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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,640 This is tutorial number 118 and it covers how to use the snap feature within 2 00:00:05,640 --> 00:00:11,520 Qt of E5. To start off open up a new product file. Now what we're going to do is 3 00:00:11,520 --> 00:00:16,800 we're going to import some parts to create an assembly or a product and from 4 00:00:16,800 --> 00:00:22,320 them we're going to use the snap feature to create a positional assembly. So to 5 00:00:22,320 --> 00:00:26,360 start off let's bring these components in so let's click insert, existing 6 00:00:26,360 --> 00:00:35,120 component, click the product and we'll click 111A, click open and we'll bring in 7 00:00:35,120 --> 00:00:42,000 the other parts. So insert, existing component, click the product, 111B, click 8 00:00:42,000 --> 00:00:48,000 open and we'll just position it to the left, click okay, click insert, 9 00:00:48,000 --> 00:00:54,720 existing component with positioning, click the product, 111B again and we'll 10 00:00:54,720 --> 00:01:04,200 bring this one to the right and insert, existing component, product 1 and 111C. 11 00:01:04,200 --> 00:01:11,320 Click open and we'll just drag this down, click okay. So what we're going to 12 00:01:11,320 --> 00:01:15,480 use in this tutorial is the snap feature and it's this feature right here and 13 00:01:15,480 --> 00:01:20,880 what this does is it's going to create a positional assembly so you're able to 14 00:01:20,880 --> 00:01:26,000 snap features and snap the parts into different features. Using this tool it's 15 00:01:26,000 --> 00:01:30,960 a combination of a coincident mate and a contact mate. So you're able to snap 16 00:01:30,960 --> 00:01:36,280 faces to faces, lines, lines, points to points and you're also able to put 17 00:01:36,280 --> 00:01:42,360 circles like line them up so we can throw this circle into that circle and make 18 00:01:42,360 --> 00:01:49,080 a coincident mate. Now with this tool, personally it's my favorite one for 19 00:01:49,080 --> 00:01:54,400 creating positional assemblies. It's really quick, really easy. It works like the 20 00:01:54,400 --> 00:01:58,480 other ones how the first one that you click is the one that's going to move so 21 00:01:58,480 --> 00:02:03,039 you click this one to move it into this one and it allows you to quickly and 22 00:02:03,039 --> 00:02:07,440 easily snap components in, bring everything together and create a positional 23 00:02:07,440 --> 00:02:14,360 assembly. Now saying that you also have to go around using the snap feature with 24 00:02:14,360 --> 00:02:19,280 certain situations a different way to get the results that you want. So what we're 25 00:02:19,280 --> 00:02:22,560 going to do in this tutorial is these parts we're going to bring them all into 26 00:02:22,560 --> 00:02:27,200 this part here just like we did in another tutorial but we're also going to 27 00:02:27,200 --> 00:02:32,200 line them all up onto these surfaces here. So to start off let's start 28 00:02:32,200 --> 00:02:38,320 snapping these in line with these surfaces here. So let's click snap and you 29 00:02:38,320 --> 00:02:45,640 can use snap on a face, a line, a point or even the plane. So let's click this 30 00:02:45,640 --> 00:02:53,880 face here and we'll click this face here and it's going to snap right in. Now if 31 00:02:53,880 --> 00:02:59,160 you look on the side we're going to use the snap as a contact constraint so 32 00:02:59,160 --> 00:03:04,120 it's in line with it. Now with the snap if you click the arrow you're able to 33 00:03:04,120 --> 00:03:08,000 flip the direction from one side to another. When you're happy with the 34 00:03:08,000 --> 00:03:12,720 direction is pointing in just click outside and it's done. Now let's click snap 35 00:03:12,720 --> 00:03:21,700 again and let's click this face here and we'll click this face here. We've got 36 00:03:21,700 --> 00:03:27,640 in the direction we want click okay and we'll do snap one more time. This time 37 00:03:27,640 --> 00:03:34,960 let's choose this plane here and we'll snap it to this face here click okay and 38 00:03:34,960 --> 00:03:38,880 now we have them all lined up. So now what we're going to do is we're going to 39 00:03:38,880 --> 00:03:45,520 throw these cylinders into the cylindrical holes. So click snap get the 40 00:03:45,520 --> 00:03:52,480 axis line and then throw it in here and again you're able to change the 41 00:03:52,480 --> 00:03:56,440 direction if you want but we got it in the right direction we're happy click 42 00:03:56,440 --> 00:04:02,720 okay and we'll do the same to this one here. Click snap click the axis line and 43 00:04:02,720 --> 00:04:09,600 click the other axis line and you snapped it in. Now with a part such as this is 44 00:04:09,600 --> 00:04:13,680 where we're going to run into problems with using the snap feature. When we use 45 00:04:13,680 --> 00:04:18,820 the coincident maybe for we're able to make a coincident made between this 46 00:04:18,820 --> 00:04:23,320 axis here and this axis here and we make the other coincident made you have 47 00:04:23,320 --> 00:04:27,200 like a pivoting point and this will whip around and you'll have it slotted in. 48 00:04:27,200 --> 00:04:30,920 Now I'm going to try to do the same thing using the snap feature but you're 49 00:04:30,920 --> 00:04:36,880 going to see that we don't get the result we want. So let's click snap we'll 50 00:04:36,880 --> 00:04:43,320 get this axis here and we'll click this axis here click okay now let's try to 51 00:04:43,320 --> 00:04:49,040 whip this guy into that position there. So let's click snap click this face 52 00:04:49,040 --> 00:04:54,720 here click this face here and you'll see that we don't get the result we want. 53 00:04:54,720 --> 00:05:03,200 With the positional assembly using the snap feature it's just going to snap 54 00:05:03,200 --> 00:05:07,600 it into place and as you see on the side there isn't any constraints or anything 55 00:05:07,600 --> 00:05:11,480 showing you that it's still there that there's still like a constraint to say 56 00:05:11,480 --> 00:05:17,360 that this axis has to be touching that axis. So it's just going to move around 57 00:05:17,360 --> 00:05:22,800 after you move it once there's no history really behind it so it doesn't have 58 00:05:22,800 --> 00:05:27,560 any driving characteristics. So to do this feature and to get it into the 59 00:05:27,560 --> 00:05:31,240 position we want we're going to have to do it a different way. What we're going 60 00:05:31,240 --> 00:05:36,080 to have to do we've already got it lined up along this plane here. What we're 61 00:05:36,080 --> 00:05:40,440 going to have to do now is click this face and this face to get it going 62 00:05:40,440 --> 00:05:47,840 horizontally the correct direction. So let's do that click snap click this 63 00:05:47,840 --> 00:05:53,359 face here and we'll click this face here. Now it's in the wrong direction so we'll 64 00:05:53,359 --> 00:05:59,520 click flip and now we have it where we want it. Click okay and let's just snap it 65 00:05:59,520 --> 00:06:08,599 and bring it over a little bit more. So we'll click this face here and we'll zoom 66 00:06:08,599 --> 00:06:13,880 in and we'll click this face here click okay and now we've got it snapped in. 67 00:06:13,880 --> 00:06:18,920 So now we have all of our parts snapped in just the way we want. If you look at it 68 00:06:18,920 --> 00:06:27,200 in a wireframe view you can see that they are all looking the same all lined up 69 00:06:27,200 --> 00:06:34,159 nicely at the edges all snapped in there. So using the snapping tool it's really 70 00:06:34,159 --> 00:06:39,560 easy as it kind of combines the quincidence and contact constraint. For 71 00:06:39,560 --> 00:06:42,880 positioning it's my favorite one. I'm able just to throw everything in snap 72 00:06:42,880 --> 00:06:47,320 everything together and it looks really good. Now the only problem like I showed 73 00:06:47,320 --> 00:06:52,560 you is that with some components you're gonna have to insert them differently 74 00:06:52,560 --> 00:06:57,040 than you would using the constraints. So it's just a little bit of problem 75 00:06:57,040 --> 00:07:01,440 solving when you're putting them in you're gonna have to just kind of figure it 76 00:07:01,440 --> 00:07:06,400 out and create a procedure to throw in an object such as this to snap it in the 77 00:07:06,400 --> 00:07:11,040 way you want it to be snapped in. So it just takes a little bit to get used to 78 00:07:11,040 --> 00:07:17,320 it but at the end this is a very very powerful tool and it's the best tool in my 79 00:07:17,320 --> 00:07:22,720 personal opinion and how I create my assemblies in Katia to create a 80 00:07:22,720 --> 00:07:26,520 positional assembly. So the more you play with it the more happy you're gonna 81 00:07:26,520 --> 00:07:30,200 get and you'll see the great benefits of using the snapping tool to create 82 00:07:30,200 --> 00:07:35,160 positional assemblies within Katia V5. And that concludes our tutorial on the 83 00:07:35,160 --> 00:07:42,160 position on the snap feature within Katia V5. 9658

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