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Affinity designer is a fast and Powerful
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Vector program that is great for
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professional graphic designers it
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requires no subscription and runs on all
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major platforms including Windows Mac
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and iPad in this crash course I'll give
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you an overview how to use this powerful
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tool and I don't assume any prior
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knowledge of vector design software
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we'll look at creating shapes working
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with the different tools typography
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using images and more in this video I'll
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be using the windows version of affinity
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designer but all these Concepts should
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be applicable to the Mac OS version as
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well the version I'm currently using is
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2.3 but any version two of the software
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should work there's also an iPad version
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that doesn't have all the features of
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the desktop versions but it's still very
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functional most of the concepts I cover
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in this video should be applicable to
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the iPad version as well although the
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interface will definitely look a lot
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different I've organized this video into
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chapters so you can easily see how it's
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arranged a class like this is always a
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trade-off between depth and variety of
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topics if you'd like to learn more about
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any of these tools or features in
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Affinity designer chances are I have a
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video on it in my Affinity designer
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playlist on my channel so be sure to
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check that out later also I have a free
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ebook with affinity designer tips that
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you can download right now it has some
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cool tricks and also some warnings about
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this program that you won't want to miss
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the ebook is completely free but if you
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want to donate a few extra dollars to
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help support this channel it would be
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much appreciated you can find the link
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in the description below now I know
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you're dying to jump into a designer but
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I first want to give you a little bit of
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context of where it sits in the wider
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world of Graphics programs as I said
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earlier Affinity designer is a vector
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graphics program Vector programs are
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often used for things like logos user
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interface design icons typography and
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many other use cases now kind of the
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other programs in this space that
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compete with affinity designer are
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things you may have heard of such as
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Adobe Illustrator Corell draw and
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inkscape Affinity designer itself also
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sits within the suite of other Affinity
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programs these are Affinity photo and
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Affinity publisher Affinity photo is
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their raster based tool which is kind
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for competitor to photoshop and Affinity
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publisher is a desktop publishing tool
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for creating things like PDFs and you
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can think of it as kind of a competitor
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to in design now among these Affinity
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programs such as photo designer and
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publisher you may be wondering when to
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use which and the short answer is really
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as you start to create more designs you
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kind of get a feel of what projects are
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more appropriate for Affinity designer
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versus Affinity photo but one of the
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great things about designer is that it
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does actually have some raster based
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operations in it too in fact it has a
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whole workspace that's designed for
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Pixel operations so in Ain designer you
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can actually work with bitmap formats
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and we'll explore how to do that in this
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video now in terms of buying Affinity
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designer currently you can buy it
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individually or you can buy it as part
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of the whole Affinity Suite of program
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there's also a universal license that
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gives you access to all the programs on
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all platforms which is really cool for
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people to have a desktop machine and
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also an iPad device but by far one of
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the coolest things about how to buy it
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is that it just requires a onetime
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purchase fee there's no subscription for
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the Affinity products and when you buy a
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particular version of the software you
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get free updates for that version until
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the new version comes out so if you buy
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version 2.0 you get all the version two
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updates for free if there's ever a
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version three I don't know how much it
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will cost but in the past existing users
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have also gotten a discount when
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upgrading to a new major version there's
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also a free trial so you don't really
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have anything to lose by downloading it
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and giving it a shot now who is this
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program for well of course it's for
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anyone who wants to use it but it's
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really well suited for individual
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designers who don't have to work with
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the Adobe ecosystem if you're a lone
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designer and you have full control over
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the file formats you work with Ain
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designer is probably a good match for
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you but if you're on a team and you're
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working with people that are constantly
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swapping Photoshop files or Adobe
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Illustrator files it might be harder to
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use Affinity designer the Affinity
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programs can usually read the Adobe file
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formats but results can definitely vary
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and saving to those formats is certainly
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hit or miss so with all that out of the
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way let's finally open this program look
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at how to create a document and start
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working with some basic
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[Music]
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shapes in this section we'll look at how
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to work with basic shapes how to create
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them how to align them and how to put
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them in groups for easy management but
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before we do that let's look at creating
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a document to begin with so as you may
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expect you do this with file new and
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this menu here will give you lot lot of
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options but let's just create a simple
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document based on pixels and I'll just
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make it 4,000 by 3000 and then I'll
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click create so the first thing you
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should do when you make a new document
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is to save it so I'll do file save now
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what you notice here is that the file
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type is AF design and that's a specific
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Affinity designer file type you may have
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a need to create svgs or pngs that can
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be done with the export function which
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we'll look at later but for now let's
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just save our file in a basic way like
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this I'll just call it my file and Save
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now I want to start this lesson by
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showing you how to do something useful
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such as create shapes but one thing I do
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want to show you up front is what to do
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if you accidentally mess up your UI and
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get it all in a jumbled state for
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example let's say maybe I have that
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there I have something like this over
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here you know you get something that
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doesn't look good so what you can do is
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you can reset your interface by going to
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window
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Studio reset studio so now that I did
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that this is basically the default
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setting for Affinity designer that
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should solve most problems you have
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there are a couple other options here if
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you go to view if you're not seeing
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something correctly perhaps you need to
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have it say show tools or show toolbar
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check these settings if things aren't
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looking exactly correct but between
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these settings here and doing the window
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Studio reset Studio that should get you
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in the basic default State okay so let's
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look at how to actually create shapes
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now and those are done with this toolbar
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over here on the left and you'll see
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three different icons here I'll start
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from the bottom up we have the ellipse
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tool which is also how you create a
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circle we have the rectangle tool which
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can be used for squares and then we have
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this other one for me it says a star but
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for you it might be different the
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important thing is if you click on this
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Arrow you'll see all the different
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options here and it will show the last
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one you used in the default State I
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think it might be rounded rectangle but
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you can select the other ones here so
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let me start by creating a circle so
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I'll select the ellipse tool and what I
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can do is I can click and
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drag and if I let go I have an ellipse
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here I'll click off of it you can see
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it's an ellipse now I'll do that again
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if I want to be a perfect circle I can
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hold the shift key key so I'll hold
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shift I'll click and drag and now I have
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a perfect circle a similar thing can be
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done with a rectangle tool so if I click
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on the
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rectangle I can draw any size rectangle
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I want or if I hold shift I can draw a
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square it'll limitate to those
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dimensions and with my special shapes
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over here I have the star currently
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selected I'll select something else if I
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click and hold let's select the triangle
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so once again I can click and drag I can
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make it any Dimensions I want and I can
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also drag and hold shift to limit it to
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certain Dimensions now when I create
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these shapes I can also change their
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color and no doubt you've probably
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already noticed this color wheel over
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here so when my shape is selected I'll
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click some other color I can rotate
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around to change the
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Hue or within the diamond I can change
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the saturation and brightness so I'll
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draw a square here maybe want that
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square to be
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blue I'll go back and do my triangle
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let's do a green triangle really bright
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green now let's say I want to move my
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shapes around down so what you would do
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in this situation is you would click on
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this Black Arrow up here called the move
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tool also you can use the keyboard
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shortcut V and when this is selected you
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can click on your shape and then you can
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click and drag it around your workspace
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here so I can move these shapes around
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what you'll also notice is when I click
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on a shape I have these controls here so
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if I click on these dots on the side I
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can resize it or reshape it and like
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before if I hold shift it will keep the
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initial dimensions of that object now
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this control up here on the top this is
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the rotate control so if I click this I
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rotate it in different directions and
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this works with all my shapes so I have
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a triangle here I can rotate that around
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I can resize it I have a circle here if
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I want to be an ellipse I can resize it
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to an ellipse now one thing you can also
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do is easily copy your objects so with
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my object selected I can hold the
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control key and if I click and drag I've
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made a copy of it so I'll copy the
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square I'll hit control click drag if
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you hold shift it will limit it to
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certain directions here so it keeps it
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aligned in this direction
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so I'm holding shift again so it's
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keeping my shapes well aligned now you
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may also notice there's this white Arrow
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here called the node tool we'll use that
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one a little bit more later let me
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create some more shapes on my document
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here do a pie chart just make it yellow
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and let's do a star and we'll make it
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red now what you notice about these
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shapes is when I click on them I get
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different options up here on the toolbar
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so let me click on the star because that
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one gives you some good idea of what the
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differences are so you can see with the
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star I have this option here for points
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so I can change the number of points
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there are but if I click on the Square
273
00:08:32,120 --> 00:08:34,120
here I don't get that option so this is
274
00:08:34,120 --> 00:08:35,799
going to give me special options based
275
00:08:35,799 --> 00:08:37,760
on the type of shape so with this pie
276
00:08:37,760 --> 00:08:39,320
chart one here you can see I can change
277
00:08:39,320 --> 00:08:42,080
the angle I can change the end
278
00:08:42,080 --> 00:08:44,959
angle can change a radius in the middle
279
00:08:44,959 --> 00:08:46,399
so these shapes basically have Smart
280
00:08:46,399 --> 00:08:48,120
options and when you click on them you
281
00:08:48,120 --> 00:08:50,080
can customize them up here and they'll
282
00:08:50,080 --> 00:08:51,880
be different for each shape I won't go
283
00:08:51,880 --> 00:08:53,399
into each shape in detail but you can
284
00:08:53,399 --> 00:08:54,800
experiment with trying different ones
285
00:08:54,800 --> 00:08:56,680
and seeing which options you get now
286
00:08:56,680 --> 00:08:58,000
that you've seen some shapes and action
287
00:08:58,000 --> 00:08:59,160
let me just describe how I'm moving
288
00:08:59,160 --> 00:09:01,240
moving around the canvas with the scroll
289
00:09:01,240 --> 00:09:03,480
wheel I can move the canvas up and down
290
00:09:03,480 --> 00:09:05,279
if I want to zoom in and out I can hold
291
00:09:05,279 --> 00:09:06,839
control and then I can use the scroll
292
00:09:06,839 --> 00:09:08,760
wheel so I'm holding control and I can
293
00:09:08,760 --> 00:09:11,399
zoom in and out with my scroll wheel and
294
00:09:11,399 --> 00:09:13,399
it'll follow my mouse cursor here and if
295
00:09:13,399 --> 00:09:15,160
I hold the middle Mouse button I can
296
00:09:15,160 --> 00:09:17,600
drag my canvas around there's a couple
297
00:09:17,600 --> 00:09:19,480
ways to do this you can also hold space
298
00:09:19,480 --> 00:09:21,440
bar and click with the left Mouse button
299
00:09:21,440 --> 00:09:23,240
to move your canvas around so this is
300
00:09:23,240 --> 00:09:25,360
very useful for navigating so once again
301
00:09:25,360 --> 00:09:27,360
the scroll wheel goes up and down
302
00:09:27,360 --> 00:09:29,800
holding control is how you zoom in there
303
00:09:29,800 --> 00:09:31,360
and holding spacebar while you click and
304
00:09:31,360 --> 00:09:33,240
drag will let you move the canvas around
305
00:09:33,240 --> 00:09:35,040
now you can also rotate the canvas so if
306
00:09:35,040 --> 00:09:37,279
I hold alt and use the scroll wheel that
307
00:09:37,279 --> 00:09:39,240
will rotate the
308
00:09:39,240 --> 00:09:41,200
canvas but I usually don't do that too
309
00:09:41,200 --> 00:09:43,519
much so I'll put it back to zero here
310
00:09:43,519 --> 00:09:44,720
okay let's get back to working with our
311
00:09:44,720 --> 00:09:46,079
shapes so this is one of the smart
312
00:09:46,079 --> 00:09:48,200
shapes it's a quotation box and you can
313
00:09:48,200 --> 00:09:50,320
see it has lots of options up here but
314
00:09:50,320 --> 00:09:51,440
the options I really want to show you
315
00:09:51,440 --> 00:09:53,160
are these up here the rotation and
316
00:09:53,160 --> 00:09:55,279
mirroring options I chose this shape
317
00:09:55,279 --> 00:09:56,640
because it's not symmetric so you can
318
00:09:56,640 --> 00:09:58,480
easily see when it's being flipped and
319
00:09:58,480 --> 00:10:00,200
rotated so this first option up here is
320
00:10:00,200 --> 00:10:02,360
flip horizontal so if I click this my
321
00:10:02,360 --> 00:10:04,399
shape would be flipping back and forth
322
00:10:04,399 --> 00:10:06,720
so I can click it there next we have
323
00:10:06,720 --> 00:10:08,680
flip vertical so if I click this my
324
00:10:08,680 --> 00:10:11,360
shape will flip up and
325
00:10:11,360 --> 00:10:14,000
down and then I can rotate my object 90
326
00:10:14,000 --> 00:10:17,160
degrees so I can click this to rotate it
327
00:10:17,160 --> 00:10:20,279
counterclockwise or I can rotate it
328
00:10:20,279 --> 00:10:22,360
clockwise so these options up here are
329
00:10:22,360 --> 00:10:23,720
really useful when you want to flip and
330
00:10:23,720 --> 00:10:25,680
rotate the current object so let's look
331
00:10:25,680 --> 00:10:27,519
at the option next to that alignment and
332
00:10:27,519 --> 00:10:29,160
it's gray because I have nothing
333
00:10:29,160 --> 00:10:31,000
selected I'm going to select multiple
334
00:10:31,000 --> 00:10:33,000
rectangles here by clicking and dragging
335
00:10:33,000 --> 00:10:35,040
over them and now you can see my
336
00:10:35,040 --> 00:10:36,959
alignment option is enabled so if I
337
00:10:36,959 --> 00:10:38,680
click this what this is going to do is
338
00:10:38,680 --> 00:10:40,399
is going to allow me to line up my
339
00:10:40,399 --> 00:10:42,480
objects in a certain way so let's look
340
00:10:42,480 --> 00:10:44,360
at the Align vertically here so if I
341
00:10:44,360 --> 00:10:47,079
click this button up here align top it
342
00:10:47,079 --> 00:10:50,240
aligns all my boxes to the topmost box
343
00:10:50,240 --> 00:10:52,839
I'll cancel that let's do it again I can
344
00:10:52,839 --> 00:10:54,079
align them in the middle so they're all
345
00:10:54,079 --> 00:10:56,360
aligned in the middle I can align them
346
00:10:56,360 --> 00:10:58,560
in the bottom here so that means they're
347
00:10:58,560 --> 00:11:00,200
all aligned down at the bottom let me
348
00:11:00,200 --> 00:11:01,399
rearrange these a bit just to make it
349
00:11:01,399 --> 00:11:03,279
easier to see how to space them evenly
350
00:11:03,279 --> 00:11:04,519
so let's say I want to get these all
351
00:11:04,519 --> 00:11:06,279
evenly on one line so I could do is I
352
00:11:06,279 --> 00:11:08,079
can move these all in different areas
353
00:11:08,079 --> 00:11:09,320
with them all selected what I could do
354
00:11:09,320 --> 00:11:11,120
is I could select the alignment options
355
00:11:11,120 --> 00:11:13,040
here I could align them all in the
356
00:11:13,040 --> 00:11:15,000
middle and now over here these
357
00:11:15,000 --> 00:11:16,720
horizontal options I could space them
358
00:11:16,720 --> 00:11:18,800
evenly so I could space them
359
00:11:18,800 --> 00:11:20,760
horizontally Let's do an example of
360
00:11:20,760 --> 00:11:22,320
stacking these all in a straight line up
361
00:11:22,320 --> 00:11:24,880
and down so I could arrange them somehow
362
00:11:24,880 --> 00:11:27,399
I could select them and I could say Al
363
00:11:27,399 --> 00:11:29,480
line Center
364
00:11:29,480 --> 00:11:31,519
and I could space them evenly this way
365
00:11:31,519 --> 00:11:33,160
so I'd click space
366
00:11:33,160 --> 00:11:34,760
vertically and you can see they're
367
00:11:34,760 --> 00:11:36,680
aligned in a nice column so these
368
00:11:36,680 --> 00:11:38,120
alignment options are very useful when
369
00:11:38,120 --> 00:11:39,399
you want to get things lined up in a
370
00:11:39,399 --> 00:11:41,519
certain way snapping is another way we
371
00:11:41,519 --> 00:11:43,440
can get objects to line up in specific
372
00:11:43,440 --> 00:11:45,639
places so by default it's not on so if I
373
00:11:45,639 --> 00:11:47,839
click on this circle and drag it around
374
00:11:47,839 --> 00:11:49,639
nothing special really happens but if I
375
00:11:49,639 --> 00:11:51,519
click on this magnet up here that says
376
00:11:51,519 --> 00:11:54,200
snapping let me drag my circle around
377
00:11:54,200 --> 00:11:56,760
now and you can see these green and red
378
00:11:56,760 --> 00:11:58,800
lines start to appear and Ain designer
379
00:11:58,800 --> 00:12:00,760
will will snap my object to logical
380
00:12:00,760 --> 00:12:03,000
places so often it'll pick the midpoint
381
00:12:03,000 --> 00:12:04,920
of another object so if I drag near my
382
00:12:04,920 --> 00:12:07,240
triangle here it's aligning to this
383
00:12:07,240 --> 00:12:08,880
green line which is the middle point of
384
00:12:08,880 --> 00:12:10,519
it I can click this Square over here and
385
00:12:10,519 --> 00:12:12,760
drag it next to my other one and you can
386
00:12:12,760 --> 00:12:14,519
see how it's starting to snap I can drag
387
00:12:14,519 --> 00:12:16,120
it next to the circle and you can see
388
00:12:16,120 --> 00:12:17,880
it's automatically trying to Center them
389
00:12:17,880 --> 00:12:19,680
now there are Advanced snapping controls
390
00:12:19,680 --> 00:12:21,800
if you click this down arrow here you
391
00:12:21,800 --> 00:12:23,880
can customize it but I find the default
392
00:12:23,880 --> 00:12:25,560
options are pretty good to begin with so
393
00:12:25,560 --> 00:12:27,279
I don't do too much with this really all
394
00:12:27,279 --> 00:12:28,639
you need to know is how to turn it on
395
00:12:28,639 --> 00:12:30,279
and off now if you have snapping turned
396
00:12:30,279 --> 00:12:31,920
on and you want to move an object if you
397
00:12:31,920 --> 00:12:33,480
want to temporarily disable it you can
398
00:12:33,480 --> 00:12:35,600
hold the alt button so even though I
399
00:12:35,600 --> 00:12:37,880
have snapping on if I hold alt it'll
400
00:12:37,880 --> 00:12:39,560
temporarily turn it off so I can just
401
00:12:39,560 --> 00:12:41,839
move my object wherever I want and if I
402
00:12:41,839 --> 00:12:43,760
let go of alt and I move it around
403
00:12:43,760 --> 00:12:46,079
snapping is enabled again now one word
404
00:12:46,079 --> 00:12:47,480
of warning I should give you about
405
00:12:47,480 --> 00:12:49,880
snapping even if you snap two objects
406
00:12:49,880 --> 00:12:52,199
together you can still see a hairline
407
00:12:52,199 --> 00:12:54,199
fracture between them sometimes so let
408
00:12:54,199 --> 00:12:55,959
me take these two squares I'll snap one
409
00:12:55,959 --> 00:12:58,160
to the other and they're snapped
410
00:12:58,160 --> 00:13:01,040
together if I click off and I zoom in
411
00:13:01,040 --> 00:13:02,360
you can see there's a little bit of a
412
00:13:02,360 --> 00:13:04,160
thin line there so that's definitely
413
00:13:04,160 --> 00:13:05,399
something to be aware of when you're
414
00:13:05,399 --> 00:13:07,160
building patterns or something where you
415
00:13:07,160 --> 00:13:09,560
want there to be a solid area of color
416
00:13:09,560 --> 00:13:11,279
just watch out for that now sometimes
417
00:13:11,279 --> 00:13:12,639
you want to create your own special
418
00:13:12,639 --> 00:13:14,320
places in the document to align an
419
00:13:14,320 --> 00:13:16,000
object too in that case we can use
420
00:13:16,000 --> 00:13:18,440
rulers and guides so to show a ruler you
421
00:13:18,440 --> 00:13:21,240
can go to view show rulers and you'll
422
00:13:21,240 --> 00:13:22,800
see these numbers at the top and the
423
00:13:22,800 --> 00:13:25,480
left side that's your ruler the numbers
424
00:13:25,480 --> 00:13:26,920
represent the units that your document
425
00:13:26,920 --> 00:13:29,079
was created in so here it says 15 and
426
00:13:29,079 --> 00:13:30,760
there's 15 on the bottom left if you
427
00:13:30,760 --> 00:13:32,399
forget what your document size is you
428
00:13:32,399 --> 00:13:35,040
can click document setup here here I can
429
00:13:35,040 --> 00:13:38,040
see it's 15 in by 15 in and that matches
430
00:13:38,040 --> 00:13:40,199
what I'm seeing over here with the 15
431
00:13:40,199 --> 00:13:41,639
now if you want you can also click the
432
00:13:41,639 --> 00:13:43,680
top left corner here and reorient your
433
00:13:43,680 --> 00:13:45,760
ruler but I rarely do that so I'm just
434
00:13:45,760 --> 00:13:47,399
going to hit control Z and leave it at
435
00:13:47,399 --> 00:13:50,079
the default location so my top left is z
436
00:13:50,079 --> 00:13:52,240
0 here now the cool feature of rulers is
437
00:13:52,240 --> 00:13:54,399
that they allow us to create guides so a
438
00:13:54,399 --> 00:13:55,920
guide is a line in your document that
439
00:13:55,920 --> 00:13:58,120
you Cann align against so I have my top
440
00:13:58,120 --> 00:14:00,360
ruler here to create a guide I'll just
441
00:14:00,360 --> 00:14:03,519
click on it and drag
442
00:14:03,519 --> 00:14:06,360
down so now I have this special line in
443
00:14:06,360 --> 00:14:09,880
my document and if I grab an object it
444
00:14:09,880 --> 00:14:12,720
snaps to that
445
00:14:12,800 --> 00:14:15,000
line if I wanted to create a guide going
446
00:14:15,000 --> 00:14:16,800
up and down I click on my left ruler
447
00:14:16,800 --> 00:14:19,279
here and drag
448
00:14:19,279 --> 00:14:21,600
sideways and I can click an object and I
449
00:14:21,600 --> 00:14:23,880
can snap it to that so this can be
450
00:14:23,880 --> 00:14:25,440
really useful if you're creating margins
451
00:14:25,440 --> 00:14:27,279
or some other specifically formatted
452
00:14:27,279 --> 00:14:29,120
document if you want to remove a guide
453
00:14:29,120 --> 00:14:30,680
you can just click it and drag it off
454
00:14:30,680 --> 00:14:33,240
the screen you can also toggle the
455
00:14:33,240 --> 00:14:35,839
guides on and off so up here I have view
456
00:14:35,839 --> 00:14:38,399
I can say show guides I'll unclick that
457
00:14:38,399 --> 00:14:40,160
so it's gone and I can show it again
458
00:14:40,160 --> 00:14:42,480
with view show guides also if you have a
459
00:14:42,480 --> 00:14:43,639
lot of guides and it's getting
460
00:14:43,639 --> 00:14:45,560
complicated to not click on them you can
461
00:14:45,560 --> 00:14:47,880
lock them in place you can do that with
462
00:14:47,880 --> 00:14:50,920
view lock guides so with lock guides
463
00:14:50,920 --> 00:14:53,440
selected I can't select my guide anymore
464
00:14:53,440 --> 00:14:55,560
it still works but it's not going to get
465
00:14:55,560 --> 00:14:57,279
in the way of my mouse cursor I won't
466
00:14:57,279 --> 00:14:58,959
accidentally click on it and move it
467
00:14:58,959 --> 00:15:01,279
I'll unlock it though and get rid of it
468
00:15:01,279 --> 00:15:02,720
now you can also create guides with the
469
00:15:02,720 --> 00:15:05,759
menu option so you can go to view guides
470
00:15:05,759 --> 00:15:07,279
and I have no guides here yet but I can
471
00:15:07,279 --> 00:15:09,120
create one so let's create a horizontal
472
00:15:09,120 --> 00:15:11,360
guide and you can see by default it said
473
00:15:11,360 --> 00:15:14,040
50% so it's here at that 7 and 1 12 inch
474
00:15:14,040 --> 00:15:16,120
Mark let's create a vertical guide at
475
00:15:16,120 --> 00:15:19,000
25% so I'll add this here and I can
476
00:15:19,000 --> 00:15:20,440
change this to
477
00:15:20,440 --> 00:15:23,360
25 so you can see that's the 25% point
478
00:15:23,360 --> 00:15:25,240
in my document and if you create a
479
00:15:25,240 --> 00:15:27,959
guides from the manual option over here
480
00:15:27,959 --> 00:15:29,759
they'll also show up here there's other
481
00:15:29,759 --> 00:15:31,040
things here for coloring and all that
482
00:15:31,040 --> 00:15:32,560
kind of stuff but I think we covered
483
00:15:32,560 --> 00:15:35,120
enough for now one last alignment option
484
00:15:35,120 --> 00:15:36,920
I'll mention is grids so you can go to
485
00:15:36,920 --> 00:15:40,639
view show grid and this is also a way to
486
00:15:40,639 --> 00:15:43,800
snap objects to certain locations so I
487
00:15:43,800 --> 00:15:45,440
can resize my Square to fit exact
488
00:15:45,440 --> 00:15:48,040
positions here if you want to customize
489
00:15:48,040 --> 00:15:50,240
how this grid looks you can go to view
490
00:15:50,240 --> 00:15:52,639
grid and AIS and there are also many
491
00:15:52,639 --> 00:15:54,360
Advanced options here but I'll just say
492
00:15:54,360 --> 00:15:56,360
the basics here you can change the color
493
00:15:56,360 --> 00:15:58,759
I can change the divisions here so so I
494
00:15:58,759 --> 00:16:00,399
subdivided it with five divisions here
495
00:16:00,399 --> 00:16:02,440
so you can see my main line is red and
496
00:16:02,440 --> 00:16:04,600
the subdivisions are blue there's lots
497
00:16:04,600 --> 00:16:05,920
of advanced options here if you want to
498
00:16:05,920 --> 00:16:07,759
create perspective grids and things like
499
00:16:07,759 --> 00:16:09,560
that but for basic settings this is how
500
00:16:09,560 --> 00:16:11,399
you would do it so what happens if I
501
00:16:11,399 --> 00:16:13,279
drag shapes on top of each other well
502
00:16:13,279 --> 00:16:15,440
let me take this green square here I'll
503
00:16:15,440 --> 00:16:17,759
drag it over the triangle and you can
504
00:16:17,759 --> 00:16:19,560
see it's appearing behind it and if I
505
00:16:19,560 --> 00:16:21,399
take the circle and I drag it over it's
506
00:16:21,399 --> 00:16:23,720
appearing Behind the Green Square so the
507
00:16:23,720 --> 00:16:25,120
way things overlap will be based on
508
00:16:25,120 --> 00:16:27,079
their position in the layer stack you'll
509
00:16:27,079 --> 00:16:28,920
use layers A Lot in affinity designer
510
00:16:28,920 --> 00:16:30,319
and we'll go over some of the basics in
511
00:16:30,319 --> 00:16:31,920
this section so over here you can see
512
00:16:31,920 --> 00:16:33,319
probably one of the most important tabs
513
00:16:33,319 --> 00:16:35,839
which is the layers Tab and the top to
514
00:16:35,839 --> 00:16:37,519
bottom order matters a lot so you can
515
00:16:37,519 --> 00:16:39,959
see on the top we have the triangle and
516
00:16:39,959 --> 00:16:41,399
indeed that's the one that appears in
517
00:16:41,399 --> 00:16:43,480
the front so the higher an object is in
518
00:16:43,480 --> 00:16:45,480
the layer stack the more in front it
519
00:16:45,480 --> 00:16:47,319
will appear so behind the triangle we
520
00:16:47,319 --> 00:16:49,440
have the rectangle here and underneath
521
00:16:49,440 --> 00:16:51,519
the rectangle is the ellipse and if
522
00:16:51,519 --> 00:16:52,880
you're curious at the bottom layer we
523
00:16:52,880 --> 00:16:54,120
have some text here which we'll talk
524
00:16:54,120 --> 00:16:55,880
about later now if I want to rearrange
525
00:16:55,880 --> 00:16:57,680
objects I can click and drag them in the
526
00:16:57,680 --> 00:16:59,480
layer stack here here so let's say I
527
00:16:59,480 --> 00:17:01,240
want to put the ellipse on top I can
528
00:17:01,240 --> 00:17:03,000
click it and I can drag it all the way
529
00:17:03,000 --> 00:17:05,559
on top now be sure not to accidentally
530
00:17:05,559 --> 00:17:07,520
click and drag it onto something else
531
00:17:07,520 --> 00:17:09,319
this is a valid operation but we'll talk
532
00:17:09,319 --> 00:17:11,119
about that later if you do accidentally
533
00:17:11,119 --> 00:17:13,240
do that just hit contrl Z to undo it so
534
00:17:13,240 --> 00:17:14,319
once again you can see how all these
535
00:17:14,319 --> 00:17:17,199
things work if I want my rectangle to be
536
00:17:17,199 --> 00:17:18,599
in the front I'll click and drag it up
537
00:17:18,599 --> 00:17:20,760
top and you can also drag things the
538
00:17:20,760 --> 00:17:22,959
other way to put them behind objects now
539
00:17:22,959 --> 00:17:24,439
there's a couple key options in this
540
00:17:24,439 --> 00:17:27,119
layer stack here one is the visibility
541
00:17:27,119 --> 00:17:28,840
and that's this little dot here on the
542
00:17:28,840 --> 00:17:30,400
right so it's filled in Gray so that
543
00:17:30,400 --> 00:17:32,160
means it's visible but I can make it
544
00:17:32,160 --> 00:17:33,840
Invisible by clicking on it so for the
545
00:17:33,840 --> 00:17:36,640
triangle I'll click on this and now you
546
00:17:36,640 --> 00:17:38,640
can see it's invisible it's still there
547
00:17:38,640 --> 00:17:40,240
but you just can't see it so I'll toggle
548
00:17:40,240 --> 00:17:42,720
it back on I can select multiple objects
549
00:17:42,720 --> 00:17:44,480
at the same time by holding
550
00:17:44,480 --> 00:17:46,600
control and I can also toggle their
551
00:17:46,600 --> 00:17:48,640
visibility so I'll hide the rectangle
552
00:17:48,640 --> 00:17:51,240
and the ellipse so now only the triangle
553
00:17:51,240 --> 00:17:54,360
is visible let me put them back on what
554
00:17:54,360 --> 00:17:56,440
you can also do is lock an object and
555
00:17:56,440 --> 00:17:58,559
that is this icon up here lock unlock
556
00:17:58,559 --> 00:18:01,360
lock so if I lock the triangle if I
557
00:18:01,360 --> 00:18:03,280
click on it I can't move it you saw I
558
00:18:03,280 --> 00:18:05,000
moved the circle I can move the circle
559
00:18:05,000 --> 00:18:06,679
and I can move the square but I can't
560
00:18:06,679 --> 00:18:08,600
move the triangle now something to be
561
00:18:08,600 --> 00:18:10,280
careful of in a f designer is that when
562
00:18:10,280 --> 00:18:12,440
you lock an object you can still do lots
563
00:18:12,440 --> 00:18:14,960
of other operations on it for example if
564
00:18:14,960 --> 00:18:16,799
I had the triangle selected I could
565
00:18:16,799 --> 00:18:18,760
still change the color of it this is
566
00:18:18,760 --> 00:18:20,080
unlike some other programs that don't
567
00:18:20,080 --> 00:18:21,720
let you do anything on an object when
568
00:18:21,720 --> 00:18:23,360
it's locked so just be aware that even
569
00:18:23,360 --> 00:18:25,480
if you lock an object in a fing designer
570
00:18:25,480 --> 00:18:26,679
you might still be able to do some
571
00:18:26,679 --> 00:18:28,520
things on it and that might not be what
572
00:18:28,520 --> 00:18:30,240
you want so I'll unlock the triangle
573
00:18:30,240 --> 00:18:32,200
here we can also change the opacity and
574
00:18:32,200 --> 00:18:34,960
this is how transparent an object is so
575
00:18:34,960 --> 00:18:37,080
if I have my rectangle here let's move
576
00:18:37,080 --> 00:18:39,039
it really over these two other shapes
577
00:18:39,039 --> 00:18:40,640
when it's selected I can click this
578
00:18:40,640 --> 00:18:43,320
opacity slider here and I can drag it
579
00:18:43,320 --> 00:18:44,960
down and when I drag it down you can see
580
00:18:44,960 --> 00:18:46,679
that I can see through my square a
581
00:18:46,679 --> 00:18:48,240
little bit here if I make it all the way
582
00:18:48,240 --> 00:18:50,520
to zero it's completely invisible and if
583
00:18:50,520 --> 00:18:52,000
you want to change it back just click on
584
00:18:52,000 --> 00:18:55,480
it and drag it back up but the opacity
585
00:18:55,480 --> 00:18:57,080
setting is based on the current layer
586
00:18:57,080 --> 00:18:58,520
you have selected so if I select the the
587
00:18:58,520 --> 00:19:01,280
ellipse I can make that 1 50% and you
588
00:19:01,280 --> 00:19:02,960
can see I'm seeing some of the whiteness
589
00:19:02,960 --> 00:19:04,799
behind it here if I go my rectangle I
590
00:19:04,799 --> 00:19:07,039
can make that 75% I can reset all of
591
00:19:07,039 --> 00:19:08,559
them back to 100 by selecting all of
592
00:19:08,559 --> 00:19:10,120
them and just clicking back up to 100
593
00:19:10,120 --> 00:19:11,960
again now we saw that you could click
594
00:19:11,960 --> 00:19:14,320
and drag objects here in the stack you
595
00:19:14,320 --> 00:19:15,960
can also use these controls up here
596
00:19:15,960 --> 00:19:17,320
which aren't selected at the moment if I
597
00:19:17,320 --> 00:19:19,440
select an object let me select this
598
00:19:19,440 --> 00:19:21,679
rectangle here now I have the options up
599
00:19:21,679 --> 00:19:23,919
here to move the object around so these
600
00:19:23,919 --> 00:19:25,520
first two options are about moving it
601
00:19:25,520 --> 00:19:27,679
backwards so the first option is to move
602
00:19:27,679 --> 00:19:29,520
it to the very back in other words the
603
00:19:29,520 --> 00:19:31,039
bottom of our layer stack so I'll click
604
00:19:31,039 --> 00:19:33,200
on that and you can see it went straight
605
00:19:33,200 --> 00:19:35,760
to the bottom let me undo that I can
606
00:19:35,760 --> 00:19:37,679
move it back by just one layer so if I
607
00:19:37,679 --> 00:19:39,960
click this button here you can see it
608
00:19:39,960 --> 00:19:41,919
just went behind the triangle if I click
609
00:19:41,919 --> 00:19:44,240
it again it'll go just behind the
610
00:19:44,240 --> 00:19:46,480
ellipse and with it selected I can also
611
00:19:46,480 --> 00:19:48,679
start bringing it to the front so I can
612
00:19:48,679 --> 00:19:51,679
move it forward one here can move it
613
00:19:51,679 --> 00:19:54,039
forward again if I have it all the way
614
00:19:54,039 --> 00:19:55,960
in the back I can move it all the way to
615
00:19:55,960 --> 00:19:59,039
the front with one jump here so as you
616
00:19:59,039 --> 00:20:00,440
work on bigger documents your layer
617
00:20:00,440 --> 00:20:02,240
Stacks can get really long and
618
00:20:02,240 --> 00:20:04,320
complicated and in those situations
619
00:20:04,320 --> 00:20:05,720
these options up here are really quick
620
00:20:05,720 --> 00:20:07,559
and useful now let's look at how we
621
00:20:07,559 --> 00:20:09,720
could actually group objects together so
622
00:20:09,720 --> 00:20:10,880
let's say I want to build a simple
623
00:20:10,880 --> 00:20:14,760
little shape here maybe I build a
624
00:20:16,880 --> 00:20:19,280
house so here's my simple little house
625
00:20:19,280 --> 00:20:20,880
and you can see my objects over here on
626
00:20:20,880 --> 00:20:22,520
the left so what I can do is I can
627
00:20:22,520 --> 00:20:25,159
select the whole thing and as we said
628
00:20:25,159 --> 00:20:27,280
before I can hold control and drag to
629
00:20:27,280 --> 00:20:28,799
make a copy of something thing you can
630
00:20:28,799 --> 00:20:30,200
do that when you have multiple objects
631
00:20:30,200 --> 00:20:32,520
selected too so if I hold control and
632
00:20:32,520 --> 00:20:35,320
drag I now have a separate house but you
633
00:20:35,320 --> 00:20:37,240
can see my layer stack is kind of a mess
634
00:20:37,240 --> 00:20:38,760
over here what you can do is you can
635
00:20:38,760 --> 00:20:41,200
make a group so let me delete the second
636
00:20:41,200 --> 00:20:43,280
house now what I can do is I can select
637
00:20:43,280 --> 00:20:46,960
the first house and I can press control
638
00:20:46,960 --> 00:20:49,720
G and now you see I've made a group and
639
00:20:49,720 --> 00:20:51,760
if I expand that group you see I have
640
00:20:51,760 --> 00:20:53,880
all the components of my house here I
641
00:20:53,880 --> 00:20:55,320
can also rename the group so it's
642
00:20:55,320 --> 00:20:56,679
something more meaningful so if I click
643
00:20:56,679 --> 00:20:59,320
on this I can say
644
00:20:59,320 --> 00:21:01,360
house and by the way you can rename
645
00:21:01,360 --> 00:21:03,440
basically anything in your layer stack
646
00:21:03,440 --> 00:21:05,240
here so these rectangles I could call
647
00:21:05,240 --> 00:21:06,280
these
648
00:21:06,280 --> 00:21:09,240
windows I could call the triangle roof
649
00:21:09,240 --> 00:21:11,039
you get the idea you can name things to
650
00:21:11,039 --> 00:21:12,760
make it more useful but now when I'm
651
00:21:12,760 --> 00:21:14,159
working with my document I don't need to
652
00:21:14,159 --> 00:21:15,679
select the whole thing anymore I can
653
00:21:15,679 --> 00:21:18,799
just click it and drag it around and I
654
00:21:18,799 --> 00:21:20,799
can still make copies I can hold control
655
00:21:20,799 --> 00:21:22,760
and I can drag and make a copy you can
656
00:21:22,760 --> 00:21:24,279
see my layer stack is much more
657
00:21:24,279 --> 00:21:26,200
organized I have the two houses
658
00:21:26,200 --> 00:21:27,600
separately when you have a group
659
00:21:27,600 --> 00:21:30,600
selected you can also resize it so by
660
00:21:30,600 --> 00:21:32,159
default keeps perspective if I hold
661
00:21:32,159 --> 00:21:33,799
shift I could actually distort my house
662
00:21:33,799 --> 00:21:36,120
if I wanted to if I let go of shift it
663
00:21:36,120 --> 00:21:38,120
goes back to the normal perspective now
664
00:21:38,120 --> 00:21:39,240
when you click on the object you'll see
665
00:21:39,240 --> 00:21:41,039
that by default you can't really edit
666
00:21:41,039 --> 00:21:42,520
what's in it but actually that's pretty
667
00:21:42,520 --> 00:21:45,320
easy to change if you just doubleclick
668
00:21:45,320 --> 00:21:46,720
now I can actually start working with
669
00:21:46,720 --> 00:21:50,080
the elements inside of it and if I hit
670
00:21:50,080 --> 00:21:52,919
Escape I'm back at my top layer again so
671
00:21:52,919 --> 00:21:54,440
if you have something that's a big group
672
00:21:54,440 --> 00:21:56,559
here you can just double click on it and
673
00:21:56,559 --> 00:21:58,640
you can start editing the individual
674
00:21:58,640 --> 00:22:00,960
components so this is my great artwork
675
00:22:00,960 --> 00:22:02,440
here and when something is really
676
00:22:02,440 --> 00:22:04,200
expanded over here in your layer stack
677
00:22:04,200 --> 00:22:06,559
just click the arrow to collapse it so a
678
00:22:06,559 --> 00:22:08,400
any designer also has this concept of a
679
00:22:08,400 --> 00:22:09,799
layer so I can click this button here
680
00:22:09,799 --> 00:22:12,000
and add a layer I won't use these layers
681
00:22:12,000 --> 00:22:13,600
too much in this tutorial but basically
682
00:22:13,600 --> 00:22:15,080
this is another way you can group your
683
00:22:15,080 --> 00:22:16,799
objects together so I could take this
684
00:22:16,799 --> 00:22:18,279
house I could put it in there and it's
685
00:22:18,279 --> 00:22:19,840
another way of organizing the objects in
686
00:22:19,840 --> 00:22:21,400
your document sometimes you'll open up
687
00:22:21,400 --> 00:22:22,679
someone else's document and you'll see
688
00:22:22,679 --> 00:22:24,159
they they'll have layers like that but
689
00:22:24,159 --> 00:22:25,360
for the rest of this video I won't be
690
00:22:25,360 --> 00:22:27,240
using those layers too much I'll just be
691
00:22:27,240 --> 00:22:29,120
using groups before we go too much
692
00:22:29,120 --> 00:22:30,360
further I do want to give you an idea of
693
00:22:30,360 --> 00:22:32,440
how to do basic exporting so the way you
694
00:22:32,440 --> 00:22:35,799
can do that is file export and what you
695
00:22:35,799 --> 00:22:37,640
see here is a preview of your document
696
00:22:37,640 --> 00:22:38,679
and this is where you can choose the
697
00:22:38,679 --> 00:22:40,559
different file types you want to export
698
00:22:40,559 --> 00:22:43,240
to so you can do PNG jpeg there's a
699
00:22:43,240 --> 00:22:45,279
whole bunch of other ones also SVG you
700
00:22:45,279 --> 00:22:47,159
can also choose the dimensions but I'll
701
00:22:47,159 --> 00:22:49,320
do PNG for now so I'll do export and
702
00:22:49,320 --> 00:22:51,520
I'll just export it here
703
00:22:51,520 --> 00:22:54,240
shapes and in my file explorer I can see
704
00:22:54,240 --> 00:22:56,400
the file here now this is different than
705
00:22:56,400 --> 00:22:58,000
saving your document so make sure you
706
00:22:58,000 --> 00:22:59,720
still do that later in the video we'll
707
00:22:59,720 --> 00:23:01,440
look at more complex scenarios for
708
00:23:01,440 --> 00:23:03,060
exporting your
709
00:23:03,060 --> 00:23:05,720
[Music]
710
00:23:05,720 --> 00:23:07,640
files in this part we'll look at how you
711
00:23:07,640 --> 00:23:09,480
can add colors to your designs along
712
00:23:09,480 --> 00:23:11,799
with strokes and gradients so let me
713
00:23:11,799 --> 00:23:13,200
start by creating a shape and I'll
714
00:23:13,200 --> 00:23:16,320
choose a star here I'll draw my star and
715
00:23:16,320 --> 00:23:17,919
you can see my star is yellow and that
716
00:23:17,919 --> 00:23:20,039
is because I had the yellow color
717
00:23:20,039 --> 00:23:22,279
selected over here so now with my shape
718
00:23:22,279 --> 00:23:24,880
selected here I can change the color now
719
00:23:24,880 --> 00:23:26,400
there's a lot of options over here I'll
720
00:23:26,400 --> 00:23:28,000
go over some of them one of them are
721
00:23:28,000 --> 00:23:29,279
interesting ones is what happens when
722
00:23:29,279 --> 00:23:32,120
you click these three lines over here if
723
00:23:32,120 --> 00:23:33,200
you like you can choose different
724
00:23:33,200 --> 00:23:35,799
visualizations for the color menu so by
725
00:23:35,799 --> 00:23:37,960
default I haded a wheel I can also do
726
00:23:37,960 --> 00:23:40,760
sliders so that's this one
727
00:23:40,760 --> 00:23:44,799
here you can do boxes so you have this
728
00:23:44,799 --> 00:23:47,880
option there's also tint so you have
729
00:23:47,880 --> 00:23:49,880
that I personally prefer the wheel but
730
00:23:49,880 --> 00:23:51,440
you can choose whichever one you like
731
00:23:51,440 --> 00:23:52,640
now if you want to see more details
732
00:23:52,640 --> 00:23:54,279
about your currently selected color you
733
00:23:54,279 --> 00:23:57,159
can double click this circle here and
734
00:23:57,159 --> 00:23:58,720
here you can see the actual values for
735
00:23:58,720 --> 00:24:02,000
the RGB hsl which is Hue saturation
736
00:24:02,000 --> 00:24:04,440
lightness and also the hex values down
737
00:24:04,440 --> 00:24:06,679
here and as I move these values around
738
00:24:06,679 --> 00:24:09,000
my shape changes if I have it selected
739
00:24:09,000 --> 00:24:10,320
once again you can click the drop down
740
00:24:10,320 --> 00:24:12,000
here to get different versions of the
741
00:24:12,000 --> 00:24:13,760
color Chooser so I can do
742
00:24:13,760 --> 00:24:16,080
CMYK I can do a
743
00:24:16,080 --> 00:24:18,840
saturation but I'll go back to RGB and
744
00:24:18,840 --> 00:24:21,200
let's go back to a yellow star now we
745
00:24:21,200 --> 00:24:22,559
talked about opacity before in the
746
00:24:22,559 --> 00:24:24,799
layers menu there's another opacity here
747
00:24:24,799 --> 00:24:26,720
in the color box so I can adjust the
748
00:24:26,720 --> 00:24:29,000
opacity of my shape doing this dragging
749
00:24:29,000 --> 00:24:31,159
it back and forth you can see the star
750
00:24:31,159 --> 00:24:34,000
is Getting Faded I'll go back to 100%
751
00:24:34,000 --> 00:24:35,279
something you can also do is if you
752
00:24:35,279 --> 00:24:37,360
click on this dot here it switches to a
753
00:24:37,360 --> 00:24:40,279
noise slider so I'll click on this and
754
00:24:40,279 --> 00:24:42,279
if you watch this area
755
00:24:42,279 --> 00:24:45,399
here I can actually add noise to it I'll
756
00:24:45,399 --> 00:24:46,760
choose another color maybe it'll show it
757
00:24:46,760 --> 00:24:48,720
a little bit more so you can see this is
758
00:24:48,720 --> 00:24:49,799
kind of an interesting way to add a
759
00:24:49,799 --> 00:24:52,320
little bit of texture to your colors Now
760
00:24:52,320 --> 00:24:53,440
by this point you're probably wondering
761
00:24:53,440 --> 00:24:55,679
what does this circle behind our color
762
00:24:55,679 --> 00:24:57,240
do you can see right now it's this white
763
00:24:57,240 --> 00:24:59,120
circle with a red line through it well
764
00:24:59,120 --> 00:25:01,120
this is the stroke for our shape and
765
00:25:01,120 --> 00:25:03,000
strokes are a fundamental Concept in
766
00:25:03,000 --> 00:25:05,120
vector graphics right now my shape
767
00:25:05,120 --> 00:25:06,559
doesn't have a stroke but let me click
768
00:25:06,559 --> 00:25:07,919
on it what you can do is you can click
769
00:25:07,919 --> 00:25:10,399
on this circle in the back and it will
770
00:25:10,399 --> 00:25:12,720
come to the front and I can add a stroke
771
00:25:12,720 --> 00:25:14,679
to my shape now I'll click it and I'll
772
00:25:14,679 --> 00:25:16,600
drag to Black here and you can see it
773
00:25:16,600 --> 00:25:18,640
automatically added a border to my shape
774
00:25:18,640 --> 00:25:20,360
here I could also change the color if I
775
00:25:20,360 --> 00:25:22,520
wanted to to something else but I'll go
776
00:25:22,520 --> 00:25:24,080
back to black now you can see right now
777
00:25:24,080 --> 00:25:26,520
the stroke is just a basic straight line
778
00:25:26,520 --> 00:25:28,000
if you want to do more advanced options
779
00:25:28,000 --> 00:25:29,240
with the stroke you can click this
780
00:25:29,240 --> 00:25:30,799
stroke tab
781
00:25:30,799 --> 00:25:33,399
here and now you can see lots of options
782
00:25:33,399 --> 00:25:34,919
for my stroke probably the most
783
00:25:34,919 --> 00:25:36,559
important one is the width here so I can
784
00:25:36,559 --> 00:25:38,039
change the width of the stroke I can
785
00:25:38,039 --> 00:25:39,440
drag this back and
786
00:25:39,440 --> 00:25:41,679
forth I can also change the appearance
787
00:25:41,679 --> 00:25:43,360
of The Stroke by making it dotted so
788
00:25:43,360 --> 00:25:44,880
right now I have it solid line I'll
789
00:25:44,880 --> 00:25:47,080
click on dotted line here and you can
790
00:25:47,080 --> 00:25:49,440
see it becomes dashed like this when you
791
00:25:49,440 --> 00:25:51,559
have a dashed stroke the controls down
792
00:25:51,559 --> 00:25:54,320
here affect the spacing so I can add two
793
00:25:54,320 --> 00:25:56,679
here and you can see it made that Dash
794
00:25:56,679 --> 00:25:58,520
longer these black ones here are the
795
00:25:58,520 --> 00:26:01,200
spaces so I'll make this big you can see
796
00:26:01,200 --> 00:26:02,919
it made the space really big I'll make
797
00:26:02,919 --> 00:26:04,360
the stroke a little bit thinner so it's
798
00:26:04,360 --> 00:26:06,120
easier to see but basically if you want
799
00:26:06,120 --> 00:26:08,120
to play with how these shapes appear you
800
00:26:08,120 --> 00:26:09,960
would adjust the spacing in this area
801
00:26:09,960 --> 00:26:12,320
here let me go back to a solid one now
802
00:26:12,320 --> 00:26:14,080
you can also use a brush for the stroke
803
00:26:14,080 --> 00:26:16,399
so I'll click the brush here and what
804
00:26:16,399 --> 00:26:17,640
you can have to do with this one is go
805
00:26:17,640 --> 00:26:20,320
to your brush menu and you can select
806
00:26:20,320 --> 00:26:21,799
different options for the brushes so
807
00:26:21,799 --> 00:26:24,080
maybe I'll look at one of the ink ones
808
00:26:24,080 --> 00:26:26,120
click one of these you can still adjust
809
00:26:26,120 --> 00:26:28,399
the thickness you can see it has a
810
00:26:28,399 --> 00:26:30,080
little more natural look and there's
811
00:26:30,080 --> 00:26:32,480
other brushes there's pencils and if you
812
00:26:32,480 --> 00:26:33,600
zoom in you can see it's a little more
813
00:26:33,600 --> 00:26:35,159
interesting there just a boring straight
814
00:26:35,159 --> 00:26:37,080
line but for our demo I'll go back to
815
00:26:37,080 --> 00:26:38,320
the boring straight line here just to
816
00:26:38,320 --> 00:26:39,919
show you some other options now there
817
00:26:39,919 --> 00:26:41,679
are other options here for a cap join
818
00:26:41,679 --> 00:26:43,640
and aign I won't go into all of them but
819
00:26:43,640 --> 00:26:45,080
they have different effects based on how
820
00:26:45,080 --> 00:26:47,679
sharp the edges of your stroke are align
821
00:26:47,679 --> 00:26:48,679
is kind of an interesting one where you
822
00:26:48,679 --> 00:26:50,240
can have the stroke be applied inside or
823
00:26:50,240 --> 00:26:51,799
outside the board of your shape so right
824
00:26:51,799 --> 00:26:54,200
now it's in the middle I can make it go
825
00:26:54,200 --> 00:26:55,919
inside so you can see kind of pulled the
826
00:26:55,919 --> 00:26:58,720
stroke inside or I can go out side so
827
00:26:58,720 --> 00:27:00,520
you see now it's more on the outside the
828
00:27:00,520 --> 00:27:01,720
cap and join are really going to have
829
00:27:01,720 --> 00:27:03,399
different effects based on how sharp the
830
00:27:03,399 --> 00:27:05,120
edges of your shape are now one of the
831
00:27:05,120 --> 00:27:06,799
more important options in this stroke
832
00:27:06,799 --> 00:27:09,159
menu is scale with object so right now
833
00:27:09,159 --> 00:27:11,480
you can see my stroke is thick like this
834
00:27:11,480 --> 00:27:14,480
if I resize my star you can see the
835
00:27:14,480 --> 00:27:16,520
stroke still seems very thick and maybe
836
00:27:16,520 --> 00:27:18,080
sometimes that's what you want let me
837
00:27:18,080 --> 00:27:20,320
undo that if that's not what you want
838
00:27:20,320 --> 00:27:21,559
what you can do is you can click this
839
00:27:21,559 --> 00:27:25,000
scale with object button here and now
840
00:27:25,000 --> 00:27:26,520
when I scale my
841
00:27:26,520 --> 00:27:28,520
star
842
00:27:28,520 --> 00:27:30,600
you can see the stroke scales with it so
843
00:27:30,600 --> 00:27:33,120
let me copy this this is without scale
844
00:27:33,120 --> 00:27:34,000
with
845
00:27:34,000 --> 00:27:37,799
object and this one is with scale with
846
00:27:37,799 --> 00:27:40,080
object so very often when I'm bringing
847
00:27:40,080 --> 00:27:42,000
Graphics into my design and I'm scaling
848
00:27:42,000 --> 00:27:43,440
them sometimes they don't look right
849
00:27:43,440 --> 00:27:44,919
depending on whether or not I have this
850
00:27:44,919 --> 00:27:46,679
selected so it's a good option to know
851
00:27:46,679 --> 00:27:48,600
about now by the way when I create a new
852
00:27:48,600 --> 00:27:50,360
shape it will remember the settings of
853
00:27:50,360 --> 00:27:51,919
the last shape I created so let me
854
00:27:51,919 --> 00:27:54,720
create a square here and you can see it
855
00:27:54,720 --> 00:27:57,519
has the same stroke and fill color as my
856
00:27:57,519 --> 00:27:59,559
previous shape if you want to completely
857
00:27:59,559 --> 00:28:00,919
reset the shape what you can do is you
858
00:28:00,919 --> 00:28:02,279
can click this button up here that says
859
00:28:02,279 --> 00:28:04,600
revert defaults and that gets you back
860
00:28:04,600 --> 00:28:06,559
to the basic settings again sometimes
861
00:28:06,559 --> 00:28:07,880
it's easier to just revert to the
862
00:28:07,880 --> 00:28:09,399
defaults instead of undoing All The
863
00:28:09,399 --> 00:28:11,200
Strokes and colors you set in shape so
864
00:28:11,200 --> 00:28:13,399
if I create a new star now you can see
865
00:28:13,399 --> 00:28:15,519
it has that basic setting again now a
866
00:28:15,519 --> 00:28:16,880
very common mistake I make when I want
867
00:28:16,880 --> 00:28:18,600
to change the color of something is I
868
00:28:18,600 --> 00:28:20,880
select it and I change the color and you
869
00:28:20,880 --> 00:28:22,320
can see it didn't change the color
870
00:28:22,320 --> 00:28:24,399
inside it changes the stroke and that's
871
00:28:24,399 --> 00:28:26,240
because I have the stroke selected up
872
00:28:26,240 --> 00:28:28,559
here let me undo that it's very easy to
873
00:28:28,559 --> 00:28:30,200
switch to the fill color just click on
874
00:28:30,200 --> 00:28:32,600
the fill here and now I can actually
875
00:28:32,600 --> 00:28:35,240
change the inside of my star and also
876
00:28:35,240 --> 00:28:36,960
you can see this circle with the line
877
00:28:36,960 --> 00:28:38,799
through it that clears your current
878
00:28:38,799 --> 00:28:40,919
selection so right now I have the fill
879
00:28:40,919 --> 00:28:43,080
color selected if I click this circle
880
00:28:43,080 --> 00:28:45,240
with the red line through it that clears
881
00:28:45,240 --> 00:28:48,519
my shapes fill color let me undo that if
882
00:28:48,519 --> 00:28:51,399
I select my stroke I can clear that by
883
00:28:51,399 --> 00:28:54,159
clicking this button here and now you
884
00:28:54,159 --> 00:28:56,000
can see the stroke is gone and by the
885
00:28:56,000 --> 00:28:57,440
way another way to clear the stroke is
886
00:28:57,440 --> 00:28:59,000
to go to the stroke menu and just click
887
00:28:59,000 --> 00:29:01,120
this little X here so either way will
888
00:29:01,120 --> 00:29:02,919
work okay now let's look at this other
889
00:29:02,919 --> 00:29:04,399
Circle which you may have noticed over
890
00:29:04,399 --> 00:29:06,360
here next to the ey dropper and this is
891
00:29:06,360 --> 00:29:08,600
the Color Picker tool Ain designer's
892
00:29:08,600 --> 00:29:10,360
Color Picker tool is very powerful it's
893
00:29:10,360 --> 00:29:11,559
one of my favorite features of the
894
00:29:11,559 --> 00:29:13,360
entire program because it's so easy to
895
00:29:13,360 --> 00:29:15,120
use to pick a color all you have to do
896
00:29:15,120 --> 00:29:17,440
is just click on this circle and
897
00:29:17,440 --> 00:29:20,080
drag and then whatever color is under my
898
00:29:20,080 --> 00:29:22,440
icon will be the color I select so you
899
00:29:22,440 --> 00:29:24,440
can see I've selected green if I want
900
00:29:24,440 --> 00:29:25,760
that to be the fill color I just click
901
00:29:25,760 --> 00:29:27,799
this button here and now it will be the
902
00:29:27,799 --> 00:29:30,519
fill of the next shape I
903
00:29:30,519 --> 00:29:33,080
create you can see that it's green now
904
00:29:33,080 --> 00:29:34,240
the cool thing about this tool is it
905
00:29:34,240 --> 00:29:36,039
literally picks anything under your
906
00:29:36,039 --> 00:29:38,080
current cursor so even if I select part
907
00:29:38,080 --> 00:29:41,080
of the UI like if I choose this magnet
908
00:29:41,080 --> 00:29:43,960
here it'll actually pick that red and by
909
00:29:43,960 --> 00:29:45,120
the way if you want to change the color
910
00:29:45,120 --> 00:29:47,480
of something you can just select it and
911
00:29:47,480 --> 00:29:49,799
then click on the Color Picker tool here
912
00:29:49,799 --> 00:29:51,880
it'll fill it in or while you have that
913
00:29:51,880 --> 00:29:53,600
thing selected I have the rectangle
914
00:29:53,600 --> 00:29:56,320
selected here I can color pick from
915
00:29:56,320 --> 00:29:58,200
something
916
00:29:58,200 --> 00:30:00,799
and I'll click this button and now it's
917
00:30:00,799 --> 00:30:03,399
that color it also works with images so
918
00:30:03,399 --> 00:30:05,200
I've brought an image into my design
919
00:30:05,200 --> 00:30:06,840
here and I'll talk more about how to do
920
00:30:06,840 --> 00:30:08,919
that later but what I can do is with my
921
00:30:08,919 --> 00:30:11,559
Color Picker I can select any color in
922
00:30:11,559 --> 00:30:13,519
here so if I want one of these oranges
923
00:30:13,519 --> 00:30:16,120
I'll just select it then I can select my
924
00:30:16,120 --> 00:30:18,480
star and I'll click on the orange and
925
00:30:18,480 --> 00:30:21,360
now my star is orange or I can make it
926
00:30:21,360 --> 00:30:24,440
green or blue I frequently use this
927
00:30:24,440 --> 00:30:26,039
feature a lot to get colors out of an
928
00:30:26,039 --> 00:30:27,880
image like this now pretty much every
929
00:30:27,880 --> 00:30:29,960
color interface in Affinity designer has
930
00:30:29,960 --> 00:30:32,000
a Color Picker so earlier we talked
931
00:30:32,000 --> 00:30:33,600
about how you could double click on this
932
00:30:33,600 --> 00:30:35,519
to get this color Chooser here you'll
933
00:30:35,519 --> 00:30:37,880
notice here there's a Color Picker so I
934
00:30:37,880 --> 00:30:39,519
could choose something
935
00:30:39,519 --> 00:30:41,840
here click on it and then it sets my
936
00:30:41,840 --> 00:30:44,159
color that way now let's look at how to
937
00:30:44,159 --> 00:30:47,000
create gradients so I have a square here
938
00:30:47,000 --> 00:30:48,399
and the gradient tool is going to be
939
00:30:48,399 --> 00:30:51,480
over here it's this tool here shortcut G
940
00:30:51,480 --> 00:30:53,039
so I'll click on it and what I'll do is
941
00:30:53,039 --> 00:30:55,960
I'll click and drag on my rectangle here
942
00:30:55,960 --> 00:30:57,720
and by default the gradient tool is
943
00:30:57,720 --> 00:30:59,679
going to use the fill color and a
944
00:30:59,679 --> 00:31:01,639
slightly darker version of The Fill
945
00:31:01,639 --> 00:31:03,559
color so I'll click off this you can see
946
00:31:03,559 --> 00:31:05,200
there's a gradient here from my original
947
00:31:05,200 --> 00:31:08,080
Green to a slightly darker green let me
948
00:31:08,080 --> 00:31:10,840
change the color to a blue I'll do it
949
00:31:10,840 --> 00:31:13,880
again I'll drag it the other way now you
950
00:31:13,880 --> 00:31:15,559
can see it's my original blue and a
951
00:31:15,559 --> 00:31:17,600
slightly darker blue now of course we
952
00:31:17,600 --> 00:31:19,639
can change this in a variety of ways so
953
00:31:19,639 --> 00:31:21,480
this color over here I can click on it
954
00:31:21,480 --> 00:31:23,399
and this activates my color Chooser over
955
00:31:23,399 --> 00:31:26,159
here let's say I want to make it
956
00:31:26,159 --> 00:31:27,880
Orange
957
00:31:27,880 --> 00:31:30,159
I can select my Hue and I can select a
958
00:31:30,159 --> 00:31:32,360
different level of saturation let's make
959
00:31:32,360 --> 00:31:33,360
it
960
00:31:33,360 --> 00:31:35,480
bright and I can change the other side
961
00:31:35,480 --> 00:31:37,360
of it by clicking down here so let's
962
00:31:37,360 --> 00:31:40,080
adjust this to something like red maybe
963
00:31:40,080 --> 00:31:42,200
kind like a rose color so this is a
964
00:31:42,200 --> 00:31:44,760
simple linear gradient I created now the
965
00:31:44,760 --> 00:31:46,360
nice thing is even if I click off this
966
00:31:46,360 --> 00:31:48,880
object if I click back on it and click
967
00:31:48,880 --> 00:31:51,200
the gradient tool I still see this
968
00:31:51,200 --> 00:31:52,960
control here and there's a lot of ways
969
00:31:52,960 --> 00:31:54,840
we can edit this control for example I
970
00:31:54,840 --> 00:31:59,158
can click and drag the point around
971
00:32:01,360 --> 00:32:03,159
I can also add other points to it so if
972
00:32:03,159 --> 00:32:05,799
I click on the plus here that added
973
00:32:05,799 --> 00:32:07,679
another color point and by default the
974
00:32:07,679 --> 00:32:09,279
color is going to be what was already
975
00:32:09,279 --> 00:32:11,039
there but I can change it so let's
976
00:32:11,039 --> 00:32:12,360
change it to
977
00:32:12,360 --> 00:32:14,399
Blue maybe I'll add another gradient
978
00:32:14,399 --> 00:32:17,720
Point down here let's make it
979
00:32:17,720 --> 00:32:19,919
yellow not the prettiest gradient but it
980
00:32:19,919 --> 00:32:21,760
gets the point across and these lines in
981
00:32:21,760 --> 00:32:23,000
the middle allow you to change the
982
00:32:23,000 --> 00:32:24,679
distribution of the gradient so for
983
00:32:24,679 --> 00:32:26,919
example this blue going to Yellow I can
984
00:32:26,919 --> 00:32:29,240
have it be more Yellow by dragging it
985
00:32:29,240 --> 00:32:31,880
this way or I can have it be more Blue
986
00:32:31,880 --> 00:32:35,080
by dragging it this way I'll undo that
987
00:32:35,080 --> 00:32:36,399
now before I showed you if I click and
988
00:32:36,399 --> 00:32:39,080
drag this I can move it around if I hold
989
00:32:39,080 --> 00:32:40,840
control and click it I can drag the
990
00:32:40,840 --> 00:32:42,519
whole line around
991
00:32:42,519 --> 00:32:45,080
here so I can move my gradient into
992
00:32:45,080 --> 00:32:47,279
different places now this whole time
993
00:32:47,279 --> 00:32:48,919
I've been showing you this control here
994
00:32:48,919 --> 00:32:50,880
but we have all these same options up
995
00:32:50,880 --> 00:32:53,080
here on the context toolbar and not only
996
00:32:53,080 --> 00:32:54,519
do I have linear gradient but there's
997
00:32:54,519 --> 00:32:57,200
other options here such as elliptical I
998
00:32:57,200 --> 00:32:59,000
can hit control and drag this
999
00:32:59,000 --> 00:33:01,320
around I can even shrink it a little bit
1000
00:33:01,320 --> 00:33:03,880
I'll hold shift and drag this in there's
1001
00:33:03,880 --> 00:33:04,919
also
1002
00:33:04,919 --> 00:33:07,840
radial conle and then there's bit map
1003
00:33:07,840 --> 00:33:09,320
which means you can fill the image with
1004
00:33:09,320 --> 00:33:11,080
a pattern I won't go into that here but
1005
00:33:11,080 --> 00:33:12,120
I have another video on creating
1006
00:33:12,120 --> 00:33:14,159
seamless patterns with affinity designer
1007
00:33:14,159 --> 00:33:15,320
if that's something you're interested I
1008
00:33:15,320 --> 00:33:17,159
recommend checking out that video let me
1009
00:33:17,159 --> 00:33:18,480
reset this shape here let's go back to
1010
00:33:18,480 --> 00:33:20,279
Blue so the gradient tool is also
1011
00:33:20,279 --> 00:33:22,320
sensitive to the magnetic setting so I
1012
00:33:22,320 --> 00:33:24,279
have magnetics turned on I can click and
1013
00:33:24,279 --> 00:33:26,440
drag from the middle and drag to the
1014
00:33:26,440 --> 00:33:27,600
corner
1015
00:33:27,600 --> 00:33:28,799
and what this is really useful in a
1016
00:33:28,799 --> 00:33:30,360
situation like this is with a radial
1017
00:33:30,360 --> 00:33:32,440
gradient so I can select radial and I
1018
00:33:32,440 --> 00:33:34,440
can make this a more dramatic gradient
1019
00:33:34,440 --> 00:33:35,799
so that's an easy way to get a radial
1020
00:33:35,799 --> 00:33:37,760
gradient that's perfectly centered if
1021
00:33:37,760 --> 00:33:39,279
you want another way to edit the colors
1022
00:33:39,279 --> 00:33:40,679
of the gradient you can click this
1023
00:33:40,679 --> 00:33:43,200
Swatch here and now you also have the
1024
00:33:43,200 --> 00:33:45,080
ability to edit the colors up here and
1025
00:33:45,080 --> 00:33:46,200
by the way this goes to what I said
1026
00:33:46,200 --> 00:33:47,840
earlier about there always being a Color
1027
00:33:47,840 --> 00:33:49,519
Picker in almost all the menus so I can
1028
00:33:49,519 --> 00:33:51,519
click and drag I'll just grabb something
1029
00:33:51,519 --> 00:33:54,120
here red and I added that color to my
1030
00:33:54,120 --> 00:33:55,840
gradient I also have the option of
1031
00:33:55,840 --> 00:33:57,360
choosing the color here so I can click
1032
00:33:57,360 --> 00:33:59,480
this once again my Color Picker but I
1033
00:33:59,480 --> 00:34:02,159
can do it some other way let's say hsl
1034
00:34:02,159 --> 00:34:04,440
sliders let's make it yellow a bright
1035
00:34:04,440 --> 00:34:06,519
yellow and there's all sorts of settings
1036
00:34:06,519 --> 00:34:08,040
here you can change the opacity you can
1037
00:34:08,040 --> 00:34:10,040
change where the midpoint is you can
1038
00:34:10,040 --> 00:34:12,639
also delete the point so I'll delete it
1039
00:34:12,639 --> 00:34:14,040
one last point I'll make about gradients
1040
00:34:14,040 --> 00:34:15,399
is that you can also add a gradient to
1041
00:34:15,399 --> 00:34:17,440
the stroke so by default we had it as
1042
00:34:17,440 --> 00:34:20,280
fill but I can set it to stroke so with
1043
00:34:20,280 --> 00:34:22,800
stroke selected I can click and
1044
00:34:22,800 --> 00:34:24,719
drag and right now it doesn't look that
1045
00:34:24,719 --> 00:34:26,000
interesting because just black and white
1046
00:34:26,000 --> 00:34:28,879
but let's change the colors something
1047
00:34:28,879 --> 00:34:30,800
else so that's what it looks like when
1048
00:34:30,800 --> 00:34:32,719
there's a gradient on my stroke and I
1049
00:34:32,719 --> 00:34:34,320
can still do all the standard stroke
1050
00:34:34,320 --> 00:34:36,399
operations here so I can make it thicker
1051
00:34:36,399 --> 00:34:37,800
you can make it dotted you can do
1052
00:34:37,800 --> 00:34:38,839
whatever you like and the gradient
1053
00:34:38,839 --> 00:34:40,800
effect is still there now one last point
1054
00:34:40,800 --> 00:34:42,199
I'll briefly mention with colors is that
1055
00:34:42,199 --> 00:34:44,119
you can also create swatches so that's
1056
00:34:44,119 --> 00:34:46,239
with this menu over here swatches I
1057
00:34:46,239 --> 00:34:47,879
won't go into a lot of detail here on
1058
00:34:47,879 --> 00:34:49,800
how to do it but these options are here
1059
00:34:49,800 --> 00:34:51,239
for you if you want them there's a whole
1060
00:34:51,239 --> 00:34:53,040
bunch of pre-made swatches and you can
1061
00:34:53,040 --> 00:34:55,000
set Global colors and things like that
1062
00:34:55,000 --> 00:34:56,399
it's a little beyond the scope of this
1063
00:34:56,399 --> 00:34:57,640
video but but just know that if that's
1064
00:34:57,640 --> 00:35:00,150
what you're interested in the option is
1065
00:35:00,150 --> 00:35:02,880
[Music]
1066
00:35:02,880 --> 00:35:05,040
here so sooner or later you're going to
1067
00:35:05,040 --> 00:35:07,000
want to add text to your designs in
1068
00:35:07,000 --> 00:35:08,880
Affinity designer so let's look at the
1069
00:35:08,880 --> 00:35:10,960
text tools there are two main ones to
1070
00:35:10,960 --> 00:35:12,599
know the frame text tool and the
1071
00:35:12,599 --> 00:35:14,400
artistic text tool so you're going to
1072
00:35:14,400 --> 00:35:15,839
find them over here and it's going to be
1073
00:35:15,839 --> 00:35:18,160
one of these icons either the frame text
1074
00:35:18,160 --> 00:35:20,520
or artistic text tools here let's start
1075
00:35:20,520 --> 00:35:22,400
with a frame text tool so I'll click
1076
00:35:22,400 --> 00:35:24,800
this and I can just drag an area to put
1077
00:35:24,800 --> 00:35:27,880
my text in and inside it I can start
1078
00:35:27,880 --> 00:35:31,079
typing so I'll type test 1 2
1079
00:35:31,079 --> 00:35:33,680
3 I can keep typing here but really the
1080
00:35:33,680 --> 00:35:35,240
frame text tool is used when you have
1081
00:35:35,240 --> 00:35:37,359
multiple sentences of text or even
1082
00:35:37,359 --> 00:35:39,200
paragraphs so let me copy and paste
1083
00:35:39,200 --> 00:35:41,960
something into it I have this Wikipedia
1084
00:35:41,960 --> 00:35:44,040
article here on the Sun so let me copy a
1085
00:35:44,040 --> 00:35:46,599
couple paragraphs here and in my frame
1086
00:35:46,599 --> 00:35:49,480
text I'll paste it here now you can see
1087
00:35:49,480 --> 00:35:51,200
this is the text here that I just pasted
1088
00:35:51,200 --> 00:35:52,920
in and what I can do with the frame text
1089
00:35:52,920 --> 00:35:54,960
tool is I can Orient how I want that to
1090
00:35:54,960 --> 00:35:57,200
be shaped so I can change the the width
1091
00:35:57,200 --> 00:35:59,480
I can change the height and I have all
1092
00:35:59,480 --> 00:36:01,359
the typical formatting options up here I
1093
00:36:01,359 --> 00:36:04,119
can Center it I can left align it if you
1094
00:36:04,119 --> 00:36:05,560
want it all to be aligned you can select
1095
00:36:05,560 --> 00:36:07,280
all of it and that'll affect the whole
1096
00:36:07,280 --> 00:36:09,400
thing so I can make it all left aligned
1097
00:36:09,400 --> 00:36:10,960
we have other text options up here so I
1098
00:36:10,960 --> 00:36:12,680
can make individual words bold so I can
1099
00:36:12,680 --> 00:36:14,720
make that bold but the key point to the
1100
00:36:14,720 --> 00:36:16,280
frame text is that this is really useful
1101
00:36:16,280 --> 00:36:18,800
for things like brochures or pamphlets
1102
00:36:18,800 --> 00:36:20,040
or other displays where you're really
1103
00:36:20,040 --> 00:36:22,040
going to have multiple lines of text
1104
00:36:22,040 --> 00:36:23,000
basically anything that's going to be
1105
00:36:23,000 --> 00:36:24,319
more than a sentence or two you're
1106
00:36:24,319 --> 00:36:25,680
probably going to want to use the frame
1107
00:36:25,680 --> 00:36:27,480
text tool now let's compare it to the
1108
00:36:27,480 --> 00:36:29,240
artistic text tool so I'll select my
1109
00:36:29,240 --> 00:36:31,480
tool over here this is the artistic text
1110
00:36:31,480 --> 00:36:33,079
tool and right away you'll notice when I
1111
00:36:33,079 --> 00:36:35,160
click and drag I can actually change how
1112
00:36:35,160 --> 00:36:37,160
big my text is going to be so I'll let
1113
00:36:37,160 --> 00:36:40,640
go and I'll say my text so artistic text
1114
00:36:40,640 --> 00:36:41,880
is really going to be used when you have
1115
00:36:41,880 --> 00:36:44,079
just a few words of text to write and
1116
00:36:44,079 --> 00:36:45,480
this is going to be things like titles
1117
00:36:45,480 --> 00:36:47,079
or slogans or things that are really
1118
00:36:47,079 --> 00:36:49,040
short so up here I still have the common
1119
00:36:49,040 --> 00:36:51,000
controls I can change the
1120
00:36:51,000 --> 00:36:53,800
fonts I can change the fill colors over
1121
00:36:53,800 --> 00:36:57,480
here I can add a stroke you can even use
1122
00:36:57,480 --> 00:36:59,800
a gradient for this type of
1123
00:36:59,800 --> 00:37:02,200
text and once it's created I can go and
1124
00:37:02,200 --> 00:37:04,280
I can still resize
1125
00:37:04,280 --> 00:37:06,839
it I can type in new
1126
00:37:06,839 --> 00:37:09,359
text now sometimes with both these tools
1127
00:37:09,359 --> 00:37:10,920
you might get spelling errors so for
1128
00:37:10,920 --> 00:37:12,240
example I'll put something in here that
1129
00:37:12,240 --> 00:37:14,640
doesn't look
1130
00:37:15,040 --> 00:37:17,520
right you can see it highlights it red
1131
00:37:17,520 --> 00:37:19,040
if this is something you want you can
1132
00:37:19,040 --> 00:37:21,319
right click on it you can say ignore
1133
00:37:21,319 --> 00:37:23,520
spelling that often happens with brand
1134
00:37:23,520 --> 00:37:25,480
names or names that it doesn't recognize
1135
00:37:25,480 --> 00:37:27,400
I'll delete that one other interesting
1136
00:37:27,400 --> 00:37:28,760
thing you can do with the frame text is
1137
00:37:28,760 --> 00:37:30,280
if you want to get some sample text
1138
00:37:30,280 --> 00:37:32,800
really quickly if I delete this if you
1139
00:37:32,800 --> 00:37:34,319
right click on it you can say insert
1140
00:37:34,319 --> 00:37:37,280
filler text and just inserts this
1141
00:37:37,280 --> 00:37:38,720
default text which is kind of useful if
1142
00:37:38,720 --> 00:37:40,040
you're just testing a layout for
1143
00:37:40,040 --> 00:37:42,520
something you can still resize it now
1144
00:37:42,520 --> 00:37:44,000
there are many options when working with
1145
00:37:44,000 --> 00:37:46,040
text in Affinity designer to see those
1146
00:37:46,040 --> 00:37:49,200
options you can go to window text and
1147
00:37:49,200 --> 00:37:51,359
you'll see several options here probably
1148
00:37:51,359 --> 00:37:53,560
the most common one would be character
1149
00:37:53,560 --> 00:37:54,880
and you can take that Tab and you can
1150
00:37:54,880 --> 00:37:56,599
put it here you can see you have things
1151
00:37:56,599 --> 00:37:58,280
things like kerning and tracking over
1152
00:37:58,280 --> 00:37:59,960
here so with this selected I can adjust
1153
00:37:59,960 --> 00:38:01,200
the
1154
00:38:01,200 --> 00:38:04,400
tracking the alignment I can adjust the
1155
00:38:04,400 --> 00:38:06,800
Bas line now one thing you notice with
1156
00:38:06,800 --> 00:38:08,520
artistic text is you can also wrap it so
1157
00:38:08,520 --> 00:38:10,560
if I'm here and I click enter I can put
1158
00:38:10,560 --> 00:38:12,240
it on two different lines however I
1159
00:38:12,240 --> 00:38:13,560
think if you're working with complex
1160
00:38:13,560 --> 00:38:15,440
designs sometimes it's easier to just
1161
00:38:15,440 --> 00:38:16,560
copy the
1162
00:38:16,560 --> 00:38:18,680
text and manually put it on two
1163
00:38:18,680 --> 00:38:19,839
different lines I think that gives more
1164
00:38:19,839 --> 00:38:21,880
control in a lot of cases so I'll delete
1165
00:38:21,880 --> 00:38:24,200
this instead of getting the baselines to
1166
00:38:24,200 --> 00:38:26,680
align correctly in the exact way you can
1167
00:38:26,680 --> 00:38:28,319
kind of manually put it in its place
1168
00:38:28,319 --> 00:38:30,040
here and snapping is enforced but I can
1169
00:38:30,040 --> 00:38:31,599
turn that off and I can fine-tune it how
1170
00:38:31,599 --> 00:38:33,240
I want so we have options here for
1171
00:38:33,240 --> 00:38:35,599
shearing and all sorts of other things
1172
00:38:35,599 --> 00:38:37,040
again I won't go into all of it but if
1173
00:38:37,040 --> 00:38:38,520
you do want to have more text options
1174
00:38:38,520 --> 00:38:41,560
you can go to window text to show them
1175
00:38:41,560 --> 00:38:42,920
now something else that is very easy to
1176
00:38:42,920 --> 00:38:44,800
do an affinity designer is to put text
1177
00:38:44,800 --> 00:38:46,839
on a path so a common thing you may want
1178
00:38:46,839 --> 00:38:48,920
to do is put text on a circle so let me
1179
00:38:48,920 --> 00:38:50,920
add a circle here and what I can do now
1180
00:38:50,920 --> 00:38:53,359
is I can click my artistic text tool and
1181
00:38:53,359 --> 00:38:55,160
if I hover over the shape you can see
1182
00:38:55,160 --> 00:38:57,000
there's this t with the curly line there
1183
00:38:57,000 --> 00:38:59,119
that means I'm able to add text to it so
1184
00:38:59,119 --> 00:39:01,119
I'll click and I'll drag and that just
1185
00:39:01,119 --> 00:39:03,960
determines how big my text is initially
1186
00:39:03,960 --> 00:39:06,200
and I can add it
1187
00:39:06,200 --> 00:39:08,119
in now the key thing here is you'll
1188
00:39:08,119 --> 00:39:09,720
notice there's this Green Arrow and the
1189
00:39:09,720 --> 00:39:11,599
red arrow so to Center my text what I
1190
00:39:11,599 --> 00:39:13,119
can do is I can drag the arrow to the
1191
00:39:13,119 --> 00:39:16,280
left here and it snaps to that side and
1192
00:39:16,280 --> 00:39:17,800
I can drag the red part to the other
1193
00:39:17,800 --> 00:39:20,319
side and it snaps there now you notice
1194
00:39:20,319 --> 00:39:21,720
this isn't centered that's because I
1195
00:39:21,720 --> 00:39:23,760
have it left aligned here to make it
1196
00:39:23,760 --> 00:39:25,160
centered I'll just click on the Align
1197
00:39:25,160 --> 00:39:27,480
Center and now my text is aligned in the
1198
00:39:27,480 --> 00:39:29,119
middle and I can always add more text so
1199
00:39:29,119 --> 00:39:31,720
I can say coffee shop of course you can
1200
00:39:31,720 --> 00:39:34,319
change the font to wherever you want and
1201
00:39:34,319 --> 00:39:35,560
you can still change the colors and do
1202
00:39:35,560 --> 00:39:37,680
all the normal text things now with text
1203
00:39:37,680 --> 00:39:39,000
on path you start to see what some of
1204
00:39:39,000 --> 00:39:41,280
the options do here such as the Baseline
1205
00:39:41,280 --> 00:39:43,040
so I can put it above and below the line
1206
00:39:43,040 --> 00:39:45,800
of my circle I can also reverse the text
1207
00:39:45,800 --> 00:39:48,000
path here so now it's upside down which
1208
00:39:48,000 --> 00:39:49,319
doesn't look that useful but what I can
1209
00:39:49,319 --> 00:39:52,240
do is I can make it go to the
1210
00:39:52,240 --> 00:39:54,319
bottom so that's how I could get on that
1211
00:39:54,319 --> 00:39:56,240
bottom Inside Edge here now you can also
1212
00:39:56,240 --> 00:39:58,200
make make an arbitrary path and put text
1213
00:39:58,200 --> 00:39:59,720
on it so I'll choose the vector brush
1214
00:39:59,720 --> 00:40:01,240
tool here we'll look at that a little
1215
00:40:01,240 --> 00:40:03,079
more later I'll just make kind of a wavy
1216
00:40:03,079 --> 00:40:05,440
stroke here and if I select my artistic
1217
00:40:05,440 --> 00:40:07,880
text if I click on the path again you
1218
00:40:07,880 --> 00:40:10,160
see the T with the wavy line I can start
1219
00:40:10,160 --> 00:40:12,720
typing my
1220
00:40:12,720 --> 00:40:14,800
words now how good this looks is really
1221
00:40:14,800 --> 00:40:16,280
going to depend on your curve if you
1222
00:40:16,280 --> 00:40:17,599
have curves that are too sharp and
1223
00:40:17,599 --> 00:40:19,000
bunched together your text isn't going
1224
00:40:19,000 --> 00:40:20,200
to look that great but it's something
1225
00:40:20,200 --> 00:40:21,680
you can tweak as you see fit for your
1226
00:40:21,680 --> 00:40:23,160
design now what if you want to use
1227
00:40:23,160 --> 00:40:25,359
custom fonts in Affinity designer well
1228
00:40:25,359 --> 00:40:26,800
Affinity designer just uses the fonts
1229
00:40:26,800 --> 00:40:28,560
that are already on your system so if
1230
00:40:28,560 --> 00:40:29,680
you want to use a font you would just
1231
00:40:29,680 --> 00:40:31,400
need to install it so I'll just show you
1232
00:40:31,400 --> 00:40:33,359
briefly how to do that on Windows I'm on
1233
00:40:33,359 --> 00:40:35,079
a website called creative Fabrica which
1234
00:40:35,079 --> 00:40:37,520
has tons of graphic design assets that I
1235
00:40:37,520 --> 00:40:39,400
like and they have a great font Library
1236
00:40:39,400 --> 00:40:41,200
too so I'll click on that I'll go to
1237
00:40:41,200 --> 00:40:42,560
What's popular this week and as you can
1238
00:40:42,560 --> 00:40:43,960
tell it's around Christmas time as I'm
1239
00:40:43,960 --> 00:40:45,359
recording this so let's see if there's
1240
00:40:45,359 --> 00:40:47,480
any good Christmas fonts this one here
1241
00:40:47,480 --> 00:40:49,359
looks interesting candy cane comic let's
1242
00:40:49,359 --> 00:40:51,200
see what it looks like so let's download
1243
00:40:51,200 --> 00:40:53,160
it and try it out so I click download
1244
00:40:53,160 --> 00:40:55,319
I'll install into my downloads so in my
1245
00:40:55,319 --> 00:40:58,880
downloads folder I'll just uninstall
1246
00:40:58,960 --> 00:41:01,760
it and then I have an OTF and a ttf
1247
00:41:01,760 --> 00:41:02,760
doesn't really matter which one you
1248
00:41:02,760 --> 00:41:05,560
install I'll just install the OTF file
1249
00:41:05,560 --> 00:41:08,400
here click
1250
00:41:08,400 --> 00:41:11,400
install I'll close that so this is
1251
00:41:11,400 --> 00:41:13,280
called candy cane comic so let's go to
1252
00:41:13,280 --> 00:41:14,240
Affinity
1253
00:41:14,240 --> 00:41:16,520
designer I'll add some
1254
00:41:16,520 --> 00:41:18,880
text and now my text selected I'll click
1255
00:41:18,880 --> 00:41:20,480
this drop down over here this is the
1256
00:41:20,480 --> 00:41:23,200
font and I'll start to type candy
1257
00:41:23,200 --> 00:41:26,520
cane and it comes up so I'll click it
1258
00:41:26,520 --> 00:41:28,640
and you can see now I can use this font
1259
00:41:28,640 --> 00:41:30,040
so usually they show up without needing
1260
00:41:30,040 --> 00:41:32,000
to restart Affinity designer but if you
1261
00:41:32,000 --> 00:41:33,480
installed the font and it's not showing
1262
00:41:33,480 --> 00:41:35,400
up perhaps try restarting Affinity
1263
00:41:35,400 --> 00:41:37,079
designer so that's how you install fonts
1264
00:41:37,079 --> 00:41:38,560
it's really quite simple and Affinity
1265
00:41:38,560 --> 00:41:40,850
will just pick up what's already on your
1266
00:41:40,850 --> 00:41:43,560
[Music]
1267
00:41:43,560 --> 00:41:45,440
system so up until this point we've
1268
00:41:45,440 --> 00:41:46,760
looked at how to use some of the tools
1269
00:41:46,760 --> 00:41:48,760
and infinity designer and how to do some
1270
00:41:48,760 --> 00:41:50,599
practical things let's take a step back
1271
00:41:50,599 --> 00:41:51,880
and look at how the interface is
1272
00:41:51,880 --> 00:41:53,680
actually organized maybe it seemed a
1273
00:41:53,680 --> 00:41:54,920
little overwhelming at this point but
1274
00:41:54,920 --> 00:41:56,359
hopefully in this section we can kind of
1275
00:41:56,359 --> 00:41:57,839
get an idea of how it's laid out
1276
00:41:57,839 --> 00:41:59,560
logically one of the first things to
1277
00:41:59,560 --> 00:42:02,000
notice is this Bottom bar here and right
1278
00:42:02,000 --> 00:42:03,280
now it doesn't say much that's useful
1279
00:42:03,280 --> 00:42:04,760
but whenever I select something in my
1280
00:42:04,760 --> 00:42:07,839
document I get an entire context display
1281
00:42:07,839 --> 00:42:10,000
here that shows what I can actually do
1282
00:42:10,000 --> 00:42:11,400
so if I click my background image here
1283
00:42:11,400 --> 00:42:13,079
of these coffee beans you see this
1284
00:42:13,079 --> 00:42:14,560
context menu here gives me a list of all
1285
00:42:14,560 --> 00:42:16,640
the options I can do with my mouse so
1286
00:42:16,640 --> 00:42:17,640
this area down here gives you some
1287
00:42:17,640 --> 00:42:18,880
really useful hints on what you can do
1288
00:42:18,880 --> 00:42:20,640
with your current selection on the left
1289
00:42:20,640 --> 00:42:22,319
side here we have our tools which
1290
00:42:22,319 --> 00:42:23,800
shouldn't be confused with the toolbar
1291
00:42:23,800 --> 00:42:25,520
which when we select a tool this is our
1292
00:42:25,520 --> 00:42:27,680
toolbar here now I mentioned this just
1293
00:42:27,680 --> 00:42:29,280
to point out that not all the tools are
1294
00:42:29,280 --> 00:42:31,880
showing by default so you can go to view
1295
00:42:31,880 --> 00:42:34,040
customize tools and you can get a list
1296
00:42:34,040 --> 00:42:35,480
of even some more tools here that you
1297
00:42:35,480 --> 00:42:37,200
can add to the arrangement and if you
1298
00:42:37,200 --> 00:42:38,319
want to put them in a different order
1299
00:42:38,319 --> 00:42:39,960
for ease of access for example maybe you
1300
00:42:39,960 --> 00:42:41,319
want the text to be higher I can click
1301
00:42:41,319 --> 00:42:44,079
and drag it up here I can click the node
1302
00:42:44,079 --> 00:42:46,200
tool drag it up there you can put them
1303
00:42:46,200 --> 00:42:47,800
in whatever order you want and if you
1304
00:42:47,800 --> 00:42:49,599
want to get rid of this you can go to
1305
00:42:49,599 --> 00:42:51,760
close now if something you expect to see
1306
00:42:51,760 --> 00:42:53,760
is missing or hidden usually you want to
1307
00:42:53,760 --> 00:42:55,880
go to view and see if it's checked off
1308
00:42:55,880 --> 00:42:57,359
around around here this will usually
1309
00:42:57,359 --> 00:42:58,599
solve most of your problems with not
1310
00:42:58,599 --> 00:43:00,559
being able to view things over on the
1311
00:43:00,559 --> 00:43:02,599
right we have our studio options and
1312
00:43:02,599 --> 00:43:03,800
these are tools that usually are more
1313
00:43:03,800 --> 00:43:04,800
complicated and have a more
1314
00:43:04,800 --> 00:43:06,480
sophisticated interface for example you
1315
00:43:06,480 --> 00:43:08,000
can see the color tool here has lots of
1316
00:43:08,000 --> 00:43:10,000
options we looked at stroke so it has
1317
00:43:10,000 --> 00:43:11,760
lots of things there that we can change
1318
00:43:11,760 --> 00:43:12,920
if you want to see more of them you can
1319
00:43:12,920 --> 00:43:14,640
go to window and then look at the drop-
1320
00:43:14,640 --> 00:43:16,319
down list here we won't go through all
1321
00:43:16,319 --> 00:43:17,599
of them in this video but you can see
1322
00:43:17,599 --> 00:43:18,800
that there's lots of ones here that are
1323
00:43:18,800 --> 00:43:20,839
pretty useful stock is a useful one I
1324
00:43:20,839 --> 00:43:22,440
can click that and I can search for
1325
00:43:22,440 --> 00:43:25,359
things online if you want to close it
1326
00:43:25,359 --> 00:43:26,800
you just click on the three Dots here
1327
00:43:26,800 --> 00:43:28,160
and close it but if you want to
1328
00:43:28,160 --> 00:43:29,400
rearrange these items you can always
1329
00:43:29,400 --> 00:43:30,920
click and drag them in different places
1330
00:43:30,920 --> 00:43:33,119
so maybe I want my color to be down
1331
00:43:33,119 --> 00:43:35,440
here I can put it next to my layers
1332
00:43:35,440 --> 00:43:37,559
selection but I like it back up top so
1333
00:43:37,559 --> 00:43:39,559
I'll put it there as I said earlier in
1334
00:43:39,559 --> 00:43:40,800
the video If you ever mess things up
1335
00:43:40,800 --> 00:43:42,160
like drag things around and they're not
1336
00:43:42,160 --> 00:43:44,640
in the the right place it looks kind of
1337
00:43:44,640 --> 00:43:45,839
like a mess here you can always go to
1338
00:43:45,839 --> 00:43:49,599
window Studio reset studio now in the
1339
00:43:49,599 --> 00:43:51,000
middle we have the canvas and this is
1340
00:43:51,000 --> 00:43:52,440
the area we've been working on
1341
00:43:52,440 --> 00:43:54,040
throughout this video but something
1342
00:43:54,040 --> 00:43:55,400
about Affinity designer that you can
1343
00:43:55,400 --> 00:43:57,720
actually work outside of the canvas so
1344
00:43:57,720 --> 00:43:58,480
what I'm going to do is I'm going to hit
1345
00:43:58,480 --> 00:44:00,000
the backslash key
1346
00:44:00,000 --> 00:44:02,000
here and what you notice is now you can
1347
00:44:02,000 --> 00:44:03,800
see the full range of my background
1348
00:44:03,800 --> 00:44:05,800
image the actual borders of my canvas
1349
00:44:05,800 --> 00:44:07,680
are this gray area here but it's
1350
00:44:07,680 --> 00:44:09,400
possible to show things outside of your
1351
00:44:09,400 --> 00:44:11,920
canvas so if I hit the backs slash key I
1352
00:44:11,920 --> 00:44:14,800
can toggle on and off but one really
1353
00:44:14,800 --> 00:44:16,119
nice thing about being able to see
1354
00:44:16,119 --> 00:44:17,480
outside of your canvas is it's kind of
1355
00:44:17,480 --> 00:44:19,800
like a nice draft area so for example if
1356
00:44:19,800 --> 00:44:21,480
I want to work on some text on the side
1357
00:44:21,480 --> 00:44:23,640
I could write some text
1358
00:44:23,640 --> 00:44:25,440
here maybe I wanted to do some
1359
00:44:25,440 --> 00:44:26,640
experiments with over here just to see
1360
00:44:26,640 --> 00:44:28,960
if something looks good try a couple
1361
00:44:28,960 --> 00:44:31,079
font
1362
00:44:31,079 --> 00:44:33,040
options one thing I like to do is put
1363
00:44:33,040 --> 00:44:34,680
reference photos on the side to look at
1364
00:44:34,680 --> 00:44:36,280
them so again if I hit this back slash
1365
00:44:36,280 --> 00:44:38,520
key you can see now I'm just seeing
1366
00:44:38,520 --> 00:44:40,400
what's on my canvas here and you can see
1367
00:44:40,400 --> 00:44:43,240
this option in the menus by doing view
1368
00:44:43,240 --> 00:44:45,920
view mode clip to Canvas down here
1369
00:44:45,920 --> 00:44:47,280
something you can also do is toggle this
1370
00:44:47,280 --> 00:44:48,920
whole UI on and off so I'm just going to
1371
00:44:48,920 --> 00:44:51,280
hit the Tab Key to do that and you can
1372
00:44:51,280 --> 00:44:52,960
see with the Tab Key my Studios and my
1373
00:44:52,960 --> 00:44:54,480
toolbars and all that extra stuff
1374
00:44:54,480 --> 00:44:56,119
disappears so this is really cool when
1375
00:44:56,119 --> 00:44:57,760
you want to show your whole work just to
1376
00:44:57,760 --> 00:44:59,319
get a big view of it without any of the
1377
00:44:59,319 --> 00:45:01,119
distractions on it and I'll hit tab to
1378
00:45:01,119 --> 00:45:02,800
make it go back and by the way that
1379
00:45:02,800 --> 00:45:04,160
might be an accident you do at some
1380
00:45:04,160 --> 00:45:05,800
point you hit some button and your whole
1381
00:45:05,800 --> 00:45:07,760
interface disappears probably hit the
1382
00:45:07,760 --> 00:45:09,920
tab key so just hit tab again and it'll
1383
00:45:09,920 --> 00:45:11,720
bring it all back now there's some other
1384
00:45:11,720 --> 00:45:13,599
view options that might be helpful you
1385
00:45:13,599 --> 00:45:15,520
can also view your document in x-ray
1386
00:45:15,520 --> 00:45:18,760
mode so you can go to view view mode
1387
00:45:18,760 --> 00:45:21,000
then under wireframe you can select
1388
00:45:21,000 --> 00:45:22,839
X-ray and now you can see it just shows
1389
00:45:22,839 --> 00:45:24,960
you the outlines of your objects and
1390
00:45:24,960 --> 00:45:27,920
hitting control y we toggle that but
1391
00:45:27,920 --> 00:45:28,960
this is good when you want to just get
1392
00:45:28,960 --> 00:45:30,400
an idea of the borders of your shapes
1393
00:45:30,400 --> 00:45:31,680
and don't want to be distracted by all
1394
00:45:31,680 --> 00:45:33,240
the colors and gradients and whatever
1395
00:45:33,240 --> 00:45:34,760
else you have going on it can be good
1396
00:45:34,760 --> 00:45:36,319
for debugging a design when something
1397
00:45:36,319 --> 00:45:37,440
just doesn't look right you're trying to
1398
00:45:37,440 --> 00:45:38,599
figure out how things are actually
1399
00:45:38,599 --> 00:45:40,119
working together if you want to see both
1400
00:45:40,119 --> 00:45:41,520
modes at the same time you can do a
1401
00:45:41,520 --> 00:45:43,760
split view so you can do that with view
1402
00:45:43,760 --> 00:45:46,800
view mode and then split view here which
1403
00:45:46,800 --> 00:45:48,839
is the comma key so you get this
1404
00:45:48,839 --> 00:45:50,640
dividing line here and you can see below
1405
00:45:50,640 --> 00:45:52,520
I have two sections let me click on one
1406
00:45:52,520 --> 00:45:55,400
side I'll hit control y with this side
1407
00:45:55,400 --> 00:45:56,880
and now I can see see half my document
1408
00:45:56,880 --> 00:45:58,680
is in the wireframe mode and the other
1409
00:45:58,680 --> 00:46:00,240
half is in the normal
1410
00:46:00,240 --> 00:46:02,680
mode so I can quickly scrub through and
1411
00:46:02,680 --> 00:46:04,599
see what is wireframe and what is the
1412
00:46:04,599 --> 00:46:06,480
normal mode so disable that I'll hit the
1413
00:46:06,480 --> 00:46:08,119
comma key and again if you're in the
1414
00:46:08,119 --> 00:46:09,280
wrong one you don't like it you can hit
1415
00:46:09,280 --> 00:46:11,520
control y to go back to the normal mode
1416
00:46:11,520 --> 00:46:12,880
now up here we have these three buttons
1417
00:46:12,880 --> 00:46:15,119
which are called personas personas are a
1418
00:46:15,119 --> 00:46:16,480
concept that's in all the Affinity
1419
00:46:16,480 --> 00:46:18,559
programs and it's a very powerful idea
1420
00:46:18,559 --> 00:46:19,720
they're essentially like different
1421
00:46:19,720 --> 00:46:21,559
workspaces so you can see over here we
1422
00:46:21,559 --> 00:46:23,559
have this blue one this is the designer
1423
00:46:23,559 --> 00:46:24,880
Persona and that's what I've been using
1424
00:46:24,880 --> 00:46:26,720
so far in this video it's probably what
1425
00:46:26,720 --> 00:46:28,839
you'll use the most in Affinity designer
1426
00:46:28,839 --> 00:46:30,640
next to it we have the pixel Persona so
1427
00:46:30,640 --> 00:46:32,599
let me click on that and what you notice
1428
00:46:32,599 --> 00:46:33,839
is that it's almost like wearing a new
1429
00:46:33,839 --> 00:46:35,599
program now I got a whole new set of
1430
00:46:35,599 --> 00:46:37,400
options on the toolbar and these are
1431
00:46:37,400 --> 00:46:38,640
tools that going to be much more related
1432
00:46:38,640 --> 00:46:41,240
to working with raster images bit Maps
1433
00:46:41,240 --> 00:46:43,599
like pngs and jpegs now if you want to
1434
00:46:43,599 --> 00:46:45,440
do these types of operations in detail
1435
00:46:45,440 --> 00:46:47,079
probably Affinity photo is a better
1436
00:46:47,079 --> 00:46:49,319
program to use in general but definitely
1437
00:46:49,319 --> 00:46:50,720
these options here are useful when you
1438
00:46:50,720 --> 00:46:52,160
want to just make quick adjustments to
1439
00:46:52,160 --> 00:46:53,760
something we'll look at them in a little
1440
00:46:53,760 --> 00:46:55,920
more detail later in this video next to
1441
00:46:55,920 --> 00:46:57,480
the pixel Persona we have the export
1442
00:46:57,480 --> 00:46:59,720
Persona now the export Persona is used
1443
00:46:59,720 --> 00:47:01,280
for having more sophisticated control
1444
00:47:01,280 --> 00:47:03,920
over how we export our files for example
1445
00:47:03,920 --> 00:47:05,480
if you want to export to multiple file
1446
00:47:05,480 --> 00:47:07,880
sizes or multiple file types at the same
1447
00:47:07,880 --> 00:47:10,240
time the export Persona can do that this
1448
00:47:10,240 --> 00:47:11,480
tool is powerful but it's probably a
1449
00:47:11,480 --> 00:47:12,839
little bit Overkill if you're just
1450
00:47:12,839 --> 00:47:14,480
getting started it's beyond the scope of
1451
00:47:14,480 --> 00:47:15,800
this video but if you're interested in
1452
00:47:15,800 --> 00:47:17,680
the export Persona I have a video on my
1453
00:47:17,680 --> 00:47:19,760
channel that goes into it in detail so
1454
00:47:19,760 --> 00:47:21,680
let's go back to the designer Persona
1455
00:47:21,680 --> 00:47:22,920
now you may have noticed this prominent
1456
00:47:22,920 --> 00:47:24,800
tool here called the art board we've
1457
00:47:24,800 --> 00:47:26,160
actually been using an artboard during
1458
00:47:26,160 --> 00:47:27,520
this whole video however since we've
1459
00:47:27,520 --> 00:47:29,280
only had one it hasn't really been that
1460
00:47:29,280 --> 00:47:30,760
obvious but now I'll show you how to use
1461
00:47:30,760 --> 00:47:32,760
multiple art boards so I talked about
1462
00:47:32,760 --> 00:47:34,200
the canvas earlier but you can think of
1463
00:47:34,200 --> 00:47:35,680
your document as having multiple
1464
00:47:35,680 --> 00:47:38,000
canvases we'll call them art boards and
1465
00:47:38,000 --> 00:47:39,520
I can create one now so let me click
1466
00:47:39,520 --> 00:47:42,440
this tool here I'll just drag it behind
1467
00:47:42,440 --> 00:47:44,640
my design here and now you notice I have
1468
00:47:44,640 --> 00:47:47,200
an artboard it says artboard one here
1469
00:47:47,200 --> 00:47:48,720
and if you look on my layers menu you
1470
00:47:48,720 --> 00:47:51,440
can see my design is in this artboard I
1471
00:47:51,440 --> 00:47:53,160
can change the dimensions of my artboard
1472
00:47:53,160 --> 00:47:55,440
here I can also rename the artboard
1473
00:47:55,440 --> 00:47:58,400
Maybe want to be logo one now so far it
1474
00:47:58,400 --> 00:47:59,559
doesn't really seem that impressive but
1475
00:47:59,559 --> 00:48:01,200
here's the cool thing I can copy my
1476
00:48:01,200 --> 00:48:02,680
artboard so let me right click on it
1477
00:48:02,680 --> 00:48:06,000
over here and I'll select duplicate Now
1478
00:48:06,000 --> 00:48:07,319
by default they're on top of each other
1479
00:48:07,319 --> 00:48:08,760
but I can click on one and I can drag it
1480
00:48:08,760 --> 00:48:11,000
to the side now maybe I want to have a
1481
00:48:11,000 --> 00:48:12,480
version of my logo that doesn't have a
1482
00:48:12,480 --> 00:48:14,720
background image it just has the vector
1483
00:48:14,720 --> 00:48:16,960
design so I can hide my background image
1484
00:48:16,960 --> 00:48:19,040
here maybe instead of logo one I'll just
1485
00:48:19,040 --> 00:48:21,720
call it Vector
1486
00:48:21,720 --> 00:48:23,640
design then maybe I want to create a
1487
00:48:23,640 --> 00:48:25,240
third version that's black and white so
1488
00:48:25,240 --> 00:48:27,880
I'll duplicate my Vector design I'll
1489
00:48:27,880 --> 00:48:29,720
drag it over and I'll add a black and
1490
00:48:29,720 --> 00:48:31,040
white adjustment so we haven't talked
1491
00:48:31,040 --> 00:48:32,839
about adjustments yet but I'll just show
1492
00:48:32,839 --> 00:48:34,280
for now what I'm doing is I have it
1493
00:48:34,280 --> 00:48:36,599
selected here I'm going to click the
1494
00:48:36,599 --> 00:48:38,680
adjustments and I'll select black and
1495
00:48:38,680 --> 00:48:40,839
white and instead of vector design I'll
1496
00:48:40,839 --> 00:48:43,400
call it black and white and you can see
1497
00:48:43,400 --> 00:48:45,599
here we have three different artboards
1498
00:48:45,599 --> 00:48:46,920
now they're all the same size but they
1499
00:48:46,920 --> 00:48:48,400
don't have to be the same size I could
1500
00:48:48,400 --> 00:48:50,839
create another artboard if I wanted I
1501
00:48:50,839 --> 00:48:52,960
could make it any size I wanted it to be
1502
00:48:52,960 --> 00:48:54,319
maybe this one I want it to just have
1503
00:48:54,319 --> 00:48:56,720
the text
1504
00:48:56,720 --> 00:48:59,480
I could put it here give it some
1505
00:48:59,480 --> 00:49:02,400
font looks kind of cofish there I'll
1506
00:49:02,400 --> 00:49:03,760
change the
1507
00:49:03,760 --> 00:49:06,160
color so you can see here I have four
1508
00:49:06,160 --> 00:49:08,040
different art boards and if I want to
1509
00:49:08,040 --> 00:49:09,359
move them around to make easier to work
1510
00:49:09,359 --> 00:49:10,839
with I would just click on one and I can
1511
00:49:10,839 --> 00:49:13,119
just drag it around now the question is
1512
00:49:13,119 --> 00:49:14,720
how do you actually export these designs
1513
00:49:14,720 --> 00:49:17,119
to a file for example a PNG or something
1514
00:49:17,119 --> 00:49:20,240
well what we can do is go to file export
1515
00:49:20,240 --> 00:49:21,760
and then here in the area you can choose
1516
00:49:21,760 --> 00:49:23,359
which one you want to export so I can
1517
00:49:23,359 --> 00:49:25,880
choose logo one I can choose CH the
1518
00:49:25,880 --> 00:49:28,119
vector design one and I can choose the
1519
00:49:28,119 --> 00:49:30,319
file formats here and I can click export
1520
00:49:30,319 --> 00:49:31,799
and it would save that file now as I
1521
00:49:31,799 --> 00:49:33,079
said earlier this is something that the
1522
00:49:33,079 --> 00:49:34,880
export Persona is great for so if I
1523
00:49:34,880 --> 00:49:37,079
click the export Persona you could
1524
00:49:37,079 --> 00:49:38,680
actually do all of these at the same
1525
00:49:38,680 --> 00:49:40,559
time with one click you could have some
1526
00:49:40,559 --> 00:49:42,880
of them be PNG some of them be jpeg some
1527
00:49:42,880 --> 00:49:44,760
of them be Vector basically any options
1528
00:49:44,760 --> 00:49:46,240
you want like I said that's a little out
1529
00:49:46,240 --> 00:49:47,880
of scope for this video so if you want a
1530
00:49:47,880 --> 00:49:49,799
full explanation of how this works check
1531
00:49:49,799 --> 00:49:51,599
out my export Persona video so that's
1532
00:49:51,599 --> 00:49:53,480
how artboards work for the purpose of
1533
00:49:53,480 --> 00:49:55,119
Simplicity for the rest of this video
1534
00:49:55,119 --> 00:49:57,240
I'll just be using one artboard but just
1535
00:49:57,240 --> 00:49:59,150
know that it's a feature that's
1536
00:49:59,150 --> 00:50:01,920
[Music]
1537
00:50:01,920 --> 00:50:04,799
available Ain designer is a vector-based
1538
00:50:04,799 --> 00:50:06,720
program so I want to take a moment to
1539
00:50:06,720 --> 00:50:08,400
just back up and talk about what are
1540
00:50:08,400 --> 00:50:11,160
vectors specifically svgs which is a
1541
00:50:11,160 --> 00:50:13,400
vector format that stands for scalable
1542
00:50:13,400 --> 00:50:15,839
vector graphics I created this empty
1543
00:50:15,839 --> 00:50:18,480
document here and let me just create a
1544
00:50:18,480 --> 00:50:21,079
circle I'll drag it out here now we know
1545
00:50:21,079 --> 00:50:22,680
that if I save this file normally it'll
1546
00:50:22,680 --> 00:50:24,920
be an Infinity designer file but let me
1547
00:50:24,920 --> 00:50:27,040
export it as a vector so I'll export it
1548
00:50:27,040 --> 00:50:31,079
as an SVG file so I'll go to file export
1549
00:50:31,079 --> 00:50:32,960
and I'll just save it I'll call it
1550
00:50:32,960 --> 00:50:34,240
Circle
1551
00:50:34,240 --> 00:50:36,960
SVG so now on my file system I have the
1552
00:50:36,960 --> 00:50:39,480
circle SVG file here what I can actually
1553
00:50:39,480 --> 00:50:41,680
do is open it in a text document and
1554
00:50:41,680 --> 00:50:43,400
view the contents of it so let me do
1555
00:50:43,400 --> 00:50:45,160
that I'll open it in
1556
00:50:45,160 --> 00:50:47,240
notepad and now you can see my circle
1557
00:50:47,240 --> 00:50:49,599
SVG file here now you don't need to know
1558
00:50:49,599 --> 00:50:50,920
what all this text means and you don't
1559
00:50:50,920 --> 00:50:52,319
really ever need to edit it but I do
1560
00:50:52,319 --> 00:50:53,760
want to give you an intuition for what's
1561
00:50:53,760 --> 00:50:55,559
happening here you can actually see our
1562
00:50:55,559 --> 00:50:57,680
Circle here and over here you can see we
1563
00:50:57,680 --> 00:50:59,520
have the fill which is our cyan color
1564
00:50:59,520 --> 00:51:03,720
this is green and blue 0 255 255 and we
1565
00:51:03,720 --> 00:51:06,040
have these Center points X and Y and the
1566
00:51:06,040 --> 00:51:07,839
radius so you can see how something like
1567
00:51:07,839 --> 00:51:09,760
this could easily be scaled if we wanted
1568
00:51:09,760 --> 00:51:12,200
our Circle to be twice as big it's very
1569
00:51:12,200 --> 00:51:14,160
easy for the computer rendering this
1570
00:51:14,160 --> 00:51:16,760
image to just say multiply our radius by
1571
00:51:16,760 --> 00:51:18,480
two and then the program drawing the
1572
00:51:18,480 --> 00:51:20,040
circle has Intelligence about how to
1573
00:51:20,040 --> 00:51:22,440
handle SVG circles and it's able to draw
1574
00:51:22,440 --> 00:51:25,400
a perfect circle regardless of the size
1575
00:51:25,400 --> 00:51:28,040
now let me try exporting this as a JPEG
1576
00:51:28,040 --> 00:51:29,440
I'll just say
1577
00:51:29,440 --> 00:51:32,119
JPEG and I have my JPEG file here let me
1578
00:51:32,119 --> 00:51:33,680
open this in
1579
00:51:33,680 --> 00:51:36,400
notepad now you can see my jpeg here and
1580
00:51:36,400 --> 00:51:38,200
if I scroll through it it's pretty much
1581
00:51:38,200 --> 00:51:40,799
a mess no human can really read this and
1582
00:51:40,799 --> 00:51:42,480
understand it so jpegs are really good
1583
00:51:42,480 --> 00:51:44,440
at handling bitmap data especially
1584
00:51:44,440 --> 00:51:46,160
photos but even when you have something
1585
00:51:46,160 --> 00:51:48,400
simple like a circle that's just blue
1586
00:51:48,400 --> 00:51:49,720
it's going to give you this complicated
1587
00:51:49,720 --> 00:51:51,640
output here that no human can really
1588
00:51:51,640 --> 00:51:52,839
understand so let's get a couple more
1589
00:51:52,839 --> 00:51:55,119
SVG shapes I'll add a square let's make
1590
00:51:55,119 --> 00:51:56,920
it some other color here I'll select the
1591
00:51:56,920 --> 00:51:58,720
pen tool and make a custom shape here
1592
00:51:58,720 --> 00:52:00,079
I'll talk more about this later but for
1593
00:52:00,079 --> 00:52:02,319
now I'll just add a simple shape here
1594
00:52:02,319 --> 00:52:04,559
and I'll export it again as an SVG I'll
1595
00:52:04,559 --> 00:52:07,040
call it shapes now if I open up shapes
1596
00:52:07,040 --> 00:52:09,559
in my notepad so here we have the SVG
1597
00:52:09,559 --> 00:52:11,040
file and again you don't need to know
1598
00:52:11,040 --> 00:52:12,359
everything means but just to give you an
1599
00:52:12,359 --> 00:52:14,319
intuition you can see there's a circle
1600
00:52:14,319 --> 00:52:15,960
here with some Center points that we
1601
00:52:15,960 --> 00:52:18,359
could understand there's the rectangle
1602
00:52:18,359 --> 00:52:20,440
here and then we have this path which is
1603
00:52:20,440 --> 00:52:22,520
kind of my random lines here but you can
1604
00:52:22,520 --> 00:52:24,280
see it's just a series of numbers really
1605
00:52:24,280 --> 00:52:26,559
that say where the points are and we get
1606
00:52:26,559 --> 00:52:28,319
some options here like stroke and the
1607
00:52:28,319 --> 00:52:30,200
width of the stroke and the fill color
1608
00:52:30,200 --> 00:52:32,599
of course so as we're building up an SVG
1609
00:52:32,599 --> 00:52:33,920
document of course we like to use
1610
00:52:33,920 --> 00:52:35,520
Affinity because it's very simple and it
1611
00:52:35,520 --> 00:52:37,280
makes our lives easy but behind the
1612
00:52:37,280 --> 00:52:38,760
scenes really this is all you're doing
1613
00:52:38,760 --> 00:52:41,440
is just creating a structure like this
1614
00:52:41,440 --> 00:52:43,200
and based on the numerical data it's
1615
00:52:43,200 --> 00:52:45,160
easy to scale things when you want to
1616
00:52:45,160 --> 00:52:46,359
make something twice as big these
1617
00:52:46,359 --> 00:52:48,200
numbers can just be multiplied by two
1618
00:52:48,200 --> 00:52:49,760
and you've doubled your image and
1619
00:52:49,760 --> 00:52:51,200
whatever's rendering your image whether
1620
00:52:51,200 --> 00:52:53,720
it's Google Chrome or some other tool
1621
00:52:53,720 --> 00:52:55,200
understands how to put these SVG ele
1622
00:52:55,200 --> 00:52:57,359
elements out on a screen now one other
1623
00:52:57,359 --> 00:52:58,480
thing you've probably been wondering
1624
00:52:58,480 --> 00:53:00,799
what happens when we mix an image with
1625
00:53:00,799 --> 00:53:02,880
an SVG document well let me show you how
1626
00:53:02,880 --> 00:53:04,799
to do that I'll go to window and I'll go
1627
00:53:04,799 --> 00:53:07,559
to stock and let's just bring in a stock
1628
00:53:07,559 --> 00:53:08,480
image
1629
00:53:08,480 --> 00:53:10,839
here so I have my simple Vector shapes
1630
00:53:10,839 --> 00:53:12,920
up top and then I have my bit map image
1631
00:53:12,920 --> 00:53:14,760
down below what will happen if I export
1632
00:53:14,760 --> 00:53:19,319
this as an SVG well let's try it export
1633
00:53:19,319 --> 00:53:23,040
SVG I'll call it shapes Plus image so
1634
00:53:23,040 --> 00:53:24,559
these are my files and by the way right
1635
00:53:24,559 --> 00:53:26,400
away you can see that SVG files by
1636
00:53:26,400 --> 00:53:28,559
themselves are pretty small but this one
1637
00:53:28,559 --> 00:53:30,319
with the image in it is pretty big so
1638
00:53:30,319 --> 00:53:32,559
let's open it up so this is the shapes
1639
00:53:32,559 --> 00:53:34,960
plus the image SVG file so this is this
1640
00:53:34,960 --> 00:53:37,319
exported to an SVG so right at the top
1641
00:53:37,319 --> 00:53:39,319
you can see we have our Circle we have
1642
00:53:39,319 --> 00:53:41,640
our rectangle we have the path so those
1643
00:53:41,640 --> 00:53:43,559
ones are pretty straightforward but down
1644
00:53:43,559 --> 00:53:45,319
below we have all our image data and you
1645
00:53:45,319 --> 00:53:47,799
can see that here and of course none of
1646
00:53:47,799 --> 00:53:49,559
this really means anything to us cuz
1647
00:53:49,559 --> 00:53:51,000
we're not computers it's all just kind
1648
00:53:51,000 --> 00:53:53,920
of Base 64 data but a computer can
1649
00:53:53,920 --> 00:53:56,000
render this and display it it for
1650
00:53:56,000 --> 00:53:58,040
example if I open this SVG file in a
1651
00:53:58,040 --> 00:54:00,640
viewer this is Microsoft Edge it's
1652
00:54:00,640 --> 00:54:02,599
capable of displaying this now if I
1653
00:54:02,599 --> 00:54:04,520
increase my image size here my Vector
1654
00:54:04,520 --> 00:54:08,119
shapes can scale infinitely here so I'm
1655
00:54:08,119 --> 00:54:10,720
always getting those sharp edges but the
1656
00:54:10,720 --> 00:54:12,359
bitmap part will not it'll become
1657
00:54:12,359 --> 00:54:14,480
pixelated if I make it too big so in
1658
00:54:14,480 --> 00:54:15,640
this section I just wanted to show you
1659
00:54:15,640 --> 00:54:17,880
why the shapes can scale infinitely and
1660
00:54:17,880 --> 00:54:20,359
we can also put bit Maps within our SVG
1661
00:54:20,359 --> 00:54:22,079
documents but the bitmap part you have
1662
00:54:22,079 --> 00:54:24,079
to keep in mind will have a fixed
1663
00:54:24,079 --> 00:54:26,400
resolution now so far when looking at
1664
00:54:26,400 --> 00:54:28,119
vectors we've been using predefined
1665
00:54:28,119 --> 00:54:29,960
shapes that Affinity has given us such
1666
00:54:29,960 --> 00:54:31,680
as circles let me put a few on the
1667
00:54:31,680 --> 00:54:33,839
canvas here so I'll put a rectangle here
1668
00:54:33,839 --> 00:54:37,079
I'll draw a circle let's do a
1669
00:54:37,079 --> 00:54:38,880
triangle now one thing I want to point
1670
00:54:38,880 --> 00:54:40,520
out is if you look at the layers menu
1671
00:54:40,520 --> 00:54:42,599
all of these objects are named basically
1672
00:54:42,599 --> 00:54:44,280
what they are if I hover over here it
1673
00:54:44,280 --> 00:54:45,319
says
1674
00:54:45,319 --> 00:54:47,720
triangle this one says ellipse this
1675
00:54:47,720 --> 00:54:49,359
one's a rectangle what if we want to
1676
00:54:49,359 --> 00:54:51,119
create custom shapes well those are
1677
00:54:51,119 --> 00:54:52,799
called curves and I'll create a few
1678
00:54:52,799 --> 00:54:54,079
simple ones right now using something
1679
00:54:54,079 --> 00:54:55,960
called the pen tool so that's this tool
1680
00:54:55,960 --> 00:54:58,000
here what I can do is I can click and
1681
00:54:58,000 --> 00:55:00,960
outline a shape that I want to
1682
00:55:00,960 --> 00:55:03,559
create and then I can close it here I
1683
00:55:03,559 --> 00:55:05,440
can give it a color and notice on the
1684
00:55:05,440 --> 00:55:07,839
layers menu how it says curve this is
1685
00:55:07,839 --> 00:55:09,960
essentially an arbitrary Vector that has
1686
00:55:09,960 --> 00:55:12,000
any shape we want it to have it doesn't
1687
00:55:12,000 --> 00:55:13,400
have to be a filled shape it can just be
1688
00:55:13,400 --> 00:55:15,920
a stroke so I can click some points here
1689
00:55:15,920 --> 00:55:18,040
I don't need to close it I can give it a
1690
00:55:18,040 --> 00:55:20,839
stroke I can make it thicker I also can
1691
00:55:20,839 --> 00:55:22,359
do some combination of the two I can
1692
00:55:22,359 --> 00:55:24,000
create arbitrary
1693
00:55:24,000 --> 00:55:25,680
shape
1694
00:55:25,680 --> 00:55:28,119
and I can fill it in I can also do
1695
00:55:28,119 --> 00:55:30,480
basically half and half so let me create
1696
00:55:30,480 --> 00:55:32,319
an open curve
1697
00:55:32,319 --> 00:55:34,640
here and you notice it has no fill yet
1698
00:55:34,640 --> 00:55:36,680
but I can give it a fill and you can see
1699
00:55:36,680 --> 00:55:38,079
it's kind of dragging from the beginning
1700
00:55:38,079 --> 00:55:39,559
and the end point and trying to fill in
1701
00:55:39,559 --> 00:55:41,880
that area now one more thing I can do is
1702
00:55:41,880 --> 00:55:44,039
put a hole in a curve so let me draw a
1703
00:55:44,039 --> 00:55:46,400
curve
1704
00:55:46,760 --> 00:55:49,039
here I can draw the shape that I want to
1705
00:55:49,039 --> 00:55:50,839
be a
1706
00:55:50,839 --> 00:55:53,000
hole and with the back object and the
1707
00:55:53,000 --> 00:55:54,599
forward object selected I can use a
1708
00:55:54,599 --> 00:55:56,640
Boolean operation to subtract out the
1709
00:55:56,640 --> 00:55:58,440
center we'll talk more about this later
1710
00:55:58,440 --> 00:56:00,319
but for now I'll just show it quick I'll
1711
00:56:00,319 --> 00:56:02,839
click subtract up here you can see that
1712
00:56:02,839 --> 00:56:04,640
now it's a single curve with a hole in
1713
00:56:04,640 --> 00:56:06,680
it so essentially all vectors are going
1714
00:56:06,680 --> 00:56:08,680
to be some combination of these shapes
1715
00:56:08,680 --> 00:56:10,799
here these are our basic abilities we
1716
00:56:10,799 --> 00:56:12,440
have and it may look simple but of
1717
00:56:12,440 --> 00:56:14,160
course we can build up very complex
1718
00:56:14,160 --> 00:56:15,960
designs with it now with these curves
1719
00:56:15,960 --> 00:56:17,520
this is where we really see the power of
1720
00:56:17,520 --> 00:56:20,160
the node tool and that is this white
1721
00:56:20,160 --> 00:56:22,119
Arrow up here so when I click on it I
1722
00:56:22,119 --> 00:56:24,280
can click on my curves and then I have
1723
00:56:24,280 --> 00:56:27,039
the ability to move the nodes
1724
00:56:27,039 --> 00:56:30,079
around I can click on my stroke here I
1725
00:56:30,079 --> 00:56:32,599
can make it look different even this one
1726
00:56:32,599 --> 00:56:34,079
here I can fix it maybe I don't like the
1727
00:56:34,079 --> 00:56:36,119
way that blue part inside goes so I can
1728
00:56:36,119 --> 00:56:38,400
make it like that and this curve over
1729
00:56:38,400 --> 00:56:39,839
here I can change the shape of the hole
1730
00:56:39,839 --> 00:56:41,240
in the center of
1731
00:56:41,240 --> 00:56:43,839
it now this no tool is quite powerful
1732
00:56:43,839 --> 00:56:45,359
however you may notice we can't use it
1733
00:56:45,359 --> 00:56:48,319
with our shapes up here so if I click on
1734
00:56:48,319 --> 00:56:50,760
it it lets me resize but doesn't really
1735
00:56:50,760 --> 00:56:52,720
let me redo anything like I was down
1736
00:56:52,720 --> 00:56:54,599
here now if you do want to alter these
1737
00:56:54,599 --> 00:56:56,160
shapes a lot this is where the concept
1738
00:56:56,160 --> 00:56:58,640
of converting to a curve comes into play
1739
00:56:58,640 --> 00:56:59,799
so right now these are kind of what I
1740
00:56:59,799 --> 00:57:01,839
call Smart shapes they know what kind of
1741
00:57:01,839 --> 00:57:03,760
strape they are they have the abilities
1742
00:57:03,760 --> 00:57:05,680
of a rectangle or the abilities of a
1743
00:57:05,680 --> 00:57:07,520
ellipse or triangle but if we don't need
1744
00:57:07,520 --> 00:57:08,720
that anymore and we just want to treat
1745
00:57:08,720 --> 00:57:11,799
it like a normal curve we can go to
1746
00:57:11,799 --> 00:57:14,880
layers convert to Curves so I'll do that
1747
00:57:14,880 --> 00:57:16,839
with the triangle selected
1748
00:57:16,839 --> 00:57:19,119
Here and Now what you notice in my layer
1749
00:57:19,119 --> 00:57:21,160
stack is that this triangle is now a
1750
00:57:21,160 --> 00:57:23,000
curve so it's essentially just like
1751
00:57:23,000 --> 00:57:25,799
these other objects down here
1752
00:57:25,799 --> 00:57:28,520
and now I can drag around this
1753
00:57:28,520 --> 00:57:30,880
point I can also do it with a circle I
1754
00:57:30,880 --> 00:57:34,000
can say layer convert to Curves and now
1755
00:57:34,000 --> 00:57:36,079
it's a curve so sometimes you want to do
1756
00:57:36,079 --> 00:57:37,160
this but keep in mind that you don't
1757
00:57:37,160 --> 00:57:39,079
have those properties anymore of the
1758
00:57:39,079 --> 00:57:41,160
original shape let me show you a star to
1759
00:57:41,160 --> 00:57:42,720
give you an example of that I'll draw a
1760
00:57:42,720 --> 00:57:45,480
star here and remember with our star we
1761
00:57:45,480 --> 00:57:47,000
have all our cool options here we can
1762
00:57:47,000 --> 00:57:49,359
give it as many points as we want can
1763
00:57:49,359 --> 00:57:51,760
change the radius do all sorts of
1764
00:57:51,760 --> 00:57:55,359
interesting things let me copy this then
1765
00:57:55,359 --> 00:57:57,200
this one I'll convert it to Curves so I
1766
00:57:57,200 --> 00:57:58,599
can press the button here convert to
1767
00:57:58,599 --> 00:58:00,480
Curves or I can go to layer convert to
1768
00:58:00,480 --> 00:58:02,559
Curves and now I have my star that's a
1769
00:58:02,559 --> 00:58:05,160
curve notice I lost all my options up
1770
00:58:05,160 --> 00:58:07,599
here if I click on my original one over
1771
00:58:07,599 --> 00:58:10,960
here I still have the star abilities but
1772
00:58:10,960 --> 00:58:13,039
this one here is just now a curve and if
1773
00:58:13,039 --> 00:58:14,680
any designer doesn't know any special
1774
00:58:14,680 --> 00:58:17,359
star properties about it now we can
1775
00:58:17,359 --> 00:58:19,319
actually convert to Curves with text too
1776
00:58:19,319 --> 00:58:21,559
so let me write some text
1777
00:58:21,559 --> 00:58:24,520
here and I'll give it some type of font
1778
00:58:24,520 --> 00:58:26,480
now this is my original text I'll copy
1779
00:58:26,480 --> 00:58:28,960
it and this one here I'll convert it to
1780
00:58:28,960 --> 00:58:30,799
Curves so I'll click convert to Curves
1781
00:58:30,799 --> 00:58:33,039
up here and we can see is on the layer
1782
00:58:33,039 --> 00:58:35,079
stack it created a group of all the
1783
00:58:35,079 --> 00:58:36,520
letters here but the letters now are
1784
00:58:36,520 --> 00:58:38,480
just curves so this is actually kind of
1785
00:58:38,480 --> 00:58:40,319
nice if you want to customize some text
1786
00:58:40,319 --> 00:58:41,680
you know like I can go and I can edit
1787
00:58:41,680 --> 00:58:42,760
this e so it looks a little bit
1788
00:58:42,760 --> 00:58:44,559
different maybe want it to be an extreme
1789
00:58:44,559 --> 00:58:46,720
E I can alter this
1790
00:58:46,720 --> 00:58:48,920
one maybe there's other aspects of the
1791
00:58:48,920 --> 00:58:50,520
font you want to
1792
00:58:50,520 --> 00:58:52,400
change so this is nice if you want to
1793
00:58:52,400 --> 00:58:54,280
customize some text but you do lose the
1794
00:58:54,280 --> 00:58:56,200
ability of it being text I can't
1795
00:58:56,200 --> 00:58:58,280
actually edit this anymore as text
1796
00:58:58,280 --> 00:59:00,359
whereas with my original design here I
1797
00:59:00,359 --> 00:59:02,240
can change it so my recommendation when
1798
00:59:02,240 --> 00:59:03,480
you're converting text or some other
1799
00:59:03,480 --> 00:59:05,359
complicated design for Curves is to just
1800
00:59:05,359 --> 00:59:07,400
make a backup copy of it so I would keep
1801
00:59:07,400 --> 00:59:09,760
this original one and I would copy it
1802
00:59:09,760 --> 00:59:11,319
and then this copy I would convert to
1803
00:59:11,319 --> 00:59:12,760
the curves but if you can avoid
1804
00:59:12,760 --> 00:59:14,039
converting to Curves that's always the
1805
00:59:14,039 --> 00:59:16,160
best option now we looked at Curves in
1806
00:59:16,160 --> 00:59:17,920
the last section and curves are made
1807
00:59:17,920 --> 00:59:19,440
from nodes and there's a couple
1808
00:59:19,440 --> 00:59:21,440
different node types let me just draw
1809
00:59:21,440 --> 00:59:22,640
another shape here so we can get
1810
00:59:22,640 --> 00:59:24,359
something on the screen so I have a
1811
00:59:24,359 --> 00:59:26,079
simple polygon here and what you'll
1812
00:59:26,079 --> 00:59:28,200
notice is that the nodes are square and
1813
00:59:28,200 --> 00:59:30,480
that means they're sharp nodes as you
1814
00:59:30,480 --> 00:59:32,319
expect they kind of start and end very
1815
00:59:32,319 --> 00:59:34,920
abruptly at a sharp edge what I can also
1816
00:59:34,920 --> 00:59:37,200
do is make a smooth node so if I select
1817
00:59:37,200 --> 00:59:39,039
this node over here I can click the
1818
00:59:39,039 --> 00:59:41,799
convert to smooth button and now it's a
1819
00:59:41,799 --> 00:59:43,559
smooth node now what special about
1820
00:59:43,559 --> 00:59:45,359
smooth nodes is they have these handles
1821
00:59:45,359 --> 00:59:47,440
here and these are essentially bezier
1822
00:59:47,440 --> 00:59:49,079
points and as you drag them it
1823
00:59:49,079 --> 00:59:51,200
influences how the line goes in and out
1824
00:59:51,200 --> 00:59:54,319
of that node I can hold shift to drag it
1825
00:59:54,319 --> 00:59:56,559
along a straight line if I want or up
1826
00:59:56,559 --> 00:59:59,799
and down I can drag the other side also
1827
00:59:59,799 --> 01:00:01,119
so the way these curves work is that
1828
01:00:01,119 --> 01:00:03,000
whenever the line is entering the node
1829
01:00:03,000 --> 01:00:05,039
it's trying to enter along this path of
1830
01:00:05,039 --> 01:00:07,440
the line here so if I turn it
1831
01:00:07,440 --> 01:00:10,039
up you can see the line is curving so
1832
01:00:10,039 --> 01:00:11,920
that it comes into the node along this
1833
01:00:11,920 --> 01:00:14,760
straight line and same thing with how it
1834
01:00:14,760 --> 01:00:18,280
exits so if I turn it this way you can
1835
01:00:18,280 --> 01:00:20,240
see the line is going along this handle
1836
01:00:20,240 --> 01:00:22,079
as it exits and it's turning and trying
1837
01:00:22,079 --> 01:00:24,160
to go back into this straight node over
1838
01:00:24,160 --> 01:00:25,319
here these handles can be a little
1839
01:00:25,319 --> 01:00:26,720
tricky to understand at first I
1840
01:00:26,720 --> 01:00:28,520
recommend just drawing a couple shapes
1841
01:00:28,520 --> 01:00:29,960
and playing with these handles here to
1842
01:00:29,960 --> 01:00:31,760
see how they behave so I'll undo that
1843
01:00:31,760 --> 01:00:33,359
and I'll select it again with the node
1844
01:00:33,359 --> 01:00:35,359
tool the white arrow and I'll click
1845
01:00:35,359 --> 01:00:38,039
convert to smart now actually this is
1846
01:00:38,039 --> 01:00:39,960
pretty much the same right here as the
1847
01:00:39,960 --> 01:00:41,559
smooth node the difference between
1848
01:00:41,559 --> 01:00:43,599
smooth nodes and smart nodes is when
1849
01:00:43,599 --> 01:00:45,200
you're actually drawing them to begin
1850
01:00:45,200 --> 01:00:47,200
with I'll show you that in a minute and
1851
01:00:47,200 --> 01:00:48,640
when you see a node is red that means
1852
01:00:48,640 --> 01:00:50,400
it's the end node so if I click a path
1853
01:00:50,400 --> 01:00:52,000
and draw it
1854
01:00:52,000 --> 01:00:55,319
here this red one here is the last node
1855
01:00:55,319 --> 01:00:56,920
on my curve and there are some
1856
01:00:56,920 --> 01:00:58,640
operations where this is useful because
1857
01:00:58,640 --> 01:01:00,319
you will be extending the curve if you
1858
01:01:00,319 --> 01:01:01,720
want to swap the end node then with your
1859
01:01:01,720 --> 01:01:03,559
curve selected you can click this button
1860
01:01:03,559 --> 01:01:06,039
up here reverse curve and now you notice
1861
01:01:06,039 --> 01:01:08,079
this one here is red and I can reverse
1862
01:01:08,079 --> 01:01:09,240
it
1863
01:01:09,240 --> 01:01:11,200
back okay so we've talked in bits and
1864
01:01:11,200 --> 01:01:13,079
pieces about how these curves work let's
1865
01:01:13,079 --> 01:01:14,359
actually create some to give you a
1866
01:01:14,359 --> 01:01:16,160
better understanding and for this I'll
1867
01:01:16,160 --> 01:01:18,240
use the pen tool so once again I'll
1868
01:01:18,240 --> 01:01:20,559
select the pen tool here and there's a
1869
01:01:20,559 --> 01:01:22,319
couple different modes you'll notice up
1870
01:01:22,319 --> 01:01:24,039
top probably the simplest one to start
1871
01:01:24,039 --> 01:01:26,079
with is polygon mode so I'll click that
1872
01:01:26,079 --> 01:01:27,559
and I have some stencils here that I'll
1873
01:01:27,559 --> 01:01:29,480
Trace just to show you how it works so I
1874
01:01:29,480 --> 01:01:31,280
have polygon mode and you can see that
1875
01:01:31,280 --> 01:01:34,839
essentially this one is going to be very
1876
01:01:34,839 --> 01:01:36,920
straight you can see it's creating those
1877
01:01:36,920 --> 01:01:40,200
sharp nodes and I can hold shift to drag
1878
01:01:40,200 --> 01:01:42,920
it really horizontally I can hold shift
1879
01:01:42,920 --> 01:01:46,000
again to drag it up and down I'll do
1880
01:01:46,000 --> 01:01:49,720
shift again here I can even go 45° if I
1881
01:01:49,720 --> 01:01:52,119
wanted to I'll hit contrl Z and undo
1882
01:01:52,119 --> 01:01:54,000
that last one so again I did this with
1883
01:01:54,000 --> 01:01:56,760
my pen P tool and I used polygon mode so
1884
01:01:56,760 --> 01:01:58,520
I'll select my pen tool again now even
1885
01:01:58,520 --> 01:01:59,799
though it's called the pen tool there's
1886
01:01:59,799 --> 01:02:02,279
a Mode called pen mode so I'll click
1887
01:02:02,279 --> 01:02:03,640
this and this one is going to be much
1888
01:02:03,640 --> 01:02:05,760
more about how I create those curves so
1889
01:02:05,760 --> 01:02:07,839
I'll do is I'll click here and I'll
1890
01:02:07,839 --> 01:02:09,319
click the middle of this curve here and
1891
01:02:09,319 --> 01:02:12,039
I'll drag and you can see it's dragging
1892
01:02:12,039 --> 01:02:13,960
out a handle here and this is going to
1893
01:02:13,960 --> 01:02:17,200
be a smooth node I'll click again down
1894
01:02:17,200 --> 01:02:19,520
here you can see it's dragging out a
1895
01:02:19,520 --> 01:02:23,359
curve there I'll do it again up
1896
01:02:23,359 --> 01:02:27,039
here and down here now one thing you can
1897
01:02:27,039 --> 01:02:28,799
do of course after you create the curve
1898
01:02:28,799 --> 01:02:31,359
you can zoom in and maybe I didn't do it
1899
01:02:31,359 --> 01:02:33,039
quite right maybe I can go and select
1900
01:02:33,039 --> 01:02:35,119
this one and I can tune it a little bit
1901
01:02:35,119 --> 01:02:37,839
to get it right you can always change it
1902
01:02:37,839 --> 01:02:39,680
how much you want so as was with the pen
1903
01:02:39,680 --> 01:02:41,559
mode and with the pen mode I was putting
1904
01:02:41,559 --> 01:02:44,480
down smooth nodes now I can use the pen
1905
01:02:44,480 --> 01:02:46,279
mode with straight lines also like I was
1906
01:02:46,279 --> 01:02:48,279
using with polygon mode I can click and
1907
01:02:48,279 --> 01:02:49,680
I can just hold
1908
01:02:49,680 --> 01:02:51,839
shift and I'm not dragging I'm just
1909
01:02:51,839 --> 01:02:53,520
holding shift and clicking at certain
1910
01:02:53,520 --> 01:02:56,359
points
1911
01:02:56,960 --> 01:02:58,520
but now what I can do now is now I can
1912
01:02:58,520 --> 01:03:00,200
click and I can drag if I want to add a
1913
01:03:00,200 --> 01:03:02,799
little bit of a curve now once I do that
1914
01:03:02,799 --> 01:03:04,799
it starts to curve again let me hit
1915
01:03:04,799 --> 01:03:06,680
control Z what I can do is I can hold
1916
01:03:06,680 --> 01:03:09,279
right Mouse button and left click and
1917
01:03:09,279 --> 01:03:11,240
I'm back in the straight mode and that
1918
01:03:11,240 --> 01:03:12,440
was a little tricky because when I held
1919
01:03:12,440 --> 01:03:13,559
the right Mouse button you can see it
1920
01:03:13,559 --> 01:03:15,440
brought up this context menu you can
1921
01:03:15,440 --> 01:03:16,559
just kind of ignore that when you're
1922
01:03:16,559 --> 01:03:18,079
doing this what you want to do is hold
1923
01:03:18,079 --> 01:03:19,520
the right Mouse button then just left
1924
01:03:19,520 --> 01:03:21,119
click so you can get back into that
1925
01:03:21,119 --> 01:03:23,319
straight line mode now speaking of lines
1926
01:03:23,319 --> 01:03:25,880
there is also just a line mode here and
1927
01:03:25,880 --> 01:03:27,960
I'll just make lines that are two nodes
1928
01:03:27,960 --> 01:03:30,359
each so I'll click once click twice and
1929
01:03:30,359 --> 01:03:32,440
then it's over click once click twice
1930
01:03:32,440 --> 01:03:34,319
and there's nothing else
1931
01:03:34,319 --> 01:03:36,680
happening it's just stopping after every
1932
01:03:36,680 --> 01:03:38,640
other click I make now one tricky
1933
01:03:38,640 --> 01:03:40,920
scenario is this wave here and the way I
1934
01:03:40,920 --> 01:03:42,240
prefer to do this is I actually prefer
1935
01:03:42,240 --> 01:03:44,319
to just start with a polygon mode so
1936
01:03:44,319 --> 01:03:46,240
what I'll do is I'll select polygon here
1937
01:03:46,240 --> 01:03:49,400
and I'll just click from point to
1938
01:03:49,400 --> 01:03:51,240
point and then what you can do is you
1939
01:03:51,240 --> 01:03:53,680
can actually select the node tool itself
1940
01:03:53,680 --> 01:03:55,079
and if I hover over the line you can see
1941
01:03:55,079 --> 01:03:56,640
a little wavy line there next to my
1942
01:03:56,640 --> 01:03:59,440
cursor I can just click and drag it down
1943
01:03:59,440 --> 01:04:02,079
I'll click and drag here I'll click and
1944
01:04:02,079 --> 01:04:04,119
drag
1945
01:04:04,119 --> 01:04:06,680
here and I'll just make my waves that
1946
01:04:06,680 --> 01:04:08,839
way so here I used the polygon tool and
1947
01:04:08,839 --> 01:04:10,880
then using the node Arrow I drag the
1948
01:04:10,880 --> 01:04:12,880
lines out now earlier I talked about the
1949
01:04:12,880 --> 01:04:14,559
difference between smooth nodes and
1950
01:04:14,559 --> 01:04:16,079
smart nodes let me show you that
1951
01:04:16,079 --> 01:04:18,079
difference now so we have the pen tool
1952
01:04:18,079 --> 01:04:20,160
and I'll go back to my pen mode and
1953
01:04:20,160 --> 01:04:21,359
remember with this what I said is you
1954
01:04:21,359 --> 01:04:24,359
can click and make straight lines but
1955
01:04:24,359 --> 01:04:28,038
then I can also click and drag to make
1956
01:04:28,079 --> 01:04:30,480
curves so that's with the pen mode let
1957
01:04:30,480 --> 01:04:32,480
me now do smart mode which is next to
1958
01:04:32,480 --> 01:04:34,240
this and with Smart Mode I don't need to
1959
01:04:34,240 --> 01:04:36,000
click and drag to make curves it'll
1960
01:04:36,000 --> 01:04:37,960
automatically do
1961
01:04:37,960 --> 01:04:40,359
it so I'm just clicking points here and
1962
01:04:40,359 --> 01:04:41,960
it's automatically trying to add the
1963
01:04:41,960 --> 01:04:44,279
curve here so this means I put these
1964
01:04:44,279 --> 01:04:45,920
nodes down in Smart Mode because they're
1965
01:04:45,920 --> 01:04:47,799
the circle with a dot in the middle if I
1966
01:04:47,799 --> 01:04:49,160
change it it just becomes a normal
1967
01:04:49,160 --> 01:04:51,440
smooth node again so we have Smart Mode
1968
01:04:51,440 --> 01:04:52,799
enabled it's trying to create those
1969
01:04:52,799 --> 01:04:54,680
curves automatically for
1970
01:04:54,680 --> 01:04:56,720
you okay so let me give you a little
1971
01:04:56,720 --> 01:04:59,200
demo of using the pen tool and I'll use
1972
01:04:59,200 --> 01:05:01,039
this fish here to make things easier
1973
01:05:01,039 --> 01:05:02,839
I'll reduce his transparency a little
1974
01:05:02,839 --> 01:05:04,640
bit here and the first thing I'll do is
1975
01:05:04,640 --> 01:05:06,760
I'll select my pen tool and I think pen
1976
01:05:06,760 --> 01:05:08,839
mode is good to start with and I'll just
1977
01:05:08,839 --> 01:05:11,558
start making those
1978
01:05:14,039 --> 01:05:16,240
curves this point here is sharp I think
1979
01:05:16,240 --> 01:05:18,240
I'll make it
1980
01:05:18,240 --> 01:05:20,319
smooth I can always adjust these to
1981
01:05:20,319 --> 01:05:22,640
bring it in I'll start doing the fin
1982
01:05:22,640 --> 01:05:24,960
here so I'll start from the
1983
01:05:24,960 --> 01:05:27,359
curve and I'll do the trick I did before
1984
01:05:27,359 --> 01:05:29,160
of right clicking and left clicking so
1985
01:05:29,160 --> 01:05:31,599
right click left click there now I'm
1986
01:05:31,599 --> 01:05:33,359
making straight
1987
01:05:33,359 --> 01:05:35,160
lines and then what I'll do is I'll go
1988
01:05:35,160 --> 01:05:37,880
to my node tool and I'll just pull this
1989
01:05:37,880 --> 01:05:38,839
in
1990
01:05:38,839 --> 01:05:41,279
here and again you can always fine-tune
1991
01:05:41,279 --> 01:05:42,839
these afterwards it's always good to
1992
01:05:42,839 --> 01:05:44,119
start off roughly and then worry about
1993
01:05:44,119 --> 01:05:46,440
the fine details later I'll do the same
1994
01:05:46,440 --> 01:05:48,960
thing for this
1995
01:05:53,079 --> 01:05:54,720
side
1996
01:05:54,720 --> 01:05:55,960
that looks good there there's always
1997
01:05:55,960 --> 01:05:57,559
more than one way to do these things of
1998
01:05:57,559 --> 01:06:00,079
course I'll do this line
1999
01:06:00,079 --> 01:06:02,119
here and you can see there I converted
2000
01:06:02,119 --> 01:06:03,720
it to a smooth curve and now I can kind
2001
01:06:03,720 --> 01:06:05,440
of fine-tune
2002
01:06:05,440 --> 01:06:07,680
it even though this is a pen tool
2003
01:06:07,680 --> 01:06:09,559
tutorial I think for this fin here I'll
2004
01:06:09,559 --> 01:06:11,319
just use a shape there's a teardrop
2005
01:06:11,319 --> 01:06:15,000
shape here and I'll do that so let's
2006
01:06:15,000 --> 01:06:16,240
rotate
2007
01:06:16,240 --> 01:06:19,520
it no use making more work for ourselves
2008
01:06:19,520 --> 01:06:20,839
same thing with the ey you can just draw
2009
01:06:20,839 --> 01:06:23,000
a
2010
01:06:23,000 --> 01:06:26,559
circle use the pen tool for the scales
2011
01:06:26,559 --> 01:06:30,760
here we can copy and paste and just
2012
01:06:31,160 --> 01:06:33,279
rotate for the top of the fence here
2013
01:06:33,279 --> 01:06:36,240
I'll just do individual
2014
01:06:37,480 --> 01:06:39,520
curves for the mouth there's another
2015
01:06:39,520 --> 01:06:41,039
shape we might be able to use There's a
2016
01:06:41,039 --> 01:06:44,680
Moon Crescent let me find that
2017
01:06:44,720 --> 01:06:48,200
here and I'll just do this bottom
2018
01:06:48,200 --> 01:06:50,240
Fin and that's how you could use the pen
2019
01:06:50,240 --> 01:06:52,520
tool to trace a shape like this as I
2020
01:06:52,520 --> 01:06:54,200
said we can always fine-tune it and make
2021
01:06:54,200 --> 01:06:55,920
it perfect but this gives you a basic
2022
01:06:55,920 --> 01:06:57,319
idea of how you could go about that
2023
01:06:57,319 --> 01:06:58,799
process and don't be afraid to use
2024
01:06:58,799 --> 01:07:00,160
predefined shapes if it can make your
2025
01:07:00,160 --> 01:07:02,079
job easier now you may also notice here
2026
01:07:02,079 --> 01:07:03,559
that we have lines overlapping each
2027
01:07:03,559 --> 01:07:05,119
other we'll look at how to fix that
2028
01:07:05,119 --> 01:07:06,480
later in the video when we look at the
2029
01:07:06,480 --> 01:07:08,720
shape Builder tool now I want to cover a
2030
01:07:08,720 --> 01:07:10,440
really important point about how nodes
2031
01:07:10,440 --> 01:07:12,119
work so far you've probably noticed that
2032
01:07:12,119 --> 01:07:13,680
we have a node and you have one line
2033
01:07:13,680 --> 01:07:15,480
going in and then optionally we have
2034
01:07:15,480 --> 01:07:17,520
another line going out but I made this
2035
01:07:17,520 --> 01:07:18,839
design here and you may think to
2036
01:07:18,839 --> 01:07:20,480
yourself how is it that we can get a
2037
01:07:20,480 --> 01:07:22,319
point in the middle such as this where
2038
01:07:22,319 --> 01:07:24,359
you have four different lines going into
2039
01:07:24,359 --> 01:07:26,520
the same point and the answer is that
2040
01:07:26,520 --> 01:07:28,359
you actually don't so let me select a
2041
01:07:28,359 --> 01:07:30,200
node tool here and what you notice about
2042
01:07:30,200 --> 01:07:31,799
this pie chart here is that actually in
2043
01:07:31,799 --> 01:07:34,079
the middle when you have a node there's
2044
01:07:34,079 --> 01:07:36,200
still only one input and one output so
2045
01:07:36,200 --> 01:07:39,039
I'll drag this this way so you can see
2046
01:07:39,039 --> 01:07:41,319
we have a node there with only one line
2047
01:07:41,319 --> 01:07:43,119
going in and one line going out but
2048
01:07:43,119 --> 01:07:44,000
what's Happening Here is we have
2049
01:07:44,000 --> 01:07:45,920
multiple nodes overlapping so I'll click
2050
01:07:45,920 --> 01:07:48,480
on this again and I'll drag this out
2051
01:07:48,480 --> 01:07:50,760
here I'll click this here and drag this
2052
01:07:50,760 --> 01:07:52,559
out I'll click this here and drag this
2053
01:07:52,559 --> 01:07:54,240
out so you can see that no matter what
2054
01:07:54,240 --> 01:07:55,960
whenever we have a node we have at most
2055
01:07:55,960 --> 01:07:58,240
two lines going into that node and the
2056
01:07:58,240 --> 01:07:59,760
same thing happens over here on the edge
2057
01:07:59,760 --> 01:08:01,240
you may see all these lines going into
2058
01:08:01,240 --> 01:08:03,920
this point but if I zoom in if I select
2059
01:08:03,920 --> 01:08:06,200
my node tool if I click here we really
2060
01:08:06,200 --> 01:08:08,240
have overlapping nodes so I'll pull this
2061
01:08:08,240 --> 01:08:11,799
apart again and here you can see indeed
2062
01:08:11,799 --> 01:08:14,240
one line going in one line going out so
2063
01:08:14,240 --> 01:08:15,520
when you're trying to build a shape like
2064
01:08:15,520 --> 01:08:17,238
this it's important to keep in mind how
2065
01:08:17,238 --> 01:08:18,520
that works a lot of times you're going
2066
01:08:18,520 --> 01:08:20,799
to be using overlapping shapes to give
2067
01:08:20,799 --> 01:08:22,399
this illusion that you have intersection
2068
01:08:22,399 --> 01:08:24,399
points where multiple lines going in and
2069
01:08:24,399 --> 01:08:25,839
out of so the viewer may think that the
2070
01:08:25,839 --> 01:08:27,600
points are connected but in reality
2071
01:08:27,600 --> 01:08:29,198
these points are just overlapping each
2072
01:08:29,198 --> 01:08:31,238
other okay let's continue looking at how
2073
01:08:31,238 --> 01:08:33,120
nodes work and let's look at some common
2074
01:08:33,120 --> 01:08:35,279
actions we want to do with these nodes
2075
01:08:35,279 --> 01:08:36,198
now some of this might be hard to
2076
01:08:36,198 --> 01:08:37,640
remember but the important thing to know
2077
01:08:37,640 --> 01:08:39,198
is that when you select the nodes you
2078
01:08:39,198 --> 01:08:41,158
have a lot of these options up here on
2079
01:08:41,158 --> 01:08:43,399
this action menu here so let me start
2080
01:08:43,399 --> 01:08:44,479
with the first one which is what do you
2081
01:08:44,479 --> 01:08:46,120
do if you want to delete a node and what
2082
01:08:46,120 --> 01:08:48,520
does delete a node mean well if I select
2083
01:08:48,520 --> 01:08:50,000
this node here in the middle I'll hit
2084
01:08:50,000 --> 01:08:52,799
the backspace key and you can see it
2085
01:08:52,799 --> 01:08:54,520
removed that node and what it did is it
2086
01:08:54,520 --> 01:08:57,080
joined the nodes around it so that's one
2087
01:08:57,080 --> 01:08:58,719
common scenario you may want to do is
2088
01:08:58,719 --> 01:09:01,399
just remove a node from the curve now
2089
01:09:01,399 --> 01:09:03,120
what if you want to add a node into the
2090
01:09:03,120 --> 01:09:04,399
curve well that's where the split
2091
01:09:04,399 --> 01:09:06,040
function comes into play so I'll select
2092
01:09:06,040 --> 01:09:07,520
this curve here and I'll select this
2093
01:09:07,520 --> 01:09:09,120
node in the middle and what I can do is
2094
01:09:09,120 --> 01:09:10,719
I can click this first action called
2095
01:09:10,719 --> 01:09:12,560
split curves and what that will do is it
2096
01:09:12,560 --> 01:09:14,399
will add a extra node there so if I
2097
01:09:14,399 --> 01:09:16,759
click this button you can see it added
2098
01:09:16,759 --> 01:09:18,679
this node here in the middle that is the
2099
01:09:18,679 --> 01:09:21,198
new one I'll undo it and do it again so
2100
01:09:21,198 --> 01:09:24,040
I'll click split and we have a new node
2101
01:09:24,040 --> 01:09:25,279
there now there's actually a much easier
2102
01:09:25,279 --> 01:09:26,719
way to do this if you want which is that
2103
01:09:26,719 --> 01:09:28,238
if you have the node tool selected you
2104
01:09:28,238 --> 01:09:31,040
can just click on that point on the line
2105
01:09:31,040 --> 01:09:33,719
and now I actually have a new node I can
2106
01:09:33,719 --> 01:09:35,158
click anywhere and make a new node I can
2107
01:09:35,158 --> 01:09:38,198
click there can click there but if you
2108
01:09:38,198 --> 01:09:39,679
like to use menu options you can use
2109
01:09:39,679 --> 01:09:41,439
that one up here now this is one case
2110
01:09:41,439 --> 01:09:43,279
where the direction of the curve comes
2111
01:09:43,279 --> 01:09:44,799
into play because what it's doing is
2112
01:09:44,799 --> 01:09:46,158
it's creating that split in the
2113
01:09:46,158 --> 01:09:48,198
direction of the end of the curve so if
2114
01:09:48,198 --> 01:09:50,439
I click it you can see it split there
2115
01:09:50,439 --> 01:09:52,158
let me undo it what I can do is reverse
2116
01:09:52,158 --> 01:09:54,719
the curve now so now I can see that this
2117
01:09:54,719 --> 01:09:57,840
is the end point of the curve let me
2118
01:09:57,840 --> 01:09:59,760
select that same node so now when I
2119
01:09:59,760 --> 01:10:02,320
split it's going to appear here so
2120
01:10:02,320 --> 01:10:04,000
there's the new node but really I never
2121
01:10:04,000 --> 01:10:06,199
Ed that menu for splitting a node I just
2122
01:10:06,199 --> 01:10:08,120
click on it because that's much faster
2123
01:10:08,120 --> 01:10:09,880
now before we looked at delete now we
2124
01:10:09,880 --> 01:10:11,760
have the break option and this might be
2125
01:10:11,760 --> 01:10:13,520
what you thought delete did but what
2126
01:10:13,520 --> 01:10:14,679
break is going to do is is actually
2127
01:10:14,679 --> 01:10:16,840
going to split our curve into two parts
2128
01:10:16,840 --> 01:10:18,920
so I'll select this note here and now
2129
01:10:18,920 --> 01:10:22,159
I'll click break curve up here now first
2130
01:10:22,159 --> 01:10:23,320
this doesn't look too much different but
2131
01:10:23,320 --> 01:10:25,760
what I can do is with my move tool I can
2132
01:10:25,760 --> 01:10:27,880
actually split my curve now it's
2133
01:10:27,880 --> 01:10:29,640
actually two different pieces so that's
2134
01:10:29,640 --> 01:10:31,000
how you can break a curve into two
2135
01:10:31,000 --> 01:10:32,960
pieces now the opposite of that would be
2136
01:10:32,960 --> 01:10:35,120
join so I have this example on the end
2137
01:10:35,120 --> 01:10:36,960
here with my node tool selected I can
2138
01:10:36,960 --> 01:10:38,719
select both these curves and I can
2139
01:10:38,719 --> 01:10:41,120
highlight these nodes here and then what
2140
01:10:41,120 --> 01:10:42,360
I'll do is I'll click the button up here
2141
01:10:42,360 --> 01:10:45,280
that says join curves so you can see now
2142
01:10:45,280 --> 01:10:47,000
I have one curve that's these two older
2143
01:10:47,000 --> 01:10:49,159
curves join together so again originally
2144
01:10:49,159 --> 01:10:51,040
it's two separate curves with my node
2145
01:10:51,040 --> 01:10:52,760
tool I'll select both of them I'll make
2146
01:10:52,760 --> 01:10:54,760
sure I select the node here I'll drag a
2147
01:10:54,760 --> 01:10:57,159
square around them and I'll click join
2148
01:10:57,159 --> 01:10:59,280
curves and now they're together and now
2149
01:10:59,280 --> 01:11:00,960
I'll back up and go to close curve so
2150
01:11:00,960 --> 01:11:02,360
what close curve is going to do is it's
2151
01:11:02,360 --> 01:11:04,120
going to join your end node and your
2152
01:11:04,120 --> 01:11:05,679
beginning node so you can see my end
2153
01:11:05,679 --> 01:11:07,000
node is the red one here and the
2154
01:11:07,000 --> 01:11:08,920
beginning one is this other one I'll
2155
01:11:08,920 --> 01:11:11,400
click the close curve button and now
2156
01:11:11,400 --> 01:11:13,320
they've joined together now finally you
2157
01:11:13,320 --> 01:11:14,400
may be wondering how do you actually
2158
01:11:14,400 --> 01:11:16,040
continue a curve how do you keep
2159
01:11:16,040 --> 01:11:18,000
extending it after you've deselected it
2160
01:11:18,000 --> 01:11:20,239
well I'll select this curve here with my
2161
01:11:20,239 --> 01:11:22,239
node tool I can select the last node
2162
01:11:22,239 --> 01:11:24,159
here on it and if I go back to my pen
2163
01:11:24,159 --> 01:11:26,760
tool as I click it will keep extending
2164
01:11:26,760 --> 01:11:27,640
that
2165
01:11:27,640 --> 01:11:29,800
curve if I want to extend on the other
2166
01:11:29,800 --> 01:11:32,239
side I can click that node there and
2167
01:11:32,239 --> 01:11:34,760
with my pen tool I can extend out that
2168
01:11:34,760 --> 01:11:37,440
way so that's how you continue a curve
2169
01:11:37,440 --> 01:11:38,800
we looked at how to split up line
2170
01:11:38,800 --> 01:11:40,080
segments let's actually look at how to
2171
01:11:40,080 --> 01:11:41,960
split up a shape now and there's a
2172
01:11:41,960 --> 01:11:43,600
really easy tool to use that called The
2173
01:11:43,600 --> 01:11:46,760
Knife tool and it's right over here now
2174
01:11:46,760 --> 01:11:48,040
if you ever notice that you click and
2175
01:11:48,040 --> 01:11:49,840
drag and it's not working you actually
2176
01:11:49,840 --> 01:11:51,960
have to select your subject first so
2177
01:11:51,960 --> 01:11:53,520
with the move tool I'll select my object
2178
01:11:53,520 --> 01:11:55,080
object here and then I'll go back and
2179
01:11:55,080 --> 01:11:57,040
select the knife tool and actually works
2180
01:11:57,040 --> 01:11:58,760
quite simply you can just click and drag
2181
01:11:58,760 --> 01:12:01,800
a path through your shape and you get a
2182
01:12:01,800 --> 01:12:04,239
nice slice there I can keep going both
2183
01:12:04,239 --> 01:12:06,440
ways and now these are separate curves
2184
01:12:06,440 --> 01:12:08,000
that I can pull
2185
01:12:08,000 --> 01:12:10,320
apart let me undo that so when you
2186
01:12:10,320 --> 01:12:11,320
select the knife tool there are
2187
01:12:11,320 --> 01:12:13,080
different options up here you can do
2188
01:12:13,080 --> 01:12:14,719
straight line mode so it just cuts in a
2189
01:12:14,719 --> 01:12:16,239
straight line to where you drag so if I
2190
01:12:16,239 --> 01:12:18,760
want to go directly this way I can cut
2191
01:12:18,760 --> 01:12:20,760
like that and as usual holding shift
2192
01:12:20,760 --> 01:12:24,040
will limit it to 45 degree increments so
2193
01:12:24,040 --> 01:12:25,679
I can do that way you can also make an
2194
01:12:25,679 --> 01:12:27,520
autoc close so if I click and drag like
2195
01:12:27,520 --> 01:12:30,239
this if I let go right here it'll
2196
01:12:30,239 --> 01:12:31,679
automatically drag back to my start
2197
01:12:31,679 --> 01:12:33,040
point now you may remember before when
2198
01:12:33,040 --> 01:12:34,480
we talked about a point can't have more
2199
01:12:34,480 --> 01:12:36,159
than two lines going into it so if I
2200
01:12:36,159 --> 01:12:39,239
click and drag this way I can let go
2201
01:12:39,239 --> 01:12:40,840
there and you notice there's three lines
2202
01:12:40,840 --> 01:12:42,600
intersecting this point here but if I
2203
01:12:42,600 --> 01:12:44,239
zoom in and drag the nodes apart you can
2204
01:12:44,239 --> 01:12:45,840
see it's actually two nodes on top of
2205
01:12:45,840 --> 01:12:47,679
each other so we're not violating any of
2206
01:12:47,679 --> 01:12:49,360
our rules there now you may have heard
2207
01:12:49,360 --> 01:12:51,239
of something called a scissor tool a fan
2208
01:12:51,239 --> 01:12:52,239
designer doesn't really have a
2209
01:12:52,239 --> 01:12:54,360
standalone scissor tool rather it's just
2210
01:12:54,360 --> 01:12:56,040
a mode of the knife tool so with the
2211
01:12:56,040 --> 01:12:57,480
knife tool selected if I hover over the
2212
01:12:57,480 --> 01:12:59,000
line here you'll see I get the scissor
2213
01:12:59,000 --> 01:13:02,199
icon and if I click there what I can do
2214
01:13:02,199 --> 01:13:03,480
now with the node tool is I can actually
2215
01:13:03,480 --> 01:13:05,800
pull that apart a little bit and you can
2216
01:13:05,800 --> 01:13:07,480
see this is what the scissor tool does
2217
01:13:07,480 --> 01:13:09,400
it kind of breaks the line there so if
2218
01:13:09,400 --> 01:13:10,480
you're looking for a scissor tool you're
2219
01:13:10,480 --> 01:13:12,360
not going to actually see one rather
2220
01:13:12,360 --> 01:13:14,800
it's a hidden mode on the knife tool so
2221
01:13:14,800 --> 01:13:16,040
we've looked at how to create our own
2222
01:13:16,040 --> 01:13:17,760
vectors but a very common use case for
2223
01:13:17,760 --> 01:13:19,600
me and others is downloading vectors
2224
01:13:19,600 --> 01:13:21,600
that we've bought from websites or stock
2225
01:13:21,600 --> 01:13:23,199
photo libraries so let's look how we can
2226
01:13:23,199 --> 01:13:24,840
actually import other vectors into
2227
01:13:24,840 --> 01:13:26,719
Affinity designer so a site I really
2228
01:13:26,719 --> 01:13:28,560
like is creative Fabrica they have lots
2229
01:13:28,560 --> 01:13:30,040
of great designs that you can use for
2230
01:13:30,040 --> 01:13:31,400
your work and some of them even have
2231
01:13:31,400 --> 01:13:33,239
print on demand licenses so you can use
2232
01:13:33,239 --> 01:13:35,000
them on products if you like I'll put a
2233
01:13:35,000 --> 01:13:36,320
link down in the description But be sure
2234
01:13:36,320 --> 01:13:37,320
to check it out because they're always
2235
01:13:37,320 --> 01:13:39,840
having deals on year-long subscriptions
2236
01:13:39,840 --> 01:13:41,960
so I found this SVG design I like it has
2237
01:13:41,960 --> 01:13:43,800
some kind of minimal floral elements to
2238
01:13:43,800 --> 01:13:45,679
it let's download it I'll put it in my
2239
01:13:45,679 --> 01:13:47,440
folder here and notice it has the print
2240
01:13:47,440 --> 01:13:49,000
on demand license so if you downloaded
2241
01:13:49,000 --> 01:13:49,920
something like this and you wanted to
2242
01:13:49,920 --> 01:13:52,040
put it on mugs or t-shirts or whatever
2243
01:13:52,040 --> 01:13:54,040
you could do so so I've downloaded here
2244
01:13:54,040 --> 01:13:56,920
let me extract it and let's see what we
2245
01:13:56,920 --> 01:13:59,880
got here so we have a mix of files AI
2246
01:13:59,880 --> 01:14:02,360
files which are Adobe Illustrator EPS
2247
01:14:02,360 --> 01:14:05,960
PDF SVG let me start by type and here we
2248
01:14:05,960 --> 01:14:07,440
have the
2249
01:14:07,440 --> 01:14:09,840
svgs so right now my computer they open
2250
01:14:09,840 --> 01:14:11,880
by default in Microsoft Edge but I can
2251
01:14:11,880 --> 01:14:14,040
also open them with affinity designer so
2252
01:14:14,040 --> 01:14:15,480
here I've opened this graphic and
2253
01:14:15,480 --> 01:14:17,239
Affinity designer now say I had an
2254
01:14:17,239 --> 01:14:18,960
existing blank document over here
2255
01:14:18,960 --> 01:14:20,280
there's a couple ways I could bring this
2256
01:14:20,280 --> 01:14:22,360
design into it I could just select the
2257
01:14:22,360 --> 01:14:25,560
whole thing do contrl c and then contrl
2258
01:14:25,560 --> 01:14:28,040
V and I could resize it so it fits I'll
2259
01:14:28,040 --> 01:14:29,400
hold shift so it's in the right
2260
01:14:29,400 --> 01:14:31,320
dimensions another way to do that is
2261
01:14:31,320 --> 01:14:32,920
through the place menu so I could go to
2262
01:14:32,920 --> 01:14:36,239
file place and I could navigate to it on
2263
01:14:36,239 --> 01:14:40,199
my computer and I could find 7.svg and
2264
01:14:40,199 --> 01:14:44,080
open that and I could click and place
2265
01:14:44,080 --> 01:14:46,400
it so the one on the left is the one I
2266
01:14:46,400 --> 01:14:48,120
copy and paste it in the one on the
2267
01:14:48,120 --> 01:14:50,080
right is the one I placed now if you
2268
01:14:50,080 --> 01:14:51,679
notice the one I placed here if I click
2269
01:14:51,679 --> 01:14:54,480
on it it'll actually open it up in a new
2270
01:14:54,480 --> 01:14:56,320
tab and when you place an SVG it
2271
01:14:56,320 --> 01:14:58,440
considers it an embedded document so if
2272
01:14:58,440 --> 01:14:59,760
you want to edit it you'll be editing it
2273
01:14:59,760 --> 01:15:01,719
out in this other tab here a lot of
2274
01:15:01,719 --> 01:15:03,360
times I like to work with things within
2275
01:15:03,360 --> 01:15:05,239
my document itself so I like to just
2276
01:15:05,239 --> 01:15:06,920
copy and paste it in here so if I double
2277
01:15:06,920 --> 01:15:09,000
click on the one I copy and paste it in
2278
01:15:09,000 --> 01:15:10,800
you can see right away I have access to
2279
01:15:10,800 --> 01:15:12,920
all the nodes and controls here so which
2280
01:15:12,920 --> 01:15:14,320
one you want to do is up to you I'm
2281
01:15:14,320 --> 01:15:16,400
going to delete the one I placed and I'm
2282
01:15:16,400 --> 01:15:17,440
just going to work with the one that I
2283
01:15:17,440 --> 01:15:19,320
copy and pasted here now all vectors you
2284
01:15:19,320 --> 01:15:20,719
download of course are going to be
2285
01:15:20,719 --> 01:15:21,679
unique and they're going to have their
2286
01:15:21,679 --> 01:15:23,320
own structure but this one has some
2287
01:15:23,320 --> 01:15:25,080
common elements that I think are worth
2288
01:15:25,080 --> 01:15:26,639
pointing out first if I click on it you
2289
01:15:26,639 --> 01:15:28,600
notice that it's all just one curve
2290
01:15:28,600 --> 01:15:29,760
sometimes you get a design and it's all
2291
01:15:29,760 --> 01:15:31,600
one curve sometimes you get a design and
2292
01:15:31,600 --> 01:15:33,960
it's like 50,000 curves so that really
2293
01:15:33,960 --> 01:15:35,360
is going to depend on what the artist
2294
01:15:35,360 --> 01:15:37,320
who created it did also notice that
2295
01:15:37,320 --> 01:15:38,800
these letters here they're not really
2296
01:15:38,800 --> 01:15:40,480
text I mean they look like letters but
2297
01:15:40,480 --> 01:15:42,840
if I click on the Node tool here you can
2298
01:15:42,840 --> 01:15:44,760
see that they're just special shapes so
2299
01:15:44,760 --> 01:15:46,080
if I wanted to change this what I could
2300
01:15:46,080 --> 01:15:48,520
do is I could select the node tool I
2301
01:15:48,520 --> 01:15:50,159
would select all these
2302
01:15:50,159 --> 01:15:52,800
nodes and then I just delete them and
2303
01:15:52,800 --> 01:15:54,600
then if I want want to put in my own
2304
01:15:54,600 --> 01:15:56,760
text I would have to just type it and
2305
01:15:56,760 --> 01:15:59,560
choose my own font here so maybe I have
2306
01:15:59,560 --> 01:16:01,440
some type of handwritten
2307
01:16:01,440 --> 01:16:03,760
font I could change it like that so
2308
01:16:03,760 --> 01:16:05,120
usually when you download designs like
2309
01:16:05,120 --> 01:16:07,000
this the text isn't going to actually be
2310
01:16:07,000 --> 01:16:08,239
text that you can edit it's just going
2311
01:16:08,239 --> 01:16:09,639
to be shapes and if you want to work
2312
01:16:09,639 --> 01:16:11,080
with it you'll have to delete it and
2313
01:16:11,080 --> 01:16:13,159
make your own I'm also curious here what
2314
01:16:13,159 --> 01:16:14,920
the role of Strokes are so I can see I
2315
01:16:14,920 --> 01:16:17,320
have black fill and black stroke let's
2316
01:16:17,320 --> 01:16:18,800
make the stroke
2317
01:16:18,800 --> 01:16:21,159
red and you can see this is the length
2318
01:16:21,159 --> 01:16:22,960
of the stroke here sometimes designs
2319
01:16:22,960 --> 01:16:24,920
have a stroke sometimes they don't I
2320
01:16:24,920 --> 01:16:26,159
think in this case it's fine I'll just
2321
01:16:26,159 --> 01:16:27,800
make it black again something you may
2322
01:16:27,800 --> 01:16:29,199
also want to do is check to make sure
2323
01:16:29,199 --> 01:16:31,719
that the black is truly black so here I
2324
01:16:31,719 --> 01:16:33,920
have the shape selected let's check this
2325
01:16:33,920 --> 01:16:36,520
fill color I'll double click on it and
2326
01:16:36,520 --> 01:16:38,520
it does appear to actually be black all
2327
01:16:38,520 --> 01:16:40,639
zeros but sometimes when you download
2328
01:16:40,639 --> 01:16:43,120
designs that are in cmk format or some
2329
01:16:43,120 --> 01:16:45,199
other format they'll be slightly not
2330
01:16:45,199 --> 01:16:46,840
quite black it might be something like
2331
01:16:46,840 --> 01:16:49,639
let's see I don't know 12 122 or
2332
01:16:49,639 --> 01:16:51,239
something like that so if you want true
2333
01:16:51,239 --> 01:16:53,199
black just verify that your design is
2334
01:16:53,199 --> 01:16:55,600
black I'll set this to pure black again
2335
01:16:55,600 --> 01:16:57,600
now what if I want to use parts of this
2336
01:16:57,600 --> 01:16:58,960
design like I didn't want to use the
2337
01:16:58,960 --> 01:17:00,159
whole thing but maybe I just wanted to
2338
01:17:00,159 --> 01:17:01,960
use some of these flowers well there's
2339
01:17:01,960 --> 01:17:03,000
definitely a couple ways we could go
2340
01:17:03,000 --> 01:17:04,400
about it probably the easiest way is to
2341
01:17:04,400 --> 01:17:06,360
use the knife tool so I'll select this
2342
01:17:06,360 --> 01:17:08,360
design and I'll select my knife over
2343
01:17:08,360 --> 01:17:10,480
here let's say I want to get this flower
2344
01:17:10,480 --> 01:17:13,800
on the edge I could just cut it through
2345
01:17:13,800 --> 01:17:16,400
here now after I cut it I can pull apart
2346
01:17:16,400 --> 01:17:17,120
my
2347
01:17:17,120 --> 01:17:19,520
shape so my flower is actually standing
2348
01:17:19,520 --> 01:17:21,440
by itself over here I know there's a
2349
01:17:21,440 --> 01:17:22,760
little bit here a little extra bit I'll
2350
01:17:22,760 --> 01:17:24,920
delete that and I have a new graphic
2351
01:17:24,920 --> 01:17:26,880
that I could copy and paste rotate
2352
01:17:26,880 --> 01:17:29,239
change size as I wanted looking back at
2353
01:17:29,239 --> 01:17:30,520
my original shape I noticed there's a
2354
01:17:30,520 --> 01:17:32,280
little bit of a bump here so I'll go to
2355
01:17:32,280 --> 01:17:33,320
my
2356
01:17:33,320 --> 01:17:36,520
nodes and I could just delete
2357
01:17:36,520 --> 01:17:39,239
these and that basically smooth it out
2358
01:17:39,239 --> 01:17:40,560
so this just gives you one of many
2359
01:17:40,560 --> 01:17:42,040
examples of how you could actually work
2360
01:17:42,040 --> 01:17:43,960
with vectors that you downloaded from
2361
01:17:43,960 --> 01:17:45,840
online you can use the knife tool to
2362
01:17:45,840 --> 01:17:47,719
slice them up into different parts you
2363
01:17:47,719 --> 01:17:50,000
can delete text and put in your own text
2364
01:17:50,000 --> 01:17:52,000
you can also change the colors of course
2365
01:17:52,000 --> 01:17:53,000
that's one of the great things about
2366
01:17:53,000 --> 01:17:54,719
vectors you can really modify them and
2367
01:17:54,719 --> 01:17:56,880
tailor them for your own purposes you
2368
01:17:56,880 --> 01:17:58,320
may also be curious how do people
2369
01:17:58,320 --> 01:17:59,880
actually create these Graphics do they
2370
01:17:59,880 --> 01:18:01,840
use the pen tool and just freehand
2371
01:18:01,840 --> 01:18:04,280
flowers and text like this the answer is
2372
01:18:04,280 --> 01:18:06,040
almost certainly not I suspect what
2373
01:18:06,040 --> 01:18:07,800
people like this do is draw their
2374
01:18:07,800 --> 01:18:10,120
designs in some type of raster program
2375
01:18:10,120 --> 01:18:12,440
and then vectorize them with a tool for
2376
01:18:12,440 --> 01:18:14,440
example these flowers and this bottle
2377
01:18:14,440 --> 01:18:15,800
might have been handdrawn and then they
2378
01:18:15,800 --> 01:18:17,880
used a tool to convert it to a vector
2379
01:18:17,880 --> 01:18:19,400
now unfortunately as of this video
2380
01:18:19,400 --> 01:18:21,159
Affinity designer does not have a
2381
01:18:21,159 --> 01:18:23,080
vectorization tool there's no way to
2382
01:18:23,080 --> 01:18:24,920
load Line work you created and convert
2383
01:18:24,920 --> 01:18:26,840
it automatically to vectors but I do
2384
01:18:26,840 --> 01:18:28,920
have a video on free vectorization tools
2385
01:18:28,920 --> 01:18:30,120
so check that out if that's something
2386
01:18:30,120 --> 01:18:31,150
you want to
2387
01:18:31,150 --> 01:18:33,920
[Music]
2388
01:18:33,920 --> 01:18:36,080
do so in the last section we talked a
2389
01:18:36,080 --> 01:18:37,800
lot about vectors now let's talk about
2390
01:18:37,800 --> 01:18:40,159
how you can work with raster images and
2391
01:18:40,159 --> 01:18:42,600
this would include jpegs pngs and
2392
01:18:42,600 --> 01:18:44,159
basically any other kind of bit map
2393
01:18:44,159 --> 01:18:45,719
formats so let's start with how to bring
2394
01:18:45,719 --> 01:18:47,800
in a single image to our document so I
2395
01:18:47,800 --> 01:18:49,560
have this file open here and what I'll
2396
01:18:49,560 --> 01:18:52,960
do is I'll select file place and now my
2397
01:18:52,960 --> 01:18:54,840
computer I have several PNG files here I
2398
01:18:54,840 --> 01:18:56,400
want to bring in let's just bring in one
2399
01:18:56,400 --> 01:18:59,239
for the moment I can click open and you
2400
01:18:59,239 --> 01:19:01,239
can see my cursor has this down arrow
2401
01:19:01,239 --> 01:19:02,840
icon next to it that means I can place
2402
01:19:02,840 --> 01:19:05,639
an image now so I'll just click and
2403
01:19:05,639 --> 01:19:07,800
place it let me delete that and do it
2404
01:19:07,800 --> 01:19:09,320
again let me show you a slightly
2405
01:19:09,320 --> 01:19:10,520
different way to do
2406
01:19:10,520 --> 01:19:13,080
it when I bring in the image what I can
2407
01:19:13,080 --> 01:19:15,199
do is I can click and drag to determine
2408
01:19:15,199 --> 01:19:16,560
the size that image will be when it
2409
01:19:16,560 --> 01:19:19,120
first comes in now of course like all
2410
01:19:19,120 --> 01:19:20,920
elements in Affinity designer you can
2411
01:19:20,920 --> 01:19:23,600
resize it if you want rotate it
2412
01:19:23,600 --> 01:19:24,760
but it's kind of a little convenient
2413
01:19:24,760 --> 01:19:26,199
trick when you bring it in to begin with
2414
01:19:26,199 --> 01:19:28,320
the ability to resize it like that now I
2415
01:19:28,320 --> 01:19:30,080
can also bring in multiple images at
2416
01:19:30,080 --> 01:19:31,840
once and that works pretty much the same
2417
01:19:31,840 --> 01:19:35,040
way I'll go to file place and I'll
2418
01:19:35,040 --> 01:19:37,199
select all four of these
2419
01:19:37,199 --> 01:19:39,480
pngs and now you notice I have this menu
2420
01:19:39,480 --> 01:19:40,960
over here of the images that are in the
2421
01:19:40,960 --> 01:19:43,080
queue to be placed so like before I can
2422
01:19:43,080 --> 01:19:44,520
click and I can
2423
01:19:44,520 --> 01:19:46,679
drag what I could also do is put them in
2424
01:19:46,679 --> 01:19:48,280
in different order so if I wanted to I
2425
01:19:48,280 --> 01:19:50,679
could place this ice cream 4 in
2426
01:19:50,679 --> 01:19:53,120
next I'll do ice cream three I'll just
2427
01:19:53,120 --> 01:19:57,120
click this one and I'll do ice cream 2
2428
01:19:57,120 --> 01:19:58,239
and then once you're done if anything
2429
01:19:58,239 --> 01:19:59,400
else is still remaining here you can
2430
01:19:59,400 --> 01:20:01,600
just close this now I brought these
2431
01:20:01,600 --> 01:20:03,440
images in and as you can see in my layer
2432
01:20:03,440 --> 01:20:05,320
stack the images are over here with
2433
01:20:05,320 --> 01:20:07,199
their file names they'll behave similar
2434
01:20:07,199 --> 01:20:08,880
to vectors in this layer stack here I
2435
01:20:08,880 --> 01:20:10,760
can put them over each other of course
2436
01:20:10,760 --> 01:20:12,800
and behind each other the order here is
2437
01:20:12,800 --> 01:20:15,080
going to matter so this ice cream two
2438
01:20:15,080 --> 01:20:16,520
here if I want to be behind everything I
2439
01:20:16,520 --> 01:20:18,280
would drag it to the bottom so no
2440
01:20:18,280 --> 01:20:21,199
surprise there these can also be rotated
2441
01:20:21,199 --> 01:20:23,639
and resized now when you select an image
2442
01:20:23,639 --> 01:20:25,199
over here it will show its original
2443
01:20:25,199 --> 01:20:27,159
resolution and it will also calculate
2444
01:20:27,159 --> 01:20:28,600
the DPI for you and this is going to
2445
01:20:28,600 --> 01:20:30,639
depend on how big you make this image in
2446
01:20:30,639 --> 01:20:33,400
your document so if I zoom out here if I
2447
01:20:33,400 --> 01:20:35,199
select my ice cream cone here if I make
2448
01:20:35,199 --> 01:20:37,560
it too big you can see the DPI starts to
2449
01:20:37,560 --> 01:20:39,520
go down and this makes sense based on
2450
01:20:39,520 --> 01:20:41,600
what we know about how DPI works but for
2451
01:20:41,600 --> 01:20:42,840
the meantime of course it's useful to
2452
01:20:42,840 --> 01:20:44,080
know that you can't just get infinite
2453
01:20:44,080 --> 01:20:46,400
resolution with bitmap images like you
2454
01:20:46,400 --> 01:20:47,960
can with vectors so that's the
2455
01:20:47,960 --> 01:20:50,000
difference with bitmap images you are
2456
01:20:50,000 --> 01:20:51,560
going to lose quality the bigger you
2457
01:20:51,560 --> 01:20:53,199
make them so it's a good idea to keep an
2458
01:20:53,199 --> 01:20:55,440
eye on numbers like this up here now
2459
01:20:55,440 --> 01:20:56,960
there are two ways images can be put in
2460
01:20:56,960 --> 01:20:59,040
your document they can be embedded or
2461
01:20:59,040 --> 01:21:00,719
linked and the way you can see this is
2462
01:21:00,719 --> 01:21:03,199
you can go to window resource manager
2463
01:21:03,199 --> 01:21:04,280
and here I have a list of all the
2464
01:21:04,280 --> 01:21:06,480
resources in my document so let me
2465
01:21:06,480 --> 01:21:08,239
adjust the columns so you can see it so
2466
01:21:08,239 --> 01:21:09,679
it tells me various information about
2467
01:21:09,679 --> 01:21:11,440
the files here and I can see that this
2468
01:21:11,440 --> 01:21:13,400
ice cream is embedded and that means
2469
01:21:13,400 --> 01:21:15,199
that the image is actually stored within
2470
01:21:15,199 --> 01:21:17,040
my document so if I send this Affinity
2471
01:21:17,040 --> 01:21:18,760
designer file to people and they open it
2472
01:21:18,760 --> 01:21:20,760
they can see this image perfectly well
2473
01:21:20,760 --> 01:21:22,199
that's really good for organizing your
2474
01:21:22,199 --> 01:21:23,960
files but there is a downside because
2475
01:21:23,960 --> 01:21:25,760
you may be copying images into your
2476
01:21:25,760 --> 01:21:27,760
document that take up extra space and
2477
01:21:27,760 --> 01:21:28,840
also maybe you want to have someone work
2478
01:21:28,840 --> 01:21:30,760
on this image outside of your document
2479
01:21:30,760 --> 01:21:32,120
you want to have it automatically update
2480
01:21:32,120 --> 01:21:33,560
an affinity designer when there's a
2481
01:21:33,560 --> 01:21:35,320
change so the way we can do that is we
2482
01:21:35,320 --> 01:21:37,600
can make it a linked file so with this
2483
01:21:37,600 --> 01:21:39,000
selected what I'll do is I'll select
2484
01:21:39,000 --> 01:21:39,840
make
2485
01:21:39,840 --> 01:21:41,760
linked and now you can see it says
2486
01:21:41,760 --> 01:21:43,560
linked here and now this file won't
2487
01:21:43,560 --> 01:21:44,840
actually be stored in my document
2488
01:21:44,840 --> 01:21:46,800
anymore it will sit outside of it now
2489
01:21:46,800 --> 01:21:47,920
the interesting thing about this is I
2490
01:21:47,920 --> 01:21:49,679
can update this file outside of affinity
2491
01:21:49,679 --> 01:21:51,639
designer and it will update inside here
2492
01:21:51,639 --> 01:21:53,760
so let's do that so I've opened the file
2493
01:21:53,760 --> 01:21:55,800
here in Ms paint and let's add a little
2494
01:21:55,800 --> 01:21:57,760
Cherry to our ice cream
2495
01:21:57,760 --> 01:21:59,840
here give it a little
2496
01:21:59,840 --> 01:22:03,320
stem maybe a little
2497
01:22:03,320 --> 01:22:05,560
highlight it's not fine art but it gets
2498
01:22:05,560 --> 01:22:08,360
the point across so let me save it I'll
2499
01:22:08,360 --> 01:22:10,600
go back to Affinity designer now now I
2500
01:22:10,600 --> 01:22:12,159
got this message in Affinity designer
2501
01:22:12,159 --> 01:22:14,080
that said the file had been updated so
2502
01:22:14,080 --> 01:22:16,000
let me go to the resource manager
2503
01:22:16,000 --> 01:22:18,120
again and you'll see here it says the
2504
01:22:18,120 --> 01:22:20,199
status is modified what I can do is I
2505
01:22:20,199 --> 01:22:23,120
can press this button update and now you
2506
01:22:23,120 --> 01:22:25,679
see I get my updated file here I'll
2507
01:22:25,679 --> 01:22:27,760
close this now if you like you can also
2508
01:22:27,760 --> 01:22:29,400
make it so files will automatically
2509
01:22:29,400 --> 01:22:30,679
update and you don't have to click that
2510
01:22:30,679 --> 01:22:32,800
button you can do that through edit
2511
01:22:32,800 --> 01:22:35,000
settings under General you can select
2512
01:22:35,000 --> 01:22:36,480
this box here automatically update
2513
01:22:36,480 --> 01:22:38,080
linked resources when modified
2514
01:22:38,080 --> 01:22:40,080
externally but I'll just close that so
2515
01:22:40,080 --> 01:22:41,159
that gives you an idea of the difference
2516
01:22:41,159 --> 01:22:43,600
between embedding and linking images in
2517
01:22:43,600 --> 01:22:44,960
your document by default they're
2518
01:22:44,960 --> 01:22:46,400
embedded but you can change it to linked
2519
01:22:46,400 --> 01:22:47,880
if you want have the ability to edit the
2520
01:22:47,880 --> 01:22:50,239
file outside of affinity designer but
2521
01:22:50,239 --> 01:22:51,639
keep in mind that when images are linked
2522
01:22:51,639 --> 01:22:53,080
if you don't send the image over with
2523
01:22:53,080 --> 01:22:55,320
aity designer to some other person
2524
01:22:55,320 --> 01:22:56,360
they're not actually going to be able to
2525
01:22:56,360 --> 01:22:57,920
see that image when they open your
2526
01:22:57,920 --> 01:23:00,040
document so we've imported an image but
2527
01:23:00,040 --> 01:23:01,600
if you look around the interface there
2528
01:23:01,600 --> 01:23:03,239
aren't many tools for actually working
2529
01:23:03,239 --> 01:23:05,120
with images so what about things like
2530
01:23:05,120 --> 01:23:07,560
paint brushes and selection tools well
2531
01:23:07,560 --> 01:23:09,120
those are in the pixel Persona which we
2532
01:23:09,120 --> 01:23:10,520
briefly looked at earlier but let's look
2533
01:23:10,520 --> 01:23:12,280
at it in some more detail now now
2534
01:23:12,280 --> 01:23:14,120
remember our personas are up here by
2535
01:23:14,120 --> 01:23:16,080
default we're in the designer Persona
2536
01:23:16,080 --> 01:23:17,520
I'll click on the one next to it the
2537
01:23:17,520 --> 01:23:18,440
pixel
2538
01:23:18,440 --> 01:23:20,320
Persona now we have this whole new set
2539
01:23:20,320 --> 01:23:22,199
of tools over here now one of the most
2540
01:23:22,199 --> 01:23:24,000
crucial concepts for understanding how
2541
01:23:24,000 --> 01:23:26,280
images work in Affinity designer is to
2542
01:23:26,280 --> 01:23:27,280
understand the difference between an
2543
01:23:27,280 --> 01:23:29,880
image object and a pixel layer so if I
2544
01:23:29,880 --> 01:23:31,440
look at my layer over here if I hover
2545
01:23:31,440 --> 01:23:33,320
over the layer you can see that this is
2546
01:23:33,320 --> 01:23:35,639
an image object and when something is an
2547
01:23:35,639 --> 01:23:38,400
image I can resize it I can rotate it
2548
01:23:38,400 --> 01:23:40,800
you can do opacity but essentially
2549
01:23:40,800 --> 01:23:42,320
that's kind of it let me select the
2550
01:23:42,320 --> 01:23:43,800
paintbrush here this is the paintbrush
2551
01:23:43,800 --> 01:23:46,679
tool I'll select a brush let me select
2552
01:23:46,679 --> 01:23:48,639
some color that will contrast with it
2553
01:23:48,639 --> 01:23:50,719
now if I try to paint on my
2554
01:23:50,719 --> 01:23:52,679
image you'll notice it gave me the this
2555
01:23:52,679 --> 01:23:55,159
message about rasterizing my image and
2556
01:23:55,159 --> 01:23:57,320
now if I hover over this icon here you
2557
01:23:57,320 --> 01:23:59,159
can see that it's a pixel layer so
2558
01:23:59,159 --> 01:24:00,440
whenever you want to use a paintbrush or
2559
01:24:00,440 --> 01:24:01,920
anything that's kind of a destructive
2560
01:24:01,920 --> 01:24:03,639
technique you're going to want to use a
2561
01:24:03,639 --> 01:24:06,239
pixel layer let me undo that now a
2562
01:24:06,239 --> 01:24:07,719
better technique instead of painting on
2563
01:24:07,719 --> 01:24:09,800
your images directly if you can avoid it
2564
01:24:09,800 --> 01:24:12,280
is to create a separate pixel layer so I
2565
01:24:12,280 --> 01:24:14,000
undid it so my ice cream layer is back
2566
01:24:14,000 --> 01:24:16,400
to a image let me manually add a pixel
2567
01:24:16,400 --> 01:24:19,159
layer here and now I can add my cherry
2568
01:24:19,159 --> 01:24:20,920
on top over here you can see it didn't
2569
01:24:20,920 --> 01:24:22,480
give me that warning message because I'm
2570
01:24:22,480 --> 01:24:24,520
on a pixel layer already and the cool
2571
01:24:24,520 --> 01:24:25,760
thing about this is that I can toggle
2572
01:24:25,760 --> 01:24:27,760
the pixel layer on and off so I'm not
2573
01:24:27,760 --> 01:24:30,120
actually destroying my image beneath it
2574
01:24:30,120 --> 01:24:31,920
now if you want to manually rasterize
2575
01:24:31,920 --> 01:24:33,440
your image you can do so so you could
2576
01:24:33,440 --> 01:24:36,120
right click on this and you could say
2577
01:24:36,120 --> 01:24:38,679
ruze and now my ice cream is a pixel
2578
01:24:38,679 --> 01:24:40,639
layer the downside is that when you do
2579
01:24:40,639 --> 01:24:42,119
that it's going to lock in whatever your
2580
01:24:42,119 --> 01:24:44,000
current resolution is so let me undo
2581
01:24:44,000 --> 01:24:45,639
this when it's an image layer I can
2582
01:24:45,639 --> 01:24:48,320
resize it up and down and nothing's
2583
01:24:48,320 --> 01:24:49,600
really going to affect it you can see it
2584
01:24:49,600 --> 01:24:51,679
maintains all that image data but now if
2585
01:24:51,679 --> 01:24:53,280
I shrink it down
2586
01:24:53,280 --> 01:24:56,320
let's say I ruize it now I bring it up
2587
01:24:56,320 --> 01:24:58,560
again you can see I lost a lot of that
2588
01:24:58,560 --> 01:25:00,760
Clarity here so when you ruize an image
2589
01:25:00,760 --> 01:25:02,080
you're going to lock it into that
2590
01:25:02,080 --> 01:25:03,760
resolution that it was when you had it
2591
01:25:03,760 --> 01:25:05,600
at that size so when possible it's
2592
01:25:05,600 --> 01:25:07,280
definitely nice to separate your pixel
2593
01:25:07,280 --> 01:25:09,320
layers and your image layers now let me
2594
01:25:09,320 --> 01:25:10,639
show you the painting options in a
2595
01:25:10,639 --> 01:25:12,360
little more detail here as you saw
2596
01:25:12,360 --> 01:25:14,600
before I clicked the paintbrush tool and
2597
01:25:14,600 --> 01:25:16,199
often times you want to change the brush
2598
01:25:16,199 --> 01:25:18,639
type and that is the tab up here brushes
2599
01:25:18,639 --> 01:25:19,639
so you can see we have many different
2600
01:25:19,639 --> 01:25:21,320
options we have acrylic a lot of times
2601
01:25:21,320 --> 01:25:22,639
if you want something just soft you
2602
01:25:22,639 --> 01:25:24,560
would choose the basic one and choose
2603
01:25:24,560 --> 01:25:26,560
one of these round brushes and of course
2604
01:25:26,560 --> 01:25:27,840
you can change the color to whatever you
2605
01:25:27,840 --> 01:25:29,320
like now using the right and left
2606
01:25:29,320 --> 01:25:31,159
bracket keys I can make the size of my
2607
01:25:31,159 --> 01:25:33,199
brush change so I'm making it bigger now
2608
01:25:33,199 --> 01:25:34,600
with the right bracket I can make it
2609
01:25:34,600 --> 01:25:36,480
smaller with the left bracket and I can
2610
01:25:36,480 --> 01:25:38,320
just draw on little things
2611
01:25:38,320 --> 01:25:40,760
here maybe I'll put some sprinkles on my
2612
01:25:40,760 --> 01:25:42,440
ice cream
2613
01:25:42,440 --> 01:25:44,639
here now as with brushes and most
2614
01:25:44,639 --> 01:25:45,920
programs we have different options up
2615
01:25:45,920 --> 01:25:48,360
here for opacity and flow and hardness
2616
01:25:48,360 --> 01:25:49,840
so opacity of course is your
2617
01:25:49,840 --> 01:25:51,880
transparency so if I set the opacity to
2618
01:25:51,880 --> 01:25:52,960
59
2619
01:25:52,960 --> 01:25:55,040
you can see it's kind of this color if I
2620
01:25:55,040 --> 01:25:56,119
set to
2621
01:25:56,119 --> 01:25:58,679
100% you can see it's stronger there so
2622
01:25:58,679 --> 01:25:59,960
there lots of brush options up here you
2623
01:25:59,960 --> 01:26:02,360
can change we also have the Eraser brush
2624
01:26:02,360 --> 01:26:04,239
over here so when I select that I can
2625
01:26:04,239 --> 01:26:05,159
erase
2626
01:26:05,159 --> 01:26:07,960
out but the Eraser is actually a type of
2627
01:26:07,960 --> 01:26:09,800
brush so let me put some solid color
2628
01:26:09,800 --> 01:26:11,920
down here I'm just painting this in here
2629
01:26:11,920 --> 01:26:13,960
as a demonstration when the Eraser is
2630
01:26:13,960 --> 01:26:15,480
selected I can actually change the brush
2631
01:26:15,480 --> 01:26:17,280
type of the Eraser and this is kind of
2632
01:26:17,280 --> 01:26:18,520
good when you want to do some type of
2633
01:26:18,520 --> 01:26:20,880
texture so maybe I have a spray paints
2634
01:26:20,880 --> 01:26:23,600
here so my Eraser is going to erase in a
2635
01:26:23,600 --> 01:26:25,199
spray paintt
2636
01:26:25,199 --> 01:26:27,719
pattern change the flow a little
2637
01:26:27,719 --> 01:26:30,000
bit so this isn't painting white this is
2638
01:26:30,000 --> 01:26:32,040
actually erasing part of my color here
2639
01:26:32,040 --> 01:26:34,840
so if I copy and paste this you can see
2640
01:26:34,840 --> 01:26:37,199
that part is transparent now the pixel
2641
01:26:37,199 --> 01:26:39,800
Persona also supports raster masks so
2642
01:26:39,800 --> 01:26:41,560
with my layer selected here I can click
2643
01:26:41,560 --> 01:26:43,560
this button here to create a
2644
01:26:43,560 --> 01:26:46,040
mask and by default it's empty but the
2645
01:26:46,040 --> 01:26:47,719
way masks work is that when I paint on
2646
01:26:47,719 --> 01:26:49,800
my mask with black it will hide part of
2647
01:26:49,800 --> 01:26:51,800
my image when I paint with white it will
2648
01:26:51,800 --> 01:26:53,920
reveal the image and gray will be some
2649
01:26:53,920 --> 01:26:55,920
level of transparency in between so this
2650
01:26:55,920 --> 01:26:56,840
is a really good way of
2651
01:26:56,840 --> 01:26:59,239
non-destructively erasing part of your
2652
01:26:59,239 --> 01:27:00,800
image so for example maybe I want to
2653
01:27:00,800 --> 01:27:02,119
erase all the ice cream here what I
2654
01:27:02,119 --> 01:27:03,679
could do is with my brush selected I'll
2655
01:27:03,679 --> 01:27:05,800
select black as a color and now I'm on
2656
01:27:05,800 --> 01:27:08,480
my mask so I can do is I can paint
2657
01:27:08,480 --> 01:27:10,639
here and even though I'm painting black
2658
01:27:10,639 --> 01:27:13,000
I'm on my mask so it's erasing it so I
2659
01:27:13,000 --> 01:27:15,920
can erase down in here now maybe I got
2660
01:27:15,920 --> 01:27:17,400
too much there what I can do now is I
2661
01:27:17,400 --> 01:27:20,280
can select white I can zoom in you
2662
01:27:20,280 --> 01:27:21,639
notice my brush is hovering over it it
2663
01:27:21,639 --> 01:27:23,119
gives me a pre what will happen if I
2664
01:27:23,119 --> 01:27:25,000
click so I can kind of see where it's
2665
01:27:25,000 --> 01:27:27,840
going here try to add some more
2666
01:27:27,840 --> 01:27:30,320
in and I can go back and forth to get
2667
01:27:30,320 --> 01:27:33,239
the shape I want maybe a softer brush
2668
01:27:33,239 --> 01:27:34,840
would be better in this situation again
2669
01:27:34,840 --> 01:27:36,360
when you're using a mask you can use any
2670
01:27:36,360 --> 01:27:38,760
brush you want now if I alt click on my
2671
01:27:38,760 --> 01:27:40,280
mask you can see that what the mask
2672
01:27:40,280 --> 01:27:41,840
itself is actually doing this is where I
2673
01:27:41,840 --> 01:27:44,040
painted the black part of it and I can
2674
01:27:44,040 --> 01:27:46,040
alt click to go back to it and I can
2675
01:27:46,040 --> 01:27:47,800
also toggle the mask on and off so if I
2676
01:27:47,800 --> 01:27:50,239
click the visibility button here here's
2677
01:27:50,239 --> 01:27:52,199
my original ice cream I didn't actually
2678
01:27:52,199 --> 01:27:54,199
delete any of it I just masked out some
2679
01:27:54,199 --> 01:27:55,960
of it now I was doing black and white
2680
01:27:55,960 --> 01:27:57,800
but I can also paint in Gray so that'll
2681
01:27:57,800 --> 01:28:00,560
give it kind of a transparent feel here
2682
01:28:00,560 --> 01:28:01,800
so maybe there's some reason I want to
2683
01:28:01,800 --> 01:28:05,040
do this now let's look at my mask so you
2684
01:28:05,040 --> 01:28:06,440
can see this is the gray part here
2685
01:28:06,440 --> 01:28:08,360
giving it a little bit of transparency
2686
01:28:08,360 --> 01:28:09,800
and you can also paint on this part here
2687
01:28:09,800 --> 01:28:10,880
if you want but it's hard because you
2688
01:28:10,880 --> 01:28:12,600
can't actually see your image working
2689
01:28:12,600 --> 01:28:13,920
with masks is something that takes a
2690
01:28:13,920 --> 01:28:15,119
little practice but once you get used to
2691
01:28:15,119 --> 01:28:16,800
it it's really powerful technique if you
2692
01:28:16,800 --> 01:28:18,440
can get away with using masks and not
2693
01:28:18,440 --> 01:28:20,000
deleting your image it's definitely the
2694
01:28:20,000 --> 01:28:22,360
way to go the pixel Persona has several
2695
01:28:22,360 --> 01:28:23,920
other options but I think we've covered
2696
01:28:23,920 --> 01:28:25,440
enough for this video but the main
2697
01:28:25,440 --> 01:28:26,840
things I use it for are quick little
2698
01:28:26,840 --> 01:28:28,880
touch-ups I want to do to raster images
2699
01:28:28,880 --> 01:28:31,239
and also adding raster masks so now
2700
01:28:31,239 --> 01:28:32,719
let's go back to our designer Persona
2701
01:28:32,719 --> 01:28:35,360
and look at the vector brush tool in the
2702
01:28:35,360 --> 01:28:36,600
last section we looked at how to use a
2703
01:28:36,600 --> 01:28:38,320
pixel brush now let's look at how to use
2704
01:28:38,320 --> 01:28:39,920
the vector brush now remember when we
2705
01:28:39,920 --> 01:28:41,639
use the pen tool we could click and add
2706
01:28:41,639 --> 01:28:44,159
points to make our Strokes here when I
2707
01:28:44,159 --> 01:28:45,880
select the vector brush tool however I
2708
01:28:45,880 --> 01:28:47,600
can actually click and drag to make a
2709
01:28:47,600 --> 01:28:49,440
stroke so when you have this Vector
2710
01:28:49,440 --> 01:28:50,679
brush tool here what you can do is you
2711
01:28:50,679 --> 01:28:52,800
can go to your brush menu I'll go that
2712
01:28:52,800 --> 01:28:54,199
here and you can select the different
2713
01:28:54,199 --> 01:28:56,159
types of textures you want so right now
2714
01:28:56,159 --> 01:28:57,360
I have this kind of this graphite
2715
01:28:57,360 --> 01:29:00,119
scribble I can select other things
2716
01:29:00,119 --> 01:29:04,199
oils and of course I can also change the
2717
01:29:04,199 --> 01:29:06,199
color now what's interesting about this
2718
01:29:06,199 --> 01:29:07,960
tool is that when I click my stroke here
2719
01:29:07,960 --> 01:29:10,080
if I go to my node tool I can actually
2720
01:29:10,080 --> 01:29:12,880
see the nodes that made that stroke and
2721
01:29:12,880 --> 01:29:14,440
I can adjust them and tune them if I
2722
01:29:14,440 --> 01:29:16,000
want them to be a little bit different
2723
01:29:16,000 --> 01:29:17,320
so all the vector brush is doing is
2724
01:29:17,320 --> 01:29:19,280
letting us just really make a stroke by
2725
01:29:19,280 --> 01:29:20,920
clicking and dragging and that's just
2726
01:29:20,920 --> 01:29:22,719
putting down smooth notes mod in our
2727
01:29:22,719 --> 01:29:24,360
path now earlier we talked about editing
2728
01:29:24,360 --> 01:29:25,600
strokes and you can do the same thing
2729
01:29:25,600 --> 01:29:27,119
with your vector Strokes over here if I
2730
01:29:27,119 --> 01:29:29,040
click on the stroke all it did was just
2731
01:29:29,040 --> 01:29:30,960
use this brush here I can make it
2732
01:29:30,960 --> 01:29:34,320
straight again I can make it dotted I
2733
01:29:34,320 --> 01:29:36,639
can adjust the width but I'll go back to
2734
01:29:36,639 --> 01:29:39,040
my brush you can also change the type of
2735
01:29:39,040 --> 01:29:40,600
brush after you've made a stroke so I'll
2736
01:29:40,600 --> 01:29:42,119
select something else here I'll select
2737
01:29:42,119 --> 01:29:44,119
one of these engraving ones I'll make it
2738
01:29:44,119 --> 01:29:46,239
bigger so that's the same path with the
2739
01:29:46,239 --> 01:29:48,679
engraving I can make a pencil again
2740
01:29:48,679 --> 01:29:50,719
that's very thin I'll make it thicker
2741
01:29:50,719 --> 01:29:52,239
has a little bit of a natural feel F to
2742
01:29:52,239 --> 01:29:53,880
it you can see when using the vector
2743
01:29:53,880 --> 01:29:55,360
brush tool I can click and I can hold
2744
01:29:55,360 --> 01:29:58,199
shift to drag in straight lines so
2745
01:29:58,199 --> 01:29:59,560
there's other options up here such as
2746
01:29:59,560 --> 01:30:01,719
opacity you can do the stabilizer
2747
01:30:01,719 --> 01:30:03,360
options there's also the controller
2748
01:30:03,360 --> 01:30:04,719
method so I can select velocity and
2749
01:30:04,719 --> 01:30:06,040
that's going to be how quickly I drag my
2750
01:30:06,040 --> 01:30:08,719
mouse so if I draw really quickly you
2751
01:30:08,719 --> 01:30:10,040
can see in the quickest part it's thin
2752
01:30:10,040 --> 01:30:11,320
and it gets a little bit thicker as it
2753
01:30:11,320 --> 01:30:13,560
goes on now one downside of the vector
2754
01:30:13,560 --> 01:30:15,320
brush tool is that unfortunately unlike
2755
01:30:15,320 --> 01:30:17,960
the name implies it's not a true Vector
2756
01:30:17,960 --> 01:30:20,280
for example if I draw a line here if I
2757
01:30:20,280 --> 01:30:22,600
zoom in you can see it's really just a
2758
01:30:22,600 --> 01:30:24,560
bit map here that it's putting along a
2759
01:30:24,560 --> 01:30:26,520
path you don't have infinite resolution
2760
01:30:26,520 --> 01:30:28,920
on the vector brush in Affinity designer
2761
01:30:28,920 --> 01:30:30,639
like you do in some other programs the
2762
01:30:30,639 --> 01:30:32,000
reason it's called the vector brush is
2763
01:30:32,000 --> 01:30:33,560
really because you have this ability to
2764
01:30:33,560 --> 01:30:35,560
edit the points here but really the
2765
01:30:35,560 --> 01:30:37,719
actual images itself don't have Vector
2766
01:30:37,719 --> 01:30:39,520
properties now it' be nice if this shape
2767
01:30:39,520 --> 01:30:41,239
was truly a vector like all the texture
2768
01:30:41,239 --> 01:30:43,440
and stuff was shapes but unfortunately
2769
01:30:43,440 --> 01:30:44,800
that's just not the way it works right
2770
01:30:44,800 --> 01:30:46,440
now now one thing you can do with Vector
2771
01:30:46,440 --> 01:30:48,239
brushes you can actually create your own
2772
01:30:48,239 --> 01:30:49,199
so what you can do is you can go to your
2773
01:30:49,199 --> 01:30:51,159
brushes menu here and I created my own
2774
01:30:51,159 --> 01:30:52,920
little category here called my test
2775
01:30:52,920 --> 01:30:55,040
brushes I did that just by selecting up
2776
01:30:55,040 --> 01:30:57,880
here creating a new category and with my
2777
01:30:57,880 --> 01:30:59,400
category selected I can click the three
2778
01:30:59,400 --> 01:31:03,280
dots here and I can say new solid brush
2779
01:31:03,280 --> 01:31:04,520
if you double click on the brush here
2780
01:31:04,520 --> 01:31:06,480
you can actually start editing it now by
2781
01:31:06,480 --> 01:31:07,880
default the solid brush isn't really
2782
01:31:07,880 --> 01:31:09,360
that interesting but you can change the
2783
01:31:09,360 --> 01:31:11,119
width of it you can change the way it
2784
01:31:11,119 --> 01:31:13,960
tapers at the end you can do the opacity
2785
01:31:13,960 --> 01:31:15,480
variance a little bit there you can
2786
01:31:15,480 --> 01:31:16,880
change the pressure curves I should
2787
01:31:16,880 --> 01:31:18,159
mention that if you have a stylist it
2788
01:31:18,159 --> 01:31:20,119
will actually work with this too once I
2789
01:31:20,119 --> 01:31:21,920
close this so with my Vector brush
2790
01:31:21,920 --> 01:31:23,679
selected I can draw my stroke there but
2791
01:31:23,679 --> 01:31:25,080
that one's kind of basic let's create
2792
01:31:25,080 --> 01:31:26,920
our own brush with our own pattern so
2793
01:31:26,920 --> 01:31:28,199
for that once again I can click on the
2794
01:31:28,199 --> 01:31:30,080
three lines here and I can say new
2795
01:31:30,080 --> 01:31:32,280
textured image brush and what that will
2796
01:31:32,280 --> 01:31:33,840
do is bring up my file explorer and I
2797
01:31:33,840 --> 01:31:35,920
can choose an image to serve as my brush
2798
01:31:35,920 --> 01:31:37,679
so I'll click this three colors here
2799
01:31:37,679 --> 01:31:39,320
this little mini rainbow and now with
2800
01:31:39,320 --> 01:31:40,920
that pattern selected let me select my
2801
01:31:40,920 --> 01:31:43,320
brush I'll make it big and I can click
2802
01:31:43,320 --> 01:31:44,960
and drag now you'll notice something
2803
01:31:44,960 --> 01:31:46,199
here that might happen to you and that
2804
01:31:46,199 --> 01:31:47,800
is that it's pink that's because my
2805
01:31:47,800 --> 01:31:50,040
color selected here is pink now probably
2806
01:31:50,040 --> 01:31:51,560
that's not what you want so what you
2807
01:31:51,560 --> 01:31:53,119
should do is when you use your own brush
2808
01:31:53,119 --> 01:31:55,040
make sure you deselect the foreground
2809
01:31:55,040 --> 01:31:58,040
color here and now when I draw off my
2810
01:31:58,040 --> 01:32:01,239
shape I'm using my actual bitmap image
2811
01:32:01,239 --> 01:32:03,360
and if I double click on this I can edit
2812
01:32:03,360 --> 01:32:05,760
the properties I edited before the size
2813
01:32:05,760 --> 01:32:06,520
the
2814
01:32:06,520 --> 01:32:09,159
variance cont taper part of it just like
2815
01:32:09,159 --> 01:32:10,760
with our other Vector brushes I can move
2816
01:32:10,760 --> 01:32:13,679
around the individual
2817
01:32:14,760 --> 01:32:16,679
nodes now depending on what your image
2818
01:32:16,679 --> 01:32:17,880
looks like you might get some sharp
2819
01:32:17,880 --> 01:32:19,440
edges that don't quite look right like
2820
01:32:19,440 --> 01:32:20,880
here sometimes you can kind of move it
2821
01:32:20,880 --> 01:32:22,000
around and get it to a point where it
2822
01:32:22,000 --> 01:32:24,440
looks a little bit
2823
01:32:24,480 --> 01:32:27,760
better I can try fixing
2824
01:32:27,760 --> 01:32:29,840
this it really depends on the type of
2825
01:32:29,840 --> 01:32:30,840
image you have if you have something
2826
01:32:30,840 --> 01:32:32,639
very graphical with sharp edges you're
2827
01:32:32,639 --> 01:32:34,280
going to notice these harsh transitions
2828
01:32:34,280 --> 01:32:35,639
here but if you have something more
2829
01:32:35,639 --> 01:32:37,239
organic it's probably not going to be as
2830
01:32:37,239 --> 01:32:39,040
obvious something you'll probably do a
2831
01:32:39,040 --> 01:32:41,400
lot is export an image that's a mix of
2832
01:32:41,400 --> 01:32:44,040
raster elements and Vector elements so I
2833
01:32:44,040 --> 01:32:46,080
made this simple little design here and
2834
01:32:46,080 --> 01:32:48,119
you can see I actually have Vector text
2835
01:32:48,119 --> 01:32:50,280
here I have a circle in the background
2836
01:32:50,280 --> 01:32:51,880
and then I have this bit map image in
2837
01:32:51,880 --> 01:32:53,480
the front so probably the best way to
2838
01:32:53,480 --> 01:32:55,960
export this image would be as a PNG or a
2839
01:32:55,960 --> 01:32:58,040
JPEG probably a PNG would be slightly
2840
01:32:58,040 --> 01:32:59,800
better because a JPEG can sometimes have
2841
01:32:59,800 --> 01:33:01,960
hard time with these straight lines so
2842
01:33:01,960 --> 01:33:05,159
to export I can go to file export and
2843
01:33:05,159 --> 01:33:07,719
I'll choose PNG now you'll notice if PNG
2844
01:33:07,719 --> 01:33:09,760
I have a white background you can have a
2845
01:33:09,760 --> 01:33:11,679
transparent background also let me
2846
01:33:11,679 --> 01:33:14,080
cancel that if you go to document setup
2847
01:33:14,080 --> 01:33:16,280
up here under color you can click
2848
01:33:16,280 --> 01:33:19,280
transparent background and okay and
2849
01:33:19,280 --> 01:33:20,440
that'll give you the transparent
2850
01:33:20,440 --> 01:33:22,880
background here so let me export this
2851
01:33:22,880 --> 01:33:25,000
again and with my preview here you can
2852
01:33:25,000 --> 01:33:26,400
see the checkerboard in the background
2853
01:33:26,400 --> 01:33:29,119
so it's transparent I'll do export and
2854
01:33:29,119 --> 01:33:31,239
I'll say icecream
2855
01:33:31,239 --> 01:33:33,560
logo and here I have the file and I can
2856
01:33:33,560 --> 01:33:36,360
open it of course and you can see it's
2857
01:33:36,360 --> 01:33:38,239
transparent it's showing in this windows
2858
01:33:38,239 --> 01:33:39,880
image viewer here which gives that that
2859
01:33:39,880 --> 01:33:41,520
black background now quite often when
2860
01:33:41,520 --> 01:33:42,920
you export your designs you will be
2861
01:33:42,920 --> 01:33:45,400
exporting them as a PNG or jpeg or some
2862
01:33:45,400 --> 01:33:47,840
type of bitmap format even if they are
2863
01:33:47,840 --> 01:33:49,880
totally vector-based and this may sound
2864
01:33:49,880 --> 01:33:51,600
counter intuitive because don't we want
2865
01:33:51,600 --> 01:33:53,600
vectors to be scalable and the answer is
2866
01:33:53,600 --> 01:33:55,320
yes Vector scalability is a great
2867
01:33:55,320 --> 01:33:56,840
property to have but a lot of places
2868
01:33:56,840 --> 01:33:58,119
that you want to put your vectors might
2869
01:33:58,119 --> 01:33:59,960
not actually support vectors for example
2870
01:33:59,960 --> 01:34:02,000
certain print on demand sites or certain
2871
01:34:02,000 --> 01:34:04,320
image-based websites may only want pgs
2872
01:34:04,320 --> 01:34:06,159
or jpegs now the good thing is that as
2873
01:34:06,159 --> 01:34:07,719
long as you keep your source files in
2874
01:34:07,719 --> 01:34:09,800
the vector format you can always export
2875
01:34:09,800 --> 01:34:12,280
to pgs at different resolutions so it's
2876
01:34:12,280 --> 01:34:13,639
pretty common to have your original
2877
01:34:13,639 --> 01:34:15,880
files stay in the vector format but to
2878
01:34:15,880 --> 01:34:18,040
actually deliver the files as pgs or
2879
01:34:18,040 --> 01:34:20,679
jpegs to clients or some type of website
2880
01:34:20,679 --> 01:34:22,060
that you're posting them to
2881
01:34:22,060 --> 01:34:25,840
[Music]
2882
01:34:25,840 --> 01:34:27,520
so we've looked at raster images let's
2883
01:34:27,520 --> 01:34:29,199
get back to the world of vectors and
2884
01:34:29,199 --> 01:34:30,440
let's look at how we can actually build
2885
01:34:30,440 --> 01:34:32,800
up more complicated designs from simple
2886
01:34:32,800 --> 01:34:34,639
shapes and the first tool we'll look at
2887
01:34:34,639 --> 01:34:36,719
is the shape Builder tool so to show you
2888
01:34:36,719 --> 01:34:38,600
how it works I have three circles here
2889
01:34:38,600 --> 01:34:40,320
you can see they're just circle shapes
2890
01:34:40,320 --> 01:34:41,960
ellipses and the purpose of the shape
2891
01:34:41,960 --> 01:34:43,280
Builder tool is that you can select
2892
01:34:43,280 --> 01:34:45,760
shapes and actually add them together or
2893
01:34:45,760 --> 01:34:47,280
subtract them so let me show you what I
2894
01:34:47,280 --> 01:34:48,800
mean I'll select these three circles
2895
01:34:48,800 --> 01:34:50,320
here and what I can do is I can select
2896
01:34:50,320 --> 01:34:52,040
the shape Builder tool and that's this
2897
01:34:52,040 --> 01:34:54,119
tool over here so I'll click it and when
2898
01:34:54,119 --> 01:34:55,480
I clicked it you can see I got this
2899
01:34:55,480 --> 01:34:57,760
outline here of all my shapes it's
2900
01:34:57,760 --> 01:34:59,440
almost like the wireframe mode we looked
2901
01:34:59,440 --> 01:35:01,040
at earlier now with the shape Builder
2902
01:35:01,040 --> 01:35:03,239
tool there's two main modes addition and
2903
01:35:03,239 --> 01:35:04,920
subtraction and you can see up here
2904
01:35:04,920 --> 01:35:07,040
there's a plus and minus button I like
2905
01:35:07,040 --> 01:35:08,639
to set the mode before I do the
2906
01:35:08,639 --> 01:35:09,960
operation I find that a little bit
2907
01:35:09,960 --> 01:35:11,800
easier so I'll click the plus button to
2908
01:35:11,800 --> 01:35:13,520
start with so you can see my wireframe
2909
01:35:13,520 --> 01:35:15,159
here when I hover over shapes you'll see
2910
01:35:15,159 --> 01:35:16,880
there's kind of like this grid look that
2911
01:35:16,880 --> 01:35:18,920
means I can select that shape and if I
2912
01:35:18,920 --> 01:35:20,400
click and
2913
01:35:20,400 --> 01:35:22,360
drag
2914
01:35:22,360 --> 01:35:24,440
I can actually build a new shape let me
2915
01:35:24,440 --> 01:35:26,280
undo that now maybe I want this middle
2916
01:35:26,280 --> 01:35:28,400
triangle part to be one shape so I'll
2917
01:35:28,400 --> 01:35:30,480
click and drag and around
2918
01:35:30,480 --> 01:35:33,440
there now if I click off you can see
2919
01:35:33,440 --> 01:35:35,639
this middle part is its own design now
2920
01:35:35,639 --> 01:35:37,760
let me undo that I can also do
2921
01:35:37,760 --> 01:35:39,159
subtraction mode so let me select the
2922
01:35:39,159 --> 01:35:41,040
shape Builder again I'll select the
2923
01:35:41,040 --> 01:35:43,679
minus sign over here now what if I want
2924
01:35:43,679 --> 01:35:45,159
to delete all the parts that aren't this
2925
01:35:45,159 --> 01:35:46,880
middle triangle well I can delete this
2926
01:35:46,880 --> 01:35:48,520
outside edge here I clicked and dragged
2927
01:35:48,520 --> 01:35:50,880
on the red circle goes away I'll click
2928
01:35:50,880 --> 01:35:53,119
and drag on on the green I'll click and
2929
01:35:53,119 --> 01:35:55,239
drag on the blue down here now this
2930
01:35:55,239 --> 01:35:56,920
middle part is all kind of separated let
2931
01:35:56,920 --> 01:35:58,880
me join it I'll click the
2932
01:35:58,880 --> 01:36:01,320
plus and I'll join it all
2933
01:36:01,320 --> 01:36:03,320
up so you can see from those three
2934
01:36:03,320 --> 01:36:05,840
circles I built this new shape here now
2935
01:36:05,840 --> 01:36:07,360
I can make it so I can confirm the
2936
01:36:07,360 --> 01:36:09,440
addition or subtraction after I draw the
2937
01:36:09,440 --> 01:36:11,480
shape so let me select my shape here and
2938
01:36:11,480 --> 01:36:12,600
you can see it's kind of like a cat
2939
01:36:12,600 --> 01:36:14,320
silhouette I'll select the shape Builder
2940
01:36:14,320 --> 01:36:17,239
and I'll disable the plus here so what I
2941
01:36:17,239 --> 01:36:20,080
can do is I can select the sections I
2942
01:36:20,080 --> 01:36:22,440
want and then afterwards I can decide
2943
01:36:22,440 --> 01:36:23,520
whether or not I want to add them and
2944
01:36:23,520 --> 01:36:25,000
subtract them so in this case I want to
2945
01:36:25,000 --> 01:36:27,159
add them I'll click the plus and you can
2946
01:36:27,159 --> 01:36:28,960
see they're added and it used my fill
2947
01:36:28,960 --> 01:36:30,400
color here but I can always change it
2948
01:36:30,400 --> 01:36:32,840
back the result of this is a new curve
2949
01:36:32,840 --> 01:36:34,520
which you see over here and like all my
2950
01:36:34,520 --> 01:36:36,520
curves I can adjust the
2951
01:36:36,520 --> 01:36:39,520
stroke I can add gradient to it if I
2952
01:36:39,520 --> 01:36:41,800
want I can treat it just like any other
2953
01:36:41,800 --> 01:36:43,800
curve if I want to subtract here I can
2954
01:36:43,800 --> 01:36:45,600
select this whole shape here I'll do my
2955
01:36:45,600 --> 01:36:47,159
shape Builder and because none of these
2956
01:36:47,159 --> 01:36:48,800
are selected I'm free to just select
2957
01:36:48,800 --> 01:36:50,679
what I want and then decide afterwards
2958
01:36:50,679 --> 01:36:51,800
what I want to do
2959
01:36:51,800 --> 01:36:53,679
I'll click minus and now I have my new
2960
01:36:53,679 --> 01:36:55,159
curve here there's a couple different
2961
01:36:55,159 --> 01:36:56,639
selection modes you can use depending on
2962
01:36:56,639 --> 01:36:58,480
what's easiest for you so before I was
2963
01:36:58,480 --> 01:36:59,760
using freehand that's when you just
2964
01:36:59,760 --> 01:37:01,320
click on the shapes you want but there's
2965
01:37:01,320 --> 01:37:02,719
also the line mode where we can kind of
2966
01:37:02,719 --> 01:37:04,480
drag a line straight through the areas
2967
01:37:04,480 --> 01:37:06,520
you want and there's Marquee mode where
2968
01:37:06,520 --> 01:37:08,440
you can drag a rectangle around it this
2969
01:37:08,440 --> 01:37:09,960
can be good for designs with lots of
2970
01:37:09,960 --> 01:37:11,560
tiny little pieces like I can see that
2971
01:37:11,560 --> 01:37:13,040
in this one here it's hard to get some
2972
01:37:13,040 --> 01:37:14,360
of these inner areas but if I just do
2973
01:37:14,360 --> 01:37:16,119
the Marquee it's easier to select them
2974
01:37:16,119 --> 01:37:18,639
and I'll hit plus to add it together now
2975
01:37:18,639 --> 01:37:20,360
earlier I showed you this fish example
2976
01:37:20,360 --> 01:37:22,239
when I was using the pen tool we can see
2977
01:37:22,239 --> 01:37:23,360
with the shape Builder how we could
2978
01:37:23,360 --> 01:37:24,800
actually finish it up so for example I
2979
01:37:24,800 --> 01:37:26,480
could select the whole thing and I could
2980
01:37:26,480 --> 01:37:29,480
fix this fin down here I'll turn on plus
2981
01:37:29,480 --> 01:37:31,760
and I'll select freehand and I'll join
2982
01:37:31,760 --> 01:37:33,639
it up there now one thing you want to
2983
01:37:33,639 --> 01:37:35,040
make sure of is that the lines actually
2984
01:37:35,040 --> 01:37:36,719
cross over each other and I can see when
2985
01:37:36,719 --> 01:37:39,760
it highlights yellow that's
2986
01:37:42,320 --> 01:37:44,360
joined and now I can actually fill in
2987
01:37:44,360 --> 01:37:46,519
these
2988
01:37:48,800 --> 01:37:51,000
areas I can see this part isn't filling
2989
01:37:51,000 --> 01:37:54,159
in let me check out what's
2990
01:37:56,400 --> 01:38:00,239
happening so I think this part wasn't
2991
01:38:00,239 --> 01:38:03,360
joined and yeah now it seems to work I
2992
01:38:03,360 --> 01:38:05,000
notice this bottom part isn't selecting
2993
01:38:05,000 --> 01:38:07,360
let's check it
2994
01:38:07,360 --> 01:38:09,679
out I'll make sure it highlights yellow
2995
01:38:09,679 --> 01:38:12,440
there check out this other part let's go
2996
01:38:12,440 --> 01:38:14,880
back to the shape Builder yeah now I can
2997
01:38:14,880 --> 01:38:16,679
fill in that area these fins over here
2998
01:38:16,679 --> 01:38:17,840
are really disconnected the shape
2999
01:38:17,840 --> 01:38:19,719
Builder isn't showing me anything let's
3000
01:38:19,719 --> 01:38:23,119
fine-tune it a bit
3001
01:38:32,000 --> 01:38:33,360
getting this yellow highlighting is
3002
01:38:33,360 --> 01:38:35,639
really the key part let's look at it
3003
01:38:35,639 --> 01:38:38,679
again and now we can fill it in now of
3004
01:38:38,679 --> 01:38:40,080
course the colors Chang because we had
3005
01:38:40,080 --> 01:38:41,440
it selected to something different but
3006
01:38:41,440 --> 01:38:42,960
we can easily change it back to what we
3007
01:38:42,960 --> 01:38:46,719
want may want that to be
3008
01:38:48,360 --> 01:38:50,639
orange so you can use the shape Builder
3009
01:38:50,639 --> 01:38:52,599
to build up a vector design first we
3010
01:38:52,599 --> 01:38:54,199
traced it with the pen tool then we kind
3011
01:38:54,199 --> 01:38:56,000
of cleaned it up and created the areas
3012
01:38:56,000 --> 01:38:57,880
with the shape Builder another way we
3013
01:38:57,880 --> 01:38:59,599
can combine shapes is with Boolean
3014
01:38:59,599 --> 01:39:01,400
operations and this is what people used
3015
01:39:01,400 --> 01:39:03,360
to use before The Shape Builder tool but
3016
01:39:03,360 --> 01:39:04,400
even though we have the shape Builder
3017
01:39:04,400 --> 01:39:06,400
tool it's still a very useful concept to
3018
01:39:06,400 --> 01:39:08,199
know so let's start with the Boolean
3019
01:39:08,199 --> 01:39:10,520
addition operation so if I select these
3020
01:39:10,520 --> 01:39:12,440
two shapes here I just have a regular
3021
01:39:12,440 --> 01:39:14,280
square and a circle the Boolean
3022
01:39:14,280 --> 01:39:16,480
operations are up here and this first
3023
01:39:16,480 --> 01:39:19,320
one is ADD let me just copy it over here
3024
01:39:19,320 --> 01:39:20,560
so you can see my original and you can
3025
01:39:20,560 --> 01:39:23,080
see the result I'll click on the add
3026
01:39:23,080 --> 01:39:25,320
operation and you can see it combined my
3027
01:39:25,320 --> 01:39:27,880
two shapes into one new curve now I made
3028
01:39:27,880 --> 01:39:29,679
another copy down here this is similar
3029
01:39:29,679 --> 01:39:31,400
to the first one except the circle is
3030
01:39:31,400 --> 01:39:34,520
behind it let's see what happens in this
3031
01:39:34,520 --> 01:39:37,639
case I'll click add you can see we got a
3032
01:39:37,639 --> 01:39:39,000
similar result the only difference is
3033
01:39:39,000 --> 01:39:41,040
that the color changed we got the color
3034
01:39:41,040 --> 01:39:42,760
from the background element so you can
3035
01:39:42,760 --> 01:39:44,400
see the ad gave us the same shape
3036
01:39:44,400 --> 01:39:46,280
regardless of the order of the elements
3037
01:39:46,280 --> 01:39:48,320
and that works with addition in general
3038
01:39:48,320 --> 01:39:50,159
as you probably know from math class A
3039
01:39:50,159 --> 01:39:52,599
plus b is the same as B plus a the only
3040
01:39:52,599 --> 01:39:53,800
real difference here is that the color
3041
01:39:53,800 --> 01:39:55,280
changed and of course if you don't like
3042
01:39:55,280 --> 01:39:56,560
the color you can always change it just
3043
01:39:56,560 --> 01:39:58,760
like you can with any curve next we have
3044
01:39:58,760 --> 01:40:00,840
subtract so let me take these two guys
3045
01:40:00,840 --> 01:40:02,800
copy them over and subtract is right
3046
01:40:02,800 --> 01:40:05,599
next to add so I'll click the subtract
3047
01:40:05,599 --> 01:40:07,960
button and we can see is it took out the
3048
01:40:07,960 --> 01:40:09,599
object in the front from the object
3049
01:40:09,599 --> 01:40:12,080
behind it so it subtracted this circle
3050
01:40:12,080 --> 01:40:13,960
from the square let's look at the other
3051
01:40:13,960 --> 01:40:15,599
way
3052
01:40:15,599 --> 01:40:17,599
here and maybe you want to take a moment
3053
01:40:17,599 --> 01:40:19,679
to guess what happens if we do subtract
3054
01:40:19,679 --> 01:40:23,320
on this one well let me select them and
3055
01:40:23,320 --> 01:40:24,280
I'll click
3056
01:40:24,280 --> 01:40:26,239
subtract and you can see it did the
3057
01:40:26,239 --> 01:40:28,159
opposite it subtracted the square out of
3058
01:40:28,159 --> 01:40:30,599
the circle so with subtract the order of
3059
01:40:30,599 --> 01:40:32,440
the objects actually matters and this
3060
01:40:32,440 --> 01:40:35,199
goes again with math class A minus B is
3061
01:40:35,199 --> 01:40:37,400
not the same as B minus a now if you
3062
01:40:37,400 --> 01:40:39,199
ever forget the order I find the icon
3063
01:40:39,199 --> 01:40:41,119
kind of helps up here it shows you that
3064
01:40:41,119 --> 01:40:42,800
this circle here is being subtracted
3065
01:40:42,800 --> 01:40:44,639
from the rectangle behind it that's kind
3066
01:40:44,639 --> 01:40:46,280
of how I remember it so let's move on to
3067
01:40:46,280 --> 01:40:48,520
the next one here we have intersect so
3068
01:40:48,520 --> 01:40:49,920
let's do it
3069
01:40:49,920 --> 01:40:52,320
again intersect is this third option
3070
01:40:52,320 --> 01:40:54,560
here so I'll click on it now you can see
3071
01:40:54,560 --> 01:40:56,440
we got this little piie slice here and
3072
01:40:56,440 --> 01:40:58,599
that's actually the area of overlap
3073
01:40:58,599 --> 01:41:00,560
between these two objects if I change
3074
01:41:00,560 --> 01:41:01,560
their
3075
01:41:01,560 --> 01:41:03,719
transparency you can see this dark area
3076
01:41:03,719 --> 01:41:05,960
is the shape we got let's see what
3077
01:41:05,960 --> 01:41:08,880
happens if I do it the other
3078
01:41:09,280 --> 01:41:11,800
way and once again like add you can see
3079
01:41:11,800 --> 01:41:13,920
we got the same result just a different
3080
01:41:13,920 --> 01:41:16,360
color so intersect is going to find the
3081
01:41:16,360 --> 01:41:18,840
area of common overlap in your objects
3082
01:41:18,840 --> 01:41:20,320
and once again I think the icon does a
3083
01:41:20,320 --> 01:41:22,679
pretty good job of showing that hint
3084
01:41:22,679 --> 01:41:25,920
next we have xor so let's look at that
3085
01:41:25,920 --> 01:41:29,520
one I'll click xor here and you can see
3086
01:41:29,520 --> 01:41:31,119
it's almost like it did the opposite of
3087
01:41:31,119 --> 01:41:33,280
intersect it took the area that isn't
3088
01:41:33,280 --> 01:41:35,320
overlapping now on a superficial level
3089
01:41:35,320 --> 01:41:37,119
that's basically how XR works you can
3090
01:41:37,119 --> 01:41:38,800
think of it as taking the parts of your
3091
01:41:38,800 --> 01:41:40,800
image that aren't overlapping each other
3092
01:41:40,800 --> 01:41:42,119
but in reality it's a little more
3093
01:41:42,119 --> 01:41:43,320
complicated than that let me select
3094
01:41:43,320 --> 01:41:44,880
these three elements here I made them
3095
01:41:44,880 --> 01:41:46,239
transparent so you can see through them
3096
01:41:46,239 --> 01:41:47,639
and you can see what they look like let
3097
01:41:47,639 --> 01:41:49,800
me copy it and let's do exor on these
3098
01:41:49,800 --> 01:41:52,840
three guys here
3099
01:41:53,000 --> 01:41:54,280
so you can see the result might not have
3100
01:41:54,280 --> 01:41:56,480
been what you expected this middle area
3101
01:41:56,480 --> 01:41:58,080
is being overlapped a lot but it's still
3102
01:41:58,080 --> 01:42:00,159
included in the final result what exor
3103
01:42:00,159 --> 01:42:01,880
is actually going to do is remove areas
3104
01:42:01,880 --> 01:42:03,599
that have an even number of objects
3105
01:42:03,599 --> 01:42:05,560
overlapping so you can see these parts
3106
01:42:05,560 --> 01:42:08,280
here these have two circles overlapping
3107
01:42:08,280 --> 01:42:09,920
and they're getting removed in our image
3108
01:42:09,920 --> 01:42:11,119
and it's going to keep areas that have
3109
01:42:11,119 --> 01:42:13,400
an odd number of shapes overlapping so
3110
01:42:13,400 --> 01:42:15,040
this middle part has three circles
3111
01:42:15,040 --> 01:42:17,159
overlapping it's being kept here
3112
01:42:17,159 --> 01:42:19,119
technically these outer areas only have
3113
01:42:19,119 --> 01:42:21,800
one object overlapping so one is odd and
3114
01:42:21,800 --> 01:42:23,360
that's being kept out here so it's a
3115
01:42:23,360 --> 01:42:25,080
little bit of a technical detail but
3116
01:42:25,080 --> 01:42:26,280
it's just something I keep in mind if
3117
01:42:26,280 --> 01:42:28,520
you're using exor a lot finally we have
3118
01:42:28,520 --> 01:42:30,159
divide so let's check out how this one
3119
01:42:30,159 --> 01:42:32,119
works it's the last option here I'll
3120
01:42:32,119 --> 01:42:34,239
click on it and when I first click on
3121
01:42:34,239 --> 01:42:35,719
you don't really notice as much but if I
3122
01:42:35,719 --> 01:42:37,800
actually work with these shapes I can
3123
01:42:37,800 --> 01:42:39,000
pull them
3124
01:42:39,000 --> 01:42:41,080
apart so what divid is going to do is
3125
01:42:41,080 --> 01:42:42,840
kind of break your shapes apart based on
3126
01:42:42,840 --> 01:42:45,440
their overlapping areas now booleans are
3127
01:42:45,440 --> 01:42:46,920
nice but as you may have noticed they're
3128
01:42:46,920 --> 01:42:48,599
actually destructive so when I select
3129
01:42:48,599 --> 01:42:51,679
these two shapes if I click add
3130
01:42:51,679 --> 01:42:53,560
you can see I just have my final result
3131
01:42:53,560 --> 01:42:55,679
curve my original Circle and square are
3132
01:42:55,679 --> 01:42:57,320
gone and that may not seem like such a
3133
01:42:57,320 --> 01:42:59,199
big deal but what if I want to slightly
3134
01:42:59,199 --> 01:43:01,320
move this square around and reposition
3135
01:43:01,320 --> 01:43:03,639
it I can't really do that very easily so
3136
01:43:03,639 --> 01:43:05,560
that's how compounds can help us let me
3137
01:43:05,560 --> 01:43:07,639
undo this now compounds work very
3138
01:43:07,639 --> 01:43:09,239
similar to booleans the only difference
3139
01:43:09,239 --> 01:43:10,760
is that they actually create a group of
3140
01:43:10,760 --> 01:43:12,159
your original shapes and they don't
3141
01:43:12,159 --> 01:43:13,560
destroy them so let me create an
3142
01:43:13,560 --> 01:43:15,560
addition compound here now before I just
3143
01:43:15,560 --> 01:43:17,520
clicked on the plus sign up here now I'm
3144
01:43:17,520 --> 01:43:19,679
going to hold alt and click on
3145
01:43:19,679 --> 01:43:22,360
it and the result here looks very
3146
01:43:22,360 --> 01:43:23,880
similar but if you look on my layer
3147
01:43:23,880 --> 01:43:25,320
stack here you can see this says
3148
01:43:25,320 --> 01:43:28,280
compound and I can actually expand this
3149
01:43:28,280 --> 01:43:29,920
and I still have my original rectangle
3150
01:43:29,920 --> 01:43:31,719
and ellipse and the nice thing about
3151
01:43:31,719 --> 01:43:33,199
this is I can actually reposition them
3152
01:43:33,199 --> 01:43:36,960
to look differently I can resize it so
3153
01:43:36,960 --> 01:43:38,440
this could be my new additional shape
3154
01:43:38,440 --> 01:43:40,159
now if I were to draw other shapes out
3155
01:43:40,159 --> 01:43:42,320
in the open here I could drag them into
3156
01:43:42,320 --> 01:43:46,159
my compound and then they become part of
3157
01:43:46,159 --> 01:43:48,280
it I'm just kind of making a random
3158
01:43:48,280 --> 01:43:49,639
shape here but it gives you an idea of
3159
01:43:49,639 --> 01:43:51,840
what's possible in my compound group
3160
01:43:51,840 --> 01:43:54,239
here if I hover over the icon it says
3161
01:43:54,239 --> 01:43:56,400
addition that's because it was added in
3162
01:43:56,400 --> 01:43:58,199
there I can change it to subtraction by
3163
01:43:58,199 --> 01:44:00,880
just clicking on it and saying subtract
3164
01:44:00,880 --> 01:44:02,199
so here I've built up a much more
3165
01:44:02,199 --> 01:44:04,000
complicated shape and I haven't actually
3166
01:44:04,000 --> 01:44:05,719
destroyed my original shapes here I've
3167
01:44:05,719 --> 01:44:07,920
just put them into a compound and again
3168
01:44:07,920 --> 01:44:09,400
the way I did that was just like doing
3169
01:44:09,400 --> 01:44:11,560
my normal booing operations but I held
3170
01:44:11,560 --> 01:44:13,520
alt as I clicked on the button there so
3171
01:44:13,520 --> 01:44:16,760
I can do a more complicated
3172
01:44:18,400 --> 01:44:20,320
example so here's a more complicated
3173
01:44:20,320 --> 01:44:22,000
example I built up and everything in it
3174
01:44:22,000 --> 01:44:23,800
is still editable I can adjust these
3175
01:44:23,800 --> 01:44:25,960
little designs here I just have a heart
3176
01:44:25,960 --> 01:44:28,599
shape in here I can make it smaller I
3177
01:44:28,599 --> 01:44:31,400
can adjust this center point so that's
3178
01:44:31,400 --> 01:44:32,840
the power of compounds they work like
3179
01:44:32,840 --> 01:44:34,400
booleans but they're also
3180
01:44:34,400 --> 01:44:36,119
non-destructive now let's talk about the
3181
01:44:36,119 --> 01:44:37,920
concept of clipping which is when we put
3182
01:44:37,920 --> 01:44:40,239
one object inside of another so I have
3183
01:44:40,239 --> 01:44:42,679
some simple shapes here a circle and a
3184
01:44:42,679 --> 01:44:44,520
square what if I wanted my circle to
3185
01:44:44,520 --> 01:44:46,520
appear only within this Square in other
3186
01:44:46,520 --> 01:44:48,320
words I wanted this outer part to be cut
3187
01:44:48,320 --> 01:44:50,199
off that's outside of the square so we
3188
01:44:50,199 --> 01:44:51,520
do that with with clipping and what I'll
3189
01:44:51,520 --> 01:44:53,320
do is I'll select my ellipse in my layer
3190
01:44:53,320 --> 01:44:55,480
stack here and I'll drag it onto the
3191
01:44:55,480 --> 01:44:56,960
name
3192
01:44:56,960 --> 01:44:58,800
rectangle and if you look over here you
3193
01:44:58,800 --> 01:45:00,760
can see what happens it limits my circle
3194
01:45:00,760 --> 01:45:03,159
to only be displayed inside my rectangle
3195
01:45:03,159 --> 01:45:04,760
and in fact over here I can expand my
3196
01:45:04,760 --> 01:45:06,239
rectangle and you can see the ellipse is
3197
01:45:06,239 --> 01:45:07,920
still in it now let me undo that for a
3198
01:45:07,920 --> 01:45:09,760
second you may accidentally click and
3199
01:45:09,760 --> 01:45:12,040
drag over the thumbnail here and then
3200
01:45:12,040 --> 01:45:13,719
you'll get this black and white ellipse
3201
01:45:13,719 --> 01:45:15,440
that's a different Effect called a mask
3202
01:45:15,440 --> 01:45:17,080
we'll look at that in a bit if you do
3203
01:45:17,080 --> 01:45:18,920
that just hit contrl Z Now drag the
3204
01:45:18,920 --> 01:45:21,000
ellipse back over the name and let go
3205
01:45:21,000 --> 01:45:22,400
so when we have clipping enabled we can
3206
01:45:22,400 --> 01:45:23,880
still work with our object within it I
3207
01:45:23,880 --> 01:45:26,880
can move it around I can resize it but I
3208
01:45:26,880 --> 01:45:30,080
can also work with the rectangle itself
3209
01:45:30,080 --> 01:45:32,040
here I can move it around and it
3210
01:45:32,040 --> 01:45:33,480
preserves the relative position of the
3211
01:45:33,480 --> 01:45:35,159
shape with inside of it now if you want
3212
01:45:35,159 --> 01:45:36,560
this circle to stay in place and not
3213
01:45:36,560 --> 01:45:38,440
change with your rectangle selected you
3214
01:45:38,440 --> 01:45:41,199
can select lock children and as I move
3215
01:45:41,199 --> 01:45:43,760
my rectangle around the circle stays in
3216
01:45:43,760 --> 01:45:47,040
place and same thing if I scale it but
3217
01:45:47,040 --> 01:45:48,440
usually that's not what I want usually I
3218
01:45:48,440 --> 01:45:49,840
have lock children turned off but it's
3219
01:45:49,840 --> 01:45:51,920
going to depend on what your use case is
3220
01:45:51,920 --> 01:45:53,520
and I'm not limited to just one shape in
3221
01:45:53,520 --> 01:45:55,840
my rectangle I can add multiple
3222
01:45:55,840 --> 01:45:58,520
ones now if I drag my star over the name
3223
01:45:58,520 --> 01:46:00,840
rectangle you'll notice it disappears
3224
01:46:00,840 --> 01:46:02,159
and that's because it's outside of the
3225
01:46:02,159 --> 01:46:04,000
rectangle so if I click off it looks
3226
01:46:04,000 --> 01:46:05,560
like my star is actually gone but it's
3227
01:46:05,560 --> 01:46:07,159
not I'll click on the star here in the
3228
01:46:07,159 --> 01:46:10,119
layer and then I'll drag it back into my
3229
01:46:10,119 --> 01:46:12,040
rectangle and the clipping layer here
3230
01:46:12,040 --> 01:46:13,599
follows all the normal rules of our
3231
01:46:13,599 --> 01:46:15,360
layers my stars in front of the circle
3232
01:46:15,360 --> 01:46:17,560
but I can make it behind there I can
3233
01:46:17,560 --> 01:46:19,520
also clip the star into the circle so if
3234
01:46:19,520 --> 01:46:22,159
I drag the star over the name ellipse I
3235
01:46:22,159 --> 01:46:23,920
have clipping within clipping there I'll
3236
01:46:23,920 --> 01:46:25,719
take it out just to be simple and I can
3237
01:46:25,719 --> 01:46:27,880
also toggle the displays on and off so I
3238
01:46:27,880 --> 01:46:29,639
can hide the star temporarily or I can
3239
01:46:29,639 --> 01:46:31,599
show it now clipping also works with
3240
01:46:31,599 --> 01:46:33,679
text and here I have some text is
3241
01:46:33,679 --> 01:46:35,800
perfectly editable let me just show you
3242
01:46:35,800 --> 01:46:37,920
you can see there that's actual text and
3243
01:46:37,920 --> 01:46:39,880
I can drag my water over it and on my
3244
01:46:39,880 --> 01:46:41,880
layer stack here I could drag this image
3245
01:46:41,880 --> 01:46:44,440
over the name water test and I could
3246
01:46:44,440 --> 01:46:46,360
resize it so it fills the whole area and
3247
01:46:46,360 --> 01:46:47,960
if I expand my layer stack here you see
3248
01:46:47,960 --> 01:46:50,280
I have the image clipped inside the text
3249
01:46:50,280 --> 01:46:53,199
and and I can still change this
3250
01:46:53,199 --> 01:46:55,280
text if you type and you find the image
3251
01:46:55,280 --> 01:46:56,400
doesn't quite cover at all you can
3252
01:46:56,400 --> 01:46:59,719
always reposition the image or resize it
3253
01:46:59,719 --> 01:47:01,599
I can also put an image in shapes so
3254
01:47:01,599 --> 01:47:03,320
here I have this cat image and over here
3255
01:47:03,320 --> 01:47:05,440
I just have normal curves I created a
3256
01:47:05,440 --> 01:47:07,679
heart with a stroke here there's an
3257
01:47:07,679 --> 01:47:10,280
ellipse rounded rectangle so I could
3258
01:47:10,280 --> 01:47:11,560
take my cat
3259
01:47:11,560 --> 01:47:15,360
here click drag it over and it's clipped
3260
01:47:15,360 --> 01:47:17,119
into this little frame here could do the
3261
01:47:17,119 --> 01:47:19,320
same thing over
3262
01:47:19,320 --> 01:47:21,040
here this is a really good way of
3263
01:47:21,040 --> 01:47:24,560
creting have a border or frame
3264
01:47:25,599 --> 01:47:27,760
effect so clipping is a really powerful
3265
01:47:27,760 --> 01:47:29,639
technique for taking a shape and kind of
3266
01:47:29,639 --> 01:47:31,920
confining it to another shape there are
3267
01:47:31,920 --> 01:47:33,560
two types of masking in Affinity
3268
01:47:33,560 --> 01:47:35,920
designer pixel masking and Vector
3269
01:47:35,920 --> 01:47:37,920
masking we looked at masking with pixels
3270
01:47:37,920 --> 01:47:39,920
in the pixel Persona section and this
3271
01:47:39,920 --> 01:47:41,880
part we'll look at Vector masking so
3272
01:47:41,880 --> 01:47:42,960
this is kind of what you may have
3273
01:47:42,960 --> 01:47:44,679
accidentally done in the last section if
3274
01:47:44,679 --> 01:47:46,639
you drag the ellipse over the wrong part
3275
01:47:46,639 --> 01:47:48,840
of the layer below it let me do that now
3276
01:47:48,840 --> 01:47:50,760
I'll take my ellipse and and I'll drag
3277
01:47:50,760 --> 01:47:53,080
it over the thumbnail of the triangle
3278
01:47:53,080 --> 01:47:54,239
and you can see that our triangle is
3279
01:47:54,239 --> 01:47:55,760
only showing where the ellipse was
3280
01:47:55,760 --> 01:47:57,639
overlapping it what I can do is I can
3281
01:47:57,639 --> 01:47:58,960
select my ellipse here if I move it
3282
01:47:58,960 --> 01:48:00,159
around it becomes a little more obvious
3283
01:48:00,159 --> 01:48:03,159
what's happening so I'll click off now
3284
01:48:03,159 --> 01:48:04,520
so you can see this is our ellipse and
3285
01:48:04,520 --> 01:48:06,040
the triangle is only being shown in this
3286
01:48:06,040 --> 01:48:09,800
part here I'll drag it down
3287
01:48:10,280 --> 01:48:12,320
here so let me give you another demo
3288
01:48:12,320 --> 01:48:14,000
with name of a complicated Vector I have
3289
01:48:14,000 --> 01:48:16,000
this Vector over here this is a shark
3290
01:48:16,000 --> 01:48:17,520
and you can see it is a vector if I
3291
01:48:17,520 --> 01:48:19,679
expand it there's just curves and other
3292
01:48:19,679 --> 01:48:21,280
shapes that make it up but what if I
3293
01:48:21,280 --> 01:48:23,119
want to confine it to just a circular
3294
01:48:23,119 --> 01:48:25,599
area well let me collapse my Shark here
3295
01:48:25,599 --> 01:48:27,119
and it's a big complicated group but for
3296
01:48:27,119 --> 01:48:28,760
our purposes I can just leave it closed
3297
01:48:28,760 --> 01:48:30,960
here and just consider this layer up top
3298
01:48:30,960 --> 01:48:32,560
what I'll do is I'll put my circle over
3299
01:48:32,560 --> 01:48:34,760
the shark and I'll drag the circle over
3300
01:48:34,760 --> 01:48:36,760
the shark thumbnail and now you can see
3301
01:48:36,760 --> 01:48:38,599
I'm just showing part of the shark there
3302
01:48:38,599 --> 01:48:39,880
so this is a really good way to block
3303
01:48:39,880 --> 01:48:41,159
out the parts of the image you don't
3304
01:48:41,159 --> 01:48:42,719
want to show maybe I just want to show
3305
01:48:42,719 --> 01:48:44,960
the fin here so I have just the shark
3306
01:48:44,960 --> 01:48:47,440
fin or I can do just like the head there
3307
01:48:47,440 --> 01:48:49,119
and notice with my Shark layer here this
3308
01:48:49,119 --> 01:48:51,280
top part is the mask this icon here
3309
01:48:51,280 --> 01:48:53,599
indicates that it's a mask so let's put
3310
01:48:53,599 --> 01:48:55,599
masking and clipping side by side so we
3311
01:48:55,599 --> 01:48:57,760
can see a clear difference so let me
3312
01:48:57,760 --> 01:49:00,639
copy this down here so in this case I'll
3313
01:49:00,639 --> 01:49:02,599
do the mask that's these top two ones
3314
01:49:02,599 --> 01:49:05,360
here let me drag the ellipse over the
3315
01:49:05,360 --> 01:49:08,280
thumbnail so this is the masked version
3316
01:49:08,280 --> 01:49:09,520
so our circle is only letting the
3317
01:49:09,520 --> 01:49:10,920
rectangle show through in that little
3318
01:49:10,920 --> 01:49:13,679
part let's do the clipped version so
3319
01:49:13,679 --> 01:49:15,560
I'll drag my circle into the triangle
3320
01:49:15,560 --> 01:49:17,480
name so this kind of gives a little more
3321
01:49:17,480 --> 01:49:19,119
demonstration of the difference between
3322
01:49:19,119 --> 01:49:21,280
masking and clipping with clipping we
3323
01:49:21,280 --> 01:49:23,599
put one shape inside of another when we
3324
01:49:23,599 --> 01:49:25,840
mask we use this shape to block out
3325
01:49:25,840 --> 01:49:27,480
areas that aren't within it but i' would
3326
01:49:27,480 --> 01:49:28,440
say probably the most important thing
3327
01:49:28,440 --> 01:49:30,239
they'll notice about masking is we don't
3328
01:49:30,239 --> 01:49:32,480
actually show any of the orange circle
3329
01:49:32,480 --> 01:49:34,360
here we just use that as a way of
3330
01:49:34,360 --> 01:49:36,060
showing part of the
3331
01:49:36,060 --> 01:49:38,920
[Music]
3332
01:49:38,920 --> 01:49:40,560
triangle sometimes we want to add
3333
01:49:40,560 --> 01:49:41,800
something a little bit extra to our
3334
01:49:41,800 --> 01:49:43,360
designs and that's where special effects
3335
01:49:43,360 --> 01:49:45,040
come into play and by special effects
3336
01:49:45,040 --> 01:49:46,639
what I'm referring to are blend modes
3337
01:49:46,639 --> 01:49:49,199
adjustment layers and the FX settings so
3338
01:49:49,199 --> 01:49:50,920
let's start with looking at blend modes
3339
01:49:50,920 --> 01:49:52,480
blend modes are a big subject and I have
3340
01:49:52,480 --> 01:49:54,239
a video on my channel covering all of
3341
01:49:54,239 --> 01:49:56,360
the blend modes in the Affinity products
3342
01:49:56,360 --> 01:49:57,719
you can check that out after this video
3343
01:49:57,719 --> 01:49:59,480
if you like it's another long one but
3344
01:49:59,480 --> 01:50:00,760
for now let's do a brief little crash
3345
01:50:00,760 --> 01:50:02,280
course in the blend modes and see how
3346
01:50:02,280 --> 01:50:03,960
they work now blend modes work with
3347
01:50:03,960 --> 01:50:06,080
vectors and images I'm going to use an
3348
01:50:06,080 --> 01:50:07,480
image in this example just because I
3349
01:50:07,480 --> 01:50:08,719
think it's conceptually a little bit
3350
01:50:08,719 --> 01:50:10,440
easier to show how they work but I'll do
3351
01:50:10,440 --> 01:50:12,239
a quick demo at the end with vectors and
3352
01:50:12,239 --> 01:50:14,080
blend modes so when you select any type
3353
01:50:14,080 --> 01:50:15,880
of object in your document you can set
3354
01:50:15,880 --> 01:50:17,520
the blend mode for it so if I select
3355
01:50:17,520 --> 01:50:19,360
this image here you may have noticed
3356
01:50:19,360 --> 01:50:21,280
this word here that says normal this is
3357
01:50:21,280 --> 01:50:23,760
the blend mode of the selected layer I
3358
01:50:23,760 --> 01:50:25,719
can actually click it and choose other
3359
01:50:25,719 --> 01:50:27,239
options here now right now nothing
3360
01:50:27,239 --> 01:50:28,639
meaningful will really happen if I click
3361
01:50:28,639 --> 01:50:30,719
on these but let me add a square over my
3362
01:50:30,719 --> 01:50:32,000
image
3363
01:50:32,000 --> 01:50:34,599
here and I'll make it gray so you can
3364
01:50:34,599 --> 01:50:35,760
see right now the blend mode of my
3365
01:50:35,760 --> 01:50:37,840
rectangle is normal and of course as you
3366
01:50:37,840 --> 01:50:40,000
expect it's blocking my image and this
3367
01:50:40,000 --> 01:50:41,440
is just the way the normal blend mode
3368
01:50:41,440 --> 01:50:43,520
works it Stacks one layer on top of the
3369
01:50:43,520 --> 01:50:45,159
other and you can't see it unless you
3370
01:50:45,159 --> 01:50:47,199
change the opacity but we'll leave the
3371
01:50:47,199 --> 01:50:49,480
opacity at 100% for now so I'm going to
3372
01:50:49,480 --> 01:50:50,679
do with this rect tangle here is I'm
3373
01:50:50,679 --> 01:50:52,040
going to show you how some of the blend
3374
01:50:52,040 --> 01:50:54,320
modes work so let's look at them now so
3375
01:50:54,320 --> 01:50:56,159
in the first group we have these darken
3376
01:50:56,159 --> 01:50:57,679
blend modes the first one is literally
3377
01:50:57,679 --> 01:50:59,400
called darken but they all kind of do
3378
01:50:59,400 --> 01:51:01,960
some form of darkening here so this is
3379
01:51:01,960 --> 01:51:04,440
our darken group and as I select them if
3380
01:51:04,440 --> 01:51:06,719
you look at my image here the area under
3381
01:51:06,719 --> 01:51:08,119
the rectangle you can see it's starting
3382
01:51:08,119 --> 01:51:10,239
to get darker in different ways probably
3383
01:51:10,239 --> 01:51:12,639
the most popular mode here is multiply
3384
01:51:12,639 --> 01:51:13,840
and what you can see is that as I make
3385
01:51:13,840 --> 01:51:16,280
my rectangle darker it actually makes
3386
01:51:16,280 --> 01:51:18,320
the image under it darker and if I go
3387
01:51:18,320 --> 01:51:20,679
fully black it becomes fully black if I
3388
01:51:20,679 --> 01:51:22,199
make it fully white it's actually
3389
01:51:22,199 --> 01:51:24,440
invisible fully white has no effect for
3390
01:51:24,440 --> 01:51:26,119
the multiply mode now I don't have to
3391
01:51:26,119 --> 01:51:27,639
just limit myself to the gray scales I
3392
01:51:27,639 --> 01:51:28,960
can actually drag out into the color
3393
01:51:28,960 --> 01:51:30,639
area you can see it's making it darker
3394
01:51:30,639 --> 01:51:32,360
but it's also adding an aspect of color
3395
01:51:32,360 --> 01:51:34,159
to it so that's the first group with
3396
01:51:34,159 --> 01:51:36,000
darkening the next group are the light
3397
01:51:36,000 --> 01:51:37,920
in modes so as I scroll the through
3398
01:51:37,920 --> 01:51:39,040
these you can see all the different
3399
01:51:39,040 --> 01:51:41,000
lighting effects and again which one you
3400
01:51:41,000 --> 01:51:42,159
choose is going to depend on your
3401
01:51:42,159 --> 01:51:44,280
situation but in general screen is a
3402
01:51:44,280 --> 01:51:46,280
pretty popular one so I'll select screen
3403
01:51:46,280 --> 01:51:47,679
and you can see the part of my rectangle
3404
01:51:47,679 --> 01:51:49,320
that's overlapping the image is making
3405
01:51:49,320 --> 01:51:51,119
it brighter and once again color will
3406
01:51:51,119 --> 01:51:52,880
have an effect on this below that we
3407
01:51:52,880 --> 01:51:54,400
have the contrast modes and what these
3408
01:51:54,400 --> 01:51:55,440
are going to do is they're going to
3409
01:51:55,440 --> 01:51:58,119
combine a lighten and darken effect into
3410
01:51:58,119 --> 01:52:00,360
one layer depending on whether our value
3411
01:52:00,360 --> 01:52:03,440
is above 50% or below 50% so it's
3412
01:52:03,440 --> 01:52:04,760
actually not that obvious what they do
3413
01:52:04,760 --> 01:52:06,679
with a solid color let me make this a
3414
01:52:06,679 --> 01:52:09,639
radial gradient
3415
01:52:10,159 --> 01:52:12,760
here so now I have a radial gradient
3416
01:52:12,760 --> 01:52:15,480
here so I'll put this over my image and
3417
01:52:15,480 --> 01:52:16,960
now I'll select one of these contrast
3418
01:52:16,960 --> 01:52:20,000
modes so here I'll select overlay and in
3419
01:52:20,000 --> 01:52:21,079
case you don't know what the gradient
3420
01:52:21,079 --> 01:52:22,880
looked like this is what the gradient
3421
01:52:22,880 --> 01:52:24,760
looked like you can see the center part
3422
01:52:24,760 --> 01:52:26,560
this white is actually lightening up the
3423
01:52:26,560 --> 01:52:28,719
image and the outer parts that are
3424
01:52:28,719 --> 01:52:30,920
darker are darkening it so I'll toggle
3425
01:52:30,920 --> 01:52:32,639
on and
3426
01:52:32,639 --> 01:52:34,679
off you can see this middle part is
3427
01:52:34,679 --> 01:52:36,400
getting brighter the outer parts are
3428
01:52:36,400 --> 01:52:38,719
getting darker and in general that's the
3429
01:52:38,719 --> 01:52:40,440
way a lot of these contrast modes will
3430
01:52:40,440 --> 01:52:42,480
work underneath the contrast modes you
3431
01:52:42,480 --> 01:52:43,639
have these other ones that have kind of
3432
01:52:43,639 --> 01:52:45,560
mathematical names these ones are a
3433
01:52:45,560 --> 01:52:46,840
little more advanced but they're good
3434
01:52:46,840 --> 01:52:47,880
for stuff when you want to do something
3435
01:52:47,880 --> 01:52:49,440
like take the negative of an image or
3436
01:52:49,440 --> 01:52:51,560
compare it to another one below that we
3437
01:52:51,560 --> 01:52:53,040
have the component modes and these are
3438
01:52:53,040 --> 01:52:54,360
the ones that you can use to change your
3439
01:52:54,360 --> 01:52:57,239
Hue saturation lightness and contrast so
3440
01:52:57,239 --> 01:52:59,719
for example Hue I select my rectangle a
3441
01:52:59,719 --> 01:53:01,960
hue since there's no Hue and it's gray
3442
01:53:01,960 --> 01:53:03,679
you can see my image is gray here but I
3443
01:53:03,679 --> 01:53:05,639
can change the Hue and it's going to
3444
01:53:05,639 --> 01:53:08,040
give the layer below it that Hue and at
3445
01:53:08,040 --> 01:53:09,000
the bottom we have some more they're
3446
01:53:09,000 --> 01:53:10,520
also kind of specialized you can kind of
3447
01:53:10,520 --> 01:53:12,040
play with them and see what you like I
3448
01:53:12,040 --> 01:53:14,400
think glow and reflect are kind of
3449
01:53:14,400 --> 01:53:17,119
interesting I put glow over here if I
3450
01:53:17,119 --> 01:53:19,360
change the color can definitely get some
3451
01:53:19,360 --> 01:53:22,079
pretty cool looks there but with a lot
3452
01:53:22,079 --> 01:53:23,239
of these modes you just kind of want to
3453
01:53:23,239 --> 01:53:24,960
experiment with them and see what looks
3454
01:53:24,960 --> 01:53:26,719
interesting so we looked at most of the
3455
01:53:26,719 --> 01:53:28,719
blend modes using a Ras image example
3456
01:53:28,719 --> 01:53:30,119
but they also work perfectly well with
3457
01:53:30,119 --> 01:53:31,760
just vectors I won't go through all of
3458
01:53:31,760 --> 01:53:32,719
them again but I'll just show you a
3459
01:53:32,719 --> 01:53:34,320
quick demonstration here I have an
3460
01:53:34,320 --> 01:53:36,480
ellipse on top of another ellipse and I
3461
01:53:36,480 --> 01:53:38,280
can make this top ellipses blend mode to
3462
01:53:38,280 --> 01:53:39,920
multiply and you can see the effect
3463
01:53:39,920 --> 01:53:41,719
that's happening on the vector below it
3464
01:53:41,719 --> 01:53:43,360
I can also set it to screen so it's
3465
01:53:43,360 --> 01:53:45,199
making the middle lighter I can set it's
3466
01:53:45,199 --> 01:53:48,239
a hue so the blue of the top circle is
3467
01:53:48,239 --> 01:53:50,480
influencing the circle below it it I can
3468
01:53:50,480 --> 01:53:52,360
also do things like erase to cut out one
3469
01:53:52,360 --> 01:53:54,000
part of a circle from another so blend
3470
01:53:54,000 --> 01:53:55,840
modes are a very powerful tool like I
3471
01:53:55,840 --> 01:53:57,119
said earlier if you want an in-depth
3472
01:53:57,119 --> 01:53:58,520
discussion of them check out my full
3473
01:53:58,520 --> 01:54:00,679
link video on my channel now let's look
3474
01:54:00,679 --> 01:54:02,239
at adjustment layers and just like blend
3475
01:54:02,239 --> 01:54:03,760
modes I have a detailed video on my
3476
01:54:03,760 --> 01:54:05,760
channel describing how they work but for
3477
01:54:05,760 --> 01:54:07,480
now let's give a brief example and once
3478
01:54:07,480 --> 01:54:09,000
again I'll use a bit map image just
3479
01:54:09,000 --> 01:54:10,320
because this shows the concept A little
3480
01:54:10,320 --> 01:54:12,199
more easily than vectors but all these
3481
01:54:12,199 --> 01:54:14,320
Concepts work with vectors as well so
3482
01:54:14,320 --> 01:54:15,920
with my image selected here what I can
3483
01:54:15,920 --> 01:54:17,800
do is I can select the adjustment layers
3484
01:54:17,800 --> 01:54:19,880
down here it's kind of this circle
3485
01:54:19,880 --> 01:54:21,800
that's half black half white so if I
3486
01:54:21,800 --> 01:54:23,880
click on it I get a list of all these
3487
01:54:23,880 --> 01:54:25,599
different adjustments and there's quite
3488
01:54:25,599 --> 01:54:27,560
a variety of features they have here so
3489
01:54:27,560 --> 01:54:29,119
I won't go into all of them but let's
3490
01:54:29,119 --> 01:54:30,520
just look at a simple one and see how it
3491
01:54:30,520 --> 01:54:33,480
works and I'll select hsl here and the
3492
01:54:33,480 --> 01:54:34,719
purpose of this description isn't really
3493
01:54:34,719 --> 01:54:36,320
to show you exactly how this hsl
3494
01:54:36,320 --> 01:54:38,119
adjustment works but more to show you
3495
01:54:38,119 --> 01:54:40,239
how adjustment layers as a concept work
3496
01:54:40,239 --> 01:54:41,320
so for the time where I'll just say
3497
01:54:41,320 --> 01:54:43,040
about this is we have the original
3498
01:54:43,040 --> 01:54:45,320
colors here and I can actually click my
3499
01:54:45,320 --> 01:54:47,679
slider and rotate them around so I can
3500
01:54:47,679 --> 01:54:50,760
make my cherries blue I can increase the
3501
01:54:50,760 --> 01:54:53,760
saturation maybe change the luminosity
3502
01:54:53,760 --> 01:54:55,679
and I'll close this adjustment here now
3503
01:54:55,679 --> 01:54:56,840
the way adjustments work is that when
3504
01:54:56,840 --> 01:54:58,639
you add one you can see it tied to this
3505
01:54:58,639 --> 01:55:00,920
layer here and if I expand it it's more
3506
01:55:00,920 --> 01:55:02,599
clear if you want to keep working on it
3507
01:55:02,599 --> 01:55:04,440
you can click on it again and you can
3508
01:55:04,440 --> 01:55:05,719
just change
3509
01:55:05,719 --> 01:55:08,719
it you can close it and the nice thing
3510
01:55:08,719 --> 01:55:10,239
is that you can also toggle them on and
3511
01:55:10,239 --> 01:55:11,880
off so I can hit this toggle visibility
3512
01:55:11,880 --> 01:55:14,800
button and it goes on and off let me
3513
01:55:14,800 --> 01:55:16,440
make the cherries blue
3514
01:55:16,440 --> 01:55:18,280
again now one thing that's interesting
3515
01:55:18,280 --> 01:55:19,440
about adjustment layers is that they
3516
01:55:19,440 --> 01:55:21,800
then M themselves act as a mask so if I
3517
01:55:21,800 --> 01:55:24,000
go to the pixel Persona I can select a
3518
01:55:24,000 --> 01:55:26,040
paint brush with my brush selected I'll
3519
01:55:26,040 --> 01:55:28,239
select the black color and remember that
3520
01:55:28,239 --> 01:55:30,440
black hides in a mask so what I'll do is
3521
01:55:30,440 --> 01:55:32,280
I'll click around
3522
01:55:32,280 --> 01:55:34,239
here and you can see I can actually
3523
01:55:34,239 --> 01:55:35,560
erase part of the effect that the
3524
01:55:35,560 --> 01:55:37,440
adjustment layer is having and you get a
3525
01:55:37,440 --> 01:55:40,119
little preview of it right here so I alt
3526
01:55:40,119 --> 01:55:41,760
clicked on it to see what it's doing I
3527
01:55:41,760 --> 01:55:44,079
can alt click back so every adjustment
3528
01:55:44,079 --> 01:55:46,119
layer acts as a mask now I personally
3529
01:55:46,119 --> 01:55:47,880
prefer to manually use masks for
3530
01:55:47,880 --> 01:55:49,440
adjustment layers so with my adjustment
3531
01:55:49,440 --> 01:55:51,760
layer layer selected I can click mask
3532
01:55:51,760 --> 01:55:54,960
layer and I can drag it over here and I
3533
01:55:54,960 --> 01:55:57,119
can also do the mask here the reason I
3534
01:55:57,119 --> 01:55:58,320
like this a little bit better is because
3535
01:55:58,320 --> 01:56:01,119
you can actually toggle on and
3536
01:56:01,119 --> 01:56:03,440
off I'm not aware of a way to do that if
3537
01:56:03,440 --> 01:56:04,440
you're actually writing on the
3538
01:56:04,440 --> 01:56:06,079
adjustment layer itself so that's why I
3539
01:56:06,079 --> 01:56:07,599
like adding The Mask manually a little
3540
01:56:07,599 --> 01:56:10,760
bit better I'll delete the mask for now
3541
01:56:10,760 --> 01:56:13,320
and I'll go back to the designer Persona
3542
01:56:13,320 --> 01:56:14,840
now we can also use adjustment layers
3543
01:56:14,840 --> 01:56:17,400
with vectors so let me do that let's
3544
01:56:17,400 --> 01:56:19,920
make the Red Square I'll make a Blue
3545
01:56:19,920 --> 01:56:21,960
Square so let's add an adjustment layer
3546
01:56:21,960 --> 01:56:24,239
to the rectangle here we'll do our hsl
3547
01:56:24,239 --> 01:56:26,920
one again and I can rotate the color of
3548
01:56:26,920 --> 01:56:29,199
that square so you can see originally
3549
01:56:29,199 --> 01:56:31,280
our rectangle was blue but when I added
3550
01:56:31,280 --> 01:56:33,119
the adjustment layer it's green now the
3551
01:56:33,119 --> 01:56:34,239
reason I'm showing you this is because
3552
01:56:34,239 --> 01:56:35,520
you can actually click and drag the
3553
01:56:35,520 --> 01:56:37,239
adjustment layers around they're not
3554
01:56:37,239 --> 01:56:38,960
permanently tied to where you created
3555
01:56:38,960 --> 01:56:40,400
them so I can drag the adjustment layer
3556
01:56:40,400 --> 01:56:42,040
up top here now you can see it's
3557
01:56:42,040 --> 01:56:43,719
affecting everything below it it's
3558
01:56:43,719 --> 01:56:46,560
affecting the red rectangle and the blue
3559
01:56:46,560 --> 01:56:48,280
rectangle and this is really useful for
3560
01:56:48,280 --> 01:56:49,840
adjustment layers because sometimes you
3561
01:56:49,840 --> 01:56:51,400
want to have them affect everything
3562
01:56:51,400 --> 01:56:52,880
that's below them so you can see there
3563
01:56:52,880 --> 01:56:54,000
are many settings here that you might
3564
01:56:54,000 --> 01:56:56,239
want to apply to everything like levels
3565
01:56:56,239 --> 01:56:59,000
or Curves exposure is a very popular one
3566
01:56:59,000 --> 01:57:00,000
a lot of these are really good for
3567
01:57:00,000 --> 01:57:01,520
working with bit Maps so that's kind of
3568
01:57:01,520 --> 01:57:03,119
a brief crash course and adjustment
3569
01:57:03,119 --> 01:57:04,719
layers like I said I have another
3570
01:57:04,719 --> 01:57:06,920
hourlong video on my Channel about all
3571
01:57:06,920 --> 01:57:08,280
the adjustment layers and Affinity
3572
01:57:08,280 --> 01:57:09,719
products so check that one out if you
3573
01:57:09,719 --> 01:57:11,440
want to learn more finally we have the
3574
01:57:11,440 --> 01:57:13,239
FX option so if you have something in
3575
01:57:13,239 --> 01:57:15,360
your layer stack selected you can click
3576
01:57:15,360 --> 01:57:17,119
on this button here that says
3577
01:57:17,119 --> 01:57:19,480
FX now I won't go into all of them in
3578
01:57:19,480 --> 01:57:20,719
detail here but I'll give you a couple
3579
01:57:20,719 --> 01:57:22,440
of the highlights first we have the
3580
01:57:22,440 --> 01:57:23,840
outline option here which is very
3581
01:57:23,840 --> 01:57:26,280
similar to stroke so I can click outline
3582
01:57:26,280 --> 01:57:27,560
and I can change the
3583
01:57:27,560 --> 01:57:29,520
radius what's interesting is there's
3584
01:57:29,520 --> 01:57:31,199
also this plus button here so I can add
3585
01:57:31,199 --> 01:57:32,280
another
3586
01:57:32,280 --> 01:57:34,639
outline and I can change the
3587
01:57:34,639 --> 01:57:37,520
color and I can change the radius again
3588
01:57:37,520 --> 01:57:39,079
so I can keep adding additional outlines
3589
01:57:39,079 --> 01:57:41,280
if I like and then when you're done with
3590
01:57:41,280 --> 01:57:42,599
them you can click the X if you want to
3591
01:57:42,599 --> 01:57:44,719
remove it sometimes you just want to
3592
01:57:44,719 --> 01:57:46,119
toggle something on and off so you can
3593
01:57:46,119 --> 01:57:47,760
just click the check mark and then when
3594
01:57:47,760 --> 01:57:49,040
you click it again it'll come back to
3595
01:57:49,040 --> 01:57:51,040
your or original setting outer Shadow is
3596
01:57:51,040 --> 01:57:52,280
another very popular one this is
3597
01:57:52,280 --> 01:57:54,040
essentially a drop shadow so when you
3598
01:57:54,040 --> 01:57:55,280
click it by default doesn't really do
3599
01:57:55,280 --> 01:57:56,400
much you kind of have to adjust the
3600
01:57:56,400 --> 01:57:59,000
radius here and then I'll offset it a
3601
01:57:59,000 --> 01:58:01,400
bit so you can see now my star has a
3602
01:58:01,400 --> 01:58:04,199
shadow and I can adjust the intensity
3603
01:58:04,199 --> 01:58:06,159
that's kind of how sharp the edges I'll
3604
01:58:06,159 --> 01:58:07,840
turn that one off and the last one I use
3605
01:58:07,840 --> 01:58:09,840
a lot is gaussian blur so if I click
3606
01:58:09,840 --> 01:58:11,719
this you can make your image blurry if
3607
01:58:11,719 --> 01:58:13,679
you like it can definitely be good for
3608
01:58:13,679 --> 01:58:15,000
adding a little bit more of an organic
3609
01:58:15,000 --> 01:58:16,960
feel to certain shapes so let me go back
3610
01:58:16,960 --> 01:58:20,079
and add the drop shadow here I'll close
3611
01:58:20,079 --> 01:58:22,079
this so when you add an effects you can
3612
01:58:22,079 --> 01:58:23,679
see that there's this effects button
3613
01:58:23,679 --> 01:58:25,639
here just click it if you want to modify
3614
01:58:25,639 --> 01:58:28,520
it and they can change it as you
3615
01:58:28,520 --> 01:58:31,159
like and close it and go back now you
3616
01:58:31,159 --> 01:58:33,079
can also add effects to entire groups of
3617
01:58:33,079 --> 01:58:35,199
objects so let me delete this I'll add a
3618
01:58:35,199 --> 01:58:37,480
couple shapes here what I can do is I
3619
01:58:37,480 --> 01:58:39,239
can select my heart and star and I can
3620
01:58:39,239 --> 01:58:42,000
control G to group them and then at the
3621
01:58:42,000 --> 01:58:43,599
group level I can click the effect
3622
01:58:43,599 --> 01:58:45,880
button so say I want to add drop shadow
3623
01:58:45,880 --> 01:58:48,679
to all of them I can select outer Shadow
3624
01:58:48,679 --> 01:58:52,040
and I can increase the the radius offset
3625
01:58:52,040 --> 01:58:54,800
make a little sharper and I can close it
3626
01:58:54,800 --> 01:58:56,800
now if I expand it you can see the FX is
3627
01:58:56,800 --> 01:58:58,920
applying at the group level here if I
3628
01:58:58,920 --> 01:59:01,079
drag the heart out of there it's not
3629
01:59:01,079 --> 01:59:02,520
going to have that drop shadow anymore
3630
01:59:02,520 --> 01:59:04,560
because it's not in the group so layer
3631
01:59:04,560 --> 01:59:05,639
effects are another way to add some
3632
01:59:05,639 --> 01:59:07,320
special looks to your images
3633
01:59:07,320 --> 01:59:08,760
congratulations you made it to the end
3634
01:59:08,760 --> 01:59:10,520
of this tutorial you may be wondering
3635
01:59:10,520 --> 01:59:11,920
where to go next to learn more about
3636
01:59:11,920 --> 01:59:13,920
Affinity designer on my channel I have
3637
01:59:13,920 --> 01:59:15,480
an entire playlist with affinity
3638
01:59:15,480 --> 01:59:17,400
designer videos and tutorials so you may
3639
01:59:17,400 --> 01:59:18,800
want to check that out I go into much
3640
01:59:18,800 --> 01:59:20,440
more detail in many of the tools that I
3641
01:59:20,440 --> 01:59:22,360
talked about briefly in this video also
3642
01:59:22,360 --> 01:59:23,880
don't forget to download my ebook with
3643
01:59:23,880 --> 01:59:25,480
many tips that couldn't quite fit into
3644
01:59:25,480 --> 01:59:27,159
this current lesson you're watching it's
3645
01:59:27,159 --> 01:59:28,280
free but if you want to donate a few
3646
01:59:28,280 --> 01:59:29,560
dollars to support this channel it'd be
3647
01:59:29,560 --> 01:59:31,159
much appreciated and of course if you
3648
01:59:31,159 --> 01:59:32,480
have any questions or requests for
3649
01:59:32,480 --> 01:59:34,040
future videos feel free to leave a
3650
01:59:34,040 --> 01:59:35,599
comment below thanks for watching and
3651
01:59:35,599 --> 01:59:38,679
see you in the next video
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