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This is tutorial number 68 and it covers how to use the rotation body feature within KT of E5.
Now to start off open up tutorial part number 67 which is located on the DVD.
So what we're going to do is use the rotation body feature and again it's the same as the sketch feature
just that you're doing it in 3D and you're using a body rather than just the sketch.
So the rotation body feature you can be found if you click insert transformation feature rotation.
Now the rotation you need to have accesses to rotate around.
So first we're going to make a couple sketches.
So just click the front face here, click sketch and let's just draw a line.
Just draw any line doesn't matter for the angle or anything. Click OK.
Now let's click this face here and we'll draw a sketch along that face too.
And we'll just draw any line just along there.
Now what we're going to be doing is we're going to utilize these two different sketches as our accesses
and I'm also going to show you how to use a line on the part body itself to rotate about.
So let's start. So let's click insert transformation feature, click rotation.
Now if you've noticed that we've been getting that pop up coming up, you're also able to be to use this compass.
I'm going to show you how to use it after.
So what I'm going to do first is show you all these different kinds of translations and then how to use the compass
doing the same types of translations.
But for now just stay focused and we're only going to be doing each individual one.
So a translation rotation and whatnot.
So first we're going to pick an access to do it around.
So let's click this access here.
And now we're able to change the angle.
So if you start increasing it, you're going to see how it's going to rotate about that angle.
Sorry, that access.
So keep going around until you find your angle. Click OK.
And now it's rotated.
Now let's choose this access here. So we'll click insert, transformation, rotation.
And we'll choose this access here.
And we'll rotate it again. And you can see how it's already rotated there.
You're also able to use this here and just rotate it and play around as much as you want with it.
Click OK.
And we've rotated it about that access there.
Now we're also able to just use a straight line. That's on the part.
So let's click insert, transformation, rotation.
And let's rotate about this line here.
And again you're able to just move it around.
However you want just with those arrows or specifically with the angle.
So we're going to make it 90. Click OK.
And now let's rotate it 90.
Now again you're able to go in and change the rotation.
Even if it was one of the beginning ones, I'll change this to 90.
And it's going to affect them all too.
And you're also able to go in and change the sketches.
So this one here, if I pull the access out here, it's going to significantly change where our part ends up.
So you're able to create your accesses, play around with them, the positioning, the angle.
You're able to change the angle of your part rotating about those accesses.
And you're also able to rotate about a hard line on your part.
So again this is just like the sketch that we did before.
Except this time it's a 3D body in a 3D space.
And that concludes our tutorial on how to use the rotation body feature within KT of V5.
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