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Welcome back in this tutorial we will learn fillet, chamfer, mirror, then create a
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france plane and measuring fillet. So let's begin click on start, mechanical design,
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part design. So we will see fillet. So for that at first we will create one object.
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So click on sketch, we will create one rectangle center rectangle.
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Okay so here is the fillet command, H fillet click on it, select the edge which is you want
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to fillet, click on that edge, then from here give the radius how much you want, then
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preview. So in this way this fillet is created, if you click on okay here is the fillet.
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You can double click and edit it, then next it's in more, here you can use the limiting
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elements. If I want to limit this fillet up to something, suppose I want it to be half
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in line with this plane. So click on that plane, preview, so only half fillet will be created
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and if I click on this arrow, so other half of the fillet will be created. So in this
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way you can limit the fillet, then you can create multiple fillets also, suppose H fillet,
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if you select the multiple objects, multiple edges, suppose I take these three edges and
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preview, so it has created fillet to, suppose I will increase the radius, preview, click
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outside actually on any other element to make the preview on, so it will show you the
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preview. So you can make fillet to multiple edges also at a time, just double click to edit
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and if we click on more, then there is this blend corner is there, if you want to blend
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some corner, so just right click on this no selection and create, click on create by vertex
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and click on this vertex and here are the setback distance you can vary or individually you
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can vary here also, just click on preview and click on okay, so it is looking the same,
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we will just change the setback distance, so just double click on this and I will make
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it 20 and I will make it 20 preview and I will make it 15, preview, then click on okay,
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so in that way as further setback distance, it has blended the corner, so in this way you
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can use this blend corners feature, then next is this edges to keep, so let us see how to
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use that, suppose I have some feature here and I will make a pad from it, now suppose
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I try to fillet this edge, click on edge fillet, select this edge and click on preview, so
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here if I click on okay, here you can see that there is actually distortion to this
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straight edge, so there arc is created, suppose I don't want to create this arc and I want
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this edge to be straight and if there is some modification in the fillet that is accepted
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to me, so just double click on this, then click on this more and click on edges to keep
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and select this edge, can preview, okay, so it has kept that line as a straight line and
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it has modified the fillet as for that, so in this way you can use this edges to keep
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option, then next we will see what is this tangency more, suppose we delete this features
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or we will keep it, no problem, suppose there is some fillet is here, edge fillet, I will
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make one edge fillet here, okay, suppose I remove this, select and delete, then if I click
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on this edge fillet and select this edge, as my tangency option is on, therefore it has
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selected the complete edge, tangent edges, if I want to fillet only this edge then you
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have to, from here you have to select minimal, okay, so it will only fillet that edge and if
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you want it the complete edges to be filleted, then again select the tangency more, so it
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will fillet the complete edge, so in this way you can use the tangency option, so we will
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delete it, select delete, okay, then after edge fillet there is next is variable radius fillet,
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suppose I want to create a variable radius fillet, then click on this and select the edge,
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then add the two corners, you can view that there are two parameters as been shown, so
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you can double click it and change the parameter and view the preview, so here from 10 to 22 points
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we are given, so as we have selected here variation has cubic, therefore there is curvature
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is created, if you want it to be connected straight then you can choose linear, if you choose
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linear it will be connected by a straight line and now automatically it has different two
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points on the end points, if I want add some point in between then here two elements are
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there, click here and right click and create point, click on create point, then click this line
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and give the location where you want to create and click on OK, so here one more dimension
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is added, you can just double click it and change the dimension, I want it to be suppose
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25 and I want this to be 10, preview, so in this way from 10 to 25 to 10, if you click
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on OK, so in this way this variable radius will be created and other edges to keep and limiting
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and set by that will be same as we seen in the edge fillet, so in this way you can use
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variable fillet radius, variable radius fillet, then you can create this fillet also using
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code, code or fillet, so click it, select the edge and give the code length, so I want it
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to be 20, preview, so this length will be 20 and not this fillet, not this radius, so in
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this way you can create a this fillet, then next is face to face fillet, you can create
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a fillet between two faces also, suppose I create one object here, and one object here,
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now actually I want to give different height to this both circles, I want this height to
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be different, but I can keep it same also, so I will take it pad and give the height,
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then I will create one fillet, edge fillet here, click on the arrow, edge fillet, select
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these two edges, give the fillet of 5, review, or we can increase 10, then select this option,
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click on the arrow below the edge fillet and select this face face fillet, face face fillet,
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click on this face and this face, and define the radius, how much radius you want, suppose
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I want it to be 30, click on preview, so in this way this 30 radius fillet is created between
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these two circular faces, click on ok, so in this way you can create a radius between
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faces, then next is try tangent fillet, select the option, then face to fillet, suppose
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I want to create a circular portion here, so if I want to create it using try tangent
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fillet, then face to fillet will be these two side faces, and face to remain will be
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this face, face to remain will be this one, so select face to fillet, so this face and
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this face, and face to remove this one, and click on preview, and ok, so in this way it
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has created that curve portion here, so in this way you can use this tangent fillet,
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then next is chamfer, so click on chamfer, then click the edge to which you want to create
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the chamfer, select the edge for chamfer, then here you can choose the mode, so this is
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the default there is length and angle, so here you can give the length, and here you can
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give the angle, at worst what angle you want the chamfer, click on preview, so in this
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way it has been created, and if you want to change the direction, click on this arrow, so
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by clicking on this arrow you can change the direction of the chamfer, and if you want to
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or from here also you can reverse it by ticking this reverse option, then other option is
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length, if you want to give both in the length format, then you can choose length 1 and
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length 2, so in that way this chamfer will be created, and if you select the tangency
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edges, the complete, it will be graded on complete tangency edges, because option is tangency
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has been selected, as we seen in edge fillet, and ok, so in this way you can create the
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chamfer, then next is mirror, then how to mirror the features, suppose I want to mirror some
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feature here, suppose I will create some feature here, so sketch surface, suppose make it
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pad, now I want to mirror this pad on this side around this plane, so for that at first
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you have to select this feature, then click on this mirror option here, then select the
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mirroring element, so I want to mirror around this plane, click on that plane, so that plane
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will be at the center of both the object, then click on ok, so in this way you can create
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a mirror by choosing the plane, and if at a desired position plane is not available, you
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can create the planes, so that we will see next how to create different reference planes,
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so for that suppose planes it may be there here inside, we just drag it out, here it
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is, and we will suppose close this and we will need it, so we will put it back on its place,
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so here is the option to create the plane, so click on this plane, before that if any of
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the toolbar are not available here, you can drag it from here or other place, where it
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will be available, and arrange it here, so here is the plane, click on plane, suppose I
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want to create a plane parallel to this surface, just select this surface, and here you can specify
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the dimension or you can also drag this arrow to specify the dimension, how much you want,
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and if you want to repeat the plane, you can click on this, repeat object up to ok, and
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you have to specify how many times you want to repeat five times, ok, so it has created
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for you more planes, so multiple planes can also be created at once, again plane tool,
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suppose I want a plane, suppose passing through this three point, suppose, suppose this is
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the first point, second point, and this is the third point, and click on ok, so this plane
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is created, passing through those three points, so in this way you can create a plane passing
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through multiple points, or you can also create a plane passing through two lines, suppose
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I will click on this plane, suppose I will choose this line and this line, so it has created
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a plane passing through two lines, so you can use this plane to create the sketch and make
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the pad, if some complicated object is there, in such a moment you have to create the
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planes, or you can also create the planes to mirror the object, and then next is suppose
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I want to create a plane at an angle to this surface, suppose, so click on this plane,
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select this surface, select this, ok, before that actually, click on this plane, plane tool,
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then click on this line at first, then click on this surface, then here you can define
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the angle, suppose 45 degree, preview, and here it has been created, ok, so in this way
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you can create a plane at an desired angle, then if you want to create plane tangent, so
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you can use plane, click on this tangent surface, and then you will have to actually define
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the point, this, it should be tangent at what point, so for that right click this point,
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create point, suppose, click this face, and define the point where you want that point to
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be, ok, so and click on ok, so in this way it will create tangent at that point, a plane
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tangent at that point, so in this different ways you can create planes, then next is if
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you want to measure anything, so for that here is the major tools has been given, so first
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is measure between, so click on that measure between, then you have to define the two elements,
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suppose I want to measure between this center and this center, so here it has given the
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distance whatever it is, so in this way you can measure between two elements basically
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using measure between, suppose this line and this line, so it has given this length, so
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this is measure between, then next is measure between in chain mode, so what happens in this
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way that we will see, so we will take it again, measure between in chain mode, suppose
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at first I want to measure from this line to this center, ok, and after that I want
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to measure from this line to this center, so your first line remains the fix and it gives,
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ok sorry, actually second line becomes the first line and it will give dimension from the second
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line to the third line, and if I again take some other element, suppose I want to measure
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up to this center, so from last previous second line it will go to next line, so this is chain
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mode, so your second line will be used as a first line for the next measurement, that is
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chain mode, then next is measure between in fan mode, so in fan mode your first line
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will be fixed, from first line you can measure all the parameters, suppose again I will click
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on this, measure between fan mode is selected, I will select this line, suppose I want to
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measure from this line to this center, so it has given the distance, again I want to measure
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up to this center, so again by keeping the first line fix it has given the distance,
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addels like that only I want to measure up to next circle, so in this way by keeping the
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first line fix you can measure as with respect to that line as many times as you want, that
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is fan mode, then next is measure atom, or measure atom you can take it from here also,
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measure atom, select suppose I will select this cylinder, so it has given me the area and
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radius of that cylinder, if I select this circle, so actually face it has given me the plane
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area, if I select this circle, so radius and area both it has given, that is measure atom,
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which your atom you select, it will give the area or if possible some parameters also,
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then next is measure inertia, so click on that, select this part body, so it has given
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the, with the volume area mass and you can change the density as per that your mass will
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be generated, then center of gravity it has given the center of gravity, with respect to
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your this coordinate system, so all these param then principle of moments inertia matrix,
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all these details you can get it from here, from the measuring measure inertia, so that
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you can see, so we have completed this tutorial here, so thanks for joining, and if you
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want to view the exercise, which has been solved based on this tutorial, you can view it
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here in this portion, and if you want to see the next lecture, you can view it here, and
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if you want to view the complete full playlist, you can view it here, and if you want to
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subscribe, you can subscribe from here, so thanks for joining again.
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