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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Welcome to the second class on perspective 2 00:00:06,656 --> 00:00:12,800 We're going to start prospective to where we left off so we are going to jump right into it 3 00:00:13,056 --> 00:00:19,200 Prospective first because this is going to be the one that is what next in line 4 00:00:19,456 --> 00:00:25,600 No point perspective one and two third one makes sense to cover next 5 00:00:25,856 --> 00:00:32,000 And also happens to be one that you will probably probably use most of the time so it's a time 6 00:00:32,256 --> 00:00:38,400 I've driving force that is really accurate generally speaking not to the storage so it looks very similar to 7 00:00:38,656 --> 00:00:44,800 Sea witch on eyes for that reason it's something that you are likely to use quite extensively if 8 00:00:45,056 --> 00:00:51,200 Double in perspective we are going to tackle four point perspective 9 00:00:51,456 --> 00:00:57,600 A little bit more challenging but it's an excellent way to join prospective when it comes to drawing 10 00:00:57,856 --> 00:01:02,061 It allows for some really really dynamic images or illustrations and even though 11 00:01:02,063 --> 00:01:04,411 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:04,412 --> 00:01:10,400 It is a significant Bob in complexity as compared to the other 13 00:01:10,656 --> 00:01:16,800 WhatsApp perspective that we've seen that far it is definitely worth it and it's something that you should definitely 14 00:01:17,056 --> 00:01:23,200 Learn and understand and then finally we're gonna take a look at 5.1 prospective with 15 00:01:23,456 --> 00:01:29,600 Is a quite rare but it's also important to to look at it and see what it's all about and 16 00:01:29,856 --> 00:01:36,000 Out this class there are going to be a number of different style tips 17 00:01:36,256 --> 00:01:42,400 Tricks to do certain things in perspective that might otherwise be a little bit tricky 18 00:01:42,656 --> 00:01:48,800 The two exercises for this class first one is going to be a scene using 19 00:01:49,056 --> 00:01:55,200 Introspective and the second one is going to be joining character and 4.4 spective so with this we should get 20 00:01:55,456 --> 00:02:01,600 A pretty good overview of the majority of cases that you encounter and you should have 21 00:02:01,856 --> 00:02:05,696 After this class pretty much all the tools that you need to create and pretty cool art 22 00:02:06,208 --> 00:02:08,768 We have a lot to look at still there to get star 23 00:02:17,984 --> 00:02:22,080 The next type of prospect of the we are going to take a look at is 24 00:02:22,336 --> 00:02:28,480 The one that is probably the most important is the one that represents reality in the most accurate way 25 00:02:28,736 --> 00:02:30,016 And it is going to be 26 00:02:30,272 --> 00:02:32,064 3 point perspective 27 00:02:32,320 --> 00:02:38,464 Ask the other name suggest prospective is what is called 28 00:02:38,720 --> 00:02:44,864 Play because it uses 3 vanishing points instead of 2 so we've we've had a look had one 29 00:02:45,120 --> 00:02:46,144 2.2 staithe 30 00:02:46,400 --> 00:02:49,728 Now the next one is going to be in 3.0 31 00:02:52,032 --> 00:02:52,544 Like 32 00:02:53,056 --> 00:02:58,432 What we've seen so far the first two vanishing points are going to be on the horizon 33 00:02:58,944 --> 00:03:01,504 That is not going to change 17.1 34 00:03:01,760 --> 00:03:04,576 And to always be on 35 00:03:04,832 --> 00:03:05,856 The horizon 36 00:03:06,112 --> 00:03:12,000 And whatever is going to be drawn is going to be within with those two so in between 37 00:03:13,536 --> 00:03:14,304 End up 38 00:03:14,560 --> 00:03:20,704 The others points going to be either above or below the vanishing the the horizon 39 00:03:22,240 --> 00:03:28,384 On it's because that would work so what were trying to find a return to create here initially is a triangle 40 00:03:28,896 --> 00:03:29,408 And then 41 00:03:30,176 --> 00:03:36,320 How to achieve this so I'm going to go ahead and place eventing points 42 00:03:36,576 --> 00:03:39,136 Do it's below 4 for the first example 43 00:03:39,392 --> 00:03:39,904 So 44 00:03:40,160 --> 00:03:40,672 Google 45 00:03:40,928 --> 00:03:46,048 Wrights Direct yourself off for the best results and it's always best to place 46 00:03:46,560 --> 00:03:48,864 Disturbed vanishing Point can have in the centre 47 00:03:49,120 --> 00:03:53,216 So you take the distance between the two initial vanishing person number one and two 48 00:03:53,472 --> 00:03:56,032 And then you know right down the middle here 49 00:03:56,288 --> 00:03:57,568 This is where the 50 00:03:57,824 --> 00:03:59,104 The third one is going to land 51 00:03:59,360 --> 00:04:02,176 Somewhere below the horizon 52 00:04:03,456 --> 00:04:04,992 And again for the best results 53 00:04:05,504 --> 00:04:09,600 Are you want to have the vanishing points have outside of your canvas 54 00:04:09,856 --> 00:04:10,880 Letter a 55 00:04:12,928 --> 00:04:14,720 You're going to be driving scene 56 00:04:14,976 --> 00:04:17,791 Are you want me to frame it like this 57 00:04:19,071 --> 00:04:23,423 We're all of your vanishing points are going to be outside of your cannabis 58 00:04:23,679 --> 00:04:25,471 Say a join is going to be in here 59 00:04:28,031 --> 00:04:30,079 You're not actually going to be able to 60 00:04:30,335 --> 00:04:32,383 To see the vanishing point in your piece 61 00:04:32,639 --> 00:04:36,991 If you don't do that so if you include the vanishing point 62 00:04:37,759 --> 00:04:38,527 In 63 00:04:38,783 --> 00:04:39,551 Your image 64 00:04:40,063 --> 00:04:46,207 Then you might be getting some really really strange definitions that might not look 65 00:04:46,463 --> 00:04:46,975 Great 66 00:04:47,743 --> 00:04:53,887 The main problem with this won't be really within the strangle here that don't get scared 67 00:04:54,911 --> 00:04:59,007 A production plan is going to be in the area that are outside 68 00:04:59,263 --> 00:05:00,543 Right here so this area 69 00:05:00,799 --> 00:05:05,151 Deteriorate here things will get really really stressed in those areas and 70 00:05:05,407 --> 00:05:08,223 This is Kyle what you're trying to avoid if you 71 00:05:08,479 --> 00:05:11,295 Get a closer shot instead something like that 72 00:05:13,343 --> 00:05:16,927 I can see now the areas that are outside of the triangle 73 00:05:17,183 --> 00:05:17,951 Only 74 00:05:19,487 --> 00:05:20,511 This one is here 75 00:05:21,023 --> 00:05:23,071 So this is not going to really affect much 76 00:05:23,327 --> 00:05:26,143 And will give us much nicer results 77 00:05:26,911 --> 00:05:29,471 When you're not in Anakin bursitis 78 00:05:29,983 --> 00:05:33,823 Army before I go into in and talk about the triangle here in 79 00:05:34,079 --> 00:05:35,615 Let's go ahead and do a 80 00:05:36,639 --> 00:05:39,711 Simple example of what 81 00:05:39,967 --> 00:05:40,735 Adding a third 82 00:05:41,503 --> 00:05:42,783 Management points going to create 83 00:05:44,063 --> 00:05:44,575 Stop 84 00:05:45,855 --> 00:05:51,231 I'm going to add two of them so it doesn't going to be the same ones and those detention pointers 85 00:05:51,487 --> 00:05:57,631 Like I said the only options that you have is to play that either above or below the Horizon line 86 00:05:57,887 --> 00:06:04,031 And you want to have a triangle that is as as for the possible so you're you're trying to avoid 87 00:06:04,287 --> 00:06:06,591 No like really triangles like this 88 00:06:07,103 --> 00:06:10,175 My having a managing points around their like two closes Horizon 89 00:06:10,431 --> 00:06:14,527 Because again you'll be getting a lot of defamation if you do this 90 00:06:15,807 --> 00:06:19,391 I don't mind I'm going to go ahead and play The Third Eynsham 91 00:06:20,927 --> 00:06:25,535 Create an almost near-perfect triangle so doesn't have to be this way 92 00:06:26,047 --> 00:06:28,607 Actually you know the turning points actually better 93 00:06:28,863 --> 00:06:33,471 And you will get less defamation be less 94 00:06:33,727 --> 00:06:34,495 Fake looking 95 00:06:34,751 --> 00:06:40,383 The further away from the horizon I also noticed too close to get loads of cremations gonna be 96 00:06:40,639 --> 00:06:44,223 Bmo dynamic my little bit wrong 97 00:06:44,479 --> 00:06:47,807 So if you want to take it safe you know go ahead and please 98 00:06:49,599 --> 00:06:50,879 Connect to get a nice 99 00:06:51,391 --> 00:06:52,671 Even triangle 100 00:06:53,183 --> 00:06:54,207 When even 101 00:06:54,463 --> 00:06:57,023 Angles on all of sides 102 00:06:57,279 --> 00:06:58,815 Vanishing point 103 00:07:01,375 --> 00:07:07,519 And I'm going to do another one that is obviously wrong or really that's not following 104 00:07:07,775 --> 00:07:13,151 The guidelines that I'm talking about your so it's going to be too close to B1 and too close to the Horizon line 105 00:07:13,407 --> 00:07:14,175 What code is 106 00:07:14,687 --> 00:07:17,247 Peter is what and will do that next 107 00:07:17,503 --> 00:07:18,527 First 108 00:07:18,783 --> 00:07:20,063 Let's go ahead 109 00:07:20,319 --> 00:07:20,831 And 110 00:07:21,087 --> 00:07:22,623 Drop a simple 111 00:07:23,135 --> 00:07:23,647 Shape 112 00:07:25,951 --> 00:07:31,071 There is nothing more simple than 8 box we're going to go ahead and do that again so 113 00:07:32,607 --> 00:07:33,887 I'm going to go 114 00:07:34,655 --> 00:07:36,959 And start with the top 115 00:07:37,983 --> 00:07:38,751 Faith 116 00:07:39,007 --> 00:07:40,799 Or my box 117 00:07:41,823 --> 00:07:42,847 Very similar to 118 00:07:43,103 --> 00:07:44,383 2.8 x 70 119 00:07:44,895 --> 00:07:45,407 Trace 120 00:07:45,919 --> 00:07:47,199 Aligns for this 121 00:07:48,479 --> 00:07:49,759 And now you can see 122 00:07:50,015 --> 00:07:50,783 I have 123 00:07:51,039 --> 00:07:53,343 Coming to topface for my boss 124 00:07:54,623 --> 00:07:55,391 Hi here 125 00:07:58,207 --> 00:07:58,975 And now 126 00:07:59,231 --> 00:08:02,559 Instead of our queen third 12C at I'm going to go 127 00:08:03,327 --> 00:08:04,095 And 128 00:08:04,863 --> 00:08:07,679 Dart from B3 here they're vanishing point and Click 129 00:08:07,935 --> 00:08:11,775 To all the corners all the visible corner so the one in the back here no need because 130 00:08:12,287 --> 00:08:13,311 And unless you're 131 00:08:13,567 --> 00:08:19,455 Drawing something else transparent and the kids are going to be behind the cube so we're not going to be able to see anyway 132 00:08:20,479 --> 00:08:23,295 And then we're going to we're going to connect 133 00:08:23,807 --> 00:08:26,879 The corner steward anything for and 134 00:08:27,135 --> 00:08:27,647 Finally 135 00:08:27,903 --> 00:08:28,415 We can 136 00:08:29,183 --> 00:08:35,071 Can I get the limitation for the lower portion of the box is right now it's like this really tall box 137 00:08:35,327 --> 00:08:39,679 And we want to make it a cube so go hand and Tracy Lanark there's something about 138 00:08:40,447 --> 00:08:41,471 And the same thing 139 00:08:41,727 --> 00:08:42,751 Go back to the one 140 00:08:43,263 --> 00:08:45,823 We have a box 141 00:08:47,103 --> 00:08:48,127 3 point perspective 142 00:08:50,687 --> 00:08:52,223 Very simple as you can see 143 00:08:52,479 --> 00:08:57,599 Definitely not that much more complicated than 2.4 expected 144 00:08:57,855 --> 00:08:59,135 But it was a little better 145 00:08:59,391 --> 00:09:00,671 What's a bit more dynamic 146 00:09:01,183 --> 00:09:04,255 As it higher than a boxing looking at 147 00:09:04,511 --> 00:09:07,583 It's nice it's nice to have a difference 148 00:09:08,351 --> 00:09:09,375 A noun 149 00:09:09,887 --> 00:09:12,959 Basically we remove all parallel lines 150 00:09:13,215 --> 00:09:14,239 Which 10 to 151 00:09:14,495 --> 00:09:15,007 2 152 00:09:15,519 --> 00:09:20,127 To take us away from reality because parallel lines are pretty rare 153 00:09:20,639 --> 00:09:23,967 Nature you're fine you'll find these kind of things more often 154 00:09:24,223 --> 00:09:25,503 So nothing is really Powerful 155 00:09:25,759 --> 00:09:28,063 I will get it in respect of incorrect respect 156 00:09:28,575 --> 00:09:29,087 3 + 157 00:09:30,111 --> 00:09:35,231 Have a nice box red and it looks nice because 158 00:09:35,487 --> 00:09:38,815 It is with them this triangle are they talking about 159 00:09:39,839 --> 00:09:41,119 So this is 160 00:09:41,375 --> 00:09:42,655 The triangle that's you 161 00:09:43,679 --> 00:09:47,263 Most of your thing to be in 162 00:09:47,519 --> 00:09:53,663 I'm going to show you what happens if you drop something else outside of the triangle we can't know where the 163 00:09:53,919 --> 00:09:55,199 Draw Something 164 00:09:55,455 --> 00:09:56,735 Keep 165 00:09:57,247 --> 00:09:58,783 Animals lying down 166 00:09:59,039 --> 00:10:00,063 Drawn so far 167 00:10:00,345 --> 00:10:02,632 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 168 00:10:02,634 --> 00:10:01,855 Saucepan stand 169 00:10:02,111 --> 00:10:03,391 Start from here 170 00:10:04,415 --> 00:10:06,719 And the side of the box it's going to be may be this way 171 00:10:08,767 --> 00:10:12,095 And then so I have an extender 172 00:10:14,143 --> 00:10:14,911 Sad 173 00:10:15,679 --> 00:10:16,703 It's all the top 174 00:10:16,959 --> 00:10:19,263 Of my boxing instead be this 175 00:10:27,967 --> 00:10:29,503 And now I'm going to 176 00:10:30,527 --> 00:10:31,807 Draw the height the box 177 00:10:33,343 --> 00:10:34,623 Time from all corners 178 00:10:34,879 --> 00:10:37,183 All the way down to third mansion 179 00:10:38,719 --> 00:10:42,559 And I can start to see you smoke different 180 00:10:42,815 --> 00:10:47,167 I'm only able to connect it to corners because there's a two cars visible the other one 181 00:10:47,423 --> 00:10:49,727 Are back there and 1 people to see 182 00:10:50,239 --> 00:10:52,287 From our point of view 183 00:10:52,799 --> 00:10:53,823 And 184 00:10:54,335 --> 00:10:55,359 So now again 185 00:10:55,615 --> 00:10:58,175 Try the lower portion to the same as the other one 186 00:11:00,991 --> 00:11:03,039 And now I can't close box 187 00:11:05,343 --> 00:11:08,159 And you will probably see and agree that 188 00:11:08,671 --> 00:11:11,999 This is carnival weird at the word box and I kind of work 189 00:11:12,511 --> 00:11:15,071 Because we have the other one here in the scene 190 00:11:15,583 --> 00:11:18,143 We can use as reference but 191 00:11:19,935 --> 00:11:22,495 Is just the start of the little stranger 192 00:11:23,007 --> 00:11:24,287 Definitely 193 00:11:24,543 --> 00:11:26,847 Definitely more the phone than this one on 194 00:11:27,103 --> 00:11:28,127 Another more 195 00:11:28,383 --> 00:11:34,271 By the way that you go on the left or outside of this triangle thing 196 00:11:35,039 --> 00:11:39,903 The more you escape from this the more you drop things that are outside of those binary 197 00:11:40,159 --> 00:11:41,951 The more stress and we're looking milk 198 00:11:43,231 --> 00:11:44,255 Best to avoid 199 00:11:45,279 --> 00:11:46,303 If you want to play safe 200 00:11:47,583 --> 00:11:51,167 And I'm not trying to drive I think I like with them within a triangle 201 00:11:51,423 --> 00:11:52,447 And you should be 202 00:11:52,703 --> 00:11:58,847 Are good right now what I'm going to do and I would that we've seen but a good one 203 00:11:59,359 --> 00:12:00,127 This 204 00:12:00,895 --> 00:12:07,039 Anna now let me go to seem well and not so good one looks like you know if you join outside it 205 00:12:07,551 --> 00:12:08,063 Canada 206 00:12:08,319 --> 00:12:09,599 The vanishing point trying 207 00:12:10,623 --> 00:12:13,439 Now I am going to create a triangle 208 00:12:13,695 --> 00:12:15,743 That is wrong instead so 209 00:12:15,999 --> 00:12:20,351 Al-anon my my cube is still going to be with them that triangle 210 00:12:20,607 --> 00:12:21,631 At least I'll try 211 00:12:21,887 --> 00:12:26,239 But it'll be instead the vanishing points so that is Connor 212 00:12:26,495 --> 00:12:27,263 Off 213 00:12:27,775 --> 00:12:30,591 Not to find them drying outside of the triangle 214 00:12:31,359 --> 00:12:35,711 Same place if someone start the same way but I drawing 215 00:12:35,967 --> 00:12:37,247 Caravan 216 00:12:38,015 --> 00:12:38,783 The dab 217 00:12:39,295 --> 00:12:44,671 The lower portion my boxes this box were going to be seeing it from from the law 218 00:12:44,927 --> 00:12:49,023 Everything is a box here from the from the tops or able to see the top of the box 219 00:12:49,279 --> 00:12:49,791 But 220 00:12:50,303 --> 00:12:54,143 For everything that's the body right now to remember will be looking at it from locked up 221 00:12:54,911 --> 00:12:57,215 Is it going to be kind of the underside of number 222 00:12:58,495 --> 00:13:00,543 2.8 223 00:13:00,799 --> 00:13:01,311 2 224 00:13:01,567 --> 00:13:02,847 Virgin Atlantic this 225 00:13:03,359 --> 00:13:03,871 To get 226 00:13:04,895 --> 00:13:06,175 Lower portion 227 00:13:06,431 --> 00:13:09,759 And now we have it here 228 00:13:13,087 --> 00:13:15,647 This is the underside of the box 229 00:13:16,415 --> 00:13:17,183 There 230 00:13:17,439 --> 00:13:21,279 When we did we going to go ahead and try some more Lines 231 00:13:21,535 --> 00:13:24,351 From the vantage point connecting to all those corners 232 00:13:26,143 --> 00:13:27,423 As such 233 00:13:28,447 --> 00:13:29,215 Ants 234 00:13:29,727 --> 00:13:30,239 Bali 235 00:13:32,031 --> 00:13:33,311 The height of the box 236 00:13:33,567 --> 00:13:35,871 Running from the other two vanishing point 237 00:13:39,967 --> 00:13:41,759 And now I can close 238 00:13:42,015 --> 00:13:42,783 All that 239 00:13:43,551 --> 00:13:47,135 We can see the forms Masters grades 240 00:13:47,647 --> 00:13:51,999 Right so this is a very miss the same box and using the same tools 241 00:13:52,511 --> 00:13:54,047 Amber as you can see here 242 00:13:55,583 --> 00:13:57,631 How much difference 243 00:13:57,887 --> 00:14:00,447 So we can have a good day 244 00:14:00,959 --> 00:14:07,103 This will be the other box the same box and say but still but he doesn't look like one 245 00:14:07,359 --> 00:14:10,687 And this is what happens when your vanishing point of vanishing point 246 00:14:10,943 --> 00:14:12,735 Too close to the other vanishing point 247 00:14:12,991 --> 00:14:15,551 When it's too close to the Horizon and 248 00:14:15,807 --> 00:14:17,343 Like not in centre here 249 00:14:17,599 --> 00:14:18,623 Instead of having 250 00:14:18,879 --> 00:14:20,415 Defamation 251 00:14:22,207 --> 00:14:27,583 It would still be the form but at least it won't be coming tilting to the left that is right now 252 00:14:27,839 --> 00:14:32,191 Would already be an improvement if the the vanishing point was Cannock right here 253 00:14:32,447 --> 00:14:36,799 All the way to the side really close to vanishing point one 254 00:14:37,055 --> 00:14:40,895 Can you get this weird stretching when I'm like this 255 00:14:41,151 --> 00:14:43,455 When does blowing Hamlet 256 00:14:43,711 --> 00:14:47,551 I'm on this box really really hard and putting it on the side 257 00:14:49,087 --> 00:14:51,391 This is this is the problem and discrete so 258 00:14:51,647 --> 00:14:57,791 Again you want to have a triangle that's as nice as possible and when I mean by 4 259 00:14:58,047 --> 00:15:00,351 Is a triangle like 260 00:15:01,631 --> 00:15:02,911 What you having over 261 00:15:04,191 --> 00:15:05,471 One two and three 262 00:15:05,727 --> 00:15:07,519 And I've got now smiling strange 263 00:15:09,567 --> 00:15:10,591 You haven't been like that 264 00:15:10,847 --> 00:15:13,663 Or even better soon and get even Leicester formation 265 00:15:14,687 --> 00:15:17,247 You can keep the same the same distance here for those two 266 00:15:17,503 --> 00:15:19,039 And make it even taller 267 00:15:19,807 --> 00:15:21,599 So again in the bottom line down there 268 00:15:22,623 --> 00:15:24,671 Right here this is your horizon 269 00:15:26,207 --> 00:15:27,487 And it's a bit 270 00:15:27,743 --> 00:15:28,511 Vanishing point 271 00:15:29,279 --> 00:15:30,047 1 and 2 272 00:15:31,583 --> 00:15:32,351 B1 273 00:15:32,607 --> 00:15:33,375 The one 274 00:15:33,887 --> 00:15:34,655 2 275 00:15:35,167 --> 00:15:37,983 Vanishing Point would be this one on there 276 00:15:38,239 --> 00:15:39,007 Bye-bye 277 00:15:39,263 --> 00:15:40,799 Play singer of vanishing points 278 00:15:41,567 --> 00:15:43,103 Like this in a similar way 279 00:15:43,359 --> 00:15:46,943 You'll get pregnant results and again by drawing with thin 280 00:15:47,455 --> 00:15:48,735 Don't the strangle here 281 00:15:48,991 --> 00:15:52,831 Even better results so it's not like this 282 00:15:53,087 --> 00:15:56,159 Is the vanishing point this way and then you frame 283 00:15:56,415 --> 00:15:57,183 Your content 284 00:15:57,695 --> 00:15:59,231 With them the trying 285 00:16:00,511 --> 00:16:02,815 And then you will have your piece of art that will be 286 00:16:03,327 --> 00:16:07,423 Being here this will be the safest way to approach the report prospective 287 00:16:07,935 --> 00:16:14,079 And they say first I just mean that it would be the result would be something that looks more like what you see with your own eyes 288 00:16:14,335 --> 00:16:16,383 Of course I know you can always go 289 00:16:16,895 --> 00:16:22,783 I'm just so we can always go for more stylised tomorrow not stars but no dynamic 290 00:16:23,295 --> 00:16:27,391 Detective and this is what it's just will be 291 00:16:27,647 --> 00:16:30,463 More I'll be closer to something 292 00:16:30,975 --> 00:16:37,119 To resolve that you would that you wouldn't see if you were to look through a camera lens through sample something that has a very 293 00:16:37,375 --> 00:16:38,399 Short focal length 294 00:16:40,703 --> 00:16:43,775 So you know if you have something like this can definitely 295 00:16:45,311 --> 00:16:47,871 Haven't go outside of the triangle 296 00:16:48,127 --> 00:16:50,431 Like I said no channel is this car like a guideline 297 00:16:50,943 --> 00:16:52,735 But you can definitely 298 00:16:53,759 --> 00:16:54,527 Play with 299 00:16:55,039 --> 00:16:56,319 Any kind of experiment 300 00:16:56,831 --> 00:16:57,599 And sometimes 301 00:16:58,367 --> 00:17:01,439 If you do it if you do it carefully and if you can like a 302 00:17:01,695 --> 00:17:03,231 Experiment experiment 303 00:17:03,487 --> 00:17:05,023 With the regular way 304 00:17:05,535 --> 00:17:06,303 First 305 00:17:06,559 --> 00:17:11,935 And then get get more more comfortable definitely do things like this 306 00:17:12,703 --> 00:17:13,983 Where are the 307 00:17:15,519 --> 00:17:18,847 Will your subject will be outside of the triangle 308 00:17:19,359 --> 00:17:22,687 The result will be like I said something a little bit more dynamic 309 00:17:23,199 --> 00:17:25,503 And that's completely fine you can also 310 00:17:25,759 --> 00:17:26,783 Got above 311 00:17:27,039 --> 00:17:29,343 Nobody Horizon line out words to 312 00:17:29,855 --> 00:17:32,927 What happened so maybe 313 00:17:35,743 --> 00:17:40,351 And now the results on the way out of the camera try 314 00:17:42,911 --> 00:17:44,447 What have 315 00:17:44,959 --> 00:17:45,471 Faces 316 00:17:52,895 --> 00:17:53,919 And I will be 317 00:17:54,431 --> 00:18:00,575 I'm here and it will be very close to the results would get if you were looking for like a fish 318 00:18:00,831 --> 00:18:01,343 Ireland 319 00:18:02,367 --> 00:18:04,415 In this case 320 00:18:04,671 --> 00:18:05,951 Property Drogheda 321 00:18:06,719 --> 00:18:07,999 Is big box here 322 00:18:09,023 --> 00:18:10,559 That's what it would be 323 00:18:11,071 --> 00:18:14,911 Are we will be able to see the sides with only be able to see if this face here 324 00:18:16,703 --> 00:18:20,287 We won't be able to do the tap because it's above 325 00:18:21,055 --> 00:18:24,127 The top part is above the Horizon line 326 00:18:24,383 --> 00:18:30,527 No we won't we won't be able to see underneath because this line is below the Horizon line 327 00:18:30,783 --> 00:18:35,135 Medicine sleep well we have right here it would be you know if Dad but he was close 328 00:18:35,903 --> 00:18:37,183 This was like this 329 00:18:38,207 --> 00:18:39,487 We will be looking at the same thing 330 00:18:40,255 --> 00:18:42,047 For being a rectangle 331 00:18:42,303 --> 00:18:43,071 Angela 332 00:18:43,327 --> 00:18:43,839 Prison 333 00:18:45,887 --> 00:18:52,031 Very good it looks a little bit like this but those two shapes are essentially would be essentially calling the same man 334 00:18:52,287 --> 00:18:56,895 Exactly the same height but I just to shave with the would be the same size as you can see her 335 00:18:57,151 --> 00:19:00,223 Outside the triangle that we set 336 00:19:00,735 --> 00:19:02,527 You know the chain of being 337 00:19:03,039 --> 00:19:04,063 This thing right here 338 00:19:04,831 --> 00:19:06,367 There 339 00:19:08,159 --> 00:19:09,183 The vanishing climbing 340 00:19:09,439 --> 00:19:15,583 So this consider dislike the save zone so as you can see her this this one the security risk 341 00:19:15,839 --> 00:19:21,983 Play out of it so it looks really stress is what you get when you do that 342 00:19:22,239 --> 00:19:24,031 This is a definitely play with 343 00:19:24,287 --> 00:19:29,407 You can have some really cool down Amazon to your your pieces your your environment 344 00:19:29,919 --> 00:19:31,711 You're on just whatever you do that 345 00:19:31,967 --> 00:19:34,015 What's the moral of the story 346 00:19:34,271 --> 00:19:39,135 To keep it safe to keep it something that's a load of more closer to to the point of you or the 347 00:19:39,391 --> 00:19:45,535 Something that you would see what your own eyes instead of something and you will see through a 348 00:19:45,791 --> 00:19:48,607 A camera on something else that's the forming reality quite a bit 349 00:19:48,863 --> 00:19:55,007 It's best to keep within this song The Stranglers so that it is called the vanishing point 350 00:19:56,287 --> 00:20:01,151 Now there is one scenario that we haven't covered yet and it is 351 00:20:01,407 --> 00:20:07,551 You have a cute like this or any other you know and say a piece of furniture or something in your thing that you want to act 352 00:20:07,807 --> 00:20:12,415 Rotate as I doesn't line up perfectly with the vanishing point 353 00:20:13,183 --> 00:20:17,791 Which United Theory should have been quite often so 354 00:20:18,047 --> 00:20:23,167 It's actually fairly simple what you have to do so the only thing that you have to maintain 355 00:20:23,423 --> 00:20:23,935 Is 356 00:20:24,191 --> 00:20:25,727 Bet you have to place 357 00:20:25,983 --> 00:20:28,799 The Year the other vanishing point 3 other object 358 00:20:29,055 --> 00:20:30,079 On the same 359 00:20:30,335 --> 00:20:33,151 I love all the same Horizon line 360 00:20:33,407 --> 00:20:36,991 And use the same of vanishing point at 3 361 00:20:37,247 --> 00:20:40,575 In the case of two point perspective and doesn't really matter 362 00:20:40,831 --> 00:20:46,207 Because there's no third vanishing Point so everything is still going to be just just vertical lines 363 00:20:46,975 --> 00:20:52,863 In this case all the only thing we have to to maintain is the third vanishing point 364 00:20:53,119 --> 00:20:59,263 And making sure that are first two vanishing points are still on the line so let me show you what this would look 365 00:20:59,519 --> 00:21:05,151 I took the kids those vanishing Point here and just move them 366 00:21:06,175 --> 00:21:08,223 Sunday Times like those right here 367 00:21:08,735 --> 00:21:14,879 And use those to create the new gods and the new box so 368 00:21:15,135 --> 00:21:15,903 Can you faithful 369 00:21:19,232 --> 00:21:20,256 This 370 00:21:22,560 --> 00:21:24,608 Take me to change colour as this is going to go 371 00:21:24,864 --> 00:21:26,656 Confusing otherwise 372 00:21:27,168 --> 00:21:30,752 This is going to be the top of the other box and I'm going to use the new 373 00:21:31,264 --> 00:21:32,800 Vanishing Point here in that we have 374 00:21:45,088 --> 00:21:46,624 Now that we have 375 00:21:46,880 --> 00:21:48,416 The new q 376 00:21:48,928 --> 00:21:49,440 What 377 00:21:49,696 --> 00:21:53,280 I want to do this first because this is what not to do when drawing 378 00:21:53,536 --> 00:21:56,864 An object in perspective and trying to maintain 379 00:21:57,120 --> 00:22:00,192 Court hearing scene 380 00:22:00,448 --> 00:22:02,240 Well when you do this 381 00:22:02,496 --> 00:22:06,592 When we have when we just moved the vanishing points like this 382 00:22:07,104 --> 00:22:08,384 This is not going to give us 383 00:22:08,640 --> 00:22:14,784 E-cube a shape that is on the same ground as the other one so this one 384 00:22:15,040 --> 00:22:17,344 The tilted almost like it's sinking in the floor 385 00:22:17,600 --> 00:22:22,720 And that that's what I'm because right now it's not a proper perspective based on 386 00:22:22,976 --> 00:22:23,744 The first 387 00:22:24,256 --> 00:22:26,560 Cube that we are that we do so 388 00:22:27,584 --> 00:22:31,936 I'm going to do is erase this thing here as it's not needed 389 00:22:32,448 --> 00:22:33,728 Deserts mystery 390 00:22:35,264 --> 00:22:37,568 The right way to do this is 391 00:22:38,336 --> 00:22:44,480 A little bit more tricky than so I this is one of those things with respect of that 392 00:22:44,736 --> 00:22:48,576 What time is it can get to load heavy because we have to do with couple 393 00:22:48,832 --> 00:22:54,976 Calculations to be able to maintain your perspective 318 so if you drawing a single object that like a boxer 394 00:22:55,488 --> 00:23:01,632 Fairly simple but if you want to join another box that is counters rotated right that's not following the same 395 00:23:01,888 --> 00:23:03,424 The same direction then 396 00:23:03,680 --> 00:23:08,544 What we have to find is something called the station points so to do this 397 00:23:09,056 --> 00:23:13,152 Pretty easy to adjust extra stairs that that we make sure that 398 00:23:13,408 --> 00:23:19,296 Tell me how to make sure you do so to find station points actually is going to be the point I wish both 399 00:23:19,552 --> 00:23:20,576 Conversant Lions 400 00:23:20,832 --> 00:23:22,624 Meat at 9 degrees 401 00:23:22,880 --> 00:23:23,648 I'm going to do 402 00:23:23,904 --> 00:23:25,952 Here is extend from B1 403 00:23:26,208 --> 00:23:28,768 Towards V2 at a 45-degree angle 404 00:23:29,024 --> 00:23:33,888 If you can see we're doing this in Photoshop very simple are we have to do it 405 00:23:34,144 --> 00:23:39,008 Quick shift and click button press shift while drawing the line in a line 406 00:23:39,264 --> 00:23:40,544 Snapped at 45-degree 407 00:23:41,312 --> 00:23:43,616 So you can do this 408 00:23:43,872 --> 00:23:46,944 You can snap it at different angles as you can see here so 409 00:23:47,200 --> 00:23:48,224 Increments 410 00:23:48,480 --> 00:23:49,760 Of 45 411 00:23:50,528 --> 00:23:52,064 90450 412 00:23:52,320 --> 00:23:57,184 I think you might be able to change that so that you can reduce the increments 413 00:23:57,440 --> 00:24:03,584 If needed by anyways in this case coronavirus perfect because that's what we want the same thing with feet 414 00:24:03,840 --> 00:24:09,472 The outside to find the point where they meet and this one right here this 90-degree 415 00:24:09,728 --> 00:24:10,496 Angle 416 00:24:12,032 --> 00:24:18,176 This point here is the station 10s and to be able to draw 417 00:24:18,432 --> 00:24:19,456 Another box 418 00:24:20,224 --> 00:24:24,064 Incorrect in the correct respective in the scene 419 00:24:24,320 --> 00:24:29,952 Well you have to do is rotate this entire thing so what will need to do is 420 00:24:30,464 --> 00:24:30,976 2 421 00:24:31,232 --> 00:24:35,584 Why I should probably do this on a different Iris will be a little bit easier 422 00:24:37,376 --> 00:24:38,912 So I'm going to do this again 423 00:24:39,680 --> 00:24:40,704 Call shifts 424 00:24:43,008 --> 00:24:45,312 So this is my Astra there 425 00:24:45,824 --> 00:24:46,848 PlayStation points 426 00:24:47,104 --> 00:24:49,920 And what I will need to do in this case 427 00:24:50,944 --> 00:24:52,224 To rotate this 428 00:24:52,480 --> 00:24:55,552 While maintaining the same station point 429 00:24:56,064 --> 00:24:57,344 So if I do this here 430 00:24:57,856 --> 00:24:59,136 Where the line connect 431 00:24:59,392 --> 00:25:01,696 By the Meet The Horizon 432 00:25:02,720 --> 00:25:05,536 I can lead to some of the bigger so that actually reaches 433 00:25:09,888 --> 00:25:14,496 So if I make sure that the station point doesn't move and I just rotate 434 00:25:15,008 --> 00:25:19,104 These are these lines discovered outlines what when where they meet 435 00:25:19,360 --> 00:25:24,480 The Horizon or the new the new points of intersection form is it going to be my new vanishing point 436 00:25:26,016 --> 00:25:27,808 So let's say I do it this way 437 00:25:28,320 --> 00:25:31,904 I am going to extend my canvas a little bit so we can see 438 00:25:32,416 --> 00:25:34,208 We have back here 439 00:25:34,976 --> 00:25:36,512 Extended Horizon as well 440 00:25:36,768 --> 00:25:37,536 And 441 00:25:37,792 --> 00:25:38,816 There we go 442 00:25:39,584 --> 00:25:40,352 Stop 443 00:25:40,608 --> 00:25:45,728 Now that we have a new intersection let me write it down so there's going to be a new D1 444 00:25:46,240 --> 00:25:50,080 And always here to be the new movie soon 445 00:25:50,848 --> 00:25:53,152 And so now I don't need 446 00:25:53,408 --> 00:25:55,200 No I don't need the 447 00:25:55,712 --> 00:26:01,856 I don't need the stuff anymore so we can hide it we just need to find this again if you want to create new vanishing 448 00:26:02,112 --> 00:26:05,440 New objects in different angles if needed 449 00:26:05,696 --> 00:26:10,048 So now we're just going to proceed and and do what we've been so far so 450 00:26:10,304 --> 00:26:12,352 Going to draw another Square 451 00:26:13,376 --> 00:26:14,912 Find the top face 452 00:26:23,360 --> 00:26:24,640 Now 453 00:26:25,408 --> 00:26:29,248 Make sure that they all connect to the three by three doors and change 454 00:26:32,576 --> 00:26:35,904 As long as the object is laying flat on the floor 455 00:26:41,280 --> 00:26:42,048 Navigate 456 00:26:42,304 --> 00:26:43,328 Listen you box here 457 00:26:46,144 --> 00:26:47,168 Proper perspective 458 00:26:53,568 --> 00:26:55,104 Never gotten answers 459 00:26:55,360 --> 00:26:57,152 Since we know that the station points 460 00:26:57,664 --> 00:27:02,272 Is it 9 degree we can do we can also have 461 00:27:03,040 --> 00:27:06,368 Something like this so where the Lionel go all the way straight up 462 00:27:06,624 --> 00:27:07,904 So right here 463 00:27:09,696 --> 00:27:10,720 Radio Derby 464 00:27:13,280 --> 00:27:16,352 A new vanishing Point so maybe the one 465 00:27:18,912 --> 00:27:21,216 Different colours 466 00:27:23,008 --> 00:27:24,032 31 Adare 467 00:27:24,800 --> 00:27:26,336 And so send it to 9 degrees 468 00:27:26,592 --> 00:27:32,736 The other the other vanishing Point would be non-existent so would be it would be parallel to The Horizon this case 469 00:27:32,992 --> 00:27:35,296 So what I need to do here this just 470 00:27:35,808 --> 00:27:38,624 It would be honest that it will be like a 1 471 00:27:38,880 --> 00:27:39,904 Point perspective on 472 00:27:40,928 --> 00:27:43,488 If there's any other 473 00:27:43,744 --> 00:27:45,280 In Alliance I'm going to be pal 474 00:27:47,328 --> 00:27:48,608 Still need to 475 00:27:48,864 --> 00:27:51,168 Don't meet V3 down there 476 00:27:56,800 --> 00:27:57,312 This 477 00:27:58,336 --> 00:28:00,640 Can you box with also fit 478 00:28:01,664 --> 00:28:03,200 Within the scene with 479 00:28:03,456 --> 00:28:04,992 Proper perspective 480 00:28:06,016 --> 00:28:07,296 Using 481 00:28:09,600 --> 00:28:10,368 Efficient point 482 00:28:10,624 --> 00:28:11,904 The same one 483 00:28:12,672 --> 00:28:14,464 All the different objects 484 00:28:16,768 --> 00:28:20,864 Daredevil girl so this box with I was crying and I completely different angle 485 00:28:21,120 --> 00:28:26,496 Now I have three boxes that fit within the scene and then 486 00:28:26,752 --> 00:28:32,896 Stop now we can even we can even go further and increase difficulty all that more 487 00:28:33,152 --> 00:28:39,296 By including or adding a slope in the mix so what happens if 488 00:28:39,552 --> 00:28:42,368 Object is not linked flat like all the other way 489 00:28:42,624 --> 00:28:48,768 So let's say what is going up a a street of some air like going down a slope 490 00:28:49,536 --> 00:28:52,608 So what we can do then it's actually very 491 00:28:52,864 --> 00:28:59,008 Very simple even though it looks complicated it's actually very simple the only difference twice a week 492 00:28:59,264 --> 00:29:00,544 This one here the first one that we did 493 00:29:01,056 --> 00:29:02,592 With the dimension points 494 00:29:02,848 --> 00:29:03,872 In red 495 00:29:04,128 --> 00:29:07,712 What's this cube here Tunstead to be going uphill 496 00:29:08,736 --> 00:29:09,248 So 497 00:29:09,504 --> 00:29:15,648 We can maintain see vanishing point for weekend create new vanishing point and it doesn't matter depending on where with 498 00:29:15,904 --> 00:29:19,232 Fox is going but let's say enough for the sake of simplicity that this one 499 00:29:19,488 --> 00:29:21,792 Is it goes in the same direction as 500 00:29:22,048 --> 00:29:25,376 The new one ever going to create bills in the same direction as this one here that we do 501 00:29:27,424 --> 00:29:31,264 So we'll have to do the only thing we have to do in this case is to 502 00:29:31,520 --> 00:29:35,616 Re-raise the vanishing points 503 00:29:35,872 --> 00:29:37,664 Raise the horizon 504 00:29:38,944 --> 00:29:39,712 As a result 505 00:29:40,224 --> 00:29:43,808 So you read the Horizon so this is going to be the new rise and fall asleep 506 00:29:44,064 --> 00:29:45,088 Instead of going 507 00:29:45,344 --> 00:29:47,904 This Saturday's vanishing point 508 00:29:48,160 --> 00:29:49,952 Does boxer going to go uphill 509 00:29:50,208 --> 00:29:52,512 All the way to the vanishing point 510 00:29:53,024 --> 00:29:54,304 Can anybody use the same 511 00:29:54,816 --> 00:29:57,120 And she put yourself into a zombie 512 00:29:57,376 --> 00:30:03,008 Instead of the One going to be right here and what we do we do the same thing at this point so 513 00:30:03,520 --> 00:30:04,288 Switch 514 00:30:05,312 --> 00:30:09,408 I'm going to be going to draw the going to draw the curtains 515 00:30:09,664 --> 00:30:10,432 Find 516 00:30:11,456 --> 00:30:12,224 The new 517 00:30:14,016 --> 00:30:15,808 Top of the box for this one 518 00:30:18,880 --> 00:30:22,976 And there was still going to use V3 that never changes 519 00:30:36,288 --> 00:30:38,848 I'm going to 520 00:30:39,360 --> 00:30:40,640 Close after 521 00:30:41,920 --> 00:30:42,688 See what we got 522 00:30:44,480 --> 00:30:47,552 And basically we have the same similar 523 00:30:47,808 --> 00:30:49,600 Can I like you Banstead 524 00:30:49,856 --> 00:30:50,368 I think 525 00:30:50,624 --> 00:30:53,440 You'll be able to tell that it's going is going up 526 00:30:53,696 --> 00:30:57,280 If you know this those are discovered convergent Lines 527 00:30:57,792 --> 00:30:59,072 I like a street 528 00:31:00,864 --> 00:31:04,960 And the slow box is going as going up on that street 529 00:31:05,216 --> 00:31:08,032 What are the other one is going to different Street 530 00:31:08,288 --> 00:31:10,336 This one's going on the Blue Streak 531 00:31:10,592 --> 00:31:12,896 Yellow box is going on the 532 00:31:13,408 --> 00:31:14,688 The green streets 533 00:31:15,456 --> 00:31:16,736 This one instead 534 00:31:20,320 --> 00:31:26,464 Very go so with three point perspective this is this how you do it 535 00:31:26,720 --> 00:31:30,816 How are you you include or add a change of 536 00:31:31,328 --> 00:31:37,472 I've height so let's say the ground is not flat anymore in some areas this is how you would do it we just move the horizon 537 00:31:37,728 --> 00:31:39,264 Find me Tina scene the seam 538 00:31:39,776 --> 00:31:44,384 Vanishing points if you want or you can choose a vanishing point and also 539 00:31:44,640 --> 00:31:49,760 Change the the height of The Horizon so I can go higher can go lower depending on 540 00:31:50,016 --> 00:31:52,576 On how Ukraine is essentially 541 00:31:52,832 --> 00:31:56,928 And that of this while maintaining V3 542 00:31:57,184 --> 00:32:03,328 So if he treats down here you my penis it's up there then you maintain as well and then of course with 543 00:32:03,584 --> 00:32:08,960 Two point perspective you don't really have to care about B3 all your lines is still going always going to be 544 00:32:09,216 --> 00:32:10,496 Vertical 545 00:32:10,752 --> 00:32:16,896 Always so that's that easy now the beauty of all this is that this 546 00:32:17,152 --> 00:32:23,296 In work for any kind of respect of service with one-point perspective 234 547 00:32:24,064 --> 00:32:24,832 The Works 548 00:32:25,088 --> 00:32:26,368 All the time so 549 00:32:26,624 --> 00:32:27,648 You can always 550 00:32:27,904 --> 00:32:32,000 Always modified the Horizon and and move 551 00:32:32,256 --> 00:32:35,072 Your vanishing points as long as you 552 00:32:36,352 --> 00:32:37,376 Rotate 553 00:32:37,632 --> 00:32:43,776 Them around the station point everything should still be fine with you 554 00:32:44,032 --> 00:32:50,176 This is one thing that you might be wondering now is it so let's see have one 555 00:32:50,432 --> 00:32:51,200 Point perspective 556 00:32:51,456 --> 00:32:54,272 And you want to rotate something 557 00:32:54,784 --> 00:32:56,064 Want you need 558 00:32:56,320 --> 00:33:02,464 2.2 people to do that and what yes you are completely correct if you have 559 00:33:02,720 --> 00:33:06,304 That's using just one vanishing Point keen on this example right here 560 00:33:07,328 --> 00:33:08,352 What you need to do 561 00:33:08,608 --> 00:33:09,632 Is a w 562 00:33:09,888 --> 00:33:11,936 Come up with a station point 563 00:33:12,192 --> 00:33:13,216 So go down right here 564 00:33:13,472 --> 00:33:18,848 You know this is just a straight line since your vanishing points the only have one 565 00:33:19,104 --> 00:33:21,152 And then do a 90-degree like this 566 00:33:21,664 --> 00:33:27,808 So we have a nice 9 degree angle and in this right here will be your station points and then from there what you need to do 567 00:33:28,320 --> 00:33:29,088 Select this 568 00:33:30,368 --> 00:33:31,392 Babies lying 569 00:33:31,648 --> 00:33:33,184 And do a rotation 570 00:33:33,440 --> 00:33:35,232 Around the station points 571 00:33:36,000 --> 00:33:40,864 Extended lines all the way to the Horizon to find your your two new vanishing Point essential 572 00:33:41,120 --> 00:33:43,168 Have for your one-point perspective 573 00:33:44,192 --> 00:33:46,752 And then you'll be able to add to place 574 00:33:47,008 --> 00:33:48,288 You know an object 575 00:33:48,544 --> 00:33:50,592 Anna in proper perspective 576 00:33:51,104 --> 00:33:55,456 Rotate an object for example so everything is lined up properly 577 00:33:55,712 --> 00:33:58,016 And you want to to add a little bit of a 578 00:33:58,528 --> 00:34:04,416 Amazon tutu your whole scene until like rotate boxes or rotate certain elements 579 00:34:04,672 --> 00:34:08,000 Then that's how you do it but you need an extra vanishing point to be able to do 580 00:34:08,768 --> 00:34:13,120 Like I said this works for any kind of respective 581 00:34:13,888 --> 00:34:19,008 And it's really important to to know if you want you to be able to create all kinds of different scenes 582 00:34:24,640 --> 00:34:30,784 The next 583 00:34:31,040 --> 00:34:37,184 Type of perspective is as suggested for points perspective so this is 584 00:34:37,440 --> 00:34:37,952 To be 585 00:34:38,208 --> 00:34:44,096 Wonder is a little bit interesting something that you probably won't use a whole lot 586 00:34:44,352 --> 00:34:47,168 This one and 5.2 specs of a pretty 587 00:34:47,424 --> 00:34:48,960 Teddy riner because Verges 588 00:34:49,472 --> 00:34:55,616 Hard to to make and they require a lot more calculation is it's a little bit more complicated 589 00:34:55,872 --> 00:35:02,016 And it's just the just not as natural to look at so it's definitely as if you looking through the lens of a camera that's very 590 00:35:03,040 --> 00:35:05,344 That's the story in can't wait what you're saying so 591 00:35:05,856 --> 00:35:09,952 Now we have the three point perspective like we've just seen 592 00:35:11,232 --> 00:35:13,536 4 point perspective essentials going to add 593 00:35:13,792 --> 00:35:15,584 Another vanishing point 594 00:35:15,840 --> 00:35:19,936 But above or below the Horizon The Horizon line so 595 00:35:20,192 --> 00:35:21,728 The opposite tyres 596 00:35:21,984 --> 00:35:23,776 Vanishing point 597 00:35:25,056 --> 00:35:26,336 So it have a 598 00:35:26,592 --> 00:35:27,872 What's something 599 00:35:29,152 --> 00:35:31,968 Crates of here 600 00:35:36,320 --> 00:35:37,856 Appointment for 601 00:35:38,368 --> 00:35:39,904 So you have something 602 00:35:40,160 --> 00:35:46,304 And of course you know you don't really need to have them be vertical and 603 00:35:46,560 --> 00:35:52,704 Like a line vertically it's just it helps otherwise we'll get even more defamation so it's already 604 00:35:52,960 --> 00:35:53,984 Capri the forms 605 00:35:54,240 --> 00:35:56,800 Prospective you'll see how it is 606 00:35:57,056 --> 00:36:02,432 I'm so if you if you add even more and distortion by moving the 607 00:36:02,944 --> 00:36:04,480 The vanishing point 608 00:36:04,736 --> 00:36:07,296 I'm not having the two the two 609 00:36:07,552 --> 00:36:09,344 V40 D3 and D4 610 00:36:09,856 --> 00:36:13,440 On the same line and just as it doesn't look that great 611 00:36:13,696 --> 00:36:17,536 We'll keep them on the same line or very close to 612 00:36:17,792 --> 00:36:20,096 And then we're going to do is 613 00:36:20,352 --> 00:36:21,376 I'm going to try to 614 00:36:21,888 --> 00:36:22,912 Do a 615 00:36:23,424 --> 00:36:26,240 A cube the same way that we that we've done so far 616 00:36:26,496 --> 00:36:29,056 And we'll see what happens so this 617 00:36:29,312 --> 00:36:30,592 Particular perspective 618 00:36:31,104 --> 00:36:31,616 Type 619 00:36:31,872 --> 00:36:33,920 Is to solve one issue so 620 00:36:34,432 --> 00:36:38,784 It's a cyst of the following you should so I'm going to go ahead and 621 00:36:39,040 --> 00:36:39,808 Try to do 622 00:36:40,064 --> 00:36:40,832 Can I get a 623 00:36:41,344 --> 00:36:43,392 Yeah let's say a building 624 00:36:43,648 --> 00:36:47,744 Where I want to be able to see more detail of the building 625 00:36:48,256 --> 00:36:49,024 What I'm going to do 626 00:36:49,280 --> 00:36:50,304 What is a Trace 627 00:36:50,560 --> 00:36:51,584 Thanks 628 00:36:53,376 --> 00:36:55,680 I'm doing this isn't base of the building 629 00:36:56,192 --> 00:36:57,216 Say something 630 00:37:00,288 --> 00:37:02,080 Can we have the base of the building on there 631 00:37:02,336 --> 00:37:04,640 Bandos fashion furniture corner 632 00:37:05,152 --> 00:37:06,176 All the way up here 633 00:37:09,248 --> 00:37:12,320 This corner on the side hearing intersection 634 00:37:13,600 --> 00:37:14,112 And then 635 00:37:14,368 --> 00:37:16,160 First corner in flat 636 00:37:18,976 --> 00:37:19,744 Actor 637 00:37:21,024 --> 00:37:25,376 And now I see it I want to have the building and I want to see 638 00:37:25,632 --> 00:37:26,656 All the way up 639 00:37:26,912 --> 00:37:28,960 Isabella I can 640 00:37:29,472 --> 00:37:35,360 So this will mean that I wouldn't stop at the Horizon would so if this is the date of the delivering here 641 00:37:37,664 --> 00:37:39,456 What is the keep going 642 00:37:40,224 --> 00:37:44,064 Bill above the Horizon line or below depending on your 643 00:37:45,088 --> 00:37:45,856 The time 644 00:37:46,112 --> 00:37:47,904 This is a building I hear 645 00:37:50,208 --> 00:37:52,768 You know like you have like windows and stuff 646 00:37:53,536 --> 00:37:54,048 Stop 647 00:37:55,072 --> 00:37:58,656 Now the problem extending a building inclusive only have three 648 00:37:58,912 --> 00:38:00,448 Vanishing point to work with 649 00:38:00,704 --> 00:38:01,728 Entry point 650 00:38:01,984 --> 00:38:06,336 Is that I never be able to see the top of the building in this case because it's going on 651 00:38:06,592 --> 00:38:09,152 Hello get just why don't I like this until 652 00:38:09,408 --> 00:38:15,552 Becomes too wide for the canvas and then we'll just lose you know the top portion of the building on ever be able to see it as a post 653 00:38:16,064 --> 00:38:19,392 The lower portion of this building if I wanted to extend it down 654 00:38:19,648 --> 00:38:25,792 Alright now in I'm considering at this year where to start this is where the ground is sunny being like this is Street 655 00:38:26,048 --> 00:38:26,560 Here 656 00:38:26,816 --> 00:38:28,864 You know where the cars are whenever 657 00:38:29,120 --> 00:38:33,728 In this case you want to make the building even told you what I can do is here those lines are here 658 00:38:33,984 --> 00:38:36,032 Extended all the way down 659 00:38:36,288 --> 00:38:37,312 To the vanishing point 660 00:38:38,080 --> 00:38:40,896 Answer me not disturbing is almost infinitely 661 00:38:41,152 --> 00:38:41,664 Talk 662 00:38:42,688 --> 00:38:46,784 All the way down to the vanishing point as far as the eye can see 663 00:38:47,040 --> 00:38:50,368 And then you won't have this really really really big building 664 00:38:50,624 --> 00:38:52,928 All the windows 665 00:38:54,208 --> 00:38:56,768 See you then 666 00:38:57,024 --> 00:39:01,120 Done really quickly so I can imagine 667 00:39:02,144 --> 00:39:03,680 Can you buy the windows that day 668 00:39:03,936 --> 00:39:08,032 And then yeah it would go all the way down and until it 669 00:39:08,288 --> 00:39:10,080 Onto all the lines of the buildings 670 00:39:10,592 --> 00:39:16,224 Go down to single point and that's that's all you will be able to see you and am at that one point 671 00:39:16,480 --> 00:39:21,088 Advert 3 so that's great because it's allows me to see to see 672 00:39:21,344 --> 00:39:23,136 The entire building all the way down 673 00:39:23,392 --> 00:39:28,000 But if I want to see the top of the building I can't because I don't have an extra a vanishing point of time 674 00:39:28,256 --> 00:39:30,048 It is crap 675 00:39:30,560 --> 00:39:35,424 What does the way to sort that obviously and add another 676 00:39:35,680 --> 00:39:41,824 Sofa add another vanishing Point especially in this case because the vanishing point is within my cannabis will be able to see it 677 00:39:42,080 --> 00:39:45,664 Of course I know it might be a good idea again to refrain your canvas little 678 00:39:45,920 --> 00:39:46,944 Maybe doing 679 00:39:47,200 --> 00:39:48,224 Do proper like this 680 00:39:48,992 --> 00:39:52,320 So we don't see the vanishing point with the new cannabis butter 681 00:39:52,576 --> 00:39:55,136 I'm going to show you the result is 682 00:39:55,392 --> 00:40:01,536 When that happens so by adding an extra vanishing point of the top here this will allow me to do the same thing 683 00:40:01,792 --> 00:40:03,584 Then at the bottom so I'll be able to see 684 00:40:03,840 --> 00:40:05,888 All the way down 685 00:40:06,144 --> 00:40:08,192 Or all the way up to the building 686 00:40:09,216 --> 00:40:13,056 Let's let's try some this case everything is everything else above your eyes 687 00:40:13,568 --> 00:40:16,128 Is not going to behave like this anymore instead 688 00:40:16,384 --> 00:40:22,016 Everything has a body arising or if V3 was here before this down would be the opposite of course 689 00:40:22,272 --> 00:40:23,808 In this case 690 00:40:24,576 --> 00:40:28,928 I was going to happen is that well building is going to do this Wednesday 691 00:40:29,184 --> 00:40:30,208 Lol doll 692 00:40:31,488 --> 00:40:36,096 When it crosses the Horizon start instead to go towards the fourth energy points 693 00:40:36,864 --> 00:40:37,888 Tell me something like that 694 00:40:41,472 --> 00:40:45,056 I'm going to have a couple more separations in here so it's a lot easier to see what's going on 695 00:40:51,712 --> 00:40:57,856 This is what it would look like if our drawing this I know this building and sending a bill 696 00:40:58,112 --> 00:40:58,880 Play Standing on the ground 697 00:40:59,136 --> 00:41:03,488 If the ground is Israel here 698 00:41:04,768 --> 00:41:06,816 And add the grand back again 699 00:41:07,584 --> 00:41:09,632 And You're Always Gonna like the lower portion 700 00:41:11,168 --> 00:41:12,448 This is the ground 701 00:41:12,704 --> 00:41:15,520 Any have you know maybe like but she's here 702 00:41:16,288 --> 00:41:17,568 And I will pass 703 00:41:22,176 --> 00:41:24,224 Tell me back door 704 00:41:27,040 --> 00:41:33,184 And yeah and then you looking at this building in 4 point perspective to do anything for just going 705 00:41:33,440 --> 00:41:35,488 Add another vanishing point and keep using Straight Lines 706 00:41:35,744 --> 00:41:40,096 What and what you would get so we'll look like really really strange building 707 00:41:40,352 --> 00:41:43,680 Darling I just breaks almost like in the centre 708 00:41:45,472 --> 00:41:46,496 How do you see the doesn't 709 00:41:47,776 --> 00:41:53,151 The one thing I need to do when working with 4 point perspective is to introduce curved line 710 00:41:53,407 --> 00:41:56,479 And I just added can I could talk the building on here 711 00:41:57,247 --> 00:42:02,367 So that we have an end to this building and hasn't got all the way to the 712 00:42:02,623 --> 00:42:04,415 Vanishing point 713 00:42:04,927 --> 00:42:05,439 Yes 714 00:42:05,695 --> 00:42:10,559 And those curved lines with very particular about this is that it's only going to be between 715 00:42:10,815 --> 00:42:15,167 The vanishing points are not on the horizon so the definition for someone into 716 00:42:15,423 --> 00:42:19,007 What was the street maps for the best football English derby Square like this 717 00:42:19,263 --> 00:42:22,591 In the top of Toby United Sharp 718 00:42:23,103 --> 00:42:26,943 But what is going to be different that the lines from vanishing point 719 00:42:27,455 --> 00:42:29,503 4 to 3 or 3 to 4 720 00:42:29,759 --> 00:42:34,367 Are going to be curved instead so many take another colour to and goes in 721 00:42:35,135 --> 00:42:39,999 And instead of having those two straight lines that don't work will have to 722 00:42:40,255 --> 00:42:41,279 Use guides 723 00:42:41,535 --> 00:42:43,327 Data analyst rates 724 00:42:43,583 --> 00:42:45,119 And I said that that occurred so 725 00:42:46,143 --> 00:42:49,727 Straight down here there's no Curve needed so obviously this one 726 00:42:50,239 --> 00:42:52,287 This one is not to be 727 00:42:53,311 --> 00:42:55,871 Because it's very similar to come and people rising here 728 00:42:56,127 --> 00:42:59,455 But as soon as you go as you as you go away from that 729 00:42:59,711 --> 00:43:01,503 Then you start to Curve the line on a bit 730 00:43:02,527 --> 00:43:04,575 No care of more and more and more and more 731 00:43:06,623 --> 00:43:09,695 Further away from this middle line from the straight line 732 00:43:13,791 --> 00:43:14,815 Can I have some more 733 00:43:16,607 --> 00:43:18,143 And it's really no limit to this 734 00:43:18,655 --> 00:43:20,191 Cooking covers much as you want 735 00:43:20,447 --> 00:43:21,727 How to get rid of farts 736 00:43:22,239 --> 00:43:26,847 All the weather here all the way back here you don't pass me by the vanishing point 737 00:43:27,359 --> 00:43:28,383 I can 738 00:43:28,639 --> 00:43:31,199 Obviously not really 739 00:43:31,455 --> 00:43:35,551 But you can still do it by 5 and a 4 740 00:43:36,831 --> 00:43:37,599 The building 741 00:43:38,367 --> 00:43:42,463 Something like that instead of the blue that we have heard there 742 00:43:48,863 --> 00:43:51,679 Straight line we won't need 743 00:43:51,935 --> 00:43:52,959 To hand 744 00:44:00,895 --> 00:44:01,407 Weather 745 00:44:04,223 --> 00:44:06,783 And I try to follow the curve is better than I can 746 00:44:07,039 --> 00:44:08,063 Something like that 747 00:44:08,319 --> 00:44:11,135 And I would want to do the same thing on eBay and as well 748 00:44:11,647 --> 00:44:14,207 Set the building would follow the same 749 00:44:15,743 --> 00:44:16,511 Purple 750 00:44:24,959 --> 00:44:28,543 Very habitats that can watch weekend stand 751 00:44:29,823 --> 00:44:30,335 Redcar 752 00:44:31,359 --> 00:44:33,919 The olden vertical lines with suddenly 753 00:44:34,175 --> 00:44:34,943 Have the curve 754 00:44:35,455 --> 00:44:38,527 To allow this this extra vanishing Point exist 755 00:44:39,039 --> 00:44:45,183 And yeah and the vanishing Point the convergent lines for a vanishing point one and two it was just 756 00:44:46,207 --> 00:44:46,975 I'm so 757 00:44:47,231 --> 00:44:49,791 Yeah everything that is Carl icahn 758 00:44:50,815 --> 00:44:52,351 A horizontal line 759 00:44:52,607 --> 00:44:54,399 It is going to be straight 760 00:44:54,911 --> 00:44:58,751 Like they're green lines here and everything is vertical it's going to be 761 00:45:00,031 --> 00:45:00,543 So 762 00:45:00,799 --> 00:45:05,407 Potentially that's that's how you have how you create 4 point perspective 763 00:45:05,919 --> 00:45:07,199 It said that 764 00:45:07,455 --> 00:45:13,599 A little bit more complicated because you have to those curved lines and then when you introduce curved Lines 765 00:45:13,855 --> 00:45:19,999 It means that you can't really use the ruler anymore you can't use no tools to create straight lines with a little bit more complicated 766 00:45:20,511 --> 00:45:23,839 Because you have to probably like hand drawn most of the 767 00:45:24,351 --> 00:45:29,471 And join curves and long straight curves not straight long service is a 768 00:45:29,727 --> 00:45:31,007 It's a little bit 769 00:45:31,263 --> 00:45:33,567 Requires added to dexterity 770 00:45:33,823 --> 00:45:38,175 The extra layer of difficulty that you add when you add 771 00:45:38,431 --> 00:45:42,015 Airport managing points in working in 4.2 Spectre's 772 00:45:42,527 --> 00:45:44,575 But I mean if not everything 773 00:45:44,831 --> 00:45:47,391 Security door Windows enough example 774 00:45:47,647 --> 00:45:51,487 The base of the window which is still follow this one line here or guide 775 00:45:51,999 --> 00:45:54,815 And also the top 776 00:45:55,071 --> 00:45:58,655 And then it would just need to follow those curved of new Curve Lines 777 00:46:00,703 --> 00:46:02,239 And after that we introduce 778 00:46:02,751 --> 00:46:04,543 And then same thing from the other side here 779 00:46:06,591 --> 00:46:08,383 And the bottom would still be straight 780 00:46:08,639 --> 00:46:12,991 Then we have to Curve the line from one eventually to the other 781 00:46:13,503 --> 00:46:14,271 To find 782 00:46:15,039 --> 00:46:16,575 Add vertical line through the window 783 00:46:20,159 --> 00:46:20,927 Something like 784 00:46:22,463 --> 00:46:25,023 You probably know this is now 785 00:46:25,535 --> 00:46:29,631 Now that we have four points when I'm going to have a triangle anymore so I said of having 786 00:46:29,887 --> 00:46:33,727 Having a triangle that we had before you know like a safety trainer 787 00:46:34,239 --> 00:46:36,031 Everything is done the phone too much 788 00:46:36,287 --> 00:46:38,079 And still have a diamond 789 00:46:38,335 --> 00:46:39,871 What's the weather going to be like this 790 00:46:40,383 --> 00:46:41,407 Going from 791 00:46:41,919 --> 00:46:43,967 One point to the other one 792 00:46:44,223 --> 00:46:48,063 So this was going to be this would be the save zone for a few things 793 00:46:48,319 --> 00:46:49,343 The things that we want to draw 794 00:46:49,599 --> 00:46:50,879 Everything outside the Zone 795 00:46:51,135 --> 00:46:52,927 Looks like we saw with the Triangle 796 00:46:53,439 --> 00:46:56,255 And everything outside of that zone is going to be 797 00:46:56,511 --> 00:46:59,839 Quite the phone totally pretty at the phone because 798 00:47:00,095 --> 00:47:02,143 We have four point perspective 799 00:47:02,399 --> 00:47:07,007 And things are like works and that's why we're getting this careful that's it for look into it like a 800 00:47:08,287 --> 00:47:10,079 Quite but again fish Ireland 801 00:47:11,103 --> 00:47:11,615 So 802 00:47:11,871 --> 00:47:15,711 If you go outside of these boundaries then things will 803 00:47:15,967 --> 00:47:18,783 Pretty the pretty funky real quick 804 00:47:19,039 --> 00:47:24,159 So once again I have the recommended to stay with them within Dad's at that time 805 00:47:24,927 --> 00:47:26,719 Within the boundaries 806 00:47:26,975 --> 00:47:33,119 But you can experiment to know if you want to stress things out and one of those curves here to go outside of there 807 00:47:33,375 --> 00:47:39,519 See what you can get with that you feel free but I think that things that are a little bit 808 00:47:39,775 --> 00:47:41,055 Realistic new Wednesday 809 00:47:41,567 --> 00:47:44,639 I stick with something inside of boundaries 810 00:47:45,151 --> 00:47:51,295 One-dimensional so if this you know if I'm going through those a little bit quick don't worry because I'll be doing an exercise and eggs 811 00:47:51,807 --> 00:47:55,135 For all those different perspectives that we've just looked at 812 00:47:55,647 --> 00:48:01,791 In more detail in real-time still be able to follow along the process of the real real 813 00:48:02,047 --> 00:48:04,863 Illustration using those rules toscana perspective 814 00:48:05,119 --> 00:48:09,983 But he has first 4.2 minutes all the theory that is and that is behind 815 00:48:10,239 --> 00:48:15,615 It's very simple it's just that I didn't extra points again as result you have to Curve coming the vertical line 816 00:48:15,871 --> 00:48:16,639 In your dryer 817 00:48:16,895 --> 00:48:22,015 That is the added difficulty but that's as far as it's as far as everything else is pretty much it 818 00:48:22,271 --> 00:48:22,783 Stop 819 00:48:24,319 --> 00:48:28,671 Alright now going to take a look at £5 prospective and 820 00:48:29,183 --> 00:48:35,327 Do you know this is as high as a gets here we're not going to look at 6.00 doesn't exist or it does 821 00:48:35,583 --> 00:48:37,375 Can exist but it really doesn't 822 00:48:37,631 --> 00:48:38,655 Make much sense 823 00:48:39,167 --> 00:48:45,311 So yeah we're going to take a look at £5 perspective so £5 perspective is very very SIM 824 00:48:45,567 --> 00:48:46,591 Go to looking at 825 00:48:46,847 --> 00:48:48,639 Like a Chrome 826 00:48:48,895 --> 00:48:51,967 A chrome bar and seeing the reflection of things 827 00:48:52,991 --> 00:48:53,759 Looking 828 00:48:54,015 --> 00:48:55,039 Through a 829 00:48:55,551 --> 00:48:57,343 Legit 830 00:48:57,599 --> 00:48:59,903 Fisheye lens where you get to see 831 00:49:00,159 --> 00:49:01,695 Everything that is in front of you 832 00:49:11,935 --> 00:49:17,823 When it comes to 5.1 big difference here is that you'll have to use a 833 00:49:18,079 --> 00:49:20,639 A grid to be able to draw anything 834 00:49:20,895 --> 00:49:24,223 I'm just like you know we've been during convergent lying 835 00:49:24,479 --> 00:49:28,319 20-22 guide us to make sure our perspective is accurate 836 00:49:28,575 --> 00:49:31,903 When when all the lines are the 837 00:49:32,159 --> 00:49:34,463 The guidelines in here are Curve 838 00:49:34,719 --> 00:49:36,767 Then the great becomes even more important 839 00:49:37,791 --> 00:49:40,095 This is a great caravan that you should be using 840 00:49:40,351 --> 00:49:43,167 And this is also going to be included as agreed I made 841 00:49:43,423 --> 00:49:49,567 It's the same you know we have very similar things so we have the Horizon right here and then we'll have 842 00:49:49,823 --> 00:49:50,591 The first 843 00:49:50,847 --> 00:49:52,895 And second that she points 844 00:49:53,151 --> 00:49:53,663 The one 845 00:49:55,967 --> 00:49:56,991 V3 846 00:49:57,247 --> 00:49:58,271 At the bottom here 847 00:49:59,039 --> 00:50:00,319 Before 848 00:50:00,575 --> 00:50:03,647 And then the 5th was going to be in a centre in this case 849 00:50:04,415 --> 00:50:10,559 This is going to be another right about the V5 and Sarah there so those will be 850 00:50:10,815 --> 00:50:11,327 5 851 00:50:11,839 --> 00:50:13,119 Convergent point 852 00:50:13,375 --> 00:50:15,167 Excuse me so 853 00:50:15,423 --> 00:50:21,567 With this is going to be pretty similar in the sense to to what we've seen with for 854 00:50:21,823 --> 00:50:22,335 Prospective 855 00:50:22,591 --> 00:50:25,151 ADI the main difference in this case is that 856 00:50:25,407 --> 00:50:30,527 That the horizontal lines are going to be covered as well as you can see here they're not straight anymore 857 00:50:30,783 --> 00:50:36,927 And are the only straight lines are going to originate from the centre points in here so when you 858 00:50:37,183 --> 00:50:38,975 When you look at this it looks like a sphere 859 00:50:39,231 --> 00:50:44,863 Looks like I like a circle and it is right so 5 point perspective is always going to be 860 00:50:45,119 --> 00:50:47,679 Base of a circle like this 861 00:50:47,935 --> 00:50:54,079 When you drawing something within the circle within those boundaries are you can't really do anything outside of it and that 862 00:50:54,591 --> 00:50:58,431 Turn this case no this is he that the circle area this is 863 00:50:58,943 --> 00:51:03,039 The only area that should be able to dry in outside of this would make sense 864 00:51:03,295 --> 00:51:08,671 The witches they would just Curve connect to infinity only Ed Sheeran and 865 00:51:08,927 --> 00:51:15,071 What's you would be seen with this one this represents this feel right there is half of any give 866 00:51:15,327 --> 00:51:16,351 Environments so 867 00:51:16,607 --> 00:51:22,751 Is that really feel the Vision but it's more like let's see you are within a sphere your insides feel like it almost 868 00:51:23,007 --> 00:51:24,543 The video game you're inside 869 00:51:25,567 --> 00:51:26,591 And 870 00:51:26,847 --> 00:51:31,455 You can looking around and everything she would see so let's say 871 00:51:31,711 --> 00:51:34,783 Reducing the sky it's so you seem for something like that 872 00:51:35,039 --> 00:51:38,879 Imagine all of those things can have projected onto the surface 873 00:51:39,135 --> 00:51:41,183 So what you looking at is the surface here 874 00:51:41,439 --> 00:51:47,327 And that's fair hearing presents to some really stupid to have your every presents have the 875 00:51:47,583 --> 00:51:48,863 Healthy environments 876 00:51:49,119 --> 00:51:49,631 So 877 00:51:49,887 --> 00:51:56,031 If you had for example 60.6.2 strength of prospective basically 878 00:51:56,287 --> 00:51:58,079 This is just stop getting this fear 879 00:51:58,335 --> 00:52:00,127 So you would have another sphere like this 880 00:52:00,383 --> 00:52:06,527 And I will be coming to the bag right so will it say this is what you're seeing in front of the others fear 881 00:52:06,783 --> 00:52:09,343 The other circle the everything else just seen in the back 882 00:52:09,599 --> 00:52:14,719 So when you combine those two circles us two spheres us to have 883 00:52:14,975 --> 00:52:18,303 It would create a for sphere which represents the phone varmints 884 00:52:18,559 --> 00:52:22,655 But yet again sentence just have it will be happening 885 00:52:23,423 --> 00:52:27,775 And that also means that everything else and gets to the edges here they can see 886 00:52:28,031 --> 00:52:32,383 I know it was a dinner here the square is here you have some nice squares 887 00:52:32,639 --> 00:52:36,991 You look pretty Square even if they're a bit curved 888 00:52:37,247 --> 00:52:41,343 Are there mostly square but it gets to the side here and corners 889 00:52:41,599 --> 00:52:42,367 I think it's 890 00:52:42,879 --> 00:52:49,023 A little bit more deformed and then it gets really really stressed like for this one here so this 891 00:52:49,279 --> 00:52:50,303 Where I hear 892 00:52:50,559 --> 00:52:51,327 And this 893 00:52:51,583 --> 00:52:53,375 Where I hear that's the same 894 00:52:53,631 --> 00:52:57,215 Is just very very distorted as you get closer to the edges 895 00:52:57,471 --> 00:52:57,983 Because 896 00:52:58,495 --> 00:53:00,543 We're trying to represent a 897 00:53:00,799 --> 00:53:01,823 3D environment 898 00:53:02,079 --> 00:53:04,383 Yeah a 3D scene 899 00:53:04,895 --> 00:53:06,431 On a on 900 00:53:06,687 --> 00:53:07,711 A 2D canvas 901 00:53:07,967 --> 00:53:10,271 So are you very similar to 902 00:53:10,527 --> 00:53:11,295 How 903 00:53:11,807 --> 00:53:17,951 Most Maps will represent the World in a distressed way so all the continents that are on the 904 00:53:18,463 --> 00:53:22,559 Yes bad like towards the top like going on a crush and 905 00:53:22,815 --> 00:53:26,655 Australia dolls will be very very deformed and 906 00:53:26,911 --> 00:53:31,007 Pretty far from the actual size is because we're representing 907 00:53:31,263 --> 00:53:34,591 He is fear and the Earth onto a 2D 908 00:53:34,847 --> 00:53:35,359 Mead 909 00:53:35,615 --> 00:53:36,127 So 910 00:53:37,151 --> 00:53:40,479 Enough talking let's see how this actually works so 911 00:53:40,735 --> 00:53:45,599 Do create anything on here so we'll start again with our trusted trusted 912 00:53:45,855 --> 00:53:46,367 Cube 913 00:53:46,623 --> 00:53:49,951 So it's very once we have agreed like this 914 00:53:50,207 --> 00:53:53,535 I'm going to go and say try to start from here 915 00:53:53,791 --> 00:53:57,119 So I'm going to trace the bass the Bass Face 916 00:53:57,375 --> 00:54:00,191 ASDA the cube son girl 917 00:54:00,447 --> 00:54:01,471 No that's 918 00:54:02,239 --> 00:54:04,287 Go all the way up here 919 00:54:07,103 --> 00:54:08,895 Maybe the Snowman are there 920 00:54:10,943 --> 00:54:12,735 And then I'm going to close it so that would be 921 00:54:12,991 --> 00:54:15,551 Actually the top of the top of the cube 922 00:54:15,807 --> 00:54:18,111 And then we'll have it go down so 923 00:54:18,367 --> 00:54:21,695 Down 2 minutes I'm going to follow this car for you if that's it I can 924 00:54:23,487 --> 00:54:24,255 Anna 925 00:54:26,303 --> 00:54:28,863 This man right here 926 00:54:29,375 --> 00:54:30,911 Then close the shape 927 00:54:32,447 --> 00:54:38,591 And then I'm going to do exactly the same thing with this when I hear someone follow that line so I'm going to fold this 928 00:54:38,847 --> 00:54:43,199 Here and that curved line here and try to do the average in the Sunnah 929 00:54:45,247 --> 00:54:47,807 So try to find the Centre Point radio 930 00:54:50,367 --> 00:54:51,903 And then I can close after shave 931 00:54:52,415 --> 00:54:53,695 And I will have my cube 932 00:54:54,207 --> 00:54:55,743 N51 prospective 933 00:54:56,511 --> 00:54:58,047 So I can do another one 934 00:54:58,303 --> 00:54:59,327 Maybe 935 00:55:05,983 --> 00:55:08,287 Titanfall reminders that can 936 00:55:11,103 --> 00:55:12,639 Then I wanna tell me 937 00:55:15,455 --> 00:55:18,015 And since this the top of this box 938 00:55:19,295 --> 00:55:25,439 Lands right onto the Horizon line and you can see the top of the boxer going to beat the flat light so not going to be able to see on tour 939 00:55:27,231 --> 00:55:30,303 But I am never going then I'm going to try to draw and it's 940 00:55:31,071 --> 00:55:34,655 Really close to the edges here to see how the form gets 941 00:55:41,311 --> 00:55:44,127 There's going to be outside 2 squares across 942 00:55:48,991 --> 00:55:51,807 Follow the line again here 943 00:55:52,319 --> 00:55:54,367 Where in Meath that one layer 944 00:55:58,719 --> 00:55:59,231 Like this 945 00:56:00,255 --> 00:56:01,791 And the same thing 946 00:56:04,607 --> 00:56:06,911 Something from here and follow that line 947 00:56:07,167 --> 00:56:08,447 Hahaha 948 00:56:09,983 --> 00:56:12,031 And then I feel a little bit too long but then 949 00:56:15,103 --> 00:56:16,127 Satellite this 950 00:56:16,639 --> 00:56:22,783 So you understand I just realised this one around here I'm just can't doing it average of this line here this guide here 951 00:56:23,039 --> 00:56:24,831 Sky deer in China 952 00:56:25,343 --> 00:56:27,135 Play Linus Ryan the middle 953 00:56:27,391 --> 00:56:29,695 And there something like this so 954 00:56:29,951 --> 00:56:30,975 There will be another Square 955 00:56:31,999 --> 00:56:35,071 So as you can see here when it gets closer to the edges 956 00:56:35,327 --> 00:56:37,887 Off the sphere things get loaded more stress 957 00:56:39,167 --> 00:56:42,495 That's that's that's how you would you draw things 958 00:56:42,751 --> 00:56:47,615 This how you would draw simple shapes using 5 point perspective 959 00:56:48,127 --> 00:56:53,247 As I've said you really need a great for this because of make things makes things a lot easier otherwise 960 00:56:53,759 --> 00:56:58,879 Drawing all of this by hands I just don't know I think it's a little bit crazy so 961 00:56:59,135 --> 00:57:02,207 Definitely use that great you know this is something that you want to do 962 00:57:03,231 --> 00:57:06,047 And it can create some pretty cool pretty cool images 963 00:57:06,303 --> 00:57:07,583 Now you might be wondering 964 00:57:07,839 --> 00:57:13,215 Let's say you know right now all these schools are very very nicely oriented 965 00:57:13,471 --> 00:57:17,055 And pointing towards that vanishing point right here the fifth one 966 00:57:17,311 --> 00:57:23,455 What if I want to draw a cube that's not a live this way so maybe I want to keep to to rotate 967 00:57:23,711 --> 00:57:25,503 Hello Betty no 968 00:57:26,527 --> 00:57:32,671 The best way to do this is still to start with cubes or simple shapes and very similarly to 969 00:57:32,927 --> 00:57:36,255 Explained in the first prospective class 970 00:57:37,023 --> 00:57:40,863 Is it best to start with the cubes is the easiest to draw 971 00:57:41,119 --> 00:57:45,215 Incorrect prospective Indian from there what you can do is Hope 972 00:57:45,471 --> 00:57:46,239 You're cute 973 00:57:46,495 --> 00:57:52,639 So let's say I wanted to create a cube that is in a different and a different position may be the weather 974 00:57:53,151 --> 00:57:58,015 That I have I would rather this one person or something like this first and then I would I would turn it off 975 00:57:58,271 --> 00:58:00,319 Maybe I'm going to cut it like this 976 00:58:00,831 --> 00:58:02,623 And I'm going to do same thing 977 00:58:02,879 --> 00:58:04,159 Right here 978 00:58:05,695 --> 00:58:07,231 I'm going to put it on the other side too 979 00:58:08,767 --> 00:58:10,047 Not that you have this 980 00:58:10,303 --> 00:58:12,607 You have a we know that we have 981 00:58:12,863 --> 00:58:15,935 This face right here and that face is exactly the same 982 00:58:16,447 --> 00:58:19,263 As this one here that we're not 983 00:58:19,775 --> 00:58:25,919 But I would have seen it now so we can do is Joel same lines using comic reference points from 984 00:58:26,175 --> 00:58:27,711 This tab face 985 00:58:27,967 --> 00:58:29,759 So anyway I just lie here 986 00:58:30,271 --> 00:58:33,599 Begins you know it starts in the middle 987 00:58:33,855 --> 00:58:35,391 Aldo's Autos 988 00:58:36,159 --> 00:58:37,695 This adds alright are you 989 00:58:37,951 --> 00:58:39,743 And then goes to the corner 990 00:58:41,279 --> 00:58:44,607 And then this one year start at the corner 991 00:58:44,863 --> 00:58:48,191 And lions about 992 00:58:48,447 --> 00:58:48,959 24 993 00:58:49,727 --> 00:58:52,543 Artist distance you're so something like 994 00:58:56,383 --> 00:58:58,175 American race 995 00:58:58,431 --> 00:58:59,967 The night that we don't need anymore 996 00:59:01,247 --> 00:59:02,015 And dislike 997 00:59:02,527 --> 00:59:03,295 Connect the dots 998 00:59:04,575 --> 00:59:06,111 Connect one corner to the other 999 00:59:09,951 --> 00:59:12,511 And again you're not following those lying as best as we can 1000 00:59:17,119 --> 00:59:18,399 Fellaini guidelines 1001 00:59:19,167 --> 00:59:20,703 I need to be careful of it 1002 00:59:22,239 --> 00:59:24,031 But there we go 1003 00:59:24,543 --> 00:59:26,847 This one here needs to be coronavirus 1004 00:59:28,895 --> 00:59:31,967 Just a little bit trying to follow these guidelines are there 1005 00:59:34,015 --> 00:59:35,551 Something like that 1006 00:59:35,807 --> 00:59:38,367 I know you would have a cube in a different 1007 00:59:38,623 --> 00:59:39,647 A different angle 1008 00:59:39,903 --> 00:59:43,743 This is how I would approach the cutting things up and 1009 00:59:43,999 --> 00:59:45,023 And 1010 00:59:46,047 --> 00:59:47,327 Ashley drying 1011 00:59:47,839 --> 00:59:53,471 More complicated shapes or shapes that are still simple but the more tricky angle 1012 00:59:55,775 --> 00:59:59,103 And then if you wanted to create cylinders in the same deal 1013 00:59:59,359 --> 01:00:03,711 Again we know how to draw how to draw circles in in space 1014 01:00:04,479 --> 01:00:08,831 How to draw circle in on two different faces so I will be exactly the same thing here 1015 01:00:09,087 --> 01:00:11,135 All the time to all that we've seen 1016 01:00:11,391 --> 01:00:12,159 Will apply 1017 01:00:12,415 --> 01:00:13,951 My baby girl so that would 1018 01:00:14,207 --> 01:00:16,767 Pretty much cover all the different type of 1019 01:00:17,279 --> 01:00:20,607 Different types of perspective that are relevant 1020 01:00:20,863 --> 01:00:23,679 There is one more that doesn't really 1021 01:00:23,935 --> 01:00:30,079 Work on its own or does but it's one that that is really used to compliment at 1022 01:00:30,335 --> 01:00:31,615 Types of prospective so that's why 1023 01:00:31,871 --> 01:00:35,967 Add in my opinion it's not as important but atmospheric perspective 1024 01:00:36,991 --> 01:00:43,135 Is one that we really need to take a look at because it will be present in pretty much all time 1025 01:00:43,391 --> 01:00:46,975 All forms of other Processes to 1.2.3 and 45 1026 01:00:49,535 --> 01:00:55,679 What it is essentially is this 1027 01:00:55,935 --> 01:01:02,079 Perspective also called aerial perspective which is a method of creating the illusion 1028 01:01:02,335 --> 01:01:05,151 That's or illusion of recession in a painting 1029 01:01:05,407 --> 01:01:07,199 Or drawing by 1030 01:01:07,455 --> 01:01:13,599 Modulating by adjusting the colour to simulate changes affected by the atmosphere 1031 01:01:13,855 --> 01:01:19,999 On the colours of things seen at a distance so it's it's a mouthful but actually trying to do 1032 01:01:20,255 --> 01:01:21,023 This is 2 1033 01:01:22,047 --> 01:01:28,191 To adjust a painting depending on how much how much air is a separate 1034 01:01:28,447 --> 01:01:34,591 Us and the Saturday we're looking at so if we looking at a really close this not going to be damaged hair so there 1035 01:01:34,847 --> 01:01:38,431 Is it going to be minimal but we'll get something else really really far on the other hand 1036 01:01:38,687 --> 01:01:42,015 Then atmospheric respectable will play a big role 1037 01:01:43,295 --> 01:01:44,831 So 1038 01:01:45,087 --> 01:01:49,695 Even though he didn't invent the term 1039 01:01:50,463 --> 01:01:54,303 Or not the term but even though it didn't he wasn't the first to use it 1040 01:01:54,559 --> 01:01:59,167 Leonardo da Vinci was the first actually use the term and then write it down 1041 01:01:59,423 --> 01:02:05,567 And he was especially saying that the quote colours become weaker and proportion to the 1042 01:02:05,823 --> 01:02:06,847 Distance from the person 1043 01:02:07,103 --> 01:02:08,127 Who is looking at them 1044 01:02:09,407 --> 01:02:15,551 No it was only later that we discovered the relationship between different wavelength and Colour 1045 01:02:15,807 --> 01:02:17,599 How cold is also cheating to different wavelengths 1046 01:02:17,855 --> 01:02:19,391 So like we've seen in the 1047 01:02:19,647 --> 01:02:25,279 Visible light spectrum is about is from about 400 to 700 NM were the 1048 01:02:25,535 --> 01:02:30,655 In the 400 range who will have the decoder colours coming to violet and blue 1049 01:02:30,911 --> 01:02:37,055 And then be the higher range in the 700 still have the reds and I need to to take a little bit of 1050 01:02:37,311 --> 01:02:43,455 I'm here to give you a quick physics class to help understand how atmosphere 1051 01:02:43,711 --> 01:02:45,247 Perspective works properly 1052 01:02:46,527 --> 01:02:50,623 Apologise for this something that you know the most people don't really know about this 1053 01:02:50,879 --> 01:02:56,255 So we're going to start first with why is the sky blue sky is blue because 1054 01:02:56,511 --> 01:03:01,375 Is the only colour that gets scattered in the atmosphere so if there was no sweating at all 1055 01:03:01,631 --> 01:03:06,239 Then we were in the Sky when people discovered simplybe or black 1056 01:03:06,495 --> 01:03:12,639 When we are seeing that light through a really thick atmosphere a big chunk of gas 1057 01:03:12,895 --> 01:03:17,247 Something happened there's something Kettering of Life happening here so when the sun 1058 01:03:17,503 --> 01:03:22,879 Alright when the sunlight enters the atmosphere must pass through Mini 20 molecule 1059 01:03:23,135 --> 01:03:26,975 Like oxygen water vapour nitrogen carbon dioxide etc 1060 01:03:27,231 --> 01:03:29,791 Also many particles of dust and pollen 1061 01:03:30,815 --> 01:03:36,959 Does the last stop here so you can imagine this whole thing as cancer a window that is tempted but 1062 01:03:37,215 --> 01:03:43,359 Are you very very lightly so if you if you see we just one when don't you look the road you're probably not going to know that it's sent it off 1063 01:03:43,615 --> 01:03:49,759 But if you if you stuck him up in life you start maybe I turn windows on top of each other now become more apparent and 1064 01:03:50,015 --> 01:03:56,159 100 m1000m then possible that the lights are not going to be able to make it through the windows at once you start the 1065 01:03:56,415 --> 01:04:02,047 So much of what happens here with the sun so the sunlight can only travel so far 1066 01:04:02,303 --> 01:04:06,143 And when it travels through the atmosphere at sea at midday 1067 01:04:06,399 --> 01:04:08,191 Alan sunshine Street down 1068 01:04:08,447 --> 01:04:14,591 Then it doesn't have to go through as much had Ms here what happens here is that shorter wavelengths are more likely to 1069 01:04:14,847 --> 01:04:16,639 Longer wavelength for travel 1070 01:04:16,895 --> 01:04:23,039 Further in our less likely to get blocked by all the particles in the atmosphere so if something is going to be 1071 01:04:23,295 --> 01:04:29,439 If something is going to get with the light blue lights shorter wavelengths always going to be scared first this is essentially what happened 1072 01:04:29,695 --> 01:04:32,767 The Sky when sunlight goes through the atmosphere 1073 01:04:33,023 --> 01:04:39,167 All the lights make it through no problem but the blue light get scattered a little bit so it bumps into 1074 01:04:39,423 --> 01:04:45,567 Molecules and energies scatter in all directions and this is why we see the sky as it is 1075 01:04:45,823 --> 01:04:47,615 A blue tent now 1076 01:04:48,127 --> 01:04:54,271 What happens let's say that the atmosphere becomes significantly thicker and now so that the sunrise 1077 01:04:54,527 --> 01:04:58,367 I have to go to a match on my sticker atmosphere then then I drink daily 1078 01:04:58,879 --> 01:05:05,023 You can equal that to a sunset where the angle of the the angle of the sun will mean 1079 01:05:05,279 --> 01:05:11,423 Has to go through mustika atmosphere to reach her eye as opposed to just like that 1080 01:05:11,679 --> 01:05:13,983 Straight straight down 1081 01:05:14,239 --> 01:05:15,775 Do it at dinner atmosphere 1082 01:05:16,543 --> 01:05:22,687 What happens when it has to go through master atmospheres that most of the lights is going to get it 1083 01:05:22,943 --> 01:05:26,015 Scattered only the longest wavelength 1084 01:05:26,271 --> 01:05:32,415 That are able to travel the furthest are going to be able to reach her which is why we normally see the sun set at 1085 01:05:32,671 --> 01:05:34,975 Orange reddish tint 1086 01:05:35,231 --> 01:05:40,351 Yellow orange and red in those in those areas because only the wavelength 1087 01:05:40,607 --> 01:05:46,751 You know closer to the 700 NM range are going to be able to read all the other ones are the shorter 1088 01:05:47,007 --> 01:05:53,151 Completely before they reach us for example if we had a really really really thick atmosphere 1089 01:05:53,407 --> 01:05:59,551 Old time that might happen is that less of the blue light might be able to make it to her I so we 1090 01:05:59,807 --> 01:06:01,855 Even during daytime 1091 01:06:02,111 --> 01:06:08,255 We would see the sky in much darker colour maybe something closer to the green Ivan Ivan 1092 01:06:08,511 --> 01:06:12,095 A dark orange if the atmosphere is really really thick 1093 01:06:12,607 --> 01:06:15,679 So you would kind of get the same effect as 1094 01:06:16,447 --> 01:06:22,591 As a sunset but during during midday and then at sunset what the angle will probably be 2 in 1095 01:06:22,847 --> 01:06:23,871 And the sun would have 1096 01:06:24,127 --> 01:06:26,687 Sunlight we have to go through too much 1097 01:06:26,943 --> 01:06:30,527 Too much atmosphere where you probably won't see at all which is beaver 1098 01:06:30,783 --> 01:06:32,319 So the sign would just disappear 1099 01:06:32,575 --> 01:06:35,135 Before it crosses the horizon 1100 01:06:35,647 --> 01:06:41,791 So now that we know that the wavelength associated with blue is the first one to 1101 01:06:42,047 --> 01:06:46,655 Get scattered and to reach her I don't see the sky as being violent 1102 01:06:46,911 --> 01:06:53,055 For many reasons 100% and all the reasons but it's 1103 01:06:53,311 --> 01:06:58,431 Mostly due to the fact that violence is simply doesn't Rita II gets carried before we just us 1104 01:06:59,455 --> 01:07:05,599 Be the next in line the next wavelength that were able to see our the blue ones because those does gets carried but 1105 01:07:05,855 --> 01:07:08,927 That's not enough that the are not able to eat her eye 1106 01:07:09,439 --> 01:07:12,255 So now we know that the the atmosphere 1107 01:07:12,511 --> 01:07:15,327 What scatter blue light under normal circumstances 1108 01:07:15,583 --> 01:07:21,727 What this also explains why if there is a really really big distance between you and an object like you 1109 01:07:21,983 --> 01:07:23,519 Mountains in the far distance 1110 01:07:23,775 --> 01:07:27,871 Then the atmosphere all the air in between you will be enough 1111 01:07:28,127 --> 01:07:29,407 To scatter light a little bit 1112 01:07:29,663 --> 01:07:33,759 Meaning that the life of the mountain is not going to reach your eye perfectly 1113 01:07:34,015 --> 01:07:40,159 So the light from the sun to bounce on the mountain and then go to your eye but before which is your I'll have 1114 01:07:40,415 --> 01:07:41,439 To go through another 1115 01:07:41,695 --> 01:07:42,463 Kind of set 1116 01:07:42,719 --> 01:07:46,047 Another another thickness another layer of atmosphere 1117 01:07:46,303 --> 01:07:48,863 And that was carry the light some more 1118 01:07:49,119 --> 01:07:53,727 Meaning that the the mountains or the other is going to take a bluish tint 1119 01:07:54,495 --> 01:07:57,055 And then that effect will be more pronounced 1120 01:07:57,311 --> 01:07:59,103 Are the father of the object is 1121 01:07:59,359 --> 01:08:05,503 So it's interesting because this scattering effect only happens when the the light goes through 1122 01:08:05,759 --> 01:08:07,039 Play Michael's Manor Park 1123 01:08:07,295 --> 01:08:09,599 And only then do they get scattered 1124 01:08:09,855 --> 01:08:15,999 With bigger particles like water droplet in the air for it ok if I like a like a Mr something like that 1125 01:08:16,255 --> 01:08:22,399 Does particles in a baby too big for the the light to scatter at all so we'll just see it as it's real 1126 01:08:22,655 --> 01:08:23,423 White 1127 01:08:23,679 --> 01:08:26,239 Now also very similar Leeds Who 1128 01:08:26,495 --> 01:08:27,519 The Fog 1129 01:08:27,775 --> 01:08:29,055 I just mentioned 1130 01:08:29,567 --> 01:08:32,383 Bigger particles like doesn't pull it or not gonna be 1131 01:08:32,639 --> 01:08:38,783 Scattering the light as much as a small molecules like air and the water vapour nitrogen coming out 1132 01:08:39,039 --> 01:08:42,111 But what they will do on your hands is 1133 01:08:42,623 --> 01:08:47,231 Make the objects that are really really far away appear Brian they are 1134 01:08:47,487 --> 01:08:53,631 The reason being that all those tiny particles are reflecting light to a soda catching lights then 1135 01:08:53,887 --> 01:08:54,655 Back to us 1136 01:08:55,167 --> 01:09:01,311 And it's not scaring the light just reflecting the light so we're going to see them as just wider 1137 01:09:01,567 --> 01:09:02,335 Play sleep so 1138 01:09:02,847 --> 01:09:08,991 The further away an object is given that there is dust In The Air even small dust or pollen 1139 01:09:09,503 --> 01:09:15,647 White Water droplet in the area far away will appear brighter than they are and then when you combine this 1140 01:09:15,903 --> 01:09:16,927 With the bluest 1141 01:09:17,183 --> 01:09:23,327 Daddy objects will take if they are really really far away because of the scattering in the atmosphere in the air is coming in 1142 01:09:23,583 --> 01:09:29,727 Alright then you add us to and makes objects for the way brighter and blue 1143 01:09:30,495 --> 01:09:35,871 And of course all these effects that I've been talking about those are only applicable 1144 01:09:36,127 --> 01:09:39,199 Add ground level as the atmosphere gets 1145 01:09:39,455 --> 01:09:42,015 Less and less dense as you get 1146 01:09:42,271 --> 01:09:47,647 Closer and closer to outer space the bluest it will start to disappear and this is why not in space 1147 01:09:47,903 --> 01:09:53,791 You don't see any blue what's the average just it says black does not make sure there's no there's no lights at all being scared 1148 01:09:54,303 --> 01:09:55,327 Because it's not particle 1149 01:09:55,583 --> 01:09:56,863 Scaring the lights what's the weather 1150 01:09:57,631 --> 01:10:03,775 So there it is I hope this explains the reason why atmospheric perspective works 1151 01:10:04,031 --> 01:10:07,359 The reason also why things tend to take on a bluish 1152 01:10:08,127 --> 01:10:09,407 And lighter 1153 01:10:09,663 --> 01:10:12,991 A shades when they are at a great distance 1154 01:10:13,247 --> 01:10:17,343 From from yourself from the viewer so only does atmospheric perspective 1155 01:10:17,599 --> 01:10:18,367 Add 1156 01:10:18,623 --> 01:10:24,511 Some really really cool colours to your to your paintings to your to your artwork but it also 1157 01:10:24,767 --> 01:10:28,863 Bring some little bit closer to reality in how it represents 1158 01:10:29,375 --> 01:10:31,423 And how accurately represent 1159 01:10:31,679 --> 01:10:34,751 The physics of light scattering through the atmosphere 1160 01:10:45,759 --> 01:10:51,903 In this first exercise we are going to take a look at 1161 01:10:52,159 --> 01:10:52,927 3.4 specs 1162 01:10:53,695 --> 01:10:57,791 Stop this is going to be as I have mentioned before the one 1163 01:10:58,047 --> 01:10:59,327 Types of prospective data 1164 01:10:59,583 --> 01:11:02,399 You are most likely to use 1165 01:11:03,167 --> 01:11:05,215 Whenever you draw something interesting 1166 01:11:05,471 --> 01:11:07,519 Because it's the one that is the most 1167 01:11:07,775 --> 01:11:09,823 Accurate as far as 1168 01:11:10,335 --> 01:11:13,151 How you see with your own eyes so there 1169 01:11:13,407 --> 01:11:16,479 Are all the other types of perspective 1170 01:11:16,735 --> 01:11:17,759 Will be something at all 1171 01:11:18,015 --> 01:11:22,623 Most likely see if you're looking through the lens of something like a landscape camera 1172 01:11:23,647 --> 01:11:24,415 Not the form 1173 01:11:24,671 --> 01:11:29,791 Or flattens a perspective but with your own eyes three point perspective is really kind of the 1174 01:11:30,303 --> 01:11:33,119 What are the closest 1175 01:11:33,375 --> 01:11:35,423 To add to reality Matilda 1176 01:11:35,679 --> 01:11:36,703 And work 1177 01:11:37,215 --> 01:11:37,727 Stop 1178 01:11:37,983 --> 01:11:41,311 That and 4 point perspective which is why will be covering both of them 1179 01:11:41,567 --> 01:11:45,151 In these exercises but the first one 300 1180 01:11:45,407 --> 01:11:51,551 Is the weather we're going to start with on the topic of this is going to be a wall 1181 01:11:51,807 --> 01:11:52,319 Big war 1182 01:11:52,575 --> 01:11:54,623 With a agate 1183 01:11:54,879 --> 01:11:58,463 I mean you don't really have to do the game that 1184 01:11:58,975 --> 01:12:00,511 By the topic is going to be 1185 01:12:00,767 --> 01:12:06,911 Massive wall I can be something that's on the ground 1186 01:12:07,167 --> 01:12:11,519 Horizon if you can find a way to make that work in my case it's going to be above the Horizon line 1187 01:12:11,775 --> 01:12:12,287 And 1188 01:12:13,567 --> 01:12:18,943 I am going to start as we have seen before by drawing my 1189 01:12:19,967 --> 01:12:25,855 Vanishing Point so I have my horizon right here and then if we remember the first prospective class 1190 01:12:26,111 --> 01:12:28,159 When the Horizon line is 1191 01:12:28,415 --> 01:12:32,511 Lower and a canvas it tends to make things appear bigger because 1192 01:12:32,767 --> 01:12:34,559 It lowers coronavirus 1193 01:12:34,815 --> 01:12:39,679 It is shortened us in the seen it makes it seem like we closer to the ground 1194 01:12:39,935 --> 01:12:40,703 Looking up 1195 01:12:41,215 --> 01:12:43,775 And then one when you look up normally things 1196 01:12:44,287 --> 01:12:45,823 Tend to look more imposing 1197 01:12:46,335 --> 01:12:52,479 And then if you if you were looking at something else on the underground of below the Horizon line 1198 01:12:52,735 --> 01:12:54,783 I like a cravat so like 1199 01:12:55,039 --> 01:13:01,183 A huge you to Cliff like looking down at the huge Cliff then you would probably want to do the do it the other way round 1200 01:13:01,439 --> 01:13:03,231 Are the Horizon times higher in account 1201 01:13:06,303 --> 01:13:10,911 Those are just gives us more dynamic more interesting 1202 01:13:11,167 --> 01:13:13,471 Are compositions more interesting pieces 1203 01:13:13,727 --> 01:13:17,823 So if you were to leave it down in a red Dance Centre 1204 01:13:18,847 --> 01:13:23,967 Depends depends of the subject depends on the topic in a bit something that doesn't 1205 01:13:24,223 --> 01:13:29,599 To be displayed or portrayed as something else for the high and imposing or something else really really low and deep 1206 01:13:29,855 --> 01:13:32,159 Then why not to place an antenna 1207 01:13:32,415 --> 01:13:33,183 It's up to you 1208 01:13:33,439 --> 01:13:38,559 But in this case and I'll look better and look it will look more posing it's low income 1209 01:13:42,143 --> 01:13:46,239 I am going to start by a driver vanishing point still for this I have cool 1210 01:13:46,751 --> 01:13:49,823 To hear and then for this to work I have to 1211 01:13:50,335 --> 01:13:51,103 Norwich 1212 01:13:51,871 --> 01:13:55,711 Image size are bringing back up once I'm done Johnny vanishing points 1213 01:13:55,967 --> 01:13:58,527 Because the brush has not been enough 1214 01:13:58,783 --> 01:14:04,927 Stop I haven't brushed your that I will be including with the class and essentially it's just 1215 01:14:05,183 --> 01:14:07,231 Vanishing points and convert it Lions 1216 01:14:07,487 --> 01:14:10,559 Brush so it's top 1 indicate about a line 1217 01:14:11,071 --> 01:14:12,095 Pretty useful 1218 01:14:13,887 --> 01:14:17,215 I'm actually going to make the capital of wider 1219 01:14:20,031 --> 01:14:21,567 Taller than needs to be 1220 01:14:23,103 --> 01:14:27,455 The first convergent lines first managed appointment to be right here 1221 01:14:28,223 --> 01:14:30,015 The other one going to be 1222 01:14:36,671 --> 01:14:42,815 Termination points going to be because I will be including the vanishing Point here the second one 1223 01:14:43,071 --> 01:14:44,607 In my 1224 01:14:44,863 --> 01:14:47,423 Image so that is since I have a gate 1225 01:14:47,679 --> 01:14:51,775 It will look nice you know if you're able to see through the gate 1226 01:14:52,031 --> 01:14:58,175 If I don't have this managing point and he'll be happy little bit harder for that they gave to be able to trust people 1227 01:14:58,431 --> 01:14:59,199 See through the game 1228 01:15:00,735 --> 01:15:02,783 And you'll see you're so I mean what I do it 1229 01:15:03,039 --> 01:15:07,391 I don't want to have too much stretching out play The Third vanishing point 1230 01:15:07,647 --> 01:15:10,719 As far as I can and can't close to this 1231 01:15:11,743 --> 01:15:13,791 I mean Carol lined up now 1232 01:15:14,047 --> 01:15:15,583 Perfectly lined up with this but 1233 01:15:18,143 --> 01:15:19,167 Lightly 1234 01:15:19,423 --> 01:15:23,007 Above you know closer to the 2nd 1235 01:15:24,031 --> 01:15:25,055 So 1236 01:15:25,311 --> 01:15:31,455 Give me a pretty cool pretty cool covers and so with my vanishing points John and now I can 1237 01:15:31,711 --> 01:15:32,479 Go back here 1238 01:15:32,735 --> 01:15:35,039 And increase the size again so 1239 01:15:35,295 --> 01:15:36,063 30% 1240 01:15:38,111 --> 01:15:39,647 So this way now 1241 01:15:39,903 --> 01:15:45,279 The guys my big get my beginning a little bit blurry because we shall not but doesn't matter 1242 01:15:45,791 --> 01:15:48,351 Is that the rest of the Titans crisp 1243 01:15:48,863 --> 01:15:55,007 And high enough resolution we are radius guards 1244 01:15:55,263 --> 01:15:56,287 Adults really easy 1245 01:15:56,799 --> 01:15:57,567 You can see here 1246 01:15:58,847 --> 01:16:04,479 So I'm going to draw a can of the frame then I'll be focusing on and maybe it'll be sent 1247 01:16:23,167 --> 01:16:25,471 This is a friend I'll be working with 1248 01:16:26,751 --> 01:16:30,079 And everything I drop will be going in Saturday so 1249 01:16:30,335 --> 01:16:31,615 As as as 1250 01:16:31,871 --> 01:16:33,407 Message before no I have 1251 01:16:33,663 --> 01:16:36,223 The my vanishing Point outside of the 1252 01:16:36,735 --> 01:16:38,015 Capital of the 1253 01:16:38,783 --> 01:16:40,575 They are the cameras I'll be focusing on 1254 01:16:40,831 --> 01:16:46,207 Is this one here so it's currently accepting that this one here is inside that's fine you know you can always have one 1255 01:16:46,463 --> 01:16:51,583 That's ok I just don't want the vanishing points be too close to each other sexually assaulted is 1256 01:16:52,095 --> 01:16:58,239 Is there enough if you have a nice if you create a nice triangle so as you can see him 1257 01:16:58,495 --> 01:17:04,639 1-year anniversary vanishing point you another one here in that one here you know this is a full triangle 1258 01:17:04,895 --> 01:17:10,527 Something accident it's a big enough triangles come to flat not too thin that should work 1259 01:17:13,599 --> 01:17:19,743 So I am going to start by blocking things in as we remember it's always best 1260 01:17:19,999 --> 01:17:22,303 Super simple with big squares 1261 01:17:22,559 --> 01:17:24,095 And then scope them 1262 01:17:24,351 --> 01:17:25,887 To let me once later 1263 01:17:26,399 --> 01:17:29,727 But I saw my horizon Line Is Right Here 1264 01:17:30,495 --> 01:17:33,311 And then the wall will be 1265 01:17:33,567 --> 01:17:35,359 Like this star 1266 01:17:37,663 --> 01:17:39,711 Are you this morning here 1267 01:17:40,991 --> 01:17:43,039 Top of my wall 1268 01:17:46,879 --> 01:17:48,415 And then the gate will be 1269 01:17:49,439 --> 01:17:50,975 Maybe 1270 01:18:03,519 --> 01:18:05,055 18 minutes 1271 01:18:05,311 --> 01:18:06,335 Posing 1272 01:18:13,503 --> 01:18:18,367 Then right now I need to add a little bit of sickness that so maybe 1273 01:18:18,623 --> 01:18:19,391 Big girl 1274 01:18:23,231 --> 01:18:25,535 Other side 1275 01:18:33,727 --> 01:18:35,007 Telephone IKEA 1276 01:18:48,319 --> 01:18:54,463 Alright so no nonsense I don't want things to look at to flat I'm going to add some stairs 1277 01:18:54,719 --> 01:18:55,487 Start 1278 01:18:57,535 --> 01:19:01,631 Go down on the way here to Dad's house 1279 01:19:08,031 --> 01:19:09,311 And then we're going to keep on going 1280 01:19:14,175 --> 01:19:15,711 Lower and lower 1281 01:20:45,056 --> 01:20:46,592 And if you don't have enough 1282 01:20:47,872 --> 01:20:50,176 Headlines for you can always have some more 1283 01:20:51,712 --> 01:20:54,272 And I'm missing a couple here 1284 01:20:56,064 --> 01:20:58,368 Adding diesel make things a little bit easier 1285 01:22:02,112 --> 01:22:04,928 I would like my stairs done 1286 01:22:05,696 --> 01:22:07,744 The lion Cradley 1287 01:22:18,496 --> 01:22:21,568 Getting a loan to get into too many details so 1288 01:22:21,824 --> 01:22:26,688 Stop hear from stairs on your back 2 days later but I know there's a couple of things 1289 01:22:27,712 --> 01:22:28,992 Emphasising 1290 01:22:29,248 --> 01:22:35,392 This area right here so since everything goes to the sports in everything all the focus our eyes are drawn to 1291 01:22:35,648 --> 01:22:38,976 At the convergent lines are these lines painted the same spot 1292 01:22:39,232 --> 01:22:44,096 Let's try to accentuate this even more so maybe and panakeia 1293 01:22:44,864 --> 01:22:47,424 Next to another wall and maybe a couple of things 1294 01:22:47,680 --> 01:22:48,448 Alarm 1295 01:22:48,704 --> 01:22:50,496 No separation for the one movie 1296 01:23:02,016 --> 01:23:03,552 You anymore 1297 01:23:10,976 --> 01:23:12,512 Of course maybe the wall 1298 01:23:12,768 --> 01:23:14,816 Top The Walking Dead this year 1299 01:23:17,632 --> 01:23:23,008 And maybe this is just an extra portion on top and I sitting on top of the world 1300 01:23:42,976 --> 01:23:44,768 And then this will be able to have it 1301 01:23:45,536 --> 01:23:46,816 Car detailing 1302 01:23:47,072 --> 01:23:47,584 This 1303 01:23:49,120 --> 01:23:50,912 Just reinforcing 1304 01:23:52,704 --> 01:23:54,240 Doctors at 3 and 14 1305 01:23:59,360 --> 01:24:00,896 I keeping can I be a 1306 01:24:01,920 --> 01:24:03,456 The roof part in place 1307 01:24:09,088 --> 01:24:09,600 Back 1308 01:24:17,536 --> 01:24:19,840 Hen and an extra line here 1309 01:24:20,608 --> 01:24:22,144 Can all the details up 1310 01:24:35,712 --> 01:24:38,272 A l b employee 1311 01:24:52,352 --> 01:24:54,912 Going to return to look like something 1312 01:24:55,168 --> 01:24:56,704 I'm going to go ahead and 1313 01:24:56,960 --> 01:24:59,520 And a hole in the same here so we can see 1314 01:24:59,776 --> 01:25:01,568 Northern Moor 1315 01:25:02,336 --> 01:25:04,128 Like another gate 1316 01:25:08,736 --> 01:25:13,344 I have a gate to close the door started to get the phone quite a bit 1317 01:25:15,648 --> 01:25:17,696 Maybe something like this 1318 01:25:32,544 --> 01:25:34,336 And then maybe this like car 1319 01:25:40,224 --> 01:25:42,016 Something infront unit hiding 1320 01:25:42,272 --> 01:25:46,112 Defamation cause this area centre stretch quite a bit 1321 01:25:56,608 --> 01:26:00,192 Had something in the foreground and do to Hyde 1322 01:26:00,704 --> 01:26:06,848 Harrogate to minimise the effect of the distortion in the 1323 01:31:05,856 --> 01:31:12,000 There is one extra trick that I really wanted to cover when it comes to repetition so as you can see here 1324 01:31:12,256 --> 01:31:18,400 And you're not in this particular scene is going to be a lot of things that repeat themselves and like repeating 1325 01:31:18,656 --> 01:31:24,800 I'm just repeating shapes are at over tricky if you want to I bought them because you know as they get through the way 1326 01:31:25,056 --> 01:31:29,920 Distance to supposed to get smaller closer and closer together at least appear closer together 1327 01:31:30,432 --> 01:31:31,712 Marine out 1328 01:31:31,968 --> 01:31:37,856 So far only been eyeballing it and no for something this insignificant really doesn't 1329 01:31:38,112 --> 01:31:44,256 Doesn't matter in this in this particular case like you at the end end up looking ok but if you want 1330 01:31:44,512 --> 01:31:50,656 To do something where you need to have like a fence for example where you need to have all the post 1331 01:31:50,912 --> 01:31:54,496 Add the same the same distance and have those working in perspective 1332 01:31:55,264 --> 01:31:58,592 There's a trick that and I can be also I like if you're trying 1333 01:31:58,848 --> 01:32:03,712 Windows for for a building anyone the windows to be all the team the same as the same size 1334 01:32:03,968 --> 01:32:10,112 And but also water perspective so there's a lot of different uses for this little trick here and sexy quotes 1335 01:32:10,368 --> 01:32:12,672 This time you just have to know what's up 1336 01:32:12,928 --> 01:32:15,232 The weather we would do this is 1337 01:32:15,488 --> 01:32:18,560 Why use triangles against well we've gone so far 1338 01:32:18,816 --> 01:32:20,608 So let's say in all the Time Lords 1339 01:32:20,864 --> 01:32:22,144 And dispose here 1340 01:32:23,168 --> 01:32:24,192 Play the fence 1341 01:32:25,728 --> 01:32:27,776 And I want these 1342 01:32:28,032 --> 01:32:28,800 20b 1343 01:32:29,568 --> 01:32:30,336 Introspective 1344 01:32:30,848 --> 01:32:33,408 And I'll be the same same distance 1345 01:32:33,664 --> 01:32:36,224 Someone this distance here to remain the same 1346 01:32:36,736 --> 01:32:39,296 Even when placed in prospectus 1347 01:32:40,320 --> 01:32:42,880 If you're going to have to 1348 01:32:43,136 --> 01:32:47,488 Consider that the fence or whatever is it we're trying to drop is a 1349 01:32:47,744 --> 01:32:52,352 A square or rectangle again what we did to draw 1350 01:32:52,608 --> 01:32:53,888 How to draw circles 1351 01:32:54,656 --> 01:32:57,728 Are ellipsis on a 1352 01:32:57,984 --> 01:33:00,544 On a surface on a planar surface 1353 01:33:00,800 --> 01:33:06,688 So they were going to do this is we take a rectangle like this then we're going to consider that this 1354 01:33:06,944 --> 01:33:07,968 Portion right here 1355 01:33:10,528 --> 01:33:16,672 This is going to be our first post and if it was a window then it would be in would make it a little bit bigger but whatever 1356 01:33:16,928 --> 01:33:21,280 And then second post is it going to be this right here then that distance in the centre 1357 01:33:21,536 --> 01:33:24,352 That would be the distance between 1358 01:33:24,864 --> 01:33:25,888 Santa paws 1359 01:33:26,144 --> 01:33:27,168 Add sort 1360 01:33:27,424 --> 01:33:32,288 And now we would want to do with this now is to split in half 1361 01:33:32,544 --> 01:33:33,056 So 1362 01:33:33,312 --> 01:33:35,360 We want to find the middle 1363 01:33:36,128 --> 01:33:37,664 Portion of the square 1364 01:33:39,456 --> 01:33:42,528 And then what we're going to do is have a line 1365 01:33:43,552 --> 01:33:48,160 A split that shape and has two that ritangle in half and then 1366 01:33:48,416 --> 01:33:48,928 2 1367 01:33:49,184 --> 01:33:53,280 Find the next post which is basically what we're trying to find here 1368 01:33:53,792 --> 01:33:59,936 Define the next one the way to do this is you just take from you go from one corner right here at the square that we created 1369 01:34:00,960 --> 01:34:01,984 Go through 1370 01:34:02,496 --> 01:34:08,640 The middle point of the next the next item that you're trying to to copy others if it's a win 1371 01:34:08,896 --> 01:34:10,432 Go to the centre of the window 1372 01:34:10,688 --> 01:34:12,992 Already that line is dividing 1373 01:34:14,272 --> 01:34:16,320 Then you go all the way 1374 01:34:17,088 --> 01:34:20,416 Until you read kind of like this line right here at the bottom 1375 01:34:20,672 --> 01:34:22,720 This is the other corner 1376 01:34:23,232 --> 01:34:24,512 Your other shape 1377 01:34:25,024 --> 01:34:26,560 American clothes the shape again 1378 01:34:26,816 --> 01:34:28,096 And then we can draw the other post 1379 01:34:29,376 --> 01:34:31,936 Can I see the other posts and those too 1380 01:34:32,448 --> 01:34:35,520 Does repost with the equal distance from one another 1381 01:34:36,032 --> 01:34:42,176 And so are we can now we can do that this now in prospective and I'll show you how to do this 1382 01:34:42,432 --> 01:34:44,224 So let's say we have 1383 01:34:44,992 --> 01:34:46,272 Is colitis 1384 01:34:46,784 --> 01:34:48,320 About race 1385 01:34:48,576 --> 01:34:54,720 Are the Horizon arising is on here there's just one that's right now but this one 1386 01:34:54,976 --> 01:34:56,256 All kinds 1387 01:34:56,512 --> 01:34:58,816 All different aspects of the same principle 1388 01:34:59,840 --> 01:35:00,864 So we're going to trace 1389 01:35:04,448 --> 01:35:07,008 Are fans going all the way to the vanishing point 1390 01:35:07,776 --> 01:35:12,384 My horizon is going to be finishing at 1 going to be one 1391 01:35:13,152 --> 01:35:14,944 Are France going to be in blue 1392 01:35:15,968 --> 01:35:17,248 And so 1393 01:35:19,552 --> 01:35:25,696 Going to be the fence over trying to do now is what came up with all the other posts and have them be at the property 1394 01:35:26,208 --> 01:35:27,488 If they are to be 1395 01:35:28,768 --> 01:35:31,328 In perspective at equal distance from one another 1396 01:35:31,584 --> 01:35:37,728 So I'm going to try the other one the second one that your drawing is arbitrary so if you wanted to be a certain distance 1397 01:35:37,984 --> 01:35:39,008 Whatever put it 1398 01:35:39,264 --> 01:35:40,032 The weather in what 1399 01:35:40,544 --> 01:35:44,128 But with two of them all you need is to sow 1400 01:35:44,384 --> 01:35:46,944 With these two traced now we can do 1401 01:35:47,456 --> 01:35:49,504 Is the dark when the third one is going to go 1402 01:35:50,016 --> 01:35:51,552 So we want to 1403 01:35:51,808 --> 01:35:53,344 Find the Centre Point 1404 01:35:54,112 --> 01:35:54,624 4 1405 01:35:56,416 --> 01:35:58,208 This caravan 1406 01:35:58,720 --> 01:36:01,280 Square that We Created this one right here 1407 01:36:01,792 --> 01:36:04,608 We want to see if you want to find out the middle 1408 01:36:05,632 --> 01:36:06,400 Parasol 1409 01:36:06,912 --> 01:36:07,936 I'm from here 1410 01:36:09,984 --> 01:36:13,056 Cross in the sauna where the two diagonals meet 1411 01:36:13,568 --> 01:36:15,104 I know we have the sinner 1412 01:36:15,360 --> 01:36:16,128 The fence 1413 01:36:16,896 --> 01:36:18,944 And now we all we have to do 1414 01:36:19,456 --> 01:36:21,504 Is take that corner a here 1415 01:36:21,760 --> 01:36:23,552 Habitats in the cinema 1416 01:36:24,064 --> 01:36:25,344 You were the second time 1417 01:36:25,600 --> 01:36:26,624 Is Colin Hay 1418 01:36:26,880 --> 01:36:32,000 And projected on till he reaches the second converted Lines 1419 01:36:34,048 --> 01:36:37,888 The base for the next bus and then we have to do like this 1420 01:36:38,144 --> 01:36:39,680 It keeps repeating this process 1421 01:36:41,472 --> 01:36:42,496 Crossing the centre 1422 01:36:43,776 --> 01:36:44,800 You have a nice day 1423 01:36:45,824 --> 01:36:46,592 Go back one 1424 01:36:47,360 --> 01:36:48,384 Crossing the centre 1425 01:36:49,408 --> 01:36:50,688 Are we having exposed 1426 01:36:52,224 --> 01:36:54,016 And rinse and repeat 1427 01:36:54,272 --> 01:36:55,296 As you can see 1428 01:36:55,552 --> 01:36:58,880 Into the poster every time they're getting closer and closer to one another 1429 01:37:00,160 --> 01:37:01,440 But they are 1430 01:37:02,976 --> 01:37:06,560 If they were flat enough for seen this thing flat they would be at equal distance 1431 01:37:07,072 --> 01:37:08,864 Close in Costa Rica 1432 01:37:09,120 --> 01:37:13,216 Going towards your eyes until everything seems like it's getting closer to one another 1433 01:37:15,264 --> 01:37:17,568 But this way you can maintain 1434 01:37:17,824 --> 01:37:19,360 The same distance 1435 01:37:20,384 --> 01:37:23,712 It's actually really simple to do just a couple 1436 01:37:23,968 --> 01:37:28,064 But I this way you'll be able to try 1437 01:37:28,576 --> 01:37:34,720 Windows are in whatever that you're trying to draw and want to repeat so any kind of charity Tell That She Wants 1438 01:37:34,976 --> 01:37:35,488 Repeat 1439 01:37:36,256 --> 01:37:37,280 News 1440 01:37:37,792 --> 01:37:39,072 District weather 1441 01:37:49,312 --> 01:37:51,104 Right now I'm please 1442 01:37:51,360 --> 01:37:56,480 I would like to all the basic shapes as you can see his super simple stone 1443 01:37:58,528 --> 01:38:01,344 Call gymnastics gymnastics shapes 1444 01:38:02,112 --> 01:38:03,904 Very simplest form 1445 01:38:07,232 --> 01:38:09,280 Triangles squares and rectangles 1446 01:38:20,288 --> 01:38:26,432 And now the last thing I want to add before I have pretty much everything I need in there 1447 01:38:26,688 --> 01:38:27,200 Is a 1448 01:38:27,456 --> 01:38:29,760 2 bitcoins next navigate 1449 01:38:30,272 --> 01:38:35,904 And to our to add one more type of shape so cylinders that something that we don't have yet 1450 01:38:36,416 --> 01:38:38,464 Big cylinders 1451 01:38:38,720 --> 01:38:39,488 Going 1452 01:38:43,328 --> 01:38:44,096 Order me 1453 01:38:51,520 --> 01:38:55,104 Again I'm going to start with a longer tangles 1454 01:38:57,664 --> 01:38:58,688 Sociopath 1455 01:38:58,944 --> 01:39:01,504 And to a cylinder light 1456 01:39:41,440 --> 01:39:45,280 This is not quite correct but for now 1457 01:39:46,560 --> 01:39:47,584 Try to make a law 1458 01:39:48,352 --> 01:39:50,144 Something like insulin 1459 01:39:53,216 --> 01:39:54,496 What is 1 1460 01:39:55,776 --> 01:39:57,312 Make sure that is great late 1461 01:39:58,336 --> 01:40:00,896 And it goes like this 1462 01:40:01,152 --> 01:40:02,432 So whereabouts 1463 01:40:05,760 --> 01:40:06,784 Are the other one 1464 01:40:11,392 --> 01:40:12,160 Down 1465 01:41:10,784 --> 01:41:12,320 Merry girl so now it has 1466 01:41:13,344 --> 01:41:15,136 All elements of any dinner scene 1467 01:41:15,392 --> 01:41:16,928 The great something caught up 1468 01:41:17,184 --> 01:41:21,280 Only a matter of adding bank details 1469 01:41:21,536 --> 01:41:22,816 And sculpting order 1470 01:41:23,072 --> 01:41:25,376 Acj medical shapes into 1471 01:41:25,632 --> 01:41:27,680 Do something a bit more interesting basically thought 1472 01:41:28,192 --> 01:41:31,520 Amazing couple stuff USA 1473 01:41:33,056 --> 01:41:34,336 In the morning 1474 01:41:41,248 --> 01:41:43,040 That we're not going to be able to see 1475 01:42:18,624 --> 01:42:19,392 Next week 1476 01:42:19,904 --> 01:42:21,952 The ramus of this thing here 1477 01:42:22,464 --> 01:42:24,512 So when I do Finchley 1478 01:42:25,024 --> 01:42:26,560 Make a square at the top 1479 01:42:26,816 --> 01:42:28,608 Nindra mycircle 1480 01:42:29,376 --> 01:42:29,888 With the new 1481 01:42:30,144 --> 01:42:30,656 Square 1482 01:42:37,056 --> 01:42:38,592 Number square 1483 01:42:38,848 --> 01:42:39,616 At the top 1484 01:42:42,944 --> 01:42:43,712 Italian 1485 01:42:46,784 --> 01:42:49,088 School Of The Heart 1486 01:42:49,856 --> 01:42:51,392 Want to map the other side 1487 01:42:58,304 --> 01:42:59,328 And then what 1488 01:43:00,096 --> 01:43:00,864 The square 1489 01:43:01,120 --> 01:43:02,656 I am going to draw a 1490 01:43:03,424 --> 01:43:05,216 Circle around the Top 1491 01:43:14,944 --> 01:43:16,480 Tennyson Avenue perfect 1492 01:43:21,856 --> 01:43:25,440 Actually going to be a little bit better than this 1493 01:44:15,872 --> 01:44:18,432 Again to draw circle like this 1494 01:44:18,944 --> 01:44:20,736 What do you do if you got a square 1495 01:44:21,248 --> 01:44:23,552 Can quickly let me do that again here 1496 01:44:24,320 --> 01:44:25,344 Motorway 1497 01:44:26,880 --> 01:44:28,672 Change colours that visible 1498 01:44:29,184 --> 01:44:30,720 And now I have a square 1499 01:44:31,744 --> 01:44:33,536 In half 1500 01:44:38,400 --> 01:44:39,680 Using diagonals 1501 01:44:45,568 --> 01:44:48,128 This is going to be the centre of my circle 1502 01:44:48,384 --> 01:44:49,920 Can I have to do is 1503 01:44:51,968 --> 01:44:54,016 Mark the point or is going to touch 1504 01:44:54,272 --> 01:44:56,064 Yeah here 1505 01:44:57,088 --> 01:44:58,368 Vectis 1506 01:45:09,120 --> 01:45:14,240 And Derry girls that's how you will send the draught s i mean 1507 01:45:14,496 --> 01:45:16,544 When is ninth actually exactly the same thing 1508 01:45:17,056 --> 01:45:18,336 Butter 1509 01:45:18,592 --> 01:45:19,872 Get up the other mate 1510 01:45:20,128 --> 01:45:23,456 The circle look a little bit more the phone than in two point perspective 1511 01:45:23,968 --> 01:45:25,760 Orange One contraceptive 1512 01:45:26,528 --> 01:45:32,672 But the process exactly the same that's what I did 1513 01:45:32,928 --> 01:45:35,488 Passed away 1514 01:45:35,744 --> 01:45:41,888 You know depending if I had like a big circle really really up close close to the camera I will probably 1515 01:45:42,144 --> 01:45:43,936 Is my timer to the calendar 1516 01:45:44,704 --> 01:45:49,312 I know I'm probably going to have some some more details on top here so it doesn't matter then 1517 01:45:50,848 --> 01:45:51,360 Perfect 1518 01:45:52,640 --> 01:45:53,920 It is that my cousin 1519 01:45:54,432 --> 01:45:59,040 And another one here and I even the secrets outside of the canvas so no need to bother 1520 01:46:01,600 --> 01:46:05,184 Pretty much everything and I seen and I was just a matter of 1521 01:46:05,952 --> 01:46:09,280 Getting rid of some of the guys here that is not as distracting 1522 01:46:10,304 --> 01:46:12,352 Make my selection 1523 01:46:14,656 --> 01:46:15,168 Here 1524 01:46:16,960 --> 01:46:18,240 And then 1525 01:46:19,008 --> 01:46:22,336 Actually I have enough guys in here and I can pretty much do everything 1526 01:46:22,592 --> 01:46:25,920 So I have enough lions in here that I can always 1527 01:46:26,176 --> 01:46:32,320 Use use those even if my new lines don't line up exactly with the existing guys exist 1528 01:46:32,576 --> 01:46:33,856 Convergent line 1529 01:46:34,368 --> 01:46:35,136 Convergence 1530 01:46:35,392 --> 01:46:41,280 Lions I Should Have Nothing here to be able to do whatever I want so 1531 01:46:41,536 --> 01:46:42,816 Propolis 1532 01:46:43,072 --> 01:46:45,376 Outside I'm only left with 1533 01:46:46,144 --> 01:46:46,912 I need 1534 01:46:51,008 --> 01:46:52,032 And also 1535 01:46:52,544 --> 01:46:54,848 Now let's 1536 01:46:55,616 --> 01:46:57,664 Let's jump in in Attleborough detailed in 1537 02:09:04,768 --> 02:09:10,912 And yeah I mean I just point there we go I'll be pretty much done so I'm going to stop here I could 1538 02:09:11,168 --> 02:09:17,312 Going on this for a very long time and you're adding a budget details with finding the details I have refunded 1539 02:09:20,896 --> 02:09:23,200 I am going to the stop here 1540 02:09:23,968 --> 02:09:29,600 And you will see that as as you add more and more details will become a hard in the heart understand 1541 02:09:29,856 --> 02:09:30,368 So 1542 02:09:30,624 --> 02:09:32,160 Having good lying ways 1543 02:09:32,672 --> 02:09:34,976 Where are the the lines close for O2 1544 02:09:35,232 --> 02:09:36,768 The camera are little bit thicker 1545 02:09:37,024 --> 02:09:40,608 I have a little bit darker than the lines that are further away from the camera 1546 02:09:41,632 --> 02:09:42,912 Really really help 1547 02:09:43,168 --> 02:09:43,680 2 1548 02:09:45,472 --> 02:09:49,568 22 really helps if you were to read count the shapes what's going on 1549 02:09:49,824 --> 02:09:51,616 I think get really busy 1550 02:09:53,408 --> 02:09:59,552 And of course you can always add other shooting here and there if you're comfortable with that so this is going to be doing right now but everything I do 1551 02:09:59,808 --> 02:10:01,856 From this point is going to be 1552 02:10:02,368 --> 02:10:04,416 I cannot just bonus 1553 02:10:05,184 --> 02:10:08,000 So shading is definitely not something I will cover it yet so 1554 02:10:08,256 --> 02:10:11,072 I'm not going to going to into too much detail there 1555 02:10:11,840 --> 02:10:14,400 I'm trying to imagine that whatever is 1556 02:10:14,656 --> 02:10:15,936 Not going to be 1557 02:10:16,192 --> 02:10:20,032 Hit directly by the sun is going to be in a chat 1558 02:10:20,288 --> 02:10:21,312 So I'm just going to 1559 02:10:21,568 --> 02:10:24,896 Try to fake some some Shadows and here really quickly 1560 02:10:26,688 --> 02:10:29,248 But as you seem this is pretty much the process 1561 02:10:30,272 --> 02:10:34,880 Very very similar again and we always start with something super simple 1562 02:10:35,136 --> 02:10:37,952 Restart with geometry of Shaves the simplest 1563 02:10:38,208 --> 02:10:42,816 The simplest volumes we can find because there's always easier to draw in perspective 1564 02:10:43,328 --> 02:10:49,472 And then from there we just that we're just music up those down exactly the same way as a traditional 1565 02:10:49,728 --> 02:10:52,288 We do it so that would big shapes 1566 02:10:52,800 --> 02:10:57,408 And then you were fine and refined And refined And refined tell you have your final product 1567 02:10:58,176 --> 02:11:04,320 Of course it's always a question of where when to stop when are you done because we can always go forever and more 1568 02:11:04,576 --> 02:11:10,720 Details and I'll stop and you are you know if this is something that you can put in Port in York 1569 02:11:10,976 --> 02:11:15,584 Encourage you to to spend more time on this to add more details to really go out 1570 02:11:15,840 --> 02:11:16,864 Because 1571 02:11:17,120 --> 02:11:21,728 Not many people do this it's one of those things that's always impressive when 1572 02:11:22,240 --> 02:11:24,544 When prospective is well executed 1573 02:11:24,800 --> 02:11:27,360 And always makes really cool before your pieces 1574 02:11:28,384 --> 02:11:30,688 If done right 1575 02:11:30,944 --> 02:11:35,552 I am looking forward to seeing you as well I'll talk to you later 1576 02:40:02,048 --> 02:40:04,352 Next exercise is going to be 1577 02:40:04,608 --> 02:40:10,752 Significantly more complicated so in this one or two introduced perspective or 1578 02:40:11,008 --> 02:40:12,032 Foreshortening 1579 02:40:12,288 --> 02:40:13,056 Bora 1580 02:40:13,312 --> 02:40:14,592 If I drink characters 1581 02:40:14,848 --> 02:40:20,992 So I got mentioned before 4 point perspective is a really really cool and really down um 1582 02:40:21,248 --> 02:40:24,576 Way to draw characters because it allows you to to see 1583 02:40:24,832 --> 02:40:29,696 Can I go to see them all the way to their head 1584 02:40:30,208 --> 02:40:32,768 All the way to the feet in a 1585 02:40:35,072 --> 02:40:40,448 Humane way now you mean is not the right word but in a more realistic way almost 1586 02:40:40,704 --> 02:40:43,008 So as if you were looking at them directly 1587 02:40:43,264 --> 02:40:44,544 Let's say you are 1588 02:40:44,800 --> 02:40:49,920 Looking at someone that's really tall and you have to tell your head up to to be able to see their face 1589 02:40:50,176 --> 02:40:53,248 Then you would normally see a little bit from under the chin 1590 02:40:53,504 --> 02:40:58,112 Under the nose see you see you would see them as if you were yes if you were smaller than them 1591 02:40:58,368 --> 02:41:02,208 So you're born if you will be lower than that 1592 02:41:02,976 --> 02:41:06,560 But they also be able to look down on their feet so you're 1593 02:41:06,816 --> 02:41:08,352 The music symbols 1594 02:41:12,448 --> 02:41:18,592 So you're editing time able to look up to someone and look down and their feet and this is going to be 1595 02:41:18,848 --> 02:41:22,176 We're trying to achieve here with 4 point perspective when drawing characters 1596 02:41:23,712 --> 02:41:29,600 Have you started we have this this great year that we now we work on in the first term 1597 02:41:30,624 --> 02:41:31,136 Stop 1598 02:41:31,392 --> 02:41:32,928 What we are 1599 02:41:33,184 --> 02:41:39,328 First two going to be attempting is to reproduce this grade here another character yellow attractive 1600 02:41:39,584 --> 02:41:40,096 Music 1601 02:41:40,352 --> 02:41:46,240 In 4 point perspective and then we'll be able to draw everything at the potential squares 1602 02:41:46,752 --> 02:41:47,776 More accurately 1603 02:41:48,032 --> 02:41:51,360 So I'm going to increase the size of the canvas to be able to 1604 02:41:51,872 --> 02:41:55,200 Add two vanishing points and top 1605 02:41:55,968 --> 02:41:58,784 I'm going to go hell and rather than using those 1606 02:41:59,808 --> 02:42:02,880 Vanishing point and the Horizon line so the Horizon is going to be 1607 02:42:03,136 --> 02:42:05,952 Can I break down the middle for the sky so red at the crotch level 1608 02:42:06,464 --> 02:42:09,536 I could be anywhere really but would you like to keep it simple 1609 02:42:12,352 --> 02:42:13,376 Halfway point 1610 02:42:14,912 --> 02:42:21,056 At his halfway point of his body is going to turn right on the horizon lights off 1611 02:42:21,312 --> 02:42:24,896 Up to it and then the other have lower half and look down to 1612 02:42:25,920 --> 02:42:27,456 Argos we have the 1613 02:42:27,712 --> 02:42:31,040 Vanishing point of one is going to go right here 1614 02:42:32,832 --> 02:42:34,624 Mansion point to an already here 1615 02:42:37,952 --> 02:42:39,232 Now going to add 1616 02:42:40,512 --> 02:42:42,560 Two more attention 1617 02:42:42,816 --> 02:42:45,632 A little bit tight and the vanishing point 1618 02:42:46,144 --> 02:42:48,192 3 and 400 + 1619 02:42:49,216 --> 02:42:52,032 So you know this is not a really long Diamonds Monica Square 1620 02:42:52,288 --> 02:42:54,336 I want to join all those lines 1621 02:42:55,616 --> 02:43:01,760 He'll be pretty aggressive protective but they should give you a really good idea what the effect that 1622 02:43:02,016 --> 02:43:02,528 Creates 1623 02:43:04,320 --> 02:43:06,880 For character that actually work quite well 1624 02:43:12,512 --> 02:43:18,656 The process what we want to do is he is trying to spread here in and proper perspective 1625 02:43:18,912 --> 02:43:21,472 4 point perspective then after that will go ahead and carrot 1626 02:43:21,728 --> 02:43:24,288 Fill in the boxes to the sea 1627 02:43:25,312 --> 02:43:31,456 Do we need to do this if we just have to translate everything and maintain the same ratio between the boxes 1628 02:43:31,712 --> 02:43:35,040 Ll give us a character of just can't like work 1629 02:43:35,296 --> 02:43:37,088 What I mean is in Fleetwood 1630 02:43:38,624 --> 02:43:39,904 Character here 1631 02:43:41,440 --> 02:43:43,232 NFC like skillet up 1632 02:43:47,072 --> 02:43:48,608 Like this and then 1633 02:43:48,864 --> 02:43:49,888 The foreigner 1634 02:43:52,192 --> 02:43:53,472 By trying to make 1635 02:43:54,496 --> 02:43:56,032 The vanishing points can of work 1636 02:44:04,480 --> 02:44:08,832 Now the vanishing Point follow can I see Curve 1637 02:44:13,440 --> 02:44:15,232 So even though 1638 02:44:15,488 --> 02:44:21,632 Now the Curse woodwork the character as you can see here at Piers like it's being sandwiched between 1639 02:44:21,888 --> 02:44:28,032 To really big walls and getting squashed together so obviously not working so well we have to 1640 02:44:28,288 --> 02:44:34,432 To hear is we have to do the same process that we did to find the different distance between the posts 1641 02:44:34,688 --> 02:44:39,552 When when training like a fence or find me the distance between Windows 1642 02:44:40,320 --> 02:44:42,368 Dislike number for 1643 02:44:42,880 --> 02:44:47,744 And the the previous the previous actor on three point perspective 1644 02:44:48,256 --> 02:44:53,888 How to do this what we're lucky we have a great right now so we have a grid of units we have essentially 8 units 1645 02:44:54,144 --> 02:44:55,424 That we want to measure 1646 02:44:55,680 --> 02:44:58,240 Ahead and just drop one you 1647 02:44:59,520 --> 02:45:02,336 Is it going to be one of the units and we know that 1648 02:45:03,360 --> 02:45:06,688 These are going to be 2 and 1/3 1649 02:45:07,968 --> 02:45:10,528 White this is one right here 1650 02:45:11,808 --> 02:45:14,880 What he will want to do is have this 1651 02:45:15,136 --> 02:45:16,160 Bikini 1652 02:45:17,952 --> 02:45:18,720 Rotated 1653 02:45:19,488 --> 02:45:20,256 And then 1654 02:45:21,792 --> 02:45:23,072 And wanted that 1655 02:45:23,584 --> 02:45:25,120 And then add 1656 02:45:25,632 --> 02:45:27,424 1/3 1657 02:45:30,752 --> 02:45:33,056 This will be the weather 1658 02:45:33,312 --> 02:45:33,824 Off 1659 02:45:34,336 --> 02:45:35,616 The insure 1660 02:45:37,152 --> 02:45:38,944 Unit that were trying to work with 1661 02:45:40,736 --> 02:45:45,600 So now we have the whip of the first unit so again extend this 1662 02:45:46,368 --> 02:45:49,440 You can close it off as if this is the first the first 1663 02:45:50,720 --> 02:45:53,024 First ship that we want to repeat 1664 02:45:53,792 --> 02:45:59,936 And what we already have kind of the midsection so you can imagine you know if you were just inverted this this 1665 02:46:00,192 --> 02:46:02,240 Does Harewood become like the posts 1666 02:46:02,496 --> 02:46:08,639 Are the fans that were working with and we're trying to find where the other postal and as we get closer and closer to 1667 02:46:10,175 --> 02:46:12,479 So 1668 02:46:12,991 --> 02:46:14,783 What is Trace 1669 02:46:15,551 --> 02:46:21,183 Will 123scan lady the vanishing points the guide 1670 02:46:21,439 --> 02:46:24,255 The conversion lansford Oso 1671 02:46:29,375 --> 02:46:31,167 And I so we know that 1672 02:46:31,423 --> 02:46:33,983 This line here this Curve will have to 1673 02:46:34,239 --> 02:46:36,799 Go through this point and there 1674 02:46:37,055 --> 02:46:39,359 So now we have kind of three points to make a curve 1675 02:46:42,431 --> 02:46:44,223 Make a nice Curve 1676 02:46:52,415 --> 02:46:55,231 Actually for delivered to her in the kitchen two can I get quarter 1677 02:46:56,255 --> 02:46:57,791 Why did Carver 1678 02:47:04,191 --> 02:47:07,519 And I'm gonna that's and flip it 1679 02:47:09,567 --> 02:47:13,919 This is not the bottom here lands only three 1680 02:47:15,967 --> 02:47:18,271 That became the whole thing now that the game 1681 02:47:18,527 --> 02:47:19,807 Horizontal 1682 02:47:23,903 --> 02:47:27,743 Getting our have my Guides and so my grades would fit within this 1683 02:47:28,255 --> 02:47:32,095 And so I know that right now and this is not correct here 1684 02:47:36,959 --> 02:47:39,007 This line here is already going to be a little bit 1685 02:47:39,263 --> 02:47:40,287 This way 1686 02:47:43,359 --> 02:47:44,639 Nothing 1687 02:47:47,455 --> 02:47:52,575 I got another going to do is going to trace slimes and I'm going to use the guidelines again for the 1688 02:47:52,831 --> 02:47:55,135 Remember we start from one corner 1689 02:47:55,391 --> 02:47:56,927 Pass through the centre 1690 02:47:57,439 --> 02:47:59,743 Have you read the outside 1691 02:47:59,999 --> 02:48:00,767 Lime 1692 02:48:01,535 --> 02:48:05,119 That will be the other line around here and so it started there 1693 02:48:07,167 --> 02:48:09,215 And I would do the same thing here start from here 1694 02:48:10,239 --> 02:48:11,263 Patches 1695 02:48:11,519 --> 02:48:13,567 Windows we have one too 1696 02:48:13,823 --> 02:48:14,591 3 units 1697 02:48:15,103 --> 02:48:17,151 You know that we need for involved 1698 02:48:17,407 --> 02:48:18,431 Horizon line 1699 02:48:19,967 --> 02:48:23,807 Foreheads we have here to 1234 1700 02:48:24,319 --> 02:48:27,647 Start here to the Rosanna 1701 02:48:28,415 --> 02:48:30,207 Bandana side there 1702 02:48:30,719 --> 02:48:33,791 The height of the character right about there 1703 02:48:35,071 --> 02:48:36,607 So 1704 02:48:37,375 --> 02:48:40,447 And I can do the same thing 1705 02:48:42,751 --> 02:48:45,311 Actually I was going to erase this part 1706 02:48:48,895 --> 02:48:50,687 Well I have up there 1707 02:48:52,735 --> 02:48:56,831 African Queen after a copy of course 1708 02:48:57,855 --> 02:49:01,183 Now I can actually recreate my bread so 1709 02:49:01,951 --> 02:49:03,743 I have everything I need now 1710 02:49:08,863 --> 02:49:15,007 Be able to recreate migrate in proper perspective proper four point perspective 1711 02:49:15,263 --> 02:49:18,847 Not this to actually troll that goes inside the diagrid 1712 02:49:19,615 --> 02:49:21,151 So now the fun begins 1713 02:49:23,199 --> 02:49:24,735 Furniture Grant 1714 02:49:28,063 --> 02:49:30,367 I'll take a look at my we have there so 1715 02:49:30,623 --> 02:49:31,391 Again 1716 02:49:38,815 --> 02:49:40,351 David I knew that part 1717 02:49:44,191 --> 02:49:50,335 I have migrated so this is the correct the correct size for the grid and you see here by just looking at 1718 02:49:50,591 --> 02:49:56,735 Two you're looking at this one out there and this one here so 1719 02:49:56,991 --> 02:50:00,063 The head the head size is going to be this 1720 02:50:00,575 --> 02:50:02,879 And this image tiny 1721 02:50:03,135 --> 02:50:06,719 Compared to the distance between belly button and crotch 1722 02:50:07,231 --> 02:50:11,839 Before used to be the same distance now it's about the it's about half 1723 02:50:12,351 --> 02:50:13,887 What distance is about 1724 02:50:14,143 --> 02:50:15,679 Hit back twice in this year 1725 02:50:15,935 --> 02:50:22,079 So we can measure and head anymore so we have to do it we have to do we have to do a grade like this 1726 02:50:22,335 --> 02:50:23,615 Things get really really 1727 02:50:23,871 --> 02:50:25,919 Hard to to measure properly 1728 02:50:28,735 --> 02:50:32,063 I'm going to head and tried ringing the service again now so 1729 02:50:32,319 --> 02:50:34,111 Really quickly 1730 02:50:34,367 --> 02:50:36,415 I just against calling the basic 1731 02:50:36,927 --> 02:50:37,951 Basic shapes 1732 02:50:38,719 --> 02:50:41,279 No that start with me 1733 02:50:44,607 --> 02:50:45,119 Circle 1734 02:50:50,239 --> 02:50:56,383 And of course you know I'm not going to draw him the same way right now because from this point of view I'm actually I'm not looking at it 1735 02:50:56,639 --> 02:51:00,991 I love all that he is right now I'm actually looking at him as if I was shorter so I'm looking 1736 02:51:02,015 --> 02:51:04,319 Adam from from from a lower position 1737 02:51:04,575 --> 02:51:07,647 See more of the immortals nostrils 1738 02:51:08,159 --> 02:51:11,487 An angle of the the angle of the headset it's going to be different 1739 02:51:12,511 --> 02:51:16,863 This is really tricky to draw if you're not familiar with an anime in specially 1740 02:51:17,119 --> 02:51:20,447 So the anatomy class going to be very important for this 1741 02:51:20,959 --> 02:51:24,031 And of course I can get easier over time 1742 02:51:24,543 --> 02:51:30,175 A drawing in perspective into the body parts and potatoes not the easiest thing 1743 02:51:40,415 --> 02:51:46,559 Working together we can take a look here at all the vertical lines are we have right now does all going to be curved in 1744 02:51:46,815 --> 02:51:49,375 Cancel the alarm in 1745 02:51:49,631 --> 02:51:52,959 To the rest of my straight lines going to be a curve instead 1746 02:51:54,239 --> 02:51:57,567 So we know that in the second box to show the beginning 1747 02:51:59,103 --> 02:52:00,639 So goodbye here 1748 02:52:00,895 --> 02:52:07,039 Until you know the difference like 1000 have inside and settles boxes you can decide 1749 02:52:07,295 --> 02:52:08,575 What is the 1750 02:52:09,343 --> 02:52:14,463 If you wanted to know if you wanted to display this in half again then you know how to do it it's the same price 1751 02:52:16,511 --> 02:52:17,023 So 1752 02:52:17,279 --> 02:52:21,375 I am going to try and please the neck are not here 1753 02:52:22,399 --> 02:52:23,679 And then I got the car called 1754 02:52:27,007 --> 02:52:29,311 And then the shoulders going to start from 1755 02:52:31,103 --> 02:52:33,407 Don't touch on same here 1756 02:52:39,551 --> 02:52:41,343 And then you keep going a little bit 1757 02:52:41,855 --> 02:52:43,135 Tell me the triceps 1758 02:52:45,439 --> 02:52:46,719 Then round about here 1759 02:52:46,975 --> 02:52:48,767 Read about the slime 1760 02:52:49,535 --> 02:52:51,839 Is where the bicep end 1761 02:52:52,863 --> 02:52:55,679 I'm right here Isabella Road 1762 02:53:09,503 --> 02:53:10,783 And now I know that 1763 02:53:12,063 --> 02:53:16,927 This guy is going to be riding on that line and no the belly buttons going to be right on here 1764 02:53:17,439 --> 02:53:19,743 And his crotch are going to be somewhere on here 1765 02:53:33,823 --> 02:53:36,127 I'm using this as a guide the whole time 1766 02:53:36,383 --> 02:53:39,967 Make sure the lines that are dry and details and I'd rather in the right place 1767 02:53:40,223 --> 02:53:43,295 Can I have a grade 2 compared to it makes things really easy 1768 02:53:43,807 --> 02:53:47,391 And general things that you have to do at the beginning to make 1769 02:53:47,647 --> 02:53:49,695 To make sure that you know I'm working 1770 02:53:49,951 --> 02:53:50,719 Supposed to be 1771 02:53:50,975 --> 02:53:52,767 What's the date a couple of times 1772 02:53:53,023 --> 02:53:55,327 You shouldn't be needing this anymore 1773 02:53:58,143 --> 02:53:59,423 I'm here 1774 02:54:13,247 --> 02:54:19,391 I'm using this as a guide the whole time to make sure that the lines are drawn details that I drive in the right 1775 02:54:19,903 --> 02:54:22,975 Can I have a grade 2 compared to make things really easy 1776 02:54:23,487 --> 02:54:26,815 And can use one of those things that you have to do at the beginning to make 1777 02:54:27,071 --> 02:54:30,399 To make sure that you know my things are supposed to be 1778 02:54:30,655 --> 02:54:32,191 The what's the date a couple of times 1779 02:54:32,447 --> 02:54:34,751 You shouldn't be needing this anymore 1780 02:54:54,207 --> 02:54:59,071 Right now so the legs especially the top of the body is not as complicated 1781 02:54:59,327 --> 02:55:05,471 It is but not as much as the lower part so another legs are going to have like as a guest 1782 02:55:06,751 --> 02:55:10,335 I'm single the leg from from a higher and higher 1783 02:55:10,591 --> 02:55:11,615 Vantage points 1784 02:55:11,871 --> 02:55:14,943 Hello I'll be able to see more of the top of it 1785 02:55:15,199 --> 02:55:18,271 So I'm definitely going to be able to draw the future same way 1786 02:55:18,527 --> 02:55:20,319 When is kissing on the theatre going to be 1787 02:55:20,575 --> 02:55:22,111 Healing on a land right here 1788 02:55:22,367 --> 02:55:28,511 Donnellans right on that line but I'll be able to see the top part of the foot 1789 02:55:28,767 --> 02:55:31,071 So they'll be able to take out a little bit like 1790 02:55:33,119 --> 02:55:38,495 Is Nancy more of the top of them especially the top of the body is not complicated 1791 02:55:39,007 --> 02:55:44,127 It is this is where I get a little bit cheeky drying drying drying feet from the top 1792 02:55:44,383 --> 02:55:45,151 Natasia 1793 02:55:46,175 --> 02:55:51,295 And singer the leg from from a higher and higher vantage Point 1794 02:55:51,551 --> 02:55:54,367 Hello I'll be able to see more of the top of it 1795 02:55:54,623 --> 02:55:59,743 I'm definitely not going to be able to draw that for you to say my son is Jason on the future going to be 1796 02:55:59,999 --> 02:56:01,791 Healing on a land right here 1797 02:56:02,047 --> 02:56:03,839 Anel and write on that line 1798 02:56:04,095 --> 02:56:08,959 Then I'll be able to see the top part of the foot so that will be able to 1799 02:56:09,215 --> 02:56:10,239 Take out a little bit 1800 02:56:11,263 --> 02:56:14,079 You probably move the nasal bit in 1801 02:56:16,895 --> 02:56:18,431 Larbert to via Park 1802 02:56:27,903 --> 02:56:29,951 Closer 1803 02:56:49,919 --> 02:56:54,015 Probably move their needs a little bit in 1804 02:56:54,783 --> 02:57:00,927 A little bit too far apart 1805 02:57:07,583 --> 02:57:13,727 Closer 1806 02:57:26,783 --> 02:57:32,927 Alright so proportions 1807 02:57:33,183 --> 02:57:37,791 Never be kind of it so it's not perfect of course they let me remove the grid 1808 02:57:39,583 --> 02:57:44,447 And I don't feel like crying this side again so over 1809 02:57:48,031 --> 02:57:49,311 And also 1810 02:57:51,615 --> 02:57:52,639 What's on Poole 1811 02:58:01,087 --> 02:58:02,879 Something like that 1812 02:58:04,415 --> 02:58:06,719 Grace Stein 1813 02:58:23,103 --> 02:58:23,871 Stop 1814 02:58:24,127 --> 02:58:26,431 I'm irritate the 1815 02:58:26,943 --> 02:58:29,759 Feed the little bit out but not playing 1816 02:58:34,111 --> 02:58:35,135 And are really 1817 02:58:36,927 --> 02:58:40,767 Reviews holding period something 1818 02:58:43,839 --> 02:58:49,983 Character seems very different things so that I can adjust 1819 02:58:50,239 --> 02:58:54,335 Cinque Ports so here needs to be allowed at dinner for this to work better 1820 02:59:02,015 --> 02:59:04,319 I don't want to look fatter than he actually is 1821 02:59:18,399 --> 02:59:21,983 Stop around the Horizon line is not going to be much to change 1822 02:59:22,239 --> 02:59:25,567 Things are going to be pretty one to one in this area right here 1823 02:59:25,823 --> 02:59:26,335 The best 1824 02:59:26,591 --> 02:59:27,615 This 1825 02:59:28,127 --> 02:59:34,271 The big the big team is going to be as we had closer and closer to the vanishing points does it get higher 1826 02:59:34,783 --> 02:59:37,087 Laura and the body the 1827 02:59:37,343 --> 02:59:41,695 The perspective is going to affect the lens or the body parts more and more 1828 02:59:41,951 --> 02:59:46,815 Navigate closest oh this is where it needs to be a little bit more love 1829 02:59:47,327 --> 02:59:51,935 You know I can't be driver head and someone and ran out of their heads not going to be like this 1830 02:59:52,959 --> 02:59:56,031 It seems shorter and smaller 1831 02:59:56,287 --> 03:00:00,895 My sexy not really sure it's not really smaller 1832 03:00:01,151 --> 03:00:02,431 Tilted back 1833 03:00:02,687 --> 03:00:03,711 Much more 1834 03:00:05,247 --> 03:00:08,063 In this case we will see is probably just like 1835 03:00:08,575 --> 03:00:10,367 Is now to be all the way up here 1836 03:00:12,415 --> 03:00:14,207 Jeremy Kyle like it's dinner there 1837 03:00:14,975 --> 03:00:16,767 Then you have the nostrils 1838 03:00:19,839 --> 03:00:20,863 Tip of the nose 1839 03:00:22,143 --> 03:00:23,423 Any eyes 1840 03:00:31,615 --> 03:00:37,759 As if he's looking up but it's not really not really looking up it's just that we're looking at him from a lower 1841 03:00:39,807 --> 03:00:40,575 That way 1842 03:00:41,087 --> 03:00:46,207 So yeah something like that the guys is looking up 1843 03:00:49,535 --> 03:00:51,327 Maybe given the London word for head 1844 03:00:55,935 --> 03:00:56,703 This 1845 03:00:56,959 --> 03:01:00,543 Ft currency like the top of his toes in this case 1846 03:01:11,039 --> 03:01:15,903 As if he's looking up but it's not he's not really looking up it's just that we're looking 1847 03:01:16,159 --> 03:01:18,207 Adam from a lower lower point 1848 03:01:20,511 --> 03:01:23,327 So yeah something like that 1849 03:01:23,583 --> 03:01:25,631 Imagine the guys is looking up 1850 03:01:28,959 --> 03:01:30,751 Maybe given the London more forehead 1851 03:01:36,383 --> 03:01:39,967 Ft currency like the top of his toes in this case 1852 03:04:51,455 --> 03:04:56,063 So I am going to stop you if the guys in the bath right now 1853 03:04:56,319 --> 03:04:58,879 I could Polish this a lot more 1854 03:04:59,135 --> 03:05:00,159 Butter 1855 03:05:01,695 --> 03:05:07,839 It looks now so you probably see you probably noticed the heads love the bigger I've scared it up 1856 03:05:08,095 --> 03:05:09,631 Michael B Jordan 1857 03:05:09,887 --> 03:05:16,031 So there's one thing that I haven't mentioned yesterday you should work now so this grid in orders grid 1858 03:05:16,287 --> 03:05:17,311 Format round here 1859 03:05:17,823 --> 03:05:19,871 This works for something that is 1860 03:05:20,127 --> 03:05:20,639 Flat 1861 03:05:20,895 --> 03:05:22,943 What's a word for building works for 1862 03:05:23,199 --> 03:05:25,503 Like like Windows offence 1863 03:05:25,759 --> 03:05:28,575 I think there are that are flattering to be in prospect of the flat 1864 03:05:28,831 --> 03:05:30,623 But we all know that the body 1865 03:05:30,879 --> 03:05:34,463 Is not quite flat smell poster like this would work 1866 03:05:34,719 --> 03:05:38,047 It was a poster of a guy that we're trying to the place in perspective 1867 03:05:38,303 --> 03:05:40,095 What's the national real person so 1868 03:05:40,351 --> 03:05:42,143 Apologies going to change a little bit 1869 03:05:43,167 --> 03:05:49,311 We we can certainly use this grid as can a good base you know to get started but in reality 1870 03:05:49,567 --> 03:05:51,103 When are really working with a 1871 03:05:51,359 --> 03:05:57,503 A face just like a plane like this actually working with something that's closer to a silly 1872 03:05:59,039 --> 03:06:01,343 And this is a V1 and V2 coming 1873 03:06:01,599 --> 03:06:02,623 Right now 1874 03:06:02,879 --> 03:06:05,183 I've done it like really quickly here on the side 1875 03:06:05,439 --> 03:06:11,583 But this will actually be a lot more close to what we should actually be using for this 1876 03:06:11,839 --> 03:06:16,447 As you can see here the head even though it would barely fit 1877 03:06:16,959 --> 03:06:23,103 United this small area like as you've seen before it was really really small but when you were a bit 1878 03:06:23,359 --> 03:06:23,871 Can you consider 1879 03:06:24,127 --> 03:06:25,663 The body sunny as 1880 03:06:25,919 --> 03:06:29,759 A cylinder like a big cylinder instead of a plane 1881 03:06:30,271 --> 03:06:33,599 I could poster then suddenly you know the sticks out the little bit 1882 03:06:33,855 --> 03:06:34,879 That 1883 03:06:35,135 --> 03:06:38,463 I'm able to make the head of the bigger and it looks it looks nicer 1884 03:06:38,975 --> 03:06:40,511 So this is an important step 1885 03:06:40,767 --> 03:06:44,607 That's you that you're probably want to do you know what you're going to get used to 1886 03:06:44,863 --> 03:06:45,631 This 1887 03:06:45,887 --> 03:06:46,911 This stuck here 1888 03:06:47,423 --> 03:06:51,263 So join the squad in perspectives really really important is good at gymnastics 1889 03:06:51,519 --> 03:06:53,311 But when drunk people 1890 03:06:53,823 --> 03:06:54,591 You 1891 03:06:54,847 --> 03:06:58,431 This can work right so if you adjusted afterwards 1892 03:06:58,687 --> 03:07:02,271 I can give you at least the right proportion for the most part 1893 03:07:02,527 --> 03:07:06,111 But there's always an extra element the third dimension that we have to worry about me 1894 03:07:06,367 --> 03:07:11,999 I'm drying bodies because it's it's a lot of volumes it's not it's not flat and definitely not 1895 03:07:12,255 --> 03:07:13,279 The way to do this 1896 03:07:13,535 --> 03:07:18,655 Basically is we have to use her vanishing point someone really quickly 1897 03:07:19,423 --> 03:07:21,471 To show the process 1898 03:07:22,495 --> 03:07:28,639 Is remember as we remember we're trying to find extra points to be able to draw the circle for this so in here 1899 03:07:28,895 --> 03:07:35,039 Of course I only have the half circle that visible but we can imagine that this circle here goes all the way in the back on the 1900 03:07:35,295 --> 03:07:37,087 How to wrap wrap around 1901 03:07:37,855 --> 03:07:38,623 13 1902 03:07:39,903 --> 03:07:40,671 Dad 1903 03:07:41,951 --> 03:07:43,487 Becomes more more Circular 1904 03:07:43,743 --> 03:07:49,887 As you go a closer and closer to the vanishing point and as it gets closer to 1905 03:07:50,143 --> 03:07:50,655 Horizon 1906 03:07:50,911 --> 03:07:56,031 And your hands can get flatter and flatter until it becomes a straight flat line 1907 03:07:56,287 --> 03:07:59,615 As if you're looking at a year and a circle from the side 1908 03:08:01,663 --> 03:08:04,991 Stop now to be able to drop those circle 1909 03:08:05,247 --> 03:08:11,391 So we consider that this line right here this horizontal this vertical lines in the centre 1910 03:08:11,647 --> 03:08:13,695 Is the centre of the 1911 03:08:14,207 --> 03:08:16,511 Cylinder so let's say we have 1912 03:08:16,767 --> 03:08:17,535 Something like this 1913 03:08:21,375 --> 03:08:22,143 Sign of it 1914 03:08:22,655 --> 03:08:27,007 This line right here is going to be the lineup goes in the centre like this 1915 03:08:28,287 --> 03:08:30,335 Cylinder 1916 03:08:30,591 --> 03:08:34,687 To be able to do this going to do is to use 1917 03:08:34,943 --> 03:08:40,831 Virgin airlines to be able to find the outer edges of the circle 1918 03:08:41,087 --> 03:08:42,111 Are the cylinder 1919 03:08:42,367 --> 03:08:45,695 So to do this when I'm going to do a start from D1 1920 03:08:45,951 --> 03:08:47,487 And instead of going straight 1921 03:08:47,743 --> 03:08:48,767 To the fur 1922 03:08:49,023 --> 03:08:54,655 Corner here are the ATMs section I'm going to cross at a halfway point in between the two right 1923 03:08:55,935 --> 03:08:57,471 Halfway point 1924 03:08:57,727 --> 03:08:59,263 And then projected onto 1925 03:08:59,775 --> 03:09:00,543 The 1926 03:09:01,311 --> 03:09:05,919 Vertical line and see where it lands and about right there and I'm going to do the same thing 1927 03:09:06,431 --> 03:09:07,199 The other 1928 03:09:08,735 --> 03:09:11,295 I'm going to do the same for all of them so 1929 03:09:11,551 --> 03:09:13,599 Cross at the start of the middle of the line 1930 03:09:14,111 --> 03:09:16,671 Keep going until you read the centerline 1931 03:09:17,439 --> 03:09:18,975 Did something on the other side 1932 03:09:19,487 --> 03:09:20,255 Again 1933 03:09:20,767 --> 03:09:21,279 Senna 1934 03:09:22,303 --> 03:09:23,583 And that right there 1935 03:09:27,167 --> 03:09:33,311 A little bit higher so I'm going to go outside of this the boundaries of the greater we have 1936 03:09:37,663 --> 03:09:43,807 So now we would have the information that we need to be able to draw are circle one that quite actually so I'm missing a cup 1937 03:09:44,063 --> 03:09:46,367 Sorrento if you have it comes like a half 1938 03:09:47,135 --> 03:09:47,903 Have 1939 03:09:48,415 --> 03:09:49,439 Faces 1940 03:09:49,951 --> 03:09:55,071 And what we want is to have a little Square so we're going to do it like that here 1941 03:09:55,327 --> 03:09:56,351 EDS 1942 03:09:57,631 --> 03:09:58,911 That will be able to draw 1943 03:10:00,191 --> 03:10:01,727 Circles on 1944 03:10:13,247 --> 03:10:16,319 Cancel the alarm and the busy 1945 03:10:19,135 --> 03:10:22,463 Change colour now for that reason of the dinosaur 1946 03:10:22,975 --> 03:10:29,119 Now we have a point right here before idea if so that would be kind of the four points that we need 1947 03:10:29,375 --> 03:10:32,703 To draw an elephant 1948 03:10:32,959 --> 03:10:34,495 We've seen how to 1949 03:10:34,751 --> 03:10:36,543 Get those extra points 1950 03:10:37,311 --> 03:10:43,455 Around it in the first perfect of class so the same will apply here we could do exactly the same 1951 03:10:43,711 --> 03:10:45,247 But since when I can actually 1952 03:10:45,503 --> 03:10:51,647 Price on and just using the cylinder as a guide it doesn't have to be perfect the abs doesn't have to 1953 03:10:51,903 --> 03:10:53,439 Flawless for this case 1954 03:10:53,951 --> 03:10:57,791 So will you have a 9 or 4 points that should be plenty enough 1955 03:10:58,047 --> 03:10:59,327 Total hours to draw 1956 03:10:59,839 --> 03:11:01,375 A proper Alps 1957 03:11:04,959 --> 03:11:09,823 There we have it and what I'm going to do it and then get rid of those red line because they're coming 1958 03:11:10,591 --> 03:11:11,871 Danny Danny Moore 1959 03:11:20,063 --> 03:11:24,415 Stop now let's drop those circles so I'm going to only draw 1960 03:11:24,671 --> 03:11:25,439 Motley 1961 03:11:26,463 --> 03:11:28,255 I'm only going to draw 1962 03:11:29,535 --> 03:11:30,815 France 1963 03:11:31,839 --> 03:11:32,607 Circle 1964 03:11:32,863 --> 03:11:36,191 Can I go in a back like this I don't need to dry it it's in the back 1965 03:11:36,959 --> 03:11:38,495 Use the same thing here 1966 03:11:39,007 --> 03:11:40,031 Are there 1967 03:11:47,199 --> 03:11:47,967 Here 1968 03:11:48,479 --> 03:11:48,991 Tattoos 1969 03:11:50,783 --> 03:11:51,551 Corner 1970 03:11:51,807 --> 03:11:52,575 On the square 1971 03:11:52,831 --> 03:11:54,111 Goes back down 1972 03:11:54,367 --> 03:11:55,647 Science 1973 03:11:59,743 --> 03:12:00,767 Sending here 1974 03:12:01,023 --> 03:12:01,791 This 1975 03:12:02,559 --> 03:12:03,071 Tattoos 1976 03:12:03,839 --> 03:12:04,863 Back on the other side 1977 03:12:05,887 --> 03:12:08,959 And the last one is going to be almost like a half circle 1978 03:12:09,727 --> 03:12:13,567 Getting really close to the the vanishing point and the top 1979 03:12:15,871 --> 03:12:17,663 That would give us cannabis 1980 03:12:17,919 --> 03:12:19,199 A cylinder like this 1981 03:12:22,271 --> 03:12:24,319 What does red lion here at the service 1982 03:12:24,575 --> 03:12:27,903 So there you go now you can see where I got this from 1983 03:12:31,743 --> 03:12:35,071 No one thing with this matter that I've just shown you two to create a cylinder 1984 03:12:35,839 --> 03:12:41,983 I know we have is not a perfect cylinder so if you wanted to get a perfect mother and B Perfect I mean 1985 03:12:42,239 --> 03:12:43,775 Can you look at it from my top uca 1986 03:12:44,031 --> 03:12:44,799 Perfect Circle 1987 03:12:45,055 --> 03:12:47,871 Right now without your hair we have is something else more like this 1988 03:12:48,639 --> 03:12:49,151 With 1989 03:12:49,407 --> 03:12:55,551 To me is closer to the actual body because we can have like that the head and Centre and then in the shoulder 1990 03:12:55,807 --> 03:13:00,927 Is enough room right the body is not really it's under its monarchy it flatter flatter cylinder 1991 03:13:01,183 --> 03:13:05,023 If I wanted to get that instead perfect cylinder 1992 03:13:05,279 --> 03:13:08,863 Instead of pressing the lion red here in the middle which will give me a 1993 03:13:09,375 --> 03:13:11,935 Hi a cylinder that's that's half 1994 03:13:12,447 --> 03:13:17,567 That colour in the middle in a between a straight line and to fly line between circle and flat line 1995 03:13:17,823 --> 03:13:18,847 Can I have the average 1996 03:13:19,103 --> 03:13:22,175 I'm turning that I can get in the cinema there 1997 03:13:22,687 --> 03:13:26,271 If you wanted a perfect cylinder there way to do this 1998 03:13:26,527 --> 03:13:27,295 OBD2 1999 03:13:27,807 --> 03:13:32,415 Starting from the one instead of cutting the lion in the centre of it you 2000 03:13:32,927 --> 03:13:36,511 You are you cross the intersection here with the site 2001 03:13:36,767 --> 03:13:38,815 It would be that like this instead 2002 03:13:41,375 --> 03:13:43,679 Find me that one of the biggest we can see it 2003 03:13:44,191 --> 03:13:45,471 Michael Ealy 2004 03:13:45,983 --> 03:13:48,543 You will have this line here 2005 03:13:49,567 --> 03:13:52,383 I'd rather not see I can't see the difference 2006 03:13:53,151 --> 03:13:54,175 This one here 2007 03:13:55,455 --> 03:13:56,479 Through the corner 2008 03:13:58,783 --> 03:14:01,343 Listen to the coronavirus 2009 03:14:01,599 --> 03:14:05,951 The protector for the sun going to be a lot more aggressive because it'll be around her so that's why 2010 03:14:09,791 --> 03:14:13,887 Gambia does it become like the lines and I forget and instead 2011 03:14:14,143 --> 03:14:14,911 Well we had 2012 03:14:15,679 --> 03:14:16,959 Are those blue ones 2013 03:14:17,215 --> 03:14:18,495 So why are we dead is 2014 03:14:19,007 --> 03:14:21,823 A cross in the middle Heelys instead of land on there 2015 03:14:24,383 --> 03:14:26,687 Stan Lanzarote IKEA 2016 03:14:28,991 --> 03:14:33,599 Everything purple will be with give us a perfect cylinder something like this 2017 03:14:34,111 --> 03:14:40,255 But when we had was when we had in blue which will give us something like this so for a body that's why I chose beak 2018 03:14:40,511 --> 03:14:46,655 Represent the body a lot more but so that's why I 2019 03:14:46,911 --> 03:14:49,727 Adam Cross Canada at the halfway point 2020 03:14:50,239 --> 03:14:51,775 Show me the purple 2021 03:14:52,031 --> 03:14:55,615 Even get it Curve like this instead much more pronounced 2022 03:14:56,127 --> 03:14:57,919 The blue one that we get 2023 03:14:58,431 --> 03:14:59,455 Set the time 2024 03:15:00,479 --> 03:15:02,527 Westfield London flat 2025 03:15:02,783 --> 03:15:03,807 That's different 2026 03:15:04,063 --> 03:15:05,599 So what something to keep in mind 2027 03:15:05,855 --> 03:15:11,999 If you are going to draw a real cylinder for like a building or something then definitely you 2028 03:15:12,255 --> 03:15:13,279 The purple lines instead 2029 03:15:13,791 --> 03:15:16,351 So have the convergent lines meet at 2030 03:15:17,631 --> 03:15:20,447 Intersection on the edge of the grid 2031 03:15:20,703 --> 03:15:23,263 You can see him now I have a little bit more room for the head 2032 03:15:23,519 --> 03:15:25,567 I'm going to do it on this 2033 03:15:26,079 --> 03:15:28,127 Set the volume to parts 2034 03:15:31,199 --> 03:15:31,967 Happy Dad 2035 03:15:32,223 --> 03:15:32,991 Here 2036 03:15:38,367 --> 03:15:42,975 And now we can see that the feed actually in the fit in the cylinder so 2037 03:15:43,231 --> 03:15:46,815 We know that this guy is is a incorrect prospective 2038 03:15:47,071 --> 03:15:52,959 And as we seen here this is called the centre of the circle this big circle here 2039 03:15:53,215 --> 03:15:57,311 And the cinemas right here and this is where you know this is the lion or the hill 2040 03:15:57,567 --> 03:15:58,591 Alain Delon 2041 03:15:58,847 --> 03:16:01,151 Defect and further behind this line Rider 2042 03:16:01,663 --> 03:16:04,735 We got snow for the head here when I said I could do 2043 03:16:05,247 --> 03:16:08,831 Is probably make it one of the biggest where's my local area 2044 03:16:09,855 --> 03:16:12,927 I really didn't I extend the head that out 2045 03:16:13,183 --> 03:16:14,975 B&B Streatham 2046 03:16:17,791 --> 03:16:19,583 Give him a little bit more room to breathe 2047 03:16:19,839 --> 03:16:25,471 And now feels a lot better ready so now she's like she's got the head of a normal size 2048 03:16:25,983 --> 03:16:28,031 And it fits nicely in the cylinder 2049 03:16:28,287 --> 03:16:32,383 And then as you can see her all those lines are we see those guidelines Curve line 2050 03:16:32,895 --> 03:16:34,943 Exactly what will use to draw the muscles 2051 03:16:35,199 --> 03:16:36,223 You know where 2052 03:16:36,479 --> 03:16:39,551 Before I had Tanaka straight down here for the pectoral muscles 2053 03:16:39,807 --> 03:16:42,111 Now I have is this Curve 2054 03:16:42,623 --> 03:16:43,903 Here right 2055 03:16:44,159 --> 03:16:47,999 Nice girl and you can see that this curfew that I just Drew 2056 03:16:48,511 --> 03:16:52,351 Happens to magic Curve of my cylinder the reference letter 2057 03:16:53,375 --> 03:16:55,935 Another example of a horizontal line 2058 03:16:56,447 --> 03:16:59,263 There's this line right here as you can see her at the clavicles 2059 03:17:00,287 --> 03:17:01,055 That's pretty straight 2060 03:17:01,311 --> 03:17:01,823 But 2061 03:17:02,079 --> 03:17:03,871 From this angle here 2062 03:17:05,151 --> 03:17:07,711 The line follows again 2063 03:17:08,735 --> 03:17:10,271 The reference challenge 2064 03:17:10,527 --> 03:17:11,039 Right 2065 03:17:11,807 --> 03:17:13,343 West Street E11 2066 03:17:13,599 --> 03:17:16,159 The prospect of Whitby wrong 2067 03:17:16,415 --> 03:17:17,951 Instead we have to Curve it 2068 03:17:24,095 --> 03:17:25,631 There we go 2069 03:17:25,887 --> 03:17:28,703 That was a lot I'm sure and 2070 03:17:28,959 --> 03:17:33,823 You know we're not talking about Buildings anymore so definitely makes things a little bit more complicated 2071 03:17:34,079 --> 03:17:37,919 So this is pretty advanced stuff to be able to draw a character and perspective like this 2072 03:17:38,175 --> 03:17:39,455 And 4.2 status 2073 03:17:39,711 --> 03:17:40,735 Butter 2074 03:17:40,991 --> 03:17:47,135 Hopefully at this was in sight for sore fully this give you cover good understanding of the process 2075 03:17:47,391 --> 03:17:48,415 So 2076 03:17:48,927 --> 03:17:50,975 Again like I said 2077 03:17:51,231 --> 03:17:55,839 If you don't want to go with something like this that's that's definitely more than she can definitely treat 2078 03:17:56,095 --> 03:17:57,887 Your character like a poster 2079 03:17:58,143 --> 03:18:04,287 So have a flat great like like I did the first version that I did and that works quite well 2080 03:18:04,543 --> 03:18:05,567 Please have everything 2081 03:18:05,823 --> 03:18:11,967 You can adjust the sizes may be like make the head of the bigger 4 looks too small things like that Diane character is 2082 03:18:12,223 --> 03:18:14,015 More complicated than trying a building 2083 03:18:14,783 --> 03:18:19,391 Where proper something that that's a that flat that has a flat surface 2084 03:18:19,647 --> 03:18:25,791 But this is something this is a prospective type that you will likely use quite a bit when it comes to drawing carrot 2085 03:18:26,303 --> 03:18:31,935 So it's very important that you understand it that you know how to to create a 2 to recreate something like that 2086 03:18:32,191 --> 03:18:34,751 And place your characters in 4.4 respected 2087 03:18:35,263 --> 03:18:41,407 But yeah because it's a really really cool so what do you have something like that well then 2088 03:18:41,663 --> 03:18:42,943 Definitely you could definitely 2089 03:18:43,199 --> 03:18:43,967 Just got up 2090 03:18:44,223 --> 03:18:50,111 Maybe I don't give him another something adds up on the load of colours maybe give him a more interesting pose 2091 03:18:50,367 --> 03:18:52,927 And that would make a pretty cool boy for your p 2092 03:18:54,975 --> 03:18:57,279 This is how 4 point perspective is done 2093 03:18:57,535 --> 03:18:59,071 We tackled it on 2094 03:18:59,327 --> 03:19:03,935 Potentially the most difficult undercover a character 2095 03:19:04,447 --> 03:19:07,775 But I hope you took away a few things from this 2096 03:19:08,031 --> 03:19:14,175 And I cannot wait to see you're on it but again you know if this is too complicated if working on a car 2097 03:19:14,431 --> 03:19:20,575 How to write away is nothing that you're comfortable with you can definitely definitely go with something else more simple like 2098 03:19:20,831 --> 03:19:26,975 Building blocks write a practise use blocks or bricks or things that are simple things 2099 03:19:27,231 --> 03:19:27,743 Square 2100 03:19:27,999 --> 03:19:34,143 Should help you get the hang of it a lot a lot faster than trying to jump on this 2101 03:19:34,399 --> 03:19:36,703 By the way if you're not if you're not comfortable yet 2102 03:19:37,727 --> 03:19:43,871 This is going to conclude this a second exercise for the prospective cock and also going to conclude 2103 03:19:44,127 --> 03:19:46,175 The percentage of Class 2 as a whole 2104 03:19:46,431 --> 03:19:47,711 I hope this was helpful 2105 03:19:47,967 --> 03:19:49,247 I'll see you next time 2106 03:19:50,271 --> 03:19:54,623 Again you know if this is too complicated if working on a character right away 2107 03:19:54,879 --> 03:19:55,903 Is not a nut 2108 03:19:56,159 --> 03:20:02,303 Comfortable with you can definitely definitely go with something else more simple like a building or just the butter blocks right a prat 2109 03:20:02,815 --> 03:20:07,167 I used ROBLOX or breaks or things that are simple things things that are Square 2110 03:20:07,679 --> 03:20:12,543 Should help you get the hang of it a lot a lot faster than try to 2111 03:20:12,799 --> 03:20:14,079 Jump on this right away 2112 03:20:14,335 --> 03:20:16,127 If you're not if you're not comfortable 2113 03:20:17,407 --> 03:20:20,735 This is going to conclude this a second exercise 2114 03:20:20,991 --> 03:20:23,295 For the respective class and also going to conclude 2115 03:20:23,551 --> 03:20:25,599 The protective Class 2 as a whole 2116 03:20:25,855 --> 03:20:27,135 I hope this was helpful 168316

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