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This is tutorial number 116 and it covers the manipulation feature within Katia V5.
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To start off, open up tutorial part number 113 which is located on the DVD.
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Now what we're going to be using is the manipulation command here.
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And what this is going to do is when we have a positional constraints,
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we're able to use this to move around the components.
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So to do this, what we're going to do first is just click on manipulation.
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And you're going to get this box. So what we're able to do is we're able to drag components along an axis,
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along a plane, or we can rotate it around an axis or around an axis.
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Now with each of these, you're also able to define accesses and lines that you're able to drag them along.
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You're able to define a plane and you're able to define an axis.
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So if there's a unique axis or plane that isn't within the X, Y and Z,
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you're able to define it yourself and then drag it along there too.
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So just to show you, we have all these components here right now.
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So in the Y direction, we were able to go left to right here.
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So if we click the block and drag it out to the left, click this guy, drag it out to the right, click OK.
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And now you can see that we've dragged it out. It's still in line with everything, but we've dragging it out to the side.
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Now we'll go into manipulation again.
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This time we'll do along a plane. So let's do the X, Y plane.
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And if we rotate it around a bit so we can see our X, Y plane.
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So it's going to be like this and we're able to move it anywhere along that plane.
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And it's the same with the Y, Z. So you're able to just play around with these and just drag them around the planes that are defined.
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And then with rotating them, you have to click rotate.
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And then when you click it, it's going to be rotating around the X axis.
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Now you can see you can figure out where it's going to be. So the X axis is going along here. So when you have it on X, of course it's going to be rotating around it.
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And again, you're able to define an axis. So after we've rotated this guy, this is a unique kind of axis. So if we click it, and then click another component, we're able to rotate it around there.
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So you're able to define unique axis's, planes and lines just like I kind of explained beforehand.
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So the manipulation, it's not a precise positioning movement tool, but you can use it for positioning to move it around.
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And you can even use it with the constraints.
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So when you're throwing in your object first and need to move it around a bit to allow the constraints to work correctly, you're able to use this tool too.
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But this pertains a bit more to the positioning as you're able to move around. But like I said, it's not 100% precise.
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It's just a feely kind of tool. So when you click on it, there's no value. You're just kind of moving it to the position that you want.
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And that concludes our tutorial on the manipulation feature within Qt of V5.
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