Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:05,640
This is tutorial number 118 and it covers how to use the snap feature within
2
00:00:05,640 --> 00:00:11,520
Qt of E5. To start off open up a new product file. Now what we're going to do is
3
00:00:11,520 --> 00:00:16,800
we're going to import some parts to create an assembly or a product and from
4
00:00:16,800 --> 00:00:22,320
them we're going to use the snap feature to create a positional assembly. So to
5
00:00:22,320 --> 00:00:26,360
start off let's bring these components in so let's click insert, existing
6
00:00:26,360 --> 00:00:35,120
component, click the product and we'll click 111A, click open and we'll bring in
7
00:00:35,120 --> 00:00:42,000
the other parts. So insert, existing component, click the product, 111B, click
8
00:00:42,000 --> 00:00:48,000
open and we'll just position it to the left, click okay, click insert,
9
00:00:48,000 --> 00:00:54,720
existing component with positioning, click the product, 111B again and we'll
10
00:00:54,720 --> 00:01:04,200
bring this one to the right and insert, existing component, product 1 and 111C.
11
00:01:04,200 --> 00:01:11,320
Click open and we'll just drag this down, click okay. So what we're going to
12
00:01:11,320 --> 00:01:15,480
use in this tutorial is the snap feature and it's this feature right here and
13
00:01:15,480 --> 00:01:20,880
what this does is it's going to create a positional assembly so you're able to
14
00:01:20,880 --> 00:01:26,000
snap features and snap the parts into different features. Using this tool it's
15
00:01:26,000 --> 00:01:30,960
a combination of a coincident mate and a contact mate. So you're able to snap
16
00:01:30,960 --> 00:01:36,280
faces to faces, lines, lines, points to points and you're also able to put
17
00:01:36,280 --> 00:01:42,360
circles like line them up so we can throw this circle into that circle and make
18
00:01:42,360 --> 00:01:49,080
a coincident mate. Now with this tool, personally it's my favorite one for
19
00:01:49,080 --> 00:01:54,400
creating positional assemblies. It's really quick, really easy. It works like the
20
00:01:54,400 --> 00:01:58,480
other ones how the first one that you click is the one that's going to move so
21
00:01:58,480 --> 00:02:03,039
you click this one to move it into this one and it allows you to quickly and
22
00:02:03,039 --> 00:02:07,440
easily snap components in, bring everything together and create a positional
23
00:02:07,440 --> 00:02:14,360
assembly. Now saying that you also have to go around using the snap feature with
24
00:02:14,360 --> 00:02:19,280
certain situations a different way to get the results that you want. So what we're
25
00:02:19,280 --> 00:02:22,560
going to do in this tutorial is these parts we're going to bring them all into
26
00:02:22,560 --> 00:02:27,200
this part here just like we did in another tutorial but we're also going to
27
00:02:27,200 --> 00:02:32,200
line them all up onto these surfaces here. So to start off let's start
28
00:02:32,200 --> 00:02:38,320
snapping these in line with these surfaces here. So let's click snap and you
29
00:02:38,320 --> 00:02:45,640
can use snap on a face, a line, a point or even the plane. So let's click this
30
00:02:45,640 --> 00:02:53,880
face here and we'll click this face here and it's going to snap right in. Now if
31
00:02:53,880 --> 00:02:59,160
you look on the side we're going to use the snap as a contact constraint so
32
00:02:59,160 --> 00:03:04,120
it's in line with it. Now with the snap if you click the arrow you're able to
33
00:03:04,120 --> 00:03:08,000
flip the direction from one side to another. When you're happy with the
34
00:03:08,000 --> 00:03:12,720
direction is pointing in just click outside and it's done. Now let's click snap
35
00:03:12,720 --> 00:03:21,700
again and let's click this face here and we'll click this face here. We've got
36
00:03:21,700 --> 00:03:27,640
in the direction we want click okay and we'll do snap one more time. This time
37
00:03:27,640 --> 00:03:34,960
let's choose this plane here and we'll snap it to this face here click okay and
38
00:03:34,960 --> 00:03:38,880
now we have them all lined up. So now what we're going to do is we're going to
39
00:03:38,880 --> 00:03:45,520
throw these cylinders into the cylindrical holes. So click snap get the
40
00:03:45,520 --> 00:03:52,480
axis line and then throw it in here and again you're able to change the
41
00:03:52,480 --> 00:03:56,440
direction if you want but we got it in the right direction we're happy click
42
00:03:56,440 --> 00:04:02,720
okay and we'll do the same to this one here. Click snap click the axis line and
43
00:04:02,720 --> 00:04:09,600
click the other axis line and you snapped it in. Now with a part such as this is
44
00:04:09,600 --> 00:04:13,680
where we're going to run into problems with using the snap feature. When we use
45
00:04:13,680 --> 00:04:18,820
the coincident maybe for we're able to make a coincident made between this
46
00:04:18,820 --> 00:04:23,320
axis here and this axis here and we make the other coincident made you have
47
00:04:23,320 --> 00:04:27,200
like a pivoting point and this will whip around and you'll have it slotted in.
48
00:04:27,200 --> 00:04:30,920
Now I'm going to try to do the same thing using the snap feature but you're
49
00:04:30,920 --> 00:04:36,880
going to see that we don't get the result we want. So let's click snap we'll
50
00:04:36,880 --> 00:04:43,320
get this axis here and we'll click this axis here click okay now let's try to
51
00:04:43,320 --> 00:04:49,040
whip this guy into that position there. So let's click snap click this face
52
00:04:49,040 --> 00:04:54,720
here click this face here and you'll see that we don't get the result we want.
53
00:04:54,720 --> 00:05:03,200
With the positional assembly using the snap feature it's just going to snap
54
00:05:03,200 --> 00:05:07,600
it into place and as you see on the side there isn't any constraints or anything
55
00:05:07,600 --> 00:05:11,480
showing you that it's still there that there's still like a constraint to say
56
00:05:11,480 --> 00:05:17,360
that this axis has to be touching that axis. So it's just going to move around
57
00:05:17,360 --> 00:05:22,800
after you move it once there's no history really behind it so it doesn't have
58
00:05:22,800 --> 00:05:27,560
any driving characteristics. So to do this feature and to get it into the
59
00:05:27,560 --> 00:05:31,240
position we want we're going to have to do it a different way. What we're going
60
00:05:31,240 --> 00:05:36,080
to have to do we've already got it lined up along this plane here. What we're
61
00:05:36,080 --> 00:05:40,440
going to have to do now is click this face and this face to get it going
62
00:05:40,440 --> 00:05:47,840
horizontally the correct direction. So let's do that click snap click this
63
00:05:47,840 --> 00:05:53,359
face here and we'll click this face here. Now it's in the wrong direction so we'll
64
00:05:53,359 --> 00:05:59,520
click flip and now we have it where we want it. Click okay and let's just snap it
65
00:05:59,520 --> 00:06:08,599
and bring it over a little bit more. So we'll click this face here and we'll zoom
66
00:06:08,599 --> 00:06:13,880
in and we'll click this face here click okay and now we've got it snapped in.
67
00:06:13,880 --> 00:06:18,920
So now we have all of our parts snapped in just the way we want. If you look at it
68
00:06:18,920 --> 00:06:27,200
in a wireframe view you can see that they are all looking the same all lined up
69
00:06:27,200 --> 00:06:34,159
nicely at the edges all snapped in there. So using the snapping tool it's really
70
00:06:34,159 --> 00:06:39,560
easy as it kind of combines the quincidence and contact constraint. For
71
00:06:39,560 --> 00:06:42,880
positioning it's my favorite one. I'm able just to throw everything in snap
72
00:06:42,880 --> 00:06:47,320
everything together and it looks really good. Now the only problem like I showed
73
00:06:47,320 --> 00:06:52,560
you is that with some components you're gonna have to insert them differently
74
00:06:52,560 --> 00:06:57,040
than you would using the constraints. So it's just a little bit of problem
75
00:06:57,040 --> 00:07:01,440
solving when you're putting them in you're gonna have to just kind of figure it
76
00:07:01,440 --> 00:07:06,400
out and create a procedure to throw in an object such as this to snap it in the
77
00:07:06,400 --> 00:07:11,040
way you want it to be snapped in. So it just takes a little bit to get used to
78
00:07:11,040 --> 00:07:17,320
it but at the end this is a very very powerful tool and it's the best tool in my
79
00:07:17,320 --> 00:07:22,720
personal opinion and how I create my assemblies in Katia to create a
80
00:07:22,720 --> 00:07:26,520
positional assembly. So the more you play with it the more happy you're gonna
81
00:07:26,520 --> 00:07:30,200
get and you'll see the great benefits of using the snapping tool to create
82
00:07:30,200 --> 00:07:35,160
positional assemblies within Katia V5. And that concludes our tutorial on the
83
00:07:35,160 --> 00:07:42,160
position on the snap feature within Katia V5.
9658
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.