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This is tutorial number 113 and it covers the off-set constraint within Katia V5.
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To start off, open up tutorial part number 113 which is located on the DVD.
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Now the off-set constraint is found in the toolbar here and what this is going to do is
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we're able to offset one surface to another a certain distance.
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So to do this, what I've done is I've set up some of our previous tutorial parts
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and what we're going to do is we're going to change the off-set distances all the way around.
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Right now, they're all set at 100 millimeters away from this face to this face all the way around.
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So what we're going to do is we're going to change these dimensions.
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So let's click off-set constraint.
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We'll click this face here, this face here, and it's 100 just like I said.
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So let's change it to 200. Click OK.
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Click Update and now we have 200.
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And just so you know the constraints, they all go in the folder on the side here
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and we're also able to double click and go into it to change it.
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So say we want to make this one 300 now.
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Click Update. Now it's 300.
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Now let's do a few more.
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Click Offset. Let's click this line here and this line here and it's 100.
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Let's make it 150. Click OK.
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Click Update and it pushes it 150.
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So now it's not just faces. You're also able to do edges such as that.
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So now let's do these two guys here.
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Click Offset. Click this face here.
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And let's try this face here.
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So let's click this one here and it's 225.
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Now let's put this to 500. Click OK.
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And let's make another offset constraint.
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So click Offset and let's offset this face to this face.
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And it's 400 right now and let's make it 600.
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Click OK. Click Update and now we push those two back.
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So when you're doing this it can be either you know from a surface to a surface.
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Line to a line. You can even do point to point if you want to.
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And so what we did in the first view I did this face here to this face here.
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Then we did edge to edge and then you can throw it around and do different faces to pull it out too.
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So I use this face here to this face here and then I also used this face here to this face here.
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Now when you're doing it the object that you click first is going to be the one that moves.
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So if I go back and get rid of all these constraints.
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Now all of these cubes outside are able to move.
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So if I want this one to move first I'm going to click this face here.
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Click this face here. Make this 500.
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And when I update that one's going to move.
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Now if I go back and if I want this one to move I click this one first.
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Then I click this one here. Make it 500.
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Update it and now that one's going to move.
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So just when you're doing it it applies to all the other constraints too.
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Always choose the one that you want to move first and the one that you want to remain stationary second.
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Now we'll also do one that's point to point so we'll choose this point here and this point here.
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Now when you're doing point to point it's kind of hard or sometimes.
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In this case the points are lined up.
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They're in line perfectly.
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Most of the time you're not going to get that.
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So doing a point to point is not usually the best choice.
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Now let's make this one 500.
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Click update and it moves out.
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So with the contact, sorry the offset constraint, we're able to offset certain parts of certain distance away from each other.
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And this concludes our tutorial on the offset constraint within KT of V5.
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