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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,000 This is tutorial number 112 and it covers the contact constraint with Inc. 2 00:00:05,000 --> 00:00:15,000 T of E5. To start off, open up a new product file and what we're going to do is we're going to insert and bring in the parts that we need and we're going to apply the contact constraint. 3 00:00:15,000 --> 00:00:26,000 So to start off, let's bring in these components. So let's click insert, existing component, click the product and let's bring in 112a. 4 00:00:26,000 --> 00:00:33,000 And then we'll bring in 112b. So insert, existing component, products, and 112b. 5 00:00:33,000 --> 00:00:38,000 We're going to do this one with positioning so we'll just move it out to the side. 6 00:00:38,000 --> 00:00:43,000 And let's drag this out. Click OK. 7 00:00:43,000 --> 00:00:47,000 So now we have both of our components in. 8 00:00:47,000 --> 00:00:50,000 So what I'm going to do is I'm going to show you how to use the contact constraint. 9 00:00:50,000 --> 00:00:54,000 So what that does is touch two surfaces. They're going to touch each other. 10 00:00:54,000 --> 00:01:07,000 So in the case of this square here, we're able to apply the contact constraint and what we're going to do is we're going to constrain it in the X, Y, and Z planes. 11 00:01:07,000 --> 00:01:11,000 So we're going to need three different contact constraints to throw it in there. 12 00:01:11,000 --> 00:01:13,000 So let's start doing this. 13 00:01:13,000 --> 00:01:20,000 So let's click contact. Let's click this face here and we'll click this face here. 14 00:01:20,000 --> 00:01:27,000 Let's update it. And if you look on the side, they're now in line with each other. 15 00:01:27,000 --> 00:01:33,000 So now we're going to add two more. So click contact. Click this face here. 16 00:01:33,000 --> 00:01:38,000 Click this face here. And let's do another one. Click this face here. 17 00:01:38,000 --> 00:01:43,000 And this face here. Click update. And now it's thrown in there. 18 00:01:43,000 --> 00:01:50,000 So now this part's fully constrained and it's going to be locked into this position that we have here. 19 00:01:50,000 --> 00:02:01,000 So in this case, how you have like the square peg going into a square hole, we have to kind of constrain it in all the directions. 20 00:02:01,000 --> 00:02:05,000 Now if we wanted this to go back and forth, we'd only need two. 21 00:02:05,000 --> 00:02:13,000 So we'd have to do it on this plane here and this plane here. So going up and down and going side to side. 22 00:02:13,000 --> 00:02:21,000 So again, with the contact constraint, all you have to do is click two different faces and you're able to bring them into contact with one another. 23 00:02:21,000 --> 00:02:25,000 And being within contact is that they're both on the same plane. 24 00:02:25,000 --> 00:02:34,000 So when you're constraining it like the first one we did, the square was still out here, but it's still a contact in the same plane as the face there. 25 00:02:34,000 --> 00:02:39,000 And that concludes our tutorial on the contact constraint within KT of E5. 3257

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