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So guys, we're seeing back with another video of Katia V5 software.
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And in this video, I'm going to show you how to apply the constraints and make a perfect
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assembly out of it.
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I will discuss all the constraints.
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Well, usually the most that I'm going to use are the first five of them.
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And I never use quick constraint because those come into the category of soft constraints,
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which are temporary and not permanent.
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I will also teach you some other features that you can use in instead of quick constraints.
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And flexible constraint is almost equal to snap or quick constraint that is available
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right here.
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So let's get started.
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I'm just going to continue from the previous video in which I made two parts inside the
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assembly.
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So if you haven't watched that video, please go and check that video first.
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And then you can continue with this particular video.
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So right now I'm going to show you that how can we apply the constraints?
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So for example, if I want that final assembly should be that this particular part should
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be aligned with this circle because the parameter of these two were made with respect to that
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this whole part two can go inside part one.
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It should be perfectly aligned with each other so that we can snap this particular surface
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on the top of part one as well.
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In order to do that, we need to specify one fixed constraint.
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That means that we need to specify one part which is going to be fixed and with respect
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to that part, the other part will move.
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So let's say in this case I want the first part to be fixed.
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So what will I do is I go to fix, fix component, I click on the component and I click on the
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part itself.
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Make sure you have highlighted the product because if you haven't highlighted the product,
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it might be possible that your assembly between two parts won't take place.
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So always highlight the main parent and then start with your assembly.
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So I applied the main fixed constraint.
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So I went here, click down fix component and then I chose the part that I wanted to apply
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the fixed constraint on.
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So now I want to align these two parts.
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So this circle and this particular handle of part two, I want them to be coincide.
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So I can go to coincide.
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You can see it shows that one small rod and one cylindrical surface are coinciding with
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each other.
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So I click on it.
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So you see automatically whenever you're going to hover your cursor over the parts, it
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will show you like which place is can you coincide.
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So we want the central axis of this circle or even this circle, both are the same.
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But it can be different according to the formation of the part.
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So in this case, we want to choose this surface.
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We click one left click and similarly we click on the inner side of the hole as well.
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I click on it as well.
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Now you can say that we have made a constraint which is coincident.
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But you can see this particular arrow, it means that we need to refresh or update that
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particular feature.
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Because whenever you see some black constraints, it means that they need an operation.
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So in order to do a patient, you have to click update option, update all or control
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plus you.
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You can do that too, but I would recommend if you can use this.
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So sometimes it's hard to find where update option might be.
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Sometimes it is hidden right here at the bottom panel.
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So all you need to do is like drag some features out and you will probably find the update
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all feature.
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If it's not there, then you can simply right click and make sure that update is clicked
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okay and then it probably will appear.
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So I will click on update and the thing it will do is it will directly coincide both the
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parts with respect to each other.
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I click up there.
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So you can see that it coincided the part, but we definitely don't want our part to be
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coincided or assembly to look something like this right now as it is up to the screen.
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We want both the parts should be aligned properly, but the surface should be snapping to each
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other or should be in contact with each other perfectly instead of emerging within each
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other.
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So as I told you in last video that we can use the compass to move the parts within an
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assembly.
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So I drag the compass, I hold the left key, when I click on the compass and I drag it
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wherever I want to and I plot it, I just put it on any part.
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So when it appears to be green, it has selected one of the parts.
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So right now part two is highlighted so it has selected part two so I can move part two.
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So I'm going to drag it slightly upwards and that is good.
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So my next step is going to be that I want to make a contact surface constrained between
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these two surfaces, the top surface of part one and the surface of part two as well.
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So we can do two things with respect to that.
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So what I generally prefer is to use offset constraint.
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So how offset constraint works is when you click on offset, you can basically give any
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dimension.
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So if I want to have dimension between this surface and the top surface, it allows me to choose
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like right now it's at 87.398 millimeter away from each other.
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So let's say I want to keep it 50 millimeter, I click enter and I click on update.
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So now the distance between these two is going to be 50 millimeters.
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If you want to verify, we can always go to measure between and we can simply click on
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both the surfaces and you can see it is 50 millimeters.
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So similarly what we can do is in order to make sure that we can adjust the space between
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both the parts if we are trying to make an assembly, I would recommend to use offset
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constraints.
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I will also tell how is offset different from contact constraint.
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So in this case you can also change the value to zero if you want to, if you want to go
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inside both the parts just like that.
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So there is no distance at all between both the parts.
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Even if you zoom in, you can see that both of the parts are perfectly aligned on top of
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each other.
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But also the benefit of this is you can always up change the dimension and update and it
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will change accordingly.
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So if you don't want this, you can delete this.
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Now what we are going to do is I'm going to show you how contact constraint is different
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from that.
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So contact constraint as the name suggests is going to have a particular contact between
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both the two surfaces.
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So just like I showed you with the offset constraint, we can give a particular value of zero between
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two features and then coincide them.
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But in this case it is going to be a fixed feature and you cannot separate both the parts.
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So for example I'm going to just make this and this contact and try to update it.
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So now there is no chance that I can modify or make adjustment to the value that how much
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there should be a distance between both the surfaces or both the parts.
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So that is one drawback of contact surface over offset.
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But it's all over the application.
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If you are 100% sure that both the parts are definitely going to be fixed to each other,
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no matter what, then definitely contact is preferred offset but offset also serve the same
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purpose.
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It's all up to the user.
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I'm going to delete the contact again.
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So now I'm going to show you how angle works.
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So for example, in this case it's going to be hard for me to explain how angle will work.
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But let me just give you an example.
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Let's say your part is something like this and you just want to align the part to itself.
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So I'm going to delete the coincide feature.
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I just wanted to make sure that these two surfaces are parallel to each other.
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So I'm going to click on the angle constraint.
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I'm going to click on this surface with respect to the top surface.
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You can see it shows an angle right here.
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I want an angle of 180 degree because that is going to be the parallel constraint between
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two of them.
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You can see that there we go.
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We have a perfect flat parallel constraint between both the surfaces.
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So if I want to move this part, which is part two, and if I make any changes to it, and
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I click update, it's always going to be 180 degrees with respect to wherever it is in
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the space.
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And you can always do this according to the parts and according to the drawing as well.
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So I'm going to go back.
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The shortcut for going back is Ctrl Z.
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Press Ctrl Z.
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So I'm back here.
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Now I can show you what is fixed together means if I want to.
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So for example, if I want to fix both these parts together, I'm going to click on fix
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together.
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I want to fix this with this particular part.
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And then I click OK.
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So as we have already specified that part one is already fixed, it means that any change
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that I would like, I would like or try to make within the assembly now is going to be
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irreversible.
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So what does that mean is if I want to move this part anywhere in the space from its
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actual position.
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Let's say.
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Let me give you a proper example first.
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Let's say that I'm going to coincide them first.
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That's going to be easier for me to explain you update.
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And now if I go and apply fix together, you see.
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It shows one constraint of that these two are fixed with respect to each other.
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So whenever I'm going to update it's going to come back to that particular position where
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you have fixed both the parts at.
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It's not just because of the coincide for sure, like it is going to be if I don't have
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fixed together as well, I can do the same thing.
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If I just want to fix together can be used as a good feature if you just want to avoid
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any kind of extra constraint and if you're not perfectly sure that whether that part is
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moving inside the assembly or not.
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So you can simply fix both of the parts together.
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It's going to be easier for you but if you can cry always try to work on with constraints
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like contact or offset.
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Now moving on to quick constraint.
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So as I told you that you can also make another constraint I'm going to delete coincide right
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now.
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And I'm just going to randomly move this part to just to explain how the snap feature
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works.
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So you need to drag out this particular part as well.
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So what you can do is you can always always use snap feature.
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So snap is basically temporary constraints that you can apply.
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You have quick constraint and smart move.
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I just use snap normal snap.
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So what you can do is you can click on this axis and click on this axis and it automatically
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adjust it for you.
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But this is not going to be fixed.
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So for example there is no going to be updation that you change the part or you change the
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dimension.
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Although I have snapped them together.
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So if I move this part part two in space it is not going to ask me to for any updation.
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So this position now is going to be a final position.
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Whereas if you use hard constraints which are like the actual constraints it help you
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to make the rigid constraints between two parts or more than two parts within an assembly
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because of which you can always always make sure that both the parts are aligned with respect
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to each other in whatever way you choose to.
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So that is the main difference that these are soft constraints and they don't have any
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specific dimensions associated with within the two parts.
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And hence if you buy mistake move any part slightly up or down there is no probability
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of the part coming back to the actual position.
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Until unless you try to do controls Z every time if you prefer to.
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I will only recommend you to use snap before applying actual constraints because it will
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make your job a bit easier to make constraints between two parts.
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For example what I mean to say is let's say I have this particular part aligned the other
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way but I want to join this particular surface with this the same way I showed you in the
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beginning.
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So what can I do is I am going to snap them before first time snap both of these and now
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they are asking me an option whether to choose a direction I am going to click on this and
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you see it flip the direction as well and I click anywhere else.
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So what so now is easier for me to just simply apply any offset constraint as well as any
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contact surface but before that just to make sure that I don't lose my alignment I am
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going to insert coincide constraint and the same thing.
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So now it's not showing me an update because it was already coincide because we use snap
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and then I can simply go to offset, come offset the top surface and I am going to say zero
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and I am going to click update and there we go.
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We have our part assembly if we want to have particular distance of 50 let's say update
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there we go.
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So this is how you can actually make an assembly using constraints in Katika V5.
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So this is it for the video today.
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Thanks for watching and please don't forget to subscribe like and share the video and
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channel.
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If you have any doubt please let me know in the comment section.
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I would love to respond it as soon as possible and if you also have any recommendation or
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if you want me to put video on a particular content I would love to do so.
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So please hit a message in comment section or also I have posted my contact information
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under the description.
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So please do not hesitate to call or contact through my phone number or email ID.
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Thanks for watching once again.
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