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These are the user uploaded subtitles that are being translated: 1 00:00:10,533 --> 00:00:13,366 in this tutorial series I'm going to cover 2 00:00:13,366 --> 00:00:16,133 how to use redshift with Maya 3 00:00:16,133 --> 00:00:17,533 and in this video 4 00:00:17,766 --> 00:00:19,666 I'm going to start with a basic overview 5 00:00:19,666 --> 00:00:20,800 a crash course 6 00:00:21,000 --> 00:00:22,766 on using the ratchet render 7 00:00:22,866 --> 00:00:23,866 if you don't know 8 00:00:23,866 --> 00:00:26,900 a ratchet render is a GPU based render 9 00:00:26,900 --> 00:00:28,300 which is very fast 10 00:00:28,300 --> 00:00:30,466 and I've been using it for the last few months 11 00:00:30,466 --> 00:00:31,266 and I really like it 12 00:00:31,266 --> 00:00:33,800 I like the results and how fast it is 13 00:00:33,966 --> 00:00:36,066 and in this I'm going to tutorial a series 14 00:00:36,066 --> 00:00:37,600 we're going to cover everything you need to know 15 00:00:37,600 --> 00:00:38,566 to get started 16 00:00:38,566 --> 00:00:40,500 and to begin rendering with it 17 00:00:40,933 --> 00:00:43,566 so in this video let's get started with the overview 18 00:00:43,666 --> 00:00:46,466 and how to begin rendering your first 19 00:00:46,566 --> 00:00:49,933 few frames so after you've installed redshift 20 00:00:50,000 --> 00:00:51,333 and then you launch Maya 21 00:00:51,333 --> 00:00:54,500 you should see a new dropdown menu 22 00:00:54,966 --> 00:00:56,000 on the ratcheft 23 00:00:56,733 --> 00:01:00,533 and you should also have a tab ratcheft tab right here 24 00:01:00,766 --> 00:01:02,866 if you do not see either one of these 25 00:01:03,166 --> 00:01:05,733 then you may need to enable 26 00:01:05,733 --> 00:01:10,000 in the plugins to make sure it's loaded and are loaded 27 00:01:10,200 --> 00:01:12,800 so if you go to Windows 28 00:01:13,400 --> 00:01:16,533 setting the preferences and then go to Plugin manager 29 00:01:17,966 --> 00:01:21,700 make sure that right here red shift formiya 30 00:01:22,133 --> 00:01:24,800 it is loaded and auto loaded 31 00:01:24,900 --> 00:01:27,900 and if you don't see this you may need to search for it 32 00:01:28,066 --> 00:01:29,666 so you just step in red shift 33 00:01:30,000 --> 00:01:31,200 and it should pop up 34 00:01:31,500 --> 00:01:32,933 and then once you've done this 35 00:01:33,600 --> 00:01:37,466 you should have a tab up here and a dropdop menu 36 00:01:37,866 --> 00:01:39,366 and you should be ready to go 37 00:01:39,966 --> 00:01:43,533 now I do not use the dropdop menu 38 00:01:43,566 --> 00:01:45,500 I really don't remember the last time 39 00:01:45,500 --> 00:01:46,866 actually used for anything 40 00:01:46,866 --> 00:01:47,933 used in redshift 41 00:01:48,000 --> 00:01:49,333 and everything I need 42 00:01:49,533 --> 00:01:50,966 is right here in 43 00:01:51,000 --> 00:01:53,933 the custom tool shelf that comes pre installed 44 00:01:54,000 --> 00:01:56,866 with ratchet and everything I need is right here 45 00:01:57,566 --> 00:01:59,300 so the first few icons 46 00:01:59,466 --> 00:02:02,133 these first four are your render view 47 00:02:02,200 --> 00:02:04,666 your render current frame your IPR 48 00:02:04,666 --> 00:02:07,733 which stands for Interactive Photorealistic Rendering 49 00:02:07,733 --> 00:02:09,366 this is kind of like real time 50 00:02:09,500 --> 00:02:11,900 where you can adjust properties materials 51 00:02:11,900 --> 00:02:13,466 lights and it will update 52 00:02:13,466 --> 00:02:14,566 at the same time 53 00:02:14,666 --> 00:02:17,800 in real time and then you have your render settings 54 00:02:18,000 --> 00:02:21,533 now these icons right here are going to be very similar 55 00:02:21,700 --> 00:02:24,600 to if you rendered things in Maya before 56 00:02:24,666 --> 00:02:27,466 you'll also have access to these same icons right here 57 00:02:27,500 --> 00:02:29,733 and you can actually use the Maya version 58 00:02:29,900 --> 00:02:31,733 and it will work with redshift 59 00:02:32,066 --> 00:02:34,866 by Graph Shift comes with its own set of menus 60 00:02:34,866 --> 00:02:36,733 the render view looks a little bit different 61 00:02:36,933 --> 00:02:38,066 so let's go ahead and just 62 00:02:38,166 --> 00:02:39,400 left click on the render view 63 00:02:39,466 --> 00:02:41,166 and let me bring it into the view 64 00:02:41,166 --> 00:02:43,100 and this is what the render view looks like 65 00:02:43,600 --> 00:02:46,900 so I like using the render shift render view more 66 00:02:46,900 --> 00:02:48,333 than I do the render 67 00:02:48,333 --> 00:02:49,466 view from Maya 68 00:02:49,466 --> 00:02:50,900 but you could use 69 00:02:51,166 --> 00:02:54,366 the Maya native one and just render with red shift 70 00:02:54,366 --> 00:02:56,500 so if I go ahead and just show you what it looks like 71 00:02:57,566 --> 00:02:59,666 you can actually use this window as well 72 00:02:59,700 --> 00:03:00,866 so if you used to this 73 00:03:00,866 --> 00:03:02,700 you may stick with this but I really like 74 00:03:03,000 --> 00:03:04,333 what comes with redshift 75 00:03:04,466 --> 00:03:05,966 the only thing here is if you do 76 00:03:05,966 --> 00:03:07,333 end up using the renderview 77 00:03:07,333 --> 00:03:08,333 from Maya 78 00:03:08,766 --> 00:03:11,900 you just have to make sure that you switch your render 79 00:03:12,266 --> 00:03:15,066 to the redshift and then you render with it 80 00:03:15,766 --> 00:03:17,700 so if I open up the renderview again 81 00:03:18,166 --> 00:03:20,133 this is your primary window to see 82 00:03:20,133 --> 00:03:21,366 what you are rendering 83 00:03:21,466 --> 00:03:22,933 and you have a few icons here 84 00:03:22,933 --> 00:03:26,100 it's a lot cleaner than the Maya render view version 85 00:03:26,533 --> 00:03:29,533 so this is what I use now 86 00:03:29,666 --> 00:03:31,666 the second one is it's going to render your 87 00:03:31,666 --> 00:03:32,600 current frame 88 00:03:32,733 --> 00:03:34,766 so if you just left click on the second icon 89 00:03:34,800 --> 00:03:37,100 it will render whatever I'm looking at now 90 00:03:37,100 --> 00:03:38,500 I don't have anything in the scene 91 00:03:38,500 --> 00:03:39,900 so it'll be completely empty 92 00:03:40,766 --> 00:03:44,133 the IPR is the interactive photorealistic render 93 00:03:44,133 --> 00:03:44,666 basically 94 00:03:44,666 --> 00:03:47,166 it will update any changes you make inside the scene 95 00:03:47,166 --> 00:03:49,166 and I'll have to show you when I actually have some 96 00:03:49,166 --> 00:03:50,966 lights or maybe some materials 97 00:03:50,966 --> 00:03:52,600 it will also update your camera 98 00:03:52,800 --> 00:03:55,100 and then the last icon the fourth icon 99 00:03:55,366 --> 00:03:56,966 is your render settings 100 00:03:57,166 --> 00:03:58,166 if you open that up 101 00:03:58,900 --> 00:04:01,200 you have a bunch of settings here you can change 102 00:04:01,266 --> 00:04:02,600 to improve quality 103 00:04:02,800 --> 00:04:04,733 and I mean there is a ton of settings here 104 00:04:04,800 --> 00:04:06,600 and a lot of these we are not going to cover 105 00:04:07,200 --> 00:04:09,066 but a few here are very useful 106 00:04:09,066 --> 00:04:10,133 and they'll go through them 107 00:04:10,466 --> 00:04:12,100 so I'm going to go ahead and close this for now 108 00:04:13,266 --> 00:04:14,533 now we can't 109 00:04:14,533 --> 00:04:17,166 see anything inside because we don't have any lights 110 00:04:17,266 --> 00:04:19,100 we don't have any objects inside the scene 111 00:04:19,566 --> 00:04:21,866 so let's go ahead insert something to work with 112 00:04:23,066 --> 00:04:25,766 so I'm going to zoom in and let's create a cube 113 00:04:27,166 --> 00:04:28,333 I'm going to make it larger 114 00:04:29,866 --> 00:04:31,200 place on the top of the grid 115 00:04:31,200 --> 00:04:34,300 and also I'm going to create a flat plane 116 00:04:35,066 --> 00:04:37,133 usually when you render things you have to have 117 00:04:37,133 --> 00:04:37,733 some kind of a 118 00:04:37,733 --> 00:04:40,100 ground plane so you can have cast shadows 119 00:04:40,466 --> 00:04:41,133 so I don't want this 120 00:04:41,133 --> 00:04:43,200 cube to it floating in an empty black space 121 00:04:44,300 --> 00:04:45,100 so let's go ahead and create 122 00:04:45,100 --> 00:04:46,800 a plane and make that larger 123 00:04:48,333 --> 00:04:49,400 and I'm just gonna 124 00:04:49,933 --> 00:04:51,600 change the subdivision axis to 1 125 00:04:51,733 --> 00:04:53,533 so it's just easier on ice 126 00:04:55,466 --> 00:04:57,900 and let's go ahead and do our first render 127 00:04:58,766 --> 00:05:01,133 so I'm going to come over back to the renderview tab 128 00:05:01,333 --> 00:05:03,666 and click on renderview print this up 129 00:05:04,333 --> 00:05:06,266 and I usually don't click the second icon 130 00:05:06,266 --> 00:05:08,300 I usually open up the renderview 131 00:05:08,666 --> 00:05:11,466 and in order to render your current frame 132 00:05:11,700 --> 00:05:13,800 all you need to do is click on the spare you left icon 133 00:05:13,800 --> 00:05:15,466 right here render 134 00:05:15,466 --> 00:05:18,266 it can render from your perspective point of view 135 00:05:19,000 --> 00:05:20,800 and show you what you are looking at 136 00:05:21,400 --> 00:05:23,000 because we don't have any lights 137 00:05:23,100 --> 00:05:25,066 it's going to use the Maya 138 00:05:25,333 --> 00:05:26,500 default lights 139 00:05:26,566 --> 00:05:28,666 so it's going to give you this flat shading 140 00:05:28,933 --> 00:05:31,333 so in order for us to start rendering and seeing 141 00:05:31,333 --> 00:05:32,533 some good results 142 00:05:32,600 --> 00:05:33,966 or any results 143 00:05:34,166 --> 00:05:37,666 we need to insert and use some wretch of lights 144 00:05:37,700 --> 00:05:39,900 so I'm not going to cover lighting in this video 145 00:05:39,933 --> 00:05:41,900 that's going to be in another video 146 00:05:41,900 --> 00:05:44,000 and I'm going to split those up in a few sections 147 00:05:44,000 --> 00:05:45,133 but because we're going 148 00:05:45,133 --> 00:05:47,966 to cover the interface and the render view options 149 00:05:48,000 --> 00:05:49,100 we need something 150 00:05:49,133 --> 00:05:50,600 we don't want to just look at this 151 00:05:50,600 --> 00:05:51,766 and go through the option 152 00:05:51,766 --> 00:05:53,733 so let's go ahead and insert a light 153 00:05:54,200 --> 00:05:55,133 any light will do 154 00:05:55,133 --> 00:05:57,100 just so we can have something to look at 155 00:05:57,200 --> 00:05:59,000 again I'll cover some of these little later 156 00:05:59,266 --> 00:06:01,166 but to insert a red shift light 157 00:06:01,266 --> 00:06:04,500 you have 1 2 3 these five icons right here 158 00:06:04,866 --> 00:06:07,000 these are your red shift lights 159 00:06:07,000 --> 00:06:08,933 I recommend that you do not 160 00:06:09,400 --> 00:06:13,500 use any Maya lights and use only retroflights 161 00:06:13,566 --> 00:06:15,733 so as you know you can go to create 162 00:06:16,333 --> 00:06:18,766 lights and you can use these right here 163 00:06:18,966 --> 00:06:21,333 but these are Maya based lights 164 00:06:21,666 --> 00:06:24,333 and when you use an ounce I render like redshift 165 00:06:24,333 --> 00:06:25,900 comes with its own 166 00:06:25,900 --> 00:06:27,066 redshift lights 167 00:06:27,066 --> 00:06:28,600 and you'll find them right here 168 00:06:28,766 --> 00:06:31,533 so right here the first one I'm gonna right click 169 00:06:31,800 --> 00:06:33,966 anytime you see a little triangle on the corner 170 00:06:34,100 --> 00:06:35,333 that usually means there are 171 00:06:35,466 --> 00:06:38,000 additional items underneath this menu 172 00:06:38,100 --> 00:06:39,933 so to get access to this 173 00:06:40,000 --> 00:06:42,733 just simply right click or give you a drop down menu 174 00:06:42,800 --> 00:06:44,866 and then you can select very similar lights 175 00:06:44,866 --> 00:06:46,166 if you used my before 176 00:06:46,600 --> 00:06:48,400 you have your 4 basic area lights 177 00:06:48,400 --> 00:06:50,200 point lights while light and directional light 178 00:06:50,333 --> 00:06:52,066 so to have something here 179 00:06:52,066 --> 00:06:54,133 let's go ahead and I'm going to use an area light 180 00:06:56,000 --> 00:06:57,866 and I'm going to go ahead and pull this off 181 00:06:58,400 --> 00:06:59,533 and resize this 182 00:06:59,533 --> 00:07:01,333 don't worry about how I'm doing this 183 00:07:01,333 --> 00:07:02,600 I'll cover this a little later 184 00:07:03,966 --> 00:07:06,133 but I want to just have something inside the scene 185 00:07:06,200 --> 00:07:08,866 and anytime you update 186 00:07:08,866 --> 00:07:10,700 since we're not using IPR 187 00:07:10,700 --> 00:07:13,066 which is interactive version of rendering 188 00:07:13,066 --> 00:07:14,666 which happens everything in real time 189 00:07:15,066 --> 00:07:17,266 anytime you add a light or anything like that 190 00:07:17,400 --> 00:07:18,866 anytime you change the material 191 00:07:18,900 --> 00:07:21,400 you'll just have to do another frame render 192 00:07:21,466 --> 00:07:23,533 so just when I left click on this again 193 00:07:24,266 --> 00:07:25,800 and just take a look what's happening 194 00:07:26,600 --> 00:07:28,733 so here we have a basic scene 195 00:07:29,200 --> 00:07:30,700 with a simple light 196 00:07:32,566 --> 00:07:34,366 and then anytime you update anything 197 00:07:34,366 --> 00:07:36,400 you just click and run through that single frame 198 00:07:37,900 --> 00:07:40,566 now because the slide is very intense 199 00:07:40,566 --> 00:07:41,533 the intensity is too high 200 00:07:41,533 --> 00:07:43,500 because the scale that I'm just going to move it back 201 00:07:44,200 --> 00:07:46,400 just so it's not as intense 202 00:07:47,133 --> 00:07:50,900 and creates those spotlights so that very harsh 203 00:07:51,133 --> 00:07:52,133 light of an effect 204 00:07:53,333 --> 00:07:56,300 so here we are we did a very basic frame render 205 00:07:56,600 --> 00:07:58,366 using one of the lights 206 00:07:58,566 --> 00:08:00,466 and we didn't really change any properties 207 00:08:00,466 --> 00:08:02,133 but we just wanted to get something going 208 00:08:02,666 --> 00:08:05,000 so when you have your red shift render view open 209 00:08:05,666 --> 00:08:07,333 the way you navigate inside here 210 00:08:07,333 --> 00:08:08,933 in order to zoom in and zoom out 211 00:08:09,600 --> 00:08:10,966 you can hold down Alt 212 00:08:11,400 --> 00:08:12,800 and then right click 213 00:08:12,800 --> 00:08:14,066 hold and drag in order to 214 00:08:14,066 --> 00:08:15,533 zoom in and zoom out on an image 215 00:08:16,200 --> 00:08:17,900 and if you hold down Alt and middle 216 00:08:17,900 --> 00:08:19,000 mouse click and drag 217 00:08:19,333 --> 00:08:20,933 this will pan the image around 218 00:08:21,333 --> 00:08:23,666 and if you want to frame it hit F 219 00:08:24,466 --> 00:08:25,733 and this will frame your view 220 00:08:25,733 --> 00:08:28,066 so all this does is simply navigates 221 00:08:28,333 --> 00:08:30,500 I zooms you in and out and moves damage 222 00:08:30,800 --> 00:08:33,300 and one thing you'll notice that I want to point out 223 00:08:33,666 --> 00:08:37,133 is we are rendering from a perspective point of view 224 00:08:37,533 --> 00:08:39,266 if we had cameras in here 225 00:08:39,300 --> 00:08:41,500 we could render from a specific camera 226 00:08:41,500 --> 00:08:43,766 and I'll show you how to do that a little later 227 00:08:43,900 --> 00:08:45,700 by just to point out this is where you'll 228 00:08:45,733 --> 00:08:46,866 get access to any 229 00:08:46,866 --> 00:08:48,966 additional cameras you're inserted inside the scene 230 00:08:49,066 --> 00:08:50,500 so you can render from them 231 00:08:51,300 --> 00:08:52,500 so anytime you make changes 232 00:08:52,500 --> 00:08:54,133 you just basically have to do 233 00:08:54,166 --> 00:08:56,000 what's known as bucket rendering 234 00:08:56,266 --> 00:08:58,700 you just left click and this will render 235 00:08:58,733 --> 00:09:01,066 your current frame once 236 00:09:01,333 --> 00:09:06,000 now the power of using the ratchet render is using IPR 237 00:09:06,100 --> 00:09:08,400 and it's going to be the second icon right here 238 00:09:09,100 --> 00:09:10,200 as soon as you enable it 239 00:09:10,500 --> 00:09:12,800 this will begin to interactively 240 00:09:12,866 --> 00:09:15,200 update you seen when you make any changes 241 00:09:15,366 --> 00:09:17,200 so if I move the camera 242 00:09:17,500 --> 00:09:19,566 this will move along with it and update 243 00:09:20,300 --> 00:09:21,366 if I take the light 244 00:09:21,800 --> 00:09:23,700 and I change the properties for it 245 00:09:23,800 --> 00:09:25,933 so in this case I'm only going to scale it 246 00:09:25,933 --> 00:09:29,133 because the way area light works is if you scale 247 00:09:29,133 --> 00:09:31,333 it increases or decreases the intensity 248 00:09:31,400 --> 00:09:32,866 by just as a side note 249 00:09:32,966 --> 00:09:33,933 you can adjust many 250 00:09:33,933 --> 00:09:36,066 properties for every light you insert 251 00:09:36,666 --> 00:09:38,666 by going into the attribute editor 252 00:09:38,700 --> 00:09:39,933 with the light selected 253 00:09:40,133 --> 00:09:41,766 and you have a bunch of properties here 254 00:09:41,766 --> 00:09:43,000 that will go over 255 00:09:43,500 --> 00:09:44,766 in another video 256 00:09:45,933 --> 00:09:48,266 right now I'm simply going to just scale it 257 00:09:48,266 --> 00:09:49,133 just to show you 258 00:09:49,266 --> 00:09:51,166 so as long as I have IPR enabled 259 00:09:51,766 --> 00:09:53,166 you can see that I'm scaling the light 260 00:09:53,166 --> 00:09:54,800 it's reducing the intensity 261 00:09:55,300 --> 00:09:58,300 if I move it it's interactively updating the scene 262 00:09:58,466 --> 00:10:02,166 so this is real power of IPR and ratchet fronter 263 00:10:02,166 --> 00:10:03,900 you can see how quickly it updates 264 00:10:03,933 --> 00:10:05,566 you don't really have to wait much 265 00:10:05,733 --> 00:10:07,400 and you get to see the results 266 00:10:07,600 --> 00:10:10,533 now every time you move around and it updates 267 00:10:10,533 --> 00:10:12,900 you will see a small little progressive rendering 268 00:10:13,333 --> 00:10:15,966 little thing that's kind of counting up 269 00:10:16,000 --> 00:10:18,100 and you also see it right here on the bottom left 270 00:10:18,300 --> 00:10:22,900 basically it's constantly updating to go to the final 271 00:10:23,100 --> 00:10:24,533 best quality version 272 00:10:24,533 --> 00:10:26,666 so this is why it's able to render so quick 273 00:10:26,666 --> 00:10:28,466 because even though you moving things around 274 00:10:28,700 --> 00:10:29,500 it's updated 275 00:10:29,566 --> 00:10:32,666 but then it's constantly improving the render 276 00:10:32,700 --> 00:10:34,200 as you work on something else 277 00:10:34,200 --> 00:10:35,733 so sometimes you get a lot of noise 278 00:10:35,733 --> 00:10:37,366 maybe the quality doesn't come through 279 00:10:37,600 --> 00:10:39,700 but then you just have to wait until it finishes 280 00:10:39,700 --> 00:10:40,666 but you don't have to wait 281 00:10:40,666 --> 00:10:42,300 you can just continue making updates 282 00:10:42,300 --> 00:10:43,800 and it does this in the background 283 00:10:44,066 --> 00:10:45,766 now the best real 284 00:10:45,766 --> 00:10:47,800 quality of your render is always going to come through 285 00:10:47,800 --> 00:10:48,766 bucket rendering 286 00:10:48,866 --> 00:10:50,333 so again this is not 287 00:10:50,600 --> 00:10:51,800 the final best version 288 00:10:51,800 --> 00:10:55,200 this is just interactive work in progress version 289 00:10:55,300 --> 00:10:56,933 but then when you do a final render 290 00:10:56,933 --> 00:10:57,666 you should really 291 00:10:57,666 --> 00:11:00,300 just do bucket rendering which is just a single frame 292 00:11:00,533 --> 00:11:01,866 and just re render everything 293 00:11:02,000 --> 00:11:03,666 and this will actually go through 294 00:11:04,333 --> 00:11:06,000 and whatever settings you have if you 295 00:11:06,266 --> 00:11:09,466 change any settings and increase any quality 296 00:11:09,700 --> 00:11:11,666 through the render settings menu 297 00:11:11,766 --> 00:11:13,800 then it can actually update and give you the final 298 00:11:13,800 --> 00:11:16,700 result the one you would actually want to save 299 00:11:16,700 --> 00:11:18,766 and keep and do something with 300 00:11:18,900 --> 00:11:20,366 so these two icons right here 301 00:11:20,533 --> 00:11:22,100 these are your go to for rendering 302 00:11:22,300 --> 00:11:23,400 one is your final 303 00:11:23,766 --> 00:11:25,500 the other one is your work in progress 304 00:11:25,566 --> 00:11:27,533 interactively in real time 305 00:11:28,100 --> 00:11:29,066 the next few 306 00:11:29,066 --> 00:11:32,933 important icons are ability to save you screenshots 307 00:11:32,933 --> 00:11:34,166 so it's going to be very important 308 00:11:34,166 --> 00:11:35,600 that when you're working 309 00:11:35,666 --> 00:11:38,366 you may want to save a work in progress 310 00:11:38,366 --> 00:11:39,700 then you update some lights 311 00:11:39,700 --> 00:11:41,166 maybe change your camera angle 312 00:11:41,166 --> 00:11:42,366 maybe adjust the material 313 00:11:42,366 --> 00:11:43,700 and then you do another render 314 00:11:43,700 --> 00:11:45,366 and you want to compare it before and after 315 00:11:45,500 --> 00:11:47,400 and the way to do that is take a snapshot 316 00:11:47,400 --> 00:11:49,900 a screenshot inside the redshift renderview 317 00:11:49,900 --> 00:11:51,566 to do this if you come over here 318 00:11:51,566 --> 00:11:52,466 I end the menu 319 00:11:52,466 --> 00:11:54,733 and sometimes you may not see these icons 320 00:11:54,733 --> 00:11:56,300 you may have a little dropdown menu 321 00:11:56,333 --> 00:11:57,666 to get access to more 322 00:11:57,700 --> 00:12:00,266 or you might just need to open this up bigger 323 00:12:01,800 --> 00:12:03,800 you will see two icons right here 324 00:12:03,800 --> 00:12:05,200 one will say snapshot 325 00:12:05,333 --> 00:12:07,966 and the other one is take snapshot 326 00:12:07,966 --> 00:12:10,133 so to take a snapshot just left click 327 00:12:10,600 --> 00:12:14,066 and this will take a current snapshot of your 328 00:12:14,166 --> 00:12:15,666 current rendered frame 329 00:12:15,900 --> 00:12:17,600 and it will save it right here on the bottom 330 00:12:17,666 --> 00:12:19,866 then you can maybe let's say you update some lights 331 00:12:19,866 --> 00:12:21,366 let me go ahead turn on an IPR 332 00:12:21,766 --> 00:12:23,000 maybe you update and you say 333 00:12:23,000 --> 00:12:24,866 okay well I want to compare the before and after 334 00:12:24,866 --> 00:12:26,000 maybe I rotated the light 335 00:12:26,166 --> 00:12:27,933 I want to see the before and after 336 00:12:28,166 --> 00:12:29,700 and then you come over here and you can take 337 00:12:29,700 --> 00:12:30,500 another one 338 00:12:31,133 --> 00:12:32,600 and then you'll have the first one 339 00:12:32,733 --> 00:12:33,966 and then you have the second one 340 00:12:34,133 --> 00:12:36,100 and you can cycle between each 341 00:12:36,166 --> 00:12:38,733 or if you can have more you can just go through 342 00:12:38,900 --> 00:12:41,066 and you see the before and after and compare 343 00:12:41,066 --> 00:12:42,400 this is very useful 344 00:12:42,533 --> 00:12:44,466 and let me go ahead and take another one 345 00:12:44,733 --> 00:12:46,600 just so I can show you how to delete one 346 00:12:47,066 --> 00:12:48,900 so let's say I position the light here 347 00:12:49,800 --> 00:12:52,266 and move it back and I'll take another one 348 00:12:52,766 --> 00:12:54,766 so now I have 1 2 and 3 349 00:12:54,966 --> 00:12:57,933 if you ever want to delete a snapshot 350 00:12:57,933 --> 00:12:59,166 just simply select it 351 00:12:59,600 --> 00:13:00,933 and hit delete 352 00:13:01,100 --> 00:13:02,366 and this will remove it 353 00:13:02,733 --> 00:13:05,066 now as this does not save any screenshots 354 00:13:05,066 --> 00:13:06,400 it just skips out of memory 355 00:13:06,400 --> 00:13:09,333 but when you shut down Maya and restart it 356 00:13:09,500 --> 00:13:10,666 these will be gone 357 00:13:10,733 --> 00:13:12,066 so just note that 358 00:13:12,100 --> 00:13:15,200 if you happen to want to actually save your screenshot 359 00:13:15,200 --> 00:13:16,933 you could go to file 360 00:13:17,166 --> 00:13:18,333 save image as 361 00:13:18,533 --> 00:13:20,400 and just save it as let's say 362 00:13:21,300 --> 00:13:23,000 PNG or JPEG 363 00:13:24,266 --> 00:13:25,600 and that way you have your 364 00:13:25,600 --> 00:13:27,466 screenshot rendered and saved 365 00:13:28,300 --> 00:13:29,966 if you don't see this window on the bottom 366 00:13:29,966 --> 00:13:31,800 or maybe you want to just go ahead and hide it 367 00:13:32,400 --> 00:13:35,500 you can go ahead and left click on this icon right here 368 00:13:35,600 --> 00:13:36,800 and this will hide 369 00:13:37,000 --> 00:13:39,133 the snapshot view or you can bring it back 370 00:13:39,733 --> 00:13:42,366 you will also have access to it right here under view 371 00:13:45,466 --> 00:13:47,400 as well as a few other options 372 00:13:47,400 --> 00:13:49,166 we're not going to go through every single one 373 00:13:49,333 --> 00:13:51,266 but let's say you don't see a status bar 374 00:13:51,866 --> 00:13:53,666 you can just enable the status bar 375 00:13:53,933 --> 00:13:55,100 shows up on the bottom 376 00:13:55,333 --> 00:13:56,300 and a few other ones 377 00:13:56,300 --> 00:13:58,100 so if you ever lose some of the menus that 378 00:13:58,100 --> 00:13:58,900 are not there 379 00:13:58,966 --> 00:14:00,100 that's how you bring them back 380 00:14:00,800 --> 00:14:02,333 so a few more things 381 00:14:02,466 --> 00:14:05,500 for this very quick overview crash course is 382 00:14:05,666 --> 00:14:08,266 ability to render from specific cameras 383 00:14:08,333 --> 00:14:10,766 this becomes very important and very important to know 384 00:14:10,766 --> 00:14:11,800 very early on 385 00:14:11,933 --> 00:14:14,166 so rendering from your perspective 386 00:14:14,166 --> 00:14:15,600 viewport is not really done 387 00:14:15,600 --> 00:14:18,400 you want to have a dedicated camera to render from 388 00:14:18,500 --> 00:14:20,500 so that we can navigate around the scene 389 00:14:20,500 --> 00:14:22,166 you can update and then 390 00:14:22,700 --> 00:14:24,866 you could work on your scene and then it won't actually 391 00:14:24,866 --> 00:14:25,800 update in real time 392 00:14:25,800 --> 00:14:27,466 basically you can adjust settings 393 00:14:27,466 --> 00:14:29,766 lights materials move things around 394 00:14:29,766 --> 00:14:32,700 and you see it update from the camera point of view 395 00:14:32,733 --> 00:14:34,566 rather than your perspective 396 00:14:34,900 --> 00:14:37,333 so to do this you need to create a camera 397 00:14:37,400 --> 00:14:40,933 so if you go to create cameras camera 398 00:14:41,400 --> 00:14:42,533 this will create a 399 00:14:42,533 --> 00:14:44,933 camera to look from and to render from 400 00:14:45,400 --> 00:14:47,133 now I'm simply going to take this camera 401 00:14:47,133 --> 00:14:48,933 and I'm going to scale it so I can see it better 402 00:14:49,166 --> 00:14:50,166 and just move it up 403 00:14:50,266 --> 00:14:51,600 and I'm going to look through the camera 404 00:14:51,600 --> 00:14:52,966 in order to just position 405 00:14:52,966 --> 00:14:54,100 and get my angle 406 00:14:54,133 --> 00:14:55,166 this is a very common way 407 00:14:55,166 --> 00:14:56,733 if you worked with cameras before 408 00:14:56,733 --> 00:14:57,066 you know 409 00:14:57,066 --> 00:14:59,466 you first you need to kind of position your shot 410 00:15:00,000 --> 00:15:02,533 I'm next temporarily jump over to my camera 411 00:15:02,533 --> 00:15:03,666 by going to panels 412 00:15:03,666 --> 00:15:05,733 Perspective camera 1 413 00:15:06,400 --> 00:15:08,866 and just adjust it position it where I want it 414 00:15:08,866 --> 00:15:09,900 what I want to render 415 00:15:10,333 --> 00:15:11,866 so let's say this is my angle 416 00:15:14,266 --> 00:15:17,733 and I can even enable the resolution gate 417 00:15:18,466 --> 00:15:20,800 so I can see exactly what's outside my frame 418 00:15:21,500 --> 00:15:23,266 and then I'm going to jump back out 419 00:15:23,966 --> 00:15:26,500 so I can work inside my perspective viewport 420 00:15:28,266 --> 00:15:29,866 right so in order to start rendering 421 00:15:29,966 --> 00:15:31,733 you can use a drop down menu right here 422 00:15:31,733 --> 00:15:33,566 and the camera should show up 423 00:15:33,800 --> 00:15:35,900 if it doesn't sometimes it doesn't show up 424 00:15:35,900 --> 00:15:37,300 just do a quick render 425 00:15:38,333 --> 00:15:40,166 and then use a drop down menu again 426 00:15:40,266 --> 00:15:43,133 and choose the camera that you just inserted 427 00:15:43,600 --> 00:15:45,533 and then once you have selected just do a render 428 00:15:45,533 --> 00:15:47,066 or do you just do our IPR 429 00:15:47,333 --> 00:15:49,766 and it will begin to render from that camera 430 00:15:49,800 --> 00:15:51,333 so now I can move things around 431 00:15:55,300 --> 00:15:58,166 and move and navigate inside my perspective viewport 432 00:15:59,100 --> 00:15:59,800 while 433 00:15:59,800 --> 00:16:02,466 seeing exactly what I'm looking at and what my final 434 00:16:02,466 --> 00:16:05,300 shot is so I can even duplicate objects 435 00:16:06,166 --> 00:16:08,700 say Ctrl d to duplicate maybe I can size it down 436 00:16:08,700 --> 00:16:10,366 you can see it's updating in real time 437 00:16:10,566 --> 00:16:12,500 and I'm seeing exactly for my camera 438 00:16:13,333 --> 00:16:15,866 this is very very useful 439 00:16:17,900 --> 00:16:20,400 and one more thing before we finish up with this 440 00:16:20,400 --> 00:16:21,466 basic overview 441 00:16:21,466 --> 00:16:24,000 and we continue to other videos with more focus 442 00:16:24,133 --> 00:16:26,466 I want to show you how to change your final 443 00:16:26,466 --> 00:16:28,366 render size of your frame 444 00:16:28,400 --> 00:16:30,066 so what I'm looking for 445 00:16:30,100 --> 00:16:32,100 through here has a specific size 446 00:16:32,100 --> 00:16:35,333 so if I go to file save image as and I save it 447 00:16:35,566 --> 00:16:37,266 it will have specific resolution 448 00:16:37,333 --> 00:16:38,466 now the way you set 449 00:16:38,466 --> 00:16:40,966 your resolution of your screenshot to save 450 00:16:41,133 --> 00:16:43,966 is you have to go to the render settings 451 00:16:44,700 --> 00:16:46,900 so go ahead and click on the fourth icon right here 452 00:16:47,366 --> 00:16:50,133 and the way to change that is going to be under 453 00:16:50,466 --> 00:16:52,566 comment tab File Output 454 00:16:53,066 --> 00:16:54,333 actually it's going to be a little further down 455 00:16:54,333 --> 00:16:55,733 it's going to be under resolution 456 00:16:56,133 --> 00:16:57,466 and you have a preset 457 00:16:57,566 --> 00:16:59,333 and here is where you change 458 00:16:59,333 --> 00:17:01,900 the size of your frame that you're going to run from 459 00:17:02,200 --> 00:17:04,400 and because I already have a camera 460 00:17:04,733 --> 00:17:06,966 I may want to switch over to camera 1 461 00:17:07,066 --> 00:17:09,300 in order to render and set my 462 00:17:09,400 --> 00:17:12,066 settings for the camera I'm going to render from 463 00:17:12,200 --> 00:17:16,366 and here I can set maybe let's say I want hd720 464 00:17:19,166 --> 00:17:20,966 so this is where you set the width and the height 465 00:17:20,966 --> 00:17:23,366 and the resolution of your render shot 466 00:17:23,533 --> 00:17:24,533 and you can close 467 00:17:26,700 --> 00:17:27,900 and the next time you render 468 00:17:27,900 --> 00:17:29,733 it's going to render in high resolution 469 00:17:29,733 --> 00:17:30,700 whatever you set 470 00:17:31,000 --> 00:17:31,700 and you can always 471 00:17:31,700 --> 00:17:33,900 check right here on the right hand side on the bottom 472 00:17:33,966 --> 00:17:37,000 it will show you the resolution of your current frame 473 00:17:37,300 --> 00:17:39,100 and then once you're done let's say this is your final 474 00:17:39,100 --> 00:17:41,200 shot then you can go ahead and save your image 475 00:17:41,333 --> 00:17:43,766 and it will save it as with that new resolution 476 00:17:44,133 --> 00:17:44,866 alright then 477 00:17:44,866 --> 00:17:47,333 so this is all I wanted to cover for this very first 478 00:17:47,466 --> 00:17:49,100 overview crash course video 479 00:17:49,400 --> 00:17:52,366 enough to kind of give you an insight 480 00:17:52,400 --> 00:17:55,766 get you started to rendering some basic scenes maybe 481 00:17:56,133 --> 00:17:57,200 rendering from a camera 482 00:17:57,200 --> 00:18:00,500 and just kind of set us up for all the future videos 483 00:18:00,500 --> 00:18:02,666 in the series that I'm going to do 484 00:18:02,700 --> 00:18:04,566 to cover how to render 485 00:18:04,800 --> 00:18:06,366 using redshift in Maya 486 00:18:06,400 --> 00:18:08,000 so I'll see you in the next video 35989

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