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These are the user uploaded subtitles that are being translated: 1 00:00:00,100 --> 00:00:04,866 welcome to this overview of pxfz Defocus 2 00:00:05,133 --> 00:00:08,866 note that a Pixel Fudger version 3 now includes three 3 00:00:08,900 --> 00:00:09,700 different 4 00:00:10,100 --> 00:00:11,133 defocus nodes 5 00:00:11,133 --> 00:00:15,966 we have pxfz defocus for depth based defocus 6 00:00:15,966 --> 00:00:17,666 we also have two other nodes 7 00:00:17,666 --> 00:00:22,066 we have pxfi defocus to use any random 8 00:00:22,266 --> 00:00:25,400 ramp or gradient as a source of defocus 9 00:00:25,400 --> 00:00:29,666 and we have deep defocus to defocus deep images 10 00:00:29,933 --> 00:00:32,100 this video is about zdfocus 11 00:00:32,100 --> 00:00:35,666 there will be a separate video about idfocus and d 12 00:00:36,333 --> 00:00:37,300 defocus 13 00:00:37,366 --> 00:00:40,266 so let's have a look at the real life example here 14 00:00:40,266 --> 00:00:41,100 I've got a 15 00:00:41,300 --> 00:00:44,766 3 render here that was delivered to me with aovs 16 00:00:44,766 --> 00:00:48,133 so if I look here I have a depth pass 17 00:00:48,200 --> 00:00:52,266 the values are normal values in meters 18 00:00:52,266 --> 00:00:53,933 so this scene is in meters 19 00:00:53,966 --> 00:00:56,200 so if I look here at the value the chair 20 00:00:56,200 --> 00:00:58,700 is about half a meter in front of the camera 21 00:00:58,733 --> 00:01:00,766 the wall is about 8 meters away 22 00:01:01,100 --> 00:01:04,933 this chair is about 2.4 meters away and so on and so on 23 00:01:05,100 --> 00:01:09,133 so now that I have a good depth pass I can try to 24 00:01:09,533 --> 00:01:11,300 defocus this image 25 00:01:11,300 --> 00:01:13,500 of course you could do that with the built in 26 00:01:13,600 --> 00:01:18,500 zdfocus node so nuke includes a zdfocus 27 00:01:20,266 --> 00:01:24,300 and you could totally achieve a good defocus with it 28 00:01:24,600 --> 00:01:28,000 however the interface is not the most user friendly 29 00:01:28,000 --> 00:01:30,933 and there's one big thing that's missing here is there 30 00:01:30,933 --> 00:01:34,066 there is no way to include camera information 31 00:01:34,066 --> 00:01:37,066 like F stop focal length or 32 00:01:38,166 --> 00:01:39,866 sensor size and so on 33 00:01:39,933 --> 00:01:42,500 so that's a little omission here 34 00:01:42,500 --> 00:01:45,733 there's we have to estimate the size of the defocus 35 00:01:45,733 --> 00:01:47,266 and there's no way to 36 00:01:47,766 --> 00:01:50,900 enter values for our lens here so 37 00:01:52,466 --> 00:01:55,900 to try to work around that we now have a 38 00:01:56,733 --> 00:02:02,133 PXF ZD Focus which essentially is a front end for 39 00:02:02,200 --> 00:02:05,300 ZD Focus so under the hood there is a single 40 00:02:05,600 --> 00:02:08,366 ZD Focus node along with some utilities 41 00:02:08,366 --> 00:02:10,900 but the bulk of the work is being done by 42 00:02:11,166 --> 00:02:12,566 is that the focus node 43 00:02:12,733 --> 00:02:15,400 so here I'm gonna connect my rgba 44 00:02:15,666 --> 00:02:18,700 Z input so it's expecting the depth to be on a 45 00:02:18,700 --> 00:02:19,933 separate layer here 46 00:02:21,133 --> 00:02:24,866 here we go put my viewer on it everything goes blurry 47 00:02:24,866 --> 00:02:26,966 I've got an autofocus Jack 48 00:02:26,966 --> 00:02:29,933 if you don't see it make sure your overly is turned on 49 00:02:29,933 --> 00:02:31,600 with Q and then 50 00:02:31,600 --> 00:02:33,500 if I move the autofocus Jack 51 00:02:33,500 --> 00:02:36,533 I can specify which area is supposed to be in focus 52 00:02:36,600 --> 00:02:38,866 so now I'm focusing on the wall 53 00:02:39,100 --> 00:02:42,100 if I bring it here I'm gonna focus on the chair 54 00:02:46,500 --> 00:02:48,933 there we go and if I put it forward here 55 00:02:48,933 --> 00:02:51,600 I'm gonna focus on the chair in the very foreground 56 00:02:53,466 --> 00:02:54,266 like so 57 00:02:54,266 --> 00:02:54,933 so let's 58 00:02:54,933 --> 00:02:56,700 go back to that middle chair here 59 00:03:01,466 --> 00:03:03,666 all right so let's have a look at the various 60 00:03:03,766 --> 00:03:05,300 knobs and controls here 61 00:03:05,333 --> 00:03:08,200 so first I got to specify which kind of 62 00:03:08,400 --> 00:03:10,866 the focus I want I've got a choice of 63 00:03:11,000 --> 00:03:12,766 gosh and blur which is not 64 00:03:13,300 --> 00:03:15,266 real life accurate 65 00:03:15,266 --> 00:03:16,800 this doesn't look like a real lens 66 00:03:16,800 --> 00:03:17,900 but you might want to have 67 00:03:17,900 --> 00:03:19,166 some variable blur 68 00:03:19,166 --> 00:03:19,966 for some reason 69 00:03:20,166 --> 00:03:22,700 you can do the focus which will give you 70 00:03:22,866 --> 00:03:24,000 little circles 71 00:03:24,000 --> 00:03:24,400 actually 72 00:03:24,400 --> 00:03:27,200 let's change the defocus point to be able to see the 73 00:03:27,466 --> 00:03:28,666 filter a bit better 74 00:03:28,900 --> 00:03:31,366 so I'm going to focus on the chair in the foreground 75 00:03:34,733 --> 00:03:39,533 here we can see the filter so if I go to gaushan 76 00:03:40,100 --> 00:03:43,366 you can see that it's a gaushan blur like a blur node 77 00:03:43,366 --> 00:03:45,733 this doesn't look like a real life lens 78 00:03:45,766 --> 00:03:47,700 if we choose the focus 79 00:03:47,700 --> 00:03:50,733 then this would look like a lens wide open with a 80 00:03:50,766 --> 00:03:52,400 circular aperture 81 00:03:52,400 --> 00:03:55,300 and then we can choose bouquet which will 82 00:03:55,566 --> 00:03:57,400 use the custom bouquet 83 00:03:57,666 --> 00:04:02,133 and we can customize that using the bouquet tab here 84 00:04:02,200 --> 00:04:05,566 so if I want let's say a 5 blated lens 85 00:04:05,800 --> 00:04:07,566 I can change the number of blades 86 00:04:07,566 --> 00:04:10,266 and now I'm seeing little pentagons 87 00:04:10,600 --> 00:04:12,166 instead of little circles 88 00:04:12,200 --> 00:04:13,666 if you want to see the 89 00:04:13,700 --> 00:04:16,500 bouquet shape you can click View Bouquet 90 00:04:16,566 --> 00:04:17,866 and customize 91 00:04:18,333 --> 00:04:19,266 the bouquet 92 00:04:20,266 --> 00:04:20,933 character 93 00:04:20,933 --> 00:04:24,733 so you can have a donut you can have more noise 94 00:04:26,333 --> 00:04:30,000 you can have more chrome aberration and so on 95 00:04:30,133 --> 00:04:31,733 so you can customize that 96 00:04:32,300 --> 00:04:34,533 as much as you want I'm not going to go through every 97 00:04:35,000 --> 00:04:38,066 knob here each knob should have a tool tip 98 00:04:38,066 --> 00:04:41,333 so if you're not sure what a specific knob does 99 00:04:41,400 --> 00:04:43,700 you can look at the tool tips 100 00:04:43,700 --> 00:04:45,966 and if we turn off View Bouquet 101 00:04:46,300 --> 00:04:49,300 now we're back to our rendered image 102 00:04:49,400 --> 00:04:51,766 and we could see our beautiful 103 00:04:52,600 --> 00:04:54,733 custom bouquet here 104 00:04:54,866 --> 00:04:56,100 if you need a very 105 00:04:56,100 --> 00:04:58,733 custom bouquet and you cannot achieve it with the 106 00:04:59,200 --> 00:05:02,900 bouquet tab here you can feed your own custom image 107 00:05:02,966 --> 00:05:05,300 in the bouquet input 108 00:05:07,366 --> 00:05:09,066 now we should have a little b's 109 00:05:09,733 --> 00:05:12,533 as our d focus shape here 110 00:05:13,966 --> 00:05:16,800 so this is the bouquet tab 111 00:05:17,100 --> 00:05:20,533 let's go back to regular round d focus 112 00:05:21,766 --> 00:05:24,700 here we go so another big feature here is 113 00:05:24,933 --> 00:05:26,200 lens simulation 114 00:05:26,200 --> 00:05:28,766 so if I know the f stop and 115 00:05:28,900 --> 00:05:31,666 aperture of my lens I can plug that in here 116 00:05:31,666 --> 00:05:34,766 and get real life accurate defocus 117 00:05:34,766 --> 00:05:36,566 so let's move the focus point 118 00:05:36,566 --> 00:05:38,166 to the middle somewhere here 119 00:05:42,733 --> 00:05:46,600 here we go and go to the Lens Simulation tab 120 00:05:46,766 --> 00:05:49,933 and click enable Lens Simulation 121 00:05:50,600 --> 00:05:54,266 our specific scene is built in meters so we're gonna 122 00:05:54,366 --> 00:05:56,400 switch that to meters 123 00:05:57,133 --> 00:06:01,300 this lens is a 35mm lens 124 00:06:02,600 --> 00:06:04,800 the f stop we get to choose the f stop 125 00:06:04,800 --> 00:06:08,266 and the sensor size for this specific render was 126 00:06:08,300 --> 00:06:11,166 32mm wide we only need 127 00:06:11,400 --> 00:06:13,166 the sensor width 128 00:06:15,700 --> 00:06:19,266 here we go so this is a physically accurate 129 00:06:20,133 --> 00:06:23,300 depiction of what the defocus should look like 130 00:06:23,333 --> 00:06:25,400 if we took a picture of this scene 131 00:06:25,466 --> 00:06:29,733 with a 35 millimeter lens at f 1.4 132 00:06:29,900 --> 00:06:35,733 on a film back or a sensor that was 32 millimeters wide 133 00:06:35,800 --> 00:06:39,333 so this is a big update compared to the built in 134 00:06:39,400 --> 00:06:41,500 Z the focus node 135 00:06:41,866 --> 00:06:43,333 that comes with nuke 136 00:06:43,333 --> 00:06:46,533 now we can enter real life numbers here 137 00:06:46,700 --> 00:06:48,066 so let's go through the other 138 00:06:48,400 --> 00:06:50,366 parameters we've already covered 139 00:06:50,366 --> 00:06:51,800 the type of filter here 140 00:06:51,933 --> 00:06:54,500 you can turn on and off GPU if you 141 00:06:54,666 --> 00:06:56,400 have a powerful GPU 142 00:06:56,733 --> 00:06:57,866 if it gets too slow 143 00:06:57,866 --> 00:07:00,800 you can decrease the resolution for more interactivity 144 00:07:00,800 --> 00:07:04,466 so you can choose half Rez quarter Rez 18th rez to get 145 00:07:04,566 --> 00:07:08,866 faster if your depth is not stored in depth point Z 146 00:07:08,900 --> 00:07:11,700 you can choose which channel your contains your depth 147 00:07:11,700 --> 00:07:13,600 so usually it's gonna be depth Point Z 148 00:07:13,766 --> 00:07:15,966 if it comes from a deep from image 149 00:07:15,966 --> 00:07:17,866 you might want to use deep front 150 00:07:18,133 --> 00:07:20,400 but most of the time it's gonna be depth Point Z 151 00:07:20,400 --> 00:07:22,333 if it's not in one of these channels 152 00:07:22,333 --> 00:07:24,100 you'll have to shuffle it first 153 00:07:24,266 --> 00:07:27,700 depth style refers to which type of depth encoding 154 00:07:27,700 --> 00:07:30,300 is it real values like our shot here 155 00:07:30,333 --> 00:07:32,900 was the values really refer to the depth 156 00:07:32,900 --> 00:07:35,766 or is it more of a scanline render type of 157 00:07:36,100 --> 00:07:37,866 format where each value 158 00:07:37,933 --> 00:07:41,400 has been inverted so 1 divided by the value 159 00:07:41,466 --> 00:07:42,733 so this will be for 160 00:07:42,733 --> 00:07:46,966 scanline render and this will be for most 3D packages 161 00:07:48,066 --> 00:07:49,733 autofocus this is the picker 162 00:07:49,733 --> 00:07:51,066 this is what we move here 163 00:07:51,066 --> 00:07:53,133 so you shouldn't have to enter values here 164 00:07:53,133 --> 00:07:55,666 this is just to move the picker by hand 165 00:07:55,900 --> 00:07:59,733 focus plane is how far away in front of the lens is the 166 00:08:00,000 --> 00:08:01,200 area that's in focus 167 00:08:01,200 --> 00:08:05,533 so that chair that we want in focus is at 2.37 168 00:08:06,100 --> 00:08:07,533 meters in front of the lens 169 00:08:07,533 --> 00:08:09,366 we can use the auto focus picker 170 00:08:09,366 --> 00:08:11,200 or if you have a very busy scene 171 00:08:11,200 --> 00:08:13,000 you can enter value by and 172 00:08:13,000 --> 00:08:14,900 if you know how far away the item is 173 00:08:14,900 --> 00:08:16,566 so I know this wall is about 174 00:08:17,500 --> 00:08:18,566 8 meters away 175 00:08:18,600 --> 00:08:21,100 so if I set the focus plane to 8 meters 176 00:08:21,200 --> 00:08:23,466 then the wall should be in focus and everything 177 00:08:23,466 --> 00:08:25,366 else will be out of focus 178 00:08:25,566 --> 00:08:28,300 here we go let's go back to the chair 179 00:08:31,066 --> 00:08:32,866 if you do not want to use 180 00:08:33,200 --> 00:08:36,166 lens simulation you can specify the blur 181 00:08:36,266 --> 00:08:38,100 or the amount of the focus by hand 182 00:08:38,266 --> 00:08:39,466 but this is great out 183 00:08:39,466 --> 00:08:41,600 because lens simulation is turned on 184 00:08:41,733 --> 00:08:43,133 let's turn that off 185 00:08:46,500 --> 00:08:48,566 and now we can specify the amount of 186 00:08:49,400 --> 00:08:51,466 defocus at infinity 187 00:08:51,466 --> 00:08:54,666 so at infinity will have 15 pixels of defocus 188 00:08:54,700 --> 00:08:56,400 note that this is not the maximum 189 00:08:56,400 --> 00:08:58,100 amount of the focus possible 190 00:08:58,100 --> 00:09:00,166 if you have something really close to the camera 191 00:09:00,166 --> 00:09:03,533 it's gonna be much bigger than 15 pixels 192 00:09:03,766 --> 00:09:06,400 so that's why we also have max size 193 00:09:06,400 --> 00:09:08,733 so this is an upper limit on how 194 00:09:09,200 --> 00:09:10,966 blurry things can get 195 00:09:10,966 --> 00:09:14,100 so if you have stuff really close to camera or really 196 00:09:14,166 --> 00:09:14,966 big 197 00:09:15,533 --> 00:09:17,800 size or a really big aperture 198 00:09:17,800 --> 00:09:20,733 then you might want to increase the max size 199 00:09:20,733 --> 00:09:22,800 so this is the limit of how big 200 00:09:23,500 --> 00:09:25,500 single pixel can be defocused 201 00:09:25,800 --> 00:09:28,933 aspect ratio is for animorphic type defocus 202 00:09:28,933 --> 00:09:30,733 so if you set it 2.5 203 00:09:30,933 --> 00:09:34,000 then you will have ovals instead of 204 00:09:35,266 --> 00:09:36,066 circles 205 00:09:37,400 --> 00:09:40,566 here we go and mix is a mix knob just like 206 00:09:41,066 --> 00:09:42,200 most nuke notes 207 00:09:42,200 --> 00:09:42,933 you can 208 00:09:42,933 --> 00:09:47,700 have mix your result with the original if you want to 209 00:09:48,166 --> 00:09:49,166 there we go so 210 00:09:49,166 --> 00:09:51,000 if you need to limit the effect 211 00:09:51,000 --> 00:09:53,266 only to some area of the frame 212 00:09:53,266 --> 00:09:58,333 then you can mask your effect for example with Erodo 213 00:09:59,200 --> 00:10:00,000 like so 214 00:10:01,100 --> 00:10:04,600 and now you can limit the effect only on some area 215 00:10:04,766 --> 00:10:07,800 so the mask is not meant to feed depth information 216 00:10:07,800 --> 00:10:12,400 depth information should come in the rgbaz input 217 00:10:12,966 --> 00:10:13,800 so there you go 218 00:10:13,800 --> 00:10:17,366 that was an overview of PXF Zdfocus 219 00:10:17,366 --> 00:10:19,900 a more user friendly front end 220 00:10:20,066 --> 00:10:24,166 to the built in Zdfocus node 221 00:10:24,166 --> 00:10:27,533 I hope you've enjoyed it and I'll see you in the 222 00:10:27,666 --> 00:10:29,866 next video goodbye 16276

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