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guys welcome to this uh tutorial
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uh this is just a quick tutorial about
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um some of my techniques
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um and mental process about uh
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a technique I call highlight stacking
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or kind of uh four layers of ping
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uh would be kind of another name for it
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um but this is just a free preview
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of a class will be releasing about a week or two here
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nuke44 which is advanced grading
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and relighting so we take a picture like this
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and we transform it into a picture like this
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so we use a variety of advanced
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composing techniques to achieve this result
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so that would be about 12 to 15
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dollars when it comes out
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and if you want to be notified
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you can sign up in the description below
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and I'll send out an email pretty soon
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but you can enjoy this free preview
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of just a mental process of mine
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in terms of how to stack and
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think about lighting
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the concept of and I called it
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the four layers of ping
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which is talking about specular highlights
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and what I mean by this is
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if we're going to start building up the interactive
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light bounces around
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our light here
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we need to understand how to do it and it's not just
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like as simple as taking a grade
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in a radio and you know this might be your intuition
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you go here and okay well
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there's a light bouncing off of these lights
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it will just go here and we'll just place a grade
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and we'll just grade it up
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and we'll start to you know
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put some some green around it
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let's actually do this on our comp real quick
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just to show you
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that we're working out up here
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so if I put this here we'll say okay
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let's actually do it
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do it before
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so we would put it underneath our light
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we do our grade or whatever
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and we would look at that
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and
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let's just go here
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and you know something like that
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that's actually not the way to do this
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that would be kind of the base layer
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but it's not that simple
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and I'll show you why
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so if I just stack a couple radios here
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like I said this is probably the intuition
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and honestly this is how a lot of
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Photoshop artists are doing it and Lightroom and stuff
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but I would say that's not advanced
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and it's not necessarily
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you're not considering material properties
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so it's kind of like what my first lesson was about
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about specular and glossiness and
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those things that we need to consider about reflections
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so this is not exactly
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sort of a realistic result
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and maybe this the wrong color
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but I can tweak it
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I just want to show you guys the wrong way
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before I show you
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the way that I'm thinking about it
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and
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not to say that my way is the only right way
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and there's
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probably other ways that people think about it
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but I have a mental way of
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breaking it down that I think will be useful to you
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if you're learning this
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so that's kind of okay
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you know there's some kind of balance light
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but it doesn't really feel like it's coming from that
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light so let's compare that to my comp
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and we'll see exactly the difference
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so here's that
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versus
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what I just showed let's just take a look back
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versus this you see the difference
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so there's a lot of reflections happening here
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there's different material properties
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you see like the metal pipes and the metal pieces are
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pinging out differently than the surface materials
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and you see some reflections are catching it
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glancing angles
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we also have versus just like a broad color
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we actually have
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light hitting surfaces like this
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on this side of this lantern that's off
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some of the wires are catching highlights differently
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because they're closer
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we have
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you know like catching over in these like clothing
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whatever is hanging over here
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you know some details catching on the side of
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signs and all these
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tiny details
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so the way I'm mentally breaking it down is
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and this is why I called the class the lecture
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for paints so essentially
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what this means is I'll just draw it out for you
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how I mentally think about it which is
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a useful way to break it down so let's do this
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set this to all
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and I'm gonna draw it after our
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the lights that we did here
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okay so if I'm thinking about this
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again it's the pool is a light idea
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so like explaining the other elections okay
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okay so our first
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areas of balance light
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well let's just say well it
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started near the wall so like
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what's closest to everything nearby so
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we're gonna
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see that this whole area is gonna be lit up
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this area is gonna be lit up and then obviously like
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the area furthest away down here is gonna be lit up
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but this is gonna be
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decayed a little bit
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so this is not gonna be as bright
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as the ones that are closer
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so you're thinking about that quadratic decay
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so it's really
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so let me switch with a different color
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thinking about that quadratic decay
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so here it's gonna be really bright
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and then
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let's see
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go to
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like a warm color
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and then here it's gonna start to fall off
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and of course
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the final one which is like our broad
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fall off is kind of like this super broad one like this
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so like obviously
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we want these lanterns to still light up this alleyway
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so we created our lights to be bright enough
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but obviously it's going to be dimmer further away
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so this is like the pools of light idea
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but within each pool
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this is where the concept of the four pings comes in
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so if I'm doing
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like let's say I'm doing this area down here
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so let's just say
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we're going to focus on this
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pool of light
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and we'll say it's like the ground pool or something
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we're gonna have this broad diffuse
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that's happening so like I talked about in the earlier
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physics of light
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lecture we have like the color diffuse
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but then we also have like the specular
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pings that are gonna happen
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so and then that happens in in sort of almost rings
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so like towards the hotter areas
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we're gonna have different types of paint
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so like if there's a reflection
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so the color diffuse is actually absorbing the material
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it's like the broad
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radio like I just showed you
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it's kind of the broad just
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color that's absorbing the material but
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if we imagine that this is a reflection
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and these are gonna reflect down into the ground
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but they're not gonna reflect like a mirror
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they're gonna reflect sort of
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trying to draw a line here
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they're gonna reflect sort of like
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distorted and everything like that
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we're gonna get a bunch of pinging highlights so
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essentially what's gonna
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happen is we're gonna have really bright ones
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let me do let me do the colors again
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so we're gonna have like the really bright
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reflections like where the
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mirror is so we have like the mirror
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so these are gonna be like the hottest
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pings of highlights
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but what's also happening is like the broader
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specular highlights so
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some of that scattering across the surface as a
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glossy reflection
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and that's why I talk to you guys about
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glossiness first
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so what's happening is like
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those are the
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like almost like the mirror
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like it's almost mirror
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like these reflections that they're really bright
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they're going to catch they're really the contrast
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but then the secondary ones are
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where the lights kind of
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scattering along the surface depending on the
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depending on the material of the surface but
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you'll see you'll have
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less strong pings but you still have some kind of pings
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falling off in
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a kind of a radio around this area
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and you know
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you might catch some pinks in different areas
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around up here and stuff like that
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but they're not going to be
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as intense as the ones at the very
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center because that's like
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almost a reflection
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and then we're gonna have
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maybe even some subtle pinks that kind of fall off in
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areas outside
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which is like the third
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pink so I'm doing green to show that color so you see
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all of these different
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types of highlights that are appearing everywhere
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but finally we have like
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something that
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is not within this pool of light that's still
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reflecting these lights
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and that is kind of these
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angle of incidence reflections just materials
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and surfaces that are at the
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right angle to catch reflections
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even when they're really far away
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so like that's where all the main
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glints kind of specular highlights are not glints
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but
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specular highlights are happening is in this circle
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but occasionally you'll get one that's like
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way out here so like this light is actually reflecting
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it's giving a mirror reflection
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to something that's like
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way out here and
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this surface
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here is like reflecting
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if this was like reflecting back to us
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so like that's kind of I guess if your eye is here
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so like this is your eyeball
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you know this is an eye this is coming back to us and
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that's how I'm thinking of it
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so I'm breaking it down and like okay
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most of its isolated we're going to get
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and this is one pool of light so again
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if we're thinking about this concept just for this one
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light let me desaturate this
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okay let's say pool of light too
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the second pool is here
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the third pools here
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like these are the regions that are gonna get
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pools of light
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this same pinging concept
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I'm gonna do it throughout the whole area
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so I'm gonna
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also think about the materials I'm looking at
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I'm not just gonna randomly put dots everywhere
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like I just explained
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I'm gonna look at this and say okay well
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a metal pipe is probably
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less glossy than
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like an asphalt surface meaning
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less glossy meaning a sharper reflection
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so I'm gonna go here I'm gonna paint like
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specific sharp highlights
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on this pole and this is gonna catch our main
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contrasty highlights
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and then we're gonna have these like
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sort of glossy pinging highlights
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let me just put this as a let's opaque
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on this wall here
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and the wall it's not gonna be completely just
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00:10:02,933 --> 00:10:04,466
lighting up the area equally
279
00:10:04,566 --> 00:10:06,133
because the wall is made of like let's say
280
00:10:06,133 --> 00:10:07,533
plaster or something like that
281
00:10:07,533 --> 00:10:08,933
so it's gonna be pinging
282
00:10:08,933 --> 00:10:10,666
in a little bit of a broader highlight
283
00:10:10,666 --> 00:10:11,700
something like this
284
00:10:12,266 --> 00:10:13,900
it's still broken up a little bit
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00:10:14,566 --> 00:10:16,100
but it's still pinging
286
00:10:16,100 --> 00:10:17,700
highlights in a different type of way
287
00:10:17,700 --> 00:10:18,866
but it's still the same concept
288
00:10:18,866 --> 00:10:22,600
4 and I'm just saying before its arbitrary number but
289
00:10:23,066 --> 00:10:23,800
that's usually
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00:10:23,800 --> 00:10:25,400
the amount of layers you need
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00:10:25,400 --> 00:10:26,366
you need at least four
292
00:10:26,366 --> 00:10:27,933
layers of highlights to start to get
293
00:10:27,933 --> 00:10:28,800
something convincing
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00:10:28,800 --> 00:10:30,000
if you just do one layer
295
00:10:30,133 --> 00:10:31,200
usually it's not going to work
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00:10:31,933 --> 00:10:32,733
so
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00:10:33,333 --> 00:10:35,733
again and then you maybe have some like
298
00:10:35,933 --> 00:10:36,533
some
299
00:10:36,533 --> 00:10:39,266
little pings in here that are a little bit less bright
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00:10:39,800 --> 00:10:41,266
still catching a little bit but
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00:10:41,866 --> 00:10:42,866
not as much
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00:10:43,666 --> 00:10:45,533
so same concept for all of these pools
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00:10:45,533 --> 00:10:47,566
so that's that's how you break it down and then
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00:10:48,200 --> 00:10:48,700
our final
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00:10:48,700 --> 00:10:51,300
our fourth ping which is like outside of the pool
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00:10:51,866 --> 00:10:54,000
so we have like three pings inside
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00:10:55,300 --> 00:10:55,866
so
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00:10:55,866 --> 00:10:57,133
essentially what you're doing is kind of a
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00:10:57,133 --> 00:10:58,500
quadratic fall off of
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pinging highlights
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00:10:59,733 --> 00:11:00,333
so again
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00:11:00,333 --> 00:11:02,133
like the lights it's really hot in center and it
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falls off quickly
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00:11:03,333 --> 00:11:05,300
so it's kind of falling and then like very
315
00:11:06,566 --> 00:11:07,600
sort of like this
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00:11:07,766 --> 00:11:09,733
it's sort of falling off quadratically
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00:11:10,600 --> 00:11:11,133
just like our
318
00:11:11,133 --> 00:11:13,600
exponential glow but with with pinging highlights
319
00:11:14,600 --> 00:11:15,733
uh so
320
00:11:15,766 --> 00:11:16,733
yeah so that's
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00:11:16,766 --> 00:11:18,866
the thing so here maybe this vent here
322
00:11:18,866 --> 00:11:20,266
so I'm looking around at the materials
323
00:11:20,266 --> 00:11:22,266
what you got to think about the surfaces
324
00:11:22,666 --> 00:11:24,500
it's not so simple just to randomly put
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00:11:24,500 --> 00:11:26,133
colors everywhere you want to look at
326
00:11:26,333 --> 00:11:28,000
you know this thing's metal so
327
00:11:28,300 --> 00:11:30,600
it's gonna have more mirror like reflections
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00:11:30,666 --> 00:11:31,566
at a further
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00:11:32,066 --> 00:11:35,066
distance so like maybe this vent we might catch some
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00:11:35,966 --> 00:11:38,866
glancing angle highlights on this surface
331
00:11:39,133 --> 00:11:41,933
from our light so that's our fourth pane so again
332
00:11:42,400 --> 00:11:44,133
I'm gonna look around the scene and
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00:11:44,200 --> 00:11:45,500
logically think about
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00:11:45,766 --> 00:11:47,500
what surfaces might catch that
335
00:11:47,500 --> 00:11:49,966
and it's a painting you know it doesn't
336
00:11:50,666 --> 00:11:53,100
it's not 100% photoaccurate but
337
00:11:53,566 --> 00:11:55,666
if it looks like it that's all that matters right
338
00:11:55,666 --> 00:11:57,066
so that's kind of
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00:11:57,166 --> 00:11:57,933
so I might say okay
340
00:11:57,933 --> 00:11:59,666
this surface here is a little bit further away
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00:11:59,666 --> 00:12:00,966
so maybe we'll paint
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00:12:01,300 --> 00:12:02,366
pingy highlight
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00:12:02,666 --> 00:12:03,733
on that edge
344
00:12:03,733 --> 00:12:06,500
or maybe we'll paint something just like catching just
345
00:12:06,500 --> 00:12:07,700
just up here a little bit
346
00:12:08,266 --> 00:12:09,766
and maybe some other
347
00:12:09,933 --> 00:12:12,133
this is the fourth ping the furthest away one
348
00:12:12,133 --> 00:12:13,400
that I'm doing here so maybe
349
00:12:15,133 --> 00:12:15,933
let's
350
00:12:16,333 --> 00:12:17,200
let's look around here
351
00:12:17,200 --> 00:12:17,733
so like okay
352
00:12:17,733 --> 00:12:19,700
we could look at this thing here and say okay on the
353
00:12:19,700 --> 00:12:21,733
edge of that little metal bar we're gonna catch
354
00:12:21,733 --> 00:12:23,566
some little highlights on the edge of that
355
00:12:25,066 --> 00:12:26,466
and that's how I'm thinking about it
356
00:12:26,466 --> 00:12:27,900
so that's how we're gonna approach this
357
00:12:27,900 --> 00:12:29,400
and maybe I'll split into another video
358
00:12:29,400 --> 00:12:30,733
so I know this one's already getting long
359
00:12:30,966 --> 00:12:34,066
but I guess this is like the theory lesson of
360
00:12:35,466 --> 00:12:39,400
the way I break it down and did so for my for my
361
00:12:39,666 --> 00:12:41,733
matte painting here so let's go down
362
00:12:43,166 --> 00:12:45,466
and I'll just show you again like my comp
363
00:12:45,733 --> 00:12:47,533
so we have this thing
364
00:12:48,100 --> 00:12:50,566
we have again the broad diffuse
365
00:12:50,566 --> 00:12:52,533
so you see it's absorbing the color
366
00:12:52,733 --> 00:12:55,700
but nothing is really looking reflective right so
367
00:12:56,000 --> 00:12:59,366
and we layered this below our light sources
368
00:12:59,366 --> 00:13:00,600
so we create the light sources first
369
00:13:00,600 --> 00:13:01,500
and then we go back
370
00:13:01,500 --> 00:13:03,066
and we do the interactive
371
00:13:03,066 --> 00:13:05,900
so okay now we have layer 1 which is kind of
372
00:13:06,100 --> 00:13:09,133
the hotter pings but maybe not the hottest
373
00:13:09,400 --> 00:13:10,400
so there's kind of
374
00:13:10,533 --> 00:13:12,533
pings that are close but there's going to be even more
375
00:13:12,533 --> 00:13:13,333
so that's
376
00:13:14,666 --> 00:13:16,566
that would be like the second layer of pinging
377
00:13:17,133 --> 00:13:20,100
and then what we do is oh look we start to boost
378
00:13:20,533 --> 00:13:23,466
in the very center so those let me go back
379
00:13:24,300 --> 00:13:25,266
sorry let me just
380
00:13:25,533 --> 00:13:26,900
this was quick
381
00:13:27,933 --> 00:13:30,400
so okay so I started sort of
382
00:13:31,166 --> 00:13:32,333
with the pool of light
383
00:13:32,366 --> 00:13:33,500
which is the green
384
00:13:33,500 --> 00:13:35,966
little dots out here which is like the diffuse sort of
385
00:13:36,100 --> 00:13:38,266
and then and maybe some slight pinks
386
00:13:38,266 --> 00:13:39,533
and then we have like the yellow
387
00:13:39,533 --> 00:13:42,533
so I started with the yellow pinks which is
388
00:13:46,766 --> 00:13:48,166
see just want to make sure I can
389
00:13:51,400 --> 00:13:53,100
show you guys without confusing you here
390
00:13:54,766 --> 00:13:57,000
okay so that's the green kind of diffused
391
00:13:57,000 --> 00:13:58,800
broader pool light and then we
392
00:13:59,200 --> 00:14:01,600
start to bring in the yellow which is a
393
00:14:02,200 --> 00:14:05,100
this these the middle pinging highlights
394
00:14:06,566 --> 00:14:09,200
and then I boosted those highlights and I put it
395
00:14:09,200 --> 00:14:10,000
I put some small
396
00:14:10,000 --> 00:14:11,266
pings on top of that
397
00:14:11,266 --> 00:14:15,933
so you see I stacked some some really bright
398
00:14:16,366 --> 00:14:18,133
reflections right in there
399
00:14:18,566 --> 00:14:21,466
on the center so that's like that's like the red
400
00:14:22,666 --> 00:14:24,766
highlight I guess that's the way I explain it
401
00:14:24,766 --> 00:14:26,100
hopefully that makes sense you guys
402
00:14:26,333 --> 00:14:28,366
I don't think anyone ever explained to me like this
403
00:14:29,533 --> 00:14:31,566
but that's how I've mentally broke it down
404
00:14:32,966 --> 00:14:33,866
for this project
405
00:14:33,866 --> 00:14:34,666
so
406
00:14:35,800 --> 00:14:36,600
let's see
407
00:14:37,333 --> 00:14:39,566
and then we have our kind of our lights
408
00:14:40,133 --> 00:14:41,400
that we that we built already
409
00:14:42,666 --> 00:14:46,400
and of course and then again I went back
410
00:14:46,533 --> 00:14:49,000
so like I said okay this is a pretty good result
411
00:14:49,133 --> 00:14:51,500
but there's still some areas that feel only diffuse
412
00:14:51,500 --> 00:14:53,100
so that's what I'm looking out for
413
00:14:53,200 --> 00:14:55,600
I'm looking at this area and I'm saying well
414
00:14:56,000 --> 00:14:57,766
you know where's the where's the
415
00:14:57,900 --> 00:14:59,966
where's the pings if you don't see pings
416
00:15:00,466 --> 00:15:01,500
it's probably not right
417
00:15:01,600 --> 00:15:03,266
so if I if you see what I did here
418
00:15:03,266 --> 00:15:04,300
so at the end there I
419
00:15:04,300 --> 00:15:06,366
was I was looking at it and I'm like okay well
420
00:15:06,566 --> 00:15:08,700
it still feels flat in some areas
421
00:15:08,700 --> 00:15:10,533
so I kind of went back with a paintbrush
422
00:15:10,666 --> 00:15:12,900
and a key I'm going to show you how to do this
423
00:15:13,200 --> 00:15:15,000
in the next lesson like actually but
424
00:15:15,333 --> 00:15:16,566
this is just the theory lesson
425
00:15:16,966 --> 00:15:18,933
so we see I went back and started ping out
426
00:15:18,966 --> 00:15:21,166
a little bit more on some of these surfaces
427
00:15:21,166 --> 00:15:22,700
they're not as they're not as
428
00:15:23,900 --> 00:15:27,400
small of pings like I said they're glossy they're
429
00:15:27,733 --> 00:15:29,900
you see how I blurred those yellow dots
430
00:15:29,933 --> 00:15:30,933
they're kind of
431
00:15:31,533 --> 00:15:32,800
a broader ping of highlight
432
00:15:32,800 --> 00:15:34,600
but there's still sort of this ping
433
00:15:35,866 --> 00:15:37,333
and let's see
434
00:15:38,500 --> 00:15:40,533
continuing and then I even added some more
435
00:15:40,533 --> 00:15:41,266
so I went back
436
00:15:41,266 --> 00:15:43,700
with a tiny paintbrush add the tight pings
437
00:15:43,933 --> 00:15:47,366
really on the little surfaces I'm looking at the angle
438
00:15:48,533 --> 00:15:49,766
surfaces around
439
00:15:49,766 --> 00:15:50,500
so I'm looking okay
440
00:15:50,500 --> 00:15:52,533
that's kind of it might catch an angle
441
00:15:52,566 --> 00:15:53,666
might catch a highlight there
442
00:15:53,666 --> 00:15:55,000
so I go there and I paint it
443
00:15:57,366 --> 00:15:59,300
let's continue on and then we see here
444
00:15:59,300 --> 00:16:02,666
again I'm doing this layering technique on the wall
445
00:16:04,133 --> 00:16:05,966
and that's kind of how I approach it
446
00:16:06,700 --> 00:16:08,733
so let's see continue through
447
00:16:09,733 --> 00:16:11,700
and that's pretty much it that for that area
448
00:16:11,733 --> 00:16:13,966
later on in the comp maybe at the very end
449
00:16:13,966 --> 00:16:15,066
I added some more
450
00:16:15,066 --> 00:16:18,066
you see like our ground doesn't look very reflective
451
00:16:18,400 --> 00:16:20,933
so that's gonna come in a later part of the comp
452
00:16:20,933 --> 00:16:23,100
where I really ping out highlights more
453
00:16:23,366 --> 00:16:24,533
in terms of the
454
00:16:25,333 --> 00:16:26,500
let's go to the end here
455
00:16:27,900 --> 00:16:29,766
just let the end load here for a second
456
00:16:30,800 --> 00:16:33,333
but yeah the reflections are going to need that
457
00:16:33,333 --> 00:16:35,666
same concept of pins and
458
00:16:35,666 --> 00:16:36,900
quadratic falloff
459
00:16:37,533 --> 00:16:40,333
but I do it in its own part of the comp because
460
00:16:40,366 --> 00:16:41,166
it's just
461
00:16:42,133 --> 00:16:45,200
easier so this all looks kind of complicated
462
00:16:45,466 --> 00:16:47,200
if you're just looking at it but it's not
463
00:16:47,200 --> 00:16:49,666
it's just the way I'm mentally breaking it down
464
00:16:49,900 --> 00:16:52,000
you know like I said you have the very hot ones
465
00:16:52,533 --> 00:16:53,333
you have some
466
00:16:53,600 --> 00:16:54,666
glossy ones around it
467
00:16:54,666 --> 00:16:56,733
then you have like the diffuse and kind of a little
468
00:16:56,733 --> 00:16:59,266
bit of glossy ones that are further away
469
00:16:59,500 --> 00:17:00,366
so we'll explain the
470
00:17:00,466 --> 00:17:03,066
reflection part next but we're gonna focus just on
471
00:17:03,266 --> 00:17:05,866
getting this effect for the lamp
472
00:17:06,366 --> 00:17:07,166
so let's
473
00:17:07,200 --> 00:17:08,866
move on to the next lesson into that
474
00:17:10,533 --> 00:17:12,166
alright guys thanks for watching the video
475
00:17:12,166 --> 00:17:15,166
I hope you appreciated the free preview of this class
476
00:17:15,733 --> 00:17:18,533
I'll be releasing a few other free previews as well
477
00:17:18,966 --> 00:17:20,266
but if you're interested in
478
00:17:20,266 --> 00:17:21,600
this or other classes
479
00:17:21,600 --> 00:17:23,900
all the information is in the description below
480
00:17:24,100 --> 00:17:25,466
and if not
481
00:17:25,466 --> 00:17:28,000
if you just want free content YouTube that's fine too
482
00:17:28,666 --> 00:17:30,366
I appreciate a like if you can
483
00:17:30,500 --> 00:17:32,566
as it helps YouTube algorithm out and
484
00:17:33,000 --> 00:17:33,900
thanks so much
35049
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