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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,320 So guys, we're seeing back with another video of Katia V5 software. 2 00:00:04,320 --> 00:00:11,040 And in this video, I'm going to show you how to apply the constraints and make a perfect 3 00:00:11,040 --> 00:00:12,520 assembly out of it. 4 00:00:12,520 --> 00:00:15,720 I will discuss all the constraints. 5 00:00:15,720 --> 00:00:23,720 Well, usually the most that I'm going to use are the first five of them. 6 00:00:23,720 --> 00:00:31,119 And I never use quick constraint because those come into the category of soft constraints, 7 00:00:31,119 --> 00:00:33,360 which are temporary and not permanent. 8 00:00:33,360 --> 00:00:39,760 I will also teach you some other features that you can use in instead of quick constraints. 9 00:00:39,760 --> 00:00:46,720 And flexible constraint is almost equal to snap or quick constraint that is available 10 00:00:46,720 --> 00:00:47,720 right here. 11 00:00:47,720 --> 00:00:49,720 So let's get started. 12 00:00:49,720 --> 00:00:54,680 I'm just going to continue from the previous video in which I made two parts inside the 13 00:00:54,680 --> 00:00:56,440 assembly. 14 00:00:56,440 --> 00:01:01,040 So if you haven't watched that video, please go and check that video first. 15 00:01:01,040 --> 00:01:04,760 And then you can continue with this particular video. 16 00:01:04,760 --> 00:01:08,960 So right now I'm going to show you that how can we apply the constraints? 17 00:01:08,960 --> 00:01:14,680 So for example, if I want that final assembly should be that this particular part should 18 00:01:14,680 --> 00:01:22,040 be aligned with this circle because the parameter of these two were made with respect to that 19 00:01:22,040 --> 00:01:27,000 this whole part two can go inside part one. 20 00:01:27,000 --> 00:01:35,280 It should be perfectly aligned with each other so that we can snap this particular surface 21 00:01:35,280 --> 00:01:38,840 on the top of part one as well. 22 00:01:38,840 --> 00:01:44,960 In order to do that, we need to specify one fixed constraint. 23 00:01:44,960 --> 00:01:49,440 That means that we need to specify one part which is going to be fixed and with respect 24 00:01:49,440 --> 00:01:53,160 to that part, the other part will move. 25 00:01:53,160 --> 00:01:57,000 So let's say in this case I want the first part to be fixed. 26 00:01:57,000 --> 00:02:02,840 So what will I do is I go to fix, fix component, I click on the component and I click on the 27 00:02:02,840 --> 00:02:04,680 part itself. 28 00:02:04,680 --> 00:02:10,800 Make sure you have highlighted the product because if you haven't highlighted the product, 29 00:02:10,800 --> 00:02:17,880 it might be possible that your assembly between two parts won't take place. 30 00:02:17,880 --> 00:02:23,640 So always highlight the main parent and then start with your assembly. 31 00:02:23,640 --> 00:02:26,760 So I applied the main fixed constraint. 32 00:02:26,760 --> 00:02:32,880 So I went here, click down fix component and then I chose the part that I wanted to apply 33 00:02:32,880 --> 00:02:35,480 the fixed constraint on. 34 00:02:35,480 --> 00:02:39,160 So now I want to align these two parts. 35 00:02:39,160 --> 00:02:45,480 So this circle and this particular handle of part two, I want them to be coincide. 36 00:02:45,480 --> 00:02:47,640 So I can go to coincide. 37 00:02:47,640 --> 00:02:53,160 You can see it shows that one small rod and one cylindrical surface are coinciding with 38 00:02:53,160 --> 00:02:54,160 each other. 39 00:02:54,160 --> 00:02:55,680 So I click on it. 40 00:02:55,680 --> 00:03:00,920 So you see automatically whenever you're going to hover your cursor over the parts, it 41 00:03:00,920 --> 00:03:05,320 will show you like which place is can you coincide. 42 00:03:05,320 --> 00:03:13,000 So we want the central axis of this circle or even this circle, both are the same. 43 00:03:13,000 --> 00:03:16,480 But it can be different according to the formation of the part. 44 00:03:16,480 --> 00:03:19,320 So in this case, we want to choose this surface. 45 00:03:19,320 --> 00:03:28,359 We click one left click and similarly we click on the inner side of the hole as well. 46 00:03:28,359 --> 00:03:30,040 I click on it as well. 47 00:03:30,040 --> 00:03:35,120 Now you can say that we have made a constraint which is coincident. 48 00:03:35,120 --> 00:03:41,320 But you can see this particular arrow, it means that we need to refresh or update that 49 00:03:41,320 --> 00:03:42,720 particular feature. 50 00:03:42,720 --> 00:03:50,120 Because whenever you see some black constraints, it means that they need an operation. 51 00:03:50,120 --> 00:03:55,000 So in order to do a patient, you have to click update option, update all or control 52 00:03:55,000 --> 00:03:56,000 plus you. 53 00:03:56,000 --> 00:04:00,320 You can do that too, but I would recommend if you can use this. 54 00:04:00,320 --> 00:04:05,320 So sometimes it's hard to find where update option might be. 55 00:04:05,320 --> 00:04:08,960 Sometimes it is hidden right here at the bottom panel. 56 00:04:08,960 --> 00:04:15,440 So all you need to do is like drag some features out and you will probably find the update 57 00:04:15,440 --> 00:04:16,600 all feature. 58 00:04:16,600 --> 00:04:22,320 If it's not there, then you can simply right click and make sure that update is clicked 59 00:04:22,320 --> 00:04:27,400 okay and then it probably will appear. 60 00:04:27,400 --> 00:04:34,159 So I will click on update and the thing it will do is it will directly coincide both the 61 00:04:34,159 --> 00:04:36,840 parts with respect to each other. 62 00:04:36,840 --> 00:04:37,840 I click up there. 63 00:04:37,840 --> 00:04:43,600 So you can see that it coincided the part, but we definitely don't want our part to be 64 00:04:43,600 --> 00:04:49,080 coincided or assembly to look something like this right now as it is up to the screen. 65 00:04:49,080 --> 00:04:56,960 We want both the parts should be aligned properly, but the surface should be snapping to each 66 00:04:56,960 --> 00:05:05,000 other or should be in contact with each other perfectly instead of emerging within each 67 00:05:05,000 --> 00:05:06,500 other. 68 00:05:06,500 --> 00:05:11,240 So as I told you in last video that we can use the compass to move the parts within an 69 00:05:11,240 --> 00:05:12,520 assembly. 70 00:05:12,520 --> 00:05:19,520 So I drag the compass, I hold the left key, when I click on the compass and I drag it 71 00:05:19,520 --> 00:05:24,880 wherever I want to and I plot it, I just put it on any part. 72 00:05:24,880 --> 00:05:29,840 So when it appears to be green, it has selected one of the parts. 73 00:05:29,840 --> 00:05:36,200 So right now part two is highlighted so it has selected part two so I can move part two. 74 00:05:36,200 --> 00:05:42,599 So I'm going to drag it slightly upwards and that is good. 75 00:05:42,599 --> 00:05:49,840 So my next step is going to be that I want to make a contact surface constrained between 76 00:05:49,840 --> 00:05:57,800 these two surfaces, the top surface of part one and the surface of part two as well. 77 00:05:57,800 --> 00:06:02,159 So we can do two things with respect to that. 78 00:06:02,160 --> 00:06:07,240 So what I generally prefer is to use offset constraint. 79 00:06:07,240 --> 00:06:12,720 So how offset constraint works is when you click on offset, you can basically give any 80 00:06:12,720 --> 00:06:13,720 dimension. 81 00:06:13,720 --> 00:06:19,800 So if I want to have dimension between this surface and the top surface, it allows me to choose 82 00:06:19,800 --> 00:06:25,120 like right now it's at 87.398 millimeter away from each other. 83 00:06:25,120 --> 00:06:31,000 So let's say I want to keep it 50 millimeter, I click enter and I click on update. 84 00:06:31,000 --> 00:06:34,120 So now the distance between these two is going to be 50 millimeters. 85 00:06:34,120 --> 00:06:40,640 If you want to verify, we can always go to measure between and we can simply click on 86 00:06:40,640 --> 00:06:48,920 both the surfaces and you can see it is 50 millimeters. 87 00:06:48,920 --> 00:07:00,800 So similarly what we can do is in order to make sure that we can adjust the space between 88 00:07:00,800 --> 00:07:07,280 both the parts if we are trying to make an assembly, I would recommend to use offset 89 00:07:07,280 --> 00:07:08,280 constraints. 90 00:07:08,280 --> 00:07:13,360 I will also tell how is offset different from contact constraint. 91 00:07:13,360 --> 00:07:17,480 So in this case you can also change the value to zero if you want to, if you want to go 92 00:07:17,480 --> 00:07:20,200 inside both the parts just like that. 93 00:07:20,200 --> 00:07:23,840 So there is no distance at all between both the parts. 94 00:07:23,840 --> 00:07:28,920 Even if you zoom in, you can see that both of the parts are perfectly aligned on top of 95 00:07:28,920 --> 00:07:31,600 each other. 96 00:07:31,600 --> 00:07:37,240 But also the benefit of this is you can always up change the dimension and update and it 97 00:07:37,240 --> 00:07:40,240 will change accordingly. 98 00:07:40,240 --> 00:07:45,680 So if you don't want this, you can delete this. 99 00:07:45,680 --> 00:07:50,200 Now what we are going to do is I'm going to show you how contact constraint is different 100 00:07:50,200 --> 00:07:51,200 from that. 101 00:07:51,200 --> 00:07:56,400 So contact constraint as the name suggests is going to have a particular contact between 102 00:07:56,400 --> 00:07:57,760 both the two surfaces. 103 00:07:57,760 --> 00:08:05,520 So just like I showed you with the offset constraint, we can give a particular value of zero between 104 00:08:05,520 --> 00:08:08,120 two features and then coincide them. 105 00:08:08,120 --> 00:08:15,120 But in this case it is going to be a fixed feature and you cannot separate both the parts. 106 00:08:15,120 --> 00:08:23,440 So for example I'm going to just make this and this contact and try to update it. 107 00:08:23,440 --> 00:08:31,840 So now there is no chance that I can modify or make adjustment to the value that how much 108 00:08:31,840 --> 00:08:35,600 there should be a distance between both the surfaces or both the parts. 109 00:08:35,600 --> 00:08:41,720 So that is one drawback of contact surface over offset. 110 00:08:41,720 --> 00:08:44,120 But it's all over the application. 111 00:08:44,120 --> 00:08:49,080 If you are 100% sure that both the parts are definitely going to be fixed to each other, 112 00:08:49,080 --> 00:08:56,640 no matter what, then definitely contact is preferred offset but offset also serve the same 113 00:08:56,640 --> 00:08:57,640 purpose. 114 00:08:57,640 --> 00:08:59,920 It's all up to the user. 115 00:08:59,920 --> 00:09:02,720 I'm going to delete the contact again. 116 00:09:02,720 --> 00:09:05,440 So now I'm going to show you how angle works. 117 00:09:05,440 --> 00:09:13,960 So for example, in this case it's going to be hard for me to explain how angle will work. 118 00:09:13,960 --> 00:09:15,960 But let me just give you an example. 119 00:09:15,960 --> 00:09:23,480 Let's say your part is something like this and you just want to align the part to itself. 120 00:09:23,480 --> 00:09:27,160 So I'm going to delete the coincide feature. 121 00:09:27,160 --> 00:09:33,560 I just wanted to make sure that these two surfaces are parallel to each other. 122 00:09:33,560 --> 00:09:36,040 So I'm going to click on the angle constraint. 123 00:09:36,040 --> 00:09:39,880 I'm going to click on this surface with respect to the top surface. 124 00:09:39,880 --> 00:09:44,200 You can see it shows an angle right here. 125 00:09:44,200 --> 00:09:48,720 I want an angle of 180 degree because that is going to be the parallel constraint between 126 00:09:48,720 --> 00:09:49,720 two of them. 127 00:09:49,720 --> 00:09:51,920 You can see that there we go. 128 00:09:51,920 --> 00:09:59,200 We have a perfect flat parallel constraint between both the surfaces. 129 00:09:59,200 --> 00:10:09,760 So if I want to move this part, which is part two, and if I make any changes to it, and 130 00:10:09,760 --> 00:10:16,920 I click update, it's always going to be 180 degrees with respect to wherever it is in 131 00:10:16,920 --> 00:10:18,319 the space. 132 00:10:18,319 --> 00:10:25,600 And you can always do this according to the parts and according to the drawing as well. 133 00:10:25,600 --> 00:10:28,840 So I'm going to go back. 134 00:10:28,840 --> 00:10:32,680 The shortcut for going back is Ctrl Z. 135 00:10:32,680 --> 00:10:35,960 Press Ctrl Z. 136 00:10:35,960 --> 00:10:38,319 So I'm back here. 137 00:10:38,320 --> 00:10:42,400 Now I can show you what is fixed together means if I want to. 138 00:10:42,400 --> 00:10:47,320 So for example, if I want to fix both these parts together, I'm going to click on fix 139 00:10:47,320 --> 00:10:49,840 together. 140 00:10:49,840 --> 00:10:53,240 I want to fix this with this particular part. 141 00:10:53,240 --> 00:10:54,640 And then I click OK. 142 00:10:54,640 --> 00:11:00,440 So as we have already specified that part one is already fixed, it means that any change 143 00:11:00,440 --> 00:11:07,480 that I would like, I would like or try to make within the assembly now is going to be 144 00:11:07,480 --> 00:11:08,480 irreversible. 145 00:11:08,480 --> 00:11:15,000 So what does that mean is if I want to move this part anywhere in the space from its 146 00:11:15,000 --> 00:11:18,000 actual position. 147 00:11:18,000 --> 00:11:23,200 Let's say. 148 00:11:23,200 --> 00:11:34,200 Let me give you a proper example first. 149 00:11:34,200 --> 00:11:37,120 Let's say that I'm going to coincide them first. 150 00:11:37,120 --> 00:11:42,680 That's going to be easier for me to explain you update. 151 00:11:42,680 --> 00:11:59,200 And now if I go and apply fix together, you see. 152 00:11:59,200 --> 00:12:05,560 It shows one constraint of that these two are fixed with respect to each other. 153 00:12:05,560 --> 00:12:09,640 So whenever I'm going to update it's going to come back to that particular position where 154 00:12:09,640 --> 00:12:13,120 you have fixed both the parts at. 155 00:12:13,120 --> 00:12:18,040 It's not just because of the coincide for sure, like it is going to be if I don't have 156 00:12:18,040 --> 00:12:22,040 fixed together as well, I can do the same thing. 157 00:12:22,040 --> 00:12:31,439 If I just want to fix together can be used as a good feature if you just want to avoid 158 00:12:31,439 --> 00:12:37,280 any kind of extra constraint and if you're not perfectly sure that whether that part is 159 00:12:37,280 --> 00:12:39,079 moving inside the assembly or not. 160 00:12:39,079 --> 00:12:42,959 So you can simply fix both of the parts together. 161 00:12:42,959 --> 00:12:50,240 It's going to be easier for you but if you can cry always try to work on with constraints 162 00:12:50,240 --> 00:12:56,280 like contact or offset. 163 00:12:56,280 --> 00:12:59,200 Now moving on to quick constraint. 164 00:12:59,200 --> 00:13:03,960 So as I told you that you can also make another constraint I'm going to delete coincide right 165 00:13:03,960 --> 00:13:04,960 now. 166 00:13:04,960 --> 00:13:14,160 And I'm just going to randomly move this part to just to explain how the snap feature 167 00:13:14,160 --> 00:13:15,160 works. 168 00:13:15,160 --> 00:13:18,600 So you need to drag out this particular part as well. 169 00:13:18,600 --> 00:13:23,400 So what you can do is you can always always use snap feature. 170 00:13:23,400 --> 00:13:28,240 So snap is basically temporary constraints that you can apply. 171 00:13:28,240 --> 00:13:32,360 You have quick constraint and smart move. 172 00:13:32,360 --> 00:13:35,800 I just use snap normal snap. 173 00:13:35,800 --> 00:13:41,400 So what you can do is you can click on this axis and click on this axis and it automatically 174 00:13:41,400 --> 00:13:44,480 adjust it for you. 175 00:13:44,480 --> 00:13:46,320 But this is not going to be fixed. 176 00:13:46,320 --> 00:13:51,120 So for example there is no going to be updation that you change the part or you change the 177 00:13:51,120 --> 00:13:52,120 dimension. 178 00:13:52,120 --> 00:13:54,160 Although I have snapped them together. 179 00:13:54,160 --> 00:14:03,240 So if I move this part part two in space it is not going to ask me to for any updation. 180 00:14:03,240 --> 00:14:06,480 So this position now is going to be a final position. 181 00:14:06,480 --> 00:14:11,520 Whereas if you use hard constraints which are like the actual constraints it help you 182 00:14:11,520 --> 00:14:20,480 to make the rigid constraints between two parts or more than two parts within an assembly 183 00:14:20,480 --> 00:14:26,600 because of which you can always always make sure that both the parts are aligned with respect 184 00:14:26,600 --> 00:14:31,800 to each other in whatever way you choose to. 185 00:14:31,800 --> 00:14:35,800 So that is the main difference that these are soft constraints and they don't have any 186 00:14:35,800 --> 00:14:40,199 specific dimensions associated with within the two parts. 187 00:14:40,200 --> 00:14:47,400 And hence if you buy mistake move any part slightly up or down there is no probability 188 00:14:47,400 --> 00:14:52,080 of the part coming back to the actual position. 189 00:14:52,080 --> 00:14:58,800 Until unless you try to do controls Z every time if you prefer to. 190 00:14:58,800 --> 00:15:05,840 I will only recommend you to use snap before applying actual constraints because it will 191 00:15:05,840 --> 00:15:11,920 make your job a bit easier to make constraints between two parts. 192 00:15:11,920 --> 00:15:18,720 For example what I mean to say is let's say I have this particular part aligned the other 193 00:15:18,720 --> 00:15:25,600 way but I want to join this particular surface with this the same way I showed you in the 194 00:15:25,600 --> 00:15:26,600 beginning. 195 00:15:26,600 --> 00:15:34,800 So what can I do is I am going to snap them before first time snap both of these and now 196 00:15:34,800 --> 00:15:39,760 they are asking me an option whether to choose a direction I am going to click on this and 197 00:15:39,760 --> 00:15:44,000 you see it flip the direction as well and I click anywhere else. 198 00:15:44,000 --> 00:15:51,800 So what so now is easier for me to just simply apply any offset constraint as well as any 199 00:15:51,800 --> 00:15:58,120 contact surface but before that just to make sure that I don't lose my alignment I am 200 00:15:58,120 --> 00:16:06,440 going to insert coincide constraint and the same thing. 201 00:16:06,440 --> 00:16:13,200 So now it's not showing me an update because it was already coincide because we use snap 202 00:16:13,200 --> 00:16:19,880 and then I can simply go to offset, come offset the top surface and I am going to say zero 203 00:16:19,880 --> 00:16:23,840 and I am going to click update and there we go. 204 00:16:23,840 --> 00:16:30,400 We have our part assembly if we want to have particular distance of 50 let's say update 205 00:16:30,400 --> 00:16:32,280 there we go. 206 00:16:32,280 --> 00:16:40,720 So this is how you can actually make an assembly using constraints in Katika V5. 207 00:16:40,720 --> 00:16:43,360 So this is it for the video today. 208 00:16:43,360 --> 00:16:48,040 Thanks for watching and please don't forget to subscribe like and share the video and 209 00:16:48,040 --> 00:16:49,880 channel. 210 00:16:49,880 --> 00:16:52,600 If you have any doubt please let me know in the comment section. 211 00:16:52,600 --> 00:16:59,280 I would love to respond it as soon as possible and if you also have any recommendation or 212 00:16:59,280 --> 00:17:04,599 if you want me to put video on a particular content I would love to do so. 213 00:17:04,599 --> 00:17:14,440 So please hit a message in comment section or also I have posted my contact information 214 00:17:14,440 --> 00:17:15,599 under the description. 215 00:17:15,599 --> 00:17:22,240 So please do not hesitate to call or contact through my phone number or email ID. 216 00:17:22,240 --> 00:17:23,240 Thanks for watching once again. 21492

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