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hey everyone all right so what we're doing here is
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getting my s timecode to synchronize with unreal
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and this is for version 4.27.2
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they released a new way which you can do this
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so first thing to do is go to your
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plug ins and install media framework
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utilities as well as media
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io framework and that I'll show you
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in the main toolbar here
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this new icon called Media Profile
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and this
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will allow you to configure unreal to listen to
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Mys timecode so let's do that
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we'll set it up by going new media profile
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we'll select one
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I'll put it in the content here
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and we'll call it Livelink
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Timecode so I know what it's doing
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we'll save Timecode Provider
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since
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Maya and unreal are already linked together through
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Livelink we'll be able to
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select the time code provider called
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Livelink Time Code Provider
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open up this here
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this drop down the time code drop and we'll
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select the subject key that's being
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currently broadcast from Maya
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Livelink Active Camera or animator
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either one will work
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as it's just capturing the time
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code through one of those mechanisms
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evaluation from LERP to latest
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and then we'll save this
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it'll automatically apply that as a media profile
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and unreal is now currently set up
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so if we move
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the timeline inside of Maya
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you can actually see the time code being adjusted here
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also in sequencer
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if you have sequencer set up to be running off of
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a certain
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clock source if you have this set to time code here
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then it'll be listening to the time code from
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either its own
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generation of an unreal zone or
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since we have the media profile listening to Mayas
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it'll use Mayas now
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and you can see that the time code is shuttling
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but as soon as you put it into play mode
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it will
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adjust its playhead to the position that you have set
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make sure your frames are identical between unreal
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and Maya so that
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the frame ranges the frame times are in sync
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but that's how you can synchronize it together
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