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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,000 This is tutorial number 116 and it covers the manipulation feature within Katia V5. 2 00:00:07,000 --> 00:00:13,000 To start off, open up tutorial part number 113 which is located on the DVD. 3 00:00:13,000 --> 00:00:18,000 Now what we're going to be using is the manipulation command here. 4 00:00:18,000 --> 00:00:23,000 And what this is going to do is when we have a positional constraints, 5 00:00:23,000 --> 00:00:27,000 we're able to use this to move around the components. 6 00:00:27,000 --> 00:00:33,000 So to do this, what we're going to do first is just click on manipulation. 7 00:00:33,000 --> 00:00:39,000 And you're going to get this box. So what we're able to do is we're able to drag components along an axis, 8 00:00:39,000 --> 00:00:45,000 along a plane, or we can rotate it around an axis or around an axis. 9 00:00:45,000 --> 00:00:51,000 Now with each of these, you're also able to define accesses and lines that you're able to drag them along. 10 00:00:51,000 --> 00:00:56,000 You're able to define a plane and you're able to define an axis. 11 00:00:56,000 --> 00:01:03,000 So if there's a unique axis or plane that isn't within the X, Y and Z, 12 00:01:03,000 --> 00:01:07,000 you're able to define it yourself and then drag it along there too. 13 00:01:07,000 --> 00:01:12,000 So just to show you, we have all these components here right now. 14 00:01:12,000 --> 00:01:16,000 So in the Y direction, we were able to go left to right here. 15 00:01:16,000 --> 00:01:22,000 So if we click the block and drag it out to the left, click this guy, drag it out to the right, click OK. 16 00:01:22,000 --> 00:01:28,000 And now you can see that we've dragged it out. It's still in line with everything, but we've dragging it out to the side. 17 00:01:28,000 --> 00:01:31,000 Now we'll go into manipulation again. 18 00:01:31,000 --> 00:01:36,000 This time we'll do along a plane. So let's do the X, Y plane. 19 00:01:36,000 --> 00:01:42,000 And if we rotate it around a bit so we can see our X, Y plane. 20 00:01:42,000 --> 00:01:48,000 So it's going to be like this and we're able to move it anywhere along that plane. 21 00:01:48,000 --> 00:02:00,000 And it's the same with the Y, Z. So you're able to just play around with these and just drag them around the planes that are defined. 22 00:02:00,000 --> 00:02:06,000 And then with rotating them, you have to click rotate. 23 00:02:06,000 --> 00:02:13,000 And then when you click it, it's going to be rotating around the X axis. 24 00:02:13,000 --> 00:02:21,000 Now you can see you can figure out where it's going to be. So the X axis is going along here. So when you have it on X, of course it's going to be rotating around it. 25 00:02:21,000 --> 00:02:34,000 And again, you're able to define an axis. So after we've rotated this guy, this is a unique kind of axis. So if we click it, and then click another component, we're able to rotate it around there. 26 00:02:34,000 --> 00:02:42,000 So you're able to define unique axis's, planes and lines just like I kind of explained beforehand. 27 00:02:42,000 --> 00:02:51,000 So the manipulation, it's not a precise positioning movement tool, but you can use it for positioning to move it around. 28 00:02:51,000 --> 00:02:57,000 And you can even use it with the constraints. 29 00:02:57,000 --> 00:03:06,000 So when you're throwing in your object first and need to move it around a bit to allow the constraints to work correctly, you're able to use this tool too. 30 00:03:06,000 --> 00:03:13,000 But this pertains a bit more to the positioning as you're able to move around. But like I said, it's not 100% precise. 31 00:03:13,000 --> 00:03:22,000 It's just a feely kind of tool. So when you click on it, there's no value. You're just kind of moving it to the position that you want. 32 00:03:22,000 --> 00:03:37,000 And that concludes our tutorial on the manipulation feature within Qt of V5. 4135

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