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These are the user uploaded subtitles that are being translated: 1 00:00:00,166 --> 00:00:01,666 hey everyone it's great to have you back 2 00:00:01,666 --> 00:00:03,800 the topic of today's video is going to concern 3 00:00:03,800 --> 00:00:05,500 how to art direct your volumetric cloud 4 00:00:05,500 --> 00:00:08,133 now anyone who's ever used volumetric clouds 5 00:00:08,133 --> 00:00:10,400 at the under of 4.26 knows that 6 00:00:10,400 --> 00:00:12,500 you know they're kind of limited in which you can do 7 00:00:12,700 --> 00:00:15,800 there's not much documentation on how to set these up 8 00:00:15,966 --> 00:00:17,300 to have a bit more control 9 00:00:17,466 --> 00:00:19,666 but fortunately Chris Murphy over at Twitter 10 00:00:19,766 --> 00:00:20,566 kind of put me on the right 11 00:00:20,566 --> 00:00:21,966 track and made me aware that having 12 00:00:21,966 --> 00:00:24,300 full control over the placement of durclouds 13 00:00:24,300 --> 00:00:25,900 is even a thing so 14 00:00:26,100 --> 00:00:28,066 I gotta get credit where credit is due 15 00:00:28,200 --> 00:00:29,533 thank you so much Chris 16 00:00:29,900 --> 00:00:30,500 you're the best 17 00:00:30,500 --> 00:00:31,333 now with that being said 18 00:00:31,333 --> 00:00:33,733 I'm going to take this to the next level and show you 19 00:00:33,766 --> 00:00:36,766 how you can set up your scene correctly and have full 20 00:00:36,966 --> 00:00:39,533 control over the art direction of your clouds 21 00:00:39,533 --> 00:00:40,766 no not you the 22 00:00:40,800 --> 00:00:41,600 creepy 23 00:00:41,666 --> 00:00:42,533 clown behind you 24 00:00:43,200 --> 00:00:45,100 and so why wait let's go 25 00:00:48,600 --> 00:00:50,500 love love love love 26 00:00:58,333 --> 00:00:59,533 okay so before we get started 27 00:00:59,533 --> 00:01:01,200 there's two things we need to do here 28 00:01:01,200 --> 00:01:04,333 so first of which is going to the setting type of top 29 00:01:04,600 --> 00:01:05,400 click on this 30 00:01:05,400 --> 00:01:07,766 and make sure to click on the plug in window 31 00:01:08,300 --> 00:01:11,000 open up the plug ins and here we'll search for 32 00:01:11,000 --> 00:01:15,133 Volumetrics make sure the volumetric plugin is enabled 33 00:01:15,133 --> 00:01:16,000 if it's not there 34 00:01:16,000 --> 00:01:17,600 you're not going to be able to play the volumetric 35 00:01:17,600 --> 00:01:19,900 clouds so make sure that's enabled 36 00:01:19,933 --> 00:01:21,933 rethrow the engine and we're ready to go 37 00:01:22,533 --> 00:01:23,366 and before we get started 38 00:01:23,366 --> 00:01:25,166 there's still one last thing we need to do 39 00:01:25,166 --> 00:01:27,733 and that is paying attention to right here 40 00:01:27,733 --> 00:01:30,166 so notice in my content browser here I've got 41 00:01:30,666 --> 00:01:31,933 just my content folder 42 00:01:32,133 --> 00:01:33,900 there is still one thing we need to enable 43 00:01:33,900 --> 00:01:36,266 to access all the setting that we need 44 00:01:36,266 --> 00:01:37,300 for this tutorial 45 00:01:37,300 --> 00:01:39,333 and you'll notice the bottom right here 46 00:01:39,500 --> 00:01:40,966 we've got view options 47 00:01:41,000 --> 00:01:43,400 we're going to click on this and make sure that Show 48 00:01:43,400 --> 00:01:44,700 Engine content 49 00:01:44,866 --> 00:01:48,533 is selected and now notice on the left hand side here 50 00:01:48,533 --> 00:01:49,366 we've got a whole 51 00:01:49,366 --> 00:01:51,400 crapload of other folders 52 00:01:51,700 --> 00:01:53,400 you're going to see why we need to enable this 53 00:01:53,400 --> 00:01:54,900 real soon so hang tight 54 00:01:56,900 --> 00:01:59,066 now we're ready to get started 55 00:01:59,066 --> 00:02:01,100 and have a little bit of fun with our clouds 56 00:02:01,100 --> 00:02:03,066 so the first thing we want to do is we want to create 57 00:02:03,166 --> 00:02:04,700 a volumetric cloud system 58 00:02:04,700 --> 00:02:07,066 so you click on visual effects here 59 00:02:07,166 --> 00:02:08,300 volumetric clouds 60 00:02:08,500 --> 00:02:09,866 going to click on this bring them in 61 00:02:09,966 --> 00:02:11,900 and you'll notice right away like okay cool 62 00:02:11,900 --> 00:02:13,066 we've got clouds but 63 00:02:13,133 --> 00:02:15,733 by default they don't look very good right 64 00:02:16,000 --> 00:02:17,566 yes in the detailed panel here 65 00:02:17,566 --> 00:02:19,500 there's a few settings to begin tweak 66 00:02:19,500 --> 00:02:22,100 but you know ultimately you don't have that much 67 00:02:22,100 --> 00:02:24,366 control over the art direction of your clouds 68 00:02:24,733 --> 00:02:26,166 now with that being said 69 00:02:26,166 --> 00:02:26,766 we can 70 00:02:26,766 --> 00:02:29,333 edit the material that is in the volumetric cloud 71 00:02:29,333 --> 00:02:30,133 right here 72 00:02:31,066 --> 00:02:34,466 and we can play around with the settings like this but 73 00:02:34,666 --> 00:02:36,900 we don't really have control over 74 00:02:37,200 --> 00:02:38,866 you know the position of the cloud 75 00:02:38,866 --> 00:02:40,600 and that is what this tutorial is about 76 00:02:40,600 --> 00:02:43,766 so I'm going to close this and 77 00:02:44,000 --> 00:02:46,966 let's get to the juicy parts of this tutorial 78 00:02:47,166 --> 00:02:50,333 so with our new engine content folders here 79 00:02:50,333 --> 00:02:53,066 let's scroll all the way down to V 80 00:02:53,600 --> 00:02:55,800 where it says Volumetrics Content 81 00:02:55,800 --> 00:02:57,100 we're going to click on this folder 82 00:02:57,266 --> 00:02:59,366 and we're going to click on the tool folder right here 83 00:03:00,600 --> 00:03:01,766 cloud Compositing 84 00:03:02,400 --> 00:03:04,700 blueprints and we have two blueprints right here 85 00:03:04,700 --> 00:03:07,166 one called BP Cloud Mask Object 86 00:03:07,366 --> 00:03:10,900 and the other one called BP Cloud Mask Generator 87 00:03:11,300 --> 00:03:13,366 I'm gonna collect both of these and I'm gonna drag 88 00:03:13,400 --> 00:03:14,766 these into the scene 89 00:03:15,133 --> 00:03:16,933 so you'll see one of the actors 90 00:03:16,933 --> 00:03:19,600 the cloud mask object is freakishly huge 91 00:03:19,600 --> 00:03:20,800 it is massive 92 00:03:21,766 --> 00:03:23,400 I'm gonna move this guy away 93 00:03:24,266 --> 00:03:25,566 way way way over here 94 00:03:27,300 --> 00:03:28,966 now you'll notice nothing really happened 95 00:03:28,966 --> 00:03:30,800 what's happening right what do we want to do here 96 00:03:31,100 --> 00:03:31,900 so 97 00:03:32,566 --> 00:03:33,966 the next step involves 98 00:03:33,966 --> 00:03:36,533 changing the material that's on the volumetric clouds 99 00:03:36,533 --> 00:03:36,900 actor 100 00:03:36,900 --> 00:03:38,866 so I'm going to select a volumetric cloud actor here 101 00:03:39,200 --> 00:03:42,133 and in the volumetric content we're going to go to 102 00:03:42,500 --> 00:03:43,300 content 103 00:03:43,966 --> 00:03:45,666 sky materials 104 00:03:45,666 --> 00:03:46,266 and you'll see 105 00:03:46,266 --> 00:03:47,900 we have a whole bunch of new materials here 106 00:03:48,133 --> 00:03:48,700 a whole lot 107 00:03:48,700 --> 00:03:50,933 so for the sake of this tutorial I'm going to use 108 00:03:50,933 --> 00:03:53,300 volumetric cloud 0 3 profiles 109 00:03:53,566 --> 00:03:54,466 Billowy 110 00:03:55,133 --> 00:03:56,400 drag this into 111 00:03:57,366 --> 00:04:01,566 the material slot of our volumetric cloud actor and now 112 00:04:02,333 --> 00:04:04,466 coal wheat we lost our clouds what's next 113 00:04:05,866 --> 00:04:07,666 so what we're gonna do here we're gonna select this 114 00:04:08,466 --> 00:04:11,600 BP Cloud mask object here and we're gonna scale it up 115 00:04:11,900 --> 00:04:12,733 by a lot 116 00:04:12,966 --> 00:04:15,566 okay so I'm gonna scale this bad boy up to like 117 00:04:16,366 --> 00:04:18,266 24 25 or something 118 00:04:18,366 --> 00:04:20,966 and move him way further away but now 119 00:04:21,500 --> 00:04:24,766 notice how the position of our BP 120 00:04:24,800 --> 00:04:25,933 Cloud Mask object 121 00:04:25,933 --> 00:04:26,666 it has 122 00:04:26,666 --> 00:04:28,933 gives us full control over the position of the clouds 123 00:04:28,933 --> 00:04:30,933 so let me get a bird's eye view here 124 00:04:30,933 --> 00:04:32,933 so you can get a better idea of what's happening 125 00:04:34,766 --> 00:04:35,800 okay so now 126 00:04:36,666 --> 00:04:39,166 now we're way high up in the sky 127 00:04:39,500 --> 00:04:42,533 we can see that hey our cloud is 128 00:04:43,333 --> 00:04:45,200 moving around if I duplicate this 129 00:04:45,333 --> 00:04:46,966 I can have as many clouds as I want 130 00:04:47,333 --> 00:04:50,966 now obviously the shape of this cloud is garbage 131 00:04:50,966 --> 00:04:53,566 it looks like a hot steaming pile of crap 132 00:04:54,466 --> 00:04:55,133 how do we fix this 133 00:04:55,133 --> 00:04:56,366 so we're going to select the first one here 134 00:04:56,366 --> 00:04:57,000 that I created 135 00:04:57,000 --> 00:04:58,166 in the details panel 136 00:04:58,166 --> 00:04:59,933 I'm going to go ahead and 137 00:05:00,133 --> 00:05:01,966 you'll notice that they're noise settings 138 00:05:01,966 --> 00:05:04,266 I'm going to also click the show debug button 139 00:05:04,600 --> 00:05:06,666 right here and you'll notice we've got a 140 00:05:07,500 --> 00:05:08,366 kind of a red 141 00:05:08,366 --> 00:05:11,200 marker showing up around where our actor is right 142 00:05:11,200 --> 00:05:12,733 so this debug 143 00:05:12,733 --> 00:05:14,533 plane here is going to show it what the shape of our 144 00:05:14,533 --> 00:05:15,600 cloud is going to be like 145 00:05:15,666 --> 00:05:18,200 okay so in the noise settings 146 00:05:18,200 --> 00:05:20,566 I'm going to increase the noise intensity by 1 147 00:05:21,066 --> 00:05:22,466 and now you'll notice hey something 148 00:05:22,466 --> 00:05:23,900 the shape has changed totally 149 00:05:23,900 --> 00:05:25,933 and now we're getting a more interesting shape 150 00:05:25,933 --> 00:05:27,200 right now see 151 00:05:27,400 --> 00:05:29,566 how this looks just way way way better 152 00:05:30,100 --> 00:05:31,966 I'm going to do the same for the other two here 153 00:05:32,933 --> 00:05:34,666 that does noise intensity to 1 154 00:05:35,000 --> 00:05:37,333 and now we're getting some more interesting shape so 155 00:05:37,733 --> 00:05:40,200 right now just like that in just a few steps 156 00:05:40,200 --> 00:05:42,300 we have some much more interesting clouds already 157 00:05:42,300 --> 00:05:44,766 I'm going to change the tiling or the seed rather 158 00:05:45,066 --> 00:05:46,766 right here and 159 00:05:46,866 --> 00:05:48,166 let's go back to the ground level 160 00:05:48,166 --> 00:05:49,566 and see how this looks 161 00:05:51,866 --> 00:05:55,100 so now I'm gonna uncheck the 162 00:05:55,966 --> 00:05:56,800 show debug 163 00:05:57,466 --> 00:05:59,000 and now we have 164 00:05:59,000 --> 00:05:59,700 full control 165 00:05:59,700 --> 00:06:02,733 over the very position of all our clouds and our scene 166 00:06:02,900 --> 00:06:04,533 now let's say for example you know 167 00:06:04,566 --> 00:06:06,133 it's cool that we can play the cloud but 168 00:06:06,133 --> 00:06:08,200 we still want to have a bit more control over 169 00:06:09,333 --> 00:06:11,333 the look of deep cloud we want to push it even further 170 00:06:11,333 --> 00:06:12,766 so there's two things you can do 171 00:06:12,966 --> 00:06:14,333 we can go back to our 172 00:06:14,333 --> 00:06:17,100 volumetric cloud actor here and play around with 173 00:06:17,666 --> 00:06:20,300 the height of our clouds you know the bottom layer 174 00:06:20,333 --> 00:06:23,666 the height of them how tall the clouds are like this 175 00:06:25,300 --> 00:06:27,500 you can choose there's no right or wrong setting here 176 00:06:27,500 --> 00:06:29,466 you can do whatever you think looks best 177 00:06:29,466 --> 00:06:30,800 but we're going to do here 178 00:06:30,800 --> 00:06:32,400 we're going to select the volumetric cloud actor again 179 00:06:32,400 --> 00:06:33,366 and edit 180 00:06:33,366 --> 00:06:34,466 this material 181 00:06:34,766 --> 00:06:38,000 okay so again like I showed you earlier we can kind of 182 00:06:38,466 --> 00:06:40,266 choose like the density of this material 183 00:06:40,266 --> 00:06:42,966 we can affect the detail a bit how much 184 00:06:43,466 --> 00:06:44,466 detail there is 185 00:06:44,966 --> 00:06:47,133 there's a whole plethora of different settings 186 00:06:47,300 --> 00:06:49,266 again there's no right or wrong answer 187 00:06:49,300 --> 00:06:50,733 you're going to have to 188 00:06:50,800 --> 00:06:53,400 be the judge and just chew what you think looks best 189 00:06:53,600 --> 00:06:55,166 okay now just keep in mind 190 00:06:55,166 --> 00:06:57,200 the Cloud Mask object blueprint here 191 00:06:57,466 --> 00:06:59,366 decides this directly 192 00:06:59,533 --> 00:07:01,733 affects how your clouds look right 193 00:07:01,733 --> 00:07:03,933 so I'm scaling these up or down 194 00:07:04,300 --> 00:07:05,200 moving around 195 00:07:07,133 --> 00:07:09,566 this has a huge and tremendous impact on 196 00:07:09,600 --> 00:07:10,733 the look of your scene 197 00:07:10,733 --> 00:07:11,533 so you'll notice 198 00:07:11,533 --> 00:07:13,366 there's a whole bunch more materials here 199 00:07:13,600 --> 00:07:14,866 let's go ahead and see 200 00:07:15,200 --> 00:07:15,966 the name of them 201 00:07:15,966 --> 00:07:17,866 you'll notice that some of them are called 202 00:07:18,000 --> 00:07:19,333 for example profiles 203 00:07:19,933 --> 00:07:23,400 paint clouds okay so any of the materials that have 204 00:07:23,600 --> 00:07:26,500 underscore paint clouds in the material name 205 00:07:27,166 --> 00:07:29,366 they're not going to work by default 206 00:07:29,366 --> 00:07:31,533 you're going to need to tweet the master material for 207 00:07:31,933 --> 00:07:35,766 this to work with the Cloud Mask objects okay 208 00:07:35,766 --> 00:07:37,600 and the reason for that is because 209 00:07:37,666 --> 00:07:40,600 these Paint Cloud materials are made for 210 00:07:41,133 --> 00:07:42,366 another type of 211 00:07:43,000 --> 00:07:43,700 cloud painting 212 00:07:43,700 --> 00:07:45,733 which is outside the scope of this tutorial 213 00:07:45,733 --> 00:07:48,200 so let's see what happened if I you know drag this 214 00:07:48,366 --> 00:07:48,933 paint 215 00:07:48,933 --> 00:07:51,333 cloud material onto our volumetric cloud material 216 00:07:51,333 --> 00:07:53,866 okay I got a drag drag and drop it here 217 00:07:54,533 --> 00:07:56,400 and okay our clouds look different 218 00:07:56,400 --> 00:07:58,200 but you'll notice if I move the cloud mask 219 00:07:58,200 --> 00:07:59,000 object around 220 00:07:59,200 --> 00:08:02,266 we're not affecting the look of our sky anymore 221 00:08:02,266 --> 00:08:04,733 it doesn't have any effect on the position of our cloud 222 00:08:04,733 --> 00:08:06,100 we've lost that ability 223 00:08:06,266 --> 00:08:07,466 how do we fix this 224 00:08:07,466 --> 00:08:08,766 I'm going to show you how to change 225 00:08:08,766 --> 00:08:09,666 this material so that 226 00:08:09,900 --> 00:08:13,766 this works with the cloud mask object okay so 227 00:08:14,300 --> 00:08:14,900 what we're going to do is 228 00:08:14,900 --> 00:08:16,800 you can feel free to duplicate those materials 229 00:08:16,800 --> 00:08:18,466 that you don't overwrite the original 230 00:08:18,466 --> 00:08:19,300 I'm just going to show you guys 231 00:08:19,300 --> 00:08:20,200 what you need to change 232 00:08:20,200 --> 00:08:22,000 in order to get the Cloud Mask objects 233 00:08:22,000 --> 00:08:24,000 to work with these materials 234 00:08:24,000 --> 00:08:25,766 so I gotta open up this master material here 235 00:08:25,766 --> 00:08:28,066 and you'll notice that it is a cluster 236 00:08:28,066 --> 00:08:30,466 it is such a mess of spaghetti noodles 237 00:08:30,466 --> 00:08:31,166 but don't worry 238 00:08:31,166 --> 00:08:33,200 there's only one thing we need to change 239 00:08:33,366 --> 00:08:34,566 and let's go here 240 00:08:35,466 --> 00:08:38,400 you'll see there's a texture object right here called t 241 00:08:38,866 --> 00:08:40,466 Cloud Mask Storm 242 00:08:41,066 --> 00:08:44,300 okay right up here zoom in right here 243 00:08:44,600 --> 00:08:46,466 this is the texture we need to change 244 00:08:46,466 --> 00:08:49,100 you're gonna find that in volumetric content 245 00:08:49,300 --> 00:08:50,600 we're gonna go to tools 246 00:08:51,000 --> 00:08:52,100 cloud compositing 247 00:08:52,500 --> 00:08:55,066 render targets and why is that because 248 00:08:55,300 --> 00:08:56,133 what these 249 00:08:56,133 --> 00:08:58,500 blueprints are doing the Cloud Mask blueprint 250 00:08:58,500 --> 00:09:00,566 is that they're creating a render target 251 00:09:00,566 --> 00:09:01,066 basically 252 00:09:01,066 --> 00:09:03,900 this is what drives the position of the clouds 253 00:09:03,900 --> 00:09:06,266 so you'll see right here we got RT 254 00:09:06,266 --> 00:09:08,933 underscore cloud mask underscore 01 255 00:09:09,266 --> 00:09:11,200 let's drag and drop this in here 256 00:09:11,300 --> 00:09:12,966 we're going to replace that texture 257 00:09:13,300 --> 00:09:15,100 and hit save in the master material 258 00:09:15,100 --> 00:09:16,266 I'm gonna close this 259 00:09:16,333 --> 00:09:19,933 and now finally now we can move our clouds around 260 00:09:19,933 --> 00:09:21,900 now you'll notice they kind of look pretty bad 261 00:09:22,200 --> 00:09:23,566 don't worry we can tweak this 262 00:09:23,566 --> 00:09:24,966 there's lots that we can change again 263 00:09:25,133 --> 00:09:26,866 so I'm going to 264 00:09:26,900 --> 00:09:28,166 open up that material again 265 00:09:28,166 --> 00:09:29,866 by going to my volumetric cloud 266 00:09:31,933 --> 00:09:34,200 but I'm gonna make a material instance of the paint 267 00:09:34,200 --> 00:09:35,666 clouds so that we just changed right 268 00:09:35,666 --> 00:09:36,600 so right click 269 00:09:36,800 --> 00:09:38,100 create Material instance 270 00:09:41,133 --> 00:09:43,166 and drag the material instance into our 271 00:09:43,166 --> 00:09:44,866 volumetric cloud material 272 00:09:44,866 --> 00:09:46,000 I'm going to open up this instance 273 00:09:46,000 --> 00:09:47,533 so we have a much simpler 274 00:09:48,200 --> 00:09:49,300 menu to work with 275 00:09:55,366 --> 00:09:57,533 and now I'm going to tweet the bias 276 00:09:59,700 --> 00:10:00,800 bottom noise 277 00:10:05,733 --> 00:10:08,166 again God there's no right or wrong answer 278 00:10:08,166 --> 00:10:09,733 there's no right or wrong setting to you 279 00:10:09,733 --> 00:10:11,366 that all depends on what you 280 00:10:11,800 --> 00:10:14,566 want in your scene okay I just want to show you guys 281 00:10:15,266 --> 00:10:17,133 how we can tweet these materials 282 00:10:17,500 --> 00:10:19,566 how we can affect the look of our clouds 283 00:10:20,333 --> 00:10:21,300 so you know don't 284 00:10:21,300 --> 00:10:23,200 bother with trying to get the exact setting here 285 00:10:23,200 --> 00:10:24,600 because they're kind of irrelevant 286 00:10:24,800 --> 00:10:25,766 you're going to have to go 287 00:10:25,766 --> 00:10:26,600 around and play with this 288 00:10:26,600 --> 00:10:27,866 to get the look that you want 289 00:10:28,100 --> 00:10:29,600 now we have full control over 290 00:10:29,600 --> 00:10:30,700 the position of our clouds again 291 00:10:30,700 --> 00:10:32,366 and you'll notice they look they look pretty different 292 00:10:32,366 --> 00:10:33,900 and I think these look pretty cool 293 00:10:34,200 --> 00:10:36,000 so again if you 294 00:10:36,133 --> 00:10:38,100 I'm noticing that they feel a little bit too tall 295 00:10:38,100 --> 00:10:40,533 too stretched vertically 296 00:10:40,933 --> 00:10:42,566 so what I'm going to do is I'm going to change 297 00:10:42,566 --> 00:10:43,700 the layer height 298 00:10:43,733 --> 00:10:46,166 and kind of bring you down to a more reasonable level 299 00:10:46,733 --> 00:10:48,366 and in our cloud mask object 300 00:10:48,366 --> 00:10:49,966 I'm going to play around with the 301 00:10:50,066 --> 00:10:51,166 noise feed again 302 00:10:51,500 --> 00:10:53,266 annoy tiling something like that 303 00:10:55,000 --> 00:10:57,800 and just like that we're trying to get a bit more 304 00:10:57,800 --> 00:10:59,500 control over the look of our scene 305 00:11:00,666 --> 00:11:02,166 I've got to duplicate this 306 00:11:05,966 --> 00:11:08,500 maybe even scale this guy even way bigger 307 00:11:09,766 --> 00:11:12,266 and you'll notice that just like that it is easier than 308 00:11:12,266 --> 00:11:14,400 ever to really art 309 00:11:14,400 --> 00:11:15,566 direct your clouds or your 310 00:11:15,566 --> 00:11:17,733 skies the way that you want them to look 311 00:11:19,066 --> 00:11:20,700 I hope this is making a little bit of sense 312 00:11:20,700 --> 00:11:22,566 I know it's a lot of information to take in 313 00:11:22,866 --> 00:11:23,733 but I'm going to 314 00:11:23,733 --> 00:11:25,666 delete all this and redo it from scratch 315 00:11:25,666 --> 00:11:27,000 just so you guys can get 316 00:11:27,100 --> 00:11:29,366 a recap of what you need to do 317 00:11:29,366 --> 00:11:30,666 so I'm going to select everything here 318 00:11:30,666 --> 00:11:32,900 and delete that and delete my volumetric clouds 319 00:11:32,900 --> 00:11:35,133 done start from scratch one more time 320 00:11:36,400 --> 00:11:38,666 so we're going to add another volumetric cloud here 321 00:11:39,166 --> 00:11:39,933 and again 322 00:11:39,933 --> 00:11:42,100 we need to go back and play with our new blueprints 323 00:11:42,100 --> 00:11:43,900 which is going to be in volumetric content 324 00:11:43,900 --> 00:11:44,800 if you don't have 325 00:11:44,900 --> 00:11:45,966 this folder here 326 00:11:46,100 --> 00:11:49,200 don't forget to go enable show engine content 327 00:11:50,100 --> 00:11:52,600 and then we're going to go to the tools 328 00:11:52,966 --> 00:11:54,133 Cloud compositing 329 00:11:54,600 --> 00:11:57,766 blueprints Cloud Mac object Cloud Mac Generator 330 00:12:01,400 --> 00:12:02,700 Cloud Mac object I'm gonna 331 00:12:04,200 --> 00:12:06,733 move this guy way head to heck back 332 00:12:09,466 --> 00:12:11,266 and the last thing we need to do now 333 00:12:11,900 --> 00:12:13,966 is set the scale like 25 or something 334 00:12:15,366 --> 00:12:16,366 and now we just need to change 335 00:12:16,366 --> 00:12:18,533 the material on our volumetric cloud actor 336 00:12:18,533 --> 00:12:20,600 so I'm going to go find that in 337 00:12:20,900 --> 00:12:22,133 volumetric content 338 00:12:22,333 --> 00:12:27,000 content sky materials and I'm going to use profiles 339 00:12:27,133 --> 00:12:27,933 billowy 340 00:12:30,266 --> 00:12:31,166 try this here 341 00:12:31,566 --> 00:12:33,866 and just like that now we're starting to get something 342 00:12:34,500 --> 00:12:35,566 a bit more interesting 343 00:12:38,533 --> 00:12:40,500 it's really simple that it works out of the box 344 00:12:40,500 --> 00:12:41,566 there's not that much to change 345 00:12:41,566 --> 00:12:42,933 there's no master materials or 346 00:12:42,933 --> 00:12:44,366 complex materials to set up 347 00:12:44,466 --> 00:12:47,100 this works pretty darn well out of the box 348 00:12:59,333 --> 00:13:01,333 you can get them very stylized looks too 349 00:13:02,300 --> 00:13:03,466 and again let's go into a 350 00:13:03,466 --> 00:13:04,600 bird's eye view to get a better 351 00:13:04,600 --> 00:13:06,000 look at what we're doing here 352 00:13:18,600 --> 00:13:19,400 something like that 353 00:13:19,500 --> 00:13:21,366 and I'm going to change of course the 354 00:13:22,766 --> 00:13:25,400 noise intensity of my 355 00:13:25,666 --> 00:13:28,933 cloud mask object to 1 to break this up even further 356 00:13:29,566 --> 00:13:30,733 same with this thing 357 00:13:31,200 --> 00:13:33,466 to 1 break it up further 358 00:13:33,566 --> 00:13:36,100 and now now we have better even better control 359 00:13:37,000 --> 00:13:38,333 over the look of our material 360 00:13:38,600 --> 00:13:41,066 now again I don't like how tall these are 361 00:13:41,166 --> 00:13:42,266 so I'm going to go to the volume at your 362 00:13:42,266 --> 00:13:43,300 cloud and change the 363 00:13:43,300 --> 00:13:44,100 layer height 364 00:13:44,400 --> 00:13:46,666 to kind of bring them down to a more reasonable level 365 00:13:47,133 --> 00:13:49,000 and we're starting to get some pretty nice looking 366 00:13:49,000 --> 00:13:51,666 clouds here so I hope this kind of makes sense 367 00:13:51,666 --> 00:13:53,666 I know it's like I said I know it's a lot to take in 368 00:13:53,666 --> 00:13:54,666 but now 369 00:13:55,400 --> 00:13:57,500 getting the exact look that you want 370 00:13:57,566 --> 00:13:59,266 is easier than ever 371 00:13:59,966 --> 00:14:03,133 having the ability to position clouds the way you want 372 00:14:03,300 --> 00:14:05,466 makes such a big impact 373 00:14:05,466 --> 00:14:06,800 when you're really trying to 374 00:14:06,933 --> 00:14:08,400 get a shot to look really good 375 00:14:08,400 --> 00:14:10,500 you got your camera all set up and you just want the 376 00:14:10,500 --> 00:14:11,900 cloud to look perfect 377 00:14:11,966 --> 00:14:13,166 this is the way to do it 378 00:14:13,300 --> 00:14:14,700 now just one last 379 00:14:15,000 --> 00:14:16,066 bonus tip for you guys 380 00:14:16,066 --> 00:14:18,800 in the event that you want to delete your clouds 381 00:14:18,866 --> 00:14:22,133 what you need to do is select your cloud mask objects 382 00:14:22,500 --> 00:14:23,066 delete them 383 00:14:23,066 --> 00:14:24,966 but you'll see hey my clouds are still there 384 00:14:24,966 --> 00:14:26,200 how do I get rid of them 385 00:14:26,933 --> 00:14:29,200 you just need to go to your cloud math generator 386 00:14:29,200 --> 00:14:30,566 in your outliner right here 387 00:14:30,800 --> 00:14:34,766 and you'll see right here where it says renderclouds 388 00:14:34,900 --> 00:14:36,900 and by clicking that it's going to update 389 00:14:36,900 --> 00:14:37,800 your render targets 390 00:14:37,800 --> 00:14:40,133 and all the clouds that you deleted will be gone 391 00:14:40,133 --> 00:14:41,466 it's really as simple as that 392 00:14:41,600 --> 00:14:43,533 and that concludes yet another video 393 00:14:43,600 --> 00:14:45,100 thank you so much for watching guys 394 00:14:45,100 --> 00:14:45,266 again 395 00:14:45,266 --> 00:14:47,200 if you have any questions or something not working 396 00:14:47,200 --> 00:14:48,300 leave a comment down below 397 00:14:48,300 --> 00:14:49,733 and I'll try to get back to you 398 00:14:50,366 --> 00:14:51,133 if possible 399 00:14:51,133 --> 00:14:53,466 I can't make any promises but don't take it personally 400 00:14:53,466 --> 00:14:56,000 if I don't it's not because I'm ignoring you a promise 401 00:14:56,200 --> 00:14:58,566 so as always guys don't forget to like and subscribe 402 00:14:58,766 --> 00:15:00,100 and I'll see you guys next week 29371

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