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This is tutorial number 112 and it covers the contact constraint with Inc.
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T of E5. To start off, open up a new product file and what we're going to do is we're going to insert and bring in the parts that we need and we're going to apply the contact constraint.
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So to start off, let's bring in these components. So let's click insert, existing component, click the product and let's bring in 112a.
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And then we'll bring in 112b. So insert, existing component, products, and 112b.
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We're going to do this one with positioning so we'll just move it out to the side.
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And let's drag this out. Click OK.
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So now we have both of our components in.
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So what I'm going to do is I'm going to show you how to use the contact constraint.
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So what that does is touch two surfaces. They're going to touch each other.
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So in the case of this square here, we're able to apply the contact constraint and what we're going to do is we're going to constrain it in the X, Y, and Z planes.
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So we're going to need three different contact constraints to throw it in there.
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So let's start doing this.
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So let's click contact. Let's click this face here and we'll click this face here.
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Let's update it. And if you look on the side, they're now in line with each other.
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So now we're going to add two more. So click contact. Click this face here.
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Click this face here. And let's do another one. Click this face here.
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And this face here. Click update. And now it's thrown in there.
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So now this part's fully constrained and it's going to be locked into this position that we have here.
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So in this case, how you have like the square peg going into a square hole, we have to kind of constrain it in all the directions.
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Now if we wanted this to go back and forth, we'd only need two.
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So we'd have to do it on this plane here and this plane here. So going up and down and going side to side.
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So again, with the contact constraint, all you have to do is click two different faces and you're able to bring them into contact with one another.
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And being within contact is that they're both on the same plane.
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So when you're constraining it like the first one we did, the square was still out here, but it's still a contact in the same plane as the face there.
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And that concludes our tutorial on the contact constraint within KT of E5.
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