migraine you don't 1161 01:05:14,751 --> 01:05:16,543 Just take it really dark colour 1162 01:05:16,799 --> 01:05:18,079 Rhe colour 1163 01:05:18,335 --> 01:05:19,871 And then try to 1164 01:05:20,383 --> 01:05:24,735 Create a gradient in one shot because it's going to be hard especially 1165 01:05:24,991 --> 01:05:27,551 If you don't have if you're if you're not used to your brushes 1166 01:05:27,807 --> 01:05:29,855 Or if you're using a brush that's a little bit 1167 01:05:30,111 --> 01:05:33,439 Harder to use like this one that sort of the faults not that 1168 01:05:34,463 --> 01:05:37,791 Alfred at particular exercise 1169 01:05:38,047 --> 01:05:39,071 So 1170 01:05:39,327 --> 01:05:41,631 But you can get around this and bye 1171 01:05:41,887 --> 01:05:43,679 Doing exactly where I just mention so 1172 01:05:46,751 --> 01:05:47,775 You go 1173 01:05:49,055 --> 01:05:52,127 Dr light is busy can even if it doesn't look that good 1174 01:05:52,383 --> 01:05:57,759 And then from there what you want to do if you want to break that that horse separation here between 1175 01:05:58,015 --> 01:06:00,319 And grey and so we can find a grave 1176 01:06:01,343 --> 01:06:07,487 Paint lightly on it and then look at that it gives us a new colour in between so we can use the new colours 1177 01:06:07,743 --> 01:06:08,255 That 1178 01:06:08,511 --> 01:06:10,815 And then blend the edges again on both sides 1179 01:06:11,071 --> 01:06:13,119 You can do that again 1180 01:06:13,375 --> 01:06:14,143 Again 1181 01:06:14,911 --> 01:06:16,959 The more the more you do this 1182 01:06:17,215 --> 01:06:20,799 The more you'll get a nice Creedence just like that 1183 01:06:21,823 --> 01:06:22,335 Stop 1184 01:06:22,847 --> 01:06:23,615 Smudge 1185 01:06:24,127 --> 01:06:24,639 Or 1186 01:06:24,895 --> 01:06:25,663 Colour picker 1187 01:06:25,919 --> 01:06:28,735 Colour big in paint colour begin piece 1188 01:06:29,247 --> 01:06:30,271 Two main options 1189 01:06:30,527 --> 01:06:31,295 When it comes 1190 01:06:31,551 --> 01:06:37,695 To make up the time to shade of course there's a third one but it's the same one as this one 1191 01:06:37,951 --> 01:06:42,047 So you can take instead of a hard brush or a brush with hard edges like this one 1192 01:06:42,303 --> 01:06:45,119 You can go when selecting maybe this one here is some 1193 01:06:45,375 --> 01:06:47,167 Soft round pressure opacity 1194 01:06:48,191 --> 01:06:54,335 In this case the brand that the brush itself is going to be a softer you have a softer 1195 01:06:54,847 --> 01:07:00,991 So that's great and he's going to be a little bit easier to to recreate so I can just press later tonight 1196 01:07:01,247 --> 01:07:03,295 Neither and lighter as you go 1197 01:07:04,319 --> 01:07:07,135 He's going to be a lot faster 1198 01:07:07,647 --> 01:07:08,671 To get something 1199 01:07:08,927 --> 01:07:11,999 Closer to what we did initially with the word that 1200 01:07:12,255 --> 01:07:13,791 Smash brush 1201 01:07:14,303 --> 01:07:19,423 Sometimes now this might be more desirable if you want something still a bit cleaner little bit 1202 01:07:19,679 --> 01:07:20,447 More even 1203 01:07:20,703 --> 01:07:24,031 Some of the times you want to make sure that the brush proviso 1204 01:07:24,287 --> 01:07:27,103 So this is definitely the way to do this 1205 01:07:27,359 --> 01:07:29,663 So now that we know how to create a 1206 01:07:29,919 --> 01:07:32,223 Nice smooth transition from 1207 01:07:32,479 --> 01:07:33,759 One colour to another 1208 01:07:36,319 --> 01:07:40,159 In this case from black to white or dark grey to White 1209 01:07:41,695 --> 01:07:44,767 I'm going to do it once more but with two colours 1210 01:07:45,535 --> 01:07:51,679 So the two we have a collar right here but they will have this blue colour and we want to create a gradient to 1211 01:07:51,935 --> 01:07:52,703 Start this 1212 01:07:53,983 --> 01:07:54,751 Rev 1213 01:07:55,263 --> 01:07:56,031 Or dark 1214 01:07:56,287 --> 01:07:57,567 Dark Orange 1215 01:07:57,823 --> 01:08:00,383 I'm going to send things so we start this way 1216 01:08:00,895 --> 01:08:03,455 And we start heavy pressing hard on it 1217 01:08:03,711 --> 01:08:08,575 And then as we move towards the right we're going to press lighter and lighter and lighter and lighter lighter 1218 01:08:09,855 --> 01:08:11,391 Until I reach the other side 1219 01:08:11,903 --> 01:08:13,183 Almost no colour 1220 01:08:14,207 --> 01:08:15,999 And I'm going to do something on the outside 1221 01:08:17,023 --> 01:08:18,303 And Ireland 1222 01:08:18,559 --> 01:08:21,375 Lighter enlighten lighter as you get towards to the left 1223 01:08:23,679 --> 01:08:29,311 And also we have a green and that's not so bad right now but then we can do exactly the same the same same things to eat 1224 01:08:29,567 --> 01:08:31,103 Pick a colour in between 1225 01:08:32,639 --> 01:08:33,407 Brush again 1226 01:08:33,663 --> 01:08:34,943 Pick a colour in between 1227 01:08:35,455 --> 01:08:39,039 And remember restaurants couple between 1228 01:08:39,295 --> 01:08:40,319 Between 1229 01:08:40,831 --> 01:08:42,111 Restaurant in between 1230 01:08:43,135 --> 01:08:44,671 Beat Celtic meat 1231 01:08:46,463 --> 01:08:46,975 Colour 1232 01:08:48,511 --> 01:08:51,839 And are we going to say that we can get some really nice and quick gradients 1233 01:08:53,375 --> 01:08:58,751 So this is this thing right here this is going to be what use all the time 1234 01:08:59,007 --> 01:09:03,871 When painting this is something that should we need to be able to do so practise this a lot 1235 01:09:04,127 --> 01:09:10,271 If you can do it as clearly as this is something close to that because 1236 01:09:10,527 --> 01:09:11,807 Going to move on to 1237 01:09:12,063 --> 01:09:12,831 Shading 1238 01:09:13,599 --> 01:09:14,111 Stop 1239 01:09:14,367 --> 01:09:16,927 Shooting in Photoshop 1240 01:09:18,207 --> 01:09:24,095 Is there a similar to what we just don't accept it's going to be on a an actual real shape solus 1241 01:09:24,351 --> 01:09:24,863 Take 1242 01:09:25,631 --> 01:09:29,471 Some random shapes do we know that the Shakespeare exist so we're going to go ahead and soul 1243 01:09:29,983 --> 01:09:31,519 Dls2 1244 01:09:31,775 --> 01:09:33,311 I was just going to draw 1245 01:09:34,079 --> 01:09:34,591 Black 1246 01:09:34,847 --> 01:09:35,871 Or dark grey 1247 01:09:36,383 --> 01:09:40,223 Circle any shape in particular but what we want to do that 1248 01:09:40,479 --> 01:09:41,503 Sliders 1249 01:09:41,759 --> 01:09:43,295 Is select the pixels 1250 01:09:44,063 --> 01:09:45,855 We're going to drop in pixels 1251 01:09:46,367 --> 01:09:50,975 I am going to pop in you there before we did that so that the circle is on its own layer 1252 01:09:51,231 --> 01:09:52,511 So that we can move it around 1253 01:09:53,023 --> 01:09:54,303 And more importantly 1254 01:09:55,071 --> 01:09:55,583 Market 1255 01:09:55,839 --> 01:09:57,119 So that's what we're going to do first 1256 01:09:57,375 --> 01:09:58,143 So you liked 1257 01:09:58,655 --> 01:09:59,423 The shipyard 1258 01:10:00,959 --> 01:10:05,311 And also you two different ways to create a shooting for this 1259 01:10:05,823 --> 01:10:08,383 To turn these flat surfaces into 1260 01:10:08,639 --> 01:10:10,943 More spherical 1261 01:10:11,455 --> 01:10:11,967 Volume 1262 01:10:12,223 --> 01:10:13,247 So can I 1263 01:10:13,759 --> 01:10:14,271 Boss 1264 01:10:15,807 --> 01:10:17,599 In the first case here 1265 01:10:17,855 --> 01:10:21,695 What I'll do is the simplest solution so go ahead and select 1266 01:10:22,207 --> 01:10:23,743 Soft round brush 1267 01:10:24,255 --> 01:10:27,327 And all I do is we're gonna still like 1268 01:10:27,583 --> 01:10:31,935 We're going to to make that thing maybe I can light blue at the top 1269 01:10:33,215 --> 01:10:34,495 So I have to do 1270 01:10:34,751 --> 01:10:40,895 Do you want to share this is you started to stop brush and in the centre here he presently likely lively lightly 1271 01:10:44,991 --> 01:10:45,759 Then we have 1272 01:10:46,015 --> 01:10:47,039 A nice sphere 1273 01:10:47,295 --> 01:10:48,831 That was super easy 1274 01:10:49,087 --> 01:10:53,695 Next week you can do as you can do with the other brush for the hard brush 1275 01:10:55,487 --> 01:10:59,071 I'm going to start in similar ways to start from the centre here 1276 01:11:01,887 --> 01:11:03,423 Stefan Salvatore 1277 01:11:03,935 --> 01:11:05,215 Doran circle 1278 01:11:06,495 --> 01:11:09,823 Circle and circumcircle person as lightly as we can 1279 01:11:10,335 --> 01:11:13,919 And as we get closer to the top here we can start pressing a little bit hard 1280 01:11:14,687 --> 01:11:15,199 Harder 1281 01:11:15,455 --> 01:11:19,551 Harder and harder and silly get our brightest colour for this 1282 01:11:22,111 --> 01:11:23,391 As you can see now 1283 01:11:24,415 --> 01:11:28,511 You can definitely noticed all the Brush Strokes so it doesn't look that great 1284 01:11:28,767 --> 01:11:31,327 That night I just tell her to want it 1285 01:11:32,351 --> 01:11:34,911 We know how to blend now so we can do 1286 01:11:35,167 --> 01:11:39,263 Can you select the halfway between Sarah created 1287 01:11:39,519 --> 01:11:40,799 And use those to paint 1288 01:11:43,871 --> 01:11:44,383 You 1289 01:11:44,895 --> 01:11:45,407 The one 1290 01:11:46,943 --> 01:11:48,735 The new blues that we created 1291 01:11:49,759 --> 01:11:50,527 Again 1292 01:11:51,295 --> 01:11:51,807 Colour picker 1293 01:11:52,575 --> 01:11:53,087 Paint 1294 01:11:53,855 --> 01:11:54,367 Caliper 1295 01:11:56,159 --> 01:11:57,439 Colour pick me tomorrow 1296 01:11:57,695 --> 01:12:00,255 Painting and prison very very very lightly 1297 01:12:03,839 --> 01:12:06,655 Make those Brush Strokes disappear as much as possible 1298 01:12:09,983 --> 01:12:12,287 And what will be left what is really nice 1299 01:12:13,311 --> 01:12:15,359 Nice surface with little bit of texture 1300 01:12:15,871 --> 01:12:19,199 Collect more like just like a texture and texture to sphere 1301 01:12:19,455 --> 01:12:21,759 So has a really nice look so it doesn't look as a person 1302 01:12:22,271 --> 01:12:24,063 Especially in handwriting something that's 1303 01:12:24,575 --> 01:12:26,879 That's that robotic or something that's 1304 01:12:28,159 --> 01:12:29,951 If you want your things to not look 1305 01:12:30,207 --> 01:12:30,719 As 1306 01:12:30,975 --> 01:12:32,511 As digital 1307 01:12:32,767 --> 01:12:33,791 This is the way to do it 1308 01:12:34,815 --> 01:12:35,839 Are the nephron there 1309 01:12:36,095 --> 01:12:39,679 You know if you want something smooth any or if you want portions that to be smooth 1310 01:12:39,935 --> 01:12:43,775 What you know now that you can use this much too much will be great 1311 01:12:44,031 --> 01:12:46,335 To stop them all these things seriously 1312 01:12:47,871 --> 01:12:48,383 Quick 1313 01:12:49,663 --> 01:12:51,455 And move 1314 01:12:52,223 --> 01:12:54,015 Quick and smart quick and smart 1315 01:12:54,271 --> 01:12:56,575 There we go we have almost identical 1316 01:12:57,343 --> 01:12:59,135 This is the basic 1317 01:12:59,391 --> 01:13:02,207 For shading in Photoshop this is what you do 1318 01:13:02,463 --> 01:13:04,255 In almost all scenarios 1319 01:13:04,511 --> 01:13:06,047 And of course not 1320 01:13:06,303 --> 01:13:12,447 The more complicated things that you're shouting them the heart and soul become but this is 1321 01:13:12,703 --> 01:13:14,239 The basics the base 1322 01:13:14,495 --> 01:13:15,775 For it all 1323 01:13:17,311 --> 01:13:18,847 Want to 1324 01:13:19,103 --> 01:13:20,127 Custom brushes 1325 01:13:20,383 --> 01:13:22,687 Custom brushes are brushes this you 1326 01:13:22,943 --> 01:13:26,271 Customise it for yourself so there so you need something 1327 01:13:26,527 --> 01:13:28,575 And you don't want to have to 1328 01:13:28,831 --> 01:13:31,903 Let's Stay and I can't like the example that I show 1329 01:13:32,159 --> 01:13:37,023 He wants you to be dying every time so that you working environments and things like that 1330 01:13:37,279 --> 01:13:42,399 Anyone to a toilet so you want to add dust or maybe you want to add like bloods better 1331 01:13:42,655 --> 01:13:43,423 Or 1332 01:13:43,679 --> 01:13:46,239 Arteries are you want to add a fence 1333 01:13:46,751 --> 01:13:49,055 And you don't want to have to draw every single 1334 01:13:49,311 --> 01:13:50,335 Every single pole 1335 01:13:50,591 --> 01:13:54,175 What you can use a brush for that a custom brush 1336 01:13:55,711 --> 01:13:56,479 Photoshop 1337 01:13:56,735 --> 01:14:00,319 Photoshop brush creator is awesome is very powerful 1338 01:14:00,831 --> 01:14:06,975 So we are going to do now is I'm going to show you how to create a really really simple custom brush so 1339 01:14:08,255 --> 01:14:10,303 How do you create a custom brush 1340 01:14:12,095 --> 01:14:14,655 The first thing I want to do is to have a cameras that's 1341 01:14:15,167 --> 01:14:21,311 Good size for a brush so why I found it is a good size is about 8000 pixel by 1000 pixel 1342 01:14:21,823 --> 01:14:23,103 So what we going to do here 1343 01:14:23,359 --> 01:14:25,919 Is we are going to create it 1344 01:14:26,175 --> 01:14:28,223 Create a new file 1345 01:14:28,479 --> 01:14:30,527 Is it going to be 1000 pixels 1346 01:14:30,783 --> 01:14:32,831 By 8000 pixel 1347 01:14:33,855 --> 01:14:34,623 Hello ok 1348 01:14:34,879 --> 01:14:39,743 Turn off here we have the new project we going to do now is something Super Simple Song 1349 01:14:40,255 --> 01:14:43,327 To create brushes is best to use black and white 1350 01:14:43,583 --> 01:14:48,447 Where the black is going to be what the brush represents in the wiser going to be the transparency 1351 01:14:49,983 --> 01:14:52,799 Regret it like a black colour right here 1352 01:14:53,055 --> 01:14:59,199 And I am going to draw a a line so maybe three lines like this 1353 01:15:00,223 --> 01:15:01,503 That's going to be my brush 1354 01:15:03,295 --> 01:15:03,807 Stop 1355 01:15:04,063 --> 01:15:09,183 Once you have this I must have drawn something what you want to do to turn this into a brush 1356 01:15:09,695 --> 01:15:11,231 Is you go to edit 1357 01:15:13,279 --> 01:15:17,375 And then you go all the way down to define brush preset 1358 01:15:18,143 --> 01:15:19,167 Do you want to collect that 1359 01:15:19,935 --> 01:15:23,263 Now I will tell you in Love Actually show you a 1360 01:15:23,519 --> 01:15:26,079 Creature a thumbnail of your new bra 1361 01:15:26,847 --> 01:15:29,663 I asked you to name it's all ask your name is 1362 01:15:30,175 --> 01:15:31,967 B 1363 01:15:32,479 --> 01:15:33,247 3 1364 01:15:33,759 --> 01:15:34,783 Ok 1365 01:15:35,039 --> 01:15:36,319 And just like that 1366 01:15:36,575 --> 01:15:38,367 Now you have a new custom brush 1367 01:15:38,623 --> 01:15:39,647 How easy was that 1368 01:15:39,903 --> 01:15:42,207 Now the brisket sucks 1369 01:15:42,463 --> 01:15:43,231 It doesn't 1370 01:15:43,487 --> 01:15:45,279 It doesn't have any pressure sensitivity 1371 01:15:45,535 --> 01:15:47,071 I doesn't have any 1372 01:15:47,327 --> 01:15:52,447 It's not is this not that great it doesn't doesn't rotate if I rotate if I tilt the pen 1373 01:15:53,727 --> 01:15:57,055 Now the couple things that we can do about about this 1374 01:15:57,311 --> 01:16:00,127 This brush still exist the new brush here it's been so 1375 01:16:00,639 --> 01:16:02,175 So now I know that have this 1376 01:16:02,687 --> 01:16:05,503 But what if I want to customise a little bit further 1377 01:16:05,759 --> 01:16:07,039 Make it a bit colder 1378 01:16:07,551 --> 01:16:10,367 What can go in open the brush panel 1379 01:16:11,903 --> 01:16:14,207 The brush settings panel 1380 01:16:14,719 --> 01:16:19,839 And if you don't have that here you can always bring it up by pressing F5 as you can see here 1381 01:16:20,095 --> 01:16:23,679 Bf5 the so bring up the same panel right there 1382 01:16:23,935 --> 01:16:26,239 Now there's a number of options in here 1383 01:16:27,263 --> 01:16:31,615 Most of them we will never use or very rarely 1384 01:16:31,871 --> 01:16:34,943 So I never show you all of them because they're just 1385 01:16:35,455 --> 01:16:36,479 Kind of the irrelevant 1386 01:16:36,735 --> 01:16:42,879 So don't want that you need to know however the first thing that you should do when you create a new brush is to add pressure sensor 1387 01:16:43,647 --> 01:16:45,183 And add also 1388 01:16:45,439 --> 01:16:48,511 Potentially a size change depending on your pressure 1389 01:16:48,767 --> 01:16:52,607 So if you press it lightly you'll have smaller brush stroke 1390 01:16:52,863 --> 01:16:55,423 And the harder to press the bigger weeb mashup 1391 01:16:55,679 --> 01:16:59,519 So doesn't the two months I really like to do initially so we're going to do here 1392 01:16:59,775 --> 01:17:01,055 Is it going to go in 1393 01:17:02,079 --> 01:17:03,103 Dynamics 1394 01:17:04,127 --> 01:17:05,663 Make sure that this is checked 1395 01:17:06,431 --> 01:17:08,479 And receive dynamic we're going to 1396 01:17:09,247 --> 01:17:10,783 Change the size general 1397 01:17:11,295 --> 01:17:13,599 Are we going to control Renault controller to us 1398 01:17:14,111 --> 01:17:15,647 2 pence 1399 01:17:16,159 --> 01:17:17,695 Already here you can see 1400 01:17:17,951 --> 01:17:19,487 The terminal the brush 1401 01:17:19,743 --> 01:17:23,839 Is it going to give you an indication of what's your brushes going to look like from now on 1402 01:17:24,863 --> 01:17:27,935 As you can see him now if I present very very lightly 1403 01:17:28,447 --> 01:17:30,751 Is going to go down to the single point on 1404 01:17:31,007 --> 01:17:32,543 I can tell that 1405 01:17:34,591 --> 01:17:35,103 Now 1406 01:17:35,359 --> 01:17:37,151 Changes the size changes 1407 01:17:37,663 --> 01:17:39,199 On the pressure that I apply 1408 01:17:40,223 --> 01:17:44,063 No maybe I don't want to go all the way to a single point maybe I was 1409 01:17:44,319 --> 01:17:45,343 This to 1410 01:17:45,855 --> 01:17:49,695 Be at a minimum and a minimum diameter of 1411 01:17:50,463 --> 01:17:52,255 50% 1412 01:17:52,767 --> 01:17:55,583 Set minimum age is 50% of its size 1413 01:17:56,607 --> 01:17:59,935 Forget some variation but not too much that looks a lot better 1414 01:18:01,215 --> 01:18:03,007 From this one here you can also adjust 1415 01:18:04,031 --> 01:18:05,823 Angle of the bus right now 1416 01:18:06,079 --> 01:18:11,455 I have cover Direction like this you know it's Karen knows that I'm able to do 3 Strokes from this 1417 01:18:11,711 --> 01:18:15,295 From this angle but I try to draw a horizontal brush 1418 01:18:15,551 --> 01:18:17,087 Will I lose all that 1419 01:18:17,343 --> 01:18:21,183 So I can do now is I can and set it to Direction 1420 01:18:25,791 --> 01:18:30,143 And it's the brush kind of follow the direction and rotate as I'm rotating 1421 01:18:30,911 --> 01:18:37,055 No obviously the Direction now it's wrong cos it's so it's using it sideways to what I want to do is go to brush 1422 01:18:37,311 --> 01:18:37,823 Slim shape 1423 01:18:38,847 --> 01:18:42,431 I can change this sort for the spacing here what I recommend is 1424 01:18:42,687 --> 01:18:48,831 Anywhere between 15% and 5% anything lower than that is going to be just too 1425 01:18:49,087 --> 01:18:49,855 Meaning for your 1426 01:18:50,111 --> 01:18:51,135 After your computer 1427 01:18:51,647 --> 01:18:57,023 And what does basically the percentage the space between each of the shape that is repeating 1428 01:18:57,279 --> 01:19:00,095 So at 5 you get really really smooth Curve 1429 01:19:00,351 --> 01:19:03,423 1 percentages it's super smooth 1430 01:19:03,679 --> 01:19:08,543 But it won't be much of a difference between 1% and 5% except that is going to drain 1431 01:19:08,799 --> 01:19:11,871 Alarm power so it's going to be in love resources to be able to 1432 01:19:12,127 --> 01:19:15,455 To to draw all shapes really really quickly 1433 01:19:15,711 --> 01:19:16,735 Pakistan 1434 01:19:17,247 --> 01:19:19,807 All the way to 15:15 is pretty good 1435 01:19:20,063 --> 01:19:21,343 I delivered far apart 1436 01:19:21,599 --> 01:19:23,903 But it works really well and it's really fast 1437 01:19:25,183 --> 01:19:28,511 Do what we want to do to fix this this rotation problem 1438 01:19:28,767 --> 01:19:31,071 What we can try to rotate 1439 01:19:31,583 --> 01:19:33,119 The brussel 1440 01:19:33,375 --> 01:19:34,143 So what if you do 1441 01:19:34,911 --> 01:19:35,679 Nelson Lee 1442 01:19:36,703 --> 01:19:37,471 It'll work 1443 01:19:37,983 --> 01:19:39,007 I just rotated 1444 01:19:39,775 --> 01:19:41,823 The mean that the initial 1445 01:19:42,079 --> 01:19:45,151 Angle for the brush and not actually works up 1446 01:19:46,687 --> 01:19:48,223 Now it's using the direction 1447 01:19:48,479 --> 01:19:50,271 And drying of three stripes 1448 01:19:51,039 --> 01:19:53,599 Regardless of the angle that I use 1449 01:19:54,367 --> 01:19:56,159 So that's a lot better 1450 01:19:56,415 --> 01:20:01,791 But as you can see here we still don't have any opacity change so that's definitely something that I want 1451 01:20:02,303 --> 01:20:03,071 And for that 1452 01:20:03,327 --> 01:20:04,607 We are going to go to 1453 01:20:04,863 --> 01:20:05,887 Transfer 1454 01:20:06,399 --> 01:20:07,679 The transfer option 1455 01:20:07,935 --> 01:20:11,519 So I just so I can that as you can see here now and enables 1456 01:20:11,775 --> 01:20:15,360 The capacity changes based on the pen pressure 1457 01:20:15,872 --> 01:20:17,408 Now I don't press too hard 1458 01:20:17,664 --> 01:20:18,944 I don't get a big lion 1459 01:20:19,200 --> 01:20:22,784 I don't like a thick like I don't get it no pink line 1460 01:20:24,064 --> 01:20:25,088 The harder I press 1461 01:20:25,344 --> 01:20:26,624 The more it becomes 1462 01:20:27,904 --> 01:20:29,952 That's a lot cooler ready 1463 01:20:30,208 --> 01:20:32,768 And also be kind of the main 1464 01:20:33,024 --> 01:20:37,632 The main options that are used with this and we can create a lot of different really cool brushes 1465 01:20:37,888 --> 01:20:40,960 With this you could create my favourite brush the square brush 1466 01:20:41,216 --> 01:20:47,360 And it has it's as simple as this to the really is not much to it it's just in 1467 01:20:47,616 --> 01:20:50,688 Once you know how to create a simple basic brush like this 1468 01:20:51,456 --> 01:20:57,600 No what can you do one else can do so there's a lot of different options that you have so of course not 1469 01:20:57,856 --> 01:20:58,368 The stuff 1470 01:20:58,624 --> 01:21:04,768 The sun here that really don't make much of a difference for noise when engine build-up smoothing protect 1471 01:21:05,024 --> 01:21:06,048 Just last 1472 01:21:06,304 --> 01:21:07,072 5 year 1473 01:21:07,584 --> 01:21:09,120 Read to useless 1474 01:21:09,376 --> 01:21:11,936 So you'll likely never use any of these anyway 1475 01:21:12,960 --> 01:21:16,032 All the ones you use all the ones in Bath 1476 01:21:16,544 --> 01:21:22,688 The brass balls 1 are so kind of useless transfer we're just so very 1477 01:21:23,712 --> 01:21:29,600 Corridor Dynamics we can also have it so that it changes the colours that you using a little bit 1478 01:21:29,856 --> 01:21:30,880 He can have it 1479 01:21:31,136 --> 01:21:33,184 Renault 2% person solicitor 1480 01:21:34,720 --> 01:21:37,024 You can see here when I'm in the dark 1481 01:21:38,304 --> 01:21:42,144 Nice not pure black as you can see here it change the colour 1482 01:21:42,656 --> 01:21:47,520 So if you want to paint like grass or laser things like that you know this might be really cool really cool 1483 01:21:47,776 --> 01:21:53,920 Setting to use because doesn't cry just a black stroke illustrate the varied a colour or the passage you are 1484 01:21:55,200 --> 01:21:58,016 Next door brush this is where it becomes really funky 1485 01:21:58,272 --> 01:22:00,576 Especially makes us to brush together 1486 01:22:01,088 --> 01:22:07,232 So we can try different things here and again you'll see county down here it will be able to tell 1487 01:22:07,488 --> 01:22:08,512 When is going to do 1488 01:22:09,024 --> 01:22:13,376 This is where you get some really interesting interesting results 1489 01:22:14,656 --> 01:22:16,192 They can see you 1490 01:22:25,664 --> 01:22:30,016 Putting I'm using this option here is a little bit more demanding when you have two brushes working 1491 01:22:31,040 --> 01:22:32,320 For a single brush stroke 1492 01:22:33,600 --> 01:22:35,904 But with this you know the drill brush 1493 01:22:36,160 --> 01:22:38,208 You can really get some interesting things here 1494 01:22:38,464 --> 01:22:40,512 So I will recommend it as this 1495 01:22:41,024 --> 01:22:43,328 Dilbert random so it's hard to predict 1496 01:22:44,352 --> 01:22:45,376 But once you get the hang of 1497 01:22:45,888 --> 01:22:49,216 You can you can you play some pretty magical things 1498 01:22:49,984 --> 01:22:53,056 No just one the texture what exactly what it sounds like 1499 01:22:53,312 --> 01:22:58,944 So you still like that and then you can load up the texture right here or import one if you don't see when he like in here 1500 01:22:59,968 --> 01:23:01,504 What the result can be something like 1501 01:23:01,760 --> 01:23:02,784 Something like this 1502 01:23:04,320 --> 01:23:07,392 You can see here I'm actually painting it texture 1503 01:23:07,648 --> 01:23:09,696 As I'm painting it's revealing a texture 1504 01:23:10,208 --> 01:23:13,536 So we can get some really really cool some really cool result 1505 01:23:13,792 --> 01:23:17,120 Depending on the context of the job I have other ones here 1506 01:23:17,376 --> 01:23:20,960 That have a picture of a comic a canvas 1507 01:23:21,216 --> 01:23:21,984 Understand 1508 01:23:23,520 --> 01:23:25,312 Texture 1509 01:23:25,824 --> 01:23:26,848 What's a really cool 1510 01:23:27,104 --> 01:23:31,200 Oh yeah you can definitely do a lot of things and gets really really interesting when you 1511 01:23:31,456 --> 01:23:33,248 Adding textures to the max 1512 01:23:34,528 --> 01:23:37,600 That's one that's worth mentioning is the scattering 1513 01:23:37,856 --> 01:23:38,624 Scattering 1514 01:23:38,880 --> 01:23:42,720 The more you had it as you can see here if you were going to come now it's Qatar 1515 01:23:42,976 --> 01:23:44,256 The the brush 1516 01:23:44,512 --> 01:23:46,816 Brush prince is actually when you when you 1517 01:23:47,072 --> 01:23:48,096 Do I straight line 1518 01:23:48,608 --> 01:23:51,424 Instead of having it all be on the same line and Scatter 1519 01:23:53,216 --> 01:23:54,240 Eeyore drawing 1520 01:23:54,496 --> 01:24:00,640 Are you want to to add butter send to something or look like dust particles in this case you 1521 01:24:00,896 --> 01:24:02,432 You're probably want to have 1522 01:24:02,688 --> 01:24:06,528 He really heavy scarab 3 able to create a lot of difference 1523 01:24:07,808 --> 01:24:10,112 Different particles in something like this 1524 01:24:11,136 --> 01:24:14,976 Discovery pre-match for the creation process 1525 01:24:15,232 --> 01:24:21,376 As you can see there's a lot more a lot more options in here but it's only a matter of you going here and try and 1526 01:24:21,632 --> 01:24:23,424 This is how you really 1527 01:24:24,704 --> 01:24:26,496 Get good at training new brushes 1528 01:24:26,752 --> 01:24:28,544 Do you have to try 1529 01:24:29,312 --> 01:24:32,896 Now what do you do once you have a brother to happy with 1530 01:24:33,152 --> 01:24:37,760 How can I like the one that we had before so now we lost everything since I shall I put a new brush 1531 01:24:38,016 --> 01:24:41,600 Here is back to its default it's boring before 1532 01:24:41,856 --> 01:24:44,160 So what I'm going to do and things that real quick 1533 01:24:44,416 --> 01:24:45,440 Repeat that 1534 01:24:46,464 --> 01:24:46,976 This 1535 01:24:47,744 --> 01:24:48,768 Dynamic 1536 01:24:50,048 --> 01:24:51,072 Make sure the size 1537 01:24:51,328 --> 01:24:54,144 Is real by the temperature and at the minimum diameter 1538 01:24:54,912 --> 01:24:55,936 50% 1539 01:24:56,448 --> 01:24:57,728 Extra going to go to 1540 01:24:58,496 --> 01:24:59,520 Transfer 1541 01:25:00,544 --> 01:25:01,312 And 1542 01:25:03,872 --> 01:25:05,664 Colourful animals because I was going to call 1543 01:25:07,968 --> 01:25:09,248 Of course I forgot 1544 01:25:09,504 --> 01:25:10,784 The same dynamic 1545 01:25:11,040 --> 01:25:12,576 That I want the angle 1546 01:25:14,368 --> 01:25:16,928 Be managed by the direction of the Brush 1547 01:25:17,184 --> 01:25:17,952 Damn girl 1548 01:25:18,208 --> 01:25:21,280 Now we have what we have when we had the phone back 1549 01:25:21,536 --> 01:25:25,376 No I want to make sure I save this so how do you save a new brush preset 1550 01:25:25,632 --> 01:25:26,912 If I like this round there 1551 01:25:27,168 --> 01:25:27,936 I can right click 1552 01:25:28,704 --> 01:25:30,496 Taking a lower gear icon here 1553 01:25:30,752 --> 01:25:31,520 And 1554 01:25:32,032 --> 01:25:34,080 Select new brush preset 1555 01:25:34,336 --> 01:25:36,384 Now going to ask me to name it 1556 01:25:38,176 --> 01:25:39,456 And you can include different things 1557 01:25:39,968 --> 01:25:40,736 Include 1558 01:25:40,992 --> 01:25:47,136 I need the brush size whenever you select this brush is always going to be the same size and is right now in this case 1559 01:25:47,392 --> 01:25:50,208 I don't like this so I'd rather not like this 1560 01:25:50,464 --> 01:25:52,512 And I don't want to include the colour either 1561 01:25:52,768 --> 01:25:57,888 Yeah because they can be loaded annoying but if you have a brush that that is just for skin for example 1562 01:25:58,144 --> 01:26:04,288 Oh well you might want to include the colours when every time you still like that I also like can I be the skin colour that 1563 01:26:06,080 --> 01:26:07,104 My very is this 1564 01:26:07,360 --> 01:26:08,384 Never use that 1565 01:26:08,640 --> 01:26:10,688 So I just rename it to 1566 01:26:10,944 --> 01:26:12,736 Whether you want to see new 1567 01:26:13,248 --> 01:26:17,088 Then as you can see her going to have a new brush right there that we just created 1568 01:26:18,368 --> 01:26:22,208 The old one agree and we don't really need any more just get rid of it 1569 01:26:22,976 --> 01:26:23,488 Delete 1570 01:26:24,256 --> 01:26:27,840 So now we have a new brush to play around 1571 01:26:29,888 --> 01:26:34,752 I thought the last two more things I want to take a look and sort the first the first one is going to be 1572 01:26:35,008 --> 01:26:36,288 Gradient maps 1573 01:26:36,544 --> 01:26:37,824 What a greedy man 1574 01:26:38,336 --> 01:26:39,616 Green maps 1575 01:26:40,384 --> 01:26:43,712 Basically a a way to replace 1576 01:26:43,968 --> 01:26:47,552 The values that already have an esign in your colour 1577 01:26:47,808 --> 01:26:48,320 2 1578 01:26:48,832 --> 01:26:52,160 Two different values in your in your peace 1579 01:26:52,416 --> 01:26:53,696 So let's say in here 1580 01:26:53,952 --> 01:27:00,096 We take a look at this one here I have a range of values in here and by values I mean from 1581 01:27:00,352 --> 01:27:01,888 It's the light to those are going to be values 1582 01:27:02,144 --> 01:27:07,520 Dark values going to be closer to the black and white values going to be like to White 1583 01:27:09,056 --> 01:27:10,336 So the range of values is 1584 01:27:10,592 --> 01:27:14,432 Is all the different shades of grey did you have in your painting in this case 1585 01:27:14,688 --> 01:27:15,712 I have pretty much 1586 01:27:16,992 --> 01:27:20,576 For girls I have something that's really really close to Pure black 1587 01:27:20,832 --> 01:27:26,976 And sometimes while I think I have pure white in here a black so I have the full range of 1588 01:27:27,232 --> 01:27:29,024 Who's in this particular painting 1589 01:27:31,840 --> 01:27:35,424 What is a green manure how does it how do you use it 1590 01:27:35,680 --> 01:27:36,192 So 1591 01:27:36,448 --> 01:27:39,520 If I know the green about something that's going to replace 1592 01:27:39,776 --> 01:27:43,616 All the colours in here all the values and replace it with another colour 1593 01:27:43,872 --> 01:27:44,384 What 1594 01:27:44,640 --> 01:27:46,432 Let's try to see 1595 01:27:46,688 --> 01:27:47,968 Where we can find yourself 1596 01:27:48,224 --> 01:27:51,552 To apply in Ukraine map what you have to do if you have to click on the little 1597 01:27:51,808 --> 01:27:53,344 Born here so quick 1598 01:27:53,856 --> 01:27:54,624 And then 1599 01:27:55,904 --> 01:27:56,928 A gradient map 1600 01:27:57,696 --> 01:27:58,720 When I click on that 1601 01:28:00,512 --> 01:28:04,864 Now they look so good and if you do that you'll probably have different results depending on 1602 01:28:05,120 --> 01:28:08,704 How much you have selected for the kind of greens that have saved 1603 01:28:10,496 --> 01:28:15,360 2 things that's what what you can do is you can double click on that 1604 01:28:16,384 --> 01:28:18,176 If you don't have it selected 1605 01:28:18,432 --> 01:28:22,784 I just not on the booking but just click once and I'll show you here in a property 1606 01:28:23,040 --> 01:28:25,856 The green a map that is currently being applied 1607 01:28:26,368 --> 01:28:28,160 So what you can do if you click on that 1608 01:28:28,672 --> 01:28:30,720 And I'll bring up the gradient edit 1609 01:28:32,256 --> 01:28:34,304 When you have a number of 1610 01:28:34,560 --> 01:28:35,840 Trains to Southwick from 1611 01:28:36,096 --> 01:28:42,240 Does a reminder think you have different ones you'll have to put it on default doesn't really matter so you can click on any of them and see what it does 1612 01:28:42,752 --> 01:28:43,520 And it should 1613 01:28:43,776 --> 01:28:45,568 Replace all colours 1614 01:28:46,592 --> 01:28:47,616 In the painting 1615 01:28:48,896 --> 01:28:53,248 With the colours on the scale right here so this is going to be the gradient 1616 01:28:53,760 --> 01:28:54,528 And 1617 01:28:55,040 --> 01:28:57,600 What's going to happen is that is going to sign 1618 01:28:58,880 --> 01:29:01,440 Any of these Colours found on the scale here 1619 01:29:01,952 --> 01:29:03,232 To the associated 1620 01:29:04,256 --> 01:29:06,048 Value in the painting 1621 01:29:06,304 --> 01:29:09,376 In this case you're all the way to the right this is going to be 1622 01:29:09,632 --> 01:29:12,704 White colour so the white colour in my painting 1623 01:29:13,216 --> 01:29:16,032 Right now going to be changed to this particular colour 1624 01:29:17,312 --> 01:29:19,360 The black colour in my painting 1625 01:29:19,616 --> 01:29:24,480 Now going to be changed to red instead so everything is close to everything is close to Black 1626 01:29:25,504 --> 01:29:27,040 Is going to be changed the revenant 1627 01:29:27,552 --> 01:29:30,624 Go to to the calendar dark grey 1628 01:29:30,880 --> 01:29:32,928 The dog race will be replaced by Disney 1629 01:29:33,184 --> 01:29:36,000 And in the mid grade will be replaced by Discovery here 1630 01:29:36,256 --> 01:29:37,280 And then 1631 01:29:37,536 --> 01:29:40,096 The light grey is it going to be replaced by disco instead 1632 01:29:40,608 --> 01:29:43,680 Again it is planning the value a colour 1633 01:29:43,936 --> 01:29:45,728 It doesn't really doesn't really matter 1634 01:29:45,984 --> 01:29:47,264 WhatsApp 1635 01:29:47,520 --> 01:29:49,312 No what were call you had in here 1636 01:29:49,568 --> 01:29:50,848 So I'll do that 1637 01:29:51,360 --> 01:29:53,920 Examples of say I have half of this 1638 01:29:54,688 --> 01:29:55,968 That is going to be 1639 01:29:56,224 --> 01:29:56,736 Already 1640 01:29:56,992 --> 01:29:59,808 Black and white I'm going to go ahead and click control you 1641 01:30:01,088 --> 01:30:03,136 Reduce the saturation to nothing 1642 01:30:03,904 --> 01:30:08,512 And now I'm going to do is create a gradient so we can do you can add a great man this way 1643 01:30:08,768 --> 01:30:12,096 Enter to create a gradient that affect everything underneath or 1644 01:30:12,352 --> 01:30:14,144 Can also go in here 1645 01:30:14,656 --> 01:30:16,192 Adjustments 1646 01:30:16,704 --> 01:30:19,520 And quick gradient map and scale soldiers 1647 01:30:20,032 --> 01:30:23,616 Do it on the filter on the on the lair that's active 1648 01:30:23,872 --> 01:30:24,896 So if you can do here 1649 01:30:25,152 --> 01:30:25,664 Quick 1650 01:30:26,432 --> 01:30:30,272 And now we're going to play with the green as you can see her my images Blood in half 1651 01:30:31,040 --> 01:30:36,160 But there's still the green Stubbington apply the same way as he's very similar way 1652 01:30:36,416 --> 01:30:37,952 Because it's interpreting 1653 01:30:38,464 --> 01:30:44,608 Grayscale in a slightly different way but as you can see her that the black and white version or the coloured version 1654 01:30:44,864 --> 01:30:47,424 The green and Serena playing the very very similar 1655 01:30:47,936 --> 01:30:52,288 Oh really doesn't matter the colours that you haven't you seen in your painting don't matter 1656 01:30:52,800 --> 01:30:55,104 What matters is the values that you have 1657 01:30:56,128 --> 01:30:59,968 So what's really cool with radio maths is that let's say 1658 01:31:00,224 --> 01:31:03,040 Alright now it doesn't really make myself because I'm starting 1659 01:31:03,296 --> 01:31:04,320 From a painting 1660 01:31:04,576 --> 01:31:07,648 That has colours and I'm applying a green map on top of 1661 01:31:07,904 --> 01:31:09,696 So the green Adidas going to make 1662 01:31:09,952 --> 01:31:13,024 Everything called the same colour nothing about everything 1663 01:31:13,280 --> 01:31:15,584 Everything in the image is going to use the same gradient 1664 01:31:16,608 --> 01:31:18,144 That doesn't work that well 1665 01:31:18,656 --> 01:31:23,520 But if I start with a painting in black and white and then want to add colour 1666 01:31:23,776 --> 01:31:26,592 Then using greater Maps awesome idea 1667 01:31:26,848 --> 01:31:28,384 So let's say 1668 01:31:28,640 --> 01:31:31,968 Free sample that this entire painting here 1669 01:31:32,224 --> 01:31:34,528 Had no colour from the beginning 1670 01:31:35,040 --> 01:31:35,808 Who was like that 1671 01:31:36,576 --> 01:31:41,184 And I want to add colours but I don't want to have to paint in the colour in 1672 01:31:41,440 --> 01:31:47,584 And play with different layer types and layer-by-layer mode and 1673 01:31:48,096 --> 01:31:52,704 So instead I just want to get a quick quick feel for what this would look like with colour 1674 01:31:52,960 --> 01:31:58,592 Why can do is use Grandmaster in a massive perfect for that sort of thing I'd just to leave this weekend so I'm going to select 1675 01:31:58,848 --> 01:32:00,384 This can really quickly 1676 01:32:00,896 --> 01:32:06,016 The second example and not spend too much time on on my selections 1677 01:32:07,040 --> 01:32:08,832 But something like this 1678 01:32:09,600 --> 01:32:10,880 Just making sure that again 1679 01:32:11,392 --> 01:32:13,184 Most of the face and 1680 01:32:13,440 --> 01:32:16,256 I'm going to do if I'm going to apply a gradient and try to 1681 01:32:16,512 --> 01:32:19,072 Get a quick skin colour 1682 01:32:19,584 --> 01:32:21,632 Slaps on to this painting 1683 01:32:22,144 --> 01:32:23,936 Shop in here what I can do is 1684 01:32:24,448 --> 01:32:29,312 Play Grandad to the selection so with the selection made I can do is click on here 1685 01:32:29,824 --> 01:32:30,848 Click on Green 1686 01:32:31,616 --> 01:32:33,664 Not interesting it's alright 1687 01:32:33,920 --> 01:32:35,456 But if you click on here again 1688 01:32:35,968 --> 01:32:38,528 And brass different ones that we have 1689 01:32:39,296 --> 01:32:43,136 Like I said you probably don't have one and we'll do anything similar to this 1690 01:32:44,160 --> 01:32:45,440 You can create it so 1691 01:32:46,208 --> 01:32:51,072 I'm going to start from scratch we have one complete white right now 1692 01:32:51,328 --> 01:32:52,096 The one minute 1693 01:32:52,352 --> 01:32:53,120 Is first 1694 01:32:54,144 --> 01:32:57,472 The first thing I always recommend you start for me dark colour 1695 01:32:58,496 --> 01:32:59,520 To the to the 1696 01:32:59,776 --> 01:33:01,056 And a light colour to the right 1697 01:33:01,312 --> 01:33:02,848 So run out have something there 1698 01:33:03,104 --> 01:33:04,896 That looks kind of what it was before 1699 01:33:08,736 --> 01:33:10,016 The mill value here 1700 01:33:10,528 --> 01:33:11,808 Insulate 1701 01:33:12,064 --> 01:33:12,832 Calendar 1702 01:33:13,088 --> 01:33:17,440 The has my middle value so many values of something in the centre here 1703 01:33:17,696 --> 01:33:22,816 So I don't want something that's too dark is it going to look weird white it's gonna look weird as well 1704 01:33:23,328 --> 01:33:24,864 But something else round metal here 1705 01:33:25,376 --> 01:33:27,424 It's riding centre of the scale 1706 01:33:32,032 --> 01:33:33,824 It's already started to have a little bit of colour 1707 01:33:34,080 --> 01:33:37,152 Is still looks kind of plastic in can of dead 1708 01:33:37,408 --> 01:33:41,248 Because you're using cure black and cure white so we're going to try to change that 1709 01:33:41,504 --> 01:33:42,784 Instead of Q black 1710 01:33:43,552 --> 01:33:48,416 I'm going to go and selected little bit later and most accurate it say something more 1711 01:33:48,928 --> 01:33:49,696 IKEA 1712 01:33:50,464 --> 01:33:52,000 Dark red 1713 01:33:52,512 --> 01:33:55,072 I'm going to do same thing for the light here 1714 01:33:56,864 --> 01:33:57,632 Insulate 1715 01:33:58,400 --> 01:33:59,424 Cancel 1716 01:34:00,192 --> 01:34:01,216 Darker 1717 01:34:02,240 --> 01:34:04,800 And maybe a little bit more blue 1718 01:34:11,712 --> 01:34:12,224 And then 1719 01:34:12,992 --> 01:34:15,040 So what sort of guys with this is that 1720 01:34:15,808 --> 01:34:21,952 Buy me having selecting three colours and no more what is going to do it on thing to fill in 1721 01:34:22,208 --> 01:34:23,232 Gaps and 1722 01:34:23,488 --> 01:34:28,096 What happens when first of that never done great so you can like muddy the colour 1723 01:34:28,352 --> 01:34:31,424 As you can see how the green is done that interesting so the best 1724 01:34:31,936 --> 01:34:32,704 The best 1725 01:34:32,960 --> 01:34:36,800 To do when you're working with gradients is 2 at least 1726 01:34:37,312 --> 01:34:39,360 Try to have four or five 1727 01:34:39,616 --> 01:34:41,664 Colours that you've picked yourself 1728 01:34:41,920 --> 01:34:43,968 In this case when I'm going to do it I'm going to still like 1729 01:34:44,224 --> 01:34:45,760 Two more writing between 1730 01:34:47,296 --> 01:34:49,344 Of course Now doesn't look that great 1731 01:34:50,624 --> 01:34:52,928 Select a darker colour 1732 01:34:55,744 --> 01:34:57,792 Maybe something I just thought that was pretty good 1733 01:34:58,304 --> 01:34:58,816 And then 1734 01:35:00,096 --> 01:35:02,144 Mid grey Adidas light grey 1735 01:35:04,704 --> 01:35:09,568 Again I'm going to try to select it and make sure it's saturated enough 1736 01:35:11,360 --> 01:35:12,384 It doesn't look that 1737 01:35:13,152 --> 01:35:15,456 What is allowed child era 1738 01:35:16,736 --> 01:35:18,272 Train different colours sing 1739 01:35:18,528 --> 01:35:19,296 Works well 1740 01:35:19,808 --> 01:35:22,368 Making sure I get a nice grade in from light to dark 1741 01:35:24,928 --> 01:35:29,024 Listen to the pretty good so now I'm realising and my light card doesn't work quite lost 1742 01:35:29,536 --> 01:35:30,560 The highlights to 1743 01:35:33,888 --> 01:35:36,192 And now I can if I really liked 1744 01:35:36,448 --> 01:35:38,496 By the way I can just say 1745 01:35:38,752 --> 01:35:40,288 We can go ahead and quick 1746 01:35:42,592 --> 01:35:44,384 And as you can see here it added it 1747 01:35:44,640 --> 01:35:45,920 To my princess 1748 01:35:47,968 --> 01:35:53,088 And just like that I can look ok and now I have a colour this time too 1749 01:35:54,368 --> 01:35:57,696 To these values here and then you can do the same thing for the rest of the painting 1750 01:35:58,208 --> 01:36:03,072 And this is the duty of gradient it really allows you to quickly 1751 01:36:03,328 --> 01:36:05,632 Get in colours in your painting 1752 01:36:06,144 --> 01:36:07,168 Without much effort 1753 01:36:09,728 --> 01:36:15,872 Now this is not the the ends of this we definitely want to 1754 01:36:16,128 --> 01:36:18,432 Something after this but as a first step 1755 01:36:18,688 --> 01:36:20,224 As he is he can't like 1756 01:36:20,480 --> 01:36:22,272 First I go to colour step 1757 01:36:22,528 --> 01:36:25,088 It really does an awesome job 1758 01:36:26,112 --> 01:36:29,696 And the last thing I want to talk about is Layer modes 1759 01:36:30,208 --> 01:36:36,352 So there might also be used to to colour as going to be used for a number of things but 1760 01:36:36,608 --> 01:36:40,192 What are the difference of different part of your joints is especially just down from black and white 1761 01:36:40,448 --> 01:36:42,240 There was meant to be really good at that 1762 01:36:42,496 --> 01:36:48,640 Not as good as layer as a greedy maths but still pretty good and they also 1763 01:36:48,896 --> 01:36:50,432 Number of other users 1764 01:36:51,456 --> 01:36:52,992 When is the late emoji 1765 01:36:53,248 --> 01:36:55,808 Play mode is if you create a new layer right here 1766 01:36:56,064 --> 01:36:57,344 It's going to be this 1767 01:36:57,856 --> 01:36:58,880 Right here 1768 01:36:59,648 --> 01:37:02,976 So it's going to be essentially the blind mode for your layers 1769 01:37:03,232 --> 01:37:05,024 The Weaver stick and look at this 1770 01:37:05,280 --> 01:37:06,304 A little bit 1771 01:37:07,328 --> 01:37:09,120 Exactly the same thing as 1772 01:37:09,376 --> 01:37:15,264 Are changing the blame 03 brush through this job that many years we have all the different options 1773 01:37:17,568 --> 01:37:23,456 The way I would normally use them as if you want a had if you want to add like highlights or Shadows 1774 01:37:23,712 --> 01:37:25,504 If you want to add the Kia 1775 01:37:26,016 --> 01:37:32,160 A different light source in your seen or if you want to add like some sort of reflection or subtle total correction 1776 01:37:32,416 --> 01:37:33,696 Play motor awesome for that so 1777 01:37:33,952 --> 01:37:36,768 Let's say I want to add a bit of a little bit of sun in this team 1778 01:37:37,024 --> 01:37:39,840 I'm going to go hen it's like a soft round brush movie 1779 01:37:40,352 --> 01:37:44,448 So now if I just paint on here well it's not going to be down interesting but 1780 01:37:44,704 --> 01:37:45,472 Now 1781 01:37:45,728 --> 01:37:46,752 If we are just 1782 01:37:48,032 --> 01:37:49,056 Blend mode 1783 01:37:49,568 --> 01:37:52,384 For this layers of the Jess if you were free 1784 01:37:52,640 --> 01:37:53,920 Tweak the layer mode 1785 01:37:54,432 --> 01:37:55,968 Now if I paint 1786 01:37:56,480 --> 01:37:59,808 Turn Me On like painting light so that's a lot more interesting 1787 01:38:00,320 --> 01:38:03,392 And if I choose a colour and maybe a little bit something 1788 01:38:03,648 --> 01:38:04,416 This 1789 01:38:06,464 --> 01:38:08,256 Now I'm painting a different colour 1790 01:38:08,768 --> 01:38:10,048 That's what they're already 1791 01:38:10,304 --> 01:38:12,352 It's certainly a lot better than the normal 1792 01:38:12,608 --> 01:38:13,120 Limoges 1793 01:38:13,632 --> 01:38:15,168 For the letter which is this 1794 01:38:15,936 --> 01:38:19,520 So that could work now if you want to add this if you want to add a father something like 1795 01:38:20,032 --> 01:38:21,312 Butter 1796 01:38:21,824 --> 01:38:24,128 In this case probably better to use a different one 1797 01:38:24,896 --> 01:38:30,016 This is this is what layer modes are all about we have a bunch of different options 1798 01:38:30,272 --> 01:38:33,600 And you can you can add as many as you want all the same one I have 1799 01:38:33,856 --> 01:38:37,696 A different highlights here at the bottom or maybe you want to add 1800 01:38:39,232 --> 01:38:41,280 Maybe want to add another another layer 1801 01:38:41,536 --> 01:38:44,608 With another type of blending 1802 01:38:45,888 --> 01:38:47,168 Type of lime mortar 1803 01:38:47,424 --> 01:38:48,704 Maybe x 1804 01:38:48,960 --> 01:38:53,312 We would add love it more of blue like a blue shadow at the bottom something like that 1805 01:38:54,592 --> 01:38:59,200 Layers pixels on the layer so if you unlike something 1806 01:38:59,456 --> 01:39:00,736 You can erase it 1807 01:39:03,040 --> 01:39:04,320 Play mats 1808 01:39:05,856 --> 01:39:10,208 Can make things glow like you like her eyes 1809 01:39:10,976 --> 01:39:15,840 To select something like in overlay blend mode 1810 01:39:16,864 --> 01:39:18,400 Going to glory eyes 1811 01:39:18,656 --> 01:39:20,192 Super simple 1812 01:39:21,472 --> 01:39:24,800 Navigate Court Chambers can do this is that Simon at 1813 01:39:25,056 --> 01:39:26,080 Add some Shadow 1814 01:39:26,848 --> 01:39:31,200 2 to her face looks like she's been blocked by an anarchy 1815 01:39:31,456 --> 01:39:34,272 Somebody in front of her and casting shadow on her 1816 01:39:34,528 --> 01:39:36,832 Brands like blue colour 1817 01:39:37,088 --> 01:39:39,904 Add a x no fat layer 1818 01:39:40,160 --> 01:39:43,232 As rock I like the shadow on top 1819 01:39:44,000 --> 01:39:45,536 Something like this maybe 1820 01:39:47,328 --> 01:39:49,376 There is a little bit too much 1821 01:39:50,144 --> 01:39:52,192 Super easy way to add shadow 1822 01:39:52,704 --> 01:39:54,240 Just a liar 1823 01:39:54,496 --> 01:39:55,264 With a 1824 01:39:55,520 --> 01:39:56,800 Diamante Bramhall 1825 01:39:57,568 --> 01:40:02,176 So as far as the tools that you should know and that you should be able to use 1826 01:40:02,432 --> 01:40:06,784 Does it really so there's not going to be much more than you'll ever use 1827 01:40:07,040 --> 01:40:10,112 As far as I'm concerned this is this is ayu 1828 01:40:11,136 --> 01:40:13,696 Give you a really really good overview 1829 01:40:13,952 --> 01:40:18,816 Of all the possibilities that are available with with photoshop all the different tools 1830 01:40:20,608 --> 01:40:22,656 All different things that you can do with it 1831 01:40:23,168 --> 01:40:24,448 This is going to conclude 1832 01:40:24,704 --> 01:40:28,032 This second class on Photoshop for digital production 1833 01:40:28,544 --> 01:40:34,688 We discussed over you should have a really really good understanding of Photoshop I now have all its features 1834 01:40:34,944 --> 01:40:38,528 Of all the different tours dad's that the majority of artists for you 1835 01:40:38,784 --> 01:40:44,928 And really be able to create almost anything that you like at this point so from now on is just a matter of 1836 01:40:45,184 --> 01:40:46,208 I've tried things 1837 01:40:46,464 --> 01:40:49,280 Exploring of developing 1838 01:40:49,536 --> 01:40:51,584 Further the skills that you already have 1839 01:40:52,096 --> 01:40:57,216 I'm getting better and better pain control knowing and learning the truth is the first step 1840 01:40:57,728 --> 01:40:59,520 From now on I'll see you next time 141757

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