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Hi there welcome to Photoshop for digital production to this class B
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You should be pretty familiar with all the basics of Photoshop so how to create file how to help
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Manoeuvre around the program and how to use all the the most basic features of Photoshop
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So we've had a look at most of the tools that
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Photo editor with normally used in this classroom at the tools that graphic designers
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Use and then move on to the tour that most digital artists will use on a daily basis
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The first chapter of this class is going to take a deep look at all the difference
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Cancel vector-based tools in Photoshop so path
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Styles different to different text and smart object options
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Take a look at different ways to to smash different way to shade using using the different brushes that are available to us
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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And also creating new brushes to help us achieve whether we need to take a look
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How to redeem apps work and different LEGO modes so there's a lot of here to unpack let's get
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So when it comes to using Photoshop graphic designers will use
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A very particular set of tools and most of them are going to
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Vectors so they're not going to be rested
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Images for going to be vector so just a quick recap before we begin as to
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What's the difference is
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Between a vector and
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Rasterize image or a raster
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Raster image is going to be in a minute based on pixels
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So it is going to be a set number of pixels
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For the for the image itself
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A vector is going to be a
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Mathematical
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Or series of madam mathematical
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Will rely on on map not really on on the pixels that they the canvas is made out of
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Will give you a quick idea of the benefits of using vectors
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Of course there's many drawbacks but there are some obvious benefits especially when it comes to graphic design
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And this is going to be
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The it's Lossless
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Billy
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So let's see let's see what
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They shaped all right here
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And
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We have an option here at the top of the little drop down menu
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You can select a shape
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Pixel
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When you select pixels and try to find something else that has a budget details in it
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To see if we can maintain answer maybe
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This right here
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So let's say we have this thing in there
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As you can see here it's displays the letter as it would normally
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It's just a regular and irregular liar would a set number of pixels
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Then if we
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Change the scale of this what's the what protocol have to do is all have to recalculate
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And try to scale it up as best as it can based on the existing pixels that are found there
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And if it doesn't have enough pixels then Photoshop will have to do it best to scale it up with what it has
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When does the time to use in
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Vector and that's a shame instead of searching pics over going to go and select a shape
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The same thing about the same size
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Write down there
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Now we can see the difference here
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It's actually shown as a shape and it has a little Square here
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Significantly
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That we can actually edit this thing Thriller
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The test years going to be
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What happens if we scale both of these down and then scare them back up you know this could be
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It's gonna be something that we do often for trying new things to try new designs so let's try with
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With the
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The pixel version so I'm going to scare this down
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Ctrl t in skellig down quite a bit so something like this then hit enter
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I'm going to do something out with a vector image
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When's the only things down you really want to see a difference between
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Raster and vector
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Because
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Is just taking a lot of information and then shaking it down to something that small that has lesson
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So in both cases you get similar results if not identical results
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Now
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What happens when we go the other way around so when we take a little bit of information
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That is in this case you and the little man pixels are left and tortoise
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This
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What happens when we take this shape here that is based on Mass
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And skill that up
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Start with
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Pixel version until tea
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Not going to bring it back to what it was before
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And as you can see everything is super blurry
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Is blurry you can come and see the pixel
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Photoshop trial it's best and it's not that bad to be fair
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But it really doesn't look that great
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Just to just about to try to do that again so strike it down again
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Hit enter is going to rasterize again and then back
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And now it's even even more messed up to even more jewellery
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Stop worrying do the same thing now with this other much here
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Go back up
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And it is as crisp as it's ever been
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So I can I could be doing this a million x with a vector it would still give me the same result
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I could do this at any size and it was still it would still give me the same result
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Will it rain
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Not so much
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This is the the obvious benefit of using vectors when it comes to do graphic design if it's something that you're going to pray
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On a really big surface for example you want something that doesn't lose quality as you increases
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Size
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For this reason
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We are going to discuss the pixels
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For this first chapter
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Before we actually get into the tools I will use me to set Photoshop up
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Hello the better so right now
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Phallic here
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As the different types that I have a have layers and chance
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There's one more they'll need to add
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And it is going to go so we're going to go window and we're going to add
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So now we can see actually have something in here already
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The path here
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Is it going to be the outside line for the outline of the shape
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If I go to my pencil here we can see the outline in blue
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As you can see her all the blue lines does it going to be all the path and that make-up this shape
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So I will have in this case
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The lines only which are going to be represented in the in the past tab
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And I have the colour the colour that fills the shape
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In
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The regular layers tab
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So that one particular thing with vectors is that you'll have the path in one tab and the actual colour
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Or the film
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And the latest
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How much weight would this is that if you want to change a colour for example we can do it
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Go with the Phil here
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You can always change the colour
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Anytime you want
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Now that we have the basics out of the way I can delete that
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And so the first two that we are going to take a look at it's going to be the most important one
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Going to be the one that designers use the majority of the time of the spending Photoshop or illustrator is a tool that is found in
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Most
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Applications similar to Photoshop still have the same tool in Adobe Illustrator for example
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That was going to be the pen 2
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Going to be this little thing here and this is a monster of it
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If you click on the little layer below dropdown-menu history present
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Are you seeing two different different to your different variants of the panto family
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Ignore all of them so the first one is going to be the one that we
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Are we you
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And will be able to use all the other ones by just simply using hotkeys
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And while we're at it also you
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A shortcut to select the pen tool
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So we know by now that Be Free Press be in brings up deep brush tool
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If you press p
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Select the pen tool so always use p
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Banana
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Don't go in here and don't you know
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Waste time selecting this just press p it's an easy to remember it's the first letter of the word of the
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Alsop disused p from now on
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So that it's rude
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The pen tool
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Is very simple so where does it create a single line so by default email when you can have the flu
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I'm going to like that too
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I'm going to select actually feels good
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Remain whatever it is
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The pencil by the fault might not have sheep selected
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Same I only have path
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You can see here since the pen tool is a vector to when I going to be able to select pixels
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The pixels only for raster image
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Effectors are none of that
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Will be able to select shape or pattern start with
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Past like I've mentioned before is just the outline
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Will be the Lions actually that depend Ross
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Tap here
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Knocked up here
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Dairy go I have a path right now
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And this is
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Basically with the pencil does it creates path not like this is not really interesting it's a
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One-dimensional
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Shape it doesn't have some you going to sleep it's in one dimension
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Element
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It doesn't have any thickness
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The past is simply going to remain there and can it be in the way so
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Why would you use a path
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Why can't I delete this one right now
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So
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Like we remember the
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Pastor going to be managed by the path tab so everything that related is going to be from here this
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Move it
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This is where you would create new ones or delete them so if I go ahead and delete this one
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Yes now I will be gone
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No it is that whenever I drop something in here
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It's not actually creating anything in my layers tab
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Because this is a part of me now if I want to play something in the latest as well what I can do
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Go to ship and stand and now if I draw shape
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Now I will show up in here
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Adult shop in the pub
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The past as well so you can see you have the work that here for the other ship that created before
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And this one I just created
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In this case since the first one didn't have a film
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It's only showing up in this one tab
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Going to get rid of these two
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And now I'm going to show current the basics the basics of how these two works so with the pen tool selected
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I'm going to just draw a simple
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Cat so maybe something that is close instead of a single line
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Tap
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Top ones
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Tap twice
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Capita time and then if you want to close the shape of we have to do is
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Hover over the first one
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And you show that the you'll see that the little icon the little pen icon suddenly has a circle
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A white circle next to
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This means that it closes the
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And now the clothes the sheep is closed
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What are the countries that we can we can use for this there's two main ones so
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P2 select the panto and then we're going to use
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Control or command in case of a Mac
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And also going to use the alt key or the option key for Mac users
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So doesn't want to be the two main ones that we use
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And will allow us to use
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All the different features of the pen with just don't have kids alone
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The first one is going to be the control key so when you press and hold ctrl is going to allow you to
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Is modify anything that's already there
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So let's say I press and hold the kids can see here controller selector
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What I'll be able to do from now on if I have the penthouse I like
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Meatball to modify
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The price that I have run out
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And
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A little bit of a camera to go along with it
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Does ponthir are called anchor points the anchor
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The line
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The Lions the line itself is called the path and then we'll have
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The option to bring up handles
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Handles are these things right
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Is Little Things on each side of the point
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The anchor
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So these handles
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As you can see today allow me to create curves
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So if you only have points alone
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Be able to create cos all your lines are going to be straight
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But if you use
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Handles like this then allows for to create some nice car so we'll obviously use this pretty extensively
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Enough
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If we look back here the kind of different things that we can do
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Add anchor point or delete Anchor point
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Stop
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To add an anchor point actually don't need to use this device to hear what you can do if you have a pencil
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And you just have her over the lion that exist here
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If there's no point there you see it switches to the Lidl plus icon
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This means that you can just add an anchor point to top
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If I tap you
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Then I have a new anchor points in if I press and hold ctrl
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I can move that anchorpoint wherever I want
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And in the same way I can
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The handles as well
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There's one more thing with the handles that you can do in that something that you can do with
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Any kind of Photoshop tools at least most of them
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Is pressing and holding shift while doing an action
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This is going to snap
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To snap it to a certain degree
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So for example if I press it here
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Control shift
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Unto these handles here
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As you can see her that if I rotate it snaps it by
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Increments of 45 degrees
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And can also help me
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Make straight lines which are useful in our in the same way that I added this anchor points by
251
00:14:18,879 --> 00:14:22,207
Wake me on it if I just have her an existing point in an tablet
252
00:14:22,463 --> 00:14:23,487
It's going to disappear
253
00:14:23,743 --> 00:14:25,535
As for this to work by the way
254
00:14:25,791 --> 00:14:29,375
You need to have the auto add and delete option select
255
00:14:29,631 --> 00:14:31,679
You can check this if it's not selected
256
00:14:31,935 --> 00:14:32,447
By the
257
00:14:32,959 --> 00:14:36,799
Now the last option that we have with this is the
258
00:14:37,055 --> 00:14:40,383
Art key so by pressing off or option
259
00:14:40,639 --> 00:14:41,663
I've using a Mac
260
00:14:42,175 --> 00:14:47,295
Then this is going to bring up this little too right here to the convert PT 2
261
00:14:47,551 --> 00:14:48,831
The convo PT 2
262
00:14:49,087 --> 00:14:52,415
What convert anchor points into different things so
263
00:14:52,671 --> 00:14:53,695
There's two
264
00:14:53,951 --> 00:14:56,255
Two main
265
00:14:56,511 --> 00:14:58,815
Teat that these anchor points can have
266
00:14:59,071 --> 00:15:00,607
So an anchor point can have
267
00:15:01,375 --> 00:15:03,423
No handles or you can have handles
268
00:15:03,679 --> 00:15:09,823
This kiss you know this one has and also obviously because I'm able to create this night
269
00:15:10,335 --> 00:15:11,103
But
270
00:15:11,359 --> 00:15:12,639
If I press
271
00:15:13,663 --> 00:15:17,247
And you'll see if I have a low ankle Pole right now
272
00:15:17,503 --> 00:15:20,575
Is giving me a different options like a little broken line
273
00:15:20,831 --> 00:15:21,855
If I tap that
274
00:15:22,111 --> 00:15:27,999
Will get rid of the handles and return to it to be in a straight line and then if I tap it again
275
00:15:29,023 --> 00:15:31,071
It's not going to do anything I have to tap
276
00:15:31,839 --> 00:15:32,863
And drag
277
00:15:33,119 --> 00:15:34,911
Click and drag with
278
00:15:36,191 --> 00:15:39,007
The old key or the option key selected
279
00:15:39,263 --> 00:15:41,055
And I am able to bring it back
280
00:15:41,311 --> 00:15:42,847
And turn it into a
281
00:15:43,359 --> 00:15:45,663
And then could point with handles and I can do this
282
00:15:45,919 --> 00:15:47,199
All the other ones as well
283
00:15:47,967 --> 00:15:49,247
Quick and right click and drag
284
00:15:49,759 --> 00:15:50,527
There we go
285
00:15:51,551 --> 00:15:52,831
In the same way
286
00:15:53,855 --> 00:15:54,623
Quick again
287
00:15:55,135 --> 00:15:57,439
With all selected and it'll remove the handle
288
00:15:57,695 --> 00:16:02,047
Now there's one more thing I can do with this as you can probably see her if I
289
00:16:02,303 --> 00:16:07,935
Tap on this particular anchor points here there's two handles on both sides now if I decide to move that
290
00:16:09,215 --> 00:16:13,823
Hello right here as you can see here It Moves the other handle is what
291
00:16:14,079 --> 00:16:17,663
In the same direction or the opposite direction is
292
00:16:17,919 --> 00:16:21,759
But why I don't want that what if I want to know this handle independently of the other one
293
00:16:22,015 --> 00:16:22,527
What
294
00:16:22,783 --> 00:16:23,807
Again the comfort
295
00:16:24,319 --> 00:16:25,855
Convert
296
00:16:27,135 --> 00:16:30,207
Plays a role in here so if I pressed
297
00:16:31,231 --> 00:16:32,767
At the same time click on
298
00:16:33,023 --> 00:16:35,327
Handle instead of the Anchor point
299
00:16:35,583 --> 00:16:38,911
Now I can move that handle alone so it's broken
300
00:16:39,679 --> 00:16:40,959
I have broken the handle
301
00:16:41,215 --> 00:16:42,239
Add now
302
00:16:42,751 --> 00:16:44,799
I have to do if I want to I can just move
303
00:16:45,055 --> 00:16:47,103
The handles independently now £10
304
00:16:48,127 --> 00:16:49,919
So now those handles are broken
305
00:16:50,175 --> 00:16:51,711
And so I can actually
306
00:16:53,759 --> 00:16:54,783
Do anything I want
307
00:16:55,039 --> 00:16:57,855
Those features and those does options us to
308
00:16:58,111 --> 00:17:01,183
That's the fundamental the fundamental of the pence
309
00:17:01,439 --> 00:17:02,207
With this
310
00:17:02,463 --> 00:17:03,743
With this knowledge you can do
311
00:17:03,999 --> 00:17:05,279
Almost anything
312
00:17:05,535 --> 00:17:09,631
So I'm going to do a couple exercises here to see how this can be applied
313
00:17:10,143 --> 00:17:13,471
How to you how do you use this in real
314
00:17:13,727 --> 00:17:17,311
Distress example here what to do what we want to do is
315
00:17:18,079 --> 00:17:21,919
Create a circle using a component or using a using path
316
00:17:22,431 --> 00:17:24,735
I'm going to start here at the side
317
00:17:24,991 --> 00:17:28,831
Click and drag the first one to make sure that have a good point
318
00:17:29,855 --> 00:17:30,367
Next
319
00:17:30,623 --> 00:17:31,903
Quick appear
320
00:17:32,415 --> 00:17:33,183
Click and drag
321
00:17:34,463 --> 00:17:35,999
Notes on the other side here
322
00:17:36,255 --> 00:17:37,535
Click and drag
323
00:17:37,791 --> 00:17:41,119
You can see it as a drag account try to match
324
00:17:41,631 --> 00:17:43,935
The circle hear that I'm trying to copy
325
00:17:45,471 --> 00:17:46,495
And dry here
326
00:17:48,031 --> 00:17:49,055
And then
327
00:17:49,311 --> 00:17:50,335
Click on the last one
328
00:17:50,591 --> 00:17:52,127
And close the circle
329
00:17:52,383 --> 00:17:55,711
No it's not perfect we know that I can always go back
330
00:17:55,967 --> 00:17:57,503
I can't click ctrl
331
00:17:58,015 --> 00:18:01,599
And now have access to my handles and I can just move this around
332
00:18:02,111 --> 00:18:04,415
Try to magic as best as I can
333
00:18:06,975 --> 00:18:07,743
This
334
00:18:12,095 --> 00:18:16,191
That would be pretty good if for some reason I didn't click and drag for one of them
335
00:18:16,447 --> 00:18:20,543
Sofa made a mistake and I have something like this like an broken line
336
00:18:20,799 --> 00:18:26,687
What nemesis means I need to convert to this particular anchor point this is an anchor point without any handles
337
00:18:26,943 --> 00:18:32,831
Again to bring back the handles to convert that Erica point into one that has no handles
338
00:18:33,343 --> 00:18:34,367
What I have to do
339
00:18:35,135 --> 00:18:36,159
Hold off
340
00:18:36,415 --> 00:18:37,439
Or the option key
341
00:18:38,719 --> 00:18:39,231
Tap on it
342
00:18:41,279 --> 00:18:41,791
And then
343
00:18:42,047 --> 00:18:44,863
Now would have my handles back
344
00:18:46,143 --> 00:18:47,935
I would have a pass
345
00:18:48,191 --> 00:18:50,239
As you can see here is also shown on here
346
00:18:52,031 --> 00:18:52,799
And
347
00:18:53,311 --> 00:18:54,079
This bath
348
00:18:54,335 --> 00:18:57,407
L presents the circle that I was driving over
349
00:18:57,663 --> 00:19:00,479
Now let's see a mistake with this and I want actually
350
00:19:00,735 --> 00:19:05,343
To have colour inside of those and then one just the pack is a pattern on itself
351
00:19:05,599 --> 00:19:06,367
Can a pointless
352
00:19:07,903 --> 00:19:10,207
What you can do if you can just right click on the shape
353
00:19:11,999 --> 00:19:14,559
A menu with a number of things that you can do
354
00:19:14,815 --> 00:19:18,655
And a lovely things are probably you're probably be familiar with
355
00:19:19,935 --> 00:19:26,079
So we can create vector mask we can of course delete the part that it's pretty obvious
356
00:19:26,591 --> 00:19:29,151
How we can make a selection out of this bath
357
00:19:29,663 --> 00:19:30,687
We can
358
00:19:30,943 --> 00:19:31,711
Create
359
00:19:31,967 --> 00:19:33,247
We can fill the staff
360
00:19:33,759 --> 00:19:36,319
So are we can stroke the patso stroke
361
00:19:36,575 --> 00:19:38,623
It's going to be pretty cool
362
00:19:38,879 --> 00:19:41,183
You can select the brush free sample
363
00:19:41,951 --> 00:19:42,975
And head ok
364
00:19:43,999 --> 00:19:50,143
And then we'll do will select the brush that I have selected right now and I'll use it to
365
00:19:50,399 --> 00:19:56,543
Go around and essentially drop drop this path as if I was driving it will drive it will drive from for me
366
00:19:56,799 --> 00:19:57,823
Without me having to do anything
367
00:19:58,079 --> 00:20:01,663
That's really cool feature for a number of a number of things that you can do
368
00:20:01,919 --> 00:20:03,455
If you want to create that you really like
369
00:20:03,711 --> 00:20:05,759
Long and smooth Curve
370
00:20:06,015 --> 00:20:07,807
Then you can definitely use this option
371
00:20:08,063 --> 00:20:09,343
I'm going to undo that
372
00:20:10,879 --> 00:20:13,183
And what else we can do with this
373
00:20:15,487 --> 00:20:16,255
50 Radcliffe
374
00:20:16,511 --> 00:20:17,535
What we can
375
00:20:17,791 --> 00:20:22,399
Free transform the path of you so you can transform that we can also adjust head control tea for this
376
00:20:25,471 --> 00:20:29,823
And the other one that's really interesting other than the Phil path which
377
00:20:30,079 --> 00:20:32,895
Add a column to it it was kind of what we wanted to do
378
00:20:33,151 --> 00:20:34,943
Colour hair
379
00:20:35,199 --> 00:20:36,479
And
380
00:20:36,991 --> 00:20:38,015
Discolour
381
00:20:38,271 --> 00:20:39,039
Hello ok
382
00:20:39,551 --> 00:20:44,927
And then we going on certainly I have the information confirmation in my layers tab
383
00:20:45,695 --> 00:20:48,511
As well as the path in the past tab
384
00:20:48,767 --> 00:20:54,911
However even though this this this path is filled with colour it's
385
00:20:55,167 --> 00:20:58,239
A sheep still just a path with colour inside
386
00:20:58,495 --> 00:21:00,799
But the colour the other delay
387
00:21:01,055 --> 00:21:02,591
This is a Rasta
388
00:21:02,847 --> 00:21:07,199
So I can't kill this up or down and maintain the pixel density that it currently has
389
00:21:07,455 --> 00:21:09,247
It's just pixels
390
00:21:09,759 --> 00:21:10,783
So if I want to
391
00:21:11,039 --> 00:21:17,184
Be able to do what I did at the beginning of this class to be able to resize it and change the colour
392
00:21:17,440 --> 00:21:19,232
What I have to select
393
00:21:19,488 --> 00:21:21,024
I would have to select
394
00:21:21,280 --> 00:21:24,352
A shape here when I created instead of It Pass
395
00:21:24,864 --> 00:21:31,008
The last the last one is kind of important here is the make selection option so this
396
00:21:31,264 --> 00:21:32,800
If you have your path selected
397
00:21:33,312 --> 00:21:34,336
You can make selection
398
00:21:35,616 --> 00:21:39,200
You haven't number of options here by the fault is normally good
399
00:21:39,968 --> 00:21:43,296
And what I'll do is Elsa like a path and make a selection for this
400
00:21:44,576 --> 00:21:46,624
So again if you have a really long
401
00:21:46,880 --> 00:21:51,232
Smooth Curve that you want to to select instead of having to use
402
00:21:51,488 --> 00:21:54,816
Either you know this to right here so either the lasso tool in
403
00:21:55,072 --> 00:21:57,632
Making sure to dry really straight line
404
00:21:58,144 --> 00:21:59,424
Or instead of using
405
00:22:00,704 --> 00:22:06,848
The one with the Anchor points which doesn't really create a soft Curve increase 8-in Curve
406
00:22:08,128 --> 00:22:09,920
Facet that you can see
407
00:22:10,688 --> 00:22:12,480
And then you could create a Collider
408
00:22:12,736 --> 00:22:14,784
You could create a curve a nice girl
409
00:22:17,600 --> 00:22:18,624
Something like this
410
00:22:19,136 --> 00:22:19,904
Enclose it
411
00:22:20,672 --> 00:22:22,720
And make that into selection
412
00:22:24,256 --> 00:22:27,072
And now you have a nice smooth selection
413
00:22:27,328 --> 00:22:29,376
Based on a mathematical Curve
414
00:22:29,888 --> 00:22:36,032
Moving on someone to get rid of this I'm going to move onto the next exercise so we're almost done
415
00:22:36,288 --> 00:22:37,824
Here are we looked at most of the time
416
00:22:38,080 --> 00:22:41,408
But I just want to increase the difficulty of l b o
417
00:22:41,664 --> 00:22:46,784
Now what happens if we want to trace a heart like this and do so
418
00:22:47,040 --> 00:22:48,064
Using a path
419
00:22:48,832 --> 00:22:54,976
So many use the the shape yet the shape is exactly the same except it's going to be a path with
420
00:22:55,232 --> 00:22:57,536
Phil Collins that's the only difference
421
00:22:57,792 --> 00:23:00,096
So right now I want to still see
422
00:23:00,352 --> 00:23:01,376
The red
423
00:23:01,888 --> 00:23:07,264
I'm just going to use the past and that I'm going to focus on the outline because that's essentially was the most
424
00:23:07,520 --> 00:23:08,800
In that would the store
425
00:23:09,824 --> 00:23:14,688
I'm going to do if I don't have have it's like today
426
00:23:14,944 --> 00:23:20,832
And I'm going to start treating those those line so the way I do it is I do
427
00:23:22,112 --> 00:23:28,256
Tap a couple of points and then I'll try to figure out how I
428
00:23:28,768 --> 00:23:34,912
Either add handles or to eat the handles that I have to be able to reproduce the ship
429
00:23:35,424 --> 00:23:37,728
What's really important when drawing with
430
00:23:37,984 --> 00:23:42,080
With a panto is to have his few anchor points as possible
431
00:23:42,336 --> 00:23:46,432
You're a good designer if you don't use many and composed
432
00:23:46,688 --> 00:23:52,576
If you use too many it just makes things really hard to edit and it doesn't give nice Curve
433
00:23:52,832 --> 00:23:54,112
L just
434
00:23:54,368 --> 00:23:55,904
Make your life much harder
435
00:23:56,416 --> 00:23:57,440
So to be
436
00:23:57,952 --> 00:24:03,584
Efficient with this you have to use as few as possible I'm going to go ahead and start with one right here
437
00:24:04,352 --> 00:24:06,144
Another one here maybe
438
00:24:07,168 --> 00:24:08,448
Another one here
439
00:24:09,472 --> 00:24:14,080
Starting with the Bare minimum and we'll see if I can actually manage something with this
440
00:24:15,104 --> 00:24:19,712
If not then I can add some more that always start with the fewest possible
441
00:24:19,968 --> 00:24:22,016
So now I have no
442
00:24:22,272 --> 00:24:25,088
Handles on either of them so because I did
443
00:24:25,344 --> 00:24:26,112
Click and drag
444
00:24:26,368 --> 00:24:27,648
When creating anchor points
445
00:24:27,904 --> 00:24:29,184
So I'll turn the bottom here
446
00:24:29,440 --> 00:24:32,256
So I'm going to click off press out
447
00:24:32,512 --> 00:24:33,536
And tap
448
00:24:34,304 --> 00:24:39,168
Still here and drag and then click again and break those handles
449
00:24:39,424 --> 00:24:41,216
On both sides
450
00:24:41,984 --> 00:24:42,752
So I'll be able to
451
00:24:43,008 --> 00:24:45,056
Play with a clever little bit more
452
00:24:45,312 --> 00:24:47,616
Have a London more freedom
453
00:24:47,872 --> 00:24:49,152
A bit more control
454
00:24:49,408 --> 00:24:53,504
Stop on this and he said he'll have a nice Curve I want
455
00:24:53,760 --> 00:24:55,552
Do you have the handles for both
456
00:24:57,600 --> 00:24:58,880
So hello here
457
00:24:59,648 --> 00:25:03,232
No they're so I'm actually going to try to move this apple bits
458
00:25:03,488 --> 00:25:04,512
I'm here
459
00:25:06,816 --> 00:25:08,864
For this one again I'm going to
460
00:25:09,632 --> 00:25:12,448
Create handles and bring them
461
00:25:13,728 --> 00:25:14,752
I just let go
462
00:25:15,008 --> 00:25:16,032
And click again
463
00:25:18,080 --> 00:25:18,592
Mango
464
00:25:19,872 --> 00:25:20,640
Quick
465
00:25:20,896 --> 00:25:22,432
And break the handle
466
00:25:24,224 --> 00:25:25,504
I don't know if I can just
467
00:25:26,016 --> 00:25:30,112
Adjust my my hello to see if I can possibly
468
00:25:31,136 --> 00:25:31,648
Get
469
00:25:32,672 --> 00:25:35,488
This shape exactly how I want it
470
00:25:47,776 --> 00:25:49,824
Arrived so that's pretty much it
471
00:25:50,336 --> 00:25:54,176
Only for Anchor points available to create a Hartland
472
00:25:54,432 --> 00:26:00,576
And a nice hearts with only 4 anchor points so this is one of the beauty of the Panther we can create some pretty complex
473
00:26:00,832 --> 00:26:02,880
Without without much work at all
474
00:26:03,392 --> 00:26:05,952
Stop the last exercise ever going to do
475
00:26:06,208 --> 00:26:06,720
Is
476
00:26:06,976 --> 00:26:10,048
This one here so want to try to reproduce this thing here
477
00:26:10,304 --> 00:26:13,632
So this one is allowed it seems a little bit more complicated
478
00:26:13,888 --> 00:26:17,216
But still going to be very simple as well as your teeth
479
00:26:17,472 --> 00:26:17,984
Soon enough
480
00:26:18,240 --> 00:26:23,616
I know there's been a lot of content so far a lot of difference a lot of different tools are the different variants of the toll
481
00:26:23,872 --> 00:26:25,408
And that he can do
482
00:26:25,664 --> 00:26:26,176
But
483
00:26:26,688 --> 00:26:31,040
It's one of those things that you just try using it and you'll see it becomes really really simple
484
00:26:31,296 --> 00:26:32,832
So I work
485
00:26:33,088 --> 00:26:33,856
On this
486
00:26:34,112 --> 00:26:35,136
Things right here
487
00:26:37,440 --> 00:26:40,000
And then we'll look at a couple mistakes and how to fix them
488
00:26:40,256 --> 00:26:42,560
And we will be done with the pen tool
489
00:26:43,584 --> 00:26:47,424
Starting with this so as usual I'm going to create
490
00:26:47,936 --> 00:26:48,960
Make a point
491
00:26:49,472 --> 00:26:55,616
I'm just going to create a series of Anchor points first and then I will try to figure things out from there so
492
00:26:56,128 --> 00:27:02,016
In this case you know wherever whenever you have a broken like this this what
493
00:27:02,272 --> 00:27:05,856
Require at least one action for Anchor points
494
00:27:06,112 --> 00:27:10,464
By looking at this thing here and have these 123456 and Capone
495
00:27:10,720 --> 00:27:12,768
So I don't think I'll be able to get away from that
496
00:27:13,280 --> 00:27:14,560
I'm going to go ahead and
497
00:27:15,328 --> 00:27:17,632
Click on the corner of the show
498
00:27:18,144 --> 00:27:21,728
Closet and then we'll try to make those lines closer
499
00:27:23,008 --> 00:27:23,520
Work
500
00:27:24,288 --> 00:27:24,800
So
501
00:27:25,312 --> 00:27:27,872
And here I am going to need
502
00:27:28,128 --> 00:27:28,896
A handle
503
00:27:29,408 --> 00:27:31,200
If I am 2 if I'm
504
00:27:31,456 --> 00:27:33,504
Going to be able to create this girl right here
505
00:27:34,528 --> 00:27:35,296
Quick up
506
00:27:35,808 --> 00:27:36,832
Click and drag
507
00:27:37,600 --> 00:27:38,624
And I'm going to let go
508
00:27:38,880 --> 00:27:44,000
And clicked out again and break this one here to make it a straight line
509
00:27:45,536 --> 00:27:46,816
Proud to this one here
510
00:27:47,584 --> 00:27:49,632
This one of the other side
511
00:27:49,888 --> 00:27:50,656
Click control
512
00:27:51,424 --> 00:27:52,704
It's already broken
513
00:27:52,960 --> 00:27:55,008
And I am going to drag it out
514
00:27:55,776 --> 00:27:57,568
Turn off all the service message I can
515
00:27:57,824 --> 00:28:02,944
This one right here again I'll have to convert so quick the off and convert this
516
00:28:03,200 --> 00:28:05,248
Single point to a point with handles
517
00:28:05,760 --> 00:28:07,296
Them all again
518
00:28:07,552 --> 00:28:10,112
Click on the handle South to break
519
00:28:11,904 --> 00:28:12,672
Something
520
00:28:12,928 --> 00:28:13,440
This
521
00:28:16,768 --> 00:28:19,072
So have a nice Curve are there
522
00:28:20,864 --> 00:28:26,496
Control or alternate case that the handles already broken so I can just click control to modify was already there
523
00:28:34,176 --> 00:28:35,712
And I'm going to do the same thing
524
00:28:35,968 --> 00:28:37,248
This one here so
525
00:28:37,760 --> 00:28:38,784
Click and drag
526
00:28:39,808 --> 00:28:45,440
Art quick and break the handle and something on your side
527
00:28:48,000 --> 00:28:48,768
Just like that
528
00:28:49,792 --> 00:28:51,584
And then the same thing here too
529
00:28:52,608 --> 00:28:53,632
Click and drag
530
00:28:54,144 --> 00:28:54,656
Out
531
00:28:55,168 --> 00:28:55,680
Quick
532
00:28:56,704 --> 00:28:57,728
Alt click
533
00:28:59,520 --> 00:29:00,800
Air Arm needs
534
00:29:01,312 --> 00:29:04,896
Whenever you have a broken line and then followed by a curve
535
00:29:05,408 --> 00:29:07,456
Are you all need to break your head
536
00:29:07,712 --> 00:29:10,016
So you're not that you won't be able to use this a single
537
00:29:11,808 --> 00:29:13,344
Anchor points without handles
538
00:29:13,600 --> 00:29:15,136
Turn the case again to break it
539
00:29:16,928 --> 00:29:20,256
This one here to make it parallel to the other one and this one here
540
00:29:22,304 --> 00:29:22,816
To get
541
00:29:23,584 --> 00:29:24,864
A shape of a curve
542
00:29:28,704 --> 00:29:31,008
That's pretty close alright
543
00:29:31,776 --> 00:29:32,544
Very good
544
00:29:32,800 --> 00:29:35,872
Missing pretty complicated but actually really really simple
545
00:29:36,128 --> 00:29:38,688
And it's just a matter of getting the hang of it so
546
00:29:39,456 --> 00:29:45,600
By doing this one more try the same exercises we have lots of different shapes like this and you tried to recruit
547
00:29:45,856 --> 00:29:46,368
Using
548
00:29:46,624 --> 00:29:47,392
The Pendle
549
00:29:47,648 --> 00:29:52,000
Like I mentioned the pen to also have the other option here with the shape option
550
00:29:52,256 --> 00:29:55,584
And the ship options and tea by the same thing except
551
00:29:55,840 --> 00:29:57,888
Already prefill your
552
00:29:58,912 --> 00:30:00,192
Ship or your path
553
00:30:00,448 --> 00:30:01,472
Then with this
554
00:30:02,240 --> 00:30:03,008
El create
555
00:30:03,264 --> 00:30:07,616
Hello box here in the latest ab so we can double click on that
556
00:30:07,872 --> 00:30:10,688
And you'll always be able to go ahead and change your colour
557
00:30:12,736 --> 00:30:13,760
Interactively
558
00:30:14,016 --> 00:30:17,344
One last thing when it comes to two shapes like this
559
00:30:17,600 --> 00:30:21,952
The right now the sheep is a vector so I can skillet down
560
00:30:22,208 --> 00:30:27,840
I can kill a backup in ever lose its sharpness it's Christmas
561
00:30:28,096 --> 00:30:34,240
It's still a vector because it's still being managed by a path through the path still
562
00:30:34,496 --> 00:30:38,336
Just here now well I could do with this is I could rest right
563
00:30:38,592 --> 00:30:39,104
And then
564
00:30:39,360 --> 00:30:42,944
What to do with this is I can't click on anything that would normally
565
00:30:43,200 --> 00:30:49,344
Work on a restaurant in Italy I keep Brush Strokes you can click be to slide the brush stroke order
566
00:30:49,600 --> 00:30:52,416
And tap on the ship in Alaska
567
00:30:52,672 --> 00:30:56,512
This shape layer must be rasterized before proceeding rested this
568
00:30:56,768 --> 00:30:57,792
You can Coke
569
00:30:58,048 --> 00:30:58,816
If you do
570
00:30:59,072 --> 00:31:05,216
In this case all the sheep Now is not going to be a vector anymore so if you scale down and skills
571
00:31:05,472 --> 00:31:06,496
Lose its quality
572
00:31:07,008 --> 00:31:07,776
But
573
00:31:08,032 --> 00:31:10,080
At the same time you still have
574
00:31:10,336 --> 00:31:11,616
The shape here
575
00:31:12,128 --> 00:31:13,664
The sheep then go away
576
00:31:13,920 --> 00:31:18,784
It's still there so if you need it for example to create a new fill for the shape
577
00:31:19,552 --> 00:31:20,576
Well you could
578
00:31:20,832 --> 00:31:24,416
If I want to freeze the form this thing here
579
00:31:26,208 --> 00:31:27,488
Deform the path
580
00:31:28,000 --> 00:31:28,768
That I have
581
00:31:29,280 --> 00:31:32,864
Justina was really cool with this this option
582
00:31:33,120 --> 00:31:33,888
Is that
583
00:31:34,400 --> 00:31:36,704
Now this ship here which is
584
00:31:36,960 --> 00:31:39,008
Based on pixel
585
00:31:39,520 --> 00:31:43,872
Which is rasterized is still being managed by the path
586
00:31:44,128 --> 00:31:47,968
Add not really but the other the Maskew is being
587
00:31:48,224 --> 00:31:54,368
Man is about the past so if I go and choose a path so I can control bring the Pendle
588
00:31:54,624 --> 00:31:56,416
Then click control decide the shape
589
00:31:56,672 --> 00:31:58,976
And then move the Anchor points
590
00:31:59,488 --> 00:32:02,816
I can move the thing here and then go back to my lair
591
00:32:03,072 --> 00:32:06,912
And I'll still be able to paint on it just like I am able to ping on anything else
592
00:32:07,424 --> 00:32:09,728
But I'll be bound to the shape right here
593
00:32:14,080 --> 00:32:19,968
That's it for the panto now going to move on to layer stars
594
00:32:20,992 --> 00:32:27,136
We are already on a little earlier right here so this is going to be something else you're definitely you
595
00:32:27,392 --> 00:32:27,904
Quite a bit
596
00:32:28,160 --> 00:32:30,464
If you're a graphic designer and if you
597
00:32:30,720 --> 00:32:32,000
Play around with shapes
598
00:32:32,512 --> 00:32:38,144
Layer Styles essentially are this thing right here so if you click the FX thing
599
00:32:38,656 --> 00:32:40,704
All these options are going to be latest
600
00:32:41,216 --> 00:32:44,032
Let's click one and see what happened
601
00:32:44,544 --> 00:32:48,128
If you click any of them is going to bring up the latest Albox
602
00:32:48,384 --> 00:32:54,272
I'll be able to add to tweet all the different settings and then even add some more yourselves or remove some
603
00:32:54,528 --> 00:32:57,088
So you add some bike you're not clicking on the little
604
00:32:57,344 --> 00:32:58,624
OtterBox from here
605
00:32:59,648 --> 00:33:01,696
Look at some of the
606
00:33:03,488 --> 00:33:07,328
Neverland embassy this is a this is a funny one
607
00:33:07,840 --> 00:33:09,632
8 Devils
608
00:33:10,912 --> 00:33:11,680
Your ship
609
00:33:11,936 --> 00:33:14,752
So mate says if it's 3 years of there's no like a fake
610
00:33:15,008 --> 00:33:16,032
Light source
611
00:33:16,544 --> 00:33:18,336
And you can move the light source like this
612
00:33:18,848 --> 00:33:20,896
You can also change how the
613
00:33:21,408 --> 00:33:24,480
Highlights and shadows
614
00:33:24,736 --> 00:33:28,320
What kind of what kind of landlord they are using
615
00:33:28,576 --> 00:33:31,904
If you don't like screen you could do overlay for example
616
00:33:32,160 --> 00:33:33,952
I like X can do something else
617
00:33:35,232 --> 00:33:37,536
So you have a smashing pumpkins the best
618
00:33:37,792 --> 00:33:42,144
Way for you to get to know this is to try and see what happens in real time
619
00:33:42,400 --> 00:33:44,448
Put all the options of very very simple
620
00:33:45,472 --> 00:33:48,032
It's pretty self-explanatory
621
00:33:49,824 --> 00:33:53,152
Does provenance actually use a whole lot
622
00:33:53,408 --> 00:33:55,968
But other daredevil and a pretty cool
623
00:33:56,224 --> 00:34:00,832
But the real ones are going to be important or stroke
624
00:34:01,344 --> 00:34:03,904
The stroke is as it's
625
00:34:04,160 --> 00:34:07,232
As it sounds like it create a stroke around shape
626
00:34:07,744 --> 00:34:09,536
Or along the path
627
00:34:09,792 --> 00:34:10,816
Anything create
628
00:34:11,328 --> 00:34:14,656
Different sized signatures the size to whatever you want
629
00:34:14,912 --> 00:34:16,960
To use a colour to whenever you want
630
00:34:17,216 --> 00:34:18,240
And you can also
631
00:34:18,752 --> 00:34:22,080
Adjust the fill type so if he wants a gradients on the colour
632
00:34:22,592 --> 00:34:23,616
So you could have
633
00:34:27,200 --> 00:34:31,040
Something like this gonna be like the top of the line is a different colour in the bottom is another
634
00:34:33,344 --> 00:34:34,880
So if you touch back to colours
635
00:34:35,392 --> 00:34:36,928
No it does get back there
636
00:34:37,184 --> 00:34:38,976
The fat colour that we had
637
00:34:40,000 --> 00:34:43,328
And then here again you can have different blend modes
638
00:34:43,840 --> 00:34:49,216
Or you can have also did the option to change the front position so I fit outside of the show
639
00:34:49,728 --> 00:34:51,776
If it's inside of the shape or Fit Centre
640
00:34:55,360 --> 00:35:00,224
Next we have something up in the shadow this is going to create kind of Shadow and the inside of the show
641
00:35:00,480 --> 00:35:01,504
And you see here
642
00:35:03,040 --> 00:35:05,600
You'll see it here a little bit better for hide the stroke
643
00:35:05,856 --> 00:35:08,416
Play the stroke on the outside
644
00:35:09,952 --> 00:35:10,976
So in a shadow
645
00:35:12,256 --> 00:35:13,792
And then skills updates
646
00:35:14,560 --> 00:35:16,096
More visible
647
00:35:16,608 --> 00:35:21,728
But yeah he can see a nice and eyeshadow based on the shape that this is
648
00:35:23,264 --> 00:35:25,824
What's called this I can hit ok
649
00:35:26,080 --> 00:35:26,592
Add
650
00:35:26,848 --> 00:35:32,992
Citadel layer style it's not apply to just the shape of supply to anything visible on this layer
651
00:35:33,248 --> 00:35:37,600
So for example if I go back to my path and change that
652
00:35:37,856 --> 00:35:38,880
To a different shape
653
00:35:39,648 --> 00:35:40,416
What
654
00:35:41,440 --> 00:35:44,768
The entire thing will retain the same proper
655
00:35:45,024 --> 00:35:48,352
The weather I drew on it as a Rasta that's not going to change
656
00:35:48,864 --> 00:35:51,936
But the latest out self as you can see here the outline
657
00:35:52,192 --> 00:35:53,472
And the inside shadow
658
00:35:53,984 --> 00:35:56,288
Does are still going to remain
659
00:35:58,080 --> 00:35:59,360
Regardless of the shape
660
00:36:02,688 --> 00:36:03,456
Nothing go back
661
00:36:03,712 --> 00:36:04,992
Look at some more
662
00:36:06,016 --> 00:36:07,552
So instead of
663
00:36:08,064 --> 00:36:10,368
In a shadow I can also do in Italy
664
00:36:10,624 --> 00:36:12,928
It does exactly what it sounds like
665
00:36:15,744 --> 00:36:18,816
Add a glow on the inside I can change the type of the glow
666
00:36:19,328 --> 00:36:25,472
So whenever there's an option to change the colour or play colour you're always have the
667
00:36:25,728 --> 00:36:27,776
To be able to change how
668
00:36:28,032 --> 00:36:30,080
Has been applied on on
669
00:36:32,128 --> 00:36:37,248
Next another one that's interesting is the colour overlay so it just applies a flag colour on top of
670
00:36:37,504 --> 00:36:39,296
Of course you have different options here
671
00:36:39,808 --> 00:36:41,344
You have also green overlay
672
00:36:41,600 --> 00:36:43,648
Will apply what a great day
673
00:36:45,440 --> 00:36:48,256
When is kaiser have a bunch of them but you can create those
674
00:36:48,768 --> 00:36:49,280
Yourself
675
00:36:50,304 --> 00:36:51,328
In a fly pattern
676
00:36:51,840 --> 00:36:55,680
Can apply an outer glow in this case when I'm going to see that much
677
00:36:55,936 --> 00:36:59,008
If it's an oval a more perfect normal and a circular
678
00:37:02,080 --> 00:37:03,360
The Shape Of Glow
679
00:37:03,872 --> 00:37:05,152
Red on the outside
680
00:37:07,200 --> 00:37:08,992
Or you can have a drop shadow
681
00:37:17,184 --> 00:37:19,744
Change the distance that's a lot of further away
682
00:37:20,512 --> 00:37:25,120
Residency here you can also change the angle is just as if this the shape is being lit
683
00:37:25,376 --> 00:37:26,912
And casting a shadow on a cam
684
00:37:29,472 --> 00:37:34,336
Does are all different hairstyles for hair that you can play around with
685
00:37:34,848 --> 00:37:36,128
This one
686
00:37:36,896 --> 00:37:43,040
And so what do you do with hairstyle from what you've done the beauty of liver cells that it's non-destructive so
687
00:37:43,296 --> 00:37:44,832
Can always go back and edit them
688
00:37:45,088 --> 00:37:46,368
So even if you change something
689
00:37:46,624 --> 00:37:52,256
Say I'm just driving in normal things right so if I'm not using shapes or anything like that
690
00:37:52,512 --> 00:37:53,536
I just want
691
00:37:53,792 --> 00:37:55,072
This thing here
692
00:37:55,584 --> 00:37:59,936
To have it only your style so I can do it adsumus I'm going to go ahead
693
00:38:00,192 --> 00:38:03,520
Maybe add a drop shadow to this
694
00:38:05,056 --> 00:38:07,360
So very girls and I had a shadow
695
00:38:07,616 --> 00:38:09,152
Give me the distance of a shorter
696
00:38:09,920 --> 00:38:10,944
Angle
697
00:38:11,456 --> 00:38:12,736
The size of the bigger
698
00:38:12,992 --> 00:38:15,808
And now if I want to draw some more
699
00:38:16,064 --> 00:38:21,184
That thing that I just did the latest asking to be apply to everything on this layer
700
00:38:21,696 --> 00:38:26,304
So you can try some really cool stuff in this actually really really Powerful
701
00:38:26,560 --> 00:38:29,888
If you drive if you're doing stuff for video games
702
00:38:30,144 --> 00:38:35,776
Or if you're doing anything for anything graphic designer anything like a UI design
703
00:38:36,800 --> 00:38:39,360
The possibilities are endless
704
00:38:40,640 --> 00:38:46,784
And even better what once you have those latest I'll see you can just hi them if you don't want to if you want to
705
00:38:47,040 --> 00:38:51,904
You can hide them you can delete them if you don't want or you can copy them on other layers till it's
706
00:38:52,160 --> 00:38:53,440
Howdy
707
00:38:53,952 --> 00:38:57,792
The drop shadow here that I like what I can do as you can right click on here
708
00:38:58,560 --> 00:38:59,840
And you can go
709
00:39:00,096 --> 00:39:01,376
Copy layer Style
710
00:39:01,632 --> 00:39:03,936
Click on the other layer and
711
00:39:04,192 --> 00:39:05,472
Paste nearest star
712
00:39:05,728 --> 00:39:07,008
And then you're fine
713
00:39:08,288 --> 00:39:09,824
That's the same they start supply
714
00:39:10,336 --> 00:39:12,384
Top for example if you have a
715
00:39:12,640 --> 00:39:17,760
Yeah you're not an environment and you're working a video game and you want to add snow
716
00:39:18,016 --> 00:39:24,160
But you don't want to have to paint the horse no paint the highlights and shadows all the stuff because I would take too long
717
00:39:24,416 --> 00:39:26,464
What what you can do instead you can use latest iOS
718
00:39:26,720 --> 00:39:29,024
I'm going to do a very simple
719
00:39:29,536 --> 00:39:31,072
Add doing white
720
00:39:31,840 --> 00:39:34,400
I'm going to do with small mountain like this
721
00:39:34,912 --> 00:39:36,192
Set a Wallace no
722
00:39:36,960 --> 00:39:39,008
There may be another one right here
723
00:39:41,568 --> 00:39:44,128
I have something like this and I don't
724
00:39:44,640 --> 00:39:50,272
To draw the Shadows for all the stuff I can do if I can pop latest also
725
00:39:51,552 --> 00:39:52,320
No2
726
00:39:52,576 --> 00:39:53,856
Use a couple different ones
727
00:39:54,112 --> 00:39:55,392
And see what we can do with
728
00:39:57,184 --> 00:39:58,720
So we had a job shadow now
729
00:40:04,096 --> 00:40:05,376
Increase the distance
730
00:40:08,448 --> 00:40:09,472
JD Power City
731
00:40:12,032 --> 00:40:14,848
I have carried like a nice shadow for
732
00:40:15,360 --> 00:40:16,384
For this thing
733
00:40:17,664 --> 00:40:22,016
Change the angle of the light to be maybe something else more tab down
734
00:40:22,784 --> 00:40:24,576
I'm going to add in
735
00:40:25,088 --> 00:40:26,880
Inner glow or inner shadow
736
00:40:27,904 --> 00:40:29,440
Yeah the Shadows probably better
737
00:40:29,952 --> 00:40:32,256
Dragon City jump the size
738
00:40:34,304 --> 00:40:36,352
Maybe something like that then
739
00:40:37,120 --> 00:40:39,936
Another colour you something more blue
740
00:40:41,728 --> 00:40:47,872
Alright there we go so now I can do it this is I could replicate this maybe erase what I have right here
741
00:40:50,176 --> 00:40:54,016
In some more to give her like a learning effect
742
00:40:55,040 --> 00:41:00,416
You can see how pretty awesome this is so this could be creating a lot of stuff
743
00:41:00,672 --> 00:41:04,512
You know whatever you drawing already has cheating on it so
744
00:41:04,768 --> 00:41:08,864
A really makes things faster if you use this and the smart way
745
00:41:09,120 --> 00:41:13,472
Alright now there's two more things and I want to cover when it comes to
746
00:41:13,728 --> 00:41:15,264
Photoshop for graphic design
747
00:41:16,544 --> 00:41:22,688
First one is going to be text and second one's going to be smart objects text very simple
748
00:41:22,944 --> 00:41:24,480
And you probably use that yourself
749
00:41:24,992 --> 00:41:29,088
But I will text you can do a lot of the things that we did
750
00:41:29,344 --> 00:41:35,488
It's Mark with text mixed with layer style if something becomes something that's very powerful
751
00:41:35,744 --> 00:41:37,280
Really recall Stafford
752
00:41:37,536 --> 00:41:39,584
So texts on its own Canterbury
753
00:41:40,096 --> 00:41:40,864
So we can bring up
754
00:41:41,120 --> 00:41:42,912
The difference absent here
755
00:41:43,424 --> 00:41:44,192
Cancel
756
00:41:44,704 --> 00:41:45,728
Different font
757
00:41:49,056 --> 00:41:50,592
This one here
758
00:41:53,919 --> 00:41:54,687
Hello
759
00:41:55,199 --> 00:41:57,247
And then from that you can change
760
00:41:57,503 --> 00:41:58,783
Size here
761
00:42:00,319 --> 00:42:01,343
You can change
762
00:42:02,623 --> 00:42:03,391
Leading
763
00:42:03,903 --> 00:42:05,439
It is a lady cancer
764
00:42:05,951 --> 00:42:07,999
But a different things
765
00:42:09,279 --> 00:42:10,815
Play rather be
766
00:42:11,071 --> 00:42:14,655
Everything is what everything is well described if you have anything
767
00:42:14,911 --> 00:42:16,191
I'll tell you what it does
768
00:42:20,031 --> 00:42:24,639
Text Lorna not so interesting there's a couple things that you can do with text though
769
00:42:24,895 --> 00:42:25,919
So you can have
770
00:42:26,175 --> 00:42:28,223
It won't different Alliance all that's pretty
771
00:42:28,735 --> 00:42:30,271
Obviously you can also
772
00:42:30,527 --> 00:42:31,295
Make it
773
00:42:31,551 --> 00:42:32,575
That is
774
00:42:34,111 --> 00:42:37,183
Has Canada I can talk to it or a
775
00:42:38,207 --> 00:42:41,535
Barge Oregon you can do different things with the text
776
00:42:41,791 --> 00:42:43,071
But why I like to use
777
00:42:43,583 --> 00:42:45,887
Well I like to use when it comes to a
778
00:42:46,143 --> 00:42:48,191
To text or improving a text
779
00:42:48,447 --> 00:42:50,239
Is later start again
780
00:42:50,495 --> 00:42:51,263
We're going to do
781
00:42:51,519 --> 00:42:54,591
How to create a cool title
782
00:42:54,847 --> 00:42:55,871
Something like this
783
00:42:56,127 --> 00:42:57,407
Maybe it's going to be a
784
00:42:57,663 --> 00:43:01,503
Does this hello will probably work maybe like another word
785
00:43:02,271 --> 00:43:04,063
As if we were working on
786
00:43:04,319 --> 00:43:07,135
A title for a video gamer something like a
787
00:43:08,415 --> 00:43:12,255
Something that that you can get stamp on top of your box
788
00:43:12,767 --> 00:43:15,327
Toilet you can use to to market your game
789
00:43:15,839 --> 00:43:18,143
We're going to do here so we can pop
790
00:43:18,399 --> 00:43:19,423
Couple of
791
00:43:20,447 --> 00:43:22,495
Are there starlings who can do with this
792
00:43:23,263 --> 00:43:24,287
So
793
00:43:24,799 --> 00:43:30,943
You're still at the very quickly does there starting really transform can I get in Monday in Canada
794
00:43:31,199 --> 00:43:33,759
Text into something else pretty pretty epic
795
00:43:34,271 --> 00:43:34,783
Stop
796
00:43:35,039 --> 00:43:39,135
I'm going to do here is a minute start with a little bit of a stroke
797
00:43:40,927 --> 00:43:41,439
BBC
798
00:43:41,695 --> 00:43:42,463
Bevel
799
00:43:43,743 --> 00:43:45,279
Change adaptor
800
00:43:50,655 --> 00:43:51,935
Give a little bit of
801
00:43:52,447 --> 00:43:52,959
Lights
802
00:43:56,031 --> 00:43:59,103
Is going to be an outsider kid is right now that's good
803
00:44:04,223 --> 00:44:08,319
And with the stroke when I'm going to do it and then switch to a gradient
804
00:44:13,439 --> 00:44:15,487
Of course I can create your own
805
00:44:15,743 --> 00:44:18,047
I can play around the doors change of colours
806
00:44:20,095 --> 00:44:22,911
Hey Google create something like a metallic tile
807
00:44:24,959 --> 00:44:27,519
This colorir brands going to be delivered
808
00:44:28,543 --> 00:44:29,311
Darker
809
00:44:36,991 --> 00:44:39,039
Maybe you can go yellow to match with the title
810
00:44:47,743 --> 00:44:48,767
Homebase
811
00:44:49,535 --> 00:44:51,327
It's a little bit more interesting
812
00:44:51,583 --> 00:44:52,351
And
813
00:44:54,655 --> 00:44:56,703
Can also add an overlay
814
00:44:57,215 --> 00:44:58,751
In the form of a
815
00:45:00,543 --> 00:45:01,055
Greedier
816
00:45:01,567 --> 00:45:02,591
Add for the
817
00:45:02,847 --> 00:45:03,359
As well
818
00:46:00,959 --> 00:46:03,775
Very good this it's really simple example
819
00:46:04,031 --> 00:46:06,079
You know the kind of stuff that you can do with this
820
00:46:06,591 --> 00:46:07,359
And
821
00:46:07,615 --> 00:46:11,199
When you combine when you combine text and Leia Star
822
00:46:11,455 --> 00:46:12,735
You can really create
823
00:46:12,991 --> 00:46:15,039
All sorts of Awesome titles
824
00:46:15,295 --> 00:46:18,623
And now he dead but he can see her if you actually
825
00:46:18,879 --> 00:46:24,255
Create a title and then you apply batchelors to it and then you want to keep adding those tiles on top of that
826
00:46:24,511 --> 00:46:27,583
Can you put that one layer inside of a group
827
00:46:27,839 --> 00:46:30,655
And then you can apply new layer style to that group
828
00:46:30,911 --> 00:46:32,959
Essentially x layer Style
829
00:46:33,215 --> 00:46:37,567
On top of each other and stacking them up to get to get something really cool
830
00:46:38,079 --> 00:46:39,871
So now if we had this again
831
00:46:41,663 --> 00:46:44,991
The idea that if we had the effect this is what we had initially
832
00:46:45,247 --> 00:46:46,783
Just had a button effect
833
00:46:47,295 --> 00:46:50,111
You can get something that looks significantly
834
00:46:50,623 --> 00:46:53,183
So there's really a lot of things that you can do with it
835
00:46:53,951 --> 00:46:59,071
Now the final the final feature don't want to explain final tool is going to be
836
00:46:59,583 --> 00:47:01,887
Smart object so smart object
837
00:47:02,143 --> 00:47:05,727
Essentially what it is is just it's a file
838
00:47:05,983 --> 00:47:07,007
A project
839
00:47:07,263 --> 00:47:08,543
Inside of a
840
00:47:09,055 --> 00:47:09,567
So
841
00:47:10,079 --> 00:47:12,383
This doesn't make any sense
842
00:47:12,639 --> 00:47:13,919
What let me show you
843
00:47:14,175 --> 00:47:16,479
So in this case I'm going to bring this up a little bit
844
00:47:17,247 --> 00:47:21,343
Have this title here that I just clean it
845
00:47:22,367 --> 00:47:26,719
I'm going to do is I'm going to select this and group it into a single thing
846
00:47:27,487 --> 00:47:29,535
This one group here is going to be the title
847
00:47:32,607 --> 00:47:34,143
Is going to rename it really quickly
848
00:47:34,399 --> 00:47:35,679
And then what I'll do with this
849
00:47:36,191 --> 00:47:37,727
Is I am going to
850
00:47:37,983 --> 00:47:41,823
Convert 28mm objects we can do that with anything
851
00:47:42,335 --> 00:47:43,871
Smart Hub 2
852
00:47:44,127 --> 00:47:45,407
So now it's done
853
00:47:45,919 --> 00:47:46,431
It's
854
00:47:46,687 --> 00:47:47,199
Play
855
00:47:49,247 --> 00:47:54,367
Considering that the entire layer here is also a project
856
00:47:54,879 --> 00:48:01,023
So I can do to enter this morning update because right now as you can see all the options that I hadn't gone
857
00:48:01,279 --> 00:48:02,559
SO51 to modifiers
858
00:48:02,815 --> 00:48:05,631
I can't really anymore I can move it around
859
00:48:05,887 --> 00:48:07,167
Mike and the 4 minutes
860
00:48:08,447 --> 00:48:09,983
But I can't actually add
861
00:48:10,239 --> 00:48:11,263
What's inside
862
00:48:11,519 --> 00:48:13,311
Double click on this
863
00:48:13,567 --> 00:48:15,615
Can you feed a smart object by having
864
00:48:16,127 --> 00:48:18,431
This little particular icon
865
00:48:18,687 --> 00:48:19,967
So I can double click on that
866
00:48:20,223 --> 00:48:21,759
Now I am
867
00:48:22,015 --> 00:48:22,783
Seeing
868
00:48:23,039 --> 00:48:26,623
My smart object in its own file so you can see her
869
00:48:26,879 --> 00:48:31,231
It's a completely different file as if I had open a new window or a new and you image
870
00:48:31,743 --> 00:48:32,511
And now
871
00:48:32,767 --> 00:48:34,047
What I can do with this
872
00:48:34,559 --> 00:48:37,119
You see I have all my options here again
873
00:48:37,375 --> 00:48:41,471
Is whatever I do hear is also going to be applied on the other one
874
00:48:41,727 --> 00:48:43,263
So let's say
875
00:48:43,519 --> 00:48:45,055
I decide to add
876
00:48:45,311 --> 00:48:46,591
Something to this rectangle
877
00:48:48,639 --> 00:48:50,431
Maybe something behind
878
00:48:58,111 --> 00:49:00,159
I like this and the back
879
00:49:01,695 --> 00:49:05,791
Nothing's changed but if I save this control us
880
00:49:06,047 --> 00:49:08,351
As you can see telappliant onto the other
881
00:49:08,863 --> 00:49:11,679
And the other project as well
882
00:49:12,191 --> 00:49:13,215
The project
883
00:49:13,727 --> 00:49:15,007
Parents to this one
884
00:49:15,263 --> 00:49:18,591
So now you might be thinking about it now why the hell would you want to do that
885
00:49:18,847 --> 00:49:19,359
What
886
00:49:19,615 --> 00:49:25,759
What's a what's really cool this is that in this case you I'm saying this exactly how I made it an issue
887
00:49:26,015 --> 00:49:27,807
And now I go back here
888
00:49:28,319 --> 00:49:29,087
And
889
00:49:29,599 --> 00:49:31,647
Distort this thing here
890
00:49:31,903 --> 00:49:34,719
I say I put it in an angle like this
891
00:49:35,999 --> 00:49:37,791
Maybe making a little bit bigger
892
00:49:38,815 --> 00:49:40,863
And have a bunch of stuff in front of it
893
00:49:41,375 --> 00:49:46,239
What now that I've done all these things maybe I want to do some more
894
00:49:46,495 --> 00:49:49,055
So maybe what I want to do with this is AD maybe
895
00:49:49,311 --> 00:49:50,591
Some
896
00:49:52,127 --> 00:49:53,663
Green slug
897
00:49:54,687 --> 00:49:56,223
Coming down the side of it
898
00:49:56,991 --> 00:49:57,759
Like this
899
00:50:02,367 --> 00:50:08,511
So I added this number actually give this a nearest as well so maybe a little bit drunk
900
00:50:15,679 --> 00:50:16,959
Say something like this
901
00:50:18,751 --> 00:50:20,543
A little bit of an inner shadow
902
00:50:35,647 --> 00:50:37,183
I have something like that now
903
00:50:37,439 --> 00:50:38,463
And what
904
00:50:38,719 --> 00:50:43,839
I keep getting the stuff in the back and I'm not sure maybe I want to use a different title
905
00:50:44,095 --> 00:50:46,143
I could do is simply go back in here
906
00:50:46,399 --> 00:50:47,935
Start anything to
907
00:50:53,567 --> 00:50:55,871
So with this you know the beauty of
908
00:50:56,127 --> 00:51:00,223
Smart objectives that everything is non-destructive so that's it have this here
909
00:51:00,479 --> 00:51:03,807
And I like this but I'm not sure about the science maybe I want to change the title
910
00:51:04,063 --> 00:51:05,343
What you can always go back
911
00:51:06,367 --> 00:51:06,879
In
912
00:51:07,135 --> 00:51:13,023
Your smart object and decide to change things so that I don't I don't want the anymore
913
00:51:13,279 --> 00:51:14,815
And maybe I want
914
00:51:16,351 --> 00:51:17,631
The back thing here
915
00:51:18,143 --> 00:51:20,447
To be a different colour so maybe a little bit more
916
00:51:25,055 --> 00:51:28,895
Maybe something my best and I want to try to see what that looks like what I can do is
917
00:51:30,175 --> 00:51:30,687
Then
918
00:51:31,199 --> 00:51:33,503
Magically also be applied
919
00:51:33,759 --> 00:51:35,551
Onto my main image
920
00:51:36,831 --> 00:51:42,975
So you can imagine with more and more things I'm topping affected by different now this little
921
00:51:44,511 --> 00:51:46,815
Being affected by a number of other things
922
00:51:47,071 --> 00:51:47,839
You come to love
923
00:51:48,095 --> 00:51:50,399
Hard to see what we had initially
924
00:51:50,655 --> 00:51:54,495
But with a smart object you can always go back and see it on it's on
925
00:51:54,751 --> 00:51:57,311
Without any of the edits that you made
926
00:51:57,567 --> 00:51:58,591
Otherwise
927
00:52:00,127 --> 00:52:01,919
Again it's non-destructive
928
00:52:02,175 --> 00:52:03,199
I can always
929
00:52:03,455 --> 00:52:04,479
Edit things
930
00:52:06,527 --> 00:52:11,391
And when you're ready is save and you'll see the fact apply onto your main image
931
00:52:13,183 --> 00:52:15,231
Really really really
932
00:52:15,487 --> 00:52:16,511
Powerful tool
933
00:52:16,767 --> 00:52:19,583
And yes you can actually have
934
00:52:19,839 --> 00:52:20,863
A smart object
935
00:52:21,119 --> 00:52:24,191
Inside of a smart object in service
936
00:52:24,447 --> 00:52:28,543
So I never end this link can go as long as you want I think
937
00:52:28,799 --> 00:52:33,407
And but yeah it is just a last for a world of possibilities
938
00:52:34,175 --> 00:52:36,991
Is it going to be at for this first chapter
939
00:52:37,247 --> 00:52:39,039
I'm for a sub for graphic design
940
00:52:39,295 --> 00:52:41,855
So will we take a look at
941
00:52:42,367 --> 00:52:48,511
A number of tools that graphic designers will use on a daily basis are really important in a really powerful yet
942
00:52:48,767 --> 00:52:50,815
Very easy to get into
943
00:52:51,327 --> 00:52:55,423
On so it's one of those things that you know easy to learn hard to master
944
00:52:55,679 --> 00:52:56,959
So take a look at
945
00:52:57,215 --> 00:52:58,239
The pen tool
946
00:52:58,495 --> 00:53:00,287
Including shapes and Pat
947
00:53:00,543 --> 00:53:02,591
We've taken a look at different hairstyles
948
00:53:02,847 --> 00:53:05,407
Add the text options mix with hairstyles
949
00:53:05,663 --> 00:53:06,943
Smart
950
00:53:07,199 --> 00:53:10,527
So all these can work together to create and pretty awesome things
951
00:53:10,783 --> 00:53:12,575
It's only a matter of
952
00:53:12,831 --> 00:53:15,903
You know your imagination is as far as what you can create with
953
00:53:16,159 --> 00:53:16,671
And
954
00:53:17,439 --> 00:53:22,815
In many cases without having to use your pen at all to all this can be done
955
00:53:23,839 --> 00:53:26,143
With a mouse pretty pretty easily
956
00:53:26,399 --> 00:53:29,983
It doesn't require any kind of dexterity or anything like that so
957
00:53:30,495 --> 00:53:32,031
That's going to be in for the Chapter
958
00:53:32,287 --> 00:53:35,359
Next chapter of going to take a look at all the different tools that
959
00:53:35,615 --> 00:53:38,687
Digital artist would definitely want to know
960
00:53:44,319 --> 00:53:50,463
This chapter on Photoshop for digital art is going to be focused on all
961
00:53:50,719 --> 00:53:56,863
Switch off that digital artist will likely use on daily basis
962
00:53:57,119 --> 00:53:57,631
Going to be
963
00:53:57,887 --> 00:54:01,471
A toast for digital painting most pacifically
964
00:54:01,983 --> 00:54:06,847
Digital painting requires a just like in real life requires a brush
965
00:54:07,359 --> 00:54:09,151
And that brush what
966
00:54:09,407 --> 00:54:11,711
In Photoshop can be a lot of different things
967
00:54:11,967 --> 00:54:15,295
And actually create your own you can also still like
968
00:54:15,551 --> 00:54:19,135
From a number of brushes that exist within Photoshop
969
00:54:19,391 --> 00:54:23,487
Or I can he can by brushes from other people that other people made
970
00:54:23,743 --> 00:54:24,255
Thought
971
00:54:25,279 --> 00:54:27,327
It's very similar to the Real Deal
972
00:54:27,583 --> 00:54:32,447
Rnn also in this case what we're going to do on top of using different brushes
973
00:54:32,703 --> 00:54:38,847
What will be using different tools or different different ways to paint to paint
974
00:54:39,103 --> 00:54:41,663
To apply this virtual paint onto the canvas
975
00:54:42,175 --> 00:54:43,967
I wanna try to give you a
976
00:54:44,223 --> 00:54:46,015
A good overview of all the different
977
00:54:46,271 --> 00:54:49,087
Different options that are available to you
978
00:54:49,343 --> 00:54:52,671
If you want to try painting digital
979
00:54:52,927 --> 00:54:59,071
Start really simple start with a Brush Strokes like the brush and in this case
980
00:54:59,327 --> 00:54:59,839
Again
981
00:55:00,095 --> 00:55:05,215
Mentioned in the previous house but you know what you see here I might be a little bit different for you
982
00:55:07,263 --> 00:55:08,543
If you want to make sure
983
00:55:09,311 --> 00:55:15,455
You can always go back here and restored restore the default brushes to this will
984
00:55:15,711 --> 00:55:19,039
You back the Photoshop default will see you deleted the both of them
985
00:55:19,295 --> 00:55:24,415
And you don't know where they was in you freaking out what I can always go back here and restore the four
986
00:55:25,183 --> 00:55:26,463
This is what I'll do
987
00:55:27,999 --> 00:55:32,607
What is giving me right here are all the brushes the default Photoshop brushes
988
00:55:33,375 --> 00:55:35,167
What I can do
989
00:55:35,423 --> 00:55:39,775
I cancel like a really basic ones I'm going to go ahead and say like this one here
990
00:55:41,311 --> 00:55:46,175
When looking at brushes here what you can do and what are you what I recommend
991
00:55:46,431 --> 00:55:52,575
And by the way I thought to bring up this distiller the window it is
992
00:55:52,831 --> 00:55:57,183
Play Kenny Warner canvas with the brush like meant to slide the brush just so I can
993
00:55:57,695 --> 00:56:03,583
And then once you have this window here if you don't see what I'm saying right now what you can do
994
00:56:04,351 --> 00:56:06,399
And I guess I highly recommend you do this
995
00:56:06,655 --> 00:56:09,215
It's like all these things you're so sure
996
00:56:09,471 --> 00:56:11,775
The brush name show the brush stroke
997
00:56:12,031 --> 00:56:13,311
And the brush tip
998
00:56:13,567 --> 00:56:19,199
And looking at the brush The Brush Strokes this will indicate you if there is pressure
999
00:56:19,967 --> 00:56:26,111
Or not for this particular brush as you can see her this one here is solid all the way the my temperature
1000
00:56:26,367 --> 00:56:29,695
It's not going to have any impact when using this brush and I get them that
1001
00:56:29,951 --> 00:56:31,999
I select a black colour hair
1002
00:56:32,255 --> 00:56:34,047
A very very lightly
1003
00:56:34,303 --> 00:56:36,351
It's just going to be the same colour
1004
00:56:36,607 --> 00:56:37,375
Regardless
1005
00:56:37,887 --> 00:56:39,679
So has no pressure sensitivity
1006
00:56:39,935 --> 00:56:41,215
If I like this one here
1007
00:56:41,727 --> 00:56:45,567
The edge of the tips of the brush or can of Fate
1008
00:56:46,335 --> 00:56:49,919
Then I'll be able to use the pressure for my pen
1009
00:56:50,175 --> 00:56:50,943
To create
1010
00:56:51,455 --> 00:56:53,503
Ingredients
1011
00:56:53,759 --> 00:56:58,623
And to apply more or less paint depending on how hard I press with my pen
1012
00:56:59,135 --> 00:57:01,695
How old is different brushes here do something different
1013
00:57:01,951 --> 00:57:03,487
American to be soft
1014
00:57:03,743 --> 00:57:06,303
I'm going to be hard some or have texture
1015
00:57:06,559 --> 00:57:08,351
I know like
1016
00:57:08,863 --> 00:57:09,375
Like this
1017
00:57:11,167 --> 00:57:15,007
Some more try to mimic and like more traditional medium
1018
00:57:15,263 --> 00:57:18,847
Some will be very digital like
1019
00:57:19,615 --> 00:57:20,639
I think this
1020
00:57:21,663 --> 00:57:22,175
Stop
1021
00:57:22,943 --> 00:57:25,503
Your photos are brushes like your
1022
00:57:25,759 --> 00:57:30,623
Your real brushes if you were a painter they're very customized to you
1023
00:57:30,879 --> 00:57:35,487
So some some of you might like certain things others might like other things
1024
00:57:35,743 --> 00:57:39,327
So it's very important to have a custom
1025
00:57:39,583 --> 00:57:42,655
Brush sets oh a set of brushes that you use
1026
00:57:43,935 --> 00:57:46,751
Most of the time that you know very well
1027
00:57:47,263 --> 00:57:51,615
Of course you can use the force of the fault the really good so there's a lot of things here that you can do
1028
00:57:51,871 --> 00:57:55,711
You can do an entire painting with only once have a brush to the really don't need
1029
00:57:55,967 --> 00:57:57,503
A whole set of brushes
1030
00:57:58,015 --> 00:58:04,159
This is something that a lot of beginners will do it a mistake will do when it is to download all the brushes
1031
00:58:04,415 --> 00:58:06,207
Everything I can find it to download it
1032
00:58:06,463 --> 00:58:09,279
And then what happens to open your your brush
1033
00:58:09,535 --> 00:58:11,327
You brushed up here and you have
1034
00:58:11,839 --> 00:58:15,679
You have you can scroll through days you know if you want to look at all the brushes
1035
00:58:16,191 --> 00:58:19,775
And it makes it really hard to to understand what you took them do
1036
00:58:20,031 --> 00:58:26,175
And it makes it almost impossible to customise a certain number of
1037
00:58:26,431 --> 00:58:27,199
Just for you
1038
00:58:27,455 --> 00:58:29,759
Something that you eat that are really comfortable using
1039
00:58:30,527 --> 00:58:33,343
My personal brush set is this enough
1040
00:58:33,599 --> 00:58:38,207
I mean it might look like a lot right now but if you win a few paint a lot
1041
00:58:38,719 --> 00:58:43,583
This is going to be a certain amount of things that you that you need a quick so for example in all this one here
1042
00:58:43,839 --> 00:58:46,399
A bird's what it is what it sounds like
1043
00:58:47,423 --> 00:58:48,191
Birds
1044
00:58:48,447 --> 00:58:52,031
It is Craig Birds so it's a really
1045
00:58:52,543 --> 00:58:57,151
Quick way to add to add to your painting and you can do the same thing
1046
00:58:57,407 --> 00:59:00,735
Real number of of different elements to let's say you want to add
1047
00:59:01,247 --> 00:59:02,527
How is clouds
1048
00:59:03,551 --> 00:59:05,343
Turn this case my background is
1049
00:59:05,599 --> 00:59:08,927
Not a great car for class B yuan and black cloud
1050
00:59:09,183 --> 00:59:10,719
You can see here
1051
00:59:13,279 --> 00:59:15,327
Can I have a brush brush for clouds
1052
00:59:15,839 --> 00:59:18,143
Or we can have another brush for
1053
00:59:18,655 --> 00:59:24,287
Fallout 4 plants if you want to Dropout of plants or something I didn't seem organic
1054
00:59:25,311 --> 00:59:31,455
Again you can create almost anything with photoshop brush creator for Photoshop
1055
00:59:31,711 --> 00:59:32,735
It's really Powerful
1056
00:59:32,991 --> 00:59:36,319
Are any definitely going to take a look at this little bit later
1057
00:59:36,831 --> 00:59:37,599
But right now
1058
00:59:37,855 --> 00:59:43,999
I am going to focus on the things that are more basic that you really need to do
1059
00:59:44,255 --> 00:59:50,399
With your brushes are before we can actually you know go in and customise them a little bit further so before
1060
00:59:50,655 --> 00:59:54,495
Go to that level you actually need to get a hands get a handle of
1061
00:59:55,519 --> 00:59:57,823
Onward we have so far so
1062
00:59:58,591 --> 01:00:01,151
I would highly recommend it to go ahead and select
1063
01:00:01,407 --> 01:00:04,991
The default brushes so one like this of the hard round pressure
1064
01:00:05,503 --> 01:00:07,551
This one is going to be a really good one to start
1065
01:00:07,807 --> 01:00:11,135
So just make sure it's just like this one here hard round pressure opacity
1066
01:00:11,391 --> 01:00:13,439
Don't include the floor parts
1067
01:00:13,951 --> 01:00:15,231
It's not going to be necessary
1068
01:00:15,487 --> 01:00:17,535
And when painting with this
1069
01:00:17,791 --> 01:00:18,559
Make sure that
1070
01:00:18,815 --> 01:00:23,423
You had the same settings as well I have right here so don't select any of these
1071
01:00:24,191 --> 01:00:29,055
Add don't change the flow and don't change your pass if you leave that
1072
01:00:29,823 --> 01:00:34,943
So in the last class with we taking a look at how he works and we should be
1073
01:00:35,199 --> 01:00:41,343
Able to to have a better control vape pen already so now we're going to move onto something a little bit more
1074
01:00:41,599 --> 01:00:46,719
Not tricky but different different options that you can do
1075
01:00:46,975 --> 01:00:49,279
Other than using a regular brush
1076
01:00:49,535 --> 01:00:53,631
So I'm going to use the brush for now just to draw to do something here
1077
01:00:54,655 --> 01:00:57,727
And then introduce a new feature
1078
01:00:58,239 --> 01:01:00,287
Can you tow that
1079
01:01:00,543 --> 01:01:04,639
You might use quite a bit and so we're going to go to the smudge tool right here
1080
01:01:05,151 --> 01:01:06,431
But it's much too
1081
01:01:06,943 --> 01:01:08,991
Doesn't work that well
1082
01:01:09,247 --> 01:01:10,783
With the Photoshop default
1083
01:01:12,319 --> 01:01:15,647
Let's say I use AI the same rational sing about
1084
01:01:15,903 --> 01:01:17,695
And I'll try smoothing this thing here
1085
01:01:18,207 --> 01:01:19,231
Is going to do it
1086
01:01:19,743 --> 01:01:24,095
This is try to to make the colours together
1087
01:01:24,607 --> 01:01:28,959
The brush and I'm using already can see it's like it's moving a circle
1088
01:01:29,471 --> 01:01:31,519
Similar to my brush when I try to
1089
01:01:32,287 --> 01:01:33,567
To smash things around
1090
01:01:34,591 --> 01:01:36,383
NES really like you
1091
01:01:38,687 --> 01:01:42,015
What's what's best with this is to use custom brushes
1092
01:01:42,271 --> 01:01:46,623
So I have one here that I will include entry good for smudging
1093
01:01:47,135 --> 01:01:49,695
So it is this one here and it doesn't have a brush stroke
1094
01:01:50,975 --> 01:01:52,767
So you know it is the smudge tool
1095
01:01:53,023 --> 01:01:54,559
Sort of the MB smudge brush
1096
01:01:56,095 --> 01:01:57,375
Enrico
1097
01:01:57,631 --> 01:02:01,727
Some really nice soft mixing of the paint
1098
01:02:03,007 --> 01:02:04,287
You have a
1099
01:02:04,799 --> 01:02:05,567
Not maybe
1100
01:02:06,079 --> 01:02:09,663
You're trying to to add shading to a sphere
1101
01:02:10,431 --> 01:02:13,503
And you can see your Brush Strokes like this in like this doesn't look good
1102
01:02:13,759 --> 01:02:15,295
How can I get a smooth
1103
01:02:15,551 --> 01:02:16,831
Subcreation
1104
01:02:17,087 --> 01:02:20,159
What can definitely do that with this much too
1105
01:02:20,671 --> 01:02:21,951
You can do it
1106
01:02:22,719 --> 01:02:24,255
And you have a nice
1107
01:02:24,767 --> 01:02:25,535
Soft
1108
01:02:26,047 --> 01:02:27,327
Smooth gradients
1109
01:02:27,583 --> 01:02:28,863
From Dark to light
1110
01:02:30,911 --> 01:02:33,727
Any can't see the Brush Strokes anymore and it's not a match
1111
01:02:35,263 --> 01:02:40,383
So smart is going to be one of the most important and most important things that you can that you can use
1112
01:02:40,639 --> 01:02:43,711
Want to be two things to say she's going to be smudge
1113
01:02:44,479 --> 01:02:45,503
Ends of going to be
1114
01:02:45,759 --> 01:02:50,879
Just 10 control which is my favourite which is the one that you should practise the most
1115
01:02:51,391 --> 01:02:54,207
Because it will help you the most in the long run
1116
01:02:55,231 --> 01:03:01,375
But yeah we can we can try to do this right now so the exercise that always recommend you tried
1117
01:03:01,887 --> 01:03:04,703
Tried to have this the shape here
1118
01:03:04,959 --> 01:03:07,263
Read out as smoothly as possible
1119
01:03:07,775 --> 01:03:13,919
Without using the smudge tool Sophie use as much too as you can see I can do is click and drag clicking
1120
01:03:14,175 --> 01:03:14,687
We can drive
1121
01:03:14,943 --> 01:03:18,527
Couple times like this and I'll get a really nice gradient from light to dark
1122
01:03:18,783 --> 01:03:20,831
But how do you achieve the same
1123
01:03:21,087 --> 01:03:22,111
Something like this
1124
01:03:22,367 --> 01:03:23,647
Without using Smart
1125
01:03:24,671 --> 01:03:30,815
It's pen control so with everything's like that 100-percent I said and we can use the heart
1126
01:03:31,071 --> 01:03:32,351
Pressure opacity brush here
1127
01:03:32,607 --> 01:03:34,399
From the Photoshop default
1128
01:03:34,655 --> 01:03:35,679
What do you want to do
1129
01:03:36,191 --> 01:03:39,519
Is press really hard here in as he moved to the right
1130
01:03:40,031 --> 01:03:41,567
Start to press lighter
1131
01:03:41,823 --> 01:03:43,103
And later
1132
01:03:43,615 --> 01:03:44,895
Lighter
1133
01:03:45,407 --> 01:03:47,711
Louder and louder and louder and louder and
1134
01:03:47,967 --> 01:03:50,015
Of course not the first time around
1135
01:03:51,295 --> 01:03:53,855
You'll probably get all these circles here then that's fine
1136
01:03:54,111 --> 01:04:00,255
Then you just go back and what you can do to smooth this thing out cos right now doesn't look that greatest can Messi
1137
01:04:00,511 --> 01:04:01,535
What you can do
1138
01:04:01,791 --> 01:04:05,631
Is remember we started from the same colour so result from the grey here
1139
01:04:05,887 --> 01:04:07,423
So instead of using angry
1140
01:04:07,679 --> 01:04:10,495
Now you can colour pick so press up
1141
01:04:10,751 --> 01:04:11,775
Or option
1142
01:04:12,031 --> 01:04:14,847
Colour picker colour that's not as dark as this one
1143
01:04:15,359 --> 01:04:18,687
Maybe this one here and then go over
1144
01:04:21,247 --> 01:04:23,295
Go over this region again
1145
01:04:23,551 --> 01:04:26,111
And you can do that over and over again so maybe even
1146
01:04:26,367 --> 01:04:27,903
Like the new colour in between
1147
01:04:28,415 --> 01:04:28,927
And then
1148
01:04:29,183 --> 01:04:30,463
Brush brush brush
1149
01:04:30,719 --> 01:04:33,535
Then you calling between again and brush brush
1150
01:04:34,047 --> 01:04:36,351
New colour between brush brush brush brush
1151
01:04:38,655 --> 01:04:41,983
By always selecting a colour that slightly lighter
1152
01:04:42,239 --> 01:04:46,591
ICarly let's car like the halfway between the two colours that you trying to blend together
1153
01:04:47,615 --> 01:04:50,431
Play some really nice Smooth Radio
1154
01:04:52,735 --> 01:04:53,503
This way
1155
01:04:54,527 --> 01:04:56,063
And sometimes you know this
1156
01:04:56,319 --> 01:04:58,879
Even seen the brush aside this might be
1157
01:04:59,135 --> 01:05:05,279
More desirable to seeing something like this so even though we can see the brush a month enough
1158
01:05:05,535 --> 01:05:07,583
But I also love the painterly Witch
1159
01:05:07,839 --> 01:05:10,655
Is a nice quality to have in some cases
1160
01:05:11,679 --> 01:05:14,495
But this is how I treat migraine you don't
1161
01:05:14,751 --> 01:05:16,543
Just take it really dark colour
1162
01:05:16,799 --> 01:05:18,079
Rhe colour
1163
01:05:18,335 --> 01:05:19,871
And then try to
1164
01:05:20,383 --> 01:05:24,735
Create a gradient in one shot because it's going to be hard especially
1165
01:05:24,991 --> 01:05:27,551
If you don't have if you're if you're not used to your brushes
1166
01:05:27,807 --> 01:05:29,855
Or if you're using a brush that's a little bit
1167
01:05:30,111 --> 01:05:33,439
Harder to use like this one that sort of the faults not that
1168
01:05:34,463 --> 01:05:37,791
Alfred at particular exercise
1169
01:05:38,047 --> 01:05:39,071
So
1170
01:05:39,327 --> 01:05:41,631
But you can get around this and bye
1171
01:05:41,887 --> 01:05:43,679
Doing exactly where I just mention so
1172
01:05:46,751 --> 01:05:47,775
You go
1173
01:05:49,055 --> 01:05:52,127
Dr light is busy can even if it doesn't look that good
1174
01:05:52,383 --> 01:05:57,759
And then from there what you want to do if you want to break that that horse separation here between
1175
01:05:58,015 --> 01:06:00,319
And grey and so we can find a grave
1176
01:06:01,343 --> 01:06:07,487
Paint lightly on it and then look at that it gives us a new colour in between so we can use the new colours
1177
01:06:07,743 --> 01:06:08,255
That
1178
01:06:08,511 --> 01:06:10,815
And then blend the edges again on both sides
1179
01:06:11,071 --> 01:06:13,119
You can do that again
1180
01:06:13,375 --> 01:06:14,143
Again
1181
01:06:14,911 --> 01:06:16,959
The more the more you do this
1182
01:06:17,215 --> 01:06:20,799
The more you'll get a nice Creedence just like that
1183
01:06:21,823 --> 01:06:22,335
Stop
1184
01:06:22,847 --> 01:06:23,615
Smudge
1185
01:06:24,127 --> 01:06:24,639
Or
1186
01:06:24,895 --> 01:06:25,663
Colour picker
1187
01:06:25,919 --> 01:06:28,735
Colour big in paint colour begin piece
1188
01:06:29,247 --> 01:06:30,271
Two main options
1189
01:06:30,527 --> 01:06:31,295
When it comes
1190
01:06:31,551 --> 01:06:37,695
To make up the time to shade of course there's a third one but it's the same one as this one
1191
01:06:37,951 --> 01:06:42,047
So you can take instead of a hard brush or a brush with hard edges like this one
1192
01:06:42,303 --> 01:06:45,119
You can go when selecting maybe this one here is some
1193
01:06:45,375 --> 01:06:47,167
Soft round pressure opacity
1194
01:06:48,191 --> 01:06:54,335
In this case the brand that the brush itself is going to be a softer you have a softer
1195
01:06:54,847 --> 01:07:00,991
So that's great and he's going to be a little bit easier to to recreate so I can just press later tonight
1196
01:07:01,247 --> 01:07:03,295
Neither and lighter as you go
1197
01:07:04,319 --> 01:07:07,135
He's going to be a lot faster
1198
01:07:07,647 --> 01:07:08,671
To get something
1199
01:07:08,927 --> 01:07:11,999
Closer to what we did initially with the word that
1200
01:07:12,255 --> 01:07:13,791
Smash brush
1201
01:07:14,303 --> 01:07:19,423
Sometimes now this might be more desirable if you want something still a bit cleaner little bit
1202
01:07:19,679 --> 01:07:20,447
More even
1203
01:07:20,703 --> 01:07:24,031
Some of the times you want to make sure that the brush proviso
1204
01:07:24,287 --> 01:07:27,103
So this is definitely the way to do this
1205
01:07:27,359 --> 01:07:29,663
So now that we know how to create a
1206
01:07:29,919 --> 01:07:32,223
Nice smooth transition from
1207
01:07:32,479 --> 01:07:33,759
One colour to another
1208
01:07:36,319 --> 01:07:40,159
In this case from black to white or dark grey to White
1209
01:07:41,695 --> 01:07:44,767
I'm going to do it once more but with two colours
1210
01:07:45,535 --> 01:07:51,679
So the two we have a collar right here but they will have this blue colour and we want to create a gradient to
1211
01:07:51,935 --> 01:07:52,703
Start this
1212
01:07:53,983 --> 01:07:54,751
Rev
1213
01:07:55,263 --> 01:07:56,031
Or dark
1214
01:07:56,287 --> 01:07:57,567
Dark Orange
1215
01:07:57,823 --> 01:08:00,383
I'm going to send things so we start this way
1216
01:08:00,895 --> 01:08:03,455
And we start heavy pressing hard on it
1217
01:08:03,711 --> 01:08:08,575
And then as we move towards the right we're going to press lighter and lighter and lighter and lighter lighter
1218
01:08:09,855 --> 01:08:11,391
Until I reach the other side
1219
01:08:11,903 --> 01:08:13,183
Almost no colour
1220
01:08:14,207 --> 01:08:15,999
And I'm going to do something on the outside
1221
01:08:17,023 --> 01:08:18,303
And Ireland
1222
01:08:18,559 --> 01:08:21,375
Lighter enlighten lighter as you get towards to the left
1223
01:08:23,679 --> 01:08:29,311
And also we have a green and that's not so bad right now but then we can do exactly the same the same same things to eat
1224
01:08:29,567 --> 01:08:31,103
Pick a colour in between
1225
01:08:32,639 --> 01:08:33,407
Brush again
1226
01:08:33,663 --> 01:08:34,943
Pick a colour in between
1227
01:08:35,455 --> 01:08:39,039
And remember restaurants couple between
1228
01:08:39,295 --> 01:08:40,319
Between
1229
01:08:40,831 --> 01:08:42,111
Restaurant in between
1230
01:08:43,135 --> 01:08:44,671
Beat Celtic meat
1231
01:08:46,463 --> 01:08:46,975
Colour
1232
01:08:48,511 --> 01:08:51,839
And are we going to say that we can get some really nice and quick gradients
1233
01:08:53,375 --> 01:08:58,751
So this is this thing right here this is going to be what use all the time
1234
01:08:59,007 --> 01:09:03,871
When painting this is something that should we need to be able to do so practise this a lot
1235
01:09:04,127 --> 01:09:10,271
If you can do it as clearly as this is something close to that because
1236
01:09:10,527 --> 01:09:11,807
Going to move on to
1237
01:09:12,063 --> 01:09:12,831
Shading
1238
01:09:13,599 --> 01:09:14,111
Stop
1239
01:09:14,367 --> 01:09:16,927
Shooting in Photoshop
1240
01:09:18,207 --> 01:09:24,095
Is there a similar to what we just don't accept it's going to be on a an actual real shape solus
1241
01:09:24,351 --> 01:09:24,863
Take
1242
01:09:25,631 --> 01:09:29,471
Some random shapes do we know that the Shakespeare exist so we're going to go ahead and soul
1243
01:09:29,983 --> 01:09:31,519
Dls2
1244
01:09:31,775 --> 01:09:33,311
I was just going to draw
1245
01:09:34,079 --> 01:09:34,591
Black
1246
01:09:34,847 --> 01:09:35,871
Or dark grey
1247
01:09:36,383 --> 01:09:40,223
Circle any shape in particular but what we want to do that
1248
01:09:40,479 --> 01:09:41,503
Sliders
1249
01:09:41,759 --> 01:09:43,295
Is select the pixels
1250
01:09:44,063 --> 01:09:45,855
We're going to drop in pixels
1251
01:09:46,367 --> 01:09:50,975
I am going to pop in you there before we did that so that the circle is on its own layer
1252
01:09:51,231 --> 01:09:52,511
So that we can move it around
1253
01:09:53,023 --> 01:09:54,303
And more importantly
1254
01:09:55,071 --> 01:09:55,583
Market
1255
01:09:55,839 --> 01:09:57,119
So that's what we're going to do first
1256
01:09:57,375 --> 01:09:58,143
So you liked
1257
01:09:58,655 --> 01:09:59,423
The shipyard
1258
01:10:00,959 --> 01:10:05,311
And also you two different ways to create a shooting for this
1259
01:10:05,823 --> 01:10:08,383
To turn these flat surfaces into
1260
01:10:08,639 --> 01:10:10,943
More spherical
1261
01:10:11,455 --> 01:10:11,967
Volume
1262
01:10:12,223 --> 01:10:13,247
So can I
1263
01:10:13,759 --> 01:10:14,271
Boss
1264
01:10:15,807 --> 01:10:17,599
In the first case here
1265
01:10:17,855 --> 01:10:21,695
What I'll do is the simplest solution so go ahead and select
1266
01:10:22,207 --> 01:10:23,743
Soft round brush
1267
01:10:24,255 --> 01:10:27,327
And all I do is we're gonna still like
1268
01:10:27,583 --> 01:10:31,935
We're going to to make that thing maybe I can light blue at the top
1269
01:10:33,215 --> 01:10:34,495
So I have to do
1270
01:10:34,751 --> 01:10:40,895
Do you want to share this is you started to stop brush and in the centre here he presently likely lively lightly
1271
01:10:44,991 --> 01:10:45,759
Then we have
1272
01:10:46,015 --> 01:10:47,039
A nice sphere
1273
01:10:47,295 --> 01:10:48,831
That was super easy
1274
01:10:49,087 --> 01:10:53,695
Next week you can do as you can do with the other brush for the hard brush
1275
01:10:55,487 --> 01:10:59,071
I'm going to start in similar ways to start from the centre here
1276
01:11:01,887 --> 01:11:03,423
Stefan Salvatore
1277
01:11:03,935 --> 01:11:05,215
Doran circle
1278
01:11:06,495 --> 01:11:09,823
Circle and circumcircle person as lightly as we can
1279
01:11:10,335 --> 01:11:13,919
And as we get closer to the top here we can start pressing a little bit hard
1280
01:11:14,687 --> 01:11:15,199
Harder
1281
01:11:15,455 --> 01:11:19,551
Harder and harder and silly get our brightest colour for this
1282
01:11:22,111 --> 01:11:23,391
As you can see now
1283
01:11:24,415 --> 01:11:28,511
You can definitely noticed all the Brush Strokes so it doesn't look that great
1284
01:11:28,767 --> 01:11:31,327
That night I just tell her to want it
1285
01:11:32,351 --> 01:11:34,911
We know how to blend now so we can do
1286
01:11:35,167 --> 01:11:39,263
Can you select the halfway between Sarah created
1287
01:11:39,519 --> 01:11:40,799
And use those to paint
1288
01:11:43,871 --> 01:11:44,383
You
1289
01:11:44,895 --> 01:11:45,407
The one
1290
01:11:46,943 --> 01:11:48,735
The new blues that we created
1291
01:11:49,759 --> 01:11:50,527
Again
1292
01:11:51,295 --> 01:11:51,807
Colour picker
1293
01:11:52,575 --> 01:11:53,087
Paint
1294
01:11:53,855 --> 01:11:54,367
Caliper
1295
01:11:56,159 --> 01:11:57,439
Colour pick me tomorrow
1296
01:11:57,695 --> 01:12:00,255
Painting and prison very very very lightly
1297
01:12:03,839 --> 01:12:06,655
Make those Brush Strokes disappear as much as possible
1298
01:12:09,983 --> 01:12:12,287
And what will be left what is really nice
1299
01:12:13,311 --> 01:12:15,359
Nice surface with little bit of texture
1300
01:12:15,871 --> 01:12:19,199
Collect more like just like a texture and texture to sphere
1301
01:12:19,455 --> 01:12:21,759
So has a really nice look so it doesn't look as a person
1302
01:12:22,271 --> 01:12:24,063
Especially in handwriting something that's
1303
01:12:24,575 --> 01:12:26,879
That's that robotic or something that's
1304
01:12:28,159 --> 01:12:29,951
If you want your things to not look
1305
01:12:30,207 --> 01:12:30,719
As
1306
01:12:30,975 --> 01:12:32,511
As digital
1307
01:12:32,767 --> 01:12:33,791
This is the way to do it
1308
01:12:34,815 --> 01:12:35,839
Are the nephron there
1309
01:12:36,095 --> 01:12:39,679
You know if you want something smooth any or if you want portions that to be smooth
1310
01:12:39,935 --> 01:12:43,775
What you know now that you can use this much too much will be great
1311
01:12:44,031 --> 01:12:46,335
To stop them all these things seriously
1312
01:12:47,871 --> 01:12:48,383
Quick
1313
01:12:49,663 --> 01:12:51,455
And move
1314
01:12:52,223 --> 01:12:54,015
Quick and smart quick and smart
1315
01:12:54,271 --> 01:12:56,575
There we go we have almost identical
1316
01:12:57,343 --> 01:12:59,135
This is the basic
1317
01:12:59,391 --> 01:13:02,207
For shading in Photoshop this is what you do
1318
01:13:02,463 --> 01:13:04,255
In almost all scenarios
1319
01:13:04,511 --> 01:13:06,047
And of course not
1320
01:13:06,303 --> 01:13:12,447
The more complicated things that you're shouting them the heart and soul become but this is
1321
01:13:12,703 --> 01:13:14,239
The basics the base
1322
01:13:14,495 --> 01:13:15,775
For it all
1323
01:13:17,311 --> 01:13:18,847
Want to
1324
01:13:19,103 --> 01:13:20,127
Custom brushes
1325
01:13:20,383 --> 01:13:22,687
Custom brushes are brushes this you
1326
01:13:22,943 --> 01:13:26,271
Customise it for yourself so there so you need something
1327
01:13:26,527 --> 01:13:28,575
And you don't want to have to
1328
01:13:28,831 --> 01:13:31,903
Let's Stay and I can't like the example that I show
1329
01:13:32,159 --> 01:13:37,023
He wants you to be dying every time so that you working environments and things like that
1330
01:13:37,279 --> 01:13:42,399
Anyone to a toilet so you want to add dust or maybe you want to add like bloods better
1331
01:13:42,655 --> 01:13:43,423
Or
1332
01:13:43,679 --> 01:13:46,239
Arteries are you want to add a fence
1333
01:13:46,751 --> 01:13:49,055
And you don't want to have to draw every single
1334
01:13:49,311 --> 01:13:50,335
Every single pole
1335
01:13:50,591 --> 01:13:54,175
What you can use a brush for that a custom brush
1336
01:13:55,711 --> 01:13:56,479
Photoshop
1337
01:13:56,735 --> 01:14:00,319
Photoshop brush creator is awesome is very powerful
1338
01:14:00,831 --> 01:14:06,975
So we are going to do now is I'm going to show you how to create a really really simple custom brush so
1339
01:14:08,255 --> 01:14:10,303
How do you create a custom brush
1340
01:14:12,095 --> 01:14:14,655
The first thing I want to do is to have a cameras that's
1341
01:14:15,167 --> 01:14:21,311
Good size for a brush so why I found it is a good size is about 8000 pixel by 1000 pixel
1342
01:14:21,823 --> 01:14:23,103
So what we going to do here
1343
01:14:23,359 --> 01:14:25,919
Is we are going to create it
1344
01:14:26,175 --> 01:14:28,223
Create a new file
1345
01:14:28,479 --> 01:14:30,527
Is it going to be 1000 pixels
1346
01:14:30,783 --> 01:14:32,831
By 8000 pixel
1347
01:14:33,855 --> 01:14:34,623
Hello ok
1348
01:14:34,879 --> 01:14:39,743
Turn off here we have the new project we going to do now is something Super Simple Song
1349
01:14:40,255 --> 01:14:43,327
To create brushes is best to use black and white
1350
01:14:43,583 --> 01:14:48,447
Where the black is going to be what the brush represents in the wiser going to be the transparency
1351
01:14:49,983 --> 01:14:52,799
Regret it like a black colour right here
1352
01:14:53,055 --> 01:14:59,199
And I am going to draw a a line so maybe three lines like this
1353
01:15:00,223 --> 01:15:01,503
That's going to be my brush
1354
01:15:03,295 --> 01:15:03,807
Stop
1355
01:15:04,063 --> 01:15:09,183
Once you have this I must have drawn something what you want to do to turn this into a brush
1356
01:15:09,695 --> 01:15:11,231
Is you go to edit
1357
01:15:13,279 --> 01:15:17,375
And then you go all the way down to define brush preset
1358
01:15:18,143 --> 01:15:19,167
Do you want to collect that
1359
01:15:19,935 --> 01:15:23,263
Now I will tell you in Love Actually show you a
1360
01:15:23,519 --> 01:15:26,079
Creature a thumbnail of your new bra
1361
01:15:26,847 --> 01:15:29,663
I asked you to name it's all ask your name is
1362
01:15:30,175 --> 01:15:31,967
B
1363
01:15:32,479 --> 01:15:33,247
3
1364
01:15:33,759 --> 01:15:34,783
Ok
1365
01:15:35,039 --> 01:15:36,319
And just like that
1366
01:15:36,575 --> 01:15:38,367
Now you have a new custom brush
1367
01:15:38,623 --> 01:15:39,647
How easy was that
1368
01:15:39,903 --> 01:15:42,207
Now the brisket sucks
1369
01:15:42,463 --> 01:15:43,231
It doesn't
1370
01:15:43,487 --> 01:15:45,279
It doesn't have any pressure sensitivity
1371
01:15:45,535 --> 01:15:47,071
I doesn't have any
1372
01:15:47,327 --> 01:15:52,447
It's not is this not that great it doesn't doesn't rotate if I rotate if I tilt the pen
1373
01:15:53,727 --> 01:15:57,055
Now the couple things that we can do about about this
1374
01:15:57,311 --> 01:16:00,127
This brush still exist the new brush here it's been so
1375
01:16:00,639 --> 01:16:02,175
So now I know that have this
1376
01:16:02,687 --> 01:16:05,503
But what if I want to customise a little bit further
1377
01:16:05,759 --> 01:16:07,039
Make it a bit colder
1378
01:16:07,551 --> 01:16:10,367
What can go in open the brush panel
1379
01:16:11,903 --> 01:16:14,207
The brush settings panel
1380
01:16:14,719 --> 01:16:19,839
And if you don't have that here you can always bring it up by pressing F5 as you can see here
1381
01:16:20,095 --> 01:16:23,679
Bf5 the so bring up the same panel right there
1382
01:16:23,935 --> 01:16:26,239
Now there's a number of options in here
1383
01:16:27,263 --> 01:16:31,615
Most of them we will never use or very rarely
1384
01:16:31,871 --> 01:16:34,943
So I never show you all of them because they're just
1385
01:16:35,455 --> 01:16:36,479
Kind of the irrelevant
1386
01:16:36,735 --> 01:16:42,879
So don't want that you need to know however the first thing that you should do when you create a new brush is to add pressure sensor
1387
01:16:43,647 --> 01:16:45,183
And add also
1388
01:16:45,439 --> 01:16:48,511
Potentially a size change depending on your pressure
1389
01:16:48,767 --> 01:16:52,607
So if you press it lightly you'll have smaller brush stroke
1390
01:16:52,863 --> 01:16:55,423
And the harder to press the bigger weeb mashup
1391
01:16:55,679 --> 01:16:59,519
So doesn't the two months I really like to do initially so we're going to do here
1392
01:16:59,775 --> 01:17:01,055
Is it going to go in
1393
01:17:02,079 --> 01:17:03,103
Dynamics
1394
01:17:04,127 --> 01:17:05,663
Make sure that this is checked
1395
01:17:06,431 --> 01:17:08,479
And receive dynamic we're going to
1396
01:17:09,247 --> 01:17:10,783
Change the size general
1397
01:17:11,295 --> 01:17:13,599
Are we going to control Renault controller to us
1398
01:17:14,111 --> 01:17:15,647
2 pence
1399
01:17:16,159 --> 01:17:17,695
Already here you can see
1400
01:17:17,951 --> 01:17:19,487
The terminal the brush
1401
01:17:19,743 --> 01:17:23,839
Is it going to give you an indication of what's your brushes going to look like from now on
1402
01:17:24,863 --> 01:17:27,935
As you can see him now if I present very very lightly
1403
01:17:28,447 --> 01:17:30,751
Is going to go down to the single point on
1404
01:17:31,007 --> 01:17:32,543
I can tell that
1405
01:17:34,591 --> 01:17:35,103
Now
1406
01:17:35,359 --> 01:17:37,151
Changes the size changes
1407
01:17:37,663 --> 01:17:39,199
On the pressure that I apply
1408
01:17:40,223 --> 01:17:44,063
No maybe I don't want to go all the way to a single point maybe I was
1409
01:17:44,319 --> 01:17:45,343
This to
1410
01:17:45,855 --> 01:17:49,695
Be at a minimum and a minimum diameter of
1411
01:17:50,463 --> 01:17:52,255
50%
1412
01:17:52,767 --> 01:17:55,583
Set minimum age is 50% of its size
1413
01:17:56,607 --> 01:17:59,935
Forget some variation but not too much that looks a lot better
1414
01:18:01,215 --> 01:18:03,007
From this one here you can also adjust
1415
01:18:04,031 --> 01:18:05,823
Angle of the bus right now
1416
01:18:06,079 --> 01:18:11,455
I have cover Direction like this you know it's Karen knows that I'm able to do 3 Strokes from this
1417
01:18:11,711 --> 01:18:15,295
From this angle but I try to draw a horizontal brush
1418
01:18:15,551 --> 01:18:17,087
Will I lose all that
1419
01:18:17,343 --> 01:18:21,183
So I can do now is I can and set it to Direction
1420
01:18:25,791 --> 01:18:30,143
And it's the brush kind of follow the direction and rotate as I'm rotating
1421
01:18:30,911 --> 01:18:37,055
No obviously the Direction now it's wrong cos it's so it's using it sideways to what I want to do is go to brush
1422
01:18:37,311 --> 01:18:37,823
Slim shape
1423
01:18:38,847 --> 01:18:42,431
I can change this sort for the spacing here what I recommend is
1424
01:18:42,687 --> 01:18:48,831
Anywhere between 15% and 5% anything lower than that is going to be just too
1425
01:18:49,087 --> 01:18:49,855
Meaning for your
1426
01:18:50,111 --> 01:18:51,135
After your computer
1427
01:18:51,647 --> 01:18:57,023
And what does basically the percentage the space between each of the shape that is repeating
1428
01:18:57,279 --> 01:19:00,095
So at 5 you get really really smooth Curve
1429
01:19:00,351 --> 01:19:03,423
1 percentages it's super smooth
1430
01:19:03,679 --> 01:19:08,543
But it won't be much of a difference between 1% and 5% except that is going to drain
1431
01:19:08,799 --> 01:19:11,871
Alarm power so it's going to be in love resources to be able to
1432
01:19:12,127 --> 01:19:15,455
To to draw all shapes really really quickly
1433
01:19:15,711 --> 01:19:16,735
Pakistan
1434
01:19:17,247 --> 01:19:19,807
All the way to 15:15 is pretty good
1435
01:19:20,063 --> 01:19:21,343
I delivered far apart
1436
01:19:21,599 --> 01:19:23,903
But it works really well and it's really fast
1437
01:19:25,183 --> 01:19:28,511
Do what we want to do to fix this this rotation problem
1438
01:19:28,767 --> 01:19:31,071
What we can try to rotate
1439
01:19:31,583 --> 01:19:33,119
The brussel
1440
01:19:33,375 --> 01:19:34,143
So what if you do
1441
01:19:34,911 --> 01:19:35,679
Nelson Lee
1442
01:19:36,703 --> 01:19:37,471
It'll work
1443
01:19:37,983 --> 01:19:39,007
I just rotated
1444
01:19:39,775 --> 01:19:41,823
The mean that the initial
1445
01:19:42,079 --> 01:19:45,151
Angle for the brush and not actually works up
1446
01:19:46,687 --> 01:19:48,223
Now it's using the direction
1447
01:19:48,479 --> 01:19:50,271
And drying of three stripes
1448
01:19:51,039 --> 01:19:53,599
Regardless of the angle that I use
1449
01:19:54,367 --> 01:19:56,159
So that's a lot better
1450
01:19:56,415 --> 01:20:01,791
But as you can see here we still don't have any opacity change so that's definitely something that I want
1451
01:20:02,303 --> 01:20:03,071
And for that
1452
01:20:03,327 --> 01:20:04,607
We are going to go to
1453
01:20:04,863 --> 01:20:05,887
Transfer
1454
01:20:06,399 --> 01:20:07,679
The transfer option
1455
01:20:07,935 --> 01:20:11,519
So I just so I can that as you can see here now and enables
1456
01:20:11,775 --> 01:20:15,360
The capacity changes based on the pen pressure
1457
01:20:15,872 --> 01:20:17,408
Now I don't press too hard
1458
01:20:17,664 --> 01:20:18,944
I don't get a big lion
1459
01:20:19,200 --> 01:20:22,784
I don't like a thick like I don't get it no pink line
1460
01:20:24,064 --> 01:20:25,088
The harder I press
1461
01:20:25,344 --> 01:20:26,624
The more it becomes
1462
01:20:27,904 --> 01:20:29,952
That's a lot cooler ready
1463
01:20:30,208 --> 01:20:32,768
And also be kind of the main
1464
01:20:33,024 --> 01:20:37,632
The main options that are used with this and we can create a lot of different really cool brushes
1465
01:20:37,888 --> 01:20:40,960
With this you could create my favourite brush the square brush
1466
01:20:41,216 --> 01:20:47,360
And it has it's as simple as this to the really is not much to it it's just in
1467
01:20:47,616 --> 01:20:50,688
Once you know how to create a simple basic brush like this
1468
01:20:51,456 --> 01:20:57,600
No what can you do one else can do so there's a lot of different options that you have so of course not
1469
01:20:57,856 --> 01:20:58,368
The stuff
1470
01:20:58,624 --> 01:21:04,768
The sun here that really don't make much of a difference for noise when engine build-up smoothing protect
1471
01:21:05,024 --> 01:21:06,048
Just last
1472
01:21:06,304 --> 01:21:07,072
5 year
1473
01:21:07,584 --> 01:21:09,120
Read to useless
1474
01:21:09,376 --> 01:21:11,936
So you'll likely never use any of these anyway
1475
01:21:12,960 --> 01:21:16,032
All the ones you use all the ones in Bath
1476
01:21:16,544 --> 01:21:22,688
The brass balls 1 are so kind of useless transfer we're just so very
1477
01:21:23,712 --> 01:21:29,600
Corridor Dynamics we can also have it so that it changes the colours that you using a little bit
1478
01:21:29,856 --> 01:21:30,880
He can have it
1479
01:21:31,136 --> 01:21:33,184
Renault 2% person solicitor
1480
01:21:34,720 --> 01:21:37,024
You can see here when I'm in the dark
1481
01:21:38,304 --> 01:21:42,144
Nice not pure black as you can see here it change the colour
1482
01:21:42,656 --> 01:21:47,520
So if you want to paint like grass or laser things like that you know this might be really cool really cool
1483
01:21:47,776 --> 01:21:53,920
Setting to use because doesn't cry just a black stroke illustrate the varied a colour or the passage you are
1484
01:21:55,200 --> 01:21:58,016
Next door brush this is where it becomes really funky
1485
01:21:58,272 --> 01:22:00,576
Especially makes us to brush together
1486
01:22:01,088 --> 01:22:07,232
So we can try different things here and again you'll see county down here it will be able to tell
1487
01:22:07,488 --> 01:22:08,512
When is going to do
1488
01:22:09,024 --> 01:22:13,376
This is where you get some really interesting interesting results
1489
01:22:14,656 --> 01:22:16,192
They can see you
1490
01:22:25,664 --> 01:22:30,016
Putting I'm using this option here is a little bit more demanding when you have two brushes working
1491
01:22:31,040 --> 01:22:32,320
For a single brush stroke
1492
01:22:33,600 --> 01:22:35,904
But with this you know the drill brush
1493
01:22:36,160 --> 01:22:38,208
You can really get some interesting things here
1494
01:22:38,464 --> 01:22:40,512
So I will recommend it as this
1495
01:22:41,024 --> 01:22:43,328
Dilbert random so it's hard to predict
1496
01:22:44,352 --> 01:22:45,376
But once you get the hang of
1497
01:22:45,888 --> 01:22:49,216
You can you can you play some pretty magical things
1498
01:22:49,984 --> 01:22:53,056
No just one the texture what exactly what it sounds like
1499
01:22:53,312 --> 01:22:58,944
So you still like that and then you can load up the texture right here or import one if you don't see when he like in here
1500
01:22:59,968 --> 01:23:01,504
What the result can be something like
1501
01:23:01,760 --> 01:23:02,784
Something like this
1502
01:23:04,320 --> 01:23:07,392
You can see here I'm actually painting it texture
1503
01:23:07,648 --> 01:23:09,696
As I'm painting it's revealing a texture
1504
01:23:10,208 --> 01:23:13,536
So we can get some really really cool some really cool result
1505
01:23:13,792 --> 01:23:17,120
Depending on the context of the job I have other ones here
1506
01:23:17,376 --> 01:23:20,960
That have a picture of a comic a canvas
1507
01:23:21,216 --> 01:23:21,984
Understand
1508
01:23:23,520 --> 01:23:25,312
Texture
1509
01:23:25,824 --> 01:23:26,848
What's a really cool
1510
01:23:27,104 --> 01:23:31,200
Oh yeah you can definitely do a lot of things and gets really really interesting when you
1511
01:23:31,456 --> 01:23:33,248
Adding textures to the max
1512
01:23:34,528 --> 01:23:37,600
That's one that's worth mentioning is the scattering
1513
01:23:37,856 --> 01:23:38,624
Scattering
1514
01:23:38,880 --> 01:23:42,720
The more you had it as you can see here if you were going to come now it's Qatar
1515
01:23:42,976 --> 01:23:44,256
The the brush
1516
01:23:44,512 --> 01:23:46,816
Brush prince is actually when you when you
1517
01:23:47,072 --> 01:23:48,096
Do I straight line
1518
01:23:48,608 --> 01:23:51,424
Instead of having it all be on the same line and Scatter
1519
01:23:53,216 --> 01:23:54,240
Eeyore drawing
1520
01:23:54,496 --> 01:24:00,640
Are you want to to add butter send to something or look like dust particles in this case you
1521
01:24:00,896 --> 01:24:02,432
You're probably want to have
1522
01:24:02,688 --> 01:24:06,528
He really heavy scarab 3 able to create a lot of difference
1523
01:24:07,808 --> 01:24:10,112
Different particles in something like this
1524
01:24:11,136 --> 01:24:14,976
Discovery pre-match for the creation process
1525
01:24:15,232 --> 01:24:21,376
As you can see there's a lot more a lot more options in here but it's only a matter of you going here and try and
1526
01:24:21,632 --> 01:24:23,424
This is how you really
1527
01:24:24,704 --> 01:24:26,496
Get good at training new brushes
1528
01:24:26,752 --> 01:24:28,544
Do you have to try
1529
01:24:29,312 --> 01:24:32,896
Now what do you do once you have a brother to happy with
1530
01:24:33,152 --> 01:24:37,760
How can I like the one that we had before so now we lost everything since I shall I put a new brush
1531
01:24:38,016 --> 01:24:41,600
Here is back to its default it's boring before
1532
01:24:41,856 --> 01:24:44,160
So what I'm going to do and things that real quick
1533
01:24:44,416 --> 01:24:45,440
Repeat that
1534
01:24:46,464 --> 01:24:46,976
This
1535
01:24:47,744 --> 01:24:48,768
Dynamic
1536
01:24:50,048 --> 01:24:51,072
Make sure the size
1537
01:24:51,328 --> 01:24:54,144
Is real by the temperature and at the minimum diameter
1538
01:24:54,912 --> 01:24:55,936
50%
1539
01:24:56,448 --> 01:24:57,728
Extra going to go to
1540
01:24:58,496 --> 01:24:59,520
Transfer
1541
01:25:00,544 --> 01:25:01,312
And
1542
01:25:03,872 --> 01:25:05,664
Colourful animals because I was going to call
1543
01:25:07,968 --> 01:25:09,248
Of course I forgot
1544
01:25:09,504 --> 01:25:10,784
The same dynamic
1545
01:25:11,040 --> 01:25:12,576
That I want the angle
1546
01:25:14,368 --> 01:25:16,928
Be managed by the direction of the Brush
1547
01:25:17,184 --> 01:25:17,952
Damn girl
1548
01:25:18,208 --> 01:25:21,280
Now we have what we have when we had the phone back
1549
01:25:21,536 --> 01:25:25,376
No I want to make sure I save this so how do you save a new brush preset
1550
01:25:25,632 --> 01:25:26,912
If I like this round there
1551
01:25:27,168 --> 01:25:27,936
I can right click
1552
01:25:28,704 --> 01:25:30,496
Taking a lower gear icon here
1553
01:25:30,752 --> 01:25:31,520
And
1554
01:25:32,032 --> 01:25:34,080
Select new brush preset
1555
01:25:34,336 --> 01:25:36,384
Now going to ask me to name it
1556
01:25:38,176 --> 01:25:39,456
And you can include different things
1557
01:25:39,968 --> 01:25:40,736
Include
1558
01:25:40,992 --> 01:25:47,136
I need the brush size whenever you select this brush is always going to be the same size and is right now in this case
1559
01:25:47,392 --> 01:25:50,208
I don't like this so I'd rather not like this
1560
01:25:50,464 --> 01:25:52,512
And I don't want to include the colour either
1561
01:25:52,768 --> 01:25:57,888
Yeah because they can be loaded annoying but if you have a brush that that is just for skin for example
1562
01:25:58,144 --> 01:26:04,288
Oh well you might want to include the colours when every time you still like that I also like can I be the skin colour that
1563
01:26:06,080 --> 01:26:07,104
My very is this
1564
01:26:07,360 --> 01:26:08,384
Never use that
1565
01:26:08,640 --> 01:26:10,688
So I just rename it to
1566
01:26:10,944 --> 01:26:12,736
Whether you want to see new
1567
01:26:13,248 --> 01:26:17,088
Then as you can see her going to have a new brush right there that we just created
1568
01:26:18,368 --> 01:26:22,208
The old one agree and we don't really need any more just get rid of it
1569
01:26:22,976 --> 01:26:23,488
Delete
1570
01:26:24,256 --> 01:26:27,840
So now we have a new brush to play around
1571
01:26:29,888 --> 01:26:34,752
I thought the last two more things I want to take a look and sort the first the first one is going to be
1572
01:26:35,008 --> 01:26:36,288
Gradient maps
1573
01:26:36,544 --> 01:26:37,824
What a greedy man
1574
01:26:38,336 --> 01:26:39,616
Green maps
1575
01:26:40,384 --> 01:26:43,712
Basically a a way to replace
1576
01:26:43,968 --> 01:26:47,552
The values that already have an esign in your colour
1577
01:26:47,808 --> 01:26:48,320
2
1578
01:26:48,832 --> 01:26:52,160
Two different values in your in your peace
1579
01:26:52,416 --> 01:26:53,696
So let's say in here
1580
01:26:53,952 --> 01:27:00,096
We take a look at this one here I have a range of values in here and by values I mean from
1581
01:27:00,352 --> 01:27:01,888
It's the light to those are going to be values
1582
01:27:02,144 --> 01:27:07,520
Dark values going to be closer to the black and white values going to be like to White
1583
01:27:09,056 --> 01:27:10,336
So the range of values is
1584
01:27:10,592 --> 01:27:14,432
Is all the different shades of grey did you have in your painting in this case
1585
01:27:14,688 --> 01:27:15,712
I have pretty much
1586
01:27:16,992 --> 01:27:20,576
For girls I have something that's really really close to Pure black
1587
01:27:20,832 --> 01:27:26,976
And sometimes while I think I have pure white in here a black so I have the full range of
1588
01:27:27,232 --> 01:27:29,024
Who's in this particular painting
1589
01:27:31,840 --> 01:27:35,424
What is a green manure how does it how do you use it
1590
01:27:35,680 --> 01:27:36,192
So
1591
01:27:36,448 --> 01:27:39,520
If I know the green about something that's going to replace
1592
01:27:39,776 --> 01:27:43,616
All the colours in here all the values and replace it with another colour
1593
01:27:43,872 --> 01:27:44,384
What
1594
01:27:44,640 --> 01:27:46,432
Let's try to see
1595
01:27:46,688 --> 01:27:47,968
Where we can find yourself
1596
01:27:48,224 --> 01:27:51,552
To apply in Ukraine map what you have to do if you have to click on the little
1597
01:27:51,808 --> 01:27:53,344
Born here so quick
1598
01:27:53,856 --> 01:27:54,624
And then
1599
01:27:55,904 --> 01:27:56,928
A gradient map
1600
01:27:57,696 --> 01:27:58,720
When I click on that
1601
01:28:00,512 --> 01:28:04,864
Now they look so good and if you do that you'll probably have different results depending on
1602
01:28:05,120 --> 01:28:08,704
How much you have selected for the kind of greens that have saved
1603
01:28:10,496 --> 01:28:15,360
2 things that's what what you can do is you can double click on that
1604
01:28:16,384 --> 01:28:18,176
If you don't have it selected
1605
01:28:18,432 --> 01:28:22,784
I just not on the booking but just click once and I'll show you here in a property
1606
01:28:23,040 --> 01:28:25,856
The green a map that is currently being applied
1607
01:28:26,368 --> 01:28:28,160
So what you can do if you click on that
1608
01:28:28,672 --> 01:28:30,720
And I'll bring up the gradient edit
1609
01:28:32,256 --> 01:28:34,304
When you have a number of
1610
01:28:34,560 --> 01:28:35,840
Trains to Southwick from
1611
01:28:36,096 --> 01:28:42,240
Does a reminder think you have different ones you'll have to put it on default doesn't really matter so you can click on any of them and see what it does
1612
01:28:42,752 --> 01:28:43,520
And it should
1613
01:28:43,776 --> 01:28:45,568
Replace all colours
1614
01:28:46,592 --> 01:28:47,616
In the painting
1615
01:28:48,896 --> 01:28:53,248
With the colours on the scale right here so this is going to be the gradient
1616
01:28:53,760 --> 01:28:54,528
And
1617
01:28:55,040 --> 01:28:57,600
What's going to happen is that is going to sign
1618
01:28:58,880 --> 01:29:01,440
Any of these Colours found on the scale here
1619
01:29:01,952 --> 01:29:03,232
To the associated
1620
01:29:04,256 --> 01:29:06,048
Value in the painting
1621
01:29:06,304 --> 01:29:09,376
In this case you're all the way to the right this is going to be
1622
01:29:09,632 --> 01:29:12,704
White colour so the white colour in my painting
1623
01:29:13,216 --> 01:29:16,032
Right now going to be changed to this particular colour
1624
01:29:17,312 --> 01:29:19,360
The black colour in my painting
1625
01:29:19,616 --> 01:29:24,480
Now going to be changed to red instead so everything is close to everything is close to Black
1626
01:29:25,504 --> 01:29:27,040
Is going to be changed the revenant
1627
01:29:27,552 --> 01:29:30,624
Go to to the calendar dark grey
1628
01:29:30,880 --> 01:29:32,928
The dog race will be replaced by Disney
1629
01:29:33,184 --> 01:29:36,000
And in the mid grade will be replaced by Discovery here
1630
01:29:36,256 --> 01:29:37,280
And then
1631
01:29:37,536 --> 01:29:40,096
The light grey is it going to be replaced by disco instead
1632
01:29:40,608 --> 01:29:43,680
Again it is planning the value a colour
1633
01:29:43,936 --> 01:29:45,728
It doesn't really doesn't really matter
1634
01:29:45,984 --> 01:29:47,264
WhatsApp
1635
01:29:47,520 --> 01:29:49,312
No what were call you had in here
1636
01:29:49,568 --> 01:29:50,848
So I'll do that
1637
01:29:51,360 --> 01:29:53,920
Examples of say I have half of this
1638
01:29:54,688 --> 01:29:55,968
That is going to be
1639
01:29:56,224 --> 01:29:56,736
Already
1640
01:29:56,992 --> 01:29:59,808
Black and white I'm going to go ahead and click control you
1641
01:30:01,088 --> 01:30:03,136
Reduce the saturation to nothing
1642
01:30:03,904 --> 01:30:08,512
And now I'm going to do is create a gradient so we can do you can add a great man this way
1643
01:30:08,768 --> 01:30:12,096
Enter to create a gradient that affect everything underneath or
1644
01:30:12,352 --> 01:30:14,144
Can also go in here
1645
01:30:14,656 --> 01:30:16,192
Adjustments
1646
01:30:16,704 --> 01:30:19,520
And quick gradient map and scale soldiers
1647
01:30:20,032 --> 01:30:23,616
Do it on the filter on the on the lair that's active
1648
01:30:23,872 --> 01:30:24,896
So if you can do here
1649
01:30:25,152 --> 01:30:25,664
Quick
1650
01:30:26,432 --> 01:30:30,272
And now we're going to play with the green as you can see her my images Blood in half
1651
01:30:31,040 --> 01:30:36,160
But there's still the green Stubbington apply the same way as he's very similar way
1652
01:30:36,416 --> 01:30:37,952
Because it's interpreting
1653
01:30:38,464 --> 01:30:44,608
Grayscale in a slightly different way but as you can see her that the black and white version or the coloured version
1654
01:30:44,864 --> 01:30:47,424
The green and Serena playing the very very similar
1655
01:30:47,936 --> 01:30:52,288
Oh really doesn't matter the colours that you haven't you seen in your painting don't matter
1656
01:30:52,800 --> 01:30:55,104
What matters is the values that you have
1657
01:30:56,128 --> 01:30:59,968
So what's really cool with radio maths is that let's say
1658
01:31:00,224 --> 01:31:03,040
Alright now it doesn't really make myself because I'm starting
1659
01:31:03,296 --> 01:31:04,320
From a painting
1660
01:31:04,576 --> 01:31:07,648
That has colours and I'm applying a green map on top of
1661
01:31:07,904 --> 01:31:09,696
So the green Adidas going to make
1662
01:31:09,952 --> 01:31:13,024
Everything called the same colour nothing about everything
1663
01:31:13,280 --> 01:31:15,584
Everything in the image is going to use the same gradient
1664
01:31:16,608 --> 01:31:18,144
That doesn't work that well
1665
01:31:18,656 --> 01:31:23,520
But if I start with a painting in black and white and then want to add colour
1666
01:31:23,776 --> 01:31:26,592
Then using greater Maps awesome idea
1667
01:31:26,848 --> 01:31:28,384
So let's say
1668
01:31:28,640 --> 01:31:31,968
Free sample that this entire painting here
1669
01:31:32,224 --> 01:31:34,528
Had no colour from the beginning
1670
01:31:35,040 --> 01:31:35,808
Who was like that
1671
01:31:36,576 --> 01:31:41,184
And I want to add colours but I don't want to have to paint in the colour in
1672
01:31:41,440 --> 01:31:47,584
And play with different layer types and layer-by-layer mode and
1673
01:31:48,096 --> 01:31:52,704
So instead I just want to get a quick quick feel for what this would look like with colour
1674
01:31:52,960 --> 01:31:58,592
Why can do is use Grandmaster in a massive perfect for that sort of thing I'd just to leave this weekend so I'm going to select
1675
01:31:58,848 --> 01:32:00,384
This can really quickly
1676
01:32:00,896 --> 01:32:06,016
The second example and not spend too much time on on my selections
1677
01:32:07,040 --> 01:32:08,832
But something like this
1678
01:32:09,600 --> 01:32:10,880
Just making sure that again
1679
01:32:11,392 --> 01:32:13,184
Most of the face and
1680
01:32:13,440 --> 01:32:16,256
I'm going to do if I'm going to apply a gradient and try to
1681
01:32:16,512 --> 01:32:19,072
Get a quick skin colour
1682
01:32:19,584 --> 01:32:21,632
Slaps on to this painting
1683
01:32:22,144 --> 01:32:23,936
Shop in here what I can do is
1684
01:32:24,448 --> 01:32:29,312
Play Grandad to the selection so with the selection made I can do is click on here
1685
01:32:29,824 --> 01:32:30,848
Click on Green
1686
01:32:31,616 --> 01:32:33,664
Not interesting it's alright
1687
01:32:33,920 --> 01:32:35,456
But if you click on here again
1688
01:32:35,968 --> 01:32:38,528
And brass different ones that we have
1689
01:32:39,296 --> 01:32:43,136
Like I said you probably don't have one and we'll do anything similar to this
1690
01:32:44,160 --> 01:32:45,440
You can create it so
1691
01:32:46,208 --> 01:32:51,072
I'm going to start from scratch we have one complete white right now
1692
01:32:51,328 --> 01:32:52,096
The one minute
1693
01:32:52,352 --> 01:32:53,120
Is first
1694
01:32:54,144 --> 01:32:57,472
The first thing I always recommend you start for me dark colour
1695
01:32:58,496 --> 01:32:59,520
To the to the
1696
01:32:59,776 --> 01:33:01,056
And a light colour to the right
1697
01:33:01,312 --> 01:33:02,848
So run out have something there
1698
01:33:03,104 --> 01:33:04,896
That looks kind of what it was before
1699
01:33:08,736 --> 01:33:10,016
The mill value here
1700
01:33:10,528 --> 01:33:11,808
Insulate
1701
01:33:12,064 --> 01:33:12,832
Calendar
1702
01:33:13,088 --> 01:33:17,440
The has my middle value so many values of something in the centre here
1703
01:33:17,696 --> 01:33:22,816
So I don't want something that's too dark is it going to look weird white it's gonna look weird as well
1704
01:33:23,328 --> 01:33:24,864
But something else round metal here
1705
01:33:25,376 --> 01:33:27,424
It's riding centre of the scale
1706
01:33:32,032 --> 01:33:33,824
It's already started to have a little bit of colour
1707
01:33:34,080 --> 01:33:37,152
Is still looks kind of plastic in can of dead
1708
01:33:37,408 --> 01:33:41,248
Because you're using cure black and cure white so we're going to try to change that
1709
01:33:41,504 --> 01:33:42,784
Instead of Q black
1710
01:33:43,552 --> 01:33:48,416
I'm going to go and selected little bit later and most accurate it say something more
1711
01:33:48,928 --> 01:33:49,696
IKEA
1712
01:33:50,464 --> 01:33:52,000
Dark red
1713
01:33:52,512 --> 01:33:55,072
I'm going to do same thing for the light here
1714
01:33:56,864 --> 01:33:57,632
Insulate
1715
01:33:58,400 --> 01:33:59,424
Cancel
1716
01:34:00,192 --> 01:34:01,216
Darker
1717
01:34:02,240 --> 01:34:04,800
And maybe a little bit more blue
1718
01:34:11,712 --> 01:34:12,224
And then
1719
01:34:12,992 --> 01:34:15,040
So what sort of guys with this is that
1720
01:34:15,808 --> 01:34:21,952
Buy me having selecting three colours and no more what is going to do it on thing to fill in
1721
01:34:22,208 --> 01:34:23,232
Gaps and
1722
01:34:23,488 --> 01:34:28,096
What happens when first of that never done great so you can like muddy the colour
1723
01:34:28,352 --> 01:34:31,424
As you can see how the green is done that interesting so the best
1724
01:34:31,936 --> 01:34:32,704
The best
1725
01:34:32,960 --> 01:34:36,800
To do when you're working with gradients is 2 at least
1726
01:34:37,312 --> 01:34:39,360
Try to have four or five
1727
01:34:39,616 --> 01:34:41,664
Colours that you've picked yourself
1728
01:34:41,920 --> 01:34:43,968
In this case when I'm going to do it I'm going to still like
1729
01:34:44,224 --> 01:34:45,760
Two more writing between
1730
01:34:47,296 --> 01:34:49,344
Of course Now doesn't look that great
1731
01:34:50,624 --> 01:34:52,928
Select a darker colour
1732
01:34:55,744 --> 01:34:57,792
Maybe something I just thought that was pretty good
1733
01:34:58,304 --> 01:34:58,816
And then
1734
01:35:00,096 --> 01:35:02,144
Mid grey Adidas light grey
1735
01:35:04,704 --> 01:35:09,568
Again I'm going to try to select it and make sure it's saturated enough
1736
01:35:11,360 --> 01:35:12,384
It doesn't look that
1737
01:35:13,152 --> 01:35:15,456
What is allowed child era
1738
01:35:16,736 --> 01:35:18,272
Train different colours sing
1739
01:35:18,528 --> 01:35:19,296
Works well
1740
01:35:19,808 --> 01:35:22,368
Making sure I get a nice grade in from light to dark
1741
01:35:24,928 --> 01:35:29,024
Listen to the pretty good so now I'm realising and my light card doesn't work quite lost
1742
01:35:29,536 --> 01:35:30,560
The highlights to
1743
01:35:33,888 --> 01:35:36,192
And now I can if I really liked
1744
01:35:36,448 --> 01:35:38,496
By the way I can just say
1745
01:35:38,752 --> 01:35:40,288
We can go ahead and quick
1746
01:35:42,592 --> 01:35:44,384
And as you can see here it added it
1747
01:35:44,640 --> 01:35:45,920
To my princess
1748
01:35:47,968 --> 01:35:53,088
And just like that I can look ok and now I have a colour this time too
1749
01:35:54,368 --> 01:35:57,696
To these values here and then you can do the same thing for the rest of the painting
1750
01:35:58,208 --> 01:36:03,072
And this is the duty of gradient it really allows you to quickly
1751
01:36:03,328 --> 01:36:05,632
Get in colours in your painting
1752
01:36:06,144 --> 01:36:07,168
Without much effort
1753
01:36:09,728 --> 01:36:15,872
Now this is not the the ends of this we definitely want to
1754
01:36:16,128 --> 01:36:18,432
Something after this but as a first step
1755
01:36:18,688 --> 01:36:20,224
As he is he can't like
1756
01:36:20,480 --> 01:36:22,272
First I go to colour step
1757
01:36:22,528 --> 01:36:25,088
It really does an awesome job
1758
01:36:26,112 --> 01:36:29,696
And the last thing I want to talk about is Layer modes
1759
01:36:30,208 --> 01:36:36,352
So there might also be used to to colour as going to be used for a number of things but
1760
01:36:36,608 --> 01:36:40,192
What are the difference of different part of your joints is especially just down from black and white
1761
01:36:40,448 --> 01:36:42,240
There was meant to be really good at that
1762
01:36:42,496 --> 01:36:48,640
Not as good as layer as a greedy maths but still pretty good and they also
1763
01:36:48,896 --> 01:36:50,432
Number of other users
1764
01:36:51,456 --> 01:36:52,992
When is the late emoji
1765
01:36:53,248 --> 01:36:55,808
Play mode is if you create a new layer right here
1766
01:36:56,064 --> 01:36:57,344
It's going to be this
1767
01:36:57,856 --> 01:36:58,880
Right here
1768
01:36:59,648 --> 01:37:02,976
So it's going to be essentially the blind mode for your layers
1769
01:37:03,232 --> 01:37:05,024
The Weaver stick and look at this
1770
01:37:05,280 --> 01:37:06,304
A little bit
1771
01:37:07,328 --> 01:37:09,120
Exactly the same thing as
1772
01:37:09,376 --> 01:37:15,264
Are changing the blame 03 brush through this job that many years we have all the different options
1773
01:37:17,568 --> 01:37:23,456
The way I would normally use them as if you want a had if you want to add like highlights or Shadows
1774
01:37:23,712 --> 01:37:25,504
If you want to add the Kia
1775
01:37:26,016 --> 01:37:32,160
A different light source in your seen or if you want to add like some sort of reflection or subtle total correction
1776
01:37:32,416 --> 01:37:33,696
Play motor awesome for that so
1777
01:37:33,952 --> 01:37:36,768
Let's say I want to add a bit of a little bit of sun in this team
1778
01:37:37,024 --> 01:37:39,840
I'm going to go hen it's like a soft round brush movie
1779
01:37:40,352 --> 01:37:44,448
So now if I just paint on here well it's not going to be down interesting but
1780
01:37:44,704 --> 01:37:45,472
Now
1781
01:37:45,728 --> 01:37:46,752
If we are just
1782
01:37:48,032 --> 01:37:49,056
Blend mode
1783
01:37:49,568 --> 01:37:52,384
For this layers of the Jess if you were free
1784
01:37:52,640 --> 01:37:53,920
Tweak the layer mode
1785
01:37:54,432 --> 01:37:55,968
Now if I paint
1786
01:37:56,480 --> 01:37:59,808
Turn Me On like painting light so that's a lot more interesting
1787
01:38:00,320 --> 01:38:03,392
And if I choose a colour and maybe a little bit something
1788
01:38:03,648 --> 01:38:04,416
This
1789
01:38:06,464 --> 01:38:08,256
Now I'm painting a different colour
1790
01:38:08,768 --> 01:38:10,048
That's what they're already
1791
01:38:10,304 --> 01:38:12,352
It's certainly a lot better than the normal
1792
01:38:12,608 --> 01:38:13,120
Limoges
1793
01:38:13,632 --> 01:38:15,168
For the letter which is this
1794
01:38:15,936 --> 01:38:19,520
So that could work now if you want to add this if you want to add a father something like
1795
01:38:20,032 --> 01:38:21,312
Butter
1796
01:38:21,824 --> 01:38:24,128
In this case probably better to use a different one
1797
01:38:24,896 --> 01:38:30,016
This is this is what layer modes are all about we have a bunch of different options
1798
01:38:30,272 --> 01:38:33,600
And you can you can add as many as you want all the same one I have
1799
01:38:33,856 --> 01:38:37,696
A different highlights here at the bottom or maybe you want to add
1800
01:38:39,232 --> 01:38:41,280
Maybe want to add another another layer
1801
01:38:41,536 --> 01:38:44,608
With another type of blending
1802
01:38:45,888 --> 01:38:47,168
Type of lime mortar
1803
01:38:47,424 --> 01:38:48,704
Maybe x
1804
01:38:48,960 --> 01:38:53,312
We would add love it more of blue like a blue shadow at the bottom something like that
1805
01:38:54,592 --> 01:38:59,200
Layers pixels on the layer so if you unlike something
1806
01:38:59,456 --> 01:39:00,736
You can erase it
1807
01:39:03,040 --> 01:39:04,320
Play mats
1808
01:39:05,856 --> 01:39:10,208
Can make things glow like you like her eyes
1809
01:39:10,976 --> 01:39:15,840
To select something like in overlay blend mode
1810
01:39:16,864 --> 01:39:18,400
Going to glory eyes
1811
01:39:18,656 --> 01:39:20,192
Super simple
1812
01:39:21,472 --> 01:39:24,800
Navigate Court Chambers can do this is that Simon at
1813
01:39:25,056 --> 01:39:26,080
Add some Shadow
1814
01:39:26,848 --> 01:39:31,200
2 to her face looks like she's been blocked by an anarchy
1815
01:39:31,456 --> 01:39:34,272
Somebody in front of her and casting shadow on her
1816
01:39:34,528 --> 01:39:36,832
Brands like blue colour
1817
01:39:37,088 --> 01:39:39,904
Add a x no fat layer
1818
01:39:40,160 --> 01:39:43,232
As rock I like the shadow on top
1819
01:39:44,000 --> 01:39:45,536
Something like this maybe
1820
01:39:47,328 --> 01:39:49,376
There is a little bit too much
1821
01:39:50,144 --> 01:39:52,192
Super easy way to add shadow
1822
01:39:52,704 --> 01:39:54,240
Just a liar
1823
01:39:54,496 --> 01:39:55,264
With a
1824
01:39:55,520 --> 01:39:56,800
Diamante Bramhall
1825
01:39:57,568 --> 01:40:02,176
So as far as the tools that you should know and that you should be able to use
1826
01:40:02,432 --> 01:40:06,784
Does it really so there's not going to be much more than you'll ever use
1827
01:40:07,040 --> 01:40:10,112
As far as I'm concerned this is this is ayu
1828
01:40:11,136 --> 01:40:13,696
Give you a really really good overview
1829
01:40:13,952 --> 01:40:18,816
Of all the possibilities that are available with with photoshop all the different tools
1830
01:40:20,608 --> 01:40:22,656
All different things that you can do with it
1831
01:40:23,168 --> 01:40:24,448
This is going to conclude
1832
01:40:24,704 --> 01:40:28,032
This second class on Photoshop for digital production
1833
01:40:28,544 --> 01:40:34,688
We discussed over you should have a really really good understanding of Photoshop I now have all its features
1834
01:40:34,944 --> 01:40:38,528
Of all the different tours dad's that the majority of artists for you
1835
01:40:38,784 --> 01:40:44,928
And really be able to create almost anything that you like at this point so from now on is just a matter of
1836
01:40:45,184 --> 01:40:46,208
I've tried things
1837
01:40:46,464 --> 01:40:49,280
Exploring of developing
1838
01:40:49,536 --> 01:40:51,584
Further the skills that you already have
1839
01:40:52,096 --> 01:40:57,216
I'm getting better and better pain control knowing and learning the truth is the first step
1840
01:40:57,728 --> 01:40:59,520
From now on I'll see you next time
141757
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