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in this tutorial series I'm going to cover
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how to use redshift with Maya
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and in this video
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I'm going to start with a basic overview
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a crash course
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on using the ratchet render
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if you don't know
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a ratchet render is a GPU based render
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which is very fast
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and I've been using it for the last few months
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and I really like it
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I like the results and how fast it is
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and in this I'm going to tutorial a series
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we're going to cover everything you need to know
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to get started
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and to begin rendering with it
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so in this video let's get started with the overview
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and how to begin rendering your first
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few frames so after you've installed redshift
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and then you launch Maya
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you should see a new dropdown menu
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on the ratcheft
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and you should also have a tab ratcheft tab right here
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if you do not see either one of these
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then you may need to enable
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in the plugins to make sure it's loaded and are loaded
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so if you go to Windows
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setting the preferences and then go to Plugin manager
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make sure that right here red shift formiya
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it is loaded and auto loaded
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and if you don't see this you may need to search for it
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so you just step in red shift
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and it should pop up
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and then once you've done this
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you should have a tab up here and a dropdop menu
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and you should be ready to go
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now I do not use the dropdop menu
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I really don't remember the last time
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actually used for anything
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used in redshift
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and everything I need
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is right here in
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the custom tool shelf that comes pre installed
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with ratchet and everything I need is right here
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so the first few icons
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these first four are your render view
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your render current frame your IPR
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which stands for Interactive Photorealistic Rendering
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this is kind of like real time
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where you can adjust properties materials
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lights and it will update
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at the same time
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in real time and then you have your render settings
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now these icons right here are going to be very similar
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to if you rendered things in Maya before
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you'll also have access to these same icons right here
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and you can actually use the Maya version
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and it will work with redshift
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by Graph Shift comes with its own set of menus
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the render view looks a little bit different
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so let's go ahead and just
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left click on the render view
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and let me bring it into the view
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and this is what the render view looks like
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so I like using the render shift render view more
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than I do the render
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view from Maya
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but you could use
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the Maya native one and just render with red shift
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so if I go ahead and just show you what it looks like
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you can actually use this window as well
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so if you used to this
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you may stick with this but I really like
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what comes with redshift
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the only thing here is if you do
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end up using the renderview
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from Maya
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you just have to make sure that you switch your render
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to the redshift and then you render with it
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so if I open up the renderview again
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this is your primary window to see
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what you are rendering
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and you have a few icons here
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it's a lot cleaner than the Maya render view version
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so this is what I use now
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the second one is it's going to render your
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current frame
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so if you just left click on the second icon
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it will render whatever I'm looking at now
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I don't have anything in the scene
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so it'll be completely empty
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the IPR is the interactive photorealistic render
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basically
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it will update any changes you make inside the scene
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and I'll have to show you when I actually have some
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lights or maybe some materials
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it will also update your camera
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and then the last icon the fourth icon
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is your render settings
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if you open that up
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you have a bunch of settings here you can change
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to improve quality
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and I mean there is a ton of settings here
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and a lot of these we are not going to cover
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but a few here are very useful
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and they'll go through them
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so I'm going to go ahead and close this for now
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now we can't
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see anything inside because we don't have any lights
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we don't have any objects inside the scene
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so let's go ahead insert something to work with
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so I'm going to zoom in and let's create a cube
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I'm going to make it larger
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place on the top of the grid
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and also I'm going to create a flat plane
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usually when you render things you have to have
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some kind of a
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ground plane so you can have cast shadows
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so I don't want this
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cube to it floating in an empty black space
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so let's go ahead and create
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a plane and make that larger
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and I'm just gonna
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change the subdivision axis to 1
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so it's just easier on ice
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and let's go ahead and do our first render
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so I'm going to come over back to the renderview tab
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and click on renderview print this up
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and I usually don't click the second icon
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I usually open up the renderview
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and in order to render your current frame
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all you need to do is click on the spare you left icon
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right here render
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it can render from your perspective point of view
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and show you what you are looking at
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because we don't have any lights
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it's going to use the Maya
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default lights
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so it's going to give you this flat shading
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so in order for us to start rendering and seeing
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some good results
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or any results
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we need to insert and use some wretch of lights
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so I'm not going to cover lighting in this video
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that's going to be in another video
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and I'm going to split those up in a few sections
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but because we're going
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to cover the interface and the render view options
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we need something
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we don't want to just look at this
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and go through the option
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so let's go ahead and insert a light
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any light will do
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just so we can have something to look at
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again I'll cover some of these little later
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but to insert a red shift light
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you have 1 2 3 these five icons right here
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these are your red shift lights
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I recommend that you do not
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use any Maya lights and use only retroflights
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so as you know you can go to create
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lights and you can use these right here
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but these are Maya based lights
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and when you use an ounce I render like redshift
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comes with its own
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redshift lights
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and you'll find them right here
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so right here the first one I'm gonna right click
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anytime you see a little triangle on the corner
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that usually means there are
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additional items underneath this menu
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so to get access to this
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just simply right click or give you a drop down menu
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and then you can select very similar lights
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if you used my before
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you have your 4 basic area lights
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point lights while light and directional light
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so to have something here
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let's go ahead and I'm going to use an area light
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and I'm going to go ahead and pull this off
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and resize this
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don't worry about how I'm doing this
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I'll cover this a little later
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but I want to just have something inside the scene
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and anytime you update
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since we're not using IPR
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which is interactive version of rendering
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which happens everything in real time
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anytime you add a light or anything like that
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anytime you change the material
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you'll just have to do another frame render
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so just when I left click on this again
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and just take a look what's happening
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so here we have a basic scene
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with a simple light
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and then anytime you update anything
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you just click and run through that single frame
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now because the slide is very intense
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the intensity is too high
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because the scale that I'm just going to move it back
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just so it's not as intense
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and creates those spotlights so that very harsh
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light of an effect
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so here we are we did a very basic frame render
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using one of the lights
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and we didn't really change any properties
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but we just wanted to get something going
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so when you have your red shift render view open
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the way you navigate inside here
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in order to zoom in and zoom out
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you can hold down Alt
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and then right click
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hold and drag in order to
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zoom in and zoom out on an image
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and if you hold down Alt and middle
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mouse click and drag
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this will pan the image around
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and if you want to frame it hit F
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and this will frame your view
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so all this does is simply navigates
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I zooms you in and out and moves damage
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and one thing you'll notice that I want to point out
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is we are rendering from a perspective point of view
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if we had cameras in here
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we could render from a specific camera
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and I'll show you how to do that a little later
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by just to point out this is where you'll
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get access to any
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additional cameras you're inserted inside the scene
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so you can render from them
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so anytime you make changes
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you just basically have to do
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what's known as bucket rendering
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you just left click and this will render
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your current frame once
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now the power of using the ratchet render is using IPR
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and it's going to be the second icon right here
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as soon as you enable it
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this will begin to interactively
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update you seen when you make any changes
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so if I move the camera
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this will move along with it and update
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if I take the light
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and I change the properties for it
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so in this case I'm only going to scale it
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because the way area light works is if you scale
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it increases or decreases the intensity
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by just as a side note
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you can adjust many
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properties for every light you insert
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by going into the attribute editor
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with the light selected
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and you have a bunch of properties here
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that will go over
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in another video
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right now I'm simply going to just scale it
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just to show you
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so as long as I have IPR enabled
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you can see that I'm scaling the light
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it's reducing the intensity
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if I move it it's interactively updating the scene
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so this is real power of IPR and ratchet fronter
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you can see how quickly it updates
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you don't really have to wait much
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and you get to see the results
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now every time you move around and it updates
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you will see a small little progressive rendering
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little thing that's kind of counting up
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and you also see it right here on the bottom left
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basically it's constantly updating to go to the final
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best quality version
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so this is why it's able to render so quick
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because even though you moving things around
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it's updated
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but then it's constantly improving the render
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as you work on something else
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so sometimes you get a lot of noise
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maybe the quality doesn't come through
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but then you just have to wait until it finishes
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but you don't have to wait
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you can just continue making updates
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and it does this in the background
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now the best real
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quality of your render is always going to come through
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bucket rendering
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so again this is not
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the final best version
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this is just interactive work in progress version
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but then when you do a final render
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you should really
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just do bucket rendering which is just a single frame
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and just re render everything
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and this will actually go through
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and whatever settings you have if you
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change any settings and increase any quality
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through the render settings menu
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then it can actually update and give you the final
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result the one you would actually want to save
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and keep and do something with
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so these two icons right here
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these are your go to for rendering
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one is your final
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the other one is your work in progress
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interactively in real time
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the next few
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important icons are ability to save you screenshots
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so it's going to be very important
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that when you're working
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you may want to save a work in progress
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then you update some lights
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maybe change your camera angle
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maybe adjust the material
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and then you do another render
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and you want to compare it before and after
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and the way to do that is take a snapshot
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a screenshot inside the redshift renderview
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to do this if you come over here
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I end the menu
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and sometimes you may not see these icons
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you may have a little dropdown menu
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to get access to more
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or you might just need to open this up bigger
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you will see two icons right here
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one will say snapshot
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and the other one is take snapshot
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so to take a snapshot just left click
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and this will take a current snapshot of your
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current rendered frame
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and it will save it right here on the bottom
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then you can maybe let's say you update some lights
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let me go ahead turn on an IPR
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maybe you update and you say
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okay well I want to compare the before and after
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maybe I rotated the light
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I want to see the before and after
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and then you come over here and you can take
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another one
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and then you'll have the first one
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and then you have the second one
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and you can cycle between each
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or if you can have more you can just go through
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and you see the before and after and compare
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this is very useful
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and let me go ahead and take another one
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just so I can show you how to delete one
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so let's say I position the light here
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and move it back and I'll take another one
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so now I have 1 2 and 3
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if you ever want to delete a snapshot
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just simply select it
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and hit delete
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and this will remove it
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now as this does not save any screenshots
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it just skips out of memory
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but when you shut down Maya and restart it
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these will be gone
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so just note that
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if you happen to want to actually save your screenshot
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you could go to file
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save image as
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and just save it as let's say
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PNG or JPEG
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and that way you have your
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screenshot rendered and saved
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if you don't see this window on the bottom
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or maybe you want to just go ahead and hide it
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you can go ahead and left click on this icon right here
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and this will hide
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the snapshot view or you can bring it back
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you will also have access to it right here under view
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as well as a few other options
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we're not going to go through every single one
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but let's say you don't see a status bar
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you can just enable the status bar
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shows up on the bottom
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and a few other ones
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so if you ever lose some of the menus that
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are not there
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that's how you bring them back
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so a few more things
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for this very quick overview crash course is
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ability to render from specific cameras
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this becomes very important and very important to know
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very early on
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so rendering from your perspective
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viewport is not really done
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you want to have a dedicated camera to render from
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so that we can navigate around the scene
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you can update and then
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you could work on your scene and then it won't actually
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update in real time
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basically you can adjust settings
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lights materials move things around
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and you see it update from the camera point of view
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rather than your perspective
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so to do this you need to create a camera
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so if you go to create cameras camera
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this will create a
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00:14:42,533 --> 00:14:44,933
camera to look from and to render from
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now I'm simply going to take this camera
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and I'm going to scale it so I can see it better
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and just move it up
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and I'm going to look through the camera
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in order to just position
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and get my angle
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this is a very common way
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if you worked with cameras before
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you know
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you first you need to kind of position your shot
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I'm next temporarily jump over to my camera
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by going to panels
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00:15:03,666 --> 00:15:05,733
Perspective camera 1
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00:15:06,400 --> 00:15:08,866
and just adjust it position it where I want it
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what I want to render
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so let's say this is my angle
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and I can even enable the resolution gate
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so I can see exactly what's outside my frame
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and then I'm going to jump back out
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00:15:23,966 --> 00:15:26,500
so I can work inside my perspective viewport
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right so in order to start rendering
421
00:15:29,966 --> 00:15:31,733
you can use a drop down menu right here
422
00:15:31,733 --> 00:15:33,566
and the camera should show up
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00:15:33,800 --> 00:15:35,900
if it doesn't sometimes it doesn't show up
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just do a quick render
425
00:15:38,333 --> 00:15:40,166
and then use a drop down menu again
426
00:15:40,266 --> 00:15:43,133
and choose the camera that you just inserted
427
00:15:43,600 --> 00:15:45,533
and then once you have selected just do a render
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or do you just do our IPR
429
00:15:47,333 --> 00:15:49,766
and it will begin to render from that camera
430
00:15:49,800 --> 00:15:51,333
so now I can move things around
431
00:15:55,300 --> 00:15:58,166
and move and navigate inside my perspective viewport
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00:15:59,100 --> 00:15:59,800
while
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00:15:59,800 --> 00:16:02,466
seeing exactly what I'm looking at and what my final
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00:16:02,466 --> 00:16:05,300
shot is so I can even duplicate objects
435
00:16:06,166 --> 00:16:08,700
say Ctrl d to duplicate maybe I can size it down
436
00:16:08,700 --> 00:16:10,366
you can see it's updating in real time
437
00:16:10,566 --> 00:16:12,500
and I'm seeing exactly for my camera
438
00:16:13,333 --> 00:16:15,866
this is very very useful
439
00:16:17,900 --> 00:16:20,400
and one more thing before we finish up with this
440
00:16:20,400 --> 00:16:21,466
basic overview
441
00:16:21,466 --> 00:16:24,000
and we continue to other videos with more focus
442
00:16:24,133 --> 00:16:26,466
I want to show you how to change your final
443
00:16:26,466 --> 00:16:28,366
render size of your frame
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00:16:28,400 --> 00:16:30,066
so what I'm looking for
445
00:16:30,100 --> 00:16:32,100
through here has a specific size
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00:16:32,100 --> 00:16:35,333
so if I go to file save image as and I save it
447
00:16:35,566 --> 00:16:37,266
it will have specific resolution
448
00:16:37,333 --> 00:16:38,466
now the way you set
449
00:16:38,466 --> 00:16:40,966
your resolution of your screenshot to save
450
00:16:41,133 --> 00:16:43,966
is you have to go to the render settings
451
00:16:44,700 --> 00:16:46,900
so go ahead and click on the fourth icon right here
452
00:16:47,366 --> 00:16:50,133
and the way to change that is going to be under
453
00:16:50,466 --> 00:16:52,566
comment tab File Output
454
00:16:53,066 --> 00:16:54,333
actually it's going to be a little further down
455
00:16:54,333 --> 00:16:55,733
it's going to be under resolution
456
00:16:56,133 --> 00:16:57,466
and you have a preset
457
00:16:57,566 --> 00:16:59,333
and here is where you change
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00:16:59,333 --> 00:17:01,900
the size of your frame that you're going to run from
459
00:17:02,200 --> 00:17:04,400
and because I already have a camera
460
00:17:04,733 --> 00:17:06,966
I may want to switch over to camera 1
461
00:17:07,066 --> 00:17:09,300
in order to render and set my
462
00:17:09,400 --> 00:17:12,066
settings for the camera I'm going to render from
463
00:17:12,200 --> 00:17:16,366
and here I can set maybe let's say I want hd720
464
00:17:19,166 --> 00:17:20,966
so this is where you set the width and the height
465
00:17:20,966 --> 00:17:23,366
and the resolution of your render shot
466
00:17:23,533 --> 00:17:24,533
and you can close
467
00:17:26,700 --> 00:17:27,900
and the next time you render
468
00:17:27,900 --> 00:17:29,733
it's going to render in high resolution
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00:17:29,733 --> 00:17:30,700
whatever you set
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00:17:31,000 --> 00:17:31,700
and you can always
471
00:17:31,700 --> 00:17:33,900
check right here on the right hand side on the bottom
472
00:17:33,966 --> 00:17:37,000
it will show you the resolution of your current frame
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00:17:37,300 --> 00:17:39,100
and then once you're done let's say this is your final
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00:17:39,100 --> 00:17:41,200
shot then you can go ahead and save your image
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00:17:41,333 --> 00:17:43,766
and it will save it as with that new resolution
476
00:17:44,133 --> 00:17:44,866
alright then
477
00:17:44,866 --> 00:17:47,333
so this is all I wanted to cover for this very first
478
00:17:47,466 --> 00:17:49,100
overview crash course video
479
00:17:49,400 --> 00:17:52,366
enough to kind of give you an insight
480
00:17:52,400 --> 00:17:55,766
get you started to rendering some basic scenes maybe
481
00:17:56,133 --> 00:17:57,200
rendering from a camera
482
00:17:57,200 --> 00:18:00,500
and just kind of set us up for all the future videos
483
00:18:00,500 --> 00:18:02,666
in the series that I'm going to do
484
00:18:02,700 --> 00:18:04,566
to cover how to render
485
00:18:04,800 --> 00:18:06,366
using redshift in Maya
486
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so I'll see you in the next video
35989
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