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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,000 This is tutorial number 9 and it covers the compass views within KT-AV5. 2 00:00:07,000 --> 00:00:12,000 To start off, open up the Fishing Real Step File which is included on the DVD. 3 00:00:12,000 --> 00:00:19,000 Now what I'm going to go over in this tutorial is the views and moving around with the compass in KT-AV5. 4 00:00:19,000 --> 00:00:26,000 Now this guy here is your compass and you can turn him on and off if you go to View, Compass, 5 00:00:26,000 --> 00:00:30,000 and to turn him back on, get the checkmark back and he's back. 6 00:00:30,000 --> 00:00:36,000 Now if we go and look when we rotate this object you can see that the compass also moves. 7 00:00:36,000 --> 00:00:47,000 So rather than using the mouse and moving around and panning around and whatnot, you're also able to just use the compass up here. 8 00:00:47,000 --> 00:00:59,000 So if you click on the ball at the top of the compass, you're able to move your object around any direction anywhere and any way. 9 00:00:59,000 --> 00:01:08,000 Now you're able to either select the ball or you can select a axis line or you can select a plane. 10 00:01:08,000 --> 00:01:15,000 So let's say we want to move them across the Y so we'll click on the Y and you can move them across the Y. 11 00:01:15,000 --> 00:01:22,000 Click on the Z, move them up and down the Z and let's try to get the X. 12 00:01:22,000 --> 00:01:26,000 Get the X and you can move them across the X. 13 00:01:26,000 --> 00:01:31,000 Now you're able to rotate so we're going to rotate about the X. 14 00:01:31,000 --> 00:01:35,000 So we'll use this to rotate around the X. 15 00:01:35,000 --> 00:01:38,000 Now let's rotate around the Z. 16 00:01:38,000 --> 00:01:42,000 So we'll click this one and we'll rotate around the Z. 17 00:01:42,000 --> 00:01:46,000 And we'll rotate around the Y and we'll use this one. 18 00:01:46,000 --> 00:01:49,000 So it's rotating around the Y. 19 00:01:49,000 --> 00:01:52,000 Now you're also able to pick a plane to move them across. 20 00:01:52,000 --> 00:01:56,000 So let's use the Z and Y plane. 21 00:01:56,000 --> 00:02:02,000 So click the entire plane and you're able to move them around the Z and Y plane. 22 00:02:02,000 --> 00:02:11,000 Let's do the Z next, the entire Z next, and then we'll do the X and Y plane and you can move them around the X and Y plane. 23 00:02:11,000 --> 00:02:21,000 So by using the compass, there's just another tool that allows you to be more precise when you're moving your component and just manipulating your component in products. 24 00:02:21,000 --> 00:02:50,000 And this concludes our tutorial on the compass views within KT-AV5. 2827

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